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joe201501

New warden 2.0

Jun 1st, 2018
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  1.  
  2.  
  3.  
  4. local WORKSPAce= game:GetService("Workspace")
  5. local Ligthing = game:GetService("Lighting")
  6.  
  7.  
  8.  
  9. local Blur = Instance.new("BlurEffect")
  10. Blur.Parent = Lightning
  11. Blur.Name = 'Blur'
  12.  
  13. local QaukeSize1 = function ()
  14. wait(0.1)
  15.  
  16. Blur.Size = 1
  17. wait(0.1)
  18. Blur.Size = 2
  19. wait(0.1)
  20. Blur.Size = 3
  21. wait(0.1)
  22. Blur.Size = 4
  23. wait(0.1)
  24. Blur.Size = 5
  25. wait(0.1)
  26. Blur.Size = 6
  27. wait(0.1)
  28. Blur.Size = 7
  29. wait(0.1)
  30. Blur.Size = 8
  31. wait(0.1)
  32. Blur.Size = 9
  33. wait(0.1)
  34. Blur.Size = 10
  35. wait(0.1)
  36. WORKSPAce.Gravity = 10
  37. Ligthing.Ambient = Color3.new(255, 255, 255)
  38. wait(10)
  39. WORKSPAce.Gravity = 196.200
  40. Ligthing.Ambient = Color3.new(0, 0, 0)
  41.  
  42. Blur.Size = 10
  43. wait(0.1)
  44. Blur.Size = 9
  45. wait(0.1)
  46. Blur.Size = 8
  47. wait(0.1)
  48. Blur.Size = 7
  49. wait(0.1)
  50. Blur.Size = 6
  51. wait(0.1)
  52. Blur.Size = 5
  53. wait(0.1)
  54. Blur.Size = 4
  55. wait(0.1)
  56. Blur.Size = 3
  57. wait(0.1)
  58. Blur.Size = 2
  59. wait(0.1)
  60. Blur.Size = 1
  61. wait(0.1)
  62. Blur.Size = 0
  63.  
  64. end
  65.  
  66.  
  67. wait(0.2)
  68.  
  69. Player = game:GetService("Players").LocalPlayer
  70. PlayerGui = Player.PlayerGui
  71. Cam = workspace.CurrentCamera
  72. Backpack = Player.Backpack
  73. Character = Player.Character
  74. Humanoid = Character.Humanoid
  75. Mouse = Player:GetMouse()
  76. RootPart = Character["HumanoidRootPart"]
  77. Torso = Character["Torso"]
  78. Head = Character["Head"]
  79. RightArm = Character["Right Arm"]
  80. LeftArm = Character["Left Arm"]
  81. RightLeg = Character["Right Leg"]
  82. LeftLeg = Character["Left Leg"]
  83. RootJoint = RootPart["RootJoint"]
  84. Neck = Torso["Neck"]
  85. RightShoulder = Torso["Right Shoulder"]
  86. LeftShoulder = Torso["Left Shoulder"]
  87. RightHip = Torso["Right Hip"]
  88. LeftHip = Torso["Left Hip"]
  89. local sick = Instance.new("Sound",Character)
  90. sick.SoundId = "rbxassetid://1117396305"
  91. sick.Looped = true
  92. sick.Pitch = 1
  93. sick.Volume = 1
  94. sick:Play()
  95.  
  96. IT = Instance.new
  97. CF = CFrame.new
  98. VT = Vector3.new
  99. RAD = math.rad
  100. C3 = Color3.new
  101. UD2 = UDim2.new
  102. BRICKC = BrickColor.new
  103. ANGLES = CFrame.Angles
  104. EULER = CFrame.fromEulerAnglesXYZ
  105. COS = math.cos
  106. ACOS = math.acos
  107. SIN = math.sin
  108. ASIN = math.asin
  109. ABS = math.abs
  110. MRANDOM = math.random
  111. FLOOR = math.floor
  112.  
  113.  
  114.  
  115. Animation_Speed = 3
  116. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  117. local Speed = 25
  118. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  121. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  122. local DAMAGEMULTIPLIER = 1
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local Rooted = false
  129. local SINE = 0
  130. local KEYHOLD = false
  131. local CHANGE = 2 / Animation_Speed
  132. local WALKINGANIM = false
  133. local VALUE1 = false
  134. local VALUE2 = false
  135. local ROBLOXIDLEANIMATION = IT("Animation")
  136. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  137. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  138. --ROBLOXIDLEANIMATION.Parent = Humanoid
  139. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  140. WEAPONGUI.Name = "Weapon GUI"
  141. local Effects = IT("Folder", Character)
  142. Effects.Name = "Effects"
  143. local ANIMATOR = Humanoid.Animator
  144. local ANIMATE = Character.Animate
  145. local UNANCHOR = true
  146. local PLAYMAINANIM = true
  147. local BOLTSOUNDS = {168586621,168586586,178452241}
  148.  
