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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by StarzoZero");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("wanna have a bad time?")
- --[[ Script Converted by WafflesAreVeryGood (Nobody#3907 on discord) ]]--
- local plr = game:GetService('Players').LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Folder1 = Instance.new("Folder")
- Sound2 = Instance.new("Sound")
- Model3 = Instance.new("Model")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- ManualWeld6 = Instance.new("ManualWeld")
- ManualWeld7 = Instance.new("ManualWeld")
- ManualWeld8 = Instance.new("ManualWeld")
- WedgePart9 = Instance.new("WedgePart")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Script12 = Instance.new("Script")
- Part13 = Instance.new("Part")
- Part15 = Instance.new("Part")
- ParticleEmitter16 = Instance.new("ParticleEmitter")
- Animation17 = Instance.new("Animation")
- Tool0.Name = "Gaster Blaster"
- Tool0.Parent = mas
- Tool0.TextureId = "rbxassetid://382220657"
- Tool0.ToolTip = "Gaster Blaster: Used By Sans"
- Tool0.CanBeDropped = false
- Folder1.Parent = Tool0
- Sound2.Name = "GBSound"
- Sound2.Parent = Folder1
- Sound2.SoundId = "rbxassetid://382265669"
- Sound2.Volume = 1
- Model3.Name = "GB"
- Model3.Parent = Folder1
- Model3.PrimaryPart = Part4
- Part4.Name = "Main"
- Part4.Parent = Model3
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Institutional white")
- Part4.Rotation = Vector3.new(178.669998, -0.049999997, 179.819992)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part4.CFrame = CFrame.new(9.6476717, 212.837067, 62.5175667, -0.999994874, -0.0030922927, -0.000849041739, -0.00307168509, 0.999724269, -0.0232850946, 0.000920811843, -0.0232823677, -0.99972856)
- Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part4.Position = Vector3.new(9.6476717, 212.837067, 62.5175667)
- Part4.Orientation = Vector3.new(1.32999992, -179.949997, -0.179999992)
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=14028428"
- SpecialMesh5.Scale = Vector3.new(4.23171806, 4.23171759, 4.23171663)
- SpecialMesh5.VertexColor = Vector3.new(1000000, 10000, 10000)
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- SpecialMesh5.Scale = Vector3.new(4.23171806, 4.23171759, 4.23171663)
- ManualWeld6.Name = "Weld"
- ManualWeld6.Parent = Part4
- ManualWeld6.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441)
- ManualWeld6.C1 = CFrame.new(0.225479126, 3.69114685, 0.0936775208, -0.0154458769, 0.34394905, 0.93886131, 0.0187007096, 0.938908398, -0.343658656, -0.999705911, 0.0122492611, -0.0209343527)
- ManualWeld6.Part0 = Part4
- ManualWeld6.Part1 = nil
- ManualWeld7.Name = "Weld"
- ManualWeld7.Parent = Part4
- ManualWeld7.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441)
- ManualWeld7.C1 = CFrame.new(0.141029358, 4.85009766, 0.616783142, -0.872494459, -0.293409586, 0.390722692, -0.0644136816, 0.861726344, 0.503268003, -0.484359652, 0.413930595, -0.770751119)
- ManualWeld7.Part0 = Part4
- ManualWeld7.Part1 = nil
- ManualWeld8.Name = "Weld"
- ManualWeld8.Parent = Part4
