Advertisement
MarcAndrew

Untitled

Mar 22nd, 2018
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER, EDIT BY AINGOAM
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Torso)
  32. sick.SoundId = "rbxassetid://145655556"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 8
  36. sick.TimePosition = 16.3
  37. sick:Play()
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. naeeym2.MaxDistance = 200
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "Βĺâçķ C͎̕o̼̹͆d͓͋͜e̝̞"
  51. tecks2.Font = "Antique"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 1
  54. tecks2.TextColor3 = Color3.new(0,0,0)
  55. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76.  
  77.  
  78. local particles = Instance.new("ParticleEmitter",efxBlock)
  79. particles.LightEmission = .95
  80. particles.Size = Size
  81. particles.Name = "Fire"
  82. particles.Transparency = Transparency
  83. particles.LockedToPart = true
  84. particles.VelocityInheritance = .5
  85. particles.LockedToPart = true
  86. particles.Rate = 70
  87. particles.Texture = "rbxassetid://12417396"
  88. particles.Lifetime = NumberRange.new(2,2)
  89. particles.RotSpeed = NumberRange.new(100,100)
  90. particles.Speed = NumberRange.new(7,7)
  91. script.Parent = efxBlock
  92. fire = particles
  93. local offset = Vector3.new(-0.11, .23, -0.5)
  94. local weld = Instance.new("Weld",c.Head)
  95. weld.Part0 = c.Head
  96. weld.Part1 = efxBlock
  97. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  98.  
  99. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  100. local NEWMESH = IT(MESH)
  101. if MESH == "SpecialMesh" then
  102. NEWMESH.MeshType = MESHTYPE
  103. if MESHID ~= "nil" and MESHID ~= "" then
  104. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  105. end
  106. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  107. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  108. end
  109. end
  110. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  111. NEWMESH.Scale = SCALE
  112. NEWMESH.Parent = PARENT
  113. return NEWMESH
  114. end
  115.  
  116. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  117. local NEWPART = IT("Part")
  118. NEWPART.formFactor = FORMFACTOR
  119. NEWPART.Reflectance = REFLECTANCE
  120. NEWPART.Transparency = TRANSPARENCY
  121. NEWPART.CanCollide = false
  122. NEWPART.Locked = true
  123. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  124. NEWPART.Name = NAME
  125. NEWPART.Size = SIZE
  126. NEWPART.Position = Torso.Position
  127. NEWPART.Material = MATERIAL
  128. NEWPART:BreakJoints()
  129. NEWPART.Parent = PARENT
  130. return NEWPART
  131. end
  132.  
  133.  
  134. --//=================================\\
  135. --|| CUSTOMIZATION
  136. --\\=================================//
  137.  
  138. Class_Name = "₱Ɽł₴₥.exe"
  139. Weapon_Name = "Add-ons"
  140.  
  141. Custom_Colors = {
  142. Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon.
  143. Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon.
  144.  
  145. Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities.
  146. Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar.
  147. Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar.
  148. Custom_Color_6 = BRICKC("Toothpaste"); --Color for the health bar.
  149. Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar.
  150.  
  151. Custom_Color_8 = BRICKC("Toothpaste"); --Background for the mana bar.
  152. Custom_Color_9 = BRICKC("Toothpaste"); --Background for the secondary mana bar.
  153. Custom_Color_10 = BRICKC("Toothpaste"); --Background for the stun bar.
  154. Custom_Color_11 = BRICKC("Toothpaste"); --Background for the health bar.
  155. Custom_Color_12 = BRICKC("Toothpaste"); --Background for the abilities.
  156. }
  157.  
  158.  
  159. Player_Size = 1 --Size of the player.
  160. Animation_Speed = 3
  161. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  162.  
  163. local Speed = 36
  164. local Effects2 = {}
  165.  
  166. --//=================================\\
  167. --|| END OF CUSTOMIZATION
  168. --\\=================================//
  169.  
  170. local function weldBetween(a, b)
  171. local weldd = Instance.new("ManualWeld")
  172. weldd.Part0 = a
  173. weldd.Part1 = b
  174. weldd.C0 = CFrame.new()
  175. weldd.C1 = b.CFrame:inverse() * a.CFrame
  176. weldd.Parent = a
  177. return weldd
  178. end
  179.  
  180. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  181. local acs = Instance.new("Part")
  182. acs.CanCollide = false
  183. acs.Anchored = false
  184. acs.Size = Vector3.new(0,0,0)
  185. acs.CFrame = attachmentpart.CFrame
  186. acs.Parent = Character
  187. acs.BrickColor = color
  188. local meshs = Instance.new("SpecialMesh")
  189. meshs.MeshId = mesh
  190. meshs.TextureId = texture
  191. meshs.Parent = acs
  192. meshs.Scale = scale
  193. meshs.Offset = offset
  194. weldBetween(attachmentpart,acs)
  195. end
  196.  
  197. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  198. if TYPE == "Gem" then
  199. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  200. acs.Anchored = false
  201. acs.CanCollide = false
  202. acs.CFrame = PART.CFrame
  203. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  204. weldBetween(PART,acs)
  205. elseif TYPE == "Skull" then
  206. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  207. acs.Anchored = false
  208. acs.CanCollide = false
  209. acs.CFrame = PART.CFrame
  210. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  211. weldBetween(PART,acs)
  212. elseif TYPE == "Eye" then
  213. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  214. acs.Anchored = false
  215. acs.CanCollide = false
  216. acs.CFrame = PART.CFrame
  217. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  218. weldBetween(PART,acs)
  219. end
  220. end
  221.  
  222. --//=================================\\
  223. --|| USEFUL VALUES
  224. --\\=================================//
  225.  
  226. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  229. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  230. local CO1 = 0
  231. local CO2 = 0
  232. local CO3 = 0
  233. local CO4 = 0
  234. local CHANGEDEFENSE = 0
  235. local CHANGEDAMAGE = 0
  236. local CHANGEMOVEMENT = 0
  237. local ANIM = "Idle"
  238. local ATTACK = false
  239. local EQUIPPED = false
  240. local HOLD = false
  241. local COMBO = 1
  242. local LASTPOINT = nil
  243. local BLCF = nil
  244. local SCFR = nil
  245. local STAGGERHITANIM = false
  246. local STAGGERANIM = false
  247. local STUNANIM = false
  248. local CRITCHANCENUMBER = 0
  249. local IDLENUMBER = 0
  250. local DONUMBER = 0
  251. local HANDIDLE = false
  252. local SINE = 0
  253. local CHANGE = 2 / Animation_Speed
  254. local WALKINGANIM = false
  255. local WALK = 0
  256. local KEYHOLD = false
  257. local DISABLEJUMPING = false
  258. local HASBEENBLOCKED = false
  259. local STUNDELAYNUMBER = 0
  260. local MANADELAYNUMBER = 0
  261. local SECONDARYMANADELAYNUMBER = 0
  262. local ROBLOXIDLEANIMATION = IT("Animation")
  263. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  264. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  265. --ROBLOXIDLEANIMATION.Parent = Humanoid
  266. local WEAPONGUI = IT("ScreenGui", nil)
  267. WEAPONGUI.Name = "Weapon GUI"
  268. local WEAPONTOOL = IT("HopperBin", nil)
  269. WEAPONTOOL.Name = Weapon_Name
  270. local Weapon = IT("Model")
  271. Weapon.Name = Weapon_Name
  272. local Effects = IT("Folder", Weapon)
  273. Effects.Name = "Effects"
  274. local ANIMATOR = Humanoid.Animator
  275. local ANIMATE = Character.Animate
  276. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  277. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  278. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  279. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  280. local CUTSOUNDS = {"645750958","645747150"}
  281. local VICIOUSWOOSH = "658941933"
  282. local RELEASESOUND = "565538688"
  283. local CHARGESOUND = "565538601"
  284. local UNANCHOR = true
  285. local MAGICPARTICLE = "341277531"
  286.  
