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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- --[ Apexical By idk ]--
- if game.Players.LocalPlayer.Character.Name ~= "Dark_Eccentric" then
- game.Players.LocalPlayer:LoadCharacter()
- end
- ---------------------------------------------
- local runServ = game:GetService("RunService").RenderStepped
- local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
- local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
- local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.Name = "Health Display"
- HBill.StudsOffset = Vector3.new(0,4,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(1,0,1,0)
- HBarBack.Parent = HMain
- HBarBack.BackgroundColor3 = Color3.new(0,0,0)
- HBarBack.BorderColor3 = Color3.new(0,0,0)
- HBarBack.BorderSizePixel = 2
- HBarBack.Position = UDim2.new(.025, 0, .55, 0)
- HBarBack.Size = UDim2.new(.95, 0, .3, 0)
- HBar.Parent = HBarBack
- HBar.BackgroundColor3 = Color3.new(0, 1, 0)
- HBar.BorderColor3 = Color3.new(0,0,0)
- HBar.Size = UDim2.new(.5,0,1,0)
- HHealth.BackgroundTransparency = 1
- HHealth.Size = UDim2.new(1,0,1,0)
- HHealth.Font = "SciFi"
- HHealth.Text = " "
- HHealth.TextScaled = true
- HHealth.TextColor3 = Color3.new(255,0,0)
- HHealth.TextStrokeColor3 = Color3.new(0,0,0)
- HHealth.TextStrokeTransparency = 0
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.Size = UDim2.new(1,0,.5,0)
- HName.Font = "SciFi"
- HName.Text = "ButtKing, The Guardian Of Noobs"
- HName.TextScaled = true
- HName.TextColor3 = BrickColor.new("Alder").Color
- HName.TextStrokeColor3 = Color3.new(0,0,0)
- HName.TextStrokeTransparency = 0
- HName.TextYAlignment = "Top"
- runServ:connect(function()
- HHealth.Text = "["..math.floor(game.Players.LocalPlayer.Character.Humanoid.Health).."]"
- HBar:TweenSize(UDim2.new((game.Players.LocalPlayer.Character.Humanoid.Health/game.Players.LocalPlayer.Character.Humanoid.MaxHealth),0,1,0), _, "Linear", .4)
- end)
- ------------------------------------
- Color = "Lily white"
- TorsoColor = BrickColor.new("Royal purple")
- local char = game.Players.LocalPlayer.Character
- local torso = char.Torso
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- --------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ------------------------
- function sound(id,vol,pitc)
- local s = Instance.new("Sound",char)
- s.Volume = vol
- s.SoundId = id
- s.Pitch = pitc
- s.Looped = true
- s:Play()
- end
- wait(.1)
- sound("rbxassetid://469876597",10,1)
- hed.face:Destroy()
- ----------------------------
- pr = Instance.new("Part",hed)
- pr.BrickColor = BrickColor.new("Really black")
- pr.Material = "Neon"
- pr.Reflectance = 0
- pr.Anchored = false
- pr.CanCollide = false
- pr.Archivable = false
- pr.Locked = true
- pr.Size = Vector3.new(2,0.8,1)
- prm = Instance.new("SpecialMesh",pr)
- prm.MeshType = "FileMesh"
- prm.MeshId = "rbxassetid://16952952"
- prm.Scale = Vector3.new(1,1,1)
- newWeld(hed, pr, 0, 0.35, 0)
- pr.Weld.C1 = CFrame.new(0,0,0)
- --------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",game.Workspace)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Really black")
- P.Material = "Neon"
- P.CanCollide = false
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- local Mesh = Instance.new("SpecialMesh",P)
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(3,3,3)
- P.Size = Vector3.new(math.random(1,6),math.random(1,6),math.random(1,6))
- P.CFrame = ((CFrame.new(Pos,Pos*SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,15,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",game.Workspace)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Really black")
- P.Material = "Neon"
- P.CanCollide = false
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- local Mesh = Instance.new("SpecialMesh",P)
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(3,3,3)
- P.Size = Vector3.new(math.random(1,6),math.random(1,6),math.random(1,6))
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,15,math.random(10,20)))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,5,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- -------------------------------
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("SpecialMesh")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Weld")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Weld")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Weld")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Weld")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("Weld")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Weld")
- o41 = Instance.new("Part")
- o42 = Instance.new("SpecialMesh")
- o43 = Instance.new("Weld")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Weld")
- o47 = Instance.new("Part")
- o48 = Instance.new("SpecialMesh")
- o49 = Instance.new("Weld")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Weld")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Weld")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Weld")
- o59 = Instance.new("Part")
- o60 = Instance.new("SpecialMesh")
- o61 = Instance.new("Weld")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Weld")
- o67 = Instance.new("Part")
- o68 = Instance.new("SpecialMesh")
- o69 = Instance.new("Weld")
- o70 = Instance.new("Part")
- o71 = Instance.new("SpecialMesh")
- o72 = Instance.new("Weld")
- o73 = Instance.new("Part")
- o74 = Instance.new("SpecialMesh")
- o75 = Instance.new("Weld")
- o76 = Instance.new("Part")
- o77 = Instance.new("SpecialMesh")
- o78 = Instance.new("Weld")
- o79 = Instance.new("Part")
- o80 = Instance.new("SpecialMesh")
- o81 = Instance.new("Weld")
- o82 = Instance.new("Part")
- o83 = Instance.new("SpecialMesh")
- o84 = Instance.new("Weld")
- o85 = Instance.new("Part")
- o86 = Instance.new("SpecialMesh")
- o87 = Instance.new("Weld")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Weld")
- o91 = Instance.new("Part")
- o92 = Instance.new("SpecialMesh")
- o93 = Instance.new("Weld")
- o94 = Instance.new("Part")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Weld")
- o97 = Instance.new("Part")
- o98 = Instance.new("SpecialMesh")
- o99 = Instance.new("Part")
- o100 = Instance.new("SpecialMesh")
- o101 = Instance.new("Weld")
- o102 = Instance.new("Part")
- o103 = Instance.new("SpecialMesh")
- o104 = Instance.new("Weld")
- o105 = Instance.new("Part")
- o106 = Instance.new("SpecialMesh")
- o107 = Instance.new("Weld")
- o108 = Instance.new("Part")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Weld")
- o111 = Instance.new("Part")
- o112 = Instance.new("SpecialMesh")
- o113 = Instance.new("Weld")
- o114 = Instance.new("Part")
- o115 = Instance.new("SpecialMesh")
- o116 = Instance.new("Weld")
- o117 = Instance.new("Part")
- o118 = Instance.new("SpecialMesh")
- o119 = Instance.new("Weld")
- o120 = Instance.new("Part")
- o121 = Instance.new("SpecialMesh")
- o122 = Instance.new("Weld")
- o123 = Instance.new("Part")
- o124 = Instance.new("SpecialMesh")
- o125 = Instance.new("Weld")
- o126 = Instance.new("Part")
- o127 = Instance.new("SpecialMesh")
- o128 = Instance.new("Weld")
- o129 = Instance.new("Part")
- o130 = Instance.new("SpecialMesh")
- o131 = Instance.new("Weld")
- o132 = Instance.new("Part")
- o133 = Instance.new("SpecialMesh")
- o134 = Instance.new("Weld")
- o135 = Instance.new("Part")
- o136 = Instance.new("SpecialMesh")
- o137 = Instance.new("Weld")
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position = Vector3.new(-23.8434238, 42.6453896, 50.8714409)
- o2.Rotation = Vector3.new(89.0033264, -64.9995728, -89.9969177)
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(-23.8434238, 42.6453896, 50.8714409, 2.27545897e-005, 0.422625184, -0.906304598, -0.0174431819, -0.906166553, -0.422561228, -0.999847889, 0.0158184618, 0.0073513058)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o2.Position = Vector3.new(-23.8434238, 42.6453896, 50.8714409)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.75, 1, 0.25)
- o3.MeshType = Enum.MeshType.Brick
- o4.Name = "Joint"
- o4.Parent = o2
- o4.C0 = CFrame.new(0.000146865845, 0.811145782, -0.261581421, -1, 2.27545897e-005, 5.18262386e-005, -3.734231e-005, 0.422625184, -0.906304538, -4.2527914e-005, -0.906304598, -0.422625154)
- o4.Part0 = o2
- o4.Part1 = o62
- o5.Parent = o1
- o5.Material = Enum.Material.SmoothPlastic
- o5.BrickColor = BrickColor.new("Really black")
- o5.Position = Vector3.new(-23.2634468, 42.3434563, 50.1944122)
- o5.Rotation = Vector3.new(168.997009, 90, 0)
- o5.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o5.CFrame = CFrame.new(-23.2634468, 42.3434563, 50.1944122, 2.82172223e-005, -7.08219522e-006, 1, 0.190860167, -0.981617212, -1.23375485e-005, 0.981617212, 0.190860167, -2.63468046e-005)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Position = Vector3.new(-23.2634468, 42.3434563, 50.1944122)
- o6.Parent = o5
- o6.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o6.MeshType = Enum.MeshType.Brick
- o7.Name = "Joint"
- o7.Parent = o5
- o7.C0 = CFrame.new(0.613582611, 0.447910309, -0.000107645988, 0.984806061, 2.82172223e-005, 0.173657551, 0.173657551, -7.08219522e-006, -0.984806061, -2.65586168e-005, 1, -1.1874723e-005)
- o7.Part0 = o5
- o7.Part1 = o62
- o8.Parent = o1
- o8.Material = Enum.Material.SmoothPlastic
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = Vector3.new(-23.2634945, 41.4457779, 50.8923683)
- o8.Rotation = Vector3.new(178.998108, -90, 0)
- o8.Size = Vector3.new(1, 0.200000003, 1)
- o8.CFrame = CFrame.new(-23.2634945, 41.4457779, 50.8923683, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Position = Vector3.new(-23.2634945, 41.4457779, 50.8923683)
- o9.Parent = o8
- o9.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- o9.MeshType = Enum.MeshType.Brick
- o10.Name = "Joint"
- o10.Parent = o8
- o10.C0 = CFrame.new(0.000106811523, -0.575202942, 1.43051147e-006, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o10.Part0 = o8
- o10.Part1 = o62
- o11.Parent = o1
- o11.Material = Enum.Material.SmoothPlastic
- o11.BrickColor = BrickColor.new("Really black")
- o11.Position = Vector3.new(-23.7136192, 42.4930992, 50.7488251)
- o11.Rotation = Vector3.new(159.001205, -90, 0)
- o11.Size = Vector3.new(0.200000003, 0.350000024, 0.200000003)
- o11.CFrame = CFrame.new(-23.7136192, 42.4930992, 50.7488251, -2.35131483e-005, -1.07937717e-006, -1, -0.35834837, -0.933588028, 9.43359282e-006, -0.933588028, 0.35834837, 2.15647997e-005)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Position = Vector3.new(-23.7136192, 42.4930992, 50.7488251)
- o12.Parent = o11
- o12.Scale = Vector3.new(0.5, 1.01999998, 1.01999998)
- o12.MeshType = Enum.MeshType.Brick
- o13.Name = "Joint"
- o13.Parent = o11
- o13.C0 = CFrame.new(0.0446853638, 0.488643646, -0.450080663, -0.939714372, -2.35131483e-005, -0.3419604, 0.3419604, -1.07937717e-006, -0.939714372, 2.17265406e-005, -1, 9.05487195e-006)
- o13.Part0 = o11
- o13.Part1 = o62
- o14.Parent = o1
- o14.Material = Enum.Material.Neon
- o14.BrickColor = BrickColor.new(Color)
- o14.Position = Vector3.new(-23.2635403, 42.4654274, 50.5745277)
- o14.Rotation = Vector3.new(149.003174, -90, 0)
- o14.Size = Vector3.new(0.5, 0.200000003, 1)
- o14.CFrame = CFrame.new(-23.2635403, 42.4654274, 50.5745277, -9.58364308e-006, 1.12137068e-005, -1, -0.514990509, -0.857195854, -4.6768555e-006, -0.857195854, 0.514990509, 1.3990013e-005)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o14.Position = Vector3.new(-23.2635403, 42.4654274, 50.5745277)
- o15.Parent = o14
- o15.Scale = Vector3.new(1.03999996, 0.5, 1.03999996)
- o15.MeshType = Enum.MeshType.Brick
- o16.Name = "Joint"
- o16.Parent = o14
- o16.C0 = CFrame.new(-0.0348052979, 0.539505005, 6.61611557e-006, -0.866074383, -9.58364308e-006, -0.499915063, 0.499915063, 1.12137068e-005, -0.866074383, 1.39060494e-005, -1, -4.92089475e-006)
- o16.Part0 = o14
- o16.Part1 = o62
- o17.Parent = o1
- o17.Material = Enum.Material.SmoothPlastic
- o17.BrickColor = BrickColor.new("Really black")
- o17.Position = Vector3.new(-23.2635174, 42.9455719, 50.8664246)
- o17.Rotation = Vector3.new(178.998108, -90, 0)
- o17.Size = Vector3.new(0.75, 0.200000003, 0.75)
- o17.CFrame = CFrame.new(-23.2635174, 42.9455719, 50.8664246, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Position = Vector3.new(-23.2635174, 42.9455719, 50.8664246)
- o18.Parent = o17
- o18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- o18.MeshType = Enum.MeshType.Brick
- o19.Name = "Joint"
- o19.Parent = o17
- o19.C0 = CFrame.new(0.000394821167, 0.924816132, 9.39965248e-005, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o19.Part0 = o17
- o19.Part1 = o62
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Really black")
- o20.Position = Vector3.new(-23.2635384, 42.6350021, 51.4473877)
- o20.Rotation = Vector3.new(178.998108, -90, 0)
- o20.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o20.CFrame = CFrame.new(-23.2635384, 42.6350021, 51.4473877, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o20.Position = Vector3.new(-23.2635384, 42.6350021, 51.4473877)
- o21.Parent = o20
- o21.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o21.MeshType = Enum.MeshType.Brick
- o22.Name = "Joint"
- o22.Parent = o20
- o22.C0 = CFrame.new(0.575836182, 0.604137421, 3.02195549e-005, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o22.Part0 = o20
- o22.Part1 = o62
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Really black")
- o23.Position = Vector3.new(-23.2634678, 41.9757919, 51.7791214)
- o23.Rotation = Vector3.new(-161.001175, -90, 0)
- o23.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- o23.CFrame = CFrame.new(-23.2634678, 41.9757919, 51.7791214, -3.96821742e-005, 3.91304311e-005, -1, 0.325548738, -0.945525229, -4.99173002e-005, -0.945525229, -0.325548738, 2.4781637e-005)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o23.Position = Vector3.new(-23.2634678, 41.9757919, 51.7791214)
- o24.Parent = o23
- o24.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o24.MeshType = Enum.MeshType.Brick
- o25.Name = "Joint"
- o25.Parent = o23
- o25.C0 = CFrame.new(0.86274147, 0.249351501, 4.73856926e-005, -0.939684987, -3.96821742e-005, 0.342040867, -0.342040867, 3.91304311e-005, -0.939684987, 2.39045403e-005, -1, -5.03432129e-005)
- o25.Part0 = o23
- o25.Part1 = o62
- o26.Parent = o1
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Really black")
- o26.Position = Vector3.new(-23.2635098, 42.5673676, 50.1311073)
- o26.Rotation = Vector3.new(178.999039, 90, 0)
- o26.Size = Vector3.new(0.200000003, 0.5, 0.200000003)
- o26.CFrame = CFrame.new(-23.2635098, 42.5673676, 50.1311073, 3.25788897e-005, 3.15010293e-005, 1, 0.0174690466, -0.999847472, 3.09271018e-005, 0.999847472, 0.0174690466, -3.31242118e-005)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26.Position = Vector3.new(-23.2635098, 42.5673676, 50.1311073)
- o27.Parent = o26
- o27.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o27.MeshType = Enum.MeshType.Brick
- o28.Name = "Joint"
- o28.Parent = o26
- o28.C0 = CFrame.new(0.74143219, 0.559516907, -7.23004341e-005, 1, 3.25788897e-005, -2.59578228e-005, -2.59578228e-005, 3.15010293e-005, -1, -3.25780711e-005, 1, 3.15018769e-005)
- o28.Part0 = o26
- o28.Part1 = o62
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Really black")
- o29.Position = Vector3.new(-23.263525, 41.5243263, 50.2620277)
- o29.Rotation = Vector3.new(143.998444, 90, 0)
- o29.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
- o29.CFrame = CFrame.new(-23.263525, 41.5243263, 50.2620277, 1.65196052e-005, 2.78293974e-005, 1, 0.587807119, -0.809001148, 1.28036736e-005, 0.809001148, 0.587807119, -2.97226998e-005)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o29.Position = Vector3.new(-23.263525, 41.5243263, 50.2620277)
- o30.Parent = o29
- o30.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o30.MeshType = Enum.MeshType.Brick
- o31.Name = "Joint"
- o31.Parent = o29
- o31.C0 = CFrame.new(0.793605804, -0.0371780396, -2.66432762e-005, 0.819160998, 1.65196052e-005, 0.573563635, 0.573563635, 2.78293974e-005, -0.819160998, -2.94941492e-005, 1, 1.33217118e-005)
- o31.Part0 = o29
- o31.Part1 = o62
- o32.Parent = o1
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Really black")
- o32.Position = Vector3.new(-23.2636051, 42.3833504, 51.351902)
- o32.Rotation = Vector3.new(159.001205, -90, 0)
- o32.Size = Vector3.new(0.200000003, 0.450000018, 1)
- o32.CFrame = CFrame.new(-23.2636051, 42.3833504, 51.351902, -2.35131483e-005, -1.07937717e-006, -1, -0.35834837, -0.933588028, 9.43359282e-006, -0.933588028, 0.35834837, 2.15647997e-005)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o32.Position = Vector3.new(-23.2636051, 42.3833504, 51.351902)
