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- >
- -- Note, This was leaked on V3rmillion by a banned user so don't get mad at me for putting it on Pastebin
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- -- Asriel Script
- -- By Gaster <3 and sans copy by rey
- -- Added Flight
- dot = false
- des = false
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- char = player.Character
- hum = char.Humanoid
- torso = hum.Torso
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,0,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "* "
- gui.Size = UDim2.new(0,133,0,45)
- gui.Position=UDim2.new(0,57,0,-40)
- gui.TextColor3 = Color3.new(255,255,255)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextWrapped = true
- gui.TextScaled = true
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(0,0,0)
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(255,255,255)
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,46,0,47)
- img.Position = UDim2.new(0,10,0,-41)
- img.Image = "rbxassetid://419852216"
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- asd = Instance.new("Sound",player.Character.Torso)
- asd.SoundId = "http://www.roblox.com/asset/?id = 419874833"
- asd1 = Instance.new("Sound",player.Character.Torso)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 419874833"
- EpicText = Instance.new("Sound",player.Character.Torso)
- EpicText.SoundId = "http://www.roblox.com/asset/?id = 454824301"
- asd2 = Instance.new("Sound",player.Character.Torso)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 441352248"
- asd2.Looped = true
- asd3 = Instance.new("Sound",player.Character.Torso)
- asd3.SoundId = "http://www.roblox.com/asset/?id = 440709051"
- asd3.Looped = true
- asd4 = Instance.new("Sound",player.Character.Torso)
- asd4.SoundId = "http://www.roblox.com/asset/?id = 304222305"
- asd4.Looped = false
- asd5 = Instance.new("Sound",player.Character.Torso)
- asd5.SoundId = "http://www.roblox.com/asset/?id = 428665016"
- asd5.Looped = true
- dunkd = Instance.new("Sound",player.Character.Torso)
- dunkd.SoundId = "http://www.roblox.com/asset/?id = 318502757"
- dunkd.Looped = false
- function play(play)
- asd:Play()
- asd1:Play()
- end
- eye = Instance.new("Part",player.Character)
- eye.BrickColor = BrickColor.new("Black")
- eye.Material = "Neon"
- eye.FormFactor = 3
- eye.Shape = "Ball"
- eye.Size = Vector3.new(0.37,0.37,0.1)
- weld = Instance.new("Weld",eye)
- weld.Part0 = eye
- weld.Part1 = player.Character.Head
- weld.C0 = CFrame.new(0.1,-0.2,0.45)
- eye.Transparency = 1
- -- listen for their chatting
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = "* "
- gui.Visible = true
- gui1.Visible = true
- des = false
- img.Visible = true
- print(a)
- if dot == false then
- for i = 1,string.len(message) do wait(0.07)
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)
- m.KeyDown:connect(function(k)
- if k == "l" then
- asd2:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "k" then
- asd3:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "j" then
- asd4:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "p" then
- asd5:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- asd1 = Instance.new("Sound",player.Character.Torso)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 454824301"
- img.Image = "rbxassetid://460973235"
- asd2:Play()
- EpicText:Play()
- EpicText:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "n" then
- img.Image = "rbxassetid://419852168"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "b" then
- img.Image = "rbxassetid://419852186"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "m" then
- img.Image = "rbxassetid://419852203"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "h" then
- img.Image = "rbxassetid://419852243"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- gui.Text = "! "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == ";" then
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- dunkd:Stop()
- eye.Transparency = 1
- asd5:Stop()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "y" then
- img.Image = "rbxassetid://419852216"
- end
- end)
- -- my god...