  287. --//=================================\\
  288. --\\=================================//
  289.  
  290. --//=================================\\
  291. --|| STATS
  292. --\\=================================//
  293.  
  294. if Character:FindFirstChild("Stats") ~= nil then
  295. Character:FindFirstChild("Stats").Parent = nil
  296. end
  297.  
  298. local Stats = IT("Folder", nil)
  299. Stats.Name = "Stats"
  300. local ChangeStat = IT("Folder", Stats)
  301. ChangeStat.Name = "ChangeStat"
  302. local Defense = IT("NumberValue", Stats)
  303. Defense.Name = "Defense"
  304. Defense.Value = 1
  305. local Movement = IT("NumberValue", Stats)
  306. Movement.Name = "Movement"
  307. Movement.Value = 1
  308. local Damage = IT("NumberValue", Stats)
  309. Damage.Name = "Damage"
  310. Damage.Value = 1
  311. local Mana = IT("NumberValue", Stats)
  312. Mana.Name = "Mana"
  313. Mana.Value = 0
  314. local SecondaryMana = IT("NumberValue", Stats)
  315. SecondaryMana.Name = "SecondaryMana"
  316. SecondaryMana.Value = 0
  317. local CanCrit = IT("BoolValue", Stats)
  318. CanCrit.Name = "CanCrit"
  319. CanCrit.Value = false
  320. local CritChance = IT("NumberValue", Stats)
  321. CritChance.Name = "CritChance"
  322. CritChance.Value = 20
  323. local CanPenetrateArmor = IT("BoolValue", Stats)
  324. CanPenetrateArmor.Name = "CanPenetrateArmor"
  325. CanPenetrateArmor.Value = false
  326. local AntiTeamKill = IT("BoolValue", Stats)
  327. AntiTeamKill.Name = "AntiTeamKill"
  328. AntiTeamKill.Value = false
  329. local Rooted = IT("BoolValue", Stats)
  330. Rooted.Name = "Rooted"
  331. Rooted.Value = false
  332. local Block = IT("BoolValue", Stats)
  333. Block.Name = "Block"
  334. Block.Value = false
  335. local RecentEnemy = IT("ObjectValue", Stats)
  336. RecentEnemy.Name = "RecentEnemy"
  337. RecentEnemy.Value = nil
  338. local StaggerHit = IT("BoolValue", Stats)
  339. StaggerHit.Name = "StaggerHit"
  340. StaggerHit.Value = false
  341. local Stagger = IT("BoolValue", Stats)
  342. Stagger.Name = "Stagger"
  343. Stagger.Value = false
  344. local Stun = IT("BoolValue", Stats)
  345. Stun.Name = "Stun"
  346. Stun.Value = false
  347. local StunValue = IT("NumberValue", Stats)
  348. StunValue.Name = "StunValue"
  349. StunValue.Value = 0
  350.  
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355.  
  356.  
  357.  
  358.  
  359. --//=================================\\
  360. --|| DEBUFFS / BUFFS
  361. --\\=================================//
  362.  
  363. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  364. DEFENSECHANGE1.Name = "ChangeDefense"
  365. DEFENSECHANGE1.Value = 0
  366.  
  367. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  368. MOVEMENTCHANGE1.Name = "ChangeMovement"
  369. MOVEMENTCHANGE1.Value = 0
  370.  
  371. --//=================================\\
  372. --\\=================================//
  373.  
  374.  
  375.  
  376.  
  377.  
  378. --//=================================\\
  379. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  380. --\\=================================//
  381.  
  382. ArtificialHB = Instance.new("BindableEvent", script)
  383. ArtificialHB.Name = "ArtificialHB"
  384.  
  385. script:WaitForChild("ArtificialHB")
  386.  
  387. frame = Frame_Speed
  388. tf = 0
  389. allowframeloss = false
  390. tossremainder = false
  391. lastframe = tick()
  392. script.ArtificialHB:Fire()
  393.  
  394. game:GetService("RunService").Heartbeat:connect(function(s, p)
  395. tf = tf + s
  396. if tf >= frame then
  397. if allowframeloss then
  398. script.ArtificialHB:Fire()
  399. lastframe = tick()
  400. else
  401. for i = 1, math.floor(tf / frame) do
  402. script.ArtificialHB:Fire()
  403. end
  404. lastframe = tick()
  405. end
  406. if tossremainder then
  407. tf = 0
  408. else
  409. tf = tf - frame * math.floor(tf / frame)
  410. end
  411. end
  412. end)
  413.  
  414. --//=================================\\
  415. --\\=================================//
  416.  
  417.  
  418.  
  419.  
  420.  
  421. --//=================================\\
  422. --|| SOME FUNCTIONS
  423. --\\=================================//
  424.  
  425. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  426. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  427. end
  428.  
  429. function PositiveAngle(NUMBER)
  430. if NUMBER >= 0 then
  431. NUMBER = 0
  432. end
  433. return NUMBER
  434. end
  435.  
  436. function NegativeAngle(NUMBER)
  437. if NUMBER <= 0 then
  438. NUMBER = 0
  439. end
  440. return NUMBER
  441. end
  442.  
  443. function Swait(NUMBER)
  444. if NUMBER == 0 or NUMBER == nil then
  445. ArtificialHB.Event:wait()
  446. else
  447. for i = 1, NUMBER do
  448. ArtificialHB.Event:wait()
  449. end
  450. end
  451. end
  452.  
  453. function QuaternionFromCFrame(cf)
  454. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  455. local trace = m00 + m11 + m22
  456. if trace > 0 then
  457. local s = math.sqrt(1 + trace)
  458. local recip = 0.5 / s
  459. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  460. else
  461. local i = 0
  462. if m11 > m00 then
  463. i = 1
  464. end
  465. if m22 > (i == 0 and m00 or m11) then
  466. i = 2
  467. end
  468. if i == 0 then
  469. local s = math.sqrt(m00 - m11 - m22 + 1)
  470. local recip = 0.5 / s
  471. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  472. elseif i == 1 then
  473. local s = math.sqrt(m11 - m22 - m00 + 1)
  474. local recip = 0.5 / s
  475. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  476. elseif i == 2 then
  477. local s = math.sqrt(m22 - m00 - m11 + 1)
  478. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  479. end
  480. end
  481. end
  482.  
  483. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  484. local xs, ys, zs = x + x, y + y, z + z
  485. local wx, wy, wz = w * xs, w * ys, w * zs
  486. local xx = x * xs
  487. local xy = x * ys
  488. local xz = x * zs
  489. local yy = y * ys
  490. local yz = y * zs
  491. local zz = z * zs
  492. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  493. end
  494.  
