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rpg

Jul 19th, 2017
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  1. wait(1)
  2. Player = game:GetService("Players").LocalPlayer-------by NiftyXamon, made in less of 24 hours and the first rpg in a script of --entire roblox.--
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. Humanoid = Character.Humanoid
  9. RootPart = Character.HumanoidRootPart
  10. RootJoint = RootPart.RootJoint
  11. LeftArm = Character["Left Arm"]
  12. LeftLeg = Character["Left Leg"]
  13. RightArm = Character["Right Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LS = Torso["Left Shoulder"]
  16. LH = Torso["Left Hip"]
  17. RS = Torso["Right Shoulder"]
  18. RH = Torso["Right Hip"]
  19.  
  20. local DANSE = coroutine.create(function()
  21. sound = Instance.new("Sound", Character)
  22. sound.SoundId = "rbxassetid://756404718"
  23. sound.Volume = 100000000
  24. sound.EmitterSize = 25
  25. sound:Play()
  26. sound.Looped = true
  27. Face = Head.face
  28. Neck = Torso.Neck
  29. it = Instance.new
  30. vt = Vector3.new
  31. cf = CFrame.new
  32. rad = math.rad
  33. euler = CFrame.fromEulerAnglesXYZ
  34. angles = CFrame.Angles
  35. Mouse = Player:GetMouse()
  36. coroutine.resume(coroutine.create(function()
  37. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  38.     Text = "Fixed by PixelFir3 / Cortana#8155";
  39.     Color = Color3.new(0, 1, 1);
  40.     Font = Enum.Font.Code;
  41.     FontSize = Enum.FontSize.Size24;
  42. })
  43. end))
  44. ArtificialHB = Instance.new("BindableEvent", script)
  45. ArtificialHB.Name = "ArtificialHB"
  46. script:WaitForChild("ArtificialHB")
  47. frame = 0.016666666666667
  48. tf = 0
  49. allowframeloss = false
  50. tossremainder = false
  51. lastframe = tick()
  52. script.ArtificialHB:Fire()
  53. game:GetService("RunService").Heartbeat:connect(function(s, p)
  54.    
  55.     tf = tf + s
  56.     if frame <= tf then
  57.         if allowframeloss then
  58.             script.ArtificialHB:Fire()
  59.             lastframe = tick()
  60.         else
  61.             for i = 1, math.floor(tf / frame) do
  62.                 script.ArtificialHB:Fire()
  63.             end
  64.             lastframe = tick()
  65.         end
  66.         if tossremainder then
  67.             tf = 0
  68.         else
  69.             tf = tf - frame * math.floor(tf / frame)
  70.         end
  71.     end
  72. end
  73. )
  74. local animationspeed = 2
  75. hbwait = function(number)
  76.    
  77.     if number == 0 or number == nil then
  78.         ArtificialHB.Event:wait()
  79.     else
  80.         for i = 0, number do
  81.             ArtificialHB.Event:wait()
  82.         end
  83.     end
  84. end
  85.  
  86. local Stats = Instance.new("Folder", Character)
  87. Stats.Name = "Stats"
  88. local Defense = Instance.new("NumberValue", Stats)
  89. Defense.Name = "Defense"
  90. Defense.Value = 0.1
  91. local Movement = Instance.new("NumberValue", Stats)
  92. Movement.Name = "Movement"
  93. Movement.Value = 0.35
  94. local Damage = Instance.new("NumberValue", Stats)
  95. Damage.Name = "Damage"
  96. Damage.Value = 0
  97. local Mana = Instance.new("NumberValue", Stats)
  98. Mana.Name = "Mana"
  99. Mana.Value = 0
  100. local Rooted = Instance.new("BoolValue", Stats)
  101. Rooted.Name = "Rooted"
  102. Rooted.Value = false
  103. local BlockValue = Instance.new("BoolValue", Stats)
  104. BlockValue.Name = "BlockValue"
  105. BlockValue.Value = false
  106. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  107. StaggerHitAnim.Name = "StaggerHitAnim"
  108. StaggerHitAnim.Value = false
  109. local StaggerAnim = Instance.new("BoolValue", Stats)
  110. StaggerAnim.Name = "StaggerAnim"
  111. StaggerAnim.Value = false
  112. local StunAnim = Instance.new("BoolValue", Stats)
  113. StunAnim.Name = "StunAnim"
  114. StunAnim.Value = false
  115. local StunValue = Instance.new("NumberValue", Stats)
  116. StunValue.Name = "StunValue"
  117. StunValue.Value = 0
  118. local CanCrit = Instance.new("BoolValue", Stats)
  119. CanCrit.Name = "CanCrit"
  120. CanCrit.Value = false
  121. local CritChance = Instance.new("NumberValue", Stats)
  122. CritChance.Name = "CritChance"
  123. CritChance.Value = 20
  124. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  125. CanPenetrateArmor.Name = "CanPenetrateArmor"
  126. CanPenetrateArmor.Value = false
  127. local AntiTeamKill = Instance.new("BoolValue", Stats)
  128. AntiTeamKill.Name = "AntiTeamKill"
  129. AntiTeamKill.Value = false
  130. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  131. RootCF = angles(rad(-90), 0, rad(180))
  132. local idle = 0
  133. local Anim = "Idle"
  134. local animtype = math.floor(math.random(1, 3))
  135. local attacktype = 1
  136. local attack = false
  137. local equipped = false
  138. local LastPoint = nil
  139. local staggerhitanim = false
  140. local staggeranim = false
  141. local stunanim = false
  142. local CritChanceNumber = 0
  143. local idlen = 0
  144. local donum = 0
  145. local sine = 0
  146. local change = 2 / animationspeed
  147. local walkinganim = false
  148. local handidle = false
  149. local walk = 0
  150. local stundelay = 0
  151. local manadelay = 0
  152. local robloxidleanimation = Instance.new("Animation", Torso)
  153. robloxidleanimation.Name = "robloxidleanimation"
  154. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. local Animator = Humanoid:FindFirstChild("Animator")
  156. local Animate = Character:FindFirstChild("Animate")
  157. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  158. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  159. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  160. local HitBlockSounds = {199148933, 199148947}
  161. local cooldown1 = 0
  162. local cooldown2 = 0
  163. local cooldown3 = 0
  164. local cooldown4 = 0
  165. local scrn = Instance.new("ScreenGui", PlayerGui)
  166. local ud = UDim2.new
  167. local c3 = Color3.new
  168. local skillcolorscheme = c3(1, 1, 1)
  169. subtractmana = function(k)
  170.    
  171.     if k <= Mana.Value then
  172.         Mana.Value = Mana.Value - k
  173.     end
  174. end
  175.  
  176. local co1 = 0
  177. local co2 = 0
  178. local co3 = 0
  179. local co4 = 0
  180. local maxmana = 0
  181. local maxstun = 1
  182. local recovermana = 0
  183. local losestun = 0
  184. local stunwait = 0
  185. local manawait = 0
  186. local skill1mana = 0
  187. local skill2mana = 0
  188. local skill3mana = 0
  189. local skill4mana = 0
  190. local menuupdatespeed = 0
  191. local constantupdate = false
  192. local showstats = false
  193. local allowstunbar = false
  194. local CustomColor = Torso.BrickColor
  195. local Colorpart1 = CustomColor.r
  196. local Colorpart2 = CustomColor.g
  197. local Colorpart3 = CustomColor.b
  198. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  199. makeframe = function(par, trans, pos, size, color, name)
  200.    
  201.     local frame = Instance.new("Frame")
  202.     frame.Parent = par
  203.     frame.BackgroundTransparency = trans
  204.     frame.BorderSizePixel = 2
  205.     frame.Position = pos
  206.     frame.Size = size
  207.     frame.BackgroundColor3 = color
  208.     frame.Name = name
  209.     return frame
  210. end
  211.  
  212. makelabel = function(par, text, trans, stroketrans, name)
  213.    
  214.     local label = Instance.new("TextLabel")
  215.     label.Parent = par
  216.     label.BackgroundTransparency = 1
  217.     label.Size = ud(1, 0, 1, 0)
  218.     label.Position = ud(0, 0, 0, 0)
  219.     label.TextColor3 = c3(255, 255, 255)
  220.     label.TextStrokeTransparency = stroketrans
  221.     label.TextTransparency = trans
  222.     label.FontSize = Enum.FontSize.Size32
  223.     label.Font = Enum.Font.Legacy
  224.     label.BorderSizePixel = 0
  225.     label.TextScaled = true
  226.     label.Text = text
  227.     label.Name = name
  228.     return label
  229. end
  230.  
  231. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  232. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  233. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  234. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  235. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  236. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  237. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  238. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  239. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  240. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  241. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  242. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  243. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  244. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  245. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  246. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  247. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  248. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  249. if allowstunbar == true then
  250.     stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  251.     stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  252.     stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  253. end
  254. if showstats == true then
  255.     defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  256.     damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  257.     movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  258.     defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  259.     damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  260.     movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  261. end
  262. NoOutline = function(Part)
  263.    
  264.     Part.TopSurface = 10
  265. end
  266.  
  267. local weldBetween = function(a, b)
  268.    
  269.     local weldd = Instance.new("ManualWeld")
  270.     weldd.Part0 = a
  271.     weldd.Part1 = b
  272.     weldd.C0 = CFrame.new()
  273.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  274.     weldd.Parent = a
  275.     return weldd
  276. end
  277.  
  278. nooutline = function(part)
  279.    
  280.     part.TopSurface = 10
  281. end
  282.  
  283. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  284.    
  285.     local fp = it("Part")
  286.     fp.formFactor = formfactor
  287.     fp.Parent = parent
  288.     fp.Reflectance = reflectance
  289.     fp.Transparency = transparency
  290.     fp.CanCollide = false
  291.     fp.Locked = true
  292.     fp.BrickColor = BrickColor.new(tostring(brickcolor))
  293.     fp.Name = name
  294.     fp.Size = size
  295.     fp.Position = Character.Torso.Position
  296.     nooutline(fp)
  297.     fp.Material = material
  298.     fp:BreakJoints()
  299.     return fp
  300. end
  301.  
  302. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  303.    
  304.     local mesh = it(Mesh)
  305.     mesh.Parent = part
  306.     if Mesh == "SpecialMesh" then
  307.         mesh.MeshType = meshtype
  308.         mesh.MeshId = meshid
  309.     end
  310.     mesh.Offset = offset
  311.     mesh.Scale = scale
  312.     return mesh
  313. end
  314.  
  315. weld = function(parent, part0, part1, c0, c1)
  316.    
  317.     local weld = it("Motor")
  318.     weld.Parent = parent
  319.     weld.Part0 = part0
  320.     weld.Part1 = part1
  321.     weld.C0 = c0
  322.     weld.C1 = c1
  323.     return weld
  324. end
  325.  
  326. local WeaponName = "Russian Kick"
  327. local ClassName = "Russian Kick"
  328. local PlayerSize = 1
  329. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  330. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  331. if PlayerSize ~= 1 then
  332.     RootPart.Size = RootPart.Size * PlayerSize
  333.     Torso.Size = Torso.Size * PlayerSize
  334.     Head.Size = Head.Size * PlayerSize
  335.     RightArm.Size = RightArm.Size * PlayerSize
  336.     LeftArm.Size = LeftArm.Size * PlayerSize
  337.     RightLeg.Size = RightLeg.Size * PlayerSize
  338.     LeftLeg.Size = LeftLeg.Size * PlayerSize
  339.     RootJoint.Parent = RootPart
  340.     Neck.Parent = Torso
  341.     LS.Parent = Torso
  342.     RS.Parent = Torso
  343.     LH.Parent = Torso
  344.     RH.Parent = Torso
  345.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  346.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  347.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  348.     RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  349.     LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  350.     RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  351.     LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  352.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  353.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  354.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  355.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  356.     for _,v in pairs(Character:GetChildren()) do
  357.         if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  358.             v.Parent = nil
  359.             v.Parent = Character
  360.             v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  361.             for _,b in pairs(v.Handle:GetChildren()) do
  362.                 if b.ClassName == "Weld" or b.ClassName == "Motor" then
  363.                     local p1 = b.Part1
  364.                     b.Part1 = nil
  365.                     local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  366.                     local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  367.                     b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  368.                     b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  369.                     b.Part1 = p1
  370.                 end
  371.             end
  372.         end
  373.     end
  374. end
  375.     m = Instance.new("Model", Character)
  376.     m.Name = WeaponName
  377.     Effects = Instance.new("Folder", m)
  378.     Effects.Name = "Effects"
  379.     Humanoid.Died:connect(function()
  380.    
  381.     attack = true
  382.     for _,v in pairs(Character:GetChildren()) do
  383.         if v.ClassName == "Model" then
  384.             v:Destroy()
  385.         end
  386.     end
  387. end
  388. )
  389.     for i,v in pairs(Character:GetChildren()) do
  390.         if v.ClassName == "Model" then
  391.             for _,c in pairs(v:GetChildren()) do
  392.                 if c.ClassName == "Part" then
  393.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  394.                 end
  395.             end
  396.         end
  397.     end
  398.     print(ClassName .. " loaded.")
  399.     clerp = function(a, b, t)
  400. return a:lerp(b, t)
  401. end
  402.  
  403.     positiveangle = function(number)
  404.    
  405.     if number > 0 then
  406.         number = 0
  407.     end
  408.     return number
  409. end
  410.  
  411.     negativeangle = function(number)
  412.    
  413.     if number < 0 then
  414.         number = 0
  415.     end
  416.     return number
  417. end
  418.  
  419.     so = function(id, par, vol, pit)
  420.    
  421.     coroutine.resume(coroutine.create(function()
  422.        
  423.         local sou = Instance.new("Sound", par or workspace)
  424.         sou.Volume = vol
  425.         sou.Pitch = pit or 1
  426.         sou.SoundId = "http://roblox.com/asset/?id=" .. id
  427.         hbwait()
  428.         sou:play()
  429.         game:GetService("Debris"):AddItem(sou, 10)
  430.     end
  431. ))
  432. end
  433.  
  434.     GetDistance = function(Part1, Part2, magnitude)
  435.    
  436.     local target = Part1.Position - Part2.Position
  437.     local mag = target.magnitude
  438.     if mag <= magnitude then
  439.         return true
  440.     else
  441.         return false
  442.     end
  443. end
  444.  
  445.     rayCast = function(Pos, Dir, Max, Ignore)
  446.    
  447.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  448. end
  449.  
  450.     DamageStatLabel = function(labeltype, cframe, text, color)
  451.    
  452.     local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  453.     c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  454.     game:GetService("Debris"):AddItem(c, 5)
  455.     Instance.new("BodyGyro", c)
  456.     local f = Instance.new("BodyPosition", c)
  457.     f.P = 2000
  458.     f.D = 100
  459.     f.maxForce = vt(math.huge, math.huge, math.huge)
  460.     if labeltype == "Normal" then
  461.         f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  462.     else
  463.         if labeltype == "Debuff" then
  464.             f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  465.         else
  466.             if labeltype == "Interruption" then
  467.                 f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  468.             end
  469.         end
  470.     end
  471.     game:GetService("Debris"):AddItem(c, 5)
  472.     local bg = Instance.new("BillboardGui", c)
  473.     bg.Adornee = c
  474.     bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  475.     bg.StudsOffset = vt(-2, 2, 0)
  476.     bg.AlwaysOnTop = false
  477.     local tl = Instance.new("TextLabel", bg)
  478.     tl.BackgroundTransparency = 1
  479.     tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  480.     tl.Text = text
  481.     tl.Font = Enum.Font.SourceSans
  482.     tl.FontSize = Enum.FontSize.Size42
  483.     tl.TextColor3 = color
  484.     tl.TextScaled = false
  485.     tl.TextStrokeTransparency = 0
  486.     tl.TextScaled = true
  487.     tl.TextWrapped = true
  488.     f.Parent = c
  489.     coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  490.        
  491.         wait(0.25)
  492.         for i = 1, 5 do
  493.             wait()
  494.             BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  495.         end
  496.         wait(1.25)
  497.         for i = 1, 5 do
  498.             wait()
  499.             TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  500.             TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  501.             BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  502.         end
  503.         Part.Parent = nil
  504.     end
  505. ), c, f, tl)
  506. end
  507.  
  508.     IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  509.    
  510.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  511.  
  512.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  513.  
  514.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  515.         Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  516.         if ShowTheStat == true then
  517.             if Stat == "Defense" then
  518.                 DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  519.             else
  520.                 if Stat == "Damage" then
  521.                     DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  522.                 else
  523.                     if Stat == "Movement" then
  524.                         DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  525.                     end
  526.                 end
  527.             end
  528.         end
  529.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  530.        
  531.         wait(Duration)
  532.         CurrentDecrease.Value = CurrentDecrease.Value - Amount
  533.     end
  534. ), Location.Stats[Stat])
  535.     end
  536.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  537. end
  538.  
  539.     DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  540.    
  541.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  542.  
  543.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  544.  
  545.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  546.         Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  547.         if ShowTheStat == true then
  548.             if Stat == "Defense" then
  549.                 DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  550.             else
  551.                 if Stat == "Damage" then
  552.                     DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  553.                 else
  554.                     if Stat == "Movement" then
  555.                         DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  556.                     end
  557.                 end
  558.             end
  559.         end
  560.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  561.        
  562.         wait(Duration)
  563.         CurrentDecrease.Value = CurrentDecrease.Value + Amount
  564.     end
  565. ), Location.Stats[Stat])
  566.     end
  567.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  568. end
  569.  
  570.     Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  571.    
  572.     if hit.Parent == nil then
  573.         return
  574.     end
  575.     h = hit.Parent:FindFirstChild("Humanoid")
  576.     for _,v in pairs(hit.Parent:GetChildren()) do
  577.         if v:IsA("Humanoid") then
  578.             h = v
  579.         end
  580.     end
  581.     if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  582.         StaggerHitAnim.Value = true
  583.         so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  584.         return
  585.     end
  586.     if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  587.         h = hit.Parent.Parent:FindFirstChild("Humanoid")
  588.     end
  589.     if hit.Parent.className == "Hat" then
  590.         hit = hit.Parent.Parent:FindFirstChild("Head")
  591.     end
  592.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  593.         if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  594.             return
  595.         end
  596.         if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  597.             return
  598.         end
  599.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  600.             return
  601.         end
  602.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  603.             hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  604.         end
  605.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  606.             hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  607.         end
  608.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  609.             if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  610.                 DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  611.                 local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  612.                 BlockDebounce.Name = "BlockDebounce"
  613.                 BlockDebounce.Value = true
  614.                 game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  615.             end
  616.             do
  617.                 if ranged ~= true then
  618.                     do
  619.                         if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  620.                             local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  621.                             BlockDebounce2.Name = "BlockDebounce2"
  622.                             BlockDebounce2.Value = true
  623.                             game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  624.                             so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  625.                         end
  626.                         hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  627.                         StaggerAnim.Value = true
  628.                         do return  end
  629.                         if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  630.                             if DecreaseTheStat == "Defense" then
  631.                                 DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  632.                             else
  633.                                 if DecreaseTheStat == "Damage" then
  634.                                     DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  635.                                 else
  636.                                     if DecreaseTheStat == "Movement" then
  637.                                         DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  638.                                     end
  639.                                 end
  640.                             end
  641.                         end
  642.                         local D = math.random(minim, maxim) * Damage.Value
  643.                         if hit.Parent:FindFirstChild("Stats") ~= nil then
  644.                             if hit.Parent.Stats:FindFirstChild("Defense") then
  645.                                 if CanPenetrateArmor.Value == true then
  646.                                     D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  647.                                     -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  648.  