- ManualWeld8.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441)
- ManualWeld8.C1 = CFrame.new(0.0476670265, 0.962097168, 5.07106781, 1, 3.98733209e-05, -1.65144629e-05, -1.65144629e-05, 0.707063794, 0.707141817, 3.98733209e-05, -0.707141817, 0.707063794)
- ManualWeld8.Part0 = Part4
- ManualWeld8.Part1 = WedgePart9
- WedgePart9.Parent = Model3
- WedgePart9.BrickColor = BrickColor.new("Institutional white")
- WedgePart9.Rotation = Vector3.new(45, 0, 0)
- WedgePart9.CanCollide = false
- WedgePart9.FormFactor = Enum.FormFactor.Symmetric
- WedgePart9.Size = Vector3.new(1.60000014, 1.5999999, 4.4000001)
- WedgePart9.CFrame = CFrame.new(9.59999466, 215.742599, 58.2514572, 1, 1.65165984e-05, -3.98718948e-05, -3.98723896e-05, 0.707119346, -0.707094252, 1.65153942e-05, 0.707094252, 0.707119346)
- WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- WedgePart9.Position = Vector3.new(9.59999466, 215.742599, 58.2514572)
- WedgePart9.Orientation = Vector3.new(45, 0, 0)
- WedgePart9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part10.Name = "GBBeam"
- Part10.Parent = Folder1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Institutional white")
- Part10.Rotation = Vector3.new(0, 90, 0)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(200, 6, 6)
- Part10.CFrame = CFrame.new(-2.50004816, 4.40002823, -1021.19995, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
- Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.Color = Color3.new(1, 1, 1)
- Part10.Position = Vector3.new(-2.50004816, 4.40002823, -1021.19995)
- Part10.Orientation = Vector3.new(0, 90, 0)
- Part10.Color = Color3.new(1, 1, 1)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Cylinder
- Script12.Parent = Part10
- Script12.Disabled = true
- Part13.Name = "HandFlame"
- Part13.Parent = Folder1
- Part13.Transparency = 1
- Part13.Rotation = Vector3.new(0, 0, -30)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part13.CFrame = CFrame.new(-8.29995918, 203.950241, 50.9999504, 0.866004944, 0.500030637, -2.15781438e-05, -0.500030637, 0.866004944, 3.73764087e-05, 3.73764087e-05, -2.15781438e-05, 1)
- Part13.Position = Vector3.new(-8.29995918, 203.950241, 50.9999504)
- Part13.Orientation = Vector3.new(0, 0, -30)
- Part15.Name = "HeadFlame"
- Part15.Parent = Folder1
- Part15.Transparency = 1
- Part15.Rotation = Vector3.new(0, 0, 79.6899948)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part15.CFrame = CFrame.new(-10.0999317, 211.071381, 50.400013, 0.178991079, -0.983850658, -4.29847787e-05, 0.983850658, 0.178991094, 3.88006174e-06, 3.87649106e-06, -4.29850988e-05, 1)
- Part15.Position = Vector3.new(-10.0999317, 211.071381, 50.400013)
- Part15.Orientation = Vector3.new(0, 0, 79.6899948)
- ParticleEmitter16.Name = "Flame"
- ParticleEmitter16.Parent = Part15
- ParticleEmitter16.Transparency = NumberSequence.new(0.69999998807907,0.89999997615814,1)
- ParticleEmitter16.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter16.Size = NumberSequence.new(0.5,0.5)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1))
- ParticleEmitter16.LightEmission = 1