  495. function QuaternionSlerp(a, b, t)
  496. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  497. local startInterp, finishInterp;
  498. if cosTheta >= 0.0001 then
  499. if (1 - cosTheta) > 0.0001 then
  500. local theta = ACOS(cosTheta)
  501. local invSinTheta = 1 / SIN(theta)
  502. startInterp = SIN((1 - t) * theta) * invSinTheta
  503. finishInterp = SIN(t * theta) * invSinTheta
  504. else
  505. startInterp = 1 - t
  506. finishInterp = t
  507. end
  508. else
  509. if (1 + cosTheta) > 0.0001 then
  510. local theta = ACOS(-cosTheta)
  511. local invSinTheta = 1 / SIN(theta)
  512. startInterp = SIN((t - 1) * theta) * invSinTheta
  513. finishInterp = SIN(t * theta) * invSinTheta
  514. else
  515. startInterp = t - 1
  516. finishInterp = t
  517. end
  518. end
  519. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  520. end
  521.  
  522. function Clerp(a, b, t)
  523. local qa = {QuaternionFromCFrame(a)}
  524. local qb = {QuaternionFromCFrame(b)}
  525. local ax, ay, az = a.x, a.y, a.z
  526. local bx, by, bz = b.x, b.y, b.z
  527. local _t = 1 - t
  528. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  529. end
  530.  
  531. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  532. local frame = IT("Frame")
  533. frame.BackgroundTransparency = TRANSPARENCY
  534. frame.BorderSizePixel = BORDERSIZEPIXEL
  535. frame.Position = POSITION
  536. frame.Size = SIZE
  537. frame.BackgroundColor3 = COLOR
  538. frame.BorderColor3 = BORDERCOLOR
  539. frame.Name = NAME
  540. frame.Parent = PARENT
  541. return frame
  542. end
  543.  
  544. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  545. local label = IT("TextLabel")
  546. label.BackgroundTransparency = 1
  547. label.Size = UD2(1, 0, 1, 0)
  548. label.Position = UD2(0, 0, 0, 0)
  549. label.TextColor3 = C3(255, 255, 255)
  550. label.TextStrokeTransparency = STROKETRANSPARENCY
  551. label.TextTransparency = TRANSPARENCY
  552. label.FontSize = TEXTFONTSIZE
  553. label.Font = TEXTFONT
  554. label.BorderSizePixel = BORDERSIZEPIXEL
  555. label.TextScaled = true
  556. label.Text = TEXT
  557. label.Name = NAME
  558. label.Parent = PARENT
  559. return label
  560. end
  561.  
  562. function NoOutlines(PART)
  563. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  564. end
  565.  
  566.  
  567. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  568. local NEWWELD = IT(TYPE)
  569. NEWWELD.Part0 = PART0
  570. NEWWELD.Part1 = PART1
  571. NEWWELD.C0 = C0
  572. NEWWELD.C1 = C1
  573. NEWWELD.Parent = PARENT
  574. return NEWWELD
  575. end
  576.  
  577. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  578. local NEWSOUND = nil
  579. coroutine.resume(coroutine.create(function()
  580. NEWSOUND = IT("Sound", PARENT)
  581. NEWSOUND.Volume = VOLUME
  582. NEWSOUND.Pitch = PITCH
  583. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  584. --Swait()
  585. NEWSOUND:play()
  586. if DOESLOOP == false then
  587. repeat Swait() until NEWSOUND.Playing == false
  588. NEWSOUND:remove()
  589. elseif DOESLOOP == true then
  590. NEWSOUND.Looped = true
  591. end
  592. end))
  593. return NEWSOUND
  594. end
  595.  
  596. function CFrameFromTopBack(at, top, back)
  597. local right = top:Cross(back)
  598. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  599. end
  600.  
  601. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  603. local mesh = IT("SpecialMesh",wave)
  604. mesh.MeshType = "FileMesh"
  605. wave.Anchored = true
  606. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  607. mesh.Scale = VT(size,size,size)
  608. mesh.Offset = VT(0,0,-size/8)
  609. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  610. coroutine.resume(coroutine.create(function(PART)
  611. for i = 1, waitt do
  612. Swait()
  613. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  614. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  615. if doesrotate == true then
  616. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  617. end
  618. wave.Transparency = wave.Transparency + (0.5/waitt)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  627. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  628. local mesh = IT("SpecialMesh",wave)
  629. mesh.MeshType = "FileMesh"
  630. wave.Anchored = true
  631. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  632. mesh.Scale = VT(size,size,size)
  633. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  634. coroutine.resume(coroutine.create(function(PART)
  635. for i = 1, waitt do
  636. Swait()
  637. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  638. if doesrotate == true then
  639. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  640. end
  641. wave.Transparency = wave.Transparency + (0.5/waitt)
  642. if wave.Transparency > 0.99 then
  643. wave:remove()
  644. end
  645. end
  646. end))
  647. end
  648.  
  649. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  650. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  651. local mesh = IT("SpecialMesh",wave)
  652. mesh.MeshType = "FileMesh"
  653. wave.Anchored = true
  654. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  655. mesh.Scale = VT(size,size,size)
  656. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  657. coroutine.resume(coroutine.create(function(PART)
  658. for i = 1, waitt do
  659. Swait()
  660. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  661. if doesrotate == true then
  662. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  663. end
  664. wave.Transparency = wave.Transparency + (0.5/waitt)
  665. if wave.Transparency > 0.99 then
  666. wave:remove()
  667. end
  668. end
  669. end))
  670. end
  671.  
  672. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  673. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  674. local mesh = IT("SpecialMesh",wave)
  675. mesh.MeshType = "FileMesh"
  676. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  677. mesh.Scale = VT(size,size,size)
  678. wave.Anchored = true
  679. mesh.Offset = VT(0,0,0)
  680. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  681. coroutine.resume(coroutine.create(function(PART)
  682. for i = 1, waitt do
  683. Swait()
  684. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  685. if doesrotate == true then
  686. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  687. end
  688. wave.Transparency = wave.Transparency + (0.5/waitt)
  689. if wave.Transparency > 0.99 then
  690. wave:remove()
  691. end
  692. end
  693. end))
  694. end
  695.  
  696. function MagicSphere(size,waitt,part,color)
  697. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  698. local mesh = IT("SpecialMesh",wave)
  699. mesh.MeshType = "Sphere"
  700. wave.Anchored = true
  701. mesh.Scale = VT(size,size,size)
  702. mesh.Offset = VT(0,0,0)
  703. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  704. coroutine.resume(coroutine.create(function(PART)
  705. for i = 1, waitt do
  706. Swait()
  707. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  708. wave.Transparency = wave.Transparency + (1/waitt)
  709. if wave.Transparency > 0.99 then
  710. wave:remove()
  711. end
  712. end
  713. end))
  714. end
  715.  
  716. function MagicBlock(size,waitt,part,offset,color)
  717. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  718. local mesh = IT("BlockMesh",wave)
  719. wave.Anchored = true
  720. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  721. coroutine.resume(coroutine.create(function(PART)
  722. for i = 1, waitt do
  723. Swait()
  724. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  725. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  726. wave.Transparency = wave.Transparency + (1/waitt)
  727. if wave.Transparency > 0.99 then
  728. wave:remove()
  729. end
  730. end
  731. end))
  732. end
  733.  
