Advertisement
Deyer

Nebula Angel

Mar 4th, 2023
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 89.49 KB | None | 0 0
  1. -- Created by Nebula_Zorua --
  2. -- Converted By Deyer
  3.  
  4. game.Players.LocalPlayer.Character["Hat1"].Handle.Mesh:Destroy()
  5. game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy() --Pink Hair
  6. game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
  7. game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy() --LavanderHair
  8. game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy()
  9. game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy()
  10. --VarietyShades02
  11. --TennisBall
  12.  
  13. local c = game.Players.LocalPlayer.Character
  14. for i, v in pairs({"Right Arm", "Left Arm"}) do
  15. local arm = c[v]
  16. arm.Parent = nil
  17. arm.Transparency = 1
  18. arm.Parent = c
  19. end
  20.  
  21. local c = game.Players.LocalPlayer.Character
  22. for i, v in pairs({"Right Leg", "Left Leg"}) do
  23. local Leg = c[v]
  24. Leg.Parent = nil
  25. Leg.Transparency = 1
  26. Leg.Parent = c
  27. end
  28.  
  29. local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8)
  30. local function getNetlessVelocity(realPartVelocity)
  31. local mag = realPartVelocity.Magnitude
  32. if mag > 1 then
  33. local unit = realPartVelocity.Unit
  34. if (unit.Y > 0.25) or (unit.Y < -0.75) then
  35. return unit * (25.1 / unit.Y)
  36. end
  37. end
  38. return v3_net + realPartVelocity * v3_808
  39. end
  40. local simradius = "shp" --simulation radius (net bypass) method
  41. --simulation radius (net bypass) method
  42. --"shp" - sethiddenproperty
  43. --"ssr" - setsimulationradius
  44. --false - disable
  45. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  46. local newanimate = false --disables the animate script and enables after reanimation
  47. local discharscripts = true --disables all localScripts parented to your character before reanimation
  48. local R15toR6 = true --tries to convert your character to r6 if its r15
  49. local hatcollide = true --makes hats cancollide (only method 0)
  50. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  51. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  52. local hedafterneck = false --disable aligns for head and enable after neck is removed
  53. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  54. local method = 0 --reanimation method
  55. --methods:
  56. --0 - breakJoints (takes [loadtime] seconds to laod)
  57. --1 - limbs
  58. --2 - limbs + anti respawn
  59. --3 - limbs + breakJoints after [loadtime] seconds
  60. --4 - remove humanoid + breakJoints
  61. --5 - remove humanoid + limbs
  62. local alignmode = 3 --AlignPosition mode
  63. --modes:
  64. --1 - AlignPosition rigidity enabled true
  65. --2 - 2 AlignPositions rigidity enabled both true and false
  66. --3 - AlignPosition rigidity enabled false
  67.  
  68. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  69.  
  70. local lp = game:GetService("Players").LocalPlayer
  71. local rs = game:GetService("RunService")
  72. local stepped = rs.Stepped
  73. local heartbeat = rs.Heartbeat
  74. local renderstepped = rs.RenderStepped
  75. local sg = game:GetService("StarterGui")
  76. local ws = game:GetService("Workspace")
  77. local cf = CFrame.new
  78. local v3 = Vector3.new
  79. local v3_0 = v3(0, 0, 0)
  80. local inf = math.huge
  81.  
  82. local c = lp.Character
  83.  
  84. if not (c and c.Parent) then
  85. return
  86. end
  87.  
  88. c.Destroying:Connect(function()
  89. c = nil
  90. end)
  91.  
  92. local function gp(parent, name, className)
  93. if typeof(parent) == "Instance" then
  94. for i, v in pairs(parent:GetChildren()) do
  95. if (v.Name == name) and v:IsA(className) then
  96. return v
  97. end
  98. end
  99. end
  100. return nil
  101. end
  102.  
  103. local function align(Part0, Part1)
  104. Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  105.  
  106. local att0 = Instance.new("Attachment", Part0)
  107. att0.Orientation = v3_0
  108. att0.Position = v3_0
  109. att0.Name = "att0_" .. Part0.Name
  110. local att1 = Instance.new("Attachment", Part1)
  111. att1.Orientation = v3_0
  112. att1.Position = v3_0
  113. att1.Name = "att1_" .. Part1.Name
  114.  
  115. if (alignmode == 1) or (alignmode == 2) then
  116. local ape = Instance.new("AlignPosition", att0)
  117. ape.ApplyAtCenterOfMass = false
  118. ape.MaxForce = inf
  119. ape.MaxVelocity = inf
  120. ape.ReactionForceEnabled = false
  121. ape.Responsiveness = 200
  122. ape.Attachment1 = att1
  123. ape.Attachment0 = att0
  124. ape.Name = "AlignPositionRtrue"
  125. ape.RigidityEnabled = true
  126. end
  127.  
  128. if (alignmode == 2) or (alignmode == 3) then
  129. local apd = Instance.new("AlignPosition", att0)
  130. apd.ApplyAtCenterOfMass = false
  131. apd.MaxForce = inf
  132. apd.MaxVelocity = inf
  133. apd.ReactionForceEnabled = false
  134. apd.Responsiveness = 200
  135. apd.Attachment1 = att1
  136. apd.Attachment0 = att0
  137. apd.Name = "AlignPositionRfalse"
  138. apd.RigidityEnabled = false
  139. end
  140.  
  141. local ao = Instance.new("AlignOrientation", att0)
  142. ao.MaxAngularVelocity = inf
  143. ao.MaxTorque = inf
  144. ao.PrimaryAxisOnly = false
  145. ao.ReactionTorqueEnabled = false
  146. ao.Responsiveness = 200
  147. ao.Attachment1 = att1
  148. ao.Attachment0 = att0
  149. ao.RigidityEnabled = false
  150.  
  151. if type(getNetlessVelocity) == "function" then
  152. local realVelocity = v3_0
  153. local steppedcon = stepped:Connect(function()
  154. Part0.Velocity = realVelocity
  155. end)
  156. local heartbeatcon = heartbeat:Connect(function()
  157. realVelocity = Part0.Velocity
  158. Part0.Velocity = getNetlessVelocity(realVelocity)
  159. end)
  160. Part0.Destroying:Connect(function()
  161. Part0 = nil
  162. steppedcon:Disconnect()
  163. heartbeatcon:Disconnect()
  164. end)
  165. end
  166. end
  167.  
  168. local function respawnrequest()
  169. local ccfr = ws.CurrentCamera.CFrame
  170. local c = lp.Character
  171. lp.Character = nil
  172. lp.Character = c
  173. local con = nil
  174. con = ws.CurrentCamera.Changed:Connect(function(prop)
  175. if (prop ~= "Parent") and (prop ~= "CFrame") then
  176. return
  177. end
  178. ws.CurrentCamera.CFrame = ccfr
  179. con:Disconnect()
  180. end)
  181. end
  182.  
  183. local destroyhum = (method == 4) or (method == 5)
  184. local breakjoints = (method == 0) or (method == 4)
  185. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  186.  
  187. hatcollide = hatcollide and (method == 0)
  188.  
  189. addtools = addtools and gp(lp, "Backpack", "Backpack")
  190.  
  191. local fenv = getfenv()
  192. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  193. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  194.  
  195. if shp and (simradius == "shp") then
  196. spawn(function()
  197. while c and heartbeat:Wait() do
  198. shp(lp, "SimulationRadius", inf)
  199. end
  200. end)
  201. elseif ssr and (simradius == "ssr") then
  202. spawn(function()
  203. while c and heartbeat:Wait() do
  204. ssr(inf)
  205. end
  206. end)
  207. end
  208.  
  209. antiragdoll = antiragdoll and function(v)
  210. if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  211. v.Parent = nil
  212. end
  213. end
  214.  
  215. if antiragdoll then
  216. for i, v in pairs(c:GetDescendants()) do
  217. antiragdoll(v)
  218. end
  219. c.DescendantAdded:Connect(antiragdoll)
  220. end
  221.  
  222. if antirespawn then
  223. respawnrequest()
  224. end
  225.  
  226. if method == 0 then
  227. wait(loadtime)
  228. if not c then
  229. return
  230. end
  231. end
  232.  
  233. if discharscripts then
  234. for i, v in pairs(c:GetChildren()) do
  235. if v:IsA("LocalScript") then
  236. v.Disabled = true
  237. end
  238. end
  239. elseif newanimate then
  240. local animate = gp(c, "Animate", "LocalScript")
  241. if animate and (not animate.Disabled) then
  242. animate.Disabled = true
  243. else
  244. newanimate = false
  245. end
  246. end
  247.  
  248. if addtools then
  249. for i, v in pairs(addtools:GetChildren()) do
  250. if v:IsA("Tool") then
  251. v.Parent = c
  252. end
  253. end
  254. end
  255.  
  256. pcall(function()
  257. settings().Physics.AllowSleep = false
  258. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  259. end)
  260.  
  261. local OLDscripts = {}
  262.  
  263. for i, v in pairs(c:GetDescendants()) do
  264. if v.ClassName == "Script" then
  265. table.insert(OLDscripts, v)
  266. end
  267. end
  268.  
  269. local scriptNames = {}
  270.  
  271. for i, v in pairs(c:GetDescendants()) do
  272. if v:IsA("BasePart") then
  273. local newName = tostring(i)
  274. local exists = true
  275. while exists do
  276. exists = false
  277. for i, v in pairs(OLDscripts) do
  278. if v.Name == newName then
  279. exists = true
  280. end
  281. end
  282. if exists then
  283. newName = newName .. "_"
  284. end
  285. end
  286. table.insert(scriptNames, newName)
  287. Instance.new("Script", v).Name = newName
  288. end
  289. end
  290.  
  291. c.Archivable = true
  292. local hum = c:FindFirstChildOfClass("Humanoid")
  293. if hum then
  294. for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  295. v:Stop()
  296. end
  297. end
  298. local cl = c:Clone()
  299. if hum and humState16 then
  300. hum:ChangeState(Enum.HumanoidStateType.Physics)
  301. if destroyhum then
  302. wait(1.6)
  303. end
  304. end
  305. if hum and hum.Parent and destroyhum then
  306. hum:Destroy()
  307. end
  308.  
  309. if not c then
  310. return
  311. end
  312.  
  313. local head = gp(c, "Head", "BasePart")
  314. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  315. local root = gp(c, "HumanoidRootPart", "BasePart")
  316. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  317. local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  318. if not (torso and root and anything) then
  319. return
  320. end
  321. torso:Destroy()
  322. root:Destroy()
  323. if shp then
  324. for i,v in pairs(c:GetChildren()) do
  325. if v:IsA("Accessory") then
  326. shp(v, "BackendAccoutrementState", 0)
  327. end
  328. end
  329. end
  330. anything:Destroy()
  331. if head then
  332. head:Destroy()
  333. end
  334. end
  335.  
  336. for i, v in pairs(cl:GetDescendants()) do
  337. if v:IsA("BasePart") then
  338. v.Transparency = 1
  339. v.Anchored = false
  340. end
  341. end
  342.  
  343. local model = Instance.new("Model", c)
  344. model.Name = model.ClassName
  345.  
  346. model.Destroying:Connect(function()
  347. model = nil
  348. end)
  349.  
