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- getgenv().AimPart = "Head"
- getgenv().AimlockKey = "v"
- getgenv().AimRadius = 30
- getgenv().ThirdPerson = true
- getgenv().FirstPerson = true
- getgenv().TeamCheck = false
- getgenv().PredictMovement = true
- getgenv().PredictionVelocity = 6.612
- getgenv().AdvancedPart = true
- getgenv().AirShotPart = "LowerTorso"
- getgenv().Smoothness = true
- getgenv().SmoothnessAmount = 0.0765
- getgenv().RemoveDelay = true
- getgenv().Resolver = true
- local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
- local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
- local Aimlock, MousePressed, CanNotify = true, false, false;
- local AimlockTarget;
- local OldPre;
- getgenv().WorldToViewportPoint = function(P)
- return Camera:WorldToViewportPoint(P)
- end
- getgenv().WorldToScreenPoint = function(P)
- return Camera.WorldToScreenPoint(Camera, P)
- end
- getgenv().GetObscuringObjects = function(T)
- if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then
- local RayPos = workspace:FindPartOnRay(RNew(
- T[getgenv().AimPart].Position, Client.Character.Head.Position)
- )
- if RayPos then return RayPos:IsDescendantOf(T) end
- end
- end
- getgenv().GetNearestTarget = function()
- local players = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(Players:GetPlayers()) do
- if v ~= Client then
- table.insert(players, v)
- end
- end
- for i, v in pairs(players) do
- if v.Character ~= nil then
- local AIM = v.Character:FindFirstChild("Head")
- if getgenv().TeamCheck == true and v.Team ~= Client.Team then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- elseif getgenv().TeamCheck == false and v.Team == Client.Team then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return nil
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > getgenv().AimRadius then
- return nil
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return nil
- end
- Mouse.KeyDown:Connect(function(a)
- if not (Uis:GetFocusedTextBox()) then
- if a == AimlockKey and AimlockTarget == nil then
- pcall(function()
- if MousePressed ~= true then MousePressed = true end
- local Target;Target = GetNearestTarget()
- if Target ~= nil then
- AimlockTarget = Target
- end
- end)
- elseif a == AimlockKey and AimlockTarget ~= nil then
- if AimlockTarget ~= nil then AimlockTarget = nil end
- if MousePressed ~= false then
- MousePressed = false
- end
- end
- end
- end)
- RService.RenderStepped:Connect(function()
- if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- end
- if Aimlock == true and MousePressed == true then
- if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
- if getgenv().FirstPerson == true then
- if CanNotify == true then
- if getgenv().PredictMovement == true then
- if getgenv().Smoothness == true then
- --// The part we're going to lerp/smoothen \\--
- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
- --// Making it work \\--
- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- else
- Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
- end
- elseif getgenv().PredictMovement == false then
- if getgenv().Smoothness == true then
- --// The part we're going to lerp/smoothen \\--
- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
- --// Making it work \\--
- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- else
- Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
- end
- end
- end
- end
- end
- end
- end)
- RService.Heartbeat:Connect(function()
- if getgenv().AdvancedPart == true then
- if AimlockTarget and AimlockTarget.Character then
- if AimlockTarget.Character.Humanoid.Jump == true and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- getgenv().AimPart = getgenv().AirShotPart
- else
- getgenv().AimPart = getgenv().AimPart
- end
- end
- end
- end)
- if getgenv().RemoveDelay == true then
- game:GetService("CorePackages").Packages:Destroy()
- end
- if getgenv().Resolver == true then
- local Target = "username"
- local Y = -0
- game:GetService("RunService").RenderStepped:Connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- Target = v.Name
- if Target ~= game.Players.LocalPlayer.Name then
- old_vel = game.Players[Target].Character.HumanoidRootPart.Velocity
- game.Players[Target].Character.HumanoidRootPart.Velocity = Vector3.new(old_vel.X, Y, old_vel.Z)
- end
- end
- end)
- end
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