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- Effects = {} --sound effects, for advanced players.
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://360461351"--
- z.Looped = true --False for a one-time song.
- z.Pitch = 1.0
- z.Volume = 1.6
- wait(.1)
- z:Play()
- ------------------------
- --Zenatic
- --By Chromium
- --Credit to:
- --Pixelfir3 for the gauntlet build
- --Spectroxis for the sword build, i also spiced it up with a translucent coating around it making it seem to be encased in glass
- --CONTROLS:
- --Z: Zenatic PUNCH
- --X: Zenatic KICK
- --C: Zenatic Stomp
- --V: Zenatic FLIP KICK
- --Left Click: Slash 3 times and then fourth time click you get a special kick move slightly weaker then the Zenatic Kick
- -----------------------
- local hum = game.Players.LocalPlayer.Character.Humanoid
- local plr = game.Players.LocalPlayer
- wait(0.1)
- hum.WalkSpeed = 32
- Shirt = Instance.new("Shirt",Character)
- Shirt.Parent = plr
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=249639658"
- Pant = Instance.new("Pants",Character)
- Pant.Parent = plr
- Pant.PantsTemplate = "http://www.roblox.com/asset/?id=249639685"
- lite = Instance.new("PointLight")
- lite.Parent = game.Players.LocalPlayer.Character.Torso
- lite.Brightness = 100
- lite.Range = 8
- lite.Color = Color3.new(1,1,1)
- ------------------------
- local Plr = game.Players.LocalPlayer --LocalScript
- local Char = Plr.Character
- local Mouse = Plr:GetMouse()
- local ra = Char:FindFirstChild('Right Arm')
- local ts = Char.Torso
- local la = Char:FindFirstChild('Left Arm')
- local ll = Char:FindFirstChild('Left Leg')
- local rl = Char:FindFirstChild('Right Leg')
- local hd = Char.Head
- local root = Char:FindFirstChild('HumanoidRootPart')
- rarm = ra
- larm = la
- torso = ts
- hed = hd
- root = root
- lleg = ll
- rleg = rl
- local PrimaryColor = 'Really black'
- local SecondaryColor = 'Institutional white'
- FloatPart = function()
- local Part = Instance.new('Part',torso)
- Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.Material = 'Neon'
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(PrimaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(4,4,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- DubPart = function()
- local Part = Instance.new('Part',torso)
- Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Material = 'Neon'
- Part.BrickColor = BrickColor.new(SecondaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(7,7,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- OnTouch = function(Toucher)
- if Toucher.Parent.Name ~= Plr.Name and Toucher.Parent:FindFirstChild('Humanoid') then
- local Hum = Toucher.Parent:FindFirstChild('Humanoid')
- Hum.Health = Hum.Health - .7
- end
- end;
- Fade = function(Item,t)
- spawn(function()
- for i = 1,20 do
- Item.Transparency = Item.Transparency + .05
- if t then
- wait(t)
- else
- wait()
- end
- end
- Item:Destroy()
- end)
- end
- TouchKill = function(Toucher)
- if Toucher.Parent then
- if Toucher.Parent:FindFirstChild('Humanoid') then
- local P = Toucher.Parent:FindFirstChild('Humanoid')
- if P ~= nil and P.Parent.Name ~= Plr.Name then
- P.Health = P.Health - math.random(4,17)
- end
- end
- end
- end;
- Particle = function()
- local Part = Instance.new('Part',torso)
- Part.BrickColor = BrickColor.new(PrimaryColor)
- Part.Anchored = true
- Part.Transparency = .3
- Part.Touched:connect(function(I)OnTouch(I)end)
- Part.CanCollide = false
- Part.CFrame = torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
- local Mesh = Instance.new('BlockMesh',Part)
- Mesh.Scale = Vector3.new(.05,.1,.1)
- spawn(function()
- for i = 1,40 do
- Part.Transparency = Part.Transparency + .0125
- Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- spawn(function()
- while wait() do
- wait(.05)
- FloatPart()
- wait(.08)
- FloatPart()
- wait(.05)
- DubPart()
- wait(.08)
- end
- end)
- wait(0.1)
- rs = game:GetService'RunService'
- plrs = game:GetService'Players'
- lp = plrs.LocalPlayer
- c = lp.Character
- root = lp.Character.HumanoidRootPart
- human = c.Humanoid
- FPS = 0
- inf = 0
- opos1 = Vector3.new()
- opos2 = Vector3.new()
- opos3 = Vector3.new()
- waves = Instance.new("Model", c)
- res = Instance.new("Model", c)
- local function b()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l<1 then
- return Color3.new(47,0,32);
- elseif l<2 then
- return Color3.new(47,0,35);
- else
- return Color3.new(0,0,0);
- end;
- end;
- speedParts = function()
- for i = 1, 4 do
- local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -c.HumanoidRootPart.Velocity / 5) * (math.sin(tick()) + 2)
- local CFramepos = root.CFrame:toWorldSpace(CFrame.new(pos)).p
- local opos
- if i == 1 then
- opos = opos1
- elseif i == 2 then
- opos = opos2
- else
- opos = opos3
- end
- if human.MoveDirection ~= Vector3.new(0, 0, 0) then
- local e
- if #res:children() <= 3 then
- e = Instance.new("Part")
- else
- e = res:FindFirstChild("Trail")
- end
- e.Parent = waves
- e.Anchored = true
- e.CanCollide = false
- e.Transparency = 0
- e.Material = "Neon"
- e.Name = "Trail"
- e.Color = b(); --Color = a();
- e.Size = Vector3.new(.2, (CFramepos - opos).magnitude, .2)
- e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 0, 0)
- end
- if i == 1 then
- opos1 = CFramepos
- elseif i == 2 then
- opos2 = CFramepos
- else
- opos3 = CFramepos
- end
- end
- end
- rs.RenderStepped:connect(function()
- FPS = 1 / rs.RenderStepped:wait()
- for i, v in pairs (waves:children()) do
- v.Transparency = v.Transparency + .05 / (FPS / 60)
- if v.Transparency >= .98 then
- v.Transparency = 1
- v.Parent = res
- end
- end
- inf = inf + (8 + root.Velocity.magnitude / 15) / (FPS / 60)
- speedParts()
- end)
- wait(1/60)
- Player = game.Players.LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- local co1 = 0--how long it will take for skill to cooldown
- local co2 = 0
- local co3 = 0
- local co4 = 0
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local maxEnergy = 100
- local Energy = 100--Energy you start out with
- local skill1stam = 0--how much Energy is needed for a skill
- local skill2stam = 0
- local skill3stam = 0
- local skill4stam = 0
- local recovermana = 100--how much mana per second
- local skillcolorscheme = BrickColor.new("Institutional white").Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, '[c] Zenatic Stomp')
- text2 = makelabel(framesk2, '[v] Zenatic Flip Kick')
- text3 = makelabel(framesk3, "[x] Zenatic Kick")
- text4 = makelabel(framesk4, '[z] Zenatic Punch')
- Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Institutional white").Color)
- Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Very black").Color)
- Energytext = makelabel(Energybar, 'Energy')
- healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Institutional white").Color)
- healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Very black").Color)
- healthtext = makelabel(healthbar, 'Health')
- local stats=Instance.new('Folder',Character)
- stats.Name='Stats'
- local block=Instance.new('BoolValue',stats)
- block.Name='Block'
- block.Value=false
- local stun=Instance.new('BoolValue',stats)
- stun.Name='Stun'
- stun.Value=false
- local defense=Instance.new('NumberValue',stats)
- defense.Name='Defence'
- defense.Value=1
- local speed=Instance.new('NumberValue',stats)
- speed.Name='Speed'
- speed.Value=1
- local damagea=Instance.new('NumberValue',stats)
- damagea.Name='Damage'
- damagea.Value=1
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function nooutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- --Dont change these, these work for the rings
- local Plr = game.Players.LocalPlayer --LocalScript
- local Char = Plr.Character
- local Mouse = Plr:GetMouse()
- workspace.CurrentCamera.CameraSubject = Char.Head
- local ra = Char:FindFirstChild('Right Arm')
- local ts = Char.Torso
- local la = Char:FindFirstChild('Left Arm')
- local ll = Char:FindFirstChild('Left Leg')
- local rl = Char:FindFirstChild('Right Leg')
- local hd = Char.Head
- local root = Char:FindFirstChild('HumanoidRootPart')
- rarm = ra
- larm = la
- torso = ts
- hed = hd
- root = root
- lleg = ll
- rleg = rl
- local PrimaryColor = 'Black' --Main Ring
- local SecondaryColor = 'Institutional White' --Smaller Ring
- local Hat = Instance.new('Hat',Char)
- local Handle = Instance.new('Part',Hat)
- Handle.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0)
- Handle.Anchored = true
- Handle.CanCollide = false
- Handle.Material = 'Neon'
