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- --====================================================--
- -- CREATED BY SHACKLUSTER
- --====================================================--
- wait(0.2)
- Player = gameGetService(Players).LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = PlayerGetMouse()
- RootPart = Character[HumanoidRootPart]
- Torso = Character[Torso]
- Head = Character[Head]
- RightArm = Character[Right Arm]
- LeftArm = Character[Left Arm]
- RightLeg = Character[Right Leg]
- LeftLeg = Character[Left Leg]
- RootJoint = RootPart[RootJoint]
- Neck = Torso[Neck]
- RightShoulder = Torso[Right Shoulder]
- LeftShoulder = Torso[Left Shoulder]
- RightHip = Torso[Right Hip]
- LeftHip = Torso[Left Hip]
- local LastBolt = nil
- local LightningBolts = {}
- local GunPoint = nil
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == SpecialMesh then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= nil and MESHID ~= then
- NEWMESH.MeshId = httpwww.roblox.comassetid=..MESHID
- end
- if TEXTUREID ~= nil and TEXTUREID ~= then
- NEWMESH.TextureId = httpwww.roblox.comassetid=..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT(Part)
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPARTBreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --=================================
- -- CUSTOMIZATION
- --=================================
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 60 -- (1 30) OR (1 60)
- local Speed = 16
- local Effects2 = {}
- --=================================
- -- END OF CUSTOMIZATION
- --=================================
- local function weldBetween(a, b)
- local weldd = Instance.new(ManualWeld)
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrameinverse() a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new(Part)
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new(SpecialMesh)
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == Gem then
- local acs = CreatePart(3, Character, Plastic, 0, 0, COLOR, Part, VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh(SpecialMesh, acs, FileMesh, 9756362, , SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == Skull then
- local acs = CreatePart(3, Character, Plastic, 0, 0, COLOR, Part, VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh(SpecialMesh, acs, FileMesh, 4770583, , SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == Eye then
- local acs = CreatePart(3, Character, Neon, 0, 0, COLOR, Part, VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh(SpecialMesh, acs, Sphere, , , SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --=================================
- -- USEFUL VALUES
- --=================================
- local ROOTC0 = CF(0, 0, 0) ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = Idle
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT(Animation)
- ROBLOXIDLEANIMATION.Name = Roblox Idle Animation
- ROBLOXIDLEANIMATION.AnimationId = httpwww.roblox.comassetid=180435571
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT(ScreenGui, PlayerGui)
- WEAPONGUI.Name = Weapon GUI
- local Weapon = IT(Model)
- Weapon.Name = Adds
- local Delete = IT(Model,Character)
- Delete.Name = Those who must be banished.
- local Effects = IT(Folder, Weapon)
- Effects.Name = Effects
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[[199149137, 199149186, 199149221, 199149235, 199149269, 199149297--]]263032172, 263032182, 263032200, 263032221, 263032252, 263033191}
- local HITARMORSOUNDS = {199149321, 199149338, 199149367, 199149409, 199149452}
- local HITWEAPONSOUNDS = {199148971, 199149025, 199149072, 199149109, 199149119}
- local HITBLOCKSOUNDS = {199148933, 199148947}
- local UNANCHOR = true
- local SKILLTEXTCOLOR = C3(1,0,0)
- --=================================
- --=================================
- --=================================
- -- SAZERENOS' ARTIFICIAL HEARTBEAT
- --=================================
- ArtificialHB = Instance.new(BindableEvent, script)
- ArtificialHB.Name = ArtificialHB
- scriptWaitForChild(ArtificialHB)
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHBFire()
- gameGetService(RunService).Heartbeatconnect(function(s, p)
- tf = tf + s
- if tf = frame then
- if allowframeloss then