- -- Suck_HiyaThere moves to arizona
- pls=game:GetService'Players';
- rs=game:GetService'RunService';
- uinps=game:GetService'UserInputService';
- lp=pls.LocalPlayer;
- mouse=lp:GetMouse();
- c=lp.Character;
- rayModel=Instance.new('Model',c);
- human=c.Humanoid;
- Cone=nil;
- human.MaxHealth=1000000;
- wait();
- human.Health=1000000;
- c.Health:Destroy();
- Debounces={
- FPS=0;
- isAttacking=false;
- isMoving=false;
- isSprinting=false;
- Debounce=false;
- isTyping=false;
- isJumping=false;
- isFlash=false;
- };
- numLerp=function(start,goal,alpha)
- return(((goal-start)*alpha)+start);
- end;
- CFrameZero=function()
- return CFrame.new(Vector3.new());
- end;
- local function a()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l<1 then
- return Color3.new(1,1-math.cos(t),1-math.sin(t));
- elseif l<2 then
- return Color3.new(1-math.sin(t),1,1-math.cos(t));
- else
- return Color3.new(1-math.cos(t),1-math.sin(t),1);
- end;
- end;
- rad=function(value)
- return math.rad(value);
- end;
- CFAngles=function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
- end;
- AnimStat={
- lerpSpeed=.2;
- lerpSpeed2=.35;
- lerpTween=0;
- };
- Joints={
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- };
- prepareCharacter=function()
- music=Instance.new('Sound',c.HumanoidRootPart);
- music.SoundId='rbxassetid://306154368';
- music.Looped=true;
- music.Volume=.6;
- music2=Instance.new('Sound',c);
- music2.SoundId='rbxassetid://320842828';
- music2.Looped=true;
- music2.Volume=1;
- music3=Instance.new('Sound',c.HumanoidRootPart);
- music3.SoundId='rbxassetid://304222305';
- music3.Looped=true;
- music3.Volume=1;
- music4=Instance.new('Sound',c.HumanoidRootPart);
- music4.SoundId='rbxassetid://428665016';
- music4.Looped=true;
- music4.Volume=1;
- music5=Instance.new('Sound',c.HumanoidRootPart);
- music5.SoundId='rbxassetid://318502757';
- music5.Looped=true;
- music5.Volume=1;
- human.WalkSpeed=0;
- human.JumpPower=0;
- end;
- triWave=function(x)
- local pi2=math.pi/2;
- return math.abs((x/pi2)%4-2)-1;
- end;
- setLerp=function(speed)
- AnimStat.lerpSpeed=speed;
- end;
- setTween=function(tween)
- AnimStat.lerpTween=tween;
- end;
- playSound=function(id,part,vol,pitch)
- local vol=vol or 1;
- local pitch=pitch or 1;
- local x=Instance.new('Sound',part);
- x.Volume=vol;
- x.Pitch=pitch;
- x.SoundId='rbxassetid://'..id;
- spawn(function()
- wait();
- x:Play();
- wait(x.TimeLength+.2);
- x:Destroy();
- end);
- end;
- lerpBoom=function()
- if Cone then
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
- cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20);
- Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000;
- else
- Cone=Instance.new('Part',c);
- Cone.Anchored=true;
- Cone.CanCollide=false;
- Cone.Transparency=math.random(50,70)/100;
- Cone.Size=Vector3.new(1,1,1);
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
- cMesh=Instance.new('SpecialMesh',Cone);
- cMesh.MeshId='rbxassetid://1033714';
- cMesh.Scale=Vector3.new(20,50,20);
- end;
- end;
- noBoom=function()
- if Cone then local x=Cone Cone=nil;
- for i=1,20 do
- wait();
- x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5);
- x.Transparency=x.Transparency+1/30;
- end;
- end;
- end;
- gasterBlast=function(tCFrame,aimPos,charge)
- local aimTarget;
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos);
- else
- aimTarget=tCFrame;
- end;
- local gast=Instance.new('Part',c);
- gast.Size=Vector3.new(12,.2,12);
- gast.CanCollide=false;
- gast.Anchored=true;
- gast.Transparency=1;
- if charge then
- playSound(400523331,gast,math.random(90,110)/100);
- end;
- wait();
- for i=1,2 do
- local decal=Instance.new('Decal',gast);
- decal.Texture='rbxassetid://401564454';
- if i==1 then
- decal.Face=Enum.NormalId.Top;
- else
- decal.Face=Enum.NormalId.Bottom;
- end;
- end;
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
- spawn(function()
- local tarCFrame=gast.CFrame;
- local isLooping=true;
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
- end;
- end);
- for i=1,30 do
- wait();
- tarCFrame=gast.CFrame:lerp(aimTarget,.24);
- end;
- playSound(340722848,gast,math.random(90,110)/100);
- isLooping=false;
- wait(.08);
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
- local _,pos=workspace:FindPartOnRay(ray,c);
- local dis=(aimTarget.p-pos).magnitude;
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
- local rayPart=Instance.new('Part',rayModel);
- rayPart.Material='Neon';
- rayPart.FormFactor='Custom';
- rayPart.Anchored=true;
- rayPart.CanCollide=false;
- rayPart.Color=a();
- rayPart.Shape='Cylinder';
- rayPart.Size=Vector3.new(dis+400,8,8);
- rayPart.CFrame=rayCFrame;
- gast:Destroy();
- end);
- end;
- largegasterBlast=function(tCFrame,aimPos)
- local aimTarget;
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos);
- else
- aimTarget=tCFrame;
- end;
- local gast=Instance.new('Part',c);
- gast.Size=Vector3.new(25,.2,25);
- gast.CanCollide=false;
- gast.Anchored=true;
- gast.Transparency=1;
- playSound(400523331,gast,math.random(85,97)/100);
- wait();
- for i=1,2 do
- local decal=Instance.new('Decal',gast);
- decal.Texture='rbxassetid://401564690';
- if i==1 then
- decal.Face=Enum.NormalId.Top;
- else
- decal.Face=Enum.NormalId.Bottom;
- end;
- end;
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
- spawn(function()
- local tarCFrame=gast.CFrame;
- local isLooping=true;
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
- end;
- end);
- for i=1,40 do
- wait();
- tarCFrame=gast.CFrame:lerp(aimTarget,.18);
- end;
- playSound(340722848,gast,math.random(80,95)/100);
