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Apr 20th, 2019
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ deivis97 edit
  4. --000000[[====================================================================================//
  5. -- [[[
  6. --maybe more updates soon
  7. Player = game:GetService("TameDoNotClick").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. char = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Humanoid.MaxHealth = "inf"
  29. Humanoid.Health = "inf"
  30. Humanoid.JumpPower = 100
  31.  
  32. ----------------------------------------------------------------------
  33. warn("script edit by deivis97")
  34.  
  35. local Orin = "http://www.roblox.com/asset/?id=492754352"
  36. Head.face.Texture = Orin
  37. function weld(a, b, acf)
  38. local w = Instance.new("Weld", a)
  39. w.Part0 = a
  40. w.Part1 = b
  41. w.C0 = acf
  42. end
  43. local righteyebrickcolor = "Lime green"
  44. local reye = Instance.new("Part", char)
  45. reye.CanCollide = false
  46. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  47. reye.Material = "Neon"
  48. reye.Size = Vector3.new(.25,.35,.15)
  49. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  50. m1 = Instance.new("SpecialMesh", reye)
  51. m1.MeshType = "Sphere"
  52. m1.Scale = Vector3.new(0.9,0.9,0.9)
  53. reye.Locked = true
  54. reye.Name = "re"
  55.  
  56. local leye = Instance.new("Part", char)
  57. leye.CanCollide = false
  58. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  59. leye.Material = "Neon"
  60. leye.Size = Vector3.new(.25,.35,.15)
  61. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  62. local m = Instance.new("SpecialMesh", leye)
  63. m.MeshType = "Sphere"
  64. m.Scale = Vector3.new(0.9,0.9,0.9)
  65. leye.Locked = true
  66. leye.Name = "le"
  67. for i,v in pairs(char:GetChildren()) do
  68. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  69. v:destroy()
  70. end
  71. end
  72.  
  73. local Hair = Instance.new("Part")
  74. Hair.Parent = char
  75. Hair.Name = "Hair"
  76. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  77. Hair.CFrame = char.Head.CFrame
  78. Hair:BreakJoints()
  79. Hair.CanCollide = false
  80. Hair.BrickColor = BrickColor.new("New Yeller")
  81. Hair.TopSurface = "Smooth"
  82. Hair.BottomSurface = "Smooth"
  83. Weld = Instance.new("Weld")
  84. Weld.Name = "Weld"
  85. Weld.Part0 = char.Head
  86. Weld.Part1 = Hair
  87. Weld.Parent = char.Head
  88. Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0)
  89. Mesh = Instance.new("SpecialMesh")
  90. Mesh.Parent = Hair
  91. Mesh.MeshId = "rbxassetid://731142602"
  92. Mesh.TextureId = "http://www.roblox.com/asset/?id=1332227116"
  93. Mesh.Scale = Vector3.new(0.25, 0.21, 0.2)
  94.  
  95. local Shirt = "rbxassetid://1298116952"
  96. local Pants = "rbxassetid://1340645290"
  97.  
  98. ypcall(function()
  99. shirt = Instance.new("Shirt", char)
  100. shirt.Name = "Shirt"
  101. pants = Instance.new("Pants", char)
  102. pants.Name = "Pants"
  103. char.Shirt.ShirtTemplate = Shirt
  104. char.Pants.PantsTemplate = Pants
  105. end)
  106.  
  107. c = "White"
  108.  
  109. vt=Vector3.new
  110. cf=CFrame.new
  111. euler=CFrame.fromEulerAnglesXYZ
  112. angles=CFrame.Angles
  113.  
  114. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  115. local fp=Instance.new("Part")
  116. fp.formFactor=formfactor
  117. fp.Parent=parent
  118. fp.Reflectance=reflectance
  119. fp.Transparency=transparency
  120. fp.CanCollide=false
  121. fp.Locked=true
  122. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  123. fp.Name=name
  124. fp.Size=size
  125. fp.Position=Character.Torso.Position
  126. fp.Material=material
  127. fp:BreakJoints()
  128. return fp
  129. end
  130.  
  131. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  132. local mesh=Instance.new(Mesh)
  133. mesh.Parent=part
  134. if Mesh=="SpecialMesh" then
  135. mesh.MeshType=meshtype
  136. mesh.MeshId=meshid
  137. end
  138. mesh.Offset=offset
  139. mesh.Scale=scale
  140. return mesh
  141. end
  142.  
  143. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  144. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  145. prt.Anchored=true
  146. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  147. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  148. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  149. CF=Part.CFrame
  150. Numbb=0
  151. randnumb=math.random()-math.random()
  152. for i=0,1,0.05 do
  153. wait()
  154. CF=CF*cf(0,1,0)
  155. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  156. Part.CFrame=CF*euler(Numbb,0,0)
  157. Part.Transparency=i
  158. Numbb=Numbb+randnumb
  159. end
  160. Part.Parent=nil
  161. end),prt)
  162. end
  163.  
  164.  
  165. --------------------------------------------------------------------------------
  166. Humanoid.DisplayDistanceType = "None"
  167.  
  168. if Character:FindFirstChild("Granted") == nil then
  169. kkk = Instance.new("Sound",Character)
  170. kkk.Volume = 1
  171. kkk.PlaybackSpeed = 1
  172. kkk.Pitch = 1
  173. kkk.SoundId = "rbxassetid://1163840119"
  174. kkk:Play()
  175. kkk.Name = "BackgroundMusic"
  176. kkk.Looped = true
  177. local naeeym2 = Instance.new("BillboardGui",Character)
  178. naeeym2.AlwaysOnTop = true
  179. naeeym2.Size = UDim2.new(0,100,0,40)
  180. naeeym2.StudsOffset = Vector3.new(0,3,0)
  181. naeeym2.Adornee = Character.Head
  182. naeeym2.Name = "TalkingBillBoard"
  183. spawn(function()
  184. while wait()do
  185. naeeym2.StudsOffset=Vector3.new(math.random(-50,50)/50,4.5+ math.random(-80,80)/50,math.random(-130,130)/50)
  186. end
  187. end)
  188. local tecks2 = Instance.new("TextLabel",naeeym2)
  189. tecks2.BackgroundTransparency = 1
  190. tecks2.BorderSizePixel = 0
  191. tecks2.Text = "M̶͈͝Ô̷͇N̵̞̐Ĭ̶͍K̷͍̄A̴̱̚"
  192. tecks2.Font = "Cartoon"
  193. tecks2.TextSize = 30
  194. tecks2.TextStrokeTransparency = 0
  195. tecks2.TextColor3 = Color3.new(255,0,245)
  196. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  197. tecks2.Size = UDim2.new(1,0,0.5,0)
  198. tecks2.Parent = naeeym2
  199. local naeeym2 = Instance.new("BillboardGui",Character)
  200. naeeym2.AlwaysOnTop = true
  201. naeeym2.Size = UDim2.new(0,100,0,40)
  202. naeeym2.StudsOffset = Vector3.new(0,3,0)
  203. naeeym2.Adornee = Character.Head
  204. naeeym2.Name = "TalkingBillBoard"
  205. local tecks2 = Instance.new("TextLabel",naeeym2)
  206. tecks2.BackgroundTransparency = 1
  207. tecks2.BorderSizePixel = 0
  208. tecks2.Text = ""
  209. tecks2.Font = "Bodoni"
  210. tecks2.TextSize = 30
  211. tecks2.TextStrokeTransparency = 0
  212. tecks2.TextColor3 = Color3.new(0,0,0)
  213. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  214. tecks2.Size = UDim2.new(1,0,0.5,0)
  215. tecks2.Parent = naeeym2
  216. end
  217.  
  218. IT = Instance.new
  219. CF = CFrame.new
  220. VT = Vector3.new
  221. RAD = math.rad
  222. C3 = Color3.new
  223. UD2 = UDim2.new
  224. BRICKC = BrickColor.new
  225. ANGLES = CFrame.Angles
  226. EULER = CFrame.fromEulerAnglesXYZ
  227. COS = math.cos
  228. ACOS = math.acos
  229. SIN = math.sin
  230. ASIN = math.asin
  231. ABS = math.abs
  232. MRANDOM = math.random
  233. FLOOR = math.floor
  234.  
  235.  
  236.  
  237.  
  238.  
  239. --//=================================\\
  240. --|| CUSTOMIZATION
  241. --\\=================================//
  242.  
  243. Class_Name = "Monika deivis97 edit"
  244. Weapon_Name = "Just monika"
  245.  
  246. Custom_Colors = {
  247. Custom_Color_1 = BRICKC("Carnation pink"); --1st color for the weapon.
  248. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  249.  
  250. Custom_Color_3 = BRICKC("Carnation pink"); --Color for the abilities.
  251. Custom_Color_4 = BRICKC("Carnation pink"); --Color for the secondary bar.
  252. Custom_Color_5 = BRICKC("Carnation pink"); --Color for the mana bar.
  253. Custom_Color_6 = BRICKC("Carnation pink"); --Color for the health bar.
  254. Custom_Color_7 = BRICKC("Carnation pink"); --Color for the stun bar.
  255.  
  256. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  257. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  258. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  259. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  260. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  261. }
  262.  
  263. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  264. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  265. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  266. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  267. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  268. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  269.  
  270. Player_Size = 1 --Size of the player.
  271. Animation_Speed = 6
  272. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  273.  
  274. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  275. Enable_Stats = false --Enables or disables stats.
  276. Put_Stats_In_Character = false --Places stats in Character.
  277. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  278. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  279. Enable_Stagger = false --Enables or disables staggering.
  280. Enable_Stun = false --Enables or disables the stun mechanic.
  281. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  282. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  283.  
  284. Start_Equipped = false --Starts the player equipped with their weapon.
  285. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  286. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  287. Disable_Animator = true --Disables the Animator in the humanoid.
  288. Disable_Animate = true --Disables the Animate script in the monicter.
  289. Disable_Moving_Arms = false --Keeps the arms from moving around.
  290. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  291. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  292. Disable_Jump = false --Disables jumping.
  293. Use_HopperBin = true --Uses a hopperbin to do things.
  294.  