  734. local EyeSizes={
  735. NumberSequenceKeypoint.new(0,0.5,0),
  736. NumberSequenceKeypoint.new(1,0.2,0)
  737. }
  738. local EyeTrans={
  739. NumberSequenceKeypoint.new(0,0,0),
  740. NumberSequenceKeypoint.new(1,1,0)
  741. }
  742. local PE=Instance.new("ParticleEmitter")
  743. PE.LightEmission=0.3
  744. PE.Size=NumberSequence.new(EyeSizes)
  745. PE.Transparency=NumberSequence.new(EyeTrans)
  746. PE.Rotation=NumberRange.new(0,360)
  747. PE.LockedToPart = false
  748. PE.Speed = NumberRange.new(0,0,0)
  749. PE.ZOffset = 0.3
  750. PE.Rate = 999
  751. PE.Name = "Particles"
  752.  
  753. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  754. local particle = nil
  755. coroutine.resume(coroutine.create(function(PART)
  756. particle = PE:Clone()
  757. Swait()
  758. particle.Rate = 999
  759. particle.Parent = art
  760. particle.Acceleration = accel
  761. if type == "Fire" then
  762. local EyeSizes={
  763. NumberSequenceKeypoint.new(0,0.5,0.3),
  764. NumberSequenceKeypoint.new(1,0.2,0.2)
  765. }
  766. particle.Size = NumberSequence.new(EyeSizes)
  767. elseif type == "Smoke" then
  768. local EyeSizes={
  769. NumberSequenceKeypoint.new(0,0.5,0),
  770. NumberSequenceKeypoint.new(1,5,0.5)
  771. }
  772. particle.Size = NumberSequence.new(EyeSizes)
  773. elseif type == "Solid" then
  774. local EyeSizes={
  775. NumberSequenceKeypoint.new(0,0.5,0),
  776. NumberSequenceKeypoint.new(1,0.5,0)
  777. }
  778. particle.Size = NumberSequence.new(EyeSizes)
  779. end
  780. particle.Lifetime=NumberRange.new(lifetime)
  781. particle.Drag = drag
  782. if locked == true then
  783. particle.LockedToPart = true
  784. end
  785. particle.Texture = "http://www.roblox.com/asset/?id="..text
  786. particle.Enabled = isenabledbydefault
  787. end))
  788. return particle
  789. end
  790.  
  791. local EyeSizes={
  792. NumberSequenceKeypoint.new(0,0.5,0),
  793. NumberSequenceKeypoint.new(1,0.2,0)
  794. }
  795. local EyeTrans={
  796. NumberSequenceKeypoint.new(0,0,0),
  797. NumberSequenceKeypoint.new(1,1,0)
  798. }
  799. local PE2=Instance.new("ParticleEmitter")
  800. PE2.LightEmission=0.8
  801. PE2.Size=NumberSequence.new(EyeSizes)
  802. PE2.Transparency=NumberSequence.new(EyeTrans)
  803. PE2.Rotation=NumberRange.new(0,360)
  804. PE2.LockedToPart = false
  805. PE2.Speed = NumberRange.new(0,0,0)
  806. PE2.ZOffset = 0.3
  807. PE2.Rate = 999
  808. PE2.VelocitySpread = 90000
  809. PE2.Name = "Particles"
  810.  
  811. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  812. local particle = nil
  813. coroutine.resume(coroutine.create(function(PART)
  814. particle = PE2:Clone()
  815. Swait()
  816. particle.Rate = 999
  817. particle.Parent = art
  818. particle.Acceleration = accel
  819. if type == "Fire" then
  820. local EyeSizes={
  821. NumberSequenceKeypoint.new(0,size,size/2),
  822. NumberSequenceKeypoint.new(1,size/4,size/8)
  823. }
  824. particle.Size = NumberSequence.new(EyeSizes)
  825. elseif type == "Smoke" then
  826. local EyeSizes={
  827. NumberSequenceKeypoint.new(0,0.5,0),
  828. NumberSequenceKeypoint.new(1,5,0.5)
  829. }
  830. particle.Size = NumberSequence.new(EyeSizes)
  831. elseif type == "Solid" then
  832. local EyeSizes={
  833. NumberSequenceKeypoint.new(0,0.5,0),
  834. NumberSequenceKeypoint.new(1,0.5,0)
  835. }
  836. particle.Size = NumberSequence.new(EyeSizes)
  837. end
  838. particle.Lifetime=NumberRange.new(lifetime)
  839. particle.Drag = drag
  840. if locked == true then
  841. particle.LockedToPart = true
  842. end
  843. particle.Speed = NumberRange.new(speed,speed,speed)
  844. particle.Texture = "http://www.roblox.com/asset/?id=12417396"..MAGICPARTICLE
  845. particle.Enabled = isenabledbydefault
  846. end))
  847. return particle
  848. end
  849. local Decal = IT("Decal")
  850.  
  851. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  852. local sinkhole = IT("Part")
  853. sinkhole.Size = VT(size,0,size)
  854. sinkhole.CFrame = cframe
  855. --sinkhole.Orientation = VT(0,0,0)
  856. sinkhole.Parent = Effects
  857. sinkhole.Material = "Neon"
  858. sinkhole.Color = C3(255, 255, 255)
  859. sinkhole.Anchored = true
  860. sinkhole.CanCollide = false
  861. sinkhole.Transparency = 1
  862. local decal = Decal:Clone()
  863. decal.Parent = sinkhole
  864. decal.Face = "Top"
  865. decal.Texture = "http://www.roblox.com/asset/?id=1531669882"
  866. local decal2 = Decal:Clone()
  867. decal2.Parent = sinkhole
  868. decal2.Face = "Bottom"
  869. decal2.Texture = "http://www.roblox.com/asset/?id=1531669882"
  870. coroutine.resume(coroutine.create(function(PART)
  871. for i = 1, waitt do
  872. Swait()
  873. if doesrotate == true then
  874. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  875. end
  876. if alwaysfade == true then
  877. decal.Transparency = decal.Transparency + (1/waitt)
  878. decal2.Transparency = decal.Transparency + (1/waitt)
  879. end
  880. if i > waitt-11 and (alwaysfade ~= true) then
  881. decal.Transparency = decal.Transparency + 0.1
  882. decal2.Transparency = decal.Transparency + 0.1
  883. end
  884. end
  885. sinkhole.Parent = nil
  886. end))
  887. return sinkhole
  888. end
  889.  
  890. --//=================================\\
  891. --\\=================================//
  892.  
  893.  
  894. --//=================================\\
  895. --|| WEAPON CREATION
  896. --\\=================================//
  897.  
  898. if Player_Size ~= 1 then
  899. for _, v in pairs (Weapon:GetChildren()) do
  900. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  901. local p1 = v.Part1
  902. v.Part1 = nil
  903. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  904. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  905. v.Part1 = p1
  906. elseif v.ClassName == "Part" then
  907. for _, b in pairs (v:GetChildren()) do
  908. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  909. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. Swait()
  917.  
  918. local Plate = IT("Part",Weapon)
  919. Plate.Size = VT(1,0.1,1)
  920. Plate.Transparency = 1
  921. Plate.CanCollide = false
  922. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  923. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  924. weldBetween(LeftLeg,Plate)
  925.  
  926. local Plate = IT("Part",Weapon)
  927. Plate.Size = VT(1,0.1,1)
  928. Plate.Transparency = 1
  929. Plate.CanCollide = false
  930. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  931. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  932. weldBetween(RightLeg,Plate)
  933.  