- isLooping=false;
- wait(.08);
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
- local _,pos=workspace:FindPartOnRay(ray,c);
- local dis=(aimTarget.p-pos).magnitude;
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
- local rayPart=Instance.new('Part',rayModel);
- rayPart.Material='Neon';
- rayPart.FormFactor='Custom';
- rayPart.Anchored=true;
- rayPart.CanCollide=false;
- rayPart.Shape='Cylinder';
- rayPart.Size=Vector3.new(dis+400,17,17);
- rayPart.CFrame=rayCFrame;
- gast:Destroy();
- end);
- end;
- if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
- setLerp(.8);
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
- sine=tick()*28;
- human.WalkSpeed=400;
- lerpBoom();
- setLerp(.65);
- end;
- human.Changed:connect(function(prop)
- if prop=='MoveDirection'then
- if human.MoveDirection.magnitude>.02 then
- Debounces.isMoving=true;
- else
- Debounces.isMoving=false;
- end;
- end;
- end);
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Slash then
- local finishEvent=nil;
- Debounces.isTyping=true
- finishEvent=uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
- Debounces.isTyping=false;
- finishEvent:disconnect();
- end;
- end);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=true;
- playSound(160248522,c.Torso);
- for i=1,3 do
- spawn(function()
- local e=Instance.new('Part',c);
- e.Size=Vector3.new(1,1,1);
- e.Material='Neon';
- e.Color=a();
- e.Anchored=true;
- e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
- e.CanCollide=false;
- local rm=Instance.new('SpecialMesh',e);
- rm.MeshType='FileMesh';
- rm.MeshId='rbxassetid://3270017';
- rm.Scale=Vector3.new(3.2,3.2,10);
- for x=1,30 do
- wait();
- rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
- e.Transparency=x/30+.5;
- end;
- end);
- end;
- c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
- end;
- end);
- mouse.KeyUp:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=false;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='v'then
- playSound(201858087,c.Torso,math.random(90,120)/100);
- local oldPos=c.HumanoidRootPart.CFrame.p;
- local mHit=mouse.Hit.p;
- for i=1,2 do
- spawn(function()
- local pos
- if i==1 then pos=oldPos else pos=mHit end
- local p=Instance.new('Part',workspace);
- p.Anchored=true;
- p.CanCollide=false;
- p.Color=a();
- p.FormFactor='Custom';
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- p.Transparency=.4;
- p.Size=Vector3.new(20,1000,20);
- for i=1,20 do
- wait();
- p.Transparency=.4+(i/10)*.6;
- p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- end;
- p:Destroy();
- end);
- end;
- if Debounces.isMoving then
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
- else
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
- end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='r'then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- wait();
- gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
- end;
- wait();
- largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='k'then
- if music.isPlaying then music:Stop();else music:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='j'then
- if music2.isPlaying then music2:Stop();else music2:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='l'then
- if music3.isPlaying then music3:Stop();else music3:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='p'then
- if music4.isPlaying then music4:Stop();else music4:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='o'then
- if music5.isPlaying then music4:Stop();else music5:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='e'then
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='c'then
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='q'then
- for i=1,5 do
- wait();
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- end;
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='t'then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
- end;
- wait(.2);
- for i=1,10 do
- largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
- end;
- end;
- end);
- human.StateChanged:connect(function(os,ns)
- if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
- Debounces.isJumping=false;
- end;
- end);
- rs.RenderStepped:connect(function()
- Debounces.FPS=1/rs.RenderStepped:wait();
- if Debounces.FPS<30 then
- Debounces.FPS=30;
- end;
- if Debounces.isSprinting then
- lerpBoom();
- else
- noBoom();
- end;
- for _,v in pairs(rayModel:children())do
- v.Transparency=v.Transparency+.06/(Debounces.FPS/60);
- if v.Transparency>.99 then v:Destroy();return;end;
- v.CanCollide=true;
- local tParts=v:GetTouchingParts();
- v.CanCollide=false;
- local vCFrame=v.CFrame;
- v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
- v.CFrame=vCFrame;
- for _,x in pairs(tParts)do
- if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
- x.Parent.Humanoid:TakeDamage(1000000,2000000);
- end;
- end;
- end;
- local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
- end);
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -10, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0, 0, 0)
- elseif section < 2 then
- return Color3.new(0, 0, 0)
- else
- return Color3.new(0, 0, 0)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(107, 0, 107)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- wait(0.016666666666667)
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = false
- hand = false
- MMouse = nil
- combo = 0
- mana = 100
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local gun = false
- local shoot = false
- player = nil
- mana = 100