  149. --//=================================\\
  150. --\\=================================//
  151.  
  152.  
  153. --//=================================\\
  154. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  155. --\\=================================//
  156.  
  157. ArtificialHB = Instance.new("BindableEvent", script)
  158. ArtificialHB.Name = "ArtificialHB"
  159.  
  160. script:WaitForChild("ArtificialHB")
  161.  
  162. frame = Frame_Speed
  163. tf = 0
  164. allowframeloss = false
  165. tossremainder = false
  166. lastframe = tick()
  167. script.ArtificialHB:Fire()
  168.  
  169. game:GetService("RunService").Heartbeat:connect(function(s, p)
  170. tf = tf + s
  171. if tf >= frame then
  172. if allowframeloss then
  173. script.ArtificialHB:Fire()
  174. lastframe = tick()
  175. else
  176. for i = 1, math.floor(tf / frame) do
  177. script.ArtificialHB:Fire()
  178. end
  179. lastframe = tick()
  180. end
  181. if tossremainder then
  182. tf = 0
  183. else
  184. tf = tf - frame * math.floor(tf / frame)
  185. end
  186. end
  187. end)
  188.  
  189.  
  190. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  191. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  192. end
  193.  
  194. function PositiveAngle(NUMBER)
  195. if NUMBER >= 0 then
  196. NUMBER = 0
  197. end
  198. return NUMBER
  199. end
  200.  
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function Swait(NUMBER)
  209. if NUMBER == 0 or NUMBER == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 1, NUMBER do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217.  
  218. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  219. local NEWMESH = IT(MESH)
  220. if MESH == "SpecialMesh" then
  221. NEWMESH.MeshType = MESHTYPE
  222. if MESHID ~= "nil" and MESHID ~= "" then
  223. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  224. end
  225. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  226. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  227. end
  228. end
  229. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  230. NEWMESH.Scale = SCALE
  231. NEWMESH.Parent = PARENT
  232. return NEWMESH
  233. end
  234.  
  235. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  236. local NEWPART = IT("Part")
  237. NEWPART.formFactor = FORMFACTOR
  238. NEWPART.Reflectance = REFLECTANCE
  239. NEWPART.Transparency = TRANSPARENCY
  240. NEWPART.CanCollide = false
  241. NEWPART.Locked = true
  242. NEWPART.Anchored = true
  243. if ANCHOR == false then
  244. NEWPART.Anchored = false
  245. end
  246. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  247. NEWPART.Name = NAME
  248. NEWPART.Size = SIZE
  249. NEWPART.Position = Torso.Position
  250. NEWPART.Material = MATERIAL
  251. NEWPART:BreakJoints()
  252. NEWPART.Parent = PARENT
  253. return NEWPART
  254. end
  255.  
  256. local function weldBetween(a, b)
  257. local weldd = Instance.new("ManualWeld")
  258. weldd.Part0 = a
  259. weldd.Part1 = b
  260. weldd.C0 = CFrame.new()
  261. weldd.C1 = b.CFrame:inverse() * a.CFrame
  262. weldd.Parent = a
  263. return weldd
  264. end
  265.  
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381. local NEWWELD = IT(TYPE)
  382. NEWWELD.Part0 = PART0
  383. NEWWELD.Part1 = PART1
  384. NEWWELD.C0 = C0
  385. NEWWELD.C1 = C1
  386. NEWWELD.Parent = PARENT
  387. return NEWWELD
  388. end
  389.  
  390. local S = IT("Sound")
  391. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  392. local NEWSOUND = nil
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = S:Clone()
  395. NEWSOUND.Parent = PARENT
  396. NEWSOUND.Volume = VOLUME
  397. NEWSOUND.Pitch = PITCH
  398. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  399. NEWSOUND:play()
  400. if DOESLOOP == true then
  401. NEWSOUND.Looped = true
  402. else
  403. repeat wait(1) until NEWSOUND.Playing == false
  404. NEWSOUND:remove()
  405. end
  406. end))
  407. return NEWSOUND
  408. end
  409.  
  410. local EyeSizes={
  411. NumberSequenceKeypoint.new(0,2,0),
  412. NumberSequenceKeypoint.new(1,0,0)
  413. }
  414. local EyeTrans={
  415. NumberSequenceKeypoint.new(0,0.5,0),
  416. NumberSequenceKeypoint.new(1,1,0)
  417. }
  418. local PE=Instance.new("ParticleEmitter",nil)
  419. PE.LightEmission=.8
  420. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  421. PE.Size=NumberSequence.new(EyeSizes)
  422. PE.Transparency=NumberSequence.new(EyeTrans)
  423. PE.Lifetime=NumberRange.new(0.35,1)
  424. PE.Rotation=NumberRange.new(0,360)
  425. PE.Rate=100
  426. PE.VelocitySpread = 10000
  427. PE.Acceleration = Vector3.new(0,85,0)
  428. PE.Drag = 5
  429. PE.Speed = NumberRange.new(0.1,5)
  430. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  431. PE.ZOffset = 0.5
  432. PE.Name = "PE"
  433. PE.Enabled = false
  434.  
