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- ---BadgeID = 224925895
- --New boss for Black Magic
- wait(10)
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- if workspace:findFirstChild("Vanta",true) ~= nil then
- workspace:findFirstChild("Vanta",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait()
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait()
- end
- end
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- --fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Character=Instance.new("Model")
- Character.Parent=workspace
- Character.Name="Vanta"
- local Head=part(0,Character,0,1,BrickColor.new("Really black"),"Head",vt(2,1,1))
- local Torso=part(0,Character,0,1,BrickColor.new("Black"),"Torso",vt(2,2,1))
- local LeftArm=part(0,Character,0,1,BrickColor.new("Really black"),"Left Arm",vt(1,2,1))
- local RightArm=part(0,Character,0,1,BrickColor.new("Really black"),"Right Arm",vt(1,2,1))
- local LeftLeg=part(0,Character,0,1,BrickColor.new("Really black"),"Left Leg",vt(1,2,1))
- local RightLeg=part(0,Character,0,1,BrickColor.new("Really black"),"Right Leg",vt(1,2,1))
- local RootPart=part(0,Character,0,1,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
- Head.CanCollide=true
- Torso.CanCollide=true
- LeftArm.CanCollide=true
- RightArm.CanCollide=true
- LeftLeg.CanCollide=true
- RightLeg.CanCollide=true
- RootPart.CanCollide=false
- local HMesh=mesh("SpecialMesh",Head,"Head","",vt(0,0,0),vt(1.25,1.25,1.25))
- --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
- Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
- local Neck=weld(Torso,Torso,Head,cf(0,1,0))
- Neck.C1=cf(0,-0.5,0)
- local RW=weld(Torso,Torso,RightArm,cf(1.5,0.5,0))
- RW.C1=cf(0,0.5,0)
- local LW=weld(Torso,Torso,LeftArm,cf(-1.5,0.5,0))
- LW.C1=cf(0,0.5,0)
- local RH=weld(Torso,Torso,RightLeg,cf(0.5,-1,0))
- RH.C1=cf(0,1,0)
- local LH=weld(Torso,Torso,LeftLeg,cf(-0.5,-1,0))
- LH.C1=cf(0,1,0)
- local RootJoint=weld(Torso,Torso,RootPart,cf(0,0,0))
- local Humanoid=Instance.new("Humanoid")
- Humanoid.Parent=Character
- Humanoid.MaxHealth=math.huge
- Humanoid.Health=math.huge
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.Health=Humanoid.MaxHealth
- end
- Humanoid:TakeDamage(1)
- end))
- local MainPosition=workspace["Base"]
- Torso.CFrame=MainPosition.Position
- ---local Mode=workspace["Map"].ModeValue
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- swait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale-vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,4)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1323306",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function SummonCrystals()
- local Cryst={}
- Part1=workspace["Base"]
- Part2=workspace["Base"]
- Part3=workspace["Base"]
- Part4=workspace["Base"]
- table.insert(Cryst,Part1)
- table.insert(Cryst,Part2)
- table.insert(Cryst,Part3)
- table.insert(Cryst,Part4)
- for i=1,4 do
- Crys=Instance.new("Model")
- Crys.Parent=workspace["Base"]
- Crys.Name="Crystal"
- CHead=part(0,Crys,0,0,BrickColor.new("Black"),"Head",vt(8,8,8))
- CTorso=part(0,Crys,0,1,BrickColor.new("Black"),"Torso",vt())
- CHMesh=mesh("SpecialMesh",CHead,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(10,11,10))
- local Neck=weld(CTorso,CTorso,CHead,cf(0,0,0))
- Hum=Instance.new("Humanoid")
- Hum.Parent=Crys
- CTorso.CFrame=Cryst[i].CFrame*cf(0,10,0)
- MagicCircle(BrickColor.new("Really black"),CHead.CFrame,50,50,50,1,12,1,0.05)
- wait(0)
- CTorso.Anchored=true
- coroutine.resume(coroutine.create(function(Model,CrysHum)
- while CrysHum.Health>0 do
- swait()
- end
- print("ded")
- Tors=Model.Torso
- Hed=Model.Head
- for i=0,1,0.1 do
- swait()
- Hed.Transparency=i
- end
- print("ez ded")
- Model.Parent=nil
- end),Crys,Hum)
- wait(0.875)
- end
- coroutine.resume(coroutine.create(function(ModeVal)
- while ModeVal.Value==2 do
- swait()
- local dedcrystals=true
- model=workspace["Base"]
- for _,c in pairs(model:children()) do
- if c.Name=="Crystal" then
- dedcrystals=false
- end
- end
- if dedcrystals==true then
- ModeVal.Value=3
- print("CRYSTALS ARE DED")
- end
- end
- print("goe keel vanta nao")
- end),Mode)
- end
- local BodPos=Instance.new("BodyPosition")
- BodPos.P=500
- BodPos.D=100
- BodPos.Name="VantaPos"
- BodPos.maxForce=vt(math.huge,math.huge,math.huge)
- BodPos.position=workspace["Base"].ReferenceMiddle.Position+vt(0,50,0)
- BodPos.Parent=RootPart
- local BPRef=part(3,Character,0,0.5,BrickColor.new("Black"),"Reference",vt())
- BPRef.Anchored=true
- for i=0,1,0.1 do
- swait()
- end
- BPRef.CFrame=Torso.CFrame
- BodPos.position=BPRef.Position
- local BodGy=Instance.new("BodyGyro")
- BodGy.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
- BodGy.P=2000
- BodGy.D=100
- BodGy.Name="VantaGyro"
- CF=RootPart.CFrame
- BodGy.Parent=RootPart
- BodGy.cframe=CF
- --local music=workspace["Base"].PlayMusic
- local intro=true
- local DarkLegEffect=true
- wait(1)
- if intro==true then
- wait(5)
- music.Value=true
- coroutine.resume(coroutine.create(function(Leg1,Leg2)
- while DarkLegEffect==true do
- wait(0.1)
- MagicBlock(BrickColor.new("Really black"),Leg1.CFrame*cf(0,-1,0),5,5,5,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("Really black"),Leg2.CFrame*cf(0,-1,0),5,5,5,0.5,0.5,0.5,0.1)
- end
- end),RightLeg,LeftLeg)
- MagicCircle2(BrickColor.new("Black"),Torso.CFrame*euler(1.57,0,0),10,0.1,10,0.1,0,0.1,0.02)
- for _,c in pairs(Character:children()) do
