Rider_Lol

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Jun 23rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. local Players = game:FindFirstChildOfClass("Players")
  8. --Player = Players.Shackluster
  9. Player = Players.LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 16
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local JUMPING = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. --WEAPONGUI.Name = "Weapon GUI"
  79. local WEAPONGUI = script.RapierGui
  80. WEAPONGUI.Parent = PlayerGui
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local FORM = "Base"
  87. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  88. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  89. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  90. local PLAYINGSONG = BASESONG
  91. local DECALTRANS = 1
  92. local VOLUME = 1
  93. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  94.  
  95. local PENTAGRAM = nil
  96. local HELDGUN = nil
  97. local WING = nil
  98. local WINGWELD = nil
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "rbxassetid://"..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(1,1,1))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until SOUND.Playing == false
  454. EFFECT:remove()
  455. end
  456. else
  457. if PLAYSSOUND == false then
  458. EFFECT:remove()
  459. else
  460. repeat Swait() until SOUND.Playing == false
  461. EFFECT:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MakeForm(PART,TYPE)
  468. if TYPE == "Cyl" then
  469. local MSH = IT("CylinderMesh",PART)
  470. elseif TYPE == "Ball" then
  471. local MSH = IT("SpecialMesh",PART)
  472. MSH.MeshType = "Sphere"
  473. elseif TYPE == "Wedge" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Wedge"
  476. end
  477. end
  478.  
  479. Debris = game:GetService("Debris")
  480.  
  481. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  482. local DIRECTION = CF(StartPos,EndPos).lookVector
  483. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  484. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  485. end
  486.  
  487. function turnto(position)
  488. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. local Decal = IT("Decal")
  492. function SpawnBulletHole(POSITION)
  493. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  494. local decal = Decal:Clone()
  495. decal.Parent = O1
  496. decal.Face = "Top"
  497. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  498. local decal2 = Decal:Clone()
  499. decal2.Parent = O1
  500. decal2.Face = "Bottom"
  501. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  502. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  503. Debris:AddItem(O1,5)
  504. end
  505.  
  506. function SpawnTrail(FROM,TO)
  507. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  508. MakeForm(TRAIL,"Cyl")
  509. local DIST = (FROM - TO).Magnitude
  510. TRAIL.Size = VT(0.1,DIST,0.1)
  511. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  512. coroutine.resume(coroutine.create(function()
  513. for i = 1, 5 do
  514. Swait()
  515. TRAIL.Transparency = TRAIL.Transparency + 0.1
  516. end
  517. TRAIL:remove()
  518. end))
  519. end
  520.  
  521. function BulletDetection(FROM,TO)
  522. local DIRECTION = CF(FROM,TO).lookVector
  523. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  524. SpawnTrail(FROM,AIMPOS)
  525. coroutine.resume(coroutine.create(function()
  526. if AIMHIT ~= nil then
  527. if AIMHIT.Parent ~= Character then
  528. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  529. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  530. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  531. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  532. if AIMHIT.Parent.ClassName == "Accessory" then
  533. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  534. AIMHIT.Parent.Parent:BreakJoints()
  535. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  536. AIMHIT.Parent.Parent.Head:remove()
  537. for i = 1, 3 do
  538. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  539. end
  540. end
  541. else
  542. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  543. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  544. end
  545. elseif AIMHIT.Name == "Head" then
  546. for i = 1, 3 do
  547. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  548. end
  549. AIMHIT.Parent:BreakJoints()
  550. AIMHIT:remove()
  551. end
  552. end
  553. else
  554. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  555. end
  556. end
  557. end
  558. end))
  559. return AIMHIT,AIMPOS,NORMAL
  560. end
  561.  
  562. function CharacterFade(COLOR,TIMER)
  563. coroutine.resume(coroutine.create(function()
  564. local FADE = IT("Model",Effects)
  565. for _, c in pairs(Character:GetChildren()) do
  566. if c.ClassName == "Part" and c ~= RootPart then
  567. local FADER = c:Clone()
  568. FADER.Color = COLOR
  569. FADER.CFrame = c.CFrame
  570. FADER.Parent = FADE
  571. FADER.Anchored = true
  572. FADER.Transparency = 0.25
  573. FADER:BreakJoints()
  574. FADER.Material = "Neon"
  575. FADER:ClearAllChildren()
  576. if FADER.Name == "Head" then
  577. FADER.Size = VT(1,1,1)
  578. end
  579. end
  580. end
  581. local TRANS = 0.75/TIMER
  582. for i = 1, TIMER do
  583. Swait()
  584. for _, c in pairs(FADE:GetChildren()) do
  585. if c.ClassName == "Part" then
  586. c.Transparency = c.Transparency + TRANS
  587. end
  588. end
  589. end
  590. FADE:remove()
  591. end))
  592. end
  593.  
  594. --//=================================\\
  595. --|| WEAPON CREATION
  596. --\\=================================//
  597.  