  435. function Fire(art)
  436. local PARTICLES = PE:Clone()
  437. PARTICLES.Parent = art
  438. PARTICLES.Enabled = true
  439. return PARTICLES
  440. end
  441.  
  442. function CFrameFromTopBack(at, top, back)
  443. local right = top:Cross(back)
  444. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  445. end
  446.  
  447. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  448. function WACKYEFFECT(Table)
  449. local TYPE = (Table.EffectType or "Sphere")
  450. local SIZE = (Table.Size or VT(1,1,1))
  451. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  452. local TRANSPARENCY = (Table.Transparency or 0)
  453. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  454. local CFRAME = (Table.CFrame or Torso.CFrame)
  455. local MOVEDIRECTION = (Table.MoveToPos or nil)
  456. local ROTATION1 = (Table.RotationX or 0)
  457. local ROTATION2 = (Table.RotationY or 0)
  458. local ROTATION3 = (Table.RotationZ or 0)
  459. local MATERIAL = (Table.Material or "Neon")
  460. local COLOR = (Table.Color or C3(1,1,1))
  461. local TIME = (Table.Time or 45)
  462. local SOUNDID = (Table.SoundID or nil)
  463. local SOUNDPITCH = (Table.SoundPitch or nil)
  464. local SOUNDVOLUME = (Table.SoundVolume or nil)
  465. coroutine.resume(coroutine.create(function()
  466. local PLAYSSOUND = false
  467. local SOUND = nil
  468. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  469. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  470. PLAYSSOUND = true
  471. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  472. end
  473. EFFECT.Color = COLOR
  474. local MSH = nil
  475. if TYPE == "Sphere" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Block" or TYPE == "Box" then
  478. MSH = IT("BlockMesh",EFFECT)
  479. MSH.Scale = SIZE
  480. elseif TYPE == "Wave" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  482. elseif TYPE == "Ring" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  484. elseif TYPE == "Slash" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486. elseif TYPE == "Round Slash" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  488. elseif TYPE == "Swirl" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Skull" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  492. elseif TYPE == "Crystal" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  494. end
  495. if MSH ~= nil then
  496. local MOVESPEED = nil
  497. if MOVEDIRECTION ~= nil then
  498. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  499. end
  500. local GROWTH = SIZE - ENDSIZE
  501. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  502. if TYPE == "Block" then
  503. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  504. else
  505. EFFECT.CFrame = CFRAME
  506. end
  507. for LOOP = 1, TIME+1 do
  508. Swait()
  509. MSH.Scale = MSH.Scale - GROWTH/TIME
  510. if TYPE == "Wave" then
  511. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  512. end
  513. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  514. if TYPE == "Block" then
  515. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  516. else
  517. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  518. end
  519. if MOVEDIRECTION ~= nil then
  520. local ORI = EFFECT.Orientation
  521. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  522. EFFECT.Orientation = ORI
  523. end
  524. end
  525. if PLAYSSOUND == false then
  526. EFFECT:remove()
  527. else
  528. repeat wait(1) until SOUND.Playing == false
  529. EFFECT:remove()
  530. end
  531. else
  532. if PLAYSSOUND == false then
  533. EFFECT:remove()
  534. else
  535. repeat Swait() until SOUND.Playing == false
  536. EFFECT:remove()
  537. end
  538. end
  539. end))
  540. end
  541.  
  542. function MakeForm(PART,TYPE)
  543. if TYPE == "Cyl" then
  544. local MSH = IT("CylinderMesh",PART)
  545. elseif TYPE == "Ball" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Sphere"
  548. elseif TYPE == "Wedge" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.MeshType = "Wedge"
  551. end
  552. end
  553.  
  554. Debris = game:GetService("Debris")
  555.  
  556. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  557. local DIRECTION = CF(StartPos,EndPos).lookVector
  558. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  559. end
  560.  