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = nil
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = nil
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = "none"
- local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 0
- local co2 = 0
- local co3 = 0
- local co4 = 0
- local inputserv = game:GetService("UserInputService")
- local typing = false
- local crit = false
- local critchance = 2
- local critdamageaddmin = 3
- local critdamageaddmax = 7
- local maxstamina = 100
- local stamina = 0
- local skill1stam = 0
- local skill2stam = 0
- local skill3stam = 0
- local skill4stam = 0
- local recovermana = 3
- local mindamage = 5
- local maxdamage = 10
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local defensevalue = 1
- local speedvalue = 1
- local damagevalue = 1
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- local stats = Instance.new("Folder", Character)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5))
- bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5))
- ammolabel = Instance.new("TextLabel", framesk1)
- ammolabel.BackgroundTransparency = 1
- ammolabel.Size = ud(1, 0, 1, 0)
- ammolabel.Position = ud(0, 0, 0, 0)
- ammolabel.TextColor3 = c3(255, 255, 255)
- ammolabel.TextStrokeTransparency = 0
- ammolabel.FontSize = Enum.FontSize.Size8
- ammolabel.Font = Enum.Font.SourceSans
- ammolabel.BorderSizePixel = 0
- ammolabel.TextScaled = true
- ammolabel.Text = "Speed [" .. speed.Value .. "]"
- framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
- bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25))
- ammolabel2 = Instance.new("TextLabel", framesk2)
- ammolabel2.BackgroundTransparency = 1
- ammolabel2.Size = ud(1, 0, 1, 0)
- ammolabel2.Position = ud(0, 0, 0, 0)
- ammolabel2.TextColor3 = c3(255, 255, 255)
- ammolabel2.TextStrokeTransparency = 0
- ammolabel2.FontSize = Enum.FontSize.Size8
- ammolabel2.Font = Enum.Font.SourceSans
- ammolabel2.BorderSizePixel = 0
- ammolabel2.TextScaled = true
- ammolabel2.Text = "Damage [" .. damagea.Value .. "]"
- framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
- bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5))
- ammolabel3 = Instance.new("TextLabel", framesk3)
- ammolabel3.BackgroundTransparency = 1
- ammolabel3.Size = ud(1, 0, 1, 0)
- ammolabel3.Position = ud(0, 0, 0, 0)
- ammolabel3.TextColor3 = c3(255, 255, 255)
- ammolabel3.TextStrokeTransparency = 0
- ammolabel3.FontSize = Enum.FontSize.Size8
- ammolabel3.Font = Enum.Font.SourceSans
- ammolabel3.BorderSizePixel = 0
- ammolabel3.TextScaled = true
- ammolabel3.Text = "Defense [" .. defense.Value .. "]"
- animate = Character:findFirstChild("Animate")
- animate.Disabled = false
- CustomColor = BrickColor.new("Cool yellow")
- Colorpart1 = Torso.BrickColor.r
- Colorpart2 = Torso.BrickColor.g
- Colorpart3 = Torso.BrickColor.b
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- swait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Flying"
- script.Parent = Tool
- end
- Bin = script.Parent
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Dark grey"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = workspace
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- c.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", c)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- fat.Event:wait()
- c.Transparency = 1
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end
- )()
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- do
- h.Health = h.Health - D
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- do
- h.Health = h.Health - D / 2
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- if Type == "Knockdown" then
- humanoid = hit.Parent.Humanoid
- humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function(Humanoid)
- fat.Event:wait()
- Humanoid.PlatformStand = false
- end
- ), humanoid)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- so("http://roblox.com/asset/?id=392592460", hit, 1, math.random(80, 120) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "MovementDebuff" then
- coroutine.resume(coroutine.create(function()
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2
- speed.Value = speed.Value + 0.2
- Humanoid.WalkSpeed = 16 * speed.Value
- wait(1)
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2
- speed.Value = speed.Value - 0.2
- Humanoid.WalkSpeed = 16 * speed.Value
- end
- ))
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "CurseAura" then
- coroutine.resume(coroutine.create(function()
- savethewalkspeed = hit.Parent.Humanoid.WalkSpeed
- hit.Parent.Humanoid.WalkSpeed = 0
- wait(0.25)
- hit.Parent.Humanoid.WalkSpeed = savethewalkspeed
- end
- ))
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "SlashLifeSteal2" then
- so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "BlackHoleDamage" then
- Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
- floatingvelocity = Instance.new("BodyVelocity")
- floatingvelocity.Parent = hit.Parent.Torso
- floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
- game:GetService("Debris"):AddItem(floatingvelocity, 1)
- else
- if Type == "BlackHoleDamage2" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- wait()
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- if Type == "Target" then
- so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last)
- local magz = p0 - p1.magnitude
- local curpos = p0
- local trz = {-ofs, ofs}
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- do
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = brickcolor
