McSans

For game_fixing

Mar 4th, 2019
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  1. -- READ THIS PART
  2. -- TO GET THIS TO WORK JUST PASTE IT AT THE TOP OF YOUR SCRIPT AND SAVE IT
  3. -- NOW DELETE THESE LINES IF YOU WANT
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  11. local rp = RealPlayer
  12. script.Parent = rp.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent then
  38. for _,f in pairs(t.Functions) do
  39. f(...)
  40. end
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=rp then return end
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. if not io.isMouse then
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  56. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  57. end
  58. for _,t in pairs(CAS.Actions) do
  59. for _,k in pairs(t.Keys) do
  60. if k==io.KeyCode then
  61. t.Function(t.Name,io.UserInputState,io)
  62. end
  63. end
  64. end
  65. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  66. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  67. end
  68. end)
  69. Event.Parent = NLS([==[
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Event = script:WaitForChild("UserInput_Event")
  72. local Mouse = Player:GetMouse()
  73. local UIS = game:GetService("UserInputService")
  74. local input = function(io,a)
  75. if a then return end
  76. --Since InputObject is a client-side instance, we create and pass table instead
  77. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  78. end
  79. UIS.InputBegan:Connect(input)
  80. UIS.InputEnded:Connect(input)
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90.  
  91. ----Sandboxed game object that allows the usage of client-side methods and services
  92. --Real game object
  93. local _rg = game
  94.  
  95. --Metatable for fake service
  96. local fsmt = {
  97. __index = function(self,k)
  98. local s = rawget(self,"_RealService")
  99. if s then
  100. return typeof(s[k])=="function"
  101. and function(_,...)return s[k](s,...)end or s[k]
  102. end
  103. end,
  104. __newindex = function(self,k,v)
  105. local s = rawget(self,"_RealService")
  106. if s then s[k]=v end
  107. end
  108. }
  109. local function FakeService(t,RealService)
  110. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  111. return setmetatable(t,fsmt)
  112. end
  113.  
  114. --Fake game object
  115. local g = {
  116. GetService = function(self,s)
  117. return rawget(self,s) or _rg:GetService(s)
  118. end,
  119. Players = FakeService({
  120. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  121. },"Players"),
  122. UserInputService = FakeService(UIS,"UserInputService"),
  123. ContextActionService = FakeService(CAS,"ContextActionService"),
  124. RunService = FakeService({
  125. _btrs = {},
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137. FakeService(g,game)
  138. --Changing owner to fake player object to support owner:GetMouse()
  139. game,owner = g,g.Players.LocalPlayer
  140. end print("Only for friend")
  141. --why did i make this? because I'm BORED.
  142. --also i took the base for this script from memeusv2 so if it's simular you know why
  143. wait()
  144. local Player = game.Players.localPlayer
  145. local Character = Player.Character
  146. local plr = game:service'Players'.LocalPlayer
  147. local Humanoid = Character.Humanoid
  148. local char = plr.Character
  149. local hum = char.Humanoid
  150. local ra = char["Right Arm"]
  151. local la= char["Left Arm"]
  152. local rl= char["Right Leg"]
  153. local ll = char["Left Leg"]
  154. local hed = char.Head
  155. local root = char.HumanoidRootPart
  156. local rootj = root.RootJoint
  157. local tors = char.Torso
  158. local mouse = plr:GetMouse()
  159. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  160. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  161. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  162. local cam = game.Workspace.CurrentCamera
  163. trazx = Instance.new("ParticleEmitter")
  164. c = game.Players.LocalPlayer.Character
  165. local sine=0
  166. Character.Head.face.Texture = "rbxassetid://183225545"
  167.  
  168. -------------------------------------------------------
  169. --Start Good Stuff--
  170. -------------------------------------------------------
  171. CF = CFrame.new
  172. angles = CFrame.Angles
  173. attack = false
  174. timetofly = true
  175. Euler = CFrame.fromEulerAnglesXYZ
  176. Rad = math.rad
  177. IT = Instance.new
  178. BrickC = BrickColor.new
  179. Cos = math.cos
  180. Acos = math.acos
  181. Sin = math.sin
  182. Asin = math.asin
  183. Abs = math.abs
  184. Mrandom = math.random
  185. Floor = math.floor
  186. random = math.random
  187. radian = math.rad
  188. Vec3 = Vector3.new
  189. cFrame = CFrame.new
  190. Euler = CFrame.fromEulerAnglesXYZ
  191. -------------------------------------------------------
  192. --End Good Stuff--
  193. -------------------------------------------------------
  194. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  195. RSH, LSH = nil, nil
  196. RW = Instance.new("Weld")
  197. LW = Instance.new("Weld")
  198. RH = tors["Right Hip"]
  199. LH = tors["Left Hip"]
  200. RSH = tors["Right Shoulder"]
  201. LSH = tors["Left Shoulder"]
  202. RSH.Parent = nil
  203. LSH.Parent = nil
  204. RW.Name = "RW"
  205. RW.Part0 = tors
  206. RW.C0 = CF(1.5, 0.5, 0)
  207. RW.C1 = CF(0, 0.5, 0)
  208. RW.Part1 = ra
  209. RW.Parent = tors
  210. LW.Name = "LW"
  211. LW.Part0 = tors
  212. LW.C0 = CF(-1.5, 0.5, 0)
  213. LW.C1 = CF(0, 0.5, 0)
  214. LW.Part1 = la
  215. LW.Parent = tors
  216. Effects = {}
  217.  
