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ScriptBuilderSHEHAB

marko dont touch this but ill tell you if you can(mugex)

Jul 24th, 2016
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  1. if script.ClassName == "LocalScript" then
  2. Player = game:GetService("Players").LocalPlayer
  3. else
  4. Player = game:GetService("Players")["saud20"]
  5. end
  6. --Skylle--
  7. -- Player=Workspace.Dummy
  8. if not Player then error("No player found") end
  9. if Player.className == "Model" then
  10. Char = Player
  11. else
  12. Char = Player.Character
  13. end
  14. if not Player then error("No character found") end
  15. Torso = Char.Torso
  16. Debris = game:GetService("Debris")
  17. Input = game:GetService("UserInputService")
  18. HumRootPart = Char:FindFirstChild("HumanoidRootPart")
  19. RootJoint = nil
  20. if HumRootPart then
  21. RootJoint = HumRootPart:FindFirstChild("RootJoint")
  22. end
  23. m={}
  24. m.tau=math.pi*2
  25.  
  26. PI=math.pi
  27.  
  28. _V=nil
  29. cfn = CFrame.new
  30. ang = function(rx,ry,rz)return CFrame.Angles(rx or 0,ry or 0,rz or 0)end
  31. md,mr = math.rad,math.random
  32. v3n=function(x,y,z)_V=Vector3.new(x,y,z) return Vector3.new(x,y,z) end
  33. bcol=BrickColor.new
  34.  
  35. function l(a1,x,y,z,rx,ry,rz)
  36. local cf
  37. if tostring(a1):find(',') == nil then
  38. cf=a1.CFrame
  39. else cf=a1 end
  40. return cf*CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(
  41. rx or 0,ry or 0,yz or 0)
  42. end
  43.  
  44. New = {}
  45. _1,_2,_3 = nil,nil,nil
  46.  
  47. local metatab = {__call = function(t,what)
  48. return function(bar)
  49. local obj=Instance.new(what)
  50. for arg,val in pairs(bar) do
  51. if arg == "_P" then
  52. obj.Parent = val
  53. else
  54. if obj[arg] then
  55. obj[arg]=val
  56. end
  57. end
  58. end
  59. return obj
  60. end end;
  61. }
  62. setmetatable(New,metatab)
  63.  
  64. pcall(function()Char.Dis:Destroy()end)
  65. Main = Instance.new("Model",Char)
  66. Main.Name="Dis"
  67.  
  68. Config = {}
  69.  
  70. Colors = {Main="Black";Eye="Bright red";Ink="Really red";}
  71.  
  72. set_material = nil
  73. default_mat = "Wood"
  74. New.Part = function(size_x,size_y,size_z,color,transparency)
  75. local partSize = Vector3.new(size_x,size_y,size_z)
  76. local part = Instance.new("Part")
  77. part.Size = partSize
  78. part.Anchored = false
  79. part.CanCollide = false
  80. part.Transparency = transparency or 0
  81. --Quick way to change every surface of part to smooth
  82. for _,face in next,Enum.NormalId:GetEnumItems() do
  83. part[face.Name.."Surface"] = "SmoothNoOutlines"
  84. end
  85. --Figure out if color is table or string and change color.
  86. if type(color) == "string" then
  87. part.BrickColor = BrickColor.new(color)
  88. elseif type(color) == "table" and #color == 3 then
  89. part.Color = Color3.new(unpack(color))
  90. else
  91. part.BrickColor = BrickColor.new("Really red")
  92. end
  93. part.Parent = Main or Char
  94. part.Material = set_material or default_mat or "SmoothPlastic"
  95. _1 = part
  96. return part
  97. end
  98.  