- o33.Parent = o32
- o33.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o33.MeshType = Enum.MeshType.Brick
- o34.Name = "Joint"
- o34.Parent = o32
- o34.C0 = CFrame.new(0.568393707, 0.170072556, -7.79628754e-005, -0.939714372, -2.35131483e-005, -0.3419604, 0.3419604, -1.07937717e-006, -0.939714372, 2.17265406e-005, -1, 9.05487195e-006)
- o34.Part0 = o32
- o34.Part1 = o62
- o35.Parent = o1
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(-23.2634563, 42.6149406, 50.2896194)
- o35.Rotation = Vector3.new(178.999039, 90, 0)
- o35.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o35.CFrame = CFrame.new(-23.2634563, 42.6149406, 50.2896194, 3.25788897e-005, 3.15010293e-005, 1, 0.0174690466, -0.999847472, 3.09271018e-005, 0.999847472, 0.0174690466, -3.31242118e-005)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35.Position = Vector3.new(-23.2634563, 42.6149406, 50.2896194)
- o36.Parent = o35
- o36.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o36.MeshType = Enum.MeshType.Brick
- o37.Name = "Joint"
- o37.Parent = o35
- o37.C0 = CFrame.new(0.582113266, 0.604312897, -0.000121176243, 1, 3.25788897e-005, -2.59578228e-005, -2.59578228e-005, 3.15010293e-005, -1, -3.25780711e-005, 1, 3.15018769e-005)
- o37.Part0 = o35
- o37.Part1 = o62
- o38.Parent = o1
- o38.Material = Enum.Material.Neon
- o38.BrickColor = BrickColor.new(Color)
- o38.Position = Vector3.new(-23.263504, 42.5994148, 50.8993721)
- o38.Rotation = Vector3.new(168.999802, -90, 0)
- o38.Size = Vector3.new(0.25, 0.200000003, 1)
- o38.CFrame = CFrame.new(-23.263504, 42.5994148, 50.8993721, -2.81489702e-005, 4.55080772e-005, -1, -0.190812439, -0.98162657, -3.93007649e-005, -0.98162657, 0.190812439, 3.63152867e-005)
- o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o38.Position = Vector3.new(-23.263504, 42.5994148, 50.8993721)
- o39.Parent = o38
- o39.Scale = Vector3.new(1.03999996, 0.5, 1.03999996)
- o39.MeshType = Enum.MeshType.Brick
- o40.Name = "Joint"
- o40.Parent = o38
- o40.C0 = CFrame.new(0.127243042, 0.564620972, 5.90085983e-005, -0.984814525, -2.81489702e-005, -0.173609674, 0.173609674, 4.55080772e-005, -0.984814525, 3.56221608e-005, -1, -3.99300843e-005)
- o40.Part0 = o38
- o40.Part1 = o62
- o41.Parent = o1
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Really black")
- o41.Position = Vector3.new(-23.2634964, 42.5932083, 51.6231728)
- o41.Rotation = Vector3.new(178.998108, -90, 0)
- o41.Size = Vector3.new(0.200000003, 0.5, 0.200000003)
- o41.CFrame = CFrame.new(-23.2634964, 42.5932083, 51.6231728, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o41.Position = Vector3.new(-23.2634964, 42.5932083, 51.6231728)
- o42.Parent = o41
- o42.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o42.MeshType = Enum.MeshType.Brick
- o43.Name = "Joint"
- o43.Parent = o41
- o43.C0 = CFrame.new(0.750865936, 0.559276581, 6.35385513e-005, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o43.Part0 = o41
- o43.Part1 = o62
- o44.Parent = o1
- o44.Material = Enum.Material.SmoothPlastic
- o44.BrickColor = BrickColor.new("Really black")
- o44.Position = Vector3.new(-23.2636471, 42.5204964, 50.8737259)
- o44.Rotation = Vector3.new(178.998108, -90, 0)
- o44.Size = Vector3.new(1, 1, 1)
- o44.CFrame = CFrame.new(-23.2636471, 42.5204964, 50.8737259, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o44.Position = Vector3.new(-23.2636471, 42.5204964, 50.8737259)
- o45.Parent = o44
- o45.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- o45.MeshType = Enum.MeshType.Brick
- o46.Name = "Joint"
- o46.Parent = o44
- o46.C0 = CFrame.new(0.000261306763, 0.499679565, -6.71744347e-005, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o46.Part0 = o44
- o46.Part1 = o62
- o47.Parent = o1
- o47.Material = Enum.Material.SmoothPlastic
- o47.BrickColor = BrickColor.new("Really black")
- o47.Position = Vector3.new(-23.2634411, 42.7946434, 50.2559624)
- o47.Rotation = Vector3.new(173.995239, 90, 0)
- o47.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o47.CFrame = CFrame.new(-23.2634411, 42.7946434, 50.2559624, 3.04488858e-005, -3.5903664e-005, 1, 0.104611248, -0.994513214, -3.88919616e-005, 0.994513214, 0.104611248, -2.65258932e-005)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o47.Position = Vector3.new(-23.2634411, 42.7946434, 50.2559624)
- o48.Parent = o47
- o48.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o48.MeshType = Enum.MeshType.Brick
- o49.Name = "Joint"
- o49.Parent = o47
- o49.C0 = CFrame.new(0.541858673, 0.835021973, -8.47578049e-005, 0.996191144, 3.04488858e-005, 0.0871962309, 0.0871962309, -3.5903664e-005, -0.996191144, -2.72022462e-005, 1, -3.84219384e-005)
- o49.Part0 = o47
- o49.Part1 = o62
- o50.Parent = o1
- o50.Material = Enum.Material.SmoothPlastic
- o50.BrickColor = BrickColor.new("Really black")
- o50.Position = Vector3.new(-23.9326096, 43.1452713, 50.8626938)
- o50.Rotation = Vector3.new(88.9874649, 85.0000916, -89.9860382)
- o50.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003)
- o50.CFrame = CFrame.new(-23.9326096, 43.1452713, 50.8626938, 2.12452269e-005, 0.0871550962, 0.996194839, -0.0174284335, 0.996043622, -0.0871414989, -0.999848306, -0.0173602831, 0.00154013559)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o50.Position = Vector3.new(-23.9326096, 43.1452713, 50.8626938)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.5, 1, 0.200000003)
- o51.MeshType = Enum.MeshType.Wedge
- o52.Name = "Joint"
- o52.Parent = o50
- o52.C0 = CFrame.new(0.000104904175, -1.06195831, 0.76453352, -1.00000012, 2.12452269e-005, 6.65783882e-005, 6.81579113e-005, 0.0871550962, 0.996194839, 1.53593719e-005, 0.996194839, -0.0871551037)
- o52.Part0 = o50
- o52.Part1 = o62
- o53.Parent = o1
- o53.Material = Enum.Material.SmoothPlastic
- o53.BrickColor = BrickColor.new("Really black")
- o53.Position = Vector3.new(-23.2636929, 42.1042938, 51.3806763)
- o53.Rotation = Vector3.new(-155.998672, -90, 0)
- o53.Size = Vector3.new(0.200000003, 0.300000012, 1)
- o53.CFrame = CFrame.new(-23.2636929, 42.1042938, 51.3806763, -4.10592256e-005, -1.88125086e-005, -1, 0.406757951, -0.913536012, 4.84734073e-007, -0.913536012, -0.406757951, 4.51612214e-005)
- o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o53.Position = Vector3.new(-23.2636929, 42.1042938, 51.3806763)
- o54.Parent = o53
- o54.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o54.MeshType = Enum.MeshType.Brick
- o55.Name = "Joint"
- o55.Parent = o53
- o55.C0 = CFrame.new(0.421449661, 0.278949738, -0.000176012516, -0.906279922, -4.10592256e-005, 0.422677994, -0.422677994, -1.88125086e-005, -0.906279922, 4.51627857e-005, -1, -3.05435606e-007)
- o55.Part0 = o53
- o55.Part1 = o62
- o56.Parent = o1
- o56.Material = Enum.Material.Neon
- o56.BrickColor = BrickColor.new(Color)
- o56.Position = Vector3.new(-23.2636318, 42.1153641, 50.5805206)
- o56.Rotation = Vector3.new(149.003174, -90, 0)
- o56.Size = Vector3.new(0.5, 0.200000003, 1)
- o56.CFrame = CFrame.new(-23.2636318, 42.1153641, 50.5805206, -9.58364308e-006, 1.12137068e-005, -1, -0.514990509, -0.857195854, -4.6768555e-006, -0.857195854, 0.514990509, 1.3990013e-005)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o56.Position = Vector3.new(-23.2636318, 42.1153641, 50.5805206)
- o57.Parent = o56
- o57.Scale = Vector3.new(1.03999996, 0.5, 1.03999996)
- o57.MeshType = Enum.MeshType.Brick
- o58.Name = "Joint"
- o58.Parent = o56
- o58.C0 = CFrame.new(-0.209945679, 0.236347198, -8.73208046e-005, -0.866074383, -9.58364308e-006, -0.499915063, 0.499915063, 1.12137068e-005, -0.866074383, 1.39060494e-005, -1, -4.92089475e-006)
- o58.Part0 = o56
- o58.Part1 = o62
- o59.Parent = o1
- o59.Material = Enum.Material.SmoothPlastic
- o59.BrickColor = BrickColor.new("Really black")
- o59.Position = Vector3.new(-23.263567, 42.8268166, 51.5441017)
- o59.Rotation = Vector3.new(168.999802, -90, 0)
- o59.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o59.CFrame = CFrame.new(-23.263567, 42.8268166, 51.5441017, -2.81489702e-005, 4.55080772e-005, -1, -0.190812439, -0.98162657, -3.93007649e-005, -0.98162657, 0.190812439, 3.63152867e-005)
- o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Position = Vector3.new(-23.263567, 42.8268166, 51.5441017)
- o60.Parent = o59
- o60.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o60.MeshType = Enum.MeshType.Brick
- o61.Name = "Joint"
- o61.Parent = o59
- o61.C0 = CFrame.new(0.803520203, 0.664821625, -1.94907188e-005, -0.984814525, -2.81489702e-005, -0.173609674, 0.173609674, 4.55080772e-005, -0.984814525, 3.56221608e-005, -1, -3.99300843e-005)
- o61.Part0 = o59
- o61.Part1 = o62
- o62.Name = "Handle"
- o62.Parent = o1
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Institutional white")
- o62.Position = Vector3.new(-23.2635403, 42.0208893, 50.8822021)
- o62.Rotation = Vector3.new(-91.0024414, 0, -90)
- o62.Size = Vector3.new(1, 1, 2)
- o62.CFrame = CFrame.new(-23.2635403, 42.0208893, 50.8822021, 0, 1, 0, 0.0174950007, 0, 0.999846995, 0.999846995, 0, -0.0174950007)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o62.Position = Vector3.new(-23.2635403, 42.0208893, 50.8822021)
- o63.Parent = o62
- o63.MeshId = "rbxasset://fonts/torso.mesh"
- o63.Scale = Vector3.new(0.5, 0.5, 2)
- o63.MeshType = Enum.MeshType.FileMesh
- o64.Parent = o1
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Really black")
- o64.Position = Vector3.new(-23.2635918, 41.220623, 50.8963127)
- o64.Rotation = Vector3.new(178.998108, -90, 0)
- o64.Size = Vector3.new(1, 0.200000003, 1)
- o64.CFrame = CFrame.new(-23.2635918, 41.220623, 50.8963127, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o64.Position = Vector3.new(-23.2635918, 41.220623, 50.8963127)
- o65.Parent = o64
- o65.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- o65.MeshType = Enum.MeshType.Brick
- o66.Name = "Joint"
- o66.Parent = o64
- o66.C0 = CFrame.new(0.000116348267, -0.800392151, -0.000113606453, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o66.Part0 = o64
- o66.Part1 = o62
- o67.Parent = o1
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Really black")
- o67.Position = Vector3.new(-23.2636127, 42.8031693, 50.1860085)
- o67.Rotation = Vector3.new(-171.004532, 90, 0)
- o67.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o67.CFrame = CFrame.new(-23.2636127, 42.8031693, 50.1860085, 3.6488942e-005, -1.60602231e-005, 1, -0.15635626, -0.98770076, -1.01574242e-005, 0.98770076, -0.15635626, -3.85512722e-005)
- o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o67.Position = Vector3.new(-23.2636127, 42.8031693, 50.1860085)
- o68.Parent = o67
- o68.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o68.MeshType = Enum.MeshType.Brick
- o69.Name = "Joint"
- o69.Parent = o67
- o69.C0 = CFrame.new(0.80994606, 0.663803101, 5.29885292e-005, 0.984814107, 3.6488942e-005, -0.173612148, -0.173612148, -1.60602231e-005, -0.984814107, -3.87230757e-005, 1, -9.48141496e-006)
- o69.Part0 = o67
- o69.Part1 = o62
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Really black")
- o70.Position = Vector3.new(-23.7137241, 42.7939491, 50.7689018)
- o70.Rotation = Vector3.new(-161.001175, -90, 0)
- o70.Size = Vector3.new(0.200000003, 0.350000024, 0.200000003)
- o70.CFrame = CFrame.new(-23.7137241, 42.7939491, 50.7689018, -3.96821742e-005, 3.91304311e-005, -1, 0.325548738, -0.945525229, -4.99173002e-005, -0.945525229, -0.325548738, 2.4781637e-005)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o70.Position = Vector3.new(-23.7137241, 42.7939491, 50.7689018)
- o71.Parent = o70
- o71.Scale = Vector3.new(0.349999994, 1.01999998, 1.01999998)
- o71.MeshType = Enum.MeshType.Brick
- o72.Name = "Joint"
- o72.Parent = o70
- o72.C0 = CFrame.new(-0.35881424, 0.694080353, -0.450142205, -0.939684987, -3.96821742e-005, 0.342040867, -0.342040867, 3.91304311e-005, -0.939684987, 2.39045403e-005, -1, -5.03432129e-005)
- o72.Part0 = o70
- o72.Part1 = o62
- o73.Parent = o1
- o73.Material = Enum.Material.Neon
- o73.BrickColor = BrickColor.new(Color)
- o73.Position = Vector3.new(-23.2634888, 42.2496109, 50.9053421)
- o73.Rotation = Vector3.new(168.999802, -90, 0)
- o73.Size = Vector3.new(0.25, 0.200000003, 1)
- o73.CFrame = CFrame.new(-23.2634888, 42.2496109, 50.9053421, -2.81489702e-005, 4.55080772e-005, -1, -0.190812439, -0.98162657, -3.93007649e-005, -0.98162657, 0.190812439, 3.63152867e-005)
- o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o73.Position = Vector3.new(-23.2634888, 42.2496109, 50.9053421)
- o74.Parent = o73
- o74.Scale = Vector3.new(1.03999996, 0.5, 1.03999996)
- o74.MeshType = Enum.MeshType.Brick
- o75.Name = "Joint"
- o75.Parent = o73
- o75.C0 = CFrame.new(0.0663566589, 0.220104218, 5.97834587e-005, -0.984814525, -2.81489702e-005, -0.173609674, 0.173609674, 4.55080772e-005, -0.984814525, 3.56221608e-005, -1, -3.99300843e-005)
- o75.Part0 = o73
- o75.Part1 = o62
- o76.Parent = o1
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Really black")
- o76.Position = Vector3.new(-23.2635231, 42.8820877, 50.1011009)
- o76.Rotation = Vector3.new(8.99760151, 0.00218583737, 179.998657)
- o76.Size = Vector3.new(0.200000003, 1, 0.200000003)
- o76.CFrame = CFrame.new(-23.2635231, 42.8820877, 50.1011009, -1, -2.35977204e-005, 3.81500577e-005, 1.7340948e-005, -0.987694919, -0.156393111, 4.13711423e-005, -0.156393111, 0.987694919)
- o76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o76.Position = Vector3.new(-23.2635231, 42.8820877, 50.1011009)
- o77.Parent = o76
- o77.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o77.Scale = Vector3.new(0.100000001, 1.5, 0.349999994)
- o77.MeshType = Enum.MeshType.FileMesh
- o78.Name = "Joint"
- o78.Parent = o76
- o78.C0 = CFrame.new(3.439188e-005, 0.728443146, 0.906176567, 4.16681869e-005, -1, 1.66145055e-005, -0.173648894, -2.35977204e-005, -0.984807611, 0.984807611, 3.81500577e-005, -0.173648894)
- o78.Part0 = o76
- o78.Part1 = o62
- o79.Parent = o1
- o79.Material = Enum.Material.SmoothPlastic
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position = Vector3.new(-23.2636013, 42.9092102, 51.6420097)
- o79.Rotation = Vector3.new(168.995499, -0.000736253336, -0.00482492195)
- o79.Size = Vector3.new(0.200000003, 1, 0.200000003)
- o79.CFrame = CFrame.new(-23.2636013, 42.9092102, 51.6420097, 1, 8.42107693e-005, -1.28500442e-005, 8.02094219e-005, -0.981612265, -0.190886348, -2.8688446e-005, 0.190886348, -0.981612265)
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79.Position = Vector3.new(-23.2636013, 42.9092102, 51.6420097)
- o80.Parent = o79
- o80.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o80.Scale = Vector3.new(0.100000001, 1.5, 0.349999994)
- o80.MeshType = Enum.MeshType.FileMesh
- o81.Name = "Joint"
- o81.Parent = o79
- o81.C0 = CFrame.new(1.22189522e-005, 0.726947784, 0.915405273, -2.72807902e-005, 1, 8.06990502e-005, 0.173683807, 8.42107693e-005, -0.984801531, -0.984801531, -1.28500442e-005, -0.173683807)
- o81.Part0 = o79
- o81.Part1 = o62
- o82.Parent = o1
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Really black")
- o82.Position = Vector3.new(-23.9435139, 43.0202408, 50.8650398)
- o82.Rotation = Vector3.new(-0.99953115, 90, 0)
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o82.CFrame = CFrame.new(-23.9435139, 43.0202408, 50.8650398, 2.6988595e-005, -6.43157546e-006, 1, -0.017444225, 0.999847889, 6.90139041e-006, -0.999847889, -0.017444225, 2.68722906e-005)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o82.Position = Vector3.new(-23.9435139, 43.0202408, 50.8650398)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.75, 1, 0.200000003)
- o83.MeshType = Enum.MeshType.Wedge
- o84.Name = "Joint"
- o84.Parent = o82
- o84.C0 = CFrame.new(0.000289916992, -0.999504089, 0.679967701, -1, 2.6988595e-005, 5.07831573e-005, 5.07831573e-005, -6.43157546e-006, 1, 2.69889169e-005, 1, 6.43020348e-006)
- o84.Part0 = o82
- o84.Part1 = o62
- o85.Parent = o1
- o85.Material = Enum.Material.SmoothPlastic
- o85.BrickColor = BrickColor.new("Really black")
- o85.Position = Vector3.new(-23.7133274, 42.4951515, 50.8741646)
- o85.Rotation = Vector3.new(89.0018921, -74.9992752, -89.9981766)
- o85.Size = Vector3.new(0.200000003, 0.350000024, 0.200000003)
- o85.CFrame = CFrame.new(-23.7133274, 42.4951515, 50.8741646, 8.21879712e-006, 0.258831322, -0.965922534, -0.0174500644, -0.965775371, -0.258792043, -0.99984771, 0.0168575738, 0.00450868439)
- o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o85.Position = Vector3.new(-23.7133274, 42.4951515, 50.8741646)
- o86.Parent = o85
- o86.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- o86.MeshType = Enum.MeshType.Brick
- o87.Name = "Joint"
- o87.Parent = o85
- o87.C0 = CFrame.new(0.000242233276, 0.574584961, -0.311687469, -0.99999994, 8.21879712e-006, 4.49419022e-005, -4.12464142e-005, 0.258831322, -0.965922475, -1.95726752e-005, -0.965922534, -0.258831322)
- o87.Part0 = o85
- o87.Part1 = o62
- o88.Parent = o1
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Really black")
- o88.Position = Vector3.new(-23.2634335, 42.3954697, 51.7518425)
- o88.Rotation = Vector3.new(154.001587, -90, 0)
- o88.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- o88.CFrame = CFrame.new(-23.2634335, 42.3954697, 51.7518425, -2.1133892e-005, 1.16172323e-005, -1, -0.438346326, -0.898806214, -1.17767684e-006, -0.898806214, 0.438346326, 2.40876452e-005)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o88.Position = Vector3.new(-23.2634335, 42.3954697, 51.7518425)
- o89.Parent = o88
- o89.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o89.MeshType = Enum.MeshType.Brick
- o90.Name = "Joint"
- o90.Parent = o88
- o90.C0 = CFrame.new(0.945835114, -0.0445270538, 8.66055489e-005, -0.9063375, -2.1133892e-005, -0.422554582, 0.422554582, 1.16172323e-005, -0.9063375, 2.40633544e-005, -1, -1.59890988e-006)
- o90.Part0 = o88
- o90.Part1 = o62
- o91.Parent = o1
- o91.Material = Enum.Material.SmoothPlastic
- o91.BrickColor = BrickColor.new("Really black")
- o91.Position = Vector3.new(-23.2634525, 41.5463448, 51.5285072)
- o91.Rotation = Vector3.new(-145.997253, -90, 0)
- o91.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
- o91.CFrame = CFrame.new(-23.2634525, 41.5463448, 51.5285072, -4.30109321e-005, -3.60491831e-005, -1, 0.559232771, -0.829010665, 5.83203837e-006, -0.829010665, -0.559232771, 5.58164138e-005)
- o91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91.Position = Vector3.new(-23.2634525, 41.5463448, 51.5285072)
- o92.Parent = o91
- o92.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o92.MeshType = Enum.MeshType.Brick
- o93.Name = "Joint"
- o93.Parent = o91
- o93.C0 = CFrame.new(0.801172256, -0.0319671631, 5.41210175e-005, -0.819100022, -4.30109321e-005, 0.573650718, -0.573650718, -3.60491831e-005, -0.819100022, 5.59098989e-005, -1, 4.85463715e-006)
- o93.Part0 = o91
- o93.Part1 = o62
- o94.Parent = o1
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Really black")
- o94.Position = Vector3.new(-23.263504, 41.6706619, 50.8886871)
- o94.Rotation = Vector3.new(178.998108, -90, 0)
- o94.Size = Vector3.new(1, 0.200000003, 1)
- o94.CFrame = CFrame.new(-23.263504, 41.6706619, 50.8886871, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o94.Position = Vector3.new(-23.263504, 41.6706619, 50.8886871)
- o95.Parent = o94
- o95.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- o95.MeshType = Enum.MeshType.Brick
- o96.Name = "Joint"
- o96.Parent = o94
- o96.C0 = CFrame.new(0.000360488892, -0.350288391, 9.41753387e-006, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o96.Part0 = o94
- o96.Part1 = o62
- o97.Parent = o1
- o97.Material = Enum.Material.Neon
- o97.BrickColor = BrickColor.new(Color)
- o97.Position = Vector3.new(-23.2635174, 42.9492531, 50.8931847)
- o97.Rotation = Vector3.new(168.999802, -90, 0)
- o97.Size = Vector3.new(0.25, 0.200000003, 1)
- o97.CFrame = CFrame.new(-23.2635174, 42.9492531, 50.8931847, -2.81489702e-005, 4.55080772e-005, -1, -0.190812439, -0.98162657, -3.93007649e-005, -0.98162657, 0.190812439, 3.63152867e-005)
- o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o97.Position = Vector3.new(-23.2635174, 42.9492531, 50.8931847)
- o98.Parent = o97
- o98.Scale = Vector3.new(1.03999996, 0.5, 1.03999996)
- o98.MeshType = Enum.MeshType.Brick
- o99.Parent = o1
- o99.Material = Enum.Material.SmoothPlastic
- o99.BrickColor = BrickColor.new("Really black")
- o99.Position = Vector3.new(-23.2634487, 42.3647957, 50.0095482)
- o99.Rotation = Vector3.new(-156.005325, 90, 0)
- o99.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- o99.CFrame = CFrame.new(-23.2634487, 42.3647957, 50.0095482, 4.10234788e-005, -4.83674739e-005, 1, -0.406651825, -0.9135831, -2.75054426e-005, 0.9135831, -0.406651825, -5.71470882e-005)
- o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o99.Position = Vector3.new(-23.2634487, 42.3647957, 50.0095482)
- o100.Parent = o99
- o100.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o100.MeshType = Enum.MeshType.Brick
- o101.Name = "Joint"
- o101.Parent = o99
- o101.C0 = CFrame.new(0.937091827, -0.0406799316, -0.000131189823, 0.906328917, 4.10234788e-005, -0.422572702, -0.422572702, -4.83674739e-005, -0.906328917, -5.76195453e-005, 1, -2.65014423e-005)
- o101.Part0 = o99
- o101.Part1 = o62
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position = Vector3.new(-23.2634773, 42.1966972, 51.8054314)
- o102.Rotation = Vector3.new(178.998108, -90, 0)
- o102.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- o102.CFrame = CFrame.new(-23.2634773, 42.1966972, 51.8054314, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o102.Position = Vector3.new(-23.2634773, 42.1966972, 51.8054314)
- o103.Parent = o102
- o103.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o103.MeshType = Enum.MeshType.Brick
- o104.Name = "Joint"
- o104.Parent = o102
- o104.C0 = CFrame.new(0.92616272, 0.159637451, 4.51803207e-005, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o104.Part0 = o102
- o104.Part1 = o62
- o105.Parent = o1
- o105.Material = Enum.Material.SmoothPlastic
- o105.BrickColor = BrickColor.new("Really black")
- o105.Position = Vector3.new(-23.9132996, 42.8204422, 50.8686409)
- o105.Rotation = Vector3.new(89.0018921, -74.9992752, -89.9981766)
- o105.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o105.CFrame = CFrame.new(-23.9132996, 42.8204422, 50.8686409, 8.21879712e-006, 0.258831322, -0.965922534, -0.0174500644, -0.965775371, -0.258792043, -0.99984771, 0.0168575738, 0.00450868439)
- o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o105.Position = Vector3.new(-23.9132996, 42.8204422, 50.8686409)
- o106.Parent = o105
- o106.Scale = Vector3.new(0.75, 1, 0.25)
- o106.MeshType = Enum.MeshType.Brick
- o107.Name = "Joint"
- o107.Parent = o105
- o107.C0 = CFrame.new(0.000396728516, 0.940593719, -0.420638084, -0.99999994, 8.21879712e-006, 4.49419022e-005, -4.12464142e-005, 0.258831322, -0.965922475, -1.95726752e-005, -0.965922534, -0.258831322)
- o107.Part0 = o105
- o107.Part1 = o62
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Really black")
- o108.Position = Vector3.new(-23.2635784, 41.9445457, 49.9963989)
- o108.Rotation = Vector3.new(158.992859, 90, 0)
- o108.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- o108.CFrame = CFrame.new(-23.2635784, 41.9445457, 49.9963989, 2.3534496e-005, -5.93644254e-005, 1, 0.358484358, -0.933535814, -6.38555721e-005, 0.933535814, 0.358484358, -6.89074227e-007)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o108.Position = Vector3.new(-23.2635784, 41.9445457, 49.9963989)
- o109.Parent = o108
- o109.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o109.MeshType = Enum.MeshType.Brick
- o110.Name = "Joint"
- o110.Parent = o108
- o110.C0 = CFrame.new(0.854297638, 0.246278763, 3.22461128e-005, 0.939664602, 2.3534496e-005, 0.342097253, 0.342097253, -5.93644254e-005, -0.939664602, -1.80612187e-006, 1, -6.38337369e-005)
- o110.Part0 = o108
- o110.Part1 = o62
- o111.Parent = o1
- o111.Material = Enum.Material.SmoothPlastic
- o111.BrickColor = BrickColor.new("Really black")
- o111.Position = Vector3.new(-23.7137623, 42.4979362, 50.9990463)
- o111.Rotation = Vector3.new(-161.001175, -90, 0)
- o111.Size = Vector3.new(0.200000003, 0.350000024, 0.200000003)
- o111.CFrame = CFrame.new(-23.7137623, 42.4979362, 50.9990463, -3.96821742e-005, 3.91304311e-005, -1, 0.325548738, -0.945525229, -4.99173002e-005, -0.945525229, -0.325548738, 2.4781637e-005)
- o111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o111.Position = Vector3.new(-23.7137623, 42.4979362, 50.9990463)
- o112.Parent = o111
- o112.Scale = Vector3.new(0.5, 1.01999998, 1.01999998)
- o112.MeshType = Enum.MeshType.Brick
- o113.Name = "Joint"
- o113.Parent = o111
- o113.C0 = CFrame.new(-0.044839859, 0.489116669, -0.450200945, -0.939684987, -3.96821742e-005, 0.342040867, -0.342040867, 3.91304311e-005, -0.939684987, 2.39045403e-005, -1, -5.03432129e-005)
- o113.Part0 = o111
- o113.Part1 = o62
- o114.Parent = o1
- o114.Material = Enum.Material.Neon
- o114.BrickColor = BrickColor.new(Color)
- o114.Position = Vector3.new(-23.2637024, 42.9705009, 50.8657455)
- o114.Rotation = Vector3.new(178.998108, -90, 0)
- o114.Size = Vector3.new(0.5, 0.200000003, 0.5)
- o114.CFrame = CFrame.new(-23.2637024, 42.9705009, 50.8657455, -3.25203e-005, 7.78468529e-005, -1, -0.0174852572, -0.999847174, -7.72663261e-005, -0.999847174, 0.0174852572, 3.38765021e-005)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o114.Position = Vector3.new(-23.2637024, 42.9705009, 50.8657455)
- o115.Parent = o114
- o115.Scale = Vector3.new(1.01999998, 1.04999995, 1.01999998)
- o115.MeshType = Enum.MeshType.Brick
- o116.Name = "Joint"
- o116.Parent = o114
- o116.C0 = CFrame.new(0.000148773193, 0.949752808, -8.8095665e-005, -1, -3.25203e-005, 9.74535942e-006, -9.74535942e-006, 7.78468529e-005, -1, 3.25195433e-005, -1, -7.78471658e-005)
- o116.Part0 = o114
- o116.Part1 = o62
- o117.Parent = o1
- o117.Material = Enum.Material.SmoothPlastic
- o117.BrickColor = BrickColor.new("Really black")
- o117.Position = Vector3.new(-23.2637672, 42.8155556, 51.4739418)
- o117.Rotation = Vector3.new(-175.998428, -90, 0)
- o117.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o117.CFrame = CFrame.new(-23.2637672, 42.8155556, 51.4739418, -3.46112865e-005, 2.14939428e-005, -1, 0.0697838664, -0.99756217, -2.38568555e-005, -0.99756217, -0.0697838664, 3.30269795e-005)
- o117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o117.Position = Vector3.new(-23.2637672, 42.8155556, 51.4739418)
- o118.Parent = o117
- o118.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o118.MeshType = Enum.MeshType.Brick
- o119.Name = "Joint"
- o119.Parent = o117
- o119.C0 = CFrame.new(0.534843445, 0.834022522, -0.000227034092, -0.996188581, -3.46112865e-005, 0.0872255266, -0.0872255266, 2.14939428e-005, -0.996188581, 3.26045483e-005, -1, -2.44310104e-005)
- o119.Part0 = o117
- o119.Part1 = o62
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Really black")
- o120.Position = Vector3.new(-23.2635479, 42.3669014, 51.5517998)
- o120.Rotation = Vector3.new(-171.000366, -90, 0)
- o120.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o120.CFrame = CFrame.new(-23.2635479, 42.3669014, 51.5517998, -3.64640691e-005, 2.37523764e-005, -1, 0.156428099, -0.987689376, -2.91639772e-005, -0.987689376, -0.156428099, 3.22996348e-005)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o120.Position = Vector3.new(-23.2635479, 42.3669014, 51.5517998)
- o121.Parent = o120
- o121.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o121.MeshType = Enum.MeshType.Brick
- o122.Name = "Joint"
- o122.Parent = o120
- o122.C0 = CFrame.new(0.607229233, 0.446495056, -1.93119049e-005, -0.984801471, -3.64640691e-005, 0.173683763, -0.173683763, 2.37523764e-005, -0.984801471, 3.17844679e-005, -1, -2.97245933e-005)
- o122.Part0 = o120
- o122.Part1 = o62
- o123.Parent = o1
- o123.Material = Enum.Material.Neon
- o123.BrickColor = BrickColor.new(Color)
- o123.Position = Vector3.new(-23.2637978, 42.8156013, 50.5684776)
- o123.Rotation = Vector3.new(149.003174, -90, 0)
- o123.Size = Vector3.new(0.5, 0.200000003, 1)
- o123.CFrame = CFrame.new(-23.2637978, 42.8156013, 50.5684776, -9.58364308e-006, 1.12137068e-005, -1, -0.514990509, -0.857195854, -4.6768555e-006, -0.857195854, 0.514990509, 1.3990013e-005)
- o123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- o123.Position = Vector3.new(-23.2637978, 42.8156013, 50.5684776)
- o124.Parent = o123
- o124.Scale = Vector3.new(1.03999996, 0.5, 1.03999996)
- o124.MeshType = Enum.MeshType.Brick
- o125.Name = "Joint"
- o125.Parent = o123
- o125.C0 = CFrame.new(0.140346527, 0.842786789, -0.000249385834, -0.866074383, -9.58364308e-006, -0.499915063, 0.499915063, 1.12137068e-005, -0.866074383, 1.39060494e-005, -1, -4.92089475e-006)
- o125.Part0 = o123
- o125.Part1 = o62
- o126.Parent = o1
- o126.Material = Enum.Material.SmoothPlastic
- o126.BrickColor = BrickColor.new("Really black")
- o126.Position = Vector3.new(-23.2635002, 42.3645554, 50.2635727)
- o126.Rotation = Vector3.new(-176.003098, 90, 0)
- o126.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o126.CFrame = CFrame.new(-23.2635002, 42.3645554, 50.2635727, 3.46273555e-005, -2.18048008e-005, 1, -0.0697024763, -0.997567832, -1.93381566e-005, 0.997567832, -0.0697024763, -3.60629856e-005)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o126.Position = Vector3.new(-23.2635002, 42.3645554, 50.2635727)
- o127.Parent = o126
- o127.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o127.MeshType = Enum.MeshType.Brick
- o128.Name = "Joint"
- o128.Parent = o126
- o128.C0 = CFrame.new(0.641078949, 0.29970932, -5.59687614e-005, 0.996195674, 3.46273555e-005, -0.0871442556, -0.0871442556, -2.18048008e-005, -0.996195674, -3.63957879e-005, 1, -1.87042733e-005)
- o128.Part0 = o126
- o128.Part1 = o62
- o129.Parent = o1
- o129.Material = Enum.Material.SmoothPlastic
- o129.BrickColor = BrickColor.new("Really black")
- o129.Position = Vector3.new(-23.2633114, 42.1642952, 49.9629669)
- o129.Rotation = Vector3.new(178.999039, 90, 0)
- o129.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- o129.CFrame = CFrame.new(-23.2633114, 42.1642952, 49.9629669, 3.25788897e-005, 3.15010293e-005, 1, 0.0174690466, -0.999847472, 3.09271018e-005, 0.999847472, 0.0174690466, -3.31242118e-005)
- o129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129.Position = Vector3.new(-23.2633114, 42.1642952, 49.9629669)
- o130.Parent = o129
- o130.Scale = Vector3.new(1.01999998, 1.01999998, 0.5)
- o130.MeshType = Enum.MeshType.Brick
- o131.Name = "Joint"
- o131.Parent = o129
- o131.C0 = CFrame.new(0.91658783, 0.159442902, -0.000263631344, 1, 3.25788897e-005, -2.59578228e-005, -2.59578228e-005, 3.15010293e-005, -1, -3.25780711e-005, 1, 3.15018769e-005)
- o131.Part0 = o129
- o131.Part1 = o62
- o132.Parent = o1
- o132.Material = Enum.Material.SmoothPlastic
- o132.BrickColor = BrickColor.new("Really black")
- o132.Position = Vector3.new(-23.7136288, 42.7977829, 50.993679)
- o132.Rotation = Vector3.new(159.001205, -90, 0)
- o132.Size = Vector3.new(0.200000003, 0.350000024, 0.200000003)
- o132.CFrame = CFrame.new(-23.7136288, 42.7977829, 50.993679, -2.35131483e-005, -1.07937717e-006, -1, -0.35834837, -0.933588028, 9.43359282e-006, -0.933588028, 0.35834837, 2.15647997e-005)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o132.Position = Vector3.new(-23.7136288, 42.7977829, 50.993679)
- o133.Parent = o132
- o133.Scale = Vector3.new(0.349999994, 1.01999998, 1.01999998)
- o133.MeshType = Enum.MeshType.Brick
- o134.Name = "Joint"
- o134.Parent = o132
- o134.C0 = CFrame.new(0.382461548, 0.685348511, -0.45009914, -0.939714372, -2.35131483e-005, -0.3419604, 0.3419604, -1.07937717e-006, -0.939714372, 2.17265406e-005, -1, 9.05487195e-006)
- o134.Part0 = o132
- o134.Part1 = o62
- o135.Parent = o1
- o135.Material = Enum.Material.SmoothPlastic
- o135.BrickColor = BrickColor.new("Really black")
- o135.Position = Vector3.new(-23.2634888, 42.3855629, 51.4817429)
- o135.Rotation = Vector3.new(174.001282, -90, 0)
- o135.Size = Vector3.new(0.200000003, 0.5, 0.5)
- o135.CFrame = CFrame.new(-23.2634888, 42.3855629, 51.4817429, -3.62178253e-005, 5.30139914e-006, -1, -0.104506195, -0.99452424, -1.48738172e-006, -0.99452424, 0.104506195, 3.65735395e-005)
- o135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o135.Position = Vector3.new(-23.2634888, 42.3855629, 51.4817429)
- o136.Parent = o135
- o136.Scale = Vector3.new(1.01999998, 1.01999998, 1.04999995)
- o136.MeshType = Enum.MeshType.Brick
- o137.Name = "Joint"
- o137.Parent = o135
- o137.C0 = CFrame.new(0.634368896, 0.300022125, 3.03387642e-005, -0.996200323, -3.62178253e-005, -0.0870909989, 0.0870909989, 5.30139914e-006, -0.996200323, 3.65419182e-005, -1, -2.12700797e-006)
- o137.Part0 = o135
- o137.Part1 = o62
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game.Workspace.Model.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- wait(1)
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- w.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- w.Part1 = o29
- w.C0 = CFrame.new(0, 0.5, 0.6111)*CFrame.Angles(0, 1.57, -0.6)
- for i,v in pairs (game.Players.LocalPlayer.Character["Right Arm"].Model:GetChildren()) do
- v.CanCollide = false
- end
- for i,v in pairs(mas:GetChildren()) do
- v.Transparency = 1
- end
- -------------------------------
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- ----------------------------Left Arm-----------------------
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.028427124, 0.0318689346, -0.0958900452, 2.73809064e-007, -2.17599272e-008, 1, 7.01729959e-007, 0.999999881, 2.17597371e-008, -1, 7.01729903e-007, 2.73806791e-007))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(1.2155391, 1.02777314, 1.11500883))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00440597534, 0.522986412, -9.15527344e-005, -0.0110251959, 0.00013053033, -0.999939203, -8.70229778e-005, -1, -0.000129578752, -0.999939203, 8.55890612e-005, 0.0110252071))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0842819214, -0.955528736, -0.0270385742, -0.0106661813, -0.130669653, -0.991368651, 0.00281653344, -0.991424978, 0.13064678, -0.999939144, -0.00139872055, 0.0109427534))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0763053894, 0.24608478, 0.0572290346))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 2.39528418, 1.00445998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00682067871, -1.78557682, 1.05079651, 0.999766231, -0.00296056573, 0.0214190055, 9.92173809e-005, -0.989943624, -0.141462564, 0.0216224175, 0.14143163, -0.989711881))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0572290458, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 1.36221814, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00833129883, -2.04636574, 1.01600266, 0.999767244, -0.00298099825, 0.0213695094, 0.00255699712, -0.967061222, -0.254531384, 0.0214243792, 0.254526764, -0.966828465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0572290458, 1, 0.762099743))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 1.38958418, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0270996094, -1.61195946, -0.632053375, -0.999724448, -0.000912234536, 0.0234570354, -0.00580419973, -0.958613634, -0.284651518, 0.0227458961, -0.284709185, 0.958344042))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0572290458, 1, 0.390111119))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 1.59558916, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0104675293, -2.56073761, 0.96188736, 0.999767244, -0.00298099825, 0.0213695094, 0.00255699712, -0.967061222, -0.254531384, 0.0214243792, 0.254526764, -0.966828465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0572290458, 1, 0.669579566))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.67640686, -0.475990295, -0.0318450928, -0.01054658, 0.611584067, -0.791109264, 0.00261168834, -0.791133702, -0.611637771, -0.999941051, -0.00851681642, 0.00674648816))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0763053894, 0.24608478, 0.0572290346))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.786214828, 0.231933594, -0.0323181152, -0.00980996992, 0.975345433, -0.220465735, -0.00467956718, -0.220518738, -0.975371599, -0.999940932, -0.0085366806, 0.00672747614))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0763053894, 0.24608478, 0.0572290346))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.039352417, 0.586700439, 0.867685318, -0.996651053, 0.0774569437, -0.0262113884, 0.0364799686, 0.708042204, 0.705227315, 0.0731835365, 0.701909363, -0.70849663))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0572290458, 0.392018735, 0.43303293))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 1.73317909, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.887004852, 0.288007736, -0.0280761719, -0.00950122625, 0.156162739, -0.98768568, -0.0056787678, -0.987722814, -0.156113982, -0.999938726, 0.00412556296, 0.0102713872))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.46450904, 1, 0.0667672008))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0416870117, 0.56917572, -0.441242218, -0.999828339, -0.0125421397, 0.01364379, -0.0147231957, 0.0904369652, -0.995793402, 0.0112554776, -0.995823264, -0.0906060785))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.407279849, 0.505522966))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0264892578, -1.14007187, -0.341320038, 0.999024332, -0.0166447237, 0.0409061946, -0.043349769, -0.192665115, 0.980306685, -0.00843573827, -0.981123507, -0.193198681))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.270884007, 0.5121997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.4592247, 0.370407104, -0.0338745117, -0.00506196218, 0.67079097, -0.741629303, -0.00988972001, -0.741636097, -0.670729578, -0.999938309, 0.00393929752, 0.0103880679))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.396788001, 0.581828356, 0.0667672008))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0279083252, -0.654430389, -1.37168503, 0.999028325, 0.0168100018, 0.0407428555, -0.0386987627, 0.776980877, 0.628333747, -0.0210941266, -0.629299819, 0.776876271))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.354819864, 0.712501228))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.0133934, 0.14871788, -0.0329437256, -0.00952369161, -0.575719059, -0.817592144, -0.00564223435, -0.817585289, 0.575779974, -0.999938726, 0.0100965975, 0.00453808811))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.326205552, 0.670533299, 0.0667672008))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0385894775, 0.75774765, -0.0738067627, -0.999818087, 0.000879149884, 0.0190529134, -0.0153690074, -0.628705084, -0.777491987, 0.0112951314, -0.777643323, 0.628604233))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.407279849, 0.929017782))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0267791748, -1.24988174, 0.18780899, 0.999025762, 0.0165754743, 0.0408997685, -0.0433265865, 0.54452914, 0.837622225, -0.00838712975, -0.838578165, 0.544716835))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.270884007, 0.5121997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0138549805, -1.03967285, 0.765701294, 0.999025762, 0.0165754743, 0.0408997685, -0.0433265865, 0.54452914, 0.837622225, -0.00838712975, -0.838578165, 0.544716835))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688193, 0.190763384, 0.785945296))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0304718018, 0.936824799, 0.659542084, -0.999818087, 0.000879149884, 0.0190529134, -0.0153690074, -0.628705084, -0.777491987, 0.0112951314, -0.777643323, 0.628604233))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.190763384, 0.731577575))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0036315918, -0.995039344, -0.827659607, 0.999067664, 0.0406680554, -0.0144889746, -0.0407942869, 0.999131203, -0.00852599647, 0.0141296508, 0.00910911616, 0.999858737))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 0.460693568, 0.5121997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 1.36221814, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0663604736, -1.95579529, -0.932167053, 0.9994452, -0.02349695, -0.0236032493, 0.0265999045, 0.989629149, 0.141161934, 0.0200415887, -0.141711473, 0.989705086))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 1, 0.190763459))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.95891571, 1.18349838, -0.0282287598, -0.00950122625, 0.156162739, -0.98768568, -0.0056787678, -0.987722814, -0.156113982, -0.999938726, 0.00412556296, 0.0102713872))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.325251669, 0.277560651, 0.0667672008))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Sand,0,0,"Fossil","Part",Vector3.new(0.948172748, 1.36221814, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0236663818, -2.02578163, 0.963699341, -0.999876022, -0.00502027804, 0.0149227986, -0.00196278119, 0.980154097, 0.19822745, -0.0156218009, 0.198173597, -0.980042517))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0646688342, 1, 0.203735381))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.936820984, 1.11867714, -0.0588989258, -0.00950122625, 0.156162739, -0.98768568, -0.0056787678, -0.987722814, -0.156113982, -0.999938726, 0.00412556296, 0.0102713872))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.271078289, 0.231330648, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.949054718, 1.10827446, 0.0144958496, -0.00950122625, 0.156162739, -0.98768568, -0.0056787678, -0.987722814, -0.156113982, -0.999938726, 0.00412556296, 0.0102713872))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.271078289, 0.231330648, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.60043335, -0.822811604, 0.0874099731, -0.999918342, 3.1106938e-005, -0.0127859004, -2.99360581e-005, -1, -9.17669895e-005, -0.0127859032, -9.1376729e-005, 0.999918342))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.508984268, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600219727, -0.471107483, -0.278362274, -0.999916255, 5.81367349e-005, -0.0129403453, 0.0070199999, -0.837620735, -0.54620713, -0.0108708553, -0.546252251, 0.837550223))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.598449707, -0.921321869, 0.175914764, -0.999917924, 0.000161859076, -0.01281658, -0.00714918924, -0.836976767, 0.547191858, -0.0106386123, 0.547238648, 0.836909056))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.598907471, -0.782888412, -0.268363953, -0.999918342, 3.1106938e-005, -0.0127859004, -2.99360581e-005, -1, -9.17669895e-005, -0.0127859032, -9.1376729e-005, 0.999918342))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.637182295, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601913452, -0.84150362, 0.41437912, -0.999918342, 3.1106938e-005, -0.0127859004, -2.99360581e-005, -1, -9.17669895e-005, -0.0127859032, -9.1376729e-005, 0.999918342))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.48232919, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.60218811, -0.248018265, 0.685966492, -0.99991858, 0.00013821786, -0.0127659794, -0.00608123699, -0.884369016, 0.466748863, -0.0112253232, 0.466788471, 0.884297788))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.60256958, -0.219398022, 0.558403015, -0.999918342, 3.1106938e-005, -0.0127859004, -2.99360581e-005, -1, -9.17669895e-005, -0.0127859032, -9.1376729e-005, 0.999918342))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.48232919, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600585938, -0.462612152, 0.274784088, -0.999917924, 0.000155392088, -0.0128177833, -0.00377101242, -0.959245682, 0.282548368, -0.0122514972, 0.282573462, 0.959167421))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.54467392, -0.835011482, -0.0285186768, -0.0467464738, -4.36690898e-005, 0.998906851, 1.04236676e-006, -1, -4.36680966e-005, 0.998906851, -1.00010186e-006, 0.0467464775))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.508984268, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.543972015, -0.41519165, -0.386672974, -0.0469538048, 0.000160522657, 0.998897076, -0.545413136, -0.837779403, -0.025502868, 0.836851239, -0.546009004, 0.0394244827))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.540245056, -1.0158844, 0.0533370972, -0.047068622, 4.25444669e-005, 0.998891771, 0.546537399, -0.837037563, 0.0257889554, 0.83611095, 0.547145545, 0.0393749513))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.54133606, -0.795068741, -0.414779663, -0.0467464738, -4.36690898e-005, 0.998906851, 1.04236676e-006, -1, -4.36680966e-005, 0.998906851, -1.00010186e-006, 0.0467464775))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.637182295, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.547405243, -0.745197296, -0.0544967651, -0.0470518954, 0.000129535983, 0.998892486, -0.40017876, -0.916245639, -0.0187312271, 0.915228426, -0.400616854, 0.043162927))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.891039729, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.518302917, -0.559875488, -0.0997543335, -0.0471396856, 2.92880432e-005, 0.998888433, 0.466183156, -0.884414017, 0.0220261142, 0.883431494, 0.466703176, 0.0416773409))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.534732819, -0.754608154, 0.466842651, -0.0470912009, 4.84470911e-005, 0.998890698, 0.405042619, -0.914097548, 0.0191394612, 0.913084328, 0.405494511, 0.0430263206))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.48232919, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545085907, -0.505996704, 0.170623779, -0.0468075499, 5.48933895e-005, 0.99890399, 0.282160848, -0.959275305, 0.0132744676, 0.958224535, 0.282472938, 0.0448858365))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618484497, -0.819111824, -0.0264663696, 0.99883306, 2.82700039e-005, 0.0482961722, 3.26936351e-005, -1, -9.08039292e-005, 0.0482961684, 9.22769395e-005, -0.99883312))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.508984268, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618179321, -0.406064987, -0.371704102, 0.998835683, 0.000362527499, 0.0482397452, -0.0260394551, -0.837732375, 0.545459926, 0.0406097323, -0.546080947, -0.836747646))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.617599487, -0.98052597, 0.0783996582, 0.99883765, 0.000123538979, 0.0482021645, 0.0264835767, -0.836946666, -0.546643496, 0.0402751043, 0.547284544, -0.835976958))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.617782593, -0.779137611, -0.382312775, 0.99883306, 2.82700039e-005, 0.0482961722, 3.26936351e-005, -1, -9.08039292e-005, 0.0482961684, 9.22769395e-005, -0.99883312))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.637182295, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.619094849, -0.837851048, 0.300544739, 0.99883306, 2.82700039e-005, 0.0482961722, 3.26936351e-005, -1, -9.08039292e-005, 0.0482961684, 9.22769395e-005, -0.99883312))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.48232919, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.61920166, -0.297857285, 0.583652496, 0.998841524, 3.41202831e-005, 0.048193004, 0.0225314777, -0.884308636, -0.466346949, 0.0426023453, 0.466890603, -0.883283675))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.619338989, -0.21576643, 0.444713593, 0.99883306, 2.82700039e-005, 0.0482961722, 3.26936351e-005, -1, -9.08039292e-005, 0.0482961684, 9.22769395e-005, -0.99883312))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.48232919, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618545532, -0.49118042, 0.164543152, 0.998841882, 4.70562045e-005, 0.0481857285, 0.0136623196, -0.95923394, -0.282262176, 0.0462089628, 0.282592624, -0.958122194))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.569961548, -0.83122015, -0.00546264648, 0.0818639845, 0.000133440088, -0.996643543, 9.16033168e-005, -1, -0.000126365223, -0.996643543, -8.09510966e-005, -0.0818639845))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.508984268, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.554862976, -0.546051025, -0.0817108154, 0.0819929764, 3.72579816e-005, -0.996633053, -0.465306103, -0.884320259, -0.03831378, -0.88134414, 0.466880858, -0.0724906996))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.58681488, -0.42388916, -0.366218567, 0.081595771, 0.000189310202, -0.996665597, 0.544475257, -0.837600172, 0.0444164164, -0.834798753, -0.546283901, -0.0684476867))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588218689, -0.496170044, 0.190368652, 0.0820170864, 0.000110837813, -0.996626616, -0.28160283, -0.959243655, -0.0232805405, -0.956021249, 0.28256157, -0.0786431506))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.578285217, -0.742179871, 0.485198975, 0.0820005313, 3.368119e-005, -0.996632338, -0.404303581, -0.914018691, -0.0332960263, -0.910941601, 0.405672282, -0.0749363899))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.48232919, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.533428192, -0.998413086, 0.0731735229, 0.0820193142, 4.7329082e-005, -0.996630847, -0.545484185, -0.83691591, -0.0449312255, -0.834098339, 0.547331572, -0.0686174557))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.384594113, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.591117859, -0.750457764, -0.0331573486, 0.0816722438, 0.000219702968, -0.996659279, 0.399645299, -0.916091859, 0.0325473957, -0.913024306, -0.400968403, -0.0749070719))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.891039729, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.550003052, -0.791252136, -0.390274048, 0.0818639845, 0.000133440088, -0.996643543, 9.16033168e-005, -1, -0.000126365223, -0.996643543, -8.09510966e-005, -0.0818639845))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0355400592, 0.637182295, 0.0507715121))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.37778223, 1.12055063))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.541454315, -0.0218749046, -0.000747680664, -0.0110251959, 0.00013053033, -0.999939203, -8.70229778e-005, -1, -0.000129578752, -0.999939203, 8.55890612e-005, 0.0110252071))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0507715158, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(1.2227602, 1.0510397, 1.12055063))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00611495972, -0.503911495, 3.05175781e-005, -0.0110251959, 0.00013053033, -0.999939203, -8.70229778e-005, -1, -0.000129578752, -0.999939203, 8.55890612e-005, 0.0110252071))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.554302216, -0.197556496, 0.176467896, 0.000732223678, -0.00681957835, 0.999976516, 4.57354399e-005, 0.999976754, 0.00681954622, -0.999999762, 4.07409316e-005, 0.000732518558))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.355400592))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.592895508, -0.225208282, -0.440246582, 0.999354959, -0.000273706013, 0.0359122492, 3.14597892e-005, 0.999977291, 0.00674589584, -0.0359132774, -0.00674041454, 0.999332249))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.324937671))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.607391357, -0.195374489, -0.0272865295, 0.999354959, -0.000273706013, 0.0359122492, 3.14597892e-005, 0.999977291, 0.00674589584, -0.0359132774, -0.00674041454, 0.999332249))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.253857553))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.622253418, -0.103221416, 0.40297699, 0.999354959, -0.000273706013, 0.0359122492, 3.14597892e-005, 0.999977291, 0.00674589584, -0.0359132774, -0.00674041454, 0.999332249))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.341438383))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603942871, -0.114828587, -0.127216339, -0.999994755, 4.17285337e-005, -0.00326514267, 1.93070537e-005, 0.999976516, 0.00686665205, 0.00326535199, 0.00686655194, -0.999971151))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.450597167))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601791382, -0.206988811, 0.230155945, -0.999994755, 4.17285337e-005, -0.00326514267, 1.93070537e-005, 0.999976516, 0.00686665205, 0.00326535199, 0.00686655194, -0.999971151))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.355400592))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.592910767, -0.0767679214, -0.136882782, 1, -0.000274348393, -9.24401829e-005, 0.00027494345, 0.9999789, 0.00650009792, 9.06549321e-005, -0.00650012353, 0.9999789))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.450597167))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.527381897, -0.75403595, 0.501220703, -0.0320623815, -0.00681942562, 0.999462724, -0.000152433146, 0.999976754, 0.00681804353, -0.99948591, 6.62514576e-005, -0.0320626721))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.341438383))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.588760376, 0.11328125, -0.550575256, 0.999361813, 0.0338190757, 0.0114985723, -0.000703755999, 0.340483665, -0.940250218, -0.0357134677, 0.939642072, 0.340290219))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.522946417, 0.253857553))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.604507446, 0.388298035, -0.0902442932, 0.999358594, 0.0356676057, 0.00319152605, 8.45004761e-005, 0.0867745802, -0.996228039, -0.0358100124, 0.995589256, 0.086715892))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.341438383))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602416992, 0.377857208, 0.340760231, -0.999994934, -0.00318124099, -0.000354869553, 7.62863856e-005, 0.0871463269, -0.996195614, 0.00320006348, -0.996190488, -0.087145634))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.450597167))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600372314, 0.108577728, 0.736337662, -0.999995053, -0.00313284737, -0.000374875934, -0.000714903756, 0.340696007, -0.940173268, 0.00307313842, -0.940168381, -0.340696603))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.52675426, 0.355400592))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.623626709, 0.113941193, 0.720220566, -0.999995053, -0.00313284737, -0.000374875934, -0.000714903756, 0.340696007, -0.940173268, 0.00307313842, -0.940168381, -0.340696603))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.52675426, 0.355400592))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.621551514, 0.378910065, 0.323752403, -0.999994934, -0.00318124099, -0.000354869553, 7.62863856e-005, 0.0871463269, -0.996195614, 0.00320006348, -0.996190488, -0.087145634))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.450597167))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618240356, 0.389354706, -0.0333209038, 0.999358594, 0.0356676057, 0.00319152605, 8.45004761e-005, 0.0867745802, -0.996228039, -0.0358100124, 0.995589256, 0.086715892))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.341438383))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.634017944, 0.1186409, -0.494506836, 0.999361813, 0.0338190757, 0.0114985723, -0.000703755999, 0.340483665, -0.940250218, -0.0357134677, 0.939642072, 0.340290219))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.522946417, 0.253857553))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.13532948, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0948791504, -1.75950241, -0.916080475, 0.9994452, -0.02349695, -0.0236032493, 0.0265999045, 0.989629149, 0.141161934, 0.0200415887, -0.141711473, 0.989705086))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 1, 0.158990249))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.159740448, -1.00431347, -0.0573730469, -0.0106661813, -0.130669653, -0.991368651, 0.00281653344, -0.991424978, 0.13064678, -0.999939144, -0.00139872055, 0.0109427534))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0635960996, 0.205097333, 0.047697071))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0280609131, -0.938574255, -0.847240448, 0.999067664, 0.0406680554, -0.0144889746, -0.0407942869, 0.999131203, -0.00852599647, 0.0141296508, 0.00910911616, 0.999858737))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.383961231, 0.426888645))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0617523193, 0.971031189, 0.536437988, -0.999818087, 0.000879149884, 0.0190529134, -0.0153690074, -0.628705084, -0.777491987, 0.0112951314, -0.777643323, 0.628604233))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.158990189, 0.609727263))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0134124756, -1.05892181, 0.644098282, 0.999025762, 0.0165754743, 0.0408997685, -0.0433265865, 0.54452914, 0.837622225, -0.00838712975, -0.838578165, 0.544716835))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.158990189, 0.655039608))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00944519043, -1.03457642, -0.0701637268, 0.999025762, 0.0165754743, 0.0408997685, -0.0433265865, 0.54452914, 0.837622225, -0.00838712975, -0.838578165, 0.544716835))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.225766063, 0.426888645))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0673522949, 0.605396271, -0.425613403, -0.999818087, 0.000879149884, 0.0190529134, -0.0153690074, -0.628705084, -0.777491987, 0.0112951314, -0.777643323, 0.628604233))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.339444011, 0.435382396))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.920204163, 0.291167259, -0.0598602295, -0.00740437862, -0.3225393, -0.946522295, -0.00800325442, -0.946498036, 0.322594494, -0.999942303, 0.00996384863, 0.00442687469))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.253857583, 0.874902964, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00352478027, -0.598510742, -1.35536194, 0.999028325, 0.0168100018, 0.0407428555, -0.0386987627, 0.776980877, 0.628333747, -0.0210941266, -0.629299819, 0.776876271))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.29572171, 0.593828261))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43505478, 0.338607788, -0.0632019043, -0.00506196218, 0.67079097, -0.741629303, -0.00988972001, -0.741636097, -0.670729578, -0.999938309, 0.00393929752, 0.0103880679))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.301506042, 0.56615442, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00321960449, -1.10307693, -0.453130722, 0.999024332, -0.0166447237, 0.0409061946, -0.043349769, -0.192665115, 0.980306685, -0.00843573827, -0.981123507, -0.193198681))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.225766063, 0.426888645))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0720977783, 0.607234955, -0.550528526, -0.999828339, -0.0125421397, 0.01364379, -0.0147231957, 0.0904369652, -0.995793402, 0.0112554776, -0.995823264, -0.0906060785))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.339444011, 0.421323925))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.69031978, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.885948181, 0.189071655, -0.0570373535, -0.00950122625, 0.156162739, -0.98768568, -0.0056787678, -0.987722814, -0.156113982, -0.999938726, 0.00412556296, 0.0102713872))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.253857583, 1, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0135040283, 0.515552521, 0.901865005, -0.996651053, 0.0774569437, -0.0262113884, 0.0364799686, 0.708042204, 0.705227315, 0.0731835365, 0.701909363, -0.70849663))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 0.326724768, 0.360907733))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.13532948, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0547943115, -1.82670212, 0.934799194, -0.999876022, -0.00502027804, 0.0149227986, -0.00196278119, 0.980154097, 0.19822745, -0.0156218009, 0.198173597, -0.980042517))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 1, 0.169801578))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.774318695, -0.479408264, -0.0622558594, -0.01054658, 0.611584067, -0.791109264, 0.00261168834, -0.791133702, -0.611637771, -0.999941051, -0.00851681642, 0.00674648816))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0635960996, 0.205097333, 0.047697071))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.32983077, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0389862061, -2.29265785, 0.964286804, 0.999767244, -0.00298099825, 0.0213695094, 0.00255699712, -0.967061222, -0.254531384, 0.0214243792, 0.254526764, -0.966828465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.55805558))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.1581372, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0587463379, -1.49703026, -0.692836761, -0.999724448, -0.000912234536, 0.0234570354, -0.00580419973, -0.958613634, -0.284651518, 0.0227458961, -0.284709185, 0.958344042))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.325134903))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.13532948, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0372009277, -1.86395073, 1.00940323, 0.999767244, -0.00298099825, 0.0213695094, 0.00255699712, -0.967061222, -0.254531384, 0.0214243792, 0.254526764, -0.966828465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.635165691))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.9963299, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.035949707, -1.66427994, 1.01907349, 0.999766231, -0.00296056573, 0.0214190055, 9.92173809e-005, -0.989943624, -0.141462564, 0.0216224175, 0.14143163, -0.989711881))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.958710909))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.13532948, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0214691162, -1.75048256, -0.928901672, 0.9994452, -0.02349695, -0.0236032493, 0.0265999045, 0.989629149, 0.141161934, 0.0200415887, -0.141711473, 0.989705086))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 1, 0.158990249))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.168533325, -1.01817131, 0.0159454346, -0.0106661813, -0.130669653, -0.991368651, 0.00281653344, -0.991424978, 0.13064678, -0.999939144, -0.00139872055, 0.0109427534))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0635960996, 0.205097333, 0.047697071))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0446777344, -0.923009396, -0.857887268, 0.999067664, 0.0406680554, -0.0144889746, -0.0407942869, 0.999131203, -0.00852599647, 0.0141296508, 0.00910911616, 0.999858737))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.383961231, 0.426888645))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0114746094, 0.971870422, 0.51978302, -0.999818087, 0.000879149884, 0.0190529134, -0.0153690074, -0.628705084, -0.777491987, 0.0112951314, -0.777643323, 0.628604233))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.158990189, 0.609727263))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0601043701, -1.05706787, 0.628953934, 0.999025762, 0.0165754743, 0.0408997685, -0.0433265865, 0.54452914, 0.837622225, -0.00838712975, -0.838578165, 0.544716835))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.158990189, 0.655039608))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0640716553, -1.03273773, -0.0853023529, 0.999025762, 0.0165754743, 0.0408997685, -0.0433265865, 0.54452914, 0.837622225, -0.00838712975, -0.838578165, 0.544716835))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.225766063, 0.426888645))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.005859375, 0.606239319, -0.442256927, -0.999818087, 0.000879149884, 0.0190529134, -0.0153690074, -0.628705084, -0.777491987, 0.0112951314, -0.777643323, 0.628604233))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.339444011, 0.435382396))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.925899506, 0.276808739, 0.0136260986, -0.00740437862, -0.3225393, -0.946522295, -0.00800325442, -0.946498036, 0.322594494, -0.999942303, 0.00996384863, 0.00442687469))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.253857583, 0.874902964, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0700378418, -0.592075348, -1.36920929, 0.999028325, 0.0168100018, 0.0407428555, -0.0386987627, 0.776980877, 0.628333747, -0.0210941266, -0.629299819, 0.776876271))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.29572171, 0.593828261))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.45100784, 0.33657074, 0.0101165771, -0.00506196218, 0.67079097, -0.741629303, -0.00988972001, -0.741636097, -0.670729578, -0.999938309, 0.00393929752, 0.0103880679))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.301506042, 0.56615442, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0707092285, -1.11180496, -0.462882996, 0.999024332, -0.0166447237, 0.0409061946, -0.043349769, -0.192665115, 0.980306685, -0.00843573827, -0.981123507, -0.193198681))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.225766063, 0.426888645))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00103759766, 0.619106293, -0.562911987, -0.999828339, -0.0125421397, 0.01364379, -0.0147231957, 0.0904369652, -0.995793402, 0.0112554776, -0.995823264, -0.0906060785))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 0.339444011, 0.421323925))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.69031978, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.898212433, 0.178672791, 0.0163574219, -0.00950122625, 0.156162739, -0.98768568, -0.0056787678, -0.987722814, -0.156113982, -0.999938726, 0.00412556296, 0.0102713872))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.253857583, 1, 0.0556465685))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0878753662, 0.514854431, 0.912143707, -0.996651053, 0.0774569437, -0.0262113884, 0.0364799686, 0.708042204, 0.705227315, 0.0731835365, 0.701909363, -0.70849663))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 0.326724768, 0.360907733))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.13532948, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0184020996, -1.81625175, 0.9479599, -0.999876022, -0.00502027804, 0.0149227986, -0.00196278119, 0.980154097, 0.19822745, -0.0156218009, 0.198173597, -0.980042517))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0538977012, 1, 