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russian apc

Sep 13th, 2020 (edited)
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --Russian APC by DMS
  153. local runDummyScript = function(f,scri)
  154. local oldenv = getfenv(f)
  155. local newenv = setmetatable({}, {
  156. __index = function(_, k)
  157. if k:lower() == 'script' then
  158. return scri
  159. else
  160. return oldenv[k]
  161. end
  162. end
  163. })
  164. setfenv(f, newenv)
  165. ypcall(function() f() end)
  166. end
  167. cors = {}
  168. asd = Instance.new("Model",game:GetService("Lighting"))
  169. asd.Name = "Russian APC"
  170. o2 = Instance.new("Part")
  171. o2.Parent = asd
  172. o2.BrickColor = BrickColor.new("Really black")
  173. o2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -10.8899918)
  174. o2.Rotation = Vector3.new(-180, 0, -180)
  175. o2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  176. o2.Velocity = Vector3.new(-0.0106720533, -0.0212664027, 0.00541446032)
  177. o2.CFrame = CFrame.new(11.1500015, 10.7299614, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  178. o2.Size = Vector3.new(1, 1.20000005, 1)
  179. o2.BottomSurface = Enum.SurfaceType.Smooth
  180. o2.RightSurface = Enum.SurfaceType.Weld
  181. o2.TopSurface = Enum.SurfaceType.Weld
  182. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  183. o3 = Instance.new("Part")
  184. o3.Parent = asd
  185. o3.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 10.1299706, -11.8899937)
  186. o3.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  187. o3.Velocity = Vector3.new(-0.0108253006, -0.0188554116, 0.00450425176)
  188. o3.CFrame = CFrame.new(7.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  189. o3.Size = Vector3.new(2, 6, 3)
  190. o3.BottomSurface = Enum.SurfaceType.Smooth
  191. o3.LeftSurface = Enum.SurfaceType.Weld
  192. o3.RightSurface = Enum.SurfaceType.Weld
  193. o3.TopSurface = Enum.SurfaceType.Weld
  194. o4 = Instance.new("Part")
  195. o4.Parent = asd
  196. o4.BrickColor = BrickColor.new("Really black")
  197. o4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -10.8899918)
  198. o4.Rotation = Vector3.new(-180, 0, -180)
  199. o4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  200. o4.Velocity = Vector3.new(-0.0112500489, -0.0212664027, 0.00165108324)
  201. o4.CFrame = CFrame.new(11.1500015, 8.3299675, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  202. o4.Size = Vector3.new(1, 1.20000005, 1)
  203. o4.BottomSurface = Enum.SurfaceType.Smooth
  204. o4.RightSurface = Enum.SurfaceType.Weld
  205. o4.TopSurface = Enum.SurfaceType.Weld
  206. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  207. o5 = Instance.new("Part")
  208. o5.Name = "Smooth Block Model"
  209. o5.Parent = asd
  210. o5.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -11.8899937)
  211. o5.Rotation = Vector3.new(-0, -90, 0)
  212. o5.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  213. o5.Velocity = Vector3.new(-0.0103436373, -0.0193370748, 0.00762290601)
  214. o5.CFrame = CFrame.new(9.65000153, 12.1299696, -11.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  215. o5.FormFactor = Enum.FormFactor.Plate
  216. o5.Size = Vector3.new(3, 2.79999995, 2)
  217. o5.BackSurface = Enum.SurfaceType.Weld
  218. o5.BottomSurface = Enum.SurfaceType.Weld
  219. o5.TopSurface = Enum.SurfaceType.Smooth
  220. o6 = Instance.new("SpecialMesh")
  221. o6.Parent = o5
  222. o6.MeshType = Enum.MeshType.Wedge
  223. o7 = Instance.new("Part")
  224. o7.Parent = asd
  225. o7.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -11.8899937)
  226. o7.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  227. o7.Velocity = Vector3.new(-0.0111142984, -0.0193370767, 0.00260506547)
  228. o7.CFrame = CFrame.new(9.65000153, 8.92997456, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  229. o7.Size = Vector3.new(2, 3.60000014, 3)
  230. o7.BottomSurface = Enum.SurfaceType.Smooth
  231. o7.LeftSurface = Enum.SurfaceType.Weld
  232. o7.TopSurface = Enum.SurfaceType.Weld
  233. o8 = Instance.new("Part")
  234. o8.Name = "Smooth Block Model"
  235. o8.Parent = asd
  236. o8.BrickColor = BrickColor.new("Really black")
  237. o8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.52997208, -12.8899937)
  238. o8.Rotation = Vector3.new(0, 90, 0)
  239. o8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  240. o8.Velocity = Vector3.new(-0.0112193814, -0.0169260837, 0.00200845441)
  241. o8.CFrame = CFrame.new(6.15000105, 8.52997208, -12.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  242. o8.FormFactor = Enum.FormFactor.Plate
  243. o8.Size = Vector3.new(1, 2.79999995, 1)
  244. o8.BackSurface = Enum.SurfaceType.Weld
  245. o8.BottomSurface = Enum.SurfaceType.Weld
  246. o8.TopSurface = Enum.SurfaceType.Smooth
  247. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  248. o9 = Instance.new("SpecialMesh")
  249. o9.Parent = o8
  250. o9.MeshType = Enum.MeshType.Wedge
  251. asd0 = Instance.new("Part")
  252. asd0.Name = "Smooth Block Model"
  253. asd0.Parent = asd
  254. asd0.BrickColor = BrickColor.new("Really black")
  255. asd0.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.7299681, -10.8899937)
  256. asd0.Rotation = Vector3.new(180, 90, 0)
  257. asd0.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  258. asd0.Velocity = Vector3.new(-0.0104312208, -0.0200622398, 0.00702629611)
  259. asd0.CFrame = CFrame.new(6.15000105, 11.7299681, -10.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
  260. asd0.FormFactor = Enum.FormFactor.Plate
  261. asd0.Size = Vector3.new(1, 2.79999995, 1)
  262. asd0.BackSurface = Enum.SurfaceType.Weld
  263. asd0.BottomSurface = Enum.SurfaceType.Weld
  264. asd0.TopSurface = Enum.SurfaceType.Smooth
  265. asd0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  266. asd1 = Instance.new("SpecialMesh")
  267. asd1.Parent = asd0
  268. asd1.MeshType = Enum.MeshType.Wedge
  269. asd2 = Instance.new("Part")
  270. asd2.Name = "Smooth Block Model"
  271. asd2.Parent = asd
  272. asd2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 4.72996998, -10.8899937)
  273. asd2.Rotation = Vector3.new(-180, -90, 0)
  274. asd2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  275. asd2.Velocity = Vector3.new(-0.0121170441, -0.020905152, -0.0039808685)
  276. asd2.CFrame = CFrame.new(9.65000153, 4.72996998, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  277. asd2.FormFactor = Enum.FormFactor.Plate
  278. asd2.Size = Vector3.new(1, 2.4000001, 2)
  279. asd2.BackSurface = Enum.SurfaceType.Weld
  280. asd2.BottomSurface = Enum.SurfaceType.Weld
  281. asd2.TopSurface = Enum.SurfaceType.Smooth
  282. asd3 = Instance.new("SpecialMesh")
  283. asd3.Parent = asd2
  284. asd3.MeshType = Enum.MeshType.Wedge
  285. asd4 = Instance.new("Part")
  286. asd4.Name = "Smooth Block Model"
  287. asd4.Parent = asd
  288. asd4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -14.8899937)
  289. asd4.Rotation = Vector3.new(-0, -90, 0)
  290. asd4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  291. asd4.Velocity = Vector3.new(-0.0103698866, -0.0146328425, 0.00762290601)
  292. asd4.CFrame = CFrame.new(9.65000153, 12.1299696, -14.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  293. asd4.FormFactor = Enum.FormFactor.Plate
  294. asd4.Size = Vector3.new(3, 2.79999995, 2)
  295. asd4.BackSurface = Enum.SurfaceType.Weld
  296. asd4.BottomSurface = Enum.SurfaceType.Weld
  297. asd4.TopSurface = Enum.SurfaceType.Smooth
  298. asd5 = Instance.new("SpecialMesh")
  299. asd5.Parent = asd4
  300. asd5.MeshType = Enum.MeshType.Wedge
  301. asd6 = Instance.new("Part")
  302. asd6.Name = "Smooth Block Model"
  303. asd6.Parent = asd
  304. asd6.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.72996902, -10.8899937)
  305. asd6.Rotation = Vector3.new(0, 90, 0)
  306. asd6.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  307. asd6.Velocity = Vector3.new(-0.0111537166, -0.0200622417, 0.00232206518)
  308. asd6.CFrame = CFrame.new(6.15000105, 8.72996902, -10.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  309. asd6.FormFactor = Enum.FormFactor.Plate
  310. asd6.Size = Vector3.new(1, 3.20000005, 1)
  311. asd6.BackSurface = Enum.SurfaceType.Weld
  312. asd6.BottomSurface = Enum.SurfaceType.Weld
  313. asd6.TopSurface = Enum.SurfaceType.Smooth
  314. asd7 = Instance.new("SpecialMesh")
  315. asd7.Parent = asd6
  316. asd7.MeshType = Enum.MeshType.Wedge
  317. asd8 = Instance.new("Part")
  318. asd8.Name = "Smooth Block Model"
  319. asd8.Parent = asd
  320. asd8.BrickColor = BrickColor.new("Really black")
  321. asd8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.5299635, -12.8899937)
  322. asd8.Rotation = Vector3.new(180, 90, 0)
  323. asd8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  324. asd8.Velocity = Vector3.new(-0.0104968874, -0.0169260874, 0.0067126737)
  325. asd8.CFrame = CFrame.new(6.15000105, 11.5299635, -12.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
  326. asd8.FormFactor = Enum.FormFactor.Plate
  327. asd8.Size = Vector3.new(1, 3.20000005, 1)