- script.ArtificialHBFire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf frame) do
- script.ArtificialHBFire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame math.floor(tf frame)
- end
- end
- end)
- --=================================
- --=================================
- --=================================
- -- SOME FUNCTIONS
- --=================================
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspaceFindPartOnRay(Ray.new(POSITION, DIRECTION.unit RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER = 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER = 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Eventwait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Eventwait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cfcomponents()
- local trace = m00 + m11 + m22
- if trace 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 s
- return (m21 - m12) recip, (m02 - m20) recip, (m10 - m01) recip, s 0.5
- else
- local i = 0
- if m11 m00 then
- i = 1
- end
- if m22 (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 s
- return 0.5 s, (m10 + m01) recip, (m20 + m02) recip, (m21 - m12) recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 s
- return (m01 + m10) recip, 0.5 s, (m21 + m12) recip, (m02 - m20) recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 s return (m02 + m20) recip, (m12 + m21) recip, 0.5 s, (m10 - m01) recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w xs, w ys, w zs
- local xx = x xs
- local xy = x ys
- local xz = x zs
- local yy = y ys
- local yz = y zs
- local zz = z zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] b[1] + a[2] b[2] + a[3] b[3] + a[4] b[4]
- local startInterp, finishInterp;
- if cosTheta = 0.0001 then
- if (1 - cosTheta) 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 SIN(theta)
- startInterp = SIN((1 - t) theta) invSinTheta
- finishInterp = SIN(t theta) invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 SIN(theta)
- startInterp = SIN((t - 1) theta) invSinTheta
- finishInterp = SIN(t theta) invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] startInterp + b[1] finishInterp, a[2] startInterp + b[2] finishInterp, a[3] startInterp + b[3] finishInterp, a[4] startInterp + b[4] finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t ax + t bx, _t ay + t by, _t az + t bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT(Frame)
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT(TextLabel)
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local SOUND = IT(Sound,nil)
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = SOUNDClone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = httpwww.roblox.comassetid=..ID
- NEWSOUNDplay()
- repeat Swait() until NEWSOUND.Playing == false
- NEWSOUNDremove()
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = topCross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=20329976
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=1078075
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=1323306
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=9982590
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=1051557
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=102638417
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0.5, BRICKC(COLOR), Effect, VT(0,0,0))
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = FileMesh
- mesh.MeshId = httpwww.roblox.comassetid=3270017
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0, BRICKC(COLOR), Effect, VT(1,1,1), true)
- local mesh = IT(SpecialMesh,wave)
- mesh.MeshType = Sphere
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, Neon, 0, 0, BRICKC(COLOR), Effect, VT(SIZE,SIZE,SIZE), true)
- local mesh = IT(BlockMesh,wave)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.CFrame = CFRAME ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency + (1WAIT)
- if wave.Transparency 0.99 then
- waveremove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == Cyl then
- local MSH = IT(CylinderMesh,PART)
- elseif TYPE == Ball then
- local MSH = IT(SpecialMesh,PART)
- MSH.MeshType = Sphere
- elseif TYPE == Wedge then
- local MSH = IT(SpecialMesh,PART)
- MSH.MeshType = Wedge
- end