  598. local ROCKSPIKE = script.RockSpike
  599. ROCKSPIKE.Parent = nil
  600. ROCKSPIKE.Transparency = 0
  601. ROCKSPIKE.CanCollide = true
  602. local Shaker = script.CamShake
  603. Shaker.Parent = nil
  604. local Rapier = script.Rapier
  605. local BLADE = Rapier.Blade
  606. local HANDLE = Rapier.Handle
  607. local TRAIL = BLADE.Trail
  608. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  609. local GUN = script.Gun
  610. GUN.Parent = nil
  611. GUN.Transparency = 0
  612. local WINGC = script.Wing
  613. WINGC.Parent = nil
  614. local PICKS = script.Toothpick
  615. PICKS.Parent = nil
  616. if Player.Name == "Shackluster" then
  617. local PICK = PICKS:Clone()
  618. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  619. PICK.Anchored = false
  620. PICK.Transparency = 0
  621. PICK.Parent = Rapier
  622. end
  623. local CROSS = script.Cross
  624. CROSS.Parent = nil
  625.  
  626. --COLORS--
  627.  
  628. local GOLDCOLOR1 = 248
  629. local GOLDCOLOR2 = 217
  630. local GOLDCOLOR3 = 109
  631.  
  632. local BOPCOLOR1 = 253
  633. local BOPCOLOR2 = 234
  634. local BOPCOLOR3 = 141
  635.  
  636. local PURPLECOLOR1 = 89
  637. local PURPLECOLOR2 = 34
  638. local PURPLECOLOR3 = 89
  639.  
  640. ----------
  641.  
  642. function SetTrailColor(COLOR)
  643. TRAIL.Color = ColorSequence.new(COLOR)
  644. end
  645.  
  646. for _, c in pairs(Rapier:GetChildren()) do
  647. if c:IsA("BasePart") then
  648. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  649. c.Anchored = false
  650. end
  651. end
  652.  
  653. local RAPIERCLONE = Rapier:Clone()
  654. RAPIERCLONE.Parent = nil
  655.  
  656. Rapier.Parent = Character
  657.  
  658. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  659. local SKILLFONT = "Fantasy"
  660. local SKILLTEXTSIZE = 7
  661.  
  662. Player.CharacterAdded:Connect(function(char)
  663. Character = char
  664. Humanoid = Character.Humanoid
  665. RootPart = Character["HumanoidRootPart"]
  666. Torso = Character["Torso"]
  667. Head = Character["Head"]
  668. RightArm = Character["Right Arm"]
  669. LeftArm = Character["Left Arm"]
  670. RightLeg = Character["Right Leg"]
  671. LeftLeg = Character["Left Leg"]
  672. RootJoint = RootPart["RootJoint"]
  673. Neck = Torso["Neck"]
  674. RightShoulder = Torso["Right Shoulder"]
  675. LeftShoulder = Torso["Left Shoulder"]
  676. RightHip = Torso["Right Hip"]
  677. LeftHip = Torso["Left Hip"]
  678. local Rapier = RAPIERCLONE:Clone()
  679. Rapier.Parent = Character
  680. local BLADE = Rapier.Blade
  681. local HANDLE = Rapier.Handle
  682. local TRAIL = BLADE.Trail
  683. local ANIMATOR = Humanoid.Animator
  684. local ANIMATE = Character.Animate
  685. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  686. end)
  687.  
  688. Humanoid.Died:connect(function()
  689. Character = nil
  690. end)
  691.  
  692. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  693. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  694. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  695. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  696. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  697. --
  698. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  699. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  700. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  701. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  702. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  703.  
  704. --//=================================\\
  705. --|| DAMAGING
  706. --\\=================================//
  707.  
  708. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  709. local defence = Instance.new("BoolValue",Humanoid.Parent)
  710. defence.Name = ("HitBy"..Player.Name)
  711. game:GetService("Debris"):AddItem(defence, 0.001)
  712. Damage = Damage * DAMAGEMULTIPLIER
  713. if Humanoid.Health ~= 0 then
  714. local CritChance = MRANDOM(1,100)
  715. if Damage > Humanoid.Health then
  716. Damage = math.ceil(Humanoid.Health)
  717. if Damage == 0 then
  718. Damage = 0.1
  719. end
  720. end
  721. Humanoid.MaxHealth = 100
  722. if Humanoid.Health > 100 then
  723. Humanoid.Health = 100 - Damage
  724. end
  725. if Stuns == true and Humanoid.PlatformStand == false then
  726. coroutine.resume(coroutine.create(function()
  727. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  728. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  729. c:remove()
  730. end
  731. end
  732. Humanoid.PlatformStand = true
  733. wait(5)
  734. Humanoid.PlatformStand = false
  735. end))
  736. end
  737. Humanoid.Health = Humanoid.Health - Damage
  738. end
  739. end
  740.  