  649.                                     if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  650.                                         CritChanceNumber = math.random(1, CritChance.Value)
  651.                                         if CritChanceNumber == CritChance.Value then
  652.                                             D = D * 2
  653.                                         end
  654.                                     end
  655.                                     D = math.floor(D)
  656.                                     h.Health = h.Health - D
  657.                                     if D <= 3 and staggerhit == true then
  658.                                         if ranged ~= true then
  659.                                             StaggerHitAnim.Value = true
  660.                                         end
  661.                                         if ranged ~= true then
  662.                                             so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  663.                                         end
  664.                                     else
  665.                                         if D > 3 and ranged ~= true then
  666.                                             so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  667.                                         end
  668.                                     end
  669.                                     if D > 3 and D < 20 then
  670.                                         if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  671.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  672.                                             so("296102734", hit, 1, 1)
  673.                                         else
  674.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  675.                                         end
  676.                                     else
  677.                                         if D >= 20 then
  678.                                             if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  679.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  680.                                                 so("296102734", hit, 1, 1)
  681.                                             else
  682.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  683.                                             end
  684.                                         else
  685.                                             if D <= 3 then
  686.                                                 if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  687.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  688.                                                     so("296102734", hit, 1, 1)
  689.                                                 else
  690.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  691.                                                 end
  692.                                             end
  693.                                         end
  694.                                     end
  695.                                     do
  696.                                         if Type == "Normal" then
  697.                                             local vp = Instance.new("BodyVelocity")
  698.                                             vp.P = 500
  699.                                             vp.maxForce = vt(math.huge, 0, math.huge)
  700.                                             if KnockbackType == 1 then
  701.                                                 vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  702.                                             else
  703.                                                 if KnockbackType == 2 then
  704.                                                     vp.Velocity = Property.CFrame.lookVector * knockback
  705.                                                 end
  706.                                             end
  707.                                             if knockback > 0 then
  708.                                                 vp.Parent = hit.Parent.Torso
  709.                                             end
  710.                                             game:GetService("Debris"):AddItem(vp, 0.5)
  711.                                         end
  712.                                         local DebounceHit = Instance.new("BoolValue", hit.Parent)
  713.                                         DebounceHit.Name = "DebounceHit"
  714.                                         DebounceHit.Value = true
  715.                                         game:GetService("Debris"):AddItem(DebounceHit, Delay)
  716.                                     end
  717.                                 end
  718.                             end
  719.                         end
  720.                     end
  721.                 end
  722.             end
  723.         end
  724.     end
  725. end
  726.  
  727.     MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  728.    
  729.     for _,c in pairs(workspace:GetChildren()) do
  730.         local hum = (c:FindFirstChild("Humanoid"))
  731.         local head = nil
  732.         if hum ~= nil then
  733.             head = c:FindFirstChild("Torso")
  734.             if head ~= nil then
  735.                 local targ = head.Position - Part.Position
  736.                 local mag = targ.magnitude
  737.                 if mag <= magni and c.Name ~= Player.Name then
  738.                     Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  739.                 end
  740.             end
  741.             do
  742.                 for _,d in pairs(c:GetChildren()) do
  743.                     if d.ClassName == "Model" and ranged ~= true then
  744.                         head = d:FindFirstChild("Hitbox")
  745.                         if head ~= nil then
  746.                             local targ = head.Position - Part.Position
  747.                             local mag = targ.magnitude
  748.                             if mag <= magni and c.Name ~= Player.Name then
  749.                                 local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  750.                                 hitrefpart.Anchored = true
  751.                                 hitrefpart.CFrame = cf(head.Position)
  752.                                 so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  753.                                 StaggerHitAnim.Value = true
  754.                             end
  755.                         end
  756.                     end
  757.                 end
  758.                 do
  759.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  760.  
  761.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  762.  
  763.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  764.  
  765.                 end
  766.             end
  767.         end
  768.     end
  769. end
  770.  
  771.     MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  772.    
  773.     if Player.Neutral == true then
  774.         if Type == "Buff" then
  775.             IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  776.         else
  777.             if Type == "Debuff" then
  778.                 DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  779.             end
  780.         end
  781.     end
  782.     for _,c in pairs(workspace:GetChildren()) do
  783.         local hum = (c:FindFirstChild("Humanoid"))
  784.         local head = nil
  785.         if hum ~= nil then
  786.             head = c:FindFirstChild("Torso")
  787.             if head ~= nil then
  788.                 local targ = head.Position - Part.Position
  789.                 local mag = targ.magnitude
  790.                 -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  791.  
  792.                 if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  793.                     if Type == "Buff" then
  794.                         IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  795.                     else
  796.                         if Type == "Debuff" then
  797.                             DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  798.                         end
  799.                     end
  800.                 end
  801.             end
  802.         end
  803.         if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  804.             if Type == "Buff" then
  805.                 IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  806.             else
  807.                 if Type == "Debuff" then
  808.                     DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  809.                 end
  810.             end
  811.         end
  812.     end
  813. end
  814.  
  815.     Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  816.    
  817.     local magz = p0 - p1.magnitude
  818.     local curpos = p0
  819.     local trz = {-ofs, ofs}
  820.     for i = 1, tym do
  821.         local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  822.         do
  823.             li.Anchored = true
  824.             local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  825.             local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  826.             if tym == i then
  827.                 local magz2 = curpos - p1.magnitude
  828.                 li.Size = vt(th, th, magz2)
  829.                 li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  830.             else
  831.                 do
  832.                     do
  833.                         li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  834.                         curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  835.                         game.Debris:AddItem(li, last)
  836.                         coroutine.resume(coroutine.create(function()
  837.        
  838.         while li.Transparency ~= 1 do
  839.             for i = 0, 1, last do
  840.                 hbwait()
  841.                 li.Transparency = li.Transparency + 0.1 / last
  842.             end
  843.         end
  844.     end
  845. ))
  846.                     end
  847.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  848.  
  849.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  850.  
  851.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  852.  
  853.                 end
  854.             end
  855.         end
  856.     end
  857. end
  858.  
  859.     MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  860.    
  861.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  862.     prt.Anchored = true
  863.     prt.CFrame = cframe
  864.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  865.     game:GetService("Debris"):AddItem(prt, 10)
  866.     coroutine.resume(coroutine.create(function(Part, Mesh)
  867.        
  868.         for i = 0, 1, delay do
  869.             hbwait()
  870.             Part.CFrame = Part.CFrame
  871.             Part.Transparency = i
  872.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  873.         end
  874.         Part.Parent = nil
  875.     end
  876. ), prt, msh)
  877. end
  878.  
  879.     MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  880.    
  881.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  882.     prt.Anchored = true
  883.     prt.CFrame = cframe
  884.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  885.     game:GetService("Debris"):AddItem(prt, 10)
  886.     coroutine.resume(coroutine.create(function(Part, Mesh)
  887.        
  888.         for i = 0, 1, delay do
  889.             hbwait()
  890.             Part.CFrame = Part.CFrame
  891.             Part.Transparency = i
  892.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  893.         end
  894.         Part.Parent = nil
  895.     end
  896. ), prt, msh)
  897. end
  898.  
  899.     MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  900.    
  901.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  902.     prt.Anchored = true
  903.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  904.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  905.     game:GetService("Debris"):AddItem(prt, 10)
  906.     coroutine.resume(coroutine.create(function(Part, Mesh)
  907.        
  908.         for i = 0, 1, delay do
  909.             hbwait()
  910.             if rotate == true then
  911.                 Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  912.             end
  913.             Part.Transparency = i
  914.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  915.         end
  916.         Part.Parent = nil
  917.     end
  918. ), prt, msh)
  919. end
  920.  
  921.     MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  922.    
  923.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  924.     prt.Anchored = true
  925.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  926.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  927.     game:GetService("Debris"):AddItem(prt, 10)
  928.     CF = prt.CFrame
  929.     num = math.random(5, 20)
  930.     coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  931.        
  932.         for i = 0, 1, delay do
  933.             hbwait()
  934.             if rotate == true then
  935.                 Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  936.             else
  937.                 Part.CFrame = CF2 * cf(0, i * Num, 0)
  938.             end
  939.             Part.Transparency = i
  940.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  941.         end
  942.         Part.Parent = nil
  943.     end
  944. ), prt, msh, CF, num)
  945. end
  946.  
  947.     MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  948.    
  949.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  950.     prt.Anchored = true
  951.     prt.CFrame = cframe
  952.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  953.     game:GetService("Debris"):AddItem(prt, 10)
  954.     coroutine.resume(coroutine.create(function(Part, Mesh)
  955.        
  956.         for i = 0, 1, delay do
  957.             hbwait()
  958.             Part.Transparency = i
  959.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  960.         end
  961.         Part.Parent = nil
  962.     end
  963. ), prt, msh)
  964. end
  965.  
  966.     MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  967.    
  968.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  969.     prt.Anchored = true
  970.     prt.CFrame = cframe
  971.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  972.     game:GetService("Debris"):AddItem(prt, 10)
  973.     coroutine.resume(coroutine.create(function(Part, Mesh)
  974.        
  975.         for i = 0, 1, delay do
  976.             hbwait()
  977.             Part.Transparency = i
  978.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  979.         end
  980.         Part.Parent = nil
  981.     end
  982. ), prt, msh)
  983. end
  984.  
  985.     MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  986.    
  987.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  988.     prt.Anchored = true
  989.     prt.CFrame = cframe
  990.     local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  991.     game:GetService("Debris"):AddItem(prt, 10)
  992.     coroutine.resume(coroutine.create(function(Part, Mesh)
  993.        
  994.         for i = 0, 1, delay do
  995.             hbwait()
  996.             Part.Transparency = i
  997.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  998.         end
  999.         Part.Parent = nil
  1000.     end
  1001. ), prt, msh)
  1002. end
  1003.  
  1004.     BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1005.    
  1006.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1007.     prt.Anchored = true
  1008.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1009.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1010.     game:GetService("Debris"):AddItem(prt, 10)
  1011.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1012.        
  1013.         CF = Part.CFrame
  1014.         Numbb = 0
  1015.         randnumb = math.random() - math.random()
  1016.         for i = 0, 1, delay do
  1017.             hbwait()
  1018.             CF = CF * cf(0, 1, 0)
  1019.             if rotate == true then
  1020.                 Part.CFrame = CF * angles(Numbb, 0, 0)
  1021.             else
  1022.                 if rotate == false then
  1023.                     Part.CFrame = CF
  1024.                 end
  1025.             end
  1026.             Part.Transparency = i
  1027.             Numbb = Numbb + (randnumb)
  1028.         end
  1029.         Part.Parent = nil
  1030.     end
  1031. ), prt, CF, Numbb, randnumb)
  1032. end
  1033.  
  1034.     ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1035.    
  1036.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1037.     prt.Anchored = true
  1038.     prt.CFrame = cf
  1039.     xval = math.random()
  1040.     yval = math.random()
  1041.     zval = math.random()
  1042.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1043.     game:GetService("Debris"):AddItem(prt, 10)
  1044.     coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1045.        
  1046.         for i = 0, 1, delay do
  1047.             hbwait()
  1048.             Part.CFrame = Part.CFrame
  1049.             xvaal = xvaal - 0.1 * (delay * 10)
  1050.             yvaal = yvaal - 0.1 * (delay * 10)
  1051.             zvaal = zvaal - 0.1 * (delay * 10)
  1052.             Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1053.             Part.Transparency = i
  1054.         end
  1055.         Part.Parent = nil
  1056.     end
  1057. ), prt, msh, xval, yval, zval)
  1058. end
  1059.  
  1060.     TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1061.    
  1062.     local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1063.     if magnitudecframe > 0.01 then
  1064.         local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1065.         prt.Anchored = true
  1066.         prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1067.         local TheMeshType = "BlockMesh"
  1068.         if meshtype == "Cylinder" then
  1069.             TheMeshType = "CylinderMesh"
  1070.         end
  1071.         local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1072.         game:GetService("Debris"):AddItem(prt, 10)
  1073.         coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1074.        
  1075.         for i = 0, 1, delay do
  1076.             hbwait()
  1077.             Part.Transparency = i
  1078.             Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1079.         end
  1080.         Part.Parent = nil
  1081.     end
  1082. ), prt, msh, currentcf, oldcf)
  1083.     end
  1084. end
  1085.  
  1086.     ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1087.    
  1088.     local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1089.     prt.Anchored = true
  1090.     prt.CFrame = cframe
  1091.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1092.     game:GetService("Debris"):AddItem(prt, 10)
  1093.     local TheLastPoint = cframe
  1094.     coroutine.resume(coroutine.create(function(Part)
  1095.        
  1096.         for i = 1, duration do
  1097.             hbwait()
  1098.             Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1099.             TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1100.             TheLastPoint = Part.CFrame
  1101.         end
  1102.         Part.Parent = nil
  1103.     end
  1104. ), prt)
  1105. end
  1106.  
  1107.     MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1108.    
  1109.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1110.     prt.Anchored = true
  1111.     prt.CFrame = cframe
  1112.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1113.     game:GetService("Debris"):AddItem(prt, 10)
  1114.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1115.        
  1116.         for i = 0, 1, delay do
  1117.             hbwait()
  1118.             Part.Transparency = i
  1119.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1120.         end
  1121.         Part.Parent = nil
  1122.     end
  1123. ), prt, msh)
  1124. end
  1125.  
  1126.     MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1127.    
  1128.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1129.     prt.Anchored = true
  1130.     prt.CFrame = cframe
  1131.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1132.     game:GetService("Debris"):AddItem(prt, 10)
  1133.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1134.        
  1135.         for i = 0, 1, delay do
  1136.             hbwait()
  1137.             Part.Transparency = i
  1138.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1139.         end
  1140.         Part.Parent = nil
  1141.     end
  1142. ), prt, msh)
  1143. end
  1144.  
  1145.     MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1146.    
  1147.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1148.     prt.Anchored = true
  1149.     prt.CFrame = cframe
  1150.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1151.     game:GetService("Debris"):AddItem(prt, 10)
  1152.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1153.        
  1154.         for i = 0, 1, delay do
  1155.             hbwait()
  1156.             Part.Transparency = i
  1157.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1158.         end
  1159.         Part.Parent = nil
  1160.     end
  1161. ), prt, msh)
  1162. end
  1163.  
  1164.     MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1165.    
  1166.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1167.     prt.Anchored = true
  1168.     prt.CFrame = cframe
  1169.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1170.     game:GetService("Debris"):AddItem(prt, 10)
  1171.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1172.        
  1173.         for i = 0, 1, delay do
  1174.             hbwait()
  1175.             Part.Transparency = i
  1176.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1177.         end
  1178.         Part.Parent = nil
  1179.     end
  1180. ), prt, msh)
  1181. end
  1182.  
  1183.     MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1184.    
  1185.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1186.     prt.Anchored = true
  1187.     prt.CFrame = cframe
  1188.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1189.     game:GetService("Debris"):AddItem(prt, 10)
  1190.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1191.        
  1192.         for i = 0, 1, delay do
  1193.             hbwait()
  1194.             Part.Transparency = i
  1195.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1196.         end
  1197.         Part.Parent = nil
  1198.     end
  1199. ), prt, msh)
  1200. end
  1201.  
  1202.     local startequipped = true
  1203.     local startequippedwithequipanimation = false
  1204.     local disableanimator = true
  1205.     local disableanimate = true
  1206.     local alternatewalk = false
  1207.     local hidemenu = false
  1208.     local allowmenutofunction = false
  1209.     local allowabilitiestofunction = false
  1210.     local canunequiporequip = false
  1211.     local allowwalking = false
  1212.     local disablemovingarms = false
  1213.     local usemotorsinsteadofwelds = false
  1214.     local leftarm = false
  1215.     local rightarm = false
  1216.     local allowhopperbin = false
  1217.     local showstunbar = false
  1218.     local walkspeeddependsonmovementvalue = true
  1219.     local alternatemanaregensystem = false
  1220.     local showhealthmanaandstunnumbers = false
  1221.     local changebarcolorsifnotenoughmana = false
  1222.     local disablejump = false
  1223.     if hidemenu == true or allowmenutofunction == false then
  1224.         for _,v in pairs(scrn:GetChildren()) do
  1225.             if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1226.                 v.Visible = false
  1227.                 v.BorderSizePixel = 0
  1228.             end
  1229.         end
  1230.     end
  1231.     do
  1232.         Humanoid.Changed:connect(function(Jump)
  1233.    
  1234.     if Jump == "Jump" and disablejump == true then
  1235.         Humanoid.Jump = false
  1236.     end
  1237. end
  1238. )
  1239.         if allowmenutofunction == true then
  1240.             for _,v in pairs(scrn:GetChildren()) do
  1241.                 if v.ClassName == "Frame" then
  1242.                     for _,b in pairs(v:GetChildren()) do
  1243.                         if b.ClassName == "TextLabel" then
  1244.                             coroutine.resume(coroutine.create(function(TheTextLabel)
  1245.    
  1246.     wait(menuupdatespeed)
  1247.     for i = 1, 0, -0.1 do
  1248.         hbwait()
  1249.         TheTextLabel.TextTransparency = i
  1250.         TheTextLabel.TextStrokeTransparency = i
  1251.     end
  1252.     TheTextLabel.TextTransparency = 0
  1253.     TheTextLabel.TextStrokeTransparency = 0
  1254. end
  1255. ), b)
  1256.                             if showstats == true then
  1257.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1258.    
  1259.     wait(menuupdatespeed)
  1260.     for i = 1, 0, -0.1 do
  1261.         hbwait()
  1262.         TheTextLabel.TextTransparency = i
  1263.         TheTextLabel.TextStrokeTransparency = i
  1264.     end
  1265.     TheTextLabel.TextTransparency = 0
  1266.     TheTextLabel.TextStrokeTransparency = 0
  1267. end
  1268. ), b)
  1269.                             end
  1270.                             if showstunbar == true then
  1271.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1272.    
  1273.     wait(menuupdatespeed)
  1274.     for i = 1, 0, -0.1 do
  1275.         hbwait()
  1276.         TheTextLabel.TextTransparency = i
  1277.         TheTextLabel.TextStrokeTransparency = i
  1278.     end
  1279.     TheTextLabel.TextTransparency = 0
  1280.     TheTextLabel.TextStrokeTransparency = 0
  1281. end
  1282. ), b)
  1283.                             end
  1284.                             if allowabilitiestofunction == true then
  1285.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1286.    
  1287.     wait(menuupdatespeed)
  1288.     for i = 1, 0, -0.1 do
  1289.         hbwait()
  1290.         TheTextLabel.TextTransparency = i
  1291.         TheTextLabel.TextStrokeTransparency = i
  1292.     end
  1293.     TheTextLabel.TextTransparency = 0
  1294.     TheTextLabel.TextStrokeTransparency = 0
  1295. end
  1296. ), b)
  1297.                             end
  1298.                         end
  1299.                     end
  1300.                 end
  1301.             end
  1302.         end
  1303.         do
  1304.             if allowhopperbin == true then
  1305.                 if script.Parent.className ~= "HopperBin" then
  1306.                     Tool = Instance.new("HopperBin")
  1307.                     Tool.Parent = Backpack
  1308.                     Tool.Name = WeaponName
  1309.                     script.Parent = Tool
  1310.                 end
  1311.                 Bin = script.Parent
  1312.             end
  1313.             if disablemovingarms == true then
  1314.                 RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1315.                 LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1316.                 RSH = nil
  1317.                 if usemotorsinsteadofwelds == true then
  1318.                     RW = Instance.new("Motor")
  1319.                     LW = Instance.new("Motor")
  1320.                 else
  1321.                     RW = Instance.new("Weld")
  1322.                     LW = Instance.new("Weld")
  1323.                 end
  1324.                 RW.Name = "Right Shoulder"
  1325.                 LW.Name = "Left Shoulder"
  1326.                 RSH = Torso["Right Shoulder"]
  1327.                 LSH = Torso["Left Shoulder"]
  1328.                 RSH.Parent = Torso
  1329.                 LSH.Parent = Torso
  1330.                 RW.Name = "Right Shoulder"
  1331.                 RW.Part0 = Torso
  1332.                 RW.C0 = cf(1.5, 0.5, 0)
  1333.                 RW.C1 = cf(0, 0.5, 0)
  1334.                 RW.Part1 = Character["Right Arm"]
  1335.                 RW.Parent = nil
  1336.                 LW.Name = "Left Shoulder"
  1337.                 LW.Part0 = Torso
  1338.                 LW.C0 = cf(-1.5, 0.5, 0)
  1339.                 LW.C1 = cf(0, 0.5, 0)
  1340.                 LW.Part1 = Character["Left Arm"]
  1341.                 LW.Parent = nil
  1342.             else
  1343.                 RW = Torso["Right Shoulder"]
  1344.                 LW = Torso["Left Shoulder"]
  1345.                 RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1346.                 LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1347.             end
  1348.             equipanim = function()
  1349.    
  1350.     attack = true
  1351.     Movement.Value = Movement.Value - 0.1
  1352.     Defense.Value = Defense.Value + 0.4
  1353.     for i = 0, 1, 0.08 / animationspeed do
  1354.         hbwait()
  1355.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1356.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1357.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1358.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1359.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1360.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1361.     end
  1362.     attack = false
  1363. end
  1364.  
  1365.             unequipanim = function()
  1366.    
  1367.     attack = true
  1368.     for i = 0, 1, 0.08 / animationspeed do
  1369.         hbwait()
  1370.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1371.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1372.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1373.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1374.         if disablemovingarms == false then
  1375.             RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1376.             LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1377.         end
  1378.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1379.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1380.         RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1381.         LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1382.     end
  1383.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1384.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1385.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1386.     RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1387.     LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1388.     if disablemovingarms == false then
  1389.         RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1390.         LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1391.     end
  1392.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1393.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1394.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1395.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1396.     Movement.Value = Movement.Value + 0.1
  1397.     Defense.Value = Defense.Value - 0.4
  1398.     attack = false
  1399. end
  1400.  