  295. Cooldown_1 = 0 --Cooldowns for abilites.
  296. Cooldown_2 = 0
  297. Cooldown_3 = 0
  298. Cooldown_4 = 0
  299. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  300. Skill_2_Mana_Cost = 0
  301. Skill_3_Mana_Cost = 0
  302. Skill_4_Mana_Cost = 0
  303. Max_Mana = 0 --Maximum amount of mana you can have.
  304. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  305. Mana_Name = "Mana" --Name for the mana bar.
  306. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  307. Max_Stun = 1 --Maximum amount of stun you can have.
  308. Recover_Mana = 0 --How much mana you gain.
  309. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  310. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  311. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  312. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  313. Lose_Stun = 0 --How much stun you lose.
  314. Stun_Wait = 0 --Delay between losing stun.
  315. Mana_Wait = 0 --Delay between gaining mana.
  316. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  317. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  318. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  319. Show_Stats = false --Hides or shows stats.
  320. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  321.  
  322. --//=================================\\
  323. --|| END OF CUSTOMIZATION
  324. --\\=================================//
  325.  
  326.  
  327.  
  328.  
  329.  
  330. --//=================================\\
  331. --|| USEFUL VALUES
  332. --\\=================================//
  333.  
  334. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  335. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  336. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  337. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  338. local CO1 = 0
  339. local CO2 = 0
  340. local CO3 = 0
  341. local CO4 = 0
  342. local CHANGEDEFENSE = 0
  343. local CHANGEDAMAGE = 0
  344. local CHANGEMOVEMENT = 0
  345. local ANIM = "Idle"
  346. local ATTACK = false
  347. local EQUIPPED = false
  348. local HOLD = false
  349. local COMBO = 1
  350. local LASTPOINT = nil
  351. local BLCF = nil
  352. local SCFR = nil
  353. local STAGGERHITANIM = false
  354. local STAGGERANIM = false
  355. local STUNANIM = false
  356. local CRITCHANCENUMBER = 0
  357. local IDLENUMBER = 0
  358. local DONUMBER = 0
  359. local HANDIDLE = false
  360. local SINE = 0
  361. local CHANGE = 2 / Animation_Speed
  362. local WALKINGANIM = false
  363. local WALK = 0
  364. local DISABLEJUMPING = false
  365. local HASBEENBLOCKED = false
  366. local STUNDELAYNUMBER = 0
  367. local MANADELAYNUMBER = 0
  368. local SECONDARYMANADELAYNUMBER = 0
  369. local ROBLOXIDLEANIMATION = IT("Animation")
  370. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  371. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  372. --ROBLOXIDLEANIMATION.Parent = Humanoid
  373. local WEAPONGUI = IT("ScreenGui", nil)
  374. WEAPONGUI.Name = "Weapon GUI"
  375. local WEAPONTOOL = IT("HopperBin", nil)
  376. WEAPONTOOL.Name = Weapon_Name
  377. local Weapon = IT("Model")
  378. Weapon.Name = Weapon_Name
  379. local Effects = IT("Folder", Weapon)
  380. Effects.Name = "Effects"
  381. local ANIMATOR = Humanoid.Animator
  382. local ANIMATE = Character.Animate
  383. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  384. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  385. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  386. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  387.  
  388. --//=================================\\
  389. --\\=================================//
  390.  
  391.  
  392.  
  393.  
  394.  
  395. --//=================================\\
  396. --|| STATS
  397. --\\=================================//
  398.  
  399. if Character:FindFirstChild("Stats") ~= nil then
  400. Character:FindFirstChild("Stats").Parent = nil
  401. end
  402.  
  403. local Stats = IT("Folder", nil)
  404. Stats.Name = "Stats"
  405. local ChangeStat = IT("Folder", Stats)
  406. ChangeStat.Name = "ChangeStat"
  407. local Defense = IT("NumberValue", Stats)
  408. Defense.Name = "Defense"
  409. Defense.Value = 1
  410. local Movement = IT("NumberValue", Stats)
  411. Movement.Name = "Movement"
  412. Movement.Value = 1
  413. local Damage = IT("NumberValue", Stats)
  414. Damage.Name = "Damage"
  415. Damage.Value = 1
  416. local Mana = IT("NumberValue", Stats)
  417. Mana.Name = "Mana"
  418. Mana.Value = 0
  419. local SecondaryMana = IT("NumberValue", Stats)
  420. SecondaryMana.Name = "SecondaryMana"
  421. SecondaryMana.Value = 0
  422. local CanCrit = IT("BoolValue", Stats)
  423. CanCrit.Name = "CanCrit"
  424. CanCrit.Value = false
  425. local CritChance = IT("NumberValue", Stats)
  426. CritChance.Name = "CritChance"
  427. CritChance.Value = 20
  428. local CanPenetrateArmor = IT("BoolValue", Stats)
  429. CanPenetrateArmor.Name = "CanPenetrateArmor"
  430. CanPenetrateArmor.Value = false
  431. local AntiTeamKill = IT("BoolValue", Stats)
  432. AntiTeamKill.Name = "AntiTeamKill"
  433. AntiTeamKill.Value = false
  434. local Rooted = IT("BoolValue", Stats)
  435. Rooted.Name = "Rooted"
  436. Rooted.Value = false
  437. local Block = IT("BoolValue", Stats)
  438. Block.Name = "Block"
  439. Block.Value = false
  440. local RecentEnemy = IT("ObjectValue", Stats)
  441. RecentEnemy.Name = "RecentEnemy"
  442. RecentEnemy.Value = nil
  443. local StaggerHit = IT("BoolValue", Stats)
  444. StaggerHit.Name = "StaggerHit"
  445. StaggerHit.Value = false
  446. local Stagger = IT("BoolValue", Stats)
  447. Stagger.Name = "Stagger"
  448. Stagger.Value = false
  449. local Stun = IT("BoolValue", Stats)
  450. Stun.Name = "Stun"
  451. Stun.Value = false
  452. local StunValue = IT("NumberValue", Stats)
  453. StunValue.Name = "StunValue"
  454. StunValue.Value = 0
  455.  
  456. if Enable_Stats == true and Put_Stats_In_Character == true then
  457. Stats.Parent = Character
  458. end
  459.  
  460. --//=================================\\
  461. --\\=================================//
  462.  
  463.  
  464.  
  465.  
  466.  
  467. --//=================================\\
  468. --|| DEBUFFS / BUFFS
  469. --\\=================================//
  470.  
  471. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  472. DEFENSECHANGE1.Name = "ChangeDefense"
  473. DEFENSECHANGE1.Value = 0
  474.  
  475. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  476. MOVEMENTCHANGE1.Name = "ChangeMovement"
  477. MOVEMENTCHANGE1.Value = 0
  478.  
  479. --//=================================\\
  480. --\\=================================//
  481.  
  482.  
  483.  
  484.  
  485.  
  486. --//=================================\\
  487. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  488. --\\=================================//
  489.  
  490. ArtificialHB = Instance.new("BindableEvent", script)
  491. ArtificialHB.Name = "ArtificialHB"
  492.  
  493. script:WaitForChild("ArtificialHB")
  494.  
  495. frame = Frame_Speed
  496. tf = 0
  497. allowframeloss = false
  498. tossremainder = false
  499. lastframe = tick()
  500. script.ArtificialHB:Fire()
  501.  
  502. game:GetService("RunService").Heartbeat:connect(function(s, p)
  503. tf = tf + s
  504. if tf >= frame then
  505. if allowframeloss then
  506. script.ArtificialHB:Fire()
  507. lastframe = tick()
  508. else
  509. for i = 1, math.floor(tf / frame) do
  510. script.ArtificialHB:Fire()
  511. end
  512. lastframe = tick()
  513. end
  514. if tossremainder then
  515. tf = 0
  516. else
  517. tf = tf - frame * math.floor(tf / frame)
  518. end
  519. end
  520. end)
  521.  
  522. --//=================================\\
  523. --\\=================================//
  524.  
  525.  
  526.  
  527.  
  528.  
  529. --//=================================\\
  530. --|| SOME FUNCTIONS
  531. --\\=================================//
  532.  
  533. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  534. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  535. end
  536.  
  537. function PositiveAngle(NUMBER)
  538. if NUMBER >= 0 then
  539. NUMBER = 0
  540. end
  541. return NUMBER
  542. end
  543.  
  544. function NegativeAngle(NUMBER)
  545. if NUMBER <= 0 then
  546. NUMBER = 0
  547. end
  548. return NUMBER
  549. end
  550.  
  551. function Swait(NUMBER)
  552. if NUMBER == 0 or NUMBER == nil then
  553. ArtificialHB.Event:wait()
  554. else
  555. for i = 1, NUMBER do
  556. ArtificialHB.Event:wait()
  557. end
  558. end
  559. end
  560.  
  561. function QuaternionFromCFrame(cf)
  562. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  563. local trace = m00 + m11 + m22
  564. if trace > 0 then
  565. local s = math.sqrt(1 + trace)
  566. local recip = 0.5 / s
  567. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  568. else
  569. local i = 0
  570. if m11 > m00 then
  571. i = 1
  572. end
  573. if m22 > (i == 0 and m00 or m11) then
  574. i = 2
  575. end
  576. if i == 0 then
  577. local s = math.sqrt(m00 - m11 - m22 + 1)
  578. local recip = 0.5 / s
  579. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  580. elseif i == 1 then
  581. local s = math.sqrt(m11 - m22 - m00 + 1)
  582. local recip = 0.5 / s
  583. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  584. elseif i == 2 then
  585. local s = math.sqrt(m22 - m00 - m11 + 1)
  586. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  587. end
  588. end
  589. end
  590.  
  591. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  592. local xs, ys, zs = x + x, y + y, z + z
  593. local wx, wy, wz = w * xs, w * ys, w * zs
  594. local xx = x * xs
  595. local xy = x * ys
  596. local xz = x * zs
  597. local yy = y * ys
  598. local yz = y * zs
  599. local zz = z * zs
  600. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  601. end
  602.  
  603. function QuaternionSlerp(a, b, t)
  604. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  605. local startInterp, finishInterp;
  606. if cosTheta >= 0.0001 then
  607. if (1 - cosTheta) > 0.0001 then
  608. local theta = ACOS(cosTheta)
  609. local invSinTheta = 1 / SIN(theta)
  610. startInterp = SIN((1 - t) * theta) * invSinTheta
  611. finishInterp = SIN(t * theta) * invSinTheta
  612. else
  613. startInterp = 1 - t
  614. finishInterp = t
  615. end
  616. else
  617. if (1 + cosTheta) > 0.0001 then
  618. local theta = ACOS(-cosTheta)
  619. local invSinTheta = 1 / SIN(theta)
  620. startInterp = SIN((t - 1) * theta) * invSinTheta
  621. finishInterp = SIN(t * theta) * invSinTheta
  622. else
  623. startInterp = t - 1
  624. finishInterp = t
  625. end
  626. end
  627. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  628. end
  629.  
