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Gotmilk0086

don't use i messed uo

Sep 18th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. plr = game.Players.LocalPlayer
  8. repeat
  9. wait(0.4)
  10. until plr.Character
  11. chr = plr.Character
  12. human = chr:FindFirstChild("Humanoid")
  13. chr.Humanoid.MaxHealth = math.huge
  14. mouse = plr:GetMouse()
  15. equipd = false
  16. tors = chr.Torso
  17. rarm = chr["Right Arm"]
  18. larm = chr["Left Arm"]
  19. rleg = chr["Right Leg"]
  20. lleg = chr["Left Leg"]
  21. chr.Head.face.Texture = "rbxassetid://126198982"
  22. local txt = Instance.new("BillboardGui", chr)
  23. CV="Lime green"
  24. txt.Adornee = chr .Head
  25. txt.Name = "_status"
  26. txt.Size = UDim2.new(2, 0, 1.2, 0)
  27. txt.StudsOffset = Vector3.new(-9, 8, 0)
  28. local text = Instance.new("TextLabel", txt)
  29. text.Size = UDim2.new(10, 0, 7, 0)
  30. text.FontSize = "Size24"
  31. text.TextScaled = true
  32. text.TextTransparency = 0
  33. text.BackgroundTransparency = 1
  34. text.TextTransparency = 0
  35. text.TextStrokeTransparency = 0
  36. text.Font = "Bodoni"
  37. text.TextStrokeColor3 = Color3.new(0,0,0)
  38. text.TextColor3 = Color3.new(0,1,0)
  39. text.Text = "Deku"
  40. v=Instance.new("Part")
  41. v.Name = "ColorBrick"
  42. v.Parent= plr.Character
  43. v.FormFactor="Symmetric"
  44. v.Anchored=true
  45. v.CanCollide=false
  46. v.BottomSurface="Smooth"
  47. v.TopSurface="Smooth"
  48. v.Size=Vector3.new(10,5,3)
  49. v.Transparency=1
  50. v.CFrame=chr.Torso.CFrame
  51. v.BrickColor=BrickColor.new("Lime green")
  52. v.Transparency=1
  53. v.Shape="Block"
  54. chr.Shirt.ShirtTemplate = "rbxassetid://846519063"
  55. chr.Pants.PantsTemplate = "rbxassetid://848613245"
  56. for i,v in pairs(chr:children()) do
  57. if v:IsA("Hat") then
  58. v:Destroy()
  59. end
  60. end
  61. for i,v in pairs(chr:children()) do
  62. if v:IsA("Accessory") then
  63. v:Destroy()
  64. end
  65. end
  66. for i,v in pairs(chr:children()) do
  67. if v:IsA("Hair") then
  68. v:Destroy()
  69. end
  70. end
  71. local Part = Instance.new("Part",chr)
  72. Part.BrickColor = BrickColor.new("Royal blue")
  73. Part.Size = Vector3.new(1,1,1)
  74. Part.CanCollide = false
  75. Part.Material = "Neon"
  76. local M = Instance.new("SpecialMesh",Part)
  77. M.MeshId = "rbxassetid://212966179"
  78. M.Scale = Vector3.new(1.2,1.2,1.2)
  79. M.TextureId = "rbxassetid://431984628"
  80. local Part2 = Instance.new("Weld",Part)
  81. Part2.Part0 = chr.Head
  82. Part2.Part1 = Part
  83. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  84. local Part1 = Instance.new("Part",chr)
  85. Part1.BrickColor = BrickColor.new("Really black")
  86. Part1.Size = Vector3.new(1,1,1)
  87. Part1.CanCollide = false
  88. Part1.Material = "Neon"
  89. local M1 = Instance.new("SpecialMesh",Part1)
  90. M1.MeshId = "rbxassetid://212966179"
  91. M1.Scale = Vector3.new(1.1,1.1,1.1)
  92. local Part21 = Instance.new("Weld",Part1)
  93. Part21.Part0 = chr.Head
  94. Part21.Part1 = Part1
  95. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  96. hrp = chr.HumanoidRootPart
  97. head = chr.Head
  98. anim = human.Animator
  99. activu = false
  100. Heartbeat = Instance.new("BindableEvent")
  101. Heartbeat.Name = "Heartbeat"
  102. Heartbeat.Parent = script
  103. frame = 0.03333333333333333
  104. tf = 0
  105.  