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = curpos - p1.magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, last)
- coroutine.resume(coroutine.create(function()
- while li.Transparency ~= 1 do
- for i = 0, 1, last do
- fat.Event:wait()
- li.Transparency = li.Transparency + 0.1 / last
- end
- end
- end
- ))
- end
- -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- RainbowLightning = function(p0, p1, tym, ofs, th, tra, last)
- local rainbowcolor = BrickColor.new(0)
- local magz = p0 - p1.magnitude
- local curpos = p0
- local trz = {-ofs, ofs}
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- do
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = rainbowcolor
- li.Material = "Neon"
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = curpos - p1.magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(-1.57, 0, -magz2 / 2)
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(-1.57, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, last)
- coroutine.resume(coroutine.create(function()
- while li.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- while li.Transparency ~= 1 do
- for i = 0, 1, last do
- fat.Event:wait()
- li.Transparency = li.Transparency + 0.1 / last
- li.BrickColor = rainbowcolor
- end
- end
- do
- li.Parent = nil
- end
- end
- ))
- end
- -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(90), 0, 0)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 4)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
- local rainbowcolor = BrickColor.new(0)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- prt.Material = "Neon"
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- Part.Transparency = i
- Part.BrickColor = rainbowcolor
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
- local rainbowcolor = BrickColor.new(0)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.BrickColor = rainbowcolor
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- RainbowOrbEffect = function(cframe, x1, y1, z1, x2, y2, z2, delay)
- local rainbowcolor = BrickColor.new(0)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.BrickColor = rainbowcolor
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- RainbowStar = function(cframe, x1, y1, z1, x2, y2, z2, delay)
- local rainbowcolor = BrickColor.new(23)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=120647846", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.BrickColor = rainbowcolor
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- RainbowSphereShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
- local rainbowcolor = BrickColor.new(0)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.BrickColor = rainbowcolor
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part:Destroy()
- end
- ), prt, msh)
- end
- leftlegangle = 0
- leftlegcframe = 0
- leftlegcframe2 = 0
- leftlegcframe3 = 0
- rightlegangle = 0
- rightlegcframe = 0
- rightlegcframe2 = 0
- rightlegcframe3 = 0
- leftarmangle = 0
- rightarmangle = 0
- rightlegangle2 = 0
- leftlegangle2 = 0
- MMouse = mouse
- canidle = true
- canwalk = true
- holdz = false
- zshooting = false
- gyroenabled = false
- ShotTarget = RootPart
- runningsound = Head.Running
- local robloxidleanimation = Instance.new("Animation", Torso)
- robloxidleanimation.Name = "robloxidleanimation"
- robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local floatingaura = Instance.new("Sound", Torso)
- floatingaura.SoundId = "http://www.roblox.com/asset/?id=343063967"
- floatingaura.Volume = 0.25
- floatingaura.Pitch = 0.75
- floatingaura.Looped = true
- gyro = Instance.new("BodyGyro")
- gyro.Parent = nil
- gyro.P = 10000000
- gyro.D = 1000
- gyro.MaxTorque = Vector3.new(0, 10000000, 0)
- Clone = function()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local rainbowcolor = BrickColor.new(0)
- do
- n = v:clone()
- n:BreakJoints()
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.TopSurface = "SmoothNoOutlines"
- n.BottomSurface = "SmoothNoOutlines"
- n.LeftSurface = "SmoothNoOutlines"
- n.RightSurface = "SmoothNoOutlines"
- n.FrontSurface = "SmoothNoOutlines"
- n.BackSurface = "SmoothNoOutlines"
- n.Name = "Trail"
- n.BrickColor = rainbowcolor
- n.Parent = workspace
- n.CFrame = v.CFrame
- for _,v in pairs(n:children()) do
- if v.Name == "face" then
- v:Destroy()
- end
- end
- game:GetService("Debris"):AddItem(n, 2)
- coroutine.resume(coroutine.create(function()
- while n.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(ne)
- for i = 1, 80 do
- ne:BreakJoints()
- ne.Transparency = i / 80
- ne.BrickColor = rainbowcolor
- fat.Event:wait()
- end
- ne.Parent = nil
- end
- ), n)
- end
- end
- end
- end
- equipanim = function()
- attack = true
- so("http://roblox.com/asset/?id=367850772", Torso, 1, 0.75)
- speed.Value = speed.Value - 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- runningsound.Volume = 0
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- Humanoid.CameraOffset = Vector3.new(0, 0 + 3 * i, 0)
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- Humanoid.CameraOffset = Vector3.new(0, 3, 0)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135 - 45 * i), math.rad(0), math.rad(45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(135 - 45 * i), math.rad(0), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.18 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=340722848", Torso, 0.5, 2)
- so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1.75)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 1, 1, 1, 0.05)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 1, 1, 1, 0.05)