  630. function Clerp(a, b, t)
  631. local qa = {QuaternionFromCFrame(a)}
  632. local qb = {QuaternionFromCFrame(b)}
  633. local ax, ay, az = a.x, a.y, a.z
  634. local bx, by, bz = b.x, b.y, b.z
  635. local _t = 1 - t
  636. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  637. end
  638.  
  639. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  640. local frame = IT("Frame")
  641. frame.BackgroundTransparency = TRANSPARENCY
  642. frame.BorderSizePixel = BORDERSIZEPIXEL
  643. frame.Position = POSITION
  644. frame.Size = SIZE
  645. frame.BackgroundColor3 = COLOR
  646. frame.BorderColor3 = BORDERCOLOR
  647. frame.Name = NAME
  648. frame.Parent = PARENT
  649. return frame
  650. end
  651.  
  652. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  653. local label = IT("TextLabel")
  654. label.BackgroundTransparency = 1
  655. label.Size = UD2(1, 0, 1, 0)
  656. label.Position = UD2(0, 0, 0, 0)
  657. label.TextColor3 = C3(255, 255, 255)
  658. label.TextStrokeTransparency = STROKETRANSPARENCY
  659. label.TextTransparency = TRANSPARENCY
  660. label.FontSize = TEXTFONTSIZE
  661. label.Font = TEXTFONT
  662. label.BorderSizePixel = BORDERSIZEPIXEL
  663. label.TextScaled = true
  664. label.Text = TEXT
  665. label.Name = NAME
  666. label.Parent = PARENT
  667. return label
  668. end
  669.  
  670. function NoOutlines(PART)
  671. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  672. end
  673.  
  674. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  675. local NEWPART = IT("Part")
  676. NEWPART.formFactor = FORMFACTOR
  677. NEWPART.Reflectance = REFLECTANCE
  678. NEWPART.Transparency = TRANSPARENCY
  679. NEWPART.CanCollide = false
  680. NEWPART.Locked = true
  681. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  682. NEWPART.Name = NAME
  683. NEWPART.Size = SIZE
  684. NEWPART.Position = Torso.Position
  685. NoOutlines(NEWPART)
  686. NEWPART.Material = MATERIAL
  687. NEWPART:BreakJoints()
  688. NEWPART.Parent = PARENT
  689. return NEWPART
  690. end
  691.  
  692. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  693. local NEWMESH = IT(MESH)
  694. if MESH == "SpecialMesh" then
  695. NEWMESH.MeshType = MESHTYPE
  696. if MESHID ~= "nil" and MESHID ~= "" then
  697. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  698. end
  699. end
  700. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  701. NEWMESH.Scale = Vector3.new(1,1,1)
  702. NEWMESH.Parent = PARENT
  703. PARENT.Reflectance = 1
  704. PARENT.Transparency = 1
  705. return NEWMESH
  706. end
  707.  
  708. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  709. local NEWWELD = IT(TYPE)
  710. NEWWELD.Part0 = PART0
  711. NEWWELD.Part1 = PART1
  712. NEWWELD.C0 = C0
  713. NEWWELD.C1 = C1
  714. NEWWELD.Parent = PARENT
  715. return NEWWELD
  716. end
  717.  
  718. function CreateSound(ID, PARENT, VOLUME, PITCH)
  719. coroutine.resume(coroutine.create(function()
  720. local NEWSOUND = IT("Sound", PARENT)
  721. NEWSOUND.Volume = VOLUME
  722. NEWSOUND.Pitch = PITCH
  723. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  724. Swait()
  725. NEWSOUND:play()
  726. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  727. end))
  728. end
  729.  
  730. function CFrameFromTopBack(at, top, back)
  731. local right = top:Cross(back)
  732. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  733. end
  734.  
  735. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  736. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  737. local CURRENTPOSITION = POSITION1
  738. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  739. coroutine.resume(coroutine.create(function()
  740. for i = 1, MULTIPLIERTIME do
  741. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  742. LIGHTNINGPART.Anchored = true
  743. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  744. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  745. if MULTIPLIERTIME == i then
  746. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  747. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  748. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  749. else
  750. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  751. end
  752. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  753. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  754. coroutine.resume(coroutine.create(function()
  755. while LIGHTNINGPART.Transparency ~= 1 do
  756. --local StartTransparency = tra
  757. for i=0, 1, LASTINGTIME do
  758. Swait()
  759. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  760. end
  761. end
  762. end))
  763. Swait(LIGHTNINGDELAY / Animation_Speed)
  764. end
  765. end))
  766. end
  767.  
  768. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  769. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  770. EFFECTPART.Anchored = true
  771. EFFECTPART.CFrame = CFRAME
  772. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  773. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  774. coroutine.resume(coroutine.create(function(PART, MESH)
  775. for i = 0, 1, delay do
  776. Swait()
  777. PART.CFrame = PART.CFrame * ROTATION
  778. PART.Transparency = i
  779. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  780. end
  781. PART.Parent = nil
  782. end), EFFECTPART, EFFECTMESH)
  783. end
  784.  
  785. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  786. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  787. EFFECTPART.Anchored = true
  788. EFFECTPART.CFrame = CFRAME
  789. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  790. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  791. coroutine.resume(coroutine.create(function(PART, MESH)
  792. for i = 0, 1, delay do
  793. Swait()
  794. PART.CFrame = PART.CFrame * ROTATION
  795. PART.Transparency = i
  796. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  797. end
  798. PART.Parent = nil
  799. end), EFFECTPART, EFFECTMESH)
  800. end
  801.  
  802. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  803. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  804. EFFECTPART.Anchored = true
  805. EFFECTPART.CFrame = CFRAME
  806. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  807. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  808. coroutine.resume(coroutine.create(function(PART, MESH)
  809. for i = 0, 1, delay do
  810. Swait()
  811. PART.CFrame = PART.CFrame * ROTATION
  812. PART.Transparency = i
  813. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  814. end
  815. PART.Parent = nil
  816. end), EFFECTPART, EFFECTMESH)
  817. end
  818.  
  819. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  820. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  821. EFFECTPART.Anchored = true
  822. EFFECTPART.CFrame = CFRAME
  823. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  824. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  825. coroutine.resume(coroutine.create(function(PART, MESH)
  826. for i = 0, 1, delay do
  827. Swait()
  828. PART.CFrame = PART.CFrame * ROTATION
  829. PART.Transparency = i
  830. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  831. end
  832. PART.Parent = nil
  833. end), EFFECTPART, EFFECTMESH)
  834. end
  835.  
  836. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  837. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  838. EFFECTPART.Anchored = true
  839. EFFECTPART.CFrame = CFRAME
  840. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  841. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  842. coroutine.resume(coroutine.create(function(PART, MESH)
  843. for i = 0, 1, delay do
  844. Swait()
  845. PART.CFrame = PART.CFrame * ROTATION
  846. PART.Transparency = i
  847. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  848. end
  849. PART.Parent = nil
  850. end), EFFECTPART, EFFECTMESH)
  851. end
  852.  
  853. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  854. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  855. EFFECTPART.Anchored = true
  856. EFFECTPART.CFrame = CFRAME
  857. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  858. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  859. coroutine.resume(coroutine.create(function(PART, MESH)
  860. for i = 0, 1, delay do
  861. Swait()
  862. PART.CFrame = PART.CFrame * ROTATION
  863. PART.Transparency = i
  864. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  865. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  866. end
  867. PART.Parent = nil
  868. end), EFFECTPART, EFFECTMESH)
  869. end
  870.  
  871. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  872. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  873. EFFECTPART.Anchored = true
  874. EFFECTPART.CFrame = CFRAME
  875. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  876. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  877. coroutine.resume(coroutine.create(function(PART, MESH)
  878. for i = 0, 1, delay do
  879. Swait()
  880. PART.CFrame = PART.CFrame * ROTATION
  881. PART.Transparency = i
  882. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  883. end
  884. PART.Parent = nil
  885. end), EFFECTPART, EFFECTMESH)
  886. end
  887.  
  888. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  889. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  890. EFFECTPART.Anchored = true
  891. EFFECTPART.CFrame = CFRAME
  892. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  893. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  894. coroutine.resume(coroutine.create(function(PART, MESH)
  895. for i = 0, 10, delay do
  896. Swait()
  897. PART.CFrame = PART.CFrame * Head.CFrame
  898. PART.Transparency = 0
  899. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  900. end
  901. --PART.Parent = nil
  902. end), EFFECTPART, EFFECTMESH)
  903. end
  904.  
  905. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  906. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  907. EFFECTPART.Anchored = true
  908. EFFECTPART.CFrame = CFRAME
  909. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  910. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  911. coroutine.resume(coroutine.create(function(PART, MESH)
  912. for i = 0, 1, delay do
  913. Swait()
  914. PART.CFrame = PART.CFrame * ROTATION
  915. PART.Transparency = i
  916. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  917. end
  918. PART.Parent = nil
  919. end), EFFECTPART, EFFECTMESH)
  920. end
  921.  
  922. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  923. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  924. EFFECTPART.Anchored = true
  925. EFFECTPART.CFrame = CFRAME
  926. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  927. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  928. coroutine.resume(coroutine.create(function(PART, MESH)
  929. for i = 0, 1, delay do
  930. Swait()
  931. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  932. PART.Transparency = i
  933. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  934. end
  935. PART.Parent = nil
  936. end), EFFECTPART, EFFECTMESH)
  937. end
  938.  
  939. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  940. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  941. EFFECTPART.Anchored = true
  942. EFFECTPART.CFrame = CFRAME
  943. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  944. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  945. coroutine.resume(coroutine.create(function(PART, MESH)
  946. for i = 0, 1, delay do
  947. Swait()
  948. PART.CFrame = PART.CFrame * Head.CFrame
  949. PART.Transparency = i
  950. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  951. end
  952. PART.Parent = nil
  953. end), EFFECTPART, EFFECTMESH)
  954. end
  955.  