  218. -------------------------------------------------------
  219. --Start HeartBeat--
  220. -------------------------------------------------------
  221. ArtificialHB = Instance.new("BindableEvent", script)
  222. ArtificialHB.Name = "Heartbeat"
  223. script:WaitForChild("Heartbeat")
  224.  
  225. frame = 1 / 60
  226. tf = 0
  227. allowframeloss = false
  228. tossremainder = false
  229.  
  230.  
  231. lastframe = tick()
  232. script.Heartbeat:Fire()
  233.  
  234.  
  235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  236. tf = tf + s
  237. if tf >= frame then
  238. if allowframeloss then
  239. script.Heartbeat:Fire()
  240. lastframe = tick()
  241. else
  242. for i = 1, math.floor(tf / frame) do
  243. script.Heartbeat:Fire()
  244. end
  245. lastframe = tick()
  246. end
  247. if tossremainder then
  248. tf = 0
  249. else
  250. tf = tf - frame * math.floor(tf / frame)
  251. end
  252. end
  253. end)
  254. -------------------------------------------------------
  255. --End HeartBeat--
  256. -------------------------------------------------------
  257.  
  258. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  259. coroutine.resume(coroutine.create(function()
  260. local intensity = 1 * Intensity
  261. local rotM = 0.01 * Intensity
  262. for i = 0, Length, 0.1 do
  263. swait()
  264. intensity = intensity - 0.05 * Intensity / Length
  265. rotM = rotM - 5.0E-4 * Intensity / Length
  266. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  267. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  268. end
  269. Humanoid.CameraOffset = Vec3(0, 0, 0)
  270. end))
  271. end
  272.  
  273. local joyemoji = Instance.new('ParticleEmitter', tors)
  274. joyemoji.VelocitySpread = 2000
  275. joyemoji.Lifetime = NumberRange.new(1)
  276. joyemoji.Speed = NumberRange.new(40)
  277. joy= {}
  278. for i=0, 19 do
  279. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  280. end
  281. joyemoji.Size = NumberSequence.new(joy)
  282. joyemoji.Rate = 0
  283. joyemoji.LockedToPart = false
  284. joyemoji.LightEmission = 0
  285. joyemoji.Texture = "rbxassetid://1176402123"
  286. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  287.  
  288.  
  289. local LIT = Instance.new('ParticleEmitter', tors)
  290. LIT.VelocitySpread = 2000
  291. LIT.Lifetime = NumberRange.new(1)
  292. LIT.Speed = NumberRange.new(45)
  293. nani= {}
  294. for i=0, 19 do
  295. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  296. end
  297. LIT.Size = NumberSequence.new(nani)
  298. LIT.Rate = 0
  299. LIT.LockedToPart = false
  300. LIT.LightEmission = 0
  301. LIT.Texture = "rbxassetid://1492670151"
  302. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  303.  
  304. local toast = Instance.new('ParticleEmitter', tors)
  305. toast.VelocitySpread = 2000
  306. toast.Lifetime = NumberRange.new(1)
  307. toast.Speed = NumberRange.new(60)
  308. toasterstoasttoast= {}
  309. for i=0, 19 do
  310. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  311. end
  312. toast.Size = NumberSequence.new(toasterstoasttoast)
  313. toast.Rate = 0
  314. toast.LockedToPart = false
  315. toast.LightEmission = 0
  316. toast.Texture = "rbxassetid://436096230"
  317. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  318.  
  319. local ok = Instance.new('ParticleEmitter', tors)
  320. ok.VelocitySpread = 2000
  321. ok.Lifetime = NumberRange.new(1)
  322. ok.Speed = NumberRange.new(50)
  323. cool= {}
  324. for i=0, 19 do
  325. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  326. end
  327. ok.Size = NumberSequence.new(cool)
  328. ok.Rate = 0
  329. ok.LockedToPart = false
  330. ok.LightEmission = 0
  331. ok.Texture = "rbxassetid://636768448"
  332. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  333.  
  334. -------------------------------------------------------
  335. --Start Kyu's shitty stuff--
  336. -------------------------------------------------------
  337.  
  338. function ragdoll(model)
  339. local char = model
  340. torso = char.HumanoidRootPart
  341. torso2 = char.Torso
  342. LW.Parent = nil
  343. RW.Parent = nil
  344. LH.Parent = nil
  345. RH.Parent = nil
  346. if hum ~= nil then
  347. hum.PlatformStand = true
  348. end
  349.  
  350. local Head = char:FindFirstChild("Head")
  351. if Head then
  352. local Neck = Instance.new("Weld")
  353. Neck.Name = "Neck"
  354. Neck.Part0 = torso
  355. Neck.Part1 = Head
  356. Neck.C0 = CFrame.new(0, 1.5, 0)
  357. Neck.C1 = CFrame.new()
  358. Neck.Parent = torso
  359. end
  360. local Limb = char:FindFirstChild("Right Arm")
  361. if Limb then
  362.  
  363. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  364. local Joint = Instance.new("Glue")
  365. Joint.Name = "RightShoulder"
  366. Joint.Part0 = torso
  367. Joint.Part1 = Limb
  368. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  369. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  370. Joint.Parent = torso
  371.  
  372. local B = Instance.new("Part")
  373. B.TopSurface = 0
  374. B.BottomSurface = 0
  375. B.formFactor = "Symmetric"
  376. B.Size = Vector3.new(1, 1, 1)
  377. B.Transparency = 1
  378. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  379. B.Parent = char
  380. local W = Instance.new("Weld")
  381. W.Part0 = Limb
  382. W.Part1 = B
  383. W.C0 = CFrame.new(0, -0.5, 0)
  384. W.Parent = Limb
  385.  
