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- Player = game:GetService("Players").LocalPlayer
- Cha = Player.Character
- workspace.ace28545.Torso.Transparency = 1
- local new = Instance.new("Part", Player.Character)
- new.Name = "Torso"
- new.formFactor = "Symmetric"
- new.TopSurface = "Smooth"
- new.BottomSurface = "Smooth"
- new.FormFactor = "Custom"
- new.Size = Player.Character.Torso.Size
- new.CFrame = Player.Character.Torso.CFrame
- new.BrickColor = Player.Character.Torso.BrickColor
- local weldT = Instance.new("Weld", Player.Character.Torso)
- weldT.Part0 = Player.Character.Torso
- weldT.Part1 = new
- weldT.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- mouse = game.Players.LocalPlayer:GetMouse()
- Tool = Instance.new("HopperBin",Player.Backpack)
- Tool.Name = "Grass katana"
- function onClicked(mouse)
- if (not vDebounce) then
- vDebounce = true
- wa = Instance.new("Part",Char)
- wa.Transparency=1
- wa.CanCollide = false
- wa.Size = Vector3.new(1, 1, 1)
- wa:BreakJoints()
- Weld3 = Instance.new("Weld",wa)
- Weld3.Part0 = Blade
- Weld3.Part1 = wa
- Weld3.C0 = CFrame.new(0, 0, -2) * CFrame.Angles(0, 0, 0)
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- for i = 1,26 do wait()
- p = Instance.new("Part",workspace)
- p.FormFactor="Custom"
- p.Size = Vector3.new(1,1,1)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.BrickColor=BrickColor.new("Really black")
- p.Transparency=.3
- p.CanCollide=false
- p.Anchored=true
- p.CFrame =(Handle.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- game.Debris:AddItem(p,.1)
- end
- wa:remove()
- vDebounce = false
- end
- end
- Tool.Selected:connect(function(mouse)
- end)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- Handle = Instance.new("Part",Workspace.ace28545)
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.Size = Vector3.new(1, 1, 1)
- Handle.CanCollide = True
- Handle.BrickColor = BrickColor.new("Reddish brown")
- HandleMesh = Instance.new("SpecialMesh", Handle)
- HandleMesh.MeshType = "Cylinder"
- HandleMesh.Scale = Vector3.new(2, 0.4, 0.4)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 1.5, 0)
- Ring = Instance.new("Part",Workspace.ace28545)
- Ring.TopSurface = "Smooth"
- Ring.BottomSurface = "Smooth"
- Ring.CanCollide = True
- Ring.BrickColor = BrickColor.new("Reddish brown")
- Ring.Reflectance = 0
- Ring.Transparency = 0
- local RingMesh = Instance.new("SpecialMesh",Ring) RingMesh.MeshType = "FileMesh" RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- RingMesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Ring
- Weld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring2 = Instance.new("Part",Workspace.ace28545)
- Ring2.TopSurface = "Smooth"
- Ring2.BottomSurface = "Smooth"
- Ring2.CanCollide = True
- Ring2.BrickColor = BrickColor.new("Reddish brown")
- Ring2.Reflectance = 0
- Ring2.Transparency = 0
- local Ring2Mesh = Instance.new("SpecialMesh",Ring2) Ring2Mesh.MeshType = "FileMesh" Ring2Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Ring2Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Ring2
- Weld.C1 = CFrame.new(-0.06, 1, -1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring3 = Instance.new("Part",Workspace.ace28545)
- Ring3.TopSurface = "Smooth"
- Ring3.BottomSurface = "Smooth"
- Ring3.CanCollide = True
- Ring3.BrickColor = BrickColor.new("Reddish brown")
- Ring3.Reflectance = 0
- Ring3.Transparency = 0
- local Ring3Mesh = Instance.new("SpecialMesh",Ring3) Ring3Mesh.MeshType = "FileMesh" Ring3Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Ring3Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Ring3
- Weld.C1 = CFrame.new(0.06, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Crystal = Instance.new("Part",Workspace.ace28545)
- Crystal.TopSurface = "Smooth"
- Crystal.BottomSurface = "Smooth"
- Crystal.CanCollide = True
- Crystal.BrickColor = BrickColor.new("Earth green")
- Crystal.Reflectance = 0
- Crystal.Transparency = 0
- local CrystalMesh = Instance.new("SpecialMesh",Crystal) CrystalMesh.MeshType = "FileMesh" CrystalMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- CrystalMesh.Scale = Vector3.new(0.4, 0.4, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Crystal
- Weld.C1 = CFrame.new(0.04, 1, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Crystal2 = Instance.new("Part",Workspace.ace28545)
- Crystal2.TopSurface = "Smooth"
- Crystal2.BottomSurface = "Smooth"
- Crystal2.CanCollide = True
- Crystal2.BrickColor = BrickColor.new("Earth green")
- Crystal2.Reflectance = 0
- Crystal2.Transparency = 0
- local Crystal2Mesh = Instance.new("SpecialMesh",Crystal2) Crystal2Mesh.MeshType = "FileMesh" Crystal2Mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- Crystal2Mesh.Scale = Vector3.new(0.4, 0.4, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Crystal2
- Weld.C1 = CFrame.new(-0.04, 1, -0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Crystal3 = Instance.new("Part",Workspace.ace28545)
- Crystal3.TopSurface = "Smooth"
- Crystal3.BottomSurface = "Smooth"
- Crystal3.CanCollide = True
- Crystal3.BrickColor = BrickColor.new("Earth green")
- Crystal3.Reflectance = 0
- Crystal3.Transparency = 0
- local Crystal3Mesh = Instance.new("SpecialMesh",Crystal3) Crystal3Mesh.MeshType = "FileMesh" Crystal3Mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- Crystal3Mesh.Scale = Vector3.new(0.4, 0.4, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Crystal3
- Weld.C1 = CFrame.new(0.06, 1, 0.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Crystal4 = Instance.new("Part",Workspace.ace28545)
- Crystal4.TopSurface = "Smooth"
- Crystal4.BottomSurface = "Smooth"
- Crystal4.CanCollide = True
- Crystal4.BrickColor = BrickColor.new("Earth green")
- Crystal4.Reflectance = 0
- Crystal4.Transparency = 0
- local Crystal4Mesh = Instance.new("SpecialMesh",Crystal4) Crystal4Mesh.MeshType = "FileMesh" Crystal4Mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- Crystal4Mesh.Scale = Vector3.new(0.4, 0.4, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Crystal4
- Weld.C1 = CFrame.new(-0.06, 1, -0.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Seperator = Instance.new("Part",Workspace.ace28545)
- Seperator.TopSurface = "Smooth"
- Seperator.BottomSurface = "Smooth"
- Seperator.CanCollide = True
- Seperator.BrickColor = BrickColor.new("Reddish brown")
- Seperator.Reflectance = 0
- Seperator.Transparency = 0
- local SeperatorMesh = Instance.new("SpecialMesh",Seperator)
- SeperatorMesh.MeshType = "Brick"
- SeperatorMesh.Scale = Vector3.new(0.2, 0.2, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Seperator
- Weld.C1 = CFrame.new(0.06, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Seperator2 = Instance.new("Part",Workspace.ace28545)
- Seperator2.TopSurface = "Smooth"
- Seperator2.BottomSurface = "Smooth"
- Seperator2.CanCollide = True
- Seperator2.BrickColor = BrickColor.new("Reddish brown")
- Seperator2.Reflectance = 0
- Seperator2.Transparency = 0
- local Seperator2Mesh = Instance.new("SpecialMesh",Seperator2)
- Seperator2Mesh.MeshType = "Brick"
- Seperator2Mesh.Scale = Vector3.new(0.2, 0.2, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Seperator2
- Weld.C1 = CFrame.new(0.06, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.5, 0)
- Seperator3 = Instance.new("Part",Workspace.ace28545)
- Seperator3.TopSurface = "Smooth"
- Seperator3.BottomSurface = "Smooth"
- Seperator3.CanCollide = True
- Seperator3.BrickColor = BrickColor.new("Reddish brown")
- Seperator3.Reflectance = 0
- Seperator3.Transparency = 0
- local Seperator3Mesh = Instance.new("SpecialMesh",Seperator3)
- Seperator3Mesh.MeshType = "Brick"
- Seperator3Mesh.Scale = Vector3.new(0.2, 0.2, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Seperator3
- Weld.C1 = CFrame.new(0.06, 1, 1.1)*CFrame.fromEulerAnglesXYZ(0, -0.5, 0)
- Seperator4 = Instance.new("Part",Workspace.ace28545)
- Seperator4.TopSurface = "Smooth"
- Seperator4.BottomSurface = "Smooth"
- Seperator4.CanCollide = True
- Seperator4.BrickColor = BrickColor.new("Reddish brown")
- Seperator4.Reflectance = 0
- Seperator4.Transparency = 0
- local Seperator4Mesh = Instance.new("SpecialMesh",Seperator4)
- Seperator4Mesh.MeshType = "Brick"
- Seperator4Mesh.Scale = Vector3.new(0.06, 0.6, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Seperator4
- Weld.C1 = CFrame.new(0.06, 0.9, 0.5)*CFrame.fromEulerAnglesXYZ(-0.5, 0, 0)
- Seperator5 = Instance.new("Part",Workspace.ace28545)
- Seperator5.TopSurface = "Smooth"
- Seperator5.BottomSurface = "Smooth"
- Seperator5.CanCollide = True
- Seperator5.BrickColor = BrickColor.new("Reddish brown")
- Seperator5.Reflectance = 0
- Seperator5.Transparency = 0
- local Seperator5Mesh = Instance.new("SpecialMesh",Seperator5)
- Seperator5Mesh.MeshType = "Brick"
- Seperator5Mesh.Scale = Vector3.new(0.06, 0.6, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Seperator5
- Weld.C1 = CFrame.new(0.06, 0.8, 1.5)*CFrame.fromEulerAnglesXYZ(0.5, 0, 0)
- Blade = Instance.new("Part",Workspace.ace28545)
- Blade.TopSurface = "Smooth"
- Blade.BottomSurface = "Smooth"
- Blade.CanCollide = True
- Blade.BrickColor = BrickColor.new("Light stone grey")
- Blade.Reflectance = 0
- Blade.Transparency = 0
- local BladeMesh = Instance.new("SpecialMesh",Blade)
- BladeMesh.MeshType = "Brick"
- BladeMesh.Scale = Vector3.new(0.05, 0.15, 2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Blade
- Weld.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Point = Instance.new("Part",Workspace.ace28545)
- Point.TopSurface = "Smooth"
- Point.BottomSurface = "Smooth"
- Point.CanCollide = True
- Point.BrickColor = BrickColor.new("Light stone grey")
- Point.Reflectance = 0
- Point.Transparency = 0
- local PointMesh = Instance.new("SpecialMesh",Point)
- PointMesh.MeshType = "Wedge"
- PointMesh.Scale = Vector3.new(0.05, 0.15, 0.5)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Point
- Weld.C1 = CFrame.new(0.15, -0.3, 5.55)*CFrame.fromEulerAnglesXYZ(3, 3.1, 0)
- Case = Instance.new("Part",Workspace.ace28545)
- Case.TopSurface = "Smooth"
- Case.BottomSurface = "Smooth"
- Case.CanCollide = True
- Case.BrickColor = BrickColor.new("Earth green")
- Case.Reflectance = 0
- Case.Transparency = 0
- local CaseMesh = Instance.new("SpecialMesh",Case)
- CaseMesh.MeshType = "Brick"
- CaseMesh.Scale = Vector3.new(0.07, 0.17, 3)
- WeldC = Instance.new("Weld",Workspace.ace28545)
- WeldC.Part0 = game.Workspace.ace28545["Right Arm"]
- WeldC.Part1 = Case
- WeldC.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Holder = Instance.new("Part",Workspace.ace28545)
- Holder.TopSurface = "Smooth"
- Holder.BottomSurface = "Smooth"
- Holder.CanCollide = True
- Holder.BrickColor = BrickColor.new("Really black")
- Holder.Reflectance = 0
- Holder.Transparency = 0
- local HolderMesh = Instance.new("SpecialMesh",Holder) HolderMesh.MeshType = "FileMesh" HolderMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- HolderMesh.Scale = Vector3.new(0.3, 0.3, 0.3)
- WeldH = Instance.new("Weld",Workspace.ace28545)
- WeldH.Part0 = game.Workspace.ace28545["Right Arm"]
- WeldH.Part1 = Holder
- WeldH.C1 = CFrame.new(0.06, 1, 2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Holder2 = Instance.new("Part",Workspace.ace28545)
- Holder2.TopSurface = "Smooth"
- Holder2.BottomSurface = "Smooth"
- Holder2.CanCollide = True
- Holder2.BrickColor = BrickColor.new("Really black")
- Holder2.Reflectance = 0
- Holder2.Transparency = 0
- local Holder2Mesh = Instance.new("SpecialMesh",Holder2) Holder2Mesh.MeshType = "FileMesh" Holder2Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Holder2Mesh.Scale = Vector3.new(0.3, 0.3, 0.3)
- WeldH2 = Instance.new("Weld",Workspace.ace28545)
- WeldH2.Part0 = game.Workspace.ace28545["Right Arm"]
- WeldH2.Part1 = Holder2
- WeldH2.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Holder3 = Instance.new("Part",Workspace.ace28545)
- Holder3.TopSurface = "Smooth"
- Holder3.BottomSurface = "Smooth"
- Holder3.CanCollide = True
- Holder3.BrickColor = BrickColor.new("Really black")
- Holder3.Reflectance = 0
- Holder3.Transparency = 0
- local Holder3Mesh = Instance.new("SpecialMesh",Holder3) Holder3Mesh.MeshType = "FileMesh" Holder3Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Holder3Mesh.Scale = Vector3.new(0.3, 0.3, 0.3)
- WeldH3 = Instance.new("Weld",Workspace.ace28545)
- WeldH3.Part0 = game.Workspace.ace28545["Right Arm"]
- WeldH3.Part1 = Holder3