  741. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  742. local CHILDREN = workspace:GetDescendants()
  743. for index, CHILD in pairs(CHILDREN) do
  744. if CHILD.ClassName == "Model" and CHILD ~= Character then
  745. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  746. if HUM then
  747. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  748. if TORSO then
  749. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  750. if ISMELEE == true then
  751. for i = 1, 3 do
  752. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  753. end
  754. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  755. end
  756. if INSTAKILL == true then
  757. CHILD:BreakJoints()
  758. else
  759. local DMG = MRANDOM(MINDMG,MAXDMG)
  760. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  761. end
  762. if DOESCAMSHAKE == true then
  763. local CAMSHAKER = Shaker:Clone()
  764. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  765. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  766. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  767. CAMSHAKER.Parent = CHILD
  768. CAMSHAKER.Disabled = false
  769. end
  770. if FLING > 0 then
  771. for _, c in pairs(CHILD:GetChildren()) do
  772. if c:IsA("BasePart") then
  773. local bv = Instance.new("BodyVelocity")
  774. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  775. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  776. bv.Parent = c
  777. Debris:AddItem(bv,0.05)
  778. end
  779. end
  780. end
  781. end
  782. end
  783. end
  784. end
  785. end
  786. end
  787.  
  788. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  789. local HITS = {}
  790. local TOUCH = BLADE.Touched:Connect(function(hit)
  791. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  792. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  793. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  794. if TORSO and HUM.Health > 0 then
  795. local PASS = true
  796. for i = 1, #HITS do
  797. if HITS[i] == hit.Parent then
  798. PASS = false
  799. end
  800. end
  801. table.insert(HITS,hit.Parent)
  802. if PASS == true then
  803. for i = 1, 3 do
  804. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  805. end
  806. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  807. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  808. end
  809. end
  810. end
  811. end)
  812. return TOUCH
  813. end
  814.  
  815. --//=================================\\
  816. --|| ATTACK FUNCTIONS AND STUFF
  817. --\\=================================//
  818.  
  819. function JumpAct(Strength)
  820. Rooted = true
  821. ATTACK = true
  822. for i=0, 0.6, 0.1 / Animation_Speed do
  823. Swait()
  824. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. end
  832. local bv = Instance.new("BodyVelocity")
  833. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  834. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  835. bv.Parent = RootPart
  836. for i=0, 0.6, 0.1 / Animation_Speed do
  837. Swait()
  838. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  845. end
  846. bv:remove()
  847. Rooted = false
  848. ATTACK = false
  849. end
  850.  
  851. --//=================================\\
  852. --|| BASEMODE
  853. --\\=================================//
  854.  
  855. function ClickSwipes()
  856. ATTACK = true
  857. Rooted = false
  858. COMBO = 1
  859. TRAIL.Enabled = true
  860. repeat
  861. if COMBO == 1 then
  862. COMBO = 2
  863. for i=0, 0.3, 0.1 / Animation_Speed do
  864. Swait()
  865. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. end
  873. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  874. local TOUCH = APPLYMELEE(4,8,false)
  875. for i=0, 0.5, 0.1 / Animation_Speed do
  876. Swait()
  877. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. end
  885. TOUCH:disconnect()
  886. elseif COMBO == 2 then
  887. COMBO = 1
  888. for i=0, 0.3, 0.1 / Animation_Speed do
  889. Swait()
  890. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. end
  898. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  899. local TOUCH = APPLYMELEE(4,8,false)
  900. for i=0, 0.5, 0.1 / Animation_Speed do
  901. Swait()
  902. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. end
  910. TOUCH:disconnect()
  911. end
  912. until HOLD == false
  913. TRAIL.Enabled = false
  914. if COMBO == 2 then
  915. for i=0, 0.5, 0.1 / Animation_Speed do
  916. Swait()
  917. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. end
  925. elseif COMBO == 1 then
  926. for i=0, 1, 0.1 / Animation_Speed do
  927. Swait()
  928. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. end
  936. end
  937. ATTACK = false
  938. Rooted = false
  939. end
  940.  
  941. function Counter()
  942. ATTACK = true
  943. Rooted = true
  944. local COUNTER = false
  945. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  946. COUNTER = true
  947. end)
  948. for i=0, 1.5, 0.1 / Animation_Speed do
  949. Swait()
  950. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. end
  958. local BUSY = true
  959. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  960. BUSY = false
  961. end)
  962. for i=0, 8, 0.1 / Animation_Speed do
  963. Swait()
  964. if BUSY == false or COUNTER == true then
  965. break
  966. end
  967. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. KEYDOWN:disconnect()
  976. COUNTERPHYSICS:disconnect()
  977. if COUNTER == true then
  978. TRAIL.Enabled = true
  979. for i=0, 0.1, 0.1 / Animation_Speed do
  980. Swait()
  981. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. end
  989. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  990. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  991. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  992. for i=0, 0.3, 0.1 / Animation_Speed do
  993. Swait()
  994. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. TRAIL.Enabled = false
  1003. end
  1004. ATTACK = false
  1005. Rooted = false
  1006. end
  1007.  