  328. asd8.BackSurface = Enum.SurfaceType.Weld
  329. asd8.BottomSurface = Enum.SurfaceType.Weld
  330. asd8.TopSurface = Enum.SurfaceType.Smooth
  331. asd8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  332. asd9 = Instance.new("SpecialMesh")
  333. asd9.Parent = asd8
  334. asd9.MeshType = Enum.MeshType.Wedge
  335. o20 = Instance.new("Part")
  336. o20.Parent = asd
  337. o20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -14.8899937)
  338. o20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  339. o20.Velocity = Vector3.new(-0.0111405468, -0.0146328425, 0.00260506547)
  340. o20.CFrame = CFrame.new(9.65000153, 8.92997456, -14.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  341. o20.Size = Vector3.new(2, 3.60000014, 3)
  342. o20.BottomSurface = Enum.SurfaceType.Smooth
  343. o20.LeftSurface = Enum.SurfaceType.Weld
  344. o20.TopSurface = Enum.SurfaceType.Weld
  345. o21 = Instance.new("Part")
  346. o21.Parent = asd
  347. o21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -17.8899937)
  348. o21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  349. o21.Velocity = Vector3.new(-0.0111667961, -0.00992861018, 0.00260506547)
  350. o21.CFrame = CFrame.new(9.65000153, 8.92997456, -17.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  351. o21.Size = Vector3.new(2, 3.60000014, 3)
  352. o21.BottomSurface = Enum.SurfaceType.Smooth
  353. o21.LeftSurface = Enum.SurfaceType.Weld
  354. o21.TopSurface = Enum.SurfaceType.Weld
  355. o22 = Instance.new("Part")
  356. o22.Name = "Smooth Block Model"
  357. o22.Parent = asd
  358. o22.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -17.8899937)
  359. o22.Rotation = Vector3.new(-0, -90, 0)
  360. o22.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  361. o22.Velocity = Vector3.new(-0.010396135, -0.00992860924, 0.00762290601)
  362. o22.CFrame = CFrame.new(9.65000153, 12.1299696, -17.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  363. o22.FormFactor = Enum.FormFactor.Plate
  364. o22.Size = Vector3.new(3, 2.79999995, 2)
  365. o22.BackSurface = Enum.SurfaceType.Weld
  366. o22.BottomSurface = Enum.SurfaceType.Weld
  367. o22.TopSurface = Enum.SurfaceType.Smooth
  368. o23 = Instance.new("SpecialMesh")
  369. o23.Parent = o22
  370. o23.MeshType = Enum.MeshType.Wedge
  371. o24 = Instance.new("Part")
  372. o24.Parent = asd
  373. o24.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.72996998, -10.8899937)
  374. o24.Rotation = Vector3.new(-0, -90, 0)
  375. o24.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  376. o24.Velocity = Vector3.new(-0.0121170441, -0.0194601603, -0.00392836984)
  377. o24.CFrame = CFrame.new(3.65000105, 4.72996998, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  378. o24.Size = Vector3.new(1, 2.4000001, 10)
  379. o24.BottomSurface = Enum.SurfaceType.Smooth
  380. o24.TopSurface = Enum.SurfaceType.Weld
  381. o25 = Instance.new("Part")
  382. o25.Parent = asd
  383. o25.BrickColor = BrickColor.new("Really black")
  384. o25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 10.1299706, -11.8899937)
  385. o25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  386. o25.Velocity = Vector3.new(-0.0108253006, -0.017892085, 0.0045392504)
  387. o25.CFrame = CFrame.new(3.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  388. o25.CanCollide = false
  389. o25.Size = Vector3.new(6, 6, 1)
  390. o25.BottomSurface = Enum.SurfaceType.Smooth
  391. o25.LeftSurface = Enum.SurfaceType.Weld
  392. o25.RightSurface = Enum.SurfaceType.Weld
  393. o25.TopSurface = Enum.SurfaceType.Weld
  394. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  395. o26 = Instance.new("Seat")
  396. o26.Parent = asd
  397. o26.BrickColor = BrickColor.new("Bright red")
  398. o26.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -15.3899937)
  399. o26.Rotation = Vector3.new(-0, -90, 0)
  400. o26.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  401. o26.Velocity = Vector3.new(-0.0114339218, -0.0133671397, 0.000740862102)
  402. o26.CFrame = CFrame.new(7.65000105, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  403. o26.TopSurface = Enum.SurfaceType.Smooth
  404. o26.Color = Color3.new(0.768628, 0.156863, 0.109804)
  405. o27 = Instance.new("Part")
  406. o27.Name = "Smooth Block Model"
  407. o27.Parent = asd
  408. o27.BrickColor = BrickColor.new("Really black")
  409. o27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.7299681, -10.8899937)
  410. o27.Rotation = Vector3.new(-180, -90, 0)
  411. o27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  412. o27.Velocity = Vector3.new(-0.0104312208, -0.0188580807, 0.00707004499)
  413. o27.CFrame = CFrame.new(1.15000105, 11.7299681, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  414. o27.FormFactor = Enum.FormFactor.Plate
  415. o27.Size = Vector3.new(1, 2.79999995, 1)
  416. o27.BackSurface = Enum.SurfaceType.Weld
  417. o27.BottomSurface = Enum.SurfaceType.Weld
  418. o27.TopSurface = Enum.SurfaceType.Smooth
  419. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  420. o28 = Instance.new("SpecialMesh")
  421. o28.Parent = o27
  422. o28.MeshType = Enum.MeshType.Wedge
  423. o29 = Instance.new("Part")
  424. o29.Name = "Smooth Block Model"
  425. o29.Parent = asd
  426. o29.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -20.8899937)
  427. o29.Rotation = Vector3.new(-0, -90, 0)
  428. o29.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  429. o29.Velocity = Vector3.new(-0.0104223844, -0.00522437599, 0.00762290601)
  430. o29.CFrame = CFrame.new(9.65000153, 12.1299696, -20.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  431. o29.FormFactor = Enum.FormFactor.Plate
  432. o29.Size = Vector3.new(3, 2.79999995, 2)
  433. o29.BackSurface = Enum.SurfaceType.Weld
  434. o29.BottomSurface = Enum.SurfaceType.Weld
  435. o29.TopSurface = Enum.SurfaceType.Smooth
  436. o30 = Instance.new("SpecialMesh")
  437. o30.Parent = o29
  438. o30.MeshType = Enum.MeshType.Wedge
  439. o31 = Instance.new("Part")
  440. o31.Parent = asd
  441. o31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 6.52997208, -25.3899937)
  442. o31.Rotation = Vector3.new(-0, -90, 0)
  443. o31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  444. o31.Velocity = Vector3.new(-0.0118104164, 0.00327696558, -0.00110582681)
  445. o31.CFrame = CFrame.new(3.65000105, 6.52997208, -25.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  446. o31.Size = Vector3.new(30, 1.20000005, 14)
  447. o31.BottomSurface = Enum.SurfaceType.Smooth
  448. o31.LeftSurface = Enum.SurfaceType.Weld
  449. o31.TopSurface = Enum.SurfaceType.Weld
  450. o32 = Instance.new("Part")
  451. o32.Name = "Smooth Block Model"
  452. o32.Parent = asd
  453. o32.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -23.8899937)
  454. o32.Rotation = Vector3.new(-0, -90, 0)
  455. o32.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  456. o32.Velocity = Vector3.new(-0.0104486337, -0.000520143076, 0.00762290601)
  457. o32.CFrame = CFrame.new(9.65000153, 12.1299696, -23.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  458. o32.FormFactor = Enum.FormFactor.Plate
  459. o32.Size = Vector3.new(3, 2.79999995, 2)
  460. o32.BackSurface = Enum.SurfaceType.Weld
  461. o32.BottomSurface = Enum.SurfaceType.Weld
  462. o32.TopSurface = Enum.SurfaceType.Smooth
  463. o33 = Instance.new("SpecialMesh")
  464. o33.Parent = o32
  465. o33.MeshType = Enum.MeshType.Wedge
  466. o34 = Instance.new("Part")
  467. o34.Parent = asd
  468. o34.BrickColor = BrickColor.new("Really black")
  469. o34.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -22.8899918)
  470. o34.Rotation = Vector3.new(-180, 0, -180)
  471. o34.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  472. o34.Velocity = Vector3.new(-0.0113550453, -0.00244947104, 0.00165108324)
  473. o34.CFrame = CFrame.new(11.1500015, 8.3299675, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  474. o34.Size = Vector3.new(1, 1.20000005, 1)
  475. o34.BottomSurface = Enum.SurfaceType.Smooth
  476. o34.RightSurface = Enum.SurfaceType.Weld
  477. o34.TopSurface = Enum.SurfaceType.Weld
  478. o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  479. o35 = Instance.new("Part")
  480. o35.Parent = asd
  481. o35.BrickColor = BrickColor.new("Really black")
  482. o35.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 7.12997055, -21.8899937)
  483. o35.Rotation = Vector3.new(-180, 0, -180)
  484. o35.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  485. o35.Velocity = Vector3.new(-0.0116352933, -0.00401754677, -0.000230605248)
  486. o35.CFrame = CFrame.new(11.1500015, 7.12997055, -21.8899937, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  487. o35.Size = Vector3.new(1, 1.20000005, 23)
  488. o35.BottomSurface = Enum.SurfaceType.Smooth
  489. o35.RightSurface = Enum.SurfaceType.Weld
  490. o35.TopSurface = Enum.SurfaceType.Weld
  491. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  492. o36 = Instance.new("Part")
  493. o36.Name = "Smooth Block Model"
  494. o36.Parent = asd
  495. o36.BrickColor = BrickColor.new("Really black")