- ParticleEmitter16.Texture = "http://www.roblox.com/asset/?id=134531489"
- ParticleEmitter16.Acceleration = Vector3.new(0, 20, 0)
- ParticleEmitter16.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter16.Rate = 500
- ParticleEmitter16.Speed = NumberRange.new(10, 10)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1))
- Animation17.Name = "GBSend"
- Animation17.Parent = Folder1
- Animation17.AnimationId = "http://www.roblox.com/GBSend-item?id=388238523"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Tool0.RequiresHandle = false
- local tool = char["Gaster Blaster"]
- for i,v in pairs(tool.Folder:GetChildren()) do
- v.Parent = script
- end
- script.Parent = tool
- tool.Parent = plr.Backpack
- local hum=char:WaitForChild("Humanoid")
- local torso=char:WaitForChild("Torso")
- local hrp=char:WaitForChild("HumanoidRootPart")
- local check=false
- local dmg=false
- local combo=false
- local comboing=false
- local gb=script.GB
- local gbsend=hum:LoadAnimation(script.GBSend)
- local equipped=false
- local tool=script.Parent
- local closest=nil
- crosstab={
- [1]={math.cos(math.rad(45)),math.sin(math.rad(45))},
- [2]={math.cos(math.rad(135)),math.sin(math.rad(135))},
- [3]={math.cos(math.rad(225)),math.sin(math.rad(225))},
- [4]={math.cos(math.rad(315)),math.sin(math.rad(315))}
- }
- local attacklist={}
- local rignore={}
- local lgb=nil
- local rgb=nil
- local lgbbp=nil
- local rgbbp=nil
- local lgbbg=nil
- local rgbbg=nil
- local headf=nil
- local handf=nil
- for _,v in pairs(workspace:GetChildren()) do
- if not v:FindFirstChild("Humanoid") then
- table.insert(rignore,v)
- end
- end
- function Loop()
- coroutine.resume(coroutine.create(function()
- while equipped==true do
- repeat wait() until rgb:FindFirstChild("Main") and lgb:FindFirstChild("Main")
- rgb.Main.Velocity = Vector3.new()
- lgb.Main.Velocity = Vector3.new()
- rgbbp.Position=(hrp.CFrame*CFrame.new(10,5,0)).p
- lgbbp.Position=(hrp.CFrame*CFrame.new(-10,5,0)).p
- rgbbg.CFrame=CFrame.new(rgb.Main.Position,mouse.Hit.p)
- lgbbg.CFrame=CFrame.new(lgb.Main.Position,mouse.Hit.p)
- rgb.Main.Anchored = false
- lgb.Main.Anchored = false
- wait()
- end
- end))
- end
- local function PrepareHurt(proj,dmgcheck,dmg)
- return --[[
- local ray=Ray.new((proj.CFrame*CFrame.new(-proj.Size.X/2,0,0)).p,(hitpos-(proj.CFrame*CFrame.new(-proj.Size.X/2,0,0)).p).unit*100)
- for _,v in pairs(workspace:GetChildren()) do
- if v.Name=="GBBeam" then
- table.insert(rignore,v)
- end
- end
- local hit=workspace:FindPartOnRayWithIgnoreList(ray,rignore)
- if hit then
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name~=plr.Name then
- if hit.Parent.Humanoid.Health>0 then
- hit.Parent.Humanoid:TakeDamage(dmg)
- end
- end
- end]]
- end
- function fakescript(beamasd)
- local script = {Parent = beamasd}
- local key=math.random()
- function onTouched(hit)
- local human = hit.Parent:FindFirstChildOfClass("Humanoid")
- --Basically this just checks to see if it is a real player touching this brick.
- if (human ~= nil) and hit.Parent ~= char then --If it is a real player, then DESTROY THEM!