  1008. function QuickSwipes()
  1009. ATTACK = true
  1010. Rooted = false
  1011. COMBO = 1
  1012. TRAIL.Enabled = true
  1013. for i = 1, 12 do
  1014. if COMBO == 1 then
  1015. COMBO = 2
  1016. for i=0, 0.1, 0.1 / Animation_Speed do
  1017. Swait()
  1018. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1027. local TOUCH = APPLYMELEE(4,8,false)
  1028. for i=0, 0.4, 0.1 / Animation_Speed do
  1029. Swait()
  1030. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. end
  1038. TOUCH:disconnect()
  1039. elseif COMBO == 2 then
  1040. COMBO = 1
  1041. for i=0, 0.1, 0.1 / Animation_Speed do
  1042. Swait()
  1043. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. end
  1051. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1052. local TOUCH = APPLYMELEE(4,8,false)
  1053. for i=0, 0.4, 0.1 / Animation_Speed do
  1054. Swait()
  1055. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. TOUCH:disconnect()
  1064. end
  1065. end
  1066. Rooted = true
  1067. for i=0, 0.4, 0.1 / Animation_Speed do
  1068. Swait()
  1069. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. end
  1077. TRAIL.Enabled = false
  1078. for i = 1, 7 do
  1079. CharacterFade(C3(1,1,1),25+(i*3))
  1080. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1081. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1082. end
  1083. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1084. for i=0, 2, 0.1 / Animation_Speed do
  1085. Swait()
  1086. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1093. end
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097.  
  1098. function JumpStrike()
  1099. ATTACK = true
  1100. Rooted = false
  1101. Speed = 150
  1102. local bv = Instance.new("BodyVelocity")
  1103. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1104. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1105. bv.Parent = RootPart
  1106. TRAIL.Enabled = true
  1107. SetTrailColor(C3(1,0,0))
  1108. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1109. for i=1, 3, 0.1 / Animation_Speed do
  1110. Swait()
  1111. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. LOOP:remove()
  1120. for i=0, 1.3, 0.1 / Animation_Speed do
  1121. Swait()
  1122. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. end
  1130. bv:remove()
  1131. local LANDED = nil
  1132. local FINISHEDLANDING = nil
  1133. local HITPOS = nil
  1134. coroutine.resume(coroutine.create(function()
  1135. local LOOP = 0
  1136. for i = 1, 25 do
  1137. Swait()
  1138. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1145. end
  1146. repeat
  1147. Swait()
  1148. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. until FINISHEDLANDING ~= nil
  1156. end))
  1157. while wait() do
  1158. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1159. if FINISHEDLANDING ~= nil then
  1160. break
  1161. end
  1162. end
  1163. Rooted = true
  1164. Speed = 16
  1165. local bv = Instance.new("BodyVelocity")
  1166. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1167. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1168. bv.Parent = RootPart
  1169. coroutine.resume(coroutine.create(function()
  1170. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1171. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1172. for i = 1, 14 do
  1173. wait(0.15)
  1174. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1175. end
  1176. end))
  1177. TRAIL.Enabled = false
  1178. for i = 1, 25 do
  1179. Swait()
  1180. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1181. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1187. end
  1188. bv:remove()
  1189. ATTACK = false
  1190. Rooted = false
  1191. SetTrailColor(C3(1,1,1))
  1192. end
  1193.  
  1194. function RockFlair()
  1195. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1196. if HITFLOOR then
  1197. ATTACK = true
  1198. Rooted = true
  1199. for i=1, 3, 0.1 / Animation_Speed do
  1200. Swait()
  1201. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. end
  1209. local HITS = {}
  1210. local POS = RootPart.Position
  1211. coroutine.resume(coroutine.create(function()
  1212. local ROCKFOLDER = IT("Folder",Character)
  1213. ROCKFOLDER.Name = "Rocks"
  1214. local ROCKS = 25
  1215. for i = 1, ROCKS do
  1216. local ROCK = ROCKSPIKE:Clone()
  1217. ROCK.Parent = ROCKFOLDER
  1218. ROCK.Size = ROCK.Size*1.2
  1219. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1220. end
  1221. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1222. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1223. coroutine.resume(coroutine.create(function()
  1224. wait(0.2)
  1225. for i = 1, 25 do
  1226. Swait()
  1227. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1228. end
  1229. CENTER:remove()
  1230. end))
  1231. coroutine.resume(coroutine.create(function()
  1232. wait(0.3)
  1233. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1234. end))
  1235. for i = 1, 35 do
  1236. Swait()
  1237. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1238. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1239. end
  1240. end
  1241. wait(4)
  1242. for i = 1, 70 do
  1243. Swait()
  1244. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1245. c.CanCollide = false
  1246. c.Transparency = c.Transparency + 1/70
  1247. end
  1248. end
  1249. ROCKFOLDER:remove()
  1250. end))
  1251. for i=0, 1.5, 0.1 / Animation_Speed do
  1252. Swait()
  1253. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264. end
  1265.  
  1266. --//=================================\\
  1267. --|| JUSTICE MODE
  1268. --\\=================================//
  1269.  
  1270.  
  1271.  
  1272. --//=================================\\
  1273. --|| DEMON MODE
  1274. --\\=================================//
  1275.  
  1276. function ChangeToDemon()
  1277. SetTrailColor(BRICKC"Mulberry".Color)
  1278. ATTACK = true
  1279. Rooted = true
  1280. Speed = 12
  1281. local STARTUP = false
  1282. coroutine.resume(coroutine.create(function()
  1283. repeat
  1284. Swait()
  1285. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1292. until STARTUP == true
  1293. end))
  1294. local FLOATINGCROSS = CROSS:Clone()
  1295. FLOATINGCROSS.Parent = Effects
  1296. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1297. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1298. for i = 1, 145 do
  1299. Swait()
  1300. VOLUME = VOLUME - 1/145
  1301. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1302. end
  1303. wait(3)
  1304. HUMM:Stop()
  1305. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1306. FLOATINGCROSS.Material = "Granite"
  1307. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1308. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1309. wait(1)
  1310. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1311. STARTUP = true
  1312. for i = 1, 45 do
  1313. Swait()
  1314. Humanoid.HipHeight = i/45
  1315. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1322. end
  1323. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1324. local DECAL = IT("Decal",PENTAGRAM)
  1325. DECAL.Face = "Top"
  1326. DECAL.Color3 = BRICKC"Mulberry".Color
  1327. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1328. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1329. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1330. HELDGUN = GUN:Clone()
  1331. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1332. HELDGUN.Parent = Rapier
  1333. HELDGUN.Transparency = 1
  1334. HELDGUN.Anchored = false
  1335. WING = WINGC:Clone()
  1336. WING.Transparency = 1
  1337. WING.Color = C3(3,3,3)
  1338. WING.Anchored = false
  1339. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1340. WING.Parent = Rapier
  1341. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1342. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1343. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1344. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1345. local SHADE = IT("Model",Character)
  1346. SHADE.Name = "EyeShade"
  1347. for i = 1, 16 do
  1348. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1349. FACE.Color = C3(0,0,0)
  1350. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1351. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1352. end
  1353. for i = 1, 45 do
  1354. wait()
  1355. for _, c in pairs(Rapier:GetChildren()) do
  1356. if c.Name == "Gold" then
  1357. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1358. end
  1359. end
  1360. DECALTRANS = DECALTRANS - 1/45
  1361. PENTAGRAM.Anchored = true
  1362. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1363. WING.Transparency = WING.Transparency - 1/45
  1364. for _, c in pairs(SHADE:GetChildren()) do
  1365. c.Transparency = c.Transparency - 1/45
  1366. end
  1367. end
  1368. HELDGUN.Transparency = 0
  1369. for _, c in pairs(Character:GetChildren()) do
  1370. if c:IsA("BasePart") and c ~= "RootPart" then
  1371. local AURA = script.DemonAura:Clone()
  1372. AURA.Parent = c
  1373. AURA.Enabled = true
  1374. end
  1375. end
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 1, 145 do
  1378. Swait()
  1379. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1380. HUMM.Volume = HUMM.Volume - 6/145
  1381. end
  1382. FLOATINGCROSS:remove()
  1383. end))
  1384. VOLUME = 1
  1385. local AURA = script.DemonAura:Clone()
  1386. AURA.Parent = BLADE
  1387. AURA.Enabled = true
  1388. FORM = "Demon"
  1389. PLAYINGSONG = DEMONSONG
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394. function ClickSwipes_Demon()
  1395. ATTACK = true
  1396. Rooted = false
  1397. COMBO = 1
  1398. TRAIL.Enabled = true
  1399. repeat
  1400. if COMBO == 1 then
  1401. COMBO = 2
  1402. for i=0, 0.3, 0.1 / Animation_Speed do
  1403. Swait()
  1404. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. end
  1412. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1413. local TOUCH = APPLYMELEE(8,12,false)
  1414. for i=0, 0.5, 0.1 / Animation_Speed do
  1415. Swait()
  1416. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. end
  1424. TOUCH:disconnect()
  1425. elseif COMBO == 2 then
  1426. COMBO = 1
  1427. for i=0, 0.3, 0.1 / Animation_Speed do
  1428. Swait()
  1429. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. end
  1437. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1438. local TOUCH = APPLYMELEE(8,12,false)
  1439. for i=0, 0.5, 0.1 / Animation_Speed do
  1440. Swait()
  1441. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. TOUCH:disconnect()
  1450. end
  1451. until HOLD == false
  1452. TRAIL.Enabled = false
  1453. if COMBO == 2 then
  1454. for i=0, 0.5, 0.1 / Animation_Speed do
  1455. Swait()
  1456. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. end
  1464. elseif COMBO == 1 then
  1465. for i=0, 1, 0.1 / Animation_Speed do
  1466. Swait()
  1467. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. end
  1476. ATTACK = false
  1477. Rooted = false
  1478. end
  1479.  
  1480. function Counter_Demon()
  1481. ATTACK = true
  1482. Rooted = true
  1483. local COUNTER = false
  1484. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1485. COUNTER = true
  1486. end)
  1487. for i=0, 1.5, 0.1 / Animation_Speed do
  1488. Swait()
  1489. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. end
  1497. local BUSY = true
  1498. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1499. BUSY = false
  1500. end)
  1501. for i=0, 8, 0.1 / Animation_Speed do
  1502. Swait()
  1503. if BUSY == false or COUNTER == true then
  1504. break
  1505. end
  1506. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. KEYDOWN:disconnect()
  1515. COUNTERPHYSICS:disconnect()
  1516. if COUNTER == true then
  1517. TRAIL.Enabled = true
  1518. for i=0, 0.1, 0.1 / Animation_Speed do
  1519. Swait()
  1520. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1529. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1530. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1531. for i=0, 0.3, 0.1 / Animation_Speed do
  1532. Swait()
  1533. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. end
  1541. TRAIL.Enabled = false
  1542. end
  1543. ATTACK = false
  1544. Rooted = false
  1545. end
  1546.  
  1547. function Gun_Demon()
  1548. ATTACK = true
  1549. Rooted = false
  1550. local FIRING = false
  1551. local DONE = false
  1552. local GYRO = IT("BodyGyro",RootPart)
  1553. GYRO.D = 10
  1554. GYRO.P = 2000
  1555. GYRO.MaxTorque = VT(0,4000000,0)
  1556. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1557. local GUNOFFSET = CF(0, 0.525, -1.068)
  1558. local AMMO = 6
  1559. coroutine.resume(coroutine.create(function()
  1560. repeat
  1561. Swait()
  1562. if FIRING == false then
  1563. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1564. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. end
  1572. until DONE == true
  1573. end))
  1574. local CLICK = Mouse.Button1Down:connect(function()
  1575. if FIRING == false then
  1576. FIRING = true
  1577. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1578. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1579. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1580. for i=0, 0.2, 0.1 / Animation_Speed do
  1581. Swait()
  1582. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. end
  1590. AMMO = AMMO - 1
  1591. FIRING = false
  1592. end
  1593. end)
  1594. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1595. if NEWKEY == "b" then
  1596. DONE = true
  1597. end
  1598. end)
  1599. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1600. DONE = true
  1601. CLICK:disconnect()
  1602. BUTTON:disconnect()
  1603. GYRO:remove()
  1604. ATTACK = false
  1605. Rooted = false
  1606. end
  1607.  
  1608. function Teleport_Demon()
  1609. local POS = Mouse.Hit.p
  1610. local DISTANCE = (POS - RootPart.Position).Magnitude
  1611. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1612. local HASHITTARGET = false
  1613. CharacterFade(BRICKC"Mulberry".Color,35)
  1614. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1615. if HIT ~= nil then
  1616. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1617. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1618. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1619. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1620. if ROOT and HUM.Health > 0 then
  1621. HASHITTARGET = true
  1622. ATTACK = true
  1623. Rooted = true
  1624. HUM.WalkSpeed = 0
  1625. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1626. for i=0, 1, 0.1 / Animation_Speed do
  1627. Swait()
  1628. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. local HITTARGET = nil
  1637. coroutine.resume(coroutine.create(function()
  1638. repeat
  1639. Swait()
  1640. if HITTARGET ~= nil then
  1641. HITTARGET.Anchored = true
  1642. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1643. end
  1644. until ATTACK == false
  1645. end))
  1646. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1647. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1648. HITTARGET = TORSO
  1649. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1650. end
  1651. for i=0, 1, 0.1 / Animation_Speed do
  1652. Swait()
  1653. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. end
  1661. if HITTARGET then
  1662. local BODY = HITTARGET.Parent
  1663. local FIRES = {}
  1664. for i = 1, 25 do
  1665. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1666. end
  1667. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1668. HUM.PlatformStand = true
  1669. coroutine.resume(coroutine.create(function()
  1670. for _, c in pairs(BODY:GetChildren()) do
  1671. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1672. local FIRE = script.DemonFire_In:Clone()
  1673. FIRE.Parent = c
  1674. FIRE.Enabled = true
  1675. table.insert(FIRES,FIRE)
  1676. local FIRE = script.DemonFire_Out:Clone()
  1677. FIRE.Parent = c
  1678. FIRE.Enabled = true
  1679. table.insert(FIRES,FIRE)
  1680. end
  1681. end
  1682. coroutine.resume(coroutine.create(function()
  1683. for i = 1, 35 do
  1684. Swait()
  1685. for _, c in pairs(BODY:GetChildren()) do
  1686. if c:IsA("BasePart") then
  1687. c.Transparency = c.Transparency + 1/35
  1688. local ASH = c:Clone()
  1689. ASH:ClearAllChildren()
  1690. ASH.Parent = workspace
  1691. ASH.Size = c.Size * 0.2
  1692. ASH.Color = C3(0,0,0)
  1693. ASH.Transparency = 0
  1694. ASH.Material = "Slate"
  1695. ASH.Name = "Ashes"
  1696. ASH.Anchored = false
  1697. if ASH.ClassName == "MeshPart" then
  1698. ASH.TextureID = ""
  1699. end
  1700. Debris:AddItem(ASH,2.5)
  1701. elseif c.ClassName == "Decal" then
  1702. c.Transparency = c.Transparency + 1/35
  1703. end
  1704. end
  1705. end
  1706. BODY:BreakJoints()
  1707. wait(0.5)
  1708. for i = 1, #FIRES do
  1709. FIRES[i].Enabled = false
  1710. end
  1711. end))
  1712. wait(0.2)
  1713. HITTARGET.Anchored = false
  1714. HITTARGET = nil
  1715. end))
  1716. wait(0.5)
  1717. end
  1718. HUM.WalkSpeed = 16
  1719. ATTACK = false
  1720. Rooted = false
  1721. end
  1722. end
  1723. end
  1724. if HASHITTARGET == false then
  1725. local ORI = RootPart.Orientation
  1726. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1727. RootPart.Orientation = ORI
  1728. RootJoint.Parent = RootPart
  1729. end
  1730. end
  1731.  
  1732. function RockFlair_Demon()
  1733. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1734. if HITFLOOR then
  1735. ATTACK = true
  1736. Rooted = true
  1737. for i=1, 3, 0.1 / Animation_Speed do
  1738. Swait()
  1739. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. local HITS = {}
  1748. local POS = RootPart.Position
  1749. coroutine.resume(coroutine.create(function()
  1750. local ROCKFOLDER = IT("Folder",Character)
  1751. ROCKFOLDER.Name = "Rocks"
  1752. local ROCKS = 25
  1753. for i = 1, ROCKS do
  1754. local ROCK = ROCKSPIKE:Clone()
  1755. ROCK.Parent = ROCKFOLDER
  1756. ROCK.Size = ROCK.Size*3
  1757. ROCK.Color = C3(0,0,0)
  1758. ROCK.Material = "Granite"
  1759. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1760. local ROCK = ROCKSPIKE:Clone()
  1761. ROCK.Parent = ROCKFOLDER
  1762. ROCK.Size = ROCK.Size*1.2
  1763. ROCK.Color = C3(0,0,0)
  1764. ROCK.Material = "Granite"
  1765. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1766. end
  1767. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1768. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1769. coroutine.resume(coroutine.create(function()
  1770. wait(0.2)
  1771. for i = 1, 25 do
  1772. Swait()
  1773. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1774. end
  1775. CENTER:remove()
  1776. end))
  1777. coroutine.resume(coroutine.create(function()
  1778. wait(0.3)
  1779. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1780. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1781. end))
  1782. for i = 1, 35 do
  1783. Swait()
  1784. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1785. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1786. end
  1787. end
  1788. wait(4)
  1789. for i = 1, 70 do
  1790. Swait()
  1791. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1792. c.CanCollide = false
  1793. c.Transparency = c.Transparency + 1/70
  1794. end
  1795. end
  1796. ROCKFOLDER:remove()
  1797. end))
  1798. for i=0, 1.5, 0.1 / Animation_Speed do
  1799. Swait()
  1800. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. end
  1808. ATTACK = false
  1809. Rooted = false
  1810. end
  1811. end
  1812.  
  1813. --//=================================\\
  1814. --|| TAUNTS
  1815. --\\=================================//
  1816.  
  1817. function Taunt_Demon()
  1818. ATTACK = true
  1819. Rooted = false
  1820. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1821. repeat
  1822. Swait()
  1823. TAUNT.Parent = Head
  1824. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. until TAUNT.Playing == false
  1832. ATTACK = false
  1833. Rooted = false
  1834. end
  1835.  
  1836. --//=================================\\
  1837. --|| ASSIGN THINGS TO KEYS
  1838. --\\=================================//
  1839.  
  1840. function MouseDown(Mouse)
  1841. HOLD = true
  1842. if ATTACK == false then
  1843. if FORM == "Base" then
  1844. ClickSwipes()
  1845. elseif FORM == "Justice" then
  1846. elseif FORM == "Demon" then
  1847. ClickSwipes_Demon()
  1848. end
  1849. end
  1850. end
  1851.  
  1852. function MouseUp(Mouse)
  1853. HOLD = false
  1854. end
  1855.  
  1856. function KeyDown(Key)
  1857. KEYHOLD = true
  1858.  
  1859. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1860. ChangeToDemon()
  1861. end
  1862.  
  1863. if FORM == "Base" then
  1864.  
  1865. if Key == "z" and ATTACK == false then
  1866. Counter()
  1867. end
  1868.  
  1869. if Key == "b" and ATTACK == false then
  1870. QuickSwipes()
  1871. end
  1872.  
  1873. if Key == "c" and ATTACK == false then
  1874. JumpStrike()
  1875. end
  1876.  
  1877. if Key == "v" and ATTACK == false then
  1878. RockFlair()
  1879. end
  1880.  
  1881. if Key == ";" and ATTACK == false then
  1882. end
  1883.  