  496. o36.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.52997208, -12.8899937)
  497. o36.Rotation = Vector3.new(-0, -90, 0)
  498. o36.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  499. o36.Velocity = Vector3.new(-0.0112193814, -0.0157219246, 0.00205220282)
  500. o36.CFrame = CFrame.new(1.15000105, 8.52997208, -12.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  501. o36.FormFactor = Enum.FormFactor.Plate
  502. o36.Size = Vector3.new(1, 2.79999995, 1)
  503. o36.BackSurface = Enum.SurfaceType.Weld
  504. o36.BottomSurface = Enum.SurfaceType.Weld
  505. o36.TopSurface = Enum.SurfaceType.Smooth
  506. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  507. o37 = Instance.new("SpecialMesh")
  508. o37.Parent = o36
  509. o37.MeshType = Enum.MeshType.Wedge
  510. o38 = Instance.new("Part")
  511. o38.Parent = asd
  512. o38.BrickColor = BrickColor.new("Really black")
  513. o38.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 11.9299583, -21.8899918)
  514. o38.Rotation = Vector3.new(-180, 0, -180)
  515. o38.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  516. o38.Velocity = Vector3.new(-0.0104793021, -0.00401754864, 0.00729614869)
  517. o38.CFrame = CFrame.new(11.1500015, 11.9299583, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  518. o38.Size = Vector3.new(1, 1.20000005, 23)
  519. o38.BottomSurface = Enum.SurfaceType.Smooth
  520. o38.RightSurface = Enum.SurfaceType.Weld
  521. o38.TopSurface = Enum.SurfaceType.Weld
  522. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  523. o39 = Instance.new("Part")
  524. o39.Name = "Wheel"
  525. o39.Parent = asd
  526. o39.BrickColor = BrickColor.new("Really black")
  527. o39.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.42680168, -14.8904819)
  528. o39.Rotation = Vector3.new(-93.0923157, -0.182617724, -0.00497547351)
  529. o39.RotVelocity = Vector3.new(-0.079473719, -0.0200592522, -0.0031580457)
  530. o39.Velocity = Vector3.new(0.0113198888, 0.0628596097, 0.0355583094)
  531. o39.CFrame = CFrame.new(8.14975739, 3.42680168, -14.8904819, 0.999994755, 8.68379357e-005, -0.00318727526, 0.00318731926, -0.0539445542, 0.998538852, -8.52214944e-005, -0.998543739, -0.0539445803)
  532. o39.FormFactor = Enum.FormFactor.Symmetric
  533. o39.Friction = 1
  534. o39.Shape = Enum.PartType.Cylinder
  535. o39.Size = Vector3.new(5, 5, 5)
  536. o39.BottomSurface = Enum.SurfaceType.Smooth
  537. o39.LeftSurface = Enum.SurfaceType.Hinge
  538. o39.TopSurface = Enum.SurfaceType.Smooth
  539. o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  540. o40 = Instance.new("Part")
  541. o40.Parent = asd
  542. o40.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -23.8899937)
  543. o40.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  544. o40.Velocity = Vector3.new(-0.0112192947, -0.000520143192, 0.00260506384)
  545. o40.CFrame = CFrame.new(9.65000153, 8.9299736, -23.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  546. o40.Size = Vector3.new(2, 3.60000014, 3)
  547. o40.BottomSurface = Enum.SurfaceType.Smooth
  548. o40.LeftSurface = Enum.SurfaceType.Weld
  549. o40.TopSurface = Enum.SurfaceType.Weld
  550. o41 = Instance.new("Part")
  551. o41.Parent = asd
  552. o41.BrickColor = BrickColor.new("Really black")
  553. o41.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -22.8899918)
  554. o41.Rotation = Vector3.new(-180, 0, -180)
  555. o41.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  556. o41.Velocity = Vector3.new(-0.0107770497, -0.00244947104, 0.00541446032)
  557. o41.CFrame = CFrame.new(11.1500015, 10.7299614, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  558. o41.Size = Vector3.new(1, 1.20000005, 1)
  559. o41.BottomSurface = Enum.SurfaceType.Smooth
  560. o41.RightSurface = Enum.SurfaceType.Weld
  561. o41.TopSurface = Enum.SurfaceType.Weld
  562. o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  563. o42 = Instance.new("Part")
  564. o42.Parent = asd
  565. o42.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -26.8899937)
  566. o42.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  567. o42.Velocity = Vector3.new(-0.0112455441, 0.00418409007, 0.00260506384)
  568. o42.CFrame = CFrame.new(9.65000153, 8.9299736, -26.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  569. o42.Size = Vector3.new(2, 3.60000014, 3)
  570. o42.BottomSurface = Enum.SurfaceType.Smooth
  571. o42.LeftSurface = Enum.SurfaceType.Weld
  572. o42.TopSurface = Enum.SurfaceType.Weld
  573. o43 = Instance.new("Part")
  574. o43.Name = "Smooth Block Model"
  575. o43.Parent = asd
  576. o43.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -26.8899937)
  577. o43.Rotation = Vector3.new(-0, -90, 0)
  578. o43.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  579. o43.Velocity = Vector3.new(-0.0104748821, 0.00418409007, 0.00762290601)
  580. o43.CFrame = CFrame.new(9.65000153, 12.1299696, -26.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  581. o43.FormFactor = Enum.FormFactor.Plate
  582. o43.Size = Vector3.new(3, 2.79999995, 2)
  583. o43.BackSurface = Enum.SurfaceType.Weld
  584. o43.BottomSurface = Enum.SurfaceType.Weld
  585. o43.TopSurface = Enum.SurfaceType.Smooth
  586. o44 = Instance.new("SpecialMesh")
  587. o44.Parent = o43
  588. o44.MeshType = Enum.MeshType.Wedge
  589. o45 = Instance.new("Part")
  590. o45.Parent = asd
  591. o45.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 13.3299665, -21.8899937)
  592. o45.Rotation = Vector3.new(-0, -90, 0)
  593. o45.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  594. o45.Velocity = Vector3.new(-0.0101421364, -0.00221130624, 0.00955709256)
  595. o45.CFrame = CFrame.new(3.65000105, 13.3299665, -21.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  596. o45.FormFactor = Enum.FormFactor.Plate
  597. o45.Size = Vector3.new(23, 0.400000006, 10)
  598. o45.BottomSurface = Enum.SurfaceType.Smooth
  599. o45.LeftSurface = Enum.SurfaceType.Weld
  600. o45.TopSurface = Enum.SurfaceType.Smooth
  601. o46 = Instance.new("Part")
  602. o46.Parent = asd
  603. o46.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -20.8899937)
  604. o46.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  605. o46.Velocity = Vector3.new(-0.0111930454, -0.00522437692, 0.00260506384)
  606. o46.CFrame = CFrame.new(9.65000153, 8.9299736, -20.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  607. o46.Size = Vector3.new(2, 3.60000014, 3)
  608. o46.BottomSurface = Enum.SurfaceType.Smooth
  609. o46.LeftSurface = Enum.SurfaceType.Weld
  610. o46.TopSurface = Enum.SurfaceType.Weld
  611. o47 = Instance.new("Part")
  612. o47.Parent = asd
  613. o47.BrickColor = BrickColor.new("Really black")
  614. o47.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 9.52996445, -21.8899918)
  615. o47.Rotation = Vector3.new(-180, 0, -180)
  616. o47.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  617. o47.Velocity = Vector3.new(-0.0110572977, -0.00401754864, 0.00353277172)
  618. o47.CFrame = CFrame.new(11.1500015, 9.52996445, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  619. o47.Size = Vector3.new(1, 1.20000005, 23)
  620. o47.BottomSurface = Enum.SurfaceType.Smooth
  621. o47.RightSurface = Enum.SurfaceType.Weld
  622. o47.TopSurface = Enum.SurfaceType.Weld
  623. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  624. o48 = Instance.new("Part")
  625. o48.Parent = asd
  626. o48.BrickColor = BrickColor.new("Really black")
  627. o48.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 10.1299706, -27.3899937)
  628. o48.Rotation = Vector3.new(-0, -90, 0)
  629. o48.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  630. o48.Velocity = Vector3.new(-0.0109609207, 0.00557020865, 0.00450862665)
  631. o48.CFrame = CFrame.new(7.15000105, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  632. o48.FormFactor = Enum.FormFactor.Plate
  633. o48.Size = Vector3.new(2, 6, 3)
  634. o48.BottomSurface = Enum.SurfaceType.Smooth
  635. o48.TopSurface = Enum.SurfaceType.Smooth
  636. o48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  637. o49 = Instance.new("Part")
  638. o49.Name = "Smooth Block Model"
  639. o49.Parent = asd
  640. o49.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -14.8899937)
  641. o49.Rotation = Vector3.new(0, 90, 0)
  642. o49.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  643. o49.Velocity = Vector3.new(-0.0103698866, -0.0117428582, 0.00772790238)
  644. o49.CFrame = CFrame.new(-2.34999895, 12.1299696, -14.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  645. o49.FormFactor = Enum.FormFactor.Plate
  646. o49.Size = Vector3.new(3, 2.79999995, 2)
  647. o49.BackSurface = Enum.SurfaceType.Weld
  648. o49.BottomSurface = Enum.SurfaceType.Weld
  649. o49.TopSurface = Enum.SurfaceType.Smooth
  650. o50 = Instance.new("SpecialMesh")
  651. o50.Parent = o49
  652. o50.MeshType = Enum.MeshType.Wedge
  653. o51 = Instance.new("Part")
  654. o51.Parent = asd
  655. o51.BrickColor = BrickColor.new("Really black")
  656. o51.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -10.8899918)