  956. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  957. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  958. EFFECTPART.Anchored = true
  959. EFFECTPART.CFrame = CFRAME
  960. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  961. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  962. coroutine.resume(coroutine.create(function(PART, MESH)
  963. for i = 0, 1, delay do
  964. Swait()
  965. PART.CFrame = PART.CFrame * ROTATION
  966. PART.Transparency = i
  967. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  968. end
  969. PART.Parent = nil
  970. end), EFFECTPART, EFFECTMESH)
  971. end
  972.  
  973. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  974. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  975. EFFECTPART.Anchored = true
  976. EFFECTPART.CFrame = CFRAME
  977. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  978. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  979. coroutine.resume(coroutine.create(function(PART, MESH)
  980. for i = 0, 1, delay do
  981. Swait()
  982. PART.CFrame = PART.CFrame * ROTATION
  983. PART.Transparency = i
  984. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  985. end
  986. PART.Parent = nil
  987. end), EFFECTPART, EFFECTMESH)
  988. end
  989.  
  990. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  991. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  992. EFFECTPART.Anchored = true
  993. EFFECTPART.CFrame = CFRAME
  994. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  995. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  996. local XVALUE = MRANDOM()
  997. local YVALUE = MRANDOM()
  998. local ZVALUE = MRANDOM()
  999. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1000. for i = 0, 1, delay do
  1001. Swait()
  1002. PART.CFrame = PART.CFrame * ROTATION
  1003. PART.Transparency = i
  1004. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1005. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1006. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1007. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1008. end
  1009. PART.Parent = nil
  1010. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1011. end
  1012.  
  1013. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1014. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1015. if MAGNITUDECFRAME > (1 / 100) then
  1016. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1017. EFFECTPART.Anchored = true
  1018. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1019. local THEMESHTYPE = "BlockMesh"
  1020. if MESHTYPE == "Cylinder" then
  1021. THEMESHTYPE = "CylinderMesh"
  1022. end
  1023. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1024. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1025. coroutine.resume(coroutine.create(function(PART, MESH)
  1026. for i = 0, 1, delay do
  1027. Swait()
  1028. PART.CFrame = PART.CFrame * ROTATION
  1029. PART.Transparency = i
  1030. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1031. end
  1032. PART.Parent = nil
  1033. end), EFFECTPART, EFFECTMESH)
  1034. end
  1035. end
  1036.  
  1037. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1038. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1039. EFFECTPART.Anchored = true
  1040. EFFECTPART.CFrame = CFRAME
  1041. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1042. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1043. local THELASTPOINT = CFRAME
  1044. coroutine.resume(coroutine.create(function(PART)
  1045. for i = 1, DURATION do
  1046. Swait()
  1047. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1048. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1049. THELASTPOINT = PART.CFrame
  1050. end
  1051. PART.Parent = nil
  1052. end), EFFECTPART)
  1053. end
  1054.  
  1055. --local list={}
  1056. function Triangle(Color, Material, a, b, c, delay)
  1057. local edge1 = (c - a):Dot((b - a).unit)
  1058. local edge2 = (a - b):Dot((c - b).unit)
  1059. local edge3 = (b - c):Dot((a - c).unit)
  1060. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1061. a, b, c=a, b, c
  1062. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1063. a, b, c=b, c, a
  1064. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1065. a, b, c=c, a, b
  1066. else
  1067. assert(false, "unreachable")
  1068. end
  1069. local len1 = (c - a):Dot((b - a).unit)
  1070. local len2 = (b - a).magnitude - len1
  1071. local width = (a + (b - a).unit * len1 - c).magnitude
  1072. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1073. if len1 > 1 / 100 then
  1074. local sz = VT(0.2, width, len1)
  1075. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1076. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1077. w1.Anchored = true
  1078. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1079. coroutine.resume(coroutine.create(function()
  1080. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1081. Swait()
  1082. w1.Transparency = i
  1083. end
  1084. w1.Parent = nil
  1085. end))
  1086. game:GetService("Debris"):AddItem(w1, 10)
  1087. --table.insert(list, w1)
  1088. end
  1089. if len2 > 1 / 100 then
  1090. local sz = VT(0.2, width, len2)
  1091. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1092. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1093. w2.Anchored = true
  1094. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1097. Swait()
  1098. w2.Transparency = i
  1099. end
  1100. w2.Parent = nil
  1101. end))
  1102. game:GetService("Debris"):AddItem(w2, 10)
  1103. --table.insert(list, w2)
  1104. end
  1105. --return unpack(list)
  1106. end
  1107.  
  1108. --[[Usage:
  1109. local Pos = Part
  1110. local Offset = Part.CFrame * CF(0, 0, 0)
  1111. local Color = "Institutional white"
  1112. local Material = "Neon"
  1113. local TheDelay = 0.01
  1114. local Height = 4
  1115. BLCF = Offset
  1116. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1117. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1118. if a then game:GetService("Debris"):AddItem(a, 1) end
  1119. if b then game:GetService("Debris"):AddItem(b, 1) end
  1120. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1121. if a then game:GetService("Debris"):AddItem(a, 1) end
  1122. if b then game:GetService("Debris"):AddItem(b, 1) end
  1123. SCFR = BLCF
  1124. elseif not SCFR then
  1125. SCFR = BLCF
  1126. end
  1127. --
  1128. BLCF = nil
  1129. SCFR = nil
  1130. --]]
  1131.  
  1132. --//=================================\\
  1133. --\\=================================//
  1134.  
  1135.  
  1136.  
  1137. local function weldBetween(a, b)
  1138. local weldd = Instance.new("ManualWeld")
  1139. weldd.Part0 = a
  1140. weldd.Part1 = b
  1141. weldd.C0 = CFrame.new()
  1142. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1143. weldd.Parent = a
  1144. return weldd
  1145. end
  1146.  
  1147.  
  1148. --//=================================\\
  1149. --|| RESIZE PLAYER
  1150. --\\=================================//
  1151.  
  1152. if Player_Size ~= 1 then
  1153. RootPart.Size = RootPart.Size * Player_Size
  1154. Torso.Size = Torso.Size * Player_Size
  1155. Head.Size = Head.Size * Player_Size
  1156. RightArm.Size = RightArm.Size * Player_Size
  1157. LeftArm.Size = LeftArm.Size * Player_Size
  1158. RightLeg.Size = RightLeg.Size * Player_Size
  1159. LeftLeg.Size = LeftLeg.Size * Player_Size
  1160. RootJoint.Parent = RootPart
  1161. Neck.Parent = Torso
  1162. RightShoulder.Parent = Torso
  1163. LeftShoulder.Parent = Torso
  1164. RightHip.Parent = Torso
  1165. LeftHip.Parent = Torso
  1166.  
  1167. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1168. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1169. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1170. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1171. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1172. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1173. if Disable_Moving_Arms == false then
  1174. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1175. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1176. else
  1177. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1178. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1179. end
  1180. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1181. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1182. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1183. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1184. end
  1185.  
  1186.  
  1187. --//=================================\\
  1188. --\\=================================//
  1189.  
  1190.  
  1191.  
  1192.  
  1193.  
  1194. --//=================================\\
  1195. --|| WEAPON CREATION
  1196. --\\=================================//
  1197.  
  1198. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0))
  1199. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1200. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1201.  
  1202. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0))
  1203. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1204.  
  1205. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0))
  1206. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1207.  
  1208. if Player_Size ~= 1 then
  1209. for _, v in pairs (Weapon:GetChildren()) do
  1210. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1211. local p1 = v.Part1
  1212. v.Part1 = nil
  1213. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1214. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1215. v.Part1 = p1
  1216. elseif v.ClassName == "Part" then
  1217. for _, b in pairs (v:GetChildren()) do
  1218. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1219. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1220. end
  1221. end
  1222. end
  1223. end
  1224. end
  1225.  
  1226. for _, c in pairs(Weapon:GetChildren()) do
  1227. if c.ClassName == "Part" then
  1228. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1229. end
  1230. end
  1231.  
  1232. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1233. HandleWeld.Part0 = RightArm
  1234. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1235. end
  1236.  
  1237. Weapon.Parent = Character
  1238.  
  1239. Humanoid.Died:connect(function()
  1240. ATTACK = true
  1241. end)
  1242.  
  1243. print(Class_Name.." loaded.")
  1244.  
  1245. --//=================================\\
  1246. --\\=================================//
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252. --//=================================\\
  1253. --|| DAMAGE FUNCTIONS
  1254. --\\=================================//
  1255.  
  1256. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1257. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1258. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1259. local BODYGYRO = IT("BodyGyro", STATPART)
  1260. local BODYPOSITION = IT("BodyPosition", STATPART)
  1261. BODYPOSITION.P = 2000
  1262. BODYPOSITION.D = 100
  1263. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1264. if LABELTYPE == "Normal" then
  1265. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1266. elseif LABELTYPE == "Debuff" then
  1267. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1268. elseif LABELTYPE == "Interruption" then
  1269. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1270. end
  1271. game:GetService("Debris"):AddItem(STATPART ,5)
  1272. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1273. BILLBOARDGUI.Adornee = STATPART
  1274. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1275. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1276. BILLBOARDGUI.AlwaysOnTop = false
  1277. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1278. TEXTLABEL.BackgroundTransparency = 1
  1279. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1280. TEXTLABEL.Text = TEXT
  1281. TEXTLABEL.Font = "SourceSans"
  1282. TEXTLABEL.FontSize="Size42"
  1283. TEXTLABEL.TextColor3 = COLOR
  1284. TEXTLABEL.TextStrokeTransparency = 0
  1285. TEXTLABEL.TextScaled = true
  1286. TEXTLABEL.TextWrapped = true
  1287. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1288. wait(0.2)
  1289. for i=1, 5 do
  1290. wait()
  1291. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1292. end
  1293. wait(1.2)
  1294. for i=1, 5 do
  1295. wait()
  1296. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1297. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1298. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1299. end
  1300. THEPART.Parent = nil
  1301. end),STATPART, BODYPOSITION, TEXTLABEL)
  1302. end
  1303.  
