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- - charizard:
- - slash spam
- - x acc fissure if player uses any x item
- - if player uses x speed and is somehow faster than charizard, use fire spin
- - raticate:
- - on first turn
- - if player has no special boosts, use an x special and go to "use tbolt"
- - otherwise, use an x attack and go to "use body slam"
- - use tbolt
- - if player special boosts - defense boosts >= 1, go to "use body slam"
- - 50% chance of using x attack here
- - use body slam
- - if player defense boosts - special boosts >= 2, go to "use tbolt"
- - 50% chance of using x special here
- - clefable:
- - on first turn
- - if player spc - def boosts >= 2, use an x special and go to "use tbolt"
- - otherwise, use an x attack and go to "use body slam"
- - use tbolt
- - if player spc - def boosts >= 3, go to "use body slam"
- - 50% chance of using an x attack here
- - use body slam
- - if player def - spc boosts >= 2, go to "use tbolt"
- - 50% chance of using an x special here
- - for "use tbolt" and "use body slam", 10% chance to use psychic
- - nidoqueen:
- - on first turn
- - go to "use x speed"
- - use x speed
- - if player speed > enemy speed
- - if x speed would allow enemy to outspeed player, use an x speed and go to "use x speed"
- - if we can't boost anymore, go to "use tbolt"
- - else, use x special and go to "use tbolt"
- - if we're faster and we've used x accuracy, go to "use horn drill"
- - else, use x accuracy and go to "use x speed"
- - use tbolt
- - if player spc - def boosts >= 3
- - 50% chance to go to "use earthquake", with additional 50% to use x attack
- - 50% chance to go to "use x speed"
- - use earthquake
- - if player def - spc boosts >= 2
- - 50% chance to go to "use tbolt", with additional 50% to use x speed
- - 50% chance to use x speed, then go to "use x speed"
- - use horn drill
- - if player speed < enemy speed
- - use horn drill
- - else, go to "use x speed"
- - blastoise:
- - on first turn
- - use x acc
- - go to "use x speed"
- - use x speed
- - if player speed > enemy speed
- - if x speed would allow enemy to outspeed player, use an x speed and go to "use x speed"
- - if we can't boost anymore, go to "use mega kick"
- - else, use fissure
- - use mega kick
- - if player def boosts >= 2
- - 40% chance to use an x speed, then go to "use x speed"
- - 40% chance to use mega kick
- - 5% chance to use ice beam
- - 5% chance to use surf
- - nidoking:
- - on first turn
- - go to "use x speed"
- - use x speed
- - if player speed > enemy speed
- - if x speed would allow enemy to outspeed player, use an x speed and go to "use x speed"
- - if we can't boost anymore, go to "use tbolt"
- - else, use x special and go to "use tbolt"
- - if we're faster and we've used x accuracy, go to "use horn drill"
- - else, use x accuracy and go to "use x speed"
- - use tbolt
- - if player spc - def boosts >= 2
- - 50% chance to go to "use earthquake", with additional 50% to use x attack
- - 50% chance to go to "use x speed"
- - use earthquake
- - if player def - spc boosts >= 2
- - 50% chance to go to "use tbolt", with additional 50% to use x speed
- - 50% chance to use x speed, then go to "use x speed"
- - use horn drill
- - if player speed < enemy speed
- - use horn drill
- - else, go to "use x speed"
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