  657. o51.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  658. o51.Velocity = Vector3.new(-0.0112018809, -0.0176539235, 0.00209596194)
  659. o51.CFrame = CFrame.new(-3.84999895, 8.52997875, -10.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  660. o51.Size = Vector3.new(1, 1.20000005, 1)
  661. o51.BottomSurface = Enum.SurfaceType.Smooth
  662. o51.RightSurface = Enum.SurfaceType.Weld
  663. o51.TopSurface = Enum.SurfaceType.Weld
  664. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  665. o52 = Instance.new("Part")
  666. o52.Name = "Smooth Block Model"
  667. o52.Parent = asd
  668. o52.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 4.7299695, -10.8899937)
  669. o52.Rotation = Vector3.new(180, 90, 0)
  670. o52.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  671. o52.Velocity = Vector3.new(-0.0121170441, -0.0180151686, -0.00387587259)
  672. o52.CFrame = CFrame.new(-2.34999895, 4.7299695, -10.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  673. o52.FormFactor = Enum.FormFactor.Plate
  674. o52.Size = Vector3.new(1, 2.4000001, 2)
  675. o52.BackSurface = Enum.SurfaceType.Weld
  676. o52.BottomSurface = Enum.SurfaceType.Weld
  677. o52.TopSurface = Enum.SurfaceType.Smooth
  678. o53 = Instance.new("SpecialMesh")
  679. o53.Parent = o52
  680. o53.MeshType = Enum.MeshType.Wedge
  681. o54 = Instance.new("Seat")
  682. o54.Parent = asd
  683. o54.BrickColor = BrickColor.new("Bright red")
  684. o54.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -15.3899937)
  685. o54.Rotation = Vector3.new(-0, -90, 0)
  686. o54.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  687. o54.Velocity = Vector3.new(-0.0114339218, -0.0114404829, 0.000810859608)
  688. o54.CFrame = CFrame.new(-0.349998951, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  689. o54.TopSurface = Enum.SurfaceType.Smooth
  690. o54.Color = Color3.new(0.768628, 0.156863, 0.109804)
  691. o55 = Instance.new("Part")
  692. o55.Name = "Smooth Block Model"
  693. o55.Parent = asd
  694. o55.BrickColor = BrickColor.new("Really black")
  695. o55.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.5299644, -12.8899937)
  696. o55.Rotation = Vector3.new(-180, -90, 0)
  697. o55.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  698. o55.Velocity = Vector3.new(-0.0104968874, -0.0157219246, 0.00675642351)
  699. o55.CFrame = CFrame.new(1.15000105, 11.5299644, -12.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  700. o55.FormFactor = Enum.FormFactor.Plate
  701. o55.Size = Vector3.new(1, 3.20000005, 1)
  702. o55.BackSurface = Enum.SurfaceType.Weld
  703. o55.BottomSurface = Enum.SurfaceType.Weld
  704. o55.TopSurface = Enum.SurfaceType.Smooth
  705. o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  706. o56 = Instance.new("SpecialMesh")
  707. o56.Parent = o55
  708. o56.MeshType = Enum.MeshType.Wedge
  709. o57 = Instance.new("Part")
  710. o57.Name = "Wheel"
  711. o57.Parent = asd
  712. o57.BrickColor = BrickColor.new("Really black")
  713. o57.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42692375, -14.8904819)
  714. o57.Rotation = Vector3.new(71.8348389, -0.179271549, 179.951202)
  715. o57.RotVelocity = Vector3.new(0.0192243475, -0.0636964738, 0.00881059654)
  716. o57.Velocity = Vector3.new(0.0983007699, -0.048161298, -0.0011113584)
  717. o57.CFrame = CFrame.new(-0.849998951, 3.42692375, -14.8904819, -0.999994576, -0.000851786113, -0.00312887365, 0.00323848729, -0.311754555, -0.950157046, -0.000166113779, -0.950162053, 0.311755598)
  718. o57.FormFactor = Enum.FormFactor.Symmetric
  719. o57.Friction = 1
  720. o57.Shape = Enum.PartType.Cylinder
  721. o57.Size = Vector3.new(5, 5, 5)
  722. o57.BottomSurface = Enum.SurfaceType.Smooth
  723. o57.LeftSurface = Enum.SurfaceType.Hinge
  724. o57.TopSurface = Enum.SurfaceType.Smooth
  725. o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  726. o58 = Instance.new("Part")
  727. o58.Parent = asd
  728. o58.BrickColor = BrickColor.new("Really black")
  729. o58.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -10.8899937)
  730. o58.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  731. o58.Velocity = Vector3.new(-0.0106238853, -0.0176539198, 0.00585933868)
  732. o58.CFrame = CFrame.new(-3.84999895, 10.9299726, -10.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  733. o58.Size = Vector3.new(1, 1.20000005, 1)
  734. o58.BottomSurface = Enum.SurfaceType.Smooth
  735. o58.RightSurface = Enum.SurfaceType.Weld
  736. o58.TopSurface = Enum.SurfaceType.Weld
  737. o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  738. o59 = Instance.new("Part")
  739. o59.Parent = asd
  740. o59.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -11.8899937)
  741. o59.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  742. o59.Velocity = Vector3.new(-0.0111142984, -0.0164470933, 0.00271006022)
  743. o59.CFrame = CFrame.new(-2.34999895, 8.9299736, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. o59.Size = Vector3.new(2, 3.60000014, 3)
  745. o59.BottomSurface = Enum.SurfaceType.Smooth
  746. o59.RightSurface = Enum.SurfaceType.Weld
  747. o59.TopSurface = Enum.SurfaceType.Weld
  748. o60 = Instance.new("Seat")
  749. o60.Parent = asd
  750. o60.BrickColor = BrickColor.new("Bright red")
  751. o60.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -19.3899937)
  752. o60.Rotation = Vector3.new(-0, -90, 0)
  753. o60.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  754. o60.Velocity = Vector3.new(-0.0114689209, -0.00516817253, 0.000810859608)
  755. o60.CFrame = CFrame.new(-0.349998951, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  756. o60.TopSurface = Enum.SurfaceType.Smooth
  757. o60.Color = Color3.new(0.768628, 0.156863, 0.109804)
  758. o61 = Instance.new("Part")
  759. o61.Parent = asd
  760. o61.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 10.1299706, -11.8899937)
  761. o61.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  762. o61.Velocity = Vector3.new(-0.0108253006, -0.0169287547, 0.00457424903)
  763. o61.CFrame = CFrame.new(-0.349998951, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  764. o61.Size = Vector3.new(2, 6, 3)
  765. o61.BottomSurface = Enum.SurfaceType.Smooth
  766. o61.LeftSurface = Enum.SurfaceType.Weld
  767. o61.RightSurface = Enum.SurfaceType.Weld
  768. o61.TopSurface = Enum.SurfaceType.Weld
  769. o62 = Instance.new("Part")
  770. o62.Name = "Wheel"
  771. o62.Parent = asd
  772. o62.BrickColor = BrickColor.new("Really black")
  773. o62.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42753983, -20.8899937)
  774. o62.Rotation = Vector3.new(28.481636, -0.0933765694, 179.827606)
  775. o62.RotVelocity = Vector3.new(0.0191411488, 0.0388029702, 0.00441237306)
  776. o62.Velocity = Vector3.new(0.0722419024, -0.0226156823, 0.00999602303)
  777. o62.CFrame = CFrame.new(-0.849998951, 3.42753983, -20.8899937, -0.99999398, -0.00300891162, -0.00162972789, 0.00342192361, -0.878963709, -0.476876348, 2.40340478e-006, -0.47687906, 0.878968656)
  778. o62.FormFactor = Enum.FormFactor.Symmetric
  779. o62.Friction = 1
  780. o62.Shape = Enum.PartType.Cylinder
  781. o62.Size = Vector3.new(5, 5, 5)
  782. o62.BottomSurface = Enum.SurfaceType.Smooth
  783. o62.LeftSurface = Enum.SurfaceType.Hinge
  784. o62.TopSurface = Enum.SurfaceType.Smooth
  785. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  786. o63 = Instance.new("Part")
  787. o63.Name = "Wheel"
  788. o63.Parent = asd
  789. o63.BrickColor = BrickColor.new("Really black")
  790. o63.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.4271698, -20.8904819)
  791. o63.Rotation = Vector3.new(-157.017899, -0.0780268013, -0.174392849)
  792. o63.RotVelocity = Vector3.new(-0.049330961, 0.0188823733, -0.00890816934)
  793. o63.Velocity = Vector3.new(0.150077358, 0.019039195, 0.059329439)
  794. o63.CFrame = CFrame.new(8.14975739, 3.4271698, -20.8904819, 0.999994397, 0.00304372166, -0.00136182411, 0.00333384797, -0.920620978, 0.390443265, -6.53195893e-005, -0.39044556, -0.920625865)
  795. o63.FormFactor = Enum.FormFactor.Symmetric
  796. o63.Friction = 1
  797. o63.Shape = Enum.PartType.Cylinder
  798. o63.Size = Vector3.new(5, 5, 5)
  799. o63.BottomSurface = Enum.SurfaceType.Smooth
  800. o63.LeftSurface = Enum.SurfaceType.Hinge
  801. o63.TopSurface = Enum.SurfaceType.Smooth
  802. o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  803. o64 = Instance.new("Seat")
  804. o64.Parent = asd
  805. o64.BrickColor = BrickColor.new("Bright red")
  806. o64.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -23.3899937)
  807. o64.Rotation = Vector3.new(-0, -90, 0)
  808. o64.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  809. o64.Velocity = Vector3.new(-0.011503919, 0.00110413833, 0.000810859608)
  810. o64.CFrame = CFrame.new(-0.349998951, 7.72996855, -23.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  811. o64.TopSurface = Enum.SurfaceType.Smooth
  812. o64.Color = Color3.new(0.768628, 0.156863, 0.109804)
  813. o65 = Instance.new("Part")
  814. o65.Name = "Smooth Block Model"
  815. o65.Parent = asd
  816. o65.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.72996902, -10.8899937)
