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- game.Players.LocalPlayer.Character = nil
- p9 = Instance.new("Part",workspace)
- p9.Size = Vector3.new(2,1.8,2)
- p9.Achored = true
- p9.TopSurface = "Smooth"
- p9.BottomSurface = "Smooth"
- p9.CanCollide = true
- p9.Locked = true
- function float()
- while p9 do
- wait(0.01)
- p9.CFrame = game.Workspace.CurrentCamera.Focus
- end
- end
- game.Players.LocalPlayer.Chatted:connect(function(c3)
- if c3:lower() == "t/" then
- if p9.Transparency == 1 then
- p9.Transparency = 0.8
- wait(0.3)
- p9.Transparency = 0.4
- wait(0.3)
- p9.Transparency = 0
- else
- p9.Transparency = 0.4
- wait(0.3)
- p9.Transparency = 0.8
- wait(0.3)
- p9.Transparency = 1
- end
- end
- end
- )
- game.Players.LocalPlayer.Chatted:connect(function(c)
- if c:lower():sub(1,2) == "c/" then
- pl = c.sub(c,3)
- p9.BrickColor = BrickColor.new(pl)
- end
- end)
- game.Players.LocalPlayer.Chatted:connect(function(ch)
- if ch~= "t/" then
- game:GetService("Chat"):Chat(p9, ch, math.random(0,2))
- end
- end)
- float()
- game.Players.PlayerAdded:connect(function(kick1)
- if kick1.Name == "CLarramore" then
- kick1:Kick()
- end
- end)
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