  350. for i, v in pairs(c:GetChildren()) do
  351. if v ~= model then
  352. if addtools and v:IsA("Tool") then
  353. for i1, v1 in pairs(v:GetDescendants()) do
  354. if v1 and v1.Parent and v1:IsA("BasePart") then
  355. local bv = Instance.new("BodyVelocity", v1)
  356. bv.Velocity = v3_0
  357. bv.MaxForce = v3(1000, 1000, 1000)
  358. bv.P = 1250
  359. bv.Name = "bv_" .. v.Name
  360. end
  361. end
  362. end
  363. v.Parent = model
  364. end
  365. end
  366.  
  367. if breakjoints then
  368. model:BreakJoints()
  369. else
  370. if head and torso then
  371. for i, v in pairs(model:GetDescendants()) do
  372. if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  373. local save = false
  374. if (v.Part0 == torso) and (v.Part1 == head) then
  375. save = true
  376. end
  377. if (v.Part0 == head) and (v.Part1 == torso) then
  378. save = true
  379. end
  380. if save then
  381. if hedafterneck then
  382. hedafterneck = v
  383. end
  384. else
  385. v:Destroy()
  386. end
  387. end
  388. end
  389. end
  390. if method == 3 then
  391. spawn(function()
  392. wait(loadtime)
  393. if model then
  394. model:BreakJoints()
  395. end
  396. end)
  397. end
  398. end
  399.  
  400. cl.Parent = c
  401. for i, v in pairs(cl:GetChildren()) do
  402. v.Parent = c
  403. end
  404. cl:Destroy()
  405.  
  406. local modelDes = {}
  407. for i, v in pairs(model:GetDescendants()) do
  408. if v:IsA("BasePart") then
  409. i = tostring(i)
  410. v.Destroying:Connect(function()
  411. modelDes[i] = nil
  412. end)
  413. modelDes[i] = v
  414. end
  415. end
  416. local modelcolcon = nil
  417. local function modelcolf()
  418. if model then
  419. for i, v in pairs(modelDes) do
  420. v.CanCollide = false
  421. end
  422. else
  423. modelcolcon:Disconnect()
  424. end
  425. end
  426. modelcolcon = stepped:Connect(modelcolf)
  427. modelcolf()
  428.  
  429. for i, scr in pairs(model:GetDescendants()) do
  430. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  431. local Part0 = scr.Parent
  432. if Part0:IsA("BasePart") then
  433. for i1, scr1 in pairs(c:GetDescendants()) do
  434. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  435. local Part1 = scr1.Parent
  436. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  437. align(Part0, Part1)
  438. break
  439. end
  440. end
  441. end
  442. end
  443. end
  444. end
  445.  
  446. if (typeof(hedafterneck) == "Instance") and head then
  447. local aligns = {}
  448. local con = nil
  449. con = hedafterneck.Changed:Connect(function(prop)
  450. if (prop == "Parent") and not hedafterneck.Parent then
  451. con:Disconnect()
  452. for i, v in pairs(aligns) do
  453. v.Enabled = true
  454. end
  455. end
  456. end)
  457. for i, v in pairs(head:GetDescendants()) do
  458. if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  459. i = tostring(i)
  460. aligns[i] = v
  461. v.Destroying:Connect(function()
  462. aligns[i] = nil
  463. end)
  464. v.Enabled = false
  465. end
  466. end
  467. end
  468.  
  469. for i, v in pairs(c:GetDescendants()) do
  470. if v and v.Parent then
  471. if v.ClassName == "Script" then
  472. if table.find(scriptNames, v.Name) then
  473. v:Destroy()
  474. end
  475. elseif not v:IsDescendantOf(model) then
  476. if v:IsA("Decal") then
  477. v.Transparency = 1
  478. elseif v:IsA("ForceField") then
  479. v.Visible = false
  480. elseif v:IsA("Sound") then
  481. v.Playing = false
  482. elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  483. v.Enabled = false
  484. end
  485. end
  486. end
  487. end
  488.  
  489. if newanimate then
  490. local animate = gp(c, "Animate", "LocalScript")
  491. if animate then
  492. animate.Disabled = false
  493. end
  494. end
  495.  
  496. if addtools then
  497. for i, v in pairs(c:GetChildren()) do
  498. if v:IsA("Tool") then
  499. v.Parent = addtools
  500. end
  501. end
  502. end
  503.  
  504. local hum0 = model:FindFirstChildOfClass("Humanoid")
  505. if hum0 then
  506. hum0.Destroying:Connect(function()
  507. hum0 = nil
  508. end)
  509. end
  510.  
  511. local hum1 = c:FindFirstChildOfClass("Humanoid")
  512. if hum1 then
  513. hum1.Destroying:Connect(function()
  514. hum1 = nil
  515. end)
  516. end
  517.  
  518. if hum1 then
  519. ws.CurrentCamera.CameraSubject = hum1
  520. local camSubCon = nil
  521. local function camSubFunc()
  522. camSubCon:Disconnect()
  523. if c and hum1 then
  524. ws.CurrentCamera.CameraSubject = hum1
  525. end
  526. end
  527. camSubCon = renderstepped:Connect(camSubFunc)
  528. if hum0 then
  529. hum0.Changed:Connect(function(prop)
  530. if hum1 and (prop == "Jump") then
  531. hum1.Jump = hum0.Jump
  532. end
  533. end)
  534. else
  535. respawnrequest()
  536. end
  537. end
  538.  
  539. local rb = Instance.new("BindableEvent", c)
  540. rb.Event:Connect(function()
  541. rb:Destroy()
  542. sg:SetCore("ResetButtonCallback", true)
  543. if destroyhum then
  544. c:BreakJoints()
  545. return
  546. end
  547. if hum0 and (hum0.Health > 0) then
  548. model:BreakJoints()
  549. hum0.Health = 0
  550. end
  551. if antirespawn then
  552. respawnrequest()
  553. end
  554. end)
  555. sg:SetCore("ResetButtonCallback", rb)
  556.  
  557. spawn(function()
  558. while c do
  559. if hum0 and hum1 then
  560. hum1.Jump = hum0.Jump
  561. end
  562. wait()
  563. end
  564. sg:SetCore("ResetButtonCallback", true)
  565. end)
  566.  
  567. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  568. if R15toR6 then
  569. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  570. if part then
  571. local cfr = part.CFrame
  572. local R6parts = {
  573. head = {
  574. Name = "Head",
  575. Size = v3(2, 1, 1),
  576. R15 = {
  577. Head = 0
  578. }
  579. },
  580. torso = {
  581. Name = "Torso",
  582. Size = v3(2, 2, 1),
  583. R15 = {
  584. UpperTorso = 0.2,
  585. LowerTorso = -100
  586. }
  587. },
  588. root = {
  589. Name = "HumanoidRootPart",
  590. Size = v3(2, 2, 1),
  591. R15 = {
  592. HumanoidRootPart = 0
  593. }
  594. },
  595. leftArm = {
  596. Name = "Left Arm",
  597. Size = v3(1, 2, 1),
  598. R15 = {
  599. LeftHand = -0.73,
  600. LeftLowerArm = -0.2,
  601. LeftUpperArm = 0.4
  602. }
  603. },
  604. rightArm = {
  605. Name = "Right Arm",
  606. Size = v3(1, 2, 1),
  607. R15 = {
  608. RightHand = -0.73,
  609. RightLowerArm = -0.2,
  610. RightUpperArm = 0.4
  611. }
  612. },
  613. leftLeg = {
  614. Name = "Left Leg",
  615. Size = v3(1, 2, 1),
  616. R15 = {
  617. LeftFoot = -0.73,
  618. LeftLowerLeg = -0.15,
  619. LeftUpperLeg = 0.6
  620. }
  621. },
  622. rightLeg = {
  623. Name = "Right Leg",
  624. Size = v3(1, 2, 1),
  625. R15 = {
  626. RightFoot = -0.73,
  627. RightLowerLeg = -0.15,
  628. RightUpperLeg = 0.6
  629. }
  630. }
  631. }
  632. for i, v in pairs(c:GetChildren()) do
  633. if v:IsA("BasePart") then
  634. for i1, v1 in pairs(v:GetChildren()) do
  635. if v1:IsA("Motor6D") then
  636. v1.Part0 = nil
  637. end
  638. end
  639. end
  640. end
  641. part.Archivable = true
  642. for i, v in pairs(R6parts) do
  643. local part = part:Clone()
  644. part:ClearAllChildren()
  645. part.Name = v.Name
  646. part.Size = v.Size
  647. part.CFrame = cfr
  648. part.Anchored = false
  649. part.Transparency = 1
  650. part.CanCollide = false
  651. for i1, v1 in pairs(v.R15) do
  652. local R15part = gp(c, i1, "BasePart")
  653. local att = gp(R15part, "att1_" .. i1, "Attachment")
  654. if R15part then
  655. local weld = Instance.new("Weld", R15part)
  656. weld.Name = "Weld_" .. i1
  657. weld.Part0 = part
  658. weld.Part1 = R15part
  659. weld.C0 = cf(0, v1, 0)
  660. weld.C1 = cf(0, 0, 0)
  661. R15part.Massless = true
  662. R15part.Name = "R15_" .. i1
  663. R15part.Parent = part
  664. if att then
  665. att.Parent = part
  666. att.Position = v3(0, v1, 0)
  667. end
  668. end
  669. end
  670. part.Parent = c
  671. R6parts[i] = part
  672. end
  673. local R6joints = {
  674. neck = {
  675. Parent = R6parts.torso,
  676. Name = "Neck",
  677. Part0 = R6parts.torso,
  678. Part1 = R6parts.head,
  679. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  680. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  681. },
  682. rootJoint = {
  683. Parent = R6parts.root,
  684. Name = "RootJoint" ,
  685. Part0 = R6parts.root,
  686. Part1 = R6parts.torso,
  687. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  688. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  689. },
  690. rightShoulder = {
  691. Parent = R6parts.torso,
  692. Name = "Right Shoulder",
  693. Part0 = R6parts.torso,
  694. Part1 = R6parts.rightArm,
  695. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  696. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  697. },
  698. leftShoulder = {
  699. Parent = R6parts.torso,
  700. Name = "Left Shoulder",
  701. Part0 = R6parts.torso,
  702. Part1 = R6parts.leftArm,
  703. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  704. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  705. },
  706. rightHip = {
  707. Parent = R6parts.torso,
  708. Name = "Right Hip",
  709. Part0 = R6parts.torso,
  710. Part1 = R6parts.rightLeg,
  711. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  712. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  713. },
  714. leftHip = {
  715. Parent = R6parts.torso,
  716. Name = "Left Hip" ,
  717. Part0 = R6parts.torso,
  718. Part1 = R6parts.leftLeg,
  719. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  720. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  721. }
  722. }
  723. for i, v in pairs(R6joints) do
  724. local joint = Instance.new("Motor6D")
  725. for prop, val in pairs(v) do
  726. joint[prop] = val
  727. end
  728. R6joints[i] = joint
  729. end
  730. hum1.RigType = Enum.HumanoidRigType.R6
  731. hum1.HipHeight = 0
  732. end
  733. end
  734.  
  735.  
  736.  
  737. --find rig joints
  738.  
  739. local function fakemotor()
  740. return {C0=cf(), C1=cf()}
  741. end
  742.  
  743. local torso = gp(c, "Torso", "BasePart")
  744. local root = gp(c, "HumanoidRootPart", "BasePart")
  745.  