  99. New.Weld = function(part0,part1,c0,c1,...) --over-engineered weldfunction which accepts many things
  100. local ar = {...}
  101. local cframe0,cframe1
  102. local function checkf()local res=true
  103. for i,v in pairs(ar)do
  104. if type(v) ~= 'number' then
  105. res=false
  106. end
  107. end
  108. return res
  109. end
  110. if type(c0) == 'table' then
  111. cframe0 = CFrame.new(c0[1] or 0, c0[2] or 0, c0[3] or 0) * CFrame.Angles(
  112. c0[4] or 0, c0[5] or 0, c0[6] or 0)
  113. elseif type(c0) == 'userdata' then
  114. cframe0 = c0
  115. elseif type(c0) == 'number' and checkf() then
  116. cframe0 = CFrame.new(c0 or 0,c1 or 0,ar[1] or 0) * CFrame.Angles(ar[2] or 0, ar[3] or 0, ar[4] or 0)
  117. end
  118. if type(c1) == 'table' then
  119. cframe1 = CFrame.new(c1[1] or 0, c1[2] or 0, c1[3] or 0) * CFrame.Angles(
  120. c1[4] or 0, c1[5] or 0, c1[6] or 0)
  121. elseif type(c1) == 'userdata' then
  122. cframe1 = c1
  123. elseif type(c1) == 'number' and (not c0 or (c0 and type(c0) == 'table')) then
  124. cframe1 = CFrame.new(c1 or 0, ar[1] or 0, ar[2] or 0) * CFrame.Angles(ar[3] or 0, ar[4] or 0, ar[5] or 0)
  125. end
  126. for i,v in pairs(ar)do
  127. if type(v) == 'table' then
  128. cframe1 = CFrame.new(v[1] or 0, v[2] or 0, v[3] or 0) * CFrame.new(v[4] or 0, v[5] or 0, v[6] or 0)
  129. elseif type(v) == 'userdata' then
  130. cframe1 = v
  131. end
  132. end
  133.  
  134. cframe0,cframe1 = cframe1,cframe0
  135.  
  136. local weld = Instance.new("Motor")
  137. weld.Part0 = part0
  138. weld.Part1 = part1
  139. weld.C0 = cframe0 or CFrame.new()
  140. weld.C1 = cframe1 or CFrame.new()
  141. weld.Parent = part0
  142. return weld
  143. end
  144.  
  145. local bl = New.Part(1,1,1,'Really red')bl.Material="Neon"
  146. New.Weld(bl,Torso)
  147. local bl_msh = New"SpecialMesh"{_P=bl; MeshType = 3}
  148. for i=0,1,.1 do --Morphing anim
  149. bl_msh.Scale = Vector3.new(10,10,10)*i
  150. bl.Transparency=1-i
  151. wait()
  152. end
  153.  
  154. cp = New.Part(1,1,1)
  155. cw = New.Weld(cp,Torso,0,0,0)
  156. hp = New.Part(.1,.1,.1,'',1)
  157. hw = New.Weld(hp,cp)
  158. p = New.Part(2,1,.1)
  159. New.Weld(p,hp,0,.5,-.55)
  160. pp = New.Part(2,.25,.1)
  161. jaw = New.Weld(pp,hp,0,-.5-.125-.25,-.55)
  162.  
  163. p2 = New.Part(.25,.75,.1)
  164. p2w1 = New.Weld(p2,pp,{1-.125,_1.Size.y/2+.125,0})
  165. p22 = New.Part(.25,.75,.1)
  166. p2w2 = New.Weld(p22,pp,{-(1-.125),_1.Size.y/2+.125,0})
  167.  
  168. -- p2 = New.Part(.25,.75,.1)
  169. -- New.Weld(p2,pp,{-(1-.125),p.Size.y/2+p2.Size.y/2,0})
  170.  
  171. p3Size = 1-.25
  172. p3 = New.Part(2-.5,p3Size,.1,'Black')
  173. mouth=p3
  174. p3.Material = "SmoothPlastic"
  175.  
  176. function isIn(what,tab)
  177. local res=false
  178. for i,v in next,tab do
  179. if v==what then
  180. res = true
  181. break
  182. end
  183. end
  184. return res
  185. end
  186.  
  187. sndids = {
  188. gore_snd = 245185986;
  189. gore_snd2 = 429400881;
  190. eat_metal = 155427306;
  191. crunch = 181027147;
  192. scream = 130801781;
  193. eat_ice = 260433522;
  194. eat_glass = 138122923;
  195. }
  196. setmetatable(sndids,{__call = function(t,i) return 'rbxassetid://'..t[i]end})
  197.  