  817. o65.Rotation = Vector3.new(-0, -90, 0)
  818. o65.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  819. o65.Velocity = Vector3.new(-0.0111537166, -0.0188580826, 0.00236581359)
  820. o65.CFrame = CFrame.new(1.15000105, 8.72996902, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  821. o65.FormFactor = Enum.FormFactor.Plate
  822. o65.Size = Vector3.new(1, 3.20000005, 1)
  823. o65.BackSurface = Enum.SurfaceType.Weld
  824. o65.BottomSurface = Enum.SurfaceType.Weld
  825. o65.TopSurface = Enum.SurfaceType.Smooth
  826. o66 = Instance.new("SpecialMesh")
  827. o66.Parent = o65
  828. o66.MeshType = Enum.MeshType.Wedge
  829. o67 = Instance.new("Part")
  830. o67.Name = "Smooth Block Model"
  831. o67.Parent = asd
  832. o67.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 4.52997255, -25.8899937)
  833. o67.Rotation = Vector3.new(-180, -90, 0)
  834. o67.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  835. o67.Velocity = Vector3.new(-0.012296455, 0.00297726016, -0.00428135507)
  836. o67.CFrame = CFrame.new(8.15000153, 4.52997255, -25.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  837. o67.FormFactor = Enum.FormFactor.Plate
  838. o67.Size = Vector3.new(1, 2.79999995, 5)
  839. o67.BackSurface = Enum.SurfaceType.Weld
  840. o67.BottomSurface = Enum.SurfaceType.Weld
  841. o67.TopSurface = Enum.SurfaceType.Smooth
  842. o68 = Instance.new("SpecialMesh")
  843. o68.Parent = o67
  844. o68.MeshType = Enum.MeshType.Wedge
  845. o69 = Instance.new("Part")
  846. o69.Parent = asd
  847. o69.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -15.3899937)
  848. o69.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  849. o69.Velocity = Vector3.new(-0.0111449221, -0.0109588197, 0.00271006022)
  850. o69.CFrame = CFrame.new(-2.34999895, 8.9299736, -15.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  851. o69.Size = Vector3.new(2, 3.60000014, 4)
  852. o69.BottomSurface = Enum.SurfaceType.Smooth
  853. o69.RightSurface = Enum.SurfaceType.Weld
  854. o69.TopSurface = Enum.SurfaceType.Weld
  855. o70 = Instance.new("Part")
  856. o70.Parent = asd
  857. o70.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.52997255, -25.8899937)
  858. o70.Rotation = Vector3.new(-0, -90, 0)
  859. o70.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  860. o70.Velocity = Vector3.new(-0.012296455, 0.00406100461, -0.00424198154)
  861. o70.CFrame = CFrame.new(3.65000105, 4.52997255, -25.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  862. o70.FormFactor = Enum.FormFactor.Plate
  863. o70.Size = Vector3.new(29, 2.79999995, 4)
  864. o70.BottomSurface = Enum.SurfaceType.Smooth
  865. o70.LeftSurface = Enum.SurfaceType.Weld
  866. o70.RightSurface = Enum.SurfaceType.Weld
  867. o70.TopSurface = Enum.SurfaceType.Weld
  868. o71 = Instance.new("Part")
  869. o71.Name = "Smooth Block Model"
  870. o71.Parent = asd
  871. o71.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -11.8899937)
  872. o71.Rotation = Vector3.new(0, 90, 0)
  873. o71.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  874. o71.Velocity = Vector3.new(-0.0103436373, -0.0164470915, 0.00772790238)
  875. o71.CFrame = CFrame.new(-2.34999895, 12.1299696, -11.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  876. o71.FormFactor = Enum.FormFactor.Plate
  877. o71.Size = Vector3.new(3, 2.79999995, 2)
  878. o71.BackSurface = Enum.SurfaceType.Weld
  879. o71.BottomSurface = Enum.SurfaceType.Weld
  880. o71.TopSurface = Enum.SurfaceType.Smooth
  881. o72 = Instance.new("SpecialMesh")
  882. o72.Parent = o71
  883. o72.MeshType = Enum.MeshType.Wedge
  884. o73 = Instance.new("Seat")
  885. o73.Parent = asd
  886. o73.BrickColor = BrickColor.new("Bright red")
  887. o73.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -23.3899937)
  888. o73.Rotation = Vector3.new(0, 90, 0)
  889. o73.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  890. o73.Velocity = Vector3.new(-0.011503919, -0.000822518021, 0.000740862102)
  891. o73.CFrame = CFrame.new(7.65000105, 7.72996855, -23.3899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  892. o73.TopSurface = Enum.SurfaceType.Smooth
  893. o73.Color = Color3.new(0.768628, 0.156863, 0.109804)
  894. o74 = Instance.new("Seat")
  895. o74.Parent = asd
  896. o74.BrickColor = BrickColor.new("Bright red")
  897. o74.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -19.3899937)
  898. o74.Rotation = Vector3.new(-0, -90, 0)
  899. o74.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  900. o74.Velocity = Vector3.new(-0.0114689209, -0.00709482934, 0.000740862102)
  901. o74.CFrame = CFrame.new(7.65000105, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  902. o74.TopSurface = Enum.SurfaceType.Smooth
  903. o74.Color = Color3.new(0.768628, 0.156863, 0.109804)
  904. o75 = Instance.new("Part")
  905. o75.Name = "Smooth Block Model"
  906. o75.Parent = asd
  907. o75.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -30.8899937)
  908. o75.Rotation = Vector3.new(-0, -90, 0)
  909. o75.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  910. o75.Velocity = Vector3.new(-0.0105098812, 0.0104564009, 0.00762290601)
  911. o75.CFrame = CFrame.new(9.65000153, 12.1299696, -30.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  912. o75.FormFactor = Enum.FormFactor.Plate
  913. o75.Size = Vector3.new(5, 2.79999995, 2)
  914. o75.BackSurface = Enum.SurfaceType.Weld
  915. o75.BottomSurface = Enum.SurfaceType.Weld
  916. o75.TopSurface = Enum.SurfaceType.Smooth
  917. o76 = Instance.new("SpecialMesh")
  918. o76.Parent = o75
  919. o76.MeshType = Enum.MeshType.Wedge
  920. o77 = Instance.new("Part")
  921. o77.Parent = asd
  922. o77.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -30.8899937)
  923. o77.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  924. o77.Velocity = Vector3.new(-0.0112805422, 0.0104564, 0.00260506384)
  925. o77.CFrame = CFrame.new(9.65000153, 8.9299736, -30.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  926. o77.Size = Vector3.new(2, 3.60000014, 5)
  927. o77.BottomSurface = Enum.SurfaceType.Smooth
  928. o77.LeftSurface = Enum.SurfaceType.Weld
  929. o77.TopSurface = Enum.SurfaceType.Weld
  930. o78 = Instance.new("Part")
  931. o78.Parent = asd
  932. o78.BrickColor = BrickColor.new("Really black")
  933. o78.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -32.8899918)
  934. o78.Rotation = Vector3.new(-180, 0, -180)
  935. o78.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  936. o78.Velocity = Vector3.new(-0.0108645465, 0.0132313054, 0.00541446032)
  937. o78.CFrame = CFrame.new(11.1500015, 10.7299614, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  938. o78.Size = Vector3.new(1, 1.20000005, 1)
  939. o78.BottomSurface = Enum.SurfaceType.Smooth
  940. o78.RightSurface = Enum.SurfaceType.Weld
  941. o78.TopSurface = Enum.SurfaceType.Weld
  942. o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  943. o79 = Instance.new("Part")
  944. o79.Name = "Wheel"
  945. o79.Parent = asd
  946. o79.BrickColor = BrickColor.new("Really black")
  947. o79.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42802525, -30.8899937)
  948. o79.Rotation = Vector3.new(15.2775364, 0.0570550784, 0.198420882)
  949. o79.RotVelocity = Vector3.new(0.0289346557, -0.0372031517, -0.0138992397)
  950. o79.Velocity = Vector3.new(0.0549917743, 0.0709678009, 0.0912425742)
  951. o79.CFrame = CFrame.new(8.15000153, 3.42802525, -30.8899937, 0.999993324, -0.0034630883, 0.000995798851, 0.00360309379, 0.964654148, -0.2634947, -4.80924718e-005, 0.263496578, 0.964660168)
  952. o79.FormFactor = Enum.FormFactor.Symmetric
  953. o79.Friction = 1
  954. o79.Shape = Enum.PartType.Cylinder
  955. o79.Size = Vector3.new(5, 5, 5)
  956. o79.BottomSurface = Enum.SurfaceType.Smooth
  957. o79.LeftSurface = Enum.SurfaceType.Hinge
  958. o79.TopSurface = Enum.SurfaceType.Smooth
  959. o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  960. o80 = Instance.new("Part")
  961. o80.Parent = asd
  962. o80.BrickColor = BrickColor.new("Really black")
  963. o80.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -32.8899918)
  964. o80.Rotation = Vector3.new(-180, 0, -180)
  965. o80.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  966. o80.Velocity = Vector3.new(-0.0114425421, 0.0132313054, 0.00165108324)
  967. o80.CFrame = CFrame.new(11.1500015, 8.3299675, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  968. o80.Size = Vector3.new(1, 1.20000005, 1)
  969. o80.BottomSurface = Enum.SurfaceType.Smooth
  970. o80.RightSurface = Enum.SurfaceType.Weld
  971. o80.TopSurface = Enum.SurfaceType.Weld
  972. o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  973. o81 = Instance.new("VehicleSeat")
  974. o81.Name = "VechicleSeat"
  975. o81.Parent = asd
  976. o81.BrickColor = BrickColor.new("Black")
  977. o81.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.15000105, 7.62997007, -31.3899937)
  978. o81.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  979. o81.Velocity = Vector3.new(-0.0115979994, 0.01304668, 0.000632180134)