  106. --//====================================================\\--
  107. --|| CREATED BY SHACKLUSTER
  108. --\\====================================================//--
  109.  
  110.  
  111.  
  112. wait(0.2)
  113.  
  114.  
  115.  
  116. Player = game:GetService("Players").LocalPlayer
  117. PlayerGui = Player.PlayerGui
  118. Cam = workspace.CurrentCamera
  119. Backpack = Player.Backpack
  120. Character = Player.Character
  121. Humanoid = Character.Humanoid
  122. Mouse = Player:GetMouse()
  123. RootPart = Character["HumanoidRootPart"]
  124. Torso = Character["Torso"]
  125. Head = Character["Head"]
  126. RightArm = Character["Right Arm"]
  127. LeftArm = Character["Left Arm"]
  128. RightLeg = Character["Right Leg"]
  129. LeftLeg = Character["Left Leg"]
  130. RootJoint = RootPart["RootJoint"]
  131. Neck = Torso["Neck"]
  132. RightShoulder = Torso["Right Shoulder"]
  133. LeftShoulder = Torso["Left Shoulder"]
  134. RightHip = Torso["Right Hip"]
  135. LeftHip = Torso["Left Hip"]
  136. local sick = Instance.new("Sound",Character)
  137. sick.SoundId = "rbxassetid://450783524"
  138. sick.Looped = true
  139. sick.Pitch = 1
  140. sick.Volume = 50
  141. sick:Play()
  142.  
  143. IT = Instance.new
  144. CF = CFrame.new
  145. VT = Vector3.new
  146. RAD = math.rad
  147. C3 = Color3.new
  148. UD2 = UDim2.new
  149. BRICKC = BrickColor.new
  150. ANGLES = CFrame.Angles
  151. EULER = CFrame.fromEulerAnglesXYZ
  152. COS = math.cos
  153. ACOS = math.acos
  154. SIN = math.sin
  155. ASIN = math.asin
  156. ABS = math.abs
  157. MRANDOM = math.random
  158. FLOOR = math.floor
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. --//=================================\\
  199. --|| CUSTOMIZATION
  200. --\\=================================//
  201.  
  202. Player_Size = 1 --Size of the player.
  203. Animation_Speed = 3
  204. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  205.  
  206. local Speed = 16
  207. local Effects2 = {}
  208.  
  209. --//=================================\\
  210. --|| END OF CUSTOMIZATION
  211. --\\=================================//
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223. --//=================================\\
  224. --|| USEFUL VALUES
  225. --\\=================================//
  226.  
  227. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  230. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  231. local CHANGEDEFENSE = 0
  232. local CHANGEDAMAGE = 0
  233. local CHANGEMOVEMENT = 0
  234. local ANIM = "Idle"
  235. local ATTACK = false
  236. local EQUIPPED = false
  237. local HOLD = false
  238. local COMBO = 1
  239. local Rooted = false
  240. local SINE = 0
  241. local KEYHOLD = false
  242. local CHANGE = 2 / Animation_Speed
  243. local WALKINGANIM = false
  244. local WALK = 0
  245. local VALUE1 = false
  246. local VALUE2 = false
  247. local ROBLOXIDLEANIMATION = IT("Animation")
  248. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  249. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  250. --ROBLOXIDLEANIMATION.Parent = Humanoid
  251. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  252. WEAPONGUI.Name = "Weapon GUI"
  253. local Weapon = IT("Model")
  254. Weapon.Name = "Adds"
  255. local HITFLOOR = nil
  256. local Effects = IT("Folder", Weapon)
  257. Effects.Name = "Effects"
  258. local ANIMATOR = Humanoid.Animator
  259. local ANIMATE = Character.Animate
  260. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  261. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  262. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  263. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  264. local UNANCHOR = true
  265.  
  266. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271.  
  272. --//=================================\\
  273. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  274. --\\=================================//
  275.  
  276. ArtificialHB = Instance.new("BindableEvent", script)
  277. ArtificialHB.Name = "ArtificialHB"
  278.  
  279. script:WaitForChild("ArtificialHB")
  280.  
  281. frame = Frame_Speed
  282. tf = 0
  283. allowframeloss = false
  284. tossremainder = false
  285. lastframe = tick()
  286. script.ArtificialHB:Fire()
  287.  