  198. eat_snd = New"Sound"{_P=Main; SoundId = sndids'gore_snd'}
  199. eat_snd_metal = New"Sound"{_P=Main; SoundId = sndids'eat_metal'}
  200. eat_snd_crunch = New"Sound"{_P=Main; SoundId = sndids'crunch'}
  201. eat_snd_scream = New"Sound"{_P=Main; SoundId = sndids'scream'}
  202. eat_snd_ice = New"Sound"{_P=Main; SoundId=sndids'eat_ice'}
  203. eat_snd_ice2 = New"Sound"{_P=Main;SoundId=sndids'eat_glass'}
  204.  
  205. prevt=tick()
  206.  
  207. local con=p3.Touched:connect(function(hit)
  208. if hit.Parent and not hit:IsDescendantOf(Char) and hit.Name~='Base' then
  209. local hum = hit.Parent:FindFirstChild"Humanoid"
  210.  
  211. eat_snd_crunch:Play()
  212.  
  213. if isIn(hit.Material.Name,{"Diamond plate", "Corroded Metal",
  214. "Metal", "Foil"}) then
  215. eat_snd_metal:Play()
  216. elseif hit.Material.Name=="Ice" then
  217. eat_snd_ice:Play()
  218. else
  219. if hum and not isIn(hit.Name,{'Head','Torso'}) then
  220. eat_snd:Play()
  221. local snd=eat_snd_scream:Clone()
  222. snd.Parent=hit
  223. snd.Pitch = 1.15+(math.random(-1,1)*(math.random()*.1))
  224. snd.PlayOnRemove=true
  225. -- eat_snd_scream:Play()
  226. end
  227. end
  228.  
  229. for i=1,3 do
  230. local pp=New.Part(.1,.1,.1,'Cyan',.5)pp.Anchored=true
  231. x,y,z = hit.Size.x/2,hit.Size.y/2,hit.Size.z/2
  232. pp.CFrame=hit.CFrame*CFrame.new(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  233. Spawn(function()
  234. for i=0,1,.1 do
  235. pp.Transparency=i wait() end
  236. pp:Destroy()end)
  237. end
  238.  
  239. if hit.className=='Terrain'then
  240. Workspace.Terrain:FillBlock(mouth.CFrame,Vector3.new(10,8,10),Enum.Material.Air)
  241. else
  242. hit:Destroy()
  243. end
  244.  
  245. end
  246. end)
  247. -- con:disconnect()
  248.  
  249. Instance.new("BlockMesh",p3).Scale=Vector3.new(1,1,.5)
  250. p3w = New.Weld(p3,p,0,-p.Size.y/2-p3.Size.y/2,.05)
  251.  
  252. size = p3.Size.x/5
  253. set_material = "Marble"
  254. for i=-p3.Size.x/2+size/2,p3.Size.x/2,size do
  255. New.Part(size,p3.Size.y/2,0,'New Yeller')
  256. Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
  257. New.Weld(_1,p,{0,-p.Size.y/2-p3.Size.y/2/2,-.05},{i})
  258.  
  259. New.Part(size,p3.Size.y/2,0,'New Yeller')
  260. Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
  261. New.Weld(_1,pp,{-size/2,_1.Size.y/2+pp.Size.y/2,-.05},{i})
  262. end _1:Destroy()
  263. set_material = "Neon"
  264.  
  265. eye = New.Part(.5,.25,.1,'New Yeller')
  266. New.Weld(eye,p,.5,.125,-.1)
  267. eye = New.Part(.5,.25,.1,'New Yeller')
  268. New.Weld(eye,p,-.5,.125,-.1)
  269. set_material = nil
  270.  
  271. st_size = p2.Size
  272. st_size2 = p3.Size
  273. -- st_cf =p2w1.C1
  274. function loop(i)
  275. p2.Size = st_size + Vector3.new(0,i*p3Size/2,0)
  276. p22.Size = p2.Size
  277. p3.Size = st_size2 + Vector3.new(0,i*p3Size/2,0)
  278.  
  279.  
  280. p2w1.Part0,p2w2.Part0 = p2,p22
  281. p2w1.Part1,p2w2.Part1 = pp,pp
  282. p3w.Parent,p3w.Part0 = p3,p3
  283.  