  1304. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1305. if LOCATION:FindFirstChild("Stats") ~= nil then
  1306. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1307. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1308. return
  1309. end
  1310. end
  1311. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1312. local NewStatChange = IT("NumberValue")
  1313. NewStatChange.Value = AMOUNT
  1314. if STAT == "Defense" then
  1315. NewStatChange.Name = "ChangeDefense"
  1316. elseif STAT == "Damage" then
  1317. NewStatChange.Name = "ChangeDamage"
  1318. elseif STAT == "Movement" then
  1319. NewStatChange.Name = "ChangeMovement"
  1320. end
  1321. if SHOWTHESTAT == true then
  1322. if AMOUNT < 0 then
  1323. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1324. elseif AMOUNT > 0 then
  1325. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1326. end
  1327. end
  1328. if DURATION ~= nil and DURATION ~= 0 then
  1329. local StatDuration = IT("NumberValue")
  1330. StatDuration.Name = "Duration"
  1331. StatDuration.Value = DURATION
  1332. StatDuration.Parent = NewStatChange
  1333. end
  1334. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1335. end
  1336. end
  1337. end
  1338.  
  1339. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1340. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1341. if HIT.Parent == nil then
  1342. return
  1343. end
  1344. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1345. for _, v in pairs(HIT.Parent:GetChildren()) do
  1346. if v:IsA("Humanoid") then
  1347. HITHUMANOID = v
  1348. end
  1349. end
  1350. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1351. StaggerHit.Value = true
  1352. if Play_Hitbox_Hit_Sound == true then
  1353. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1354. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1355. end
  1356. end
  1357. return
  1358. end
  1359. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1360. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1361. end
  1362. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1363. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1364. end
  1365. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1366. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1367. if HIT.Parent.DebounceHit.Value == true then
  1368. return
  1369. end
  1370. end
  1371. if AntiTeamKill.Value == true then
  1372. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1373. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1374. return
  1375. end
  1376. end
  1377. end
  1378. if HITEVENWHENDEAD == false then
  1379. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1380. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1381. return
  1382. end
  1383. end
  1384. end
  1385. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1386. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1387. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1388. end
  1389. end
  1390. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1391. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1392. if STAGGER == true and Enable_Stagger == true then
  1393. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1394. end
  1395. end
  1396. end
  1397. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1398. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1399. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1400. HASBEENBLOCKED = true
  1401. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1402. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1403. if RANGED ~= true then
  1404. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1405. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1406. end
  1407. end
  1408. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1409. BlockDebounce.Name = "BlockDebounce"
  1410. BlockDebounce.Value = true
  1411. if RANGED ~= true then
  1412. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1413. else
  1414. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1415. end
  1416. end
  1417. if RANGED ~= true and Enable_Stagger == true then
  1418. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1419. Stagger.Value = true
  1420. end
  1421. return
  1422. end
  1423. end
  1424. end
  1425. if DECREASETHESTAT ~= nil then
  1426. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1427. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1428. end
  1429. end
  1430. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1431. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1432. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1433. if CanPenetrateArmor.Value == true then
  1434. DAMAGE = DAMAGE
  1435. else
  1436. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1437. end
  1438. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1439. DAMAGE = DAMAGE
  1440. end
  1441. end
  1442. if CanCrit.Value == true then
  1443. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1444. if CRITCHANCENUMBER == 1 then
  1445. DAMAGE = DAMAGE * 2
  1446. end
  1447. end
  1448. DAMAGE = math.floor(DAMAGE)
  1449. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1450. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1451. StaggerHit.Value = true
  1452. end
  1453. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1454. end
  1455. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1456. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1457. end
  1458. end
  1459. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1460. HITHUMANOID.MaxHealth = 100
  1461. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1462. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1463. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1464. else
  1465. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1466. end
  1467. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1468. HITHUMANOID.MaxHealth = 100
  1469. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1470. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1471. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1472. else
  1473. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1474. end
  1475. elseif DAMAGE == 100 then
  1476. local part = Instance.new("Part")
  1477. part.Anchored = true
  1478. part.CanCollide = false
  1479. part.Transparency = 1
  1480. part.CFrame = HIT.CFrame
  1481. part.Parent = Effects
  1482. game:GetService("Debris"):AddItem(part, 5)
  1483. for i = 1, 15 do
  1484. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("White"))
  1485. end
  1486. CreateSound("215395073", part, 1, 1)
  1487. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char deleted", C3(225/255, 0/255, 0/255))
  1488. HIT.Parent:remove()
  1489. elseif DAMAGE == 0 then
  1490. CreateSound("260433557", HIT, 1, 1)
  1491. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Script broken", C3(0/255, 0/255, 0/255))
  1492. h = HIT.Parent:GetChildren()
  1493. for i = 1, #h do
  1494. if h[i].ClassName == "Part" then
  1495. h[i].Anchored = true
  1496. elseif h[i].ClassName == "Script" then
  1497. h[i]:Destroy()
  1498. end
  1499. end
  1500. elseif DAMAGE == 1 then
  1501. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char file backup", C3(0/255, 255/255, 0/255))
  1502. HITHUMANOID.MaxHealth = "inf"
  1503. HITHUMANOID.Health = "inf"
  1504. for i = 1, 5 do
  1505. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Carnation pink"))
  1506. end
  1507. elseif DAMAGE == 2 then
  1508. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1509. local granted = script:Clone()
  1510. HITHUMANOID.MaxHealth = "inf"
  1511. HITHUMANOID.Health = "inf"
  1512. g = Instance.new("Folder")
  1513. g.Parent = HIT.Parent
  1514. g.Name = "Granted"
  1515. granted.Parent = HIT.Parent.Torso
  1516. granted.Disabled = false
  1517. CreateSound("3264923", HIT, 1, 1)
  1518. CreateSound("814168787", HIT, 1, 1)
  1519. end
  1520. end
  1521. if TYPE == "Normal" then
  1522. local vp = IT("BodyVelocity")
  1523. vp.P=500
  1524. vp.maxForce = VT(math.huge, 0, math.huge)
  1525. if KNOCKBACKTYPE == 1 then
  1526. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1527. elseif KNOCKBACKTYPE == 2 then
  1528. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1529. end
  1530. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1531. vp.Parent = HIT--.Parent.Torso
  1532. end
  1533. game:GetService("Debris"):AddItem(vp, 0.5)
  1534. end
  1535. HASBEENBLOCKED = false
  1536. RecentEnemy.Value = HIT.Parent
  1537. local DebounceHit = IT("BoolValue", HIT.Parent)
  1538. DebounceHit.Name = "DebounceHit"
  1539. DebounceHit.Value = true
  1540. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1541. end
  1542. end
  1543.  
  1544. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1545. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1546. for _, c in pairs(workspace:GetChildren()) do
  1547. local HUMANOID = c:FindFirstChild("Humanoid")
  1548. local HEAD = nil
  1549. if HUMANOID ~= nil then
  1550. for _, d in pairs(c:GetChildren()) do
  1551. if d.ClassName == "Model" and RANGED ~= true then
  1552. HEAD = d:FindFirstChild("Hitbox")
  1553. if HEAD ~= nil then
  1554. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1555. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1556. if Play_Hitbox_Hit_Sound == true then
  1557. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1558. HitRefpart.Anchored = true
  1559. HitRefpart.CFrame = CF(HEAD.Position)
  1560. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1561. end
  1562. if Enable_Stagger_Hit == true then
  1563. StaggerHit.Value = true
  1564. end
  1565. end
  1566. end
  1567. elseif d:IsA"BasePart" then
  1568. HEAD = d
  1569. if HEAD ~= nil then
  1570. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1571. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1572. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1573. end
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end
  1580.  
  1581. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1582. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1583. if Player.Neutral == true then
  1584. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1585. end
  1586. for _, c in pairs(workspace:GetChildren()) do
  1587. local HUMANOID = c:FindFirstChild("Humanoid")
  1588. local THEHEAD = nil
  1589. if HUMANOID ~= nil then
  1590. if c:FindFirstChild("Torso") ~= nil then
  1591. THEHEAD = c:FindFirstChild("Torso")
  1592. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1593. THEHEAD = c:FindFirstChild("UpperTorso")
  1594. end
  1595. if THEHEAD ~= nil then
  1596. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1597. print("yes 1")
  1598. if APPLYTOOTHERSINSTEAD == true then
  1599. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1600. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1601. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1602. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1603. end
  1604. end
  1605. end
  1606. elseif APPLYTOOTHERSINSTEAD == false then
  1607. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1608. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1609. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1610. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619.  
  1620. --//=================================\\
  1621. --\\=================================//
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627. --//=================================\\
  1628. --|| WEAPON GUI
  1629. --\\=================================//
  1630.  
  1631. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1632. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1633. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1634.  
  1635. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1636. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1637. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1638.  
  1639. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1640. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1641. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1642.  
  1643. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1644. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1645. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1646.  
  1647. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1648. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1649.  
  1650. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1651. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1652.  
  1653. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1654. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1655.  
  1656. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1657. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1658. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1659. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1660.  
  1661. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1662. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1663. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1664. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1665.  
  1666. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1667. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1668. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1669. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1670.  
  1671. if Enable_Gui == true then
  1672. WEAPONGUI.Parent = PlayerGui
  1673. end
  1674.  
  1675. if Enable_Stats == true and Show_Stats == true then
  1676. DEFENSEFRAME.Parent = WEAPONGUI
  1677. DAMAGEFRAME.Parent = WEAPONGUI
  1678. MOVEMENTFRAME.Parent = WEAPONGUI
  1679. end
  1680.  
  1681. if Enable_Secondary_Bar == true then
  1682. SECONDARYMANABAR.Parent = WEAPONGUI
  1683. end
  1684.  
  1685. if Enable_Abilities == true then
  1686. SKILL1FRAME.Parent = WEAPONGUI
  1687. SKILL2FRAME.Parent = WEAPONGUI
  1688. SKILL3FRAME.Parent = WEAPONGUI
  1689. SKILL4FRAME.Parent = WEAPONGUI
  1690. end
  1691.  
  1692. if Enable_Stun == true then
  1693. STUNFRAME.Parent = WEAPONGUI
  1694. end
  1695.  