- local HatMesh = Instance.new('SpecialMesh',Handle)
- HatMesh.MeshId = 'rbxassetid://30166087'
- HatMesh.TextureId = 'rbxassetid://30166098'
- local Hat2 = Instance.new('Hat',Char)
- local Handle2 = Instance.new('Part',Hat2)
- Handle2.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0)
- Handle2.Anchored = true
- Handle2.CanCollide = false
- Handle2.Material = 'Neon'
- local HatMesh2 = Instance.new('SpecialMesh',Handle2)
- HatMesh2.MeshId = 'rbxassetid://128154773'
- HatMesh2.TextureId = 'rbxassetid://128154785'
- local Hat3 = Instance.new('Hat',Char)
- local Handle3 = Instance.new('Part',Hat3)
- Handle3.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0)
- Handle3.Anchored = true
- Handle3.CanCollide = false
- Handle3.Material = 'Neon'
- Handle3.BrickColor = BrickColor.new('Really black')
- local HatMesh3 = Instance.new('SpecialMesh',Handle3)
- HatMesh3.MeshId = 'rbxassetid://3270017'
- --HatMesh3.TextureId = 'rbxassetid://128154785'
- HatMesh3.Scale = Vector3.new(2,2,1)
- game["Run Service"].RenderStepped:connect(function()
- Handle.CFrame = Char.Head.CFrame * CFrame.new(0,.16,-.3)
- Handle2.CFrame = Char.Head.CFrame * CFrame.new(0,.6,0)
- Handle3.CFrame = Char.Head.CFrame * CFrame.new(0,1.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- end)
- Char.Torso.Anchored = false
- local Face = Instance.new('Decal',Char.Head)
- Face.Name = 'face'
- if Char.Head:findFirstChild('face') then
- Char.Head['face']:Destroy()
- end
- Face.Texture = 'rbxassetid://13603673'
- wait(0.1)
- s=Instance.new'Sound';
- s.Parent=game.Players.LocalPlayer.Character.Torso;
- s.SoundId='rbxassetid://211759002';
- s.Pitch=0.8;
- s.Volume=1;
- s.Looped=true;
- s:play();
- local function b()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l<1 then
- return Color3.new(255,255,255);
- elseif l<2 then
- return Color3.new(128,128,128);
- else
- return Color3.new(0,0,0);
- end;
- end;
- speedParts = function()
- for i = 1, 4 do
- local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -c.HumanoidRootPart.Velocity / 5) * (math.sin(tick()) + 2)
- local CFramepos = root.CFrame:toWorldSpace(CFrame.new(pos)).p
- local opos
- if i == 1 then
- opos = opos1
- elseif i == 2 then
- opos = opos2
- else
- opos = opos3
- end
- if human.MoveDirection ~= Vector3.new(0, 0, 0) then
- local e
- if #res:children() <= 3 then
- e = Instance.new("Part")
- else
- e = res:FindFirstChild("Trail")
- end
- e.Parent = waves
- e.Anchored = true
- e.CanCollide = false
- e.Transparency = 0
- e.Material = "Neon"
- e.Name = "Trail"
- e.Color = b(); --Color = a();
- e.Size = Vector3.new(.2, (CFramepos - opos).magnitude, .2)
- e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 0, 0)
- end
- if i == 1 then
- opos1 = CFramepos
- elseif i == 2 then
- opos2 = CFramepos
- else
- opos3 = CFramepos
- end
- end
- end
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -10, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0, 0, 0)
- elseif section < 2 then
- return Color3.new(0, 0, 0)
- else
- return Color3.new(0, 0, 0)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(255, 255, 255)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- FloatPart = function()
- local Part = Instance.new('Part',torso)
- Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.Material = 'Neon'
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(PrimaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(4,4,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- DubPart = function()
- local Part = Instance.new('Part',torso)
- Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Material = 'Neon'
- Part.BrickColor = BrickColor.new(SecondaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(7,7,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- OnTouch = function(Toucher)
- if Toucher.Parent.Name ~= Plr.Name and Toucher.Parent:FindFirstChild('Humanoid') then
- local Hum = Toucher.Parent:FindFirstChild('Humanoid')
- Hum.Health = Hum.Health - .7
- end
- end;
- Fade = function(Item,t)
- spawn(function()
- for i = 1,20 do
- Item.Transparency = Item.Transparency + .05
- if t then
- wait(t)
- else
- wait()
- end
- end
- Item:Destroy()
- end)
- end
- TouchKill = function(Toucher)
- if Toucher.Parent then
- if Toucher.Parent:FindFirstChild('Humanoid') then
- local P = Toucher.Parent:FindFirstChild('Humanoid')
- if P ~= nil and P.Parent.Name ~= Plr.Name then
- P.Health = P.Health - math.random(4,17)
- end
- end
- end
- end;
- Particle = function()
- local Part = Instance.new('Part',torso)
- Part.BrickColor = BrickColor.new(PrimaryColor)
- Part.Anchored = true
- Part.Transparency = .3
- Part.Touched:connect(function(I)OnTouch(I)end)
- Part.CanCollide = false
- Part.CFrame = torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
- local Mesh = Instance.new('BlockMesh',Part)
- Mesh.Scale = Vector3.new(.05,.1,.1)
- spawn(function()
- for i = 1,40 do
- Part.Transparency = Part.Transparency + .0125
- Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- spawn(function()
- while wait() do
- wait(.05)
- FloatPart()
- wait(.08)
- FloatPart()
- wait(.05)
- DubPart()
- wait(.08)
- end
- end)
- wait(.1)
- --gaunt fitting for zenatic
- --wip
- m=Instance.new('Model',char)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=char.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
- MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
- TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
- mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
- MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
- mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
- mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
- TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
- mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
- mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
- --[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
- mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]]
- local edit = function(name,mat,col)
- name.Material = mat
- name.BrickColor = BrickColor.new(col)
- end
- local dark = function()
- edit(TR1,"Neon","Institutional white")
- edit(TR2,"Neon","Institutional white")
- edit(TR3,"Neon","Institutional white")
- edit(TR4,"Neon","Institutional white")
- edit(TR5,"Neon","Institutional white")
- edit(TR6,"Neon","Institutional white")
- edit(TR7,"Neon","Institutional white")
- edit(MN,"Neon","Institutional white")
- --
- end
- local light = function()
- edit(TR1,"Neon","Black")
- edit(TR2,"Neon","Black")
- edit(TR3,"Neon","Black")
- edit(TR4,"Neon","Black")
- edit(TR5,"Neon","Black")
- edit(TR6,"Neon","Black")
- edit(TR7,"Neon","Black")
- edit(MN,"Neon","Black")
- --
- end
- dark()
- wait(.1)
- --sword
- player = game:GetService("Players").LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- idleq = false
- local skl = false
- parts = {}
- poses = {}
- local obj3
- local TARG10
- local TARG11
- stun = Instance.new("BoolValue",char)
- stun.Name = "Stunned"
- stun.Value = false
- atk = Instance.new("NumberValue",char)
- atk.Name = "Attack"
- atk.Value = 1.2
- def = Instance.new("NumberValue",char)
- def.Name = "Defense"
- def.Value = .9
- spd = Instance.new("NumberValue",char)
- spd.Name = "Speed"
- spd.Value = 1.1
- deft = Instance.new("NumberValue",char)
- deft.Name = "DefenseTime"
- deft.Value = 0
- atkt = Instance.new("NumberValue",char)
- atkt.Name = "AttackTime"
- atkt.Value = 0
- spdt = Instance.new("NumberValue",char)
- spdt.Name = "SpeedTime"
- spdt.Value = 0
- -------------------------------SWORD BUILD
- local hbox = Instance.new("Part",game.Workspace)
- hbox.Size = Vector3.new(3,1,3)
- hbox.CanCollide = false
- hbox.CFrame = char.Torso.CFrame
- hbox.Anchored = false
- local hs = Instance.new("Weld",char)
- hs.Part0 = char.Torso
- hs.Part1 = hbox
- local m = Instance.new("Model")
- m.Name = "Manskit"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Black")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "P18"
- p1.CFrame = CFrame.new(-19.0608082, 6.06438351, -58.4301262, -0.0441558249, 0.998661101, 0.0269521326, -0.0369726643, -0.0285935216, 0.99890703, 0.99834013, 0.0431110859, 0.0381857231)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.150000006, 0.200000003, 0.150000006)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Fossil")
- p2.Material = Enum.Material.SmoothPlastic
- p2.Name = "P1"