  561. local HATWELD = nil
  562. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  563. PLAYMAINANIM = false
  564. if WhichPose == "Cast1" then
  565. for i=0, Time, 0.1 / Animation_Speed do
  566. Swait()
  567. if Magic == true then
  568. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  569. end
  570. if Gyro ~= nil and Gyro ~= false then
  571. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  572. end
  573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  579. end
  580. elseif WhichPose == "Cast2" then
  581. for i=0, Time, 0.1 / Animation_Speed do
  582. Swait()
  583. if Magic == true then
  584. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  585. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  586. end
  587. if Gyro ~= nil and Gyro ~= false then
  588. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  589. end
  590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  596. end
  597. elseif WhichPose == "RightArmUp" then
  598. for i=0, Time, 0.1 / Animation_Speed do
  599. Swait()
  600. if Magic == true then
  601. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  602. end
  603. if Gyro ~= nil and Gyro ~= false then
  604. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  605. end
  606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  612. end
  613. elseif WhichPose == "Taunt" then
  614. for i=0, Time, 0.1 / Animation_Speed do
  615. Swait()
  616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  622. end
  623. HATWELD.Part0 = RightArm
  624. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  625. CreateSound(221057812,Torso,10,1,false)
  626. for i=0, Time*2, 0.1 / Animation_Speed do
  627. Swait()
  628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  634. end
  635. for i=0, Time, 0.1 / Animation_Speed do
  636. Swait()
  637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  643. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  644. end
  645. HATWELD.Part0 = Head
  646. HATWELD.C0 = CF(0,0.35,0)
  647. elseif WhichPose == "Prepare key" then
  648. for i=0, Time, 0.1 / Animation_Speed do
  649. Swait()
  650. if Gyro ~= nil and Gyro ~= false then
  651. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  652. end
  653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  659. end
  660. elseif WhichPose == "Turn key" then
  661. for i=0, Time, 0.1 / Animation_Speed do
  662. Swait()
  663. if Gyro ~= nil and Gyro ~= false then
  664. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  665. end
  666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  672. end
  673. end
  674. PLAYMAINANIM = true
  675. end
  676.  
  677. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  678. function Lightning(Table)
  679. local Color = Table.Color or C3(1,1,1)
  680. local StartPos = Table.Start or Torso.Position
  681. local EndPos = Table.End or Mouse.Hit.p
  682. local SegmentLength = Table.SegmentL or 2
  683. local Thickness = Table.Thickness or 0.1
  684. local Dissapear = Table.DoesFade or false
  685. local Parent = Table.Ignore or Character
  686. local MaxDist = Table.MaxDist or 400
  687. local Branches = Table.Branches or false
  688. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  689. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  690. local LIGHTNINGMODEL = IT("Model",Effects)
  691. LIGHTNINGMODEL.Name = "Lightning"
  692. local LastBolt = nil
  693. for E = 1, DISTANCE do
  694. local ExtraSize = (DISTANCE-E)/15
  695. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  696. PART.Color = Color
  697. MakeForm(PART,"Cyl")
  698. if LastBolt == nil then
  699. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  700. else
  701. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  702. end
  703. LastBolt = PART
  704. if Branches == true then
  705. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  706. if CHOICE == 1 then
  707. local LASTBRANCH = nil
  708. for i = 1, MRANDOM(2,5) do
  709. local ExtraSize2 = ((DISTANCE-E)/25)/i
  710. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  711. PART.Color = Color
  712. MakeForm(PART,"Cyl")
  713. if LASTBRANCH == nil then
  714. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  715. else
  716. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  717. end
  718. LASTBRANCH = PART
  719. end
  720. end
  721. end
  722. end
  723. if Dissapear == true then
  724. coroutine.resume(coroutine.create(function()
  725. for i = 1, 10 do
  726. Swait()
  727. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  728. if c.ClassName == "Part" then
  729. c.Transparency = i/10
  730. end
  731. end
  732. end
  733. LIGHTNINGMODEL:remove()
  734. end))
  735. elseif Dissapear == false then
  736. Debris:AddItem(LIGHTNINGMODEL,0.1)
  737. end
  738. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  739. end
  740.  
  741. --//=================================\\
  742. --|| WEAPON CREATION
  743. --\\=================================//
  744.  