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- speed.Value = speed.Value + 0.3
- Humanoid.WalkSpeed = 16 * speed.Value
- floatingaura:Play()
- attack = false
- end
- unequipanim = function()
- attack = true
- gyro.Parent = nil
- gyroenabled = false
- so("http://roblox.com/asset/?id=367850772", Torso, 0.75, 1.25)
- speed.Value = speed.Value - 0.3
- Humanoid.WalkSpeed = 16 * speed.Value
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 0.75)
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- Humanoid.CameraOffset = Vector3.new(0, 3 - 3 * i, 0)
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 3 * i) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(90 - 70 * i)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90 + 70 * i)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- floatingaura:Stop()
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- runningsound.Volume = 0.5
- speed.Value = speed.Value + 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- attack = false
- end
- attackone = function()
- attack = true
- so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1)
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=340722848", Torso, 0.75, 1.75)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.05, 0.05, 0.05, 0.05)
- local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- startingrefpart.Anchored = true
- startingrefpart.CFrame = RootPart.CFrame * cf(0, 3, -15)
- game:GetService("Debris"):AddItem(startingrefpart, 3)
- RainbowBlockShockwave(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05)
- MagniDamage(startingrefpart, 20, 10, 15, 10, "Normal")
- for i = 1, math.random(2, 4) do
- RainbowOrbEffect(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.04)
- end
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- attack = false
- end
- attacktwo = function()
- attack = true
- so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1.25)
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=340722848", Torso, 0.75, 1.5)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.05, 0.05, 0.05, 0.05)
- local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- startingrefpart.Anchored = true
- startingrefpart.CFrame = RootPart.CFrame * cf(0, 3, -15)
- game:GetService("Debris"):AddItem(startingrefpart, 3)
- RainbowBlockShockwave(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05)
- MagniDamage(startingrefpart, 20, 10, 15, 10, "Normal")
- for i = 1, math.random(2, 4) do
- RainbowOrbEffect(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.04)
- end
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- attack = false
- end
- attackthree = function()
- attack = true
- so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 0.75)
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 1, 2 do
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- startingrefpart.Anchored = true
- startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-10, 10), 400, -20 + math.random(-10, 10))
- game:GetService("Debris"):AddItem(startingrefpart, 3)
- local hit, pos = rayCast(startingrefpart.Position, CFrame.new(startingrefpart.Position, startingrefpart.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character)
- if hit ~= nil then
- floor = true
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 3)
- MagniDamage(refpart, 10, 10, 15, 0, "Normal")
- so("http://roblox.com/asset/?id=367932544", refpart, 0.5, 1)
- RainbowCylinderShockwave(cf(refpart.Position), 0.1, 0.01, 0.1, 3, 0.01, 3, 0.05)
- for i = 1, math.random(5, 10) do
- RainbowLightning(startingrefpart.Position, refpart.Position, 5, math.random(5, 10), 0.5, 0.5, 2)
- end
- end
- do
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- -- DECOMPILER ERROR at PC846: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- attack = false
- end
- ChangeMode = function()
- attack = true
- so("http://roblox.com/asset/?id=367850772", Torso, 0.75, math.random(80, 120) / 100)
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(75)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- attack = false
- end
- canlaser = true
- canrainstar = true
- LaserShot = function()
- canlaser = false
- local theactualstartingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- theactualstartingrefpart.Anchored = true
- theactualstartingrefpart.CFrame = RootPart.CFrame * cf(0, 1000, 0)
- game:GetService("Debris"):AddItem(theactualstartingrefpart, 0.1)
- local spread = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
- local MainPos = theactualstartingrefpart.Position
- local MainPos2 = MMouse.Hit.p + spread
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10000, ShotTarget.Parent)
- if hit ~= nil then
- local actualstartingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- actualstartingrefpart.Anchored = true
- actualstartingrefpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(actualstartingrefpart, 0.1)
- local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- startingrefpart.Anchored = true
- startingrefpart.CFrame = actualstartingrefpart.CFrame * cf(0, 400, 0)
- game:GetService("Debris"):AddItem(startingrefpart, 0.1)
- local hit, pos = rayCast(startingrefpart.Position, CFrame.new(startingrefpart.Position, startingrefpart.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character)
- if hit ~= nil then
- floor = true
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 0.1)
- MagniDamage(refpart, 10, 20, 30, 0, "Normal")
- so("http://roblox.com/asset/?id=367932544", refpart, 0.5, math.random(80, 120) / 100)
- RainbowCylinderShockwave(cf(refpart.Position), 18, 0.01, 18, 1, 0.01, 1, 0.05)