  980. o81.CFrame = CFrame.new(2.15000105, 7.62997007, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  981. o81.Size = Vector3.new(3, 1, 2)
  982. o81.FrontSurface = Enum.SurfaceType.Hinge
  983. o81.TopSurface = Enum.SurfaceType.Universal
  984. o81.MaxSpeed = 40
  985. o81.Torque = 60
  986. o81.TurnSpeed = 4
  987. o81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  988. o82 = Instance.new("Part")
  989. o82.Parent = asd
  990. o82.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -18.8899937)
  991. o82.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  992. o82.Velocity = Vector3.new(-0.0111755459, -0.00547054689, 0.00271006022)
  993. o82.CFrame = CFrame.new(-2.34999895, 8.9299736, -18.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  994. o82.Size = Vector3.new(2, 3.60000014, 3)
  995. o82.BottomSurface = Enum.SurfaceType.Smooth
  996. o82.RightSurface = Enum.SurfaceType.Weld
  997. o82.TopSurface = Enum.SurfaceType.Weld
  998. o83 = Instance.new("Part")
  999. o83.Name = "Smooth Block Model"
  1000. o83.Parent = asd
  1001. o83.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 4.52997255, -25.8899937)
  1002. o83.Rotation = Vector3.new(180, 90, 0)
  1003. o83.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1004. o83.Velocity = Vector3.new(-0.012296455, 0.00514474884, -0.00420260802)
  1005. o83.CFrame = CFrame.new(-0.849998951, 4.52997255, -25.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1006. o83.FormFactor = Enum.FormFactor.Plate
  1007. o83.Size = Vector3.new(1, 2.79999995, 5)
  1008. o83.BackSurface = Enum.SurfaceType.Weld
  1009. o83.BottomSurface = Enum.SurfaceType.Weld
  1010. o83.TopSurface = Enum.SurfaceType.Smooth
  1011. o84 = Instance.new("SpecialMesh")
  1012. o84.Parent = o83
  1013. o84.MeshType = Enum.MeshType.Wedge
  1014. o85 = Instance.new("Part")
  1015. o85.Parent = asd
  1016. o85.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 8.32997513, -35.8899918)
  1017. o85.Rotation = Vector3.new(-0, -90, 0)
  1018. o85.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1019. o85.Velocity = Vector3.new(-0.0114687895, 0.0197417773, 0.00171671784)
  1020. o85.CFrame = CFrame.new(3.65000105, 8.32997513, -35.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1021. o85.Size = Vector3.new(5, 2.4000001, 14)
  1022. o85.BottomSurface = Enum.SurfaceType.Smooth
  1023. o85.LeftSurface = Enum.SurfaceType.Weld
  1024. o85.TopSurface = Enum.SurfaceType.Weld
  1025. o86 = Instance.new("Decal")
  1026. o86.Parent = o85
  1027. o86.Texture = "http://www.roblox.com/asset/?id=77856927"
  1028. o86.Face = Enum.NormalId.Back
  1029. o87 = Instance.new("Decal")
  1030. o87.Parent = o85
  1031. o87.Texture = "http://www.roblox.com/asset/?id=77856927"
  1032. o88 = Instance.new("Part")
  1033. o88.Name = "Smooth Block Model"
  1034. o88.Parent = asd
  1035. o88.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 12.5299711, -34.8899918)
  1036. o88.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1037. o88.Velocity = Vector3.new(-0.0104485461, 0.0184145309, 0.00831138808)
  1038. o88.CFrame = CFrame.new(2.65000105, 12.5299711, -34.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1039. o88.Size = Vector3.new(4, 1.20000005, 3)
  1040. o88.BottomSurface = Enum.SurfaceType.Weld
  1041. o88.TopSurface = Enum.SurfaceType.Smooth
  1042. o89 = Instance.new("SpecialMesh")
  1043. o89.Parent = o88
  1044. o89.MeshType = Enum.MeshType.Wedge
  1045. o90 = Instance.new("Part")
  1046. o90.Name = "Smooth Block Model"
  1047. o90.Parent = asd
  1048. o90.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 11.3299742, -35.8899918)
  1049. o90.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1050. o90.Velocity = Vector3.new(-0.0107462937, 0.0188988652, 0.00639032573)
  1051. o90.CFrame = CFrame.new(7.15000105, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1052. o90.Size = Vector3.new(5, 3.60000014, 5)
  1053. o90.BottomSurface = Enum.SurfaceType.Weld
  1054. o90.TopSurface = Enum.SurfaceType.Smooth
  1055. o91 = Instance.new("SpecialMesh")
  1056. o91.Parent = o90
  1057. o91.MeshType = Enum.MeshType.Wedge
  1058. o92 = Instance.new("Part")
  1059. o92.Parent = asd
  1060. o92.BrickColor = BrickColor.new("Really black")
  1061. o92.Transparency = 0.30000001192093
  1062. o92.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 11.3299742, -34.8899918)
  1063. o92.Rotation = Vector3.new(-0, -90, 0)
  1064. o92.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1065. o92.Velocity = Vector3.new(-0.0107375439, 0.0184145309, 0.00642969925)
  1066. o92.CFrame = CFrame.new(2.65000105, 11.3299742, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1067. o92.Size = Vector3.new(3, 1.20000005, 4)
  1068. o92.BottomSurface = Enum.SurfaceType.Smooth
  1069. o92.TopSurface = Enum.SurfaceType.Weld
  1070. o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1071. o93 = Instance.new("Part")
  1072. o93.Parent = asd
  1073. o93.BrickColor = BrickColor.new("Really black")
  1074. o93.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -34.8899918)
  1075. o93.Rotation = Vector3.new(-0, -90, 0)
  1076. o93.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1077. o93.Velocity = Vector3.new(-0.0110265417, 0.0184145309, 0.00454801088)
  1078. o93.CFrame = CFrame.new(2.65000105, 10.1299772, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1079. o93.Size = Vector3.new(3, 1.20000005, 4)
  1080. o93.BottomSurface = Enum.SurfaceType.Smooth
  1081. o93.LeftSurface = Enum.SurfaceType.Weld
  1082. o93.TopSurface = Enum.SurfaceType.Weld
  1083. o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1084. o94 = Instance.new("Part")
  1085. o94.Parent = asd
  1086. o94.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -24.8899937)
  1087. o94.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1088. o94.Velocity = Vector3.new(-0.0112280445, 0.00393791869, 0.00271006022)
  1089. o94.CFrame = CFrame.new(-2.34999895, 8.9299736, -24.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1090. o94.Size = Vector3.new(2, 3.60000014, 3)
  1091. o94.BottomSurface = Enum.SurfaceType.Smooth
  1092. o94.RightSurface = Enum.SurfaceType.Weld
  1093. o94.TopSurface = Enum.SurfaceType.Weld
  1094. o95 = Instance.new("Part")
  1095. o95.Name = "Smooth Block Model"
  1096. o95.Parent = asd
  1097. o95.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -17.8899937)
  1098. o95.Rotation = Vector3.new(0, 90, 0)
  1099. o95.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1100. o95.Velocity = Vector3.new(-0.010396135, -0.00703862496, 0.00772790238)
  1101. o95.CFrame = CFrame.new(-2.34999895, 12.1299696, -17.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1102. o95.FormFactor = Enum.FormFactor.Plate
  1103. o95.Size = Vector3.new(3, 2.79999995, 2)
  1104. o95.BackSurface = Enum.SurfaceType.Weld
  1105. o95.BottomSurface = Enum.SurfaceType.Weld
  1106. o95.TopSurface = Enum.SurfaceType.Smooth
  1107. o96 = Instance.new("SpecialMesh")
  1108. o96.Parent = o95
  1109. o96.MeshType = Enum.MeshType.Wedge
  1110. o97 = Instance.new("Part")
  1111. o97.Name = "Wheel"
  1112. o97.Parent = asd
  1113. o97.BrickColor = BrickColor.new("Really black")
  1114. o97.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.84975481, 3.42802525, -30.8899937)
  1115. o97.Rotation = Vector3.new(-91.0437546, 0.208824798, -179.996002)
  1116. o97.RotVelocity = Vector3.new(0.0319535285, 0.0784833133, 0.0154630821)
  1117. o97.Velocity = Vector3.new(0.00365212397, 0.0158221275, 0.100309223)
  1118. o97.CFrame = CFrame.new(-0.84975481, 3.42802525, -30.8899937, -0.999993205, 6.97369978e-005, 0.00364467222, 0.00364533835, 0.0182155799, 0.999827325, 3.33198318e-006, 0.999833822, -0.0182157177)
  1119. o97.FormFactor = Enum.FormFactor.Symmetric
  1120. o97.Friction = 1
  1121. o97.Shape = Enum.PartType.Cylinder
  1122. o97.Size = Vector3.new(5, 5, 5)
  1123. o97.BottomSurface = Enum.SurfaceType.Smooth
  1124. o97.LeftSurface = Enum.SurfaceType.Hinge
  1125. o97.TopSurface = Enum.SurfaceType.Smooth
  1126. o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1127. o98 = Instance.new("Part")
  1128. o98.Parent = asd
  1129. o98.BrickColor = BrickColor.new("Really black")
  1130. o98.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 7.32997513, -21.8899937)
  1131. o98.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1132. o98.Velocity = Vector3.new(-0.0115871262, -0.000405066181, 0.000214262865)
  1133. o98.CFrame = CFrame.new(-3.84999895, 7.32997513, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1134. o98.Size = Vector3.new(1, 1.20000005, 23)
  1135. o98.BottomSurface = Enum.SurfaceType.Smooth
  1136. o98.RightSurface = Enum.SurfaceType.Weld
  1137. o98.TopSurface = Enum.SurfaceType.Weld
  1138. o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1139. o99 = Instance.new("Part")
  1140. o99.Name = "Smooth Block Model"
  1141. o99.Parent = asd
  1142. o99.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -20.8899937)
  1143. o99.Rotation = Vector3.new(0, 90, 0)
  1144. o99.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1145. o99.Velocity = Vector3.new(-0.0104223844, -0.0023343917, 0.00772790238)