  1401.             if startequipped == true then
  1402.                 equipped = true
  1403.                 if disableanimate == true then
  1404.                     Animate.Disabled = true
  1405.                     local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1406.                     idleanimation:Play()
  1407.                 end
  1408.                     if disableanimator == true then
  1409.                         Animator.Parent = nil
  1410.                     end
  1411.                     if disablemovingarms == true then
  1412.                         RW.Parent = Torso
  1413.                         LW.Parent = Torso
  1414.                         RSH.Parent = nil
  1415.                         LSH.Parent = nil
  1416.                     end
  1417.                     Movement.Value = Movement.Value - 0.1
  1418.                     Defense.Value = Defense.Value + 0.4
  1419. end
  1420.                     if startequippedwithequipanimation == true then
  1421.                         equipped = true
  1422.                         if disableanimate == true then
  1423.                             Animate.Disabled = true
  1424.                             local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1425.                             idleanimation:Play()
  1426.                         end
  1427.                             if disableanimator == true then
  1428.                                 Animator.Parent = nil
  1429.                             end
  1430.                             if disablemovingarms == true then
  1431.                                 RW.Parent = Torso
  1432.                                 LW.Parent = Torso
  1433.                                 RSH.Parent = nil
  1434.                                 LSH.Parent = nil
  1435.                             end
  1436.                             coroutine.resume(coroutine.create(function()
  1437.    
  1438.     hbwait()
  1439.     equipanim()
  1440. end
  1441. ))
  1442. end
  1443.  
  1444.                             StaggerHit = function()
  1445.    
  1446.     attack = true
  1447.     if Hitbox ~= nil then
  1448.         for i = 1, math.random(2, 4) do
  1449.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1450.         end
  1451.     end
  1452.     do
  1453.         for i = 0, 1, 0.1 / animationspeed do
  1454.             hbwait()
  1455.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1456.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1457.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1458.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1459.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1460.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1461.             if StaggerAnim.Value ~= true then
  1462.                 do
  1463.                     if StunAnim.Value == true then
  1464.                         break
  1465.                     end
  1466.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1467.  
  1468.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1469.  
  1470.                 end
  1471.             end
  1472.         end
  1473.         attack = false
  1474.     end
  1475. end
  1476.  
  1477.                             Stagger = function()
  1478.    
  1479.     attack = true
  1480.     disablejump = true
  1481.     if Hitbox ~= nil then
  1482.         for i = 1, math.random(2, 4) do
  1483.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1484.         end
  1485.     end
  1486.     do
  1487.         attacktype = 1
  1488.         DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1489.         local staggervelocity = Instance.new("BodyVelocity", Torso)
  1490.         staggervelocity.P = 500
  1491.         staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1492.         if Rooted.Value == false then
  1493.             staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1494.         end
  1495.         for i = 0, 1, 0.35 / animationspeed do
  1496.             hbwait()
  1497.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1498.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1499.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1500.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1501.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1502.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1503.         end
  1504.         for i = 0, 1, 0.2 / animationspeed do
  1505.             hbwait()
  1506.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1507.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1508.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1509.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1510.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1511.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1512.         end
  1513.         staggervelocity:Destroy()
  1514.         for i = 0, 1, 0.015 / animationspeed do
  1515.             hbwait()
  1516.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1517.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1518.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1519.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1520.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1521.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1522.             if StunAnim.Value == true then
  1523.                 break
  1524.             end
  1525.         end
  1526.         do
  1527.             attacktype = 1
  1528.             disablejump = false
  1529.             attack = false
  1530.         end
  1531.     end
  1532. end
  1533.  
  1534.                             Stun = function()
  1535.    
  1536.     attack = true
  1537.     disablejump = true
  1538.     attacktype = 1
  1539.     DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1540.     for i = 0, 1, 0.4 / animationspeed do
  1541.         hbwait()
  1542.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1543.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1544.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1545.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1546.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1547.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1548.     end
  1549.     for i = 0, 1, 0.4 / animationspeed do
  1550.         hbwait()
  1551.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1552.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1553.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1554.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1555.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1556.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1557.     end
  1558.     for i = 0, 1, 0.4 / animationspeed do
  1559.         hbwait()
  1560.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1561.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1562.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1563.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1564.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1565.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1566.     end
  1567.     Humanoid.AutoRotate = false
  1568.     for i = 1, 70 * animationspeed do
  1569.         hbwait()
  1570.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1571.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1572.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1573.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1574.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1575.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1576.     end
  1577.     for i = 0, 1, 0.15 / animationspeed do
  1578.         hbwait()
  1579.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1580.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1581.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1582.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1583.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1584.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1585.     end
  1586.     Humanoid.AutoRotate = true
  1587.     attacktype = 1
  1588.     disablejump = false
  1589.     attack = false
  1590. end
  1591.  
  1592.                             EAbility = function()
  1593.    
  1594.     attack = true
  1595.     attack = false
  1596. end
  1597.  
  1598.                             Attack1 = function()
  1599.    
  1600.     attack = true
  1601.     attack = false
  1602. end
  1603.  
  1604.                             Attack2 = function()
  1605.    
  1606.     attack = true
  1607.     attack = false
  1608. end
  1609.  
  1610.                             Attack3 = function()
  1611.    
  1612.     attack = true
  1613.     attack = false
  1614. end
  1615.  
  1616.                             Attack4 = function()
  1617.    
  1618.     attack = true
  1619.     attack = false
  1620. end
  1621.  
  1622.                             Move1 = function()
  1623.    
  1624.     attack = true
  1625.     attack = false
  1626. end
  1627.  
  1628.                             Move2 = function()
  1629.    
  1630.     attack = true
  1631.     attack = false
  1632. end
  1633.  
  1634.                             Move3 = function()
  1635.    
  1636.     attack = true
  1637.     attack = false
  1638. end
  1639.  
  1640.                             Move4 = function()
  1641.    
  1642.     attack = true
  1643.     attack = false
  1644. end
  1645.  
  1646.                             hold = false
  1647.                             Mouse.Button1Down:connect(function()
  1648.    
  1649.     if attack == true or equipped == false then
  1650.         return
  1651.     end
  1652.     hold = true
  1653.     if attacktype == 1 then
  1654.         attacktype = 2
  1655.         Attack1()
  1656.     else
  1657.         if attacktype == 2 then
  1658.             attacktype = 3
  1659.             Attack2()
  1660.         else
  1661.             if attacktype == 3 then
  1662.                 attacktype = 4
  1663.                 Attack3()
  1664.             else
  1665.                 if attacktype == 4 then
  1666.                     attacktype = 1
  1667.                     Attack4()
  1668.                 end
  1669.             end
  1670.         end
  1671.     end
  1672.     coroutine.resume(coroutine.create(function()
  1673.        
  1674.         for i = 1, 50 do
  1675.             if attack == false then
  1676.                 hbwait()
  1677.             end
  1678.         end
  1679.         if attack == false then
  1680.             attacktype = 1
  1681.         end
  1682.     end
  1683. ))
  1684. end
  1685. )
  1686.                             if allowhopperbin == true then
  1687.                                 ob1u = function(Mouse)
  1688.    
  1689.     hold = false
  1690. end
  1691.  
  1692.                             end
  1693.                             Mouse.KeyDown:connect(function(key)
  1694.    
  1695.     if key == "f" and canunequiporequip == true and attack == false then
  1696.         if equipped == false then
  1697.             equipped = true
  1698.             if disableanimate == true then
  1699.                 Animate.Disabled = true
  1700.                 local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1701.                 idleanimation:Play()
  1702.             end
  1703.                 if disableanimator == true then
  1704.                     Animator.Parent = nil
  1705.                 end
  1706.                 if disablemovingarms == true then
  1707.                     RW.Parent = Torso
  1708.                     LW.Parent = Torso
  1709.                     RSH.Parent = nil
  1710.                     LSH.Parent = nil
  1711.                 end
  1712.                 equipanim()
  1713.                 elseif equipped == true then
  1714.                     equipped = false
  1715.                     unequipanim()
  1716.                     hbwait()
  1717.                     if disablemovingarms == true then
  1718.                         RW.Parent = nil
  1719.                         LW.Parent = nil
  1720.                         RSH.Parent = Torso
  1721.                         LSH.Parent = Torso
  1722.                     end
  1723.                     if disableanimator == true then
  1724.                         Animator.Parent = Humanoid
  1725.                     end
  1726.                     if disableanimate == true then
  1727.                         Animate.Disabled = false
  1728.                     end
  1729.                 end
  1730. end
  1731.                 if key == "e" and attack == false and equipped == true then
  1732.                     if animtype < 3 then
  1733.                         animtype = animtype + 1
  1734.                     elseif animtype >= 3 then
  1735.                         animtype = 1
  1736.                     end
  1737.                 end
  1738.                 if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1739.                     subtractmana(skill1mana)
  1740.                     cooldown1 = 0
  1741.                     Move1()
  1742.                 end
  1743.                 if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1744.                     subtractmana(skill2mana)
  1745.                     cooldown2 = 0
  1746.                     Move2()
  1747.                 end
  1748.                 if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1749.                     subtractmana(skill3mana)
  1750.                     cooldown3 = 0
  1751.                     Move3()
  1752.                 end
  1753.                 if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1754.                     subtractmana(skill4mana)
  1755.                     cooldown4 = 0
  1756.                     Move4()
  1757.                 end
  1758.                 if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1759.                     if key == "q" then
  1760.                         Mana.Value = 100
  1761.                         cooldown1 = co1
  1762.                         cooldown2 = co2
  1763.                         cooldown3 = co3
  1764.                         cooldown4 = co4
  1765.                     end
  1766.                     if key == "p" then
  1767.                         StaggerHitAnim.Value = true
  1768.                     end
  1769.                     if key == "[" then
  1770.                         StaggerAnim.Value = true
  1771.                     end
  1772.                     if key == "]" then
  1773.                         StunAnim.Value = true
  1774.                     end
  1775. end
  1776.                 end
  1777. )
  1778.                             Mouse.KeyUp:connect(function(key2)
  1779.    
  1780. end
  1781. )
  1782.                             if allowhopperbin == true then
  1783.                                 s = function(Mouse)
  1784.    
  1785.     Mouse.Button1Down:connect(function()
  1786.        
  1787.         ob1d(Mouse)
  1788.     end
  1789. )
  1790.     Mouse.Button1Up:connect(function()
  1791.        
  1792.         ob1u(Mouse)
  1793.     end
  1794. )
  1795.     Mouse.KeyDown:connect(key)
  1796.     Mouse.KeyUp:connect(key2)
  1797. end
  1798.  
  1799.                             end
  1800.                             if allowhopperbin == true then
  1801.                                 ds = function(Mouse)
  1802.    
  1803. end
  1804.  
  1805.                             end
  1806.                             if allowhopperbin == true then
  1807.                                 Bin.Selected:connect(s)
  1808.                                 Bin.Deselected:connect(ds)
  1809.                             end
  1810.                             updateskills = function()
  1811.    
  1812.     if allowabilitiestofunction == true then
  1813.         if cooldown1 <= co1 then
  1814.             cooldown1 = cooldown1 + 0.033333333333333
  1815.             if co1 <= cooldown1 then
  1816.                 cooldown1 = co1
  1817.             end
  1818.         end
  1819.         if cooldown2 <= co2 then
  1820.             cooldown2 = cooldown2 + 0.033333333333333
  1821.             if co2 <= cooldown2 then
  1822.                 cooldown2 = co2
  1823.             end
  1824.         end
  1825.         if cooldown3 <= co3 then
  1826.             cooldown3 = cooldown3 + 0.033333333333333
  1827.             if co3 <= cooldown3 then
  1828.                 cooldown3 = co3
  1829.             end
  1830.         end
  1831.         if cooldown4 <= co4 then
  1832.             cooldown4 = cooldown4 + 0.033333333333333
  1833.             if co4 <= cooldown4 then
  1834.                 cooldown4 = co4
  1835.             end
  1836.         end
  1837.         if changebarcolorsifnotenoughmana == true then
  1838.             if Mana.Value <= skill1mana then
  1839.                 bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1840.             else
  1841.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1842.             end
  1843.             if Mana.Value <= skill2mana then
  1844.                 bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1845.             else
  1846.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1847.             end
  1848.             if Mana.Value <= skill3mana then
  1849.                 bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1850.             else
  1851.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1852.             end
  1853.             if Mana.Value <= skill4mana then
  1854.                 bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1855.             else
  1856.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1857.             end
  1858.         else
  1859.             if changebarcolorsifnotenoughmana == false then
  1860.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1861.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1862.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1863.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1864.             end
  1865.         end
  1866.     end
  1867.     if alternatemanaregensystem == false then
  1868.         if Mana.Value <= maxmana then
  1869.             Mana.Value = Mana.Value + recovermana / 30
  1870.         else
  1871.             if maxmana <= Mana.Value then
  1872.                 Mana.Value = maxmana
  1873.             end
  1874.         end
  1875.     else
  1876.         if alternatemanaregensystem == true then
  1877.             if maxmana <= Mana.Value then
  1878.                 Mana.Value = maxmana
  1879.             else
  1880.                 if manadelay <= manawait then
  1881.                     manadelay = manadelay + 1
  1882.                 else
  1883.                     manadelay = 0
  1884.                     Mana.Value = Mana.Value + 1
  1885.                 end
  1886.             end
  1887.         end
  1888.     end
  1889.     if allowstunbar == true then
  1890.         if StunValue.Value <= 0 then
  1891.             StunValue.Value = 0
  1892.         else
  1893.             if stundelay <= stunwait then
  1894.                 stundelay = stundelay + 1
  1895.             else
  1896.                 stundelay = 0
  1897.                 StunValue.Value = StunValue.Value - 1
  1898.             end
  1899.         end
  1900.     else
  1901.         if allowstunbar == false then
  1902.             StunValue.Value = 0
  1903.         end
  1904.     end
  1905. end
  1906.  
  1907.                             if allowmenutofunction == true then
  1908.                                 ArtificialHB.Event:connect(function()
  1909.    
  1910.     updateskills()
  1911.     if allowabilitiestofunction == true then
  1912.         framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1913.         framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1914.         framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1915.         framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1916.         bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1917.         bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918.         bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1919.         bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1920.     end
  1921.     manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1922.     manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1923.     healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1924.     healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1925.     if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1926.         stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1927.         stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1928.     end
  1929.     if showhealthmanaandstunnumbers == true then
  1930.         manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1931.         healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1932.         if allowstunbar == true and showstunbar == true then
  1933.             stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1934.         end
  1935.     end
  1936.     if showstats == true then
  1937.         defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1938.         damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1939.         movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1940.         defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1941.         damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1942.         if Rooted.Value == false then
  1943.             movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1944.         else
  1945.             if Rooted.Value == true or Movement.Value <= 0 then
  1946.                 movementtext.Text = "Movement: 0%"
  1947.             end
  1948.         end
  1949.     end
  1950. end
  1951. )
  1952.                             end
  1953.                             while 1 do
  1954.                                         hbwait()
  1955.                                         if Hitbox ~= nil then
  1956.                                             if attack == true then
  1957.                                                 Hitbox.Name = "Hitbox"
  1958.                                             else
  1959.                                                 if attack == false then
  1960.                                                     Hitbox.Name = "NilHitbox"
  1961.                                                 end
  1962.                                             end
  1963.                                         end
  1964.                                         if 0 < Humanoid.Health then
  1965.                                             if walkspeeddependsonmovementvalue == true then
  1966.                                                 if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1967.                                                     Humanoid.WalkSpeed = 0
  1968.                                                 else
  1969.                                                     Humanoid.WalkSpeed = 16 * Movement.Value
  1970.                                                 end
  1971.                                             end
  1972.                                             if maxstun <= StunValue.Value then
  1973.                                                 StunValue.Value = 0
  1974.                                                 StunAnim.Value = true
  1975.                                             end
  1976.                                             if StaggerAnim.Value == true and staggeranim == false then
  1977.                                                 coroutine.resume(coroutine.create(function()
  1978.    
  1979.     staggeranim = true
  1980.     while attack == true do
  1981.         hbwait()
  1982.     end
  1983.     Stagger()
  1984.     StaggerAnim.Value = false
  1985.     staggeranim = false
  1986. end
  1987. ))
  1988.                                             end
  1989.                                             if StaggerHitAnim.Value == true and staggerhitanim == false then
  1990.                                                 coroutine.resume(coroutine.create(function()
  1991.    
  1992.     staggerhitanim = true
  1993.     while attack == true do
  1994.         hbwait()
  1995.     end
  1996.     StaggerHit()
  1997.     StaggerHitAnim.Value = false
  1998.     staggerhitanim = false
  1999. end
  2000. ))
  2001.                                             end
  2002.                                             if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2003.                                                 coroutine.resume(coroutine.create(function()
  2004.    
  2005.     StunValue.Value = 0
  2006.     stunanim = true
  2007.     while attack == true do
  2008.         hbwait()
  2009.     end
  2010.     Stun()
  2011.     StunAnim.Value = false
  2012.     stunanim = false
  2013. end
  2014. ))
  2015.                                             end
  2016.                                             sine = sine + change
  2017.                                             local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2018.                                             local velderp = RootPart.Velocity.y
  2019.                                             local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2020.                                             hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2021.                                             if 0.5 <= donum then
  2022.                                                 handidle = true
  2023.                                             else
  2024.                                                 if donum <= 0 then
  2025.                                                     handidle = false
  2026.                                                 end
  2027.                                             end
  2028.                                             if handidle == false then
  2029.                                                 donum = donum + 0.003 / animationspeed
  2030.                                             else
  2031.                                                 donum = donum - 0.003 / animationspeed
  2032.                                             end
  2033.                                             if equipped == true or equipped == false then
  2034.                                                 if attack == false then
  2035.                                                     idle = idle + 1
  2036.                                                 else
  2037.                                                     idle = 0
  2038.                                                 end
  2039.                                                 if leftarm == true then
  2040.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2041.                                                         if alternatewalk == false then
  2042.                                                             if walkinganim == true then
  2043.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2044.                                                             else
  2045.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2046.                                                             end
  2047.                                                         else
  2048.                                                             if walkinganim == true then
  2049.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2050.                                                             else
  2051.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2052.                                                             end
  2053.                                                         end
  2054.                                                     else
  2055.                                                         -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2056.  
  2057.                                                         if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2058.                                                             LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2059.                                                         end
  2060.                                                     end
  2061.                                                 end
  2062.                                                 if rightarm == true then
  2063.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2064.                                                         if alternatewalk == false then
  2065.                                                             if walkinganim == true then
  2066.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2067.                                                             else
  2068.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2069.                                                             end
  2070.                                                         else
  2071.                                                             if walkinganim == true then
  2072.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2073.                                                             else
  2074.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2075.                                                             end
  2076.                                                         end
  2077.                                                     else
  2078.                                                         -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2079.  
  2080.                                                         if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2081.                                                             RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2082.                                                         end
  2083.                                                     end
  2084.                                                 end
  2085.                                                 if allowwalking == true then
  2086.                                                     if Anim == "Walk" and equipped == true then
  2087.                                                         if alternatewalk == false then
  2088.                                                             if walkinganim == true then
  2089.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2090.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2091.                                                             else
  2092.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2093.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2094.                                                             end
  2095.                                                         else
  2096.                                                             if walkinganim == true then
  2097.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2098.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2099.                                                             else
  2100.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2101.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2102.                                                             end
  2103.                                                         end
  2104.                                                     else
  2105.                                                         if Anim ~= "Walk" and equipped == true then
  2106.                                                             RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2107.                                                             LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2108.                                                         end
  2109.                                                     end
  2110.                                                 end
  2111.                                                 Anim = "Idle"
  2112.                                                 if attack == false then
  2113.                                                     if equipped == true then
  2114.                                                         if animtype == 1 then
  2115.                                                             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2116.                                                             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2117.                                                             RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2118.                                                             LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2119.                                                             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2120.                                                             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2121.                                                         end
  2122.                                     if animtype == 2 then
  2123.                                         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2124.                                         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2125.                                         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2126.                                         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2127.                                         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2128.                                         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2129.                                     end
  2130.                                 end
  2131.                                 if animtype == 3 then
  2132.                                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2133.                                     Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2134.                                     RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2135.                                     LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2136.                                     RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2137.                                     LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2138.                                 end
  2139.                             end
  2140.                         end
  2141.                     end
  2142.                 end
  2143.             end
  2144.     end
  2145. end)
  2146.  
  2147. Player = game.Players.LocalPlayer
  2148. Jihad = Player.Character
  2149. Mouse = Player:GetMouse()
  2150. ----------------------------------------By raulib Fellas---------------------------------------------------- Thank you TurboFusion for your RPG Body thing
  2151. -----------------------------------------Fake RPG-----------------------------------------------------------
  2152. o1 = Instance.new("Model")
  2153. o2 = Instance.new("Part")
  2154. o3 = Instance.new("SpecialMesh")
  2155. o4 = Instance.new("Part")
  2156. o5 = Instance.new("SpecialMesh")
  2157. o6 = Instance.new("Weld")
  2158. o7 = Instance.new("CFrameValue")
  2159. o8 = Instance.new("Part")
  2160. o9 = Instance.new("SpecialMesh")
  2161. o10 = Instance.new("Weld")
  2162. o11 = Instance.new("CFrameValue")
  2163. o12 = Instance.new("Part")
  2164. o13 = Instance.new("SpecialMesh")
  2165. o14 = Instance.new("Weld")
  2166. o15 = Instance.new("CFrameValue")
  2167. o16 = Instance.new("Part")
  2168. o17 = Instance.new("SpecialMesh")
  2169. o18 = Instance.new("Weld")
  2170. o19 = Instance.new("CFrameValue")
  2171. o20 = Instance.new("Part")
  2172. o21 = Instance.new("SpecialMesh")
  2173. o22 = Instance.new("Weld")
  2174. o23 = Instance.new("CFrameValue")
  2175. o24 = Instance.new("Part")
  2176. o25 = Instance.new("SpecialMesh")
  2177. o26 = Instance.new("Weld")
  2178. o27 = Instance.new("CFrameValue")
  2179. o28 = Instance.new("Part")
  2180. o29 = Instance.new("SpecialMesh")
  2181. o30 = Instance.new("Weld")
  2182. o31 = Instance.new("CFrameValue")
  2183. o32 = Instance.new("Part")
  2184. o33 = Instance.new("SpecialMesh")
  2185. o34 = Instance.new("Weld")
  2186. o35 = Instance.new("CFrameValue")
  2187. o36 = Instance.new("Part")
  2188. o37 = Instance.new("SpecialMesh")
  2189. o38 = Instance.new("Weld")
  2190. o39 = Instance.new("CFrameValue")
  2191. o40 = Instance.new("Part")
  2192. o41 = Instance.new("SpecialMesh")
  2193. o42 = Instance.new("Weld")
  2194. o43 = Instance.new("CFrameValue")
  2195. o44 = Instance.new("Part")
  2196. o45 = Instance.new("SpecialMesh")
  2197. o46 = Instance.new("Weld")
  2198. o47 = Instance.new("CFrameValue")
  2199. o48 = Instance.new("Part")
  2200. o49 = Instance.new("SpecialMesh")
  2201. o50 = Instance.new("Weld")
  2202. o51 = Instance.new("CFrameValue")
  2203. o52 = Instance.new("Part")
  2204. o53 = Instance.new("SpecialMesh")
  2205. o54 = Instance.new("Weld")
  2206. o55 = Instance.new("CFrameValue")
  2207. o56 = Instance.new("Part")
  2208. o57 = Instance.new("Weld")
  2209. o58 = Instance.new("CFrameValue")
  2210. o1.Name = "FakeRPG"
  2211. o1.Parent = Jihad
  2212. o2.Name = "Metal1"
  2213. o2.Parent = o1
  2214. o2.Material = Enum.Material.Metal
  2215. o2.BrickColor = BrickColor.new("Fossil")
  2216. o2.Position = Vector3.new(-41.2860374, 2.1168952, -15.5143509)
  2217. o2.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2218. o2.Size = Vector3.new(2.03500009, 0.493999988, 0.493999988)
  2219. o2.CFrame = CFrame.new(-41.2860374, 2.1168952, -15.5143509, 0.918073952, 0.39601633, -0.017805526, -0.39593938, 0.918247759, 0.0079295421, 0.0194900092, -0.000229949132, 0.999814689)
  2220. o2.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2221. o2.Position = Vector3.new(-41.2860374, 2.1168952, -15.5143509)
  2222. o2.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2223. o2.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2224. o3.Parent = o2
  2225. o3.MeshId = "rbxassetid://895844710"
  2226. o3.MeshType = Enum.MeshType.FileMesh
  2227. o4.Name = "Metal2"
  2228. o4.Parent = o1
  2229. o4.Material = Enum.Material.Metal
  2230. o4.BrickColor = BrickColor.new("Fossil")
  2231. o4.Position = Vector3.new(-42.4355278, 2.60990143, -15.5402012)
  2232. o4.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2233. o4.Size = Vector3.new(0.474999994, 0.273000002, 0.273000002)
  2234. o4.CFrame = CFrame.new(-42.4355278, 2.60990143, -15.5402012, 0.918074071, 0.396016359, -0.017805526, -0.395939469, 0.918247879, 0.0079295449, 0.019490011, -0.000229947793, 0.999814808)
  2235. o4.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2236. o4.Position = Vector3.new(-42.4355278, 2.60990143, -15.5402012)
  2237. o4.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2238. o4.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2239. o5.Parent = o4
  2240. o5.MeshId = "rbxassetid://895839083"
  2241. o5.MeshType = Enum.MeshType.FileMesh
  2242. o6.Name = "qCFrameWeldThingy"
  2243. o6.Parent = o4
  2244. o6.C1 = CFrame.new(1.25101089, 0.00251197815, 0.00146865845, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2245. o6.Part0 = o2
  2246. o6.Part1 = o4
  2247. o7.Name = "qRelativeCFrameWeldValue"
  2248. o7.Parent = o4
  2249. o7.Value = CFrame.new(1.25101089, 0.00251197815, 0.00146865845, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2250. o8.Name = "Metal3"
  2251. o8.Parent = o1
  2252. o8.Material = Enum.Material.Metal
  2253. o8.BrickColor = BrickColor.new("Fossil")
  2254. o8.Position = Vector3.new(-41.7581062, 2.13098216, -15.5168371)
  2255. o8.Rotation = Vector3.new(179.550003, 1.01999998, -156.669998)
  2256. o8.Size = Vector3.new(0.740999997, 0.109999999, 0.173999995)
  2257. o8.CFrame = CFrame.new(-41.7581062, 2.13098216, -15.5168371, -0.918074071, 0.396016359, 0.017805526, 0.395939469, 0.918247879, -0.0079295449, -0.019490011, -0.000229947793, -0.999814808)
  2258. o8.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2259. o8.Position = Vector3.new(-41.7581062, 2.13098216, -15.5168371)
  2260. o8.Orientation = Vector3.new(0.449999988, 178.979996, 23.3299999)
  2261. o8.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2262. o9.Parent = o8
  2263. o9.MeshId = "rbxassetid://895859769"
  2264. o9.MeshType = Enum.MeshType.FileMesh
  2265. o10.Name = "qCFrameWeldThingy"
  2266. o10.Parent = o8
  2267. o10.C1 = CFrame.new(-0.43901825, 0.17401123, 0.00603103638, -1.00000012, 2.53421604e-08, -4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, -4.65661287e-10, -1.86264515e-09, -1.00000012)
  2268. o10.Part0 = o2
  2269. o10.Part1 = o8
  2270. o11.Name = "qRelativeCFrameWeldValue"
  2271. o11.Parent = o8
  2272. o11.Value = CFrame.new(-0.43901825, 0.17401123, 0.00603103638, -1.00000012, 2.53421604e-08, -4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, -4.65661287e-10, -1.86264515e-09, -1.00000012)
  2273. o12.Name = "Metal4"
  2274. o12.Parent = o1
  2275. o12.Material = Enum.Material.Metal
  2276. o12.BrickColor = BrickColor.new("Fossil")
  2277. o12.Position = Vector3.new(-40.8392029, 1.91714776, -15.3002386)
  2278. o12.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2279. o12.Size = Vector3.new(0.546000004, 0.0850000009, 0.0909999982)
  2280. o12.CFrame = CFrame.new(-40.8392029, 1.91714776, -15.3002386, 0.918074071, 0.396016359, -0.017805526, -0.395939469, 0.918247879, 0.0079295449, 0.019490011, -0.000229947793, 0.999814808)
  2281. o12.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2282. o12.Position = Vector3.new(-40.8392029, 1.91714776, -15.3002386)
  2283. o12.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2284. o12.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2285. o13.Parent = o12
  2286. o13.MeshId = "rbxassetid://895840568"
  2287. o13.MeshType = Enum.MeshType.FileMesh
  2288. o14.Name = "qCFrameWeldThingy"
  2289. o14.Parent = o12
  2290. o14.C1 = CFrame.new(-0.493484497, 0.00651168823, -0.204530716, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2291. o14.Part0 = o2
  2292. o14.Part1 = o12
  2293. o15.Name = "qRelativeCFrameWeldValue"
  2294. o15.Parent = o12
  2295. o15.Value = CFrame.new(-0.493484497, 0.00651168823, -0.204530716, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2296. o16.Name = "Metal5"
  2297. o16.Parent = o1
  2298. o16.Material = Enum.Material.Metal
  2299. o16.BrickColor = BrickColor.new("Fossil")
  2300. o16.Position = Vector3.new(-40.7302208, 2.21318436, -15.3436546)
  2301. o16.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2302. o16.Size = Vector3.new(0.442000002, 0.386999995, 0.194999993)
  2303. o16.CFrame = CFrame.new(-40.7302208, 2.21318436, -15.3436546, 0.918074071, 0.396016359, -0.017805526, -0.395939469, 0.918247879, 0.0079295449, 0.019490011, -0.000229947793, 0.999814808)
  2304. o16.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2305. o16.Position = Vector3.new(-40.7302208, 2.21318436, -15.3436546)
  2306. o16.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2307. o16.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2308. o17.Parent = o16
  2309. o17.MeshId = "rbxassetid://895854002"
  2310. o17.MeshType = Enum.MeshType.FileMesh
  2311. o18.Name = "qCFrameWeldThingy"
  2312. o18.Parent = o16
  2313. o18.C1 = CFrame.new(-0.475479126, -0.308488846, -0.161530495, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2314. o18.Part0 = o2
  2315. o18.Part1 = o16
  2316. o19.Name = "qRelativeCFrameWeldValue"
  2317. o19.Parent = o16
  2318. o19.Value = CFrame.new(-0.475479126, -0.308488846, -0.161530495, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2319. o20.Name = "Metal6"
  2320. o20.Parent = o1
  2321. o20.Material = Enum.Material.Metal
  2322. o20.BrickColor = BrickColor.new("Fossil")
  2323. o20.Position = Vector3.new(-42.3173676, 2.84703016, -15.3914499)
  2324. o20.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2325. o20.Size = Vector3.new(0.400000006, 0.474000007, 0.104000002)
  2326. o20.CFrame = CFrame.new(-42.3173676, 2.84703016, -15.3914499, 0.918074071, 0.396016359, -0.017805526, -0.395939469, 0.918247879, 0.0079295449, 0.019490011, -0.000229947793, 0.999814808)
  2327. o20.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2328. o20.Position = Vector3.new(-42.3173676, 2.84703016, -15.3914499)
  2329. o20.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2330. o20.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2331. o21.Parent = o20
  2332. o21.MeshId = "rbxassetid://895857014"
  2333. o21.MeshType = Enum.MeshType.FileMesh
  2334. o22.Name = "qCFrameWeldThingy"
  2335. o22.Parent = o20
  2336. o22.C1 = CFrame.new(1.23352051, -0.261987686, -0.147029877, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2337. o22.Part0 = o2
  2338. o22.Part1 = o20
  2339. o23.Name = "qRelativeCFrameWeldValue"
  2340. o23.Parent = o20
  2341. o23.Value = CFrame.new(1.23352051, -0.261987686, -0.147029877, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2342. o24.Name = "Metal7"
  2343. o24.Parent = o1
  2344. o24.Material = Enum.Material.Metal
  2345. o24.BrickColor = BrickColor.new("Fossil")
  2346. o24.Position = Vector3.new(-41.8051186, 1.96285367, -15.5118408)
  2347. o24.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2348. o24.Size = Vector3.new(0.727999985, 0.43599999, 0.116999999)
  2349. o24.CFrame = CFrame.new(-41.8051186, 1.96285367, -15.5118408, 0.918074071, 0.396016359, -0.017805526, -0.395939469, 0.918247879, 0.0079295449, 0.019490011, -0.000229947793, 0.999814808)
  2350. o24.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2351. o24.Position = Vector3.new(-41.8051186, 1.96285367, -15.5118408)
  2352. o24.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2353. o24.Color = Color3.new(0.619608, 0.631373, 0.67451)
  2354. o25.Parent = o24
  2355. o25.MeshId = "rbxassetid://895861020"
  2356. o25.MeshType = Enum.MeshType.FileMesh
  2357. o26.Name = "qCFrameWeldThingy"
  2358. o26.Parent = o24
  2359. o26.C1 = CFrame.new(0.415512085, 0.347011566, -0.0105304718, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2360. o26.Part0 = o2
  2361. o26.Part1 = o24
  2362. o27.Name = "qRelativeCFrameWeldValue"
  2363. o27.Parent = o24
  2364. o27.Value = CFrame.new(0.415512085, 0.347011566, -0.0105304718, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2365. o28.Name = "Rocket1"
  2366. o28.Parent = o1
  2367. o28.Material = Enum.Material.Metal
  2368. o28.BrickColor = BrickColor.new("Sand green")
  2369. o28.Position = Vector3.new(-43.0272102, 2.86127996, -15.5532627)
  2370. o28.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2371. o28.Size = Vector3.new(3.79299998, 0.421999991, 0.421999991)
  2372. o28.CFrame = CFrame.new(-43.0272102, 2.86127996, -15.5532627, 0.918074071, 0.396016359, -0.017805526, -0.395939469, 0.918247879, 0.0079295449, 0.019490011, -0.000229947793, 0.999814808)
  2373. o28.Color = Color3.new(0.466667, 0.564706, 0.509804)
  2374. o28.Position = Vector3.new(-43.0272102, 2.86127996, -15.5532627)
  2375. o28.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2376. o28.Color = Color3.new(0.466667, 0.564706, 0.509804)
  2377. o29.Parent = o28
  2378. o29.MeshId = "rbxassetid://895848972"
  2379. o29.MeshType = Enum.MeshType.FileMesh
  2380. o30.Name = "qCFrameWeldThingy"
  2381. o30.Parent = o28
  2382. o30.C1 = CFrame.new(1.89400101, 0.00599956512, 0.00199985504, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2383. o30.Part0 = o2
  2384. o30.Part1 = o28
  2385. o31.Name = "qRelativeCFrameWeldValue"
  2386. o31.Parent = o28
  2387. o31.Value = CFrame.new(1.89400101, 0.00599956512, 0.00199985504, 1.00000012, -2.53421604e-08, 4.65661287e-10, -2.53421604e-08, 1.00000012, 1.86264515e-09, 4.65661287e-10, 1.86264515e-09, 1.00000012)
  2388. o32.Name = "Rocket2"
  2389. o32.Parent = o1
  2390. o32.Material = Enum.Material.Metal
  2391. o32.BrickColor = BrickColor.new("Sand green")
  2392. o32.Position = Vector3.new(-43.3324127, 2.99072981, -15.5562248)
  2393. o32.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2394. o32.Size = Vector3.new(1.45000005, 0.474000007, 0.474999994)
  2395. o32.CFrame = CFrame.new(-43.3324127, 2.99072981, -15.5562248, 0.918074131, 0.396016389, -0.0178055279, -0.395939559, 0.918247998, 0.0079295449, 0.0194900129, -0.000229945959, 0.999814928)
  2396. o32.Color = Color3.new(0.466667, 0.564706, 0.509804)
  2397. o32.Position = Vector3.new(-43.3324127, 2.99072981, -15.5562248)
  2398. o32.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2399. o32.Color = Color3.new(0.466667, 0.564706, 0.509804)
  2400. o33.Parent = o32
  2401. o33.MeshId = "rbxassetid://895849928"
  2402. o33.MeshType = Enum.MeshType.FileMesh
  2403. o34.Name = "qCFrameWeldThingy"
  2404. o34.Parent = o32
  2405. o34.C1 = CFrame.new(2.22550964, 0.00799846649, -0.0015001297, 1.00000024, -8.49468051e-08, 4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, 9.31322575e-10, 1.86264515e-09, 1.00000024)
  2406. o34.Part0 = o2
  2407. o34.Part1 = o32
  2408. o35.Name = "qRelativeCFrameWeldValue"
  2409. o35.Parent = o32
  2410. o35.Value = CFrame.new(2.22550964, 0.00799846649, -0.0015001297, 1.00000024, -8.49468051e-08, 4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, 9.31322575e-10, 1.86264515e-09, 1.00000024)
  2411. o36.Name = "Tail1"
  2412. o36.Parent = o1
  2413. o36.Material = Enum.Material.Metal
  2414. o36.BrickColor = BrickColor.new("Smoky grey")
  2415. o36.Position = Vector3.new(-37.6536446, 0.541621327, -15.4376383)
  2416. o36.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2417. o36.Size = Vector3.new(1.04700005, 0.722000003, 0.721000016)
  2418. o36.CFrame = CFrame.new(-37.6536446, 0.541621327, -15.4376383, 0.918074131, 0.396016389, -0.0178055279, -0.395939559, 0.918247998, 0.0079295449, 0.0194900129, -0.000229945959, 0.999814928)
  2419. o36.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2420. o36.Position = Vector3.new(-37.6536446, 0.541621327, -15.4376383)
  2421. o36.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2422. o36.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2423. o37.Parent = o36
  2424. o37.MeshId = "rbxassetid://895836915"
  2425. o37.MeshType = Enum.MeshType.FileMesh
  2426. o38.Name = "qCFrameWeldThingy"
  2427. o38.Parent = o36
  2428. o38.C1 = CFrame.new(-3.95998383, 0.00801086426, 0.000469207764, 1.00000024, -8.49468051e-08, 4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, 9.31322575e-10, 1.86264515e-09, 1.00000024)
  2429. o38.Part0 = o2
  2430. o38.Part1 = o36
  2431. o39.Name = "qRelativeCFrameWeldValue"
  2432. o39.Parent = o36
  2433. o39.Value = CFrame.new(-3.95998383, 0.00801086426, 0.000469207764, 1.00000024, -8.49468051e-08, 4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, 9.31322575e-10, 1.86264515e-09, 1.00000024)
  2434. o40.Name = "Tail2"
  2435. o40.Parent = o1
  2436. o40.Material = Enum.Material.Metal
  2437. o40.BrickColor = BrickColor.new("Smoky grey")
  2438. o40.Position = Vector3.new(-38.1827202, 0.771430492, -15.4518843)
  2439. o40.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2440. o40.Size = Vector3.new(0.107000001, 0.324999988, 0.324999988)
  2441. o40.CFrame = CFrame.new(-38.1827202, 0.771430492, -15.4518843, 0.918074131, 0.396016389, -0.0178040713, -0.395939559, 0.918247998, 0.00792891718, 0.0194884259, -0.000229945959, 0.999814987)
  2442. o40.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2443. o40.Position = Vector3.new(-38.1827202, 0.771430492, -15.4518843)
  2444. o40.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2445. o40.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2446. o41.Parent = o40
  2447. o41.MeshId = "rbxassetid://895843622"
  2448. o41.MeshType = Enum.MeshType.FileMesh
  2449. o42.Name = "qCFrameWeldThingy"
  2450. o42.Parent = o40
  2451. o42.C1 = CFrame.new(-3.38298798, 0.00651073456, 0.00346469879, 1.00000024, -8.7711669e-08, -1.58650801e-06, -2.53494363e-08, 1.00000024, 3.7252903e-09, 1.58837065e-06, 1.86264515e-09, 1.00000024)
  2452. o42.Part0 = o2
  2453. o42.Part1 = o40
  2454. o43.Name = "qRelativeCFrameWeldValue"
  2455. o43.Parent = o40
  2456. o43.Value = CFrame.new(-3.38298798, 0.00651073456, 0.00346469879, 1.00000024, -8.7711669e-08, -1.58650801e-06, -2.53494363e-08, 1.00000024, 3.7252903e-09, 1.58837065e-06, 1.86264515e-09, 1.00000024)
  2457. o44.Name = "Wood"
  2458. o44.Parent = o1
  2459. o44.Material = Enum.Material.Wood
  2460. o44.BrickColor = BrickColor.new("Reddish brown")
  2461. o44.Position = Vector3.new(-39.2893181, 1.25412059, -15.475419)
  2462. o44.Rotation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2463. o44.Size = Vector3.new(2.30800009, 0.455000013, 0.455000013)
  2464. o44.CFrame = CFrame.new(-39.2893181, 1.25412059, -15.475419, 0.918074131, 0.396016389, -0.0178055279, -0.395939559, 0.918247998, 0.0079295449, 0.0194900129, -0.000229945959, 0.999814928)
  2465. o44.Color = Color3.new(0.411765, 0.247059, 0.156863)
  2466. o44.Position = Vector3.new(-39.2893181, 1.25412059, -15.475419)
  2467. o44.Orientation = Vector3.new(-0.449999988, -1.01999998, -23.3299999)
  2468. o44.Color = Color3.new(0.411765, 0.247059, 0.156863)
  2469. o45.Parent = o44
  2470. o45.MeshId = "rbxassetid://895842255"
  2471. o45.MeshType = Enum.MeshType.FileMesh
  2472. o46.Name = "qCFrameWeldThingy"
  2473. o46.Parent = o44
  2474. o46.C1 = CFrame.new(-2.1754837, 0.00151062012, 0.00346946716, 1.00000024, -8.49468051e-08, 4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, 9.31322575e-10, 1.86264515e-09, 1.00000024)
  2475. o46.Part0 = o2
  2476. o46.Part1 = o44
  2477. o47.Name = "qRelativeCFrameWeldValue"
  2478. o47.Parent = o44
  2479. o47.Value = CFrame.new(-2.1754837, 0.00151062012, 0.00346946716, 1.00000024, -8.49468051e-08, 4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, 9.31322575e-10, 1.86264515e-09, 1.00000024)
  2480. o48.Name = "Wood2"
  2481. o48.Parent = o1
  2482. o48.Material = Enum.Material.WoodPlanks
  2483. o48.BrickColor = BrickColor.new("Reddish brown")
  2484. o48.Position = Vector3.new(-41.0325165, 1.46520686, -15.5036364)
  2485. o48.Rotation = Vector3.new(179.550003, 1.01999998, -156.669998)
  2486. o48.Size = Vector3.new(0.361000001, 0.59799999, 0.104000002)
  2487. o48.CFrame = CFrame.new(-41.0325165, 1.46520686, -15.5036364, -0.918074131, 0.396016389, 0.0178055279, 0.395939559, 0.918247998, -0.0079295449, -0.0194900129, -0.000229945959, -0.999814928)
  2488. o48.Color = Color3.new(0.411765, 0.247059, 0.156863)
  2489. o48.Position = Vector3.new(-41.0325165, 1.46520686, -15.5036364)
  2490. o48.Orientation = Vector3.new(0.449999988, 178.979996, 23.3299999)
  2491. o48.Color = Color3.new(0.411765, 0.247059, 0.156863)
  2492. o49.Parent = o48
  2493. o49.MeshId = "rbxassetid://895846898"
  2494. o49.MeshType = Enum.MeshType.FileMesh
  2495. o50.Name = "qCFrameWeldThingy"
  2496. o50.Parent = o48
  2497. o50.C1 = CFrame.new(0.490982056, 0.498010635, 0.00103092194, -1.00000024, 8.49468051e-08, -4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, -9.31322575e-10, -1.86264515e-09, -1.00000024)
  2498. o50.Part0 = o2
  2499. o50.Part1 = o48
  2500. o51.Name = "qRelativeCFrameWeldValue"
  2501. o51.Parent = o48
  2502. o51.Value = CFrame.new(0.490982056, 0.498010635, 0.00103092194, -1.00000024, 8.49468051e-08, -4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, -9.31322575e-10, -1.86264515e-09, -1.00000024)
  2503. o52.Name = "Wood3"
  2504. o52.Parent = o1
  2505. o52.Material = Enum.Material.Wood
  2506. o52.BrickColor = BrickColor.new("Reddish brown")
  2507. o52.Position = Vector3.new(-41.8984833, 1.54351878, -15.5099411)
  2508. o52.Rotation = Vector3.new(179.550003, 1.01999998, -156.669998)
  2509. o52.Size = Vector3.new(0.279000014, 0.439999998, 0.104000002)
  2510. o52.CFrame = CFrame.new(-41.8984833, 1.54351878, -15.5099411, -0.918074131, 0.396016389, 0.0178055279, 0.395939559, 0.918247998, -0.0079295449, -0.0194900129, -0.000229945959, -0.999814928)
  2511. o52.Color = Color3.new(0.411765, 0.247059, 0.156863)
  2512. o52.Position = Vector3.new(-41.8984833, 1.54351878, -15.5099411)
  2513. o52.Orientation = Vector3.new(0.449999988, 178.979996, 23.3299999)
  2514. o52.Color = Color3.new(0.411765, 0.247059, 0.156863)
  2515. o53.Parent = o52
  2516. o53.MeshId = "rbxassetid://895861866"
  2517. o53.MeshType = Enum.MeshType.FileMesh
  2518. o54.Name = "qCFrameWeldThingy"
  2519. o54.Parent = o52
  2520. o54.C1 = CFrame.new(-0.335163116, 0.769036293, 0.010766983, -1.00000024, 8.49468051e-08, -4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, -9.31322575e-10, -1.86264515e-09, -1.00000024)
  2521. o54.Part0 = o2
  2522. o54.Part1 = o52
  2523. o55.Name = "qRelativeCFrameWeldValue"
  2524. o55.Parent = o52
  2525. o55.Value = CFrame.new(-0.335163116, 0.769036293, 0.010766983, -1.00000024, 8.49468051e-08, -4.65661287e-10, -2.53494363e-08, 1.00000024, 3.7252903e-09, -9.31322575e-10, -1.86264515e-09, -1.00000024)
  2526. o56.Name = "Fake Torso"
  2527. o56.Parent = o1
  2528. o56.Transparency = 1
  2529. o56.Position = Vector3.new(-40.9501038, 1.95513773, -16.2185173)
  2530. o56.Rotation = Vector3.new(0.319999993, -1.67999995, -2.99000001)
  2531. o56.CanCollide = false
  2532. o56.Size = Vector3.new(2, 2, 1)
  2533. o56.CFrame = CFrame.new(-40.9501038, 1.95513773, -16.2185173, 0.998210609, 0.052119676, -0.0294037778, -0.0523085073, 0.998619795, -0.00562939048, 0.0290696826, 0.00715741981, 0.999556243)
  2534. o56.BottomSurface = Enum.SurfaceType.Smooth
  2535. o56.TopSurface = Enum.SurfaceType.Smooth
  2536. o56.Position = Vector3.new(-40.9501038, 1.95513773, -16.2185173)
  2537. o56.Orientation = Vector3.new(0.319999993, -1.67999995, -3)
  2538. o57.Name = "qCFrameWeldThingy"
  2539. o57.Parent = o56
  2540. o57.C1 = CFrame.new(-0.323322296, 0.149063349, 0.712814331, 0.937702775, 0.347268641, 0.0108757289, -0.347398788, 0.937610984, 0.0141464556, -0.00528457901, -0.0170433763, 0.999840975)
  2541. o57.Part0 = o2
  2542. o57.Part1 = o56
  2543. o58.Name = "qRelativeCFrameWeldValue"
  2544. o58.Parent = o56
  2545. o58.Value = CFrame.new(-0.323322296, 0.149063349, 0.712814331, 0.937702775, 0.347268641, 0.0108757289, -0.347398788, 0.937610984, 0.0141464556, -0.00528457901, -0.0170433763, 0.999840975)
  2546. WELD = Instance.new("Weld")
  2547. WELD.Part0 = o56
  2548. WELD.Part1 = Jihad.Torso
  2549. WELD.Parent = o56
  2550. ------------------------------------------------------------------------------------------------------------
  2551. -------------------------------------------Declaration------------------------------------------------------
  2552. Shot = false
  2553. EQUIP = false
  2554. Run = false
  2555. Recharging = false
  2556. DANS = false
  2557. TUANT = false
  2558. JUTPAC = false
  2559. -------------------------------------------Rpg Make---------------------------------------------------------
  2560. o1 = Instance.new("Tool")
  2561. o2 = Instance.new("Part")
  2562. o3 = Instance.new("Weld")
  2563. o4 = Instance.new("CFrameValue")
  2564. o5 = Instance.new("Part")
  2565. o6 = Instance.new("SpecialMesh")
  2566. o7 = Instance.new("Weld")
  2567. o8 = Instance.new("CFrameValue")
  2568. o9 = Instance.new("Part")
  2569. o10 = Instance.new("SpecialMesh")
  2570. o11 = Instance.new("Weld")
  2571. o12 = Instance.new("CFrameValue")
  2572. o13 = Instance.new("Part")
  2573. o14 = Instance.new("SpecialMesh")
  2574. o15 = Instance.new("Part")
  2575. o16 = Instance.new("SpecialMesh")
  2576. o17 = Instance.new("Weld")
  2577. o18 = Instance.new("CFrameValue")
  2578. o19 = Instance.new("Part")
  2579. o20 = Instance.new("SpecialMesh")
  2580. o21 = Instance.new("Weld")
  2581. o22 = Instance.new("CFrameValue")
  2582. o23 = Instance.new("Part")
  2583. o24 = Instance.new("SpecialMesh")
  2584. o25 = Instance.new("Weld")
  2585. o26 = Instance.new("CFrameValue")
  2586. o27 = Instance.new("Part")
  2587. o28 = Instance.new("SpecialMesh")
  2588. o29 = Instance.new("Weld")
  2589. o30 = Instance.new("CFrameValue")
  2590. o31 = Instance.new("Part")
  2591. o32 = Instance.new("SpecialMesh")
  2592. o33 = Instance.new("Weld")
  2593. o34 = Instance.new("CFrameValue")
  2594. o35 = Instance.new("Part")
  2595. o36 = Instance.new("SpecialMesh")
  2596. o37 = Instance.new("Weld")
  2597. o38 = Instance.new("CFrameValue")
  2598. o39 = Instance.new("Part")
  2599. o40 = Instance.new("SpecialMesh")
  2600. o41 = Instance.new("Weld")
  2601. o42 = Instance.new("CFrameValue")
  2602. o43 = Instance.new("Part")
  2603. o44 = Instance.new("SpecialMesh")
  2604. o45 = Instance.new("Weld")
  2605. o46 = Instance.new("CFrameValue")
  2606. o47 = Instance.new("Part")
  2607. o48 = Instance.new("SpecialMesh")
  2608. o49 = Instance.new("Weld")
  2609. o50 = Instance.new("CFrameValue")
  2610. o51 = Instance.new("Part")
  2611. o52 = Instance.new("SpecialMesh")
  2612. o53 = Instance.new("Weld")
  2613. o54 = Instance.new("CFrameValue")
  2614. o55 = Instance.new("Part")
  2615. o56 = Instance.new("SpecialMesh")
  2616. o57 = Instance.new("Weld")
  2617. o58 = Instance.new("CFrameValue")
  2618. o1.Name = "RPG-7"
  2619. o1.Parent = Player.Backpack
  2620. o1.GripForward = Vector3.new(0.0267404374, -0, 0.999642491)
  2621. o1.GripRight = Vector3.new(-0.999642372, 0, 0.0267404336)
  2622. o1.ToolTip = "A Great rocket launcher by raulib"
  2623. o1.CanBeDropped = false
  2624. o2.Name = "Handle"
  2625. o2.Parent = o1
  2626. o2.Transparency = 1
  2627. TRGT = Instance.new("ObjectValue")
  2628. TRGT.Name = "Target"
  2629. TRGT.Parent = o2
  2630. o2.Position = Vector3.new(-24.1333675, 2.76798773, -0.940837502)
  2631. o2.Rotation = Vector3.new(-71.7399979, 82.0400009, 71.6600037)
  2632. o2.Size = Vector3.new(0.570000172, 0.600000024, 0.530000091)
  2633. o2.CFrame = CFrame.new(-24.1333675, 2.76798773, -0.940837502, 0.0435764529, -0.131428212, 0.990367472, 0.00133668713, 0.991315901, 0.131495267, -0.999049187, -0.00440628594, 0.0433737114)
  2634. o2.Position = Vector3.new(-24.1333675, 2.76798773, -0.940837502)
  2635. o2.Orientation = Vector3.new(-7.55999994, 87.4899979, 0.0799999982)
  2636. o3.Name = "qCFrameWeldThingy"
  2637. o3.Parent = o2
  2638. o3.C1 = CFrame.new(0.0180302858, 0.33298707, 0.881513596, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2639. o3.Part0 = o13
  2640. o3.Part1 = o2
  2641. o4.Name = "qRelativeCFrameWeldValue"
  2642. o4.Parent = o2
  2643. o4.Value = CFrame.new(0.0180302858, 0.33298707, 0.881513596, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2644. o5.Name = "Metal1"
  2645. o5.Parent = o1
  2646. o5.Material = Enum.Material.Metal
  2647. o5.BrickColor = BrickColor.new("Fossil")
  2648. o5.Position = Vector3.new(-23.7612419, 3.32878733, -0.935867488)
  2649. o5.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2650. o5.Size = Vector3.new(2.03500009, 0.493999988, 0.493999988)
  2651. o5.CFrame = CFrame.new(-23.7612419, 3.32878733, -0.935867488, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2652. o5.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2653. o5.Position = Vector3.new(-23.7612419, 3.32878733, -0.935867488)
  2654. o5.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2655. o5.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2656. o6.Parent = o5
  2657. o6.MeshId = "rbxassetid://895844710"
  2658. o6.MeshType = Enum.MeshType.FileMesh
  2659. o7.Name = "qCFrameWeldThingy"
  2660. o7.Parent = o5
  2661. o7.C1 = CFrame.new(-0.439014435, -0.17401278, 0.0060300827, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2662. o7.Part0 = o13
  2663. o7.Part1 = o5
  2664. o8.Name = "qRelativeCFrameWeldValue"
  2665. o8.Parent = o5
  2666. o8.Value = CFrame.new(-0.439014435, -0.17401278, 0.0060300827, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2667. o9.Name = "Metal2"
  2668. o9.Parent = o1
  2669. o9.Material = Enum.Material.Metal
  2670. o9.BrickColor = BrickColor.new("Fossil")
  2671. o9.Position = Vector3.new(-22.5220146, 3.49079704, -0.880126894)
  2672. o9.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2673. o9.Size = Vector3.new(0.474999994, 0.273000002, 0.273000002)
  2674. o9.CFrame = CFrame.new(-22.5220146, 3.49079704, -0.880126894, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2675. o9.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2676. o9.Position = Vector3.new(-22.5220146, 3.49079704, -0.880126894)
  2677. o9.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2678. o9.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2679. o10.Parent = o9
  2680. o10.MeshId = "rbxassetid://895839083"
  2681. o10.MeshType = Enum.MeshType.FileMesh
  2682. o11.Name = "qCFrameWeldThingy"
  2683. o11.Parent = o9
  2684. o11.C1 = CFrame.new(0.811998367, -0.171500206, 0.00749993324, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2685. o11.Part0 = o13
  2686. o11.Part1 = o9
  2687. o12.Name = "qRelativeCFrameWeldValue"
  2688. o12.Parent = o9
  2689. o12.Value = CFrame.new(0.811998367, -0.171500206, 0.00749993324, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2690. o13.Name = "Metal3"
  2691. o13.Parent = o1
  2692. o13.Material = Enum.Material.Metal
  2693. o13.BrickColor = BrickColor.new("Fossil")
  2694. o13.Position = Vector3.new(-23.3033237, 3.21402216, -0.922083378)
  2695. o13.Rotation = Vector3.new(0.0799999982, -2.5, 7.55999994)
  2696. o13.Size = Vector3.new(0.740999997, 0.109999999, 0.173999995)
  2697. o13.CFrame = CFrame.new(-23.3033237, 3.21402216, -0.922083378, 0.990367472, -0.131428212, -0.0435764529, 0.131495267, 0.991315901, -0.00133668713, 0.0433737114, -0.00440628594, 0.999049187)
  2698. o13.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2699. o13.Position = Vector3.new(-23.3033237, 3.21402216, -0.922083378)
  2700. o13.Orientation = Vector3.new(0.0799999982, -2.5, 7.55999994)
  2701. o13.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2702. o14.Parent = o13
  2703. o14.MeshId = "rbxassetid://895859769"
  2704. o14.MeshType = Enum.MeshType.FileMesh
  2705. o15.Name = "Metal4"
  2706. o15.Parent = o1
  2707. o15.Material = Enum.Material.Metal
  2708. o15.BrickColor = BrickColor.new("Fossil")
  2709. o15.Position = Vector3.new(-24.2402058, 3.25771356, -1.16157889)
  2710. o15.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2711. o15.Size = Vector3.new(0.546000004, 0.0850000009, 0.0909999982)
  2712. o15.CFrame = CFrame.new(-24.2402058, 3.25771356, -1.16157889, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2713. o15.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2714. o15.Position = Vector3.new(-24.2402058, 3.25771356, -1.16157889)
  2715. o15.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2716. o15.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2717. o16.Parent = o15
  2718. o16.MeshId = "rbxassetid://895840568"
  2719. o16.MeshType = Enum.MeshType.FileMesh
  2720. o17.Name = "qCFrameWeldThingy"
  2721. o17.Parent = o15
  2722. o17.C1 = CFrame.new(-0.932500839, -0.167500138, -0.198500156, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2723. o17.Part0 = o13
  2724. o17.Part1 = o15
  2725. o18.Name = "qRelativeCFrameWeldValue"
  2726. o18.Parent = o15
  2727. o18.Value = CFrame.new(-0.932500839, -0.167500138, -0.198500156, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2728. o19.Name = "Metal5"
  2729. o19.Parent = o1
  2730. o19.Material = Enum.Material.Metal
  2731. o19.BrickColor = BrickColor.new("Fossil")
  2732. o19.Position = Vector3.new(-24.2656479, 3.57228851, -1.11922657)
  2733. o19.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2734. o19.Size = Vector3.new(0.442000002, 0.386999995, 0.194999993)
  2735. o19.CFrame = CFrame.new(-24.2656479, 3.57228851, -1.11922657, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2736. o19.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2737. o19.Position = Vector3.new(-24.2656479, 3.57228851, -1.11922657)
  2738. o19.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2739. o19.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2740. o20.Parent = o19
  2741. o20.MeshId = "rbxassetid://895854002"
  2742. o20.MeshType = Enum.MeshType.FileMesh
  2743. o21.Name = "qCFrameWeldThingy"
  2744. o21.Parent = o19
  2745. o21.C1 = CFrame.new(-0.914495468, -0.482500315, -0.155499935, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2746. o21.Part0 = o13
  2747. o21.Part1 = o19
  2748. o22.Name = "qRelativeCFrameWeldValue"
  2749. o22.Parent = o19
  2750. o22.Value = CFrame.new(-0.914495468, -0.482500315, -0.155499935, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2751. o23.Name = "Metal6"
  2752. o23.Parent = o1
  2753. o23.Material = Enum.Material.Metal
  2754. o23.BrickColor = BrickColor.new("Fossil")
  2755. o23.Position = Vector3.new(-22.5676346, 3.75089788, -1.03041005)
  2756. o23.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2757. o23.Size = Vector3.new(0.400000006, 0.474000007, 0.104000002)
  2758. o23.CFrame = CFrame.new(-22.5676346, 3.75089788, -1.03041005, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2759. o23.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2760. o23.Position = Vector3.new(-22.5676346, 3.75089788, -1.03041005)
  2761. o23.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2762. o23.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2763. o24.Parent = o23
  2764. o24.MeshId = "rbxassetid://895857014"
  2765. o24.MeshType = Enum.MeshType.FileMesh
  2766. o25.Name = "qCFrameWeldThingy"
  2767. o25.Parent = o23
  2768. o25.C1 = CFrame.new(0.794500351, -0.436000347, -0.141000032, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2769. o25.Part0 = o13
  2770. o25.Part1 = o23
  2771. o26.Name = "qRelativeCFrameWeldValue"
  2772. o26.Parent = o23
  2773. o26.Value = CFrame.new(0.794500351, -0.436000347, -0.141000032, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2774. o27.Name = "Metal7"
  2775. o27.Parent = o1
  2776. o27.Material = Enum.Material.Metal
  2777. o27.BrickColor = BrickColor.new("Fossil")
  2778. o27.Position = Vector3.new(-23.3036652, 3.03944039, -0.926836014)
  2779. o27.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2780. o27.Size = Vector3.new(0.727999985, 0.43599999, 0.116999999)
  2781. o27.CFrame = CFrame.new(-23.3036652, 3.03944039, -0.926836014, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2782. o27.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2783. o27.Position = Vector3.new(-23.3036652, 3.03944039, -0.926836014)
  2784. o27.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2785. o27.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2786. o28.Parent = o27
  2787. o28.MeshId = "rbxassetid://895861020"
  2788. o28.MeshType = Enum.MeshType.FileMesh
  2789. o29.Name = "qCFrameWeldThingy"
  2790. o29.Parent = o27
  2791. o29.C1 = CFrame.new(-0.0235004425, 0.172999978, -0.00449991226, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2792. o29.Part0 = o13
  2793. o29.Part1 = o27
  2794. o30.Name = "qRelativeCFrameWeldValue"
  2795. o30.Parent = o27
  2796. o30.Value = CFrame.new(-0.0235004425, 0.172999978, -0.00449991226, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2797. o31.Name = "Rocket1"
  2798. o31.Parent = o1
  2799. o31.Material = Enum.Material.Metal
  2800. o31.BrickColor = BrickColor.new("Sand green")
  2801. o31.Position = Vector3.new(-21.8847847, 3.57188892, -0.851692975)
  2802. o31.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2803. o31.Size = Vector3.new(3.79299998, 0.421999991, 0.421999991)
  2804. o31.CFrame = CFrame.new(-21.8847847, 3.57188892, -0.851692975, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2805. o31.Color = Color3.new(0.470588, 0.564706, 0.509804)
  2806. o31.Position = Vector3.new(-21.8847847, 3.57188892, -0.851692975)
  2807. o31.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2808. o31.Color = Color3.new(0.470588, 0.564706, 0.509804)
  2809. o32.Parent = o31
  2810. o32.MeshId = "rbxassetid://895848972"
  2811. o32.MeshType = Enum.MeshType.FileMesh
  2812. o33.Name = "qCFrameWeldThingy"
  2813. o33.Parent = o31
  2814. o33.C1 = CFrame.new(1.45498657, -0.168012619, 0.00803017616, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2815. o33.Part0 = o13
  2816. o33.Part1 = o31
  2817. o34.Name = "qRelativeCFrameWeldValue"
  2818. o34.Parent = o31
  2819. o34.Value = CFrame.new(1.45498657, -0.168012619, 0.00803017616, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2820. o35.Name = "Rocket2"
  2821. o35.Parent = o1
  2822. o35.Material = Enum.Material.Metal
  2823. o35.BrickColor = BrickColor.new("Sand green")
  2824. o35.Position = Vector3.new(-21.5560589, 3.61350226, -0.840802312)
  2825. o35.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2826. o35.Size = Vector3.new(1.45000005, 0.474000007, 0.474999994)
  2827. o35.CFrame = CFrame.new(-21.5560589, 3.61350226, -0.840802312, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2828. o35.Color = Color3.new(0.470588, 0.564706, 0.509804)
  2829. o35.Position = Vector3.new(-21.5560589, 3.61350226, -0.840802312)
  2830. o35.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2831. o35.Color = Color3.new(0.470588, 0.564706, 0.509804)
  2832. o36.Parent = o35
  2833. o36.MeshId = "rbxassetid://895849928"
  2834. o36.MeshType = Enum.MeshType.FileMesh
  2835. o37.Name = "qCFrameWeldThingy"
  2836. o37.Parent = o35
  2837. o37.C1 = CFrame.new(1.78648949, -0.166012883, 0.00453019142, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2838. o37.Part0 = o13
  2839. o37.Part1 = o35
  2840. o38.Name = "qRelativeCFrameWeldValue"
  2841. o38.Parent = o35
  2842. o38.Value = CFrame.new(1.78648949, -0.166012883, 0.00453019142, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2843. o39.Name = "Tail1"
  2844. o39.Parent = o1
  2845. o39.Material = Enum.Material.Metal
  2846. o39.BrickColor = BrickColor.new("Smoky grey")
  2847. o39.Position = Vector3.new(-27.6820507, 2.80012441, -1.10712194)
  2848. o39.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2849. o39.Size = Vector3.new(1.04700005, 0.722000003, 0.721000016)
  2850. o39.CFrame = CFrame.new(-27.6820507, 2.80012441, -1.10712194, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2851. o39.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2852. o39.Position = Vector3.new(-27.6820507, 2.80012441, -1.10712194)
  2853. o39.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2854. o39.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2855. o40.Parent = o39
  2856. o40.MeshId = "rbxassetid://895836915"
  2857. o40.MeshType = Enum.MeshType.FileMesh
  2858. o41.Name = "qCFrameWeldThingy"
  2859. o41.Parent = o39
  2860. o41.C1 = CFrame.new(-4.39900017, -0.166000128, 0.00650000572, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2861. o41.Part0 = o13
  2862. o41.Part1 = o39
  2863. o42.Name = "qRelativeCFrameWeldValue"
  2864. o42.Parent = o39
  2865. o42.Value = CFrame.new(-4.39900017, -0.166000128, 0.00650000572, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2866. o43.Name = "Tail2"
  2867. o43.Parent = o1
  2868. o43.Material = Enum.Material.Metal
  2869. o43.BrickColor = BrickColor.new("Smoky grey")
  2870. o43.Position = Vector3.new(-27.1109352, 2.87748051, -1.0791049)
  2871. o43.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2872. o43.Size = Vector3.new(0.107000001, 0.324999988, 0.324999988)
  2873. o43.CFrame = CFrame.new(-27.1109352, 2.87748051, -1.0791049, -0.990367532, -0.131428212, 0.0435748808, -0.131495267, 0.991315901, 0.00133647851, -0.0433721244, -0.00440628594, -0.999049246)
  2874. o43.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2875. o43.Position = Vector3.new(-27.1109352, 2.87748051, -1.0791049)
  2876. o43.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2877. o43.Color = Color3.new(0.356863, 0.364706, 0.411765)
  2878. o44.Parent = o43
  2879. o44.MeshId = "rbxassetid://895843622"
  2880. o44.MeshType = Enum.MeshType.FileMesh
  2881. o45.Name = "qCFrameWeldThingy"
  2882. o45.Parent = o43
  2883. o45.C1 = CFrame.new(-3.8219986, -0.167500257, 0.00949370861, -1, 0, 1.58692865e-06, 0, 1, 0, -1.58692865e-06, 0, -1)
  2884. o45.Part0 = o13
  2885. o45.Part1 = o43
  2886. o46.Name = "qRelativeCFrameWeldValue"
  2887. o46.Parent = o43
  2888. o46.Value = CFrame.new(-3.8219986, -0.167500257, 0.00949370861, -1, 0, 1.58692865e-06, 0, 1, 0, -1.58692865e-06, 0, -1)
  2889. o47.Name = "Wood"
  2890. o47.Parent = o1
  2891. o47.Material = Enum.Material.Wood
  2892. o47.BrickColor = BrickColor.new("Reddish brown")
  2893. o47.Position = Vector3.new(-25.9157257, 3.04121733, -1.02675307)
  2894. o47.Rotation = Vector3.new(-179.919998, 2.5, 172.440002)
  2895. o47.Size = Vector3.new(2.30800009, 0.455000013, 0.455000013)
  2896. o47.CFrame = CFrame.new(-25.9157257, 3.04121733, -1.02675307, -0.990367472, -0.131428212, 0.0435764529, -0.131495267, 0.991315901, 0.00133668713, -0.0433737114, -0.00440628594, -0.999049187)
  2897. o47.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2898. o47.Position = Vector3.new(-25.9157257, 3.04121733, -1.02675307)
  2899. o47.Orientation = Vector3.new(-0.0799999982, 177.5, -7.55999994)
  2900. o47.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2901. o48.Parent = o47
  2902. o48.MeshId = "rbxassetid://895842255"
  2903. o48.MeshType = Enum.MeshType.FileMesh
  2904. o49.Name = "qCFrameWeldThingy"
  2905. o49.Parent = o47
  2906. o49.C1 = CFrame.new(-2.61450005, -0.172500253, 0.0095000267, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2907. o49.Part0 = o13
  2908. o49.Part1 = o47
  2909. o50.Name = "qRelativeCFrameWeldValue"
  2910. o50.Parent = o47
  2911. o50.Value = CFrame.new(-2.61450005, -0.172500253, 0.0095000267, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2912. o51.Name = "Wood2"
  2913. o51.Parent = o1
  2914. o51.Material = Enum.Material.WoodPlanks
  2915. o51.BrickColor = BrickColor.new("Reddish brown")
  2916. o51.Position = Vector3.new(-24.1820011, 2.77053857, -0.955997944)
  2917. o51.Rotation = Vector3.new(0.0799999982, -2.5, 7.55999994)
  2918. o51.Size = Vector3.new(0.361000001, 0.59799999, 0.104000002)
  2919. o51.CFrame = CFrame.new(-24.1820011, 2.77053857, -0.955997944, 0.990367472, -0.131428212, -0.0435764529, 0.131495267, 0.991315901, -0.00133668713, 0.0433737114, -0.00440628594, 0.999049187)
  2920. o51.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2921. o51.Position = Vector3.new(-24.1820011, 2.77053857, -0.955997944)
  2922. o51.Orientation = Vector3.new(0.0799999982, -2.5, 7.55999994)
  2923. o51.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2924. o52.Parent = o51
  2925. o52.MeshId = "rbxassetid://895846898"
  2926. o52.MeshType = Enum.MeshType.FileMesh
  2927. o53.Name = "qCFrameWeldThingy"
  2928. o53.Parent = o51
  2929. o53.C1 = CFrame.new(0.930000305, 0.323999882, -0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2930. o53.Part0 = o13
  2931. o53.Part1 = o51
  2932. o54.Name = "qRelativeCFrameWeldValue"
  2933. o54.Parent = o51
  2934. o54.Value = CFrame.new(0.930000305, 0.323999882, -0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2935. o55.Name = "Wood3"
  2936. o55.Parent = o1
  2937. o55.Material = Enum.Material.Wood
  2938. o55.BrickColor = BrickColor.new("Reddish brown")
  2939. o55.Position = Vector3.new(-23.3277702, 2.61051416, -0.928698599)
  2940. o55.Rotation = Vector3.new(0.0799999982, -2.5, 7.55999994)
  2941. o55.Size = Vector3.new(0.279000014, 0.439999998, 0.104000002)
  2942. o55.CFrame = CFrame.new(-23.3277702, 2.61051416, -0.928698599, 0.990367472, -0.131428212, -0.0435764529, 0.131495267, 0.991315901, -0.00133668713, 0.0433737114, -0.00440628594, 0.999049187)
  2943. o55.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2944. o55.Position = Vector3.new(-23.3277702, 2.61051416, -0.928698599)
  2945. o55.Orientation = Vector3.new(0.0799999982, -2.5, 7.55999994)
  2946. o55.Color = Color3.new(0.411765, 0.25098, 0.156863)
  2947. o56.Parent = o55
  2948. o56.MeshId = "rbxassetid://895861866"
  2949. o56.MeshType = Enum.MeshType.FileMesh
  2950. o57.Name = "qCFrameWeldThingy"
  2951. o57.Parent = o55
  2952. o57.C1 = CFrame.new(0.10385704, 0.595024824, 0.00473690033, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2953. o57.Part0 = o13
  2954. o57.Part1 = o55
  2955. o58.Name = "qRelativeCFrameWeldValue"
  2956. o58.Parent = o55
  2957. o58.Value = CFrame.new(0.10385704, 0.595024824, 0.00473690033, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2958.  
  2959. script.Parent = o1
  2960. script.Name = "RPGSCRIPT"
  2961. Tool = script.Parent
  2962. -------------------------------------------Rpg Make End-----------------------------------------------------
  2963. -------------------------------------------Sounds-----------------------------------------------------------
  2964. SoundFolder = Instance.new("Backpack")
  2965. SoundFolder.Name = "MLGRPGSOUNDSJIHADALLAHUAKBAR"
  2966. SoundFolder.Parent = Player
  2967.  
  2968. SoundPlayer = Instance.new("Sound")
  2969. SoundPlayer.Parent = o2
  2970. SoundPlayer.Name ="Sound Player for your boi Rpg-7 by my dad raulib"
  2971. SoundPlayer.Volume = 2.5
  2972.  
  2973. DRAW = Instance.new("Sound")
  2974. DRAW.Name = "Draw"
  2975. DRAW.SoundId = "rbxassetid://169799883"
  2976. DRAW.Parent = o2
  2977.  
  2978. Sound1 = Instance.new("Sound")
  2979. Sound1.Parent = SoundFolder
  2980. Sound1.Name = "RUUUCKET LUUUNCH"
  2981. Sound1.SoundId = "rbxassetid://153230666"
  2982. -------------------------------------------------------------------------------------------------------------
  2983. function equip()
  2984.     Jihad.Humanoid.WalkSpeed = 8
  2985. for i, veee in pairs(Jihad.FakeRPG:GetChildren()) do
  2986.                 if veee:IsA("Part") then
  2987. veee.Transparency = 1
  2988.                 end
  2989. end
  2990. LWe = Instance.new("Weld")
  2991. LCFRAME = Instance.new("CFrameValue")
  2992. LWe.Name = "qCFrameWeldThingy"
  2993. LWe.Parent = Jihad["Left Arm"]
  2994. LWe.C1 = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  2995. LWe.Part0 = Jihad.Torso
  2996. LWe.Part1 = Jihad["Left Arm"]
  2997. LCFRAME.Name = "qRelativeCFrameWeldValue"
  2998. LCFRAME.Parent = Jihad["Left Arm"]
  2999. LCFRAME.Value = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3000. EQUIP = true
  3001. DRAW:Play()
  3002.  
  3003. RWe = Instance.new("Weld")
  3004. RCFRAME = Instance.new("CFrameValue")
  3005. RWe.Name = "qCFrameWeldThingy"
  3006. RWe.Parent = Jihad["Right Arm"]
  3007. RWe.C1 = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3008. RWe.Part0 = Jihad.Torso
  3009. RWe.Part1 = Jihad["Right Arm"]
  3010. RCFRAME.Name = "qRelativeCFrameWeldValue"
  3011. RCFRAME.Parent = Jihad["Right Arm"]
  3012. RCFRAME.Value = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3013.  
  3014. local VIWMODL = Instance.new("Model")
  3015. VIWMODL.Parent = workspace.CurrentCamera
  3016. VIWMODL.Name = "ViewModel"
  3017. local FRARM = Instance.new("Part")
  3018. local FLARM = Instance.new("Part")
  3019. FRARM.Name = "Right Arm"
  3020. FLARM.Name = "Left Arm"
  3021. FRARM.Parent = VIWMODL
  3022. FLARM.Parent = VIWMODL
  3023. FRARM.Size = Jihad["Right Arm"].Size
  3024. FLARM.Size = Jihad["Left Arm"].Size
  3025. FLARM:BreakJoints()
  3026. FRARM:BreakJoints()
  3027. local FakeHumanoid = Instance.new("Humanoid")
  3028. FakeHumanoid.Parent = VIWMODL
  3029. local LW = Instance.new("Weld")
  3030. local RW = Instance.new("Weld")
  3031. RW.Parent = FRARM
  3032. LW.Parent = FLARM
  3033. RW.Part0 = FRARM
  3034. RW.Part1 = Jihad["Right Arm"]
  3035. LW.Part0 = FLARM
  3036. LW.Part1 = Jihad["Left Arm"]
  3037. local BDYCULURS = Jihad["Body Colors"]:Clone()
  3038. BDYCULURS.Parent = VIWMODL
  3039. local SHERT = Jihad.Shirt:Clone()
  3040. SHERT.Parent = VIWMODL
  3041. FLARM.CanCollide = false
  3042. FRARM.CanCollide = false
  3043.  
  3044. local cam = game.Workspace.CurrentCamera
  3045. local rs = game:GetService('RunService')
  3046.  
  3047. rs.RenderStepped:connect(function()
  3048. if (cam.Focus.p-cam.CoordinateFrame.p).magnitude <= 1 then -- 0.5 is the as far as it can zoom in)
  3049.     FLARM.Transparency = 0
  3050.     FRARM.Transparency = 0
  3051. else
  3052.     FLARM.Transparency = 1
  3053.     FRARM.Transparency = 1
  3054.    
  3055. end
  3056. end)
  3057.  
  3058. end
  3059.  
  3060. function unequip()
  3061. for i, veee in pairs(Jihad.FakeRPG:GetChildren()) do
  3062.                 if veee:IsA("Part") then
  3063. veee.Transparency = 0
  3064. Jihad.FakeRPG["Fake Torso"].Transparency = 1
  3065.                 end
  3066. end
  3067. for i, v in pairs(Jihad["Right Arm"]:GetChildren()) do
  3068.                 if v:IsA("CFrameValue") then
  3069.                     v:Destroy()
  3070.                 end
  3071.             end
  3072. for i, ev in pairs(Jihad["Right Arm"]:GetChildren()) do
  3073.                 if ev:IsA("Weld") then
  3074.                     ev:Destroy()
  3075.                 end
  3076. end
  3077. for i, eev in pairs(Jihad["Left Arm"]:GetChildren()) do
  3078.                 if eev:IsA("CFrameValue") then
  3079.                     eev:Destroy()
  3080.                 end
  3081.             end
  3082. for i, eeev in pairs(Jihad["Left Arm"]:GetChildren()) do
  3083.                 if eeev:IsA("Weld") then
  3084.                     eeev:Destroy()
  3085.                 end
  3086. end
  3087. wait(.1)
  3088.         Tool.GripForward = Vector3.new(0.027, 0, 1)
  3089.         Tool.GripPos = Vector3.new(0, 0, 0)
  3090.         Tool.GripRight = Vector3.new(-1, 0, 0.027)
  3091.         Tool.GripUp = Vector3.new(0, 1, 0)
  3092. DRAW:Play()
  3093. workspace.CurrentCamera.ViewModel:Destroy()
  3094. local LEFTARM = Instance.new("Motor6D")
  3095. local RIGHTARM = Instance.new("Motor6D")
  3096. LEFTARM.Parent = Jihad.Torso
  3097. RIGHTARM.Parent = Jihad.Torso
  3098.  
  3099. LEFTARM.Name = "Left Shoulder"
  3100. RIGHTARM.Name = "Right Shoulder"
  3101. EQUIP = false
  3102. LEFTARM.Part0 = Jihad.Torso
  3103. LEFTARM.Part1 = Jihad["Left Arm"]
  3104. LEFTARM.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3105. LEFTARM.C1 = CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3106.  
  3107. RIGHTARM.Part0 = Jihad.Torso
  3108. RIGHTARM.Part1 = Jihad["Right Arm"]
  3109. RIGHTARM.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3110. RIGHTARM.C1 = CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3111. Jihad.Humanoid.WalkSpeed = 16
  3112. TUANT = false
  3113. Recharging = false
  3114. JUTPAC = false
  3115. FUORS:Destroy()
  3116. o4:Stop()
  3117. o9.Enabled = false
  3118. o13.Enabled = false
  3119. Jihad.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3120. Jihad.Torso["Left Hip"].C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3121. Jihad.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3122. Jihad.Torso["Right Hip"].C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3123. Jihad.Torso["Neck"].C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3124. Jihad.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3125. end
  3126.  
  3127.  
  3128.  
  3129.  
  3130.  
  3131.  
  3132.  
  3133.  
  3134.  
  3135.  
  3136.  
  3137.  
  3138.  
  3139.  
  3140.  
  3141.  
  3142.  
  3143.  
  3144. Mouse.Button1Down:connect(function()
  3145. for i, v in pairs(Mouse.Target.Parent:GetChildren()) do
  3146.                 if v:IsA("Humanoid") then
  3147.     if EQUIP == true and Shot == false and Run == false and TUANT == false
  3148.     then
  3149.     if
  3150.     Mouse.Target.Parent == Jihad or Mouse.Target.Parent.Name == "RPG-7" == false
  3151. then
  3152.     TRGT.Value = Mouse.Target
  3153.     Shot = true
  3154.     print("Click")
  3155.     SoundPlayer.SoundId = Sound1.SoundId
  3156.     SoundPlayer:Play()
  3157.     o31.Transparency = 1
  3158.     o35.Transparency = 1
  3159.     Calculate = (TRGT.Value.Position - o2.Position).magnitude------------------------Calculate Distance from  RPG to target------------------
  3160.     wait(Calculate/1000 +.1)
  3161.     KABUM = Instance.new("Explosion")
  3162.     KABUM.Parent = Mouse.Target
  3163.     KABUM.Name = "KABOOOOOM"
  3164.     KABUM.BlastRadius = 2.5
  3165.     KABUM.BlastPressure = 5000
  3166.     KABUM.Position = TRGT.Value.Position
  3167. local Effact = Instance.new("Sound")
  3168. Effact.Parent = TRGT.Value
  3169. Effact.SoundId = "rbxassetid://163064102"
  3170. Effact.Name = "Ded not big soup rice"
  3171. Effact:Play()
  3172. Effact.Volume = 100
  3173. wait(.1)
  3174.                 for i, v in pairs(TRGT.Value.Parent:GetChildren()) do
  3175.                 if v:IsA("Part") then
  3176.                 v.Position = v.Position + Vector3.new(0,50,0)
  3177.                 end
  3178.             end
  3179.  