  934. local Plate = IT("Part",Weapon)
  935. Plate.Size = VT(1,0.1,1)
  936. Plate.Transparency = 1
  937. Plate.CanCollide = false
  938. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  939. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  940. weldBetween(RightArm,Plate)
  941.  
  942. local Plate = IT("Part",Weapon)
  943. Plate.Size = VT(1,0.1,1)
  944. Plate.Transparency = 1
  945. Plate.CanCollide = false
  946. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  947. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  948. weldBetween(LeftArm,Plate)
  949.  
  950. local eye = IT("Part",Weapon)
  951. eye.Size = VT(0.2,0.2,0.2)
  952. eye.Shape = "Ball"
  953. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  954. eye.Material = "Neon"
  955. eye.BrickColor = BRICKC("Really black")
  956. weldBetween(Head,eye)
  957.  
  958.  
  959.  
  960.  
  961. for _, c in pairs(Weapon:GetChildren()) do
  962. if c.ClassName == "Part" then
  963. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  964. end
  965. end
  966.  
  967. Weapon.Parent = Character
  968.  
  969. Humanoid.Died:connect(function()
  970. ATTACK = true
  971. end)
  972.  
  973. print(Class_Name.." loaded.")
  974.  
  975. --//=================================\\
  976. --\\=================================//
  977.  
  978.  
  979.  
  980.  
  981.  
  982. --//=================================\\
  983. --|| DAMAGE FUNCTIONS
  984. --\\=================================//
  985.  
  986. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  987. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Effect", VT())
  988. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  989. local BODYGYRO = IT("BodyGyro", STATPART)
  990. local BODYPOSITION = IT("BodyPosition", STATPART)
  991. BODYPOSITION.P = 2000
  992. BODYPOSITION.D = 100
  993. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  994. if LABELTYPE == "Normal" then
  995. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  996. elseif LABELTYPE == "Debuff" then
  997. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  998. elseif LABELTYPE == "Interruption" then
  999. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1000. end
  1001. game:GetService("Debris"):AddItem(STATPART ,5)
  1002. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1003. BILLBOARDGUI.Adornee = STATPART
  1004. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1005. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1006. BILLBOARDGUI.AlwaysOnTop = false
  1007. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1008. TEXTLABEL.BackgroundTransparency = 1
  1009. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1010. TEXTLABEL.Text = TEXT
  1011. TEXTLABEL.Font = "SciFi"
  1012. TEXTLABEL.FontSize="Size42"
  1013. TEXTLABEL.TextColor3 = COLOR
  1014. TEXTLABEL.TextStrokeTransparency = 1
  1015. TEXTLABEL.TextScaled = true
  1016. TEXTLABEL.TextWrapped = true
  1017. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1018. wait(0.2)
  1019. for i=1, 5 do
  1020. wait()
  1021. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1022. end
  1023. wait(1.2)
  1024. for i=1, 5 do
  1025. wait()
  1026. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1027. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1028. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1029. end
  1030. THEPART.Parent = nil
  1031. end),STATPART, BODYPOSITION, TEXTLABEL)
  1032. end
  1033.  
  1034.  
  1035. --//=================================\\
  1036. --|| DAMAGING
  1037. --\\=================================//
  1038.  
  1039. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1040. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1041. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1042. local dmg = math.random(min,max)
  1043. if humanoid.Health > 0 then
  1044. if beserk == true then
  1045. humanoid.Health = 0
  1046. else
  1047. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1048. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1049. if math.random(1,100) < critrate+1 then
  1050. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1051. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1052. else
  1053. humanoid.Health = humanoid.Health - dmg
  1054. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1055. end
  1056. local defence = Instance.new("BoolValue",hit.Parent)
  1057. defence.Name = ("HitBy"..Player.Name)
  1058. game:GetService("Debris"):AddItem(defence, 0.5)
  1059. end
  1060. end
  1061. end
  1062. end
  1063.  
  1064. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1065. local dmg = math.random(min,max)
  1066. for i,v in ipairs(workspace:GetChildren()) do
  1067. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1068. local body = v:GetChildren()
  1069. for part = 1, #body do
  1070. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1071. if(body[part].Position - position).Magnitude < radius then
  1072. if v.ClassName == "Model" then
  1073. if v:FindFirstChild("Humanoid") then
  1074. if v.Humanoid.Health ~= 0 then
  1075. if CanBeDodgedByJumping == true then
  1076. if body[part].Position.Y < position.Y+5 then
  1077. if math.random(1,100) < critrate+1 then
  1078. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1079. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1080. else
  1081. v.Humanoid.Health = v.Humanoid.Health - dmg
  1082. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1083. end
  1084. local defence = Instance.new("BoolValue",v)
  1085. defence.Name = ("HitBy"..Player.Name)
  1086. game:GetService("Debris"):AddItem(defence, 0.5)
  1087. end
  1088. else
  1089. if beserk == true then
  1090. v.Humanoid.Health = 0
  1091. end
  1092. if math.random(1,100) < critrate+1 then
  1093. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1094. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1095. else
  1096. v.Humanoid.Health = v.Humanoid.Health - dmg
  1097. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1098. end
  1099. local defence = Instance.new("BoolValue",v)
  1100. defence.Name = ("HitBy"..Player.Name)
  1101. game:GetService("Debris"):AddItem(defence, 0.5)
  1102. end
  1103. end
  1104. end
  1105. end
  1106. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1107. end
  1108. end
  1109. end
  1110. if v.ClassName == "Part" then
  1111. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1112. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1113. end
  1114. end
  1115. end
  1116. end
  1117. end
  1118.  
  1119. function attractnearest(postype,position,range,maxstrength,last)
  1120. if postype == "Vector" then
  1121. for i,v in ipairs(workspace:GetChildren()) do
  1122. local body = v:GetChildren()
  1123. for part = 1, #body do
  1124. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1125. if(body[part].Position - position).Magnitude < range then
  1126. if body[part]:FindFirstChild("ATTRACT") == nil then
  1127. local bv = Instance.new("BodyVelocity")
  1128. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1129. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1130. bv.Parent = body[part]
  1131. bv.Name = "ATTRACT"
  1132. else
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 1, last/5 do
  1135. Swait(5)
  1136. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1137. end
  1138. body[part].ATTRACT:remove()
  1139. end))
  1140. end
  1141. end
  1142. end
  1143. end
  1144. if v.ClassName == "Part" then
  1145. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1146. if v:FindFirstChild("ATTRACT") == nil then
  1147. local bv = Instance.new("BodyVelocity")
  1148. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1149. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1150. bv.Parent = v
  1151. bv.Name = "ATTRACT"
  1152. else
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 1, last/5 do
  1155. Swait(5)
  1156. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1157. end
  1158. v.ATTRACT:remove()
  1159. end))
  1160. end
  1161. end
  1162. end
  1163. end
  1164. elseif postype == "Part" then
  1165. for i,v in ipairs(workspace:GetChildren()) do
  1166. local body = v:GetChildren()
  1167. for part = 1, #body do
  1168. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1169. if(body[part].Position - position.Position).Magnitude < range then
  1170. if body[part]:FindFirstChild("ATTRACT") == nil then
  1171. local bv = Instance.new("BodyVelocity")
  1172. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1173. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1174. bv.Parent = body[part]
  1175. bv.Name = "ATTRACT"
  1176. else
  1177. coroutine.resume(coroutine.create(function()
  1178. for i = 1, last/5 do
  1179. Swait(5)
  1180. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1181. end
  1182. body[part].ATTRACT:remove()
  1183. end))
  1184. end
  1185. end
  1186. end
  1187. end
  1188. if v.ClassName == "Part" then
  1189. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1190. if v:FindFirstChild("ATTRACT") == nil then
  1191. local bv = Instance.new("BodyVelocity")
  1192. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1193. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1194. bv.Parent = v
  1195. bv.Name = "ATTRACT"
  1196. else
  1197. coroutine.resume(coroutine.create(function()
  1198. for i = 1, last/5 do
  1199. Swait(5)
  1200. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1201. end
  1202. v.ATTRACT:remove()
  1203. end))
  1204. end
  1205. end
  1206. end
  1207. end
  1208. end
  1209. end
  1210.  