  386. end
  387. local Limb = char:FindFirstChild("Left Arm")
  388. if Limb then
  389.  
  390. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  391. local Joint = Instance.new("Glue")
  392. Joint.Name = "LeftShoulder"
  393. Joint.Part0 = torso
  394. Joint.Part1 = Limb
  395. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  396. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  397. Joint.Parent = torso
  398.  
  399. local B = Instance.new("Part")
  400. B.TopSurface = 0
  401. B.BottomSurface = 0
  402. B.formFactor = "Symmetric"
  403. B.Size = Vector3.new(1, 1, 1)
  404. B.Transparency = 1
  405. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  406. B.Parent = char
  407. local W = Instance.new("Weld")
  408. W.Part0 = Limb
  409. W.Part1 = B
  410. W.C0 = CFrame.new(0, -0.5, 0)
  411. W.Parent = Limb
  412.  
  413. end
  414. local Limb = char:FindFirstChild("Right Leg")
  415. if Limb then
  416.  
  417. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  418. local Joint = Instance.new("Glue")
  419. Joint.Name = "RightHip"
  420. Joint.Part0 = torso
  421. Joint.Part1 = Limb
  422. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  423. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  424. Joint.Parent = torso
  425.  
  426. local B = Instance.new("Part")
  427. B.TopSurface = 0
  428. B.BottomSurface = 0
  429. B.formFactor = "Symmetric"
  430. B.Size = Vector3.new(1, 1, 1)
  431. B.Transparency = 1
  432. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  433. B.Parent = char
  434. local W = Instance.new("Weld")
  435. W.Part0 = Limb
  436. W.Part1 = B
  437. W.C0 = CFrame.new(0, -0.5, 0)
  438. W.Parent = Limb
  439.  
  440. end
  441. local Limb = char:FindFirstChild("Left Leg")
  442. if Limb then
  443.  
  444. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  445. local Joint = Instance.new("Glue")
  446. Joint.Name = "LeftHip"
  447. Joint.Part0 = torso
  448. Joint.Part1 = Limb
  449. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  450. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  451. Joint.Parent = torso
  452.  
  453. local B = Instance.new("Part")
  454. B.TopSurface = 0
  455. B.BottomSurface = 0
  456. B.formFactor = "Symmetric"
  457. B.Size = Vector3.new(1, 1, 1)
  458. B.Transparency = 1
  459. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  460. B.Parent = char
  461. local W = Instance.new("Weld")
  462. W.Part0 = Limb
  463. W.Part1 = B
  464. W.C0 = CFrame.new(0, -0.5, 0)
  465. W.Parent = Limb
  466.  
  467. end
  468. --[
  469. local Bar = Instance.new("Part")
  470. Bar.TopSurface = 0
  471. Bar.BottomSurface = 0
  472. Bar.formFactor = "Symmetric"
  473. Bar.Size = Vector3.new(1, 1, 1)
  474. Bar.Transparency = 1
  475. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  476. Bar.Parent = char
  477. local Weld = Instance.new("Weld")
  478. Weld.Part0 = torso
  479. Weld.Part1 = Bar
  480. Weld.C0 = CFrame.new(0, 0.5, 0)
  481. Weld.Parent = torso
  482. --]]
  483.  
  484. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  485.  
  486. end
  487.  
  488. -------------------------------------------------------
  489. --End Kyu's shitty stuff--
  490. -------------------------------------------------------
  491.  
  492. -------------------------------------------------------
  493. --Start Important Functions--
  494. -------------------------------------------------------
  495. function swait(num)
  496. if num == 0 or num == nil then
  497. game:service("RunService").Stepped:wait(0)
  498. else
  499. for i = 0, num do
  500. game:service("RunService").Stepped:wait(0)
  501. end
  502. end
  503. end
  504. function thread(f)
  505. coroutine.resume(coroutine.create(f))
  506. end
  507. function clerp(a, b, t)
  508. local qa = {
  509. QuaternionFromCFrame(a)
  510. }
  511. local qb = {
  512. QuaternionFromCFrame(b)
  513. }
  514. local ax, ay, az = a.x, a.y, a.z
  515. local bx, by, bz = b.x, b.y, b.z
  516. local _t = 1 - t
  517. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  518. end
  519. function QuaternionFromCFrame(cf)
  520. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  521. local trace = m00 + m11 + m22
  522. if trace > 0 then
  523. local s = math.sqrt(1 + trace)
  524. local recip = 0.5 / s
  525. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  526. else
  527. local i = 0
  528. if m00 < m11 then
  529. i = 1
  530. end
  531. if m22 > (i == 0 and m00 or m11) then
  532. i = 2
  533. end
  534. if i == 0 then
  535. local s = math.sqrt(m00 - m11 - m22 + 1)
  536. local recip = 0.5 / s
  537. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  538. elseif i == 1 then
  539. local s = math.sqrt(m11 - m22 - m00 + 1)
  540. local recip = 0.5 / s
  541. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  542. elseif i == 2 then
  543. local s = math.sqrt(m22 - m00 - m11 + 1)
  544. local recip = 0.5 / s
  545. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  546. end
  547. end
  548. end
  549. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  550. local xs, ys, zs = x + x, y + y, z + z
  551. local wx, wy, wz = w * xs, w * ys, w * zs
  552. local xx = x * xs
  553. local xy = x * ys
  554. local xz = x * zs
  555. local yy = y * ys
  556. local yz = y * zs
  557. local zz = z * zs
  558. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  559. end
  560. function QuaternionSlerp(a, b, t)
  561. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  562. local startInterp, finishInterp
  563. if cosTheta >= 1.0E-4 then
  564. if 1 - cosTheta > 1.0E-4 then
  565. local theta = math.acos(cosTheta)
  566. local invSinTheta = 1 / Sin(theta)
  567. startInterp = Sin((1 - t) * theta) * invSinTheta
  568. finishInterp = Sin(t * theta) * invSinTheta
  569. else
  570. startInterp = 1 - t
  571. finishInterp = t
  572. end
  573. elseif 1 + cosTheta > 1.0E-4 then
  574. local theta = math.acos(-cosTheta)
  575. local invSinTheta = 1 / Sin(theta)
  576. startInterp = Sin((t - 1) * theta) * invSinTheta
  577. finishInterp = Sin(t * theta) * invSinTheta
  578. else
  579. startInterp = t - 1
  580. finishInterp = t
  581. end
  582. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  583. end
  584. function rayCast(Position, Direction, Range, Ignore)
  585. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  586. end
  587. local RbxUtility = LoadLibrary("RbxUtility")
  588. local Create = RbxUtility.Create
  589.  
  590. -------------------------------------------------------
  591. --Start Damage Function--
  592. -------------------------------------------------------
  593. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  594. if hit.Parent == nil then
  595. return
  596. end
  597. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  598. for _, v in pairs(hit.Parent:children()) do
  599. if v:IsA("Humanoid") then
  600. h = v
  601. end
  602. end
  603. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  604. warn'No R15 allowed'
  605. hit.Parent:FindFirstChild("Head"):BreakJoints()
  606. end
  607.  
  608. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  609. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  610. if hit.Parent.DebounceHit.Value == true then
  611. return
  612. end
  613. end
  614. if insta == true then
  615. hit.Parent:FindFirstChild("Head"):BreakJoints()
  616. end
  617. local c = Create("ObjectValue"){
  618. Name = "creator",
  619. Value = game:service("Players").LocalPlayer,
  620. Parent = h,
  621. }
  622. game:GetService("Debris"):AddItem(c, .5)
  623. if HitSound ~= nil and HitPitch ~= nil then
  624. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  625. end
  626. local Damage = math.random(minim, maxim)
  627. local blocked = false
  628. local block = hit.Parent:findFirstChild("Block")
  629. if block ~= nil then
  630. if block.className == "IntValue" then
  631. if block.Value > 0 then
  632. blocked = true
  633. block.Value = block.Value - 1
  634. print(block.Value)
  635. end
  636. end
  637. end
  638. if blocked == false then
  639. h.Health = h.Health - Damage
  640. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  641. else
  642. h.Health = h.Health - (Damage / 2)
  643. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  644. end
  645. if Type == "Knockdown" then
  646. local hum = hit.Parent.Humanoid
  647. hum.PlatformStand = true
  648. coroutine.resume(coroutine.create(function(HHumanoid)
  649. swait(1)
  650. HHumanoid.PlatformStand = false
  651. end), hum)
  652. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  653. local bodvol = Create("BodyVelocity"){
  654. velocity = angle * knockback,
  655. P = 5000,
  656. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  657. Parent = hit,
  658. }
  659. local rl = Create("BodyAngularVelocity"){
  660. P = 3000,
  661. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  662. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  663. Parent = hit,
  664. }
  665. game:GetService("Debris"):AddItem(bodvol, .5)
  666. game:GetService("Debris"):AddItem(rl, .5)
  667. elseif Type == "Normal" then
  668. local vp = Create("BodyVelocity"){
  669. P = 500,
  670. maxForce = Vector3.new(math.huge, 0, math.huge),
  671. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  672. }
  673. if knockback > 0 then
  674. vp.Parent = hit.Parent.Torso
  675. end
  676. game:GetService("Debris"):AddItem(vp, .5)
  677. elseif Type == "Up" then
  678. local bodyVelocity = Create("BodyVelocity"){
  679. velocity = Vector3.new(0, 20, 0),
  680. P = 5000,
  681. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  682. Parent = hit,
  683. }
  684. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  685. elseif Type == "DarkUp" then
  686. coroutine.resume(coroutine.create(function()
  687. for i = 0, 1, 0.1 do
  688. swait()
  689. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  690. end
  691. end))
  692. local bodyVelocity = Create("BodyVelocity"){
  693. velocity = Vector3.new(0, 20, 0),
  694. P = 5000,
  695. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  696. Parent = hit,
  697. }
  698. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  699. elseif Type == "Snare" then
  700. local bp = Create("BodyPosition"){
  701. P = 2000,
  702. D = 100,
  703. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  704. position = hit.Parent.Torso.Position,
  705. Parent = hit.Parent.Torso,
  706. }
  707. game:GetService("Debris"):AddItem(bp, 1)
  708. elseif Type == "Freeze" then
  709. local BodPos = Create("BodyPosition"){
  710. P = 50000,
  711. D = 1000,
  712. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  713. position = hit.Parent.Torso.Position,
  714. Parent = hit.Parent.Torso,
  715. }
  716. local BodGy = Create("BodyGyro") {
  717. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  718. P = 20e+003,
  719. Parent = hit.Parent.Torso,
  720. cframe = hit.Parent.Torso.CFrame,
  721. }
  722. hit.Parent.Torso.Anchored = true
  723. coroutine.resume(coroutine.create(function(Part)
  724. swait(1.5)
  725. Part.Anchored = false
  726. end), hit.Parent.Torso)
  727. game:GetService("Debris"):AddItem(BodPos, 3)
  728. game:GetService("Debris"):AddItem(BodGy, 3)
  729. end
  730. local debounce = Create("BoolValue"){
  731. Name = "DebounceHit",
  732. Parent = hit.Parent,
  733. Value = true,
  734. }
  735. game:GetService("Debris"):AddItem(debounce, Delay)
  736. c = Create("ObjectValue"){
  737. Name = "creator",
  738. Value = Player,
  739. Parent = h,
  740. }
  741. game:GetService("Debris"):AddItem(c, .5)
  742. end
  743. end
  744. -------------------------------------------------------
  745. --End Damage Function--
  746. -------------------------------------------------------
  747.  
  748. -------------------------------------------------------
  749. --Start Damage Function Customization--
  750. -------------------------------------------------------
  751. function ShowDamage(Pos, Text, Time, Color)
  752. local Rate = (1 / 30)
  753. local Pos = (Pos or Vector3.new(0, 0, 0))
  754. local Text = (Text or "")
  755. local Time = (Time or 2)
  756. local Color = (Color or Color3.new(1, 0, 1))
  757. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  758. EffectPart.Anchored = true
  759. local BillboardGui = Create("BillboardGui"){
  760. Size = UDim2.new(3, 0, 3, 0),
  761. Adornee = EffectPart,
  762. Parent = EffectPart,
  763. }
  764. local TextLabel = Create("TextLabel"){
  765. BackgroundTransparency = 1,
  766. Size = UDim2.new(1, 0, 1, 0),
  767. Text = Text,
  768. Font = "Highway",
  769. TextColor3 = Color,
  770. TextScaled = true,
  771. Parent = BillboardGui,
  772. }
  773. game.Debris:AddItem(EffectPart, (Time))
  774. EffectPart.Parent = game:GetService("Workspace")
  775. delay(0, function()
  776. local Frames = (Time / Rate)
  777. for Frame = 1, Frames do
  778. wait(Rate)
  779. local Percent = (Frame / Frames)
  780. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  781. TextLabel.TextTransparency = Percent
  782. end
  783. if EffectPart and EffectPart.Parent then
  784. EffectPart:Destroy()
  785. end
  786. end)
  787. end
  788. -------------------------------------------------------
  789. --End Damage Function Customization--
  790. -------------------------------------------------------
  791.  
  792. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  793. for _, c in pairs(workspace:children()) do
  794. local hum = c:findFirstChild("Humanoid")
  795. if hum ~= nil then
  796. local head = c:findFirstChild("Head")
  797. if head ~= nil then
  798. local targ = head.Position - Part.Position
  799. local mag = targ.magnitude
  800. if magni >= mag and c.Name ~= plr.Name then
  801. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  802. end
  803. end
  804. end
  805. end
  806. end
  807.  
  808.  
  809. CFuncs = {
  810. Part = {
  811. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  812. local Part = Create("Part")({
  813. Parent = Parent,
  814. Reflectance = Reflectance,
  815. Transparency = Transparency,
  816. CanCollide = false,
  817. Locked = true,
  818. BrickColor = BrickColor.new(tostring(BColor)),
  819. Name = Name,
  820. Size = Size,
  821. Material = Material
  822. })
  823. RemoveOutlines(Part)
  824. return Part
  825. end
  826. },
  827. Mesh = {
  828. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  829. local Msh = Create(Mesh)({
  830. Parent = Part,
  831. Offset = OffSet,
  832. Scale = Scale
  833. })
  834. if Mesh == "SpecialMesh" then
  835. Msh.MeshType = MeshType
  836. Msh.MeshId = MeshId
  837. end
  838. return Msh
  839. end
  840. },
  841. Mesh = {
  842. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  843. local Msh = Create(Mesh)({
  844. Parent = Part,
  845. Offset = OffSet,
  846. Scale = Scale
  847. })
  848. if Mesh == "SpecialMesh" then
  849. Msh.MeshType = MeshType
  850. Msh.MeshId = MeshId
  851. end
  852. return Msh
  853. end
  854. },
  855. Weld = {
  856. Create = function(Parent, Part0, Part1, C0, C1)
  857. local Weld = Create("Weld")({
  858. Parent = Parent,
  859. Part0 = Part0,
  860. Part1 = Part1,
  861. C0 = C0,
  862. C1 = C1
  863. })
  864. return Weld
  865. end
  866. },
  867. Sound = {
  868. Create = function(id, par, vol, pit)
  869. coroutine.resume(coroutine.create(function()
  870. local S = Create("Sound")({
  871. Volume = vol,
  872. Pitch = pit or 1,
  873. SoundId = id,
  874. Parent = par or workspace
  875. })
  876. wait()
  877. S:play()
  878. game:GetService("Debris"):AddItem(S, 6)
  879. end))
  880. end
  881. },
  882. ParticleEmitter = {
  883. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  884. local fp = Create("ParticleEmitter")({
  885. Parent = Parent,
  886. Color = ColorSequence.new(Color1, Color2),
  887. LightEmission = LightEmission,
  888. Size = Size,
  889. Texture = Texture,
  890. Transparency = Transparency,
  891. ZOffset = ZOffset,
  892. Acceleration = Accel,
  893. Drag = Drag,
  894. LockedToPart = LockedToPart,
  895. VelocityInheritance = VelocityInheritance,
  896. EmissionDirection = EmissionDirection,
  897. Enabled = Enabled,
  898. Lifetime = LifeTime,
  899. Rate = Rate,
  900. Rotation = Rotation,
  901. RotSpeed = RotSpeed,
  902. Speed = Speed,
  903. VelocitySpread = VelocitySpread
  904. })
  905. return fp
  906. end
  907. }
  908. }
  909. function RemoveOutlines(part)
  910. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  911. end
  912. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  913. local Part = Create("Part")({
  914. formFactor = FormFactor,
  915. Parent = Parent,
  916. Reflectance = Reflectance,
  917. Transparency = Transparency,
  918. CanCollide = false,
  919. Locked = true,
  920. BrickColor = BrickColor.new(tostring(BColor)),
  921. Name = Name,
  922. Size = Size,
  923. Material = Material
  924. })
  925. RemoveOutlines(Part)
  926. return Part
  927. end
  928. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  929. local Msh = Create(Mesh)({
  930. Parent = Part,
  931. Offset = OffSet,
  932. Scale = Scale
  933. })
  934. if Mesh == "SpecialMesh" then
  935. Msh.MeshType = MeshType
  936. Msh.MeshId = MeshId
  937. end
  938. return Msh
  939. end
  940. function CreateWeld(Parent, Part0, Part1, C0, C1)
  941. local Weld = Create("Weld")({
  942. Parent = Parent,
  943. Part0 = Part0,
  944. Part1 = Part1,
  945. C0 = C0,
  946. C1 = C1
  947. })
  948. return Weld
  949. end
  950.  
  951.  
  952. -------------------------------------------------------
  953. --Start Effect Function--
  954. -------------------------------------------------------
  955. EffectModel = Instance.new("Model", char)
  956. Effects = {
  957. Block = {
  958. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  959. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  960. prt.Anchored = true
  961. prt.CFrame = cframe
  962. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. if Type == 1 or Type == nil then
  965. table.insert(Effects, {
  966. prt,
  967. "Block1",
  968. delay,
  969. x3,
  970. y3,
  971. z3,
  972. msh
  973. })
  974. elseif Type == 2 then
  975. table.insert(Effects, {
  976. prt,
  977. "Block2",
  978. delay,
  979. x3,
  980. y3,
  981. z3,
  982. msh
  983. })
  984. else
  985. table.insert(Effects, {
  986. prt,
  987. "Block3",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. end
  996. },
  997. Sphere = {
  998. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  999. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1000. prt.Anchored = true
  1001. prt.CFrame = cframe
  1002. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Cylinder",
  1007. delay,
  1008. x3,
  1009. y3,
  1010. z3,
  1011. msh
  1012. })
  1013. end
  1014. },
  1015. Cylinder = {
  1016. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1017. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe
  1020. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Cylinder",
  1025. delay,
  1026. x3,
  1027. y3,
  1028. z3,
  1029. msh
  1030. })
  1031. end
  1032. },
  1033. Wave = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Cylinder",
  1043. delay,
  1044. x3 / 60,
  1045. y3 / 60,
  1046. z3 / 60,
  1047. msh
  1048. })
  1049. end
  1050. },
  1051. Ring = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1053. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Cylinder",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. end
  1068. },
  1069. Break = {
  1070. Create = function(brickcolor, cframe, x1, y1, z1)
  1071. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1072. prt.Anchored = true
  1073. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1074. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1075. local num = math.random(10, 50) / 1000
  1076. game:GetService("Debris"):AddItem(prt, 10)
  1077. table.insert(Effects, {
  1078. prt,
  1079. "Shatter",
  1080. num,
  1081. prt.CFrame,
  1082. math.random() - math.random(),
  1083. 0,
  1084. math.random(50, 100) / 100
  1085. })
  1086. end
  1087. },
  1088. Spiral = {
  1089. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1090. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1091. prt.Anchored = true
  1092. prt.CFrame = cframe
  1093. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1094. game:GetService("Debris"):AddItem(prt, 10)
  1095. table.insert(Effects, {
  1096. prt,
  1097. "Cylinder",
  1098. delay,
  1099. x3,
  1100. y3,
  1101. z3,
  1102. msh
  1103. })
  1104. end
  1105. },
  1106. Push = {
  1107. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1108. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1109. prt.Anchored = true
  1110. prt.CFrame = cframe
  1111. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1112. game:GetService("Debris"):AddItem(prt, 10)
  1113. table.insert(Effects, {
  1114. prt,
  1115. "Cylinder",
  1116. delay,
  1117. x3,
  1118. y3,
  1119. z3,
  1120. msh
  1121. })
  1122. end
  1123. }
  1124. }
  1125. -------------------------------------------------------
  1126. --End Effect Function--
  1127. -------------------------------------------------------
  1128.  
  1129. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1130. local NSound = nil
  1131. coroutine.resume(coroutine.create(function()
  1132. NSound = Instance.new("Sound", PARENT)
  1133. NSound.Volume = VOLUME
  1134. NSound.Pitch = PITCH
  1135. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1136. swait()
  1137. NSound:play()
  1138. game:GetService("Debris"):AddItem(NSound, 10)
  1139. end))
  1140. return NSound
  1141. end
  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147. -------------------------------------------------------
  1148. --End Important Functions--
  1149. -------------------------------------------------------
  1150.  
