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Player pos & camera

May 27th, 2023
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  1. ; Xeon Assembly Code Example
  2. ;
  3. ; Simulating Player Position and Camera Tracking
  4.  
  5. section .data
  6.     playerPosition dw 0
  7.     playerTurns dw 0
  8.     cameraPosition dw 0
  9.  
  10. section .text
  11.     global _start
  12.  
  13. _start:
  14.    ; Simulating function calls
  15.     mov eax, playerPosition
  16.     call getPlayerPosition
  17.     mov ebx, playerTurns
  18.     call capturePlayerTurns
  19.     mov ecx, eax
  20.  
  21.     ; Loop through player turns
  22.     mov edx, 0
  23. loop_start:
  24.     cmp edx, ebx
  25.     je loop_end
  26.  
  27.     ; Get current turn
  28.     mov esi, edx
  29.     add esi, ebx
  30.     movzx esi, word [esi]
  31.  
  32.     ; Check turn and update camera position
  33.     cmp esi, 'r'
  34.     jne check_left
  35.     call rotateCameraRight
  36.     jmp update_camera
  37.  
  38. check_left:
  39.     cmp esi, 'l'
  40.     jne loop_increment
  41.     call rotateCameraLeft
  42.  
  43. update_camera:
  44.     mov ecx, eax
  45.  
  46. loop_increment:
  47.     add edx, 2
  48.     jmp loop_start
  49.  
  50. loop_end:
  51.    ; Final camera position in ecx
  52.  
  53.     ; Output camera position
  54.     mov eax, 4
  55.     mov ebx, 1
  56.     mov edx, ecx
  57.     mov ecx, 2
  58.     int 0x80
  59.  
  60.     ; Exit program
  61.     mov eax, 1
  62.     xor ebx, ebx
  63.     int 0x80
  64.  
  65. getPlayerPosition:
  66.    ; Code here to retrieve the player's position
  67.    ; ...
  68.  
  69.     ret
  70.  
  71. capturePlayerTurns:
  72.    ; Code here to capture the player's turns
  73.    ; ...
  74.  
  75.     ret
  76.  
  77. rotateCameraRight:
  78.    ; Code here to simulate rotating the camera to the right
  79.    ; ...
  80.  
  81.     ret
  82.  
  83. rotateCameraLeft:
  84.    ; Code here to simulate rotating the camera to the left
  85.    ; ...
  86.  
  87.     ret
  88.  
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