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Oct 22nd, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. function giant(p, size)
  87. local pchar = p.Character
  88. if pchar then
  89. local function scale(chr,scl)
  90.  
  91. for _,v in pairs(pchar:GetChildren()) do
  92. if v:IsA("Hat") then
  93. v:Clone()
  94. v.Parent = game.Lighting
  95. end
  96. end
  97.  
  98. local Head = chr['Head']
  99. local Torso = chr['Torso']
  100. local LA = chr['Left Arm']
  101. local RA = chr['Right Arm']
  102. local LL = chr['Left Leg']
  103. local RL = chr['Right Leg']
  104. local HRP = chr['HumanoidRootPart']
  105.  
  106. wait(0.1)
  107.  
  108. Head.formFactor = 3
  109. Torso.formFactor = 3
  110. LA.formFactor = 3
  111. RA.formFactor = 3
  112. LL.formFactor = 3
  113. RL.formFactor = 3
  114. HRP.formFactor = 3
  115.  
  116. Head.Size = Vector3.new(scl * 2, scl, scl)
  117. Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
  118. LA.Size = Vector3.new(scl, scl * 2, scl)
  119. RA.Size = Vector3.new(scl, scl * 2, scl)
  120. LL.Size = Vector3.new(scl, scl * 2, scl)
  121. RL.Size = Vector3.new(scl, scl * 2, scl)
  122. HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
  123.  
  124. local Motor1 = Instance.new('Motor6D', Torso)
  125. Motor1.Part0 = Torso
  126. Motor1.Part1 = Head
  127. Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  128. Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  129. Motor1.Name = "Neck"
  130.  
  131. local Motor2 = Instance.new('Motor6D', Torso)
  132. Motor2.Part0 = Torso
  133. Motor2.Part1 = LA
  134. Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  135. Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  136. Motor2.Name = "Left Shoulder"
  137.  
  138. local Motor3 = Instance.new('Motor6D', Torso)
  139. Motor3.Part0 = Torso
  140. Motor3.Part1 = RA
  141. Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  142. Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  143. Motor3.Name = "Right Shoulder"
  144.  
  145. local Motor4 = Instance.new('Motor6D', Torso)
  146. Motor4.Part0 = Torso
  147. Motor4.Part1 = LL
  148. Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  149. Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  150. Motor4.Name = "Left Hip"
  151.  
  152. local Motor5 = Instance.new('Motor6D', Torso)
  153. Motor5.Part0 = Torso
  154. Motor5.Part1 = RL
  155. Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  156. Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  157. Motor5.Name = "Right Hip"
  158.  
  159. local Motor6 = Instance.new('Motor6D', HRP)
  160. Motor6.Part0 = HRP
  161. Motor6.Part1 = Torso
  162. Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  163. Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  164.  
  165. end
  166.  
  167. scale(pchar, size)
  168. pchar.Humanoid.WalkSpeed = 15 * size
  169.  
  170. for _,v in pairs(game.Lighting:GetChildren()) do
  171. if v:IsA("Hat") then
  172. v.Parent = pchar
  173. end
  174. end
  175. end
  176. end
  177.  
  178. local plr = owner
  179. giant(plr,1)
  180.  
  181.  
  182. local csize = 1
  183.  
  184. local sgui = owner
  185. local base = Instance.new("Frame", sgui)
  186. base.BackgroundTransparency = 1
  187. base.Size = UDim2.new(0, 110, 0, 200)
  188. base.Position = UDim2.new(1, -120, 1, -180)
  189. local indicator = Instance.new("TextLabel", base)
  190. indicator.Size = UDim2.new(1, 0, 0, 25)
  191. indicator.TextColor3 = Color3.new(1, 1, 1)
  192. indicator.BackgroundTransparency = 0
  193. indicator.FontSize = Enum.FontSize.Size18
  194. indicator.Font = Enum.Font.SourceSans
  195. indicator.Text = "Current Size: 3"
  196. local PlusOne = Instance.new("TextButton", base)
  197. PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  198. PlusOne.Position = UDim2.new(0, 0, 0, 40)
  199. PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
  200. PlusOne.BorderSizePixel = 2
  201. PlusOne.Font = Enum.Font.SourceSansBold
  202. PlusOne.FontSize = Enum.FontSize.Size24
  203. PlusOne.Text = "+.1 Size"
  204. local MinusOne = Instance.new("TextButton", base)
  205. MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  206. MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
  207. MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
  208. MinusOne.Text = "-.1 Size"
  209. MinusOne.BorderSizePixel = 2
  210. MinusOne.Font = Enum.Font.SourceSansBold
  211. MinusOne.FontSize = Enum.FontSize.Size24
  212.  
  213. PlusOne.MouseButton1Down:connect(function()
  214. csize = csize + .1
  215. giant(plr, csize)
  216. indicator.Text = "Current Size: "..tostring(csize)
  217. end)
  218.  
  219. MinusOne.MouseButton1Down:connect(function()
  220. csize = csize - .1
  221. giant(plr, csize)
  222. indicator.Text = "Current Size: "..tostring(csize)
  223. end)
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