- if c.className=="Part" and c.Name~="HumanoidRootPart" and c.Name~="Reference" then
- c.Transparency=1
- coroutine.resume(coroutine.create(function(Part)
- for i=1,0,-0.05 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=0
- end),c)
- end
- end
- for i=0,1,0.01 do
- swait()
- RootJoint.C0=cf(0,0,0)*euler(1-0.8*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.5+0.2*i,0,1.57-1.37*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.5+0.2*i,0,-1.57+1.37*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1,0)*euler(-1+0.7*i,0,0.2)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-1+0.7*i,0,-0.2)
- LH.C1=cf(0,1,0)
- BPRef.CFrame=BPRef.CFrame*cf(0,0,-0.1)
- BodPos.position=BPRef.Position
- end
- --wait(0.5)
- for i=0,1,0.02 do
- swait()
- Neck.C0=cf(0,1,0)*euler(0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.3+1.5*i,0,0.2+0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.3+1.5*i,0,-0.2-0.2*i)
- end
- for i=0,1,0.1 do
- swait()
- RW.C0=cf(1.5-0.3*i,0.5,-0.5*i)*euler(1.2+0.37*i,0,0.4-1.57*i)
- LW.C0=cf(-1.5+0.3*i,0.5,-0.5*i)*euler(1.2+0.37*i,0,-0.4+1.57*i)
- end
- MagicCircle(BrickColor.new("Really black"),RootPart.CFrame,4,4,4,3,3,3,0.04)
- Crystals={}
- numb=0
- for i=1,4 do
- local Cryst1=part(3,Character,0,0,BrickColor.new("Black"),"Crystal",vt())
- local CrystMsh=mesh("SpecialMesh",Cryst1,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1.5,2,1.5))
- Cryst1.Anchored=true
- Cryst1.CFrame=RootPart.CFrame*euler(0,numb,0)*cf(0,0,5)
- MagicCrystal(BrickColor.new("Really black"),Cryst1.CFrame,1,1,1,0.2,0.4,0.2,0.1)
- numb=numb+1.57
- table.insert(Crystals,Cryst1)
- end
- wait(0.5)
- for i=0,1,0.05 do
- swait()
- Neck.C0=cf(0,1,0)*euler(0.2-0.2*i,0,0)
- RW.C0=cf(1.2+0.3*i,0.5,-0.5+0.5*i)*euler(1.57-1.57*i,0,-1.17+1.27*i)
- LW.C0=cf(-1.2-0.3*i,0.5,-0.5+0.5*i)*euler(1.57-1.67*i,0,1.17-1.27*i)
- end
- for i=0,1,0.1 do
- swait()
- RW.C0=cf(1.5,0.5,0)*euler(3.2*i,0,0.1-0.1*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.1+0.1*i,0,-0.1-0.3*i)
- end
- wait(0.5)
- for i=1,#Crystals do
- Crystals[i].Parent=nil
- MagicCircle(BrickColor.new("Really black"),Crystals[i].CFrame,10,10,10,0.5,8,0.5,0.1)
- wait(0.2)
- end
- for i=0,1,0.04 do
- swait()
- RW.C0=cf(1.5,0.5,0)*euler(3.2-3.2*i,0,0.1)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.1-0.3+0.3*i)
- end
- wait(0.5)
- for i=0,1,0.05 do
- swait()
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.1+1.37*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.1-1.37*i)
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- RW.C0=cf(1.5,0.5,0)*euler(0,0,1.47+0.1*i*numb)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.47-0.1*i*numb)
- numb=numb-0.1
- end
- RW.C0=cf(1.5,0.5,0)*euler(0,0,1.57)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.57)
- SummonCrystals()
- --wait(3.5)
- for i=0,1,0.1 do
- swait()
- RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,1.57-1.47*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0.1*i,0,-1.57+1.47*i)
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=cf(0,0,0)*euler(0.2-0.1*i,0,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0.1+1.37*i,0,0.1-1.37*i)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.1+1.07*i,0,-0.1+1.17*i)
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2*i*n,0,0)
- RootJoint.C0=cf(0,0,0)*euler(0.1-0.1*i*n,0,0)
- RW.C0=cf(1,0.5,-0.5)*euler(1.47+0.1*i*n,0,-1.27-0.1*i*n)
- LW.C0=cf(-1,0.5,-0.5)*euler(1.17+0.1*i*n,0,1.07+0.1*i*n)
- n=n-0.1
- end
- --[[local Shield1=part(3,Character,0,1,BrickColor.new("Dark stone grey"),"Shield1",vt())
- local Smsh1=mesh("SpecialMesh",Shield1,"FileMesh","http://www.roblox.com/asset/?id=90782182",vt(0,0,0),vt(0.4,0.5,0.4))
- Smsh1.TextureId="http://www.roblox.com/asset/?id=90782359"
- Smsh1.VertexColor=vt(0.5,0.5,0.5)
- local swld1=weld(Torso,Torso,Shield1,cf(0,1.45,0))
- local Shield2=part(3,Character,0,1,BrickColor.new("Dark stone grey"),"Shield2",vt())
- local Smsh2=mesh("SpecialMesh",Shield2,"FileMesh","http://www.roblox.com/asset/?id=90782182",vt(0,0,0),vt(0.4,0.5,0.4))
- Smsh2.TextureId="http://www.roblox.com/asset/?id=90782359"
- Smsh2.VertexColor=vt(0.5,0.5,0.5)
- local swld1=weld(Torso,Torso,Shield2,cf(0,-1.45,0)*euler(3.14,0,0))
- coroutine.resume(coroutine.create(function(Part1,Mesh1,Part2,Mesh2)
- for i=1,0.5,-0.02 do
- swait()
- Part1.Transparency=i
- Part2.Transparency=i
- end
- wait(1)
- for i=0.5,1,0.01 do
- swait()
- Part1.Transparency=i
- Part2.Transparency=i
- end
- end),Shield1,Smsh1,Shield2,Smsh2)]]
- wait(1)
- n=2
- num=1
- for i=0,1,0.02 do
- swait()
- RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.57-1.57*i*n,0,-1.37+1.57*i*n)
- LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.27-1.27*i*n,0,1.17-1.37*i*n)
- n=n-0.02
- end
- wait(5)
- else
- print("NOE INTRO")
- music.Value=true
- coroutine.resume(coroutine.create(function(Leg1,Leg2)
- while DarkLegEffect==true do
- wait(0.1)
- MagicBlock(BrickColor.new("Really black"),Leg1.CFrame*cf(0,-1,0),5,5,5,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("Really black"),Leg2.CFrame*cf(0,-1,0),5,5,5,0.5,0.5,0.5,0.1)
- end
- end),RightLeg,LeftLeg)
- for _,c in pairs(Character:children()) do
- if c.className=="Part" and c.Name~="HumanoidRootPart" and c.Name~="Reference" then
- c.Transparency=0
- end
- end
- Neck.C0=cf(0,1,0)*euler(-0.2,0,0)
- RootJoint.C0=cf(0,0,0)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1,0)*euler(-0.3,0,0.2)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.3,0,-0.2)
