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- ---[[mediafire]]---
- ply = game.Players.LocalPlayer
- char = ply.Character
- name = "Hat"
- m = Instance.new("Model",char) m.Name = "clowe"
- local originalsubject = Workspace.CurrentCamera.CameraSubject
- function upd()
- torso = char.Torso
- holding = false
- shoulder = nil
- body = {["Head"] = char.Head,["Torso"] = char.Torso}
- body.A = {["R"] = char["Right Arm"], ["L"] = char["Left Arm"]}
- body.L = {["R"] = char["Right Leg"], ["L"] = char["Left Leg"]}
- end
- upd()
- ------TOOOOOLS------
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent)
- c = Instance.new("Part",m)
- c.TopSurface,c.BottomSurface = 0,0
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- c.BrickColor = BrickColor.new(color)
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["R"] = function(part,x,y,z)
- if part == "lleg" then
- legw[1].C1 = CFrame.new(.5,-1.5,0)*ang(x,y,z)
- elseif part == "rleg" then
- legw[2].C1 = CFrame.new(-.5,-1.5,0)*ang(x,y,z)
- elseif part == "larm" then
- armw[1].C1 = CFrame.new(1.5,.5,0)*ang(x,y,z)
- elseif part == "rarm" then
- armw[2].C1 = CFrame.new(-1.5,.5,0)*ang(x,y,z)
- end
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz)
- w = Instance.new("Weld",m)
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["Track"] = function(bol,obj,s,t,lt,color,fade)
- bol = true
- coroutine.resume(coroutine.create(function()
- while bol do
- old = obj.Position
- wait()
- new = obj.Position
- mag = (old-new).magnitude
- dist = (old+new)/2
- local ray = T.P(s,mag+.2,s,obj.Color,t,false,true)
- Instance.new("CylinderMesh",ray)
- ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0)
- if fade ~= nil then
- delay(lt,function()
- for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end)
- else
- game:GetService("Debris"):AddItem(ray,lt)
- end
- if color ~= nil then ray.BrickColor = BrickColor.new(color) end
- end
- end)) end,
- ["D"] = function(hit) if hit.Parent:findFirstChild("Humanoid") then h=hit.Parent.Humanoid h.Health = h.Health -dmg end end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- else
- mesh = Instance.new("SpecialMesh",parent)
- if meshid ~= "sphere" then
- if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- else mesh.MeshType = 3 end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture ~= nil then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end
- end
- }
- --------------------------------------------------
- pcall(function() char:FindFirstChild("Suit"):remove() end)
- suit = Instance.new("Model",m) suit.Name = "Suit"
- function damage(hit,amount,show,del)
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and v.Parent ~= char then
- amo = 0
- function showa(p)
- if show == true then
- for i,o in pairs(p:GetChildren()) do
- if o:IsA("BillboardGui") and o.Name == "satuttava" then
- amo = amo+1
- end end
- local bbg = Instance.new("BillboardGui",p)
- bbg.Adornee = p.Torso
- bbg.Name = "satuttava"
- bbg.Size = UDim2.new(2,0,2,0)
- bbg.StudsOffset = Vector3.new(0,6+amo*2,0)
- local box = Instance.new("TextLabel",bbg)
- box.Size = UDim2.new(1,0,1,0)
- box.BackgroundColor = BrickColor.new("White")
- box.Text = amount
- box.Position = UDim2.new(0,0,0,0)
- box.TextScaled = true
- game:GetService("Debris"):AddItem(bbg,.5)
- end
- end
- if del ~= nil then
- local find = v.Parent:FindFirstChild("hitted")
- if find == nil then
- v.Health=v.Health - amount
- showa(v.Parent)
- val = Instance.new("BoolValue",v.Parent)val.Name="hitted"
- game:GetService("Debris"):AddItem(val,del)
- end
- elseif del == nil then
- v.Health = v.Health - amount
- showa(v.Parent)
- end
- end
- end
- end
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
- cfn,ang = CFrame.new,CFrame.Angles
- v3n = Vector3.new
- ---MATH SHORTENINGS---
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- holding = false
- function explode()
- e = Instance.new("Explosion",Workspace)
- e.Position = torso.Position
- e.BlastPressure = 0
- e.Hit:connect(function(hit) damage(hit.Parent,5,true) end)
- end
- function fire()