  745. for i = 1, 15 do
  746. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  747. FACE.Color = C3(0,0,0)
  748. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  749. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  750. end
  751. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  752. MakeForm(HAT1,"Cyl")
  753. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  754. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  755. BELT.Color = C3(15/255,15/255,15/255)
  756. MakeForm(BELT,"Cyl")
  757. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  758. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  759. MakeForm(HAT2,"Cyl")
  760. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  761. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  762. BELT.Color = C3(15/255,15/255,15/255)
  763. MakeForm(BELT,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  765. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.25,0.25,0.1),false)
  766. MakeForm(GEM,"Ball")
  767. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  768. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.25,0.25,0.1),false)
  769. MakeForm(GEM,"Ball")
  770. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  771. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.1,0.25,0.25),false)
  772. MakeForm(GEM,"Ball")
  773. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  774. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.1,0.25,0.25),false)
  775. MakeForm(GEM,"Ball")
  776. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  777. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  778. BELT.Color = C3(15/255,15/255,15/255)
  779. MakeForm(BELT,"Cyl")
  780. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  781. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  782. BELT.Color = C3(15/255,15/255,15/255)
  783. MakeForm(BELT,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  785. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  786. BELT.Color = C3(15/255,15/255,15/255)
  787. MakeForm(BELT,"Cyl")
  788. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  789. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  790. BELT.Color = C3(15/255,15/255,15/255)
  791. MakeForm(BELT,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  793. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  794. MakeForm(BELT,"Ball")
  795. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  796. Humanoid.DisplayDistanceType = "None"
  797. local naeeym2 = IT("BillboardGui",Character)
  798. naeeym2.AlwaysOnTop = true
  799. naeeym2.Size = UDim2.new(5,35,2,15)
  800. naeeym2.StudsOffset = Vector3.new(0,3,0)
  801. naeeym2.MaxDistance = 75
  802. naeeym2.Adornee = Character.Head
  803. naeeym2.Name = "Name"
  804. naeeym2.PlayerToHideFrom = Player
  805. local tecks2 = IT("TextLabel",naeeym2)
  806. tecks2.BackgroundTransparency = 1
  807. tecks2.TextScaled = true
  808. tecks2.BorderSizePixel = 0
  809. tecks2.Text = "The Warden"
  810. tecks2.Font = "Bodoni"
  811. tecks2.TextSize = 30
  812. tecks2.TextStrokeTransparency = 0.5
  813. tecks2.TextColor3 = C3(0,0,0)
  814. tecks2.TextStrokeColor3 = BRICKC"Deep orange".Color
  815. tecks2.Size = UDim2.new(1,0,0.5,0)
  816. tecks2.Parent = naeeym2
  817. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.6,0.1,1)/2,false)
  818. MakeForm(EYE,"Ball")
  819. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  820. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.6,0.1,1)/2,false)
  821. MakeForm(EYE,"Ball")
  822. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  823. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.1,1,1)/2,false)
  824. MakeForm(EYE,"Ball")
  825. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  826. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.1,1,1)/2,false)
  827. MakeForm(EYE,"Ball")
  828. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  829.  
  830. local top = Instance.new("Shirt")
  831. top.ShirtTemplate = "rbxassetid://676428254"
  832. top.Parent = Character
  833. top.Name = "Cloth"
  834. local bottom = Instance.new("Pants")
  835. bottom.PantsTemplate = "rbxassetid://676428351"
  836. bottom.Parent = Character
  837. bottom.Name = "Cloth"
  838. for _, c in pairs(Character:GetChildren()) do
  839. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  840. c.Material = "Neon"
  841. if c:FindFirstChildOfClass("ParticleEmitter") then
  842. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  843. end
  844. c.Color = C3(1,1,1)
  845. if c == Head then
  846. if c:FindFirstChild("face") then
  847. c.face:remove()
  848. end
  849. end
  850. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  851. c:remove()
  852. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  853. c:remove()
  854. end
  855. end
  856. local BODY = {}
  857. for _, c in pairs(Character:GetDescendants()) do
  858. if c:IsA("BasePart") and c.Name ~= "Handle" then
  859. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  860. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  861. end
  862. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  863. elseif c:IsA("JointInstance") then
  864. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  865. end
  866. end
  867. for e = 1, #BODY do
  868. if BODY[e] ~= nil then
  869. local STUFF = BODY[e]
  870. local PART = STUFF[1]
  871. local PARENT = STUFF[2]
  872. local MATERIAL = STUFF[3]
  873. local COLOR = STUFF[4]
  874. local TRANSPARENCY = STUFF[5]
  875. if PART.ClassName == "Part" and PART ~= RootPart then
  876. PART.Material = MATERIAL
  877. PART.Color = COLOR
  878. PART.Transparency = TRANSPARENCY
  879. end
  880. PART.AncestryChanged:Connect(function()
  881. PART.Parent = PARENT
  882. end)
  883. end
  884. end
  885. function refit()
  886. Character.Parent = workspace
  887. for e = 1, #BODY do
  888. if BODY[e] ~= nil then
  889. local STUFF = BODY[e]
  890. local PART = STUFF[1]
  891. local PARENT = STUFF[2]
  892. local MATERIAL = STUFF[3]
  893. local COLOR = STUFF[4]
  894. local TRANSPARENCY = STUFF[5]
  895. if PART.ClassName == "Part" and PART ~= RootPart then
  896. PART.Material = MATERIAL
  897. PART.Color = COLOR
  898. PART.Transparency = TRANSPARENCY
  899. end
  900. if PART.Parent ~= PARENT then
  901. Humanoid:remove()
  902. PART.Parent = PARENT
  903. Humanoid = IT("Humanoid",Character)
  904. end
  905. end
  906. end
  907. end
  908. local SKILLTEXTCOLOR = BRICKC"Deep orange".Color
  909. local SKILLFONT = "Bodoni"
  910. local SKILLTEXTSIZE = 7
  911.  
  912. Humanoid.Died:connect(function()
  913. refit()
  914. end)
  915.  
  916. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  917. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  918. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  919. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  920. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  921.  
  922. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  923. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  924. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  925. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  926. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  927.  
  928.  
  929.  
  930. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  931. local CHILDREN = workspace:GetDescendants()
  932. for index, CHILD in pairs(CHILDREN) do
  933. if CHILD.ClassName == "Model" and CHILD ~= Character then
  934. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  935. if HUM then
  936. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  937. if TORSO then
  938. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  939. CHILD:BreakJoints()
  940. if FLING ~= 0 then
  941. for _, c in pairs(CHILD:GetChildren()) do
  942. if c:IsA("BasePart") and c.Transparency == 0 then
  943. if BURN == true then
  944. Fire(c)
  945. end
  946. local bv = Instance.new("BodyVelocity")
  947. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  948. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  949. bv.Parent = c
  950. Debris:AddItem(bv,0.05)
  951. end
  952. end
  953. end
  954. end
  955. end
  956. end
  957. end
  958. end
  959. end
  960.  
  961.  
  962.  
  963. function Warden_Zap()
  964. ATTACK = true
  965. Rooted = false
  966. local GYRO = IT("BodyGyro",RootPart)
  967. GYRO.D = 750
  968. GYRO.P = 20000
  969. GYRO.MaxTorque = VT(0,40000000,0)
  970. CreateSound(348663022,RightArm,1.5,2,false)
  971. Pose("Cast1",0.8,1,true,GYRO)
  972. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  973. local Hitpos = LightningTable.End
  974. ApplyAoE(Hitpos,10,35)
  975. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  976. for i = 1, 4 do
  977. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  978. end
  979. Pose("Cast1",0.8,1,true)
  980. GYRO:remove()
  981. ATTACK = false
  982. Rooted = false
  983. end
  984.  
  985. function Warden_Thunder()
  986. ATTACK = true
  987. Rooted = false
  988. local GYRO = IT("BodyGyro",RootPart)
  989. GYRO.D = 750
  990. GYRO.P = 20000
  991. GYRO.MaxTorque = VT(0,40000000,0)
  992. CreateSound(469345336,Torso,3,2,false)
  993. Pose("Cast2",1.5,2,true,GYRO)
  994. coroutine.resume(coroutine.create(function()
  995. local FRAME = RootPart.CFrame
  996. for i = 1, 25 do
  997. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  998. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  999. local Hitpos = LightningTable.End
  1000. ApplyAoE(Hitpos,20,15)
  1001. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1002. for i = 1, 4 do
  1003. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1004. end
  1005. wait(0.05)
  1006. end
  1007. end))
  1008. Pose("Cast2",1.5,0.7,true)
  1009. GYRO:remove()
  1010. ATTACK = false
  1011. Rooted = false
  1012. end
  1013.  
  1014. function Inferno_Ring()
  1015. QaukeSize1()
  1016. ATTACK = true
  1017. Rooted = false
  1018. local GYRO = IT("BodyGyro",RootPart)
  1019. GYRO.D = 750
  1020. GYRO.P = 20000
  1021. GYRO.MaxTorque = VT(0,40000000,0)
  1022. local FIRE = IT("Model",Effects)
  1023. FIRE.Name = "Fire"
  1024. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  1025. FIRE.PrimaryPart = MAIN
  1026. local FIRES = {}
  1027. for i = 1, 45 do
  1028. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  1029. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1030. local F = Fire(PRT)
  1031. table.insert(FIRES,F)
  1032. end
  1033. repeat
  1034. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1035. Pose("Cast1",1.5,0.01,false,GYRO)
  1036. until HOLD == true
  1037. coroutine.resume(coroutine.create(function()
  1038. for i = 1, 4 do
  1039. ApplyAoE(MAIN.Position,21,-15,true)
  1040. CreateSound(463598785,MAIN,3,1,false)
  1041. for E = 1, #FIRES do
  1042. if FIRES[E] ~= nil then
  1043. FIRES[E].Acceleration = VT(0,300,0)
  1044. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1045. end
  1046. end
  1047. wait(0.3)
  1048. end
  1049. for E = 1, #FIRES do
  1050. if FIRES[E] ~= nil then
  1051. FIRES[E].Enabled = false
  1052. end
  1053. end
  1054. Debris:AddItem(FIRE,5)
  1055. end))
  1056. CreateSound(215395388,RightArm,3,2,false)
  1057. Pose("RightArmUp",1.5,0.5,true)
  1058. GYRO:remove()
  1059. ATTACK = false
  1060. Rooted = false
  1061. end
  1062.  
  1063. function Warden_Wall()
  1064. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1065. if HITFLOOR ~= nil then
  1066. if HITFLOOR.Anchored == true then
  1067. local WALL = HITFLOOR:Clone()
  1068. WALL.Size = VT(44.87, 187.77, 2)
  1069. WALL.Parent = Effects
  1070. WALL.Name = "Wall"
  1071. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1072. CreateSound(130972023,WALL,5,0.8,false)
  1073. ATTACK = true
  1074. Rooted = true
  1075. local HIT = WALL.Touched:Connect(function(hit)
  1076. if hit.Parent ~= Character then
  1077. hit:BreakJoints()
  1078. end
  1079. end)
  1080. coroutine.resume(coroutine.create(function()
  1081. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1082. for i = 1, 90 do
  1083. Swait()
  1084. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1085. end
  1086. HIT:disconnect()
  1087. wait(5)
  1088. for i = 1, 46 do
  1089. Swait()
  1090. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1091. end
  1092. WALL:remove()
  1093. end))
  1094. Pose("RightArmUp",1.5,1.2,true)
  1095. ATTACK = false
  1096. Rooted = false
  1097. end
  1098. end
  1099. end
  1100.  
  1101. function Prison_Key()
  1102. if Mouse.Target ~= nil then
  1103. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1104. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1105. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1106. local GYRO = IT("BodyGyro",RootPart)
  1107. GYRO.D = 750
  1108. GYRO.P = 20000
  1109. GYRO.MaxTorque = VT(0,40000000,0)
  1110. local grav = Instance.new("BodyPosition",TORSO)
  1111. grav.D = 15
  1112. grav.P = 20000
  1113. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1114. grav.position = TORSO.Position
  1115. local GYRO2 = IT("BodyGyro",TORSO)
  1116. GYRO2.D = 750
  1117. GYRO2.P = 20000
  1118. GYRO2.MaxTorque = VT(0,40000000,0)
  1119. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1120. grav.Name = "Jail"
  1121. local LOCKPARTS = {}
  1122. ATTACK = true
  1123. Rooted = false
  1124. local LOCK = IT("Model",Effects)
  1125. LOCK.Name = "Lock"
  1126. local LOCK2 = IT("Model",LOCK)
  1127. LOCK2.Name = "Metal"
  1128. --CREATE LOCK--
  1129. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1130. LOCK.PrimaryPart = BASE
  1131. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1132. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1133. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1134. MakeForm(PRT,"Cyl")
  1135. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1136. PRT.Color = C3(0,0,0)
  1137. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1138. MakeForm(PRT,"Cyl")
  1139. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1140. PRT.Color = C3(0,0,0)
  1141. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1142. for i = 1, 45 do
  1143. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1144. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1145. end
  1146. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1147. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1148. LOCK2.PrimaryPart = PRT
  1149. ---------------
  1150. local CHILDREN = LOCK:GetDescendants()
  1151. for index, CHILD in pairs(CHILDREN) do
  1152. if CHILD:IsA("BasePart") then
  1153. CHILD.Transparency = 1
  1154. end
  1155. end
  1156. for i = 1, 75 do
  1157. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1158. Swait()
  1159. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1160. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1161. local CHILDREN = LOCK:GetDescendants()
  1162. for index, CHILD in pairs(CHILDREN) do
  1163. if CHILD:IsA("BasePart") then
  1164. CHILD.Transparency = CHILD.Transparency - 1/75
  1165. end
  1166. end
  1167. end
  1168. HUM.DisplayDistanceType = "None"
  1169. local KEY = IT("Model",Effects)
  1170. KEY.Name = "Key"
  1171. --CREATE KEY--
  1172. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "KeyBase", VT(0.1, 1, 0.1),false)
  1173. KEY.PrimaryPart = KBASE
  1174. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1175. local WLD = weldBetween(RightArm,KBASE)
  1176. for i = 1, 45 do
  1177. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "Key", VT(0.1, 0.1, 0.1),false)
  1178. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1179. weldBetween(KBASE,PRT)
  1180. end
  1181. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "Key", VT(0.3, 0.1, 0.1),false)
  1182. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1183. weldBetween(KBASE,PRT)
  1184. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "Key", VT(0.3, 0.1, 0.1),false)
  1185. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1186. weldBetween(KBASE,PRT)
  1187. --------------
  1188. Rooted = true
  1189. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1190. coroutine.resume(coroutine.create(function()
  1191. for i = 1, 10 do
  1192. Swait()
  1193. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1194. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1195. end
  1196. CreateSound(1149318312,BASE,5,1,false)
  1197. CreateSound(160772554,BASE,3,1,false)
  1198. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1199. for i = 1, 4 do
  1200. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1201. end
  1202. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1203. wait(1)
  1204. TORSO.Parent.Parent = LOCK
  1205. for i = 1, 75 do
  1206. Swait()
  1207. local CHILDREN = KEY:GetDescendants()
  1208. for index, CHILD in pairs(CHILDREN) do
  1209. if CHILD:IsA("BasePart") then
  1210. CHILD.Transparency = i/25
  1211. end
  1212. end
  1213. local CHILDREN = LOCK:GetDescendants()
  1214. for index, CHILD in pairs(CHILDREN) do
  1215. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1216. CHILD.Transparency = CHILD.Transparency + 1/75
  1217. elseif CHILD.ClassName == "Decal" then
  1218. CHILD.Transparency = CHILD.Transparency + 1/75
  1219. end
  1220. end
  1221. end
  1222. TORSO.Parent:ClearAllChildren()
  1223. KEY:remove()
  1224. LOCK:remove()
  1225. end))
  1226. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1227. GYRO:remove()
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231. end
  1232. end
  1233.  
  1234. function Hat()
  1235. ATTACK = true
  1236. Rooted = false
  1237. Pose("Taunt",0.4,1.2,false)
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. --//=================================\\
  1243. --|| ASSIGN THINGS TO KEYS
  1244. --\\=================================//
  1245.  
  1246. function MouseDown(Mouse)
  1247. HOLD = true
  1248. if ATTACK == false then
  1249. end
  1250. end
  1251.  
  1252. function MouseUp(Mouse)
  1253. HOLD = false
  1254. end
  1255.  
  1256. function KeyDown(Key)
  1257. KEYHOLD = true
  1258. if Key == "z" and ATTACK == false then
  1259. Warden_Zap()
  1260. end
  1261.  
  1262. if Key == "b" and ATTACK == false then
  1263. Warden_Thunder()
  1264. end
  1265.  
  1266. if Key == "c" and ATTACK == false then
  1267. Inferno_Ring()
  1268. end
  1269.  
  1270. if Key == "v" and ATTACK == false then
  1271. Warden_Wall()
  1272. end
  1273.  
  1274. if Key == "x" and ATTACK == false then
  1275. Prison_Key()
  1276. end
  1277.  
  1278. if Key == "t" and ATTACK == false then
  1279. Hat()
  1280. end
  1281. end
  1282.  
  1283. function KeyUp(Key)
  1284. KEYHOLD = false
  1285. end
  1286.  
  1287. Mouse.Button1Down:connect(function(NEWKEY)
  1288. MouseDown(NEWKEY)
  1289. end)
  1290. Mouse.Button1Up:connect(function(NEWKEY)
  1291. MouseUp(NEWKEY)
  1292. end)
  1293. Mouse.KeyDown:connect(function(NEWKEY)
  1294. KeyDown(NEWKEY)
  1295. end)
  1296. Mouse.KeyUp:connect(function(NEWKEY)
  1297. KeyUp(NEWKEY)
  1298. end)
  1299.  
  1300.  
  1301.  
  1302.  
  1303. function unanchor()
  1304. if UNANCHOR == true then
  1305. g = Character:GetChildren()
  1306. for i = 1, #g do
  1307. if g[i].ClassName == "Part" then
  1308. g[i].Anchored = false
  1309. end
  1310. end
  1311. end
  1312. end
  1313.  
  1314.  
  1315.  
  1316.  
  1317. Humanoid.Changed:connect(function(Jump)
  1318. if Jump == "Jump" and (Disable_Jump == true) then
  1319. Humanoid.Jump = false
  1320. end
  1321. end)
  1322.  
  1323. while true do
  1324. Swait()
  1325. script.Parent = WEAPONGUI
  1326. Humanoid.Parent = Character
  1327. if Humanoid then
  1328. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1329. IDLEANIMATION:Play()
  1330. end
  1331. if ANIMATE.Parent == Character then
  1332. ANIMATE:Destroy()
  1333. end
  1334. SINE = SINE + CHANGE
  1335. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1336. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1337. Humanoid.HipHeight = 1
  1338. Humanoid.Name = "Warden"
  1339. Humanoid.PlatformStand = false
  1340. if PLAYMAINANIM == true then
  1341. if TORSOVELOCITY < 1 then
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1348. elseif TORSOVELOCITY > 1 then
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1355. end
  1356. end
  1357. unanchor()
  1358. Humanoid.MaxHealth = "inf"
  1359. Humanoid.Health = "inf"
  1360. if Rooted == false then
  1361. Disable_Jump = false
  1362. Humanoid.WalkSpeed = Speed
  1363. elseif Rooted == true then
  1364. Disable_Jump = true
  1365. Humanoid.WalkSpeed = 0
  1366. end
  1367. for _, c in pairs(Character:GetChildren()) do
  1368. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1369. c.Material = "Neon"
  1370. if c:FindFirstChildOfClass("ParticleEmitter") then
  1371. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1372. end
  1373. c.Color = C3(1,1,1)
  1374. if c == Head then
  1375. if c:FindFirstChild("face") then
  1376. c.face:remove()
  1377. end
  1378. end
  1379. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1380. c:remove()
  1381. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1382. c:remove()
  1383. end
  1384. end
  1385. end
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