  1696. function UpdateGUI()
  1697. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1698. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1699. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1700. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1703. if Enable_Abilities == true then
  1704. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1709. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1710. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1712. end
  1713. if Enable_Stats == true and Show_Stats == true then
  1714. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1715. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1716. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1717. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1718. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1719. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1720. end
  1721. if Enable_Stun == true then
  1722. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1723. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1724. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1725. end
  1726. if Enable_Secondary_Bar == true then
  1727. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1728. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1729. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1730. end
  1731. end
  1732.  
  1733. if Enable_Gui == true then
  1734. UpdateGUI()
  1735. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1736. if v.ClassName == "Frame" then
  1737. for _, b in pairs (v:GetChildren()) do
  1738. if b.ClassName == "TextLabel" then
  1739. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1740. wait(Menu_Update_Speed)
  1741. for i = 1, 0, -0.1 do
  1742. Swait()
  1743. THETEXTLABEL.TextTransparency = i
  1744. THETEXTLABEL.TextStrokeTransparency = i
  1745. end
  1746. THETEXTLABEL.TextTransparency = 0
  1747. THETEXTLABEL.TextStrokeTransparency = 0
  1748. end), b)
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754.  
  1755. --//=================================\\
  1756. --\\=================================//
  1757.  
  1758.  
  1759.  
  1760.  
  1761.  
  1762. --//=================================\\
  1763. --|| SKILL FUNCTIONS
  1764. --\\=================================//
  1765.  
  1766. function UpdateSkillsAndStuff()
  1767. if Mana_Regen_Mode == "1" then
  1768. if Mana.Value >= Max_Mana then
  1769. Mana.Value = Max_Mana
  1770. elseif Mana.Value < 0 then
  1771. Mana.Value = 0
  1772. else
  1773. if MANADELAYNUMBER <= Mana_Wait then
  1774. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1775. else
  1776. MANADELAYNUMBER = 0
  1777. Mana.Value = Mana.Value + Recover_Mana
  1778. end
  1779. end
  1780. elseif Mana_Regen_Mode == "2" then
  1781. if Mana.Value <= Max_Mana then
  1782. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1783. elseif Mana.Value >= Max_Mana then
  1784. Mana.Value = Max_Mana
  1785. elseif Mana.Value < 0 then
  1786. Mana.Value = 0
  1787. end
  1788. end
  1789. if Enable_Secondary_Bar == true then
  1790. if Secondary_Mana_Regen_Mode == "1" then
  1791. if SecondaryMana.Value >= Max_Secondary_Mana then
  1792. SecondaryMana.Value = Max_Secondary_Mana
  1793. elseif SecondaryMana.Value < 0 then
  1794. SecondaryMana.Value = 0
  1795. else
  1796. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1797. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1798. else
  1799. SECONDARYMANADELAYNUMBER = 0
  1800. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1801. end
  1802. end
  1803. elseif Secondary_Mana_Regen_Mode == "2" then
  1804. if SecondaryMana.Value <= Max_Secondary_Mana then
  1805. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1806. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1807. SecondaryMana.Value = Max_Secondary_Mana
  1808. elseif SecondaryMana.Value < 0 then
  1809. SecondaryMana.Value = 0
  1810. end
  1811. end
  1812. else
  1813. SecondaryMana.Value = 0
  1814. end
  1815. if Enable_Stun == true then
  1816. if Stun_Lose_Mode == "1" then
  1817. if StunValue.Value > Max_Stun then
  1818. StunValue.Value = Max_Stun
  1819. elseif StunValue.Value <= 0 then
  1820. StunValue.Value = 0
  1821. else
  1822. if STUNDELAYNUMBER <= Stun_Wait then
  1823. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1824. else
  1825. STUNDELAYNUMBER = 0
  1826. StunValue.Value = StunValue.Value - Lose_Stun
  1827. end
  1828. end
  1829. elseif Stun_Lose_Mode == "2" then
  1830. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1831. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1832. elseif StunValue.Value > Max_Stun then
  1833. StunValue.Value = Max_Stun
  1834. elseif StunValue.Value <= 0 then
  1835. StunValue.Value = 0
  1836. end
  1837. end
  1838. else
  1839. StunValue.Value = 0
  1840. end
  1841. if Enable_Abilities == true then
  1842. if CO1 <= Cooldown_1 then
  1843. CO1 = CO1 + (1 / 30) / Animation_Speed
  1844. elseif CO1 >= Cooldown_1 then
  1845. CO1 = Cooldown_1
  1846. end
  1847. if CO2 <= Cooldown_2 then
  1848. CO2 = CO2 + (1 / 30) / Animation_Speed
  1849. elseif CO2 >= Cooldown_2 then
  1850. CO2 = Cooldown_2
  1851. end
  1852. if CO3 <= Cooldown_3 then
  1853. CO3 = CO3 + (1 / 30) / Animation_Speed
  1854. elseif CO3 >= Cooldown_3 then
  1855. CO3 = Cooldown_3
  1856. end
  1857. if CO4 <= Cooldown_4 then
  1858. CO4 = CO4 + (1 / 30) / Animation_Speed
  1859. elseif CO4 >= Cooldown_4 then
  1860. CO4 = Cooldown_4
  1861. end
  1862. end
  1863. end
  1864.  
  1865. --//=================================\\
  1866. --\\=================================//
  1867.  
  1868.  
  1869. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1870. local part = Instance.new("Part")
  1871. part.Size = Vector3.new(1,1,1)
  1872. part.CFrame = cframe
  1873. part.Name = "Part"
  1874. part.BrickColor = colour
  1875. part.Parent = Effects
  1876. part.Anchored = true
  1877. part.CanCollide = false
  1878. local emesh = Instance.new("SpecialMesh")
  1879. emesh.MeshId = meshid
  1880. emesh.TextureId = texture
  1881. emesh.Parent = part
  1882. emesh.Scale = scale
  1883. end
  1884.  
  1885.  
  1886. --//=================================\\
  1887. --|| ATTACK FUNCTIONS AND STUFF
  1888. --\\=================================//
  1889.  
  1890. function StaggerHitAnimation()
  1891. ATTACK = true
  1892. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1893. for i = 1, MRANDOM(2, 4) do
  1894. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1895. end
  1896. end
  1897. for i = 0, 1, 0.1 / Animation_Speed do
  1898. Swait()
  1899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1905. if Stagger.Value == true or Stun.Value == true then
  1906. break
  1907. end
  1908. end
  1909. ATTACK = false
  1910. end
  1911.  
  1912. function StaggerAnimation()
  1913. ATTACK = true
  1914. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1915. for i = 1, MRANDOM(2, 4) do
  1916. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1917. end
  1918. end
  1919. DISABLEJUMPING = true
  1920. COMBO = 1
  1921. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1922. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1923. STAGGERVELOCITY.P = 500
  1924. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1925. if Rooted.Value == false then
  1926. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1927. end
  1928. for i = 0, 1, 0.35 / Animation_Speed do
  1929. Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1936. end
  1937. for i = 0, 1, 0.2 / Animation_Speed do
  1938. Swait()
  1939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1945. end
  1946. STAGGERVELOCITY.Parent = nil
  1947. for i = 1, 50 * Animation_Speed do
  1948. Swait()
  1949. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1953. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1955. end
  1956. DISABLEJUMPING = false
  1957. ATTACK = false
  1958. end
  1959.  
  1960. function StunAnimation()
  1961. ATTACK = true
  1962. DISABLEJUMPING = true
  1963. COMBO = 1
  1964. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1965. for i = 0, 1, 0.3 / Animation_Speed do
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1973. end
  1974. for i = 0, 1, 0.3 / Animation_Speed do
  1975. Swait()
  1976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1982. end
  1983. for i = 0, 1, 0.3 / Animation_Speed do
  1984. Swait()
  1985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1991. end
  1992. for i = 1, 70 * Animation_Speed do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2000. end
  2001. for i = 0, 1, 0.2 / Animation_Speed do
  2002. Swait()
  2003. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2007. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2009. end
  2010. DISABLEJUMPING = false
  2011. ATTACK = false
  2012. end
  2013.  
  2014. function EAbility()
  2015. ATTACK = true
  2016. ATTACK = false
  2017. end
  2018.  
  2019. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2020. local POS1 = POSITION1
  2021. local POS2 = POSITION2
  2022. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2023. local FIREBALLSPEED = SPEED * Player_Size
  2024. local FIREBALLDURATION = DURATION
  2025. local FIREBALLCOLORS = {"White", "Carnation pink"}
  2026. local FIREBALLHITSOUNDS = {"438666542"}
  2027. coroutine.resume(coroutine.create(function()
  2028. repeat
  2029. Swait()
  2030. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2031. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2032. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  2033. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2034. FIREBALLDURATION = 0
  2035. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  2036. FireballHitRefpart.Anchored = true
  2037. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2038. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2039. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  2040. for i = 1, MRANDOM(4, 8) do
  2041. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2042. end
  2043. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2044. MagicBlock("Carnation pink", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2045. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2046. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2047. else
  2048. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2049. end
  2050. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2051. end))
  2052. end
  2053.  
  2054. function project()
  2055. ATTACK = true
  2056. for i=0, 1, 0.1 / Animation_Speed do
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2064. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2065. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2066. break
  2067. end
  2068. end
  2069. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2070. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2071. for i=0, 1, 0.1 / Animation_Speed*5 do
  2072. Swait()
  2073. local Pos = HitboxPart
  2074. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2075. local Color = "Cyan"
  2076. local Material = "Neon"
  2077. local TheDelay = 0.01
  2078. local Height = 6.2 * Player_Size
  2079. BLCF = Offset
  2080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2084. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2086. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2088. break
  2089. end
  2090. local FIREEFFECTCOLORS = {"White", "White"}
  2091. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2092. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2093. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2094. end
  2095. BLCF = nil
  2096. SCFR = nil
  2097. ATTACK = false
  2098. end
  2099.  
  2100. function serverbless()
  2101. Humanoid.WalkSpeed = 0
  2102. ATTACK = true
  2103. kkk:Pause()
  2104. for i=0, 1, 0.1 / Animation_Speed do
  2105. Swait()
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2112. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2113. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2114. break
  2115. end
  2116. end
  2117. CreateSound("146224091", Character, 10, 1)
  2118. wait(25)
  2119. SIZE = 25
  2120. MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2121. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2122. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2123. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2124. for i=0, 1, 0.1 / Animation_Speed*5 do
  2125. Swait()
  2126. local Pos = HitboxPart
  2127. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2128. local Color = "Cyan"
  2129. local Material = "Neon"
  2130. local TheDelay = 0.01
  2131. local Height = 6.2 * Player_Size
  2132. BLCF = Offset
  2133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2139. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2140. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2141. break
  2142. end
  2143. end
  2144. BLCF = nil
  2145. SCFR = nil
  2146. ATTACK = false
  2147. kkk:Play()
  2148. Humanoid.WalkSpeed = 20
  2149. end
  2150.  