  1146. o99.CFrame = CFrame.new(-2.34999895, 12.1299696, -20.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1147. o99.FormFactor = Enum.FormFactor.Plate
  1148. o99.Size = Vector3.new(3, 2.79999995, 2)
  1149. o99.BackSurface = Enum.SurfaceType.Weld
  1150. o99.BottomSurface = Enum.SurfaceType.Weld
  1151. o99.TopSurface = Enum.SurfaceType.Smooth
  1152. asd00 = Instance.new("SpecialMesh")
  1153. asd00.Parent = o99
  1154. asd00.MeshType = Enum.MeshType.Wedge
  1155. asd01 = Instance.new("Part")
  1156. asd01.Parent = asd
  1157. asd01.BrickColor = BrickColor.new("Really black")
  1158. asd01.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 10.1299706, -27.3899937)
  1159. asd01.Rotation = Vector3.new(-0, -90, 0)
  1160. asd01.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1161. asd01.Velocity = Vector3.new(-0.0109609207, 0.0072560329, 0.00456987415)
  1162. asd01.CFrame = CFrame.new(0.150001049, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1163. asd01.FormFactor = Enum.FormFactor.Plate
  1164. asd01.Size = Vector3.new(2, 6, 3)
  1165. asd01.BottomSurface = Enum.SurfaceType.Smooth
  1166. asd01.TopSurface = Enum.SurfaceType.Smooth
  1167. asd01.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1168. asd02 = Instance.new("Part")
  1169. asd02.Parent = asd
  1170. asd02.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -21.8899937)
  1171. asd02.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1172. asd02.Velocity = Vector3.new(-0.0112017952, -0.0007663141, 0.00271006022)
  1173. asd02.CFrame = CFrame.new(-2.34999895, 8.9299736, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1174. asd02.Size = Vector3.new(2, 3.60000014, 3)
  1175. asd02.BottomSurface = Enum.SurfaceType.Smooth
  1176. asd02.RightSurface = Enum.SurfaceType.Weld
  1177. asd02.TopSurface = Enum.SurfaceType.Weld
  1178. asd03 = Instance.new("Part")
  1179. asd03.Name = "Smooth Block Model"
  1180. asd03.Parent = asd
  1181. asd03.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -37.3899918)
  1182. asd03.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1183. asd03.Velocity = Vector3.new(-0.0110484157, 0.0223347265, 0.00454801088)
  1184. asd03.CFrame = CFrame.new(2.65000105, 10.1299772, -37.3899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1185. asd03.BottomSurface = Enum.SurfaceType.Weld
  1186. asd03.TopSurface = Enum.SurfaceType.Smooth
  1187. asd04 = Instance.new("SpecialMesh")
  1188. asd04.Parent = asd03
  1189. asd04.MeshType = Enum.MeshType.Wedge
  1190. asd05 = Instance.new("Part")
  1191. asd05.Name = "Smooth Block Model"
  1192. asd05.Parent = asd
  1193. asd05.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -23.8899937)
  1194. asd05.Rotation = Vector3.new(0, 90, 0)
  1195. asd05.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1196. asd05.Velocity = Vector3.new(-0.0104486337, 0.00236984156, 0.00772790238)
  1197. asd05.CFrame = CFrame.new(-2.34999895, 12.1299696, -23.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1198. asd05.FormFactor = Enum.FormFactor.Plate
  1199. asd05.Size = Vector3.new(3, 2.79999995, 2)
  1200. asd05.BackSurface = Enum.SurfaceType.Weld
  1201. asd05.BottomSurface = Enum.SurfaceType.Weld
  1202. asd05.TopSurface = Enum.SurfaceType.Smooth
  1203. asd06 = Instance.new("SpecialMesh")
  1204. asd06.Parent = asd05
  1205. asd06.MeshType = Enum.MeshType.Wedge
  1206. asd07 = Instance.new("Part")
  1207. asd07.Parent = asd
  1208. asd07.BrickColor = BrickColor.new("Really black")
  1209. asd07.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 9.7299757, -21.8899918)
  1210. asd07.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1211. asd07.Velocity = Vector3.new(-0.0110091297, -0.000405069441, 0.00397765031)
  1212. asd07.CFrame = CFrame.new(-3.84999895, 9.7299757, -21.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1213. asd07.Size = Vector3.new(1, 1.20000005, 23)
  1214. asd07.BottomSurface = Enum.SurfaceType.Smooth
  1215. asd07.RightSurface = Enum.SurfaceType.Weld
  1216. asd07.TopSurface = Enum.SurfaceType.Weld
  1217. asd07.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1218. asd08 = Instance.new("Part")
  1219. asd08.Parent = asd
  1220. asd08.BrickColor = BrickColor.new("Really black")
  1221. asd08.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -22.8899918)
  1222. asd08.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1223. asd08.Velocity = Vector3.new(-0.0113068772, 0.00116300827, 0.00209596194)
  1224. asd08.CFrame = CFrame.new(-3.84999895, 8.52997875, -22.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1225. asd08.Size = Vector3.new(1, 1.20000005, 1)
  1226. asd08.BottomSurface = Enum.SurfaceType.Smooth
  1227. asd08.RightSurface = Enum.SurfaceType.Weld
  1228. asd08.TopSurface = Enum.SurfaceType.Weld
  1229. asd08.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1230. asd09 = Instance.new("Part")
  1231. asd09.Name = "Wheel"
  1232. asd09.Parent = asd
  1233. asd09.BrickColor = BrickColor.new("Really black")
  1234. asd09.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.4283886, -36.89048)
  1235. asd09.Rotation = Vector3.new(-160.409576, 0.0803624168, -179.802063)
  1236. asd09.RotVelocity = Vector3.new(0.0806952044, -0.0687758699, 0.00102742936)
  1237. asd09.Velocity = Vector3.new(-0.0940583274, -0.0516466722, 0.108693101)
  1238. asd09.CFrame = CFrame.new(-0.849998951, 3.4283886, -36.89048, -0.999992907, 0.00345451501, 0.00140258833, 0.0037248258, 0.942106247, 0.335293829, -0.000163113233, 0.33529669, -0.942112505)
  1239. asd09.FormFactor = Enum.FormFactor.Symmetric
  1240. asd09.Friction = 1
  1241. asd09.Shape = Enum.PartType.Cylinder
  1242. asd09.Size = Vector3.new(5, 5, 5)
  1243. asd09.BottomSurface = Enum.SurfaceType.Smooth
  1244. asd09.LeftSurface = Enum.SurfaceType.Hinge
  1245. asd09.TopSurface = Enum.SurfaceType.Smooth
  1246. asd09.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1247. asd10 = Instance.new("Part")
  1248. asd10.Name = "Smooth Block Model"
  1249. asd10.Parent = asd
  1250. asd10.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.32997513, -40.8899918)
  1251. asd10.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1252. asd10.Velocity = Vector3.new(-0.0115125384, 0.0290271603, 0.00176921603)
  1253. asd10.CFrame = CFrame.new(-2.34999895, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1254. asd10.Size = Vector3.new(2, 2.4000001, 5)
  1255. asd10.BottomSurface = Enum.SurfaceType.Weld
  1256. asd10.TopSurface = Enum.SurfaceType.Smooth
  1257. asd11 = Instance.new("SpecialMesh")
  1258. asd11.Parent = asd10
  1259. asd11.MeshType = Enum.MeshType.Wedge
  1260. asd12 = Instance.new("Part")
  1261. asd12.Name = "Smooth Block Model"
  1262. asd12.Parent = asd
  1263. asd12.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 11.3299742, -35.8899918)
  1264. asd12.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1265. asd12.Velocity = Vector3.new(-0.0107462937, 0.020825522, 0.006460323)
  1266. asd12.CFrame = CFrame.new(-0.849998951, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1267. asd12.Size = Vector3.new(3, 3.60000014, 5)
  1268. asd12.BottomSurface = Enum.SurfaceType.Weld
  1269. asd12.TopSurface = Enum.SurfaceType.Smooth
  1270. asd13 = Instance.new("SpecialMesh")
  1271. asd13.Parent = asd12
  1272. asd13.MeshType = Enum.MeshType.Wedge
  1273. asd14 = Instance.new("Part")
  1274. asd14.Parent = asd
  1275. asd14.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -31.3899937)
  1276. asd14.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1277. asd14.Velocity = Vector3.new(-0.0112849176, 0.0141304238, 0.00271006022)
  1278. asd14.CFrame = CFrame.new(-2.34999895, 8.9299736, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1279. asd14.Size = Vector3.new(2, 3.60000014, 4)
  1280. asd14.BottomSurface = Enum.SurfaceType.Smooth
  1281. asd14.RightSurface = Enum.SurfaceType.Weld
  1282. asd14.TopSurface = Enum.SurfaceType.Weld
  1283. asd15 = Instance.new("Part")
  1284. asd15.Parent = asd
  1285. asd15.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -27.8899937)
  1286. asd15.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1287. asd15.Velocity = Vector3.new(-0.0112542929, 0.00864215195, 0.00271006022)
  1288. asd15.CFrame = CFrame.new(-2.34999895, 8.9299736, -27.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1289. asd15.Size = Vector3.new(2, 3.60000014, 3)
  1290. asd15.BottomSurface = Enum.SurfaceType.Smooth
  1291. asd15.RightSurface = Enum.SurfaceType.Weld
  1292. asd15.TopSurface = Enum.SurfaceType.Weld
  1293. asd16 = Instance.new("Part")
  1294. asd16.Name = "Wheel"
  1295. asd16.Parent = asd
  1296. asd16.BrickColor = BrickColor.new("Really black")
  1297. asd16.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42827034, -36.89048)
  1298. asd16.Rotation = Vector3.new(-29.6307774, -0.0967216641, 0.186886176)
  1299. asd16.RotVelocity = Vector3.new(-0.0278085768, -0.00186990818, -0.0134417443)
  1300. asd16.Velocity = Vector3.new(0.192035556, 0.051612027, 0.103377208)