  288. game:GetService("RunService").Heartbeat:connect(function(s, p)
  289. tf = tf + s
  290. if tf >= frame then
  291. if allowframeloss then
  292. script.ArtificialHB:Fire()
  293. lastframe = tick()
  294. else
  295. for i = 1, math.floor(tf / frame) do
  296. script.ArtificialHB:Fire()
  297. end
  298. lastframe = tick()
  299. end
  300. if tossremainder then
  301. tf = 0
  302. else
  303. tf = tf - frame * math.floor(tf / frame)
  304. end
  305. end
  306. end)
  307.  
  308. --//=================================\\
  309. --\\=================================//
  310.  
  311.  
  312.  
  313.  
  314.  
  315. --//=================================\\
  316. --|| SOME FUNCTIONS
  317. --\\=================================//
  318.  
  319. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  320. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  321. end
  322.  
  323. function PositiveAngle(NUMBER)
  324. if NUMBER >= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function NegativeAngle(NUMBER)
  331. if NUMBER <= 0 then
  332. NUMBER = 0
  333. end
  334. return NUMBER
  335. end
  336.  
  337. function Swait(NUMBER)
  338. if NUMBER == 0 or NUMBER == nil then
  339. ArtificialHB.Event:wait()
  340. else
  341. for i = 1, NUMBER do
  342. ArtificialHB.Event:wait()
  343. end
  344. end
  345. end
  346.  
  347. function QuaternionFromCFrame(cf)
  348. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  349. local trace = m00 + m11 + m22
  350. if trace > 0 then
  351. local s = math.sqrt(1 + trace)
  352. local recip = 0.5 / s
  353. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  354. else
  355. local i = 0
  356. if m11 > m00 then
  357. i = 1
  358. end
  359. if m22 > (i == 0 and m00 or m11) then
  360. i = 2
  361. end
  362. if i == 0 then
  363. local s = math.sqrt(m00 - m11 - m22 + 1)
  364. local recip = 0.5 / s
  365. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  366. elseif i == 1 then
  367. local s = math.sqrt(m11 - m22 - m00 + 1)
  368. local recip = 0.5 / s
  369. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  370. elseif i == 2 then
  371. local s = math.sqrt(m22 - m00 - m11 + 1)
  372. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  373. end
  374. end
  375. end
  376.  
  377. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  378. local xs, ys, zs = x + x, y + y, z + z
  379. local wx, wy, wz = w * xs, w * ys, w * zs
  380. local xx = x * xs
  381. local xy = x * ys
  382. local xz = x * zs
  383. local yy = y * ys
  384. local yz = y * zs
  385. local zz = z * zs
  386. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  387. end
  388.  
  389. function QuaternionSlerp(a, b, t)
  390. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  391. local startInterp, finishInterp;
  392. if cosTheta >= 0.0001 then
  393. if (1 - cosTheta) > 0.0001 then
  394. local theta = ACOS(cosTheta)
  395. local invSinTheta = 1 / SIN(theta)
  396. startInterp = SIN((1 - t) * theta) * invSinTheta
  397. finishInterp = SIN(t * theta) * invSinTheta
  398. else
  399. startInterp = 1 - t
  400. finishInterp = t
  401. end
  402. else
  403. if (1 + cosTheta) > 0.0001 then
  404. local theta = ACOS(-cosTheta)
  405. local invSinTheta = 1 / SIN(theta)
  406. startInterp = SIN((t - 1) * theta) * invSinTheta
  407. finishInterp = SIN(t * theta) * invSinTheta
  408. else
  409. startInterp = t - 1
  410. finishInterp = t
  411. end
  412. end
  413. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  414. end
  415.  
  416. function Clerp(a, b, t)
  417. local qa = {QuaternionFromCFrame(a)}
  418. local qb = {QuaternionFromCFrame(b)}
  419. local ax, ay, az = a.x, a.y, a.z
  420. local bx, by, bz = b.x, b.y, b.z
  421. local _t = 1 - t
  422. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  423. end
  424.  
  425. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  426. local frame = IT("Frame")
  427. frame.BackgroundTransparency = TRANSPARENCY
  428. frame.BorderSizePixel = BORDERSIZEPIXEL
  429. frame.Position = POSITION
  430. frame.Size = SIZE
  431. frame.BackgroundColor3 = COLOR
  432. frame.BorderColor3 = BORDERCOLOR
  433. frame.Name = NAME
  434. frame.Parent = PARENT
  435. return frame
  436. end
  437.  
  438. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  439. local label = IT("TextLabel")
  440. label.BackgroundTransparency = 1
  441. label.Size = UD2(1, 0, 1, 0)
  442. label.Position = UD2(0, 0, 0, 0)
  443. label.TextColor3 = TEXTCOLOR
  444. label.TextStrokeTransparency = STROKETRANSPARENCY
  445. label.TextTransparency = TRANSPARENCY
  446. label.FontSize = TEXTFONTSIZE
  447. label.Font = TEXTFONT
  448. label.BorderSizePixel = BORDERSIZEPIXEL
  449. label.TextScaled = false
  450. label.Text = TEXT
  451. label.Name = NAME
  452. label.Parent = PARENT
  453. return label
  454. end
  455.  
  456. function NoOutlines(PART)
  457. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  458. end
  459.  
  460.  
  461. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  462. local NEWWELD = IT(TYPE)
  463. NEWWELD.Part0 = PART0
  464. NEWWELD.Part1 = PART1
  465. NEWWELD.C0 = C0
  466. NEWWELD.C1 = C1
  467. NEWWELD.Parent = PARENT
  468. return NEWWELD
  469. end
  470.  
  471. function CreateSound(ID, PARENT, VOLUME, PITCH)
  472. local NEWSOUND = nil
  473. coroutine.resume(coroutine.create(function()
  474. NEWSOUND = IT("Sound", PARENT)
  475. NEWSOUND.Volume = VOLUME
  476. NEWSOUND.Pitch = PITCH
  477. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  478. Swait()
  479. NEWSOUND:play()
  480. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  481. end))
  482. return NEWSOUND
  483. end
  484.  
  485. function CFrameFromTopBack(at, top, back)
  486. local right = top:Cross(back)
  487. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  488. end
  489.  
  490. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  491. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  492. local mesh = IT("SpecialMesh",wave)
  493. mesh.MeshType = "FileMesh"
  494. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  495. mesh.Scale = SIZE
  496. mesh.Offset = VT(0,0,-SIZE.X/8)
  497. wave.CFrame = CFRAME
  498. coroutine.resume(coroutine.create(function(PART)
  499. for i = 1, WAIT do
  500. Swait()
  501. mesh.Scale = mesh.Scale + GROW
  502. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  503. if DOESROT == true then
  504. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  505. end
  506. wave.Transparency = wave.Transparency + (0.5/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  516. local mesh = IT("SpecialMesh",wave)
  517. mesh.MeshType = "FileMesh"
  518. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  519. mesh.Scale = SIZE
  520. --mesh.Offset = VT(0,0,-SIZE.X/8)
  521. wave.CFrame = CFRAME
  522. coroutine.resume(coroutine.create(function(PART)
  523. for i = 1, WAIT do
  524. Swait()
  525. mesh.Scale = mesh.Scale + GROW
  526. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  527. if DOESROT == true then
  528. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  529. end
  530. wave.Transparency = wave.Transparency + (0.5/WAIT)
  531. if wave.Transparency > 0.99 then
  532. wave:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  540. local mesh = IT("SpecialMesh",wave)
  541. mesh.MeshType = "FileMesh"
  542. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  543. mesh.Scale = SIZE
  544. wave.CFrame = CFRAME
  545. coroutine.resume(coroutine.create(function(PART)
  546. for i = 1, WAIT do
  547. Swait()
  548. mesh.Scale = mesh.Scale + GROW
  549. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  550. if DOESROT == true then
  551. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  552. end
  553. wave.Transparency = wave.Transparency + (0.5/WAIT)
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561.  
  562. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  564. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  565. wave.CFrame = CFRAME
  566. coroutine.resume(coroutine.create(function(PART)
  567. for i = 1, WAIT do
  568. Swait()
  569. mesh.Scale = mesh.Scale * GROW
  570. wave.Transparency = wave.Transparency + (0.5/WAIT)
  571. if wave.Transparency > 0.99 then
  572. wave:remove()
  573. end
  574. end
  575. end))
  576. end
  577.  
  578. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  580. local mesh = IT("SpecialMesh",wave)
  581. mesh.MeshType = "Sphere"
  582. mesh.Scale = SIZE
  583. mesh.Offset = VT(0,0,0)
  584. wave.CFrame = CFRAME
  585. coroutine.resume(coroutine.create(function(PART)
  586. for i = 1, WAIT do
  587. Swait()
  588. mesh.Scale = mesh.Scale + GROW
  589. wave.Transparency = wave.Transparency + (1/WAIT)
  590. if wave.Transparency > 0.99 then
  591. wave:remove()
  592. end
  593. end
  594. end))
  595. end
  596.  