- RainbowLightning(startingrefpart.Position, refpart.Position, 5, math.random(5, 10), 6, 0.5, 10)
- end
- end
- do
- wait(0.25)
- canlaser = true
- end
- end
- starcount = 0
- StarRain = function()
- canrainstar = false
- starcount = math.random(1, 8)
- if starcount == 1 or starcount == 2 or starcount == 3 or starcount == 4 or starcount == 5 or starcount == 6 or starcount == 7 then
- startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- startingrefpart.Anchored = true
- startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-20, 20), math.random(30, 40), math.random(-20, 20))
- game:GetService("Debris"):AddItem(startingrefpart, 2)
- so("http://roblox.com/asset/?id=367850840", startingrefpart, 0.75, math.random(75, 125) / 100)
- local spread = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
- do
- local MainPos = startingrefpart.Position
- local MainPos2 = MMouse.Hit.p + spread
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- local speed = 0.01
- local num = 300
- local rotation = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait(1)
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, ShotTarget.Parent)
- local mag = MainPos - pos.magnitude
- RainbowStar(CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, math.rad(-90), math.rad(rotation)), 10, 10, 10, 0.01, 0.01, 0.01, 0.125)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- rotation = rotation - 5
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- speed = 2
- end
- ))
- if hit ~= nil then
- num = 0
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- RainbowSphereShockwave(cf(refpart.Position), 50, 50, 50, 0.1, 0.1, 0.1, 0.075)
- MagniDamage(refpart, 15, 20, 30, 0, "Normal")
- so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(100, 150) / 100)
- so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(100, 150) / 100)
- end
- if num <= 0 then
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- RainbowSphereShockwave(cf(refpart.Position), 50, 50, 50, 0.1, 0.1, 0.1, 0.075)
- MagniDamage(refpart, 15, 20, 30, 0, "Normal")
- so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(100, 150) / 100)
- so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(100, 150) / 100)
- end
- until num <= 0
- end
- ))
- end
- else
- do
- if starcount == 8 then
- startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- startingrefpart.Anchored = true
- startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-20, 20), math.random(30, 40), math.random(-20, 20))
- game:GetService("Debris"):AddItem(startingrefpart, 2)
- so("http://roblox.com/asset/?id=367850840", startingrefpart, 0.75, math.random(45, 55) / 100)
- local spread = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
- local MainPos = startingrefpart.Position
- local MainPos2 = MMouse.Hit.p + spread
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- local speed = 0.01
- local num = 300
- local rotation = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait(1)
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, ShotTarget.Parent)
- local mag = MainPos - pos.magnitude
- RainbowStar(CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, math.rad(-90), math.rad(rotation)), 20, 20, 20, 0.01, 0.01, 0.01, 0.125)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- rotation = rotation - 5
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- speed = 1
- end
- ))
- if hit ~= nil then
- num = 0
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- RainbowSphereShockwave(cf(refpart.Position), 100, 100, 100, 0.1, 0.1, 0.1, 0.075)
- MagniDamage(refpart, 27.5, 40, 60, 0, "Normal")
- so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(50, 100) / 100)
- so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(50, 100) / 100)
- end
- if num <= 0 then
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- RainbowSphereShockwave(cf(refpart.Position), 100, 100, 100, 0.1, 0.1, 0.1, 0.075)
- MagniDamage(refpart, 27.5, 40, 60, 0, "Normal")
- so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(50, 100) / 100)
- so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(50, 100) / 100)
- end
- until num <= 0
- end
- ))
- end
- do
- wait(math.random(80, 140) / 100)
- canrainstar = true
- end
- end
- end
- end
- LasersandStars = function()
- holdz = true
- attack = true
- so("http://roblox.com/asset/?id=367850772", Torso, 0.75, math.random(80, 120) / 100)
- speed.Value = speed.Value - 0.5
- Humanoid.WalkSpeed = 16 * speed.Value
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(75)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- do
- while holdz == true do
- for i = 0, 1, 0.5 do
- fat.Event:wait()
- local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(75)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- if holdz == false then
- speed.Value = speed.Value + 0.5
- Humanoid.WalkSpeed = 16 * speed.Value
- break
- end
- end
- attack = false
- end
- end
- Teleport = function()
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = Torso.CFrame
- game:GetService("Debris"):AddItem(refpart, 1)
- so("http://roblox.com/asset/?id=367932544", refpart, 0.5, 0.75)
- RainbowBlockShockwave(refpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1)
- Character:MoveTo(MMouse.Hit.p)
- wait()
- so("http://roblox.com/asset/?id=367932544", Torso, 0.5, 1.25)
- RainbowBlockShockwave(Torso.CFrame, 2, 2, 2, 2, 2, 2, 0.1)
- end
- hold = false
- holdx = false
- laserhold = false
- ob1d = function(mouse)
- if attack == false and equipped == true and gyroenabled == true then