  746. local neck = gp(torso, "Neck", "Motor6D")
  747. neck = neck or fakemotor()
  748.  
  749. local rootJoint = gp(root, "RootJoint", "Motor6D")
  750. rootJoint = rootJoint or fakemotor()
  751.  
  752. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  753. leftShoulder = leftShoulder or fakemotor()
  754.  
  755. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  756. rightShoulder = rightShoulder or fakemotor()
  757.  
  758. local leftHip = gp(torso, "Left Hip", "Motor6D")
  759. leftHip = leftHip or fakemotor()
  760.  
  761. local rightHip = gp(torso, "Right Hip", "Motor6D")
  762. rightHip = rightHip or fakemotor()
  763.  
  764. --120 fps
  765.  
  766. local fps = 0
  767. local event = Instance.new("BindableEvent", c)
  768. event.Name = "120 fps"
  769. local floor = math.floor
  770. fps = 1 / fps
  771. local tf = 0
  772. local con = nil
  773. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  774. if not c then
  775. con:Disconnect()
  776. return
  777. end
  778. --tf += s
  779. if tf >= fps then
  780. for i=1, floor(tf / fps) do
  781. event:Fire(c)
  782. end
  783. tf = 0
  784. end
  785. end)
  786. local event = event.Event
  787.  
  788. local hedrot = v3(0, 5, 0)
  789.  
  790. local uis = game:GetService("UserInputService")
  791. local function isPressed(key)
  792. return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  793. end
  794.  
  795. local biggesthandle = nil
  796. for i, v in pairs(c:GetChildren()) do
  797. if v:IsA("Accessory") then
  798. local handle = gp(v, "Handle", "BasePart")
  799. if biggesthandle then
  800. if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  801. biggesthandle = handle
  802. end
  803. else
  804. biggesthandle = gp(v, "Handle", "BasePart")
  805. end
  806. end
  807. end
  808.  
  809. if not biggesthandle then
  810. return
  811. end
  812.  
  813. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  814. if not handle1 then
  815. return
  816. end
  817.  
  818. handle1.Destroying:Connect(function()
  819. handle1 = nil
  820. end)
  821. biggesthandle.Destroying:Connect(function()
  822. biggesthandle = nil
  823. end)
  824.  
  825. biggesthandle:BreakJoints()
  826. biggesthandle.Anchored = true
  827.  
  828. for i, v in pairs(handle1:GetDescendants()) do
  829. if v:IsA("AlignOrientation") then
  830. v.Enabled = false
  831. end
  832. end
  833.  
  834. local mouse = lp:GetMouse()
  835. local fling = false
  836. mouse.Button1Down:Connect(function()
  837. fling = true
  838. end)
  839. mouse.Button1Up:Connect(function()
  840. fling = false
  841. end)
  842. local function doForSignal(signal, vel)
  843. spawn(function()
  844. while signal:Wait() and c and handle1 and biggesthandle do
  845. if fling and mouse.Target then
  846. biggesthandle.Position = mouse.Hit.Position
  847. end
  848. handle1.RotVelocity = vel
  849. end
  850. end)
  851. end
  852. doForSignal(stepped, v3(100, 100, 100))
  853. doForSignal(renderstepped, v3(100, 100, 100))
  854. doForSignal(heartbeat, v3(20000, 20000, 20000)) --https://web.roblox.com/catalog/63690008/Pal-Hair
  855.  
  856. local lp = game:GetService("Players").LocalPlayer
  857. local rs = game:GetService("RunService")
  858. local stepped = rs.Stepped
  859. local heartbeat = rs.Heartbeat
  860. local renderstepped = rs.RenderStepped
  861. local sg = game:GetService("StarterGui")
  862. local ws = game:GetService("Workspace")
  863. local cf = CFrame.new
  864. local v3 = Vector3.new
  865. local v3_0 = Vector3.zero
  866. local inf = math.huge
  867.  
  868. local cplayer = lp.Character
  869.  
  870. local v3 = Vector3.new
  871.  
  872. local function gp(parent, name, className)
  873. if typeof(parent) == "Instance" then
  874. for i, v in pairs(parent:GetChildren()) do
  875. if (v.Name == name) and v:IsA(className) then
  876. return v
  877. end
  878. end
  879. end
  880. return nil
  881. end
  882.  
  883. local hat2 = gp(cplayer, "Hat1", "Accessory")
  884. local handle2 = gp(hat2, "Handle", "BasePart")
  885. local att2 = gp(handle2, "att1_Handle", "Attachment")
  886. att2.Parent = cplayer["Torso"]
  887. att2.Position = Vector3.new(0.5, -0, 0)
  888. att2.Rotation = Vector3.new(90, 0, 0)
  889.  
  890. local hat2 = gp(cplayer, "Pal Hair", "Accessory")
  891. local handle2 = gp(hat2, "Handle", "BasePart")
  892. local att2 = gp(handle2, "att1_Handle", "Attachment")
  893. att2.Parent = cplayer["Torso"]
  894. att2.Position = Vector3.new(-0.5, -0, 0)
  895. att2.Rotation = Vector3.new(90, 0, 0)
  896.  
  897. local hat2 = gp(cplayer, "Pink Hair", "Accessory")
  898. local handle2 = gp(hat2, "Handle", "BasePart")
  899. local att2 = gp(handle2, "att1_Handle", "Attachment")
  900. att2.Parent = cplayer["Left Arm"]
  901. att2.Position = Vector3.new(0, -0, 0)
  902. att2.Rotation = Vector3.new(90, 0, 0)
  903.  
  904. local hat2 = gp(cplayer, "Kate Hair", "Accessory")
  905. local handle2 = gp(hat2, "Handle", "BasePart")
  906. local att2 = gp(handle2, "att1_Handle", "Attachment")
  907. att2.Parent = cplayer["Right Arm"]
  908. att2.Position = Vector3.new(-0, -0, 0)
  909. att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair
  910.  
  911. local hat2 = gp(cplayer, "LavanderHair", "Accessory")
  912. local handle2 = gp(hat2, "Handle", "BasePart")
  913. local att2 = gp(handle2, "att1_Handle", "Attachment")
  914. att2.Parent = cplayer["Right Leg"]
  915. att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred
  916. att2.Rotation = Vector3.new(90, 0, 0)
  917.  
  918. local hat2 = gp(cplayer, "Robloxclassicred", "Accessory")
  919. local handle2 = gp(hat2, "Handle", "BasePart")
  920. local att2 = gp(handle2, "att1_Handle", "Attachment")
  921. att2.Parent = cplayer["Left Leg"]
  922. att2.Position = Vector3.new(-0, 0, 0)
  923. att2.Rotation = Vector3.new(90, 0, 0)
  924.  
  925.  
  926.  
  927.  
  928.  
  929. --// Initializing \\--
  930. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  931. local Plrs = S.Players
  932. local Plr = Plrs.LocalPlayer
  933. local Char = Plr.Character
  934. local Hum = Char:FindFirstChildOfClass'Humanoid'
  935. local RArm = Char["Right Arm"]
  936. local LArm = Char["Left Arm"]
  937. local RLeg = Char["Right Leg"]
  938. local LLeg = Char["Left Leg"]
  939. local Root = Char:FindFirstChild'HumanoidRootPart'
  940. local Torso = Char.Torso
  941. local Head = Char.Head
  942. local NeutralAnims = true
  943. local Attack = false
  944. local BloodPuddles = {}
  945. local Effects = {}
  946. local Debounces = {Debounces={}}
  947. local Mouse = Plr:GetMouse()
  948. local Hit = {}
  949. local Sine = 0
  950. local Change = 1
  951. local PulseTime = 0
  952. local DustTime = 0
  953.  
  954. local Rooted = false
  955. --// Debounce System \\--
  956.  
  957. function Debounces:New(name,cooldown)
  958. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  959. setmetatable(aaaaa,{__index = Debounces})
  960. Debounces.Debounces[name] = aaaaa
  961. return aaaaa
  962. end
  963.  
  964. function Debounces:Use(overrideUsable)
  965. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  966. if(self.Usable or overrideUsable)then
  967. self.Usable = false
  968. self.CoolingDown = true
  969. local LastUse = time()
  970. self.LastUse = LastUse
  971. delay(self.Cooldown or 2,function()
  972. if(self.LastUse == LastUse)then
  973. self.CoolingDown = false
  974. self.Usable = true
  975. end
  976. end)
  977. end
  978. end
  979.  
  980. function Debounces:Get(name)
  981. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  982. for i,v in next, Debounces.Debounces do
  983. if(i == name)then
  984. return v;
  985. end
  986. end
  987. end
  988.  
  989. function Debounces:GetProgressPercentage()
  990. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  991. if(self.CoolingDown and not self.Usable)then
  992. return math.max(
  993. math.floor(
  994. (
  995. (time()-self.LastUse)/self.Cooldown or 2
  996. )*100
  997. )
  998. )
  999. else
  1000. return 100
  1001. end
  1002. end
  1003.  
  1004. --// Shortcut Variables \\--
  1005. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  1006. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  1007. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  1008. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG = function(min,max,div) return math.random(min,max)/(div or 1) end,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1009. local R3 = {N=Region3.new}
  1010. local De = S.Debris
  1011. local WS = workspace
  1012. local Lght = S.Lighting
  1013. local RepS = S.ReplicatedStorage
  1014. local IN = Instance.new
  1015. --// Instance Creation Functions \\--
  1016.  
  1017. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1018. local Sound = IN("Sound")
  1019. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1020. Sound.Pitch = pitch or 1
  1021. Sound.Volume = volume or 1
  1022. Sound.Looped = looped or false
  1023. if(autoPlay)then
  1024. coroutine.wrap(function()
  1025. repeat wait() until Sound.IsLoaded
  1026. Sound.Playing = autoPlay or false
  1027. end)()
  1028. end
  1029. if(not looped and effect)then
  1030. Sound.Stopped:connect(function()
  1031. Sound.Volume = 0
  1032. Sound:destroy()
  1033. end)
  1034. elseif(effect)then
  1035. warn("Sound can't be looped and a sound effect!")
  1036. end
  1037. Sound.Parent =parent or Torso
  1038. return Sound
  1039. end
  1040. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1041. local part = IN("Part")
  1042. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  1043. part.Material = material or Enum.Material.SmoothPlastic
  1044. part.TopSurface,part.BottomSurface=10,10
  1045. part.Size = size or V3.N(1,1,1)
  1046. part.CFrame = cframe or CF.N(0,0,0)
  1047. part.Anchored = anchored or true
  1048. part.CanCollide = cancollide or false
  1049. part.Parent = parent or Char
  1050. return part
  1051. end
  1052. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  1053. local class = "SpecialMesh"
  1054. if(meshtype == Enum.MeshType.Brick)then class = 'BlockMesh' end
  1055.  
  1056. local part = IN(class)
  1057. if(class == "SpecialMesh")then
  1058. part.MeshId = meshid or ""
  1059. part.TextureId = textid or ""
  1060. part.MeshType = meshtype or Enum.MeshType.Sphere
  1061. end
  1062. part.Scale = scale or V3.N(1,1,1)
  1063. part.Offset = offset or V3.N(0,0,0)
  1064.  
  1065. part.Parent = parent
  1066. return part
  1067. end
  1068.  