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {Water, Arrow, Projectile, Effect, Rail, Lightning, Bullet}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.ParentFindFirstChild(Humanoid)) then
- return true
- end
- end
- return false
- end
- Debris = gameGetService(Debris)
- BaseLightning = IT(Part)
- BaseLightning.Anchored = true
- BaseLightning.CanCollide = false
- BaseLightning.Material = Neon
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Ignore = ((type(Ignore) == table and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = gameGetService(Workspace)FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = Color, Individual = true})
- function Zap(Table)
- local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
- local Duration = (Table.Duration or 2)
- local FadeRate = (Table.FadeRate or 0.05)
- local Offset = (Table.Offset or 2)
- local Individualize = (Table.Individualize or false)
- local MaxRange = (Table.MaxRange or 200)
- local SegmentLength = (Table.SegmentLength or 5)
- local TimeToFade = (Table.TimeToFade or 0.5)
- local Ignore = (Table.Ignore or {})
- local SIZE = (Table.Size or 0.3)
- if not StartPos or not TargetPos or not Character then
- return
- end
- local LightningModel = IT(Folder,Effects)
- LightningModel.Name = ZAPP
- for i, v in pairs({Character, LightningModel}) do
- table.insert(Ignore, v)
- end
- local LastPos = StartPos
- local Direction = CFrame.new(StartPos, TargetPos).lookVector
- local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
- local RayLength = (StartPos - RayPos).Magnitude
- local Struck = false
- local TotalSegments = math.ceil(RayLength SegmentLength)
- Direction = CFrame.new(StartPos, RayPos).lookVector
- local LightningBolt = IT(Model,Effects)
- LightningBolt.Name = Lightning
- if not Individualize then
- table.insert(LightningBolts, LightningBolt)
- end
- LastBolt = LightningBolt
- DebrisAddItem(LightningBolt, Duration)
- LightningBolt.Parent = LightningModel
- for i = 1, TotalSegments do
- if not Struck then
- local Entropy = Vector3.new(((math.random() Offset2.5) - Offset), ((math.random() Offset2.5) - Offset), ((math.random() Offset2.5) - Offset))
- local NewPos = (StartPos + (Direction (RayLength (i TotalSegments))) + Entropy)
- local SegmentVec = (NewPos - LastPos)
- local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
- local RayVec = (LastPos - RayPos)
- local LightningPart = BaseLightningClone()
- LightningPart.BrickColor = BrickColor.new(Color)
- LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
- LightningPart.CFrame = (CFrame.new(LastPos, RayPos) CFrame.new(0, 0, -(RayVec.Magnitude 2)))
- table.insert(Effects2,{LightningPart,Disappear,0.025,1,1,1,2})
- --Make circular
- local CylinderMesh = IT(CylinderMesh,LightningPart)
- local OrigCF = LightningPart.CFrame
- LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
- LightningPart.CFrame = (OrigCF CFrame.Angles((math.pi 2), 0, 0))
- LightningPart.Parent = LightningBolt
- LastPos = NewPos
- end
- end
- return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) CFrame.new(0, 0, 0)
- end
- --=================================
- -- SPEECH
- --=================================
- function chatfunc(text,waitt)
- local chat = coroutine.wrap(function()
- if CharacterFindFirstChild(TalkingBillBoard)~= nil then
- CharacterFindFirstChild(TalkingBillBoard).Parent = nil
- end
- local naeeym2 = Instance.new(BillboardGui,Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = TalkingBillBoard
- naeeym2.AlwaysOnTop = true
- local tecks2 = Instance.new(TextLabel,naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text =
- tecks2.Font = Antique
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- if naeeym2.Parent ~= nil then
- CreateSound(418252437, Effects, 1, MRANDOM(9,11)10)
- end
- tecks2.Text = string.sub(text,1,i)
- Swait(3)
- end
- wait(waitt10)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- tecks2.TextTransparency = tecks2.TextTransparency + 0.1
- Swait()
- end
- naeeym2Destroy()
- end))
- end)
- chat()
- end
- --=================================
- -- WEAPON CREATION
- --=================================
- for _, c in pairs(WeaponGetChildren()) do
- if c.ClassName == Part then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Diedconnect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 1 Frame)