- LH.C1=cf(0,1,0)
- wait(1)
- end
- print("START BOSS BATTLE")
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~="Vanta") and temp2.Name~="Noob" and temp2.Name~="Lost Soul" then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso,dist
- end
- function findRandomTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- local list2 = {}
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~="Vanta") and temp2.Name~="Noob" and temp2.Name~="Lost Soul" then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if pos.magnitude < dist then
- torso = temp
- table.insert(list2,temp)
- end
- end
- end
- end
- if #list2>0 then
- rand=math.random(1,#list2)
- return list2[rand],dist
- else
- return nil,dist
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,20,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Freeze" then
- BodPos2=Instance.new("BodyPosition")
- BodPos2.P=50000
- BodPos2.D=1000
- BodPos2.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos2.position=hit.Parent.Torso.Position
- BodPos2.Parent=hit.Parent.Torso
- BodGy2 = it("BodyGyro")
- BodGy2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- BodGy2.P = 20e+003
- BodGy2.Parent=hit.Parent.Torso
- BodGy2.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored=true
- coroutine.resume(coroutine.create(function(Part)
- wait(1.5)
- Part.Anchored=false
- end),hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos2,3)
- game:GetService("Debris"):AddItem(BodGy2,3)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Character
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- else
- c.CFrame=CFrame.new(Char["Torso"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type,base)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Character.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,base,0)
- end
- end
- end
- end
- end
- local HealtVal=Instance.new("IntValue")
- HealtVal.Name="Max Health Value"
- HealtVal.Parent=Character
- HealtVal.Value=5000
- local HealtVal2=Instance.new("IntValue")
- HealtVal2.Name="Current Health Value"
- HealtVal2.Parent=Character
- HealtVal2.Value=5000
- local HealthNum=Instance.new("IntValue")
- HealthNum.Name="Divis Numb"
- HealthNum.Parent=Character
- HealthNum.Value=HealtVal2.Value/3
- local HealthNumber=1666
- Anim=Instance.new("StringValue")
- Anim.Name="Animation"
- Anim.Parent=Character
- Anim.Value="Walking"
- ---mode=workspace["Base"].ModeValue
- local target,distance=nil,nil
- local attacking=false
- while Humanoid.Health>0 do
- swait()
- Humanoid.PlatformStand=false
- Humanoid.Sit=false
- if Torso.Parent==nil or Humanoid.Health<=0 then
- Humanoid.Parent=nil
- RootPart.Parent=Character
- ---BodPos.position=workspace["Map"].ReferenceMiddle.Position+vt(0,50,0)
- BodPos.Parent=RootPart
- RootPart.CFrame=BPRef.CFrame
- BPRef.CFrame=Torso.CFrame
- BodPos.position=BPRef.Position
- Torso.Parent=Character
- Head.Parent=Character
- LeftArm.Parent=Character
- RightArm.Parent=Character
- LeftLeg.Parent=Character
- RightLeg.Parent=Character
- Neck.Parent=Torso
- RootJoint.Parent=Torso
- RW.Parent=Torso
- LW.Parent=Torso
- RH.Parent=Torso
- LH.Parent=Torso
- wait(.1)
- Humanoid.MaxHealth=math.huge
- Humanoid.Health=math.huge
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.Health=math.huge
- Neck.Parent=Torso
- RootJoint.Parent=Torso
- RW.Parent=Torso
- LW.Parent=Torso
- RH.Parent=Torso
- LH.Parent=Torso
- end
- Humanoid:TakeDamage(1)
- end))
- end
- RH.C0=cf(0.5,-1,0)*euler(-0.3,0,0.2)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.3,0,-0.2)
- LH.C1=cf(0,1,0)
- BodPos.maxForce=vt(math.huge,math.huge,math.huge)
- local move=1
- if math.random(1,2)==1 then
- move=1
- target,distance=findRandomTorso(Torso.Position)
- else
- move=2
- target,distance=findNearestTorso(Torso.Position)
- end
- if target~=nil then
- if math.random(1,5)==1 then
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,15,15,15,6,6,6,0.1)
- local pos=cf(math.random(-10,10),math.random(50,70),math.random(-10,10))
- BPRef.CFrame=cf(target.Position)*pos
- Torso.CFrame=BPRef.CFrame
- BodPos.position=BPRef.Position
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,15,15,15,6,6,6,0.1)
- end
- BodGy.cframe=CF*euler(0,math.random(-50,50),0)
- local pos=cf(math.random(-10,10),math.random(50,70),math.random(-10,10))
- --BPRef.CFrame=cf(target.Position)*pos
- --BodPos.position=BPRef.Position
- attack=math.random(1,3)
- attacking=true
- if attack==1 then --Dark Rain
- coroutine.resume(coroutine.create(function()
- while attacking==true do
- swait()
- BPRef.CFrame=cf(target.Position)*pos
- BodPos.position=BPRef.Position
- end
- end))
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2+0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14*i*n,0,0.2-0.2*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2-0.2*i*n)
- n=n-0.1
- end
- for i=1,math.random(10,20) do
- local orb=part(3,Character,0,1,BrickColor.new("Really black"),"Orb",vt())
- so("http://roblox.com/asset/?id=183763498",orb,1,1.2)
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- local owld=weld(orb,orb,Torso,cf(0,-5,0))
- MagicCircle(BrickColor.new("Really black"),orb.CFrame,10,10,10,1,1,1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- local ceef1=math.random(-50,50)
- local ceef2=math.random(-2,8)
- local ceef3=math.random(100,200)/100
- local n=2
- for i=0,1,0.1 do
- swait()
- Part.Transparency=Part.Transparency-0.07
- owld.C0=cf(ceef2*i*n,-5,0)*euler(ceef3*i*n,ceef1,0)
- n=n-0.1