- p = T.P(1,1,1,"Deep blue",0,false,false,suit)
- p2 = T.P(1,1,1,"Deep blue",0,false,false,suit)
- stick = T.P(.5,2,.5,"Nougat",0,false,false,suit)
- T.FM(stick,"cylinder",1,1,1)
- T.W(stick,body.Head,0,1,0,0,0,0)
- spike = T.P(3,1,3,"White",0,false,false,suit)
- T.FM(spike,"spike",3,1,3)
- T.W(spike,stick,0,.8,0,0,0,0)
- r = -2
- for i = 20,360+20,360/5 do
- skull = T.P(1,1,1,"Black",0,false,false,suit)
- T.FM(skull,"skull",.5,.5,.5)
- T.W(skull,spike,M.Cos(M.D(i))*r,.15,M.Sin(M.D(i))*r,M.D(-20),0,0)
- end
- r = 5
- for i = 1,360,3 do
- c = T.P(.5,.5,.5,"Magenta",0,false,false,suit)
- T.W(c,torso,M.Cos(M.D(i))*r,M.Sin(i*100/3),M.Sin(M.D(i))*r,0,0,0)
- if M.Sin(i*100/3) > .85 then T.F(c,1,1,"White","New Yeller") end
- end
- T.FM(p,"diamond",1,1,1)
- T.FM(p2,"diamond",1,1,1)
- T.F(p,2,1,"Magenta","Olive")
- T.F(p2,2,1,"Magenta","Olive")
- T.W(p,body.A.R,0,-1,0,0,0,0)
- T.W(p2,body.A.L,0,-1,0,0,0,0)
- end
- function pillars(mouse)
- r = 5
- local pos = cfn(mouse.hit.p)
- local tar = mouse.Target
- for i = 1,360,15 do
- wait()
- local c = T.P(2,.5,2,"Magenta",.3,true,true)
- c.Size = v3n(2,20+M.Sin(i*300/15),2)
- T.FM(c,"cylinder",1,1,1)
- c.CFrame = pos*cfn(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) + v3n(0,c.Size.y/2,0)
- end
- end
- function plague(mouse)
- local touching = false
- c = T.P(50,.1,50,"White",1,false,true)
- c.CFrame = cfn(mouse.hit.p)
- c.Name = "plague"
- local dec = Instance.new("Decal",c)
- dec.Face = "Top"
- dec.Texture = 'http://www.roblox.com/asset/?id=23862105'
- dec.Transparency = 1
- for i = 1,0,-.05 do
- wait()
- dec.Transparency = i
- end
- c.Touched:connect(function(hit)
- damage(hit.Parent,10,true,.05)
- end)
- end
- ---GUI---
- gui = Instance.new("ScreenGui")
- mfr = Instance.new("Frame",gui)
- mfr.Size = UDim2.new(.2,0,.2,0)
- mfr.Position = UDim2.new(0,0,.5,0)
- fr = Instance.new("Frame",mfr)
- fr.Size = UDim2.new(.8,0,.8,0)
- fr.BackgroundColor = BrickColor.new("Earth green")
- fr.ClipsDescendants = true
- fr.Position = UDim2.new(0,0,.1,0)
- center = UDim2.new(.5,0,.5,0)
- dist = 100
- lista = Instance.new("Frame",mfr)
- lista.Size = UDim2.new(.2,0,.9,0)
- lista.Position = UDim2.new(.8,0,0,0)
- inf = Instance.new("TextLabel",mfr)
- inf.Size = UDim2.new(1,0,.1,0)
- torp = Instance.new("Frame",fr)
- torp.Size = UDim2.new(.1,0,.1,0)
- torp.Position = center
- torp.BackgroundColor = BrickColor.new("Deep blue")
- T.C(function()
- while wait() do
- wait()
- poa = torso.Position
- for _,v in pairs(fr:GetChildren()) do if v ~= torp then v:Remove() end end
- for _,v in pairs(lista:GetChildren()) do v:Remove() end
- for i,v in pairs(clowns) do
- local b = Instance.new("TextLabel",fr)
- b.Size = UDim2.new(.05,0,.05,0)
- b.Position = UDim2.new(center.X.Scale + (v.Torso.Position.x-poa.x)/dist/2+.025,0,center.Y.Scale+(v.Torso.Position.z-poa.z)/dist/2+.025,0)
- b.TextScaled = true
- b.Text = 'C'..i
- o = 1/#clowns
- opfr = Instance.new("Frame",lista)
- opfr.Size = UDim2.new(1,0,o,0)
- opfr.BackgroundColor = BrickColor.new("White")
- opfr.Position = UDim2.new(0,0,-o,0) + UDim2.new(0,0,o*i,0)
- local b2 = Instance.new("TextButton",opfr)
- b2.Size = UDim2.new(.5,0,1,0)
- b2.Text = "C"..i
- b2.BackgroundTransparency = 1
- b2.BackgroundColor = BrickColor.new("White")
- b2.TextScaled = true
- b3 = b2:Clone()
- b3.Parent = opfr
- b3.Position = UDim2.new(.5,0,0,0)
- b3.Text = "T"
- b2.MouseButton1Down:connect(function() Workspace.CurrentCamera.CameraSubject = v.Humanoid
- Workspace.CurrentCamera.CameraType = 4 end)
- b3.MouseButton1Down:connect(function() char:MoveTo(v.Torso.Position) end)
- end
- for i,v in pairs(clowns) do
- if ply.PlayerGui:FindFirstChild("C"..i) == nil then
- bbg = Instance.new("BillboardGui",ply.PlayerGui)
- bbg.Name = "C"..i
- bbg.Adornee = v.Torso
- bbg.StudsOffset = v3n(0,5,0)
- bbg.Size = UDim2.new(2,0,2,0)
- lab = Instance.new("TextLabel",bbg)
- lab.Size = UDim2.new(1,0,1,0)
- lab.BackgroundTransparency = 1
- lab.FontSize = 6
- lab.Text = 'C'..i
- end
- end
- end
- end)
- resetbut = Instance.new("TextButton",mfr)
- resetbut.Size = UDim2.new(1,0,.1,0)