  1211. function killnearest(position,range,maxstrength,candestroy)
  1212. for i,v in ipairs(workspace:GetChildren()) do
  1213. local body = v:GetChildren()
  1214. for part = 1, #body do
  1215. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1216. if(body[part].Position - position).Magnitude < range then
  1217. if v.ClassName == "Model" then
  1218. v:BreakJoints()
  1219. end
  1220. if candestroy == true then
  1221. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1222. end
  1223. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1224. end
  1225. end
  1226. end
  1227. if v.ClassName == "Part" then
  1228. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1229. if candestroy == true then
  1230. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1231. end
  1232. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1233. end
  1234. end
  1235. end
  1236. end
  1237.  
  1238. --//=================================\\
  1239. --|| ATTACK FUNCTIONS AND STUFF
  1240. --\\=================================//
  1241.  
  1242. function CheckTableForString(Table, String)
  1243. for i, v in pairs(Table) do
  1244. if string.find(string.lower(String), string.lower(v)) then
  1245. return true
  1246. end
  1247. end
  1248. return false
  1249. end
  1250.  
  1251. function CheckIntangible(Hit)
  1252. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1253. if Hit and Hit.Parent then
  1254. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1255. return true
  1256. end
  1257. end
  1258. return false
  1259. end
  1260.  
  1261. Debris = game:GetService("Debris")
  1262.  
  1263. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1264. local Direction = CFrame.new(StartPos, Vec).lookVector
  1265. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1266. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1267. if RayHit and CheckIntangible(RayHit) then
  1268. if DelayIfHit then
  1269. wait()
  1270. end
  1271. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1272. end
  1273. return RayHit, RayPos, RayNormal
  1274. end
  1275.  
  1276. function turnto(pos)
  1277. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1278. end
  1279.  
  1280. function GraviBomb()
  1281. ATTACK = true
  1282. for i=0, 1, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1290. end
  1291. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste")
  1292. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste")
  1293. coroutine.resume(coroutine.create(function()
  1294. local cframe = CF(Mouse.Hit.p)
  1295. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1296. for i = 1, 5 do
  1297. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1298. local sphere = IT("Part",Effects)
  1299. sphere.Shape = "Ball"
  1300. sphere.Size = VT(50,50,50)
  1301. sphere.Anchored = true
  1302. sphere.CanCollide = false
  1303. sphere.Material = "Neon"
  1304. sphere.BrickColor = BRICKC("Toothpaste")
  1305. sphere.Transparency = 0
  1306. sphere.CFrame = cframe
  1307. for i = 1, 10 do
  1308. Swait(2)
  1309. attractnearest("Vector",cframe.p,75,50,10)
  1310. sphere.CFrame = cframe
  1311. sphere.Size = sphere.Size - VT(5,5,5)
  1312. sphere.CFrame = cframe
  1313. end
  1314. sphere:remove()
  1315. end
  1316. local scale = 5
  1317. coroutine.resume(coroutine.create(function()
  1318. CreateSound(RELEASESOUND, Effects, 2, 1)
  1319. MagicSphere(100,125,cframe,"Toothpaste")
  1320. MagicSphere(75,125,cframe,"Toothpaste")
  1321. CreateSwirl(180,6,true,0.3,225,circle,0,"Toothpaste")
  1322. CreateSwirl(180,4,true,0.3,225,circle,0,"Toothpaste")
  1323. CreateSwirl(180,2,true,0.3,225,circle,0,"Toothpaste")
  1324. for i = 1, 15 do
  1325. Swait()
  1326. killnearest(cframe.p,25,150)
  1327. end
  1328. end))
  1329. end))
  1330. for i=0, 1, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1338. end
  1339. ATTACK = false
  1340. end
  1341.  
  1342. function GraviSpear()
  1343. ATTACK = true
  1344. for i=0, 1.5, 0.1 / Animation_Speed do
  1345. Swait()
  1346. turnto(Mouse.Hit.p)
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1353. end
  1354. local spear = IT("Part",Effects)
  1355. spear.Anchored = true
  1356. spear.CanCollide = false
  1357. spear.Shape = "Ball"
  1358. spear.Size = VT(0,0,0)
  1359. spear.Material = "Neon"
  1360. spear.Transparency = 0.2
  1361. spear.BrickColor = BRICKC("Toothpaste")
  1362. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1363. local inner = spear:Clone()
  1364. inner.Parent = spear
  1365. inner.Size = VT(0,0,0)
  1366. inner.BrickColor = BRICKC("Toothpaste")
  1367. inner.CFrame = spear.CFrame
  1368. for i = 1, 10 do
  1369. Swait()
  1370. turnto(Mouse.Hit.p)
  1371. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1372. inner.CFrame = spear.CFrame
  1373. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1374. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1375. end
  1376. CreateParticles2(inner,VT(0,255,255),5,1,"Fire",true,true,1,8)
  1377. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1378. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1379. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1380. local bv = Instance.new("BodyVelocity")
  1381. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1382. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1383. bv.Parent = spear
  1384. bv.Name = "MOVE"
  1385. weldBetween(spear,inner)
  1386. spear.Anchored = false
  1387. inner.Anchored = false
  1388. local harm = spear.Touched:Connect(function(hit)
  1389. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1390. local cframe = spear.CFrame
  1391. coroutine.resume(coroutine.create(function()
  1392. spear.Parent = nil
  1393. coroutine.resume(coroutine.create(function()
  1394. CreateSound(RELEASESOUND, Effects, 2, 1)
  1395. MagicSphere(60,125,cframe,"Toothpaste")
  1396. MagicSphere(50,125,cframe,"Toothpaste")
  1397. CreateSwirl(0,6,true,0.3,125,spear,0,"Toothpaste")
  1398. CreateSwirl(0,4,true,0.3,125,spear,0,"Toothpaste")
  1399. CreateSwirl(0,2,true,0.3,125,spear,0,"Toothpaste")
  1400. for i = 1, 15 do
  1401. Swait()
  1402. killnearest(cframe.p,15,150)
  1403. end
  1404. end))
  1405. end))
  1406. end
  1407. end)
  1408. coroutine.resume(coroutine.create(function()
  1409. repeat
  1410. Swait()
  1411. CreateSwirl(0,2,true,0.3,25,spear,0,"Toothpaste")
  1412. attractnearest("Part",spear,65,70,5)
  1413. until spear.Parent == nil
  1414. end))
  1415. ATTACK = false
  1416. end
  1417.  
