BuyOxygen

FE Server Admin Script

Aug 25th, 2022
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  1. --GUI
  2. local NetlessServerAdmin = Instance.new("ScreenGui")
  3. local MainFrame = Instance.new("Frame")
  4. local Title = Instance.new("TextLabel")
  5. local Outline = Instance.new("Frame")
  6. local InfoButton = Instance.new("TextButton")
  7. local Reanimation = Instance.new("TextButton")
  8. local Credits = Instance.new("TextButton")
  9. local EverythingFrame = Instance.new("ScrollingFrame")
  10. local ReanimationFrame = Instance.new("Frame")
  11. local PermanentReanimation = Instance.new("TextButton")
  12. local BotReanimation = Instance.new("TextButton")
  13. local ReanimInfo = Instance.new("TextLabel")
  14. local InfoFrame = Instance.new("Frame")
  15. local Info = Instance.new("TextLabel")
  16. local CreditsFrame = Instance.new("Frame")
  17. local CreditsText = Instance.new("TextLabel")
  18. local CopiedLink = Instance.new("TextLabel")
  19. local Discord = Instance.new("TextButton")
  20.  
  21. NetlessServerAdmin.Name = "NetlessServerAdmin"
  22. NetlessServerAdmin.Parent = game.CoreGui
  23. NetlessServerAdmin.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  24.  
  25. MainFrame.Name = "MainFrame"
  26. MainFrame.Parent = NetlessServerAdmin
  27. MainFrame.Active = true
  28. MainFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  29. MainFrame.Position = UDim2.new(0.0645398498, 0, 0.427597612, 0)
  30. MainFrame.Selectable = true
  31. MainFrame.Size = UDim2.new(0, 319, 0, 238)
  32. MainFrame.Draggable = true
  33.  
  34. Title.Name = "Title"
  35. Title.Parent = MainFrame
  36. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  37. Title.BackgroundTransparency = 1.000
  38. Title.Size = UDim2.new(0, 318, 0, 19)
  39. Title.Font = Enum.Font.Code
  40. Title.Text = "FE Server Admin"
  41. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  42. Title.TextScaled = true
  43. Title.TextSize = 14.000
  44. Title.TextWrapped = true
  45.  
  46. Outline.Name = "Outline"
  47. Outline.Parent = MainFrame
  48. Outline.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  49. Outline.BorderColor3 = Color3.fromRGB(0, 255, 0)
  50. Outline.BorderSizePixel = 3
  51. Outline.Position = UDim2.new(0.335000008, 0, 0.104999997, 0)
  52. Outline.Size = UDim2.new(0, 101, 0, 28)
  53.  
  54. InfoButton.Name = "InfoButton"
  55. InfoButton.Parent = MainFrame
  56. InfoButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  57. InfoButton.BackgroundTransparency = 1.000
  58. InfoButton.Position = UDim2.new(0.752060294, 0, 0.105042018, 0)
  59. InfoButton.Size = UDim2.new(0, 79, 0, 28)
  60. InfoButton.Font = Enum.Font.SourceSans
  61. InfoButton.Text = "Info"
  62. InfoButton.TextColor3 = Color3.fromRGB(0, 0, 0)
  63. InfoButton.TextSize = 20.000
  64. InfoButton.TextWrapped = true
  65.  
  66. Reanimation.Name = "Reanimation"
  67. Reanimation.Parent = MainFrame
  68. Reanimation.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  69. Reanimation.BackgroundTransparency = 1.000
  70. Reanimation.Position = UDim2.new(0.317328781, 0, 0.105042025, 0)
  71. Reanimation.Size = UDim2.new(0, 115, 0, 28)
  72. Reanimation.Font = Enum.Font.SourceSans
  73. Reanimation.Text = "Reanimation"
  74. Reanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  75. Reanimation.TextSize = 20.000
  76. Reanimation.TextWrapped = true
  77.  
  78. Credits.Name = "Credits"
  79. Credits.Parent = MainFrame
  80. Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  81. Credits.BackgroundTransparency = 1.000
  82. Credits.Position = UDim2.new(-0.000290811062, 0, 0.105042018, 0)
  83. Credits.Size = UDim2.new(0, 79, 0, 28)
  84. Credits.Font = Enum.Font.SourceSans
  85. Credits.Text = "Credits"
  86. Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  87. Credits.TextSize = 20.000
  88. Credits.TextWrapped = true
  89.  
  90. EverythingFrame.Name = "EverythingFrame"
  91. EverythingFrame.Parent = MainFrame
  92. EverythingFrame.Active = true
  93. EverythingFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  94. EverythingFrame.Position = UDim2.new(0, 0, 0.275999993, 0)
  95. EverythingFrame.Size = UDim2.new(0, 319, 0, 172)
  96. EverythingFrame.CanvasSize = UDim2.new(3, 0, 0, 0)
  97. EverythingFrame.CanvasPosition = Vector2.new(319, 0)
  98. EverythingFrame.ScrollingEnabled = false
  99. EverythingFrame.ScrollBarImageTransparency = 1
  100.  
  101. ReanimationFrame.Name = "ReanimationFrame"
  102. ReanimationFrame.Parent = EverythingFrame
  103. ReanimationFrame.Active = true
  104. ReanimationFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  105. ReanimationFrame.Position = UDim2.new(0.333000004, 0, 0, 0)
  106. ReanimationFrame.Selectable = true
  107. ReanimationFrame.Size = UDim2.new(0, 319, 0, 159)
  108.  
  109. PermanentReanimation.Name = "PermanentReanimation"
  110. PermanentReanimation.Parent = ReanimationFrame
  111. PermanentReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  112. PermanentReanimation.Position = UDim2.new(0.0478076488, 0, 0.01581534, 0)
  113. PermanentReanimation.Size = UDim2.new(0, 289, 0, 29)
  114. PermanentReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  115. PermanentReanimation.Font = Enum.Font.SourceSans
  116. PermanentReanimation.Text = "Permanent"
  117. PermanentReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  118. PermanentReanimation.TextSize = 20.000
  119. PermanentReanimation.TextWrapped = true
  120. PermanentReanimation.TextXAlignment = Enum.TextXAlignment.Left
  121.  
  122. BotReanimation.Name = "BotReanimation"
  123. BotReanimation.Parent = ReanimationFrame
  124. BotReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  125. BotReanimation.Position = UDim2.new(0.0477184951, 0, 0.232129261, 0)
  126. BotReanimation.Size = UDim2.new(0, 289, 0, 29)
  127. BotReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  128. BotReanimation.Font = Enum.Font.SourceSans
  129. BotReanimation.Text = "Bot"
  130. BotReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  131. BotReanimation.TextSize = 20.000
  132. BotReanimation.TextWrapped = true
  133. BotReanimation.TextXAlignment = Enum.TextXAlignment.Left
  134.  
  135. ReanimInfo.Name = "ReanimInfo"
  136. ReanimInfo.Parent = ReanimationFrame
  137. ReanimInfo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  138. ReanimInfo.BackgroundTransparency = 1.000
  139. ReanimInfo.Position = UDim2.new(0.0130000096, 0, 0.411194909, 0)
  140. ReanimInfo.Size = UDim2.new(0, 311, 0, 91)
  141. ReanimInfo.Font = Enum.Font.SourceSans
  142. ReanimInfo.Text = [[Have Fun :)]]
  143. ReanimInfo.TextColor3 = Color3.fromRGB(255, 255, 255)
  144. ReanimInfo.TextScaled = false
  145. ReanimInfo.TextSize = 20.000
  146. ReanimInfo.TextWrapped = true
  147.  
  148. InfoFrame.Name = "InfoFrame"
  149. InfoFrame.Parent = EverythingFrame
  150. InfoFrame.Active = true
  151. InfoFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  152. InfoFrame.Position = UDim2.new(0.666999996, 0, 0, 0)
  153. InfoFrame.Selectable = true
  154. InfoFrame.Size = UDim2.new(0, 319, 0, 159)
  155.  
  156. Info.Name = "Info"
  157. Info.Parent = InfoFrame
  158. Info.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  159. Info.BackgroundTransparency = 1.000
  160. Info.Position = UDim2.new(0.0130000003, 0, 0.0199999996, 0)
  161. Info.Size = UDim2.new(0, 311, 0, 155)
  162. Info.Font = Enum.Font.SourceSans
  163. Info.Text = [[- Since there's no hat fling, each reanimation is going to put you into perma death.
  164. - You can use Stylish Aviators (as the glasses) with this script (but it's not required).
  165. - The GUI now won't be destroyed when you die before reanimating.]]
  166. Info.TextColor3 = Color3.fromRGB(255, 255, 255)
  167. Info.TextSize = 20.000
  168. Info.TextWrapped = true
  169. Info.TextXAlignment = Enum.TextXAlignment.Left
  170. Info.TextYAlignment = Enum.TextYAlignment.Top
  171.  
  172. CreditsFrame.Name = "CreditsFrame"
  173. CreditsFrame.Parent = EverythingFrame
  174. CreditsFrame.Active = true
  175. CreditsFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  176. CreditsFrame.Selectable = true
  177. CreditsFrame.Size = UDim2.new(0, 319, 0, 159)
  178.  
  179. CreditsText.Name = "CreditsText"
  180. CreditsText.Parent = CreditsFrame
  181. CreditsText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  182. CreditsText.BackgroundTransparency = 1.000
  183. CreditsText.Position = UDim2.new(0.00940438919, 0, 0.0151445884, 0)
  184. CreditsText.Size = UDim2.new(0, 308, 0, 87)
  185. CreditsText.Font = Enum.Font.SourceSans
  186. CreditsText.Text = [[- Orignal Script By SHACKLUSTER (Unsure)
  187. - Converted To SS By SpaceAviator (Unsure)
  188. - Converted To FE By ONEReverseCard#5311 With Help From ShownApe#1111]]
  189. CreditsText.TextColor3 = Color3.fromRGB(255, 255, 255)
  190. CreditsText.TextScaled = true
  191. CreditsText.TextSize = 20.000
  192. CreditsText.TextWrapped = true
  193. CreditsText.TextXAlignment = Enum.TextXAlignment.Left
  194. CreditsText.TextYAlignment = Enum.TextYAlignment.Top
  195.  
  196. CopiedLink.Name = "CopiedLink"
  197. CopiedLink.Parent = CreditsFrame
  198. CopiedLink.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  199. CopiedLink.BackgroundTransparency = 1.000
  200. CopiedLink.Position = UDim2.new(0.184952974, 0, 0.746668756, 0)
  201. CopiedLink.Size = UDim2.new(0, 200, 0, 35)
  202. CopiedLink.Font = Enum.Font.SourceSans
  203. CopiedLink.Text = "Copied Discord Server Link"
  204. CopiedLink.TextColor3 = Color3.fromRGB(255, 255, 255)
  205. CopiedLink.TextScaled = true
  206. CopiedLink.TextSize = 14.000
  207. CopiedLink.TextWrapped = true
  208.  
  209. Discord.Name = "Discord"
  210. Discord.Parent = CreditsFrame
  211. Discord.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  212. Discord.Position = UDim2.new(0.0414489023, 0, 0.766720414, 0)
  213. Discord.Size = UDim2.new(0, 289, 0, 29)
  214. Discord.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  215. Discord.Font = Enum.Font.SourceSans
  216. Discord.Text = "Discord Server"
  217. Discord.TextColor3 = Color3.fromRGB(0, 0, 0)
  218. Discord.TextSize = 20.000
  219. Discord.TextWrapped = true
  220. Discord.TextXAlignment = Enum.TextXAlignment.Left
  221.  
  222. --Varibles
  223. local permaDeath = false
  224. local bot = false
  225. local pressingShift = false
  226. local reanimated = false
  227. local botHats = {}
  228.  
  229. --Resetting GUI Value
  230. if not game.CoreGui:FindFirstChild("ResetGUIValue") then
  231.    local resetGUIValue = Instance.new("BoolValue", game.CoreGui)
  232.    resetGUIValue.Name = "ResetGUIValue"
  233. end
  234.  
  235. --Server Admin
  236. local function ServerAdmin()
  237.    --Variables
  238.    local player = game:GetService("Players").LocalPlayer
  239.    local character = player.Character
  240.    local hrp = character.HumanoidRootPart
  241.    local torso = nil
  242.    local reanimFolder = character.FakeCharacter
  243.    local reanimation = reanimFolder.Reanimation
  244.    local cTorso = reanimation.Torso
  245.    local cHRP = reanimation.HumanoidRootPart
  246.    --Reanimated
  247.    reanimated = true
  248.    
  249.    if permaDeath == true and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  250.        torso = character.Torso
  251.    end
  252.        
  253.    --Flinging
  254.    local flinging = false
  255.    local getChild = nil
  256.    
  257.    local function GetCHILD(CHILD)
  258.        getChild = CHILD
  259.    end
  260.    
  261.    --Netless--
  262.    --Variables
  263.    local glasses = nil
  264.    local GWeld = nil
  265.    local glasesPosition = nil
  266.    local CFrame0 = nil
  267.    local CFrame1 = nil
  268.    local glassesReady = false
  269.    local glassesList = "VarietyShades02", "e"
  270.    