  284. p2w1.Parent = p2
  285. p2w2.Parent = p22
  286.  
  287. p2w1.C1 = CFrame.new(1-.125,p2.Size.y/2+.125,0)
  288. p2w2.C1 = CFrame.new(-(1-.125),p2.Size.y/2+.125,0)
  289. jaw.C0 = CFrame.new(0,i*p3Size/2,0)
  290. p3w.C1 = CFrame.new(0,-p.Size.y/2-p3.Size.y/2,.05)
  291. end
  292.  
  293. wing = New.Part(1.25,1.25,2)
  294. New.Weld(wing,cp,0,0,1.25/2)
  295.  
  296. emitp = New.Part(.5,.5,.5)emitp.Transparency=1
  297. New.Weld(emitp,wing,0,0,1,math.pi/2)
  298.  
  299. wlds = {}
  300. wlds2 = {}
  301. ---TENTACLES BUILD---
  302. for i=0,10 do
  303. local t={}
  304. table.insert(wlds,t)
  305. end
  306. local cnt=0
  307. for i = 0,math.pi*2,math.pi*2/10 do cnt=cnt+1
  308. local pp=New.Part(.25,.1,.1)
  309. New.Weld(_1,wing,{0,0,1,0,0,i},{.75})
  310. prev = pp
  311. local tt={}
  312. for o = 1,10 do
  313. local pp2=New.Part(.1,.1,.1)
  314. w=New.Weld(_1,prev,{-.05,0,0,-math.pi/2},{prev.Size.x/2,0,0,-math.pi/2})
  315. w.MaxVelocity=.025
  316. -- w.DesiredAngle=math.rad(15)
  317. prev = pp2
  318. table.insert(tt,w)
  319. table.insert(wlds[cnt],w)
  320. end
  321. table.insert(wlds2,tt)
  322. end
  323. for i,v in pairs(wlds[#wlds]) do v:Destroy() end
  324. ---//---
  325.  
  326.  
  327. numkp = NumberSequenceKeypoint.new
  328. emitter = New"ParticleEmitter"{_P = emitp;
  329. Size = NumberSequence.new{numkp(0,.8);numkp(.05,1.25);numkp(1,.45)};
  330. Lifetime = NumberRange.new(.5,.75);
  331. Acceleration = Vector3.new(0,.5,0);
  332. Transparency = NumberSequence.new{numkp(0,.25);numkp(.5,.75);numkp(1,1)};
  333. VelocitySpread = 45;
  334. EmissionDirection = Enum.NormalId.Top;
  335. LightEmission=.1;
  336. LockedToPart = true;
  337. Speed=NumberRange.new(5,6);
  338. -- VelocityInheritance = .15;
  339. -- Speed = NumberRange.new(2,2.5);
  340. Rotation = NumberRange.new(-45,45);
  341. RotSpeed = NumberRange.new(10,50);
  342. Texture = "rbxassetid://31884718";
  343. Rate = 30;
  344. }
  345.  
  346. -- emitter.Enabled = false
  347.  
  348. for i = 0,1,.1 do
  349. loop(i)
  350. wait()
  351. end
  352.  
  353. for i,v in next,Char:children() do
  354. if v:IsA'Part'then
  355. v.Transparency=1
  356. elseif v:IsA'Hat' and v:FindFirstChild"Handle" ~= nil then
  357. v.Handle.Transparency=1
  358. end
  359. end
  360. if Char.Head:FindFirstChild'face' then Char.Head.face.Transparency=1 end
  361.  
  362. Spawn(function() --Morphing Anim
  363. for i=1,0,-.1 do
  364. bl_msh.Scale = Vector3.new(10,10,10)*i
  365. bl.Transparency = i wait()
  366. end bl:Destroy() end)
  367.  
  368. bbg = New"BillboardGui"{_P=Main;Adornee=Char.Head;ExtentsOffset=Vector3.new(0,10,0)}
  369. fr = New"Frame"{_P=bbg;Size=UDim2.new(1,0,1,0);BackgroundTransparency=.5;}
  370. tb = New"TextLabel"{_P=fr;Size=UDim2.new(1,0,1,0);Text="Monsrar";TextScaled=true}
  371.  