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 2 Frame)
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 3 Frame)
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 4 Frame)
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), Skill 5 Frame)
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, [Z] Banisher bullet, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 1)
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, [B] Banishing rampage, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 2)
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, [C] Warp vector, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 3)
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, [V] Spectral banish, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 4)
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, [X] De-banish, SKILLTEXTCOLOR, 8, Antique, 0, 2, 1, Text 5)
- --=================================
- -- DAMAGING
- --=================================
- function CastWarpOutlines(TARGET)
- coroutine.resume(coroutine.create(function()
- local T = TARGETGetChildren()
- for i = 1, # T do
- local child = T[i]
- if child.ClassName == Part or child.ClassName == MeshPart then
- local clone = childClone()
- clone.Parent = Effects
- clone.Anchored = true
- clone.CanCollide = false
- cloneClearAllChildren()
- clone.CFrame = child.CFrame
- if clone.Name == Head then
- clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
- end
- if clone.ClassName == MeshPart then
- clone.TextureID =
- end
- clone.Color = C3(1,0,0)
- clone.Material = Neon
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Swait()
- clone.Transparency = clone.Transparency + 0.01
- clone.Size = clone.Size + VT(0.001,0.001,0.001)
- end
- cloneremove()
- end))
- end
- end
- end))
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspaceGetChildren()) do
- local body = vGetChildren()
- for part = 1, #body do
- if((body[part].ClassName == Part or body[part].ClassName == MeshPart) and v ~= Character) then
- if(body[part].Position - position).Magnitude range then
- if v.ClassName == Model then
- CastWarpOutlines(v)
- vremove()
- if game.PlayersFindFirstChild(v.Name) then
- local Value = IT(BoolValue,Delete)
- Value.Name = v.Name
- end
- end
- end
- end
- end
- end
- end
- --=================================
- -- ATTACK FUNCTIONS AND STUFF
- --=================================
- function CastProperRay(StartPos, Vec, Length, Ignore)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == table and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = gameGetService(Workspace)FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction Length), Ignore)
- return RayHit, RayPos, RayNormal
- end
- function Debree(POS,SWAIT)
- coroutine.resume(coroutine.create(function()
- local HOLDER = IT(Model,Effects)
- HOLDER.Name = Debree
- local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 Player_Size, Character)
- MagicSphere(VT(15,1,15),SWAIT,CF(POS),Magenta,VT(0,0,0))
- MagicSphere(VT(13,1,13),SWAIT,CF(POS),Magenta,VT(0,0,0))
- MagicSphere(VT(12,1,12),SWAIT,CF(POS),Magenta,VT(0,0,0))
- repeat Swait() until HITFLOOR ~= nil
- local O = 0
- for i = 1, 18 do
- local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(3,3,3))
- Part.CFrame = CF(CF(POS) CF((454.5)-i,0,O).p) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- O = O - (454)5+i4
- coroutine.resume(coroutine.create(function()
- Swait(SWAIT)
- for i = 1, 60 do
- Swait()
- local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
- Part.CFrame = CF(Way) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- end
- for i = 1, 50 do
- Swait()
- Part.Size = Part.Size 0.9
- end
- end))
- end
- local O = 0
- for i = 1, 18 do
- local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(3,3,3))
- Part.CFrame = CF(CF(POS) CF((454.5)-i,0,O).p) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- O = O + (454)5-i4
- coroutine.resume(coroutine.create(function()
- Swait(SWAIT)
- for i = 1, 60 do
- Swait()
- local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
- Part.CFrame = CF(Way) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- end
- for i = 1, 50 do
- Swait()
- Part.Size = Part.Size 0.9
- end
- end))
- end
- Swait(SWAIT+110)