  271.    --Glasses
  272.    for i,v in pairs(character:GetChildren()) do
  273.        if v.Name == glassesList then
  274.            glasses = reanimation:FindFirstChild(v.Name)
  275.        end
  276.    end
  277.    
  278.    if character:FindFirstChild("VarietyShades02") then
  279.        CFrame0 = CFrame.new(0, 0, 0)
  280.        CFrame1 = CFrame.new(0, 0, 0)
  281.        GWeld = glasses.Handle:FindFirstChildWhichIsA("Weld")
  282.    end
  283.    
  284.    --Flinging (Hats)
  285.    for i,v in pairs(character:GetChildren()) do
  286.        
  287.    end
  288.    
  289.    local bodyAngularVelocity = Instance.new("BodyAngularVelocity", hrp)
  290.    bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  291.    bodyAngularVelocity.P = 1000000000000000000000000000
  292.    bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  293.    
  294.    local function Positioning()
  295.        --Positioning BodyParts
  296.        for i,v in pairs(character:GetChildren()) do
  297.            if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  298.                v.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  299.            end
  300.        end
  301.        
  302.        --Flinging
  303.        if flinging == true then
  304.            if character.Humanoid.RigType == Enum.HumanoidRigType.R15 and bodyAngularVelocity.AngularVelocity == Vector3.new(0, 0, 0) then
  305.                bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  306.            end
  307.            
  308.            if getChild:FindFirstChild("Torso") then
  309.                hrp.Position = getChild.Torso.Position
  310.            end
  311.            
  312.            if getChild:FindFirstChild("UpperTorso") then
  313.                hrp.Position = getChild.UpperTorso.Position
  314.            end
  315.        else
  316.            if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  317.                hrp.Position = Vector3.new(reanimation.Torso.Position.X, -50, reanimation.Torso.Position.Z)
  318.            else
  319.                hrp.Position = reanimation.Torso.Position
  320.                if bodyAngularVelocity.AngularVelocity == Vector3.new(10000, 10000, 10000) then
  321.                    bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
  322.                end
  323.            end
  324.        end
  325.        
  326.        --R15
  327.        if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  328.            --Head
  329.            character.Head.CFrame = reanimation.Head.CFrame
  330.            
  331.            --Torso
  332.            character.UpperTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, 0.185, 0)
  333.            character.LowerTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, -0.8, 0)
  334.            
  335.            --HumanoidRootPart
  336.            --character.HumanoidRootPart.CFrame = cHRP.CFrame
  337.            
  338.            --Left Arm
  339.            character.LeftUpperArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, 0.4, 0)
  340.            character.LeftLowerArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.19, 0)
  341.            character.LeftHand.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.84, 0)
  342.            
  343.            --Right Arm
  344.            character.RightUpperArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, 0.4, 0)
  345.            character.RightLowerArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.19, 0)
  346.            character.RightHand.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.84, 0)
  347.            
  348.            --Left Leg
  349.            character.LeftUpperLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, 0.55, 0)
  350.            character.LeftLowerLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.19, 0)
  351.            character.LeftFoot.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.85, 0)
  352.            
  353.            --Right Leg
  354.            character.RightUpperLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, 0.55, 0)
  355.            character.RightLowerLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.19, 0)
  356.            character.RightFoot.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.85, 0)
  357.        end
  358.        
  359.        --Positioning The Hats
  360.        for i,v in pairs(character:GetChildren()) do
  361.            if v:IsA("Accessory") and not v.Name ~= glasses then
  362.                if bot == false then
  363.                    v.Handle.CFrame = reanimation:FindFirstChild(v.Name).Handle.CFrame
  364.                else
  365.                    --Arms and Legs
  366.                    if v.Name ~= "Head" and reanimation:FindFirstChild(v.Name) and v.Name ~= glasses.Name then
  367.                        v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.Angles(1.5708, 0, 0)
  368.                    end
  369.                    
  370.                    --Head
  371.                    if v.Name == "Head" then
  372.                        --Medi Hood
  373.                        if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://617474228" then
  374.                            v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.new(0, -0.025, 0.23)
  375.                        end
  376.                        
  377.                        --Shadowed Head
  378.                        if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  379.                            v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  380.                        end
  381.                    end
  382.                    
  383.                    --Left Half Of The Torso
  384.                    if v.Name == "Torso1" then
  385.                        v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(-0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  386.                    end
  387.                    
  388.                    --Right Half Of The Torso
  389.                    if v.Name == "Torso2" then
  390.                        v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  391.                    end
  392.                end
  393.            end
  394.        end
  395.        
  396.        --Positioning The Glasses
  397.        if glasses ~= nil then
  398.            for i,v in pairs(character:GetChildren()) do
  399.                if v.Name == glasses.Name and v:IsA("Accessory") then
  400.                    if glassesReady == false then
  401.                        v.Handle.CFrame = CFrame.new(0, -50, 0)
  402.                    else
  403.                        v.Handle.CFrame = glasses.Handle.CFrame
  404.                    end
  405.                end
  406.            end
  407.        end
  408.        
  409.        game:GetService("RunService").Heartbeat:wait()
  410.    end
  411.    
  412.    --//====================================================\\--
  413.     --||               CREATED BY SHACKLUSTER
  414.    --\\====================================================//--
  415.    
  416.    --wait(0.2)
  417.    
  418.    Player = game:GetService("Players").LocalPlayer
  419.    PlayerGui = Player.PlayerGui
  420.    Mouse = Player:GetMouse()
  421.    Cam = workspace.CurrentCamera
  422.    Backpack = Player.Backpack
  423.    Character = Player.Character.FakeCharacter.Reanimation
  424.    Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
  425.    RootPart = Character["HumanoidRootPart"]
  426.    Torso = Character["Torso"]
  427.    Head = Character["Head"]
  428.    RightArm = Character["Right Arm"]
  429.    LeftArm = Character["Left Arm"]
  430.    RightLeg = Character["Right Leg"]
  431.    LeftLeg = Character["Left Leg"]
  432.    RootJoint = RootPart["RootJoint"]
  433.    Neck = Torso["Neck"]
  434.    RightShoulder = Torso["Right Shoulder"]
  435.    LeftShoulder = Torso["Left Shoulder"]
  436.    RightHip = Torso["Right Hip"]
  437.    LeftHip = Torso["Left Hip"]
  438.    
  439.    local hrp = Player.Character.HumanoidRootPart
  440.    hrp.Transparency = 0
  441.    
  442.    IT = Instance.new
  443.    CF = CFrame.new
  444.    VT = Vector3.new
  445.    RAD = math.rad
  446.    C3 = Color3.new
  447.    UD2 = UDim2.new
  448.    BRICKC = BrickColor.new
  449.    ANGLES = CFrame.Angles
  450.    EULER = CFrame.fromEulerAnglesXYZ
  451.    COS = math.cos
  452.    ACOS = math.acos
  453.    SIN = math.sin
  454.    ASIN = math.asin
  455.    ABS = math.abs
  456.    MRANDOM = math.random
  457.    FLOOR = math.floor
  458.    
  459.    --//=================================\\
  460.     --||          USEFUL VALUES
  461.    --\\=================================//
  462.    
  463.    Animation_Speed = 3
  464.    Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  465.    local Speed = 16
  466.    local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  467.    local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  468.    local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  469.    local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  470.    local DAMAGEMULTIPLIER = 1
  471.    local ANIM = "Idle"
  472.    local ATTACK = false
  473.    local EQUIPPED = false
  474.    local HOLD = false
  475.    local COMBO = 1
  476.    local Rooted = false
  477.    local SINE = 0
  478.    local KEYHOLD = false
  479.    local CHANGE = 2 / Animation_Speed
  480.    local WALKINGANIM = false
  481.    local VALUE1 = false
  482.    local VALUE2 = false
  483.    local ROBLOXIDLEANIMATION = IT("Animation")
  484.    ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  485.    ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  486.    --ROBLOXIDLEANIMATION.Parent = Humanoid
  487.    local WEAPONGUI = IT("ScreenGui", PlayerGui)
  488.    WEAPONGUI.Name = "Weapon GUI"
  489.    local Effects = IT("Folder", Player.Character)
  490.    Effects.Name = "Effects"
  491.    --print("e")
  492.    --local ANIMATOR = Humanoid.Animator
  493.    --local ANIMATE = Character.Animate
  494.    local UNANCHOR = true
  495.    local SC = false
  496.    
  497.    --//=================================\\
  498.    --\\=================================//
  499.    
  500.    
  501.    --//=================================\\
  502.    --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  503.     --\\=================================//
  504.    
  505.     ArtificialHB = Instance.new("BindableEvent", script)
  506.     ArtificialHB.Name = "ArtificialHB"
  507.    
  508.     script:WaitForChild("ArtificialHB")
  509.    
  510.     frame = Frame_Speed
  511.     tf = 0
  512.     allowframeloss = false
  513.     tossremainder = false
  514.     lastframe = tick()
  515.     script.ArtificialHB:Fire()
  516.    
  517.     game:GetService("RunService").Heartbeat:connect(function(s, p)
  518.         tf = tf + s
  519.         if tf >= frame then
  520.             if allowframeloss then
  521.                 ArtificialHB:Fire()
  522.                 lastframe = tick()
  523.             else
  524.                 for i = 1, math.floor(tf / frame) do
  525.                     ArtificialHB:Fire()
  526.                 end
  527.                 lastframe = tick()
  528.             end
  529.             if tossremainder then
  530.                 tf = 0
  531.             else
  532.                 tf = tf - frame * math.floor(tf / frame)
  533.             end
  534.         end
  535.     end)
  536.    
  537.     --//=================================\\
  538.     --\\=================================//
  539.    
  540.     --//=================================\\
  541.     --||          SOME FUNCTIONS
  542.     --\\=================================//
  543.    
  544.     function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  545.         return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  546.     end
  547.    
  548.     function PositiveAngle(NUMBER)
  549.         if NUMBER >= 0 then
  550.             NUMBER = 0
  551.         end
  552.         return NUMBER
  553.     end
  554.    
  555.     function NegativeAngle(NUMBER)
  556.         if NUMBER <= 0 then
  557.             NUMBER = 0
  558.         end
  559.         return NUMBER
  560.     end
  561.    
  562.     function Swait(NUMBER)
  563.         if NUMBER == 0 or NUMBER == nil then
  564.             ArtificialHB.Event:wait()
  565.         else
  566.             for i = 1, NUMBER do
  567.                 ArtificialHB.Event:wait()
  568.             end
  569.         end
  570.     end
  571.    
  572.     function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  573.         local NEWMESH = IT(MESH)
  574.         if MESH == "SpecialMesh" then
  575.             NEWMESH.MeshType = MESHTYPE
  576.             if MESHID ~= "nil" and MESHID ~= "" then
  577.                 NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  578.             end
  579.             if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  580.                 NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  581.             end
  582.         end
  583.         NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  584.         NEWMESH.Scale = SCALE
  585.         NEWMESH.Parent = PARENT
  586.         return NEWMESH
  587.     end
  588.    
  589.     function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  590.         local NEWPART = IT("Part")
  591.         NEWPART.formFactor = FORMFACTOR
  592.         NEWPART.Reflectance = REFLECTANCE
  593.         NEWPART.Transparency = TRANSPARENCY
  594.         NEWPART.CanCollide = false
  595.         NEWPART.Locked = true
  596.         NEWPART.Anchored = true
  597.         if ANCHOR == false then
  598.             NEWPART.Anchored = false
  599.         end
  600.         NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  601.         NEWPART.Name = NAME
  602.         NEWPART.Size = SIZE
  603.         NEWPART.Position = Torso.Position
  604.         NEWPART.Material = MATERIAL
  605.         NEWPART:BreakJoints()
  606.         NEWPART.Parent = PARENT
  607.         return NEWPART
  608.     end
  609.    
  610.         local function weldBetween(a, b)
  611.             local weldd = Instance.new("ManualWeld")
  612.             weldd.Part0 = a
  613.             weldd.Part1 = b
  614.             weldd.C0 = CFrame.new()
  615.             weldd.C1 = b.CFrame:inverse() * a.CFrame
  616.             weldd.Parent = a
  617.             return weldd
  618.         end
  619.    
  620.    
  621.     function QuaternionFromCFrame(cf)
  622.         local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  623.         local trace = m00 + m11 + m22
  624.         if trace > 0 then
  625.             local s = math.sqrt(1 + trace)
  626.             local recip = 0.5 / s
  627.             return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  628.         else
  629.             local i = 0
  630.             if m11 > m00 then
  631.                 i = 1
  632.             end
  633.             if m22 > (i == 0 and m00 or m11) then
  634.                 i = 2
  635.             end
  636.             if i == 0 then
  637.                 local s = math.sqrt(m00 - m11 - m22 + 1)
  638.                 local recip = 0.5 / s
  639.                 return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  640.             elseif i == 1 then
  641.                 local s = math.sqrt(m11 - m22 - m00 + 1)
  642.                 local recip = 0.5 / s
  643.                 return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  644.             elseif i == 2 then
  645.                 local s = math.sqrt(m22 - m00 - m11 + 1)
  646.                 local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  647.             end
  648.         end
  649.     end
  650.      