  372. Cur_Pose = ""
  373.  
  374. joints={}
  375. joints.torso = setmetatable({w=cw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
  376. __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
  377. })
  378. joints.head = setmetatable({w=hw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
  379. __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
  380. })
  381.  
  382. Anim = "Idle"
  383. angle=0
  384. pulsate_speed = .2
  385.  
  386. change_tentacle_speed = function(A)
  387. for _,v in pairs(wlds)do
  388. for _,q in pairs(v) do
  389. q.MaxVelocity = A
  390. end
  391. end
  392. end
  393. normal_loop = true
  394. Spawn(function() --ANIMLOOP
  395. while true do
  396. game:service("RunService").Heartbeat:wait()
  397. walk_mag=Vector3.new(HumRootPart.Velocity.X,0,HumRootPart.Velocity.Z).magnitude
  398. angle = (angle%100)+3/10
  399.  
  400. if walk_mag > 2 then
  401. Anim = "Walking"
  402. else
  403. Anim = "Idle"
  404. end
  405.  
  406. if Anim == "Idle" then
  407. joints.torso.desired = CFrame.new(0,0,2+math.sin(angle)*.5)*CFrame.Angles(-math.pi/2,0,0)
  408. pulsate_speed = .1
  409. change_tentacle_speed(.025*.45)
  410. joints.head.desired = CFrame.new(0,-.65,.175)*CFrame.Angles(math.rad(75),math.sin(angle)*.15,0)
  411.  
  412. elseif Anim == "Walking" then
  413. joints.torso.desired = CFrame.new(0,.25-math.sin(angle)*.65,0)*CFrame.Angles(math.cos(angle)*.25,0,0)
  414. pulsate_speed = .2
  415. change_tentacle_speed(.025)
  416. joints.head.desired = CFrame.new(0,-.65+math.sin(angle)*.25,0)*CFrame.Angles(math.rad(-5),0,0)
  417. -- elseif Anim == "Jump" then
  418. end
  419.  
  420. for i,v in pairs(joints) do --UPDATE EM!
  421. v.w.C0 = v.w.C0:lerp(v._desired,v.spd or .1)
  422. end
  423. end
  424. end)
  425.  
  426. swords = {}
  427. doing=false
  428.  
  429. shotgun_snd = New"Sound"{_P=Main;SoundId='rbxassetid://185044507';Pitch=2}
  430. function portal(mouse)
  431. doing=true
  432. offset=CFrame.new(0,.26,-2.6) --Shotguin's offset
  433. Spawn(function() --CFRameing loop
  434. while doing do
  435. for _,v in next,swords do
  436. if type(v.d) == "function" then
  437. v.p.CFrame = v.p.CFrame:lerp(v.d()*(v.o or cfn()),.25)
  438. else
  439. v.p.CFrame = v.p.CFrame:lerp(v.d*(v.o or cfn()),.25)
  440. end
  441. end
  442. wait()
  443. end
  444. end)
  445. for i=PI/5,m.tau-PI/5,PI/5 do --Creation
  446. local sword ={}
  447. sword.p = New.Part(1,1,1)_1.Anchored=true
  448. sword.p.CFrame=l(Torso,0,0,-4)
  449. sword.s =shotgun_snd:Clone()
  450. sword.s.Parent=sword.p
  451. sword.i = i
  452. local msh=New"SpecialMesh"{_P=_1;MeshId="http://www.roblox.com/asset/?id=3835506"}
  453. sword.d = function()
  454. local cf=l(Torso,-math.cos(i)*7,0,-math.sin(i)*7)
  455. return cfn(l(Torso,-math.cos(i)*4,0,-math.sin(i)*4).p,cf.p)
  456. end
  457.  
  458. table.insert(swords,sword)
  459. end wait(.15)
  460.  
  461. for i,v in pairs(swords) do ---second pose
  462. local old=v.d()
  463. v.d=function()return
  464. cfn(l(Torso,-math.cos(i*PI/10)*2,4,-math.sin(i*PI/10)*2).p,mouse.hit.p) end
  465. end wait'.25'
  466.  
