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- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild("__REMOTES"):WaitForChild("Coins")
- local save = game.Workspace:WaitForChild("__REMOTES"):WaitForChild("Get Other Stats"):InvokeServer()
- local plr = game:GetService("Players").LocalPlayer
- local petids = {}
- local pets = game:GetService("Workspace")["__REMOTES"].Pets
- local a = #save[plr.Name]["Save"]["Pets"]
- local done = "lol meme"
- function random(t)
- local keys = {}
- for key, value in pairs(t) do
- keys[#keys+1] = key
- end
- index = keys[math.random(1, #keys)]
- return t[index]
- end
- for i=1,a do
- if(save[plr.Name]["Save"]["Pets"][a].e == true) then
- table.insert(petids, save[plr.Name]["Save"]["Pets"][a].id)
- end
- a = a - 1
- end
- function co(b)
- local done = b
- print("Mining coin: " .. b.Name)
- while(b:FindFirstChild"Health" ~= nil and b:FindFirstChild"Health".Value > 0) do
- warn(b.Name .. "- Health: " .. b.Health.Value)
- wait(0.2)
- coins:FireServer("Mine",b.Name, amount, random(petids))
- end
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- if(done ~= b) then
- coroutine.wrap(function()co(b)end)()
- end
- end
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