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samuelrichter66

da sus is a deadly laser

Jun 29th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154. -- woah
  155.  
  156. -- Created by Nebula_Zorua
  157. -- Click to attack
  158. -- Uses skybox's sun
  159.  
  160. wait()
  161. script.Parent = nil
  162.  
  163. local me = game:service'Players'.localPlayer;
  164. local mouse = me:GetMouse()
  165.  
  166. local I = Instance.new
  167. function IT(instance,parent,properties)
  168. local inst = I(instance)
  169. for i,v in next, properties do
  170. pcall(function() inst[v[1]] = v[2] end)
  171. end
  172. inst.Parent = parent
  173. return inst
  174. end
  175.  
  176. function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
  177. local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
  178. local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
  179. for i,v in next, partProps do
  180. pcall(function() part[i] = v end)
  181. end
  182. for i,v in next, meshProps do
  183. pcall(function() mesh[i] = v end)
  184. end
  185. return part,mesh
  186. end
  187. local RANDOM = math.random
  188.  
  189. function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  190. local NEWPART = IT("Part",PARENT,{})
  191. NEWPART.formFactor = FORMFACTOR
  192. NEWPART.Reflectance = REFLECTANCE
  193. NEWPART.Transparency = TRANSPARENCY
  194. NEWPART.CanCollide = false
  195. NEWPART.Locked = true
  196. NEWPART.Anchored = true
  197. if ANCHOR == false then
  198. NEWPART.Anchored = false
  199. end
  200. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  201. NEWPART.Name = NAME
  202. NEWPART.Size = SIZE
  203. NEWPART.Position = me.Character.Torso.CFrame.p
  204. NEWPART.Material = MATERIAL
  205. NEWPART:BreakJoints()
  206. return NEWPART
  207. end
  208.  
  209. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
  210. local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  211. STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0))
  212. local BODYGYRO = IT("BodyGyro", STATPART,{})
  213. local BODYPOSITION = IT("BodyPosition", STATPART,{})
  214. BODYPOSITION.P = 2000
  215. BODYPOSITION.D = 100
  216. BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  217. if LABELTYPE == "Normal" then
  218. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2))
  219. elseif LABELTYPE == "Debuff" then
  220. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2))
  221. elseif LABELTYPE == "Interruption" then
  222. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2))
  223. end
  224. game:GetService("Debris"):AddItem(STATPART ,5)
  225. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  226. BILLBOARDGUI.Adornee = STATPART
  227. BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0)
  228. BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0)
  229. BILLBOARDGUI.AlwaysOnTop = false
  230. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  231. TEXTLABEL.BackgroundTransparency = 1
  232. TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0)
  233. TEXTLABEL.Text = TEXT
  234. TEXTLABEL.Font = "SciFi"
  235. TEXTLABEL.FontSize="Size42"
  236. TEXTLABEL.TextColor3 = COLOR
  237. TEXTLABEL.TextStrokeTransparency = 1
  238. TEXTLABEL.TextScaled = true
  239. TEXTLABEL.TextWrapped = true
  240. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  241. wait(0.2)
  242. for i=1, 5 do
  243. wait()
  244. THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0)
  245. end
  246. wait(1.2)
  247. for i=1, 5 do
  248. wait()
  249. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  250. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  251. THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0)
  252. end
  253. THEPART.Parent = nil
  254. end),STATPART, BODYPOSITION, TEXTLABEL)
  255. end
  256.  
  257. function GETREGION(point,range,ignore)
  258. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250)
  259. end
  260.  
  261.  
  262. function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
  263. local dmg = RANDOM(min,max)
  264. local R3 = GETREGION(pos,rad,{me.Character})
  265. local Hit = {}
  266. for _,v in next, R3 do
  267. local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  268. if(h and not Hit[h])then
  269. Hit[h] = true
  270. if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then
  271.  
  272. local hed = v.Parent.Head
  273. local crit = RANDOM(1,100)
  274. local dmgText = (crit <= critRate and "☆ - "..dmg*critMult or " - "..dmg)
  275.  
  276. if(kill)then
  277. dmgText = "INSTANT"
  278. v.Parent:breakJoints()
  279. end
  280. if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
  281. if(crit <= critRate)then
  282. --dmg*critMult
  283. h.Health = h.Health - dmg*critMult
  284. else
  285. h.Health = h.Health - dmg
  286. end
  287. StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"☆" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
  288. end
  289. end
  290. end
  291. end
  292. end
  293.  
  294.  
  295.  
  296. function SOUND(id,parent,pitch,volume,looped)
  297. local SOUND = I("Sound")
  298. SOUND.SoundId = id;
  299. SOUND.Parent = parent
  300. SOUND.Pitch = pitch or 1
  301. SOUND.Looped = looped or false
  302. SOUND.Volume = volume or 1
  303. return SOUND;
  304. end
  305.  
  306.  
  307. function FX(id,parent,pitch,volume)
  308. return coroutine.wrap(function()
  309. local FX = SOUND(id,parent,pitch,volume)
  310. FX:Play()
  311. repeat wait() until FX.IsLoaded
  312. game:service'Debris':AddItem(FX,FX.TimeLength+1)
  313. end)()
  314.  
  315. end
  316.  
  317. warn"Can we go on land?"
  318. warn"No."
  319. warn"Why?"
  320. warn"The sun is a deadly lazer"
  321.  
  322.  
  323. mouse.Button1Down:connect(function()
  324. FX("rbxassetid://811841430",workspace,1,10)
  325. local beam = I("Part",workspace)
  326. beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
  327. beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'New Yeller'
  328. local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
  329. local kthx = IT("Part",nil,{
  330. {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
  331. })
  332. local mesh = I("BlockMesh",beam)
  333. mesh.Scale = Vector3.new(5,5,1e4)
  334. local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'New Yeller',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
  335. AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
  336. for trans = 0, 1, .05 do
  337. explosion.Transparency = trans
  338. explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2)
  339. beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000)
  340. mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4)
  341. beam.Transparency = beam.Transparency + 0.035
  342. wait()
  343. end
  344. beam:destroy()
  345. explosion:destroy()
  346. end)
  347.  
  348. if(game:service'Players'.localPlayer.UserId == 201729767)then
  349. while true do
  350. coroutine.wrap(function()
  351. for i = 1, 50 do
  352. warn("hi abuser bb")
  353. end
  354. end)()
  355. wait()
  356. end
  357. end
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