  1884. if Key == "[" and ATTACK == false then
  1885. end
  1886.  
  1887. elseif FORM == "Justice" then
  1888.  
  1889. elseif FORM == "Demon" then
  1890.  
  1891. if Key == "t" and ATTACK == false then
  1892. Taunt_Demon()()
  1893. end
  1894.  
  1895. if Key == "z" and ATTACK == false then
  1896. Counter_Demon()
  1897. end
  1898.  
  1899. if Key == "b" and ATTACK == false then
  1900. Gun_Demon()
  1901. end
  1902.  
  1903. if Key == "c" and ATTACK == false then
  1904. Teleport_Demon()
  1905. end
  1906.  
  1907. if Key == "v" and ATTACK == false then
  1908. RockFlair_Demon()()
  1909. end
  1910.  
  1911. end
  1912. end
  1913.  
  1914. function KeyUp(Key)
  1915. KEYHOLD = false
  1916. end
  1917.  
  1918. Mouse.Button1Down:connect(function(NEWKEY)
  1919. MouseDown(NEWKEY)
  1920. end)
  1921. Mouse.Button1Up:connect(function(NEWKEY)
  1922. MouseUp(NEWKEY)
  1923. end)
  1924. Mouse.KeyDown:connect(function(NEWKEY)
  1925. KeyDown(NEWKEY)
  1926. end)
  1927. Mouse.KeyUp:connect(function(NEWKEY)
  1928. KeyUp(NEWKEY)
  1929. end)
  1930.  
  1931. --//=================================\\
  1932. --\\=================================//
  1933.  
  1934. function unanchor()
  1935. if UNANCHOR == true then
  1936. RootPart.Anchored = false
  1937. end
  1938. g = Character:GetChildren()
  1939. for i = 1, #g do
  1940. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  1941. g[i].Anchored = false
  1942. end
  1943. end
  1944. g = Rapier:GetChildren()
  1945. for i = 1, #g do
  1946. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  1947. g[i].Anchored = false
  1948. end
  1949. end
  1950. end
  1951.  
  1952. --//=================================\\
  1953. --|| WRAP THE WHOLE SCRIPT UP
  1954. --\\=================================//
  1955.  
  1956. Humanoid.Changed:connect(function(Jump)
  1957. if Jump == "Jump" then
  1958. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1959. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  1960. Humanoid.Jump = false
  1961. JUMPING = true
  1962. JumpAct(45)
  1963. JUMPING = false
  1964. elseif Disable_Jump == true then
  1965. Humanoid.Jump = false
  1966. end
  1967. end
  1968. end)
  1969.  
  1970. while true do
  1971. Swait()
  1972. script.Parent = WEAPONGUI
  1973. if Character then
  1974. ANIMATE.Parent = nil
  1975. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1976. v:Stop();
  1977. end
  1978. SINE = SINE + CHANGE
  1979. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1980. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1981. local IGNORE = {}
  1982. if PENTAGRAM then
  1983. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  1984. else
  1985. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  1986. end
  1987. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  1988. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1989. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  1990. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1991. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  1995. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1996. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. end
  2000. if FORM ~= "Demon" then
  2001. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2002. ANIM = "Jump"
  2003. if ATTACK == false then
  2004. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2011. end
  2012. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2013. ANIM = "Fall"
  2014. if ATTACK == false then
  2015. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2022. end
  2023. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2024. ANIM = "Idle"
  2025. if ATTACK == false then
  2026. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2033. end
  2034. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2035. ANIM = "Walk"
  2036. if ATTACK == false then
  2037. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2044. end
  2045. end
  2046. else
  2047. if ATTACK == false then
  2048. if TORSOVELOCITY < 1 then
  2049. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2056. elseif TORSOVELOCITY > 1 then
  2057. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2064. end
  2065. end
  2066. end
  2067. if WING then
  2068. WING.Parent = Rapier
  2069. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2070. end
  2071. if WINGWELD then
  2072. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2073. end
  2074. unanchor()
  2075. --Humanoid.MaxHealth = "inf"
  2076. --Humanoid.Health = "inf"
  2077. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2078. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2079. if Rooted == false then
  2080. Disable_Jump = false
  2081. Humanoid.WalkSpeed = Speed
  2082. elseif Rooted == true then
  2083. Disable_Jump = true
  2084. Humanoid.WalkSpeed = 0
  2085. end
  2086. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2087. sick:Play()
  2088. end
  2089. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2090. sick.Looped = true
  2091. sick.Pitch = PLAYINGSONG.PITCH
  2092. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2093. sick.Parent = Torso
  2094. sick.Playing = true
  2095. Humanoid.Name = Player.Name
  2096. if PENTAGRAM then
  2097. PENTAGRAM.Parent = Rapier
  2098. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2099. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2100. if DECAL then
  2101. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2102. end
  2103. end
  2104. end
  2105. end
  2106.  
  2107. --//=================================\\
  2108. --\\=================================//
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114. --//====================================================\\--
  2115. --|| END OF SCRIPT
  2116. --\\====================================================//--
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