- WeldH3.C1 = CFrame.new(0.06, 1, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Holder4 = Instance.new("Part",Workspace.ace28545)
- Holder4.TopSurface = "Smooth"
- Holder4.BottomSurface = "Smooth"
- Holder4.CanCollide = True
- Holder4.BrickColor = BrickColor.new("Really black")
- Holder4.Reflectance = 0
- Holder4.Transparency = 0
- local Holder4Mesh = Instance.new("SpecialMesh",Holder4) Holder4Mesh.MeshType = "FileMesh" Holder4Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Holder4Mesh.Scale = Vector3.new(0.3, 0.3, 0.3)
- WeldH4 = Instance.new("Weld",Workspace.ace28545)
- WeldH4.Part0 = game.Workspace.ace28545["Right Arm"]
- WeldH4.Part1 = Holder4
- WeldH4.C1 = CFrame.new(0.06, 1, 5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Blade.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Point.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Tool.Deselected:connect(function(mouse)
- end)
- wait()
- Tool:Destroy()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.4)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0.4, 0, 0)
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- --Key
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "q" then
- Chat(workspace.ace28545.Head,"Sheath","Really black")
- workspace.ace28545.Humanoid.WalkSpeed = 20
- Case.Transparency=0.9
- Holder.Transparency=0.9
- Holder2.Transparency=0.9
- Holder3.Transparency=0.9
- Holder4.Transparency=0.9
- WeldC.C1 = CFrame.new(0.06, 1, 3.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.8
- Holder.Transparency=0.8
- Holder2.Transparency=0.8
- Holder3.Transparency=0.8
- Holder4.Transparency=0.8
- WeldC.C1 = CFrame.new(0.06, 1, 3.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.7
- Holder.Transparency=0.7
- Holder2.Transparency=0.7
- Holder3.Transparency=0.7
- Holder4.Transparency=0.7
- WeldC.C1 = CFrame.new(0.06, 1, 3.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.6
- Holder.Transparency=0.6
- Holder2.Transparency=0.6
- Holder3.Transparency=0.6
- Holder4.Transparency=0.6
- WeldC.C1 = CFrame.new(0.06, 1, 3.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.5
- Holder.Transparency=0.5
- Holder2.Transparency=0.5
- Holder3.Transparency=0.5
- Holder4.Transparency=0.5
- WeldC.C1 = CFrame.new(0.06, 1, 3.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.4
- Holder.Transparency=0.4
- Holder2.Transparency=0.4
- Holder3.Transparency=0.4
- Holder4.Transparency=0.4
- WeldC.C1 = CFrame.new(0.06, 1, 3.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.3
- Holder.Transparency=0.3
- Holder2.Transparency=0.3
- Holder3.Transparency=0.3
- Holder4.Transparency=0.3
- WeldC.C1 = CFrame.new(0.06, 1, 3.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.2
- Holder.Transparency=0.2
- Holder2.Transparency=0.2
- Holder3.Transparency=0.2
- Holder4.Transparency=0.2
- WeldC.C1 = CFrame.new(0.06, 1, 3.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.1
- Holder.Transparency=0.1
- Holder2.Transparency=0.1
- Holder3.Transparency=0.1
- Holder4.Transparency=0.1
- WeldC.C1 = CFrame.new(0.06, 1, 3.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0
- Holder.Transparency=0
- Holder2.Transparency=0
- Holder3.Transparency=0
- Holder4.Transparency=0
- WeldC.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if key == "e" then
- Chat(workspace.ace28545.Head,"UnSheath","Really black")
- workspace.ace28545.Humanoid.WalkSpeed = 50
- Case.Transparency=0.1
- Holder.Transparency=0.1
- Holder2.Transparency=0.1
- Holder3.Transparency=0.1
- Holder4.Transparency=0.1
- WeldC.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.2
- Holder.Transparency=0.2
- Holder2.Transparency=0.2
- Holder3.Transparency=0.2
- Holder4.Transparency=0.2
- WeldC.C1 = CFrame.new(0.06, 1, 3.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.3
- Holder.Transparency=0.3
- Holder2.Transparency=0.3
- Holder3.Transparency=0.3
- Holder4.Transparency=0.3
- WeldC.C1 = CFrame.new(0.06, 1, 3.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.4
- Holder.Transparency=0.4
- Holder2.Transparency=0.4
- Holder3.Transparency=0.4
- Holder4.Transparency=0.4
- WeldC.C1 = CFrame.new(0.06, 1, 3.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.5
- Holder.Transparency=0.5