- HOLDERremove()
- end))
- end
- function Intro()
- coroutine.resume(coroutine.create(function()
- ATTACK = true
- Rooted = true
- for i=0, 3, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(12)) RIGHTSHOULDERC0, 0.15 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.15 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed)
- end
- CreateSound(649634100, Head, 10, 0.5)
- for i=0, 1, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) ANGLES(RAD(0), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 Animation_Speed)
- end
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character)
- repeat
- Swait()
- HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character)
- until HITFLOOR ~= nil
- for i=0, 0.5, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) ANGLES(RAD(0), RAD(0), RAD(8)) RIGHTSHOULDERC0, 1 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 Animation_Speed)
- end
- CreateSound(289842971, RightArm, 10, 1)
- Debree(CF(RightArm.Position)CF(0,-0.75,0).p,200)
- Swait(25+20)
- local Gun = CreatePart(3, Weapon, SmoothPlastic, 0, 0, Really black, Gun, VT(0, 0, 0),false)
- local HandleMesh = CreateMesh(SpecialMesh, Gun, FileMesh, 430198390, 430198451, VT(0.02,0.02,0.02), VT(0,0, 0))
- local Weld = CreateWeldOrSnapOrMotor(Weld, Gun, RightArm, Gun, CF(0, -1.7, -0.2) ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
- GunPoint = CreatePart(3, Weapon, SmoothPlastic, 0, 1, Really black, Point blank, VT(0, 0, 0),false)
- local HandleWeld = CreateWeldOrSnapOrMotor(Weld, GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
- local sick = Instance.new(Sound,Character)
- sick.SoundId = rbxassetid1140442110
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 1
- sickPlay()
- Swait(5)
- for i=0, 1, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) ANGLES(RAD(0), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 Animation_Speed)
- end
- --CreateSound(649634100, RightArm, 10, 1)
- VALUE1 = true
- Swait(10)
- ATTACK = false
- Rooted = false
- end))
- end
- function BanishingBullet()
- ATTACK = true
- Rooted = false
- for i=0, 0.4, 0.1 Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(90), RAD(0), RAD(90)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.1 Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(90), RAD(0), RAD(90)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- end
- CreateSound(238353911, GunPoint, 10, MRANDOM(9,11)10)
- MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.1,0.1,0.1))
- MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.05,0.05,0.05))
- local RayHit, Way = CastProperRay(GunPoint.Position,Mouse.Hit.p,1500,Character)
- local distance = (GunPoint.Position - Way).magnitude
- for i = 1, 5 do
- local laser = Instance.new(Part,Effects)
- laser.Transparency = 0
- laser.CanCollide = false
- laser.Anchored = true
- laser.Color = C3(1,0,0)
- laser.Material = Neon
- laser.formFactor = Enum.FormFactor.Custom
- laser.Size = Vector3.new(0.15, 0.15, distance)
- laser.CFrame = CFrame.new(GunPoint.Position, Way) CFrame.new(0, 0, -distance2)
- MagicSphere(VT(0.1,0.1,0.1),45,CF(Way),Magenta,VT(0.05,0.05,0.05))
- for i = 1, 5 do
- MagicSphere(VT(0.2,0.2,1),65,CF(CF(Way)CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,Way),Magenta,VT(0.001,0.001,0),0.5)
- end
- table.insert(Effects2,{laser,Disappear,0.1,1,1,1,2})
- if RayHit ~= nil then
- local v = RayHit.Parent
- if v ~= nil then
- if v.ClassName == Model then
- CastWarpOutlines(v)
- v.Parent = nil
- if game.PlayersFindFirstChild(v.Name) then
- local Value = IT(BoolValue,Delete)
- Value.Name = v.Name
- end
- end
- end
- end
- end
- for i=0, 0.3, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(90), RAD(15), RAD(90)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function WarpVector()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- end
- Debree(CF(RootPart.Position)CF(0,-2.8,0).p,75)
- UNANCHOR = false
- RootPart.Anchored = true
- for i=0, 2, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -10 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- end
- local POS = RootPart.Position
- RootPart.CFrame = CF(CF(Mouse.Hit.p)CF(0,2.8,0).p,POS)
- Debree(CF(RootPart.Position)CF(0,-2.5,0).p,150)
- for i=0, 2, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function BanishingRampage()