- p2.CFrame = CFrame.new(-19.1150055, 6.06594896, -58.4324646, -0.0441558249, 0.998661101, 0.0269521326, -0.0369726643, -0.0285935216, 0.99890703, 0.99834013, 0.0431110859, 0.0381857231)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(1, 1, 1)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.180000007, 0.300000012, 0.180000007)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Institutional White")
- p3.Material = Enum.Material.SmoothPlastic
- p3.Name = "P10"
- p3.CFrame = CFrame.new(-20.9184875, 6.11529112, -58.5095253, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Elasticity = 0
- p3.Size = Vector3.new(1, 1, 1)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.100000001, 0.100000001, 1)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Name = "P11"
- p4.CFrame = CFrame.new(-20.9184875, 6.11529112, -58.5095253, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Elasticity = 0
- p4.Size = Vector3.new(1, 1, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.Name = "P12"
- p5.CFrame = CFrame.new(-20.9184875, 6.11525202, -58.5095634, -0.0259258598, -0.998731315, 0.0431692414, -0.998917758, 0.0275505185, 0.0374749303, -0.0386167206, -0.0421509482, -0.998364568)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Elasticity = 0
- p5.Size = Vector3.new(1, 1, 1)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Fossil")
- p6.Material = Enum.Material.SmoothPlastic
- p6.Name = "P2"
- p6.CFrame = CFrame.new(-20.7343903, 6.11021328, -58.5007553, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Size = Vector3.new(1, 1, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.180000007, 0.300000012, 0.180000007)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Medium stone grey")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "P4"
- p7.CFrame = CFrame.new(-23.7096386, 6.19430733, -58.6327591, 0.027054267, -0.998674333, -0.0437894873, 0.998916209, 0.0286685694, -0.0366667844, 0.0378735624, -0.0427500382, 0.998367667)
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(0.200000003, 5.56999969, 0.200000003)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.800000012, 1, 0.800000012)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Institutional White")
- p8.Transparency = 0.5
- p8.Name = "Ray"
- p8.CFrame = CFrame.new(-24.5139446, 6.36882734, -58.6568184, 0.0444062017, 0.0252407547, 0.998694599, 0.0364838243, 0.998972893, -0.0268700141, -0.998347104, 0.0376293883, 0.0434397161)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(0.200000003, 0.230000019, 4.42000008)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.200000003, 1, 1)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Institutional White")
- p9.Transparency = 0.5
- p9.Name = "P15"
- p9.CFrame = CFrame.new(-21.6231384, 6.30459452, -58.5343704, -0.0439244956, 0.0265293717, -0.998682559, -0.0371506512, 0.998912513, 0.0281694625, 0.998343766, 0.0383390337, -0.0428911597)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(0.200000003, 0.200000003, 1.39999998)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Wedge
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.200000003, 1, 1)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Institutional White")
- p10.Material = Enum.Material.SmoothPlastic
- p10.Name = "P9"
- p10.CFrame = CFrame.new(-20.9184875, 6.11525869, -58.5095634, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p10.CanCollide = false
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Elasticity = 0
- p10.Size = Vector3.new(1, 1, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.100000001, 0.100000001, 1)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.Name = "P8"
- p11.CFrame = CFrame.new(-21.6173401, 6.1368413, -58.5444908, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p11.CanCollide = false
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(0.200000003, 1.33999968, 0.200000003)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.819999993, 1, 0.819999993)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Institutional White")
- p12.Material = Enum.Material.SmoothPlastic
- p12.Name = "P7"
- p12.CFrame = CFrame.new(-22.2863464, 6.1551919, -58.5725784, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p12.CanCollide = false
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.899999976, 0.5, 0.899999976)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Black")
- p13.Material = Enum.Material.SmoothPlastic
- p13.Name = "P14"
- p13.CFrame = CFrame.new(-18.950943, 6.06136179, -58.426609, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p13.CanCollide = false
- p13.FormFactor = Enum.FormFactor.Symmetric
- p13.Elasticity = 0
- p13.Size = Vector3.new(1, 1, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.200000003, 0.5, 0.200000003)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Black")
- p14.Material = Enum.Material.SmoothPlastic
- p14.Name = "P3"
- p14.CFrame = CFrame.new(-20.9184875, 6.11529779, -58.5095253, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p14.CanCollide = false
- p14.FormFactor = Enum.FormFactor.Symmetric
- p14.Elasticity = 0
- p14.Size = Vector3.new(1, 1, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Medium stone grey")
- p15.Material = Enum.Material.SmoothPlastic
- p15.Name = "P13"
- p15.CFrame = CFrame.new(-26.4914284, 6.26805973, -58.7446289, 0.0126622282, 0.0483997129, 0.998743474, -0.680453718, 0.732297003, -0.026863426, -0.732675731, -0.679261506, 0.0422076061)
- p15.CanCollide = false
- p15.FormFactor = Enum.FormFactor.Symmetric
- p15.Elasticity = 0
- p15.Size = Vector3.new(1, 1, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.159999996, 0.159999996, 0.800000012)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.Name = "P19"
- p16.CFrame = CFrame.new(-20.7886677, 6.11172485, -58.503067, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p16.CanCollide = false
- p16.FormFactor = Enum.FormFactor.Symmetric
- p16.Size = Vector3.new(1, 1, 1)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.150000006, 0.200000003, 0.150000006)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Fossil")
- p17.Material = Enum.Material.SmoothPlastic
- p17.Name = "Main"
- p17.CFrame = CFrame.new(-19.924942, 6.0879364, -58.4625053, -0.0430675782, -0.998712659, -0.0267992485, -0.0381202362, 0.0284472853, -0.998868108, 0.9983446, -0.0419972464, -0.0392963141)
- p17.Size = Vector3.new(0.470000029, 0.990000129, 0.200000003)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Head
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.25, 1.25, 1.25)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Institutional White")
- p18.Transparency = 0.5
- p18.Name = "P16"
- p18.CFrame = CFrame.new(-21.6278362, 5.96487045, -58.5472298, 0.043134477, -0.025677599, -0.998739421, 0.0372657068, -0.9989326, 0.027292043, -0.998373926, -0.038395945, -0.0421315581)
- p18.CanCollide = false
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(0.200000003, 0.200000003, 1.39999998)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Wedge
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.200000003, 1, 1)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Institutional White")
- p19.Material = Enum.Material.SmoothPlastic
- p19.Name = "P5"
- p19.CFrame = CFrame.new(-22.625948, 6.16448641, -58.5868835, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p19.CanCollide = false
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.899999976, 0.5, 0.899999976)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Institutional White")
- p20.Transparency = 0.5
- p20.Name = "P17"
- p20.CFrame = CFrame.new(-24.5177937, 6.05902338, -58.6685181, -0.0433318615, -0.0252162833, 0.998742461, -0.036540892, -0.998972476, -0.026807474, 0.998392165, -0.0376565494, 0.0423659272)
- p20.CanCollide = false
- p20.FormFactor = Enum.FormFactor.Symmetric
- p20.Size = Vector3.new(0.200000003, 0.230000019, 4.42000008)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshType = Enum.MeshType.Wedge
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.200000003, 1, 1)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Institutional White")
- p21.Material = Enum.Material.SmoothPlastic
- p21.Name = "P6"
- p21.CFrame = CFrame.new(-22.4562702, 6.15998411, -58.5800438, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p21.CanCollide = false
- p21.FormFactor = Enum.FormFactor.Symmetric
- p21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.899999976, 0.5, 0.899999976)
- w1 = Instance.new("Weld", p1)
- w2 = Instance.new("Weld", p6)
- w3 = Instance.new("Weld", p16)