- Holder2.Transparency=0.5
- Holder3.Transparency=0.5
- Holder4.Transparency=0.5
- WeldC.C1 = CFrame.new(0.06, 1, 3.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.6
- Holder.Transparency=0.6
- Holder2.Transparency=0.6
- Holder3.Transparency=0.6
- Holder4.Transparency=0.6
- WeldC.C1 = CFrame.new(0.06, 1, 3.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.7
- Holder.Transparency=0.7
- Holder2.Transparency=0.7
- Holder3.Transparency=0.7
- Holder4.Transparency=0.7
- WeldC.C1 = CFrame.new(0.06, 1, 3.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.7)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.8
- Holder.Transparency=0.8
- Holder2.Transparency=0.8
- Holder3.Transparency=0.8
- Holder4.Transparency=0.8
- WeldC.C1 = CFrame.new(0.06, 1, 3.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=0.9
- Holder.Transparency=0.9
- Holder2.Transparency=0.9
- Holder3.Transparency=0.9
- Holder4.Transparency=0.9
- WeldC.C1 = CFrame.new(0.06, 1, 3.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5.9)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Case.Transparency=1
- Holder.Transparency=1
- Holder2.Transparency=1
- Holder3.Transparency=1
- Holder4.Transparency=1
- WeldC.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH.C1 = CFrame.new(0.06, 1, 2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH2.C1 = CFrame.new(0.06, 1, 3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH3.C1 = CFrame.new(0.06, 1, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WeldH4.C1 = CFrame.new(0.06, 1, 5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if key == "r" then
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 3.1, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 2.9, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 2.7, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 2.5, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 2.3, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.9, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.5, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.3, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.1, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0.9, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(0.2, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0.7, -0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.4)
- end
- if key == "f" then
- Chat(workspace.ace28545.Head,"Are you the one who disturbed me?!?","Really black")
- weldT.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 1, 0)
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.2, -0.4)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- workspace.ace28545.Torso["Right Hip"].C1 = CFrame.new(0.9, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 1, 0)
- workspace.ace28545.Torso["Left Hip"].C1 = CFrame.new(1, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 1, 0)
- wait(2)
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1, -0.4)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -0.6, -0.4)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -0.2, -0.4)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0.2, -0.4)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0.6, -0.4)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-2, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1, -0.4)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- weldT.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0.4, 0, 0)
- workspace.ace28545.Torso["Right Hip"].C1 = CFrame.new(0, 1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- workspace.ace28545.Torso["Left Hip"].C1 = CFrame.new(0, 1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- end)
- while wait() do
- for i = 1,26 do wait()
- p = Instance.new("Part",workspace)
- p.FormFactor="Custom"
- p.Size = Vector3.new(1,1,1)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.BrickColor=BrickColor.new("Earth green")
- p.Transparency=.3
- p.CanCollide=false
- p.Anchored=true
- p.CFrame =(Handle.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- game.Debris:AddItem(p,.1)
- end
- end
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