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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Colors = {"Really black", "Navy blue", "Really red", "Bright bluish green", "New Yeller", "Royal purple", "Deep orange", "Magenta", "Lime green"}
- Player = game:GetService("Players").LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- Mouse = Player:GetMouse()
- pcall(function()Char.Platform:Destroy() end)
- Main = Instance.new("Model",Char)
- Main.Name = "Platform"
- script.Parent = Main
- Mode = 10
- Mode2 = 0
- With = 5 -- Must be 5 and larger. Idk why.
- Highth = .5
- OnColor = 1
- MainP = Instance.new("Part",Main)
- MainP.FormFactor = "Custom"
- MainP.Size = Vector3.new(With,Highth,With)
- MainP.BrickColor = BrickColor.new(Colors[OnColor])
- MainP.Anchored = true
- MainP:BreakJoints()
- Instance.new("CylinderMesh",MainP)
- game:GetService("RunService").Stepped:connect(function()
- if Mode == 1 then
- if Mode2 == 1 then
- Torso.CFrame = Torso.CFrame*CFrame.new(0,-.5,0)
- elseif Mode2 == 2 then
- Torso.CFrame = Torso.CFrame*CFrame.new(0,.5,0)
- end
- MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0)
- elseif Mode == 2 then
- MainP.CFrame = Torso.CFrame * CFrame.new(5,5,5)
- else
- Mode = 1
- MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0)
- end
- end)
- LastPart = MainP
- Num = 4
- game:GetService("RunService").Stepped:connect(function()
- local a = OnColor+1
- if #Colors < a then
- OnColor = 1
- else
- OnColor = OnColor+1
- end
- a = MainP:Clone()
- a.Mesh.Scale = Vector3.new(.8,.8,.8)
- a.Parent = MainP.Parent
- a.BrickColor = BrickColor.new(Colors[OnColor])
- a.CanCollide = false
- aPOS = a.CFrame
- coroutine.wrap(function()
- for i = 0,1,1/15 do wait()
- a.Transparency = i
- end
- a:Destroy()
- end)()
- coroutine.wrap(function()
- for i = .8,0,.8/-15 do wait()
- a.Mesh.Scale = Vector3.new(i,i-.05,i)
- end
- end)()
- end)
- local BHold = false
- Mouse.KeyDown:connect(function(Key)
- if Key == "c" and Mode == 1 then
- BHold = true
- repeat wait() Mode2 = 1 until BHold == false
- Mode2 = 0
- elseif Key == "z" and Mode == 1 then
- BHold = true
- repeat wait() Mode2 = 2 until BHold == false
- Mode2 = 0
- elseif Key == "p" then
- if Mode == 1 then
- Mode = 2
- coroutine.wrap(function()
- while Mode == 2 do
- wait()
- if Char:GetModelCFrame().p.y < -10 then
- Mode = 1
- end
- end
- end)()
- else
- Mode = 1
- end
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key == "c" or Key == "z" then
- BHold = false
- end
- end)
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