  1069. NewInstance = function(instance,parent,properties)
  1070. local inst = Instance.new(instance,parent)
  1071. if(properties)then
  1072. for i,v in next, properties do
  1073. pcall(function() inst[i] = v end)
  1074. end
  1075. end
  1076. return inst;
  1077. end
  1078.  
  1079.  
  1080.  
  1081. --// Extended ROBLOX tables \\--
  1082. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  1083. --// Customization \\--
  1084.  
  1085. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  1086. local Remove_Hats = true
  1087. local Remove_Clothing = true
  1088. local PlayerSize = 1
  1089. local DamageColor = BrickColor.new'New Yeller'
  1090. local MusicID = 835120625
  1091.  
  1092. --// Weapon and GUI creation, and Character Customization \\--
  1093.  
  1094. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1095. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1096. Instance.ClearChildrenOfClass(Char,"Decal",true)
  1097. local Effects = IN("Folder",Char)
  1098. Effects.Name = "Effects"
  1099.  
  1100. local Halo = IN("Model",Char)
  1101. Halo.Name = "Halo"
  1102.  
  1103. local Wings = IN("Model",Char)
  1104. Wings.Name = "Wings"
  1105.  
  1106. Hum.DisplayDistanceType = 'None'
  1107.  
  1108. local naeeym2 = IN("BillboardGui",Char)
  1109. naeeym2.AlwaysOnTop = true
  1110. naeeym2.Size = UDim2.new(5,35,2,15)
  1111. naeeym2.StudsOffset = V3.N(0,2.5,0)
  1112. naeeym2.Adornee = Char.Head
  1113. naeeym2.Name = "Name"
  1114. naeeym2.PlayerToHideFrom = Plr
  1115. local tecks2 = IN("TextLabel",naeeym2)
  1116. tecks2.BackgroundTransparency = 1
  1117. tecks2.TextScaled = true
  1118. tecks2.BorderSizePixel = 0
  1119. tecks2.Text = "The Angel"
  1120. tecks2.Font = Enum.Font.Bodoni
  1121. tecks2.TextSize = 30
  1122. tecks2.TextStrokeTransparency = 0
  1123. tecks2.TextColor3 = C3.N(0,0,0)
  1124. tecks2.TextStrokeColor3 = C3.N(1,1,0)
  1125. tecks2.Size = UDim2.new(1,0,0.5,0)
  1126. tecks2.Parent = naeeym2
  1127.  
  1128. pcall(function()
  1129. Char.LeftWing:destroy()
  1130. Char.ReaperShadowHead:destroy()
  1131. end)
  1132.  
  1133. for _,v in next, Char:children() do
  1134. if(v:IsA'BasePart' and v.Transparency < 1 and v ~= Head)then
  1135. NewInstance("SelectionBox",v,{Adornee=v,LineThickness=.01,Color3=C3.N(1,1,0)})
  1136. if(v ~= Head)then IN("BlockMesh",v) end
  1137. end
  1138. end
  1139.  
  1140. local HaloHandle = NewInstance("Part",Halo,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,})
  1141. local WingHandle = NewInstance("Part",Wings,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,})
  1142.  
  1143. for i = 1, 360,5 do
  1144. local part = NewInstance("Part",Halo,{BrickColor=BrickColor.new"New Yeller",Material=Enum.Material.Neon,Size=V3.N(0.69,0.1,0.3),Anchored=false,CanCollide=false,Locked=true,Transparency=.6})
  1145. local weld = NewInstance("Weld",part,{Part0=HaloHandle,Part1=part,C0=CF.A(0,M.R(i),0)*CF.N(0,0,-.6)})
  1146. end
  1147.  
  1148. if(PlayerSize ~= 1)then
  1149. for _,v in next, Char:GetDescendats() do
  1150. if(v:IsA'BasePart')then
  1151. v.Size = v.Size * PlayerSize
  1152. end
  1153. end
  1154. end
  1155.  
  1156. local Music = Sound(Char,MusicID,1,3,true,false,true)
  1157. Music.Name = 'Music'
  1158.  
  1159. -- Wing Creation
  1160. local FeatherWelds = {{},{}}
  1161. local inc = 1
  1162. for aa = 1, 4 do
  1163. local lastFeather;
  1164. FeatherWelds[1][aa] = {}
  1165. for i = 1, 4+inc do
  1166. local feather = NewInstance("Part",Wings,{CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0),TopSurface=10,BottomSurface=10,Size=V3.N(2,.5,.75),CanCollide=false,Color=C3.N(1,1,1)})
  1167. NewInstance("SpecialMesh",feather,{MeshType=Enum.MeshType.Sphere})
  1168. if(lastFeather)then
  1169. table.insert(FeatherWelds[1][aa],NewInstance("Weld",feather,{Part0=lastFeather,Part1=feather,C0=CF.N(.5,.25,0)*CF.A(0,0,M.R(-5))}))
  1170. else
  1171. table.insert(FeatherWelds[1][aa],NewInstance("Weld",feather,{Part0=feather,Part1=WingHandle,C0=CF.N(-2,aa/4,0)*CF.A(0,0,M.R(-5))}))
  1172. end
  1173. lastFeather = feather
  1174. end
  1175. inc = inc + 1
  1176. end
  1177.  
  1178. local inc = 1
  1179. for aa = 1, 4 do
  1180. local lastFeather;
  1181. FeatherWelds[2][aa] = {}
  1182. for i = 1, 4+inc do
  1183. local feather = NewInstance("Part",Wings,{CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0),TopSurface=10,BottomSurface=10,Size=V3.N(2,.5,.75),CanCollide=false,Color=C3.N(1,1,1)})
  1184. NewInstance("SpecialMesh",feather,{MeshType=Enum.MeshType.Sphere})
  1185. if(lastFeather)then
  1186. table.insert(FeatherWelds[2][aa],NewInstance("Weld",feather,{Part0=lastFeather,Part1=feather,C0=CF.N(-.5,.25,0)*CF.A(0,0,M.R(5))}))
  1187. else
  1188. table.insert(FeatherWelds[2][aa],NewInstance("Weld",feather,{Part0=feather,Part1=WingHandle,C0=CF.N(2,aa/4,0)*CF.A(0,0,M.R(5))}))
  1189. end
  1190. lastFeather = feather
  1191. end
  1192. inc = inc + 1
  1193. end
  1194.  
  1195. --// Stop animations \\--
  1196. for _,v in next, Hum:GetPlayingAnimationTracks() do
  1197. v:Stop();
  1198. end
  1199.  
  1200. pcall(game.Destroy,Char:FindFirstChild'Animate')
  1201. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  1202.  
  1203. --// Joints \\--
  1204.  
  1205. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  1206. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  1207. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  1208. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  1209. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  1210. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  1211. local HW = NewInstance('Motor',Char,{Part0=Head,Part1=HaloHandle,C0=CF.N(0,2,0)})
  1212. local WW = NewInstance('Motor',Char,{Part0=Torso,Part1=WingHandle,C0=CF.N(0,1.5,1.5)})
  1213.  
  1214. local LSC0 = LS.C0
  1215. local RSC0 = RS.C0
  1216. local NKC0 = NK.C0
  1217. local LHC0 = LH.C0
  1218. local RHC0 = RH.C0
  1219. local RJC0 = RJ.C0
  1220.  
  1221. --// Artificial HB \\--
  1222.  
  1223. local ArtificialHB = IN("BindableEvent", script)
  1224. ArtificialHB.Name = "Heartbeat"
  1225.  
  1226. script:WaitForChild("Heartbeat")
  1227.  
  1228. local tf = 0
  1229. local allowframeloss = false
  1230. local tossremainder = false
  1231. local lastframe = tick()
  1232. local frame = 1/Frame_Speed
  1233. ArtificialHB:Fire()
  1234.  
  1235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1236. tf = tf + s
  1237. if tf >= frame then
  1238. if allowframeloss then
  1239. script.Heartbeat:Fire()
  1240. lastframe = tick()
  1241. else
  1242. for i = 1, math.floor(tf / frame) do
  1243. ArtificialHB:Fire()
  1244. end
  1245. lastframe = tick()
  1246. end
  1247. if tossremainder then
  1248. tf = 0
  1249. else
  1250. tf = tf - frame * math.floor(tf / frame)
  1251. end
  1252. end
  1253. end)
  1254.  
  1255. function swait(num)
  1256. if num == 0 or num == nil then
  1257. ArtificialHB.Event:wait()
  1258. else
  1259. for i = 0, num do
  1260. ArtificialHB.Event:wait()
  1261. end
  1262. end
  1263. end
  1264.  
  1265.  
  1266. --// Effect Function(s) \\--
  1267.  
  1268.  
  1269. function Chat(text)
  1270. --if(game.PlaceId ~= 843468296)then
  1271. coroutine.wrap(function()
  1272. if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  1273. local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  1274. local Txt = NewInstance("TextLabel",BBG,{Text = "",BackgroundTransparency=1,TextColor3=C3.N(1,1,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=30,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  1275. local SND = Sound(Head,418252437,M.RNG(9,11)/10,3,false,false,true)
  1276. for i = 1, #text do
  1277. delay(i/25, function()
  1278. SND.Pitch = M.RNG(9,11)/10
  1279. SND.Volume = 3
  1280. SND.Parent = Effects
  1281. SND:Play()
  1282. Txt.Text = text:sub(1,i)
  1283. end)
  1284. end
  1285. delay((#text/25)+2, function()
  1286. Txt.Text = ""
  1287. for i = 1, #text do
  1288. Txt.Text = Txt.Text.. string.char(M.RNG(0,126))
  1289. end
  1290. end)
  1291. delay((#text/25)+3, function()
  1292. BBG:destroy()
  1293. SND:destroy()
  1294. end)
  1295. end)()
  1296. --else
  1297. -- Chat2(text)
  1298. --end
  1299. end
  1300.  
  1301. function Chat2(text)
  1302. coroutine.wrap(function()
  1303. if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  1304. local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  1305. local offset = 0;
  1306. local xsize = 0;
  1307. for i = 1, #text do
  1308. offset = offset - 16
  1309. xsize = xsize + 32
  1310. delay(i/25, function()
  1311. local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,offset,0,0),BackgroundTransparency=1,TextColor3=C3.N(1,1,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  1312. offset = offset + 32
  1313. while Txt and Txt.Parent do
  1314. Txt.Rotation = M.RNG(-15,15)
  1315. swait()
  1316. end
  1317. end)
  1318. end
  1319. BBG.Size = UDim2.new(0,xsize,0,40)
  1320. delay((#text/25)+3, function()
  1321. for _,v in next, BBG:children() do
  1322. pcall(function() v.Text = string.char(M.RNG(0,126)) end)
  1323. end
  1324. end)
  1325. delay((#text/25)+4, function()
  1326. BBG:destroy()
  1327. end)
  1328. end)()
  1329. end
  1330.  
  1331.  