  651.     function QuaternionToCFrame(px, py, pz, x, y, z, w)
  652.         local xs, ys, zs = x + x, y + y, z + z
  653.         local wx, wy, wz = w * xs, w * ys, w * zs
  654.         local xx = x * xs
  655.         local xy = x * ys
  656.         local xz = x * zs
  657.         local yy = y * ys
  658.         local yz = y * zs
  659.         local zz = z * zs
  660.         return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  661.     end
  662.      
  663.     function QuaternionSlerp(a, b, t)
  664.         local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  665.         local startInterp, finishInterp;
  666.         if cosTheta >= 0.0001 then
  667.             if (1 - cosTheta) > 0.0001 then
  668.                 local theta = ACOS(cosTheta)
  669.                 local invSinTheta = 1 / SIN(theta)
  670.                 startInterp = SIN((1 - t) * theta) * invSinTheta
  671.                 finishInterp = SIN(t * theta) * invSinTheta
  672.             else
  673.                 startInterp = 1 - t
  674.                 finishInterp = t
  675.             end
  676.         else
  677.             if (1 + cosTheta) > 0.0001 then
  678.                 local theta = ACOS(-cosTheta)
  679.                 local invSinTheta = 1 / SIN(theta)
  680.                 startInterp = SIN((t - 1) * theta) * invSinTheta
  681.                 finishInterp = SIN(t * theta) * invSinTheta
  682.             else
  683.                 startInterp = t - 1
  684.                 finishInterp = t
  685.             end
  686.         end
  687.         return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  688.     end
  689.    
  690.     function Clerp(a, b, t)
  691.         local qa = {QuaternionFromCFrame(a)}
  692.         local qb = {QuaternionFromCFrame(b)}
  693.         local ax, ay, az = a.x, a.y, a.z
  694.         local bx, by, bz = b.x, b.y, b.z
  695.         local _t = 1 - t
  696.         return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  697.     end
  698.    
  699.     function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  700.         local frame = IT("Frame")
  701.         frame.BackgroundTransparency = TRANSPARENCY
  702.         frame.BorderSizePixel = BORDERSIZEPIXEL
  703.         frame.Position = POSITION
  704.         frame.Size = SIZE
  705.         frame.BackgroundColor3 = COLOR
  706.         frame.BorderColor3 = BORDERCOLOR
  707.         frame.Name = NAME
  708.         frame.Parent = PARENT
  709.         return frame
  710.     end
  711.    
  712.     function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  713.         local label = IT("TextLabel")
  714.         label.BackgroundTransparency = 1
  715.         label.Size = UD2(1, 0, 1, 0)
  716.         label.Position = UD2(0, 0, 0, 0)
  717.         label.TextColor3 = TEXTCOLOR
  718.         label.TextStrokeTransparency = STROKETRANSPARENCY
  719.         label.TextTransparency = TRANSPARENCY
  720.         label.FontSize = TEXTFONTSIZE
  721.         label.Font = TEXTFONT
  722.         label.BorderSizePixel = BORDERSIZEPIXEL
  723.         label.TextScaled = false
  724.         label.Text = TEXT
  725.         label.Name = NAME
  726.         label.Parent = PARENT
  727.         return label
  728.     end
  729.    
  730.     function NoOutlines(PART)
  731.         PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  732.     end
  733.    
  734.     function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  735.         local NEWWELD = IT(TYPE)
  736.         NEWWELD.Part0 = PART0
  737.         NEWWELD.Part1 = PART1
  738.         NEWWELD.C0 = C0
  739.         NEWWELD.C1 = C1
  740.         NEWWELD.Parent = PARENT
  741.         return NEWWELD
  742.     end
  743.    
  744.     local S = IT("Sound")
  745.     function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  746.         local NEWSOUND = nil
  747.         coroutine.resume(coroutine.create(function()
  748.             NEWSOUND = S:Clone()
  749.             NEWSOUND.Parent = PARENT
  750.             NEWSOUND.Volume = VOLUME
  751.             NEWSOUND.Pitch = PITCH
  752.             NEWSOUND.SoundId = "rbxassetid://"..ID
  753.             NEWSOUND:play()
  754.             if DOESLOOP == true then
  755.                 NEWSOUND.Looped = true
  756.             else
  757.                 repeat wait(1) until NEWSOUND.Playing == false
  758.                 NEWSOUND:remove()
  759.             end
  760.         end))
  761.         return NEWSOUND
  762.     end
  763.    
  764.     function CFrameFromTopBack(at, top, back)
  765.         local right = top:Cross(back)
  766.         return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  767.     end
  768.    
  769.     --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  770.     function WACKYEFFECT(Table)
  771.         local TYPE = (Table.EffectType or "Sphere")
  772.         local SIZE = (Table.Size or VT(1,1,1))
  773.         local ENDSIZE = (Table.Size2 or VT(0,0,0))
  774.         local TRANSPARENCY = (Table.Transparency or 0)
  775.         local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  776.         local CFRAME = (Table.CFrame or Torso.CFrame)
  777.         local MOVEDIRECTION = (Table.MoveToPos or nil)
  778.         local ROTATION1 = (Table.RotationX or 0)
  779.         local ROTATION2 = (Table.RotationY or 0)
  780.         local ROTATION3 = (Table.RotationZ or 0)
  781.         local MATERIAL = (Table.Material or "Neon")
  782.         local COLOR = (Table.Color or C3(1,1,1))
  783.         local TIME = (Table.Time or 45)
  784.         local SOUNDID = (Table.SoundID or nil)
  785.         local SOUNDPITCH = (Table.SoundPitch or nil)
  786.         local SOUNDVOLUME = (Table.SoundVolume or nil)
  787.         local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  788.         local BOOMERANG = (Table.Boomerang or 0)
  789.         local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  790.         coroutine.resume(coroutine.create(function()
  791.             local PLAYSSOUND = false
  792.             local SOUND = nil
  793.             local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  794.             if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  795.                 PLAYSSOUND = true
  796.                 SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  797.             end
  798.             EFFECT.Color = COLOR
  799.             local MSH = nil
  800.             if TYPE == "Sphere" then
  801.                 MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  802.             elseif TYPE == "Block" or TYPE == "Box" then
  803.                 MSH = IT("BlockMesh",EFFECT)
  804.                 MSH.Scale = SIZE
  805.             elseif TYPE == "Wave" then
  806.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  807.             elseif TYPE == "Ring" then
  808.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  809.             elseif TYPE == "Slash" then
  810.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  811.             elseif TYPE == "Round Slash" then
  812.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  813.             elseif TYPE == "Swirl" then
  814.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  815.             elseif TYPE == "Skull" then
  816.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  817.             elseif TYPE == "Crystal" then
  818.                 MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  819.             end
  820.             if MSH ~= nil then
  821.                 local BOOMR1 = 1+BOOMERANG/50
  822.                 local BOOMR2 = 1+SIZEBOOMERANG/50
  823.                 local MOVESPEED = nil
  824.                 if MOVEDIRECTION ~= nil then
  825.                     if USEBOOMERANGMATH == true then
  826.                         MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  827.                     else
  828.                         MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  829.                     end
  830.                 end
  831.                 local GROWTH = nil
  832.                 if USEBOOMERANGMATH == true then
  833.                     GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  834.                 else
  835.                     GROWTH = (SIZE - ENDSIZE)
  836.                 end
  837.                 local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  838.                 if TYPE == "Block" then
  839.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  840.                 else
  841.                     EFFECT.CFrame = CFRAME
  842.                 end
  843.                 if USEBOOMERANGMATH == true then
  844.                     for LOOP = 1, TIME+1 do
  845.                         Swait()
  846.                         MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  847.                         if TYPE == "Wave" then
  848.                             MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  849.                         end
  850.                         EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  851.                         if TYPE == "Block" then
  852.                             EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  853.                         else
  854.                             EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  855.                         end
  856.                         if MOVEDIRECTION ~= nil then
  857.                             local ORI = EFFECT.Orientation
  858.                             EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  859.                             EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  860.                         end
  861.                     end
  862.                 else
  863.                     for LOOP = 1, TIME+1 do
  864.                         Swait()
  865.                         MSH.Scale = MSH.Scale - GROWTH/TIME
  866.                         if TYPE == "Wave" then
  867.                             MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  868.                         end
  869.                         EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  870.                         if TYPE == "Block" then
  871.                             EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  872.                         else
  873.                             EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  874.                         end
  875.                         if MOVEDIRECTION ~= nil then
  876.                             local ORI = EFFECT.Orientation
  877.                             EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  878.                             EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  879.                         end
  880.                     end
  881.                 end
  882.                 EFFECT.Transparency = 1
  883.                 if PLAYSSOUND == false then
  884.                     EFFECT:remove()
  885.                 else
  886.                     repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  887.                     EFFECT:remove()
  888.                 end
  889.             else
  890.                 if PLAYSSOUND == false then
  891.                     EFFECT:remove()
  892.                 else
  893.                     repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  894.                     EFFECT:remove()
  895.                 end
  896.             end
  897.         end))
  898.     end
  899.    
  900.     function MakeForm(PART,TYPE)
  901.         if TYPE == "Cyl" then
  902.             local MSH = IT("CylinderMesh",PART)
  903.         elseif TYPE == "Ball" then
  904.             local MSH = IT("SpecialMesh",PART)
  905.             MSH.MeshType = "Sphere"
  906.         elseif TYPE == "Wedge" then
  907.             local MSH = IT("SpecialMesh",PART)
  908.             MSH.MeshType = "Wedge"
  909.         end
  910.     end
  911.    
  912.     Debris = game:GetService("Debris")
  913.    
  914.     function CastProperRay(StartPos, EndPos, Distance, Ignore)
  915.         local DIRECTION = CF(StartPos,EndPos).lookVector
  916.         local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  917.         return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  918.     end
  919.    
  920.     --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  921.     function Debree(Table)
  922.         local KindOf = (Table.Variant or "Ring")
  923.         local Position = (Table.Location or Torso.Position)
  924.         local Coloration = (Table.Color or C3(1,1,1))
  925.         local Texture = (Table.Material or "Slate")
  926.         local Fling = (Table.Scatter or 1)
  927.         local Number = (Table.Amount or 1)
  928.         local Rocks = (Table.DebreeCount or 1)
  929.         local Range = (Table.Distance or 1)
  930.         local Scale = (Table.Size or 1)
  931.         local Timer = (Table.Delay or 1.5)
  932.         coroutine.resume(coroutine.create(function()
  933.             local ScaleVector = VT(Scale,Scale,Scale)
  934.             local Boulders = {}
  935.             Position = CF(Position)
  936.             if KindOf == "Ring" or KindOf == "Both" then
  937.                 for RockValue = 1, Number do
  938.                     local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  939.                     local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  940.                     BOULDER.CanCollide = true
  941.                     BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  942.                     BOULDER.Color = Coloration
  943.                     table.insert(Boulders,BOULDER)
  944.                 end
  945.             end
  946.             if KindOf == "Loose" or KindOf == "Both" then
  947.                 for RockValue = 1, Rocks do
  948.                     local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  949.                     local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  950.                     BOULDER.CanCollide = true
  951.                     BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  952.                     BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  953.                     BOULDER.Color = Coloration
  954.                     table.insert(Boulders,BOULDER)
  955.                 end
  956.             end
  957.             if KindOf == "Random" then
  958.                 for RockValue = 1, Number do
  959.                     local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  960.                     local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  961.                     BOULDER.CanCollide = true
  962.                     BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  963.                     BOULDER.Color = Coloration
  964.                     table.insert(Boulders,BOULDER)
  965.                 end
  966.             end
  967.             wait(Timer)
  968.             for E = 1, 45 do
  969.                 Swait()
  970.                 for A = 1, #Boulders do
  971.                     Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  972.                 end
  973.             end
  974.             for A = 1, #Boulders do
  975.                 Boulders[A]:Destroy()
  976.             end
  977.         end))
  978.     end
  979.    
  980.     --//=================================\\
  981.     --||       MUSIC AND COLORS
  982.     --\\=================================//
  983.    
  984.     local BASECOLOR = C3(0,0,0)
  985.     local BMUSIC = IT("Sound",RootPart)
  986.     local VOLUME = 1
  987.     local PITCH = 1
  988.     local SONGID = 1442022177
  989.     local PLAYING = false
  990.     local INTRO = false
  991.     local SCREENS = {}
  992.     local SCREENWELDS = {}
  993.     local GUISTEXT = {}
  994.    
  995.     --//=================================\\
  996.     --||            DAMAGING
  997.     --\\=================================//
  998.    
  999.     function ApplyDamage(Humanoid,Damage)
  1000.         if Damage > 0 then
  1001.             Damage = Damage * DAMAGEMULTIPLIER
  1002.             if Humanoid.Health < 2000 then
  1003.                 if Humanoid.Health - Damage > 0 then
  1004.                     Humanoid.Health = Humanoid.Health - Damage
  1005.                 else
  1006.                     Humanoid.Parent:BreakJoints()
  1007.                 end
  1008.             else
  1009.                 Humanoid.Parent:BreakJoints()
  1010.             end
  1011.         end
  1012.     end
  1013.    
  1014.     function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1015.         for index, CHILD in pairs(workspace:GetDescendants()) do
  1016.             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Name ~= Player.Name and CHILD.Name ~= "" then
  1017.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1018.                 if HUM then
  1019.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1020.                     if TORSO then
  1021.                         if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1022.                             if INSTAKILL == true then
  1023.                                 --CHILD:BreakJoints()
  1024.                             else
  1025.                                 --local DMG = MRANDOM(MINDMG,MAXDMG)
  1026.                                 --ApplyDamage(HUM,DMG)
  1027.                             end
  1028.                             if FLING > 0 then
  1029.                                 flinging = true
  1030.                                 GetCHILD(CHILD)
  1031.                                 --print("a")
  1032.                                 ---bodyPosition.Position = CHILD.Torso.Position
  1033.                             end
  1034.                         end
  1035.                     end
  1036.                 end
  1037.             end
  1038.         end
  1039.     end
  1040.    
  1041.     --//=================================\\
  1042.     --||    ATTACK FUNCTIONS AND STUFF
  1043.     --\\=================================//
  1044.    
  1045.     local GLASSESWLD = nil
  1046.     function IntroThing()
  1047.         ATTACK = true
  1048.         Rooted = true
  1049.         RootJoint.C0 = CF(0,250,0)
  1050.         CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  1051.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1052.             if HITFLOOR then
  1053.                 CONNECT:Disconnect()
  1054.                 local SOUND = CreateSound(606241996, Effects, 5, 1)
  1055.                 coroutine.resume(coroutine.create(function()
  1056.                     repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  1057.                     PLAYING = true
  1058.                 end))
  1059.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1060.                     Swait()
  1061.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067.                 end
  1068.                 for i = 1, 3 do
  1069.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1070.                 end
  1071.                 Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  1072.                 for i=0, 0.85, 0.1 / Animation_Speed do
  1073.                     Swait()
  1074.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1077.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1078.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080.                 end
  1081.                 for i=0, 1, 0.1 / Animation_Speed do
  1082.                     Swait()
  1083.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1085.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.                 end
  1090.                 for i=0, 1, 0.1 / Animation_Speed do
  1091.                     Swait()
  1092.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1094.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098.                 end
  1099.                 local GLASSES = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  1100.                
  1101.                 if glasses ~= nil then
  1102.                     GWeld.Part1 = GLASSES
  1103.                     GWeld.C0 = CFrame0
  1104.                     GWeld.C1 = CFrame1
  1105.                     glassesReady = true
  1106.                 end
  1107.                
  1108.                 CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  1109.                 local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  1110.                 CreateSound(147722227, GLASSES, 2, 1.3, false)
  1111.                 for i=0, 0.25, 0.1 / Animation_Speed do
  1112.                     Swait()
  1113.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1115.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119.                 end
  1120.                 for i=0, 0.3, 0.1 / Animation_Speed do
  1121.                     Swait()
  1122.                     HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  1123.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129.                 end
  1130.                 HELDWELD.Part0 = Head
  1131.                 HELDWELD.Parent = Head
  1132.                 HELDWELD.C0 = CF(0,0.1,-0.15)
  1133.                 HELDWELD.C1 = CF(0,0,0)
  1134.                 for i = 1, 3 do
  1135.                     for i=0, 0.4, 0.1 / Animation_Speed do
  1136.                         Swait()
  1137.                         HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  1138.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144.                     end
  1145.                     for i=0, 0.4, 0.1 / Animation_Speed do
  1146.                         Swait()
  1147.                         HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  1148.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.                     end
  1155.                 end
  1156.                 for i = 1, 4 do
  1157.                     Swait()
  1158.                     local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  1159.                     local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  1160.                     table.insert(SCREENS,SCREEN)
  1161.                     table.insert(SCREENWELDS,SCREENWELD)
  1162.                     local GUI = IT("SurfaceGui",SCREEN)
  1163.                     for i = 1, 5 do
  1164.                         local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1165.                         local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1166.                         TEXT.TextXAlignment = "Left"
  1167.                         TEXT.TextWrapped = true
  1168.                         table.insert(GUISTEXT,TEXT)
  1169.                     end
  1170.                 end
  1171.                 for i=0, 1, 0.1 / Animation_Speed do
  1172.                     Swait()
  1173.                     HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  1174.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180.                 end
  1181.                 for i=0, 0.1, 0.1 / Animation_Speed do
  1182.                     Swait()
  1183.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.                 end
  1190.                 GLASSESWLD = HELDWELD
  1191.                 ATTACK = false
  1192.                 Rooted = false
  1193.             end
  1194.         end)
  1195.     end
  1196.     function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  1197.         if reanimated == true then
  1198.             local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1199.             local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1200.             local GUI = IT("SurfaceGui",SCREEN)
  1201.             local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1202.             local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1203.             TEXT.TextScaled = true
  1204.             coroutine.resume(coroutine.create(function()
  1205.                 coroutine.resume(coroutine.create(function()
  1206.                     for i = 1, 5 do
  1207.                         Swait()
  1208.                         SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1209.                     end
  1210.                 end))
  1211.                 if WaitTillFinished == false then
  1212.                     for i=0, 1.7, 0.1 / Animation_Speed do
  1213.                         Swait()
  1214.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1215.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.                     end
  1221.                 elseif WaitTillFinished == true then
  1222.                     repeat
  1223.                         Swait()
  1224.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1225.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.                     until ATTACK == false
  1231.                 end
  1232.                 coroutine.resume(coroutine.create(function()
  1233.                     SCREENWELD:Remove()
  1234.                     SCREEN.Anchored = true
  1235.                     for i = 1, 5 do
  1236.                         Swait()
  1237.                         SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1238.                     end
  1239.                     SCREEN:Remove()
  1240.                 end))
  1241.                 if FinishesMoveEnd == true then
  1242.                     ATTACK = false
  1243.                     Rooted = false
  1244.                 end
  1245.             end))
  1246.             return SCREEN,TEXT
  1247.         end
  1248.     end
  1249.     local Fling = function()
  1250.         if reanimated == true then
  1251.             ATTACK = true
  1252.             Rooted = false
  1253.             Screening(";Fling",true,false)
  1254.             wait(0.25)
  1255.             RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1256.             CreateSound(138204323, RightArm, 2, 1.3, false)
  1257.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1258.             if HITFLOOR then
  1259.                 Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  1260.             end
  1261.             ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  1262.             WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1263.            
  1264.             wait(1)
  1265.             flinging = false
  1266.             --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1267.         end
  1268.     end
  1269.     local TpTo = function()
  1270.         if reanimated == true then
  1271.             ATTACK = true
  1272.             Rooted = true
  1273.            
  1274.             teleporting = true
  1275.            
  1276.             local SCR, TEXT = Screening("",false,true)
  1277.             for i = 1, 35 do
  1278.                 Swait()
  1279.                 local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  1280.                 TEXT.Text = TPSPOT
  1281.             end
  1282.             RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1283.             CreateSound(138204323, RightArm, 2, 1.3, false)
  1284.             CreateSound(1127492102, Torso, 2, 1, false)
  1285.             RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1286.             reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = RootPart.CFrame.Position
  1287.             ATTACK = false
  1288.             Rooted = false
  1289.         end
  1290.     end
  1291.     local Hurl = function()
  1292.         if reanimated == true then
  1293.             ATTACK = true
  1294.             Rooted = false
  1295.             local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1296.             local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1297.             local GUI = IT("SurfaceGui",SCREEN)
  1298.             local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1299.             local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1300.             local ROCKS = {}
  1301.             coroutine.resume(coroutine.create(function()
  1302.                 for i = 1, 5 do
  1303.                     Swait()
  1304.                     SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1305.                 end
  1306.             end))
  1307.             for i = 1, 12 do
  1308.                 local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  1309.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1310.                 if HITFLOOR then
  1311.                     coroutine.resume(coroutine.create(function()
  1312.                         local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  1313.                         BOULDER.Color = HITFLOOR.Color
  1314.                         BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1315.                         local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  1316.                         table.insert(ROCKS,BOULDER)
  1317.                         for i = 1, 35 do
  1318.                             Swait()
  1319.                             BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  1320.                         end
  1321.                     end))
  1322.                 end
  1323.             end
  1324.             for i=0, 1.7, 0.1 / Animation_Speed do
  1325.                 Swait()
  1326.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1327.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.             end
  1333.             if #ROCKS > 0 then
  1334.                 TEXT.Text = "[HURLING DEBREE]"
  1335.                 local GYRO = IT("BodyGyro",RootPart)
  1336.                 GYRO.D = 2
  1337.                 GYRO.P = 20000
  1338.                 GYRO.MaxTorque = VT(0,4000000,0)
  1339.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1340.                 coroutine.resume(coroutine.create(function()
  1341.                     repeat
  1342.                         Swait()
  1343.                         GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1344.                     until ATTACK == false
  1345.                     GYRO:Remove()
  1346.                 end))
  1347.                 local THROWING = true
  1348.                 coroutine.resume(coroutine.create(function()
  1349.                     repeat
  1350.                         Swait()
  1351.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  1352.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1353.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357.                     until THROWING == false
  1358.                 end))
  1359.                 for E = 1, #ROCKS do
  1360.                     wait(0.05)
  1361.                     local ROCK = ROCKS[E]
  1362.                     coroutine.resume(coroutine.create(function()
  1363.                         ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  1364.                         CreateSound(147722227, ROCK, 2, 1.3, false)
  1365.                         local KILL = false
  1366.                         for i = 1, 70 do
  1367.                             Swait()
  1368.                             for i = 1, 4 do
  1369.                                 ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  1370.                                 local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  1371.                                 if HIT then
  1372.                                     KILL = true
  1373.                                     CreateSound(174580476, ROCK, 2, 1.6, false)
  1374.                                     ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  1375.                                     for E = 1, 2 do
  1376.                                         for i = 1, 4 do
  1377.                                             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1378.                                         end
  1379.                                     end
  1380.                                     Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  1381.                                     break
  1382.                                 else
  1383.                                     WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1384.                                 end
  1385.                             end
  1386.                             if KILL == true then
  1387.                                 break
  1388.                             end
  1389.                         end
  1390.                         ROCK.Transparency = 1
  1391.                         Debris:AddItem(ROCK,5)
  1392.                     end))
  1393.                     wait(0.05)
  1394.                 end
  1395.                 THROWING = false
  1396.             end
  1397.             coroutine.resume(coroutine.create(function()
  1398.                 SCREENWELD:Remove()
  1399.                 SCREEN.Anchored = true
  1400.                 for i = 1, 5 do
  1401.                     Swait()
  1402.                     SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1403.                 end
  1404.                 SCREEN:Remove()
  1405.             end))
  1406.             ATTACK = false
  1407.             Rooted = false
  1408.            
  1409.             wait(1)
  1410.             flinging = false
  1411.             --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1412.         end
  1413.     end
  1414.     local Kill = function()
  1415.         if reanimated == true then
  1416.             local TARGET = Mouse.Target
  1417.             if TARGET ~= nil then
  1418.                 if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1419.                     local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1420.                     local ROOT = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") --HUM.Parent:FindFirstChild("HumanoidRootPart") or
  1421.                     if ROOT then -- and HUM.Health > 0
  1422.                         local FOE = ROOT.Parent
  1423.                         ATTACK = true
  1424.                         Rooted = false
  1425.                         Screening(";Kill",true,false)
  1426.                         wait(0.25)
  1427.                         RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1428.                         CreateSound(138204323, RightArm, 2, 1.3, false)
  1429.                         for index, CHILD in pairs(FOE:GetChildren()) do
  1430.                             if CHILD:IsA("BasePart") then
  1431.                                 if CHILD.Name == "Head" then
  1432.                                     WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1433.                                 elseif CHILD.Name ~= "HumanoidRootPart" then
  1434.                                     WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1435.                                 end
  1436.                             end
  1437.                         end
  1438.                         --bodyPosition.Position = ROOT.Position --FOE:BreakJoints()
  1439.                         flinging = true
  1440.                         GetCHILD(ROOT.Parent)
  1441.                         wait(1)
  1442.                         flinging = false
  1443.                         --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1444.                     end
  1445.                 end
  1446.             end
  1447.         end
  1448.     end
  1449.     local ATTAC = function()
  1450.         if reanimated == true then
  1451.             ATTACK = true
  1452.             Rooted = false
  1453.             for i=0, 1, 0.1 / Animation_Speed do
  1454.                 Swait()
  1455.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461.             end
  1462.             ATTACK = false
  1463.             Rooted = false
  1464.         end
  1465.     end
  1466.     local LITTLEIDLE = false
  1467.     function UniqueIdleAnimation()
  1468.         if reanimated == true then
  1469.             coroutine.resume(coroutine.create(function()
  1470.                 for i=0, 0.1, 0.1 / Animation_Speed do
  1471.                     Swait()
  1472.                     if ATTACK == true or ANIM ~= "Idle" then
  1473.                         break
  1474.                     end
  1475.                     GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1476.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1477.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482.                 end
  1483.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1484.                     Swait()
  1485.                     if ATTACK == true or ANIM ~= "Idle" then
  1486.                         break
  1487.                     end
  1488.                     GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1489.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1490.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1492.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1493.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495.                 end
  1496.                 for i=0, 1.3, 0.1 / Animation_Speed do
  1497.                     Swait()
  1498.                     if ATTACK == true or ANIM ~= "Idle" then
  1499.                         break
  1500.                     end
  1501.                     GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1502.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1503.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1506.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508.                 end
  1509.                 for i=0, 0.3, 0.1 / Animation_Speed do
  1510.                     Swait()
  1511.                     if ATTACK == true or ANIM ~= "Idle" then
  1512.                         break
  1513.                     end
  1514.                     GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1515.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1516.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521.                 end
  1522.                 for i=0, 0.1, 0.1 / Animation_Speed do
  1523.                     Swait()
  1524.                     if ATTACK == true or ANIM ~= "Idle" then
  1525.                         break
  1526.                     end
  1527.                     GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1528.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1529.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534.                 end
  1535.                 LITTLEIDLE = false
  1536.             end))
  1537.         end
  1538.     end
  1539.    
  1540.     --//=================================\\
  1541.     --||         GUIS AND KEYS
  1542.     --\\=================================//
  1543.    
  1544.     local COLOR = C3(1,1,1)
  1545.     local SKILLFONT = "Legacy"
  1546.     local SIZE = 2.5
  1547.     local MOUSE = 2097542191
  1548.     local MELEE = 2097543015
  1549.     local BODY = 2097543382
  1550.     local PROJECTILE = 2097544084
  1551.     local AOE = 2097544884
  1552.     local ULTIMATE = 2097545381
  1553.    
  1554.     local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1555.     local GUIS = {}
  1556.    
  1557.     for i = 1, #ATTACKS do
  1558.         local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1559.         local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1560.         SKILLTEXT.TextXAlignment = "Right"
  1561.         local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1562.         BUTTONDISPLAY.TextXAlignment = "Left"
  1563.         if ATTACKS[i][3] then
  1564.             local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1565.             IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1566.             IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1567.             IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1568.             IMAGETODISPLAY.BackgroundTransparency = 1
  1569.             IMAGETODISPLAY.ZIndex = 0
  1570.         end
  1571.         table.insert(GUIS,SKILLTEXT)
  1572.     end
  1573.    
  1574.     Mouse.Button1Down:connect(function(NEWKEY)
  1575.        
  1576.     end)
  1577.     Mouse.Button1Up:connect(function(NEWKEY)
  1578.        
  1579.     end)
  1580.     Mouse.KeyDown:connect(function(NEWKEY)
  1581.         KEYHOLD = true
  1582.         if NEWKEY == "m" then
  1583.             if SC == false then
  1584.                 SC = true
  1585.             else
  1586.                 SC = false
  1587.             end
  1588.         end
  1589.         if ATTACK == false then
  1590.             for E = 1, #ATTACKS do
  1591.                 if ATTACKS[E][4] ~= nil then
  1592.                     if NEWKEY == ATTACKS[E][2] then
  1593.                         ATTACKS[E][4]()
  1594.                     end
  1595.                 end
  1596.             end
  1597.         end
  1598.     end)
  1599.     Mouse.KeyUp:connect(function(NEWKEY)
  1600.         KEYHOLD = false
  1601.     end)
  1602.    
  1603.     --//=================================\\
  1604.     --\\=================================//
  1605.    
  1606.     function unanchor()
  1607.         for _, c in pairs(Character:GetChildren()) do
  1608.             if c:IsA("BasePart") and c ~= RootPart then
  1609.                 c.Anchored = false
  1610.             end
  1611.         end
  1612.         if UNANCHOR == true then
  1613.             RootPart.Anchored = false
  1614.         else
  1615.             RootPart.Anchored = true
  1616.         end
  1617.     end
  1618.    
  1619.     --//=================================\\
  1620.     --||    WRAP THE WHOLE SCRIPT UP
  1621.     --\\=================================//
  1622.    
  1623.     Humanoid.Changed:connect(function(Jump)
  1624.         if Jump == "Jump" and (Disable_Jump == true) then
  1625.             Humanoid.Jump = false
  1626.         end
  1627.     end)
  1628.    
  1629.     local MOVINGSCREENS = false
  1630.     local TIMESTAMP = 0
  1631.     game:GetService('RunService').Stepped:Connect(function()
  1632.         if reanimated == true then
  1633.             Swait()
  1634.             --script.Parent = WEAPONGUI
  1635.             --ANIMATE.Parent = nil
  1636.             for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1637.                 v:Stop();
  1638.             end
  1639.             SINE = SINE + CHANGE
  1640.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1641.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1642.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1643.             local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1644.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1645.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1646.                 Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1647.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1648.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1649.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1650.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651.                 Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1653.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1654.             end
  1655.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then --
  1656.                 ANIM = "Jump"
  1657.                 if ATTACK == false then
  1658.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664.                 end
  1665.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then --
  1666.                 ANIM = "Fall"
  1667.                 if ATTACK == false then
  1668.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1671.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1672.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674.                 end
  1675.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1676.                 ANIM = "Idle"
  1677.                 if ATTACK == false then
  1678.                     if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1679.                         LITTLEIDLE = true
  1680.                         UniqueIdleAnimation()
  1681.                     end
  1682.                     if LITTLEIDLE == false then
  1683.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1684.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689.                     end
  1690.                 end
  1691.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1692.                 ANIM = "Walk"
  1693.                 if ATTACK == false then
  1694.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1695.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1696.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1699.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1700.                 end
  1701.             end
  1702.             unanchor()
  1703.             Humanoid.MaxHealth = 1e3
  1704.             Humanoid.Health = 1e3
  1705.             if Rooted == false then
  1706.                 Disable_Jump = false
  1707.                 Humanoid.WalkSpeed = Speed
  1708.             elseif Rooted == true then
  1709.                 Disable_Jump = true
  1710.                 Humanoid.WalkSpeed = 0
  1711.             end
  1712.             BMUSIC.SoundId = "rbxassetid://"..SONGID
  1713.             BMUSIC.Looped = true
  1714.             BMUSIC.Pitch = PITCH
  1715.             BMUSIC.Volume = VOLUME
  1716.             BMUSIC.Playing = PLAYING
  1717.             BMUSIC.EmitterSize = 50
  1718.             if BMUSIC.Parent ~= RootPart then
  1719.                 print("Fixing music")
  1720.                 BMUSIC = IT("Sound",RootPart)
  1721.                 BMUSIC.SoundId = "rbxassetid://"..SONGID
  1722.                 BMUSIC.Looped = true
  1723.                 BMUSIC.Pitch = PITCH
  1724.                 BMUSIC.Volume = VOLUME
  1725.                 BMUSIC.Playing = true
  1726.                 BMUSIC.EmitterSize = 50
  1727.                 BMUSIC.TimePosition = TIMESTAMP
  1728.                 FIXING = true
  1729.             else
  1730.                 if FIXING == false then
  1731.                     TIMESTAMP = BMUSIC.TimePosition
  1732.                 else
  1733.                     FIXING = false
  1734.                 end
  1735.             end
  1736.             if Head:FindFirstChild("face") then
  1737.                 Head.face.Texture = "rbxassetid://62682458"
  1738.             end
  1739.             Humanoid.Name = "ADMIN"
  1740.             if INTRO == false and ATTACK == false then
  1741.                 INTRO = true
  1742.                 coroutine.resume(coroutine.create(function()
  1743.                     IntroThing()
  1744.                 end))
  1745.             end
  1746.             if #SCREENS > 0 then
  1747.                 for E = 1, #SCREENS do
  1748.                     SCREENS[E].Transparency = MRANDOM(90,99)/100
  1749.                 end
  1750.             end
  1751.             if #SCREENWELDS > 0 then
  1752.                 if SC == true then
  1753.                     if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1754.                         MOVINGSCREENS = true
  1755.                         coroutine.resume(coroutine.create(function()
  1756.                             wait(1)
  1757.                             MOVINGSCREENS = false
  1758.                         end))
  1759.                         for E = 1, #SCREENWELDS do
  1760.                             coroutine.resume(coroutine.create(function()
  1761.                                 local MATH1 = MRANDOM(-25,25)/10+1
  1762.                                 local MATH2 = MRANDOM(-45,45)
  1763.                                 for i = 1, 55 do
  1764.                                     Swait()
  1765.                                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1766.                                 end
  1767.                             end))
  1768.                         end
  1769.                     end
  1770.                 elseif SC == false then
  1771.                     for E = 1, #SCREENWELDS do
  1772.                         if E == 1 then
  1773.                             SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1774.                         elseif E == 2 then
  1775.                             SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1776.                         elseif E == 3 then
  1777.                             SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1778.                         elseif E == 4 then
  1779.                             SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1780.                         end
  1781.                     end
  1782.                 end
  1783.             end
  1784.             local SECONDS = math.floor(workspace.DistributedGameTime)
  1785.             local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1786.             local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1787.             local SECONDS = SECONDS - (MINUTES * 60)
  1788.             local MINUTES = MINUTES - (HOURS * 60)
  1789.             if #GUISTEXT > 0 then
  1790.                 for E = 1, #GUISTEXT do
  1791.                     local TXT = GUISTEXT[E]
  1792.                     if E == 1 then
  1793.                         TXT.Text = "SERVER STATS;"
  1794.                     elseif E == 2 then
  1795.                         TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1796.                     elseif E == 3 then
  1797.                         TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1798.                     elseif E == 4 then
  1799.                         TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1800.                     elseif E == 5 then
  1801.                         TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1802.                     end
  1803.                 end
  1804.             end
  1805.             local SPACEJECTS = {}
  1806.             for index, CHILD in pairs(workspace:GetChildren()) do
  1807.                 table.insert(SPACEJECTS,CHILD)
  1808.             end
  1809.             table.insert(SPACEJECTS,game.Lighting)
  1810.             table.insert(SPACEJECTS,game.Workspace)
  1811.             local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1812.             if #GUISTEXT > 0 then
  1813.                 if MRANDOM(1,125) == 1 then
  1814.                     for E = 1, #GUISTEXT do
  1815.                         local TXT = GUISTEXT[E]
  1816.                         local TEXT = ""
  1817.                         local DOINGS = {"MONITORING","CHECKING"}
  1818.                         local OLDTEXT = string.sub(TXT.Text,3)
  1819.                         if E > 5 then
  1820.                             if E <= 15 then
  1821.                                 if MRANDOM(1,3) == 1 then
  1822.                                     repeat
  1823.                                         local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1824.                                         if MRANDOM(1,2) == 1 then
  1825.                                             TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1826.                                             for Z = 1, #MALWARE do
  1827.                                                 if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1828.                                                     TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1829.                                                     if TEXT ~= OLDTEXT then
  1830.                                                         CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1831.                                                     end
  1832.                                                     TXT.TextColor3 = C3(1,0,0)
  1833.                                                     break
  1834.                                                 else
  1835.                                                     TXT.TextColor3 = C3(1,1,1)
  1836.                                                 end
  1837.                                             end
  1838.                                             break
  1839.                                         end
  1840.                                         if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1841.                                             local ES = {"SUCCES.","!FAILURE!"}
  1842.                                             TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1843.                                         end
  1844.                                     until TEXT ~= ""
  1845.                                     local DESIREDTEXT = ">>"..TEXT
  1846.                                     TXT.Text = DESIREDTEXT
  1847.                                 end
  1848.                             elseif E > 15 then
  1849.                                 local N = E-15
  1850.                                 local POP = 0
  1851.                                 repeat
  1852.                                     for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1853.                                         POP = POP + 1
  1854.                                         if POP == N then
  1855.                                             TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1856.                                             break
  1857.                                         else
  1858.                                             TEXT = "NOP"
  1859.                                         end
  1860.                                     end
  1861.                                 until TEXT ~= ""
  1862.                                 if TEXT ~= "NOP" then
  1863.                                     local DESIREDTEXT = ">>"..TEXT
  1864.                                     TXT.Text = DESIREDTEXT
  1865.                                 else
  1866.                                     TXT.Text = ""
  1867.                                 end
  1868.                             end
  1869.                         end
  1870.                     end
  1871.                 end
  1872.             end
  1873.         end
  1874.     end)
  1875.    
  1876.     --//=================================\\
  1877.     --\\=================================//
  1878.    
  1879.     while reanimated == true do
  1880.         Positioning()
  1881.     end
  1882.    
  1883.    
  1884.    
  1885.     --//====================================================\\--
  1886.     --||                     END OF SCRIPT
  1887.     --\\====================================================//--
  1888. end
  1889.  
  1890.  
  1891. --Functions--
  1892. --Information
  1893. local function Information(title, description, scaled)
  1894.     -- Instances:
  1895.    
  1896.     local Information = Instance.new("Frame")
  1897.     local DescriptionFrame = Instance.new("Frame")
  1898.     local Description = Instance.new("TextLabel")
  1899.     local Title = Instance.new("TextLabel")
  1900.    
  1901.     --Properties:
  1902.    
  1903.     Information.Name = "Information"
  1904.     Information.Parent = MainFrame
  1905.     Information.Active = true
  1906.     Information.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1907.     Information.Position = UDim2.new(1.02117348, 0, -0.000556112325, 0)
  1908.     Information.Selectable = true
  1909.     Information.Size = UDim2.new(0, 240, 0, 238)
  1910.    
  1911.     DescriptionFrame.Name = "DescriptionFrame"
  1912.     DescriptionFrame.Parent = Information
  1913.     DescriptionFrame.Active = true
  1914.     DescriptionFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1915.     DescriptionFrame.Position = UDim2.new(0, 0, 0.276556075, 0)
  1916.     DescriptionFrame.Selectable = true
  1917.     DescriptionFrame.Size = UDim2.new(0, 240, 0, 159)
  1918.    
  1919.     Description.Name = "Description"
  1920.     Description.Parent = DescriptionFrame
  1921.     Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1922.     Description.BackgroundTransparency = 1.000
  1923.     Description.Position = UDim2.new(0.0170000009, 0, 0.016, 0)
  1924.     Description.Size = UDim2.new(0, 233, 0, 154)
  1925.     Description.Font = Enum.Font.SourceSans
  1926.     Description.Text = description
  1927.     Description.TextColor3 = Color3.fromRGB(255, 255, 255)
  1928.     Description.TextScaled = scaled
  1929.     Description.TextSize = 20.000
  1930.     Description.TextWrapped = true
  1931.     Description.TextXAlignment = Enum.TextXAlignment.Left
  1932.     Description.TextYAlignment = Enum.TextYAlignment.Top
  1933.    
  1934.     Title.Name = "Title"
  1935.     Title.Parent = Information
  1936.     Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1937.     Title.BackgroundTransparency = 1.000
  1938.     Title.Position = UDim2.new(0, 0, 0.0350000001, 0)
  1939.     Title.Size = UDim2.new(0, 240, 0, 41)
  1940.     Title.Font = Enum.Font.SourceSans
  1941.     Title.Text = title
  1942.     Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  1943.     Title.TextScaled = true
  1944.     Title.TextSize = 14.000
  1945.     Title.TextWrapped = true
  1946. end
  1947.  
  1948. --Resetting
  1949. local function ResetGUI()
  1950.     --Value
  1951.     game.CoreGui:FindFirstChild("ResetGUIValue").Value = true
  1952.    
  1953.     --GUI
  1954.     local Resetting = Instance.new("ScreenGui")
  1955.     local MFReset = Instance.new("Frame")
  1956.     local TextFrame = Instance.new("Frame")
  1957.     local ResetText = Instance.new("TextLabel")
  1958.    
  1959.     Resetting.Name = "Resetting"
  1960.     Resetting.Parent = game.CoreGui
  1961.     Resetting.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1962.    
  1963.     MFReset.Name = "MFReset"
  1964.     MFReset.Parent = Resetting
  1965.     MFReset.Active = true
  1966.     MFReset.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1967.     MFReset.Position = UDim2.new(-0.25, 0, 0.00999999978, 0)
  1968.     MFReset.Selectable = true
  1969.     MFReset.Size = UDim2.new(0, 271, 0, 91)
  1970.    
  1971.     TextFrame.Name = "TextFrame"
  1972.     TextFrame.Parent = MFReset
  1973.     TextFrame.Active = true
  1974.     TextFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1975.     TextFrame.BorderSizePixel = 0
  1976.     TextFrame.Position = UDim2.new(0, 0, 0.127000004, 0)
  1977.     TextFrame.Selectable = true
  1978.     TextFrame.Size = UDim2.new(0, 271, 0, 68)
  1979.    
  1980.     ResetText.Name = "ResetText"
  1981.     ResetText.Parent = TextFrame
  1982.     ResetText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1983.     ResetText.BackgroundTransparency = 1.000
  1984.     ResetText.Position = UDim2.new(0.0544351302, 0, 0.178778589, 0)
  1985.     ResetText.Size = UDim2.new(0, 241, 0, 45)
  1986.     ResetText.Font = Enum.Font.SourceSans
  1987.     ResetText.Text = "Press Shift + R to reset."
  1988.     ResetText.TextColor3 = Color3.fromRGB(255, 255, 255)
  1989.     ResetText.TextScaled = true
  1990.     ResetText.TextSize = 20.000
  1991.     ResetText.TextWrapped = true
  1992.    
  1993.     --Variables
  1994.     local player = game:GetService("Players").LocalPlayer
  1995.     local character = player.Character
  1996.     local model = character:FindFirstChild("FakeCharacter").Reanimation
  1997.     local reanimation = model
  1998.    
  1999.     --Movement
  2000.     --Permanent Death
  2001.     MFReset:TweenPosition(UDim2.new(0.408, 0, 0.01, 0), "Out", "Quad", 1, false)
  2002.     game.Players.LocalPlayer.Character = model
  2003.     wait(2.5)
  2004.     game.Players.LocalPlayer.Character = character
  2005.     wait(1.5)
  2006.     MFReset:TweenPosition(UDim2.new(1.25, 0, 0.01, 0), "In", "Quad", 1, false)
  2007.     wait(1.5)
  2008.     if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2009.         character:BreakJoints()
  2010.     end
  2011.     character.Humanoid.AutoRotate = false
  2012.     reanimation.Humanoid.WalkSpeed = 16
  2013.     reanimation.Humanoid.JumpPower = 50
  2014.     character.Humanoid.WalkSpeed = 16
  2015.     character.Humanoid.JumpPower = 50
  2016.     if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2017.         character.Humanoid.BreakJointsOnDeath = false
  2018.         for i,v in pairs(character:GetDescendants()) do
  2019.             if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2020.                 v:Destroy()
  2021.             end
  2022.            
  2023.             if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2024.                 v:FindFirstChildWhichIsA("Weld"):Destroy()
  2025.             end
  2026.         end
  2027.     end
  2028.     Resetting:Destroy()
  2029. end
  2030. -------------
  2031.  
  2032. --Reanimation Functions--
  2033. local function R6FakeCharacter()----------------------------------------------------------------------
  2034.     --Variables
  2035.     local player = game:GetService("Players").LocalPlayer
  2036.     local character = player.Character
  2037.     local hrp = character.HumanoidRootPart
  2038.     local torso = character.Torso
  2039.     local glassesList = "VarietyShades02", "e"
  2040.  
  2041.     for i,v in pairs(character:GetChildren()) do
  2042.         if v:IsA("LocalScript") then
  2043.             v:Destroy()
  2044.         end
  2045.     end
  2046.    
  2047.     local camera = workspace.CurrentCamera
  2048.    
  2049.     local reanimFolder = Instance.new("Folder", character)
  2050.     reanimFolder.Name = "FakeCharacter"
  2051.    
  2052.     local model = Instance.new("Model", reanimFolder)
  2053.     model.Name = "Reanimation"
  2054.     --local humanoidClone = Instance.new("Humanoid", model)
  2055.    
  2056.     --Making Fake Character
  2057.     for i,v in pairs(character:GetChildren()) do
  2058.         if v:IsA("Part") or v:IsA("BodyColors") or v.Name == "Humanoid" then --v.Name ~= --and not v:
  2059.             local clone = v:Clone()
  2060.             clone.Parent = model
  2061.             if clone:FindFirstChildWhichIsA("Decal") then
  2062.                 clone:FindFirstChildWhichIsA("Decal"):Destroy()
  2063.             end
  2064.             if clone:FindFirstChildWhichIsA("Sound") then
  2065.                clone:FindFirstChildWhichIsA("Sound"):Destroy()
  2066.             end
  2067.         end
  2068.     end
  2069.    
  2070.     --Fixing Joints For The Fake Character
  2071.     local reanimation = reanimFolder.Reanimation
  2072.     local cTorso = reanimation.Torso
  2073.     local cHRP = reanimation.HumanoidRootPart
  2074.  
  2075.     cTorso["Right Shoulder"].Part0 = cTorso
  2076.     cTorso["Right Shoulder"].Part1 = reanimation["Right Arm"]
  2077.    
  2078.     cTorso["Left Shoulder"].Part0 = cTorso
  2079.     cTorso["Left Shoulder"].Part1 = reanimation["Left Arm"]
  2080.    
  2081.     cTorso["Right Hip"].Part0 = cTorso
  2082.     cTorso["Right Hip"].Part1 = reanimation["Right Leg"]
  2083.    
  2084.     cTorso["Left Hip"].Part0 = cTorso
  2085.     cTorso["Left Hip"].Part1 = reanimation["Left Leg"]
  2086.    
  2087.     cTorso.Neck.Part0 = cTorso
  2088.     cTorso.Neck.Part1 = reanimation.Head
  2089.    
  2090.     reanimation.Humanoid.DisplayDistanceType = "None"
  2091.     reanimation.Humanoid.Health = 0
  2092.    
  2093.     cHRP.RootJoint.Part0 = cHRP
  2094.     cHRP.RootJoint.Part1 = cTorso
  2095.    
  2096.     reanimation.PrimaryPart = character.Head
  2097.    
  2098.     --character.Torso.Anchored = true
  2099.     reanimation.Humanoid.WalkSpeed = 0
  2100.     reanimation.Humanoid.JumpPower = 0
  2101.     character.Humanoid.WalkSpeed = 0
  2102.     character.Humanoid.JumpPower = 0
  2103.    
  2104.     --Transparency
  2105.     for i,v in pairs(reanimation:GetChildren()) do
  2106.         if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2107.             v.Transparency = 1
  2108.         end
  2109.     end
  2110.    
  2111.     --Cloning Hats (For Netless)
  2112.     if bot == false then
  2113.         for i,v in pairs(character:GetChildren()) do
  2114.             if v:IsA("Accessory") then
  2115.                 local clone = v:Clone()
  2116.                 local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2117.                 local weldPart1 = weld.Part1
  2118.                 local newWeld = Instance.new("Weld", clone.Handle)
  2119.                 local CFrame0 = v.Handle.AccessoryWeld.C0
  2120.                 local CFrame1 = v.Handle.AccessoryWeld.C1
  2121.                
  2122.                 clone.Parent = reanimation
  2123.                 newWeld.Name = "AccessoryWeld"
  2124.                 newWeld.C0 = CFrame0
  2125.                 newWeld.C1 = CFrame1
  2126.                 newWeld.Part0 = clone.Handle
  2127.                 newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2128.                 clone.Handle.Transparency = 1
  2129.             end
  2130.         end
  2131.     elseif character:FindFirstChild(glassesList) then
  2132.         local g = character:FindFirstChild(glassesList)
  2133.         local clone = g:Clone()
  2134.         local weld = g.Handle:FindFirstChildWhichIsA("Weld")
  2135.         local weldPart1 = weld.Part1
  2136.         local newWeld = Instance.new("Weld", clone.Handle)
  2137.         local CFrame0 = g.Handle.AccessoryWeld.C0
  2138.         local CFrame1 = g.Handle.AccessoryWeld.C1
  2139.        
  2140.         clone.Parent = reanimation
  2141.         newWeld.Name = "AccessoryWeld"
  2142.         newWeld.C0 = CFrame0
  2143.         newWeld.C1 = CFrame1
  2144.         newWeld.Part0 = clone.Handle
  2145.         newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2146.         clone.Handle.Transparency = 1
  2147.     end
  2148. end----------------------------------------------------------------------
  2149.  
  2150. local function R15FakeCharacter()
  2151.     --Variables
  2152.     local player = game:GetService("Players").LocalPlayer
  2153.     local character = player.Character
  2154.     local hrp = character.HumanoidRootPart
  2155.     --local torso = character.Torso
  2156.  
  2157.     for i,v in pairs(character:GetChildren()) do
  2158.         if v:IsA("LocalScript") then
  2159.             v:Destroy()
  2160.         end
  2161.     end
  2162.    
  2163.     local camera = workspace.CurrentCamera
  2164.    
  2165.     local reanimFolder = Instance.new("Folder", character)
  2166.     reanimFolder.Name = "FakeCharacter"
  2167.    
  2168.     local model = Instance.new("Model", reanimFolder)
  2169.     model.Name = "Reanimation"
  2170.    
  2171.     local userInputService = game:GetService("UserInputService")
  2172.     local movingW, movingA, movingS, movingD, jumping = false
  2173.    
  2174.     --Body Parts--
  2175.     --Head
  2176.     local cHead = Instance.new("Part", model)
  2177.     cHead.Size = Vector3.new(2, 1, 1)
  2178.     cHead.Name = "Head"
  2179.     --cHead.Transparency = 0.5
  2180.    
  2181.     --Torso
  2182.     local cTorso = Instance.new("Part", model)
  2183.     cTorso.Size = Vector3.new(2, 2, 1)
  2184.     cTorso.Name = "Torso"
  2185.     --cTorso.Transparency = 0.5
  2186.    
  2187.     --Left Arm
  2188.     local cLArm = Instance.new("Part", model)
  2189.     cLArm.Size = Vector3.new(1, 2, 1)
  2190.     cLArm.Name = "Left Arm"
  2191.     --cLArm.Transparency = 0.5
  2192.    
  2193.     --Right Arm
  2194.     local cRArm = Instance.new("Part", model)
  2195.     cRArm.Size = Vector3.new(1, 2, 1)
  2196.     cRArm.Name = "Right Arm"
  2197.     --cRArm.Transparency = 0.5
  2198.    
  2199.     --Left Leg
  2200.     local cLLeg = Instance.new("Part", model)
  2201.     cLLeg.Size = Vector3.new(1, 2, 1)
  2202.     cLLeg.Name = "Left Leg"
  2203.     --cLLeg.Transparency = 0.5
  2204.    
  2205.     --Right Leg
  2206.     local cRLeg = Instance.new("Part", model)
  2207.     cRLeg.Size = Vector3.new(1, 2, 1)
  2208.     cRLeg.Name = "Right Leg"
  2209.     --cRLeg.Transparency = 0.5
  2210.    
  2211.     --HumanoidRootPart
  2212.     local cHRP = Instance.new("Part", model)
  2213.     cHRP.Size = Vector3.new(2, 2, 1)
  2214.     cHRP.Name = "HumanoidRootPart"
  2215.     cHRP.Transparency = 1
  2216.     cHRP.CanCollide = false
  2217.    
  2218.     --Transparency
  2219.     for i,v in pairs(model:GetChildren()) do
  2220.         if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2221.             v.Transparency = 1--0.5
  2222.         end
  2223.     end
  2224.    
  2225.     --Joints--
  2226.     --Right Shoulder
  2227.     local rShoulder = Instance.new("Motor6D", cTorso)
  2228.     rShoulder.Part0 = cTorso
  2229.     rShoulder.Part1 = cRArm
  2230.     rShoulder.Name = "Right Shoulder"
  2231.     rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2232.     rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2233.    
  2234.     --Left Shoulder
  2235.     local lShoulder = Instance.new("Motor6D", cTorso)
  2236.     lShoulder.Part0 = cTorso
  2237.     lShoulder.Part1 = cLArm
  2238.     lShoulder.Name = "Left Shoulder"
  2239.     lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2240.     lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2241.    
  2242.     --Right Hip
  2243.     local rHip = Instance.new("Motor6D", cTorso)
  2244.     rHip.Part0 = cTorso
  2245.     rHip.Part1 = cRLeg
  2246.     rHip.Name = "Right Hip"
  2247.     rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2248.     rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2249.    
  2250.     --Left Hip
  2251.     local lHip = Instance.new("Motor6D", cTorso)
  2252.     lHip.Part0 = cTorso
  2253.     lHip.Part1 = cLLeg
  2254.     lHip.Name = "Left Hip"
  2255.     lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2256.     lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2257.    
  2258.     --Neck
  2259.     local neck = Instance.new("Motor6D", cTorso)
  2260.     neck.Part0 = cTorso
  2261.     neck.Part1 = cHead
  2262.     neck.Name = "Neck"
  2263.     neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2264.     neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2265.    
  2266.     --RootJoint
  2267.     local rootJoint = Instance.new("Motor6D", cHRP)
  2268.     rootJoint.Part0 = cHRP
  2269.     rootJoint.Part1 = cTorso
  2270.     rootJoint.Name = "RootJoint"
  2271.     rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2272.     rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2273.    
  2274.     --Humanoid--
  2275.     local cHumanoid = Instance.new("Humanoid", model)
  2276.     cHumanoid.DisplayDistanceType = "None"
  2277.    
  2278.     --Head Mesh--
  2279.     local headMesh = Instance.new("SpecialMesh", cHead)
  2280.     headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2281.    
  2282.     local reanimation = model
  2283.    
  2284.     --Cloning Hats (For Netless)
  2285.     if permaDeath == true then
  2286.         for i,v in pairs(character:GetChildren()) do
  2287.             if v:IsA("Accessory") then
  2288.                 local clone = v:Clone()
  2289.                 local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2290.                 local weldPart1 = weld.Part1
  2291.                 local newWeld = Instance.new("Weld", clone.Handle)
  2292.                 local CFrame0 = v.Handle.AccessoryWeld.C0
  2293.                 local CFrame1 = v.Handle.AccessoryWeld.C1
  2294.                
  2295.                 clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
  2296.                 clone.Parent = reanimation
  2297.                 newWeld.Name = "AccessoryWeld"
  2298.                 newWeld.C0 = CFrame0
  2299.                 newWeld.C1 = CFrame1
  2300.                 newWeld.Part0 = clone.Handle
  2301.                 newWeld.Part1 = character:FindFirstChild(weldPart1.Name)
  2302.                 clone.Handle.Transparency = 1
  2303.             end
  2304.         end
  2305.     end
  2306.    
  2307.     cHRP.CFrame = hrp.CFrame
  2308. end
  2309.  
  2310. local function ReanimationMovement()----------------------------------------------------------------------
  2311.     --Variables
  2312.     local player = game:GetService("Players").LocalPlayer
  2313.     local character = player.Character
  2314.     local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2315.     local camera = workspace.CurrentCamera
  2316.    
  2317.     local userInputService = game:GetService("UserInputService")
  2318.     local movingW, movingA, movingS, movingD, jumping = false
  2319.    
  2320.     userInputService.InputBegan:Connect(function(key, chatting)
  2321.         if reanimated == true then
  2322.             --Activate Jumping
  2323.             if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2324.                 jumping = true
  2325.             end
  2326.            
  2327.             --Activate Movement
  2328.             if key.KeyCode == Enum.KeyCode.W and not chatting then
  2329.                 movingW = true
  2330.             end
  2331.            
  2332.             if key.KeyCode == Enum.KeyCode.A and not chatting then
  2333.                 movingA = true
  2334.             end
  2335.            
  2336.             if key.KeyCode == Enum.KeyCode.S and not chatting then
  2337.                 movingS = true
  2338.             end
  2339.              
  2340.             if key.KeyCode == Enum.KeyCode.D and not chatting then
  2341.                 movingD = true
  2342.             end
  2343.            
  2344.             --Resetting
  2345.             if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2346.                 pressingShift = true
  2347.             end
  2348.            
  2349.             if key.KeyCode == Enum.KeyCode.R and not chatting and pressingShift == true then
  2350.                 player.Character = reanimation
  2351.                 reanimation:BreakJoints()
  2352.                 reanimated = false
  2353.                 if player.PlayerGui:FindFirstChild("Weapon GUI") then
  2354.                     player.PlayerGui:FindFirstChild("Weapon GUI"):Destroy()
  2355.                 end
  2356.                 if bot == false and character.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
  2357.                     if character:FindFirstChild("Head") then
  2358.                         camera.CameraSubject = character.Head
  2359.                     end
  2360.                 end
  2361.             end
  2362.         end
  2363.     end)
  2364.    
  2365.     userInputService.InputEnded:Connect(function(key, chatting)
  2366.         if reanimated == true then
  2367.             --Deactivate Jumping
  2368.             if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2369.                 jumping = false
  2370.             end
  2371.            
  2372.             --Deactivate Movement
  2373.             if key.KeyCode == Enum.KeyCode.W and not chatting then
  2374.                 movingW = false
  2375.             end
  2376.            
  2377.             if key.KeyCode == Enum.KeyCode.A and not chatting then
  2378.                 movingA = false
  2379.             end
  2380.            
  2381.             if key.KeyCode == Enum.KeyCode.S and not chatting then
  2382.                 movingS = false
  2383.             end
  2384.              
  2385.             if key.KeyCode == Enum.KeyCode.D and not chatting then
  2386.                 movingD = false
  2387.             end
  2388.            
  2389.             --Resetting
  2390.             if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2391.                 pressingShift = false
  2392.             end
  2393.         end
  2394.     end)
  2395.    
  2396.    
  2397.     game:GetService('RunService').Stepped:Connect(function()
  2398.         if reanimated == true then
  2399.             --Movement
  2400.             if movingW == true or movingA == true or movingS == true or movingD == true then
  2401.                 reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = character:FindFirstChildWhichIsA("Humanoid").MoveDirection * 10000
  2402.             else
  2403.                 reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = reanimation.Torso.Position
  2404.             end
  2405.            
  2406.             --Jumping
  2407.             if jumping == true then
  2408.                 reanimation:FindFirstChildWhichIsA("Humanoid").Jump = true
  2409.             end
  2410.            
  2411.             --Resetting
  2412.             if not character:FindFirstChild("Humanoid") then
  2413.                 player.Character = nil
  2414.                 reanimated = false
  2415.             end
  2416.         end
  2417.     end)
  2418. end----------------------------------------------------------------------
  2419.  
  2420. local function Loops()----------------------------------------------------------------------
  2421.     --Variables
  2422.     local player = game:GetService("Players").LocalPlayer
  2423.     local character = player.Character
  2424.    
  2425.     game:GetService('RunService').Stepped:Connect(function()
  2426.         if reanimated == true then
  2427.             --Character Collision
  2428.             for i,v in pairs(character:GetChildren()) do
  2429.                 if v:IsA("Part") or v:IsA("MeshPart") then --  --  and v.Name ~= "HumanoidRootPart"
  2430.                     v.CanCollide = false
  2431.                 end
  2432.             end
  2433.         end
  2434.     end)
  2435.    
  2436.     game:GetService("RunService").Heartbeat:Connect(function()
  2437.         if reanimated == true then
  2438.             --Netless Velocity
  2439.             --Flinging
  2440.             for i,v in pairs(character:GetChildren()) do
  2441.                 --Body Parts
  2442.                 if (v:IsA("Part") or v:IsA("MeshPart")) and bot == false then
  2443.                     v.Velocity = Vector3.new(-17.7, 0, -17.7)
  2444.                 end
  2445.                
  2446.                 if v:IsA("Part") and v.Name == "HumanoidRootPart" then
  2447.                     v.Velocity = Vector3.new(20, 0, 20)
  2448.                 end
  2449.                
  2450.                 --Hats
  2451.                 if v:IsA("Accessory") then
  2452.                     if bot == false then
  2453.                         if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2454.                             v.Handle.Velocity = Vector3.new(20, 0, 20)
  2455.                         else
  2456.                             v.Handle.Velocity = Vector3.new(40, 0, 40)
  2457.                         end
  2458.                     else
  2459.                         if v.Name == botHats[1] or v.Name == botHats[2] or v.Name == botHats[3] or v.Name == botHats[4] or v.Name == botHats[7] or v.Name == botHats[8] then
  2460.                             v.Handle.Velocity = Vector3.new(50, 0, 50)
  2461.                         end
  2462.                        
  2463.                         if v.Name == botHats[5] or v.Name == botHats[6] then
  2464.                             v.Handle.Velocity = Vector3.new(75, 0, 75)
  2465.                         end
  2466.                     end
  2467.                 end
  2468.             end
  2469.         end
  2470.     end)
  2471. end----------------------------------------------------------------------
  2472.  
  2473. local function PermaDeath()----------------------------------------------------------------------
  2474.     --Destroying The GUI
  2475.     NetlessServerAdmin:Destroy()
  2476.    
  2477.     --Variables
  2478.     local player = game:GetService("Players").LocalPlayer
  2479.     local character = player.Character
  2480.     local hrp = character.HumanoidRootPart
  2481.     local camera = workspace.CurrentCamera
  2482.    
  2483.     permaDeath = true
  2484.    
  2485.     if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2486.         R6FakeCharacter()
  2487.     else
  2488.         R15FakeCharacter()
  2489.     end
  2490.    
  2491.     local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2492.    
  2493.     --Permanent Death
  2494.     if game.CoreGui.ResetGUIValue.Value == false then
  2495.         ResetGUI()
  2496.     else
  2497.         game.Players.LocalPlayer.Character = reanimation
  2498.         wait(2.5)
  2499.         game.Players.LocalPlayer.Character = character
  2500.         wait(3)
  2501.         if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2502.             character:BreakJoints()
  2503.         end
  2504.         character.Humanoid.AutoRotate = false
  2505.         reanimation.Humanoid.WalkSpeed = 16
  2506.         reanimation.Humanoid.JumpPower = 50
  2507.         --hrp.Transparency = 0.5
  2508.         character.Humanoid.WalkSpeed = 16
  2509.         character.Humanoid.JumpPower = 50
  2510.         if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2511.             character.Humanoid.BreakJointsOnDeath = false
  2512.             for i,v in pairs(character:GetDescendants()) do
  2513.                 if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2514.                     v:Destroy()
  2515.                 end
  2516.                
  2517.                 if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2518.                     v:FindFirstChildWhichIsA("Weld"):Destroy()
  2519.                 end
  2520.             end
  2521.         end
  2522.     end
  2523.    
  2524.     ReanimationMovement()
  2525.    
  2526.     Loops()
  2527.    
  2528.     camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2529.     --character.Torso.Anchored = false
  2530.    
  2531.     ServerAdmin()
  2532. end----------------------------------------------------------------------
  2533.  
  2534. local function Bot()----------------------------------------------------------------------
  2535.     --Variables
  2536.     local player = game:GetService("Players").LocalPlayer
  2537.     local character = player.Character
  2538.     local hrp = character.HumanoidRootPart
  2539.     local camera = workspace.CurrentCamera
  2540.    
  2541.     local glassesList = "VarietyShades02", "e"
  2542.    
  2543.     if character:FindFirstChild("Robloxclassicred") and (character:FindFirstChild("MediHood") or character:FindFirstChild("MeshPartAccessory")) and character:FindFirstChild("Hat1") and character:FindFirstChild("Pal Hair") and character:FindFirstChild("Kate Hair") and character:FindFirstChild("Pink Hair") and character:FindFirstChild("LavanderHair") then
  2544.         if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2545.             --Destroying The GUI
  2546.             NetlessServerAdmin:Destroy()
  2547.            
  2548.             bot = true        
  2549.            
  2550.             R6FakeCharacter()
  2551.            
  2552.             local reanimation = character.FakeCharacter.Reanimation
  2553.            
  2554.             --Attachments and Alignments (Hat Character) [Function]
  2555.             local function HatAlignment(ACCESSORY)
  2556.                 local name = ACCESSORY.Name
  2557.                 if ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh") and ACCESSORY.Name ~= "Head" and (name == botHats[1] or name == botHats[4] or name == botHats[5] or name == botHats[6] or name == botHats[7] or name == botHats[8]) then
  2558.                     ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
  2559.                 end
  2560.                 if ACCESSORY.Handle:FindFirstChildWhichIsA("Weld") then
  2561.                     ACCESSORY.Handle:FindFirstChildWhichIsA("Weld"):Destroy()
  2562.                 end
  2563.                 if ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment") then
  2564.                     ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment"):Destroy()
  2565.                 end
  2566.             end
  2567.            
  2568.             --Permanent Death
  2569.             if game.CoreGui.ResetGUIValue.Value == false then
  2570.                 ResetGUI()
  2571.             else
  2572.                 game.Players.LocalPlayer.Character = reanimation
  2573.                 wait(2.5)
  2574.                 game.Players.LocalPlayer.Character = character
  2575.                 wait(3)
  2576.                 if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2577.                     character:BreakJoints()
  2578.                 end
  2579.                 character.Humanoid.AutoRotate = false
  2580.                 reanimation.Humanoid.WalkSpeed = 16
  2581.                 reanimation.Humanoid.JumpPower = 50
  2582.                 character.Humanoid.WalkSpeed = 16
  2583.                 character.Humanoid.JumpPower = 50
  2584.                 if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2585.                     character.Humanoid.BreakJointsOnDeath = false
  2586.                     for i,v in pairs(character:GetDescendants()) do
  2587.                         if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2588.                             v:Destroy()
  2589.                         end
  2590.                        
  2591.                         if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2592.                             v:FindFirstChildWhichIsA("Weld"):Destroy()
  2593.                         end
  2594.                     end
  2595.                 end
  2596.             end
  2597.            
  2598.             --Attachments and Alignments (Hat Character)
  2599.             for i,v in pairs(character:GetChildren()) do
  2600.                 if v:IsA("Accessory") then
  2601.                     if v.Name == "Robloxclassicred" then
  2602.                         v.Name = "Left Arm"
  2603.                         botHats[1] = v.Name
  2604.                     end
  2605.                    
  2606.                     if v.Name == "MediHood" then
  2607.                         v.Name = "Head"
  2608.                         botHats[2] = v.Name
  2609.                     end
  2610.    
  2611.                     if v.Name == "MeshPartAccessory" and v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  2612.                         v.Name = "Head"
  2613.                         botHats[3] = v.Name
  2614.                     end
  2615.                    
  2616.                     if v.Name == "Hat1" then
  2617.                         v.Name = "Right Arm"
  2618.                         botHats[4] = v.Name
  2619.                     end
  2620.                    
  2621.                     if v.Name == "Pal Hair" then
  2622.                         v.Name = "Left Leg"
  2623.                         botHats[5] = v.Name
  2624.                     end
  2625.                    
  2626.                     if v.Name == "Kate Hair" then
  2627.                         v.Name = "Right Leg"
  2628.                         botHats[6] = v.Name
  2629.                     end
  2630.                    
  2631.                     if v.Name == "Pink Hair" then
  2632.                         v.Name = "Torso1"
  2633.                         botHats[7] = v.Name
  2634.                     end
  2635.                    
  2636.                     if v.Name == "LavanderHair" then
  2637.                         v.Name = "Torso2"
  2638.                         botHats[8] = v.Name
  2639.                     end
  2640.                    
  2641.                     HatAlignment(v)
  2642.                 end
  2643.             end
  2644.            
  2645.             for i,v in pairs(character:GetChildren()) do
  2646.                 if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2647.                     v:Destroy()
  2648.                 end
  2649.             end
  2650.            
  2651.             ReanimationMovement()
  2652.            
  2653.             Loops()
  2654.            
  2655.             --Changing Character
  2656.             character.Humanoid.AutoRotate = false
  2657.            
  2658.             camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2659.            
  2660.             ServerAdmin()
  2661.         end
  2662.     end
  2663. end----------------------------------------------------------------------
  2664. -------------------------
  2665.  
  2666. --Tweening and Canvase Position--
  2667. local switching = false
  2668. local currentTab = "Reanimation"
  2669.  
  2670. local copiedLink = false
  2671.  
  2672. --Credits
  2673. Credits.MouseButton1Click:Connect(function()
  2674.     if switching == false then
  2675.         switching = true
  2676.         Outline:TweenSizeAndPosition(
  2677.             UDim2.new(0, 65, 0, 28), -- End Size
  2678.             UDim2.new(0.022, 0, 0.105, 0), --End Position
  2679.             "In",
  2680.             "Sine",
  2681.             0.5,
  2682.             false
  2683.         )
  2684.        
  2685.         local frame = EverythingFrame
  2686.         local scrollSpeed = 0
  2687.         local add = 0
  2688.        
  2689.         if currentTab == "Reanimation" then
  2690.             scrollSpeed = 3
  2691.             add = 3
  2692.         end
  2693.        
  2694.         if currentTab == "Info" then
  2695.             scrollSpeed = 5
  2696.             add = 5
  2697.         end
  2698.        
  2699.         while true do
  2700.             frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2701.            
  2702.             if frame.CanvasPosition.X > 159.5 then
  2703.                 scrollSpeed = scrollSpeed + add
  2704.             end
  2705.            
  2706.             if frame.CanvasPosition.X <= 0 then
  2707.                 currentTab = "Credits"
  2708.                 switching = false
  2709.                 break
  2710.             end
  2711.             wait()
  2712.         end
  2713.     end
  2714. end)
  2715.  
  2716. --Info
  2717. InfoButton.MouseButton1Click:Connect(function()
  2718.     if switching == false then
  2719.         switching = true
  2720.         Outline:TweenSizeAndPosition(
  2721.             UDim2.new(0, 47, 0, 28), -- End Size
  2722.             UDim2.new(0.803, 0, 0.105, 0), --End Position
  2723.             "In",
  2724.             "Sine",
  2725.             0.5,
  2726.             false
  2727.         )
  2728.        
  2729.         local frame = EverythingFrame
  2730.         local scrollSpeed = 0
  2731.         local add = 0
  2732.        
  2733.         if currentTab == "Reanimation" then
  2734.             scrollSpeed = 3
  2735.             add = 3
  2736.         end
  2737.        
  2738.         if currentTab == "Credits" then
  2739.             scrollSpeed = 5
  2740.             add = 5
  2741.         end
  2742.        
  2743.         while true do
  2744.             frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2745.            
  2746.             if frame.CanvasPosition.X < 478.5 then
  2747.                 scrollSpeed = scrollSpeed + add
  2748.             end
  2749.            
  2750.             if frame.CanvasPosition.X >= 638 then
  2751.                 currentTab = "Info"
  2752.                 switching = false
  2753.                 break
  2754.             end
  2755.             wait()
  2756.         end
  2757.     end
  2758. end)
  2759.  
  2760. --Reanimation
  2761. Reanimation.MouseButton1Click:Connect(function()
  2762.     if switching == false then
  2763.         switching = true
  2764.         Outline:TweenSizeAndPosition(
  2765.             UDim2.new(0, 101, 0, 28), --End Size
  2766.             UDim2.new(0.335, 0, 0.105, 0), --End Position
  2767.             "In",
  2768.             "Sine",
  2769.             0.5,
  2770.             false
  2771.         )
  2772.        
  2773.         local frame = EverythingFrame
  2774.         local scrollSpeed = 3
  2775.        
  2776.         while true do
  2777.             if currentTab == "Credits" then
  2778.                 frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2779.                
  2780.                 if frame.CanvasPosition.X < 159.5 then
  2781.                     scrollSpeed = scrollSpeed + 3
  2782.                 end
  2783.                
  2784.                 if frame.CanvasPosition.X >= 319 then
  2785.                     frame.CanvasPosition = Vector2.new(319, 0)
  2786.                     currentTab = "Reanimation"
  2787.                     switching = false
  2788.                     break
  2789.                 end
  2790.             end
  2791.            
  2792.             if currentTab == "Info" then
  2793.                 frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2794.                
  2795.                 if frame.CanvasPosition.X > 478.5 then
  2796.                     scrollSpeed = scrollSpeed + 3
  2797.                 end
  2798.                
  2799.                 if frame.CanvasPosition.X <= 319 then
  2800.                     frame.CanvasPosition = Vector2.new(319, 0)
  2801.                     currentTab = "Reanimation"
  2802.                     switching = false
  2803.                     break
  2804.                 end
  2805.             end
  2806.             wait()
  2807.         end
  2808.     end
  2809. end)
  2810. ---------------------------------
  2811.  
  2812. --Copying Discord Server Link--
  2813. Discord.MouseButton1Click:Connect(function()
  2814.     if copiedLink == false then
  2815.         copiedLink = true
  2816.         setclipboard("https://discord.gg/Hbq3TgAJbB")
  2817.         CopiedLink:TweenPosition(
  2818.             UDim2.new(0.185, 0, 0.545, 0), --End Position
  2819.             "Out",
  2820.             "Back",
  2821.             0.25,
  2822.             true
  2823.         )
  2824.         wait(3)
  2825.         CopiedLink:TweenPosition(
  2826.             UDim2.new(0.185, 0, 0.747, 0), --End Position
  2827.             "Out",
  2828.             "Back",
  2829.             0.25,
  2830.             true
  2831.         )
  2832.         wait(0.25)
  2833.         copiedLink = false
  2834.     end
  2835. end)
  2836. -------------------------------
  2837.  
  2838. --Info For Reanimations--
  2839. --Bot
  2840. BotReanimation.MouseMoved:Connect(function()
  2841.     if not MainFrame:FindFirstChild("Information") then
  2842.         Information("Bot", [[- Same thing as perma death, but uses hats instead of your body parts.
  2843. - Hats Needed: (Medieval Hood of Mystery or Shadowed Head or both), Red Roblox Cap, ROBLOX Girl - Hair, Chestnut Bun, Lavender Updo, Pal Hair, and Brown Hair.]], true)
  2844.     end
  2845. end)
  2846.  
  2847. BotReanimation.MouseLeave:Connect(function()
  2848.     if MainFrame:FindFirstChild("Information") then
  2849.         MainFrame.Information:Destroy()
  2850.     end
  2851. end)
  2852.  
  2853. --Perma Death
  2854. PermanentReanimation.MouseMoved:Connect(function()
  2855.     if not MainFrame:FindFirstChild("Information") then
  2856.          Information("Perma Death", "This is a reanimation where you die permanently and teleport your body parts repeatedly to a 'fake character' that does all the animations.", false)
  2857.     end
  2858. end)
  2859.  
  2860. PermanentReanimation.MouseLeave:Connect(function()
  2861.     if MainFrame:FindFirstChild("Information") then
  2862.         MainFrame.Information:Destroy()
  2863.     end
  2864. end)
  2865. -------------------------
  2866.  
  2867. --Reanimating--
  2868. PermanentReanimation.MouseButton1Click:Connect(function()
  2869.     if permaDeath == false and bot == false then
  2870.         PermaDeath()
  2871.     end
  2872. end)
  2873.  
  2874. BotReanimation.MouseButton1Click:Connect(function()
  2875.     if permaDeath == false and bot == false then
  2876.         Bot()
  2877.     end
  2878. end)
  2879. ---------------
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