  467. for i,v in pairs(swords)do --second shootings
  468. local offsetted=(v.d()*offset)
  469. local obj,pos = Workspace:FindPartOnRay(
  470. Ray.new(offsetted.p,cfn(offsetted.p,mouse.hit.p).lookVector*50),
  471. char)
  472. Spawn(function()v.o=ang(md'25')wait(.1)v.o=nil end) --Nudege weapon
  473. if obj and pos then
  474. local hum=obj.Parent:FindFirstChild'Humanoid'
  475. if hum then hum:TakeDamage(30) end
  476. local mag = (offsetted.p-pos).magnitude
  477. local pp=New.Part(.1,.1,mag,'Black')pp.Anchored=true
  478. local msh = New"SpecialMesh"{_P=pp;MeshType=Enum.MeshType.Brick}
  479. pp.CFrame=cfn(offsetted.p,pos)*cfn(0,0,-mag/2)
  480. Spawn(function() --fadeout
  481. for i=0,1,.1 do
  482. pp.Transparency=i
  483. msh.Scale = Vector3.new(1-i,1-i,1)
  484. wait()
  485. end
  486. pp:Destroy()
  487. end)
  488. end
  489. v.s:Play()
  490. wait()
  491. end
  492.  
  493. wait'.5'
  494. ---FADE OUT----
  495. for i=0,1,.1 do
  496. for _,v in pairs(swords)do
  497. v.p.Transparency=i
  498. end
  499. wait()
  500. end
  501. for _,v in pairs(swords) do
  502. v.p:Destroy()
  503. end
  504. -------------
  505. swords={}
  506. doing=false
  507. end
  508.  
  509.  
  510. function tele(mouse)
  511. local grenade = New.Part(1.5,1.5,1.5,'Earth green')--grenade.Anchored=true
  512. grenade.Material='Plastic'grenade.CanCollide=true
  513. grenade.Shape=0
  514. New"SpecialMesh"{_P=grenade;MeshId = 'http://www.roblox.com/asset/?id=166887416';
  515. Scale = Vector3.new(2,2,2)}
  516. local orig=Torso.CFrame
  517. Torso.CFrame=cfn(orig.p,Vector3.new(mouse.hit.X,orig.Y,mouse.hit.Z))*cfn(0,0,-10)
  518. grenade.CFrame=orig
  519. local origCol=grenade.Color
  520.  
  521. local bleep = New"Sound"{_P=grenade;SoundId='rbxassetid://138081500'}
  522. local boom = New"Sound"{_P=grenade;SoundId='rbxassetid://138210320';Pitch=.95;
  523. PlayOnRemove=true}
  524. local g=New"BillboardGui"{_P=grenade;Adornee=grenade;Size=UDim2.new(0,1,0,1);
  525. StudsOffset=Vector3.new(0,2,0)}
  526. local f=New"TextLabel"{_P=g;Size=UDim2.new(1,0,1,0);TextScaled=true;Text='3';
  527. FontSize=10;}
  528. for i=5,0,-1 do
  529. f.Text=i
  530. bleep:Play()
  531. wait(.25)
  532. end
  533. e=New"Explosion"{_P=Workspace;Position=l(grenade).p}
  534. boom:Play()
  535. grenade:Destroy()
  536. end
  537.  
  538. function test()
  539. local p=New.Part(2,2,2)p.Anchored=true
  540. p.CFrame=l(Torso,0,0,-10)
  541. New"SpecialMesh"{_P=p;MeshType=3}
  542. local p2=New.Part(2,2,2,'Black',.25)p2.Anchored=true
  543. p2.CFrame = l(p)
  544. New"SpecialMesh"{_P=p2;MeshType=3;Scale=v3n(-1.05,-1.05,-1.05)}
  545. end
  546.  