  1332. function Transparency(trans)
  1333. for _,v in next, Char:children() do
  1334. if(v:IsA'BasePart' and v ~= Root and v ~= HaloHandle and v ~= WingHandle)then
  1335. v.Transparency = trans
  1336. local sbox = v:findFirstChild'SelectionBox'
  1337. if(sbox)then sbox.Transparency=trans end
  1338. elseif(v:IsA'Accessory' and v:FindFirstChild'Handle')then
  1339. v.Handle.Transparency=trans
  1340. end
  1341. end
  1342. for _,v in next, Wings:children() do
  1343. if(v:IsA'BasePart' and v ~= WingHandle)then
  1344. v.Transparency = trans
  1345. local sbox = v:findFirstChild'SelectionBox'
  1346. if(sbox)then sbox.Transparency=trans end
  1347. end
  1348. end
  1349. for _,v in next, Halo:children() do
  1350. if(v:IsA'BasePart' and v ~= HaloHandle)then
  1351. v.Transparency = trans
  1352. local sbox = v:findFirstChild'SelectionBox'
  1353. if(sbox)then sbox.Transparency=trans end
  1354. end
  1355. end
  1356. end
  1357.  
  1358. local FXTable = {}
  1359.  
  1360. function Bezier(startpos, pos2, pos3, endpos, t)
  1361. local A = startpos:lerp(pos2, t)
  1362. local B = pos2:lerp(pos3, t)
  1363. local C = pos3:lerp(endpos, t)
  1364. local lerp1 = A:lerp(B, t)
  1365. local lerp2 = B:lerp(C, t)
  1366. local cubic = lerp1:lerp(lerp2, t)
  1367. return cubic
  1368. end
  1369.  
  1370. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1371. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1372. local tween = S.TweenService:Create(obj, info, props)
  1373.  
  1374. tween:Play()
  1375. end
  1376.  
  1377. coroutine.resume(coroutine.create(function()
  1378. while true do
  1379. for i = 1, #FXTable do
  1380. local data = FXTable[i]
  1381. if(data)then
  1382. local Frame = data.Frame
  1383. local FX = data.Effect or 'ResizeAndFade'
  1384. local Parent = data.Parent or Effects
  1385. local Color = data.Color or C3.N(0,0,0)
  1386. local Size = data.Size or V3.N(1,1,1)
  1387. local MoveDir = data.MoveDirection or nil
  1388. local MeshData = data.Mesh or nil
  1389. local SndData = data.Sound or nil
  1390. local Frames = data.Frames or 45
  1391. local CFra = data.CFrame or Torso.CFrame
  1392. local Settings = data.FXSettings or {}
  1393. local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
  1394. local grow = data.Grow
  1395.  
  1396. local MoveSpeed = nil;
  1397. if(MoveDir)then
  1398. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1399. end
  1400. if(FX ~= 'Arc')then
  1401. Frame = Frame + 1
  1402. if(FX == "Fade")then
  1403. Prt.Transparency = (Frame/Frames)
  1404. elseif(FX == "Resize")then
  1405. if(not Settings.EndSize)then
  1406. Settings.EndSize = V3.N(0,0,0)
  1407. end
  1408. if(Settings.EndIsIncrement)then
  1409. if(Msh)then
  1410. Msh.Scale = Msh.Scale + Settings.EndSize
  1411. else
  1412. Prt.Size = Prt.Size + Settings.EndSize
  1413. end
  1414. else
  1415. if(Msh)then
  1416. Msh.Scale = Msh.Scale - grow/Frames
  1417. else
  1418. Prt.Size = Prt.Size - grow/Frames
  1419. end
  1420. end
  1421. elseif(FX == "ResizeAndFade")then
  1422. if(not Settings.EndSize)then
  1423. Settings.EndSize = V3.N(0,0,0)
  1424. end
  1425. if(Settings.EndIsIncrement)then
  1426. if(Msh)then
  1427. Msh.Scale = Msh.Scale + Settings.EndSize
  1428. else
  1429. Prt.Size = Prt.Size + Settings.EndSize
  1430. end
  1431. else
  1432. if(Msh)then
  1433. Msh.Scale = Msh.Scale - grow/Frames
  1434. else
  1435. Prt.Size = Prt.Size - grow/Frames
  1436. end
  1437. end
  1438. Prt.Transparency = (Frame/Frames)
  1439. end
  1440. if(Settings.RandomizeCFrame)then
  1441. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1442. end
  1443. if(MoveDir and MoveSpeed)then
  1444. local Orientation = Prt.Orientation
  1445. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1446. Prt.Orientation = Orientation
  1447. end
  1448. if(Prt.Transparency >= 1 or Frame >= Frames)then
  1449. Prt:destroy()
  1450. table.remove(FXTable,i)
  1451. else
  1452. data.Frame = Frame
  1453. end
  1454. else
  1455. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1456. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1457. if(start and endP)then
  1458. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1459. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1460. Frame = Frame + Settings.Speed or 0.01
  1461. if(Settings.Home)then
  1462. endP = Settings.Home.CFrame
  1463. end
  1464. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  1465. if(Prt.Transparency >= 1 or Frame >= Frames)then
  1466. if(Settings.RemoveOnGoal)then
  1467. Prt:destroy()
  1468. end
  1469. end
  1470. else
  1471.  
  1472. end
  1473. end
  1474. end
  1475. end
  1476. swait()
  1477. end
  1478. end))
  1479.  
  1480. function Effect(data)
  1481. local FX = data.Effect or 'ResizeAndFade'
  1482. local Parent = data.Parent or Effects
  1483. local Color = data.Color or C3.N(0,0,0)
  1484. local Size = data.Size or V3.N(1,1,1)
  1485. local MoveDir = data.MoveDirection or nil
  1486. local MeshData = data.Mesh or nil
  1487. local SndData = data.Sound or nil
  1488. local Frames = data.Frames or 45
  1489. local Manual = data.Manual or nil
  1490. local Material = data.Material or nil
  1491. local CFra = data.CFrame or Torso.CFrame
  1492. local Settings = data.FXSettings or {}
  1493. local Shape = data.Shape or Enum.PartType.Block
  1494. local Snd,Prt,Msh;
  1495. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1496. Prt = Manual
  1497. else
  1498. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1499. Prt.Shape = Shape
  1500. end
  1501. if(typeof(MeshData) == 'table')then
  1502. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1503. elseif(typeof(MeshData) == 'Instance')then
  1504. Msh = MeshData:Clone()
  1505. Msh.Parent = Prt
  1506. elseif(Shape == Enum.PartType.Block)then
  1507. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1508. end
  1509. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  1510. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1511. end
  1512. if(Snd)then
  1513. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1514. data.Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1515. end
  1516. data.Part = Prt
  1517. data.Mesh = Msh
  1518. data.Sound = Snd
  1519. data.Frame = 0
  1520. data.Size = (Msh and Msh.Scale or Size)
  1521. Size = (Msh and Msh.Scale or Size)
  1522. data.Grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1523. table.insert(FXTable,data)
  1524. return Prt,Msh,Snd
  1525. end
  1526.  
  1527. function Zap(data)
  1528. local sCF,eCF = data.StartCFrame,data.EndCFrame
  1529. assert(sCF,"You need a start CFrame!")
  1530. assert(eCF,"You need an end CFrame!")
  1531. local parts = data.PartCount or 15
  1532. local zapRot = data.ZapRotation or {-5,5}
  1533. local startThick = data.StartSize or 3;
  1534. local endThick = data.EndSize or startThick/2;
  1535. local color = data.Color or BrickColor.new'Electric blue'
  1536. local delay = data.Delay or 35
  1537. local delayInc = data.DelayInc or 0
  1538. local lastLightning;
  1539. local MagZ = (sCF.p - eCF.p).magnitude
  1540. local thick = startThick
  1541. local inc = (startThick/parts)-(endThick/parts)
  1542.  
  1543. for i = 1, parts do
  1544. local pos = sCF.p
  1545. if(lastLightning)then
  1546. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  1547. end
  1548. delay = delay + delayInc
  1549. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  1550. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  1551. if(parts == i)then
  1552. local MagZ = (pos-eCF.p).magnitude
  1553. zapPart.Size = V3.N(endThick,endThick,MagZ)
  1554. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  1555. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  1556. else
  1557. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  1558. end
  1559.  
  1560. lastLightning = zapPart
  1561. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1562.  
  1563. thick=thick-inc
  1564.  
  1565. end
  1566. end
  1567.  
  1568.  
  1569. function SoulSteal(whom)
  1570. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1571. if(torso and torso:IsA'BasePart')then
  1572. local Model = Instance.new("Model",Effects)
  1573. Model.Name = whom.Name.."'s Soul"
  1574. whom:BreakJoints()
  1575. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1576. Soul.Name = 'Head'
  1577. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1578. Effect{
  1579. Effect="Arc",
  1580. Manual = Soul,
  1581. FXSettings={
  1582. Start=torso.CFrame,
  1583. Home = Torso,
  1584. RemoveOnGoal = true,
  1585. }
  1586. }
  1587. local lastPoint = Soul.CFrame.p
  1588.  
  1589. for i = 0, 1, 0.01 do
  1590. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1591. local mag = (lastPoint - Soul.Position).magnitude
  1592. Effect{
  1593. Effect = "Fade",
  1594. CFrame = point * CF.N(0, mag/2, 0),
  1595. Size = V3.N(.5,mag+.5,.5),
  1596. Color = Soul.BrickColor
  1597. }
  1598. lastPoint = Soul.CFrame.p
  1599. swait()
  1600. end
  1601. for i = 1, 5 do
  1602. Effect{
  1603. Effect="Fade",
  1604. Color = BrickColor.new'Really red',
  1605. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1606. }
  1607. end
  1608. end
  1609. end
  1610.  
  1611. --// Other Functions \\ --
  1612.  
  1613. function getRegion(point,range,ignore)
  1614. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1615. end
  1616.  
  1617. function CastRay(startPos,endPos,range,ignoreList)
  1618. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1619. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1620. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1621. end
  1622.  
  1623.  
  1624. function WingFlutter(Alpha)
  1625. Alpha = Alpha or .1
  1626. for x = 1, 4 do
  1627. if(FeatherWelds[1][x][1])then
  1628. FeatherWelds[1][x][1].C0 = FeatherWelds[1][x][1].C0:lerp(CF.N(-2-.5*M.C(Sine/24),x/4,0-.2*-M.S(Sine/24)),Alpha)
  1629. end
  1630. for i = 2, #FeatherWelds[1][x] do
  1631. FeatherWelds[1][x][i].C0 = FeatherWelds[1][x][i].C0:lerp(CF.N(.5,.25,0)*CF.A(0,0,M.R(-5+2*M.C(Sine/12))),Alpha)
  1632. end
  1633. end
  1634. for x = 1, 4 do
  1635. if(FeatherWelds[2][x][1])then
  1636. FeatherWelds[2][x][1].C0 = FeatherWelds[2][x][1].C0:lerp(CF.N(2+.5*M.C(Sine/24),x/4,0-.4*M.S(Sine/24)),Alpha)
  1637. end
  1638. for i = 2, #FeatherWelds[2][x] do
  1639. FeatherWelds[2][x][i].C0 = FeatherWelds[2][x][i].C0:lerp(CF.N(-.5,.25,0)*CF.A(0,0,M.R(5-2*M.C(Sine/12))),Alpha)
  1640. end
  1641. end
  1642. end
  1643.  
  1644. function clerp(startCF,endCF,alpha)
  1645. return startCF:lerp(endCF, alpha)
  1646. end
  1647.  
  1648. function GetTorso(char)
  1649. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1650. end
  1651.  