  2151. function Attack1()
  2152. ATTACK = true
  2153. for i=0, 1, 0.1 / Animation_Speed do
  2154. Swait()
  2155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2159. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2161. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2162. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2163. break
  2164. end
  2165. end
  2166. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2167. for i=0, 1, 0.1 / Animation_Speed*5 do
  2168. Swait()
  2169. local Pos = HitboxPart
  2170. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2171. local Color = "Cyan"
  2172. local Material = "Neon"
  2173. local TheDelay = 0.01
  2174. local Height = 6.2 * Player_Size
  2175. BLCF = Offset
  2176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2182. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2183. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2184. break
  2185. end
  2186. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2187. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2188. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2189. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2190. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2191. end
  2192. BLCF = nil
  2193. SCFR = nil
  2194. ATTACK = false
  2195. end
  2196.  
  2197. function Attack2()
  2198. ATTACK = true
  2199. for i=0, 1, 0.1 / Animation_Speed do
  2200. Swait()
  2201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2207. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2208. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2209. break
  2210. end
  2211. end
  2212. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2213. for i=0, 1, 0.1 / Animation_Speed*5 do
  2214. Swait()
  2215. local Pos = HitboxPart
  2216. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2217. local Color = "Cyan"
  2218. local Material = "Neon"
  2219. local TheDelay = 0.01
  2220. local Height = 6.2 * Player_Size
  2221. BLCF = Offset
  2222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2228. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2229. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2230. break
  2231. end
  2232. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2233. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2234. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2235. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2236. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2237. end
  2238. BLCF = nil
  2239. SCFR = nil
  2240. ATTACK = false
  2241. end
  2242.  
  2243. function Attack3()
  2244. ATTACK = true
  2245. for i=0, 1, 0.1 / Animation_Speed do
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2253. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2254. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2255. break
  2256. end
  2257. end
  2258. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2259. for i=0, 1, 0.1 / Animation_Speed*5 do
  2260. Swait()
  2261. local Pos = HitboxPart
  2262. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2263. local Color = "Cyan"
  2264. local Material = "Neon"
  2265. local TheDelay = 0.01
  2266. local Height = 6.2 * Player_Size
  2267. BLCF = Offset
  2268. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2272. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2274. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2275. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2276. break
  2277. end
  2278. local FIREEFFECTCOLORS = {"Steel blue", "Carnation pink"}
  2279. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2280. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2281. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2282. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2283. end
  2284. BLCF = nil
  2285. SCFR = nil
  2286. ATTACK = false
  2287. end
  2288.  
  2289. function Attack4()
  2290. ATTACK = true
  2291. for i=0, 1, 0.1 / Animation_Speed do
  2292. Swait()
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2299. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2300. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2301. break
  2302. end
  2303. end
  2304. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2305. for i=0, 1, 0.1 / Animation_Speed*5 do
  2306. Swait()
  2307. local Pos = HitboxPart
  2308. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2309. local Color = "Cyan"
  2310. local Material = "Neon"
  2311. local TheDelay = 0.01
  2312. local Height = 6.2 * Player_Size
  2313. BLCF = Offset
  2314. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2318. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2320. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2321. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2322. break
  2323. end
  2324. local FIREEFFECTCOLORS = {"Sea green", "Carnation pink"}
  2325. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2326. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2327. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2328. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2329. end
  2330. BLCF = nil
  2331. SCFR = nil
  2332. ATTACK = false
  2333. end
  2334.  
  2335. function grant()
  2336. ATTACK = true
  2337. for i=0, 1, 0.1 / Animation_Speed do
  2338. Swait()
  2339. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2343. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2345. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2346. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2347. break
  2348. end
  2349. end
  2350. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2351. for i=0, 1, 0.1 / Animation_Speed*5 do
  2352. Swait()
  2353. local Pos = HitboxPart
  2354. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2355. local Color = "Cyan"
  2356. local Material = "Neon"
  2357. local TheDelay = 0.01
  2358. local Height = 6.2 * Player_Size
  2359. BLCF = Offset
  2360. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2364. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2366. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2367. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2368. break
  2369. end
  2370. local FIREEFFECTCOLORS = {"White", "White"}
  2371. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2372. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2373. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2374. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2375. end
  2376. BLCF = nil
  2377. SCFR = nil
  2378. ATTACK = false
  2379. end
  2380.  
  2381. function ray()
  2382. ATTACK = true
  2383. local FIREEFFECTCOLORS = {"Carnation pink", "White", "Maroon"}
  2384. for i=0, 1, 0.1 / Animation_Speed do
  2385. Swait()
  2386. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2387. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2394. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2395. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2396. break
  2397. end
  2398. end
  2399. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2400. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2401. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2402. MagicBlock("Carnation pink", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2403. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2404. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2405. for i=0, 1, 0.1 / Animation_Speed do
  2406. Swait()
  2407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2411. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2413. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2414. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2420. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2421. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2422. break
  2423. end
  2424. end
  2425. wait(1)
  2426. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2427. wait(0.3)
  2428. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2429. local cm = Instance.new("CylinderMesh")
  2430. local cm2 = cm:Clone()
  2431. local death = Instance.new("Part")
  2432. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2433. death.Material = "Neon"
  2434. death.BrickColor = BrickColor.new("Carnation pink")
  2435. death.Size = Vector3.new(25,600,25)
  2436. death.Transparency = 0.25
  2437. death.Parent = Effects
  2438. death.CanCollide = false
  2439. death.Anchored = true
  2440. cm.Parent = death
  2441. local death2 = Instance.new("Part")
  2442. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2443. death2.Material = "Neon"
  2444. death2.BrickColor = BrickColor.new("White")
  2445. death2.Size = Vector3.new(27,600,27)
  2446. death2.Parent = Effects
  2447. death2.CanCollide = false
  2448. death2.Anchored = true
  2449. cm2.Parent = death2
  2450. local exp = Instance.new("Part")
  2451. exp.Parent = Effects
  2452. exp.Size = Vector3.new(1,1,1)
  2453. exp.Anchored = true
  2454. exp.Transparency = 0
  2455. exp.CanCollide = false
  2456. exp.CFrame = death.CFrame
  2457. exp.BrickColor = BrickColor.new("Carnation pink")
  2458. exp.Material = "Neon"
  2459. local meshe = Instance.new("SpecialMesh")
  2460. meshe.MeshType = "Sphere"
  2461. meshe.Parent = exp
  2462. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2463. local exp2 = Instance.new("Part")
  2464. exp2.Parent = Effects
  2465. exp2.Size = Vector3.new(1,1,1)
  2466. exp2.Anchored = true
  2467. exp2.Transparency = 0.25
  2468. exp2.CanCollide = false
  2469. exp2.CFrame = death.CFrame
  2470. exp2.BrickColor = BrickColor.new("White")
  2471. exp2.Material = "Neon"
  2472. local meshe2 = Instance.new("SpecialMesh")
  2473. meshe2.MeshType = "Sphere"
  2474. meshe2.Parent = exp2
  2475. meshe2.Scale = Vector3.new(1,1,1)
  2476. local shockwave = Instance.new("Part")
  2477. shockwave.CanCollide = false
  2478. shockwave.Anchored = true
  2479. shockwave.Parent = Effects
  2480. shockwave.BrickColor = BrickColor.new("Carnation pink")
  2481. local meshg = Instance.new("SpecialMesh")
  2482. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2483. meshg.Parent = shockwave
  2484. meshg.Scale = Vector3.new(3, 12, 3)
  2485. meshg.Offset = Vector3.new(0,0,-3)
  2486. shockwave.CFrame = death.CFrame
  2487. SIZE = 25
  2488. for size = 1, 45 do
  2489. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2490. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2491. MagicBlock("Carnation pink", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2492. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2493. exp.Transparency = exp.Transparency + (1/45)
  2494. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2495. exp2.Transparency = exp2.Transparency + (1/45)
  2496. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2497. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2498. shockwave.Transparency = shockwave.Transparency + 1/45
  2499. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2500. wait(0.025)
  2501. end
  2502. exp:Destroy()
  2503. exp2:Destroy()
  2504. death:Destroy()
  2505. death2:Destroy()
  2506. wait(1.2)
  2507. Effects:ClearAllChildren()
  2508. ATTACK = false
  2509. end
  2510.  
  2511. function Move1()
  2512. ATTACK = true
  2513. ATTACK = false
  2514. end
  2515.  
  2516. function Move2()
  2517. ATTACK = true
  2518. ATTACK = false
  2519. end
  2520.  
  2521. function Move3()
  2522. ATTACK = true
  2523. ATTACK = false
  2524. end
  2525.  
  2526. function Move4()
  2527. ATTACK = true
  2528. ATTACK = false
  2529. end
  2530.  
  2531. --//=================================\\
  2532. --\\=================================//
  2533.  
  2534.  
  2535.  
  2536.  
  2537.  
  2538. --//=================================\\
  2539. --|| SET THINGS UP
  2540. --\\=================================//
  2541.  
  2542. if Start_Equipped == true then
  2543. ATTACK = true
  2544. EQUIPPED = true
  2545. if Disable_Animate == true then
  2546. ANIMATE.Parent = nil
  2547. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2548. IDLEANIMATION:Play()
  2549. end
  2550. if Disable_Animator == true then
  2551. ANIMATOR.Parent = nil
  2552. end
  2553. if Disable_Moving_Arms == true then
  2554. RSH = Torso["Right Shoulder"]
  2555. LSH = Torso["Left Shoulder"]
  2556. RSH.Parent = nil
  2557. LSH.Parent = nil
  2558. if Use_Motors_Instead_Of_Welds == true then
  2559. RightShoulder = IT("Motor")
  2560. LeftShoulder = IT("Motor")
  2561. else
  2562. RightShoulder = IT("Weld")
  2563. LeftShoulder = IT("Weld")
  2564. end
  2565. RightShoulder.Name = "Right Shoulder"
  2566. RightShoulder.Part0 = Torso
  2567. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2568. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2569. RightShoulder.Part1 = Character["Right Arm"]
  2570. RightShoulder.Parent = Torso
  2571. LeftShoulder.Name = "Left Shoulder"
  2572. LeftShoulder.Part0 = Torso
  2573. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2574. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2575. LeftShoulder.Part1 = Character["Left Arm"]
  2576. LeftShoulder.Parent = Torso
  2577. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2578. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2579. end
  2580. if Start_Equipped_With_Equipped_Animation == true then
  2581. Swait()
  2582. end
  2583. ATTACK = false
  2584. end
  2585.  
  2586. --//=================================\\
  2587. --\\=================================//
  2588.  
  2589.  
  2590.  
  2591.  
  2592.  
  2593. --//=================================\\
  2594. --|| ASSIGN THINGS TO KEYS
  2595. --\\=================================//
  2596.  
  2597. Humanoid.Changed:connect(function(Jump)
  2598. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2599. Humanoid.Jump = false
  2600. end
  2601. end)
  2602.  
  2603. function MouseDown(Mouse)
  2604. if ATTACK == true or EQUIPPED == false then
  2605. return
  2606. end
  2607. HOLD = true
  2608. Attack1()
  2609. end
  2610. coroutine.resume(coroutine.create(function()
  2611. for i=1, 50 do
  2612. if ATTACK == false then
  2613. Swait()
  2614. end
  2615. end
  2616. if ATTACK == false then
  2617. COMBO = 1
  2618. end
  2619. end))
  2620.  
  2621. function unanchor()
  2622. g = Character:GetChildren()
  2623. for i = 1, #g do
  2624. if g[i].ClassName == "Part" then
  2625. g[i].Anchored = false
  2626. end
  2627. end
  2628. end
  2629.  
  2630. function MouseUp(Mouse)
  2631. HOLD = false
  2632. end
  2633.  
  2634. function KeyDown(Key)
  2635. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2636. ATTACK = true
  2637. COMBO = 1
  2638. if EQUIPPED == false then
  2639. EQUIPPED = true
  2640. if Disable_Animate == true then
  2641. ANIMATE.Parent = nil
  2642. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2643. IDLEANIMATION:Play()
  2644. end
  2645. if Disable_Animator == true then
  2646. ANIMATOR.Parent = nil
  2647. end
  2648. Swait()
  2649. elseif EQUIPPED == true then
  2650. end
  2651. ATTACK = false
  2652. end
  2653. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2654. Attack2()
  2655. end
  2656. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2657. ray()
  2658. end
  2659. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2660. Attack3()
  2661. end
  2662. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2663. project()
  2664. end
  2665. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2666. Attack4()
  2667. end
  2668. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2669. --grant()
  2670. end
  2671. if Key == "" then
  2672. CreateSound("1285760020", Head, 5, 1)
  2673. end
  2674. if Key == "6" then
  2675. serverbless()
  2676. end
  2677. if Key == "5" then
  2678. CreateSound("165487479", Head, 5, 0.9)
  2679. end
  2680. if Key == "4" then
  2681. CreateSound("660244878", Head, 5, 0.9)
  2682. end
  2683. if Key == "3" then
  2684. CreateSound("1285760020", Head, 5, 1)
  2685. end
  2686. if Key == "" then
  2687. CreateSound("907329044", Head, 5, 0.9)
  2688. end
  2689. if Key == "2" then
  2690. CreateSound("1035350628", Head, 5, 0.9)
  2691. end
  2692. if Key == "m" then
  2693. Humanoid.MaxHealth = "inf"
  2694. Humanoid.Health = "inf"
  2695. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2696. unanchor()
  2697. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2698. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2699. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2700. end
  2701. end
  2702.  
  2703.  
  2704. function KeyUp(Key)
  2705. end
  2706.  
  2707. if Use_HopperBin == false then
  2708.  
  2709. Mouse.Button1Down:connect(function(NEWKEY)
  2710. MouseDown(NEWKEY)
  2711. end)
  2712. Mouse.Button1Up:connect(function(NEWKEY)
  2713. MouseUp(NEWKEY)
  2714. end)
  2715. Mouse.KeyDown:connect(function(NEWKEY)
  2716. KeyDown(NEWKEY)
  2717. end)
  2718. Mouse.KeyUp:connect(function(NEWKEY)
  2719. KeyUp(NEWKEY)
  2720. end)
  2721.  
  2722. elseif Use_HopperBin == true then
  2723. WEAPONTOOL.Parent = Backpack
  2724. script.Parent = WEAPONTOOL
  2725. function SelectTool(Mouse)
  2726. Mouse.Button1Down:connect(function()
  2727. MouseDown(Mouse)
  2728. end)
  2729. Mouse.Button1Up:connect(function()
  2730. MouseUp(Mouse)
  2731. end)
  2732. Mouse.KeyDown:connect(KeyDown)
  2733. Mouse.KeyUp:connect(KeyUp)
  2734. end
  2735. function DeselectTool(Mouse)
  2736. end
  2737. WEAPONTOOL.Selected:connect(SelectTool)
  2738. WEAPONTOOL.Deselected:connect(DeselectTool)
  2739. end
  2740.  
  2741. --//=================================\\
  2742. --\\=================================//
  2743.  
  2744.  
  2745.  
  2746. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2747. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2748.  
  2749. while true do
  2750. Swait()
  2751. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2752. HitboxPart.Name = "NilHitbox"
  2753. else
  2754. HitboxPart.Name = "Hitbox"
  2755. end
  2756. if Enable_Gui == true then
  2757. UpdateGUI()
  2758. end
  2759. UpdateSkillsAndStuff()
  2760. if Walkspeed_Depends_On_Movement_Value == true then
  2761. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2762. Humanoid.WalkSpeed = 0
  2763. else
  2764. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2765. end
  2766. end
  2767. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2768. StunValue.Value = 0
  2769. Stun.Value = true
  2770. end
  2771. if Enable_Stagger_Hit == true then
  2772. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2773. coroutine.resume(coroutine.create(function()
  2774. STAGGERHITANIM = true
  2775. while ATTACK == true do
  2776. Swait()
  2777. end
  2778. StaggerHitAnimation()
  2779. StaggerHit.Value = false
  2780. STAGGERHITANIM = false
  2781. end))
  2782. end
  2783. else
  2784. StaggerHit.Value = false
  2785. end
  2786. if Enable_Stagger == true then
  2787. if Stagger.Value == true and STAGGERANIM == false then
  2788. coroutine.resume(coroutine.create(function()
  2789. STAGGERANIM = true
  2790. while ATTACK == true do
  2791. Swait()
  2792. end
  2793. StaggerAnimation()
  2794. Stagger.Value = false
  2795. STAGGERANIM = false
  2796. end))
  2797. end
  2798. else
  2799. Stagger.Value = false
  2800. end
  2801. if Enable_Stun == true then
  2802. if Stun.Value == true and STUNANIM == false then
  2803. coroutine.resume(coroutine.create(function()
  2804. StunValue.Value = 0
  2805. STUNANIM = true
  2806. while ATTACK == true do
  2807. Swait()
  2808. end
  2809. StunAnimation()
  2810. Stun.Value = false
  2811. STUNANIM = false
  2812. end))
  2813. end
  2814. else
  2815. StunValue.Value = 0
  2816. Stun.Value = false
  2817. end
  2818. if DONUMBER >= .5 then
  2819. HANDIDLE = true
  2820. elseif DONUMBER <= 0 then
  2821. HANDIDLE = false
  2822. end
  2823. if HANDIDLE == false then
  2824. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2825. else
  2826. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2827. end
  2828. if ATTACK == false then
  2829. IDLENUMBER = IDLENUMBER + 1
  2830. else
  2831. IDLENUMBER = 0
  2832. end
  2833. if Enable_Stats == true then
  2834. for _, v in pairs (ChangeStat:GetChildren()) do
  2835. if v:FindFirstChild("Duration") ~= nil then
  2836. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2837. if v:FindFirstChild("Duration").Value <= 0 then
  2838. v.Parent = nil
  2839. end
  2840. end
  2841. if v.Name == "ChangeDefense" then
  2842. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2843. elseif v.Name == "ChangeDamage" then
  2844. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2845. elseif v.Name == "ChangeMovement" then
  2846. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2847. end
  2848. end
  2849. Defense.Value = 1 + (CHANGEDEFENSE)
  2850. if Defense.Value <= 0.01 then
  2851. Defense.Value = 0.01
  2852. end
  2853. Damage.Value = 1 + (CHANGEDAMAGE)
  2854. if Damage.Value <= 0 then
  2855. Damage.Value = 0
  2856. end
  2857. Movement.Value = 1 + (CHANGEMOVEMENT)
  2858. if Movement.Value <= 0 then
  2859. Movement.Value = 0
  2860. end
  2861. CHANGEDEFENSE = 0
  2862. CHANGEDAMAGE = 0
  2863. CHANGEMOVEMENT = 0
  2864. end
  2865. SINE = SINE + CHANGE
  2866. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2867. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2868. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2869. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2870. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2871. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2872. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2873. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2874. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2875. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2876. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2877. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2878. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2879. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2880. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2881. end
  2882. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2883. ANIM = "Jump"
  2884. if EQUIPPED == true and ATTACK == false then
  2885. Humanoid.WalkSpeed = 150
  2886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2890. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2892. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2893. end
  2894. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2895. ANIM = "Fall"
  2896. if EQUIPPED == true and ATTACK == false then
  2897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2901. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2903. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2904. end
  2905. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2906. ANIM = "Idle"
  2907. if EQUIPPED == true and ATTACK == false then
  2908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2909. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2911. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2915. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2916. end
  2917. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2918. ANIM = "Walk"
  2919. WALK = WALK + 1 / Animation_Speed
  2920. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2921. WALK = 0
  2922. if WALKINGANIM == true then
  2923. WALKINGANIM = false
  2924. elseif WALKINGANIM == false then
  2925. WALKINGANIM = true
  2926. end
  2927. end
  2928. if EQUIPPED == true and ATTACK == false then
  2929. Humanoid.WalkSpeed = 20
  2930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2934. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2936. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2937. end
  2938. end
  2939.  
  2940. end
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