- ATTACK = true
- Rooted = false
- chatfunc(Be gone...,3)
- for i=0, 2, 0.1 Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) ANGLES(RAD(25), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed)
- end
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character)
- repeat
- Swait()
- HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character)
- until HITFLOOR ~= nil
- CreateSound(238353911, GunPoint, 10, MRANDOM(9,11)10)
- local SOUND = CreateSound(415700134, Effects, 10, 1.6)
- CreateSound(138677306, Effects, 7, 1.2)
- coroutine.resume(coroutine.create(function()
- local CFRAME = RootPart.CFrame CF(0,-1.2,-3)
- local SIZE = 1
- repeat
- Swait()
- for i = 1, 2 do
- MagicSphere(VT(SIZE5,SIZE5,SIZE2),65,CF(CFRAMECF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,CFRAME.p),Magenta,VT(0.001,0.001,0),0.5)
- end
- local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(SIZE5,SIZE5,SIZE5))
- Part.CFrame = CFRAMECF(SIZE1.5,-0.7,0) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- coroutine.resume(coroutine.create(function()
- Swait(200)
- Part.Anchored = false
- end))
- local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, Debree, VT(SIZE5,SIZE5,SIZE5))
- Part.CFrame = CFRAMECF(-SIZE1.5,-0.7,0) ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- coroutine.resume(coroutine.create(function()
- Swait(200)
- Part.Anchored = false
- end))
- MagicSphere(VT(SIZE,SIZE,SIZE),75,CFRAME,Magenta,VT(-SIZE75,-SIZE75,-SIZE75))
- killnearest(CFRAME.p,SIZE,0)
- SIZE = SIZE + 2
- CFRAME = CFRAMECF(0,0,-2)
- until SOUND.Playing == false
- end))
- MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.1,0.1,0.1))
- MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.05,0.05,0.05))
- for i=0, 3, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, -1.5) ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0) ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) ANGLES(RAD(55), RAD(0), RAD(0)) RIGHTSHOULDERC0, 0.5 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-12)) LEFTSHOULDERC0, 0.5 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function SpectralBanishing()
- ATTACK = true
- Rooted = false
- chatfunc(If you desire to be a ghost...,20)
- for i=0, 5, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(-45 - 2.5 SIN(SINE 12)), RAD(0), RAD(-45)), 0.25 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(180), RAD(0), RAD(0)) ANGLES(RAD(0), RAD(45), RAD(0)) RIGHTSHOULDERC0, 0.25 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.25 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- end
- chatfunc(Then move on to the afterlife!,6)
- CreateSound(238353911, GunPoint, 10, MRANDOM(9,11)10)
- MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.1,0.1,0.1))
- MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,Magenta,VT(0.05,0.05,0.05))
- local RayHit, Way = CastProperRay(GunPoint.Position,CF(GunPoint.Position)CF(0,1500,0).p,1500,Character)
- local distance = (GunPoint.Position - Way).magnitude
- for i = 1, 5 do
- local laser = Instance.new(Part,Effects)
- laser.Transparency = 0
- laser.CanCollide = false
- laser.Anchored = true
- laser.Color = C3(1,0,0)
- laser.Material = Neon
- laser.formFactor = Enum.FormFactor.Custom
- laser.Size = Vector3.new(0.15, 0.15, distance)
- laser.CFrame = CFrame.new(GunPoint.Position, Way) CFrame.new(0, 0, -distance2)
- table.insert(Effects2,{laser,Disappear,0.1,1,1,1,2})
- end
- coroutine.resume(coroutine.create(function()
- Swait(15)
- local FILTER = IT(ColorCorrectionEffect,game.Lighting)
- for i = 1, 25 do
- Swait()
- FILTER.TintColor = C3(1,1-(i50),1-(i50))
- end
- local GAME = game.PlayersGetChildren()
- for PLAYER = 1, #GAME do
- local PLAY = GAME[PLAYER]
- if PLAY.Character ~= nil then
- if PLAY.Character.Parent ~= workspace then
- PLAY.Character.Parent = nil
- coroutine.resume(coroutine.create(function()
- if PLAY.CharacterFindFirstChild(HumanoidRootPart) then
- PLAY.Character.Parent = workspace
- local Value = IT(BoolValue,Delete)
- Value.Name = PLAY.Name
- end
- end))
- end
- end
- end
- for i = 1, 25 do
- Swait()
- FILTER.TintColor = C3(1,(127255)+(i50),(127255)+(i50))
- end
- end))