  1418. function WarpSpear()
  1419. ATTACK = true
  1420. for i=0, 1.5, 0.1 / Animation_Speed do
  1421. Swait()
  1422. turnto(Mouse.Hit.p)
  1423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1429. end
  1430. local spear = IT("Part",Effects)
  1431. spear.Anchored = true
  1432. spear.CanCollide = false
  1433. spear.Shape = "Ball"
  1434. spear.Size = VT(0,0,0)
  1435. spear.Material = "Neon"
  1436. spear.Transparency = 0.2
  1437. spear.BrickColor = BRICKC("Toothpaste")
  1438. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1439. local inner = spear:Clone()
  1440. inner.Parent = spear
  1441. inner.Size = VT(0,0,0)
  1442. inner.BrickColor = BRICKC("Toothpaste")
  1443. inner.CFrame = spear.CFrame
  1444. for i = 1, 5 do
  1445. Swait()
  1446. turnto(Mouse.Hit.p)
  1447. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1448. inner.CFrame = spear.CFrame
  1449. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1450. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1451. end
  1452. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1453. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1454. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1455. local bv = Instance.new("BodyVelocity")
  1456. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1457. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1458. bv.Parent = spear
  1459. bv.Name = "MOVE"
  1460. weldBetween(spear,inner)
  1461. spear.Anchored = false
  1462. inner.Anchored = false
  1463. local HIT = false
  1464. local harm = spear.Touched:Connect(function(hit)
  1465. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1466. local cframe = spear.CFrame
  1467. HIT = true
  1468. coroutine.resume(coroutine.create(function()
  1469. spear.Parent = nil
  1470. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1471. coroutine.resume(coroutine.create(function()
  1472. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1473. MagicSphere(30,105,cframe,"Toothpaste")
  1474. MagicSphere(25,105,cframe,"Toothpaste")
  1475. for i = 1, 15 do
  1476. Swait()
  1477. killnearest(cframe.p,7.5,150)
  1478. end
  1479. end))
  1480. end))
  1481. end
  1482. end)
  1483. coroutine.resume(coroutine.create(function()
  1484. Swait(75)
  1485. if HIT == false then
  1486. local cframe = spear.CFrame
  1487. HIT = true
  1488. coroutine.resume(coroutine.create(function()
  1489. spear.Parent = nil
  1490. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1491. coroutine.resume(coroutine.create(function()
  1492. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1493. MagicSphere(30,105,cframe,"Toothpaste")
  1494. MagicSphere(25,105,cframe,"Toothpaste")
  1495. for i = 1, 15 do
  1496. Swait()
  1497. killnearest(cframe.p,7.5,150)
  1498. end
  1499. end))
  1500. end))
  1501. end
  1502. end))
  1503. coroutine.resume(coroutine.create(function()
  1504. local loop = 0
  1505. repeat
  1506. Swait()
  1507. loop = loop + 1
  1508. if loop == 4 then
  1509. MagicSphere(25,15,spear.CFrame,"Toothpaste")
  1510. end
  1511. if loop == 7 then
  1512. loop = 0
  1513. MagicSphere(25,15,spear.CFrame,"Toothpaste")
  1514. end
  1515. attractnearest("Part",spear,12.5,50,5)
  1516. until spear.Parent == nil
  1517. end))
  1518. ATTACK = false
  1519. end
  1520.  
  1521. function GravityGlobe()
  1522. ATTACK = true
  1523. Rooted = true
  1524. for i=0, 1, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1532. end
  1533. coroutine.resume(coroutine.create(function()
  1534. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1535. local cframe = RootPart.CFrame
  1536. CreateSound(RELEASESOUND, Effects, 2, 1)
  1537. local sphere = IT("Part",Effects)
  1538. sphere.Shape = "Ball"
  1539. sphere.Size = VT(0,0,0)
  1540. sphere.Anchored = true
  1541. sphere.CanCollide = false
  1542. sphere.Material = "Neon"
  1543. sphere.Transparency = 0.5
  1544. sphere.BrickColor = BRICKC("Toothpaste")
  1545. sphere.CFrame = cframe
  1546. local sphere2 = IT("Part",Effects)
  1547. sphere2.Shape = "Ball"
  1548. sphere2.Size = VT(0,0,0)
  1549. sphere2.Anchored = true
  1550. sphere2.CanCollide = false
  1551. sphere2.Material = "Neon"
  1552. sphere2.Transparency = 0.3
  1553. sphere2.BrickColor = BRICKC("Toothpaste")
  1554. sphere2.CFrame = cframe
  1555. for i = 1, 10 do
  1556. Swait(2)
  1557. attractnearest("Vector",cframe.p,50,50,10)
  1558. sphere.CFrame = cframe
  1559. sphere.Size = sphere.Size + VT(4,4,4)
  1560. sphere2.CFrame = cframe
  1561. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1562. killnearest(cframe.p,15,0)
  1563. end
  1564. local scale = 0.2
  1565. local mode = "shrink"
  1566. for i = 1, 350 do
  1567. Swait()
  1568. if mode == "shrink" then
  1569. scale = scale + scale
  1570. if scale >= - 65 then
  1571. mode = "grow"
  1572. end
  1573. elseif mode == "grow" then
  1574. scale = scale + -scale*2
  1575. if scale <= - 65 then
  1576. mode = "shrink"
  1577. end
  1578. end
  1579. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Toothpaste")
  1580. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1581. attractnearest("Vector",cframe.p,50,50,5)
  1582. killnearest(cframe.p,15,0)
  1583. end
  1584. for i = 1, 10 do
  1585. Swait(2)
  1586. sphere.CFrame = cframe
  1587. sphere.Size = sphere.Size - VT(5,5,5)
  1588. sphere.CFrame = cframe
  1589. sphere2.CFrame = cframe
  1590. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1591. end
  1592. sphere:remove()
  1593. sphere2:remove()
  1594. end))
  1595. for i=0, 1, 0.1 / Animation_Speed do
  1596. Swait()
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1603. end
  1604. Rooted = false
  1605. ATTACK = false
  1606. end
  1607.  
  1608. function GravityBeam()
  1609. ATTACK = true
  1610. Rooted = true
  1611. for i=0, 1.5, 0.1 / Animation_Speed do
  1612. Swait()
  1613. turnto(Mouse.Hit.p)
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1620. end
  1621. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1622. local loop = 0
  1623. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1624. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1625. local pos = nil
  1626. repeat
  1627. if loop < 150 then
  1628. Swait()
  1629. loop = loop + 1
  1630. turnto(Mouse.Hit.p)
  1631. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1632. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1633. else
  1634. loopsound2.Pitch = 1
  1635. loopsound:Stop()
  1636. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1637. turnto(Mouse.Hit.p)
  1638. MagicSphere(35,25,CF(startpos),"Toothpaste")
  1639. MagicSphere(32,25,CF(startpos),"Toothpaste")
  1640. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1641. local distance = (startpos - RayPos).magnitude
  1642. local laser = Instance.new("Part",Effects)
  1643. laser.Transparency = 0.5
  1644. laser.CanCollide = false
  1645. laser.Anchored = true
  1646. laser.BrickColor = BrickColor.new("Toothpaste")
  1647. laser.Material = "Neon"
  1648. laser.formFactor = Enum.FormFactor.Custom
  1649. laser.Size = Vector3.new(2.5, 2.5, distance)
  1650. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1651. local laser2 = Instance.new("Part",Effects)
  1652. laser2.Transparency = 0
  1653. laser2.CanCollide = false
  1654. laser2.Anchored = true
  1655. laser2.BrickColor = BrickColor.new("Toothpaste")
  1656. laser2.Material = "Neon"
  1657. laser2.formFactor = Enum.FormFactor.Custom
  1658. laser2.Size = Vector3.new(2, 2, distance)
  1659. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1660. killnearest(RayPos,5,150,true)
  1661. MagicSphere(350,2,CF(RayPos),"Toothpaste")
  1662. MagicSphere(320,2,CF(RayPos),"Toothpaste")
  1663. if RayHit ~= nil then
  1664. CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste")
  1665. end
  1666. attractnearest("Vector",RayPos,40,50,10)
  1667. pos = RayPos
  1668. Swait()
  1669. laser2:remove()
  1670. laser:remove()
  1671. end
  1672. until KEYHOLD == false
  1673. if loop == 150 then
  1674. local cframe = CF(pos)
  1675. coroutine.resume(coroutine.create(function()
  1676. coroutine.resume(coroutine.create(function()
  1677. CreateSound(RELEASESOUND, Effects, 2, 1)
  1678. MagicSphere(500,55,cframe,"Toothpaste")
  1679. MagicSphere(450,55,cframe,"Toothpaste")
  1680. for i = 1, 15 do
  1681. Swait()
  1682. killnearest(cframe.p,75,150)
  1683. end
  1684. end))
  1685. end))
  1686. end
  1687. loopsound2:remove()
  1688. loopsound:remove()
  1689. Rooted = false
  1690. ATTACK = false
  1691. end
  1692.  
  1693. --//=================================\\
  1694. --|| ASSIGN THINGS TO KEYS
  1695. --\\=================================//
  1696.  
  1697. Humanoid.Changed:connect(function(Jump)
  1698. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1699. Humanoid.Jump = false
  1700. end
  1701. end)
  1702.  
  1703. function MouseDown(Mouse)
  1704. if ATTACK == false then
  1705. end
  1706. end
  1707.  
  1708. function MouseUp(Mouse)
  1709. HOLD = false
  1710. end
  1711.  
  1712. function KeyDown(Key)
  1713. KEYHOLD = true
  1714. if Key == "q" and ATTACK == false then
  1715. GraviBomb()
  1716. end
  1717.  
  1718. if Key == "e" and ATTACK == false then
  1719. GraviSpear()
  1720. end
  1721.  
  1722. if Key == "r" and ATTACK == false then
  1723. GravityGlobe()
  1724. end
  1725.  
  1726. if Key == "g" and ATTACK == false then
  1727. GravityBeam()
  1728. end
  1729.  
  1730. if Key == "x" and ATTACK == false then
  1731. end
  1732.  
  1733. if Key == "c" and ATTACK == false then
  1734. WarpSpear()
  1735. end
  1736.  
  1737. if Key == "t" and ATTACK == false then
  1738. CreateSound("305685800", Head, 10, 1 ,false)
  1739. end
  1740. end
  1741.  
  1742. function KeyUp(Key)
  1743. KEYHOLD = false
  1744. end
  1745.  
  1746. Mouse.Button1Down:connect(function(NEWKEY)
  1747. MouseDown(NEWKEY)
  1748. end)
  1749. Mouse.Button1Up:connect(function(NEWKEY)
  1750. MouseUp(NEWKEY)
  1751. end)
  1752. Mouse.KeyDown:connect(function(NEWKEY)
  1753. KeyDown(NEWKEY)
  1754. end)
  1755. Mouse.KeyUp:connect(function(NEWKEY)
  1756. KeyUp(NEWKEY)
  1757. end)
  1758.  
  1759. --//=================================\\
  1760. --\\=================================//
  1761.  
  1762.  
  1763. function unanchor()
  1764. if UNANCHOR == true then
  1765. g = Character:GetChildren()
  1766. for i = 1, #g do
  1767. if g[i].ClassName == "Part" then
  1768. g[i].Anchored = false
  1769. end
  1770. end
  1771. end
  1772. end
  1773.  
  1774.  
  1775. --//=================================\\
  1776. --|| WRAP THE WHOLE SCRIPT UP
  1777. --\\=================================//
  1778.  
  1779. Humanoid.Changed:connect(function(Jump)
  1780. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1781. Humanoid.Jump = false
  1782. end
  1783. end)
  1784.  
  1785. ANIMATE.Parent = nil
  1786. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1787. IDLEANIMATION:Play()
  1788.  
  1789. while true do
  1790. Swait()
  1791. SINE = SINE + CHANGE
  1792. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1793. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1794. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1795. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1796. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1797. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1798. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1799. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1800. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1801. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1802. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1803. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1804. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1805. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1806. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1807. end
  1808. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1809. ANIM = "Jump"
  1810. if ATTACK == false then
  1811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1817. end
  1818. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1819. ANIM = "Fall"
  1820. if ATTACK == false then
  1821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1827. end
  1828. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1829. ANIM = "Idle"
  1830. if ATTACK == false then
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. end
  1838. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1839. ANIM = "Walk"
  1840. WALK = WALK + 1 / Animation_Speed
  1841. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1842. WALK = 0
  1843. if WALKINGANIM == true then
  1844. WALKINGANIM = false
  1845. elseif WALKINGANIM == false then
  1846. WALKINGANIM = true
  1847. end
  1848. end
  1849. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1850. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1851. if ATTACK == false then
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1858. end
  1859. end
  1860. if #Effects2>0 then
  1861. for e=1,#Effects2 do
  1862. if Effects2[e]~=nil then
  1863. local Thing=Effects2[e]
  1864. if Thing~=nil then
  1865. local Part=Thing[1]
  1866. local Mode=Thing[2]
  1867. local Delay=Thing[3]
  1868. local IncX=Thing[4]
  1869. local IncY=Thing[5]
  1870. local IncZ=Thing[6]
  1871. local Part2=Thing[8]
  1872. if Thing[1].Transparency<=1 then
  1873. if Thing[2]=="Block1" then
  1874. Thing[1].CFrame=Thing[1].CFrame
  1875. Mesh=Thing[1].Mesh
  1876. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1877. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1878. elseif Thing[2]=="Cylinder" then
  1879. Mesh=Thing[1].Mesh
  1880. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1881. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1882. elseif Thing[2]=="Blood" then
  1883. Mesh=Thing[7]
  1884. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1885. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1886. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1887. elseif Thing[2]=="Elec" then
  1888. Mesh=Thing[1].Mesh
  1889. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1890. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1891. elseif Thing[2]=="Disappear" then
  1892. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1893. end
  1894. else
  1895. Part.Parent=nil
  1896. table.remove(Effects2,e)
  1897. end
  1898. end
  1899. end
  1900. end
  1901. end
  1902. unanchor()
  1903. Humanoid.MaxHealth = "inf"
  1904. Humanoid.Health = "inf"
  1905. if Rooted == false then
  1906. Disable_Jump = false
  1907. Humanoid.WalkSpeed = Speed
  1908. elseif Rooted == true then
  1909. Disable_Jump = true
  1910. Humanoid.WalkSpeed = 0
  1911. end
  1912.  
  1913. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1914. end
  1915.  
  1916. --//=================================\\
  1917. --\\=================================//
  1918.  
  1919.  
  1920.  
  1921.  
  1922.  
  1923. --//====================================================\\--
  1924. --|| END OF SCRIPT
  1925. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement