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NoHackJustStevePlayz

hope works!!!!!!!!!!

Aug 7th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. SIZE = 1
  91. local SINE = 0
  92. IT = Instance.new
  93. CF = CFrame.new
  94. VT = Vector3.new
  95. RAD = math.rad
  96. C3 = Color3.new
  97. UD2 = UDim2.new
  98. BRICKC = BrickColor.new
  99. ANGLES = CFrame.Angles
  100. EULER = CFrame.fromEulerAnglesXYZ
  101. COS = math.cos
  102. ACOS = math.acos
  103. SIN = math.sin
  104. ASIN = math.asin
  105. ABS = math.abs
  106. MRANDOM = math.random
  107. FLOOR = math.floor
  108.  
  109. --[[
  110. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  111. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  112. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  113. --]]
  114. --Credit To Rufus14
  115. --I just edit it a bit ^_^
  116. mouse = game.Players.LocalPlayer:GetMouse()
  117. function ragdoll()
  118. game.Players.LocalPlayer.Character.Archivable = true
  119. clone = game.Players.LocalPlayer.Character:Clone()
  120. clone.Parent = workspace
  121. for i,v in pairs(clone:GetChildren()) do
  122. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  123. v:destroy()
  124. end
  125. for i,p in pairs(v:GetChildren()) do
  126. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  127. p:destroy()
  128. end
  129. end
  130. end
  131. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  132. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  133. t:destroy()
  134. end
  135. end
  136. vel = Instance.new("BodyVelocity", clone.Torso)
  137. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  138. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  139. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  140. using = false
  141. hit = Instance.new("Sound", clone.Torso)
  142. hit.SoundId = "rbxassetid://260430060"
  143. hit.Volume = 5
  144. hit1 = Instance.new("Sound", clone.Torso)
  145. hit1.SoundId = "rbxassetid://138087186"
  146. hit1.Volume = 5
  147. hit2 = Instance.new("Sound", clone.Torso)
  148. hit2.SoundId = "rbxassetid://131237241"
  149. hit2.Volume = 5
  150. hit3 = Instance.new("Sound", clone.Torso)
  151. hit3.SoundId = "rbxassetid://278062209"
  152. hit3.Volume = 5
  153. hit3.TimePosition = 0.33
  154. ded = Instance.new("Sound", clone.Torso)
  155. ded.SoundId = "rbxassetid://163154423"
  156. ded.Volume = 5
  157. local leftarm = clone:findFirstChild("Left Arm")
  158. local rightrm = clone:findFirstChild("Right Arm")
  159. local leftleg = clone:findFirstChild("Left Leg")
  160. local rightleg = clone:findFirstChild("Right Leg")
  161. local head = clone:findFirstChild("Head")
  162. local welding = Instance.new("Weld", clone.Torso)
  163. welding.Part0 = clone.Torso
  164. welding.Part1 = head
  165. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  166. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  167. if g.ClassName == "Part" then
  168. g:destroy()
  169. end
  170. end
  171. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  172. if h.ClassName == "Accesory" then
  173. h:destroy()
  174. end
  175. end
  176. game.Workspace.CurrentCamera.CameraSubject = head
  177. if leftleg ~= nil then
  178. local glue = Instance.new("Glue", clone.Torso)
  179. glue.Part0 = clone.Torso
  180. glue.Part1 = leftleg
  181. glue.Name = "Left leg"
  182. local collider = Instance.new("Part", leftleg)
  183. collider.Position = Vector3.new(0,999,0)
  184. collider.Size = Vector3.new(1.7, 1, 1)
  185. collider.Shape = "Cylinder"
  186. local weld = Instance.new("Weld", collider)
  187. weld.Part0 = leftleg
  188. weld.Part1 = collider
  189. weld.C0 = CFrame.Angles(0, 0, 80)
  190. collider.TopSurface = "Smooth"
  191. collider.BottomSurface = "Smooth"
  192. collider.formFactor = "Symmetric"
  193. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  194. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  195. collider.Transparency = 1
  196. end
  197. ------------
  198. if rightleg ~= nil then
  199. local glue1 = Instance.new("Glue", clone.Torso)
  200. glue1.Part0 = clone.Torso
  201. glue1.Part1 = rightleg
  202. glue1.Name = "Right leg"
  203. local collider1 = Instance.new("Part", rightleg)
  204. collider1.Position = Vector3.new(0,999,0)
  205. collider1.Size = Vector3.new(1.7, 1, 1)
  206. collider1.Shape = "Cylinder"
  207. local weld1 = Instance.new("Weld", collider1)
  208. weld1.Part0 = rightleg
  209. weld1.Part1 = collider1
  210. weld1.C0 = CFrame.Angles(0, 0, 80)
  211. collider1.TopSurface = "Smooth"
  212. collider1.BottomSurface = "Smooth"
  213. collider1.formFactor = "Symmetric"
  214. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  215. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  216. collider1.Transparency = 1
  217. end
  218. ------------
  219. if rightrm ~= nil then
  220. local glue11 = Instance.new("Glue", clone.Torso)
  221. glue11.Part0 = clone.Torso
  222. glue11.Part1 = rightrm
  223. glue11.Name = "Right shoulder"
  224. local collider11 = Instance.new("Part", rightrm)
  225. collider11.Position = Vector3.new(0,9999,0)
  226. collider11.Size = Vector3.new(1.8,1,1)
  227. collider11.Shape = "Cylinder"
  228. local weld11 = Instance.new("Weld", collider11)
  229. weld11.Part0 = rightrm
  230. weld11.Part1 = collider11
  231. weld11.C0 = CFrame.Angles(0, 0, 80)
  232. collider11.TopSurface = "Smooth"
  233. collider11.BottomSurface = "Smooth"
  234. collider11.formFactor = "Symmetric"
  235. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  236. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. collider11.Transparency = 1
  238. end
  239. ------------
  240. if leftarm ~= nil then
  241. local glue111 = Instance.new("Glue", clone.Torso)
  242. glue111.Part0 = clone.Torso
  243. glue111.Part1 = leftarm
  244. glue111.Name = "Left shoulder"
  245. local collider111 = Instance.new("Part", leftarm)
  246. collider111.Position = Vector3.new(0,9999,0)
  247. collider111.Size = Vector3.new(1.8,1,1)
  248. collider111.Shape = "Cylinder"
  249. local weld111 = Instance.new("Weld", collider111)
  250. weld111.Part0 = leftarm
  251. weld111.Part1 = collider111
  252. weld111.C0 = CFrame.Angles(0, 0, 80)
  253. collider111.TopSurface = "Smooth"
  254. collider111.BottomSurface = "Smooth"
  255. collider111.formFactor = "Symmetric"
  256. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  257. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. collider111.Transparency = 1
  259. ----------------
  260. sensoring = Instance.new("Part", clone.Torso)
  261. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  262. sensoring.CanCollide = false
  263. sensoring.Position = clone.Torso.Position
  264. local welder = Instance.new("Weld", sensoring)
  265. welder.Part0 = clone.Torso
  266. welder.Part1 = sensoring
  267. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  268. sensoring.Transparency = 1
  269. -----------------
  270. sensoring1 = Instance.new("Part", clone.Torso)
  271. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  272. sensoring1.CanCollide = false
  273. sensoring1.Position = clone.Torso.Position
  274. local welder1 = Instance.new("Weld", sensoring)
  275. welder1.Part0 = clone.Torso
  276. welder1.Part1 = sensoring1
  277. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  278. sensoring1.Transparency = 1
  279. end
  280. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  281. ded:Play()
  282. vel:destroy()
  283. wait(0.5)
  284. local function touch()
  285. if not using then
  286. using = true
  287. local Math = math.random(1,4)
  288. if Math == 1 then
  289. hit:Play()
  290. end
  291. if Math == 2 then
  292. hit1:Play()
  293. end
  294. if Math == 3 then
  295. hit2:Play()
  296. end
  297. if Math == 4 then
  298. hit3:Play()
  299. end
  300. wait(0.1)
  301. using = false
  302. end
  303. end
  304. sensoring.Touched:connect(touch)
  305. sensoring1.Touched:connect(touch)
  306. wait(4.47)
  307. hit1.Volume = 0
  308. hit2.Volume = 0
  309. hit3.Volume = 0
  310. hit.Volume = 0
  311. end
  312.  
  313. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  314.  
  315. --di ent
  316. ---------------------------------------
  317. local insanityface={"1895698679"}
  318. local sine=0
  319. Animation_Speed = 1.5
  320. local CHANGE = 2 / Animation_Speed
  321. -----------------------
  322. --[[ Name : WAOV2.2 ]]--
  323. -------------------------------------------------------
  324. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  325.  
  326. --Discord Creterisk#2958 <- makhail07's discord
  327.  
  328. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  329. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  330. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  331. --YOU FUCKING SKIDS,
  332. --For Those who log/decompile this, If you sell or trade this,
  333. --and I find out who you are, i will take massive action.
  334. --:b:
  335. -------------------------------------------------------
  336.  
  337. local FavIDs = {
  338. 340106355, --Nefl Crystals
  339. 927529620, --Dimension
  340. 876981900, --Fantasy
  341. 398987889, --Ordinary Days
  342. 1117396305, --Oh wait, it's you.
  343. 885996042, --Action Winter Journey
  344. 919231299, --Sprawling Idiot Effigy
  345. 743466274, --Good Day Sunshine
  346. 727411183, --Knife Fight
  347. 1402748531, --The Earth Is Counting On You!
  348. 595230126 --Robot Language
  349. }
  350.  
  351.  
  352.  
  353. --The reality of my life isn't real but a Universe -Creterisk
  354. --All people can be nice, Even if you don't think so. -2003boobear
  355. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  356. wait()
  357. local plr = game:service'Players'.LocalPlayer
  358. local char = plr.Character
  359. local hum = char.Humanoid
  360. local hed = char.Head
  361. local root = char.HumanoidRootPart
  362. local rootj = root.RootJoint
  363. local tors = char.Torso
  364. local ra = char["Right Arm"]
  365. local la = char["Left Arm"]
  366. local rl = char["Right Leg"]
  367. local ll = char["Left Leg"]
  368. local neck = tors["Neck"]
  369. local mouse = plr:GetMouse()
  370. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  371. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  372. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  373. local maincolor = BrickColor.new("Dark green")
  374. exploitable = true
  375. local Player = game.Players.localPlayer
  376. local Character = Player.Character
  377. local Humanoid = Character.Humanoid
  378. local Mouse = Player:GetMouse()
  379. local LeftArm = Character["Left Arm"]
  380. local RightArm = Character["Right Arm"]
  381. local LeftLeg = Character["Left Leg"]
  382. local RightLeg = Character["Right Leg"]
  383. local Head = Character.Head
  384. local Torso = Character.Torso
  385.  
  386. local FE = Workspace.FilteringEnabled
  387.  
  388. IT = Instance.new
  389. CF = CFrame.new
  390. VT = Vector3.new
  391. RAD = math.rad
  392. C3 = Color3.new
  393. UD2 = UDim2.new
  394. BRICKC = BrickColor.new
  395. ANGLES = CFrame.Angles
  396. EULER = CFrame.fromEulerAnglesXYZ
  397. COS = math.cos
  398. ACOS = math.acos
  399. SIN = math.sin
  400. ASIN = math.asin
  401. ABS = math.abs
  402. MRANDOM = math.random
  403. FLOOR = math.floor
  404. -------------------------------------------------------
  405. --Start Whitelist and Invincibility--
  406. -------------------------------------------------------
  407. ff = Instance.new("ForceField",char)
  408. ff.Visible = false
  409. hum.Name = "Base"
  410. hum.MaxHealth = 1.0E298
  411. hum.Health = 1.0E298
  412. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  413. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  414. hum.MaxHealth = 1.0E298
  415. hum.Health = 1.0E298
  416. end
  417. end)
  418. -------------------------------------------------------
  419. --End Whitelist and Invincibility--
  420. -------------------------------------------------------
  421. local Hair = Instance.new("Part", char)
  422. Hair.Name = "Hair"
  423. Hair.CanCollide = false
  424. Hair.BrickColor = BrickColor.new("Institutional white")
  425. Hair.Transparency = 0
  426. Hair.Material = "Plastic"
  427. Hair.Size = Vector3.new(1, 1, 2)
  428. Hair.TopSurface = Enum.SurfaceType.Smooth
  429. Hair.BottomSurface = Enum.SurfaceType.Smooth
  430.  
  431. local Weld = Instance.new("Weld", Hair)
  432. Weld.Part0 = hed
  433. Weld.Part1 = Hair
  434. Weld.C1 = CFrame.new(0, -.6, 0)
  435. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  436.  
  437. local M2 = Instance.new("SpecialMesh")
  438. M2.Parent = Hair
  439. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  440. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  441. M2.Scale = Vector3.new(1, 1, 1)
  442. -------------------------------------------------------
  443. for i,v in pairs(char:children()) do
  444. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  445. v:Remove()
  446. end
  447. end
  448. shirt = Instance.new("Shirt", char)
  449. shirt.Name = "Shirt"
  450. pants = Instance.new("Pants", char)
  451. pants.Name = "Pants"
  452. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  453. char.Pants.PantsTemplate = "rbxassetid://676428351"
  454. -------------------------------------------------------
  455. --------------
  456.  
  457. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  458.  
  459. warn("I hope you enjoy.")
  460.  
  461. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  462.  
  463. warn("Edited by saba1520/kisslarge")
  464.  
  465. warn("you made it guys to i maked it to 3.0 thanks!")
  466.  
  467. -------------------------------------------------------
  468. --Start Good Stuff--
  469. -------------------------------------------------------
  470. cam = game.Workspace.CurrentCamera
  471. CF = CFrame.new
  472. VT = Vector3.new
  473. angles = CFrame.Angles
  474. attack = false
  475. Euler = CFrame.fromEulerAnglesXYZ
  476. Rad = math.rad
  477. IT = Instance.new
  478. BrickC = BrickColor.new
  479. Cos = math.cos
  480. COS = math.cos
  481. Acos = math.acos
  482. Sin = math.sin
  483. Asin = math.asin
  484. Abs = math.abs
  485. Mrandom = math.random
  486. Floor = math.floor
  487. -------------------------------------------------------
  488. --End Good Stuff--
  489. -------------------------------------------------------
  490. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  491. RSH, LSH = nil, nil
  492. RW = Instance.new("Weld")
  493. LW = Instance.new("Weld")
  494. RH = tors["Right Hip"]
  495. LH = tors["Left Hip"]
  496. RSH = tors["Right Shoulder"]
  497. LSH = tors["Left Shoulder"]
  498. RSH.Parent = nil
  499. LSH.Parent = nil
  500. RW.Name = "RW"
  501. RW.Part0 = tors
  502. RW.C0 = CF(1.5, 0.5, 0)
  503. RW.C1 = CF(0, 0.5, 0)
  504. RW.Part1 = ra
  505. RW.Parent = tors
  506. LW.Name = "LW"
  507. LW.Part0 = tors
  508. LW.C0 = CF(-1.5, 0.5, 0)
  509. LW.C1 = CF(0, 0.5, 0)
  510. LW.Part1 = la
  511. LW.Parent = tors
  512. Effects = {}
  513. -------------------------------------------------------
  514. --Start HeartBeat--
  515. -------------------------------------------------------
  516. ArtificialHB = Instance.new("BindableEvent", script)
  517. ArtificialHB.Name = "Heartbeat"
  518. script:WaitForChild("Heartbeat")
  519.  
  520. frame = 1 / 60
  521. tf = 0
  522. allowframeloss = false
  523. tossremainder = false
  524.  
  525.  
  526. lastframe = tick()
  527. script.Heartbeat:Fire()
  528.  
  529.  
  530. game:GetService("RunService").Heartbeat:connect(function(s, p)
  531. tf = tf + s
  532. if tf >= frame then
  533. if allowframeloss then
  534. script.Heartbeat:Fire()
  535. lastframe = tick()
  536. else
  537. for i = 1, math.floor(tf / frame) do
  538. script.Heartbeat:Fire()
  539. end
  540. lastframe = tick()
  541. end
  542. if tossremainder then
  543. tf = 0
  544. else
  545. tf = tf - frame * math.floor(tf / frame)
  546. end
  547. end
  548. end)
  549. -------------------------------------------------------
  550. --End HeartBeat--
  551. -------------------------------------------------------
  552.  
  553. local ohno = Instance.new("Sound")
  554. ohno.Parent = hed
  555. ohno.Volume = 10
  556. ohno.Pitch = 1
  557. ohno.Looped = true
  558.  
  559. local bass = Instance.new("Sound") --why
  560. bass.Parent = hed
  561. bass.Volume = 7
  562. bass.Pitch = 1
  563. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  564. bass.Looped = true
  565.  
  566. local newnoob = Instance.new("Sound") --why
  567. newnoob.Parent = hed
  568. newnoob.Volume = 7
  569. newnoob.Pitch = 1
  570. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  571. newnoob.Looped = false
  572.  
  573. meme = Instance.new("Sound", hed)
  574. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  575. meme.Volume = 10
  576. meme.Pitch = 1
  577. meme.Looped = true
  578. meme.TimePosition = 1
  579.  
  580. TAUNT = Instance.new("Sound", tors)
  581. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  582. TAUNT.Volume = 10
  583. TAUNT.Pitch = 1
  584. TAUNT.Looped = false
  585. TAUNT.TimePosition = 0.12
  586.  
  587. TAUNT2 = Instance.new("Sound", tors)
  588. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  589. TAUNT2.Volume = 10
  590. TAUNT2.Pitch = 1
  591. TAUNT2.Looped = false
  592. TAUNT2.TimePosition = 0.12
  593.  
  594. chargeup = Instance.new("Sound", hed)
  595. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  596. chargeup.Volume = 10
  597. chargeup.Pitch = 1
  598. chargeup.Looped = true
  599. chargeup.TimePosition = 1
  600.  
  601. BTAUNT = Instance.new("Sound", tors)
  602. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  603. BTAUNT.Volume = 10
  604. BTAUNT.Pitch = 1
  605. BTAUNT.Looped = false
  606. BTAUNT.TimePosition = 0.2
  607.  
  608. NOTAUNT = Instance.new("Sound", tors)
  609. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  610. NOTAUNT.Volume = 10
  611. NOTAUNT.Pitch = 1
  612. NOTAUNT.Looped = false
  613. NOTAUNT.TimePosition = 0.2
  614.  
  615. NOSOUND = Instance.new("Sound", tors)
  616. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  617. NOSOUND.Volume = 10
  618. NOSOUND.Pitch = 1
  619. NOSOUND.Looped = false
  620. NOSOUND.TimePosition = 0.2
  621.  
  622. ITAUNT = Instance.new("Sound", tors)
  623. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  624. ITAUNT.Volume = 50
  625. ITAUNT.Pitch = 1
  626. ITAUNT.Looped = false
  627. ITAUNT.TimePosition = 0
  628.  
  629. BATAUNT = Instance.new("Sound", tors)
  630. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  631. BATAUNT.Volume = 10
  632. BATAUNT.Pitch = 1
  633. BATAUNT.Looped = false
  634. BATAUNT.TimePosition = 0
  635.  
  636. pop = Instance.new("Sound", tors)
  637. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  638. pop.Volume = 10
  639. pop.Pitch = 1
  640. pop.Looped = false
  641. pop.TimePosition = 0
  642.  
  643. STAUNT = Instance.new("Sound", tors)
  644. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  645. STAUNT.Volume = 10
  646. STAUNT.Pitch = 1
  647. STAUNT.Looped = false
  648. STAUNT.TimePosition = 0.05
  649.  
  650. DTAUNT = Instance.new("Sound", tors)
  651. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  652. DTAUNT.Volume = 10
  653. DTAUNT.Pitch = 1
  654. DTAUNT.Looped = false
  655. DTAUNT.TimePosition = 0
  656.  
  657. sex = Instance.new("Sound", tors)
  658. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  659. sex.Volume = 10
  660. sex.Pitch = 1
  661. sex.Looped = false
  662. sex.TimePosition = 0
  663.  
  664. so = Instance.new("Sound", tors)
  665. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  666. so.Volume = 10
  667. so.Pitch = 1
  668. so.Looped = false
  669. so.TimePosition = 0
  670.  
  671. LAZOR = Instance.new("Sound", ra)
  672. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  673. LAZOR.Volume = 10
  674. LAZOR.Pitch = 0.7
  675. LAZOR.Looped = false
  676. LAZOR.TimePosition = 0
  677.  
  678. WTF = Instance.new("Sound", tors)
  679. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  680. WTF.Volume = 10
  681. WTF.Pitch = 1
  682. WTF.Looped = false
  683. WTF.TimePosition = 0
  684.  
  685. MERKIO = Instance.new("Sound", tors) --why
  686. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  687. MERKIO.Volume = 5467543465
  688. MERKIO.Pitch = 1
  689. MERKIO.Looped = false
  690. MERKIO.TimePosition = 0
  691.  
  692. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  693. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  694. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  695. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  696. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  697. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  698.  
  699. -------------------------------------------------------
  700. --Start Important Functions--
  701. -------------------------------------------------------
  702. function MakeForm(PART,TYPE)
  703. if TYPE == "Cyl" then
  704. local MSH = IT("CylinderMesh",PART)
  705. elseif TYPE == "Ball" then
  706. local MSH = IT("SpecialMesh",PART)
  707. MSH.MeshType = "Sphere"
  708. elseif TYPE == "Wedge" then
  709. local MSH = IT("SpecialMesh",PART)
  710. MSH.MeshType = "Wedge"
  711. end
  712. end
  713.  
  714. function chatfunc(text, color)
  715. local chat = coroutine.wrap(function()
  716. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  717. char:FindFirstChild("TalkingBillBoard"):destroy()
  718. end
  719. local naeeym2 = Instance.new("BillboardGui", char)
  720. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  721. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  722. naeeym2.Adornee = hed
  723. naeeym2.Name = "TalkingBillBoard"
  724. local tecks2 = Instance.new("TextLabel", naeeym2)
  725. tecks2.BackgroundTransparency = 1
  726. tecks2.BorderSizePixel = 0
  727. tecks2.Text = ""
  728. tecks2.Font = "SciFi"
  729. tecks2.TextSize = 30
  730. tecks2.TextStrokeTransparency = 0
  731. tecks2.TextColor3 = color
  732. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  733. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  734. local tecks3 = Instance.new("TextLabel", naeeym2)
  735. tecks3.BackgroundTransparency = 1
  736. tecks3.BorderSizePixel = 0
  737. tecks3.Text = ""
  738. tecks3.Font = "SciFi"
  739. tecks3.TextSize = 30
  740. tecks3.TextStrokeTransparency = 0
  741. tecks3.TextColor3 = Color3.new(0, 0, 0)
  742. tecks3.TextStrokeColor3 = color
  743. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  744. coroutine.resume(coroutine.create(function()
  745. while true do
  746. swait(1)
  747. tecks2.TextColor3 = BrickColor.random().Color
  748. tecks3.TextStrokeColor3 = BrickColor.random().Color
  749. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  750. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  751. tecks2.Rotation = math.random(-5, 5)
  752. tecks3.Rotation = math.random(-5, 5)
  753. end
  754. end))
  755. for i = 1, string.len(text) do
  756. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  757. tecks2.Text = string.sub(text, 1, i)
  758. tecks3.Text = string.sub(text, 1, i)
  759. swait(1)
  760. end
  761. wait(1)
  762. local randomrot = math.random(1, 2)
  763. if randomrot == 1 then
  764. for i = 1, 50 do
  765. swait()
  766. tecks2.Rotation = tecks2.Rotation - 0.75
  767. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  768. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  769. tecks3.Rotation = tecks2.Rotation + 0.75
  770. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  771. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  772. end
  773. elseif randomrot == 2 then
  774. for i = 1, 50 do
  775. swait()
  776. tecks2.Rotation = tecks2.Rotation + 0.75
  777. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  778. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  779. tecks3.Rotation = tecks2.Rotation - 0.75
  780. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  781. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  782. end
  783. end
  784. naeeym2:Destroy()
  785. end)
  786. chat()
  787. end
  788.  
  789. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  790. local type = type
  791. local rng = Instance.new("Part", char)
  792. rng.Anchored = true
  793. rng.BrickColor = color
  794. rng.CanCollide = false
  795. rng.FormFactor = 3
  796. rng.Name = "Ring"
  797. rng.Material = "Neon"
  798. rng.Size = Vector3.new(1, 1, 1)
  799. rng.Transparency = 0
  800. rng.TopSurface = 0
  801. rng.BottomSurface = 0
  802. rng.CFrame = pos
  803. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  804. local rngm = Instance.new("SpecialMesh", rng)
  805. rngm.MeshType = "Sphere"
  806. rngm.Scale = Vector3.new(x1, y1, z1)
  807. local scaler2 = 1
  808. local speeder = FastSpeed
  809. if type == "Add" then
  810. scaler2 = 1 * value
  811. elseif type == "Divide" then
  812. scaler2 = 1 / value
  813. end
  814. coroutine.resume(coroutine.create(function()
  815. for i = 0, 10 / bonuspeed, 0.1 do
  816. swait()
  817. if type == "Add" then
  818. scaler2 = scaler2 - 0.01 * value / bonuspeed
  819. elseif type == "Divide" then
  820. scaler2 = scaler2 - 0.01 / value * bonuspeed
  821. end
  822. rng.BrickColor = BrickColor.random()
  823. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  824. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  825. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  826. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  827. end
  828. rng:Destroy()
  829. end))
  830. end
  831.  
  832. function SoulSteal(dude)
  833. if dude.Name ~= char then
  834. local bgf = IT("BodyGyro", dude.Head)
  835. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  836. local val = IT("BoolValue", dude)
  837. val.Name = "IsHit"
  838. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  839. local soulst = coroutine.wrap(function()
  840. local soul = Instance.new("Part",dude)
  841. soul.Size = Vector3.new(1,1,1)
  842. soul.CanCollide = false
  843. soul.Anchored = false
  844. soul.Position = torso.Position
  845. soul.Transparency = 1
  846. local PartEmmit1 = IT("ParticleEmitter", soul)
  847. PartEmmit1.LightEmission = 1
  848. PartEmmit1.Texture = "rbxassetid://569507414"
  849. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  850. PartEmmit1.Rate = 250
  851. PartEmmit1.Lifetime = NumberRange.new(1.6)
  852. PartEmmit1.Size = NumberSequence.new({
  853. NumberSequenceKeypoint.new(0, 1, 0),
  854. NumberSequenceKeypoint.new(1, 0, 0)
  855. })
  856. PartEmmit1.Transparency = NumberSequence.new({
  857. NumberSequenceKeypoint.new(0, 0, 0),
  858. NumberSequenceKeypoint.new(1, 1, 0)
  859. })
  860. PartEmmit1.Speed = NumberRange.new(0, 0)
  861. PartEmmit1.VelocitySpread = 30000
  862. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  863. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  864. local BodPoss = IT("BodyPosition", soul)
  865. BodPoss.P = 3000
  866. BodPoss.D = 1000
  867. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  868. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  869. wait(1.6)
  870. soul.Touched:connect(function(hit)
  871. if hit.Parent == char then
  872. soul:Destroy()
  873. end
  874. end)
  875. wait(1.2)
  876. while soul do
  877. swait()
  878. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  879. BodPoss.Position = tors.Position
  880. end
  881. end)
  882. soulst()
  883. end
  884. end
  885. function FaceMouse()
  886. local Cam = workspace.CurrentCamera
  887. return {
  888. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  889. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  890. }
  891. end
  892.  
  893. function Clerp(a, b, t)
  894. local qa = {QuaternionFromCFrame(a)}
  895. local qb = {QuaternionFromCFrame(b)}
  896. local ax, ay, az = a.x, a.y, a.z
  897. local bx, by, bz = b.x, b.y, b.z
  898. local _t = 1 - t
  899. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  900. end
  901.  
  902. function Eviscerate(dude)
  903. if dude.Name ~= char then
  904. local bgf = IT("BodyGyro", dude.Head)
  905. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  906. local val = IT("BoolValue", dude)
  907. val.Name = "IsHit"
  908. local ds = coroutine.wrap(function()
  909. dude:WaitForChild("Head"):BreakJoints()
  910. wait(0.5)
  911. target = nil
  912. coroutine.resume(coroutine.create(function()
  913. for i, v in pairs(dude:GetChildren()) do
  914. if v:IsA("Accessory") then
  915. v:Destroy()
  916. end
  917. if v:IsA("Humanoid") then
  918. v:Destroy()
  919. end
  920. if v:IsA("CharacterMesh") then
  921. v:Destroy()
  922. end
  923. if v:IsA("Model") then
  924. v:Destroy()
  925. end
  926. if v:IsA("Part") or v:IsA("MeshPart") then
  927. for x, o in pairs(v:GetChildren()) do
  928. if o:IsA("Decal") then
  929. o:Destroy()
  930. end
  931. end
  932. coroutine.resume(coroutine.create(function()
  933. v.Material = "Neon"
  934. v.CanCollide = false
  935. local PartEmmit1 = IT("ParticleEmitter", v)
  936. PartEmmit1.LightEmission = 1
  937. PartEmmit1.Texture = "rbxassetid://284205403"
  938. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  939. PartEmmit1.Rate = 150
  940. PartEmmit1.Lifetime = NumberRange.new(1)
  941. PartEmmit1.Size = NumberSequence.new({
  942. NumberSequenceKeypoint.new(0, 0.75, 0),
  943. NumberSequenceKeypoint.new(1, 0, 0)
  944. })
  945. PartEmmit1.Transparency = NumberSequence.new({
  946. NumberSequenceKeypoint.new(0, 0, 0),
  947. NumberSequenceKeypoint.new(1, 1, 0)
  948. })
  949. PartEmmit1.Speed = NumberRange.new(0, 0)
  950. PartEmmit1.VelocitySpread = 30000
  951. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  952. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  953. local BodPoss = IT("BodyPosition", v)
  954. BodPoss.P = 3000
  955. BodPoss.D = 1000
  956. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  957. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  958. v.Color = maincolor.Color
  959. coroutine.resume(coroutine.create(function()
  960. for i = 0, 49 do
  961. swait(1)
  962. v.Transparency = v.Transparency + 0.08
  963. end
  964. wait(0.5)
  965. PartEmmit1.Enabled = false
  966. wait(3)
  967. v:Destroy()
  968. dude:Destroy()
  969. end))
  970. end))
  971. end
  972. end
  973. end))
  974. end)
  975. ds()
  976. end
  977. end
  978.  
  979. function killnearest(position,range,maxstrength)
  980. for i,v in ipairs(workspace:GetChildren()) do
  981. local body = v:GetChildren()
  982. for part = 1, #body do
  983. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  984. if(body[part].Position - position).Magnitude < range then
  985. if v.ClassName == "Model" then
  986. v:BreakJoints()
  987. end
  988. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  989. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  990. end
  991. end
  992. end
  993. if v.ClassName == "Part" then
  994. if v.Anchored == false and (v.Position - position).Magnitude < range then
  995. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  996. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  997. end
  998. end
  999. end
  1000. end
  1001.  
  1002.  
  1003. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1004. local NEWPART = IT("Part")
  1005. NEWPART.formFactor = FORMFACTOR
  1006. NEWPART.Reflectance = REFLECTANCE
  1007. NEWPART.Transparency = TRANSPARENCY
  1008. NEWPART.CanCollide = false
  1009. NEWPART.Locked = true
  1010. NEWPART.Anchored = true
  1011. if ANCHOR == false then
  1012. NEWPART.Anchored = false
  1013. end
  1014. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1015. NEWPART.Name = NAME
  1016. NEWPART.Size = SIZE
  1017. NEWPART.Position = Torso.Position
  1018. NEWPART.Material = MATERIAL
  1019. NEWPART:BreakJoints()
  1020. NEWPART.Parent = PARENT
  1021. return NEWPART
  1022. end
  1023.  
  1024. local joyemoji = Instance.new('ParticleEmitter', tors)
  1025. joyemoji.VelocitySpread = 2000
  1026. joyemoji.Lifetime = NumberRange.new(1)
  1027. joyemoji.Speed = NumberRange.new(40)
  1028. joy= {}
  1029. for i=0, 19 do
  1030. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1031. end
  1032. joyemoji.Size = NumberSequence.new(joy)
  1033. joyemoji.Rate = 0
  1034. joyemoji.LockedToPart = false
  1035. joyemoji.LightEmission = 0
  1036. joyemoji.Texture = "rbxassetid://1176402123"
  1037. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1038.  
  1039. local LIT = Instance.new('ParticleEmitter', tors)
  1040. LIT.VelocitySpread = 2000
  1041. LIT.Lifetime = NumberRange.new(1)
  1042. LIT.Speed = NumberRange.new(45)
  1043. nani= {}
  1044. for i=0, 19 do
  1045. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1046. end
  1047. LIT.Size = NumberSequence.new(nani)
  1048. LIT.Rate = 0
  1049. LIT.LockedToPart = false
  1050. LIT.LightEmission = 0
  1051. LIT.Texture = "rbxassetid://1492670151"
  1052. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1053.  
  1054. local ok = Instance.new('ParticleEmitter', tors)
  1055. ok.VelocitySpread = 2000
  1056. ok.Lifetime = NumberRange.new(1)
  1057. ok.Speed = NumberRange.new(50)
  1058. cool= {}
  1059. for i=0, 19 do
  1060. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1061. end
  1062. ok.Size = NumberSequence.new(cool)
  1063. ok.Rate = 0
  1064. ok.LockedToPart = false
  1065. ok.LightEmission = 0
  1066. ok.Texture = "rbxassetid://636768448"
  1067. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1068.  
  1069. local toast = Instance.new('ParticleEmitter', tors)
  1070. toast.VelocitySpread = 2000
  1071. toast.Lifetime = NumberRange.new(1)
  1072. toast.Speed = NumberRange.new(60)
  1073. toasterstoasttoast= {}
  1074. for i=0, 19 do
  1075. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1076. end
  1077. toast.Size = NumberSequence.new(toasterstoasttoast)
  1078. toast.Rate = 0
  1079. toast.LockedToPart = false
  1080. toast.LightEmission = 0
  1081. toast.Texture = "rbxassetid://436096230"
  1082. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1083.  
  1084. function WhatHuh()
  1085. attack = true
  1086. hum.WalkSpeed = 1.01
  1087. CreateSound("130766865", hed, 10, 1)
  1088. Character.Head.face.Texture = "rbxassetid://276732672"
  1089. for i = 0,4,0.1 do
  1090. swait()
  1091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1097. end
  1098. for i = 0,6.7,0.1 do
  1099. swait()
  1100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1106. end
  1107. for i = 0,8.1,0.1 do
  1108. swait()
  1109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1111. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1112. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1115. end
  1116. for i = 0,1,0.1 do
  1117. swait()
  1118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1121. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1122. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1123. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1124. end
  1125. for i = 0,1,0.1 do
  1126. swait()
  1127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1133. end
  1134. for i = 0,4,0.1 do
  1135. swait()
  1136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1142. end
  1143. attack = false
  1144. Character.Head.face.Texture = "rbxassetid://620619801"
  1145. hum.WalkSpeed = 16
  1146. end
  1147.  
  1148. function EndMySufferingV3() --why
  1149. attack = true
  1150. hum.WalkSpeed = 1.01
  1151. Character.Head.face.Texture = "rbxassetid://202210455"
  1152. local A = math.random(1,5)
  1153. if A == 1 then
  1154. meme.SoundId = "rbxassetid://295810519"
  1155. end
  1156. if A == 2 then
  1157. meme.SoundId = "rbxassetid://1124778077"
  1158. end
  1159. if A == 3 then
  1160. meme.SoundId = "rbxassetid://464157070"
  1161. end
  1162. if A == 4 then
  1163. meme.SoundId = "rbxassetid://146334595"
  1164. end
  1165. if A == 5 then
  1166. meme.SoundId = "rbxassetid://145536915"
  1167. end
  1168. meme:Play()
  1169. bass:Play()
  1170. joyemoji.Rate = 70
  1171. LIT.Rate = 70
  1172. ok.Rate = 70
  1173. toast.Rate = 70
  1174.  
  1175. for i = 0,50,0.1 do
  1176. swait()
  1177. CameraEnshaking(1, 10)
  1178. bass.Parent = hed
  1179. meme.Parent = hed
  1180. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1181. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1182. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1183. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1184. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1185. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1186. end
  1187. bass:Stop()
  1188. meme:Stop()
  1189. joyemoji.Rate = 0
  1190. LIT.Rate = 0
  1191. ok.Rate = 0
  1192. toast.Rate = 0
  1193. Character.Head.face.Texture = "rbxassetid://620619801"
  1194. attack = false
  1195. hum.WalkSpeed = 16
  1196. end
  1197.  
  1198. function slap()
  1199. attack = true
  1200. hum.WalkSpeed = 1.01
  1201. local icri = CreateSound("1205111204", hed, 10, 1)
  1202. swait(165)
  1203. local FRAME = tors.CFrame
  1204. repeat
  1205. swait()
  1206. Character.Head.face.Texture = "rbxassetid://582931093"
  1207. CameraEnshaking(1, 10)
  1208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1211. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1212. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1213. tors.CFrame = FRAME * CF(0,1,0)
  1214. swait()
  1215. tors.CFrame = FRAME
  1216. until icri.Playing == false
  1217. Character.Head.face.Texture = "rbxassetid://620619801"
  1218. attack = false
  1219. hum.WalkSpeed = 16
  1220. end
  1221.  
  1222. function EndMySufferingV2()
  1223. attack = true
  1224. for i = 0,6,0.1 do
  1225. swait()
  1226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1230. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1231. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1232. end
  1233. CreateSound("1093102664", hed, 10, 1)
  1234. CameraEnshaking(3, 8)
  1235. for i = 0,2,0.1 do
  1236. swait()
  1237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1242. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1243. end
  1244. hum.MaxHealth = 0
  1245. ragdoll(char)
  1246. CreateSound("135488453", hed, 5, 1)
  1247. error("Seems like you just died.")
  1248. end
  1249.  
  1250. function Clerp(a, b, t)
  1251. local qa = {
  1252. QuaternionFromCFrame(a)
  1253. }
  1254. local qb = {
  1255. QuaternionFromCFrame(b)
  1256. }
  1257. local ax, ay, az = a.x, a.y, a.z
  1258. local bx, by, bz = b.x, b.y, b.z
  1259. local _t = 1 - t
  1260. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1261. end
  1262.  
  1263. function Swait(NUMBER)
  1264. if NUMBER == 0 or NUMBER == nil then
  1265. ArtificialHB.Event:wait()
  1266. else
  1267. for i = 1, NUMBER do
  1268. ArtificialHB.Event:wait()
  1269. end
  1270. end
  1271. end
  1272.  
  1273. function swait(num)
  1274. if num == 0 or num == nil then
  1275. game:service("RunService").Stepped:wait(0)
  1276. else
  1277. for i = 0, num do
  1278. game:service("RunService").Stepped:wait(0)
  1279. end
  1280. end
  1281. end
  1282. function thread(f)
  1283. coroutine.resume(coroutine.create(f))
  1284. end
  1285. function clerp(a, b, t)
  1286. local qa = {
  1287. QuaternionFromCFrame(a)
  1288. }
  1289. local qb = {
  1290. QuaternionFromCFrame(b)
  1291. }
  1292. local ax, ay, az = a.x, a.y, a.z
  1293. local bx, by, bz = b.x, b.y, b.z
  1294. local _t = 1 - t
  1295. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1296. end
  1297. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1298. coroutine.resume(coroutine.create(function()
  1299. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1300. wave.Anchored = true
  1301. wave.CFrame = Part.CFrame * cframe1
  1302. local Msh = Create("SpecialMesh"){
  1303. Parent = wave,
  1304. MeshType = "Sphere"
  1305. }
  1306. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1307. for i = 0, 1, 0.2 do
  1308. wait()
  1309. local dir = wave.CFrame.lookVector * -1
  1310. local pos = rayCast(wave.Position, dir, 5, Character)
  1311. wave.CFrame = wave.CFrame * cframe2
  1312. table.insert(Effects, {
  1313. wave,
  1314. "Sphere",
  1315. 0.01,
  1316. .03,
  1317. .03,
  1318. .03,
  1319. })
  1320. end
  1321. end))
  1322. end
  1323.  
  1324. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1325. MakeForm(RightHole,"Cyl")
  1326. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1327. MakeForm(LeftHole,"Cyl")
  1328.  
  1329. function getbloody(victim,amount)
  1330. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1331. PART.CFrame = victim.CFrame
  1332. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1333. Debris:AddItem(PART,5)
  1334. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1335. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1336. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1337. local prtcl = asd:Clone()
  1338. prtcl.Parent = PART
  1339. prtcl:Emit(amount*10)
  1340. end
  1341.  
  1342. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1343. local type = type
  1344. local rng = Instance.new("Part", char)
  1345. rng.Anchored = true
  1346. rng.BrickColor = color
  1347. rng.CanCollide = false
  1348. rng.FormFactor = 3
  1349. rng.Name = "Ring"
  1350. rng.Material = "Neon"
  1351. rng.Size = Vector3.new(1, 1, 1)
  1352. rng.Transparency = 0
  1353. rng.TopSurface = 0
  1354. rng.BottomSurface = 0
  1355. rng.CFrame = pos
  1356. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1357. local rngm = Instance.new("SpecialMesh", rng)
  1358. rngm.MeshType = "Brick"
  1359. rngm.Scale = VT(x1,y1,z1)
  1360. if rainbowmode == true then
  1361. rng.Color = Color3.new(r/255,g/255,b/255)
  1362. end
  1363. local scaler2 = 1
  1364. local speeder = FastSpeed/10
  1365. if type == "Add" then
  1366. scaler2 = 1*value
  1367. elseif type == "Divide" then
  1368. scaler2 = 1/value
  1369. end
  1370. coroutine.resume(coroutine.create(function()
  1371. for i = 0,10/bonuspeed,0.1 do
  1372. swait()
  1373. if type == "Add" then
  1374. scaler2 = scaler2 - 0.01*value/bonuspeed
  1375. elseif type == "Divide" then
  1376. scaler2 = scaler2 - 0.01/value*bonuspeed
  1377. end
  1378. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1379. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1380. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1381. end
  1382. rng:Destroy()
  1383. end))
  1384. end
  1385. New = function(Object, Parent, Name, Data)
  1386. local Object = Instance.new(Object)
  1387. for Index, Value in pairs(Data or {}) do
  1388. Object[Index] = Value
  1389. end
  1390. Object.Parent = Parent
  1391. Object.Name = Name
  1392. return Object
  1393. end
  1394. function QuaternionFromCFrame(cf)
  1395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1396. local trace = m00 + m11 + m22
  1397. if trace > 0 then
  1398. local s = math.sqrt(1 + trace)
  1399. local recip = 0.5 / s
  1400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1401. else
  1402. local i = 0
  1403. if m00 < m11 then
  1404. i = 1
  1405. end
  1406. if m22 > (i == 0 and m00 or m11) then
  1407. i = 2
  1408. end
  1409. if i == 0 then
  1410. local s = math.sqrt(m00 - m11 - m22 + 1)
  1411. local recip = 0.5 / s
  1412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1413. elseif i == 1 then
  1414. local s = math.sqrt(m11 - m22 - m00 + 1)
  1415. local recip = 0.5 / s
  1416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1417. elseif i == 2 then
  1418. local s = math.sqrt(m22 - m00 - m11 + 1)
  1419. local recip = 0.5 / s
  1420. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1421. end
  1422. end
  1423. end
  1424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1425. local xs, ys, zs = x + x, y + y, z + z
  1426. local wx, wy, wz = w * xs, w * ys, w * zs
  1427. local xx = x * xs
  1428. local xy = x * ys
  1429. local xz = x * zs
  1430. local yy = y * ys
  1431. local yz = y * zs
  1432. local zz = z * zs
  1433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1434. end
  1435.  
  1436. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. function WACKYEFFECT(Table)
  1438. local TYPE = (Table.EffectType or "Sphere")
  1439. local SIZE = (Table.Size or VT(1,1,1))
  1440. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1441. local TRANSPARENCY = (Table.Transparency or 0)
  1442. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1443. local CFRAME = (Table.CFrame or Torso.CFrame)
  1444. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1445. local ROTATION1 = (Table.RotationX or 0)
  1446. local ROTATION2 = (Table.RotationY or 0)
  1447. local ROTATION3 = (Table.RotationZ or 0)
  1448. local MATERIAL = (Table.Material or "Neon")
  1449. local COLOR = (Table.Color or C3(1,1,1))
  1450. local TIME = (Table.Time or 45)
  1451. local SOUNDID = (Table.SoundID or nil)
  1452. local SOUNDPITCH = (Table.SoundPitch or nil)
  1453. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1454. coroutine.resume(coroutine.create(function()
  1455. local PLAYSSOUND = false
  1456. local SOUND = nil
  1457. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1458. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1459. PLAYSSOUND = true
  1460. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1461. end
  1462. EFFECT.Color = COLOR
  1463. local MSH = nil
  1464. if TYPE == "Sphere" then
  1465. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1466. elseif TYPE == "Block" then
  1467. MSH = IT("BlockMesh",EFFECT)
  1468. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1469. elseif TYPE == "Wave" then
  1470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1471. elseif TYPE == "Ring" then
  1472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1473. elseif TYPE == "Slash" then
  1474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1475. elseif TYPE == "Round Slash" then
  1476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1477. elseif TYPE == "Swirl" then
  1478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1479. elseif TYPE == "Skull" then
  1480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1481. elseif TYPE == "Crystal" then
  1482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1483. end
  1484. if MSH ~= nil then
  1485. local MOVESPEED = nil
  1486. if MOVEDIRECTION ~= nil then
  1487. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1488. end
  1489. local GROWTH = SIZE - ENDSIZE
  1490. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1491. if TYPE == "Block" then
  1492. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1493. else
  1494. EFFECT.CFrame = CFRAME
  1495. end
  1496. for LOOP = 1, TIME+1 do
  1497. Swait()
  1498. MSH.Scale = MSH.Scale - GROWTH/TIME
  1499. if TYPE == "Wave" then
  1500. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1501. end
  1502. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1503. if TYPE == "Block" then
  1504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1505. else
  1506. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1507. end
  1508. if MOVEDIRECTION ~= nil then
  1509. local ORI = EFFECT.Orientation
  1510. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1511. EFFECT.Orientation = ORI
  1512. end
  1513. end
  1514. if PLAYSSOUND == false then
  1515. EFFECT:remove()
  1516. else
  1517. repeat Swait() until SOUND.Playing == false
  1518. EFFECT:remove()
  1519. end
  1520. else
  1521. if PLAYSSOUND == false then
  1522. EFFECT:remove()
  1523. else
  1524. repeat Swait() until SOUND.Playing == false
  1525. EFFECT:remove()
  1526. end
  1527. end
  1528. end))
  1529. end
  1530.  
  1531.  
  1532. function QuaternionSlerp(a, b, t)
  1533. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1534. local startInterp, finishInterp
  1535. if cosTheta >= 1.0E-4 then
  1536. if 1 - cosTheta > 1.0E-4 then
  1537. local theta = math.acos(cosTheta)
  1538. local invSinTheta = 1 / Sin(theta)
  1539. startInterp = Sin((1 - t) * theta) * invSinTheta
  1540. finishInterp = Sin(t * theta) * invSinTheta
  1541. else
  1542. startInterp = 1 - t
  1543. finishInterp = t
  1544. end
  1545. elseif 1 + cosTheta > 1.0E-4 then
  1546. local theta = math.acos(-cosTheta)
  1547. local invSinTheta = 1 / Sin(theta)
  1548. startInterp = Sin((t - 1) * theta) * invSinTheta
  1549. finishInterp = Sin(t * theta) * invSinTheta
  1550. else
  1551. startInterp = t - 1
  1552. finishInterp = t
  1553. end
  1554. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1555. end
  1556. function rayCast(Position, Direction, Range, Ignore)
  1557. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1558. end
  1559. local RbxUtility = LoadLibrary("RbxUtility")
  1560. local Create = RbxUtility.Create
  1561.  
  1562. -------------------------------------------------------
  1563. --Start Damage Function--
  1564. -------------------------------------------------------
  1565. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1566. local type = type
  1567. local rng = Instance.new("Part", char)
  1568. rng.Anchored = true
  1569. rng.BrickColor = color
  1570. rng.CanCollide = false
  1571. rng.FormFactor = 3
  1572. rng.Name = "Ring"
  1573. rng.Material = "Neon"
  1574. rng.Size = Vector3.new(1, 1, 1)
  1575. rng.Transparency = 0
  1576. rng.TopSurface = 0
  1577. rng.BottomSurface = 0
  1578. rng.CFrame = pos
  1579. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1580. local rngm = Instance.new("SpecialMesh", rng)
  1581. rngm.MeshType = "Sphere"
  1582. rngm.Scale = Vector3.new(x1, y1, z1)
  1583. local scaler2 = 1
  1584. local speeder = FastSpeed
  1585. if type == "Add" then
  1586. scaler2 = 1 * value
  1587. elseif type == "Divide" then
  1588. scaler2 = 1 / value
  1589. end
  1590. coroutine.resume(coroutine.create(function()
  1591. for i = 0, 10 / bonuspeed, 0.1 do
  1592. swait()
  1593. if type == "Add" then
  1594. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1595. elseif type == "Divide" then
  1596. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1597. end
  1598. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1599. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1600. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1601. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1602. end
  1603. rng:Destroy()
  1604. end))
  1605. end
  1606. -----------------------------
  1607. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1608. if hit.Parent == nil then
  1609. return
  1610. end
  1611. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1612. for _, v in pairs(hit.Parent:children()) do
  1613. if v:IsA("Humanoid") then
  1614. h = v
  1615. end
  1616. end
  1617. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1618.  
  1619. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1620. end
  1621.  
  1622. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1623. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1624. if hit.Parent.DebounceHit.Value == true then
  1625. return
  1626. end
  1627. end
  1628. if insta == true then
  1629. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1630. end
  1631. local c = Create("ObjectValue"){
  1632. Name = "creator",
  1633. Value = game:service("Players").LocalPlayer,
  1634. Parent = h,
  1635. }
  1636. game:GetService("Debris"):AddItem(c, .5)
  1637. if HitSound ~= nil and HitPitch ~= nil then
  1638. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1639. end
  1640. local Damage = math.random(minim, maxim)
  1641. local blocked = false
  1642. local block = hit.Parent:findFirstChild("Block")
  1643. if block ~= nil then
  1644. if block.className == "IntValue" then
  1645. if block.Value > 0 then
  1646. blocked = true
  1647. block.Value = block.Value - 1
  1648. print(block.Value)
  1649. end
  1650. end
  1651. end
  1652. if blocked == false then
  1653. h.Health = h.Health - Damage
  1654. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1655. else
  1656. h.Health = h.Health - (Damage / 2)
  1657. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1658. end
  1659. if Type == "Knockdown" then
  1660. local hum = hit.Parent.Humanoid
  1661. hum.PlatformStand = true
  1662. coroutine.resume(coroutine.create(function(HHumanoid)
  1663. swait(1)
  1664. HHumanoid.PlatformStand = false
  1665. end), hum)
  1666. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1667. local bodvol = Create("BodyVelocity"){
  1668. velocity = angle * knockback,
  1669. P = 5000,
  1670. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1671. Parent = hit,
  1672. }
  1673. local rl = Create("BodyAngularVelocity"){
  1674. P = 3000,
  1675. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1676. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1677. Parent = hit,
  1678. }
  1679. game:GetService("Debris"):AddItem(bodvol, .5)
  1680. game:GetService("Debris"):AddItem(rl, .5)
  1681. elseif Type == "Random Guy" then
  1682. local vp = Create("BodyVelocity"){
  1683. P = 500,
  1684. maxForce = Vector3.new(math.huge, 0, math.huge),
  1685. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1686. }
  1687. if knockback > 0 then
  1688. vp.Parent = hit.Parent.Torso
  1689. end
  1690. game:GetService("Debris"):AddItem(vp, .5)
  1691. elseif Type == "Up" then
  1692. local bodyVelocity = Create("BodyVelocity"){
  1693. velocity = Vector3.new(0, 20, 0),
  1694. P = 5000,
  1695. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1696. Parent = hit,
  1697. }
  1698. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1699. elseif Type == "DarkUp" then
  1700. coroutine.resume(coroutine.create(function()
  1701. for i = 0, 1, 0.1 do
  1702. swait()
  1703. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1704. end
  1705. end))
  1706. local bodyVelocity = Create("BodyVelocity"){
  1707. velocity = Vector3.new(0, 20, 0),
  1708. P = 5000,
  1709. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1710. Parent = hit,
  1711. }
  1712. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1713. elseif Type == "Snare" then
  1714. local bp = Create("BodyPosition"){
  1715. P = 2000,
  1716. D = 100,
  1717. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1718. position = hit.Parent.Torso.Position,
  1719. Parent = hit.Parent.Torso,
  1720. }
  1721. game:GetService("Debris"):AddItem(bp, 1)
  1722. elseif Type == "Freeze" then
  1723. local BodPos = Create("BodyPosition"){
  1724. P = 50000,
  1725. D = 1000,
  1726. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1727. position = hit.Parent.Torso.Position,
  1728. Parent = hit.Parent.Torso,
  1729. }
  1730. local BodGy = Create("BodyGyro") {
  1731. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1732. P = 20e+003,
  1733. Parent = hit.Parent.Torso,
  1734. cframe = hit.Parent.Torso.CFrame,
  1735. }
  1736. hit.Parent.Torso.Anchored = true
  1737. coroutine.resume(coroutine.create(function(Part)
  1738. swait(1.5)
  1739. Part.Anchored = false
  1740. end), hit.Parent.Torso)
  1741. game:GetService("Debris"):AddItem(BodPos, 3)
  1742. game:GetService("Debris"):AddItem(BodGy, 3)
  1743. end
  1744. local debounce = Create("BoolValue"){
  1745. Name = "DebounceHit",
  1746. Parent = hit.Parent,
  1747. Value = true,
  1748. }
  1749. game:GetService("Debris"):AddItem(debounce, Delay)
  1750. c = Create("ObjectValue"){
  1751. Name = "creator",
  1752. Value = Player,
  1753. Parent = h,
  1754. }
  1755. game:GetService("Debris"):AddItem(c, .5)
  1756. end
  1757. end
  1758. -------------------------------------------------------
  1759. --End Damage Function--
  1760. -------------------------------------------------------
  1761.  
  1762. -------------------------------------------------------
  1763. --Start Damage Function Customization--
  1764. -------------------------------------------------------
  1765. function ShowDamage(Pos, Text, Time, Color)
  1766. local Rate = (1 / 30)
  1767. local Pos = (Pos or Vector3.new(0, 0, 0))
  1768. local Text = (Text or "")
  1769. local Time = (Time or 2)
  1770. local Color = (Color or Color3.new(1, 0, 1))
  1771. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1772. EffectPart.Anchored = true
  1773. local BillboardGui = Create("BillboardGui"){
  1774. Size = UDim2.new(3, 0, 3, 0),
  1775. Adornee = EffectPart,
  1776. Parent = EffectPart,
  1777. }
  1778. local TextLabel = Create("TextLabel"){
  1779. BackgroundTransparency = 1,
  1780. Size = UDim2.new(1, 0, 1, 0),
  1781. Text = Text,
  1782. Font = "Bodoni",
  1783. TextColor3 = Color,
  1784. TextScaled = true,
  1785. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1786. Parent = BillboardGui,
  1787. }
  1788. game.Debris:AddItem(EffectPart, (Time))
  1789. EffectPart.Parent = game:GetService("Workspace")
  1790. delay(0, function()
  1791. local Frames = (Time / Rate)
  1792. for Frame = 1, Frames do
  1793. wait(Rate)
  1794. local Percent = (Frame / Frames)
  1795. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1796. TextLabel.TextTransparency = Percent
  1797. end
  1798. if EffectPart and EffectPart.Parent then
  1799. EffectPart:Destroy()
  1800. end
  1801. end)
  1802. end
  1803.  
  1804. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1805. local type = type
  1806. local rng = Instance.new("Part", char)
  1807. rng.Anchored = true
  1808. rng.BrickColor = color
  1809. rng.CanCollide = false
  1810. rng.FormFactor = 3
  1811. rng.Name = "Ring"
  1812. rng.Material = "Neon"
  1813. rng.Size = Vector3.new(1, 1, 1)
  1814. rng.Transparency = 0
  1815. rng.TopSurface = 0
  1816. rng.BottomSurface = 0
  1817. rng.CFrame = pos
  1818. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1819. local rngm = Instance.new("SpecialMesh", rng)
  1820. rngm.MeshType = "Brick"
  1821. rngm.Scale = Vector3.new(x1,y1,z1)
  1822. local scaler2 = 1
  1823. local speeder = FastSpeed/10
  1824. if type == "Add" then
  1825. scaler2 = 1*value
  1826. elseif type == "Divide" then
  1827. scaler2 = 1/value
  1828. end
  1829. coroutine.resume(coroutine.create(function()
  1830. for i = 0,10/bonuspeed,0.1 do
  1831. swait()
  1832. if type == "Add" then
  1833. scaler2 = scaler2 - 0.01*value/bonuspeed
  1834. elseif type == "Divide" then
  1835. scaler2 = scaler2 - 0.01/value*bonuspeed
  1836. end
  1837. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1838. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1839. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1840. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1841. end
  1842. rng:Destroy()
  1843. end))
  1844. end
  1845.  
  1846. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1847. local p = Instance.new("Part",EffectModel)
  1848. p.BrickColor = BrickColor.new(colour)
  1849. p.Size = Vector3.new()
  1850. p.Anchored = true
  1851. p.CanCollide = false
  1852. p.CFrame = cf
  1853. if inverse == true then
  1854. p.Transparency = 1
  1855. else
  1856. p.Transparency = 0
  1857. end
  1858. local m = Instance.new("SpecialMesh",p)
  1859. m.MeshId = meshid
  1860. m.TextureId = textid
  1861. m.Scale = meshstart
  1862. coroutine.wrap(function()
  1863. for i=0,1,factor do
  1864. swait()
  1865. if inverse == true then
  1866. p.Transparency = 1-i
  1867. else
  1868. p.Transparency = i
  1869. end
  1870. m.Scale = m.Scale + meshadd
  1871. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1872. end
  1873. p:Destroy()
  1874. end)()
  1875. return p
  1876. end
  1877. -------------------------------------------------------
  1878. --End Damage Function Customization--
  1879. -------------------------------------------------------
  1880.  
  1881. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1882. for _, c in pairs(workspace:children()) do
  1883. local hum = c:findFirstChild("Humanoid")
  1884. if hum ~= nil then
  1885. local head = c:findFirstChild("Head")
  1886. if head ~= nil then
  1887. local targ = head.Position - Part.Position
  1888. local mag = targ.magnitude
  1889. if magni >= mag and c.Name ~= plr.Name then
  1890. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1891. end
  1892. end
  1893. end
  1894. end
  1895. end
  1896.  
  1897.  
  1898. CFuncs = {
  1899. Part = {
  1900. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1901. local Part = Create("Part")({
  1902. Parent = Parent,
  1903. Reflectance = Reflectance,
  1904. Transparency = Transparency,
  1905. CanCollide = false,
  1906. Locked = true,
  1907. BrickColor = BrickColor.new(tostring(BColor)),
  1908. Name = Name,
  1909. Size = Size,
  1910. Material = Material
  1911. })
  1912. RemoveOutlines(Part)
  1913. return Part
  1914. end
  1915. },
  1916. Mesh = {
  1917. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1918. local Msh = Create(Mesh)({
  1919. Parent = Part,
  1920. Offset = OffSet,
  1921. Scale = Scale
  1922. })
  1923. if Mesh == "SpecialMesh" then
  1924. Msh.MeshType = MeshType
  1925. Msh.MeshId = MeshId
  1926. end
  1927. return Msh
  1928. end
  1929. },
  1930. Mesh = {
  1931. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1932. local Msh = Create(Mesh)({
  1933. Parent = Part,
  1934. Offset = OffSet,
  1935. Scale = Scale
  1936. })
  1937. if Mesh == "SpecialMesh" then
  1938. Msh.MeshType = MeshType
  1939. Msh.MeshId = MeshId
  1940. end
  1941. return Msh
  1942. end
  1943. },
  1944. Weld = {
  1945. Create = function(Parent, Part0, Part1, C0, C1)
  1946. local Weld = Create("Weld")({
  1947. Parent = Parent,
  1948. Part0 = Part0,
  1949. Part1 = Part1,
  1950. C0 = C0,
  1951. C1 = C1
  1952. })
  1953. return Weld
  1954. end
  1955. },
  1956. Sound = {
  1957. Create = function(id, par, vol, pit)
  1958. coroutine.resume(coroutine.create(function()
  1959. local S = Create("Sound")({
  1960. Volume = vol,
  1961. Pitch = pit or 1,
  1962. SoundId = id,
  1963. Parent = par or workspace
  1964. })
  1965. wait()
  1966. S:play()
  1967. game:GetService("Debris"):AddItem(S, 6)
  1968. end))
  1969. end
  1970. },
  1971. ParticleEmitter = {
  1972. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1973. local fp = Create("ParticleEmitter")({
  1974. Parent = Parent,
  1975. Color = ColorSequence.new(Color1, Color2),
  1976. LightEmission = LightEmission,
  1977. Size = Size,
  1978. Texture = Texture,
  1979. Transparency = Transparency,
  1980. ZOffset = ZOffset,
  1981. Acceleration = Accel,
  1982. Drag = Drag,
  1983. LockedToPart = LockedToPart,
  1984. VelocityInheritance = VelocityInheritance,
  1985. EmissionDirection = EmissionDirection,
  1986. Enabled = Enabled,
  1987. Lifetime = LifeTime,
  1988. Rate = Rate,
  1989. Rotation = Rotation,
  1990. RotSpeed = RotSpeed,
  1991. Speed = Speed,
  1992. VelocitySpread = VelocitySpread
  1993. })
  1994. return fp
  1995. end
  1996. }
  1997. }
  1998. function RemoveOutlines(part)
  1999. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2000. end
  2001. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2002. local Part = Create("Part")({
  2003. formFactor = FormFactor,
  2004. Parent = Parent,
  2005. Reflectance = Reflectance,
  2006. Transparency = Transparency,
  2007. CanCollide = false,
  2008. Locked = true,
  2009. BrickColor = BrickColor.new(tostring(BColor)),
  2010. Name = Name,
  2011. Size = Size,
  2012. Material = Material
  2013. })
  2014. RemoveOutlines(Part)
  2015. return Part
  2016. end
  2017. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2018. local Msh = Create(Mesh)({
  2019. Parent = Part,
  2020. Offset = OffSet,
  2021. Scale = Scale
  2022. })
  2023. if Mesh == "SpecialMesh" then
  2024. Msh.MeshType = MeshType
  2025. Msh.MeshId = MeshId
  2026. end
  2027. return Msh
  2028. end
  2029. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2030. local Weld = Create("Weld")({
  2031. Parent = Parent,
  2032. Part0 = Part0,
  2033. Part1 = Part1,
  2034. C0 = C0,
  2035. C1 = C1
  2036. })
  2037. return Weld
  2038. end
  2039.  
  2040. abss = Instance.new("BillboardGui",char)
  2041. abss.Size = UDim2.new(10,0,10,0)
  2042. abss.Enabled = false
  2043. imgl = Instance.new("ImageLabel",abss)
  2044. imgl.Position = UDim2.new(0,0,0,0)
  2045. imgl.Size = UDim2.new(1,0,1,0)
  2046. imgl.Image = "rbxassetid://153485522"
  2047. imgl.BackgroundTransparency = 1
  2048. imgl.ImageColor3 = Color3.new(.9,0,0)
  2049. img2 = Instance.new("ImageLabel",abss)
  2050. img2.Position = UDim2.new(0,0,0,0)
  2051. img2.Size = UDim2.new(1,0,1,0)
  2052. img2.Image = "rbxassetid://153485522"
  2053. img2.BackgroundTransparency = 1
  2054. img2.ImageColor3 = Color3.new(.9,0,0)
  2055.  
  2056. function TargetSelect(person)
  2057. local dd=coroutine.wrap(function()
  2058. if targetted ~= person then
  2059. targetted = person
  2060. img2.Size = UDim2.new(1,0,1,0)
  2061. img2.ImageTransparency = 0
  2062. img2.Position = UDim2.new(0,0,0,0)
  2063. for i = 0, 2, 0.1 do
  2064. swait()
  2065. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2066. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2067. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2068. end
  2069. end
  2070. end)
  2071. dd()
  2072. end
  2073.  
  2074. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2075. local NEWWELD = IT(TYPE)
  2076. NEWWELD.Part0 = PART0
  2077. NEWWELD.Part1 = PART1
  2078. NEWWELD.C0 = C0
  2079. NEWWELD.C1 = C1
  2080. NEWWELD.Parent = PARENT
  2081. return NEWWELD
  2082. end
  2083.  
  2084. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2085.  
  2086. local Blood1 = Create("ParticleEmitter")({
  2087. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2088. Transparency = NumberSequence.new(0.1, 1),
  2089. Size = NumberSequence.new(0.5, 0),
  2090. Texture = "rbxassetid://602578593",
  2091. Lifetime = NumberRange.new(0.8),
  2092. Rate = 255,
  2093. VelocitySpread = 40,
  2094. Rotation = NumberRange.new(100),
  2095. Speed = NumberRange.new(5),
  2096. LightEmission = 0,
  2097. LockedToPart = false,
  2098. Acceleration = Vector3.new(0, -10, 0),
  2099. EmissionDirection = "Bottom"
  2100. })
  2101. function Sayonara()
  2102. local target = nil
  2103. local targettorso = nil
  2104. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2105. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2106. target = mouse.Target.Parent.Humanoid
  2107. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2108. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2109. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2110. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2111. end
  2112. end
  2113. if target ~= nil then
  2114. targettorso.Anchored = true
  2115. attack = true
  2116. hum.WalkSpeed = 0
  2117. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2118. for i = 0,6.2,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2126. end
  2127. do
  2128. CreateSound("429400881", targettorso, 5, 1)
  2129. local ModelArm02 = New("Model", char, "Arm", {})
  2130. local ModelArm03 = New("Model", char, "Arm", {})
  2131. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2132. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2133. local Arm02 = targetleftarm:Clone()
  2134. local Arm03 = targetrightarm:Clone()
  2135. targetleftarm.Transparency = 1
  2136. targetrightarm.Transparency = 1
  2137. Arm02.Parent = ModelArm02
  2138. Arm03.Parent = ModelArm03
  2139. for i, v in pairs(Arm02:GetChildren()) do
  2140. v:Destroy()
  2141. end
  2142. for i, v in pairs(Arm03:GetChildren()) do
  2143. v:Destroy()
  2144. end
  2145. local weldArm02 = Instance.new("Weld")
  2146. weldArm02.Parent = Arm02
  2147. weldArm02.Part0 = targetleftarm
  2148. weldArm02.Part1 = Arm02
  2149. weldArm02.C1 = CFrame.new(0, 0, 0)
  2150. local weldArm03 = Instance.new("Weld")
  2151. weldArm03.Parent = Arm03
  2152. weldArm03.Part0 = targetrightarm
  2153. weldArm03.Part1 = Arm03
  2154. weldArm03.C1 = CFrame.new(0, 0, 0)
  2155. for i, v in pairs(target:GetChildren()) do
  2156. if v:IsA("Shirt") then
  2157. v:clone().Parent = ModelArm02
  2158. end
  2159. end
  2160. for i, v in pairs(target:GetChildren()) do
  2161. if v:IsA("Shirt") then
  2162. v:clone().Parent = ModelArm03
  2163. end
  2164. end
  2165. weldArm02.Part0 = la
  2166. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2167. weldArm03.Part0 = ra
  2168. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2169. local BE1 = Blood1:Clone()
  2170. BE1.Parent = targetleftarm
  2171. game:GetService("Debris"):AddItem(BE1, 3)
  2172. BE1.Rate = 255
  2173. local BE2 = Blood1:Clone()
  2174. BE2.Parent = targetrightarm
  2175. game:GetService("Debris"):AddItem(BE2, 3)
  2176. BE2.Rate = 255
  2177. for i = 0,6.2,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2185. end
  2186. for i = 0,6.2,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2194. end
  2195. CreateSound("541909763", targettorso, 5, .8)
  2196. weldArm02:Destroy()
  2197. Arm02.CanCollide = true
  2198. weldArm03:Destroy()
  2199. Arm03.CanCollide = true
  2200. local bodyVelocity2 = Create("BodyVelocity")({
  2201. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2202. P = 5000,
  2203. maxForce = Vector3.new(8000, 8000, 8000),
  2204. Parent = Arm02
  2205. })
  2206. local bodyVelocity3 = Create("BodyVelocity")({
  2207. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2208. P = 5000,
  2209. maxForce = Vector3.new(8000, 8000, 8000),
  2210. Parent = Arm03
  2211. })
  2212. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2213. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2214. for i = 0,6.2,0.1 do
  2215. swait()
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2222. end
  2223. for i = 0,6.2,0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2231. end
  2232. targettorso:Remove()
  2233. for i = 0,6.2,0.1 do
  2234. swait()
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2241. end
  2242. end
  2243. targettorso.Anchored = false
  2244. attack = false
  2245. hum.WalkSpeed = 16
  2246. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2247. end
  2248. end
  2249.  
  2250. -------------------------------------------------------
  2251. --Start Effect Function--
  2252. -------------------------------------------------------
  2253. EffectModel = Instance.new("Model", char)
  2254. Effects = {
  2255. Block = {
  2256. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2257. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2258. prt.Anchored = true
  2259. prt.CFrame = cframe
  2260. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2261. game:GetService("Debris"):AddItem(prt, 10)
  2262. if Type == 1 or Type == nil then
  2263. table.insert(Effects, {
  2264. prt,
  2265. "Block1",
  2266. delay,
  2267. x3,
  2268. y3,
  2269. z3,
  2270. msh
  2271. })
  2272. elseif Type == 2 then
  2273. table.insert(Effects, {
  2274. prt,
  2275. "Block2",
  2276. delay,
  2277. x3,
  2278. y3,
  2279. z3,
  2280. msh
  2281. })
  2282. else
  2283. table.insert(Effects, {
  2284. prt,
  2285. "Block3",
  2286. delay,
  2287. x3,
  2288. y3,
  2289. z3,
  2290. msh
  2291. })
  2292. end
  2293. end
  2294. },
  2295. Sphere = {
  2296. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2297. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2298. prt.Anchored = true
  2299. prt.CFrame = cframe
  2300. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2301. game:GetService("Debris"):AddItem(prt, 10)
  2302. table.insert(Effects, {
  2303. prt,
  2304. "Cylinder",
  2305. delay,
  2306. x3,
  2307. y3,
  2308. z3,
  2309. msh
  2310. })
  2311. end
  2312. },
  2313. Cylinder = {
  2314. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2315. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2316. prt.Anchored = true
  2317. prt.CFrame = cframe
  2318. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2319. game:GetService("Debris"):AddItem(prt, 10)
  2320. table.insert(Effects, {
  2321. prt,
  2322. "Cylinder",
  2323. delay,
  2324. x3,
  2325. y3,
  2326. z3,
  2327. msh
  2328. })
  2329. end
  2330. },
  2331. Wave = {
  2332. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2333. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2334. prt.Anchored = true
  2335. prt.CFrame = cframe
  2336. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2337. game:GetService("Debris"):AddItem(prt, 10)
  2338. table.insert(Effects, {
  2339. prt,
  2340. "Cylinder",
  2341. delay,
  2342. x3 / 60,
  2343. y3 / 60,
  2344. z3 / 60,
  2345. msh
  2346. })
  2347. end
  2348. },
  2349. Ring = {
  2350. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2351. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2352. prt.Anchored = true
  2353. prt.CFrame = cframe
  2354. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2355. game:GetService("Debris"):AddItem(prt, 10)
  2356. table.insert(Effects, {
  2357. prt,
  2358. "Cylinder",
  2359. delay,
  2360. x3,
  2361. y3,
  2362. z3,
  2363. msh
  2364. })
  2365. end
  2366. },
  2367. Break = {
  2368. Create = function(brickcolor, cframe, x1, y1, z1)
  2369. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2370. prt.Anchored = true
  2371. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2372. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2373. local num = math.random(10, 50) / 1000
  2374. game:GetService("Debris"):AddItem(prt, 10)
  2375. table.insert(Effects, {
  2376. prt,
  2377. "Shatter",
  2378. num,
  2379. prt.CFrame,
  2380. math.random() - math.random(),
  2381. 0,
  2382. math.random(50, 100) / 100
  2383. })
  2384. end
  2385. },
  2386. Spiral = {
  2387. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2388. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2389. prt.Anchored = true
  2390. prt.CFrame = cframe
  2391. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2392. game:GetService("Debris"):AddItem(prt, 10)
  2393. table.insert(Effects, {
  2394. prt,
  2395. "Cylinder",
  2396. delay,
  2397. x3,
  2398. y3,
  2399. z3,
  2400. msh
  2401. })
  2402. end
  2403. },
  2404. Push = {
  2405. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2406. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2407. prt.Anchored = true
  2408. prt.CFrame = cframe
  2409. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2410. game:GetService("Debris"):AddItem(prt, 10)
  2411. table.insert(Effects, {
  2412. prt,
  2413. "Cylinder",
  2414. delay,
  2415. x3,
  2416. y3,
  2417. z3,
  2418. msh
  2419. })
  2420. end
  2421. }
  2422. }
  2423. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2424. local fp = IT("Part")
  2425. fp.formFactor = formfactor
  2426. fp.Parent = parent
  2427. fp.Reflectance = reflectance
  2428. fp.Transparency = transparency
  2429. fp.CanCollide = false
  2430. fp.Locked = true
  2431. fp.BrickColor = brickcolor
  2432. fp.Name = name
  2433. fp.Size = size
  2434. fp.Position = tors.Position
  2435. RemoveOutlines(fp)
  2436. fp.Material = "Neon"
  2437. fp:BreakJoints()
  2438. return fp
  2439. end
  2440.  
  2441. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2442. local mesh = IT(Mesh)
  2443. mesh.Parent = part
  2444. if Mesh == "SpecialMesh" then
  2445. mesh.MeshType = meshtype
  2446. if meshid ~= "nil" then
  2447. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2448. end
  2449. end
  2450. mesh.Offset = offset
  2451. mesh.Scale = scale
  2452. return mesh
  2453. end
  2454.  
  2455. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2456. local type = type
  2457. local rng = Instance.new("Part", char)
  2458. rng.Anchored = true
  2459. rng.BrickColor = color
  2460. rng.CanCollide = false
  2461. rng.FormFactor = 3
  2462. rng.Name = "Ring"
  2463. rng.Material = "Neon"
  2464. rng.Size = Vector3.new(1, 1, 1)
  2465. rng.Transparency = 1
  2466. rng.TopSurface = 0
  2467. rng.BottomSurface = 0
  2468. rng.CFrame = pos
  2469. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2470. local rngm = Instance.new("SpecialMesh", rng)
  2471. rngm.MeshType = MType
  2472. rngm.Scale = Vector3.new(x1, y1, z1)
  2473. local scaler2 = 1
  2474. local speeder = FastSpeed
  2475. if type == "Add" then
  2476. scaler2 = 1 * value
  2477. elseif type == "Divide" then
  2478. scaler2 = 1 / value
  2479. end
  2480. coroutine.resume(coroutine.create(function()
  2481. for i = 0, 10 / bonuspeed, 0.1 do
  2482. swait()
  2483. if type == "Add" then
  2484. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2485. elseif type == "Divide" then
  2486. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2487. end
  2488. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2489. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2490. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2491. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2492. end
  2493. rng:Destroy()
  2494. end))
  2495. end
  2496.  
  2497. function Cryo_Freeze()
  2498. attack = true
  2499. for i = 0,5.2,0.03 do
  2500. swait()
  2501. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2502. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2509. end
  2510. CreateSound("331666100", tors, 10, 1)
  2511. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2512. for i = 1,3,0.1 do
  2513. hum.WalkSpeed = 0.10
  2514. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2518. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2519. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2521. end
  2522. for i = 1,10,0.1 do
  2523. swait(10)
  2524. hum.WalkSpeed = 0.10
  2525. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2526. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2533. end
  2534. wait(.6)
  2535. attack = false
  2536. end
  2537.  
  2538. function HAAAAA() --HTGJHYG
  2539. attack = true
  2540. hum.WalkSpeed = 0.30
  2541. CreateSound("794081034", hed, 10, 1)
  2542. Character.Head.face.Texture = "rbxassetid://396389196"
  2543. for i = 0,2,0.1 do
  2544. swait()
  2545. CameraEnshaking(1, 2)
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2552. end
  2553. for i = 0,14.7,0.1 do
  2554. swait()
  2555. CameraEnshaking(1, 3)
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2562. end
  2563. attack = false
  2564. Character.Head.face.Texture = "rbxassetid://620619801"
  2565. hum.WalkSpeed = 16
  2566. end
  2567.  
  2568. function Hell_From_Above()
  2569. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2570. attack = true
  2571. hum.WalkSpeed = 3.01
  2572. for i = 0,6.3,0.1 do
  2573. swait()
  2574. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2581. end
  2582. CreateSound("142070127", tors, 10, 1)
  2583. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2584. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2585. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2586. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2587. for i = 0,3.8,0.1 do
  2588. swait()
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2595. end
  2596. CreateSound("224339201", tors, 10, 0.5)
  2597. for i = 1, 3 do
  2598. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2599. UhhhhThing.CFrame = mouse.Hit
  2600. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2601. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2602. end
  2603. UhhhhThing:Destroy()
  2604. attack = false
  2605. hum.WalkSpeed = 16
  2606. end
  2607.  
  2608. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2609. local type = type
  2610. local rng = Instance.new("Part", char)
  2611. rng.Anchored = true
  2612. rng.BrickColor = color
  2613. rng.CanCollide = false
  2614. rng.FormFactor = 3
  2615. rng.Name = "Ring"
  2616. rng.Material = "Neon"
  2617. rng.Size = Vector3.new(1, 1, 1)
  2618. rng.Transparency = 0
  2619. rng.TopSurface = 0
  2620. rng.BottomSurface = 0
  2621. rng.CFrame = pos
  2622. local rngm = Instance.new("SpecialMesh", rng)
  2623. rngm.MeshType = MType
  2624. rngm.Scale = scale
  2625. local scaler2 = 1
  2626. if type == "Add" then
  2627. scaler2 = 1 * value
  2628. elseif type == "Divide" then
  2629. scaler2 = 1 / value
  2630. end
  2631. coroutine.resume(coroutine.create(function()
  2632. for i = 0, 10 / bonuspeed, 0.1 do
  2633. swait()
  2634. if type == "Add" then
  2635. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2636. elseif type == "Divide" then
  2637. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2638. end
  2639. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2640. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2641. end
  2642. rng:Destroy()
  2643. end))
  2644. end
  2645.  
  2646. function Eviscerate(dude)
  2647. if dude.Name ~= char then
  2648. local bgf = IT("BodyGyro", dude.Head)
  2649. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2650. local val = IT("BoolValue", dude)
  2651. val.Name = "IsHit"
  2652. local ds = coroutine.wrap(function()
  2653. dude:WaitForChild("Head"):BreakJoints()
  2654. wait(0.5)
  2655. target = nil
  2656. coroutine.resume(coroutine.create(function()
  2657. for i, v in pairs(dude:GetChildren()) do
  2658. if v:IsA("Accessory") then
  2659. v:Destroy()
  2660. end
  2661. if v:IsA("Humanoid") then
  2662. v:Destroy()
  2663. end
  2664. if v:IsA("CharacterMesh") then
  2665. v:Destroy()
  2666. end
  2667. if v:IsA("Model") then
  2668. v:Destroy()
  2669. end
  2670. if v:IsA("Part") or v:IsA("MeshPart") then
  2671. for x, o in pairs(v:GetChildren()) do
  2672. if o:IsA("Decal") then
  2673. o:Destroy()
  2674. end
  2675. end
  2676. coroutine.resume(coroutine.create(function()
  2677. v.Material = "Neon"
  2678. v.CanCollide = false
  2679. local PartEmmit1 = IT("ParticleEmitter", v)
  2680. PartEmmit1.LightEmission = 1
  2681. PartEmmit1.Texture = "rbxassetid://284205403"
  2682. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2683. PartEmmit1.Rate = 150
  2684. PartEmmit1.Lifetime = NumberRange.new(1)
  2685. PartEmmit1.Size = NumberSequence.new({
  2686. NumberSequenceKeypoint.new(0, 0.75, 0),
  2687. NumberSequenceKeypoint.new(1, 0, 0)
  2688. })
  2689. PartEmmit1.Transparency = NumberSequence.new({
  2690. NumberSequenceKeypoint.new(0, 0, 0),
  2691. NumberSequenceKeypoint.new(1, 1, 0)
  2692. })
  2693. PartEmmit1.Speed = NumberRange.new(0, 0)
  2694. PartEmmit1.VelocitySpread = 30000
  2695. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2696. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2697. local BodPoss = IT("BodyPosition", v)
  2698. BodPoss.P = 3000
  2699. BodPoss.D = 1000
  2700. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2701. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2702. v.Color = maincolor.Color
  2703. coroutine.resume(coroutine.create(function()
  2704. for i = 0, 49 do
  2705. swait(1)
  2706. v.Transparency = v.Transparency + 0.08
  2707. end
  2708. wait(0.5)
  2709. PartEmmit1.Enabled = false
  2710. wait(3)
  2711. v:Destroy()
  2712. dude:Destroy()
  2713. end))
  2714. end))
  2715. end
  2716. end
  2717. end))
  2718. end)
  2719. ds()
  2720. end
  2721. end
  2722.  
  2723. function FindNearestHead(Position, Distance, SinglePlayer)
  2724. if SinglePlayer then
  2725. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2726. end
  2727. local List = {}
  2728. for i, v in pairs(workspace:GetChildren()) do
  2729. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2730. table.insert(List, v)
  2731. end
  2732. end
  2733. return List
  2734. end
  2735.  
  2736. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2737. local type = type
  2738. local rng = Instance.new("Part", char)
  2739. rng.Anchored = true
  2740. rng.BrickColor = color
  2741. rng.CanCollide = false
  2742. rng.FormFactor = 3
  2743. rng.Name = "Ring"
  2744. rng.Material = "Neon"
  2745. rng.Size = Vector3.new(1, 1, 1)
  2746. rng.Transparency = 0
  2747. rng.TopSurface = 0
  2748. rng.BottomSurface = 0
  2749. rng.CFrame = pos
  2750. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2751. local rngm = Instance.new("SpecialMesh", rng)
  2752. rngm.MeshType = MType
  2753. rngm.Scale = Vector3.new(x1, y1, z1)
  2754. local scaler2 = 1
  2755. local speeder = FastSpeed
  2756. if type == "Add" then
  2757. scaler2 = 1 * value
  2758. elseif type == "Divide" then
  2759. scaler2 = 1 / value
  2760. end
  2761. coroutine.resume(coroutine.create(function()
  2762. for i = 0, 10 / bonuspeed, 0.1 do
  2763. swait()
  2764. if type == "Add" then
  2765. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2766. elseif type == "Divide" then
  2767. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2768. end
  2769. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2770. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2771. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2772. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2773. end
  2774. rng:Destroy()
  2775. end))
  2776. end
  2777.  
  2778. function SoulSteal(dude)
  2779. if dude.Name ~= char then
  2780. local bgf = IT("BodyGyro", dude.Head)
  2781. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2782. local val = IT("BoolValue", dude)
  2783. val.Name = "IsHit"
  2784. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2785. local soulst = coroutine.wrap(function()
  2786. local soul = Instance.new("Part",dude)
  2787. soul.Size = Vector3.new(1,1,1)
  2788. soul.CanCollide = false
  2789. soul.Anchored = false
  2790. soul.Position = torso.Position
  2791. soul.Transparency = 1
  2792. local PartEmmit1 = IT("ParticleEmitter", soul)
  2793. PartEmmit1.LightEmission = 1
  2794. PartEmmit1.Texture = "rbxassetid://569507414"
  2795. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2796. PartEmmit1.Rate = 250
  2797. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2798. PartEmmit1.Size = NumberSequence.new({
  2799. NumberSequenceKeypoint.new(0, 1, 0),
  2800. NumberSequenceKeypoint.new(1, 0, 0)
  2801. })
  2802. PartEmmit1.Transparency = NumberSequence.new({
  2803. NumberSequenceKeypoint.new(0, 0, 0),
  2804. NumberSequenceKeypoint.new(1, 1, 0)
  2805. })
  2806. PartEmmit1.Speed = NumberRange.new(0, 0)
  2807. PartEmmit1.VelocitySpread = 30000
  2808. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2809. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2810. local BodPoss = IT("BodyPosition", soul)
  2811. BodPoss.P = 3000
  2812. BodPoss.D = 1000
  2813. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2814. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2815. wait(1.6)
  2816. soul.Touched:connect(function(hit)
  2817. if hit.Parent == char then
  2818. soul:Destroy()
  2819. end
  2820. end)
  2821. wait(1.2)
  2822. while soul do
  2823. swait()
  2824. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2825. BodPoss.Position = tors.Position
  2826. end
  2827. end)
  2828. soulst()
  2829. end
  2830. end
  2831. function FaceMouse()
  2832. local Cam = workspace.CurrentCamera
  2833. return {
  2834. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2835. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2836. }
  2837. end
  2838. -------------------------------------------------------
  2839. --End Effect Function--
  2840. -------------------------------------------------------
  2841. function Cso(ID, PARENT, VOLUME, PITCH)
  2842. local NSound = nil
  2843. coroutine.resume(coroutine.create(function()
  2844. NSound = IT("Sound", PARENT)
  2845. NSound.Volume = VOLUME
  2846. NSound.Pitch = PITCH
  2847. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2848. swait()
  2849. NSound:play()
  2850. game:GetService("Debris"):AddItem(NSound, 10)
  2851. end))
  2852. return NSound
  2853. end
  2854. function CameraEnshaking(Length, Intensity)
  2855. coroutine.resume(coroutine.create(function()
  2856. local intensity = 1 * Intensity
  2857. local rotM = 0.01 * Intensity
  2858. for i = 0, Length, 0.1 do
  2859. swait()
  2860. intensity = intensity - 0.05 * Intensity / Length
  2861. rotM = rotM - 5.0E-4 * Intensity / Length
  2862. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2863. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2864. end
  2865. hum.CameraOffset = Vector3.new(0, 0, 0)
  2866. end))
  2867. end
  2868. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2869. local Hitboxpart = Instance.new("Part", EffectModel)
  2870. RemoveOutlines(Hitboxpart)
  2871. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2872. Hitboxpart.CanCollide = false
  2873. Hitboxpart.Transparency = 1
  2874. Hitboxpart.Anchored = true
  2875. Hitboxpart.CFrame = Pose
  2876. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2877. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2878. end
  2879. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2880. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2881. prt.Anchored = true
  2882. prt.CFrame = cframe
  2883. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2884. game:GetService("Debris"):AddItem(prt, 10)
  2885. if Type == 1 or Type == nil then
  2886. table.insert(Effects, {
  2887. prt,
  2888. "Block1",
  2889. delay,
  2890. x3,
  2891. y3,
  2892. z3,
  2893. msh
  2894. })
  2895. elseif Type == 2 then
  2896. table.insert(Effects, {
  2897. prt,
  2898. "Block2",
  2899. delay,
  2900. x3,
  2901. y3,
  2902. z3,
  2903. msh
  2904. })
  2905. elseif Type == 3 then
  2906. table.insert(Effects, {
  2907. prt,
  2908. "Block3",
  2909. delay,
  2910. x3,
  2911. y3,
  2912. z3,
  2913. msh
  2914. })
  2915. end
  2916. end
  2917.  
  2918. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2919. local Part = Create("Part"){
  2920. Parent = Parent,
  2921. Reflectance = Reflectance,
  2922. Transparency = Transparency,
  2923. CanCollide = false,
  2924. Locked = true,
  2925. BrickColor = BrickColor.new(tostring(BColor)),
  2926. Name = Name,
  2927. Size = Size,
  2928. Material = Material,
  2929. }
  2930. RemoveOutlines(Part)
  2931. return Part
  2932. end
  2933.  
  2934. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2935. local Msh = Create(Mesh){
  2936. Parent = Part,
  2937. Offset = OffSet,
  2938. Scale = Scale,
  2939. }
  2940. if Mesh == "SpecialMesh" then
  2941. Msh.MeshType = MeshType
  2942. Msh.MeshId = MeshId
  2943. end
  2944. return Msh
  2945. end
  2946.  
  2947. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2948. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2949. prt.Anchored = true
  2950. prt.CFrame = cframe
  2951. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2952. game:GetService("Debris"):AddItem(prt,2)
  2953. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2954. for i=0,1,delay do
  2955. swait()
  2956. Part.Transparency=i
  2957. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2958. end
  2959. Part.Parent=nil
  2960. end),prt,msh,(math.random(0,1)+math.random())/5)
  2961. end
  2962. -------------------------------------------------------
  2963. --End Important Functions--
  2964. -------------------------------------------------------
  2965. -------------------------------------------------------
  2966.  
  2967.  
  2968. --[[
  2969. Thanks for using Build-To-Lua by jarredbcv.
  2970. ]]--
  2971.  
  2972. New = function(Object, Parent, Name, Data)
  2973. local Object = Instance.new(Object)
  2974. for Index, Value in pairs(Data or {}) do
  2975. Object[Index] = Value
  2976. end
  2977. Object.Parent = Parent
  2978. Object.Name = Name
  2979. return Object
  2980. end
  2981.  
  2982. Gaunty = New("Model",char,"Gaunty",{})
  2983. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2984. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2985. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2986. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3002. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3003. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3004. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3011. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3012. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3018. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3036. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3038. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3040. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077.  
  3078. Gaunty2 = New("Model",char,"Gaunty2",{})
  3079. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3081. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3107. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3132. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3134. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3136. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3164. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3166. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173.  
  3174.  
  3175. NewInstance = function(instance,parent,properties)
  3176. local inst = Instance.new(instance,parent)
  3177. if(properties)then
  3178. for i,v in next, properties do
  3179. pcall(function() inst[i] = v end)
  3180. end
  3181. end
  3182. return inst;
  3183. end
  3184.  
  3185. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3186. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3187.  
  3188. for _,v in next, Gaunty:children() do
  3189. v.CanCollide = false
  3190. end
  3191. for _,v in next, Gaunty2:children() do
  3192. v.CanCollide = false
  3193. end
  3194. local all, last = {}, nil
  3195. ArmourParts = {}
  3196. NeonParts = {}
  3197. function scan(p)
  3198. for _, v in pairs(p:GetChildren()) do
  3199. if v:IsA("BasePart") then
  3200. if v.BrickColor == BrickColor.new("Black") then
  3201. table.insert(ArmourParts, v)
  3202. end
  3203. if v.BrickColor == BrickColor.new("Institutional white") then
  3204. table.insert(NeonParts, v)
  3205. end
  3206. if last then
  3207. local w = Instance.new("Weld")
  3208. w.Part0, w.Part1 = last, v
  3209. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3210. w.Parent = last
  3211. end
  3212. table.insert(all, v)
  3213. last = v
  3214. end
  3215. scan(v)
  3216. end
  3217. end
  3218. scan(Gaunty)
  3219. local all2, last2 = {}, nil
  3220. ArmourParts2 = {}
  3221. NeonParts2 = {}
  3222. function scan2(p)
  3223. for _, v in pairs(p:GetChildren()) do
  3224. if v:IsA("BasePart") then
  3225. if v.BrickColor == BrickColor.new("Black") then
  3226. table.insert(ArmourParts2, v)
  3227. end
  3228. if v.BrickColor == BrickColor.new("Institutional white") then
  3229. table.insert(NeonParts2, v)
  3230. end
  3231. if last2 then
  3232. local w = Instance.new("Weld")
  3233. w.Part0, w.Part1 = last2, v
  3234. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3235. w.Parent = last2
  3236. end
  3237. table.insert(all2, v)
  3238. last2 = v
  3239. end
  3240. scan2(v)
  3241. end
  3242. end
  3243. scan2(Gaunty2)
  3244. for i, v in pairs(ArmourParts) do
  3245. v.BrickColor = BrickC("Black")
  3246. end
  3247. for i, v in pairs(NeonParts) do
  3248. v.BrickColor = BrickC("Dark stone grey")
  3249. end
  3250. for i, v in pairs(ArmourParts2) do
  3251. v.BrickColor = BrickC("Black")
  3252. end
  3253. for i, v in pairs(NeonParts2) do
  3254. v.BrickColor = BrickC("Dark stone grey")
  3255. end
  3256. -------------------------------------------------------
  3257. --Start Customization--
  3258. -------------------------------------------------------
  3259.  
  3260. ---------------------------------------------
  3261. local Player_Size = 1
  3262. if Player_Size ~= 1 then
  3263. root.Size = root.Size * Player_Size
  3264. tors.Size = tors.Size * Player_Size
  3265. hed.Size = hed.Size * Player_Size
  3266. ra.Size = ra.Size * Player_Size
  3267. la.Size = la.Size * Player_Size
  3268. rl.Size = rl.Size * Player_Size
  3269. ll.Size = ll.Size * Player_Size
  3270. ----------------------------------------------------------------------------------
  3271. rootj.Parent = root
  3272. neck.Parent = tors
  3273. RW.Parent = tors
  3274. LW.Parent = tors
  3275. RH.Parent = tors
  3276. LH.Parent = tors
  3277. ----------------------------------------------------------------------------------
  3278. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3279. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3280. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3281. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3282. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3283. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3284. ----------------------------------------------------------------------------------
  3285. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3286. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3287. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3288. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3289. --hat.Parent = Character
  3290. end
  3291. ----------------------------------------------------------------------------------
  3292. local SONG = 1117396305
  3293. local SONG2 = 0
  3294. local Music = Instance.new("Sound",tors)
  3295. Music.Volume = 2.5
  3296. Music.Looped = true
  3297. Music.Pitch = 1 --Pitcher
  3298. ----------------------------------------------------------------------------------
  3299. local equipped = false
  3300. local idle = 0
  3301. local change = 1
  3302. local val = 0
  3303. local toim = 0
  3304. local idleanim = 0.4
  3305. local sine = 0
  3306. local Mode = 1
  3307. ----------------------------------------------------------------------------------
  3308. hum.WalkSpeed = 16
  3309. hum.JumpPower = 57
  3310. hum.Animator.Parent = nil
  3311. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3312. local naeeym2 = IT("BillboardGui",char)
  3313. naeeym2.AlwaysOnTop = true
  3314. naeeym2.Size = UDim2.new(5,35,2,15)
  3315. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3316. naeeym2.MaxDistance = 75
  3317. naeeym2.Adornee = hed
  3318. naeeym2.Name = "Name"
  3319. --naeeym2.PlayerToHideFrom = Player
  3320. local tecks2 = IT("TextLabel",naeeym2)
  3321. tecks2.BackgroundTransparency = 1
  3322. tecks2.TextScaled = true
  3323. tecks2.BorderSizePixel = 0
  3324. tecks2.Text = "Random Guy"
  3325. tecks2.Font = "Fantasy"
  3326. tecks2.TextSize = 30
  3327. tecks2.TextStrokeTransparency = 0
  3328. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3329. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3330. tecks2.Size = UDim2.new(1,0,0.5,0)
  3331. tecks2.Parent = naeeym2
  3332. -------------------------------------------------------
  3333. --End Customization--
  3334. -------------------------------------------------------
  3335.  
  3336. -----------------------------------------------------
  3337. --Start Attacks N Stuff--
  3338. -------------------------------------------------------
  3339. function resetmode()
  3340. tecks2.Text = "Random Guy"
  3341. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3342. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3343. for i, v in pairs(ArmourParts) do
  3344. v.BrickColor = BrickColor.new("Black")
  3345. v.Material = "Neon"
  3346. v.Transparency = 0
  3347. end
  3348. for i, v in pairs(NeonParts) do
  3349. maincolor = BrickColor.new("Dark stone grey")
  3350. v.BrickColor = maincolor
  3351. v.Material = "Neon"
  3352. v.Transparency = 0
  3353. end
  3354. for i, v in pairs(ArmourParts2) do
  3355. v.BrickColor = BrickColor.new("Black")
  3356. v.Material = "Neon"
  3357. v.Transparency = 0
  3358. end
  3359. for i, v in pairs(NeonParts2) do
  3360. maincolor = BrickColor.new("Dark stone grey")
  3361. v.BrickColor = maincolor
  3362. v.Material = "Neon"
  3363. v.Transparency = 0
  3364. end
  3365. Mode = 1
  3366. SONG = 1117396305
  3367. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3368. end
  3369.  
  3370. function Taunt10000()
  3371. attack = true
  3372. Cso("649634100", hed, 10, 0.5)
  3373. for i = 0, 6, 0.1 do
  3374. swait()
  3375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3377. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3378. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3379. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3381. end
  3382. attack = false
  3383. end
  3384.  
  3385. function Taunt2()
  3386. attack = true
  3387. hum.WalkSpeed = 0
  3388. TAUNT2:Play()
  3389. repeat
  3390. swait()
  3391. TAUNT.Parent = tors
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3394. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3395. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3396. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3397. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3398. until TAUNT2.Playing == false
  3399. attack = false
  3400. hum.WalkSpeed = 16
  3401. end
  3402.  
  3403. function AnnoyingSink()
  3404. coroutine.resume(coroutine.create(function()
  3405. attack = true
  3406. for i = 0, 6, 0.1 do
  3407. swait()
  3408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3410. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3411. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3412. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3413. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3414. end
  3415. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3416. Hole2.Color = Color3.new(0,0,0)
  3417. local MESH = MakeForm(Hole2,"Cyl")
  3418. MESH.Scale = Vector3.new(0,1,0)
  3419. Hole2.CFrame = CF(mouse.Hit.p)
  3420. Cso("154955269", Hole2, 10, .7)
  3421. for i = 0, 3, 0.1 do
  3422. swait()
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3424. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3426. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3429. end
  3430. attack = false
  3431. for i = 1, 50 do
  3432. swait()
  3433. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3434. end
  3435. for i = 1, 200 do
  3436. swait()
  3437. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3438. end
  3439. swait(100)
  3440. for i = 1, 50 do
  3441. swait()
  3442. Trail(Hole2)
  3443. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3444. end
  3445. Hole2:remove()
  3446. end))
  3447. end
  3448.  
  3449. function Taunt()
  3450. attack = true
  3451. hum.WalkSpeed = 0
  3452. TAUNT:Play()
  3453. repeat
  3454. swait()
  3455. TAUNT.Parent = tors
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3458. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3460. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3461. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3462. until TAUNT.Playing == false
  3463. attack = false
  3464. hum.WalkSpeed = 16
  3465. end
  3466. function attackone()
  3467. attack = true
  3468. hum.WalkSpeed = 3.01
  3469. for i = 0, 1.7, 0.1 do
  3470. swait()
  3471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3473. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3474. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3477. end
  3478. Cso("203426541", ra, 10, 1)
  3479. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3480. CameraEnshaking(2, 5)
  3481. for i = 0, 1.4, 0.1 do
  3482. swait()
  3483. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3486. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3487. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3488. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3489. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3490. end
  3491. hum.WalkSpeed = 16
  3492. attack = false
  3493. end
  3494.  
  3495.  
  3496.  
  3497. function attacktwo()
  3498. attack = true
  3499. hum.WalkSpeed = 3.01
  3500. for i = 0, 1.7, 0.1 do
  3501. swait()
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3504. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3505. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3506. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3508. end
  3509. Cso("203426541", rl, 10, 1)
  3510. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3511. CameraEnshaking(2, 3)
  3512. for i = 0, 1.4, 0.1 do
  3513. swait()
  3514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3516. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3517. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3518. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3519. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3520. end
  3521. hum.WalkSpeed = 16
  3522. attack = false
  3523. end
  3524. function attackthree()
  3525. attack = true
  3526. hum.WalkSpeed = 3.01
  3527. for i = 0, 1.4, 0.1 do
  3528. swait()
  3529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3531. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3532. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3533. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3534. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3535. end
  3536. Cso("203426541", hed, 10, 1)
  3537. for i = 0, 1.7, 0.1 do
  3538. swait()
  3539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3541. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3542. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3543. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3544. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3545. end
  3546. CameraEnshaking(2, 8)
  3547. Cso("260435136", hed, 10, .9)
  3548. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3549. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3550. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3551. for i = 0, 1.8, 0.1 do
  3552. swait()
  3553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3555. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3556. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3557. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3558. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3559. end
  3560. hum.WalkSpeed = 16
  3561. attack = false
  3562. end
  3563.  
  3564. function somuchcancerwhy() --o no
  3565. attack = true
  3566. hum.WalkSpeed = 0.10
  3567. Character.Head.face.Texture = "rbxassetid://315074049"
  3568. local A = math.random(1,13)
  3569. if A == 1 then
  3570. ohno.SoundId = "rbxassetid://295810519"
  3571. ohno.TimePosition = 1
  3572. end
  3573. if A == 2 then
  3574. ohno.SoundId = "rbxassetid://488472970"
  3575. ohno.TimePosition = 2
  3576. end
  3577. if A == 3 then
  3578. ohno.SoundId = "rbxassetid://917045199"
  3579. ohno.TimePosition = 3
  3580. end
  3581. if A == 4 then
  3582. ohno.SoundId = "rbxassetid://324205173"
  3583. ohno.TimePosition = 1
  3584. end
  3585. if A == 5 then
  3586. ohno.SoundId = "rbxassetid://376134741"
  3587. ohno.TimePosition = 8
  3588. end
  3589. if A == 6 then
  3590. ohno.SoundId = "rbxassetid://164147183"
  3591. ohno.TimePosition = 0
  3592. end
  3593. if A == 7 then
  3594. ohno.SoundId = "rbxassetid://825526716"
  3595. ohno.TimePosition = 1
  3596. end
  3597. if A == 8 then
  3598. ohno.SoundId = "rbxassetid://185460366"
  3599. ohno.TimePosition = 0
  3600. end
  3601. if A == 9 then
  3602. ohno.SoundId = "rbxassetid://273319633"
  3603. ohno.TimePosition = 1
  3604. end
  3605. if A == 10 then
  3606. ohno.SoundId = "rbxassetid://506212392"
  3607. ohno.TimePosition = 2
  3608. end
  3609. if A == 11 then
  3610. ohno.SoundId = "rbxassetid://708297448"
  3611. ohno.TimePosition = 4
  3612. end
  3613. if A == 12 then
  3614. ohno.SoundId = "rbxassetid://497199103"
  3615. ohno.TimePosition = 9
  3616. end
  3617. if A == 13 then
  3618. ohno.SoundId = "rbxassetid://152833989"
  3619. ohno.TimePosition = 1
  3620. end
  3621. ohno:Play()
  3622. for i = 0,100,0.1 do
  3623. swait()
  3624. CameraEnshaking(2, 3)
  3625. ohno.Parent = hed
  3626. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3627. end
  3628. attack = false
  3629. ohno:Stop()
  3630. Character.Head.face.Texture = "rbxassetid://620619801"
  3631. hum.WalkSpeed = 16
  3632. end
  3633.  
  3634. function Power_Burst()
  3635. hum.WalkSpeed = 4
  3636. attack = true
  3637. Cso("163619849", Handle, 10, 1.35)
  3638. for i = 0,4.3,0.1 do
  3639. swait()
  3640. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3647. end
  3648. CameraEnshaking(2.5, 20)
  3649. Cso("539294959", Handle, 10, .9)
  3650. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3651. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3652. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3653. for i = 0,3,0.1 do
  3654. swait()
  3655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3659. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3661. end
  3662. hum.WalkSpeed = 16
  3663. attack = false
  3664. end
  3665.  
  3666. function Eruption2()
  3667. attack = true
  3668. hum.WalkSpeed = 2
  3669. hum.JumpPower = 0
  3670. for i = 0,7,0.1 do
  3671. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3672. swait()
  3673. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3674. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3681. end
  3682. CreateSound("144699494", tors, 10, 1)
  3683. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3684. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3685. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3686. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3687. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3688. coroutine.resume(coroutine.create(function()
  3689. for i = 0,1.8,0.1 do
  3690. swait()
  3691. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3692. end
  3693. for i = 0,1.8,0.1 do
  3694. swait()
  3695. hum.CameraOffset = Vector3.new(0,0,0)
  3696. end
  3697. end))
  3698. local vel2 = Instance.new("BodyVelocity",tors)
  3699. vel2.Velocity = Vector3.new(0,55,0)
  3700. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3701. for i = 0,4,0.1 do
  3702. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3703. swait()
  3704. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3705. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3712. end
  3713. hum.WalkSpeed = 16
  3714. vel2:Destroy()
  3715. hum.JumpPower = 50
  3716. attack = false
  3717. end
  3718.  
  3719. function Magic_Bombs()
  3720. attack = true
  3721. hum.WalkSpeed = 0
  3722. local GYRO = IT("BodyGyro",root)
  3723. GYRO.D = 100
  3724. GYRO.P = 2000
  3725. GYRO.MaxTorque = VT(0,4000000,0)
  3726. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3727. for i = 0,3.6,0.1 do
  3728. swait()
  3729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3732. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3735. end
  3736. CameraEnshaking(1, 6)
  3737. GYRO:Destroy()
  3738. Cso("588734356", Handle, 10, 1.05)
  3739. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3740. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3741. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3742. for i = 0,2,0.1 do
  3743. swait()
  3744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3747. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3750. end
  3751. local GYRO = IT("BodyGyro",root)
  3752. GYRO.D = 100
  3753. GYRO.P = 2000
  3754. GYRO.MaxTorque = VT(0,4000000,0)
  3755. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3756. for i = 0,2.4,0.1 do
  3757. swait()
  3758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3761. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3764. end
  3765. GYRO:Destroy()
  3766. CameraEnshaking(1, 6)
  3767. Cso("588734356", Handle, 10, 1.05)
  3768. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3769. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3770. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3771. for i = 0,2,0.1 do
  3772. swait()
  3773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3776. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3779. end
  3780. local GYRO = IT("BodyGyro",root)
  3781. GYRO.D = 100
  3782. GYRO.P = 2000
  3783. GYRO.MaxTorque = VT(0,4000000,0)
  3784. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3785. for i = 0,2.4,0.1 do
  3786. swait()
  3787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3790. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3793. end
  3794. GYRO:Destroy()
  3795. CameraEnshaking(1, 6)
  3796. Cso("588734356", Handle, 10, 1.05)
  3797. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3798. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3799. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3800. for i = 0,2,0.1 do
  3801. swait()
  3802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3805. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3808. end
  3809. attack = false
  3810. hum.WalkSpeed = 16
  3811. end
  3812.  
  3813. function Dangerous_Field()
  3814. attack = true
  3815. hum.WalkSpeed = 0
  3816. for i = 0,10,0.1 do
  3817. swait()
  3818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3821. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3824. CameraEnshaking(1, 7)
  3825. Cso("588734356", Handle, 10, 1.2)
  3826. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3827. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3828. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3829. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3830. end
  3831. attack = false
  3832. hum.WalkSpeed = 16
  3833. end
  3834. function Field()
  3835. attack = true
  3836. hum.WalkSpeed = 0
  3837. for i = 0,10,0.1 do
  3838. swait()
  3839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3842. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3845. CameraEnshaking(1, 7)
  3846. Cso("588734356", Handle, 10, 1.2)
  3847. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3848. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3849. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3850. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3851. end
  3852. attack = false
  3853. hum.WalkSpeed = 16
  3854. end
  3855. function Shockwave()
  3856. attack = true
  3857. hum.WalkSpeed = 0
  3858. for i = 0,4,0.1 do
  3859. swait()
  3860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3866. end
  3867. coroutine.resume(coroutine.create(function()
  3868. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3869. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3872. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3873. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3874. CameraEnshaking(1, 7)
  3875. wait(0.05)
  3876. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3877. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3878. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3880. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3881. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3882. CameraEnshaking(1, 7)
  3883. wait(0.05)
  3884. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3885. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3886. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3888. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3889. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3890. CameraEnshaking(1, 7)
  3891. wait(0.05)
  3892. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3893. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3894. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3895. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3896. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3897. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3898. CameraEnshaking(1, 7)
  3899. wait(0.05)
  3900. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3901. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3902. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3903. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3904. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3905. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3906. CameraEnshaking(1, 7)
  3907. wait(0.05)
  3908. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3909. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3910. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3911. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3912. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3913. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3914. CameraEnshaking(1, 7)
  3915. end))
  3916. Cso("440145223", Handle, 10, 1.05)
  3917. for i = 1,7,0.1 do
  3918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3920. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3921. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3922. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3924. end
  3925. wait(.6)
  3926. hum.WalkSpeed = 16
  3927. attack = false
  3928. end
  3929. function Pulse()
  3930. attack = true
  3931. hum.WalkSpeed = 0
  3932. local GYRO = IT("BodyGyro",root)
  3933. GYRO.D = 100
  3934. GYRO.P = 2000
  3935. GYRO.MaxTorque = VT(0,4000000,0)
  3936. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3937. for i = 0,4,0.1 do
  3938. swait()
  3939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3945. end
  3946. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3947. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3948. CameraEnshaking(1, 25)
  3949. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3950. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3951. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3952. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3953. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3955. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3957. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3959. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3961. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3963. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3965. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3967. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3969. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971. Cso("440145223", Handle, 10, 1.05)
  3972. GYRO:Destroy()
  3973. for i = 1,2,0.1 do
  3974. swait()
  3975. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3979. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3980. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3981. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3982. end
  3983. hum.WalkSpeed = 16
  3984. attack = false
  3985. end
  3986.  
  3987. function Technobeam()
  3988. attack = true
  3989. hum.WalkSpeed = 3.01
  3990. for i = 0, 4, 0.1 do
  3991. swait()
  3992. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3995. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3996. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3997. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3999. end
  4000. for i = 0, 2, 0.1 do
  4001. swait()
  4002. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4005. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4006. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4009. end
  4010. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4011. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4012. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4013. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4014. CameraEnshaking(4, 5)
  4015. Cso("206049428", char, 10, 1)
  4016. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4017. if v:FindFirstChild("Head") then
  4018. Eviscerate(v)
  4019. end
  4020. end
  4021. for i = 0, 2, 0.1 do
  4022. swait()
  4023. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4026. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4027. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4030. end
  4031. hum.WalkSpeed = 16
  4032. attack = false
  4033. end
  4034.  
  4035. function Painful_Stomp2()
  4036. attack = true
  4037. for i = 0,5.2,0.1 do
  4038. swait()
  4039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4042. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4045. end
  4046. CreateSound("331666100", char, 10, 1)
  4047. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4048. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4049. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4050. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4051. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4052. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4053. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4054. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4055. if v:FindFirstChild("Head") then
  4056. Eviscerate(v)
  4057. end
  4058. end
  4059. coroutine.resume(coroutine.create(function()
  4060. for i = 0,2.8,0.1 do
  4061. swait()
  4062. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4063. end
  4064. for i = 0,1.8,0.1 do
  4065. swait()
  4066. hum.CameraOffset = Vector3.new(0,0,0)
  4067. end
  4068. end))
  4069. for i = 0,3.7,0.1 do
  4070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4076. end
  4077. wait(.6)
  4078. attack = false
  4079. end
  4080.  
  4081. function Painful_Stomp()
  4082. attack = true
  4083. for i = 0,5.2,0.1 do
  4084. swait()
  4085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4088. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4091. end
  4092. CreateSound("331666100", char, 10, 1)
  4093. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4094. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4095. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4096. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4097. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4098. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4099. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4100. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4101. if v:FindFirstChild("Head") then
  4102. Eviscerate(v)
  4103. end
  4104. end
  4105. coroutine.resume(coroutine.create(function()
  4106. for i = 0,2.8,0.1 do
  4107. swait()
  4108. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4109. end
  4110. for i = 0,1.8,0.1 do
  4111. swait()
  4112. hum.CameraOffset = Vector3.new(0,0,0)
  4113. end
  4114. end))
  4115. for i = 0,3.7,0.1 do
  4116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4122. end
  4123. wait(.6)
  4124. attack = false
  4125. end
  4126.  
  4127.  
  4128. function LAZER()
  4129. attack = true
  4130. hum.WalkSpeed = 0.03
  4131. for i = 0,4,0.1 do
  4132. swait()
  4133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4139. end
  4140. LAZOR:Play()
  4141. local GYRO = IT("BodyGyro",root)
  4142. GYRO.D = 100
  4143. GYRO.P = 2000
  4144. GYRO.MaxTorque = VT(0,4000000,0)
  4145. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4146. repeat
  4147. swait(2)
  4148. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4149. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4150. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4151. LAZOR.Parent = ra
  4152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4153. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4154. CameraEnshaking(1, 7)
  4155. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4156. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4157. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4158. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. until LAZOR.Playing == false
  4184. GYRO:Destroy()
  4185. hum.WalkSpeed = 16
  4186. attack = false
  4187. end
  4188. function new()
  4189. attack = true
  4190. hum.WalkSpeed = 0.03
  4191. for i = 0,4,0.1 do
  4192. swait()
  4193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4199. end
  4200. LAZOR:Play()
  4201. local GYRO = IT("BodyGyro",root)
  4202. GYRO.D = 100
  4203. GYRO.P = 2000
  4204. GYRO.MaxTorque = VT(0,4000000,0)
  4205. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4206. repeat
  4207. swait(2)
  4208. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4209. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4210. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4211. LAZOR.Parent = ra
  4212. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4213. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4214. CameraEnshaking(1, 7)
  4215. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4216. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4217. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4218. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. until LAZOR.Playing == false
  4244. GYRO:Destroy()
  4245. hum.WalkSpeed = 16
  4246. attack = false
  4247. end
  4248. function Spirit_Beam()
  4249. attack = true
  4250. hum.WalkSpeed = 0
  4251. local GYRO = IT("BodyGyro",root)
  4252. GYRO.D = 100
  4253. GYRO.P = 2000
  4254. GYRO.MaxTorque = VT(0,4000000,0)
  4255. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4256. for i = 0,5,0.1 do
  4257. swait()
  4258. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4261. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4265. end
  4266. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4267. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4268. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4269. local beam = Instance.new("Part", workspace)
  4270. beam.BrickColor = BrickColor.new("Fog")
  4271. beam.FormFactor = "Custom"
  4272. beam.Material = "Neon"
  4273. beam.Transparency = 0.5
  4274. beam.Anchored = true
  4275. beam.Locked = true
  4276. beam.CanCollide = false
  4277. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4278. beam.Size = Vector3.new(1.05, 1.05, distance)
  4279. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4280. game:GetService("Debris"):AddItem(beam, 0.14)
  4281. local sound = Instance.new('Sound',Handle)
  4282. sound.SoundId = 'rbxassetid://588697948'
  4283. sound.Volume = 7
  4284. sound.EmitterSize = 40
  4285. sound.MaxDistance = 450
  4286. sound:Play()
  4287. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4288. GYRO:Destroy()
  4289. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4290. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. wait(0.3)
  4300. attack = false
  4301. hum.WalkSpeed = 16
  4302. ref:Destroy()
  4303. end
  4304. function Distort()
  4305. attack = true
  4306. hum.WalkSpeed = 0
  4307. local pos = root.Position
  4308. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4309. Cso("261227592", tors, 10, 0.85)
  4310. for i = 1,2.5,0.1 do
  4311. swait()
  4312. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4313. end
  4314. attack = false
  4315. hum.WalkSpeed = 8
  4316. end
  4317. function Ancient_Rage()
  4318. attack = true
  4319. hum.WalkSpeed = 4
  4320. Cso("135017578", tors, 10, 1.05)
  4321. for i = 1,14,0.1 do
  4322. swait()
  4323. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4329. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4330. if v:FindFirstChild("Head") then
  4331. Eviscerate(v)
  4332. end
  4333. end
  4334. end
  4335. attack = false
  4336. hum.WalkSpeed = 16
  4337. end
  4338. function Ancient_Ragu()
  4339. attack = true
  4340. hum.WalkSpeed = 4
  4341. Cso("1028044973", tors, 10, 1.05)
  4342. for i = 1,14,0.1 do
  4343. swait()
  4344. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4350. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4351. if v:FindFirstChild("Head") then
  4352. Eviscerate(v)
  4353. end
  4354. end
  4355. end
  4356. attack = false
  4357. hum.WalkSpeed = 16
  4358. end
  4359. function TTTTTTTTTTGaunt()
  4360. attack = true
  4361. hum.WalkSpeed = 0
  4362. sex:Play()
  4363. repeat
  4364. swait()
  4365. sex.Parent = tors
  4366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4370. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4371. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4372. until sex.Playing == false
  4373. attack = false
  4374. hum.WalkSpeed = 16
  4375. end
  4376. function TTTTTTTTTTTaunt()
  4377. attack = true
  4378. hum.WalkSpeed = 0
  4379. DTAUNT:Play()
  4380. repeat
  4381. swait()
  4382. DTAUNT.Parent = tors
  4383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4387. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4388. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4389. until DTAUNT.Playing == false
  4390. attack = false
  4391. hum.WalkSpeed = 16
  4392. end
  4393.  
  4394. function Taunt3()
  4395. attack = true
  4396. hum.WalkSpeed = 0
  4397. newnoob:Play()
  4398. repeat
  4399. swait()
  4400. newnoob.Parent = tors
  4401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4405. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4406. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4407. until newnoob.Playing == false
  4408. attack = false
  4409. hum.WalkSpeed = 16
  4410. end
  4411.  
  4412.  
  4413. function Multi_Bombs()
  4414. attack = true
  4415. hum.WalkSpeed = 3.01
  4416. for i = 0,3,0.1 do
  4417. swait()
  4418. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4419. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4422. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4426. end
  4427. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4428. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4429. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4430. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4431. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4432. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4433. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4434. CreateSound("142070127", tors, 10, 1)
  4435. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4436. for i = 0,1,0.1 do
  4437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4439. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4441. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4442. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4443. end
  4444. for i = 0,2,0.1 do
  4445. swait()
  4446. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4447. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4450. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4454. end
  4455. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4456. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4457. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4458. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4459. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4460. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4461. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4462. CreateSound("142070127", tors, 10, 1)
  4463. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4464. for i = 0,1,0.1 do
  4465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4467. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4469. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4470. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4471. end
  4472. for i = 0,2,0.1 do
  4473. swait()
  4474. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4475. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4478. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4482. end
  4483. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4484. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4485. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4486. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4487. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4488. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4489. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4490. CreateSound("142070127", tors, 10, 1)
  4491. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4492. for i = 0,1,0.1 do
  4493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4495. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4497. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4498. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4499. end
  4500. wait(.6)
  4501. attack = false
  4502. hum.WalkSpeed = 16
  4503. end
  4504.  
  4505. function Universal_Crush()
  4506. attack = true
  4507. for i = 0,5.2,0.05 do
  4508. swait()
  4509. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4510. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4517. end
  4518. CreateSound("331666100", tors, 10, 1)
  4519. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4520. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4521. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4522. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4523. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4524. coroutine.resume(coroutine.create(function()
  4525. for i = 0,1.8,0.1 do
  4526. swait()
  4527. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4528. end
  4529. for i = 0,1.8,0.1 do
  4530. swait()
  4531. hum.CameraOffset = Vector3.new(0,0,0)
  4532. end
  4533. end))
  4534. for i = 1,4.7,0.1 do
  4535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4537. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4538. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4539. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4541. end
  4542. wait(.6)
  4543. attack = false
  4544. end
  4545.  
  4546. function HAAH()
  4547. attack = true
  4548. hum.WalkSpeed = 0
  4549. Cso("300208779", hed, 10, 1)
  4550. for i = 0,9,0.1 do
  4551. swait()
  4552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4554. if Mrandom(1,15) == 1 then
  4555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4556. end
  4557. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4558. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4561. end
  4562. attack = false
  4563. hum.WalkSpeed = 16
  4564. end
  4565. function again()
  4566. attack = true
  4567. hum.WalkSpeed = 0
  4568. ITAUNT:Play()
  4569. repeat
  4570. swait()
  4571. ITAUNT.Parent = tors
  4572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4573. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4574. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4575. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4576. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4578. until ITAUNT.Playing == false
  4579. attack = false
  4580. hum.WalkSpeed = 16
  4581. end
  4582. function LunarSpin()
  4583. attack = true
  4584. hum.WalkSpeed = 0
  4585. for i = 0,17,0.05 do
  4586. CameraEnshaking(1, 5)
  4587. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4588. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4589. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4590. swait()
  4591. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4598. end
  4599. hum.WalkSpeed = 16
  4600. attack = false
  4601. end
  4602. function Decapitate()
  4603. local target = nil
  4604. local targettorso = nil
  4605. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4606. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4607. target = mouse.Target.Parent.Humanoid
  4608. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4609. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4610. end
  4611. end
  4612. if target ~= nil then
  4613. targettorso.Anchored = true
  4614. attack = true
  4615. hum.WalkSpeed = 0
  4616. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4617. for i = 0,4.2,0.1 do
  4618. swait()
  4619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4622. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4625. end
  4626. local ModelHead01 = New("Model", char, "", {})
  4627. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4628. local Head01 = targethead:Clone()
  4629. targethead.Transparency = 1
  4630. Head01.Parent = ModelHead01
  4631. local weldHead01 = Instance.new("Weld")
  4632. weldHead01.Parent = Head01
  4633. weldHead01.Part0 = targethead
  4634. weldHead01.Part1 = Head01
  4635. weldHead01.C1 = CFrame.new(0, 0, 0)
  4636. targethead.face:Remove()
  4637. weldHead01.Part0 = ra
  4638. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4639. targettorso:BreakJoints()
  4640. CreateSound("314390675", targettorso, 5, .7)
  4641. for i = 0,3.2,0.1 do
  4642. swait()
  4643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4649. end
  4650. for i = 0,4.2,0.1 do
  4651. swait()
  4652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4656. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4658. end
  4659. CreateSound("541909763", targettorso, 5, .8)
  4660. weldHead01:Destroy()
  4661. Head01.CanCollide = true
  4662. local bodyVelocity2 = Create("BodyVelocity")({
  4663. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4664. P = 5000,
  4665. maxForce = Vector3.new(8000, 8000, 8000),
  4666. Parent = Head01
  4667. })
  4668. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4669. for i = 0,6.2,0.1 do
  4670. swait()
  4671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4675. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4677. end
  4678. targettorso.Anchored = false
  4679. attack = false
  4680. hum.WalkSpeed = 16
  4681. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4682. end
  4683. end
  4684. function BalanceSpin()
  4685. attack = true
  4686. hum.WalkSpeed = 2
  4687. for i = 0,17,0.07 do
  4688. CameraEnshaking(1, 5)
  4689. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4690. swait()
  4691. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4692. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4693. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4700. end
  4701. hum.WalkSpeed = 16
  4702. attack = false
  4703. end
  4704.  
  4705. function lolik()
  4706. attack = true
  4707. hum.WalkSpeed = 0
  4708. pop:Play()
  4709. repeat
  4710. pop.Parent = tors
  4711. swait()
  4712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4714. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4715. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4716. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4717. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4718. until pop.Playing == false
  4719. attack = false
  4720. hum.WalkSpeed = 16
  4721. end
  4722.  
  4723. function BARK()
  4724. attack = true
  4725. hum.WalkSpeed = 0
  4726. BATAUNT:Play()
  4727. repeat
  4728. BATAUNT.Parent = tors
  4729. swait()
  4730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4732. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4733. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4734. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4735. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4736. until BATAUNT.Playing == false
  4737. attack = false
  4738. hum.WalkSpeed = 16
  4739. end
  4740.  
  4741. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4742. local NSound = nil
  4743. coroutine.resume(coroutine.create(function()
  4744. NSound = Instance.new("Sound", PARENT)
  4745. NSound.Volume = VOLUME
  4746. NSound.Pitch = PITCH
  4747. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4748. swait()
  4749. NSound:play()
  4750. game:GetService("Debris"):AddItem(NSound, 10)
  4751. end))
  4752. return NSound
  4753. end
  4754. function nope()
  4755. attack = true
  4756. hum.WalkSpeed = 0
  4757. NOTAUNT:Play()
  4758. repeat
  4759. NOTAUNT.Parent = tors
  4760. swait()
  4761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4763. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4764. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4765. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4766. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4767. until NOTAUNT.Playing == false
  4768. attack = false
  4769. hum.WalkSpeed = 16
  4770. end
  4771. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4772. local NSound = nil
  4773. coroutine.resume(coroutine.create(function()
  4774. NSound = Instance.new("Sound", PARENT)
  4775. NSound.Volume = VOLUME
  4776. NSound.Pitch = PITCH
  4777. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4778. swait()
  4779. NSound:play()
  4780. game:GetService("Debris"):AddItem(NSound, 10)
  4781. end))
  4782. return NSound
  4783. end
  4784. function Anime_Splosion()
  4785. attack = true
  4786. for i = 0,2,0.05 do
  4787. swait()
  4788. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4789. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4796. end
  4797. CreateSound("331666100", tors, 10, 1)
  4798. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4799. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4800. CameraEnshaking(1.5, 10)
  4801. for i = 1,2,0.1 do
  4802. swait()
  4803. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4804. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4805. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4808. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4809. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4810. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4812. end
  4813. wait(.6)
  4814. attack = false
  4815. end
  4816. corrupted = false
  4817. function Bark_Splosion()
  4818. attack = true
  4819. for i = 0,2,0.05 do
  4820. swait()
  4821. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4822. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4829. end
  4830. CreateSound("331666100", tors, 10, 1)
  4831. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4832. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4833. CameraEnshaking(1.5, 10)
  4834. for i = 1,2,0.1 do
  4835. swait()
  4836. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4837. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4838. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4841. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4842. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4843. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4845. end
  4846. wait(.6)
  4847. attack = false
  4848. end
  4849. corrupted = false
  4850.  
  4851. function Taunt1000()
  4852. attack = true
  4853. hum.WalkSpeed = 0
  4854. for i = 0, 9, 0.1 do
  4855. swait()
  4856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4858. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4859. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4860. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4861. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4862. end
  4863. attack = false
  4864. hum.WalkSpeed = 16
  4865. end
  4866.  
  4867. function Pixel_Corrupt()
  4868. attack = true
  4869. corrupted = true
  4870. for i = 0,3,0.05 do
  4871. swait()
  4872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4874. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4875. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4876. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4880. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4881. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4882. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4884. end
  4885. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4886. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4887. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4888. CreateSound("331666100", refa, 10, 1)
  4889. CameraEnshaking(1.5, 10)
  4890. coroutine.resume(coroutine.create(function()
  4891. for i = 1,20,0.1 do
  4892. swait(5)
  4893. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4894. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4895. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4896. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4897. CreateSound("331666100", refa, 10, 1)
  4898. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4899. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4900. end
  4901. refa:Destroy()
  4902. corrupted = false
  4903. end))
  4904. for i = 1,2.5,0.1 do
  4905. swait()
  4906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4912. end
  4913. wait(.3)
  4914. attack = false
  4915. end
  4916.  
  4917. function FearMe()
  4918. attack = true
  4919. hum.WalkSpeed = 0
  4920. so:Play()
  4921. repeat
  4922. swait()
  4923. so.Parent = tors
  4924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4928. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4929. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4930. until so.Playing == false
  4931. attack = false
  4932. hum.WalkSpeed = 16
  4933. end
  4934.  
  4935. function heregoes()
  4936. attack = true
  4937. hum.WalkSpeed = 0
  4938. Cso("134978657", hed, 10, 1)
  4939. for i = 0,9,0.1 do
  4940. swait()
  4941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4943. if Mrandom(1,15) == 1 then
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4945. end
  4946. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4947. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4948. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4950. end
  4951. attack = false
  4952. hum.WalkSpeed = 16
  4953. end
  4954. function again()
  4955. attack = true
  4956. hum.WalkSpeed = 0
  4957. ITAUNT:Play()
  4958. repeat
  4959. swait()
  4960. ITAUNT.Parent = tors
  4961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4962. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4963. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4964. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4965. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4966. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4967. until ITAUNT.Playing == false
  4968. attack = false
  4969. hum.WalkSpeed = 16
  4970. end
  4971.  
  4972. function thing()
  4973. attack = true
  4974. timetofly = false
  4975. hum.WalkSpeed = 0.05
  4976. Character.Head.face.Texture = "rbxassetid://705269463"
  4977. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4978. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4979. Humanoid.JumpPower = 0
  4980. for i = 0,300,0.1 do --thatsalongtime
  4981. swait()
  4982. CameraEnshaking(1, 7)
  4983. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4984. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4985. root.Velocity = root.CFrame.lookVector * 225
  4986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4992. end
  4993. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4994. attack = false
  4995. Humanoid.JumpPower = 50
  4996. Character.Head.face.Texture = "rbxassetid://620619801"
  4997. hum.WalkSpeed = 16
  4998. wait(45)
  4999. timetofly = true
  5000. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5001. end
  5002.  
  5003. function DANCEFORME()
  5004. attack = true
  5005. Character.Head.face.Texture = "rbxassetid://183225545"
  5006. MERKIO:Play()
  5007. repeat
  5008. for i = 0,0.7,0.2 do
  5009. swait()
  5010. MERKIO.Parent = tors
  5011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5013. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5014. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5015. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5017. end
  5018. for i = 0,0.7,0.2 do
  5019. swait()
  5020. MERKIO.Parent = tors
  5021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5024. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5025. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5027. end
  5028. until MERKIO.Playing == false
  5029. MERKIO:Stop()
  5030. Character.Head.face.Texture = "rbxassetid://620619801"
  5031. attack = false
  5032. hum.WalkSpeed = 16
  5033. end
  5034.  
  5035. function HAA55() --ik
  5036. attack = true
  5037. hum.WalkSpeed = 1.01
  5038. Character.Head.face.Texture = "rbxassetid://111523405"
  5039. CreateSound("1395854043", hed, 10, 1)
  5040. for i = 0,14,0.1 do
  5041. swait()
  5042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5046. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5047. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5048. end
  5049. attack = false
  5050. Character.Head.face.Texture = "rbxassetid://620619801"
  5051. hum.WalkSpeed = 16
  5052. end
  5053.  
  5054. function DistortThem()
  5055. CanUse = false
  5056. local HIT = tors.Touched:Connect(function(hit)
  5057. Kill(hit.Parent)
  5058. end)
  5059. for i = 1, 350 do
  5060. swait()
  5061. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5062. CreateSound("333430981", hed, 1.5, 1)
  5063. RA.Parent = ra
  5064. LA.Parent = la
  5065. FT.Parent = tors
  5066. RL.Parent = rl
  5067. LL.Parent = ll
  5068. for _,v in next, char:GetDescendants() do
  5069. if(v:IsA'DataModelMesh')then
  5070. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5071. end
  5072. end
  5073. end
  5074. FT.Parent = nil
  5075. RA.Parent = nil
  5076. LA.Parent = nil
  5077. RL.Parent = nil
  5078. LL.Parent = nil
  5079. for _,v in next, char:GetDescendants() do
  5080. if(v:IsA'DataModelMesh')then
  5081. v.Offset = Vector3.new(0,0,0)
  5082. end
  5083. end
  5084. HIT:Disconnect()
  5085. wait(3.5)
  5086. CanUse = true
  5087. end
  5088.  
  5089. function targett()
  5090. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5091. TargetSelect(mouse.Target.Parent)
  5092. CreateSound("743521450", char, 1, .8)
  5093. end
  5094. end
  5095.  
  5096. function un_fun()
  5097. attack = true
  5098. hum.WalkSpeed = 0
  5099. BTAUNT:Play()
  5100. repeat
  5101. swait()
  5102. BTAUNT.Parent = tors
  5103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5104. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5108. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5109. until BTAUNT.Playing == false
  5110. attack = false
  5111. hum.WalkSpeed = 16
  5112. end
  5113. function thisisit()
  5114. attack = true
  5115. hum.WalkSpeed = 0
  5116. STAUNT:Play()
  5117. repeat
  5118. swait()
  5119. STAUNT.Parent = tors
  5120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5121. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5124. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5126. until STAUNT.Playing == false
  5127. attack = false
  5128. hum.WalkSpeed = 16
  5129. end
  5130. function PENIS()
  5131. attack = true
  5132. hum.WalkSpeed = 0
  5133. NOSOUND:Play()
  5134. repeat
  5135. swait()
  5136. NOSOUND.Parent = tors
  5137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5138. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5139. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5140. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5141. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5143. until NOSOUND.Playing == false
  5144. attack = false
  5145. hum.WalkSpeed = 16
  5146. end
  5147. function Exploit()
  5148. exploitable = false
  5149. Cso("907332670", tors, 10, 1.05)
  5150. coroutine.resume(coroutine.create(function()
  5151. for i = 1,20,0.1 do
  5152. swait()
  5153. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5154. end
  5155. Cso("12222030", tors, 10, 1.05)
  5156. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5157. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5158. if v:FindFirstChild("Head") then
  5159. Eviscerate(v)
  5160. SoulSteal(v)
  5161. end
  5162. end
  5163. wait(15)
  5164. exploitable = true
  5165. end))
  5166. end
  5167. function wutdefaq()
  5168. attack = true
  5169. hum.WalkSpeed = 0
  5170. WTF:Play()
  5171. repeat
  5172. swait()
  5173. WTF.Parent = tors
  5174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5175. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5176. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5177. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5178. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5180. until STAUNT.Playing == false
  5181. attack = false
  5182. hum.WalkSpeed = 16
  5183. end
  5184. function Exploit()
  5185. exploitable = false
  5186. Cso("135017578", tors, 10, 1.05)
  5187. coroutine.resume(coroutine.create(function()
  5188. for i = 1,20,0.1 do
  5189. swait()
  5190. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5191. end
  5192. Cso("160718677", tors, 10, 1.05)
  5193. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5194. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5195. if v:FindFirstChild("Head") then
  5196. Eviscerate(v)
  5197. SoulSteal(v)
  5198. end
  5199. end
  5200. wait(15)
  5201. exploitable = true
  5202. end))
  5203. end
  5204. function ASCENTION()
  5205. attack = true
  5206. hum.WalkSpeed = 0
  5207. Cso("987502413", tors, 10, 1.05)
  5208. local vel2 = Instance.new("BodyVelocity",tors)
  5209. vel2.Velocity = Vector3.new(0,30,0)
  5210. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5211. for i = 0,20,0.1 do
  5212. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5213. swait()
  5214. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5215. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5216. CameraEnshaking(1, 4)
  5217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5223. end
  5224. hum.WalkSpeed = 16
  5225. vel2:Destroy()
  5226. attack = false
  5227. end
  5228.  
  5229. function Taunt1()
  5230. attack = true
  5231. hum.WalkSpeed = 3.01
  5232. Cso("1535994137", hed, 10, 1)
  5233. for i = 0, 9, 0.1 do
  5234. swait()
  5235. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5238. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5239. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5240. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5241. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5242. end
  5243. hum.WalkSpeed = 16
  5244. attack = false
  5245. end
  5246.  
  5247. function Destruction()
  5248. attack = true
  5249. local Ring1 = Instance.new("Part", char)
  5250. Ring1.Anchored = true
  5251. Ring1.BrickColor = maincolor
  5252. Ring1.CanCollide = false
  5253. Ring1.FormFactor = 3
  5254. Ring1.Name = "Ring"
  5255. Ring1.Material = "Neon"
  5256. Ring1.Size = Vector3.new(1, 0.05, 1)
  5257. Ring1.Transparency = 1
  5258. Ring1.TopSurface = 0
  5259. Ring1.BottomSurface = 0
  5260. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5261. Ring1Mesh.MeshType = "Brick"
  5262. Ring1Mesh.Name = "SizeMesh"
  5263. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5264. local InnerRing1 = Ring1:Clone()
  5265. InnerRing1.Parent = char
  5266. InnerRing1.Transparency = 0
  5267. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5268. InnerRing1.Size = Vector3.new(1, 1, 1)
  5269. local InnerRing1Mesh = InnerRing1.SizeMesh
  5270. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5271. InnerRing1Mesh.MeshType = "Sphere"
  5272. Ring1:Destroy()
  5273. for i = 0, 5, 0.1 do
  5274. swait()
  5275. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5276. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5281. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5282. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5283. root.CFrame = FaceMouse()[1]
  5284. end
  5285. InnerRing1.Transparency = 1
  5286. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5287. CreateSound("294188875", char, 2.3, 1)
  5288. local a = IT("Part", char)
  5289. a.Name = "Direction"
  5290. a.Anchored = true
  5291. a.BrickColor = maincolor
  5292. a.Material = "Neon"
  5293. a.Transparency = 0
  5294. a.Shape = "Cylinder"
  5295. a.CanCollide = false
  5296. local a2 = IT("Part", char)
  5297. a2.Name = "Direction"
  5298. a2.Anchored = true
  5299. a2.BrickColor = maincolor
  5300. a2.Color = maincolor.Color
  5301. a2.Material = "Neon"
  5302. a2.Transparency = 0.5
  5303. a2.Shape = "Cylinder"
  5304. a2.CanCollide = false
  5305. local ba = IT("Part", char)
  5306. ba.Name = "HitDirect"
  5307. ba.Anchored = true
  5308. ba.BrickColor = maincolor
  5309. ba.Material = "Neon"
  5310. ba.Transparency = 1
  5311. ba.CanCollide = false
  5312. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5313. local ignore = char
  5314. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5315. a.BottomSurface = 10
  5316. a.TopSurface = 10
  5317. a2.BottomSurface = 10
  5318. a2.TopSurface = 10
  5319. local distance = (InnerRing1.CFrame.p - position).magnitude
  5320. a.Size = Vector3.new(distance, 1, 1)
  5321. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5322. a2.Size = Vector3.new(distance, 1, 1)
  5323. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5324. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5325. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5326. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5327. game:GetService("Debris"):AddItem(a, 20)
  5328. game:GetService("Debris"):AddItem(a2, 20)
  5329. game:GetService("Debris"):AddItem(ba, 20)
  5330. local msh = Instance.new("SpecialMesh", a)
  5331. msh.MeshType = "Sphere"
  5332. msh.Scale = Vector3.new(1, 25, 25)
  5333. local msh2 = Instance.new("SpecialMesh", a2)
  5334. msh2.MeshType = "Sphere"
  5335. msh2.Scale = Vector3.new(1, 30, 30)
  5336. for i = 0, 10, 0.1 do
  5337. swait()
  5338. root.CFrame = FaceMouse()[1]
  5339. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5340. a2.Color = maincolor.Color
  5341. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5342. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5343. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5344. distance = (InnerRing1.CFrame.p - position).magnitude
  5345. a.Size = Vector3.new(distance, 1, 1)
  5346. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5347. a2.Size = Vector3.new(distance, 1, 1)
  5348. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5349. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5350. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5351. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5352. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5353. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5354. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5355. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5356. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5357. if v:FindFirstChild("Head") then
  5358. Eviscerate(v)
  5359. SoulSteal(v)
  5360. end
  5361. end
  5362. end
  5363. a:Destroy()
  5364. a2:Destroy()
  5365. ba:Destroy()
  5366. InnerRing1:Destroy()
  5367. attack = false
  5368. hum.CameraOffset = Vector3.new(0,0,0)
  5369. end
  5370.  
  5371. function Flame_Burst()
  5372. local target = nil
  5373. local targettorso = nil
  5374. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5375. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5376. target = mouse.Target.Parent.Humanoid
  5377. target2 = mouse.Target.Parent
  5378. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5379. end
  5380. end
  5381. if target ~= nil then
  5382. attack = true
  5383. hum.WalkSpeed = 0
  5384. for i = 0, 3.4, 0.1 do
  5385. swait()
  5386. hum.WalkSpeed = 0
  5387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5388. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5389. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5390. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5391. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5392. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5393. end
  5394. --targettorso:BreakJoints()
  5395. for i = 0, 3.4, 0.1 do
  5396. swait()
  5397. hum.WalkSpeed = 0
  5398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5399. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5400. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5401. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5402. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5403. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5404. end
  5405. for i, v in pairs(target2:GetChildren()) do
  5406. if(not char:IsAncestorOf(v))then
  5407. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5408. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5409. if(hum and hedder and hum.Health > 0)then
  5410. Eviscerate(v.Parent)
  5411. end
  5412. end
  5413. end
  5414. attack = false
  5415. hum.WalkSpeed = 16
  5416. end
  5417. end
  5418.  
  5419. function GIMME_THOSE()
  5420. attack = true
  5421. chatfunc("BURN....", BrickColor.random().Color)
  5422. for i = 0,5.2,0.1 do
  5423. swait()
  5424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5427. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5430. end
  5431. chatfunc("IN....", BrickColor.random().Color)
  5432. wait(2)
  5433. CreateSound("331666100", char, 10, 1)
  5434. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5435. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5436. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5437. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5438. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5439. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5440. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5441. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5442. if v:FindFirstChild("Head") then
  5443. Eviscerate(v)
  5444. SoulSteal(v)
  5445. end
  5446. end
  5447. coroutine.resume(coroutine.create(function()
  5448. for i = 0,2.8,0.1 do
  5449. swait()
  5450. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5451. end
  5452. for i = 0,1.8,0.1 do
  5453. swait()
  5454. hum.CameraOffset = Vector3.new(0,0,0)
  5455. end
  5456. end))
  5457. for i = 0,3.7,0.1 do
  5458. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5459. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5466. end
  5467. wait(.6)
  5468. CreateSound("907332997", hed, 10, 1)
  5469. attack = false
  5470. end
  5471.  
  5472. function Eruption()
  5473. attack = true
  5474. hum.WalkSpeed = 2
  5475. hum.JumpPower = 0
  5476. for i = 0,7,0.1 do
  5477. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5478. swait()
  5479. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5480. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5487. end
  5488. CreateSound("144699494", tors, 10, 1)
  5489. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5490. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5491. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5492. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5493. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5494. coroutine.resume(coroutine.create(function()
  5495. for i = 0,1.8,0.1 do
  5496. swait()
  5497. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5498. end
  5499. for i = 0,1.8,0.1 do
  5500. swait()
  5501. hum.CameraOffset = Vector3.new(0,0,0)
  5502. end
  5503. end))
  5504. local vel2 = Instance.new("BodyVelocity",tors)
  5505. vel2.Velocity = Vector3.new(0,55,0)
  5506. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5507. for i = 0,4,0.1 do
  5508. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5509. swait()
  5510. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5511. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5518. end
  5519. hum.WalkSpeed = 16
  5520. vel2:Destroy()
  5521. hum.JumpPower = 50
  5522. attack = false
  5523. end
  5524.  
  5525. function Solar_Flare2()
  5526. attack = true
  5527. hum.WalkSpeed = 2
  5528. hum.JumpPower = 75
  5529. hum.Jump = true
  5530. wait(0.4)
  5531. CreateSound("144699494", tors, 10, 1)
  5532. hum.JumpPower = 0
  5533. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5534. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5535. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5536. for i = 0,20,0.1 do
  5537. root.Velocity = root.CFrame.lookVector * 60
  5538. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5539. swait()
  5540. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5541. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5548. end
  5549. hum.WalkSpeed = 16
  5550. hum.JumpPower = 50
  5551. attack = false
  5552. end
  5553.  
  5554. function Solar_Flare()
  5555. attack = true
  5556. hum.WalkSpeed = 2
  5557. hum.JumpPower = 75
  5558. hum.Jump = true
  5559. wait(0.4)
  5560. CreateSound("144699494", tors, 10, 1)
  5561. hum.JumpPower = 0
  5562. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5563. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5564. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5565. for i = 0,20,0.1 do
  5566. root.Velocity = root.CFrame.lookVector * 60
  5567. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5568. swait()
  5569. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5570. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5577. end
  5578. hum.WalkSpeed = 16
  5579. hum.JumpPower = 50
  5580. attack = false
  5581. end
  5582. function dmg(dude)
  5583. if dude.Name ~= char then
  5584. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5585. local bgf = Instance.new("BodyGyro",dude.Head)
  5586. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5587. local val = Instance.new("BoolValue",dude)
  5588. val.Name = "IsHit"
  5589. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5590. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5591. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5592. partasdeff.LightEmission = .1
  5593. partasdeff.Size = NumberSequence.new(0.2)
  5594. partasdeff.Texture = "rbxassetid://771221224"
  5595. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5596. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5597. partasdeff.Transparency = bbb
  5598. partasdeff.Size = aaa
  5599. partasdeff.ZOffset = .9
  5600. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5601. partasdeff.LockedToPart = false
  5602. partasdeff.EmissionDirection = "Back"
  5603. partasdeff.Lifetime = NumberRange.new(1, 2)
  5604. partasdeff.Rate = 1000
  5605. partasdeff.Rotation = NumberRange.new(-100, 100)
  5606. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5607. partasdeff.Speed = NumberRange.new(6)
  5608. partasdeff.VelocitySpread = 10000
  5609. partasdeff.Enabled=false
  5610. partasdeff:Emit(30)
  5611. coroutine.wrap(function()
  5612. targetted = nil
  5613. swait(30)
  5614. dude:BreakJoints()
  5615. swait(5)
  5616. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5617. for i=0,1,.05 do
  5618. for a,v in pairs(dude:GetChildren()) do
  5619. if v:IsA("BasePart") then
  5620. v.Transparency = i
  5621. end
  5622. end
  5623. swait()
  5624. end
  5625. for a,v in pairs(dude:GetChildren()) do
  5626. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5627. v.ParticleEmitter.Enabled = false
  5628. end
  5629. game:service'Debris':AddItem(v,2)
  5630. end
  5631. end)()
  5632. end
  5633. end
  5634. function kdown(dd)
  5635. if dd.Name ~= char then
  5636. dd.Humanoid.PlatformStand = true
  5637. local bgf = Instance.new("BodyGyro",dd.Head)
  5638. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5639. local val = Instance.new("BoolValue",dd)
  5640. val.Name = "IsHit"
  5641. end
  5642. end
  5643. function TargetSelect(person)
  5644. local dd=coroutine.wrap(function()
  5645. if targetted ~= person then
  5646. targetted = person
  5647. img2.Size = UDim2.new(1,0,1,0)
  5648. img2.ImageTransparency = 0
  5649. img2.Position = UDim2.new(0,0,0,0)
  5650. for i = 0, 2, 0.1 do
  5651. swait()
  5652. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5653. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5654. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5655. end
  5656. end
  5657. end)
  5658. dd()
  5659. end
  5660. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5661. attack = true
  5662. hum.WalkSpeed = 0
  5663. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5664. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5665. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5666. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5667. partasdeff.LightEmission = .1
  5668. partasdeff.Size = NumberSequence.new(0.2)
  5669. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5670. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5671. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5672. partasdeff.Transparency = bbb
  5673. partasdeff.Size = aaa
  5674. partasdeff.ZOffset = .9
  5675. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5676. partasdeff.LockedToPart = false
  5677. partasdeff.EmissionDirection = "Back"
  5678. partasdeff.Lifetime = NumberRange.new(1, 2)
  5679. partasdeff.Rate = 1000
  5680. partasdeff.Rotation = NumberRange.new(-100, 100)
  5681. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5682. partasdeff.Speed = NumberRange.new(6)
  5683. partasdeff.VelocitySpread = 10000
  5684. partasdeff.Enabled=false
  5685. for i = 0, 1.4, 0.1 do
  5686. swait()
  5687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5689. if Mrandom(1,15) == 1 then
  5690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5691. end
  5692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5694. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5696. end
  5697. dmg(targetted)
  5698. partasdeff.Enabled=true
  5699. CreateSound("429400881", torsy, 10, .8)
  5700. for i = 0, 1.4, 0.1 do
  5701. swait()
  5702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5704. if Mrandom(1,15) == 1 then
  5705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5706. end
  5707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5709. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5710. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5711. end
  5712. partasdeff.Enabled=false
  5713. for i = 0, 1.4, 0.1 do
  5714. swait()
  5715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5717. if Mrandom(1,15) == 1 then
  5718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5719. end
  5720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5722. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5724. end
  5725. attack = false
  5726. hum.WalkSpeed = 16
  5727. elseif targetted.Name == "makhail07" then
  5728. for i = 0, 2.4, 0.1 do
  5729. swait()
  5730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5732. if Mrandom(1,15) == 1 then
  5733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5734. end
  5735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5737. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5739. end
  5740. for i = 0, 2.4, 0.1 do
  5741. swait()
  5742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5744. if Mrandom(1,15) == 1 then
  5745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5746. end
  5747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5749. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5751. end
  5752. coroutine.wrap(function()
  5753. wait(2)
  5754. --partasdeff:Remove()
  5755. end)()
  5756. local sel = Mrandom(1,3)
  5757. if sel == 1 then
  5758. chatfunc("Hmhmhm, Why try?")
  5759. elseif sel == 2 then
  5760. chatfunc("Stop it that's my creator.")
  5761. elseif sel == 3 then
  5762. chatfunc("I can't do that...")
  5763. end
  5764. wait(2)
  5765. hum.WalkSpeed = 16
  5766. attack = false
  5767. elseif targetted.Name == "Salvo_Starly" then
  5768. for i = 0, 2.4, 0.1 do
  5769. swait()
  5770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5772. if Mrandom(1,15) == 1 then
  5773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5774. end
  5775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5777. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5779. end
  5780. for i = 0, 2.4, 0.1 do
  5781. swait()
  5782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5784. if Mrandom(1,15) == 1 then
  5785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5786. end
  5787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5789. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5791. end
  5792. coroutine.wrap(function()
  5793. wait(2)
  5794. --partasdeff:Remove()
  5795. end)()
  5796. local sel = Mrandom(1,3)
  5797. if sel == 1 then
  5798. chatfunc("Sorry about that.")
  5799. elseif sel == 2 then
  5800. chatfunc("H-Hello. I almost killed you.")
  5801. elseif sel == 3 then
  5802. chatfunc("OwO?")
  5803. end
  5804. wait(2)
  5805. hum.WalkSpeed = 16
  5806. attack = false
  5807. elseif targetted.Name == "Nebula_Zorua" then
  5808. for i = 0, 2.4, 0.1 do
  5809. swait()
  5810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5812. if Mrandom(1,15) == 1 then
  5813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5814. end
  5815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5819. end
  5820. for i = 0, 2.4, 0.1 do
  5821. swait()
  5822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5824. if Mrandom(1,15) == 1 then
  5825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5826. end
  5827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5829. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5831. end
  5832. coroutine.wrap(function()
  5833. wait(2)
  5834. --partasdeff:Remove()
  5835. end)()
  5836. local sel = Mrandom(1,3)
  5837. if sel == 1 then
  5838. chatfunc("Sorry, Nebula.")
  5839. elseif sel == 2 then
  5840. chatfunc("Theres no need to harm you. Yet...")
  5841. elseif sel == 3 then
  5842. chatfunc("My mistake.")
  5843. end
  5844. wait(2)
  5845. hum.WalkSpeed = 16
  5846. attack = false
  5847. elseif targetted.Name == "KillerDarkness0105" then
  5848. for i = 0, 2.4, 0.1 do
  5849. swait()
  5850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5852. if Mrandom(1,15) == 1 then
  5853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5854. end
  5855. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5857. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5859. end
  5860. for i = 0, 2.4, 0.1 do
  5861. swait()
  5862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5864. if Mrandom(1,15) == 1 then
  5865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5866. end
  5867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5868. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5869. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5870. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5871. end
  5872. coroutine.wrap(function()
  5873. wait(2)
  5874. --partasdeff:Remove()
  5875. end)()
  5876. local sel = Mrandom(1,3)
  5877. if sel == 1 then
  5878. chatfunc("Hm, Killer it's been a while.")
  5879. elseif sel == 2 then
  5880. chatfunc("No need for this.")
  5881. elseif sel == 3 then
  5882. chatfunc("Hello, sorry.")
  5883. end
  5884. wait(2)
  5885. hum.WalkSpeed = 16
  5886. attack = false
  5887. end
  5888. end
  5889. function HAAHHHHHH()
  5890. attack = true
  5891. hum.WalkSpeed = 0
  5892. Cso("300208779", hed, 10, 1)
  5893. for i = 0,9,0.1 do
  5894. swait()
  5895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5897. if Mrandom(1,15) == 1 then
  5898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5899. end
  5900. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5901. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5904. end
  5905. attack = false
  5906. hum.WalkSpeed = 16
  5907. end
  5908. -------------------------------------------------------
  5909. --End Attacks N Stuff--
  5910. -------------------------------------------------------
  5911. Sprinting = false
  5912. mouse.KeyDown:connect(function(key)
  5913. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5914. Swing = 2
  5915. hum.WalkSpeed = 38.82
  5916. Sprinting = true
  5917. end
  5918. end)
  5919. mouse.KeyUp:connect(function(key)
  5920. if string.byte(key) == 48 and attack == false then
  5921. Swing = 1
  5922. Sprinting = false
  5923. hum.WalkSpeed = 16
  5924. end
  5925. end)
  5926. mouse.KeyDown:connect(function(key)
  5927. if attack == false then
  5928. if key == 'q' and Mode == 1 then
  5929. Power_Burst()
  5930. elseif key == '1' and Mode ~= 2 then
  5931. Mode = 2
  5932. SONG = 254826701
  5933. tecks2.Text = "Evil Gloves"
  5934. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5935. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5936. for i, v in pairs(ArmourParts) do
  5937. v.BrickColor = BrickColor.new("Bright red")
  5938. v.Material = "Neon"
  5939. v.Transparency = 0
  5940. end
  5941. for i, v in pairs(NeonParts) do
  5942. maincolor = BrickColor.new("New Yeller")
  5943. v.BrickColor = maincolor
  5944. v.Material = "Neon"
  5945. v.Transparency = 0
  5946. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5947. end
  5948. for i, v in pairs(ArmourParts2) do
  5949. v.BrickColor = BrickColor.new("Bright red")
  5950. v.Material = "Neon"
  5951. v.Transparency = 0
  5952. end
  5953. for i, v in pairs(NeonParts2) do
  5954. maincolor = BrickColor.new("New Yeller")
  5955. v.BrickColor = maincolor
  5956. v.Material = "Neon"
  5957. v.Transparency = 0
  5958. end
  5959. elseif key == '1' and Mode == 2 then
  5960. resetmode()
  5961. elseif key == 't' and Mode == 1 then
  5962. Taunt()
  5963. elseif key == 'q' and Mode == 2 then
  5964. Magic_Bombs()
  5965. elseif key == 'e' and Mode == 2 then
  5966. Dangerous_Field()
  5967. elseif key == 't' and Mode == 2 then
  5968. HAAH()
  5969. end
  5970. ---------------------------------------------------------------------
  5971. if key == 'l' and Mode == 6 then
  5972. Mode = 98534
  5973. SONG = 486598641
  5974. tecks2.Text = "EDGY"
  5975. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5976. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5977. for i, v in pairs(ArmourParts) do
  5978. v.BrickColor = BrickColor.new("Really black")
  5979. v.Material = "Neon"
  5980. v.Transparency = 0
  5981. end
  5982. for i, v in pairs(NeonParts) do
  5983. maincolor = BrickColor.new("Royal purple")
  5984. v.BrickColor = maincolor
  5985. v.Material = "Neon"
  5986. v.Transparency = 0
  5987. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5988. end
  5989. for i, v in pairs(ArmourParts2) do
  5990. v.BrickColor = BrickColor.new("Really black")
  5991. v.Material = "Neon"
  5992. v.Transparency = 0
  5993. end
  5994. for i, v in pairs(NeonParts2) do
  5995. maincolor = BrickColor.new("Royal purple")
  5996. v.BrickColor = maincolor
  5997. v.Material = "Neon"
  5998. v.Transparency = 0
  5999. end
  6000. elseif key == 'q' and Mode == 98534 then
  6001. targett()
  6002. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6003. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6004. elseif key == 't' and Mode == 98534 then
  6005. HAAHHHHHH()
  6006. end
  6007. ---------------------------------------------------------------------
  6008. if key == 'm' and Mode == 1 then
  6009. Mode = pIXELATED
  6010. SONG = 853518668
  6011. tecks2.Text = "PiXeL"
  6012. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6013. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6014. for i, v in pairs(ArmourParts) do
  6015. v.BrickColor = BrickColor.new("Really black")
  6016. v.Material = "Neon"
  6017. v.Transparency = 0
  6018. end
  6019. for i, v in pairs(NeonParts) do
  6020. maincolor = BrickColor.new("Lapis")
  6021. v.BrickColor = maincolor
  6022. v.Material = "Neon"
  6023. v.Transparency = 0
  6024. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6025. end
  6026. for i, v in pairs(ArmourParts2) do
  6027. v.BrickColor = BrickColor.new("Really black")
  6028. v.Material = "Neon"
  6029. v.Transparency = 0
  6030. end
  6031. for i, v in pairs(NeonParts2) do
  6032. maincolor = BrickColor.new("Lapis")
  6033. v.BrickColor = maincolor
  6034. v.Material = "Neon"
  6035. v.Transparency = 0
  6036. end
  6037. elseif key == 'm' and Mode == pIXELATED then
  6038. resetmode()
  6039. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6040. Pixel_Corrupt()
  6041. end
  6042. ---------------------------------------------------------------------
  6043. if key == '2' and Mode ~= 3 then
  6044. Mode = 3
  6045. SONG = 235468324
  6046. tecks2.Text = "Chill"
  6047. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6048. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6049. for i, v in pairs(ArmourParts) do
  6050. v.BrickColor = BrickColor.new("Black")
  6051. v.Material = "Neon"
  6052. v.Transparency = 0
  6053. end
  6054. for i, v in pairs(NeonParts) do
  6055. maincolor = BrickColor.new("Toothpaste")
  6056. v.BrickColor = maincolor
  6057. v.Material = "Neon"
  6058. v.Transparency = 0
  6059. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6060. end
  6061. for i, v in pairs(ArmourParts2) do
  6062. v.BrickColor = BrickColor.new("Black")
  6063. v.Material = "Neon"
  6064. v.Transparency = 0
  6065. end
  6066. for i, v in pairs(NeonParts2) do
  6067. maincolor = BrickColor.new("Toothpaste")
  6068. v.BrickColor = maincolor
  6069. v.Material = "Neon"
  6070. v.Transparency = 0
  6071. end
  6072. elseif key == '2' and Mode == 3 then
  6073. resetmode()
  6074. elseif key == 't' and Mode == 3 then
  6075. un_fun()
  6076. elseif key == 'q' and Mode == 3 then
  6077. Shockwave()
  6078. end
  6079. ---------------------------------------------------------------------
  6080. if key == 'n' and Mode == 9 then
  6081. Mode = 1555
  6082. SONG = 1131624146
  6083. tecks2.Text = "Anime"
  6084. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6085. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6086. for i, v in pairs(ArmourParts) do
  6087. v.BrickColor = BrickColor.new("Black")
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. end
  6091. for i, v in pairs(NeonParts) do
  6092. maincolor = BrickColor.new("Carnation pink")
  6093. v.BrickColor = maincolor
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6097. end
  6098. for i, v in pairs(ArmourParts2) do
  6099. v.BrickColor = BrickColor.new("Black")
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. end
  6103. for i, v in pairs(NeonParts2) do
  6104. maincolor = BrickColor.new("Carnation pink")
  6105. v.BrickColor = maincolor
  6106. v.Material = "Neon"
  6107. v.Transparency = 0
  6108. end
  6109. elseif key == 'k' and Mode == 1555 then
  6110. resetmode()
  6111. elseif key == 'y' and Mode == 1555 then
  6112. Field()
  6113. elseif key == 't' and Mode == 1555 then
  6114. lolik()
  6115. elseif key == 'q' and Mode == 1555 then
  6116. Pixel_Corrupt()
  6117. elseif key == 'f' and Mode == 1555 then
  6118. Anime_Splosion()
  6119. elseif key == 'z' and Mode == 1555 then
  6120. Cryo_Freeze()
  6121. elseif key == 'x' and Mode == 1555 then
  6122. Painful_Stomp2()
  6123. end
  6124. ---------------------------------------------------------------------
  6125. if key == 'm' and Mode == 2 then
  6126. Mode = 56565
  6127. SONG = 419346122
  6128. tecks2.Text = "Solar"
  6129. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6130. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6131. for i, v in pairs(ArmourParts) do
  6132. v.BrickColor = BrickColor.new("Really black")
  6133. v.Material = "Neon"
  6134. v.Transparency = 0
  6135. end
  6136. for i, v in pairs(NeonParts) do
  6137. maincolor = BrickColor.new("Deep orange")
  6138. v.BrickColor = maincolor
  6139. v.Material = "Neon"
  6140. v.Transparency = 0
  6141. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6142. end
  6143. for i, v in pairs(ArmourParts2) do
  6144. v.BrickColor = BrickColor.new("Really black")
  6145. v.Material = "Neon"
  6146. v.Transparency = 0
  6147. end
  6148. for i, v in pairs(NeonParts2) do
  6149. maincolor = BrickColor.new("Deep orange")
  6150. v.BrickColor = maincolor
  6151. v.Material = "Neon"
  6152. v.Transparency = 0
  6153. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6154. end
  6155. elseif key == 't' and Mode == 56565 then
  6156. Taunt2()
  6157. elseif key == 'c' and Mode == 56565 then
  6158. Eruption2()
  6159. elseif key == 'x' and Mode == 56565 then
  6160. Solar_Flare2()
  6161. elseif key == 'z' and Mode == 56565 then
  6162. Painful_Stomp()
  6163. end
  6164. ---------------------------------------------------------------------
  6165. if key == 'm' and Mode == 6 then
  6166. Mode = 1800
  6167. SONG = 1118967006
  6168. tecks2.Text = "Forbidden Soul"
  6169. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6170. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6171. for i, v in pairs(ArmourParts) do
  6172. v.BrickColor = BrickColor.new("Hot White")
  6173. v.Material = "Neon"
  6174. v.Transparency = 0
  6175. end
  6176. for i, v in pairs(NeonParts) do
  6177. maincolor = BrickColor.new("Really black")
  6178. v.BrickColor = maincolor
  6179. v.Material = "Neon"
  6180. v.Transparency = 0
  6181. end
  6182. for i, v in pairs(ArmourParts2) do
  6183. v.BrickColor = BrickColor.new("Hot White")
  6184. v.Material = "Neon"
  6185. v.Transparency = 0
  6186. end
  6187. for i, v in pairs(NeonParts2) do
  6188. maincolor = BrickColor.new("Really black")
  6189. v.BrickColor = maincolor
  6190. v.Material = "Neon"
  6191. v.Transparency = 0
  6192. end
  6193. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6194. elseif key == 't' and Mode == 1800 then
  6195. TTTTTTTTTTGaunt()
  6196. elseif key == 'l' and Mode == 1800 then
  6197. resetmode()
  6198. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6199. Exploit()
  6200. elseif key == 'y' and Mode == 1800 then
  6201. Ancient_Rage()
  6202. elseif key == 'r' and Mode == 1800 then
  6203. Distort()
  6204. elseif key == 'g' and Mode == 1800 then
  6205. Hell_From_Above()
  6206. elseif key == 'h' and Mode == 1800 then
  6207. Universal_Crush()
  6208. elseif key == 'j' and Mode == 1800 then
  6209. Multi_Bombs()
  6210. elseif key == 'z' and Mode == 1800 then
  6211. Eruption()
  6212. elseif key == 'x' and Mode == 1800 then
  6213. Solar_Flare()
  6214. end
  6215. ---------------------------------------------------------------------
  6216. if key == '3' and Mode ~= 4 then
  6217. Mode = 4
  6218. SONG = 595800581
  6219. tecks2.Text = "Divinity"
  6220. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6221. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6222. for i, v in pairs(ArmourParts) do
  6223. v.BrickColor = BrickColor.new("Black")
  6224. v.Material = "Neon"
  6225. v.Transparency = 0
  6226. end
  6227. for i, v in pairs(NeonParts) do
  6228. maincolor = BrickColor.new("Bright yellow")
  6229. v.BrickColor = maincolor
  6230. v.Material = "Neon"
  6231. v.Transparency = 0
  6232. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6233. end
  6234. for i, v in pairs(ArmourParts2) do
  6235. v.BrickColor = BrickColor.new("Black")
  6236. v.Material = "Neon"
  6237. v.Transparency = 0
  6238. end
  6239. for i, v in pairs(NeonParts2) do
  6240. maincolor = BrickColor.new("Bright yellow")
  6241. v.BrickColor = maincolor
  6242. v.Material = "Neon"
  6243. v.Transparency = 0
  6244. end
  6245. elseif key == '3' and Mode == 4 then
  6246. resetmode()
  6247. elseif key == 't' and Mode == 4 then
  6248. again()
  6249. elseif key == 'q' and Mode == 4 then
  6250. Pulse()
  6251. end
  6252. ---------------------------------------------------------------------
  6253. if key == 'm' and Mode == 4 then
  6254. attack = true
  6255. SONG = 1881895904
  6256. hum.WalkSpeed = 0
  6257. for i = 1,20,0.1 do
  6258. swait()
  6259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6260. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6261. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6262. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6263. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6264. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6265. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6266. end
  6267. hum.WalkSpeed = 16
  6268. attack = false
  6269. Mode = 100
  6270. tecks2.Text = "OverPowered-Divinity"
  6271. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6272. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6273. Cso("743499393", tors, 10, 1.05)
  6274. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6275. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6276. for i, v in pairs(ArmourParts) do
  6277. v.BrickColor = BrickColor.new("Really black")
  6278. v.Material = "Neon"
  6279. v.Transparency = 0.2
  6280. end
  6281. for i, v in pairs(NeonParts) do
  6282. maincolor = BrickColor.new("Deep orange")
  6283. v.BrickColor = maincolor
  6284. v.Material = "Neon"
  6285. v.Transparency = 0.5
  6286. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6287. end
  6288. for i, v in pairs(ArmourParts2) do
  6289. v.BrickColor = BrickColor.new("Really black")
  6290. v.Material = "Neon"
  6291. v.Transparency = 0.2
  6292. end
  6293. for i, v in pairs(NeonParts2) do
  6294. maincolor = BrickColor.new("Deep orange")
  6295. v.BrickColor = maincolor
  6296. v.Material = "Neon"
  6297. v.Transparency = 0.5
  6298. end
  6299. elseif key == 'm' and Mode == 100 then
  6300. resetmode()
  6301. elseif key == 'q' and Mode == 100 then
  6302. LAZER()
  6303. end
  6304. ---------------------------------------------------------------------
  6305. if key == '4' and Mode ~= 5 then
  6306. Mode = 5
  6307. SONG = 170282324
  6308. tecks2.Text = "Cyber Monarch"
  6309. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6310. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6311. for i, v in pairs(ArmourParts) do
  6312. v.BrickColor = BrickColor.new("Black")
  6313. v.Material = "Neon"
  6314. v.Transparency = 0
  6315. end
  6316. for i, v in pairs(NeonParts) do
  6317. maincolor = BrickColor.new("Really red")
  6318. v.BrickColor = maincolor
  6319. v.Material = "Neon"
  6320. v.Transparency = 0
  6321. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6322. end
  6323. for i, v in pairs(ArmourParts2) do
  6324. v.BrickColor = BrickColor.new("Black")
  6325. v.Material = "Neon"
  6326. v.Transparency = 0
  6327. end
  6328. for i, v in pairs(NeonParts2) do
  6329. maincolor = BrickColor.new("Really red")
  6330. v.BrickColor = maincolor
  6331. v.Material = "Neon"
  6332. v.Transparency = 0
  6333. end
  6334. elseif key == '4' and Mode == 5 then
  6335. resetmode()
  6336. elseif key == 'q' and Mode == 5 and exploitable == true then
  6337. Exploit()
  6338. elseif key == 't' and Mode == 5 then
  6339. PENIS()
  6340. end
  6341. ---------------------------------------------------------------------
  6342. if key == '5' and Mode ~= 6 then
  6343. Mode = 6
  6344. SONG = 1810750535
  6345. tecks2.Text = "The_Hell_Error_BR"
  6346. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6347. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6348. for i, v in pairs(ArmourParts) do
  6349. v.BrickColor = BrickColor.new("Black")
  6350. v.Material = "Metal"
  6351. v.Transparency = 0
  6352. end
  6353. for i, v in pairs(NeonParts) do
  6354. maincolor = BrickColor.new("Really red")
  6355. v.BrickColor = maincolor
  6356. v.Material = "Neon"
  6357. v.Transparency = 0
  6358. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6359. end
  6360. for i, v in pairs(ArmourParts2) do
  6361. v.BrickColor = BrickColor.new("Black")
  6362. v.Material = "Metal"
  6363. v.Transparency = 0
  6364. end
  6365. for i, v in pairs(NeonParts2) do
  6366. maincolor = BrickColor.new("Really red")
  6367. v.BrickColor = maincolor
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. end
  6371. elseif key == '5' and Mode == 6 then
  6372. resetmode()
  6373. elseif key == 'q' and Mode == 6 then
  6374. Distort()
  6375. elseif key == 'e' and Mode == 6 then
  6376. Ancient_Rage()
  6377. elseif key == 't' and Mode == 6 then
  6378. TTTTTTTTTTTaunt()
  6379. end
  6380. ---------------------------------------------------------------------
  6381. if key == '6' and Mode ~= 7 then
  6382. Mode = 7
  6383. SONG = 150794704
  6384. tecks2.Text = "Doge"
  6385. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6386. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6387. for i, v in pairs(ArmourParts) do
  6388. v.BrickColor = BrickColor.new("Cool yellow")
  6389. v.Material = "Neon"
  6390. v.Transparency = 0
  6391. end
  6392. for i, v in pairs(NeonParts) do
  6393. maincolor = BrickColor.new("New Yeller")
  6394. v.BrickColor = maincolor
  6395. v.Material = "Neon"
  6396. v.Transparency = 0
  6397. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6398. end
  6399. for i, v in pairs(ArmourParts2) do
  6400. v.BrickColor = BrickColor.new("Cool yellow")
  6401. v.Material = "Neon"
  6402. v.Transparency = 0
  6403. end
  6404. for i, v in pairs(NeonParts2) do
  6405. maincolor = BrickColor.new("New Yeller")
  6406. v.BrickColor = maincolor
  6407. v.Material = "Neon"
  6408. v.Transparency = 0
  6409. end
  6410. elseif key == '6' and Mode == 7 then
  6411. resetmode()
  6412. elseif key == 't' and Mode == 7 then
  6413. BARK()
  6414. elseif key == 'q' and Mode == 7 then
  6415. Bark_Splosion()
  6416. end
  6417. if key == 'm' and Mode == 7 then
  6418. SONG = 1359036559
  6419. attack = true
  6420. hum.WalkSpeed = 0
  6421. for i = 0,10,0.08 do
  6422. swait()
  6423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6425. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6429. end
  6430. attack = false
  6431. hum.WalkSpeed = 16
  6432. Mode = 50
  6433. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6434. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6435. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6436. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6437. for i, v in pairs(ArmourParts) do
  6438. v.BrickColor = BrickColor.new("Magenta")
  6439. v.Material = "Neon"
  6440. v.Transparency = 0
  6441. end
  6442. for i, v in pairs(NeonParts) do
  6443. maincolor = BrickColor.new("White")
  6444. v.BrickColor = maincolor
  6445. v.Material = "Neon"
  6446. v.Transparency = 0
  6447. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6448. end
  6449. for i, v in pairs(ArmourParts2) do
  6450. v.BrickColor = BrickColor.new("Magenta")
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. end
  6454. for i, v in pairs(NeonParts2) do
  6455. maincolor = BrickColor.new("White")
  6456. v.BrickColor = maincolor
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. end
  6460. elseif key == 'm' and Mode == 50 then
  6461. resetmode()
  6462. elseif key == 'q' and Mode == 50 then
  6463. ASCENTION()
  6464. elseif key == 't' and Mode == 50 then
  6465. nope()
  6466. elseif key == 'y' and Mode == 50 then
  6467. EndMySufferingV2()
  6468. end
  6469. ---------------------------------------------------------------------
  6470. if key == 'n' and Mode == 7 then
  6471. Mode = 6666
  6472. SONG = 2039029608
  6473. tecks2.Text = "Meme Guy"
  6474. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6475. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6476. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6477. for i, v in pairs(ArmourParts) do
  6478. v.BrickColor = BrickColor.new("Black")
  6479. v.Material = "Neon"
  6480. v.Transparency = 0
  6481. end
  6482. for i, v in pairs(NeonParts) do
  6483. maincolor = BrickColor.new("Dark blue")
  6484. v.BrickColor = maincolor
  6485. v.Material = "Neon"
  6486. v.Transparency = 0
  6487. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6488. end
  6489. for i, v in pairs(ArmourParts2) do
  6490. v.BrickColor = BrickColor.new("Black")
  6491. v.Material = "Neon"
  6492. v.Transparency = 0
  6493. end
  6494. for i, v in pairs(NeonParts2) do
  6495. maincolor = BrickColor.new("Dark blue")
  6496. v.BrickColor = maincolor
  6497. v.Material = "Neon"
  6498. v.Transparency = 0
  6499. end
  6500. elseif key == 'y' and Mode == 6666 then
  6501. somuchcancerwhy()
  6502. elseif key == 'r' and Mode == 6666 then
  6503. HAA55()
  6504. elseif key == 't' and Mode == 6666 then
  6505. EndMySufferingV3()
  6506. elseif key == 'f' and Mode == 6666 then
  6507. WhatHuh()
  6508. elseif key == 'g' and Mode == 6666 then
  6509. slap()
  6510. elseif key == 'h' and Mode == 6666 then
  6511. HAAAAA()
  6512. elseif key == 'j' and Mode == 6666 then
  6513. DANCEFORME()
  6514. elseif key == 'm' and Mode == 6666 then
  6515. thing()
  6516. end
  6517. ---------------------------------------------------------------------
  6518. if key == 'm' and Mode == 3 then
  6519. Mode = 8888
  6520. SONG = 1752290765
  6521. tecks2.Text = "Cancerous"
  6522. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6523. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6524. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6525. for i, v in pairs(ArmourParts) do
  6526. v.BrickColor = BrickColor.new("Really black")
  6527. v.Material = "Neon"
  6528. v.Transparency = 0
  6529. end
  6530. for i, v in pairs(NeonParts) do
  6531. maincolor = BrickColor.new("Really red")
  6532. v.BrickColor = maincolor
  6533. v.Material = "Neon"
  6534. v.Transparency = 0
  6535. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6536. end
  6537. for i, v in pairs(ArmourParts2) do
  6538. v.BrickColor = BrickColor.new("Black")
  6539. v.Material = "Neon"
  6540. v.Transparency = 0
  6541. end
  6542. for i, v in pairs(NeonParts2) do
  6543. maincolor = BrickColor.new("Really red")
  6544. v.BrickColor = maincolor
  6545. v.Material = "Neon"
  6546. v.Transparency = 0
  6547. end
  6548. elseif key == 'r' and Mode == 8888 then
  6549. Technobeam()
  6550. elseif key == 't' and Mode == 8888 then
  6551. Taunt1()
  6552. elseif key == 'y' and Mode == 8888 then
  6553. Destruction()
  6554. end
  6555. ---------------------------------------------------------------------
  6556. if key == 'p' and Mode == 6 then
  6557. Mode = 111111112
  6558. SONG = 601069330
  6559. tecks2.Text = "Dark-God"
  6560. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6561. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6562. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6563. for i, v in pairs(ArmourParts) do
  6564. v.BrickColor = BrickColor.new("Really black")
  6565. v.Material = "Neon"
  6566. v.Transparency = 0
  6567. end
  6568. for i, v in pairs(NeonParts) do
  6569. maincolor = BrickColor.new("Really black")
  6570. v.BrickColor = maincolor
  6571. v.Material = "Neon"
  6572. v.Transparency = 0
  6573. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6574. end
  6575. for i, v in pairs(ArmourParts2) do
  6576. v.BrickColor = BrickColor.new("Really black")
  6577. v.Material = "Neon"
  6578. v.Transparency = 0
  6579. end
  6580. for i, v in pairs(NeonParts2) do
  6581. maincolor = BrickColor.new("Really black")
  6582. v.BrickColor = maincolor
  6583. v.Material = "Neon"
  6584. v.Transparency = 0
  6585. end
  6586. elseif key == 'q' and Mode == 111111112 then
  6587. Flame_Burst()
  6588. elseif key == 't' and Mode == 111111112 then
  6589. Taunt10000()
  6590. end
  6591. ---------------------------------------------------------------------
  6592. if key == 'l' and Mode == 5 then
  6593. Mode = 111111111
  6594. SONG = 1494452913
  6595. tecks2.Text = "Eyo-zen"
  6596. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6597. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6598. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6599. for i, v in pairs(ArmourParts) do
  6600. v.BrickColor = BrickColor.new("Really black")
  6601. v.Material = "Neon"
  6602. v.Transparency = 0
  6603. end
  6604. for i, v in pairs(NeonParts) do
  6605. maincolor = BrickColor.new("Hot white")
  6606. v.BrickColor = maincolor
  6607. v.Material = "Neon"
  6608. v.Transparency = 0
  6609. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6610. end
  6611. for i, v in pairs(ArmourParts2) do
  6612. v.BrickColor = BrickColor.new("Really black")
  6613. v.Material = "Neon"
  6614. v.Transparency = 0
  6615. end
  6616. for i, v in pairs(NeonParts2) do
  6617. maincolor = BrickColor.new("Hot white")
  6618. v.BrickColor = maincolor
  6619. v.Material = "Neon"
  6620. v.Transparency = 0
  6621. end
  6622. elseif key == 'q' and Mode == 111111111 then
  6623. Destruction()
  6624. elseif key == 't' and Mode == 111111111 then
  6625. Taunt1000()
  6626. end
  6627. ---------------------------------------------------------------------
  6628. if key == ']' and Mode == 4 then
  6629. Mode = 99900
  6630. SONG = 265241849
  6631. tecks2.Text = "Noob"
  6632. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6633. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6634. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6635. for i, v in pairs(ArmourParts) do
  6636. v.BrickColor = BrickColor.new("Really black")
  6637. v.Material = "Neon"
  6638. v.Transparency = 0
  6639. end
  6640. for i, v in pairs(NeonParts) do
  6641. maincolor = BrickColor.new("New Yeller")
  6642. v.BrickColor = maincolor
  6643. v.Material = "Neon"
  6644. v.Transparency = 0
  6645. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6646. end
  6647. for i, v in pairs(ArmourParts2) do
  6648. v.BrickColor = BrickColor.new("Really black")
  6649. v.Material = "Neon"
  6650. v.Transparency = 0
  6651. end
  6652. for i, v in pairs(NeonParts2) do
  6653. maincolor = BrickColor.new("New Yeller")
  6654. v.BrickColor = maincolor
  6655. v.Material = "Neon"
  6656. v.Transparency = 0
  6657. end
  6658. elseif key == 'q' and Mode == 99900 then
  6659. Sayonara()
  6660. elseif key == 't' and Mode == 99900 then
  6661. Taunt3()
  6662. end
  6663. --------------------------------------------------------
  6664. if key == 'm' and Mode == 5 then
  6665. Mode = 7777
  6666. SONG = 919231299
  6667. tecks2.Text = "The_Insanity_Error"
  6668. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6669. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6670. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6671. for i, v in pairs(ArmourParts) do
  6672. v.BrickColor = BrickColor.new("Dark blue")
  6673. v.Material = "Neon"
  6674. v.Transparency = 0
  6675. end
  6676. for i, v in pairs(NeonParts) do
  6677. maincolor = BrickColor.new("Really red")
  6678. v.BrickColor = maincolor
  6679. v.Material = "Neon"
  6680. v.Transparency = 0
  6681. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6682. end
  6683. for i, v in pairs(ArmourParts2) do
  6684. v.BrickColor = BrickColor.new("Dark blue")
  6685. v.Material = "Neon"
  6686. v.Transparency = 0
  6687. end
  6688. for i, v in pairs(NeonParts2) do
  6689. maincolor = BrickColor.new("Really red")
  6690. v.BrickColor = maincolor
  6691. v.Material = "Neon"
  6692. v.Transparency = 0
  6693. end
  6694. elseif key == 'y' and Mode == 7777 then
  6695. Painful_Stomp()
  6696. elseif key == 't' and Mode == 7777 then
  6697. FearMe()
  6698. elseif key == 'r' and Mode == 7777 then
  6699. GIMME_THOSE()
  6700. end
  6701. --------------------------------------------------------
  6702. if key == 'm' and Mode == 8 then
  6703. Mode = 25
  6704. SONG = 1564523997
  6705. tecks2.Text = "Ghost"
  6706. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6707. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6708. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6709. for i, v in pairs(ArmourParts) do
  6710. v.BrickColor = BrickColor.new("Ghost grey")
  6711. v.Material = "Neon"
  6712. v.Transparency = 0.7
  6713. end
  6714. for i, v in pairs(NeonParts) do
  6715. maincolor = BrickColor.new("Fog")
  6716. v.BrickColor = maincolor
  6717. v.Material = "Neon"
  6718. v.Transparency = 0.5
  6719. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6720. end
  6721. for i, v in pairs(ArmourParts2) do
  6722. v.BrickColor = BrickColor.new("Ghost grey")
  6723. v.Material = "Neon"
  6724. v.Transparency = 0.7
  6725. end
  6726. for i, v in pairs(NeonParts2) do
  6727. maincolor = BrickColor.new("Fog")
  6728. v.BrickColor = maincolor
  6729. v.Material = "Neon"
  6730. v.Transparency = 0.5
  6731. end
  6732. elseif key == 'm' and Mode == 25 then
  6733. resetmode()
  6734. elseif key == 't' and Mode == 25 then
  6735. thisisit()
  6736. elseif key == 'q' and Mode == 25 then
  6737. Spirit_Beam()
  6738. end
  6739. ---------------------------------------------------------------------
  6740. if key == '7' and Mode ~= 8 then
  6741. Mode = 8
  6742. SONG = 207375545
  6743. tecks2.Text = "Purity"
  6744. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6745. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6746. for i, v in pairs(ArmourParts) do
  6747. v.BrickColor = BrickColor.new("Cyan")
  6748. v.Material = "Neon"
  6749. v.Transparency = 0
  6750. end
  6751. for i, v in pairs(NeonParts) do
  6752. maincolor = BrickColor.new("Institutional white")
  6753. v.BrickColor = maincolor
  6754. v.Material = "Neon"
  6755. v.Transparency = 0
  6756. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6757. end
  6758. for i, v in pairs(ArmourParts2) do
  6759. v.BrickColor = BrickColor.new("Cyan")
  6760. v.Material = "Neon"
  6761. v.Transparency = 0
  6762. end
  6763. for i, v in pairs(NeonParts2) do
  6764. maincolor = BrickColor.new("Institutional white")
  6765. v.BrickColor = maincolor
  6766. v.Material = "Neon"
  6767. v.Transparency = 0
  6768. end
  6769. elseif key == '7' and Mode == 8 then
  6770. resetmode()
  6771. elseif key == 'q' and Mode == 8 then
  6772. LunarSpin()
  6773. end
  6774. ---------------------------------------------------------------------
  6775. if key == '8' and Mode ~= 9 then
  6776. Mode = 9
  6777. SONG = 563062677
  6778. tecks2.Text = "Grim"
  6779. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6780. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6781. for i, v in pairs(ArmourParts) do
  6782. v.BrickColor = BrickColor.new("Institutional white")
  6783. v.Material = "Neon"
  6784. v.Transparency = 0
  6785. end
  6786. for i, v in pairs(NeonParts) do
  6787. maincolor = BrickColor.new("Really black")
  6788. v.BrickColor = maincolor
  6789. v.Material = "Neon"
  6790. v.Transparency = 0
  6791. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6792. end
  6793. for i, v in pairs(ArmourParts2) do
  6794. v.BrickColor = BrickColor.new("Institutional white")
  6795. v.Material = "Neon"
  6796. v.Transparency = 0
  6797. end
  6798. for i, v in pairs(NeonParts2) do
  6799. maincolor = BrickColor.new("Really black")
  6800. v.BrickColor = maincolor
  6801. v.Material = "Neon"
  6802. v.Transparency = 0
  6803. end
  6804. elseif key == '8' and Mode == 9 then
  6805. resetmode()
  6806. elseif key == 't' and Mode == 9 then
  6807. heregoes()
  6808. elseif key == 'q' and Mode == 9 then
  6809. BalanceSpin()
  6810. elseif key == 'y' and Mode == 9 then
  6811. Ancient_Ragu()
  6812. end
  6813. ---------------------------------------------------------------------------
  6814. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6815. Mode = 10
  6816. SONG = 623662713
  6817. local A = math.random(1,4)
  6818. if A == 1 then
  6819. SONG = 623662713
  6820. elseif A == 2 then
  6821. SONG = 943961217
  6822. elseif A == 3 then
  6823. SONG = 623662713
  6824. elseif A == 4 then
  6825. SONG = 919231299
  6826. end
  6827. tecks2.Text = "ErRoR Of The InSaNiTy"
  6828. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6829. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6830. for i, v in pairs(ArmourParts) do
  6831. v.BrickColor = BrickColor.random()
  6832. v.Material = "Neon"
  6833. v.Transparency = 0
  6834. end
  6835. for i, v in pairs(NeonParts) do
  6836. maincolor = BrickColor.random()
  6837. v.BrickColor = maincolor
  6838. v.Material = "Neon"
  6839. v.Transparency = 0
  6840. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6841. end
  6842. for i, v in pairs(ArmourParts2) do
  6843. v.BrickColor = BrickColor.new("Hot white")
  6844. v.Material = "Neon"
  6845. v.Transparency = 0
  6846. end
  6847. for i, v in pairs(NeonParts2) do
  6848. maincolor = BrickColor.new("Hot white")
  6849. v.BrickColor = maincolor
  6850. v.Material = "Neon"
  6851. v.Transparency = 0
  6852. end
  6853. elseif key == 'm' and Mode == 10 then
  6854. resetmode()
  6855. elseif key == 'q' and Mode == 10 then
  6856. Decapitate()
  6857. elseif key == 't' and Mode == 10 then
  6858. wutdefaq()
  6859. elseif key == 'y' and Mode == 10 then
  6860. Painful_Stomp()
  6861. end
  6862. end
  6863. end)
  6864. local Combo = 1
  6865. mouse.Button1Down:connect(function(key)
  6866. if attack == false then
  6867. if Combo == 1 then
  6868. Combo = 2
  6869. attackone()
  6870. elseif Combo == 2 then
  6871. Combo = 3
  6872. attacktwo()
  6873. elseif Combo == 3 then
  6874. Combo = 1
  6875. attackthree()
  6876. end
  6877. end
  6878. end)
  6879.  
  6880.  
  6881.  
  6882.  
  6883.  
  6884.  
  6885. -------------------------------------------------------
  6886. --Start Animations--
  6887. -------------------------------------------------------
  6888. while true do
  6889. swait()
  6890. sine = sine + change
  6891. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6892. local velderp = root.Velocity.y
  6893. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6894. if equipped == true or equipped == false then
  6895. if attack == false then
  6896. idle = idle + 1
  6897. else
  6898. idle = 0
  6899. end
  6900. if Mode == 5 then
  6901. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6902. end
  6903.  
  6904. if Mode == 56565 then
  6905. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6906. end
  6907. if Mode == 25 then
  6908. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6909. end
  6910. if Mode == 100 then
  6911. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6912. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6913. end
  6914. if Mode == 7 then
  6915. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6916. end
  6917. if Mode == 7777 then
  6918. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6919. end
  6920. if Mode == 8888 then
  6921. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6922. tecks2.TextColor3 = maincolor.Color
  6923. tecks2.TextStrokeColor3 = maincolor.Color
  6924. for i, v in pairs(ArmourParts) do
  6925. v.BrickColor = BrickColor.new("Black")
  6926. v.Material = "Neon"
  6927. v.Transparency = 0
  6928. end
  6929. for i, v in pairs(NeonParts) do
  6930. maincolor = BrickColor.new("Really red")
  6931. v.BrickColor = maincolor
  6932. v.Material = "Neon"
  6933. v.Transparency = 0
  6934. end
  6935. end
  6936. if Mode == 10 then
  6937. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6938. tecks2.TextColor3 = maincolor.Color
  6939. tecks2.TextStrokeColor3 = maincolor.Color
  6940. for i, v in pairs(ArmourParts) do
  6941. v.BrickColor = BrickColor.random()
  6942. v.Material = "Glass"
  6943. v.Transparency = 0
  6944. end
  6945. for i, v in pairs(NeonParts) do
  6946. maincolor = BrickColor.random()
  6947. v.BrickColor = maincolor
  6948. v.Material = "Neon"
  6949. v.Transparency = 0
  6950. end
  6951. end
  6952. if Mode == 6 then
  6953. local A = math.random(1,15)
  6954. if A == 1 then
  6955. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6956. if A == 2 then
  6957. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6958. end
  6959. end
  6960. end
  6961. if 1 < root.Velocity.y and hitfloor == nil then
  6962. Anim = "Jump"
  6963. if attack == false then
  6964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6965. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6966. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6967. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6968. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6969. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6970. end
  6971. elseif -1 > root.Velocity.y and hitfloor == nil then
  6972. Anim = "Fall"
  6973. if attack == false then
  6974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6975. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6976. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6977. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6978. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6979. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6980. end
  6981. elseif torvel < 1 and hitfloor ~= nil then
  6982. Anim = "Idle"
  6983. change = 1
  6984. if attack == false then
  6985. if Mode == 1 then --Normal
  6986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6988. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6992. elseif Mode == 99900 then
  6993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6994. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6995. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6996. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6997. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6999. elseif Mode == 8888 then --idk
  7000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7001. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7002. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7003. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7004. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7005. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7006. elseif Mode == 98534 then
  7007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7009. if Mrandom(1,15) == 1 then
  7010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7011. end
  7012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7015. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7016. elseif Mode == 56565 then --idk
  7017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7018. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7019. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7020. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7021. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7022. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7023. elseif Mode == pIXELATED then --PIXELATED
  7024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7025. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7026. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7027. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7030. elseif Mode == 50 then --ASCENDED
  7031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7032. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7033. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7034. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7035. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7036. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7037. elseif Mode == 7777 then --NOTHING SPECIAL
  7038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7040. if Mrandom(1,15) == 1 then
  7041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7042. end
  7043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7047. elseif Mode == 6666 then --MEMER
  7048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7052. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7054. elseif Mode == 2 then --Machinery
  7055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7056. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7061. elseif Mode == 3 then --ICE
  7062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7063. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7064. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7065. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7066. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7067. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7068. elseif Mode == 4 then --Infused
  7069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7071. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7075. elseif Mode == 5 then --Cybernetic
  7076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7077. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7078. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7079. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7080. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7081. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7082. elseif Mode == 25 then --Spiritual
  7083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7084. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7085. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7086. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7087. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7088. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7089. elseif Mode == 6 then --Controlled Beyond Recognition
  7090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7092. if Mrandom(1,15) == 1 then
  7093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7094. end
  7095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7097. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7098. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7099. elseif Mode == 1800 then --demon
  7100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7103. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7104. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7105. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7106. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7108. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7109. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7110. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7111. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7112. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7113. elseif Mode == 1555 then --anime
  7114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7118. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7119. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7120. elseif Mode == 111111111 then
  7121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7125. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7126. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7127. elseif Mode == 100 then --Overclocked
  7128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7130. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7134. elseif Mode == 8 then --Lunarist
  7135. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7141. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7142. elseif Mode == 111111112 then
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7146. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7147. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7148. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7149. elseif Mode == 10 then --INSANITY
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7158. end
  7159. end
  7160. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7161. Anim = "Walk"
  7162. change = 1.1
  7163. if attack == false then
  7164. if Mode == 6 then
  7165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7167. if Mrandom(1,15) == 1 then
  7168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7169. end
  7170. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7171. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7172. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7173. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7174. elseif Mode == 98534 then
  7175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7177. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7178. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7179. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7181. elseif Mode == 111111112 then
  7182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7183. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7184. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7185. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7186. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7187. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7188. elseif Mode == 111111111 then
  7189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7191. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7192. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7193. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7194. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7195. elseif Mode == 99900 then
  7196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7197. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7200. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7201. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7202. elseif Mode == 1 then --Normal
  7203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7205. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7209. elseif Mode == 7777 then --NORTHING SPECIAL
  7210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7212. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7213. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7216. elseif Mode == 4 then --Infused
  7217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7219. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7223. elseif Mode == 56565 then --idk
  7224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7225. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7228. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7229. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7230. elseif Mode == 8888 then --ik
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7233. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7234. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7235. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7236. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7237. elseif Mode == 1555 then --anime
  7238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7242. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7243. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7244. elseif Mode == 6666 then
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7247. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7248. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7251. elseif Mode == 1800 then
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7254. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7255. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7256. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7257. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7258. elseif Mode == 5 then
  7259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7260. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7262. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7263. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7264. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7265. elseif Mode == 25 then
  7266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7269. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7271. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7272. elseif Mode == 100 then
  7273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7275. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7279. elseif Mode == 10 then
  7280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7283. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7287. elseif Mode == 8 then
  7288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7289. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7290. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7291. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7292. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7293. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7294. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7301. end
  7302. end
  7303. elseif torvel >= 25 and hitfloor ~= nil then
  7304. Anim = "Sprint"
  7305. change = 1.35
  7306. if attack == false then
  7307. if Mode == 5 then
  7308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7309. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7310. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7311. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7312. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7313. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7314. elseif Mode == 56565 then
  7315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7317. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7318. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7321. elseif Mode == 111111111 then
  7322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7324. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7325. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7328. elseif Mode == 4 then
  7329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7331. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7335. elseif Mode == 1 then
  7336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7338. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7342. elseif Mode == 25 or Mode == 10 then
  7343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7344. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7345. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7346. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7347. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7348. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7349. elseif Mode ~= 5 then
  7350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7351. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7352. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7353. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7354. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7355. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7356. end
  7357. end
  7358. end
  7359. end
  7360. Music.SoundId = "rbxassetid://"..SONG
  7361. Music.Looped = true
  7362. Music.Pitch = 1
  7363. Music.Volume = 2.5
  7364. Music.Parent = tors
  7365. Music:Resume()
  7366. if 0 < #Effects then
  7367. for e = 1, #Effects do
  7368. if Effects[e] ~= nil then
  7369. local Thing = Effects[e]
  7370. if Thing ~= nil then
  7371. local Part = Thing[1]
  7372. local Mode = Thing[2]
  7373. local Delay = Thing[3]
  7374. local IncX = Thing[4]
  7375. local IncY = Thing[5]
  7376. local IncZ = Thing[6]
  7377. if 1 >= Thing[1].Transparency then
  7378. if Thing[2] == "Block1" then
  7379. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7380. local Mesh = Thing[1].Mesh
  7381. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7383. elseif Thing[2] == "Block2" then
  7384. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7385. local Mesh = Thing[7]
  7386. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7387. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7388. elseif Thing[2] == "Block3" then
  7389. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7390. local Mesh = Thing[7]
  7391. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7392. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7393. elseif Thing[2] == "Cylinder" then
  7394. local Mesh = Thing[1].Mesh
  7395. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7396. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7397. elseif Thing[2] == "Blood" then
  7398. local Mesh = Thing[7]
  7399. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7400. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7401. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7402. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7403. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7404. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7405. elseif Thing[2] == "Disappear" then
  7406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7407. elseif Thing[2] == "Shatter" then
  7408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7409. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7410. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7411. Thing[6] = Thing[6] + Thing[5]
  7412. end
  7413. else
  7414. Part.Parent = nil
  7415. table.remove(Effects, e)
  7416. end
  7417. end
  7418. end
  7419. end
  7420. end
  7421. end
  7422. -------------------------------------------------------
  7423. --End Animations And Script--
  7424. -------------------------------------------------------
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