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- ; Xeon Assembly Code Example
- ;
- ; Simulating Player Position and Camera Tracking
- section .data
- playerPosition dw 0
- playerTurns dw 0
- cameraPosition dw 0
- section .text
- global _start
- _start:
- ; Simulating function calls
- mov eax, playerPosition
- call getPlayerPosition
- mov ebx, playerTurns
- call capturePlayerTurns
- mov ecx, eax
- ; Loop through player turns
- mov edx, 0
- loop_start:
- cmp edx, ebx
- je loop_end
- ; Get current turn
- mov esi, edx
- add esi, ebx
- movzx esi, word [esi]
- ; Check turn and update camera position
- cmp esi, 'r'
- jne check_left
- call rotateCameraRight
- jmp update_camera
- check_left:
- cmp esi, 'l'
- jne loop_increment
- call rotateCameraLeft
- update_camera:
- mov ecx, eax
- loop_increment:
- add edx, 2
- jmp loop_start
- loop_end:
- ; Final camera position in ecx
- ; Output camera position
- mov eax, 4
- mov ebx, 1
- mov edx, ecx
- mov ecx, 2
- int 0x80
- ; Exit program
- mov eax, 1
- xor ebx, ebx
- int 0x80
- getPlayerPosition:
- ; Code here to retrieve the player's position
- ; ...
- ret
- capturePlayerTurns:
- ; Code here to capture the player's turns
- ; ...
- ret
- rotateCameraRight:
- ; Code here to simulate rotating the camera to the right
- ; ...
- ret
- rotateCameraLeft:
- ; Code here to simulate rotating the camera to the left
- ; ...
- ret
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