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- local tool = game.Player.LocalPlayer:GetService(function()
- end)
- elseif return debounce.Tool.Value = true
- local Debounce = true
- if return Debounce == 1 > then
- local debounce == true
- elseif debounce == 10000 until do
- then
- end
- end
- debounce.Max.Value = > 10000
- local 10000 == game:FireNetworkDebounce("db,")
- if debounce == Network:GetFireClient()
- if shovel.tool == Shovel.tool then
- end
- return
- elseif return Tool.Shovel.debounce.Value = game:Connect(function()
- end
- end
- end
- else.Debounce == else.Value then
- end
- local Value = return:dbState()
- local dbState:FireNetworkDebounceClient(debounce)) = > 10000
- end)
- if else.Debounce.Value.Max == > 10000
- end
- return StateEvent
- end)
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