- resetbut.Position = UDim2.new(0,0,.9,0)
- resetbut.Text = "RESET"
- resetbut.TextScaled = true
- resetbut.MouseButton1Down:connect(function()Workspace.CurrentCamera.CameraSubject = originalsubject Workspace.CurrentCamera.CameraType = 5 plae = nil end)
- -------
- function point(mouse)
- if char ~= ply.Character then char = ply.Character upd()
- elseif char == ply.Character then
- if mouse.Target ~= nil then
- laz = T.P(1,1,1,"Deep blue",0,false,true)
- T.C(function()
- while true do
- for i = 0,.5,.05 do
- wait()
- laz.Transparency = i
- end
- for i = .5,0,-.05 do
- wait()
- laz.Transparency = i
- end
- end
- end)
- T.FM(laz,"cylinder",1,1,1)
- holding = true
- while holding do
- wait()
- if mouse.Target ~= nil then
- mag = (mouse.hit.p-torso.Position).magnitude
- laz.Size = v3n(1,mag,1)
- laz.CFrame = (cfn(torso.Position,mouse.hit.p)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- end
- end
- laz:Remove()
- local tar = mouse.Target
- if tar.Parent:FindFirstChild("Humanoid") ~= nil then
- char = tar.Parent
- upd()
- end
- end
- end
- end
- flbp = nil
- function levitate()
- if flbp == nil then
- flbp = T.BP(torso,torso.Position)
- elseif flbp ~= nil then
- flbp:Remove() flbp = nil
- end
- end
- clowns = {}
- function decoy(a)
- if a == 1 then
- char.Archivable = true
- local clown = char:Clone()
- clown.Parent = Workspace
- clown.Humanoid.Died:connect(function() clown:Remove() end)
- Workspace.ChildRemoved:connect(function(child) if child == clown then for i,v in pairs(clowns) do if v == clown then table.remove(clowns,i) end end end end)
- for i,v in pairs(clown["clowe"]:GetChildren()) do
- if v.Name ~= "Suit" and v.className ~= "Weld" then
- v:Remove()
- end
- end
- table.insert(clowns,clown)
- char.Archivable = false
- elseif a == 0 then
- for i,v in pairs(clowns) do v:Remove() end
- end
- end
- function dragon(mouse)
- local wp = mouse.hit.p
- local tp = torso.Position
- unit = (tp-wp).unit*-1
- hed = T.P(10,10,10,"Magenta",.5,false,true)
- hed.Name = "dragon"
- hed.Touched:connect(function(hit) damage(hit.Parent,50,true,.5) end)
- T.FM(hed,"dragon",10,10,10)
- pos = cfn(tp) + unit*5 + v3n(0,-2,0)
- pos2 = cfn(pos.p,wp)
- for i = 5,10 do
- wait()
- hed.CFrame = (pos2 + unit * i) + v3n(0,i,0)
- end
- end
- function fly(mouse)
- if flbp ~= nil and holding == false then
- holding = true
- while holding do
- wait()
- flbp.position = torso.Position + (torso.Position-mouse.hit.p).unit*-10
- end
- end
- end
- function hide()
- local namn = hop.Name
- if char.Parent ~= Workspace.CurrentCamera then
- char.Parent = Workspace.CurrentCamera
- hop.Name = name..'(Invisible)'
- elseif char.Parent == Workspace.CurrentCamera then
- char.Parent = Workspace
- hop.Name = name
- end
- end
- function clear()
- for i,v in pairs(m:GetChildren()) do
- if v.className ~= "Weld" and v.Name ~= "Suit" then
- v:Remove()
- end
- end
- end
- chage = false
- klist = {
- {"r",function(a) plague(a) end},
- {"e",function(a) point(a) end,true},
- {"q",function() levitate() end},
- {"f",function(a) fly(a) end,true},
- {"v",function() hide() end},
- {"c",function(a) dragon(a) end},
- {"x",function() decoy(1) end},{"z",function() decoy(0) end},
- {"h",function() clear() end},
- {string.char(48), function() explode() end},
- {"g",function() if gui.Parent ~= nil then gui.Parent = nil elseif gui.Parent == nil then gui.Parent = ply.PlayerGui end end},
- {"n",function() if chage == true then chage = false char = Workspace.CurrentCamera.CameraSubject.Parent elseif chage == false then chage = true char = ply.Character end end}
- }
- fire()
- hop = Instance.new("HopperBin",ply.Backpack)
- hop.Name = name
- hop.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function() pillars(mouse) end)
- mouse.KeyDown:connect(function(key)
- for i,v in pairs(klist) do
- if key == v[1] then v[2](mouse) end
- end
- end)
- mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end upd() end)
- end)
- ply.Character.Humanoid.Died:connect(function() Workspace.CurrentCamera:ClearAllChildren() end)
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