  597. function MakeForm(PART,TYPE)
  598. if TYPE == "Cyl" then
  599. local MSH = IT("CylinderMesh",PART)
  600. elseif TYPE == "Ball" then
  601. local MSH = IT("SpecialMesh",PART)
  602. MSH.MeshType = "Sphere"
  603. elseif TYPE == "Wedge" then
  604. local MSH = IT("SpecialMesh",PART)
  605. MSH.MeshType = "Wedge"
  606. end
  607. end
  608.  
  609. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  610. if FLOOR ~= nil then
  611. coroutine.resume(coroutine.create(function()
  612. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  613. PART.CFrame = CF(POSITION)
  614. for i = 1, 45 do
  615. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  616. RingPiece.Material = FLOOR.Material
  617. RingPiece.Color = FLOOR.Color
  618. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  619. Debris:AddItem(RingPiece,SWAIT/100)
  620. end
  621. PART:remove()
  622. end))
  623. end
  624. end
  625.  
  626. function CheckTableForString(Table, String)
  627. for i, v in pairs(Table) do
  628. if string.find(string.lower(String), string.lower(v)) then
  629. return true
  630. end
  631. end
  632. return false
  633. end
  634.  
  635. function CheckIntangible(Hit)
  636. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  637. if Hit and Hit.Parent then
  638. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  639. return true
  640. end
  641. end
  642. return false
  643. end
  644.  
  645. Debris = game:GetService("Debris")
  646.  
  647. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  648. local Direction = CFrame.new(StartPos, Vec).lookVector
  649. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  650. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  651. if RayHit and CheckIntangible(RayHit) then
  652. if DelayIfHit then
  653. wait()
  654. end
  655. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  656. end
  657. return RayHit, RayPos, RayNormal
  658. end
  659.  
  660. function turnto(position)
  661. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  662. end
  663.  
  664. --//=================================\\
  665. --|| WEAPON CREATION
  666. --\\=================================//
  667.  
  668. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.01*0.1,1.4*0.1,1.01*0.1),false)
  669. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * 0.1, -0.25 * 0.1, 0 * 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670.  
  671.  
  672. for _, c in pairs(Weapon:GetChildren()) do
  673. if c.ClassName == "Part" then
  674. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  675. end
  676. end
  677.  
  678. Weapon.Parent = Character
  679.  
  680. Humanoid.Died:connect(function()
  681. ATTACK = true
  682. end)
  683.  
  684. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  685. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  686. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  687. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  688. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  689.  
  690. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  691. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] DETROIT SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  692. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  693. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] TEAXS SMASH!", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  694. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] ONE FOR ALL FULL COWL!!!!!", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 7")
  695.  
  696. --//=================================\\
  697. --|| DAMAGE FUNCTIONS
  698. --\\=================================//
  699.  
  700. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  701. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  702. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  703. local BODYGYRO = IT("BodyGyro", STATPART)
  704. local BODYPOSITION = IT("BodyPosition", STATPART)
  705. BODYPOSITION.P = 2000
  706. BODYPOSITION.D = 100
  707. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  708. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  709. game:GetService("Debris"):AddItem(STATPART ,5)
  710. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  711. BILLBOARDGUI.Adornee = STATPART
  712. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  713. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  714. BILLBOARDGUI.AlwaysOnTop = false
  715. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  716. TEXTLABEL.BackgroundTransparency = 1
  717. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  718. TEXTLABEL.Text = TEXT
  719. TEXTLABEL.Font = "SciFi"
  720. TEXTLABEL.FontSize="Size42"
  721. TEXTLABEL.TextColor3 = COLOR
  722. TEXTLABEL.TextStrokeTransparency = 1
  723. TEXTLABEL.TextScaled = true
  724. TEXTLABEL.TextWrapped = true
  725. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  726. if LABELTYPE == "Normal" then
  727. for i = 1, 30 do
  728. Swait()
  729. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  730. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  731. end
  732. elseif LABELTYPE == "Debuff" then
  733. for i = 1, 30 do
  734. Swait()
  735. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  736. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  737. end
  738. elseif LABELTYPE == "Shock" then
  739. local ORIGIN = STATPART.Position
  740. for i = 1, 30 do
  741. Swait()
  742. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  743. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  744. end
  745. end
  746. THEPART.Parent = nil
  747. end),STATPART, BODYPOSITION, TEXTLABEL)
  748. end
  749.  
  750. --//=================================\\
  751. --|| DAMAGING
  752. --\\=================================//
  753.  
  754. function killnearest(position,range,maxstrength,direction)
  755. for i,v in ipairs(workspace:GetChildren()) do
  756. local body = v:GetChildren()
  757. for part = 1, #body do
  758. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  759. if(body[part].Position - position).Magnitude < range then
  760. if v.ClassName == "Model" then
  761. --v:BreakJoints()
  762. end
  763. local POS = position
  764. coroutine.resume(coroutine.create(function()
  765. body[part].Anchored = true
  766. body[part].Parent = Effects
  767. body[part].CanCollide = true
  768. local SIZE = body[part].Size
  769. body[part].Material = "Neon"
  770. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  771. for i = 1, 75 do
  772. Swait()
  773. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  774. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  775. end
  776. coroutine.resume(coroutine.create(function()
  777. while true do
  778. Swait()
  779. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  780. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  781. end
  782. end))
  783. body[part].Anchored = false
  784. body[part].Velocity = direction.lookVector*maxstrength
  785. end))
  786. end
  787. end
  788. end
  789. if v.ClassName == "Part" then
  790. if v.Anchored == false and (v.Position - position).Magnitude < range then
  791. local POS = position
  792. coroutine.resume(coroutine.create(function()
  793. v.Anchored = true
  794. v.Parent = Effects
  795. local SIZE = v.Size
  796. v.Material = "Neon"
  797. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  798. for i = 1, 75 do
  799. Swait()
  800. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  801. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  802. end
  803. coroutine.resume(coroutine.create(function()
  804. while true do
  805. Swait()
  806. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  807. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  808. end
  809. end))
  810. v.Anchored = false
  811. v.Velocity = direction.lookVector*maxstrength
  812. end))
  813. end
  814. end
  815. end
  816. end
  817.  
  818. --//=================================\\
  819. --|| ATTACK FUNCTIONS AND STUFF
  820. --\\=================================//
  821.  
  822. function AttackTemplate()
  823. ATTACK = true
  824. Rooted = false
  825. for i=0, 1, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833. end
  834. ATTACK = false
  835. Rooted = false
  836. end
  837.  
  838. function GoldenPunch()
  839. ATTACK = true
  840. Rooted = false
  841. local SPEED = Speed
  842. Speed = 8
  843. CreateSound("169445572", RightArm, 10, 1.1)
  844. for i=0, 4, 0.1 / Animation_Speed do
  845. Swait()
  846. turnto(Mouse.Hit.p)
  847. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15))
  848. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15))
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855. end
  856. for i=0, 0.15, 0.1 / Animation_Speed do
  857. Swait()
  858. turnto(Mouse.Hit.p)
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. end
  866. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "White", "Punch", VT(50,50,50),false)
  867. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  868. PART.Shape = "Ball"
  869. local bv = Instance.new("BodyVelocity")
  870. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  871. bv.velocity = RootPart.CFrame.lookVector*600
  872. bv.Parent = PART
  873. bv.Name = "PROJECTILEVELOCITY"
  874. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2.5,0.2,2.5))
  875. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(3,0.2,3))
  876. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2,0.6,2))
  877. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(2.2,0.6,2.2))
  878. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  879. coroutine.resume(coroutine.create(function()
  880. for i = 1, 10 do
  881. Swait()
  882. PART.Transparency = PART.Transparency + 0.2/10
  883. PART.Size = PART.Size + VT(5,5,5)
  884. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  885. end
  886. PART:Destroy()
  887. end))
  888. for i=0, 1, 0.1 / Animation_Speed do
  889. Swait()
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  896. end
  897. Speed = SPEED
  898. ATTACK = false
  899. Rooted = false
  900. end
  901.  
  902. function GoldenGrasp()
  903. ATTACK = true
  904. Rooted = false
  905. local HASGRABBED = false
  906. local WELD = nil
  907. local TORS = nil
  908. local hitting = FIST.Touched:connect(function(hit)
  909. if hit.Parent:FindFirstChild("Humanoid") then
  910. if hit.Parent.Humanoid.Health ~= 0 then
  911. UNANCHOR = false
  912. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  913. TORS.Anchored = true
  914. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  915. WELD = weldBetween(RightArm,TORS)
  916. HASGRABBED = true
  917. Rooted = true
  918. end
  919. end
  920. end)
  921. for i=0, 1, 0.1 / Animation_Speed do
  922. Swait()
  923. if HASGRABBED == true then
  924. break
  925. end
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  932. end
  933. hitting:disconnect()
  934. if HASGRABBED == true then
  935. TORS.Anchored = false
  936. RootPart.Anchored = true
  937. for i=0, 2, 0.1 / Animation_Speed do
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  945. end
  946. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.5,0.3,0.5))
  947. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.6,0.3,0.6))
  948. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  949. SOUNDPART.CFrame = RootPart.CFrame
  950. Debris:AddItem(SOUNDPART,5)
  951. CreateSound("1295446488", SOUNDPART, 2, 1)
  952. for i = 1, 15 do
  953. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"White", 1 + MRANDOM(1,30)/15)
  954. end
  955. for i=0, 2, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  963. end
  964. for i=0, 0.25, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  972. end
  973. if HITFLOOR ~= nil then
  974. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  975. end
  976. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  977. WELD:remove()
  978. for i = 1, 25 do
  979. Swait()
  980. killnearest(RootPart.Position,45,100,Torso.CFrame)
  981. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(0.3,3,0.3))
  982. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(1,0.4,1))
  983. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(2.3,0.3,2.3))
  984. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  985. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"White", 1 + MRANDOM(1,30)/15)
  986. end
  987. end
  988. UNANCHOR = true
  989. ATTACK = false
  990. Rooted = false
  991. end
  992.  
  993. function Mach20()
  994. local ORIGIN = RootPart.Position
  995. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  996. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  997. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  998. SOUNDPART.CFrame = RootPart.CFrame
  999. Debris:AddItem(SOUNDPART,5)
  1000. CreateSound("1295446488", SOUNDPART, 2, 1)
  1001. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1002. Swait()
  1003. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  1004. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  1005. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  1006. SOUNDPART.CFrame = RootPart.CFrame
  1007. Debris:AddItem(SOUNDPART,5)
  1008. CreateSound("1295446488", SOUNDPART, 2, 1)
  1009. if MRANDOM(1,8) == 1 then
  1010. ATTACK = true
  1011. Rooted = true
  1012. local FRUITSTABLE = {
  1013. {MeshId = "0", TextureId = "0", Color = "White"},
  1014. {MeshId = "0", TextureId = "0", Color = "White"},
  1015. {MeshId = "0", TextureId = "0", Color = "White"}
  1016. }
  1017. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1018. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1019. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1020. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1021. weldBetween(RightArm,FRUITMODEL)
  1022. for i=0, 4, 0.1 / Animation_Speed do
  1023. Swait()
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. end
  1031. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1032. FRUITMODEL:remove()
  1033. for i = 1, 15 do
  1034. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1035. end
  1036. for i=0, 0.5, 0.1 / Animation_Speed do
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. end
  1045. ATTACK = false
  1046. Rooted = false
  1047. end
  1048. end
  1049.  
  1050. function ImplosionCollision()
  1051. ATTACK = true
  1052. Rooted = true
  1053. CreateSound("169445572", RightArm, 10, 0.8)
  1054. for i=0, 8, 0.1 / Animation_Speed do
  1055. Swait()
  1056. turnto(Mouse.Hit.p)
  1057. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.2,0,0.2))
  1058. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,1),0)
  1059. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,2),0)
  1060. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. end
  1067. for i=0, 0.15, 0.1 / Animation_Speed do
  1068. Swait()
  1069. turnto(Mouse.Hit.p)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. end
  1077. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.04,-0.04,-0.04))
  1078. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.035,-0.035,-0.035))
  1079. coroutine.resume(coroutine.create(function()
  1080. Swait(100)
  1081. for i = 1, 5 do
  1082. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1083. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4.5*i,0.2,4.5*i))
  1084. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i))
  1085. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4*i,0.6,4*i))
  1086. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5.2*i,0.6,5.2*i))
  1087. end
  1088. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1089. for i = 1, 5 do
  1090. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1091. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 1, 50 do
  1095. Swait()
  1096. for i = 1, 1 do
  1097. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  1098. end
  1099. end
  1100. end))
  1101. end))
  1102. for i=0, 4, 0.1 / Animation_Speed do
  1103. Swait()
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1110. end
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114.  
  1115. --//=================================\\
  1116. --|| ASSIGN THINGS TO KEYS
  1117. --\\=================================//
  1118.  