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- end
- if holdz == true and equipped == true and gyroenabled == true and canlaser == true then
- laserhold = true
- while laserhold == true do
- LaserShot()
- end
- end
- end
- ob1u = function(mouse)
- if laserhold == true then
- laserhold = false
- end
- end
- k = function(k)
- if k == "f" and attack == false then
- if equipped == false then
- equipped = true
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Parent = ch.Torso
- LW.Parent = ch.Torso
- animate.Disabled = true
- local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
- idleanimation:Play()
- equipanim()
- coroutine.resume(coroutine.create(function()
- while equipped == true do
- wait(0.1)
- RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
- RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
- end
- end
- ))
- else
- do
- if equipped == true then
- equipped = false
- unequipanim()
- swait(0)
- animate.Disabled = false
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- if k == "e" and attack == false and equipped == true then
- if gyro.Parent == RootPart then
- ChangeMode()
- gyro.Parent = nil
- gyroenabled = false
- else
- if gyro.Parent == nil then
- ChangeMode()
- gyro.Parent = RootPart
- gyroenabled = true
- coroutine.resume(coroutine.create(function()
- while gyroenabled == true do
- wait(0.1)
- RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
- RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1)
- end
- end
- ))
- end
- end
- end
- if k == "z" and attack == false and gyroenabled == true then
- LasersandStars()
- end
- if k == "z" and holdz == true and gyroenabled == true then
- holdz = false
- end
- if k == "x" and holdz == true and canrainstar == true then
- holdx = true
- while holdx == true do
- StarRain()
- end
- end
- if k == "c" and attack == false and gyroenabled == true and holdz == false then
- Teleport()
- end
- end
- end
- end
- end
- k2 = function(k)
- if k == "x" and equipped == true then
- holdx = false
- end
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(k)
- mouse.KeyUp:connect(k2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- local donum = 0
- local sine = 0
- local change = 1
- local val = 0
- fat.Event:connect(function()
- ammolabel.Text = "Speed [" .. speed.Value .. "]"
- ammolabel2.Text = "Damage [" .. damagea.Value .. "]"
- ammolabel3.Text = "Defense [" .. defense.Value .. "]"
- gyro.CFrame = CFrame.new(Vector3.new(1, 0, 1), cam.CoordinateFrame.p - RootPart.CFrame.p.unit * -100)
- sine = sine + change
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if donum >= 0.5 then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then
- Anim = "Jump"
- if attack == false and equipped == true and gyroenabled == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- else
- if attack == false and equipped == true and gyroenabled == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- end
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false and equipped == true and gyroenabled == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- else
- if attack == false and equipped == true and gyroenabled == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- end
- end
- else
- if torvel.x < 1 and torvel.z < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false and equipped == true and gyroenabled == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(0.75, 0.5 - 0.1 * math.cos(sine / 20), -0.35) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos(sine / 20), -0.45) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(-60), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
- else
- if attack == false and equipped == true and gyroenabled == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 + 5 * math.cos(sine / 20)), math.rad(-15), math.rad(30 + 5 * math.cos(sine / 20))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15 + 5 * math.cos(sine / 20)), math.rad(15), math.rad(-30 - 5 * math.cos(sine / 20))), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3)
- end
- end
- else
- if torvel.x < 2 and torvel.z < 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false and equipped == true and gyroenabled == false then
- fat.Event:wait()
- local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
- Humanoid.WalkSpeed = 16 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(20 * speed.Value), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20 * speed.Value), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20 * speed.Value), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 * speed.Value), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 * speed.Value), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- else
- do
- if attack == false and equipped == true and gyroenabled == true then
- fat.Event:wait()
- local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position)
- Humanoid.WalkSpeed = 16 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(lv.z / 1), math.rad(lv.x / 1), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(lv.z / 1), math.rad(0), math.rad(10 + -lv.x / 1)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(lv.z / 1), math.rad(0), math.rad(-10 + -lv.x / 1)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(lv.z / 1), math.rad(90), math.rad(0)) * angles(math.rad(-5 + lv.x / 1), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(lv.z / 1), math.rad(-90), math.rad(0)) * angles(math.rad(-5 + -lv.x / 1), math.rad(0), math.rad(0)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
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