  1151. NEWS = Instance.new("Sound", tors) --O NO
  1152. NEWS.SoundId = "http://www.roblox.com/asset/?id=1742986731"
  1153. NEWS.Volume = 100
  1154. NEWS.Pitch = 1
  1155. NEWS.Looped = false
  1156. NEWS.TimePosition = 1
  1157.  
  1158. AAAAA = Instance.new("Sound", tors) --aaa
  1159. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1160. AAAAA.Volume = 10
  1161. AAAAA.Pitch = 1
  1162. AAAAA.Looped = false
  1163. AAAAA.TimePosition = 1
  1164.  
  1165. MERKIO = Instance.new("Sound", tors) --why
  1166. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  1167. MERKIO.Volume = 10
  1168. MERKIO.Pitch = 1
  1169. MERKIO.Looped = false
  1170. MERKIO.TimePosition = 0
  1171.  
  1172. -------------------------------------------------------
  1173. --Start Music Option--
  1174. -------------------------------------------------------
  1175. local Music = Instance.new("Sound",tors)
  1176. Music.Volume = 2.5
  1177. Music.SoundId = "rbxassetid://"
  1178. Music.Looped = true
  1179. Music.Pitch = 1 --Pitcher
  1180. Music:Play()
  1181. -------------------------------------------------------
  1182. --End Music Option--
  1183. -------------------------------------------------------
  1184. --hi fat >:)
  1185. -------------------------------------------------------
  1186. --Start Attacks N Stuff--
  1187. -------------------------------------------------------
  1188.  
  1189. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1190. attack = true
  1191. hum.WalkSpeed = 16
  1192. Character.Head.face.Texture = "rbxassetid://183225545"
  1193. NEWS:Play()
  1194. repeat
  1195. NEWS.Parent = tors
  1196. swait()
  1197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1201. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1202. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1203. until NEWS.Playing == false
  1204. game.Players.LocalPlayer.Character:BreakJoints()
  1205. local S = Instance.new("Explosion",workspace)
  1206. S.Position = tors.Position
  1207. S.BlastPressure = 9
  1208. S.BlastRadius = 30
  1209. S.ExplosionType = 0
  1210. attack = false
  1211. hum.WalkSpeed = 16
  1212. Character.Head.face.Texture = "rbxassetid://295197013"
  1213. attack = false
  1214. hum.WalkSpeed = 16
  1215. end
  1216.  
  1217. function sneakonehundred()
  1218. attack = true
  1219. hum.WalkSpeed = 0.03
  1220. Character.Head.face.Texture = "rbxassetid://183225545"
  1221. CreateSound("1542642349", tors, 10, 1.05)
  1222. for i = 0,20,0.1 do
  1223. swait()
  1224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1228. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1229. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1230. end
  1231. CreateSound("138093919", tors, 10, 1.05)
  1232. wait(0.25)
  1233. Character.Head.face.Texture = "rbxassetid://1223903433"
  1234. for i = 0,7,0.1 do
  1235. swait()
  1236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1241. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1242. end
  1243. Character.Head.face.Texture = "rbxassetid://183225545"
  1244. attack = false
  1245. hum.WalkSpeed = 16
  1246. end
  1247.  
  1248. function DANCEFORME()
  1249. attack = true
  1250. Character.Head.face.Texture = "rbxassetid://183225545"
  1251. MERKIO:Play()
  1252. repeat
  1253. for i = 0,0.7,0.2 do
  1254. swait()
  1255. MERKIO.Parent = tors
  1256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1258. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1259. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1260. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1262. end
  1263. for i = 0,0.7,0.2 do
  1264. swait()
  1265. MERKIO.Parent = tors
  1266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1272. end
  1273. until MERKIO.Playing == false
  1274. MERKIO:Stop()
  1275. Character.Head.face.Texture = "rbxassetid://183225545"
  1276. attack = false
  1277. hum.WalkSpeed = 16
  1278. end
  1279.  
  1280. function takethat()
  1281. attack = true
  1282. hum.WalkSpeed = 0
  1283. CreateSound("1238240145", tors, 10, 1.05)
  1284. for i = 0,8.3,0.1 do
  1285. swait()
  1286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1292. end
  1293. CreateSound("135165859", tors, 10, 1.05)
  1294. for i = 0,6,0.1 do
  1295. swait()
  1296. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1303. end
  1304. attack = false
  1305. hum.WalkSpeed = 16
  1306. end
  1307. function SCREAM()
  1308. attack = true
  1309. hum.WalkSpeed = 16
  1310. Character.Head.face.Texture = "rbxassetid://183225545"
  1311. local A = math.random(1,13)
  1312. if A == 1 then
  1313. AAAAA.SoundId = "rbxassetid://1213175909"
  1314. AAAAA.TimePosition = 0
  1315. end
  1316. if A == 2 then
  1317. AAAAA.SoundId = "rbxassetid://1439720915"
  1318. AAAAA.TimePosition = 0
  1319. end
  1320. if A == 3 then
  1321. AAAAA.SoundId = "rbxassetid://1213179504"
  1322. AAAAA.TimePosition = 0
  1323. end
  1324. if A == 4 then
  1325. AAAAA.SoundId = "rbxassetid://1129186687"
  1326. AAAAA.TimePosition = 0
  1327. end
  1328. if A == 5 then
  1329. AAAAA.SoundId = "rbxassetid://1163493843"
  1330. AAAAA.TimePosition = 0
  1331. end
  1332. if A == 6 then
  1333. AAAAA.SoundId = "rbxassetid://1163494840"
  1334. AAAAA.TimePosition = 0
  1335. end
  1336. if A == 7 then
  1337. AAAAA.SoundId = "rbxassetid://963936697"
  1338. AAAAA.TimePosition = 0
  1339. end
  1340. if A == 8 then
  1341. AAAAA.SoundId = "rbxassetid://1494176499"
  1342. AAAAA.TimePosition = 1
  1343. end
  1344. if A == 9 then
  1345. AAAAA.SoundId = "rbxassetid://1591656314"
  1346. AAAAA.TimePosition = 0
  1347. end
  1348. if A == 10 then
  1349. AAAAA.SoundId = "rbxassetid://130767645"
  1350. AAAAA.TimePosition = 0
  1351. end
  1352. if A == 11 then
  1353. AAAAA.SoundId = "rbxassetid://172818886"
  1354. AAAAA.TimePosition = 0
  1355. end
  1356. if A == 12 then
  1357. AAAAA.SoundId = "rbxassetid://1402021995"
  1358. AAAAA.TimePosition = 0
  1359. end
  1360. if A == 13 then
  1361. AAAAA.SoundId = "rbxassetid://130766856"
  1362. AAAAA.TimePosition = 0
  1363. end
  1364. AAAAA:Play()
  1365. repeat
  1366. swait()
  1367. AAAAA.Parent = tors
  1368. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1369. until AAAAA.Playing == false
  1370. hum.WalkSpeed = 16
  1371. attack = false
  1372. hum.WalkSpeed = 16
  1373. end
  1374.  
  1375. MoreTaunts = false
  1376. mouse.KeyDown:connect(function(key)
  1377. if attack == false then
  1378. if MoreTaunts == false then
  1379. if key == 'q' then
  1380. THEBESTOVERUSEDJOKEEVER()
  1381. elseif key == 'e' then
  1382. SCREAM()
  1383. elseif key == 'r' then
  1384. sneakonehundred()
  1385. elseif key == 't' then
  1386. DANCEFORME()
  1387. elseif key == 'y' then
  1388. takethat()
  1389. end
  1390. end
  1391. end
  1392. end)
  1393.  
  1394. -------------------------------------------------------
  1395. --End Attacks N Stuff--
  1396. -------------------------------------------------------
  1397.  
  1398.  
  1399.  
  1400.  
  1401. while jumping do
  1402. Humanoid.Jump = true
  1403. wait(0.9)
  1404. end
  1405.  
  1406.  
  1407.  
  1408.  
  1409. -------------------------------------------------------
  1410. --Start Animations--
  1411. -------------------------------------------------------
  1412. local equipped = false
  1413. local idle = 0
  1414. local change = 1
  1415. local val = 0
  1416. local toim = 0
  1417. local idleanim = 0.4
  1418. hum.Animator.Parent = nil
  1419. while true do
  1420. swait()
  1421. sine = sine + change
  1422. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1423. local velderp = root.Velocity.y
  1424. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1425. if equipped == true or equipped == false then
  1426. if attack == false then
  1427. idle = idle + 1
  1428. else
  1429. idle = 0
  1430. end
  1431. if 1 < root.Velocity.y and hitfloor == nil then
  1432. Anim = "Jump"
  1433. if attack == false then
  1434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(60)), 0.15)
  1435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1440. end
  1441. elseif -1 > root.Velocity.y and hitfloor == nil then
  1442. Anim = "Fall"
  1443. if attack == false then
  1444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(180), Rad(0), Rad(0)), 0.15)
  1445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1450. end
  1451. elseif torvel < 1 and hitfloor ~= nil then
  1452. Anim = "Idle"
  1453. change = 1
  1454. if attack == false then
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1461. end
  1462. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1463. Anim = "Walk"
  1464. change = 1
  1465. if attack == false then
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0-255.45), Rad(0), Rad(0)), 0.15)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1472. end
  1473. end
  1474. end
  1475. if 0 < #Effects then
  1476. for e = 1, #Effects do
  1477. if Effects[e] ~= nil then
  1478. local Thing = Effects[e]
  1479. if Thing ~= nil then
  1480. local Part = Thing[1]
  1481. local Mode = Thing[2]
  1482. local Delay = Thing[3]
  1483. local IncX = Thing[4]
  1484. local IncY = Thing[5]
  1485. local IncZ = Thing[6]
  1486. if 1 >= Thing[1].Transparency then
  1487. if Thing[2] == "Block1" then
  1488. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1489. local Mesh = Thing[1].Mesh
  1490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1492. elseif Thing[2] == "Block2" then
  1493. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1494. local Mesh = Thing[7]
  1495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1497. elseif Thing[2] == "Block3" then
  1498. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1499. local Mesh = Thing[7]
  1500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1502. elseif Thing[2] == "Cylinder" then
  1503. local Mesh = Thing[1].Mesh
  1504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1506. elseif Thing[2] == "Blood" then
  1507. local Mesh = Thing[7]
  1508. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1511. elseif Thing[2] == "Elec" then
  1512. local Mesh = Thing[1].Mesh
  1513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515. elseif Thing[2] == "Disappear" then
  1516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1517. elseif Thing[2] == "Shatter" then
  1518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1520. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1521. Thing[6] = Thing[6] + Thing[5]
  1522. end
  1523. else
  1524. Part.Parent = nil
  1525. table.remove(Effects, e)
  1526. end
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. -------------------------------------------------------
  1533. --End Animations And Script--
  1534. -------------------------------------------------------
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