- end
- wait(1)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new("Really black"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("Really black"),cf(pos),15,15,15,6,6,6,0.1)
- MagicRing(BrickColor.new("Really black"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=183763487",ref,1,1)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,15,5,10,0,"Normal",RootPart)
- if hit~=nil then
- Damagefunc(hit,20,40,1,"Knockdown",RootPart,0)
- end
- end),orb,omsh,owld)
- wait(0.2)
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.2*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.4+0.2*i*n)
- n=n-0.1
- end
- attacking=false
- wait(2)
- elseif attack==2 then --Nocturne
- coroutine.resume(coroutine.create(function()
- while attacking==true do
- swait()
- Pos=target.Position
- BodGy.cframe=cf(Torso.Position,Pos)
- end
- end))
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2+0.2*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57*i*n,0,0.2-0.6*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57*i*n,0,-0.2+0.6*i*n)
- n=n-0.1
- end
- local orb=part(3,Character,0,1,BrickColor.new("Really black"),"Orb",vt())
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- local owld=weld(orb,orb,Torso,cf(0,-0.5,3))
- so("http://roblox.com/asset/?id=137463716",orb,1,0.6)
- for i=1,0.3,-0.01 do
- swait()
- orb.Transparency=i
- omsh.Scale=omsh.Scale+vt(0.2,0.2,0.2)
- MagicBlock(BrickColor.new("Really black"),orb.CFrame,8,8,8,0.5,0.5,0.5,0.1)
- local ef=part(3,workspace,0,0,BrickColor.new("Really black"),"Effect",vt())
- ef.Anchored=true
- local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
- local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(5,10),0)
- ef.CFrame=orb.CFrame*ceef
- game:GetService("Debris"):AddItem(ef,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- Part.CFrame=Part.CFrame*cf(0,-1,0)
- end
- Part.Parent=nil
- end),ef,emsh)
- end
- attacking=false
- wait(1)
- orb.Parent=nil
- local hit,pos = rayCast(orb.Position,Head.CFrame.lookVector,999,Character)
- print(hit)
- local mag=(orb.Position-pos).magnitude
- MagicCircle(BrickColor.new("Really black"),cf(pos),15,15,15,8,8,8,0.02)
- MagicBlock(BrickColor.new("Really black"),cf(pos),15,15,15,8,8,8,0.02)
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
- for i=1,2 do
- MagicRing(BrickColor.new("Really black"),cf(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.04)
- end
- for i=1,5 do
- tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
- MagicRing(BrickColor.new("Really black"),tehcf*euler(1.57,0,0),1,1,1,0.5,0.5,0.5,0.01)
- end
- for i=0,5 do
- tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
- MagicRing(BrickColor.new("Really black"),tehcf*euler(1.57,0,0),1,1,1,0.5,0.5,0.5,0.01)
- end
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=183763506",Torso,1,0.6)
- so("http://roblox.com/asset/?id=178452221",Torso,1,0.6)
- so("http://www.roblox.com/Asset?ID=87767777",Torso,1,1)
- so("http://roblox.com/asset/?id=183763506",ref,1,0.6)
- so("http://roblox.com/asset/?id=178452221",ref,1,0.6)
- so("http://www.roblox.com/Asset?ID=87767777",ref,1,1)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,20,10,30,40,"Knockdown",ref)
- if hit~=nil then
- Damagefunc(hit,30,70,50,"Knockdown",RootPart,0)
- end
- wait(1)
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,0.2-0.6+0.6*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-0.2+0.6-0.6*i*n)
- n=n-0.1
- end
- elseif attack==3 then --Terror blast
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2-0.2*i*n,0,0)
- RW.C0=cf(1.5-0.5*i*n,0.5,-0.5*i*n)*euler(1.4*i*n,0,0.2-1.4*i*n)
- LW.C0=cf(-1.5+0.5*i*n,0.5,-0.5*i*n)*euler(1.6*i*n,0,-0.2+1.6*i*n)
- n=n-0.1
- end
- so("http://roblox.com/asset/?id=160772554",Torso,1,0.6)
- so("http://roblox.com/asset/?id=161006069",Torso,1,0.6)
- local charging=true
- for _,c in pairs(workspace:children()) do
- if c.className=="Model" then
- if c:findFirstChild("Torso")~=nil and c:findFirstChild("Humanoid")~=nil and c.Name~="Vanta" then
- print(c)
- local Tors=c:findFirstChild("Torso")
- coroutine.resume(coroutine.create(function(Part)
- local ef=part(3,Character,0,0.5,BrickColor.new("Really black"),"Laser",vt(0.2,0.2,0.2))
- ef.Anchored=true
- local emsh=mesh("SpecialMesh",ef,"Head","",vt(0,0,0),vt(1,1,1))
- game:GetService("Debris"):AddItem(ef,5)
- while charging==true do
- swait()
- local TheHit=Part.Position
- local MouseLook=cf((Torso.Position+TheHit)/2,TheHit)
- local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character)
- local mag=(Torso.Position-pos).magnitude
- ef.CFrame=CFrame.new((Torso.Position+pos)/2,pos)*euler(1.57,0,0)
- emsh.Scale=vt(1,mag*5,1)
- end
- ef.Parent=nil
- local TheHit=Part.Position
- local MouseLook=cf((Torso.Position+TheHit)/2,TheHit)
- swait()
- local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character)
- local mag=(Torso.Position-pos).magnitude
- if hit~=nil then
- Damagefunc(hit,20,40,50,"Knockdown",RootPart,0)
- MagicCircle(BrickColor.new("Really black"),cf(pos),5,5,5,6,6,6,0.02)
- MagicBlock(BrickColor.new("Really black"),cf(pos),5,5,5,7,7,7,0.02)
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((Torso.Position+pos)/2,pos)*euler(1.57,0,0),5,mag*5,5,0.5,0,0.5,0.01)
- so("http://roblox.com/asset/?id=183763515",hit,1,1)
- so("http://roblox.com/asset/?id=183763512",hit,1,1)
- end
- end),Tors)
- end
- end
- end
- wait(1)
- n=2
- for i=0,1,0.2 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0)
- RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n)
- LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n)
- n=n-0.2
- end
- charging=false
- wait(1)
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.37*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.37*i*n)
- n=n-0.1
- end
- wait(2)
- end
- attacking=false
- else
- print("CAN'T FIND TARGET")
- end
- wait(1)
- end
- Humanoid.MaxHealth=HealtVal.Value
- Humanoid.Health=HealtVal2.Value
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.Health=HealtVal2.Value
- end
- Humanoid:TakeDamage(1)
- end))
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,15,15,15,6,6,6,0.1)
- BPRef.CFrame=MainPosition
- Torso.CFrame=BPRef.CFrame
- BodPos.position=BPRef.Position
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,15,15,15,6,6,6,0.1)
- BodGy.cframe=CF
- wait(0.5)
- n=2
- for i=0,1,0.05 do
- swait()
- BPRef.CFrame=MainPosition*cf(0,-60*i,0)
- BodPos.position=BPRef.Position
- Neck.C0=cf(0,1,0)*euler(-0.2-0.2*i*n,0,0)
- RW.C0=cf(1.5-0.5*i*n,0.5,-0.5*i*n)*euler(1.4*i*n,0,0.2-1.4*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.5*i*n,0.5,-0.5*i*n)*euler(1.6*i*n,0,-0.2+1.6*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1,0)*euler(-0.3+0.3*i*n,0,0.2)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.3+0.3*i*n,0,-0.2)
- LH.C1=cf(0,1,0)
- n=n-0.05
- end
- wait(1)
- DarkLegEffect=false
- local Head2=part(0,Character,0,1,BrickColor.new("Really black"),"Shade Head",vt(10,5,5))
- local Torso2=part(0,Character,0,1,BrickColor.new("Really black"),"Shade Torso",vt(10,10,5))
- local LeftArm2=part(0,Character,0,1,BrickColor.new("Really black"),"Shade Left Arm",vt(5,10,5))
- local RightArm2=part(0,Character,0,1,BrickColor.new("Really black"),"Shade Right Arm",vt(5,10,5))
- local LeftLeg2=part(0,Character,0,1,BrickColor.new("Really black"),"Shade Left Leg",vt(5,10,5))
- local RightLeg2=part(0,Character,0,1,BrickColor.new("Really black"),"Shade Right Leg",vt(5,10,5))
- Head2.CFrame=Head.CFrame
- Torso2.CFrame=Head.CFrame
- LeftArm2.CFrame=Head.CFrame
- RightArm2.CFrame=Head.CFrame
- LeftLeg2.CFrame=Head.CFrame
- RightLeg2.CFrame=Head.CFrame
- local HMesh2=mesh("SpecialMesh",Head2,"Head","",vt(0,0,0),vt(1.25,1.25,1.25))
- local Neck2=weld(Torso2,Torso2,Head2,cf(0,5,0))
- Neck2.C1=cf(0,-2.5,0)
- local RW2=weld(Torso2,Torso2,RightArm2,cf(7.5,2.5,0))
- RW2.C1=cf(0,2.5,0)
- local LW2=weld(Torso2,Torso2,LeftArm2,cf(-7.5,2.5,0))
- LW2.C1=cf(0,2.5,0)
- local RH2=weld(Torso2,Torso2,RightLeg2,cf(2.5,-5,0))
- RH2.C1=cf(0,5,0)
- local LH2=weld(Torso2,Torso2,LeftLeg2,cf(-2.5,-5,0))
- LH2.C1=cf(0,5,0)
- local RootJoint2=weld(Torso2,Torso2,Torso,cf(0,2.5,0))
- local DarkBody=true
- local cf1=0
- local cf2=4
- local cf3=0
- local cf4=6
- local cf5=2
- local cf6=0
- local cf7=-6
- local cf8=2
- local cf9=0
- local cf10=2
- local cf11=-4
- local cf12=0
- local cf13=-2
- local cf14=-4
- local cf15=0
- coroutine.resume(coroutine.create(function()
- --Destroy all CC, Dark body assume angles of normal body
- while DarkBody==true do
- swait()
- for _,c in pairs(Character:children()) do
- for _,v in pairs(c:children()) do
- if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
- if v.Name~="VantaGyro" and v.Name~="VantaPos" then
- print("dai")
- v.Parent=nil
- end
- end
- end
- end
- Neck2.C0=cf(cf1,cf2,cf3)*Neck.C0
- RW2.C0=cf(cf4,cf5,cf6)*RW.C0
- LW2.C0=cf(cf7,cf8,cf9)*LW.C0
- RH2.C0=cf(cf10,cf11,cf12)*RH.C0
- LH2.C0=cf(cf13,cf14,cf15)*LH.C0
- end
- end))
- n=2
- n2=1
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.4+0.4*i*n,0,0)
- RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2+0.2*i*n)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2-0.2*i*n)
- LH.C1=cf(0,1,0)
- Head2.Transparency=n2
- Torso2.Transparency=n2
- LeftArm2.Transparency=n2
- RightArm2.Transparency=n2
- LeftLeg2.Transparency=n2
- RightLeg2.Transparency=n2
- n=n-0.1
- n2=n2-0.05
- end
- wait(0.5)
- RootJoint.C0=cf(0,-14.5,0)*euler(0,0,0)
- BodPos.Parent=nil
- Humanoid.WalkSpeed=25
- n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.27*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.27*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.4-0.4*i*n)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.4+0.4*i*n)
- LH.C1=cf(0,1,0)
- n=n-0.1
- end
- BodGy.maxTorque=Vector3.new(40000000,400000000,40000000)
- BodGy.P=2000
- BodGy.D=100
- --BodGy.cframe=CF*euler(0,0,0)
- coroutine.resume(coroutine.create(function()
- --Movement function
- local flying=false
- while DarkBody==true do
- swait()
- --[[print(RootPart.Velocity.z)
- if RootPart.Velocity.x>=6 or RootPart.Velocity.x<=-6 or RootPart.Velocity.z>=6 or RootPart.Velocity.z<=6 then
- Anim.Value="Walking"
- else
- Anim.Value="Standing"
- end]]
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if flying==true then
- Anim.Value="Flying"
- elseif torvel<1 then
- Anim.Value="Standing"
- elseif torvel<30 then
- Anim.Value="Walking"
- end
- target=findNearestTorso(RootPart.Position)
- local hit,pos=rayCast(RootPart.Position,cf(RootPart.Position,RootPart.Position-vt(0,1,0)).lookVector,50,Character)
- if hit==nil and flying==false then
- flying=true
- BodPos.maxForce=vt(0,math.huge,0)
- if target~=nil then
- BodPos.position=target.Position
- else
- BodPos.position=Torso2.Position
- end
- BodPos.Parent=RootPart
- coroutine.resume(coroutine.create(function()
- local ground=false
- while ground==false do
- swait()
- if target~=nil then
- BodPos.position=target.Position
- end
- local hit,pos=rayCast(RootPart.Position,cf(RootPart.Position,RootPart.Position-vt(0,1,0)).lookVector,50,Character)
- if hit~=nil then
- ground=true
- flying=false
- end
- end
- BodPos.Parent=nil
- end))
- end
- if target~=nil then
- local pos=Vector3.new(target.Parent.Torso.Position.x,RootPart.Position.Y,target.Parent.Torso.Position.z)
- BodGy.cframe=cf(RootPart.Position,pos)
- Humanoid:MoveTo(target.Position)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- --Movement animations
- --[[function onRunning(speed)
- if speed>1 then
- Anim.Value="Walking"
- else
- Anim.Value="Standing"
- end
- end
- Humanoid.Running:connect(onRunning)]]
- local con1=nil
- local con2=nil
- while DarkBody==true do
- swait()
- local walkingoffset1=0
- local walkingoffset2=0
- if attacking==false then
- if Anim.Value=="Standing" then
- RH.C0=cf(0.5,-1,0)*euler(0,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,0)
- LH.C1=cf(0,1,0)
- elseif Anim.Value=="Walking" then
- n=2
- for i=0,1,0.1 do
- if Anim.Value=="Walking" then
- --con1=LeftLeg2.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.5) end)
- --con2=RightLeg2.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.5) end)
- swait()
- walkingoffset1=1.2*i*n
- walkingoffset2=-1.2*i*n
- end
- RH.C0=cf(0.5,-1,0)*euler(walkingoffset1,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(walkingoffset2,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.1
- end
- while Anim.Value=="Walking" and DarkBody==true do
- swait()
- n=2
- for i=0,1,0.05 do
- if Anim.Value=="Walking" then
- swait()
- walkingoffset1=1.2-2.4*i*n
- walkingoffset2=-1.2+2.4*i*n
- end
- RH.C0=cf(0.5,-1,0)*euler(walkingoffset1,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(walkingoffset2,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.05
- end
- n=2
- for i=0,1,0.05 do
- if Anim.Value=="Walking" then
- swait()
- walkingoffset1=-1.2+2.4*i*n
- walkingoffset2=1.2-2.4*i*n
- end
- RH.C0=cf(0.5,-1,0)*euler(walkingoffset1,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(walkingoffset2,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.05
- end
- end
- if Anim.Value=="Standing" then
- n=2
- for i=0,1,0.1 do
- swait()
- RH.C0=cf(0.5,-1,0)*euler(walkingoffset1-walkingoffset1*i*n,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(walkingoffset2-walkingoffset2*i*n,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.1
- end
- end
- elseif Anim.Value=="Flying" then
- while Anim.Value=="Flying" and DarkBody==true do
- wait(.1)
- RH.C0=cf(0.5,-1,0)*euler(-0.2,0,0.2)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,0,-0.2)
- LH.C1=cf(0,1,0)
- MagicBlock(BrickColor.new("Really black"),LeftLeg2.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
- MagicBlock(BrickColor.new("Really black"),RightLeg2.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while Humanoid.Health>=HealtVal.Value-HealthNum.Value do
- swait()
- end
- HealthNum.Value=HealthNum.Value+HealthNumber
- mode.Value=2
- end))
- while mode.Value==3 do
- Humanoid.PlatformStand=false
- Humanoid.Sit=false
- Humanoid.Parent=Character
- if Torso.Parent==nil then
- Humanoid.Parent=nil
- RootPart.Parent=Character
- BodPos.position=workspace["Base"].Position+vt(0,50,0)
- BodPos.Parent=RootPart
- RootPart.CFrame=BPRef.CFrame
- BPRef.CFrame=Torso.CFrame
- BodPos.position=BPRef.Position
- Torso.Parent=Character
- Head.Parent=Character
- LeftArm.Parent=Character
- RightArm.Parent=Character
- LeftLeg.Parent=Character
- RightLeg.Parent=Character
- Neck.Parent=Torso
- RootJoint.Parent=Torso
- RW.Parent=Torso
- LW.Parent=Torso
- RH.Parent=Torso
- LH.Parent=Torso
- wait(.1)
- Humanoid.MaxHealth=HealtVal.Value
- Humanoid.Health=HealtVal2.Value
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.Health=HealtVal2.Value
- Neck.Parent=Torso
- RootJoint.Parent=Torso
- RW.Parent=Torso
- LW.Parent=Torso
- RH.Parent=Torso
- LH.Parent=Torso
- end
- Humanoid:TakeDamage(1)
- end))
- end
- Neck.C0=cf(0,1,0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.3)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- wait(1)
- local targetting=false
- if target~=nil then
- targetting=true
- local dist=(RootPart.Position - target.Position).magnitude
- if Anim.Value=="Floating" then
- dist=500
- end
- coroutine.resume(coroutine.create(function()
- while targetting==true do
- target=findNearestTorso(RootPart.Position)
- if target==nil then
- target=Torso2
- end
- wait(0)
- end
- end))
- if dist>=50 then
- attack=math.random(1,2)
- if attack==1 then --Dark Rain
- local n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2+0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14*i*n,0,0.3-0.3*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- n=n-0.1
- end
- for i=1,math.random(10,20) do
- wait(.1)
- MagicBlock(BrickColor.new("Really black"),RightArm2.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
- local orb=part(3,Character,0,0.5,BrickColor.new("Really black"),"Orb",vt())
- orb.Anchored=true
- so("http://roblox.com/asset/?id=183763498",orb,1,1.2)
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- orb.CFrame=cf(target.Position+vt(math.random(-10,10),math.random(50,100),math.random(-10,10)))
- MagicCircle(BrickColor.new("Really black"),orb.CFrame,10,10,10,1,1,1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- wait(1)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new("Really black"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("Really black"),cf(pos),15,15,15,6,6,6,0.1)
- MagicRing(BrickColor.new("Really black"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=183763487",ref,1,1)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,15,5,10,0,"Normal",RootPart)
- if hit~=nil then
- Damagefunc(hit,20,40,1,"Knockdown",RootPart,0)
- end
- end),orb,omsh,owld)
- end
- wait(0.5)
- local n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- n=n-0.1
- end
- wait(1)
- elseif attack==2 then --Nocturne
- local n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(-0.2+0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14*i*n,0,0.3-0.9*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(3.14*i*n,0,-0.3+0.9*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- n=n-0.1
- end
- local orb=part(3,Character,0,1,BrickColor.new("Really black"),"Orb",vt())
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
- local owld=weld(orb,orb,Torso,cf(0,-10,0))
- so("http://roblox.com/asset/?id=137463716",orb,1,0.6)
- for i=1,0.3,-0.01 do
- swait()
- orb.Transparency=i
- omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
- MagicBlock(BrickColor.new("Really black"),orb.CFrame,15,15,15,2,2,2,0.1)
- local ef=part(3,workspace,0,0,BrickColor.new("Really black"),"Effect",vt())
- ef.Anchored=true
- local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
- local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
- ef.CFrame=orb.CFrame*ceef
- game:GetService("Debris"):AddItem(ef,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- Part.CFrame=Part.CFrame*cf(0,-1,0)
- end
- Part.Parent=nil
- end),ef,emsh)
- end
- local Pos=cf(orb.Position,target.Position).lookVector
- wait(.5)
- orb.Parent=nil
- local hit,pos = rayCast(orb.Position,Pos,999,Character)
- local mag=(orb.Position-pos).magnitude
- MagicCircle(BrickColor.new("Really black"),cf(pos),15,15,15,8,8,8,0.02)
- MagicBlock(BrickColor.new("Really black"),cf(pos),15,15,15,8,8,8,0.02)
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
- for i=1,2 do
- MagicRing(BrickColor.new("Really black"),cf(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.04)
- end
- for i=1,5 do
- tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
- MagicRing(BrickColor.new("Really black"),tehcf*euler(1.57,0,0),1,1,1,0.5,0.5,0.5,0.01)
- end
- for i=0,5 do
- tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
- MagicRing(BrickColor.new("Really black"),tehcf*euler(1.57,0,0),1,1,1,0.5,0.5,0.5,0.01)
- end
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=183763506",Torso,1,0.6)
- so("http://roblox.com/asset/?id=178452221",Torso,1,0.6)
- so("http://www.roblox.com/Asset?ID=87767777",Torso,1,1)
- so("http://roblox.com/asset/?id=183763506",ref,1,0.6)
- so("http://roblox.com/asset/?id=178452221",ref,1,0.6)
- so("http://www.roblox.com/Asset?ID=87767777",ref,1,1)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,20,10,30,40,"Knockdown",ref)
- if hit~=nil then
- Damagefunc(hit,30,70,50,"Knockdown",RootPart,0)
- end
- wait(1)
- local n=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,-0.6+0.9*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.6-0.9*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- n=n-0.1
- end
- end
- else
- attack=math.random(1,2)
- if attack==1 then --Titan Fall
- attacking=true
- Humanoid.WalkSpeed=0
- local n=2
- for i=0,1,0.05 do
- swait()
- cf4=6-2*i*n
- cf5=2+2*i*n
- cf6=-2*i*n
- cf7=-6+2*i*n
- cf8=2+2*i*n
- cf9=-2*i*n
- Neck.C0=cf(0,1,0)*euler(-0.2+0.8*i*n,0,0)
- RW.C0=cf(1.5-0.5*i*n,0.5+0.5*i*n,-0.5*i*n)*euler(3.14*i*n,0,0.3-0.9*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.5*i*n,0.5+0.5*i*n,-0.5*i*n)*euler(3.14*i*n,0,-0.3+0.9*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- n=n-0.05
- end
- wait(0.3)
- so("http://www.roblox.com/asset/?id=169445121",Torso2,1,0.6)
- n=2
- for i=0,1,0.2 do
- swait()
- MagicBlock(BrickColor.new("Really black"),RightArm2.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
- MagicBlock(BrickColor.new("Really black"),LeftArm2.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
- cf11=-4+2*i*n
- cf12=-2*i*n
- cf5=4-4*i*n
- cf8=4-4*i*n
- RootJoint.C0=cf(0,-14.5+3*i*n,0)*euler(0,0,0)
- Neck.C0=cf(0,1,0)*euler(0.6-1*i*n,0,0)
- RW.C0=cf(1,1-1*i*n,-0.5)*euler(3.14-2.64*i*n,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,1-1*i*n,-0.5)*euler(3.14-2.64*i*n,0,0.6)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1+0.5*i*n,-0.5*i*n)*euler(-0.1*i*n,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.6*i*n,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.2
- end
- local cf2=RootPart.CFrame*cf(0,500,-20)
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf2
- ref.Anchored=true
- local TheHit=ref.Position+vt(0,-1,0)
- local MouseLook=cf((ref.Position+TheHit)/2,TheHit)
- local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character)
- local ref2=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref2.CFrame=cf(pos)
- ref2.Anchored=true
- local mag=(ref.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((ref.Position+pos)/2,pos)*angles(1.57,0,0),5,mag*5,5,1,0,1,0.05)
- MagicCircle(BrickColor.new("Really black"),ref2.CFrame,15,15,15,8,8,8,0.02)
- MagicBlock(BrickColor.new("Really black"),ref2.CFrame,15,15,15,3,3,3,0.02)
- WaveEffect2(BrickColor.new("Really black"),ref2.CFrame,5,5,5,2,3,2,0.05)
- MagicRing(BrickColor.new("Really black"),cf(ref2.Position)*euler(1.57,0,0),5,5,5,4,4,4,0.05)
- MagniDamage(ref2,25,20,50,math.random(10,30),"Knockdown",ref2)
- --so("http://roblox.com/asset/?id=144844438",ref2,1,0.8)
- so("http://roblox.com/asset/?id=87784452",ref2,1,0.8)
- so("http://roblox.com/asset/?id=183763515",ref2,1,0.8)
- game:GetService("Debris"):AddItem(ref,2)
- game:GetService("Debris"):AddItem(ref2,2)
- wait(1)
- n=2
- for i=0,1,0.1 do
- swait()
- cf4=4+2*i*n
- cf5=2*i*n
- cf6=-2+2*i*n
- cf7=-4-2*i*n
- cf8=2*i*n
- cf9=-2+2*i*n
- cf11=-4+2-2*i*n
- cf12=-2+2*i*n
- RootJoint.C0=cf(0,-14.5+3-3*i*n,0)*euler(0,0,0)
- Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0)
- RW.C0=cf(1+0.5*i*n,0.5*i*n,-0.5+0.5*i*n)*euler(0.5-0.5*i*n,0,-0.6+0.9*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1-0.5*i*n,0.5*i*n,-0.5+0.5*i*n)*euler(0.5-0.5*i*n,0,0.6-0.9*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-0.5-0.5*i*n,-0.5+0.5*i*n)*euler(-0.1+0.1*i*n,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.6+0.6*i*n,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.1
- end
- wait(1)
- Humanoid.WalkSpeed=25
- attacking=false
- elseif attack==2 then --Dark Stomp
- attacking=true
- Humanoid.WalkSpeed=0
- local n=2
- for i=0,1,0.1 do
- swait()
- cf11=-4+2*i*n
- cf12=-2*i*n
- --cf13=-2
- --cf14=-4
- --cf15=0
- RootJoint.C0=cf(0,-14.5,0)*euler(0.2*i*n,0,0)
- Neck.C0=cf(0,1,0)*euler(-0.2-0.4*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2*i*n,0,0.3)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1+0.5*i*n,-0.5*i*n)*euler(0.2*i*n,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2*i*n,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.1
- end
- so("http://www.roblox.com/asset/?id=169445046",RightLeg2,1,0.6)
- local n=2
- for i=0,1,0.2 do
- swait()
- cf11=-2-2*i*n
- RH.C0=cf(0.5,-0.5-0.5*i*n,-0.5)*euler(0.2+0.1*i*n,0,0)
- RH.C1=cf(0,1,0)
- n=n-0.2
- end
- MagicCylinder(BrickColor.new("Really black"),cf(RightLeg2.Position+vt(0,-4,0)),10,4,10,5,3,5,0.05)
- local numb=-8
- local basecf=RootPart.CFrame
- for i=1,4 do
- local cf2=basecf*cf(0,0,numb)
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf2
- ref.Anchored=true
- local TheHit=ref.Position+vt(0,-1,0)
- local MouseLook=cf((ref.Position+TheHit)/2,TheHit)
- local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character)
- local ref2=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref2.CFrame=cf(pos)
- ref2.Anchored=true
- MagicCircle(BrickColor.new("Really black"),ref2.CFrame,15,15,15,8,8,8,0.02)
- MagicWaveThing(BrickColor.new("Really black"),ref2.CFrame,5,5,5,2,2,2,0.05)
- MagniDamage(ref2,20,20,30,math.random(5,20),"Normal",RootPart)
- so("http://www.roblox.com/asset/?id=161006093",ref2,1,0.6)
- game:GetService("Debris"):AddItem(ref,2)
- game:GetService("Debris"):AddItem(ref2,2)
- numb=numb-15
- wait(0.4)
- end
- --wait(1)
- local n=2
- for i=0,1,0.1 do
- swait()
- cf12=-2+2*i*n
- RootJoint.C0=cf(0,-14.5,0)*euler(0.2-0.2*i*n,0,0)
- Neck.C0=cf(0,1,0)*euler(-0.6+0.4*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.2*i*n,0,0.3)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=cf(0.5,-1,-0.5+0.5*i*n)*euler(0.3-0.3*i*n,0,0)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i*n,0,0)
- LH.C1=cf(0,1,0)
- n=n-0.1
- end
- Humanoid.WalkSpeed=25
- attacking=false
- wait(1)
- elseif attack==3 then
- end
- end
- targetting=false
- end
- end
- --Destroy body
- DarkBody=false
- HealtVal2.Value=Humanoid.Health
- Head2.Anchored=true
- Torso2.Anchored=true
- LeftArm2.Anchored=true
- RightArm2.Anchored=true
- LeftLeg2.Anchored=true
- RightLeg2.Anchored=true
- Neck2.Parent=nil
- RW2.Parent=nil
- LW2.Parent=nil
- RH2.Parent=nil
- LH2.Parent=nil
- RootJoint2.Parent=nil
- coroutine.resume(coroutine.create(function()
- for i=0.5,1,0.05 do
- swait()
- Head2.Transparency=i
- Torso2.Transparency=i
- LeftArm2.Transparency=i
- RightArm2.Transparency=i
- LeftLeg2.Transparency=i
- RightLeg2.Transparency=i
- end
- Head2.Parent=nil
- Torso2.Parent=nil
- LeftArm2.Parent=nil
- RightArm2.Parent=nil
- LeftLeg2.Parent=nil
- RightLeg2.Parent=nil
- end))
- DarkLegEffect=true
- coroutine.resume(coroutine.create(function(Leg1,Leg2)
- while DarkLegEffect==true do
- wait(0.1)
- MagicBlock(BrickColor.new("Really black"),Leg1.CFrame*cf(0,-1,0),5,5,5,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("Really black"),Leg2.CFrame*cf(0,-1,0),5,5,5,0.5,0.5,0.5,0.1)
- end
- end),RightLeg,LeftLeg)
- Humanoid.MaxHealth=math.huge
- Humanoid.Health=math.huge
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.Health=Humanoid.MaxHealth
- end
- Humanoid:TakeDamage(1)
- end))
- RootJoint.C0=cf(0,0,0)
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,15,15,15,6,6,6,0.1)
- BPRef.CFrame=MainPosition
- Torso.CFrame=BPRef.CFrame
- BodPos.position=BPRef.Position
- BodGy.Parent=Torso
- MagicBlock(BrickColor.new("Really black"),Torso.CFrame,15,15,15,6,6,6,0.1)
- BodGy.cframe=CF*euler(0,1.57,0)
- BodPos.Parent=RootPart
- BodPos.maxForce=vt(math.huge,math.huge,math.huge)
- coroutine.resume(coroutine.create(function()
- for i=0,40 do
- swait()
- BodPos.Parent=RootPart
- end
- end))
- for i=0,1,0.1 do
- swait()
- RH.C0=cf(0.5,-1,0)*euler(-0.3*i,0,0.2*i)
- RH.C1=cf(0,1,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.3*i,0,-0.2*i)
- LH.C1=cf(0,1,0)
- end
- ---if Humanoid.Health <= 0 then
- ---for _,i in pairs(game.Players:children()) do
- ---game:GetService("BadgeService"):AwardBadge(i.userId, BadgeID)
- ---print("GIMME BOODGE")
- ---end
- ---end
- if Humanoid.Health>0 then
- SummonCrystals()
- end
- wait(1)
- DarkLegEffect=false
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