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- function Good_Ending(Good)
- EndEvent:FireAllClients(Good)
- for _, player in pairs(game.Players:GetPlayers()) do
- spawn(function()
- player.AddWins.Value = player.AddWins.Value + 1
- end)
- end
- end
- function Bad_Ending(Bad)
- EndEvent:FireAllClients(Bad)
- for _, player in pairs(game.Players:GetPlayers()) do
- spawn(function()
- player.AddWins.Value = player.AddWins.Value + 1
- end)
- end
- end
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