  1652. function ShowDamage(Pos, Text, Time, Color)
  1653. local Rate = (1 / 30)
  1654. local Pos = (Pos or Vector3.new(0, 0, 0))
  1655. local Text = (Text or "")
  1656. local Time = (Time or 2)
  1657. local Color = (Color or Color3.new(1, 0, 1))
  1658. local EffectPart = NewInstance("Part",Effects,{
  1659. Material=Enum.Material.SmoothPlastic,
  1660. Reflectance = 0,
  1661. Transparency = 1,
  1662. BrickColor = BrickColor.new(Color),
  1663. Name = "Effect",
  1664. Size = Vector3.new(0,0,0),
  1665. Anchored = true
  1666. })
  1667. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1668. Size = UDim2.new(1.25, 0, 1.25, 0),
  1669. Adornee = EffectPart,
  1670. })
  1671. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1672. BackgroundTransparency = 1,
  1673. Size = UDim2.new(1, 0, 1, 0),
  1674. Text = Text,
  1675. Font = "Arial",
  1676. TextColor3 = Color,
  1677. TextStrokeColor3 = Color3.new(0,0,0),
  1678. TextStrokeTransparency=0,
  1679. TextScaled = true,
  1680. })
  1681. game.Debris:AddItem(EffectPart, (Time))
  1682. EffectPart.Parent = game:GetService("Workspace")
  1683. delay(0, function()
  1684. local Frames = (Time / Rate)
  1685. for Frame = 1, Frames do
  1686. wait(Rate)
  1687. local Percent = (Frame / Frames)
  1688. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1689. TextLabel.TextTransparency = Percent
  1690. TextLabel.TextStrokeTransparency = Percent
  1691. end
  1692. if EffectPart and EffectPart.Parent then
  1693. EffectPart:Destroy()
  1694. end
  1695. end)
  1696. end
  1697.  
  1698.  
  1699. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1700. if(who)then
  1701. local hum = who:FindFirstChildOfClass'Humanoid'
  1702. local Damage = M.RNG(minDam,maxDam)
  1703. local canHit = true
  1704. if(hum)then
  1705. for _, p in pairs(Hit) do
  1706. if p[1] == hum then
  1707. if(time() - p[2] < 0.1) then
  1708. canHit = false
  1709. else
  1710. Hit[_] = nil
  1711. end
  1712. end
  1713. end
  1714. if(canHit)then
  1715. table.insert(Hit,{hum,time()})
  1716. if(hum.Health >= math.huge)then
  1717. who:BreakJoints()
  1718. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1719. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1720. end
  1721. else
  1722. local player = S.Players:GetPlayerFromCharacter(who)
  1723. if(Type == "Fire")then
  1724. --idk..
  1725. else
  1726. local c = Instance.new("ObjectValue",hum)
  1727. c.Name = "creator"
  1728. c.Value = Plr
  1729. game:service'Debris':AddItem(c,0.35)
  1730. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1731. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1732. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1733. end
  1734. hum.Health = hum.Health - Damage*(critMult or 2)
  1735. else
  1736. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1737. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1738. end
  1739. hum.Health = hum.Health - Damage
  1740. end
  1741. if(Type == 'Knockback' and GetTorso(who))then
  1742. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1743. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1744. P = 500,
  1745. maxForce = V3.N(math.huge,0,math.huge),
  1746. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1747. })
  1748. game:service'Debris':AddItem(body,.5)
  1749. elseif(Type == "Electric")then
  1750. if(M.RNG(1,100) >= critChance)then
  1751. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1752. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1753. end
  1754. local asd = hum.WalkSpeed/2
  1755. hum.WalkSpeed = asd
  1756. local paralyzed = true
  1757. coroutine.wrap(function()
  1758. while paralyzed do
  1759. swait(25)
  1760. if(M.RNG(1,25) == 1)then
  1761. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1762. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1763. end
  1764. hum.PlatformStand = true
  1765. end
  1766. end
  1767. end)()
  1768. delay(4, function()
  1769. paralyzed = false
  1770. hum.WalkSpeed = hum.WalkSpeed + asd
  1771. end)
  1772. end
  1773.  
  1774. elseif(Type == 'Knockdown' and GetTorso(who))then
  1775. local rek = GetTorso(who)
  1776. hum.PlatformStand = true
  1777. delay(1,function()
  1778. hum.PlatformStand = false
  1779. end)
  1780. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1781. local bodvol = NewInstance("BodyVelocity",rek,{
  1782. velocity = angle * Knock,
  1783. P = 5000,
  1784. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1785. })
  1786. local rl = NewInstance("BodyAngularVelocity",rek,{
  1787. P = 3000,
  1788. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1789. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1790. })
  1791. game:GetService("Debris"):AddItem(bodvol, .5)
  1792. game:GetService("Debris"):AddItem(rl, .5)
  1793. end
  1794. end
  1795. end
  1796. end
  1797. end
  1798. end
  1799. end
  1800.  
  1801. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1802. for _,v in next, getRegion(where,range,{Char}) do
  1803. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1804. DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
  1805. end
  1806. end
  1807. end
  1808. function AOEHeal(where,range,amount)
  1809. local healed = {}
  1810. for _,v in next, getRegion(where,range,{Char}) do
  1811. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1812. if(hum and not healed[hum])then
  1813. hum.Health = hum.Health + amount
  1814. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1815. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1816. end
  1817. end
  1818. end
  1819. end
  1820.  
  1821.  
  1822. --// Attack Functions \\--
  1823.  
  1824. function Smite()
  1825. Zap{
  1826. StartCFrame=CF.N(Mouse.Hit.p)*CF.N(0,500,0),
  1827. EndCFrame=CF.N(Mouse.Hit.p),
  1828. ZapRotation = {-5,5},
  1829. StartSize = 5,
  1830. EndSize = 1,
  1831. Delay=5,
  1832. DelayInc=1,
  1833. }
  1834. AOEDamage(Mouse.Hit.p,3,15,35,false,"Electric",75,1)
  1835. end
  1836.  
  1837. function LightningStorm()
  1838. Attack = true
  1839. Rooted = true
  1840. NeutralAnims = false
  1841. Hum.AutoRotate = false
  1842. repeat swait()
  1843. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
  1844. local Alpha = .3
  1845. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  1846. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1847. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  1848. LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1849. RS.C0 = clerp(RS.C0,CFrame.new(1.17289495, 0.616719723+.1*M.C(Sine/12), 0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096, 0.00628500059, 0.0028907666, 0.0165794864, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1850. NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
  1851. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  1852. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  1853. WingFlutter()
  1854. until not S.UserInputService:IsKeyDown(Enum.KeyCode.C)
  1855. local where = Mouse.Hit.p
  1856. for i = 0, 6, .1 do
  1857. swait()
  1858. local Alpha = .3
  1859. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  1860. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1861. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  1862. LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1863. RS.C0 = clerp(RS.C0,CFrame.new(1.17289495, 0.616719723+.1*M.C(Sine/12), 0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096, 0.00628500059, 0.0028907666, 0.0165794864, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1864. NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
  1865. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  1866. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  1867. WingFlutter()
  1868. end
  1869. for i = 0, 1.4, .1 do
  1870. swait()
  1871. local Alpha = .3
  1872. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  1873. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1874. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  1875. LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1876. RS.C0 = clerp(RS.C0,CFrame.new(1.39888549, 0.921575725+.1*M.C(Sine/12), 0.00929622632, -0.917422354, -0.397608638, 0.0156120034, 0.397739291, -0.917477012, 0.00628500059, 0.0118246814, 0.0119755063, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1877. NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
  1878. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  1879. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  1880. WingFlutter()
  1881. end
  1882. for i = 0, .8, .1 do
  1883. swait()
  1884. local Alpha = .3
  1885. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  1886. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1887. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  1888. LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1889. RS.C0 = clerp(RS.C0,CFrame.new(1.39452517, 0.577189744, 0.0083861379, 0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -0.0168188754, 0.000601077918, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1890. NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
  1891. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  1892. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  1893. WingFlutter()
  1894. end
  1895.  
  1896. for i = 0, 6, .1 do
  1897. pcall(function() Sound(Torso,481719045,1,1,false,true,true) end)
  1898. local pos = CF.N(where)*CF.N(M.RNG(-1000,1000,100),0,M.RNG(-1000,1000,100))
  1899. local part,rayPos,norm,dist = CastRay(pos*CF.N(0,500,0).p,pos.p,1500)
  1900. Zap{
  1901. StartCFrame=pos*CF.N(0,500,0),
  1902. EndCFrame=CF.N(rayPos),
  1903. ZapRotation = {-5,5},
  1904. StartSize = 1,
  1905. EndSize = .5,
  1906. Delay=10,
  1907. DelayInc=2,
  1908. }
  1909. AOEDamage(rayPos,5,45,65,0,'Electric',25,2)
  1910. swait()
  1911. local Alpha = .3
  1912. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0109784482, 0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0, 0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  1913. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1914. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  1915. LS.C0 = clerp(LS.C0,CFrame.new(-1.51089513, 0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034, -0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693, 0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1916. RS.C0 = clerp(RS.C0,CFrame.new(1.39452517, 0.577189744, 0.0083861379, 0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -0.0168188754, 0.000601077918, 0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  1917. NK.C0 = clerp(NK.C0,CFrame.new(0.00954779983, 1.49905622, 0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665, 0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
  1918. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  1919. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  1920. WingFlutter()
  1921. end
  1922. Hum.AutoRotate = true
  1923. Attack = false
  1924. NeutralAnims = true
  1925. Rooted = false
  1926. end
  1927.  
  1928.  
  1929. function HolyBomb()