- for i=0, 2, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(-45 - 2.5 SIN(SINE 12)), RAD(0), RAD(-45)), 0.25 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(195), RAD(0), RAD(0)) ANGLES(RAD(0), RAD(45), RAD(0)) RIGHTSHOULDERC0, 0.25 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.25 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Taunt()
- ATTACK = true
- Rooted = true
- CreateSound(649634100, Head, 10, 0.5)
- for i = 1, 3 do
- for i=0, 0.7, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(15 - 2.5 SIN(SINE 12)), RAD(0), RAD(15)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(145)) ANGLES(RAD(0), RAD(90), RAD(0)) RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-145)) ANGLES(RAD(0), RAD(-90), RAD(0)) LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- end
- for i=0, 0.7, 0.1 Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(15 - 2.5 SIN(SINE 12)), RAD(0), RAD(-15)), 0.5 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(145)) ANGLES(RAD(0), RAD(90), RAD(0)) RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) ANGLES(RAD(0), RAD(0), RAD(-145)) ANGLES(RAD(0), RAD(-90), RAD(0)) LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 Animation_Speed)
- end
- end
- ATTACK = false
- Rooted = false
- end
- --=================================
- -- ASSIGN THINGS TO KEYS
- --=================================
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == z and ATTACK == false then
- BanishingBullet()
- end
- if Key == b and ATTACK == false then
- BanishingRampage()
- end
- if Key == c and ATTACK == false then
- WarpVector()
- end
- if Key == v and ATTACK == false then
- SpectralBanishing()
- end
- if Key == x and ATTACK == false then
- chatfunc(I will show you mercy.,2)
- DeleteClearAllChildren()
- end
- if Key == t and ATTACK == false then
- Taunt()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Downconnect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Upconnect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDownconnect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUpconnect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --=================================
- --=================================
- function unanchor()
- if UNANCHOR == true then
- g = CharacterGetChildren()
- for i = 1, #g do
- if g[i].ClassName == Part then
- g[i].Anchored = false
- end
- end
- end
- end
- --=================================
- -- WRAP THE WHOLE SCRIPT UP
- --=================================
- Humanoid.Changedconnect(function(Jump)
- if Jump == Jump and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local BOLT = nil
- local FF = IT(ForceField,Character)
- FF.Visible = false
- while true do
- Swait()
- if BOLT ~= nil then
- BOLTremove()
- end
- ANIMATE.Parent = nil
- local IDLEANIMATION = HumanoidLoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATIONPlay()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFramepointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 Player_Size, Character)
- local WALKSPEEDVALUE = 6 (Humanoid.WalkSpeed 16)
- if ANIM == Walk and TORSOVELOCITY 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 CF(0, 0, -0.1 COS(SINE (WALKSPEEDVALUE 2)) Player_Size) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 Player_Size, -0.5 Player_Size, 0 Player_Size) ANGLES(RAD(-90), RAD(0), RAD(180)) ANGLES(RAD(2.5 SIN(SINE (WALKSPEEDVALUE 2))), RAD(0), RAD(0)), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 Player_Size, 0.875 Player_Size - 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, -0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 Player_Size, 0.875 Player_Size + 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, 0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed)
- elseif (ANIM ~= Walk) or (TORSOVELOCITY 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 Player_Size, -0.5 Player_Size, 0 Player_Size) ANGLES(RAD(-90), RAD(0), RAD(180)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 Player_Size, 1 Player_Size, 0 Player_Size) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 Player_Size, 1 Player_Size, 0 Player_Size) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed)
- end
- if TORSOVERTICALVELOCITY 1 and HITFLOOR == nil then
- ANIM = Jump