  547. function tabs()
  548. list={}
  549. doing=true
  550. cencf = l(Torso,0,2,-5)
  551. local Sword = Instance.new("Model",Main)Sword.Name="Hammer"
  552. local new=function(size,pos,col)
  553. local obj={}
  554. obj.p=New.Part(1,1,1,col or "Really red")
  555. obj.p.Material="Plastic"
  556. obj.p.Anchored=true
  557. obj.p.Parent=Sword
  558. obj.c=pos
  559. obj.s=size or Vector3.new(1,1,1)
  560. table.insert(list,obj)
  561. return obj
  562. end
  563. r,r2=2,6
  564. hdl=new(v3n(1,7,1),cfn(0,0,0))
  565. New"CylinderMesh"{_P=hdl.p}
  566. hdl.p.Name='C' cen=hdl
  567.  
  568.  
  569. midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,3.5+.05),'New Yeller')
  570. New"CylinderMesh"{_P=midp.p}
  571. midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,-3.5-.05),'New Yeller')
  572. New"CylinderMesh"{_P=midp.p}
  573. tip=new(v3n(3,5,3),l(hdl.c,0,3.5+1.5,0,PI/2))
  574.  
  575. star=new(v3n(1,1,1),l(tip.c,-1.5)*ang(md'45',PI/2,PI/2),'New Yeller')
  576. New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
  577. Scale = v3n(2,2,1)}
  578. star=new(v3n(1,1,1),l(tip.c,1.5)*ang(md'-45',PI/2,PI/2),'New Yeller')
  579. New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
  580. Scale = v3n(2,2,1)}
  581.  
  582. rim=new(v3n(3,.25,3),l(tip.c,0,2.5-.12),'Black')
  583. New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
  584. rim=new(v3n(3,.25,3),l(tip.c,0,-2.5+.12),'Black')
  585. New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
  586.  
  587. for r=.5,1.25,.25 do
  588. for i=r,m.tau+r,m.tau/8 do
  589. local pp=new(v3n(.1,.1,.1),l(tip.c,math.cos(i)*r,2.5,math.sin(i)*r),'New Yeller')
  590. pp.c=cfn(pp.c.p,l(tip.c,0,2.5,0).p)
  591. local pp=new(_V,l(tip.c,math.cos(i)*r,-2.5,math.sin(i)*r),'New Yeller')
  592. pp.c=cfn(pp.c.p,l(tip.c,0,-2.5,0).p)
  593. end
  594. end
  595.  
  596. for _,v in next,list do
  597. fnd=v.p:FindFirstChild'Mesh'
  598. if fnd and fnd.className=="SpecialMesh" and fnd.MeshId~='' then
  599. v.m=fnd
  600. v.ms=fnd.Scale
  601. end
  602. end
  603.  
  604. for i=0,1,.1 do
  605. for _,v in next,list do
  606. v.p.Size=v.s*i
  607. v.c2 = cfn((v.c.p)*i)*(v.c-v.c.p)
  608. v.p.CFrame=cencf*v.c2*(v.cc or cfn())
  609. if v.m then
  610. v.m.Scale = v.ms*i
  611. end
  612. end
  613. wait()
  614. end
  615. cen.p.CanCollide=true
  616. cen.p.Anchored=false
  617. for _,v in pairs(list)do
  618. if v.p.Name~='C' then
  619. v.p.Anchored=false
  620. v.p.CanCollide=true
  621. w= Instance.new("Motor")
  622. w.Part0 = v.p
  623. w.Part1 = cen.p
  624. w.C0 = cfn()
  625. w.C1 = cen.p.CFrame:toObjectSpace(v.p.CFrame)
  626. w.Parent = v.p
  627. end
  628. end
  629. hdl=hdl.p
  630. end
  631.  