  3180.  
  3181. local Victimm = TRGT.Value.Parent
  3182. Victimm.Humanoid.PlatformStand = true
  3183. guigroup=Instance.new("BillboardGui")
  3184. guigroup.Parent=Victimm.Head
  3185. guigroup.Adornee=Victimm.Head
  3186. guigroup.Size = UDim2.new(1,0,1,0)
  3187. guigroup.StudsOffset=Vector3.new(0.5, 2, 0)
  3188. owooo1 = Instance.new("ImageLabel")
  3189. owooo1.Size = UDim2.new(0,100,0,100)
  3190. owooo1.BackgroundColor3 = Color3.new(1, 1, 1)
  3191. owooo1.BackgroundTransparency = 1
  3192. owooo1.Image = "rbxassetid://20016320"
  3193. owooo1.Parent = guigroup
  3194. owooo1.AnchorPoint = Vector2.new(0.5, 0.5)
  3195. owooo1.Size = UDim2.new(1.5,0,1.5,0)       
  3196. local player = Victimm
  3197. local char = Victimm
  3198. local OMGCREEPYw = Instance.new("Sound")
  3199. OMGCREEPYw.Volume = 5
  3200. OMGCREEPYw.SoundId = "rbxassetid://605536910"
  3201.             char.Archivable = true
  3202.             local rg = char:Clone()
  3203.             rg.HumanoidRootPart:Destroy()
  3204.             rg.Name = ""
  3205.             rg.Humanoid.MaxHealth = 0
  3206.             rg.Humanoid.PlatformStand = true
  3207.             for i, v in pairs(rg.Torso:GetChildren()) do
  3208.                 if v:IsA("Motor6D") then
  3209.                     v:Destroy()
  3210.                 end
  3211.             end
  3212.             for i, v in pairs(rg:GetChildren()) do
  3213.                 if v:IsA("BodyColors") then
  3214.                     v:Destroy()
  3215.                 end
  3216.             end
  3217.             for i, v in pairs(rg:GetChildren()) do
  3218.                 if v:IsA("Shirt") then
  3219.                     v:Destroy()
  3220.                 end
  3221.             end
  3222.             for i, v in pairs(rg:GetChildren()) do
  3223.                 if v:IsA("Pants") then
  3224.                     v:Destroy()
  3225.                 end
  3226.             end
  3227.             for i, v in pairs(rg:GetChildren()) do
  3228.                 if v:IsA("ShirtGraphic") then
  3229.                     v:Destroy()
  3230.                 end
  3231.             end
  3232.             for i, v in pairs(rg:GetChildren()) do
  3233.                 if v:IsA("Part") then
  3234.                     v.BrickColor = BrickColor.new("Really black")
  3235.                     v.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3236.                 end
  3237.             end
  3238.             local TorsoPointNeckAttachment = Instance.new("Attachment")
  3239.             TorsoPointNeckAttachment.Name = "TorsoPointNeckAttachment"
  3240.             TorsoPointNeckAttachment.Parent = rg.Torso
  3241.             TorsoPointNeckAttachment.Position = Vector3.new(0,1,0)
  3242.             TorsoPointNeckAttachment.Axis = Vector3.new(1,0,0)
  3243.             TorsoPointNeckAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3244.             local HeadPointNeckAttachment= Instance.new("Attachment")
  3245.             HeadPointNeckAttachment.Name = "HeadPointNeckAttachment"
  3246.             HeadPointNeckAttachment.Parent = rg.Head
  3247.             HeadPointNeckAttachment.Position = Vector3.new(0,-0.5,0)
  3248.             HeadPointNeckAttachment.Axis = Vector3.new(1,0,0)
  3249.             HeadPointNeckAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3250.             local LeftArmPointAttachment = Instance.new("Attachment")
  3251.             LeftArmPointAttachment.Name = "LeftArmPointAttachment"
  3252.             LeftArmPointAttachment.Parent = rg["Left Arm"]
  3253.             LeftArmPointAttachment.Position = Vector3.new(0,0.5,0)
  3254.             LeftArmPointAttachment.Axis = Vector3.new(1,0,0)
  3255.             LeftArmPointAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3256.             local RightArmPointAttachment = Instance.new("Attachment")
  3257.             RightArmPointAttachment.Name = "RightArmPointAttachment"
  3258.             RightArmPointAttachment.Parent = rg["Right Arm"]
  3259.             RightArmPointAttachment.Position = Vector3.new(0,0.5,0)
  3260.             RightArmPointAttachment.Axis = Vector3.new(1,0,0)
  3261.             RightArmPointAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3262.             local LeftLegPointAttachment = Instance.new("Attachment")
  3263.             LeftLegPointAttachment.Name = "LeftLegPointAttachment"
  3264.             LeftLegPointAttachment.Parent = rg["Left Leg"]
  3265.             LeftLegPointAttachment.Position = Vector3.new(0,1,0)
  3266.             LeftLegPointAttachment.Axis = Vector3.new(1,0,0)
  3267.             LeftLegPointAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3268.             local RightLegPointAttachment = Instance.new("Attachment")
  3269.             RightLegPointAttachment.Name = "RightLegPointAttachment"
  3270.             RightLegPointAttachment.Parent = rg["Right Leg"]
  3271.             RightLegPointAttachment.Position = Vector3.new(0,1,0)
  3272.             RightLegPointAttachment.Axis = Vector3.new(1,0,0)
  3273.             RightLegPointAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3274.             local LeftHipPointAttachment = Instance.new("Attachment")
  3275.             LeftHipPointAttachment.Name = "LeftHipPointAttachment"
  3276.             LeftHipPointAttachment.Parent = rg.Torso
  3277.             LeftHipPointAttachment.Position = Vector3.new(-0.5,-1,0)
  3278.             LeftHipPointAttachment.Axis = Vector3.new(1,0,0)
  3279.             LeftHipPointAttachment.SecondaryAxis = Vector3.new(0,1,0)          
  3280.             local RightHipPointAttachment = Instance.new("Attachment")
  3281.             RightHipPointAttachment.Name = "RightHipPointAttachment"
  3282.             RightHipPointAttachment.Parent = rg.Torso
  3283.             RightHipPointAttachment.Position = Vector3.new(0.5,-1,0)
  3284.             RightHipPointAttachment.Axis = Vector3.new(1,0,0)
  3285.             RightHipPointAttachment.SecondaryAxis = Vector3.new(0,1,0)
  3286.             local LeftShoulderPointAttachment = Instance.new("Attachment")
  3287.             LeftShoulderPointAttachment.Name = "LeftShoulderPointAttachment"
  3288.             LeftShoulderPointAttachment.Parent = rg.Torso
  3289.             LeftShoulderPointAttachment.Position = Vector3.new(-1.5,0.5,0)
  3290.             LeftShoulderPointAttachment.Axis = Vector3.new(1,0,0)
  3291.             LeftShoulderPointAttachment.SecondaryAxis = Vector3.new(0,1,0)         
  3292.             local RightShoulderPointAttachment = Instance.new("Attachment")
  3293.             RightShoulderPointAttachment.Name = "RightShoulderPointAttachment"
  3294.             RightShoulderPointAttachment.Parent = rg.Torso
  3295.             RightShoulderPointAttachment.Position = Vector3.new(1.5,0.5,0)
  3296.             RightShoulderPointAttachment.Axis = Vector3.new(1,0,0)
  3297.             RightShoulderPointAttachment.SecondaryAxis = Vector3.new(0,1,0)            
  3298.            
  3299.            
  3300.            
  3301.            
  3302.            
  3303.            
  3304.             local n = Instance.new("BallSocketConstraint", rg.Torso)
  3305.             n.Name = "BallSocketNeck"
  3306.             n.Attachment0 = TorsoPointNeckAttachment
  3307.             n.Attachment1 = HeadPointNeckAttachment
  3308.             n.Restitution = 0
  3309.             n.UpperAngle = 90
  3310.             n.Enabled = true
  3311.             n.LimitsEnabled = true
  3312.            
  3313.             local rs = Instance.new("BallSocketConstraint", rg.Torso)
  3314.             rs.Name = "BallSocketRightShoulder"
  3315.             rs.Attachment0 = RightShoulderPointAttachment
  3316.             rs.Attachment1 = RightArmPointAttachment
  3317.             rs.Restitution = 0
  3318.             rs.UpperAngle = 90
  3319.             rs.Enabled = true
  3320.             rs.LimitsEnabled = true
  3321.             local ls = Instance.new("BallSocketConstraint", rg.Torso)
  3322.             ls.Name = "BallSocketLeftShoulder"
  3323.             ls.Attachment0 = LeftShoulderPointAttachment
  3324.             ls.Attachment1 = LeftArmPointAttachment
  3325.             ls.Restitution = 0
  3326.             ls.UpperAngle = 90
  3327.             ls.Enabled = true
  3328.             ls.LimitsEnabled = true
  3329.            
  3330.             local rh = Instance.new("BallSocketConstraint", rg.Torso)
  3331.             rh.Name = "BallSocketRightHip"
  3332.             rh.Attachment0 = RightHipPointAttachment
  3333.             rh.Attachment1 = RightLegPointAttachment
  3334.             rh.Restitution = 0
  3335.             rh.UpperAngle = 90
  3336.             rh.Enabled = true
  3337.             rh.LimitsEnabled = true
  3338.             local lh = Instance.new("BallSocketConstraint", rg.Torso)
  3339.             lh.Name = "BallSocketLeftHip"
  3340.             lh.Attachment0 = LeftHipPointAttachment
  3341.             lh.Attachment1 = LeftLegPointAttachment
  3342.             lh.Restitution = 0
  3343.             lh.UpperAngle = 90
  3344.             lh.Enabled = true
  3345.             lh.LimitsEnabled = true
  3346.            
  3347.  
  3348.             char.Torso:Destroy()
  3349.             char.Head:Destroy()
  3350.             char["Left Leg"]:Destroy()
  3351.             char["Left Arm"]:Destroy()
  3352.             char["Right Leg"]:Destroy()
  3353.             char["Right Arm"]:Destroy()
  3354.             char["HumanoidRootPart"]:Destroy()
  3355.             char.Humanoid.PlatformStand = true
  3356.             rg.Parent = game.Workspace
  3357.             rg.Head.face.Texture = "http://www.roblox.com/asset/?id=778409313"
  3358.     local runDummyScript = function(f,scri)
  3359. local oldenv = getfenv(f)
  3360. local newenv = setmetatable({}, {
  3361. __index = function(_, k)
  3362. if k:lower() == 'script' then
  3363. return scri
  3364. else
  3365. return oldenv[k]
  3366. end
  3367. end
  3368. })
  3369. setfenv(f, newenv)
  3370. ypcall(function() f() end)
  3371. end
  3372. local cors = {}
  3373. local mas = Instance.new("Model",game:GetService("Lighting"))
  3374. mas.Name = "Collidable Limbs"
  3375. local oo1 = Instance.new("Part")
  3376. local oo2 = Instance.new("Part")
  3377. local oo3 = Instance.new("Part")
  3378. local oo4 = Instance.new("Part")
  3379. local oo5 = Instance.new("Part")
  3380. local oo6 = Instance.new("Part")
  3381. local w1 = Instance.new("Weld")
  3382. local w2 = Instance.new("Weld")
  3383. local w3 = Instance.new("Weld")
  3384. local w4 = Instance.new("Weld")
  3385. local w5 = Instance.new("Weld")
  3386. local w6 = Instance.new("Weld")
  3387. oo1.Name = "CHead"
  3388. w1.Parent = oo1
  3389. w1.Part0 = w1.Parent
  3390. w1.Part1 = rg["Head"]
  3391. oo1.Parent = mas
  3392. oo1.Material = Enum.Material.SmoothPlastic
  3393. oo1.BrickColor = BrickColor.new("Institutional white")
  3394. oo1.Transparency = 1
  3395. oo1.Position = rg.Head.Position
  3396. oo1.Velocity = Vector3.new(0, -9.19685173, 0)
  3397. oo1.Locked = true
  3398. oo1.FormFactor = Enum.FormFactor.Symmetric
  3399. oo1.Size = Vector3.new(2, 1, 1)
  3400. oo1.CFrame = CFrame.new(0, 4.50001812, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3401. oo1.BottomSurface = Enum.SurfaceType.Smooth
  3402. oo1.TopSurface = Enum.SurfaceType.Smooth
  3403. oo1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3404. oo1.Position = Vector3.new(0, 4.50001812, 0)
  3405. oo1.CanCollide = false
  3406.  
  3407. oo2.Name = "CT"
  3408. w2.Parent = oo2
  3409. w2.Part0 = w2.Parent
  3410. w2.Part1 = rg["Torso"]
  3411. oo2.Parent = mas
  3412. oo2.CanCollide = true
  3413. oo2.Material = Enum.Material.SmoothPlastic
  3414. oo2.BrickColor = BrickColor.new("Institutional white")
  3415. oo2.Transparency = 1
  3416. oo2.Position = rg.Torso.Position
  3417. oo2.Velocity = Vector3.new(0, -9.19685173, 0)
  3418. oo2.Locked = true
  3419. oo2.Anchored = false
  3420. oo2.FormFactor = Enum.FormFactor.Symmetric
  3421. oo2.Size = Vector3.new(2, 2, 1)
  3422. oo2.CFrame = CFrame.new(0, 3.00001788, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3423. oo2.BottomSurface = Enum.SurfaceType.Smooth
  3424. oo2.TopSurface = Enum.SurfaceType.Smooth
  3425. oo2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3426. oo2.Position = Vector3.new(0, 3.00001788, 0)
  3427. oo3.Name = "CLA"
  3428. oo3.CanCollide = true
  3429. w3.Parent = oo3
  3430. w3.Part0 = w3.Parent
  3431. w3.Part1 = rg["Left Arm"]
  3432. w3.C0 = CFrame.new(0, 0, 0)
  3433. w3.C1 = CFrame.new(0, -0.2, 0)
  3434. oo3.Parent = mas
  3435. oo3.Material = Enum.Material.SmoothPlastic
  3436. oo3.BrickColor = BrickColor.new("Institutional white")
  3437. oo3.Transparency = 1
  3438. oo3.Position = rg["Left Arm"].Position
  3439. oo3.Velocity = Vector3.new(0, -9.19685173, 0)
  3440. oo3.CanCollide = true
  3441. oo3.Locked = true
  3442. oo3.FormFactor = Enum.FormFactor.Symmetric
  3443. oo3.Size = Vector3.new(1, 1.40, 1)
  3444. oo3.CFrame = CFrame.new(-1.5, 3.00001788, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3445. oo3.BottomSurface = Enum.SurfaceType.Smooth
  3446. oo3.TopSurface = Enum.SurfaceType.Smooth
  3447. oo3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3448. oo3.Position = Vector3.new(-1.5, 3.00001788, 0)
  3449. oo4.Name = "CRA"
  3450. w4.Parent = oo4
  3451. w4.Part0 = w4.Parent
  3452. w4.Part1 = rg["Right Arm"]
  3453. w4.C0 = CFrame.new(0, 0, 0)
  3454. w4.C1 = CFrame.new(0, -0.2, 0)
  3455. oo4.Parent = mas
  3456. oo4.CanCollide = true
  3457. oo4.Material = Enum.Material.SmoothPlastic
  3458. oo4.BrickColor = BrickColor.new("Institutional white")
  3459. oo4.Transparency = 1
  3460. oo4.Position = Vector3.new(1.5, 3.00001788, 0)
  3461. oo4.Velocity = Vector3.new(0, -9.19685173, 0)
  3462. oo4.CanCollide = true
  3463. oo4.Locked = true
  3464. oo4.FormFactor = Enum.FormFactor.Symmetric
  3465. oo4.Size = Vector3.new(1, 1.40, 1)
  3466. oo4.CFrame = CFrame.new(1.5, 3.00001788, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3467. oo4.BottomSurface = Enum.SurfaceType.Smooth
  3468. oo4.TopSurface = Enum.SurfaceType.Smooth
  3469. oo4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3470. oo4.Position = rg["Right Arm"].Position
  3471. oo5.Name = "CLL"
  3472. oo5.Parent = mas
  3473. w5.Parent = oo5
  3474. w5.Part0 = w5.Parent
  3475. w5.Part1 = rg["Left Leg"]
  3476. w5.C0 = CFrame.new(0, 0, 0)
  3477. w5.C1 = CFrame.new(0, -0.2, 0)
  3478. oo5.Material = Enum.Material.SmoothPlastic
  3479. oo5.BrickColor = BrickColor.new("Institutional white")
  3480. oo5.Transparency = 1
  3481. oo5.CanCollide = true
  3482. oo5.Position = rg["Left Leg"].Position
  3483. oo5.Velocity = Vector3.new(0, -9.19685173, 0)
  3484. oo5.CanCollide = true
  3485. oo5.Locked = true
  3486. oo5.FormFactor = Enum.FormFactor.Symmetric
  3487. oo5.Size = Vector3.new(1, 1.65, 1)
  3488. oo5.CFrame = CFrame.new(-0.5, 1.00001788, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3489. oo5.BottomSurface = Enum.SurfaceType.Smooth
  3490. oo5.TopSurface = Enum.SurfaceType.Smooth
  3491. oo5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3492. oo5.Position = Vector3.new(-0.5, 1.00001788, 0)
  3493. oo6.Name = "CRL"
  3494. oo6.Parent = mas
  3495. oo6.Material = Enum.Material.SmoothPlastic
  3496. oo6.BrickColor = BrickColor.new("Institutional white")
  3497. oo6.Transparency = 1
  3498. oo6.Position = rg["Right Leg"].Position
  3499. oo6.Velocity = Vector3.new(0, -9.19685173, 0)
  3500. oo6.CanCollide = true
  3501. oo6.Locked = true
  3502. oo6.FormFactor = Enum.FormFactor.Symmetric
  3503. oo6.Size = Vector3.new(1, 1.65, 1)
  3504. oo6.CFrame = CFrame.new(0.5, 1.00001788, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3505. oo6.BottomSurface = Enum.SurfaceType.Smooth
  3506. oo6.TopSurface = Enum.SurfaceType.Smooth
  3507. oo6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3508. oo6.Position = Vector3.new(0.5, 1.00001788, 0)
  3509. oo6.CanCollide = true
  3510. w6.Parent = oo6
  3511. w6.Part0 = w6.Parent
  3512. w6.Part1 = rg["Right Leg"]
  3513. w6.C0 = CFrame.new(0, 0, 0)
  3514. w6.C1 = CFrame.new(0, -0.2, 0)
  3515. mas.Parent = rg
  3516. mas:MakeJoints()
  3517. local NAEM = rg.Name
  3518. local raggeeh = rg:Clone()
  3519. raggeeh.Head.Anchored = true
  3520. raggeeh.Name = Victimm.Name
  3521. raggeeh.Humanoid.PlatformStand = true
  3522. local FORS = Instance.new("BodyThrust")
  3523. FORS.Force = Vector3.new(0,100,0)
  3524. FORS.Location = Vector3.new(0,1,0)
  3525. FORS.Parent = raggeeh.Head
  3526. local TUURS = raggeeh.Torso
  3527. local CPU = Instance.new("Model")
  3528. CPU.Parent = raggeeh
  3529. raggeeh.Parent = game:GetService("Workspace")
  3530. CPU.Name = NAEM.."'s generated CameraPart"
  3531.  
  3532. local FORCEo1 = Instance.new("BodyThrust")
  3533. FORCEo1.Parent = raggeeh.Torso
  3534. FORCEo1.force = Vector3.new(0, 1000, 0)
  3535. FORCEo1.location = Vector3.new(0, 0, 1)
  3536.  
  3537. raggeeh.Parent = game:GetService("Workspace")
  3538. rg:destroy()
  3539. raggeeh.Head.Anchored = false
  3540.  
  3541. raggeeh.Parent = game:GetService("Workspace")
  3542. wait()
  3543. local FOLDARR = Instance.new("Model")
  3544. FOLDARR.Parent = raggeeh
  3545. FOLDARR.Name = "BLUDDDDDDDDDDD"
  3546. local FLUIDS = Instance.new("Model")
  3547. FLUIDS.Name = NAEM.."'s fluids"
  3548. FLUIDS.Parent = FOLDARR
  3549. raggeeh.Head.Anchored = false
  3550. OMGCREEPYw.Parent = raggeeh
  3551. OMGCREEPYw:Play()
  3552. local chats = {"OW!","NOOOO!!!!","NUUUUUU!","OWWWWWW!!","OW11!11!1!!!!!!111!!1!","Ò_Ó","ÒoÓ","._.",".-.","T_T","T-T","o_O","O_o","O_O","o_o","o-o","O-o","o-O",":(",":-(",":c",":-c",":C",":-C","...",":|",":-|",":o",":O",":-o",":-O","I hate bannannaaaaaassssssssssssssss lik u","Why","Fuck you","AFWR·$%H"}
  3553. game:GetService("Chat"):Chat(raggeeh.Head, chats[math.random(1, #chats)], Enum.ChatColor.Red)
  3554. game:GetService("RunService").Stepped:wait()
  3555. FORCEo1:Destroy()
  3556. raggeeh.Humanoid.Name = "Humanoid2"
  3557. for i, veee in pairs(raggeeh:GetChildren()) do
  3558.                 if veee:IsA("Part") then
  3559. local firo1 = Instance.new("ParticleEmitter")
  3560. firo2 = Instance.new("Sound")
  3561. firo1.Name = "Fire"
  3562. firo1.Parent = veee
  3563. firo1.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0)
  3564. firo1.Rotation = NumberRange.new(4,9)
  3565. firo1.Size = NumberSequence.new(1)
  3566. firo1.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(0.364706, 0, 0))
  3567. firo1.LightEmission = 0.86000001430511
  3568. firo1.Texture = "http://www.roblox.com/asset/?id=248625108"
  3569. firo1.Lifetime = NumberRange.new(0,1)
  3570. firo1.Rate = 2.222222306653e+16
  3571. firo1.RotSpeed = NumberRange.new(5,9)
  3572. firo1.Acceleration = Vector3.new(0, 20, 0)
  3573. firo1.Speed = NumberRange.new(0)
  3574. firo1.VelocitySpread = 28
  3575. firo1.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(0.364706, 0, 0))
  3576.     end
  3577. end
  3578. firo2.Name = "FireSound"
  3579. firo2.Parent = raggeeh.Head
  3580. firo2.Pitch = 1.0800000429153
  3581. firo2.SoundId = "rbxassetid://172154904"
  3582. firo2.Volume = 5
  3583. firo2.Looped = true
  3584. firo2:Play()
  3585. print(raggeeh.Name.." lived a good life.")
  3586.     end
  3587. end
  3588.                 end
  3589.                 end
  3590. end)
  3591.  
  3592. Mouse.KeyDown:connect(function(key)
  3593. if (key == "r") and Run == false and Shot == true and EQUIP == true and Recharging == false and TUANT == false and JUTPAC == false
  3594. then
  3595. Recharging = true
  3596. local Effact = Instance.new("Sound")
  3597. Effact.Parent = o2
  3598. Effact.SoundId = "rbxassetid://896792661"
  3599. Effact.Name = "recharge"
  3600. Effact.Volume = 5
  3601. Effact.TimePosition = 0
  3602. Effact:Play()
  3603. wait(3)
  3604. print("Recharg")
  3605. LWe.C1 = CFrame.new(1.51284409, 1.68632507, 0.666482449, 0.995883048, 0.0236997847, 0.0875277296, -0.086501509, -0.0413281731, 0.995397031, 0.0272082742, -0.998857856, -0.0391082279)
  3606. LCFRAME.Value = CFrame.new(1.51284409, 1.68632507, 0.666482449, 0.995883048, 0.0236997847, 0.0875277296, -0.086501509, -0.0413281731, 0.995397031, 0.0272082742, -0.998857856, -0.0391082279)
  3607. RWe.C1 = CFrame.new(-1.28239441, -0.122968674, 0.49977541, 0.772962093, 0.0188593157, -0.634176493, 0.634456873, -0.0229764227, 0.772620499, 1.78502813e-08, -0.999551415, -0.0297255553)
  3608. RCFRAME.Value = CFrame.new(-1.28239441, -0.122968674, 0.49977541, 0.772962093, 0.0188593157, -0.634176493, 0.634456873, -0.0229764227, 0.772620499, 1.78502813e-08, -0.999551415, -0.0297255553)
  3609. o31.Transparency = 0
  3610. o35.Transparency = 0
  3611. wait(1)
  3612. LWe.C1 = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3613. LCFRAME.Value = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3614. RWe.C1 = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3615. RCFRAME.Value = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3616. Shot = false
  3617. Recharging = false
  3618. end
  3619. end)
  3620.  
  3621. Mouse.KeyDown:connect(function(key)
  3622. if string.byte(key) == 50 and EQUIP == true and Run == false and TUANT == false and Recharging == false and JUTPAC == false
  3623.     then
  3624.     Run = true
  3625.     Jihad.Humanoid.WalkSpeed = 20
  3626.     o13.Name = "qCFrameWeldThingy"
  3627. LWe.C1 = CFrame.new(1.56352997, 1.00769043, 0.324429512, 0.966723204, -0.193613932, -0.167212114, 0.20047234, 0.16728963, 0.965310931, -0.158924729, -0.966709673, 0.200537086)
  3628. LCFRAME.Value =  CFrame.new(1.56352997, 1.00769043, 0.324429512, 0.966723204, -0.193613932, -0.167212114, 0.20047234, 0.16728963, 0.965310931, -0.158924729, -0.966709673, 0.200537086)
  3629.  
  3630. RWe.C1 = CFrame.new(-0.930030823, -0.41362381, 0.479974508, 0.547277331, -0.234496832, -0.803429365, 0.836951315, 0.153336033, 0.525357544, 0, -0.959947467, 0.280179799)
  3631. RCFRAME.Value = CFrame.new(-0.930030823, -0.41362381, 0.479974508, 0.547277331, -0.234496832, -0.803429365, 0.836951315, 0.153336033, 0.525357544, 0, -0.959947467, 0.280179799)
  3632. end
  3633. end)
  3634.  
  3635. Mouse.KeyUp:connect(function(key)
  3636. if string.byte(key) == 50 and EQUIP == true and Run == true and JUTPAC == false
  3637.     then
  3638.     Run = false
  3639.     Jihad.Humanoid.WalkSpeed = 8
  3640.     o13.Name = "qCFrameWeldThingy"
  3641. LWe.C1 = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3642. LCFRAME.Value = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3643.  
  3644. RWe.C1 = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3645. RCFRAME.Value = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3646. end
  3647. end)
  3648.  
  3649. Mouse.KeyDown:connect(function(key)
  3650.     if (key == "p") and TUANT == false and Run == false and Recharging == false and JUTPAC == false
  3651.         then
  3652.         RWe.C1 = CFrame.new(-1.40336227, 0.929044724, 0.499858379, 0.908341825, -0.00996082462, 0.418109894, -0.418228537, -0.021633707, 0.908084154, 0, -0.999716282, -0.0238167048)
  3653.         RCFRAME.Value = CFrame.new(-1.40336227, 0.929044724, 0.499858379, 0.908341825, -0.00996082462, 0.418109894, -0.418228537, -0.021633707, 0.908084154, 0, -0.999716282, -0.0238167048)
  3654.         LWe.C1 = CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1)
  3655.         LCFRAME.Value = CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1)
  3656.         Tool.GripForward = Vector3.new(0, 1, 0.005)
  3657.         Tool.GripPos = Vector3.new(0, 0.5, -0.5)
  3658.         Tool.GripRight = Vector3.new(1, -0, -0)
  3659.         Tool.GripUp = Vector3.new(0, -0.005, 1)
  3660.         TUANT = true
  3661.         Jihad.Humanoid.WalkSpeed = 0
  3662.         Jihad.Humanoid.JumpPower = 0
  3663.         TUANT = true
  3664.     end
  3665. end)
  3666.  
  3667. Mouse.KeyDown:connect(function(key)
  3668.     if (key == "l") and TUANT == true and Run == false and JUTPAC == false
  3669.         then
  3670.  
  3671. LWe.C1 = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3672. LCFRAME.Value = CFrame.new(0.263601303, 2.09693909, 0.499567032, 0.902910948, -0.0178833418, 0.429455459, -0.42982769, -0.0375663675, 0.902129173, 0, -0.999134064, -0.0416058451)
  3673. RWe.C1 = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3674. RCFRAME.Value = CFrame.new(-1.5, 0.878674746, 0.578754187, 1, 0, 0, 0, 0.0395403057, 0.999217987, 0, -0.999217927, 0.0395403095)
  3675.         Tool.GripForward = Vector3.new(0.027, 0, 1)
  3676.         Tool.GripPos = Vector3.new(0, 0, 0)
  3677.         Tool.GripRight = Vector3.new(-1, 0, 0.027)
  3678.         Tool.GripUp = Vector3.new(0, 1, 0)
  3679. Jihad.Humanoid.WalkSpeed = 8
  3680. Jihad.Humanoid.JumpPower = 50
  3681. TUANT = false
  3682. end
  3683. end)
  3684.  
  3685. o1 = Instance.new("Model")
  3686. o2 = Instance.new("Part")
  3687. o3 = Instance.new("SpecialMesh")
  3688. o4 = Instance.new("Sound")
  3689. o8 = Instance.new("Part")
  3690. o9 = Instance.new("ParticleEmitter")
  3691. o10 = Instance.new("Weld")
  3692. o11 = Instance.new("CFrameValue")
  3693. o12 = Instance.new("Part")
  3694. o13 = Instance.new("ParticleEmitter")
  3695. o14 = Instance.new("Weld")
  3696. o15 = Instance.new("CFrameValue")
  3697. o16 = Instance.new("Part")
  3698. o17 = Instance.new("Weld")
  3699. o18 = Instance.new("CFrameValue")
  3700. o1.Name = "Jet pac"
  3701. o1.Parent = Jihad
  3702. o2.Name = "Handle"
  3703. o2.Parent = o1
  3704. o2.Position = Vector3.new(-10.3698969, 7.79880476, -31.5854397)
  3705. o2.Rotation = Vector3.new(-0.600000024, -0.289999992, -0.00999999978)
  3706. o2.FormFactor = Enum.FormFactor.Symmetric
  3707. o2.Size = Vector3.new(5, 3, 1)
  3708. o2.CFrame = CFrame.new(-10.3698969, 7.79880476, -31.5854397, 0.999986887, 0.000177491413, -0.00512228627, -0.000123886552, 0.999945283, 0.0104634464, 0.005123863, -0.0104626743, 0.99993217)
  3709. o2.BottomSurface = Enum.SurfaceType.Weld
  3710. o2.Position = Vector3.new(-10.3698969, 7.79880476, -31.5854397)
  3711. o2.Orientation = Vector3.new(-0.600000024, -0.289999992, -0.00999999978)
  3712. o3.Parent = o2
  3713. o3.MeshId = "http://www.roblox.com/asset/?id=30643517"
  3714. o3.TextureId = "http://www.roblox.com/asset/?id=31322728"
  3715. o3.MeshType = Enum.MeshType.FileMesh
  3716. o4.Parent = o2
  3717. o4.Pitch = 0.5
  3718. o4.SoundId = "rbxassetid://558246436"
  3719. o8.Name = "1"
  3720. o8.Parent = o1
  3721. o8.Transparency = 1
  3722. o8.Position = Vector3.new(-10.8659163, 6.27540779, -31.4270248)
  3723. o8.Rotation = Vector3.new(179.399994, 0.289999992, 0)
  3724. o8.FormFactor = Enum.FormFactor.Symmetric
  3725. o8.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
  3726. o8.CFrame = CFrame.new(-10.8659163, 6.27540779, -31.4270248, 0.999987304, 7.41409749e-05, 0.00505591277, 0.000127067455, -0.999945283, -0.0104687158, 0.00505485991, 0.0104692252, -0.999932468)
  3727. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3728. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3729. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3730. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3731. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3732. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3733. o8.Position = Vector3.new(-10.8659163, 6.27540779, -31.4270248)
  3734. o8.Orientation = Vector3.new(0.600000024, 179.710007, 179.990005)
  3735. o9.Parent = o8
  3736. o9.Size = NumberSequence.new(0.5,0.5)
  3737. o9.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0))
  3738. o9.Enabled = false
  3739. o9.LightEmission = 1
  3740. o9.Texture = "http://www.roblox.com/asset/?id=189845859"
  3741. o9.Lifetime = NumberRange.new(0.5,0.5)
  3742. o9.Rate = 3.3333331781222e+14
  3743. o9.RotSpeed = NumberRange.new(20,20)
  3744. o9.Speed = NumberRange.new(7,7)
  3745. o9.VelocitySpread = 15
  3746. o9.LockedToPart = true
  3747. o9.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0))
  3748. o10.Name = "qCFrameWeldThingy"
  3749. o10.Parent = o8
  3750. o10.C1 = CFrame.new(0.495406151, -1.52493501, 0.144964218, 1, 0.000251662277, -6.63749597e-05, 0.000251662626, -1, 5.26165923e-06, -6.63736355e-05, -5.27836346e-06, -1)
  3751. o10.Part0 = o2
  3752. o10.Part1 = o8
  3753. o11.Name = "qRelativeCFrameWeldValue"
  3754. o11.Parent = o8
  3755. o11.Value = CFrame.new(0.495406151, -1.52493501, 0.144964218, 1, 0.000251662277, -6.63749597e-05, 0.000251662626, -1, 5.26165923e-06, -6.63736355e-05, -5.27836346e-06, -1)
  3756. o12.Name = "2"
  3757. o12.Parent = o1
  3758. o12.Transparency = 1
  3759. o12.Position = Vector3.new(-9.85590458, 6.27527666, -31.4218502)
  3760. o12.Rotation = Vector3.new(179.399994, 0.289999992, 0)
  3761. o12.FormFactor = Enum.FormFactor.Symmetric
  3762. o12.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
  3763. o12.CFrame = CFrame.new(-9.85590458, 6.27527666, -31.4218502, 0.999987304, 7.41420226e-05, 0.00505588297, 0.000127068182, -0.999945283, -0.0104687167, 0.00505483011, 0.0104692252, -0.999932468)
  3764. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3765. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3766. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3767. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3768. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3769. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3770. o12.Position = Vector3.new(-9.85590458, 6.27527666, -31.4218502)
  3771. o12.Orientation = Vector3.new(0.600000024, 179.710007, 179.990005)
  3772. o13.Parent = o12
  3773. o13.Size = NumberSequence.new(0.5,0.5)
  3774. o13.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0))
  3775. o13.Enabled = false
  3776. o13.LightEmission = 1
  3777. o13.Texture = "http://www.roblox.com/asset/?id=189845859"
  3778. o13.Lifetime = NumberRange.new(0.5,0.5)
  3779. o13.Rate = 3.3333331781222e+14
  3780. o13.RotSpeed = NumberRange.new(20,20)
  3781. o13.Speed = NumberRange.new(7,7)
  3782. o13.VelocitySpread = 15
  3783. o13.LockedToPart = true
  3784. o13.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0))
  3785. o14.Name = "qCFrameWeldThingy"
  3786. o14.Parent = o12
  3787. o14.C1 = CFrame.new(-0.514618874, -1.52519536, 0.145030975, 1, 0.000251663325, -6.64046675e-05, 0.000251663674, -1, 5.26184976e-06, -6.64033432e-05, -5.27856128e-06, -1)
  3788. o14.Part0 = o2
  3789. o14.Part1 = o12
  3790. o15.Name = "qRelativeCFrameWeldValue"
  3791. o15.Parent = o12
  3792. o15.Value = CFrame.new(-0.514618874, -1.52519536, 0.145030975, 1, 0.000251663325, -6.64046675e-05, 0.000251663674, -1, 5.26184976e-06, -6.64033432e-05, -5.27856128e-06, -1)
  3793. o16.Name = "FAik torso"
  3794. o16.Parent = o1
  3795. o16.BrickColor = BrickColor.new("Bright red")
  3796. o16.Transparency = 1
  3797. o16.Position = Vector3.new(-10.3353624, 7.66948891, -32.4739723)
  3798. o16.Rotation = Vector3.new(-0.600000024, -0.289999992, -0.00999999978)
  3799. o16.FormFactor = Enum.FormFactor.Symmetric
  3800. o16.Size = Vector3.new(2, 2, 1)
  3801. o16.CFrame = CFrame.new(-10.3353624, 7.66948891, -32.4739723, 0.999989867, 0.000177492228, -0.0051222844, -0.00012388725, 0.999949574, 0.0104634725, 0.00512384856, -0.010462719, 0.999934673)
  3802. o16.BottomSurface = Enum.SurfaceType.Smooth
  3803. o16.TopSurface = Enum.SurfaceType.Smooth
  3804. o16.Color = Color3.new(0.768628, 0.156863, 0.109804)
  3805. o16.Position = Vector3.new(-10.3353624, 7.66948891, -32.4739723)
  3806. o16.Orientation = Vector3.new(-0.600000024, -0.289999992, -0.00999999978)
  3807. o16.Color = Color3.new(0.768628, 0.156863, 0.109804)
  3808. o17.Name = "qCFrameWeldThingy"
  3809. o17.Parent = o16
  3810. o17.C1 = CFrame.new(-0.0299968719, 0.120005608, 0.890001297, 1.00000298, -2.95604236e-11, -2.98024077e-08, 5.851164e-11, 1.00000429, -8.8817842e-16, 1.49011914e-08, -1.12757227e-10, 1.0000025)
  3811. o17.Part0 = o2
  3812. o17.Part1 = o16
  3813. o18.Name = "qRelativeCFrameWeldValue"
  3814. o18.Parent = o16
  3815. o18.Value = CFrame.new(-0.0299968719, 0.120005608, 0.890001297, 1.00000298, -2.95604236e-11, -2.98024077e-08, 5.851164e-11, 1.00000429, -8.8817842e-16, 1.49011914e-08, -1.12757227e-10, 1.0000025)
  3816. WUELD = Instance.new("Weld")
  3817. WUELD.Part0 = o16
  3818. WUELD.Part1 = Jihad.Torso
  3819. WUELD.Parent = o16
  3820.  
  3821. Mouse.KeyDown:connect(function(key)
  3822. if (key == "j") and Recharging == false and JUTPAC == false and Run == false and DANS == false and TUANT == false and EQUIP == true
  3823.     then
  3824.     local DEPLOI = Instance.new("Sound")
  3825.     DEPLOI.Parent = game.Players.LocalPlayer.Character.Head
  3826.     DEPLOI.SoundId = "rbxassetid://417575434"
  3827.     DEPLOI.Volume = 1
  3828.     DEPLOI:Play()
  3829.     wait(1)
  3830.     Jihad.Humanoid.Jump = true
  3831.     FUORS = Instance.new("BodyThrust")
  3832.     FUORS.Force = Vector3.new(0, 20000, 0)
  3833.     FUORS.Parent = Jihad.Torso
  3834.     o4:Play()
  3835.     o9.Enabled = true
  3836.     o13.Enabled = true
  3837.     o4.Looped = true
  3838.     DEPLOI:Destroy()
  3839.     Jihad.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3840.     Jihad.Torso["Left Hip"].C1 = CFrame.new(-0.5, -0.0439841747, 0.228667736, -4.37113883e-08, 0, -1, -0.732189834, 0.681100607, 3.20050333e-08, 0.681100607, 0.732189834, -2.97718525e-08)
  3841.     Jihad.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3842.     Jihad.Torso["Right Hip"].C1 = CFrame.new(0.5, -0.0041782856, 0.479911029, -4.37113883e-08, 0, 1, 0.669510365, 0.742802739, 2.92652267e-08, -0.742802739, 0.669510365, -3.24689395e-08)
  3843.     Jihad.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  3844.     Jihad.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.179892376, 0.983686328, 0, 0.983686328, -0.179892376)
  3845.     JUTPAC = true
  3846. end
  3847. end)
  3848.  
  3849. Mouse.KeyUp:connect(function(key)
  3850. if (key == "j") and Recharging == false and JUTPAC == true and Run == false and DANS == false and TUANT == false and EQUIP == true 
  3851. then
  3852. JUTPAC = false
  3853. FUORS:Destroy()
  3854. o4:Stop()
  3855. o9.Enabled = false
  3856. o13.Enabled = false
  3857. Jihad.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3858. Jihad.Torso["Left Hip"].C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  3859. Jihad.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3860. Jihad.Torso["Right Hip"].C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  3861. Jihad.Torso["Neck"].C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3862. Jihad.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3863. end
  3864. end)
  3865.  
  3866.  
  3867.  
  3868.  
  3869.  
  3870. Tool.Equipped:connect(equip)
  3871. Tool.Unequipped:connect(unequip)
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