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 CF(0, 0, 0) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0 Player_Size, 0 + ((1) - 1)) ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(25), RAD(0), RAD(25)) RIGHTSHOULDERC0, 0.15 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY -1 and HITFLOOR == nil then
- ANIM = Fall
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 CF(0, 0, 0 ) ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0 , 0 + ((1) - 1)) ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(55), RAD(0), RAD(55)) RIGHTSHOULDERC0, 0.15 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 Animation_Speed)
- end
- elseif TORSOVELOCITY 1 and HITFLOOR ~= nil then
- ANIM = Idle
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0, 0, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.15 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 COS(SINE 12), -0.01) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 Animation_Speed)
- end
- elseif TORSOVELOCITY 1 and HITFLOOR ~= nil then
- ANIM = Walk
- WALK = WALK + 1 Animation_Speed
- if WALK = 15 - (5 (Humanoid.WalkSpeed 16 Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 Player_Size, 0.875 Player_Size - 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, -0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0) - RightLeg.RotVelocity.Y 75, RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 Player_Size, 0.875 Player_Size + 0.125 SIN(SINE WALKSPEEDVALUE) Player_Size, 0.125 COS(SINE WALKSPEEDVALUE) Player_Size) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0) + LeftLeg.RotVelocity.Y 75, RAD(0), RAD(60 COS(SINE WALKSPEEDVALUE))), 0.2 (Humanoid.WalkSpeed 16) Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 CF(0, 0, 0 + 0.05 COS(SINE 12)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 CF(0 Player_Size, 0 Player_Size, 0 + ((1) - 1)) ANGLES(RAD(0 - 2.5 SIN(SINE 12)), RAD(0), RAD(0)), 0.15 Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) ANGLES(RAD(45), RAD(0), RAD(45)) RIGHTSHOULDERC0, 0.15 Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) ANGLES(RAD(-45), RAD(0), RAD(45)) LEFTSHOULDERC0, 0.15 Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) ANGLES(RAD(0), RAD(90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) ANGLES(RAD(0), RAD(-90), RAD(0)) ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 Animation_Speed)
- end
- end
- if #Effects20 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency=1 then
- if Thing[2]==Block1 then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]==Cylinder then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]==Blood then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrameCF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]==Elec then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]==Disappear then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = inf
- Humanoid.Health = inf
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if VALUE1 == true then
- local RayData = Zap({SegmentLength = 0.6, Offset = 0.3, Size = 0.05 ,MaxRange = 1.5 ,StartPosition = GunPoint.Position, TargetPosition = RightArm.Position, Character = workspace, Color = Magenta, Individual = true})
- BOLT = RayData.LightningModel
- MagicSphere(VT(0.5,0.5,0.5),15,GunPoint.CFrame,Magenta,VT(-0.515,-0.515,-0.515))
- SKILL1TEXT.TextTransparency = 0
- SKILL2TEXT.TextTransparency = 0
- SKILL3TEXT.TextTransparency = 0
- SKILL4TEXT.TextTransparency = 0
- SKILL5TEXT.TextTransparency = 0
- elseif VALUE1 == false then
- if ATTACK == false then
- Intro()
- end
- SKILL1TEXT.TextTransparency = 1
- SKILL2TEXT.TextTransparency = 1
- SKILL3TEXT.TextTransparency = 1
- SKILL4TEXT.TextTransparency = 1
- SKILL5TEXT.TextTransparency = 1
- end
- local MATHS = {0,1}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
- Humanoid.PlatformStand = false
- local GAME = game.PlayersGetChildren()
- for PLAYER = 1, #GAME do
- local PLAY = GAME[PLAYER]
- if PLAY.Character ~= nil and DeleteFindFirstChild(PLAY.Name) then
- PLAY.Characterremove()
- end
- end
- end
- --=================================
- --=================================
- --====================================================--
- -- END OF SCRIPT
- --====================================================--
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