- print("y'all")
- human.Health = human.Health - 7.5*(1-script.Parent.Transparency)
- end
- end
- if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
- connection = script.Parent.Touched:connect(onTouched)
- end
- local beam=script.Parent
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Position = beam.Position
- bp.Parent = beam
- beam.Anchored = false
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- for i=1,10 do
- if not beam:FindFirstChild"Mesh" then return end
- beam.Mesh.Scale=Vector3.new(1,1-(i/9),1-(i/9))
- wait()
- end
- end))
- wait(0.4)
- for i=1,15 do
- bp.Position = beam.Position
- beam.Transparency=i/15
- wait()
- end
- wait()
- beam:Destroy()
- end
- local function FIRE(obj,mode,thitpos)
- coroutine.resume(coroutine.create(function()
- if mode=="Normal" then
- obj.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100))
- end
- local dmgcheck=false
- local gbsfx=script.GBSound:Clone()
- gbsfx.Parent=obj.Main
- gbsfx:Play()
- game.Debris:AddItem(gbsfx,3)
- wait(1)
- local beam=script.GBBeam:Clone()
- beam.CFrame=obj.Main.CFrame*CFrame.new(0,-3,1)
- spawn(function()
- fakescript(beam)
- end)
- beam.Size=Vector3.new(((beam.CFrame*CFrame.new(0,0,-beam.Size.X/2)).p-hitpos).magnitude*2,beam.Size.Y,beam.Size.Z)
- if mode~="Dual" then
- beam.CFrame=CFrame.new(beam.Position,thitpos)*CFrame.Angles(0,math.pi/2,0)
- else
- beam.CFrame=CFrame.new(beam.Position,mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- end
- beam.CFrame=beam.CFrame*CFrame.new(beam.Size.X/2,0,0)
- beam.Transparency=0
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Cylinder"
- m.Parent = beam
- beam.Mesh.Scale=Vector3.new(1,1,1)
- --PrepareHurt(beam,dmgcheck,10)
- beam.Parent = char
- if mode=="Dual" then
- end
- end))
- end
- local function Lerp(obj,kind,nb,total,spec)
- obj.Main.Anchored=false
- local bodyp=Instance.new("BodyPosition",obj.Main)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=100
- bodyp.P=1000
- local gyro=Instance.new("BodyGyro",obj.Main)
- gyro.MaxTorque=Vector3.new(10000,10000,10000)
- gyro.D=80
- if kind=="Front" then
- obj.CFrame=hrp.CFrame*CFrame.new(math.random(-10,10),math.random(0,5),-5)
- end
- coroutine.resume(coroutine.create(function()
- wait()
- gyro.CFrame=CFrame.new(obj.Main.Position,hitpos)
- wait(0.5)
- gyro.CFrame=CFrame.new(obj.Main.Position,hitpos)
- end))
- if kind=="Line" then
- if total==0 then
- bodyp.Position=hrp.Position+Vector3.new(0,10,0)
- elseif total==2 then
- if nb==1 then
- bodyp.Position=hrp.Position+Vector3.new(5,0,4)
- elseif nb==2 then
- bodyp.Position=hrp.Position+Vector3.new(-5,0,4)
- end
- elseif total==6 then
- if nb==1 then
- bodyp.Position=(hrp.CFrame*CFrame.new(-30,1,0)).p
- elseif nb==2 then
- bodyp.Position=(hrp.CFrame*CFrame.new(-20,1,0)).p
- elseif nb==3 then
- bodyp.Position=(hrp.CFrame*CFrame.new(-10,1,0)).p
- elseif nb==4 then
- bodyp.Position=(hrp.CFrame*CFrame.new(10,1,0)).p
- elseif nb==5 then
- bodyp.Position=(hrp.CFrame*CFrame.new(20,1,0)).p
- elseif nb==6 then
- bodyp.Position=(hrp.CFrame*CFrame.new(30,1,0)).p
- end
- end
- elseif kind=="Circle" then
- if spec=="Cross" then
- bodyp.Position=hitpos+Vector3.new(crosstab[nb][1],3/50,crosstab[nb][2])*50
- elseif spec=="Plus" or spec=="Total" then
- bodyp.Position=hitpos+Vector3.new(math.cos(math.rad(nb*(360/total))),3/50,math.sin(math.rad(nb*(360/total))))*50
- end
- end
- end
- function debris(obj, t)
- spawn(function()
- wait(t)
- for i = 1, 10 do
- for _,v in pairs(obj:GetChildren()) do
- if v:IsA("BasePart") and v.Transparency < 1 then
- v.Transparency = i/10
- end
- end
- game:GetService('RunService').Stepped:wait(0)
- end
- for _,v in pairs(obj:GetChildren()) do
- v:Destroy()
- end
- end)
- end
- local function PrepareAttack(key)
- if check==false and hum.Health>0 then
- if closest==nil then
- hitpos=mouse.Hit.p
- else
- hitpos=closest.Torso.Position
- end
- if equipped==true then
- if key=="q" then
- combo=true
- elseif key=="e" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- local gbc=gb:Clone()
- gbc.Parent=char
- gbc.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100))
- Lerp(gbc,"Line",0,0)
- FIRE(gbc,"Normal",hitpos)
- hum.WalkSpeed=30
- debris(gbc, 1.8)
- if comboing==false then
- wait(1)
- else
- wait(0.25)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="r" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- FIRE(lgb,"Dual",hitpos)
- FIRE(rgb,"Dual",hitpos)
- hum.WalkSpeed=30
- if comboing==false then
- wait(1.5)
- else
- wait(0.325)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="t" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,12 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- gbc.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100))
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,12,"Total")
- FIRE(gbc,"Normal",hitpos)
- end))
- wait(0.05)
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(7)
- else
- wait(5)
- end
- check=false
- elseif combo==true and #attacklist==4 then
- table.insert(attacklist,key)
- end
- elseif key=="f" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,4 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,4,"Plus")
- FIRE(gbc,"Normal",hitpos)
- end))
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(2)
- else
- wait(0.5)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="g" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,4 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,4,"Cross")
- FIRE(gbc,"Normal",hitpos)
- end))
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(2)
- else
- wait(0.5)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="h" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,8 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,8,"Total")
- FIRE(gbc,"Normal",hitpos)
- end))
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(2)
- else
- wait(.5)
- end
- check=false
- elseif combo==true and #attacklist<3 then
- table.insert(attacklist,key)
- end
- end
- end
- end
- end
- mouse.KeyUp:connect(function(key)
- if key=="q" and combo==true and check==false then
- combo=false
- comboing=true
- for _,v in pairs(attacklist) do
- PrepareAttack(v)
- end
- attacklist={}
- comboing=false
- check=true
- wait(5)
- check=false
- end
- end)
- mouse.KeyDown:connect(PrepareAttack)
- tool.Equipped:connect(function()
- equipped=true
- lgb=script.GB:Clone()
- lgb.Parent=char
- lgb.Main.Anchored=true
- rgb=script.GB:Clone()
- rgb.Parent=char
- rgb.Main.Anchored=true
- rgbbp=Instance.new("BodyPosition")
- rgbbp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- rgbbp.D=200
- rgbbp.Position = char.Torso.Position
- rgbbp.P=300
- lgbbp=Instance.new("BodyPosition")
- lgbbp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- lgbbp.D=200
- lgbbp.P=300
- lgbbp.Position = char.Torso.Position
- lgbbg=Instance.new("BodyGyro")
- lgbbg.MaxTorque=Vector3.new(10000,10000,10000)
- lgbbg.D=400
- rgbbg=Instance.new("BodyGyro")
- rgbbg.MaxTorque=Vector3.new(10000,10000,10000)
- rgbbg.D=400
- headf=script.HeadFlame:Clone()
- headf.Parent=char
- headf.Anchored=false
- local headfw=Instance.new("Weld",headf)
- headfw.Part0=char.Head
- headfw.Part1=headf
- headfw.C0=CFrame.new(-0.125,0.22,-0.55)*CFrame.Angles(0,0,math.pi/2)
- handf=script.HandFlame:Clone()
- handf.Parent=char
- handf.Anchored=false
- local handfw=Instance.new("Weld",handf)
- handfw.Part0=char["Right Arm"]
- handfw.Part1=handf
- handfw.C0=CFrame.new(0,-1.25,0)*CFrame.Angles(0,0,-math.pi/4)
- rgbbp.Position = char.Torso.Position
- lgbbp.Position = char.Torso.Position
- rgbbp.Parent = rgb.Main
- lgbbp.Parent = lgb.Main
- lgbbg.Parent = lgb.Main
- rgbbg.Parent = rgb.Main
- Loop()
- end)
- tool.Unequipped:connect(function()
- equipped=false
- lgb:Destroy()
- rgb:Destroy()
- headf:Destroy()
- handf:Destroy()
- end)
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