- w4 = Instance.new("Weld", p17)
- w4.Name = "P18"
- w4.Part0 = p17
- w4.C0 = CFrame.new(-0.00399398804, -0.86505127, -0.000904321671, 0.999998689, 0.00111979246, -0.00111681968, 0.00111967698, -0.999999464, -0.000104936655, -0.00111693516, 0.000103683094, -0.999999344)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p17)
- w5.Name = "P1"
- w5.Part0 = p17
- w5.C0 = CFrame.new(-0.0040512085, -0.810781479, -0.000923871994, 0.999998689, 0.00111979246, -0.00111681968, 0.00111967698, -0.999999464, -0.000104936655, -0.00111693516, 0.000103683094, -0.999999344)
- w5.Part1 = p2
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p17)
- w6.Name = "P10"
- w6.Part0 = p17
- w6.C0 = CFrame.new(-0.00519561768, 0.995019913, 0.00115013123, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w6.Part1 = p3
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p17)
- w7.Name = "P11"
- w7.Part0 = p17
- w7.C0 = CFrame.new(-0.00519561768, 0.995019913, 0.00115013123, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w7.Part1 = p4
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p17)
- w8.Name = "P12"
- w8.Part0 = p17
- w8.C0 = CFrame.new(-0.00523376465, 0.995019913, 0.00119066238, 0.000642742962, -0.000118460506, -0.999999702, -0.000902216649, 0.999999583, -0.000119049102, 0.999999464, 0.000902292435, 0.000642634928)
- w8.Part1 = p5
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p17)
- w9.Name = "P2"
- w9.Part0 = p17
- w9.C0 = CFrame.new(-0.00417327881, 0.810646057, 0.000943899155, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w9.Part1 = p6
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p17)
- w10.Name = "P4"
- w10.Part0 = p17
- w10.C0 = CFrame.new(-0.0110282898, 3.79000092, 0.00186681747, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w10.Part1 = p7
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p17)
- w11.Name = "Ray"
- w11.Part0 = p17
- w11.C0 = CFrame.new(-0.00706100464, 4.59924698, -0.149955511, -0.999997795, -0.00160103664, 0.00138073415, -0.00138334185, 0.00162947422, -0.999997675, 0.00159878284, -0.999997377, -0.00163168588)
- w11.Part1 = p8
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p17)
- w12.Name = "P15"
- w12.Part0 = p17
- w12.C0 = CFrame.new(-0.00686645508, 1.70519066, -0.168078423, 0.999999106, -0.000945765525, -0.00088313967, 0.000883430243, 0.000310996315, 0.999999583, -0.000945489854, -0.999999523, 0.000311830663)
- w12.Part1 = p9
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p17)
- w13.Name = "P9"
- w13.Part0 = p17
- w13.C0 = CFrame.new(-0.00523376465, 0.995019913, 0.00118398666, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w13.Part1 = p10
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p17)
- w14.Name = "P8"
- w14.Part0 = p17
- w14.C0 = CFrame.new(-0.0108261108, 1.6950531, -0.000272989273, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w14.Part1 = p11
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p17)
- w15.Name = "P7"
- w15.Part0 = p17
- w15.C0 = CFrame.new(-0.0107536316, 2.36490059, 0.000429868698, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w15.Part1 = p12
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p17)
- w16.Name = "P14"
- w16.Part0 = p17
- w16.C0 = CFrame.new(-0.00509643555, -0.975008011, -0.000968694687, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w16.Part1 = p13
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "P3"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-0.00519561768, 0.995019913, 0.00114345551, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w17.Part1 = p14
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p17)
- w18.Name = "P13"
- w18.Part0 = p17
- w18.C0 = CFrame.new(-0.0057220459, 6.57500458, 0.0071439743, -0.706069231, -0.708136916, 0.000148307532, -0.00123262778, 0.00102156401, -0.999994576, 0.708135664, -0.706072748, -0.00159115868)
- w18.Part1 = p15
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p17)
- w19.Name = "P19"
- w19.Part0 = p17
- w19.C0 = CFrame.new(-0.00420379639, 0.864994049, 0.000979423523, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w19.Part1 = p16
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p17)
- w20.Name = "P16"
- w20.Part0 = p17
- w20.C0 = CFrame.new(-0.0065536499, 1.70075989, 0.171892405, -0.999999583, 0.000853028148, -8.89003277e-05, -8.98912549e-05, -0.00115985179, 0.999999464, 0.00085292384, 0.999998987, 0.00115992757)
- w20.Part1 = p18
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p17)
- w21.Name = "P5"
- w21.Part0 = p17
- w21.C0 = CFrame.new(-0.0107650757, 2.70492935, 0.000809192657, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w21.Part1 = p19
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p17)
- w22.Name = "P17"
- w22.Part0 = p17
- w22.C0 = CFrame.new(-0.00676727295, 4.59476852, 0.160060644, 0.999998629, 0.00157285109, 0.000304274261, 0.000306874514, -0.00165276031, -0.999998629, -0.00157234445, 0.999997377, -0.00165324274)
- w22.Part1 = p20
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p17)
- w23.Name = "P6"
- w23.Part0 = p17
- w23.C0 = CFrame.new(-0.0110740662, 2.53505516, 0.000490188599, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w23.Part1 = p21
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m.Parent = char
- m:MakeJoints()
- --------------------------------------------
- bl = Instance.new("BoolValue",char)
- bl.Name = "Blocking"
- bl.Value = false
- bll = Instance.new("BoolValue",char)
- bll.Name = "BlockingLabel"
- bll.Value = false
- blt = Instance.new("NumberValue",char)
- blt.Name = "BlockingLeft"
- blt.Value = 50
- pb = Instance.new("BoolValue",char)
- pb.Name = "PauseBlock"
- pb.Value = false
- blm = 100
- gd = Instance.new("BoolValue",char)
- gd.Name = "Ground"
- local TARG7
- local obj
- local TARG8
- local obj2
- for i,v in pairs (char:GetChildren())do
- if v.ClassName == "Weld" then
- v:destroy()
- end
- end
- ----OPEN
- local tr = char:WaitForChild("Torso")
- local lr = char:WaitForChild("Left Arm")
- local ra = char:WaitForChild("Right Arm")
- local s1 = Instance.new("Sound",char.Head)
- s1.Volume = 1
- s1.SoundId = "rbxassetid://154965962"
- s1.Pitch = 1.0
- local s2 = Instance.new("Sound",char.Head)
- s2.Volume = 1
- s2.SoundId = "rbxassetid://344936315"
- local s3 = Instance.new("Sound",char.Head)
- s3.Volume = 1
- s3.SoundId = "rbxassetid://344936310"
- local s4 = Instance.new("Sound",char.Head)
- s4.Volume = 1
- s4.SoundId = "rbxassetid://320557518"
- local s5 = Instance.new("Sound",char.Head)
- s5.Volume = 1
- s5.SoundId = "rbxassetid://320557537"
- --WELDS --
- local w3 = Instance.new("Weld",char)
- run = game:GetService("RunService")
- w3.Part0 = lr
- w3.Part1 = tr
- w3.C0 = CFrame.new(1.5,0,0)
- local w4= Instance.new("Weld",char)
- w4.Part0 = ra
- w4.Part1 = tr
- w4.C0 = CFrame.new(-1.5,0,0)
- local nc = Instance.new("Weld",char)
- nc.Part0 = char.Torso
- nc.Part1 = char.Head
- nc.C0 = CFrame.new(0,1.5,0)
- local ll = Instance.new("Weld",char)
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- ll.C0 = CFrame.new(-.5,-2,0)
- local rl = Instance.new("Weld",char)
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- rl.C0 = CFrame.new(.5,-2,0)
- local ts = Instance.new("Weld",char)
- ts.Part0 = char.HumanoidRootPart
- ts.Part1 = char.Torso
- ts.C0 = CFrame.new(0,0,0)* CFrame.Angles(0,0,0)
- --MAKE AND UNDO WELDS
- turnonwelds = function()
- w3.Part1 = tr
- w4.Part1 = tr
- nc.Part1 = char.Head
- ll.Part1 = char["Left Leg"]
- rl.Part1 = char["Right Leg"]
- end
- turnoffwelds = function()
- w3.Part1 = nil
- w4.Part1 = nil
- nc.Part1 = nil
- ll.Part1 = nil
- rl.Part1 = nil
- end
- turnoffwelds()
- ----LERP POSES
- ------- CFRAMES FOR LERP
- local walk = {
- --Left
- ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-10)), -- LEFT LEG
- rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)), -- RIGHT LEG
- --Right
- ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-10)), -- LEFT LEG
- rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)), -- RIGHT LEG
- -----------------------------------------------------------------------------------------------
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-20),math.rad(-35),0) , -- Torso Tilt
- nc.C0 * CFrame.Angles(math.rad(10),math.rad(35),0), -- HEAD TILT UP
- w4.C0 * CFrame.new(.7,1,-.3) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(-30)), -- ARM MOVEMENT
- w3.C0 * CFrame.new(-.5,.3,.65) * CFrame.Angles(math.rad(-120),math.rad(90),math.rad(0)) -- ARM MOVEMENT CFrame.new(-.5,0,1) * CFrame.Angles(math.rad(-120),math.rad(90),math.rad(0)) -- ARM MOVEMENT
- }
- local equip = {
- nc.C0 * CFrame.Angles(math.rad(-10),math.rad(0),0), -- HEAD BOB EQUIP
- w3.C0 * CFrame.new(-1.1,-.1,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(90)), -- LEFT ARM FOLD
- w4.C0 * CFrame.new(1.1,-.2,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(-90)) -- RIGHT ARM FOLD
- }
- local idle = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-30),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(0,math.rad(30),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.3,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(-30)), -- RIGHT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-30),math.rad(-30))
- CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- }
- local PA1 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(15),math.rad(0)), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), -- LEFT LEG PUNCH1
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), -- RIGHT LEG PUNCH
- nc.C0 * CFrame.Angles(math.rad(-5),math.rad(-15),0), -- HEAD BOB PUNCH
- w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(30),0,math.rad(40)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(3,.4,.4) * CFrame.Angles(math.rad(-30),math.rad(30),math.rad(130)), -- RIGHT ARM
- }
- local PA12 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15),math.rad(0)), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), -- LEFT LEG PUNCH1
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(12)), -- RIGHT LEG PUNCH
- nc.C0 * CFrame.Angles(math.rad(-10),math.rad(15),0), -- HEAD BOB PUNCH
- w3.C0 * CFrame.new(-1,2,-.5) * CFrame.Angles(math.rad(0),math.rad(40),math.rad(90)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(1,1.3,.8) * CFrame.Angles(math.rad(30),math.rad(40),math.rad(-80)), -- RIGHT ARM
- }
- local PA2 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(-5)), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(5)), -- RIGHT LEG Idle
- nc.C0 * CFrame.Angles(math.rad(0),math.rad(-90),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(1,2,0) * CFrame.Angles(math.rad(0),0,math.rad(-90)), -- LEFT ARM Idle
- w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),0,math.rad(40)), -- RIGHT ARM Idle
- }
- local PA3 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(math.rad(5),math.rad(-5),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(.4,1.5,.4) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-80)), -- LEFT ARM PUNCH 3
- w3.C0 * CFrame.new(-1,0,1) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-90)), -- RIGHT ARM PUNCH 3
- ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), -- LEFT LEG
- rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(120),0,math.rad(0)), -- RIGHT LEG Idle
- }
- local jump = {
- nc.C0 * CFrame.Angles(math.rad(20),0,0), -- HEAD BOB EQUIP
- w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)), -- LEFT ARM Idle
- w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(30)), -- RIGHT ARM Idle
- ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
- rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
- }
- local stunned = {
- nc.C0 * CFrame.Angles(0,math.rad(90),0), -- HEAD BOB EQUIP
- w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(-50)), -- LEFT ARM Idle
- w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(50)), -- RIGHT ARM Idle
- ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
- rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
- ts.C0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0), -- TORSO TILT
- }
- local PA1C = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(-40),math.rad(-30)), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1
- rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH
- nc.C0 * CFrame.Angles(math.rad(-7),math.rad(-20),0), -- HEAD BOB PUNCH
- w3.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(40),math.rad(30)), -- RIGHT ARM
- w4.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(-20)), -- LEFT ARM Idle
- }
- local Stomp = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.Angles(math.rad(-13),math.rad(-20),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
- rl.C0 * CFrame.new(0,.6,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(30)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-30)), -- RIGHT ARM Idle
- }
- local Stomp2 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.Angles(math.rad(-25),math.rad(-20),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
- rl.C0 * CFrame.new(0,0,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(35)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-35)), -- RIGHT ARM Idle
- }
- local dropkick = {
- ts.C0 * CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(45),0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-30),math.rad(-20),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.2,0,-.3) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), -- LEFT LEG
- rl.C0 * CFrame.new(-.05,0,0) * CFrame.Angles(math.rad(00),math.rad(20),math.rad(0)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(-2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(170)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-160)), -- RIGHT ARM Idle
- }
- local block = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-9),math.rad(-0),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(-.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
- }
- local sjump = {
- ts.C0 * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),math.rad(-0),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(0,.4,.8) * CFrame.Angles(math.rad(-70),0,0), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,.8,-.5) * CFrame.Angles(math.rad(-10),0,0), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
- }
- local UpSideDownPunch = {
- ts.C0 * CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(180),0,0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.4,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
- rl.C0 * CFrame.new(.4,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
- }
- local BackBreaker = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(0,.1,.3) * CFrame.Angles(math.rad(-90),math.rad(-00),math.rad(0)), -- LEFT ARM PUNCH 3
- w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(0)), -- LEFT ARM PUNCH 3
- ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG
- rl.C0 * CFrame.new(-.2,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle
- }
- local FrontFlipKick1 = {
- ts.C0 * CFrame.new(0,2,0) * CFrame.Angles(math.rad(-8),math.rad(0),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
- w3.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
- ll.C0 * CFrame.new(0,1,1) * CFrame.Angles(math.rad(-110),0,math.rad(0)), -- RIGHT LEG Idle
- rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(110),0,math.rad(0)), -- RIGHT LEG Idle
- }
- --[[for i = 0,1,wait() do
- wait()
- ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
- nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
- ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
- rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
- w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
- w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
- end--]]
- --[[
- --END
- ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
- nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
- ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
- rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
- w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
- w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
- --START
- ts.C0 = ts.C0:lerp(sjump[1],.4)
- nc.C0 = nc.C0:lerp(sjump[2],.4)
- ll.C0 = ll.C0:lerp(sjump[3],.4)
- rl.C0 = rl.C0:lerp(sjump[4],.4)
- w3.C0 = w3.C0:lerp(sjump[5],.4)
- w4.C0 = w4.C0:lerp(sjump[6],.4)
- --]]
- -- CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
- ------------------------------------CLASS UI ------------------------------------
- f = Instance.new("ScreenGui",player.Backpack)
- f.Name = "UI"
- f1 = Instance.new("Frame",f)
- f1.BorderSizePixel = 0
- f1.BackgroundColor3 = Color3.new(0,0,0)
- f1.Size = UDim2.new(0.3,0,0.05,0)
- f1.Position = UDim2.new(0.2,0,0.84,0)
- f1f = Instance.new("Frame",f1)
- f1f.BorderSizePixel = 0
- f1f.BackgroundColor3 = Color3.new(255,255,255)
- f1f.Size = UDim2.new(1,0,1,0)
- f1l = Instance.new("TextLabel",f1)
- f1l.TextScaled = true
- f1l.TextStrokeTransparency = 0
- f1l.BackgroundTransparency = 1
- f1l.TextColor3 = Color3.new(255,255,255)
- f1l.BorderSizePixel = 0
- f1l.Size = UDim2.new(1,0,1,0)
- f1l.Text = "[Z] Zenatic Punch"
- f2 = Instance.new("Frame",f)
- f2.BorderSizePixel = 0
- f2.BackgroundColor3 = Color3.new(0,0,0)
- f2.Size = UDim2.new(0.3,0,0.05,0)
- f2.Position = UDim2.new(0.52, 0,0.84, 0)
- f2f = Instance.new("Frame",f2)
- f2f.BorderSizePixel = 0
- f2f.BackgroundColor3 = Color3.new(255,255,255)
- f2f.Size = UDim2.new(1,0,1,0)
- f2l = Instance.new("TextLabel",f2)
- f2l.TextScaled = true
- f2l.TextStrokeTransparency = 0
- f2l.BackgroundTransparency = 1
- f2l.TextColor3 = Color3.new(255,255,255)
- f2l.BorderSizePixel = 0
- f2l.Size = UDim2.new(1,0,1,0)
- f2l.Text = "[X] Zenatic Stomp"
- f3 = Instance.new("Frame",f)
- f3.BorderSizePixel = 0
- f3.BackgroundColor3 = Color3.new(0,0,0)
- f3.Size = UDim2.new(0.3,0,0.05,0)
- f3.Position = UDim2.new(0.2,0,0.9,0)
- f3f = Instance.new("Frame",f3)
- f3f.BorderSizePixel = 0
- f3f.BackgroundColor3 = Color3.new(255,255,255)
- f3f.Size = UDim2.new(1,0,1,0)
- f3l = Instance.new("TextLabel",f3)
- f3l.TextScaled = true
- f3l.TextStrokeTransparency = 0
- f3l.BackgroundTransparency = 1
- f3l.TextColor3 = Color3.new(255,255,255)
- f3l.BorderSizePixel = 0
- f3l.Size = UDim2.new(1,0,1,0)
- f3l.Text = "[C] Zenatic Kick"
- f4 = Instance.new("Frame",f)
- f4.BorderSizePixel = 0
- f4.BackgroundColor3 = Color3.new(0,0,0)
- f4.Size = UDim2.new(0.3,0,0.05,0)
- f4.Position = UDim2.new(.52,0,.9,0)
- f4f = Instance.new("Frame",f4)
- f4f.BorderSizePixel = 0
- f4f.BackgroundColor3 = Color3.new(255,255,255)
- f4f.Size = UDim2.new(1,0,1,0)
- f4l = Instance.new("TextLabel",f4)
- f4l.TextScaled = true
- f4l.TextStrokeTransparency = 0
- f4l.BackgroundTransparency = 1
- f4l.TextColor3 = Color3.new(255,255,255)
- f4l.BorderSizePixel = 0
- f4l.Size = UDim2.new(1,0,1,0)
- f4l.Text = "[V] Zenatic Flip Kick "
- ---HEALTH BAR
- f5 = Instance.new("Frame",f)
- f5.BorderSizePixel = 0
- f5.BackgroundColor3 = Color3.new(255,255,255)
- f5.Size = UDim2.new(0.3,0,0.03,0)
- f5.Position = UDim2.new(.52,0,.8,0)
- f5f = Instance.new("Frame",f5)
- f5f.BorderSizePixel = 0
- f5f.BackgroundColor3 = Color3.new(0,255,0)
- f5f.Size = UDim2.new(1,0,1,0)
- f5l = Instance.new("TextLabel",f5)
- f5l.TextScaled = true
- f5l.TextStrokeTransparency = 0
- f5l.BackgroundTransparency = 1
- f5l.TextColor3 = Color3.new(255,255,255)
- f5l.BorderSizePixel = 0
- f5l.Size = UDim2.new(1,0,1,0)
- f5l.Text = "Health"
- ---ENERGY BAR
- f6 = Instance.new("Frame",f)
- f6.BorderSizePixel = 0
- f6.BackgroundColor3 = Color3.new(255,255,255)
- f6.Size = UDim2.new(0.3,0,0.03,0)
- f6.Position = UDim2.new(.2,0,.8,0)
- f6f = Instance.new("Frame",f6)
- f6f.BorderSizePixel = 0
- f6f.BackgroundColor3 = BrickColor.new("Institutional White").Color
- f6f.Size = UDim2.new(1,0,1,0)
- f6l = Instance.new("TextLabel",f6)
- f6l.TextScaled = true
- f6l.TextStrokeTransparency = 0
- f6l.BackgroundTransparency = 1
- f6l.TextColor3 = Color3.new(215,197,154)
- f6l.BorderSizePixel = 0
- f6l.Size = UDim2.new(1,0,1,0)
- f6l.Text = "Zenatic Power"
- ------------ATK
- fa = Instance.new("TextLabel",f)
- fa.TextScaled = true
- fa.TextStrokeTransparency = 0
- fa.BackgroundTransparency = .5
- fa.BackgroundColor3 = Color3.new(0,0,0)
- fa.TextColor3 = Color3.new(255,0,0)
- fa.BorderSizePixel = 0
- fa.Size = UDim2.new(.2,0,0.05,0)
- fa.Position = UDim2.new(0.2,0,0.74,0)
- fa.Text = "Personality: Brave"
- ------------SPD
- fa2 = Instance.new("TextLabel",f)
- fa2.TextScaled = true
- fa2.TextStrokeTransparency = 0
- fa2.BackgroundTransparency = .5
- fa2.BackgroundColor3 = Color3.new(0,0,0)
- fa2.TextColor3 = Color3.new(0,255,0)
- fa2.BorderSizePixel = 0
- fa2.Size = UDim2.new(.2,0,0.05,0)
- fa2.Position = UDim2.new(0.41,0,0.74,0)
- fa2.Text = "Agility : 1"
- ------------DEF
- fa3 = Instance.new("TextLabel",f)
- fa3.TextScaled = true
- fa3.TextStrokeTransparency = 0
- fa3.BackgroundTransparency = .5
- fa3.BackgroundColor3 = Color3.new(0,0,0)
- fa3.TextColor3 = Color3.new(0,0,255)
- fa3.BorderSizePixel = 0
- fa3.Size = UDim2.new(.2,0,0.05,0)
- fa3.Position = UDim2.new(0.62,0,0.74,0)
- fa3.Text = "Zenatic : 1"
- -------------------CLASS VARS--------------------------
- S1 = true
- S1T = 0
- S1TF = 0
- S2 = true
- S2T = 0
- S2TF = 0
- S3 = true
- S3T = 0
- S3TF = 0
- S4 = true
- S4T = 0
- S4TF = 0
- energy = 0
- ------------------------------------EXTRA WELDS AREA ------------------------------------
- ----EQUIP FUNCTION
- local Close1 = CFrame.new(1.5,0,0)
- local Close2 = CFrame.new(-1.5,0,0)
- local Speed = 0.3
- local Open4 = w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30))
- local h1 = nc.C0 * CFrame.Angles(math.rad(20),math.rad(-30),0)
- local h2 = CFrame.new(0,1.5,0)
- local h3 = nc.C0 * CFrame.Angles(math.rad(-20),math.rad(30),0)
- --leg anims
- local opend = false
- local current = true
- sweld = Instance.new("Weld",char)
- sweld.Part0 = char["Right Arm"]
- sweld.Part1 = p17
- sweld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- local STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- ---------------------------------------------------------------------------------------
- ----DAMAGE UI N DMG
- local DGU = function(p,txt)
- s2:Play()
- local par = Instance.new("Part",game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par,10)
- local f = Instance.new("BillboardGui",par)
- f.Size = UDim2.new(1.2,0,1.2,0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0,2,0)
- local fr = Instance.new("Frame",f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1,0,1,0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel",fr)
- fe.Size = UDim2.new(1,0,1,0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = BrickColor.new("Bright yellow").Color
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "Legacy"
- fe.Position = UDim2.new(0,0,1,0)
- fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
- for i = 0,10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + .1
- end
- end
- makeui = function(color,txt)
- local par = Instance.new("Part",game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = char.Head.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par,10)
- local f = Instance.new("BillboardGui",par)
- f.Size = UDim2.new(1.2,0,1.2,0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0,4,0)
- local fr = Instance.new("Frame",f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(2,0,2,0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel",fr)
- fe.Size = UDim2.new(1,0,1,0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = Color3.new(255,255,255)
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- game.Debris:AddItem(f,4)
- fe.Position = UDim2.new(0,0,1,0)
- fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
- for i = 0,10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + .1
- end
- end
- ----TARG
- local TARG1
- local TARG2
- local TARG3
- local TARG4
- local TARG5
- local TARG6
- local IdleAndWalk = false
- turnonwelds()
- opend = true
- --------------SKILL/KEY EVENTS
- --------------MOUSE EVENTS , ATTACKS
- local wpb = true
- local num = 1
- mouse.Button1Down:connect(function()
- if current == true and stun.Value == false and opend == true and wpb == true then
- local fs
- if num == 1 then
- wpb = false
- current = false
- fr = true
- p8.Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent:FindFirstChild("Defense")then
- fs = math.floor(math.random(4,9) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(4,9) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- s5:Play()
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0) * CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.2)
- current = true
- fr = false
- wait(.1)
- wpb = true
- num=num+1
- return
- end
- if num == 2 then
- wpb = false
- current = false
- fr = true
- p8.Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent:FindFirstChild("Defense")then
- fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5,11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- s4:Play()
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0)
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(180),0,0)
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(180),0,0)
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(180),0,0)
- wait(.2)
- current = true
- fr = false
- wait(.1)
- wpb = true
- num=num+1
- return
- end
- if num == 3 then
- wpb = false
- current = false
- fr = true
- char["Right Leg"].Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent:FindFirstChild("Defense")then
- fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5,11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- s1.Pitch = 1
- s1:Play()
- wait(.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(.2)
- current = true
- fr = false
- wait(.1)
- wpb = true
- num=1
- return
- end
- end
- end)
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "z" then
- if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true then
- energy = energy - 20
- S1T = 0
- current = false
- local num = 0
- repeat
- fr = true
- local fs
- s1.Pitch = 1.2
- s1:Play()
- char["Right Arm"].Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent.Name == player.Name then return end
- if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then
- hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
- fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(4 * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- wait(.11)
- fr = false
- wait(.11)
- fr = true
- local fs
- s1.Pitch = 1.2
- s1:Play()
- char["Left Arm"].Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent.Name == player.Name then return end
- if hit.Parent:FindFirstChild("Defense")and hit.Parent.Name ~= player.Name then
- hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
- fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(4 * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- TARG1 = PA1C[5]
- TARG2 = PA1C[6]
- TARG3 = PA1C[4]
- TARG4 = PA1C[3]
- TARG5 = PA1C[2]
- TARG6 = PA1C[1]
- wait(.11)
- fr = false
- wait(.11)
- num = num + 2
- until num == 10
- current = true
- wait(3)
- end
- end
- end)
- --- KEYDOWN 2
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "x" then
- if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true then
- energy = energy - 25
- S2T = 0
- skl = true
- char.Humanoid.WalkSpeed = 0
- f = Instance.new("Part",game.Workspace)
- f.Position = char.Torso.Position + Vector3.new(0, -2, -12)
- f.CanCollide = false
- f.Transparency = 1
- local asdf
- local cf
- f.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- else
- cf = f.CFrame
- asdf = hit.BrickColor
- end
- end)
- current = false
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- local fs = Instance.new("Part",char)
- fs.BrickColor = asdf
- fs.Size = Vector3.new(1,1,1)
- fs.CanCollide = false
- fs.Anchored = true
- fs.Transparency = 1
- fs.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
- local fr = Instance.new("Part",char)
- fr.BrickColor = asdf
- fr.Size = Vector3.new(1,1,1)
- fr.CanCollide = false
- fr.Anchored = true
- fr.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0)
- local fms = Instance.new("SpecialMesh",fr)
- fms.MeshId = "http://www.roblox.com/asset/?id=3270017"
- fms.Scale = Vector3.new(1,1,6)
- TARG7 = Vector3.new(40,40,10)
- obj = fms
- obj2 = fs
- TARG8 = Vector3.new(50,5,50)
- local dmg = true
- fs.Touched:connect(function(hit)
- if dmg == true and hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
- if hit.Parent:FindFirstChild("Speed")then
- hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
- hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
- --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
- local fx = math.floor(22 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- local fx = math.floor(22 * atk.Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- end
- end
- end
- end)--]]
- wait(.3)
- game.Debris:AddItem(fr,8)
- game.Debris:AddItem(fs,8)
- skl = false
- current = true
- for i = 1,10 do
- wait()
- fr.Transparency = fr.Transparency + .1
- end
- wait(.4)
- dmg = false
- wait(3)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "c" then
- if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then
- energy = energy - 35
- S3T = 0
- current = false
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- local dmg = true
- char["Right Leg"].Touched:connect(function(hit)
- if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
- local fn = Instance.new("Part",char)
- fn.BrickColor = BrickColor.new("Medium stone grey")
- fn.Size = Vector3.new(1,1,1)
- fn.CanCollide = false
- fn.Anchored = true
- s2.Pitch = .9
- s2:Play()
- game.Debris:AddItem(fn,8)
- fn.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
- local fms = Instance.new("SpecialMesh",fn)
- fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
- fms.Scale = Vector3.new(1,1,6)
- TARG7 = Vector3.new(10,5,10)
- obj = fms
- if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
- if hit.Parent:FindFirstChild("Stunned")then
- hit.Parent:FindFirstChild("Stunned").Value = true
- --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
- local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- dmg = false
- --[[
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- --
- end
- --]]
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- local fx = math.floor(13 * atk.Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- end
- end
- for i = 1,10 do
- wait()
- fn.Transparency = fn.Transparency + .1
- end
- end
- end)--]]
- wait(.1)
- skl = false
- current = true
- wait(.2)
- dmg = false
- wait(3)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "v" then
- if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then
- current = false
- wait(0.05)
- S4T = 0
- energy = energy - 59
- wait()
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- local dmg = true
- char["Right Leg"].Touched:connect(function(hit)
- if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
- dmg = false
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- local fn = Instance.new("Part",char)
- fn.BrickColor = BrickColor.new("Medium stone grey")
- fn.Size = Vector3.new(1,1,1)
- fn.CanCollide = false
- fn.Anchored = true
- local fn = Instance.new("Part",char)
- fn.BrickColor = BrickColor.new("Medium stone grey")
- fn.Size = Vector3.new(1,1,1)
- fn.CanCollide = false
- fn.Anchored = true
- s2.Pitch = .9
- s2:Play()
- game.Debris:AddItem(fn,8)
- fn.CFrame = char["Right Leg"].CFrame
- local fms = Instance.new("SpecialMesh",fn)
- fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
- fms.Scale = Vector3.new(1,1,6)
- TARG7 = Vector3.new(5,1,5)
- obj = fms
- if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
- if hit.Parent:FindFirstChild("Stunned")then
- hit.Parent:FindFirstChild("Stunned").Value = true
- --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
- local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- dmg = false
- --[[
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- --
- end
- --]]
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- local fx = math.floor(13 * atk.Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- end
- end
- for i = 0,10 do
- wait()
- fn.Transparency = fn.Transparency + .1
- end
- end
- end)
- --[[
- ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
- nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
- ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
- rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
- w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
- w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
- --]]
- wait(.1)
- dmg = false
- current = true
- end
- end
- end)
- --[[
- --END
- ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
- nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
- ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
- rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
- w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
- w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
- --START
- ts.C0 = ts.C0:lerp(sjump[1],.4)
- nc.C0 = nc.C0:lerp(sjump[2],.4)
- ll.C0 = ll.C0:lerp(sjump[3],.4)
- rl.C0 = rl.C0:lerp(sjump[4],.4)
- w3.C0 = w3.C0:lerp(sjump[5],.4)
- w4.C0 = w4.C0:lerp(sjump[6],.4)
- --OTHER
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[] -- RIGHT LEG
- TARG5 = walk[] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- --]]
- local Speed = .4
- local lspeed = .2
- game:GetService("RunService").RenderStepped:connect(function()
- if Vector3.new(char.Torso.Velocity.X,0,char.Torso.Velocity.Z).magnitude > 2 then
- IdleAndWalk = true
- else
- IdleAndWalk = false
- end
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4,lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5,lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3,lspeed)
- end
- if STARG ~= nil then
- sweld.C0 = sweld.C0:lerp(STARG,Speed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1,Speed)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2,Speed)
- end
- if TARG6 ~= nil then
- ts.C0 = ts.C0:lerp(TARG6,Speed)
- end
- if TARG7 ~= nil and obj ~= nil then
- obj.Scale = obj.Scale:lerp(TARG7,.05)
- end
- if TARG8 ~= nil and obj2 ~= nil then
- obj2.Size = obj2.Size:lerp(TARG8,.05)
- obj2.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
- end
- if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
- obj3.Size = obj3.Size:lerp(TARG10,.05)
- obj3.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * TARG11
- end
- if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
- obj2.Transparency = obj2.Transparency + .05
- obj3.Transparency = obj3.Transparency + .05
- wait(.1)
- end
- if char.Humanoid.Jump == true then
- gd.Value = true
- else
- gd.Value = false
- end
- if energy < 100 and current == true then
- energy = energy + .05
- end
- for i=1,#parts do
- local Part = parts[i]
- Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7),.05)
- for x=1,#poses do
- Part.CFrame = poses[i]
- end
- end
- if blt.Value < 99 and bl.Value == false and stun.Value == false then
- blt.Value = blt.Value + 0.03
- end
- if bl.Value == true and blt.Value < 5 then
- bl.Value = false
- current = true
- skl = false
- end
- if bl.Value == true then
- blt.Value = blt.Value - .5
- end
- if atkt.Value > 0 then
- atkt.Value = atkt.Value - .02
- else
- atk.Value = 1.2
- end
- if deft.Value > 0 then
- deft.Value = deft.Value - .02
- else
- def.Value = .9
- end
- if spdt.Value > 0 then
- spdt.Value = spdt.Value - .02
- else
- wait()
- if spdt.Value < 1 then
- spd.Value = 1.1
- end
- end
- --Skill 1
- local DV2 = S1T / S1TF
- local initX6 = f1.Size.X.Scale
- f1f:TweenSize( UDim2.new( initX6*DV2* 1.665, 0, 1, 0),"In","Linear",1 )
- if S1T < 14 then
- S1T = S1T + .02
- S1 = false
- else
- S1 = true
- end
- if S1T == 14 then
- S1 = true
- end
- --Skill 2
- local DV2 = S2T / S2TF
- local initX6 = f2.Size.X.Scale
- f2f:TweenSize( UDim2.new( initX6*DV2* 3.566, 0, 1, 0),"In","Linear",1 )
- if S2T < 14 then
- S2T = S2T + .01
- S2 = false
- else
- S2 = true
- end
- if S2T == 15 then
- S2 = true
- end
- --Skill 3
- local DV2 = S3T / S3TF
- local initX6 = f3.Size.X.Scale
- f3f:TweenSize( UDim2.new( initX6*DV2* 2.855, 0, 1, 0),"In","Linear",1 )
- if S3T < 14 then
- S3T = S3T + .01
- S3 = false
- else
- S3 = true
- end
- if S3T == 15 then
- S3 = true
- end
- --Skill 4
- local DV2 = S4T / S4TF
- local initX6 = f4.Size.X.Scale
- f4f:TweenSize( UDim2.new( initX6*DV2*3.45, 0, 1, 0),"In","Linear",1 )
- if S4T < 29 then
- S4T = S4T + .01
- S4 = false
- else
- S4= true
- end
- if S4T == 30 then
- S4 = true
- end
- end)
- --SEC HANDLER
- --[[
- S1 = true
- S1T = 7
- S1TF = 7
- S2 = true
- S2T = 15
- S2TF = 15
- S3 = true
- S3T = 12
- S3TF = 12
- S4 = true
- S4T = 30
- S4TF = 30
- energy = 0
- --]]
- --makeui(Color3.new(0,255,0),"+Speed")
- --makeui(Color3.new(255,0,0),"+Damage")
- --makeui(Color3.new(0,0,255),"+Defense")
- ---VALUE CHANGERS
- satk = atk.Value
- sdef = def.Value
- sspd = spd.Value
- atk.Changed:connect(function()
- if satk > atk.Value then
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255,0,0),"-Damage")
- satk = atk.Value
- else
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255,0,0),"+Damage")
- satk = atk.Value
- end
- end)
- def.Changed:connect(function()
- if sdef > def.Value then
- deft.Value = deft.Value + 4
- makeui(Color3.new(0,0,255),"-Defense")
- sdef = def.Value
- else
- deft.Value = deft.Value + 4
- makeui(Color3.new(0,0,255),"+Defense")
- sdef = def.Value
- end
- end)
- spd.Changed:connect(function()
- if sspd > spd.Value then
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0,255,0),"-Speed")
- sspd = spd.Value
- else
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0,255,0),"+Speed")
- sspd = spd.Value
- end
- end)
- bll.Changed:connect(function()
- if bll.Value == true then
- local c = Instance.new("Part",game.Workspace)
- c.Anchored = true
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Medium stone grey")
- c.Shape = "Ball"
- c.Size = Vector3.new(1,1,1)
- c.CFrame = char.Torso.CFrame
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Transparency = .1
- local v = Instance.new("Part",game.Workspace)
- v.Anchored = true
- v.CanCollide = false
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Size = Vector3.new(1,1,1)
- v.CFrame = char.Torso.CFrame
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.Transparency = .1
- obj2 = c
- TARG8 = Vector3.new(30,30,30)
- obj3 = v
- TARG10 = Vector3.new(15,21,15)
- TARG11 = CFrame.new(0,0,0)
- makeui(BrickColor.new("Bright bluish green").Color,"Blocked!")
- bll.Value = false
- end
- end)
- stun.Changed:connect(function()
- if stun.Value == true then
- makeui(Color3.new(255,255,0),"+Stunned")
- wait(4)
- if opend == true then
- stun.Value = false
- end
- end
- if stun.Value == false then
- makeui(Color3.new(255,255,0),"-Stunned")
- end
- end)
- -------------------
- while wait() do
- wait()
- fa.Text = "Attack : "..atk.Value
- fa2.Text = "Speed : "..spd.Value
- fa3.Text = "Defense : "..def.Value
- ----HP
- local initX5 = f5.Size.X.Scale
- local maxhp = char.Humanoid.MaxHealth
- local hp = char.Humanoid.Health
- local Pie = (hp / maxhp)
- f5f:TweenSize( UDim2.new( initX5*Pie*3.33, 0, 1, 0),"In","Linear",1 )
- ---Energy
- local DV1 = energy / 100
- local initX6 = f6.Size.X.Scale
- f6f:TweenSize( UDim2.new( initX6*DV1*3.33, 0, 1, 0),"In","Linear",1 )
- if opend == true and current == true and idleq == false then
- if stun.Value == true then
- TARG1 = stunned[3] -- LEFT ARM
- TARG2 = stunned[2]-- RIGHT ARM
- TARG3 = stunned[1] -- NECK
- TARG4 = stunned[5] -- RIGHT LEG
- TARG5 = stunned[4] -- LEFT LEG
- TARG6 = stunned[6] -- TORSO TILT
- char.Humanoid.WalkSpeed = 0
- end
- if stun.Value == false and skl == false then
- char.Humanoid.WalkSpeed = 16 * spd.Value
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3] -- LEFT ARM
- TARG2 = jump[2]-- RIGHT ARM
- TARG3 = jump[1] -- NECK
- TARG4 = jump[5] -- RIGHT LEG
- TARG5 = jump[4] -- LEFT LEG
- TARG6 = CFrame.new(0,0,0)
- end
- --ts.C0 = ts.C0:lerp(stunned[6],.4)
- --nc.C0 = nc.C0:lerp(stunned[1],.4)
- --ll.C0 = ll.C0:lerp(stunned[4],.4)
- --rl.C0 = rl.C0:lerp(stunned[5],.4)
- --w3.C0 = w3.C0:lerp(stunned[3],.4)
- --w4.C0 = w4.C0:lerp(stunned[2],.4)
- local lilwl = ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
- local lirwl = rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
- --RIGHT
- local lilwr = ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
- local lirwr = rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
- --
- if bl.Value == false then
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[4] -- RIGHT LEG
- TARG5 = walk[3] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[2] -- RIGHT LEG
- TARG5 = walk[1] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- else
- if IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- TARG1 = idle[5]
- TARG2 = idle[6]
- TARG3 = idle[2]
- TARG4 = idle[4]
- TARG5 = idle[3]
- TARG6 = idle[1]
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- end
- end
- end
- --
- end
- end
- --[[
- ts.C0 = ts.C0:lerp(idle[1],.4)
- nc.C0 = nc.C0:lerp(idle[2],.4)
- ll.C0 = ll.C0:lerp(idle[3],.4)
- rl.C0 = rl.C0:lerp(idle[4],.4)
- w3.C0 = w3.C0:lerp(idle[5],.4)
- w4.C0 = w4.C0:lerp(idle[6],.4)
- TARG1 = idle[5]
- TARG2 = idle[6]
- TARG3 = idle[2]
- TARG4 = idle[5]
- TARG5 = idle[3]
- TARG6 = idle[2]
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4,lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5,lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3,lspeed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1,Speed)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2,Speed)
- end
- ll.C0 = ll.C0:lerp(walk[3],.4)
- rl.C0 = rl.C0:lerp(walk[4],.4)
- ---OTHER ANIMS
- ts.C0 = ts.C0:lerp(walk[5],.4)
- nc.C0 = nc.C0:lerp(walk[6],.4)
- w4.C0 = w4.C0:lerp(walk[7],.4)
- w3.C0 = w3.C0:lerp(walk[8],.4)
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[] -- RIGHT LEG
- TARG5 = walk[] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- for i = 0,1,wait() do
- wait()
- ll.C0 = ll.C0:lerp(walk[3],.4)
- rl.C0 = rl.C0:lerp(walk[4],.4)
- ---OTHER ANIMS
- ts.C0 = ts.C0:lerp(walk[5],.4)
- nc.C0 = nc.C0:lerp(walk[6],.4)
- w4.C0 = w4.C0:lerp(walk[7],.4)
- w3.C0 = w3.C0:lerp(walk[8],.4)
- end--]]
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