  1301. asd16.CFrame = CFrame.new(8.15000153, 3.42827034, -36.89048, 0.999993205, -0.00326176826, -0.00168811064, 0.00366984191, 0.869222105, 0.49440816, -0.000145298414, -0.494410932, 0.869228184)
  1302. asd16.FormFactor = Enum.FormFactor.Symmetric
  1303. asd16.Friction = 1
  1304. asd16.Shape = Enum.PartType.Cylinder
  1305. asd16.Size = Vector3.new(5, 5, 5)
  1306. asd16.BottomSurface = Enum.SurfaceType.Smooth
  1307. asd16.LeftSurface = Enum.SurfaceType.Hinge
  1308. asd16.TopSurface = Enum.SurfaceType.Smooth
  1309. asd16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1310. asd17 = Instance.new("Part")
  1311. asd17.Name = "Smooth Block Model"
  1312. asd17.Parent = asd
  1313. asd17.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 8.32997513, -40.8899918)
  1314. asd17.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1315. asd17.Velocity = Vector3.new(-0.0115125384, 0.0284250788, 0.00174734183)
  1316. asd17.CFrame = CFrame.new(0.150001049, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1317. asd17.Size = Vector3.new(3, 2.4000001, 5)
  1318. asd17.BottomSurface = Enum.SurfaceType.Weld
  1319. asd17.TopSurface = Enum.SurfaceType.Smooth
  1320. asd18 = Instance.new("SpecialMesh")
  1321. asd18.Parent = asd17
  1322. asd18.MeshType = Enum.MeshType.Wedge
  1323. asd19 = Instance.new("Part")
  1324. asd19.Parent = asd
  1325. asd19.BrickColor = BrickColor.new("Really black")
  1326. asd19.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -22.8899937)
  1327. asd19.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1328. asd19.Velocity = Vector3.new(-0.0107288817, 0.00116301107, 0.00585933868)
  1329. asd19.CFrame = CFrame.new(-3.84999895, 10.9299726, -22.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1330. asd19.Size = Vector3.new(1, 1.20000005, 1)
  1331. asd19.BottomSurface = Enum.SurfaceType.Smooth
  1332. asd19.RightSurface = Enum.SurfaceType.Weld
  1333. asd19.TopSurface = Enum.SurfaceType.Weld
  1334. asd19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1335. asd20 = Instance.new("Part")
  1336. asd20.Parent = asd
  1337. asd20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -32.8899918)
  1338. asd20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1339. asd20.Velocity = Vector3.new(-0.0113943741, 0.0168437846, 0.00209596194)
  1340. asd20.CFrame = CFrame.new(-3.84999895, 8.52997875, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341. asd20.Size = Vector3.new(1, 1.20000005, 1)
  1342. asd20.BottomSurface = Enum.SurfaceType.Smooth
  1343. asd20.RightSurface = Enum.SurfaceType.Weld
  1344. asd20.TopSurface = Enum.SurfaceType.Weld
  1345. asd21 = Instance.new("Part")
  1346. asd21.Name = "Smooth Block Model"
  1347. asd21.Parent = asd
  1348. asd21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -26.8899937)
  1349. asd21.Rotation = Vector3.new(0, 90, 0)
  1350. asd21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1351. asd21.Velocity = Vector3.new(-0.0104748821, 0.00707407482, 0.00772790238)
  1352. asd21.CFrame = CFrame.new(-2.34999895, 12.1299696, -26.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1353. asd21.FormFactor = Enum.FormFactor.Plate
  1354. asd21.Size = Vector3.new(3, 2.79999995, 2)
  1355. asd21.BackSurface = Enum.SurfaceType.Weld
  1356. asd21.BottomSurface = Enum.SurfaceType.Weld
  1357. asd21.TopSurface = Enum.SurfaceType.Smooth
  1358. asd22 = Instance.new("SpecialMesh")
  1359. asd22.Parent = asd21
  1360. asd22.MeshType = Enum.MeshType.Wedge
  1361. asd23 = Instance.new("Part")
  1362. asd23.Name = "Smooth Block Model"
  1363. asd23.Parent = asd
  1364. asd23.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -30.8899937)
  1365. asd23.Rotation = Vector3.new(0, 90, 0)
  1366. asd23.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1367. asd23.Velocity = Vector3.new(-0.0105098812, 0.0133463852, 0.00772790238)
  1368. asd23.CFrame = CFrame.new(-2.34999895, 12.1299696, -30.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1369. asd23.FormFactor = Enum.FormFactor.Plate
  1370. asd23.Size = Vector3.new(5, 2.79999995, 2)
  1371. asd23.BackSurface = Enum.SurfaceType.Weld
  1372. asd23.BottomSurface = Enum.SurfaceType.Weld
  1373. asd23.TopSurface = Enum.SurfaceType.Smooth
  1374. asd24 = Instance.new("SpecialMesh")
  1375. asd24.Parent = asd23
  1376. asd24.MeshType = Enum.MeshType.Wedge
  1377. asd25 = Instance.new("Part")
  1378. asd25.Name = "Smooth Block Model"
  1379. asd25.Parent = asd
  1380. asd25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.32997513, -40.8899918)
  1381. asd25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1382. asd25.Velocity = Vector3.new(-0.0115125384, 0.0269800872, 0.00169484364)
  1383. asd25.CFrame = CFrame.new(6.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1384. asd25.Size = Vector3.new(3, 2.4000001, 5)
  1385. asd25.BottomSurface = Enum.SurfaceType.Weld
  1386. asd25.TopSurface = Enum.SurfaceType.Smooth
  1387. asd26 = Instance.new("SpecialMesh")
  1388. asd26.Parent = asd25
  1389. asd26.MeshType = Enum.MeshType.Wedge
  1390. asd27 = Instance.new("Part")
  1391. asd27.Parent = asd
  1392. asd27.BrickColor = BrickColor.new("Really black")
  1393. asd27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -32.8899918)
  1394. asd27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1395. asd27.Velocity = Vector3.new(-0.0108163785, 0.0168437846, 0.00585933868)
  1396. asd27.CFrame = CFrame.new(-3.84999895, 10.9299726, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1397. asd27.Size = Vector3.new(1, 1.20000005, 1)
  1398. asd27.BottomSurface = Enum.SurfaceType.Smooth
  1399. asd27.RightSurface = Enum.SurfaceType.Weld
  1400. asd27.TopSurface = Enum.SurfaceType.Weld
  1401. asd27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1402. asd28 = Instance.new("Part")
  1403. asd28.Name = "Smooth Block Model"
  1404. asd28.Parent = asd
  1405. asd28.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.15000105, 8.32997513, -40.8899918)
  1406. asd28.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1407. asd28.Velocity = Vector3.new(-0.0115125384, 0.0277025849, 0.00172109273)
  1408. asd28.CFrame = CFrame.new(3.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1409. asd28.Size = Vector3.new(3, 2.4000001, 5)
  1410. asd28.BottomSurface = Enum.SurfaceType.Weld
  1411. asd28.TopSurface = Enum.SurfaceType.Smooth
  1412. asd29 = Instance.new("SpecialMesh")
  1413. asd29.Parent = asd28
  1414. asd29.MeshType = Enum.MeshType.Wedge
  1415. asd30 = Instance.new("Part")
  1416. asd30.Parent = asd
  1417. asd30.BrickColor = BrickColor.new("Really black")
  1418. asd30.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 12.1299696, -21.8899937)
  1419. asd30.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1420. asd30.Velocity = Vector3.new(-0.0104311341, -0.000405066647, 0.00774102705)
  1421. asd30.CFrame = CFrame.new(-3.84999895, 12.1299696, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1422. asd30.Size = Vector3.new(1, 1.20000005, 23)
  1423. asd30.BottomSurface = Enum.SurfaceType.Smooth
  1424. asd30.RightSurface = Enum.SurfaceType.Weld
  1425. asd30.TopSurface = Enum.SurfaceType.Weld
  1426. asd30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1427. asd31 = Instance.new("Part")
  1428. asd31.Name = "Smooth Block Model"
  1429. asd31.Parent = asd
  1430. asd31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.15000153, 8.32997513, -40.8899918)
  1431. asd31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1432. asd31.Velocity = Vector3.new(-0.0115125384, 0.0262575932, 0.00166859454)
  1433. asd31.CFrame = CFrame.new(9.15000153, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1434. asd31.Size = Vector3.new(3, 2.4000001, 5)
  1435. asd31.BottomSurface = Enum.SurfaceType.Weld
  1436. asd31.TopSurface = Enum.SurfaceType.Smooth
  1437. asd32 = Instance.new("SpecialMesh")
  1438. asd32.Parent = asd31
  1439. asd32.MeshType = Enum.MeshType.Wedge
  1440. asd33 = Instance.new("Part")
  1441. asd33.Name = "Smooth Block Model"
  1442. asd33.Parent = asd
  1443. asd33.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 5.32997513, -41.8899918)
  1444. asd33.Rotation = Vector3.new(-0, 0, -180)
  1445. asd33.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1446. asd33.Velocity = Vector3.new(-0.012243784, 0.0291502438, -0.00298751518)
  1447. asd33.CFrame = CFrame.new(3.65000105, 5.32997513, -41.8899918, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1448. asd33.FormFactor = Enum.FormFactor.Plate
  1449. asd33.Size = Vector3.new(14, 3.60000014, 3)
  1450. asd33.BottomSurface = Enum.SurfaceType.Weld
  1451. asd33.TopSurface = Enum.SurfaceType.Smooth
  1452. asd34 = Instance.new("SpecialMesh")
  1453. asd34.Parent = asd33
  1454. asd34.MeshType = Enum.MeshType.Wedge
  1455. asd.Parent = workspace
  1456. asd:MakeJoints()
  1457. local asd1 = asd:GetChildren()
  1458. for i=1,#asd1 do
  1459. asd1[i].Parent = workspace
  1460. ypcall(function() asd1[i]:MakeJoints() end)
  1461. end
  1462. asd:Destroy()
  1463. for i=1,#cors do
  1464. coroutine.resume(cors[i])
  1465. end
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