0.169801578))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.790428162, -0.483520508, 0.0109405518, -0.01054658, 0.611584067, -0.791109264, 0.00261168834, -0.791133702, -0.611637771, -0.999941051, -0.00851681642, 0.00674648816))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0635960996, 0.205097333, 0.047697071))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.32983077, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0346984863, -2.30243492, 0.975273132, 0.999767244, -0.00298099825, 0.0213695094, 0.00255699712, -0.967061222, -0.254531384, 0.0214243792, 0.254526764, -0.966828465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.55805558))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.1581372, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0144348145, -1.50580978, -0.70734024, -0.999724448, -0.000912234536, 0.0234570354, -0.00580419973, -0.958613634, -0.284651518, 0.0227458961, -0.284709185, 0.958344042))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.325134903))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.13532948, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0364685059, -1.87373543, 1.02040863, 0.999767244, -0.00298099825, 0.0213695094, 0.00255699712, -0.967061222, -0.254531384, 0.0214243792, 0.254526764, -0.966828465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.635165691))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 1.9963299, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0377044678, -1.67528152, 1.02885818, 0.999766231, -0.00296056573, 0.0214190055, 9.92173809e-005, -0.989943624, -0.141462564, 0.0216224175, 0.14143163, -0.989711881))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0476970747, 1, 0.958710909))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.577293396, -0.217300892, 0.132110596, 0.070156455, 0.00673070736, -0.997513413, -0.000279298576, 0.99997735, 0.00672768988, 0.997535944, -0.000193386717, 0.0701567307))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.253857553))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.548797607, -0.105601788, -0.211593628, 0.000732223678, -0.00681957835, 0.999976516, 4.57354399e-005, 0.999976754, 0.00681954622, -0.999999762, 4.07409316e-005, 0.000732518558))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.450597167))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.542095184, -0.0940785408, 0.545410156, 0.0318111293, 0.00677434774, -0.999471009, -2.13555468e-005, 0.999977112, 0.0067770984, 0.999493897, -0.000194242879, 0.0318105407))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.256396115))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.582954407, -0.197845936, -0.392181396, 0.0318111293, 0.00677434774, -0.999471009, -2.13555468e-005, 0.999977112, 0.0067770984, 0.999493897, -0.000194242879, 0.0318105407))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.531831443, 0.383324891))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.596618652, -0.157210827, -0.0171852112, -0.999471903, 0.000512212398, -0.0324937962, 0.00028111157, 0.999974668, 0.00711632241, 0.0324966162, 0.00710342918, -0.99944663))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.253857553))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.611602783, -0.0656528473, 0.413005829, -0.999471903, 0.000512212398, -0.0324937962, 0.00028111157, 0.999974668, 0.00711632241, 0.0324966162, 0.00710342918, -0.99944663))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.341438383))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.582061768, -0.186501026, -0.440631866, -0.999471903, 0.000512212398, -0.0324937962, 0.00028111157, 0.999974668, 0.00711632241, 0.0324966162, 0.00710342918, -0.99944663))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.349054098))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.590637207, -0.168675423, 0.220344543, 1, -0.000274348393, -9.24401829e-005, 0.00027494345, 0.9999789, 0.00650009792, 9.06549321e-005, -0.00650012353, 0.9999789))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.355400592))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.548049927, -0.765382767, -0.162567139, -0.000649578345, 0.00673327316, -0.999977112, -0.00029978875, 0.999977291, 0.00673346873, 0.999999762, 0.000304155808, -0.000647545035))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.29320544, 0.450597167))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.547927856, -0.857776642, -0.445358276, 0.00418078853, -0.00681961235, 0.999968112, 5.75093836e-005, 0.999976754, 0.00681943027, -0.999991298, 2.89969557e-005, 0.00418108329))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.531831443, 0.347784817))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.550189972, -0.857365131, 0.22543335, -0.000649578345, 0.00673327316, -0.999977112, -0.00029978875, 0.999977291, 0.00673346873, 0.999999762, 0.000304155808, -0.000647545035))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.355400592))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really black","Part",Vector3.new(0.948172748, 0.79697305, 0.873213053))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.543552399, -0.845979691, 0.0340881348, -0.0320623815, -0.00681942562, 0.999462724, -0.000152433146, 0.999976754, 0.00681804353, -0.99948591, 6.62514576e-005, -0.0320626721))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0330014825, 0.487406403, 0.253857553))
- ---------------------------------
- taunting = false
- math.randomseed(tick())
- local plr = game.Players.LocalPlayer
- local uis = game:GetService("UserInputService")
- repeat
- wait()
- until plr.Character and plr.Character:WaitForChild("Torso") and plr.Character:WaitForChild("Humanoid")
- local char = plr.Character
- local torso = char.Torso
- local humanoid = char.Humanoid
- local canTaunt = false
- local charStats = Instance.new("Folder", char)
- charStats.Name = "CharStats"
- speed = Instance.new("NumberValue", charStats)
- speed.Name = "Speed"
- speed.Value = 10
- local Anim
- LS = torso["Left Shoulder"]
- LH = torso["Left Hip"]
- RS = torso["Right Shoulder"]
- RH = torso["Right Hip"]
- Neck = torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = char.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- player = nil
- RSH, LSH = nil, nil
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- Sheathed = true
- SwordStance = false
- Charge = 0
- RSH = char.Torso["Right Shoulder"]
- LSH = char.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = char.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = char["Right Arm"]
- RW.Parent = char.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = char.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = char["Left Arm"]
- LW.Parent = char.Torso
- local cam = workspace.CurrentCamera
- local Effects = Instance.new("Model", char)
- Effects.Name = "Effects"
- local currentattack, basicattacking
- local walkspeed = 14
- humanoid.WalkSpeed = walkspeed
- mouse = plr:GetMouse()
- sinecount, normcount, tweentick, tweenrot, tweenrotm = 0, 0, 0, 0, 0
- Mode = "Positive"
- local Key1 = Enum.KeyCode.Q
- local Key2 = Enum.KeyCode.E
- local Key3 = Enum.KeyCode.R
- local Key4 = Enum.KeyCode.F
- local key1re = 0
- local key2re = 0
- local key3re = 0
- local key4re = 0
- local atk1d = 3.2
- local atk2d = 1.8
- local atk3d = 3
- local atk4d = 0
- local key1db = false
- local key2db = false
- local key3db = false
- local key4db = false
- local attacking = Instance.new("BoolValue", charStats)
- attacking.Value = false
- attacking.Name = "Attacking"
- local PosAtk1 = "Up"
- local PosAtk2 = "Force Push"
- local PosAtk3 = "Gravity Field"
- local PosAtk4 = "Inverse Polarity"
- local NegAtk1 = "Down"
- local NegAtk2 = "Fissure"
- local NegAtk3 = "Black Hole"
- local NegAtk4 = "Inverse Polarity"
- local Click1 = Enum.UserInputType.MouseButton1
- local ComboAttacks = {
- "Combo1",
- "Combo2",
- "Combo3"
- }
- local counter = 1
- local countermax = #ComboAttacks
- local combo1duration = 0
- local combo2duration = 0
- local combo3duration = 0
- click1db = false
- local Stab1Dam = math.random(1,50)
- local Stab2Dam = math.random(1,50)
- local Stab3Dam = math.random(1,50)
- local Attack1Damage = math.random(1,1000)
- local Attack2Damage = math.random(1,1000)
- local Attack3Damage = math.random(1,5000)
- local Attack4Damage = math.random(1,10000)
- local Energy = Instance.new("NumberValue", charStats)
- Energy.Name = "EnergyAmount"
- Energy.Value = math.huge
- local Attack1Energy = 0
- local Attack2Energy = 0
- local Attack3Energy = 0
- local Attack4Energy = 0
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function round(num)
- local a, b = math.modf(num)
- if num % 1 ~= 0 then
- return math.floor(num) + math.floor(b * 10 + 0.5) / 10
- else
- return math.floor(num)
- end
- end
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function newPart(parent, brickcolor, transparency, anchored, cancollide, size, name)
- local fp = Instance.new("Part")
- fp.Parent = parent
- fp.Transparency = transparency
- fp.Anchored = anchored
- fp.CanCollide = cancollide
- fp.Locked = true
- fp.BrickColor = BrickColor.new(brickcolor)
- fp.Name = name
- fp.Size = size
- fp.Position = torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- fp.CFrame = RootPart.CFrame
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = Instance.new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid then
- mesh.MeshId = meshid
- end
- end
- if offset then
- mesh.Offset = offset
- end
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function createBlockPart()
- local part = Instance.new("Part", Effects)
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1, 1, 1)
- part.BrickColor = BrickColor.new(Mode == "Negative" and "Dark indigo" or Color)
- part.Transparency = 0.4
- part.Material = Mode == "Negative" and "Granite" or "Neon"
- part.CFrame = RootPart.CFrame
- coroutine.resume(coroutine.create(function()
- if humanoid.Health <= 0 then
- part:Destroy()
- end
- end), part)
- return part
- end
- function createSpherePart()
- local part = Instance.new("Part", Effects)
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1, 1, 1)
- part.BrickColor = BrickColor.new(Mode == "Negative" and "Dark indigo" or Color)
- part.Transparency = 0.4
- part.Material = "Neon"
- part.Material = Mode == "Negative" and "Granite" or "Neon"
- local pmesh = Instance.new("SpecialMesh", part)
- pmesh.MeshType = "Sphere"
- part.CFrame = RootPart.CFrame
- return part, pmesh
- end
- function createPulsePart()
- local pulse = Instance.new("Part", Effects)
- pulse.BrickColor = BrickColor.new("Lily white")
- pulse.Material = "Neon"
- pulse.Transparency = 0.2
- pulse.Anchored = true
- pulse.CanCollide = false
- pulse.Size = Vector3.new(5, 5, 0.2)
- local pulsem = Instance.new("SpecialMesh", pulse)
- pulsem.MeshId = "http://www.roblox.com/asset/?id=3270017"
- pulsem.Scale = Vector3.new(10, 10, 0.2)
- pulse.CFrame = RootPart.CFrame
- return pulse, pulsem
- end
- function createBodyVelocity(vtors)
- local bv = Instance.new("BodyVelocity", vtors)
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.P = 1250
- return bv
- end
- function randomangles()
- local random = math.rad((math.random() - 0.5) * 180)
- local randomangles = CFrame.Angles(random, random, random)
- return randomangles
- end
- function findCloseHumanoid(centre, distance)
- local tab = {}
- for _, child in pairs(game.Workspace:GetChildren()) do
- if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= humanoid and child:findFirstChild("Torso") then
- local vtors = child.Torso
- local mag = math.abs((vtors.Position - centre).magnitude)
- if distance >= mag then
- table.insert(tab, child.Humanoid)
- end
- end
- end
- return tab
- end
- function sound(id, par, vol, dur, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- swait()
- sou:play()
- thread(function()
- wait(dur)
- sou:Destroy()
- end)
- return sou
- end))
- end
- --loldamage
- function basicDamage(vhum, damage, colour)
- if not vhum or not vhum.Parent:findFirstChild("Humanoid") then
- return
- end
- if vhum.Parent.Humanoid.Health > 100 then
- vhum.Parent.Humanoid.MaxHealth = 100
- wait(0.01)
- vhum.Parent.Humanoid.Health = vhum.Parent.Humanoid.Health - damage
- end
- local damagepart = Instance.new("Part", Effects)
- damagepart.Transparency = 1
- damagepart.Anchored = true
- damagepart.CanCollide = false
- damagepart.Size = Vector3.new(1, 1, 1)
- damagepart.Name = "DamagePart"
- damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
- local g = Instance.new("BillboardGui", damagepart)
- g.Enabled = true
- g.Adornee = damagepart
- g.Size = UDim2.new(5, 0, 5, 0)
- g.ExtentsOffset = Vector3.new(0, 0, 0)
- g.StudsOffset = Vector3.new(0, 0, 0)
- local t = Instance.new("TextLabel", g)
- t.BackgroundTransparency = 1
- t.Font = "SciFi"
- t.TextSize = 24
- t.Text = "-" .. round(damage)
- if round(damage) % 1 == 0 then
- t.Text = "-" .. round(damage) .. ".0"
- end
- t.Size = UDim2.new(1, 0, 1, 0)
- t.TextStrokeTransparency = 0
- t.TextTransparency = 0
- t.TextScaled = true
- t.TextWrapped = true
- t.TextXAlignment = "Center"
- t.TextYAlignment = "Center"
- t.TextColor3 = colour
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- game:GetService("RunService").Heartbeat:wait()
- local sinewave = math.sin(i / 500) * 4
- damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
- t.TextTransparency = t.TextTransparency + 0.02
- t.TextStrokeTransparency = t.TextTransparency + 0.02
- end
- damagepart:Destroy()
- end), t)
- end
- --xdddddddddddd
- function keyDown(key, clientinput)
- if clientinput then
- return
- end
- if not humanoid or not torso or humanoid.Health <= 0 then
- return
- end
- if attacking.Value == true then
- return
- end
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- if click1db then
- return
- end
- local attack = ComboAttacks[counter]
- currentattack = attack
- if attack == "Combo1" then
- attacking.Value = true
- do
- local p = createBlockPart()
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p.Size = Vector3.new(1.25, 1.25, 1.25)
- p.Transparency = 0.4
- p.Parent = Effects
- local p2 = createBlockPart()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p2.Size = Vector3.new(1.75, 1.75, 1.75)
- p2.Transparency = 0.6
- p2.Parent = Effects
- for i = 0, 1.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(90)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-90)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, -math.rad(45)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- swait()
- end
- for i = 0, 0.8, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.16)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(80)), 0.16)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.16)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, math.rad(35)), 0.16)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(60)), 0.16)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.16)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- if i > 0 and i < 0.1 then
- thread(function()
- sound(300915947, char.Head, 0.5, 4, 1)
- for i = 1, 2 do
- do
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- thread(function()
- for i = 1, 18 do
- wait()
- local sinewave = 100 * math.asin(i / 100)
- smesh.Scale = smesh.Scale + Vector3.new(sinewave * 0.05, sinewave * 0.05, sinewave * 0.05)
- s.CFrame = p.CFrame
- s.Transparency = s.Transparency + 0.044444444444444446
- end
- s:Destroy()
- end)
- wait(0.05)
- end
- end
- end)
- thread(function()
- wait(0.1)
- local closeHumanoids = findCloseHumanoid(p.Position, 7)
- for _, vhum in pairs(closeHumanoids) do
- if Mode ~= "Positive" or not Color3.fromRGB(255, 255, 255) then
- end
- basicDamage(vhum, Stab1Dam, (Color3.fromRGB(0, 0, 0)))
- if vhum.Parent:findFirstChild("Torso") then
- do
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Velocity = (vtors.Position - torso.Position).unit * (Mode == "Negative" and -4 or 10) + Vector3.new(0, 2, 0)
- delay(0.5, function()
- bv:Destroy()
- end)
- end
- end
- end
- end)
- end
- swait()
- end
- thread(function()
- for i = 1, 10 do
- wait()
- p.Transparency = p.Transparency + 0.06
- p2.Transparency = p.Transparency + 0.04
- end
- p:Destroy()
- p2:Destroy()
- end)
- wait(0.1)
- attacking.Value = false
- end
- end
- if attack == "Combo2" then
- attacking.Value = true
- do
- local p = createBlockPart()
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p.Size = Vector3.new(1.25, 1.25, 1.25)
- p.Transparency = 0.4
- p.Parent = Effects
- local p2 = createBlockPart()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p2.Size = Vector3.new(1.75, 1.75, 1.75)
- p2.Transparency = 0.6
- p2.Parent = Effects
- for i = 0, 1.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(-90)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(90)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(45)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), 0, 0), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- swait()
- end
- for i = 0, 0.8, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.16)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-80)), 0.16)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-60)), 0.16)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.16)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0), 0.16)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, math.rad(-35)), 0.16)
- p.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- if i > 0 and i < 0.1 then
- thread(function()
- sound(300915983, char.Head, 0.5, 4, 1)
- for i = 1, 2 do
- do
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- thread(function()
- for i = 1, 18 do
- wait()
- local sinewave = 100 * math.asin(i / 100)
- smesh.Scale = smesh.Scale + Vector3.new(sinewave * 0.05, sinewave * 0.05, sinewave * 0.05)
- s.CFrame = p.CFrame
- s.Transparency = s.Transparency + 0.044444444444444446
- end
- s:Destroy()
- end)
- wait(0.05)
- end
- end
- end)
- thread(function()
- wait(0.1)
- local closeHumanoids = findCloseHumanoid(p.Position, 7)
- for _, vhum in pairs(closeHumanoids) do
- if Mode ~= "Positive" or not Color3.fromRGB(255, 255, 255) then
- end
- basicDamage(vhum, Stab1Dam, (Color3.fromRGB(0, 0, 0)))
- if vhum.Parent:findFirstChild("Torso") then
- do
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Velocity = (vtors.Position - torso.Position).unit * (Mode == "Negative" and -4 or 10) + Vector3.new(0, 2, 0)
- delay(0.5, function()
- bv:Destroy()
- end)
- end
- end
- end
- end)
- end
- swait()
- end
- thread(function()
- for i = 1, 10 do
- wait()
- p.Transparency = p.Transparency + 0.06
- p2.Transparency = p.Transparency + 0.04
- end
- p:Destroy()
- p2:Destroy()
- end)
- wait(0.1)
- attacking.Value = false
- end
- end
- if attack == "Combo3" then
- attacking.Value = true
- do
- local p = createBlockPart()
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p.Size = Vector3.new(1.25, 1.25, 1.25)
- p.Transparency = 0.4
- p.Parent = Effects
- local p2 = createBlockPart()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p2.Size = Vector3.new(1.75, 1.75, 1.75)
- p2.Transparency = 0.6
- p2.Parent = Effects
- local p3 = createBlockPart()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p3.Size = Vector3.new(1.25, 1.25, 1.25)
- p3.Transparency = 0.4
- p3.Parent = Effects
- local p4 = createBlockPart()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p4.Size = Vector3.new(1.75, 1.75, 1.75)
- p4.Transparency = 0.6
- p4.Parent = Effects
- for i = 0, 1.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- swait()
- end
- thread(function()
- sound(300916014, char.Head, 0.5, 4, 2)
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- smesh.Scale = Vector3.new(2, 2, 2)
- thread(function()
- for i = 1, 25 do
- wait()
- local sinewave = 100 * math.asin(i / 100)
- smesh.Scale = smesh.Scale + Vector3.new(2 - sinewave * 0.08, 2 - sinewave * 0.08, 2 - sinewave * 0.08)
- s.CFrame = char.HumanoidRootPart.CFrame
- s.Transparency = s.Transparency + 0.032
- end
- s:Destroy()
- end)
- wait(0.1)
- local closeHumanoids = findCloseHumanoid(p.Position, 12)
- for _, vhum in pairs(closeHumanoids) do
- if Mode ~= "Positive" or not Color3.fromRGB(255, 255, 255) then
- end
- basicDamage(vhum, Stab3Dam, (Color3.fromRGB(0, 0, 0)))
- if vhum.Parent:findFirstChild("Torso") then
- do
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Velocity = (vtors.Position - torso.Position).unit * (Mode == "Negative" and -10 or 20) + Vector3.new(0, 4, 0)
- delay(0.5, function()
- bv:Destroy()
- end)
- end
- end
- end
- end)
- for i = 0, 1.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(-0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- swait()
- end
- thread(function()
- for i = 1, 10 do
- wait()
- p.Transparency = p.Transparency + 0.06
- p2.Transparency = p.Transparency + 0.04
- p3.Transparency = p.Transparency + 0.06
- p4.Transparency = p.Transparency + 0.04
- end
- p:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- end)
- wait(0.1)
- attacking.Value = false
- end
- end
- if counter <= countermax then
- counter = counter + 1
- end
- if counter > countermax then
- counter = 1
- end
- end
- if key.KeyCode == Enum.KeyCode.T then
- if canTaunt == false then
- return
- end
- if Anim ~= "Idle" then
- return
- end
- do
- local function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = Instance.new("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- local mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = Instance.new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid then
- mesh.MeshId = meshid
- end
- end
- if offset then
- mesh.Offset = offset
- end
- mesh.Scale = scale
- return mesh
- end
- local function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = part(3, Effects, 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- return prt, msh
- end
- if taunting == true then
- return
- end
- if 0 >= charStats.Speed.Value then
- return
- end
- taunting = true
- attacking.Value = true
- charStats.Speed.Value = charStats.Speed.Value - 10
- for i = 0, 1.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- swait()
- end
- local ts = sound(300916082, char.Head, 1, 4, 0.5)
- local ncount = 0
- for i = 0, 5, 0.05 do
- ts = char.Head:findFirstChild("Sound")
- if not ts then
- return
- end
- ncount = ncount + 1
- if ncount % 1 == 0 then
- do
- local mb = MagicBlock(BrickColor.new("Really black"), RootPart.CFrame * CFrame.new(math.random(-7, 7), math.random(-5, 5), math.random(-7, 7)) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 2, 2, 2, 0.05, 2, Part)
- local mb2 = MagicBlock(BrickColor.new("Lily white"), RootPart.CFrame * CFrame.new(math.random(-7, 7), math.random(-5, 5), math.random(-7, 7)) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 2, 2, 2, 0.05, 2, Part)
- mb.Transparency = 0.2
- mb2.Transparency = 0.2
- mb.Material = "Granite"
- mb2.Material = "Neon"
- thread(function()
- local now = mb.CFrame
- for i = 1, 20 do
- swait()
- mb.CFrame = clerp(mb.CFrame, char["Right Arm"].CFrame * CFrame.new(0, -0.9, 0), 0.05)
- mb2.CFrame = clerp(mb2.CFrame, char["Left Arm"].CFrame * CFrame.new(0, -0.9, 0), 0.05)
- mb.Transparency = mb.Transparency + 0.04
- mb2.Transparency = mb2.Transparency + 0.04
- end
- mb:Destroy()
- mb2:Destroy()
- end)
- end
- end
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(-0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.15) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.15) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.98, -0.2) * CFrame.Angles(-0.2, math.rad(90), 0), 0.14)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.14)
- swait()
- end
- for i = 0, 1.1, 0.05 do
- ts = char.Head.Sound
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- swait()
- end
- taunting = false
- attacking.Value = false
- charStats.Speed.Value = charStats.Speed.Value + 10
- end
- end
- if key.KeyCode == Key1 then
- if key1db then
- return
- end
- if Energy.Value < Attack1Energy then
- return
- end
- key1db = true
- delay(key1re + atk1d, function()
- key1db = false
- end)
- coroutine.resume(coroutine.create(function()
- local rewinddelay = atk1d
- local reloaddelay = key1re
- Re1:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
- wait(rewinddelay)
- Re1:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
- end))
- Energy.Value = Energy.Value - Attack1Energy
- attacking.Value = true
- if Mode == "Positive" then
- attacking.Value = true
- for i = 0, 2, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(-0.15, 0, math.rad(-20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(15)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-15)), 0.2)
- if i < 0.2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * CFrame.Angles(math.rad(90), 0, math.rad(15)), 0.1)
- else
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * CFrame.Angles(math.rad(175), 0, math.rad(15)), 0.1)
- end
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- end
- do
- local bvtable = {}
- thread(function()
- for i = 1, 4 do
- sound(301033949, char.Head, 0.5, 4, 1)
- for _, vhum in pairs(findCloseHumanoid(torso.Position, 18)) do
- basicDamage(vhum, math.random(1,300), Color3.fromRGB(255, 255, 255))
- end
- do
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- thread(function()
- for i = 1, 25 do
- wait()
- local sinewave = 100 * math.asin(i / 100)
- smesh.Scale = smesh.Scale + Vector3.new(2 - sinewave * 0.1, 2 - sinewave * 0.1, 2 - sinewave * 0.1)
- s.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- s.Transparency = s.Transparency + 0.0404
- end
- s:Destroy()
- end)
- wait(0.25)
- end
- end
- end)
- for i = 1, 13 do
- wait(0.1)
- for _, vhum in pairs(findCloseHumanoid(torso.Position, 16)) do
- thread(function()
- if not vhum.Parent.Torso:findFirstChild("UpVelocity" .. char.Name) then
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Name = "UpVelocity" .. char.Name
- bv.Velocity = Vector3.new(0, 4, 0)
- table.insert(bvtable, bv)
- end
- end)
- end
- end
- for _, v in pairs(bvtable) do
- v:Destroy()
- end
- for i = 0, 1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, math.rad(0)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- end
- attacking.Value = false
- end
- elseif Mode == "Negative" then
- attacking.Value = true
- for i = 0, 1.5, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.2, 0, math.rad(0)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-20)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(20)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- end
- do
- local bvtable = {}
- thread(function()
- for i = 1, 4 do
- sound(301033949, char.Head, 0.5, 4, 1)
- for _, vhum in pairs(findCloseHumanoid(torso.Position, 18)) do
- basicDamage(vhum, math.random(500,1000), Color3.fromRGB(0, 0, 0))
- end
- do
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- s.BrickColor = BrickColor.new()
- thread(function()
- for i = 1, 25 do
- wait()
- local sinewave = 100 * math.asin(i / 100)
- smesh.Scale = smesh.Scale + Vector3.new(2 - sinewave * 0.1, 2 - sinewave * 0.1, 2 - sinewave * 0.1)
- s.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.3, 0)
- s.Transparency = s.Transparency + 0.0404
- end
- s:Destroy()
- end)
- wait(0.25)
- end
- end
- end)
- for i = 1, 13 do
- wait(0.1)
- for _, vhum in pairs(findCloseHumanoid(torso.Position, 16)) do
- thread(function()
- if not vhum.Parent.Torso:findFirstChild("DownVelocity" .. char.Name) then
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Name = "DownVelocity" .. char.Name
- bv.Velocity = Vector3.new(0, -2, 0)
- table.insert(bvtable, bv)
- end
- end)
- end
- end
- for i, v in pairs(bvtable) do
- v:Destroy()
- end
- attacking.Value = false
- end
- end
- end
- if key.KeyCode == Key2 then
- if key2db then
- return
- end
- if Energy.Value < Attack2Energy then
- return
- end
- key2db = true
- delay(key2re + atk2d, function()
- key2db = false
- end)
- coroutine.resume(coroutine.create(function()
- local rewinddelay = atk2d
- local reloaddelay = key2re
- Re2:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
- wait(rewinddelay)
- Re2:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
- end))
- Energy.Value = Energy.Value - Attack2Energy
- if Mode == "Positive" then
- attacking.Value = true
- for i = 0, 1.5, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, math.rad(80)), 0.12)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-80)), 0.12)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.4) * CFrame.Angles(math.rad(90), 0, math.rad(45)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- end
- do
- local bvtable = {}
- sound(301031757, char.Head, 0.5, 8, 1)
- local pushpart = createBlockPart()
- pushpart.Anchored = false
- pushpart.BrickColor = BrickColor.new("Alder")
- pushpart.Size = Vector3.new(1, 800, 1)
- pushpart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(1.5, 0.5, -395) * CFrame.Angles(math.rad(90), 0, 0)
- local pushmesh = Instance.new("BlockMesh", pushpart)
- local pushbv = createBodyVelocity(pushpart)
- local prevvector = char.HumanoidRootPart.CFrame.lookVector
- thread(function()
- for i = 1, 30 do
- wait()
- local sinewave = math.sin(i / 45) * 60
- pushbv.Velocity = prevvector * (40 - sinewave)
- end
- end)
- thread(function()
- wait(0.2)
- for i = 1, 30 do
- wait()
- pushpart.Transparency = pushpart.Transparency + 0.030000000000000002
- end
- pushpart:Destroy()
- for _, v in pairs(bvtable) do
- v:Destroy()
- end
- end)
- pushpart.Touched:connect(function(hit)
- if hit.Parent == char then
- return
- end
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Torso:findFirstChild("PushVelocity" .. char.Name) then
- return
- end
- local vhum = hit.Parent.Humanoid
- local vtors = hit.Parent.Torso
- basicDamage(vhum, Attack2Damage, Color3.new(255, 255, 255))
- local bv = createBodyVelocity(vtors)
- bv.Name = "PushVelocity" .. char.Name
- bv.Velocity = pushpart.BodyVelocity.Velocity
- game.Debris:AddItem(bv, 2.5)
- table.insert(bvtable, bv)
- end
- end)
- for i = 0, 1.5, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, math.rad(-80)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(80)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(-80)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.25) * CFrame.Angles(math.rad(90), 0, math.rad(80)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- end
- attacking.Value = false
- end
- elseif Mode == "Negative" then
- attacking.Value = true
- local hyperdrive = false
- charStats.Speed.Value = charStats.Speed.Value - 1
- for i = 0, 1.3, 0.05 + (hyperdrive == true and 0.05 or 0) do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(math.rad(23), 0, 0), 0.13 + (true == true and 0.1 or 0))
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2 + (hyperdrive == true and 0.1 or 0))
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-math.rad(17), 0, math.rad(12)), 0.13 + (hyperdrive == true and 0.1 or 0))
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-math.rad(17), 0, -math.rad(12)), 0.13 + (hyperdrive == true and 0.1 or 0))
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * euler(0, math.rad(90), math.rad(-25)) * cf(0, 0.7, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-math.rad(0), -math.rad(90), 0), 0.2 + (hyperdrive == true and 0.1 or 0))
- end
- for i = 0, 1, 0.05 + (hyperdrive == true and 0.05 or 0) do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(math.rad(23), 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.13 + (hyperdrive == true and 0.1 or 0))
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-math.rad(17), 0, math.rad(12)), 0.15 + (hyperdrive == true and 0.1 or 0))
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-math.rad(17), 0, -math.rad(12)), 0.15 + (hyperdrive == true and 0.1 or 0))
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * euler(0, math.rad(90), math.rad(15)) * cf(0, -0.1, 0), 0.15 + (hyperdrive == true and 0.1 or 0))
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-math.rad(0), -math.rad(90), 0), 0.15 + (hyperdrive == true and 0.1 or 0))
- end
- for i = 1, 3 do
- sound(300916105, char.Head, 0.5, 12, 1)
- do
- local sphere, spherem = createSpherePart()
- sphere.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, -18 * i)
- sphere.Transparency = 0
- spherem.Scale = Vector3.new(5, 13, 5)
- local cnow = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, -18 * i)
- for _, vhum in pairs(findCloseHumanoid(sphere.Position, 18)) do
- basicDamage(vhum, math.random(1,1542), Color3.fromRGB(0, 0, 0))
- do
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Name = "UpVelocity" .. char.Name
- bv.Velocity = (vtors.Position - sphere.Position).unit * -5 + Vector3.new(0, 5, 0)
- thread(function()
- wait(0.5)
- bv:Destroy()
- end)
- end
- end
- thread(function()
- for i = 1, 15 do
- wait()
- local sinewave = 3 - math.sin(i / 45) * 5
- spherem.Scale = spherem.Scale + Vector3.new(0, sinewave, 0)
- sphere.CFrame = cnow
- end
- for i = 1, 15 do
- wait()
- sphere.Transparency = sphere.Transparency + 0.060000000000000005
- end
- end)
- local pulse, pulsem = createPulsePart()
- pulse.CFrame = sphere.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- pulse.BrickColor = BrickColor.new("Really black")
- local cnow = sphere.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- thread(function()
- for i = 1, 30 do
- wait()
- local sinewave = 2.5 - math.sin(i / 45) * 4
- pulsem.Scale = pulsem.Scale + Vector3.new(sinewave, sinewave, 0)
- pulse.Transparency = pulse.Transparency + 0.030000000000000002
- pulse.CFrame = cnow
- end
- pulse:Destroy()
- end)
- wait(0.2)
- end
- end
- charStats.Speed.Value = charStats.Speed.Value + 1
- attacking.Value = false
- end
- end
- if key.KeyCode == Key3 then
- if key3db then
- return
- end
- if Energy.Value < Attack3Energy then
- return
- end
- key3db = true
- delay(key3re + atk3d, function()
- key3db = false
- end)
- coroutine.resume(coroutine.create(function()
- local rewinddelay = atk3d
- local reloaddelay = key3re
- Re3:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
- wait(rewinddelay)
- Re3:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
- end))
- Energy.Value = Energy.Value - Attack3Energy
- if Mode == "Positive" then
- attacking.Value = true
- do
- local p = createBlockPart()
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p.Size = Vector3.new(1.25, 1.25, 1.25)
- p.Transparency = 0.4
- p.Parent = Effects
- local p2 = createBlockPart()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p2.Size = Vector3.new(1.75, 1.75, 1.75)
- p2.Transparency = 0.6
- p2.Parent = Effects
- local p3 = createBlockPart()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p3.Size = Vector3.new(1.25, 1.25, 1.25)
- p3.Transparency = 0.4
- p3.Parent = Effects
- local p4 = createBlockPart()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p4.Size = Vector3.new(1.75, 1.75, 1.75)
- p4.Transparency = 0.6
- p4.Parent = Effects
- for i = 0, 1.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- swait()
- end
- local pulses = -1
- for i = 1, 3 do
- sound(301033949, char.Head, 0.5, 4, 1)
- pulses = pulses + 1
- do
- local pulse, pulsem = createPulsePart()
- pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- thread(function()
- for i = 1, 30 do
- wait()
- local sinewave = 2 - math.sin(i / 45) * 3
- pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- pulsem.Scale = pulsem.Scale + Vector3.new(sinewave, sinewave, 0)
- pulse.Transparency = pulse.Transparency + 0.030000000000000002
- end
- pulse:Destroy()
- end)
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- thread(function()
- for i = 1, 25 do
- wait()
- local sinewave = 8 - 100 * math.asin(i / 100) * 0.8
- if pulses == 3 then
- sinewave = 10 - 100 * math.asin(i / 100) * 0.8
- end
- smesh.Scale = smesh.Scale + Vector3.new(sinewave, sinewave, sinewave)
- s.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0)
- s.Transparency = s.Transparency + 0.04
- end
- s:Destroy()
- end)
- local closeHumanoids = findCloseHumanoid(pulse.Position, pulses == 3 and 40 or 25)
- for _, vhum in pairs(closeHumanoids) do
- basicDamage(vhum, pulses == 3 and 12 or math.random(50,200), Color3.fromRGB(255, 255, 255))
- if vhum.Parent:findFirstChild("Torso") then
- do
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Velocity = (vtors.Position - torso.Position).unit * ((pulses == 3 and 35 or 30) - (vtors.Position - torso.Position).magnitude) + Vector3.new(0, 7, 0)
- delay(0.5, function()
- bv:Destroy()
- end)
- end
- end
- end
- for i = 0, 2.1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.1, 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-95)), 0.08)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(95)), 0.08)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- end
- end
- end
- thread(function()
- for i = 1, 10 do
- wait()
- p.Transparency = p.Transparency + 0.06
- p2.Transparency = p.Transparency + 0.04
- p3.Transparency = p.Transparency + 0.06
- p4.Transparency = p.Transparency + 0.04
- end
- p:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- end)
- end
- elseif Mode == "Negative" then
- attacking.Value = true
- do
- local p = createBlockPart()
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p.Size = Vector3.new(1.25, 1.25, 1.25)
- p.Transparency = 0.4
- p.Parent = Effects
- local p2 = createBlockPart()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p2.Size = Vector3.new(1.75, 1.75, 1.75)
- p2.Transparency = 0.6
- p2.Parent = Effects
- local p3 = createBlockPart()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p3.Size = Vector3.new(1.25, 1.25, 1.25)
- p3.Transparency = 0.4
- p3.Parent = Effects
- local p4 = createBlockPart()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0)
- p4.Size = Vector3.new(1.75, 1.75, 1.75)
- p4.Transparency = 0.6
- p4.Parent = Effects
- p.BrickColor = BrickColor.new("Really black")
- p2.BrickColor = BrickColor.new("Really black")
- p3.BrickColor = BrickColor.new("Really black")
- p4.BrickColor = BrickColor.new("Really black")
- for i = 0, 1.1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0.1, 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-95)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(95)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- end
- local pulses = -1
- for i = 1, 3 do
- sound(301033949, char.Head, 0.5, 4, 1)
- pulses = pulses + 1
- do
- local pulse, pulsem = createPulsePart()
- pulse.BrickColor = BrickColor.new("Really black")
- pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- thread(function()
- for i = 1, 30 do
- wait()
- local sinewave = 2 - math.sin(i / 45) * 3
- pulse.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- pulsem.Scale = pulsem.Scale + Vector3.new(sinewave, sinewave, 0)
- pulse.Transparency = pulse.Transparency + 0.030000000000000002
- end
- pulse:Destroy()
- end)
- local s, smesh = createSpherePart()
- s.Transparency = 0.2
- thread(function()
- for i = 1, 25 do
- wait()
- local sinewave = 8 - 100 * math.asin(i / 100) * 0.8
- if pulses == 3 then
- sinewave = 10 - 100 * math.asin(i / 100) * 0.8
- end
- smesh.Scale = smesh.Scale + Vector3.new(sinewave, sinewave, sinewave)
- s.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1.5, 0)
- s.Transparency = s.Transparency + 0.04
- end
- s:Destroy()
- end)
- local closeHumanoids = findCloseHumanoid(pulse.Position, pulses == 3 and 40 or 25)
- for _, vhum in pairs(closeHumanoids) do
- basicDamage(vhum, pulses == 3 and 12 or math.random(100,900), Color3.fromRGB(0, 0, 0))
- if vhum.Parent:findFirstChild("Torso") then
- do
- local vtors = vhum.Parent.Torso
- local bv = createBodyVelocity(vtors)
- bv.Velocity = -(vtors.Position - torso.Position).unit * ((pulses == 3 and 35 or 30) - (vtors.Position - torso.Position).magnitude) + Vector3.new(0, 0, 0)
- delay(0.5, function()
- bv:Destroy()
- end)
- end
- end
- end
- for i = 0, 2.1, 0.05 do
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(15), 0, math.rad(0)), 0.14)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.05, 0, math.rad(0)), 0.14)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(50)), 0.14)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.14)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.14)
- RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.14)
- p.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p2.CFrame = char["Right Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p3.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- p4.CFrame = char["Left Arm"].CFrame * CFrame.new(0, -1.3, 0) * randomangles()
- swait()
- end
- end
- end
- thread(function()
- for i = 1, 10 do
- wait()
- p.Transparency = p.Transparency + 0.06
- p2.Transparency = p.Transparency + 0.04
- p3.Transparency = p.Transparency + 0.06
- p4.Transparency = p.Transparency + 0.04
- end
- p:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- end)
- end
- end
- attacking.Value = false
- end
- if key.KeyCode == Key4 then
- if key4db then
- return
- end
- if Energy.Value < Attack4Energy then
- return
- end
- Energy.Value = Energy.Value - Attack4Energy
- key4db = true
- delay(key4re, function()
- key4db = false
- end)
- coroutine.resume(coroutine.create(function()
- local rewinddelay = 0.5
- local reloaddelay = key4re
- Re4:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Linear", rewinddelay)
- wait(rewinddelay)
- Re4:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Linear", reloaddelay)
- end))
- attacking.Value = true
- delay(0.5, function()
- attacking.Value = false
- end)
- do
- local boom = Instance.new("Part", Effects)
- boom.BrickColor = BrickColor.new(Mode == "Positive" and "Really black" or "Lily white")
- boom.Material = Mode == "Positive" and "Granite" or "Neon"
- boom.Transparency = 0.2
- boom.Anchored = true
- boom.CanCollide = false
- boom.Shape = "Ball"
- boom.Size = Vector3.new(8, 8, 8)
- boom.CFrame = char.HumanoidRootPart.CFrame
- Crater(boom,40)
- thread(function()
- for i = 1, 30 do
- wait()
- boom.Size = boom.Size + Vector3.new(0.2, 0.2, 0.2)
- boom.CFrame = char.HumanoidRootPart.CFrame
- boom.Transparency = boom.Transparency + 0.02666666666666667
- end
- boom:Destroy()
- end)
- local pulse = Instance.new("Part", Effects)
- pulse.BrickColor = BrickColor.new(Mode == "Positive" and "Really black" or "Medium blue")
- pulse.Material = Mode == "Positive" and "Granite" or "Neon"
- pulse.Transparency = 0.1
- pulse.Anchored = true
- pulse.CanCollide = false
- pulse.Size = Vector3.new(5, 5, 0.2)
- pulse.CFrame = boom.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- local now = pulse.CFrame
- local pulsem = Instance.new("SpecialMesh", pulse)
- pulsem.MeshId = "http://www.roblox.com/asset/?id=3270017"
- pulsem.Scale = Vector3.new(10, 10, 0.2)
- thread(function()
- for i = 1, 30 do
- wait()
- pulsem.Scale = pulsem.Scale + Vector3.new(0.3, 0.3, 0)
- pulse.CFrame = boom.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- pulse.Transparency = pulse.Transparency + 0.030000000000000002
- end
- pulse:Destroy()
- end)
- sound(300916105, char.Head, 0.5, 12, 1)
- if Mode == "Positive" then
- Mode = "Negative"
- elseif Mode == "Negative" then
- Mode = "Positive"
- end
- end
- end
- end
- uis.InputBegan:connect(keyDown)
- thread(function()
- tweentick = 45
- tweenrot = 0.9
- tweenrotm = 0.15
- while true do
- swait()
- humanoid.WalkSpeed = ((speed.Value / 10) * 16)
- sinecount = sinecount + 1
- normcount = normcount + 1
- local sinewave = math.sin(sinecount * 3 / 75) * 0.2
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
- if attacking.Value == false and taunting == false then
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- canTaunt = false
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- canTaunt = false
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(23), 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * CFrame.Angles(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- canTaunt = true
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(0, 0, 0.6), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, -1), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.75, 0.5, 0) * CFrame.new(-0.35, 0, 0.3) * CFrame.Angles(math.rad(30), 20, math.rad(10)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5,-0.5) * CFrame.new(0.35, 0, 0.3) * CFrame.Angles(math.rad(110), 0, math.rad(39)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0.10) * CFrame.Angles(0, math.rad(90), -0.2), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, -0.25) * CFrame.Angles(0, -math.rad(100), 0.1), 0.2)
- elseif torvel > 1 and hitfloor ~= nil then
- sinewave = sinewave / 10
- Anim = "Walk"
- canTaunt = false
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(-0.2, 0, 0), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0.3, 0, 0), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.75, 0.5, 0) * CFrame.new(-0.35, 0, 0.3) * CFrame.Angles(math.rad(-35), 20, math.rad(80)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.75, 0.5, 0) * CFrame.new(0.35, 0, 0.3) * CFrame.Angles(math.rad(-35), 0, math.rad(-40)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0, -math.rad(90), 0), 0.2)
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootJoint.C0 * CFrame.new(0, 0, sinewave / 3), 0.1)
- RW.C0 = clerp(RW.C0, RW.C0 * CFrame.new(0, sinewave / 3, 0), 0.2)
- LW.C0 = clerp(LW.C0, LW.C0 * CFrame.new(0, sinewave / 3, 0), 0.2)
- RH.C0 = clerp(RH.C0, RH.C0 * CFrame.new(0, -sinewave / 3, 0), 0.2)
- LH.C0 = clerp(LH.C0, LH.C0 * CFrame.new(0, -sinewave / 3, 0), 0.2)
- end
- end
- end)
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- wit = torso.BrickColor.Color
- wit2 = Color3.new(0,0,0)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "Neon"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Royal purple")
- fx.CFrame = CFrame.Angles(math.random(),math.random(),math.random())
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://93724183"
- sa2.Pitch = 0.5
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- Crater(char.Torso,30)
- local value = 1,1,1
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do game:GetService("RunService").RenderStepped:wait()
- value = value - 0.05
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
- game:GetService("RunService").RenderStepped:wait()
- end
- --------------------------------------------------
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"White", "Royal purple"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://20329976"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(50, 50, 1 + i*50)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local value = 5
- local value2 = 10
- local value3 = 20
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://413682983"
- sa2.Pitch = 1
- sa2.Volume = 1
- sa2.Looped = false
- sa2:Play()
- local wave = Instance.new("Part", torso)
- wave.BrickColor = TorsoColor
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wave.Material = "Neon"
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = TorsoColor
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = fx.CFrame
- wave2.Material = "Neon"
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshType = "FileMesh"
- wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm2.Scale = Vector3.new(1,1,1)
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Royal purple")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = fx.CFrame
- wave3.Material = "Neon"
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshType = "FileMesh"
- wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm3.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- value = value - 0.5
- value2 = value2 - 0.75*1.5
- value3 = value3 - 0.475*1.5
- wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
- wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
- wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- --wave2.Size = wm2.Scale
- wave2.CFrame = fx.CFrame
- wave2.Rotation = Vector3.new(90, 0, 0)
- wave2.Transparency = i/14
- --wave3.Size = wm3.Scale
- wave3.CFrame = fx.CFrame
- wave3.Rotation = Vector3.new(90, 0, 0)
- wave3.Transparency = i/14
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- wave3:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do game:GetService("RunService").RenderStepped:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- local value2 = 1
- for i = 1, 20 do game:GetService("RunService").RenderStepped:wait()
- value2 = value2 - 0.05
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
- game:GetService("RunService").RenderStepped:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local valuer = 5
- local valuer2 = 10
- local valuer3 = 15
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://130972023"
- sa2.Pitch = 1
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local sar2 = Instance.new("Sound",torso)
- sar2.SoundId = "rbxassetid://153274423"
- sar2.Pitch = 1
- sar2.Volume = 5
- sar2.Looped = false
- sar2:Play()
- local wave = Instance.new("Part", torso)
- wave.BrickColor = TorsoColor
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Royal purple")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = HandCF
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshId = "rbxassetid://3270017"
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = TorsoColor
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = HandCF
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- valuer = valuer - 0.35
- valuer2 = valuer - 0.45
- valuer3 = valuer3 - 0.475
- wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
- wave2.Size = wm2.Scale
- wave2.CFrame = HandCF
- wave2.Transparency = i/14
- wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
- wave3.Size = wm2.Scale
- wave3.CFrame = HandCF
- wave3.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- end)()
- hum.WalkSpeed = 16
- -----------------------------
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