  1119. function MouseDown(Mouse)
  1120. if ATTACK == false then
  1121. end
  1122. end
  1123.  
  1124. function MouseUp(Mouse)
  1125. HOLD = false
  1126. end
  1127.  
  1128. function KeyDown(Key)
  1129. KEYHOLD = true
  1130. if Key == "z" and ATTACK == false then
  1131. GoldenPunch()
  1132. end
  1133.  
  1134. if Key == "b" and ATTACK == false then
  1135. GoldenGrasp()
  1136. end
  1137.  
  1138. if Key == "c" and ATTACK == false then
  1139. Mach20()
  1140. end
  1141.  
  1142. if Key == "x" and ATTACK == false then
  1143. ImplosionCollision()
  1144. end
  1145.  
  1146. if Key == "p" and ATTACK == false then
  1147. if Speed == 16 then
  1148. Speed = 150
  1149. elseif Speed == 150 then
  1150. Speed = 16
  1151. end
  1152. end
  1153. end
  1154.  
  1155. function KeyUp(Key)
  1156. KEYHOLD = false
  1157. end
  1158.  
  1159. Mouse.Button1Down:connect(function(NEWKEY)
  1160. MouseDown(NEWKEY)
  1161. end)
  1162. Mouse.Button1Up:connect(function(NEWKEY)
  1163. MouseUp(NEWKEY)
  1164. end)
  1165. Mouse.KeyDown:connect(function(NEWKEY)
  1166. KeyDown(NEWKEY)
  1167. end)
  1168. Mouse.KeyUp:connect(function(NEWKEY)
  1169. KeyUp(NEWKEY)
  1170. end)
  1171.  
  1172. --//=================================\\
  1173. --\\=================================//
  1174.  
  1175.  
  1176. function unanchor()
  1177. if UNANCHOR == true then
  1178. g = Character:GetChildren()
  1179. for i = 1, #g do
  1180. if g[i].ClassName == "Part" then
  1181. g[i].Anchored = false
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187.  
  1188. --//=================================\\
  1189. --|| WRAP THE WHOLE SCRIPT UP
  1190. --\\=================================//
  1191.  
  1192. Humanoid.Changed:connect(function(Jump)
  1193. if Jump == "Jump" and (Disable_Jump == true) then
  1194. Humanoid.Jump = false
  1195. end
  1196. end)
  1197.  
  1198. while true do
  1199. Swait()
  1200. ANIMATE.Parent = nil
  1201. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1202. IDLEANIMATION:Play()
  1203. SINE = SINE + CHANGE
  1204. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1205. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1206. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1207. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1208. local WALKSPEEDVALUE = 0
  1209. if Speed < 35 then
  1210. WALKSPEEDVALUE = 6
  1211. else
  1212. WALKSPEEDVALUE = 3
  1213. end
  1214. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1215. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1216. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1217. if Speed < 35 then
  1218. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1219. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1220. else
  1221. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1222. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1223. end
  1224. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1225. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1226. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. end
  1230. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1231. ANIM = "Jump"
  1232. if ATTACK == false then
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1239. end
  1240. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1241. ANIM = "Fall"
  1242. if ATTACK == false then
  1243. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1249. end
  1250. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1251. ANIM = "Idle"
  1252. if ATTACK == false then
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. end
  1260. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1261. ANIM = "Walk"
  1262. WALK = WALK + 1 / Animation_Speed
  1263. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1264. WALK = 0
  1265. if WALKINGANIM == true then
  1266. WALKINGANIM = false
  1267. elseif WALKINGANIM == false then
  1268. WALKINGANIM = true
  1269. end
  1270. end
  1271. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1272. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273. if ATTACK == false then
  1274. if Speed < 35 then
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1281. else
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1288. end
  1289. end
  1290. end
  1291. unanchor()
  1292. Humanoid.MaxHealth = "inf"
  1293. Humanoid.Health = "inf"
  1294. if Rooted == false then
  1295. Disable_Jump = false
  1296. Humanoid.WalkSpeed = Speed
  1297. elseif Rooted == true then
  1298. Disable_Jump = true
  1299. Humanoid.WalkSpeed = 0
  1300. end
  1301. local MATHS = {"0","1"}
  1302. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1303. Humanoid.PlatformStand = false
  1304. end
  1305.  
  1306. --//=================================\\
  1307. --\\=================================//
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313. --//====================================================\\--
  1314. --|| END OF SCRIPT
  1315. --\\====================================================//--
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