  632. function throw(mouse)
  633. nearest=nil
  634. near_mag=100
  635. for i,v in next,Main:children() do
  636. if v.Name=='Hammer'then
  637. local mp=v:FindFirstChild'C'
  638. if mp then
  639. local mag = (mp.Position-Torso.Position).magnitude
  640. if mag < near_mag then
  641. nearest = mp
  642. near_mag = mag
  643. end
  644. end
  645. end
  646. end
  647. local bp=New"BodyPosition"{_P=nearest;position=l(Torso,0,5).p;
  648. MaxForce=v3n(1,1,1)*9e+006};
  649. local bg=New"BodyGyro"{_P=nearest;cframe=cfn();MaxTorque = v3n(1,1,1)*9e+005;
  650. P=9e+004;}
  651. holding=true
  652. local con
  653. con = Input.InputEnded:connect(function(input)
  654. if input.KeyCode == Enum.KeyCode.R then
  655. holding=false
  656. con:disconnect()
  657. end
  658. end)
  659. local con2
  660. while holding do
  661. local mag=(Torso.Position-mouse.hit.p).magnitude
  662. mag = (mag>12 and 12 or mag)
  663. local vec=v3n(mouse.hit.X,bp.position.y,mouse.hit.Z)
  664. bp.position=l(Torso,0,5).p + (l(Torso,0,5).p-mouse.hit.p).unit*-mag
  665. if not busy then
  666. bg.cframe=cfn(bp.position,mouse.hit.p+v3n(0,bp.position.y,0))
  667. end
  668. wait()
  669. end
  670. bp:Destroy()bg:Destroy()
  671. if not nearest then return end
  672. local hdl=nearest
  673. hdl.Anchored=true
  674. local stcf=hdl.CFrame
  675. for i=0,1,.1 do
  676. hdl.CFrame=stcf:lerp(l(stcf,0,0,0,md'45'),i)
  677. wait()
  678. end
  679. stcf=hdl.CFrame
  680. local encf=mouse.hit
  681. local c1 = cfn(stcf.p,encf.p)*ang(-PI/2)
  682. local a1 = c1-c1.p
  683. for i=0,1,.1 do
  684. hdl.CFrame=stcf:lerp(cfn(encf.p+v3n(0,3.25,0))*a1,i)
  685. wait()
  686. end
  687. -- local gr,gr_p=Workspace:FindPartOnRay(Ray.new(l(hdl).p,v3n(0,-300,0)),Char)
  688. -- if gr and gr_p then
  689. -- hdl.CFrame=cfn(gr_p+v3n(0,nearest.Parent:GetExtentsSize()/2,0))
  690. -- end
  691. hdl.Anchored=false
  692.  
  693. end
  694.  
  695. Keybindings = {
  696. f=portal;
  697. q=tele;
  698. e=tabs;
  699. r=throw;
  700. }
  701.  
  702. local mouse = Player:GetMouse()
  703.  
  704. attacking=false
  705. mouse.KeyDown:connect(function(key)
  706. if attacking then return end
  707. attacking=true
  708. for i,v in pairs(Keybindings) do
  709. if key == i then
  710. v(mouse)
  711. end
  712. end
  713. attacking=false
  714. end)
  715.  
  716.  
  717. while true do ---Tentacles and mouth
  718. if normal_loop then
  719. for _,v in pairs(wlds) do --tentacles intrude
  720. for o=1,3 do
  721. v[o].DesiredAngle = math.rad(90/3)
  722. end
  723. for o=4,#wlds-1 do
  724. -- print(v[o])
  725. v[o].DesiredAngle = math.rad(90/(#wlds-5))
  726. end
  727. end
  728.  
  729. for i = 1,-.5,-pulsate_speed do --jaw open
  730. loop(i)
  731. wait()
  732. end
  733.  
  734. for _,v in pairs(wlds) do --tentacles extrude
  735. for o=1,4 do
  736. v[o].DesiredAngle = math.rad(170/4)
  737. end
  738. for o=4,#wlds-1 do
  739. -- print(v[o])
  740. v[o].DesiredAngle = math.rad(-45/(#wlds-5))
  741. end
  742. end
  743.  
  744. for i,v in next,Workspace:GetChildren() do --force push
  745. local h = v:FindFirstChild'Humanoid'
  746. if h and h.Parent ~= Char and h.Torso and (h.Torso.Position-emitp.Position).magnitude < 5 then
  747. Spawn(function()
  748. h.PlatformStand = true wait() h.PlatformStand = false
  749. end)
  750. h.Torso.Velocity = Torso.Velocity * -3
  751. end
  752. end
  753.  
  754. for i = -.5,1,pulsate_speed do --jaw close
  755. loop(i)
  756. wait()
  757. end
  758. end
  759. end
  760. --Fuck you Chameleon
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