  1930. Attack = true
  1931. Chat2("It's time to cleanse this world!")
  1932. swait(60)
  1933. Rooted = true
  1934. NeutralAnims = false
  1935. for i = 0, 6, 0.1 do
  1936. swait()
  1937. local Alpha = .05
  1938. Zap{
  1939. StartCFrame=CF.N(Root.CFrame.p)*CF.N(0,250,0),
  1940. EndCFrame=CF.N(Root.CFrame.p),
  1941. ZapRotation = {-15,15},
  1942. Color=C3.N(1,1,0),
  1943. StartSize = 1,
  1944. EndSize = 1,
  1945. Delay=5,
  1946. DelayInc=1,
  1947. }
  1948. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20455468e-13, 0.00629198179, 1.40559132e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1949. LH.C0 = clerp(LH.C0,CFrame.new(-0.507250547, -0.110386491, -0.672860861, 0.999877751, -0.00782374945, 0.013510122, -9.81397825e-05, 0.862201095, 0.506566346, -0.0156116877, -0.506505728, 0.862094939),Alpha)
  1950. RH.C0 = clerp(RH.C0,CFrame.new(0.487759113, -0.105839849, -0.680253506, 0.999877751, -0.00782374945, 0.013510122, -9.81397825e-05, 0.862201095, 0.506566346, -0.0156116877, -0.506505728, 0.862094939),Alpha)
  1951. LS.C0 = clerp(LS.C0,CFrame.new(-1.04961777, 0.162827805, -0.367515624, 0.65209949, -0.758071303, 0.00966797117, 0.478066534, 0.401272744, -0.781301916, 0.588403046, 0.514108539, 0.624078274),Alpha)
  1952. RS.C0 = clerp(RS.C0,CFrame.new(1.01012444, 0.107069746, -0.463154793, 0.633318067, 0.773830771, 0.00966686849, -0.478192717, 0.401122361, -0.781301916, -0.608473003, 0.490190029, 0.624078274),Alpha)
  1953. NK.C0 = clerp(NK.C0,CFrame.new(6.11957148e-06, 1.44927096, -0.405988753, 0.999999583, 7.24568963e-07, -6.8731606e-07, 6.33735908e-09, 0.684226215, 0.729269981, 1.00024045e-06, -0.729269683, 0.684225917),Alpha)
  1954. WingFlutter()
  1955. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),.3)
  1956. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),.3)
  1957. end
  1958. for i = 0, .8, 0.1 do
  1959. swait()
  1960. local Alpha = .3
  1961. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00439098151, 0.0666924566, 0.281248361, 0.999959052, 0.00860917568, -0.00265517179, -0.0086270012, 0.830053985, -0.557616353, -0.00259668194, 0.557616353, 0.830094337),Alpha)
  1962. LH.C0 = clerp(LH.C0,CFrame.new(-0.497570813, -0.936474979, -0.0477344394, 0.999878109, -0.00782567263, 0.0135120051, -9.73803981e-05, 0.862202823, 0.506563246, -0.0156142879, -0.506502926, 0.862096965),Alpha)
  1963. RH.C0 = clerp(RH.C0,CFrame.new(0.497439325, -0.931922615, -0.0551193655, 0.999878109, -0.00782567263, 0.0135120051, -9.73803981e-05, 0.862202823, 0.506563246, -0.0156142879, -0.506502926, 0.862096965),Alpha)
  1964. LS.C0 = clerp(LS.C0,CFrame.new(-1.30848432, 0.518583834, 0.0627421439, 0.758070946, 0.652100444, 0.0096699167, -0.401271075, 0.478066146, -0.781302929, -0.514110804, 0.588402867, 0.624077141),Alpha)
  1965. RS.C0 = clerp(RS.C0,CFrame.new(1.42235136, 0.462758094, -0.0433900952, 0.77383244, -0.633316636, 0.00966930948, 0.401121885, 0.478191316, -0.781302929, 0.49018833, 0.608476162, 0.624077141),Alpha)
  1966. NK.C0 = clerp(NK.C0,CFrame.new(0.00874680094, 1.45278561, 0.153901845, 0.999851108, 0.0168225225, 0.00386164617, -0.014445669, 0.938051641, -0.346193999, -0.00944628194, 0.346086651, 0.938155115),Alpha)
  1967. end
  1968. delay(1, function()
  1969. NeutralAnims = true
  1970. Rooted = false
  1971. end)
  1972. local start = NewInstance("Part",Effects,{Anchored=true,CanCollide=false,Transparency=1,CFrame=Root.CFrame})
  1973. Sound(Char,579687077,.5,2,false,true,true)
  1974. Sound(Char,239000203,.75,2,false,true,true)
  1975. for i = 1, 140 do
  1976. AOEDamage(start.CFrame.p,95,1000,1000,0,'Normal',100,5)
  1977. Effect{
  1978. Effect='ResizeAndFade',
  1979. Mesh={MeshType=Enum.MeshType.Sphere},
  1980. Color=C3.N(1,1,0),
  1981. Material=Enum.Material.Neon,
  1982. CFrame=CF.N(start.CFrame.p)*CF.N(M.RNG(-75,75),M.RNG(-75,75),M.RNG(-75,75)),
  1983. Frames=60,
  1984. FXSettings={
  1985. EndIsIncrement=true,
  1986. EndSize=V3.N(.6,.6,.6)
  1987. }
  1988. }
  1989. swait(1)
  1990. end
  1991. Attack = false
  1992. end
  1993.  
  1994. function Lazor()
  1995. Rooted = true
  1996. Attack = true
  1997. Hum.AutoRotate=false
  1998. NeutralAnims = false
  1999. Chat2("Begone, sinner.")
  2000. --Effect{Effect='Resize',Mesh={MeshType=Enum.MeshType.FileMesh},Size=V3.N(1,1,1),CFrame=,Frames=60,FXSettings={EndSize=V3.N(4,4,4)}}
  2001. local snd = Sound(Torso,705787045,1,1,true,false,false)
  2002. for i = 0, 6, .1 do
  2003. Effect{
  2004. Effect='Fade',
  2005. Color=BrickColor.new'New Yeller',
  2006. Size=V3.N((i/2),(i/2),(i/2)),
  2007. Material=Enum.Material.Neon,
  2008. Mesh={MeshType=Enum.MeshType.Sphere},
  2009. Frames=15,
  2010. CFrame=RArm.CFrame*CF.N(0,-1.5,0),
  2011. Sound=false
  2012. }
  2013. swait()
  2014. Root.CFrame =Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
  2015. local Alpha = .1
  2016. Change = .5
  2017. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  2018. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2019. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  2020. LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2021. RS.C0 = clerp(RS.C0,CFrame.new(1.46309233, 0.634022355+.1*M.C(Sine/12), 0.0835287869, -0.816918671, -0.539614618, 0.203615591, -0.392316222, 0.261119068, -0.881989181, 0.422766358, -0.800395131, -0.425012559),Alpha)
  2022. NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  2023. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2024. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2025. WingFlutter()
  2026. end
  2027. snd:Play()
  2028. for i = 0, 24, .1 do
  2029. swait()
  2030. Effect{
  2031. Effect='Fade',
  2032. Color=BrickColor.new'New Yeller',
  2033. Size=V3.N(3,3,3),
  2034. Material=Enum.Material.Neon,
  2035. Mesh={MeshType=Enum.MeshType.Sphere},
  2036. Frames=15,
  2037. CFrame=RArm.CFrame*CF.N(0,-1.5,0),
  2038. }
  2039. if(Mouse.Target)then
  2040. Zap{
  2041. StartCFrame=RArm.CFrame*CF.N(0,-1.5,0),
  2042. EndCFrame=Mouse.Hit,
  2043. ZapRotation = {-5,5},
  2044. PartCount=10,
  2045. StartSize = .5,
  2046. EndSize = .5,
  2047. Color = C3.N(1,1,0),
  2048. DelayInc=0,
  2049. Delay =5,
  2050. }
  2051. end
  2052. AOEDamage(Mouse.Hit.p,3,10,15,false,"Electric",25,2)
  2053. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
  2054. local Alpha = .1
  2055. Change = .5
  2056. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  2057. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2058. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  2059. LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2060. RS.C0 = clerp(RS.C0,CFrame.new(1.42641699, 0.76597631+.1*M.C(Sine/12), -0.207831383, 0.954205394, 0.219142094, 0.203637421, 0.275958538, -0.38200587, -0.881996989, -0.115491927, 0.897801638, -0.424986154),Alpha)
  2061. NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  2062. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2063. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2064. WingFlutter()
  2065. end
  2066. coroutine.wrap(function()
  2067. for i = 1, 0,-.05 do
  2068. snd.Volume = i
  2069. swait()
  2070. end
  2071. snd:destroy()
  2072. end)()
  2073. Rooted = false
  2074. Attack = false
  2075. Hum.AutoRotate=true
  2076. NeutralAnims = true
  2077. end
  2078.  
  2079. function Teleport()
  2080. Rooted = true
  2081. Attack = true
  2082. Hum.AutoRotate=false
  2083. NeutralAnims = false
  2084. repeat swait()
  2085. Root.CFrame =Root.CFrame:lerp(CF.N(Root.CFrame.p,V3.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z)),.1)
  2086. local Alpha = .1
  2087. Change = .5
  2088. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  2089. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2090. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  2091. LS.C0 = clerp(LS.C0,CFrame.new(-1.30013025, 0.503248096+.1*M.C(Sine/12), -0.596688211, 0.828000546, -0.560713708, -6.38549547e-10, 0.003524723, 0.00520492578, -0.999980271, 0.560702682, 0.827984214, 0.00628613681),Alpha)
  2092. RS.C0 = clerp(RS.C0,CFrame.new(1.27528536, 0.496638358+.1*M.C(Sine/12), -0.579756379, 0.810091436, 0.586290658, -1.40121659e-09, -0.00368550443, 0.00509234518, -0.999980271, -0.586279035, 0.810075462, 0.00628613681),Alpha)
  2093. NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  2094. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2095. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2096. WingFlutter()
  2097. until not S.UserInputService:IsKeyDown(Enum.KeyCode.Q)
  2098. local p = Mouse.Hit.p
  2099.  
  2100. --
  2101. local circle = NewInstance("Part",Effects,{CFrame=Root.CFrame*CF.N(0,0,-2),Size=V3.N(.05,.05,.05),Transparency=1,Anchored=true,CanCollide=false})
  2102. local decalF = NewInstance("Decal",circle,{Name='Front',Texture="rbxassetid://524002938",Color3=C3.N(1,1,0),Face=Enum.NormalId.Front,Transparency = 1})
  2103. local decalB = NewInstance("Decal",circle,{Name='Back',Texture="rbxassetid://524002938",Color3=C3.N(1,1,0),Face=Enum.NormalId.Back,Transparency=1})
  2104. local asd = CF.N(p,Root.Position)
  2105. local circle2=circle:Clone()
  2106. circle2.Parent = Effects
  2107. circle2.CFrame = asd*CF.N(0,4,0)
  2108. Root.Anchored = true
  2109. for i = 0, 3, .1 do
  2110. swait()
  2111. local Alpha = .1
  2112. Change = .5
  2113. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  2114. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2115. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  2116. LS.C0 = clerp(LS.C0,CFrame.new(-1.21875513, 0.506383479+.1*M.C(Sine/12), -0.0979118943, 0.810091376, 0.586290598, 2.45534384e-08, -0.00368548767, 0.0050923666, -0.999980271, -0.586278975, 0.810075402, 0.00628614426),Alpha)
  2117. RS.C0 = clerp(RS.C0,CFrame.new(1.20952582, 0.499788254+.1*M.C(Sine/12), -0.0786797404, 0.828000546, -0.560713649, -2.55837147e-08, 0.0035247067, 0.00520494673, -0.999980271, 0.560702622, 0.827984214, 0.00628614519),Alpha)
  2118. NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  2119. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2120. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2121. WingFlutter()
  2122. circle.Size = circle.Size + V3.N(.2,.2,0)
  2123. circle2.Size = circle2.Size + V3.N(.2,.2,0)
  2124. circle.Front.Transparency=1-(i/3)
  2125. circle.Back.Transparency=1-(i/3)
  2126. circle2.Front.Transparency=1-(i/3)
  2127. circle2.Back.Transparency=1-(i/3)
  2128.  
  2129. circle.CFrame=circle.CFrame*CF.A(0,0,M.R(5))
  2130. circle2.CFrame=circle2.CFrame*CF.A(0,0,M.R(5))
  2131. end
  2132. Root.Anchored = true
  2133. for i = 1, 3,.1 do
  2134. Root.Anchored = true
  2135. swait()
  2136. local Alpha = .1
  2137. Change = .5
  2138. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  2139. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2140. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  2141. LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2142. RS.C0 = clerp(RS.C0,CFrame.new(1.38953996, 0.579314649+.1*M.C(Sine/12), 0.00156672322, 0.963396549, -0.267624378, 0.0156119959, 0.267557263, 0.9635216, 0.0062854127, -0.0167246256, -0.0018782462, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2143. NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  2144. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2145. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2146. WingFlutter()
  2147. end
  2148. for i = 0, 2, .1 do
  2149. swait()
  2150. local Alpha = .1
  2151. Change = .5
  2152. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00288401172, -0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
  2153. LH.C0 = clerp(LH.C0,CFrame.new(-0.455414772, -0.964986682, 0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621, 0.405724436, -0.0153536471, -0.406553656, 0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
  2154. RH.C0 = clerp(RH.C0,CFrame.new(0.544458926, -0.964868069, 0.0333667099, 0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -0.015305927, -0.406610161, 0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
  2155. LS.C0 = clerp(LS.C0,CFrame.new(-1.36389351, 0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691, 0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2156. RS.C0 = clerp(RS.C0,CFrame.new(1.36815977, 0.578247666+.1*M.C(Sine/12), 0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122, 0.704703569, -0.203638792, -0.674731433, 0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2157. NK.C0 = clerp(NK.C0,CFrame.new(0.00204973482, 1.42796898, 0.117728591, 0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
  2158. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2159. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2160. WingFlutter()
  2161. Root.CFrame = Root.CFrame * CF.N(0,0,-.1)
  2162. Transparency(i/2)
  2163. end
  2164. Zap{
  2165. StartCFrame=Root.CFrame,
  2166. EndCFrame=asd*CF.N(0,4,0),
  2167. ZapRotation = {-5,5},
  2168. PartCount=10,
  2169. StartSize = 4,
  2170. EndSize = .5,
  2171. Color = C3.N(1,1,0),
  2172. DelayInc=5,
  2173. Delay = 15,
  2174. }
  2175. Root.CFrame = asd*CF.N(0,4,0)
  2176. Root.Anchored = true
  2177.  
  2178. for i = 0, 2, .1 do
  2179. Root.Anchored = true
  2180. swait()
  2181. local Alpha = .1
  2182. Change = .5
  2183. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00288401172, -0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
  2184. LH.C0 = clerp(LH.C0,CFrame.new(-0.455414772, -0.964986682, 0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621, 0.405724436, -0.0153536471, -0.406553656, 0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
  2185. RH.C0 = clerp(RH.C0,CFrame.new(0.544458926, -0.964868069, 0.0333667099, 0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -0.015305927, -0.406610161, 0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
  2186. LS.C0 = clerp(LS.C0,CFrame.new(-1.36389351, 0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691, 0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2187. RS.C0 = clerp(RS.C0,CFrame.new(1.36815977, 0.578247666+.1*M.C(Sine/12), 0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122, 0.704703569, -0.203638792, -0.674731433, 0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2188. NK.C0 = clerp(NK.C0,CFrame.new(0.00204973482, 1.42796898, 0.117728591, 0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
  2189. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2190. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2191. WingFlutter()
  2192. Root.CFrame = Root.CFrame * CF.N(0,0,-.1)
  2193. Transparency(1-(i/2))
  2194. end
  2195.  
  2196.  
  2197. Transparency(0)
  2198. coroutine.wrap(function()
  2199. for i = 0, 3, .1 do
  2200. swait()
  2201. local Alpha = .1
  2202. Change = .5
  2203. circle.Size = circle.Size - V3.N(.2,.2,0)
  2204. circle2.Size = circle2.Size - V3.N(.2,.2,0)
  2205. circle.Front.Transparency=(i/3)
  2206. circle.Back.Transparency=(i/3)
  2207. circle2.Front.Transparency=(i/3)
  2208. circle2.Back.Transparency=(i/3)
  2209.  
  2210. circle.CFrame=circle.CFrame*CF.A(0,0,-M.R(5))
  2211. circle2.CFrame=circle2.CFrame*CF.A(0,0,-M.R(5))
  2212. end
  2213. end)()
  2214. Hum.AutoRotate = true
  2215. Root.Anchored = false
  2216. Rooted = false
  2217. Attack = false
  2218. NeutralAnims = true
  2219. end
  2220.  
  2221. Mouse.KeyDown:connect(function(k)
  2222. if(Attack)then return end
  2223. if(k == 'q')then Teleport() end
  2224. if(k == 'z')then Lazor() end
  2225. if(k == 'x')then Smite() end
  2226. if(k == 'v')then HolyBomb() end
  2227. if(k == 'c')then LightningStorm() end
  2228. end)
  2229.  
  2230.  
  2231. --// Wrap it all up \\--
  2232. while true do
  2233. swait()
  2234. Sine = Sine + Change
  2235.  
  2236. if(not Music or not Music.Parent)then
  2237. local a = Music.TimePosition
  2238. Music = Sound(Char,MusicID,1,3,true,false,true)
  2239. Music.Name = 'Music'
  2240. Music.TimePosition = a
  2241. end
  2242. Music.Playing = true
  2243. Torso.Color = C3.N(0,0,0)
  2244. RArm.Color = C3.N(0,0,0)
  2245. LArm.Color = C3.N(0,0,0)
  2246. RLeg.Color = C3.N(0,0,0)
  2247. LLeg.Color = C3.N(0,0,0)
  2248. Head.Color = C3.N(0,0,0)
  2249. Music.Volume = 5
  2250. Music.Pitch = 1
  2251. Music.Playing = true
  2252. Hum.HipHeight = 2
  2253. Sine = Sine + Change
  2254. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 100), Char)
  2255. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  2256. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or Walking and "Walk" or "Idle")
  2257. if(time()-PulseTime > .05)then
  2258. PulseTime = time()
  2259. if(hitfloor)then
  2260. local angles = CF.A(M.RRNG(-15,15),M.RRNG(-45,45),M.RRNG(-45,45))
  2261. Effect{
  2262. Effect='ResizeAndFade',
  2263. Color=hitfloor.Color,
  2264. Material=hitfloor.Material,
  2265. Frames=60,
  2266. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId="rbxassetid://662586858",Scale=V3.N(.01,.01,.01)},
  2267. CFrame=CF.N(posfloor)*angles,
  2268. MoveDirection=CF.N(posfloor)*angles*CF.N(0,6,0).p,
  2269. FXSettings = {
  2270. EndSize=V3.N(.0005,.0005,.0005),
  2271. EndIsIncrement=true
  2272. }
  2273. }
  2274. end
  2275. local pos = CF.N(Torso.CFrame.p)*CF.N(0,-2,0)*CF.A(0,M.RRNG(-180,180),0)*CF.N(0,0,M.RNG(-15,-5))
  2276. local hitfloor2,posfloor2 = workspace:FindPartOnRay(Ray.new(pos.p,((CFrame.new(pos.p,pos.p - Vector3.new(0,1,0))).lookVector).unit * 100), Char)
  2277.  
  2278. if(hitfloor2)then
  2279. pos = CF.N(posfloor2)
  2280. Effect{
  2281. Effect='ResizeAndFade',
  2282. Color=BrickColor.new'New Yeller',
  2283. Size=V3.N(2,2,2),
  2284. Material=Enum.Material.Neon,
  2285. Mesh={MeshType=Enum.MeshType.Sphere},
  2286. Frames=45,
  2287. CFrame=pos,
  2288. FXSettings = {
  2289. EndSize = V3.N(-.01,.25,-.01),
  2290. EndIsIncrement = true
  2291. }
  2292. }
  2293. else
  2294. Effect{
  2295. Effect='ResizeAndFade',
  2296. Color=BrickColor.new'New Yeller',
  2297. Size=V3.N(2,2,2),
  2298. Material=Enum.Material.Neon,
  2299. Mesh={MeshType=Enum.MeshType.Sphere},
  2300. Frames=45,
  2301. CFrame=pos,
  2302. FXSettings = {
  2303. EndSize = V3.N(-.01,.25,-.01),
  2304. EndIsIncrement = true
  2305. }
  2306. }
  2307. end
  2308. end
  2309. Hum.Name = math.random()*100000
  2310. Hum.MaxHealth = 1e100
  2311. Hum.Health = 1e100
  2312. if(M.RNG(1,50) == 1)then
  2313. local pos = CF.N(Torso.CFrame.p)*CF.N(0,-2,0)*CF.A(0,M.RRNG(-180,180),0)*CF.N(0,0,M.RNG(-30,-15))
  2314. local hitfloor2,posfloor2 = workspace:FindPartOnRay(Ray.new(pos.p,((CFrame.new(pos.p,pos.p - Vector3.new(0,1,0))).lookVector).unit * 100), Char)
  2315.  
  2316. if(hitfloor2)then
  2317. pos = CF.N(posfloor2)
  2318. end
  2319. Zap{
  2320. StartCFrame=Torso.CFrame,
  2321. EndCFrame=pos,
  2322. ZapRotation = {-2,2},
  2323. PartCount=5,
  2324. StartSize = .5,
  2325. EndSize = 0,
  2326. Color = C3.N(1,1,0),
  2327. DelayInc=5,
  2328. Delay = 15,
  2329. Sound=false
  2330. }
  2331. end
  2332. if(Rooted == false)then
  2333. Hum.WalkSpeed = 32
  2334. Hum.JumpPower = 75
  2335. else
  2336. Hum.WalkSpeed = 0
  2337. Hum.JumpPower = 0
  2338. end
  2339. if(not Effects or not Effects.Parent)then
  2340. Effects = IN("Model",Char)
  2341. Effects.Name = "Effects"
  2342. end
  2343. if(NeutralAnims)then
  2344. if(State == 'Idle')then
  2345. local Alpha = .1
  2346. Change = .5
  2347. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20625471e-13, 0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
  2348. LH.C0 = clerp(LH.C0,CFrame.new(-0.443078369, -0.366475701, -0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -0.0153505448, -0.406552792, 0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2349. RH.C0 = clerp(RH.C0,CFrame.new(0.563508928, -0.975499094, 0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
  2350. LS.C0 = clerp(LS.C0,CFrame.new(-1.09520316, 0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351, 0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939, 0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2351. RS.C0 = clerp(RS.C0,CFrame.new(1.38953996, 0.579314649+.1*M.C(Sine/12), 0.00156672322, 0.963396549, -0.267624378, 0.0156119959, 0.267557263, 0.9635216, 0.0062854127, -0.0167246256, -0.0018782462, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2352. NK.C0 = clerp(NK.C0,CFrame.new(-7.09252117e-06, 1.4989512, -0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  2353. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2354. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2355. WingFlutter()
  2356.  
  2357. elseif(State == 'Walk')then
  2358. local Alpha = .1
  2359. Change = .5
  2360. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00288401172, -0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
  2361. LH.C0 = clerp(LH.C0,CFrame.new(-0.455414772, -0.964986682, 0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621, 0.405724436, -0.0153536471, -0.406553656, 0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
  2362. RH.C0 = clerp(RH.C0,CFrame.new(0.544458926, -0.964868069, 0.0333667099, 0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -0.015305927, -0.406610161, 0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
  2363. LS.C0 = clerp(LS.C0,CFrame.new(-1.36389351, 0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691, 0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2364. RS.C0 = clerp(RS.C0,CFrame.new(1.36815977, 0.578247666+.1*M.C(Sine/12), 0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122, 0.704703569, -0.203638792, -0.674731433, 0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
  2365. NK.C0 = clerp(NK.C0,CFrame.new(0.00204973482, 1.42796898, 0.117728591, 0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
  2366. HW.C0 = HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
  2367. WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
  2368. WingFlutter()
  2369. elseif(State == 'Paralyzed')then
  2370. -- paralyzed
  2371. elseif(State == 'Sit')then
  2372. -- sit
  2373. end
  2374. end
  2375. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement