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Zach_script_stealer2

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Dec 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. wait(0.2)
  172.  
  173. Player = game:GetService("Players").LocalPlayer
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. Mouse = Player:GetMouse()
  180. RootPart = Character["HumanoidRootPart"]
  181. Torso = Character["Torso"]
  182. Head = Character["Head"]
  183. RightArm = Character["Right Arm"]
  184. LeftArm = Character["Left Arm"]
  185. RightLeg = Character["Right Leg"]
  186. LeftLeg = Character["Left Leg"]
  187. RootJoint = RootPart["RootJoint"]
  188. Neck = Torso["Neck"]
  189. RightShoulder = Torso["Right Shoulder"]
  190. LeftShoulder = Torso["Left Shoulder"]
  191. RightHip = Torso["Right Hip"]
  192. LeftHip = Torso["Left Hip"]
  193. local TIME = 0
  194. local sick = Instance.new("Sound",Torso)
  195. kan.Pitch = 1
  196. kan.SoundId = "rbxassetid://1326552262"
  197. kan.Name = "wrecked"
  198. kan.Looped = true
  199. kan:Play()
  200. function newTheme(ID, timepos, pitch, vol)
  201. local kanz = kan
  202. kanz.PlaybackSpeed = pitch
  203. kanz.Pitch = pitch
  204. kanz.SoundId = ID
  205. kanz.Name = "wrecked"
  206. kanz.Looped = true
  207. end
  208. IT = Instance.new
  209. CF = CFrame.new
  210. VT = Vector3.new
  211. RAD = math.rad
  212. C3 = Color3.new
  213. UD2 = UDim2.new
  214. BRICKC = BrickColor.new
  215. ANGLES = CFrame.Angles
  216. EULER = CFrame.fromEulerAnglesXYZ
  217. COS = math.cos
  218. ACOS = math.acos
  219. SIN = math.sin
  220. ASIN = math.asin
  221. ABS = math.abs
  222. MRANDOM = math.random
  223. FLOOR = math.floor
  224. --//=================================\\
  225. --|| USEFUL VALUES
  226. --\\=================================//
  227.  
  228. Animation_Speed = 3
  229. local FORCERESET = false
  230. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  231. local Speed = 16
  232. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  233. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  234. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  235. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  236. local DAMAGEMULTIPLIER = 1
  237. local ANIM = "Idle"
  238. local ATTACK = false
  239. local EQUIPPED = false
  240. local HOLD = false
  241. local COMBO = 1
  242. local Rooted = false
  243. local SINE = 0
  244. local KEYHOLD = false
  245. local CHANGE = 2 / Animation_Speed
  246. local WALKINGANIM = false
  247. local VALUE1 = false
  248. local VALUE2 = false
  249. local ROBLOXIDLEANIMATION = IT("Animation")
  250. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  251. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  252. --ROBLOXIDLEANIMATION.Parent = Humanoid
  253. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  254. WEAPONGUI.Name = "BanishV3Gui"
  255. local Weapon = IT("Model")
  256. Weapon.Name = "Adds"
  257. local Effects = IT("Folder", Weapon)
  258. Effects.Name = "Effects"
  259. local ANIMATOR = Humanoid.Animator
  260. local ANIMATE = Character:FindFirstChild("Animate")
  261. local UNANCHOR = true
  262. local TOBANISH = {}
  263. script.Parent = PlayerGui
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268.  
  269. --//=================================\\
  270. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  271. --\\=================================//
  272.  
  273. ArtificialHB = Instance.new("BindableEvent", script)
  274. ArtificialHB.Name = "ArtificialHB"
  275.  
  276. script:WaitForChild("ArtificialHB")
  277.  
  278. frame = Frame_Speed
  279. tf = 0
  280. allowframeloss = false
  281. tossremainder = false
  282. lastframe = tick()
  283. script.ArtificialHB:Fire()
  284.  
  285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  286. tf = tf + s
  287. if tf >= frame then
  288. if allowframeloss then
  289. script.ArtificialHB:Fire()
  290. lastframe = tick()
  291. else
  292. for i = 1, math.floor(tf / frame) do
  293. script.ArtificialHB:Fire()
  294. end
  295. lastframe = tick()
  296. end
  297. if tossremainder then
  298. tf = 0
  299. else
  300. tf = tf - frame * math.floor(tf / frame)
  301. end
  302. end
  303. end)
  304.  
  305. --//=================================\\
  306. --\\=================================//
  307.  
  308. --//=================================\\
  309. --|| SOME FUNCTIONS
  310. --\\=================================//
  311.  
  312. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  313. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  314. end
  315.  
  316. function PositiveAngle(NUMBER)
  317. if NUMBER >= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322.  
  323. function NegativeAngle(NUMBER)
  324. if NUMBER <= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function Swait(NUMBER)
  331. if NUMBER == 0 or NUMBER == nil then
  332. ArtificialHB.Event:wait()
  333. else
  334. for i = 1, NUMBER do
  335. ArtificialHB.Event:wait()
  336. end
  337. end
  338. end
  339.  
  340. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  341. local NEWMESH = IT(MESH)
  342. if MESH == "SpecialMesh" then
  343. NEWMESH.MeshType = MESHTYPE
  344. if MESHID ~= "nil" and MESHID ~= "" then
  345. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  346. end
  347. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  348. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  349. end
  350. end
  351. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  352. NEWMESH.Scale = SCALE
  353. NEWMESH.Parent = PARENT
  354. return NEWMESH
  355. end
  356.  
  357. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  358. local NEWPART = IT("Part")
  359. NEWPART.formFactor = FORMFACTOR
  360. NEWPART.Reflectance = REFLECTANCE
  361. NEWPART.Transparency = TRANSPARENCY
  362. NEWPART.CanCollide = false
  363. NEWPART.Locked = true
  364. NEWPART.Anchored = true
  365. if ANCHOR == false then
  366. NEWPART.Anchored = false
  367. end
  368. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  369. NEWPART.Name = NAME
  370. NEWPART.Size = SIZE
  371. NEWPART.Position = Torso.Position
  372. NEWPART.Material = MATERIAL
  373. NEWPART:BreakJoints()
  374. NEWPART.Parent = PARENT
  375. return NEWPART
  376. end
  377.  
  378. local function weldBetween(a, b)
  379. local weldd = Instance.new("ManualWeld")
  380. weldd.Part0 = a
  381. weldd.Part1 = b
  382. weldd.C0 = CFrame.new()
  383. weldd.C1 = b.CFrame:inverse() * a.CFrame
  384. weldd.Parent = a
  385. return weldd
  386. end
  387.  
  388.  
  389. function QuaternionFromCFrame(cf)
  390. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391. local trace = m00 + m11 + m22
  392. if trace > 0 then
  393. local s = math.sqrt(1 + trace)
  394. local recip = 0.5 / s
  395. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396. else
  397. local i = 0
  398. if m11 > m00 then
  399. i = 1
  400. end
  401. if m22 > (i == 0 and m00 or m11) then
  402. i = 2
  403. end
  404. if i == 0 then
  405. local s = math.sqrt(m00 - m11 - m22 + 1)
  406. local recip = 0.5 / s
  407. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408. elseif i == 1 then
  409. local s = math.sqrt(m11 - m22 - m00 + 1)
  410. local recip = 0.5 / s
  411. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412. elseif i == 2 then
  413. local s = math.sqrt(m22 - m00 - m11 + 1)
  414. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420. local xs, ys, zs = x + x, y + y, z + z
  421. local wx, wy, wz = w * xs, w * ys, w * zs
  422. local xx = x * xs
  423. local xy = x * ys
  424. local xz = x * zs
  425. local yy = y * ys
  426. local yz = y * zs
  427. local zz = z * zs
  428. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430.  
  431. function QuaternionSlerp(a, b, t)
  432. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  433. local startInterp, finishInterp;
  434. if cosTheta >= 0.0001 then
  435. if (1 - cosTheta) > 0.0001 then
  436. local theta = ACOS(cosTheta)
  437. local invSinTheta = 1 / SIN(theta)
  438. startInterp = SIN((1 - t) * theta) * invSinTheta
  439. finishInterp = SIN(t * theta) * invSinTheta
  440. else
  441. startInterp = 1 - t
  442. finishInterp = t
  443. end
  444. else
  445. if (1 + cosTheta) > 0.0001 then
  446. local theta = ACOS(-cosTheta)
  447. local invSinTheta = 1 / SIN(theta)
  448. startInterp = SIN((t - 1) * theta) * invSinTheta
  449. finishInterp = SIN(t * theta) * invSinTheta
  450. else
  451. startInterp = t - 1
  452. finishInterp = t
  453. end
  454. end
  455. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457.  
  458. function Clerp(a, b, t)
  459. local qa = {QuaternionFromCFrame(a)}
  460. local qb = {QuaternionFromCFrame(b)}
  461. local ax, ay, az = a.x, a.y, a.z
  462. local bx, by, bz = b.x, b.y, b.z
  463. local _t = 1 - t
  464. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  465. end
  466.  
  467. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  468. local frame = IT("Frame")
  469. frame.BackgroundTransparency = TRANSPARENCY
  470. frame.BorderSizePixel = BORDERSIZEPIXEL
  471. frame.Position = POSITION
  472. frame.Size = SIZE
  473. frame.BackgroundColor3 = COLOR
  474. frame.BorderColor3 = BORDERCOLOR
  475. frame.Name = NAME
  476. frame.Parent = PARENT
  477. return frame
  478. end
  479.  
  480. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  481. local label = IT("TextLabel")
  482. label.BackgroundTransparency = 1
  483. label.Size = UD2(1, 0, 1, 0)
  484. label.Position = UD2(0, 0, 0, 0)
  485. label.TextColor3 = TEXTCOLOR
  486. label.TextStrokeTransparency = STROKETRANSPARENCY
  487. label.TextTransparency = TRANSPARENCY
  488. label.FontSize = TEXTFONTSIZE
  489. label.Font = TEXTFONT
  490. label.BorderSizePixel = BORDERSIZEPIXEL
  491. label.TextScaled = false
  492. label.Text = TEXT
  493. label.Name = NAME
  494. label.Parent = PARENT
  495. return label
  496. end
  497.  
  498. function NoOutlines(PART)
  499. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  500. end
  501.  
  502. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  503. local NEWWELD = IT(TYPE)
  504. NEWWELD.Part0 = PART0
  505. NEWWELD.Part1 = PART1
  506. NEWWELD.C0 = C0
  507. NEWWELD.C1 = C1
  508. NEWWELD.Parent = PARENT
  509. return NEWWELD
  510. end
  511.  
  512. local S = IT("Sound")
  513. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  514. local NEWSOUND = nil
  515. coroutine.resume(coroutine.create(function()
  516. NEWSOUND = S:Clone()
  517. NEWSOUND.Parent = PARENT
  518. NEWSOUND.Volume = VOLUME
  519. NEWSOUND.Pitch = PITCH
  520. NEWSOUND.SoundId = "1753701701"..ID
  521. NEWSOUND:play()
  522. if DOESLOOP == true then
  523. NEWSOUND.Looped = true
  524. else
  525. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  526. NEWSOUND:remove()
  527. end
  528. end))
  529. return NEWSOUND
  530. end
  531.  
  532. function CFrameFromTopBack(at, top, back)
  533. local right = top:Cross(back)
  534. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  535. end
  536.  
  537. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  538. function WACKYEFFECT(Table)
  539. local TYPE = (Table.EffectType or "Sphere")
  540. local SIZE = (Table.Size or VT(1,1,1))
  541. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  542. local TRANSPARENCY = (Table.Transparency or 0)
  543. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  544. local CFRAME = (Table.CFrame or Torso.CFrame)
  545. local MOVEDIRECTION = (Table.MoveToPos or nil)
  546. local ROTATION1 = (Table.RotationX or 0)
  547. local ROTATION2 = (Table.RotationY or 0)
  548. local ROTATION3 = (Table.RotationZ or 0)
  549. local MATERIAL = (Table.Material or "Neon")
  550. local COLOR = (Table.Color or C3(1,1,1))
  551. local TIME = (Table.Time or 45)
  552. local SOUNDID = (Table.SoundID or nil)
  553. local SOUNDPITCH = (Table.SoundPitch or nil)
  554. local SOUNDVOLUME = (Table.SoundVolume or nil)
  555. coroutine.resume(coroutine.create(function()
  556. local PLAYSSOUND = false
  557. local SOUND = nil
  558. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  559. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  560. PLAYSSOUND = true
  561. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  562. end
  563. EFFECT.Color = COLOR
  564. local MSH = nil
  565. if TYPE == "Sphere" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Block" then
  568. MSH = IT("BlockMesh",EFFECT)
  569. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  570. elseif TYPE == "Wave" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  572. elseif TYPE == "Ring" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  574. elseif TYPE == "Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576. elseif TYPE == "Round Slash" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  578. elseif TYPE == "Swirl" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Skull" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  582. elseif TYPE == "Crystal" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  584. end
  585. if MSH ~= nil then
  586. local MOVESPEED = nil
  587. if MOVEDIRECTION ~= nil then
  588. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  589. end
  590. local GROWTH = SIZE - ENDSIZE
  591. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  592. if TYPE == "Block" then
  593. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  594. else
  595. EFFECT.CFrame = CFRAME
  596. end
  597. for LOOP = 1, TIME+1 do
  598. Swait()
  599. MSH.Scale = MSH.Scale - GROWTH/TIME
  600. if TYPE == "Wave" then
  601. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  602. end
  603. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  604. if TYPE == "Block" then
  605. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  606. else
  607. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  608. end
  609. if MOVEDIRECTION ~= nil then
  610. local ORI = EFFECT.Orientation
  611. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  612. EFFECT.Orientation = ORI
  613. end
  614. end
  615. if PLAYSSOUND == false then
  616. EFFECT:remove()
  617. else
  618. SOUND.Stopped:Connect(function()
  619. EFFECT:remove()
  620. end)
  621. end
  622. else
  623. if PLAYSSOUND == false then
  624. EFFECT:remove()
  625. else
  626. repeat Swait() until SOUND.Playing == false
  627. EFFECT:remove()
  628. end
  629. end
  630. end))
  631. end
  632.  
  633. function MakeForm(PART,TYPE)
  634. if TYPE == "Cyl" then
  635. local MSH = IT("CylinderMesh",PART)
  636. elseif TYPE == "Ball" then
  637. local MSH = IT("SpecialMesh",PART)
  638. MSH.MeshType = "Sphere"
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh",PART)
  641. MSH.MeshType = "Wedge"
  642. end
  643. end
  644.  
  645. function SpawnTrail(FROM,TO,BIG)
  646. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  647. MakeForm(TRAIL,"Cyl")
  648. local DIST = (FROM - TO).Magnitude
  649. if BIG == true then
  650. TRAIL.Size = VT(0.5,DIST,0.5)
  651. else
  652. TRAIL.Size = VT(0.25,DIST,0.25)
  653. end
  654. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 5 do
  657. Swait()
  658. TRAIL.Transparency = TRAIL.Transparency + 0.1
  659. end
  660. TRAIL:remove()
  661. end))
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  667. local DIRECTION = CF(StartPos,EndPos).lookVector
  668. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  669. end
  670.  
  671. function turnto(position)
  672. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  673. end
  674.  
  675. --//=================================\\
  676. --|| WEAPON CREATION
  677. --\\=================================//
  678.  
  679. local Particle = IT("ParticleEmitter",nil)
  680. Particle.Enabled = false
  681. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  682. Particle.LightEmission = 0.5
  683. Particle.Rate = 150
  684. Particle.ZOffset = 0.2
  685. Particle.Rotation = NumberRange.new(-180, 180)
  686. Particle.RotSpeed = NumberRange.new(-180, 180)
  687. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  688. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  689.  
  690. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  691. function ParticleEmitter(Table)
  692. local PRTCL = Particle:Clone()
  693. local Speed = Table.Speed or 5
  694. local Drag = Table.Drag or 0
  695. local Size1 = Table.Size1 or 1
  696. local Size2 = Table.Size2 or 5
  697. local Lifetime1 = Table.Lifetime1 or 1
  698. local Lifetime2 = Table.Lifetime2 or 1.5
  699. local Parent = Table.Parent or Torso
  700. local Emit = Table.Emit or 100
  701. local Offset = Table.Offset or 360
  702. local Acel = Table.Acel or VT(0,0,0)
  703. local Enabled = Table.Enabled or false
  704. PRTCL.Parent = Parent
  705. PRTCL.Size = NumberSequence.new(Size1,Size2)
  706. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  707. PRTCL.Speed = NumberRange.new(Speed)
  708. PRTCL.VelocitySpread = Offset
  709. PRTCL.Drag = Drag
  710. PRTCL.Acceleration = Acel
  711. if Enabled == false then
  712. PRTCL:Emit(Emit)
  713. Debris:AddItem(PRTCL,Lifetime2)
  714. else
  715. PRTCL.Enabled = true
  716. end
  717. return PRTCL
  718. end
  719.  
  720. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.6,0.2),false)
  721. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  722. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  723. MakeForm(Part,"Wedge")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.3,0.2),false)
  726. MakeForm(Part,"Wedge")
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.3,0.3),false)
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.5,0.5),false)
  731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.4,0.4,0.4),false)
  733. MakeForm(Part,"Cyl")
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  735. for i = 1, 8 do
  736. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  738. end
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Eye", VT(0.38,0.41,0.38),false)
  740. MakeForm(Part,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false)
  743. MakeForm(Part,"Ball")
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.2,0.7,0.4),false)
  746. MakeForm(Part,"Wedge")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.4,0.2),false)
  749. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.35,0.35,0.35),false)
  751. MakeForm(Part,"Cyl")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false)
  754. MakeForm(Part,"Cyl")
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "White", "Part", VT(0.5,0.1,0.45),false)
  757. MakeForm(Part,"Cyl")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "White", "Part", VT(0.2,0.5,0.2),false)
  760. MakeForm(Part,"Wedge")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  762. local LASTPART = Handle
  763. for i = 1, 10 do
  764. if LASTPART == Handle then
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.1,0.2,0),false)
  766. LASTPART = Part
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  768. else
  769. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.1,0.05,0),false)
  770. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  771. LASTPART = Part
  772. end
  773. end
  774.  
  775. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.15,2,0.15),false)
  776. MakeForm(Barrel,"Cyl")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.25,1,0.25),false)
  779. MakeForm(Part,"Cyl")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  781. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0.1,0.2),false)
  782. MakeForm(Part,"Wedge")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Eye", VT(0.125,0,0.125),false)
  785. MakeForm(Hole,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0,0),false)
  788. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  789. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Deep orange", "Eye", VT(0,0,0),false)
  791. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  792. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  793. coroutine.resume(coroutine.create(function()
  794. while wait() do
  795. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  796. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  797. end
  798. end))
  799.  
  800. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  801. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  802.  
  803. for _, c in pairs(Weapon:GetDescendants()) do
  804. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  805. c.Material = "Glass"
  806. c.Color = C3(0,0,0)
  807. elseif c.ClassName == "Part" and c.Name == "Eye" then
  808. c.Color = C3(1,0,0)
  809. c.Material = "Neon"
  810. end
  811. end
  812.  
  813. Weapon.Parent = Character
  814. for _, c in pairs(Weapon:GetChildren()) do
  815. if c.ClassName == "Part" then
  816. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  817. end
  818. end
  819.  
  820. local SKILLTEXTCOLOR = C3(1,0,0)
  821. local SKILLFONT = "Antique"
  822. local SKILLTEXTSIZE = 7
  823.  
  824. Humanoid.Died:connect(function()
  825. ATTACK = true
  826. end)
  827.  
  828. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  829. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  830. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  831. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  832. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  833. ]]
  834. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  835. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  836. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  837. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  838. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  839. ]]
  840. function printbye(Name)
  841. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  842. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  843. end
  844.  
  845. workspace.ChildAdded:connect(function(instance)
  846. for BANISH = 1, #TOBANISH do
  847. if TOBANISH[BANISH] ~= nil then
  848. if instance.Name == TOBANISH[BANISH] then
  849. coroutine.resume(coroutine.create(function()
  850. printbye(instance.Name)
  851. instance:ClearAllChildren()
  852. Debris:AddItem(instance,0.0005)
  853. end))
  854. end
  855. end
  856. end
  857. end)
  858.  
  859. --//=================================\\
  860. --|| DAMAGING
  861. --\\=================================//
  862.  
  863. function Banish(Foe)
  864. if Foe then
  865. coroutine.resume(coroutine.create(function()
  866. --if game.Players:FindFirstChild(Foe.Name) then
  867. table.insert(TOBANISH,Foe.Name)
  868. printbye(Foe.Name)
  869. --end
  870. Foe.Archivable = true
  871. local CLONE = Foe:Clone()
  872. Foe:Destroy()
  873. CLONE.Parent = Effects
  874. CLONE:BreakJoints()
  875. local MATERIALS = {"Glass","Neon"}
  876. for _, c in pairs(CLONE:GetDescendants()) do
  877. if c:IsA("BasePart") then
  878. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  879. CreateSound(340722848, c, 10, 1, false)
  880. end
  881. c.Anchored = true
  882. c.Transparency = c.Transparency + 0.2
  883. c.Material = MATERIALS[MRANDOM(1,2)]
  884. c.Color = C3(1,0,0)
  885. if c.ClassName == "MeshPart" then
  886. c.TextureID = ""
  887. end
  888. if c:FindFirstChildOfClass("SpecialMesh") then
  889. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  890. end
  891. if c:FindFirstChildOfClass("Decal") then
  892. c:FindFirstChildOfClass("Decal"):remove()
  893. end
  894. c.Name = "Banished"
  895. c.CanCollide = false
  896. else
  897. c:remove()
  898. end
  899. end
  900. local A = false
  901. for i = 1, 35 do
  902. if A == false then
  903. A = true
  904. elseif A == true then
  905. A = false
  906. end
  907. for _, c in pairs(CLONE:GetDescendants()) do
  908. if c:IsA("BasePart") then
  909. c.Anchored = true
  910. c.Material = MATERIALS[MRANDOM(1,2)]
  911. c.Transparency = c.Transparency + 0.8/35
  912. if A == false then
  913. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  914. elseif A == true then
  915. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  916. end
  917. end
  918. end
  919. Swait()
  920. end
  921. CLONE:remove()
  922. end))
  923. end
  924. end
  925.  
  926. function ApplyAoE(POSITION,RANGE,ISBANISH)
  927. local CHILDREN = workspace:GetDescendants()
  928. for index, CHILD in pairs(CHILDREN) do
  929. if CHILD.ClassName == "Model" and CHILD ~= Character then
  930. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  931. if HUM then
  932. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  933. if TORSO then
  934. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  935. if ISBANISH == true then
  936. Banish(CHILD)
  937. else
  938. if ISBANISH == "Gravity" then
  939. HUM.PlatformStand = true
  940. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  941. local grav = Instance.new("BodyPosition",TORSO)
  942. grav.D = 15
  943. grav.P = 20000
  944. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  945. grav.position = TORSO.Position
  946. grav.Name = "V3BanishForce"..Player.Name
  947. else
  948. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  949. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  950. end
  951. else
  952. HUM.PlatformStand = false
  953. end
  954. end
  955. elseif ISBANISH == "Gravity" then
  956. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  957. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  958. HUM.PlatformStand = false
  959. end
  960. end
  961. end
  962. end
  963. end
  964. end
  965. end
  966.  
  967. --//=================================\\
  968. --|| ATTACK FUNCTIONS AND STUFF
  969. --\\=================================//
  970.  
  971. function Banisher_Bullet()
  972. ATTACK = true
  973. Rooted = false
  974. for i=0, 0.4, 0.1 / Animation_Speed do
  975. Swait()
  976. turnto(Mouse.Hit.p)
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  983. end
  984. repeat
  985. for i=0, 0.2, 0.1 / Animation_Speed do
  986. Swait()
  987. turnto(Mouse.Hit.p)
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  994. end
  995. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  996. SpawnTrail(Hole.Position,POS)
  997. if HIT ~= nil then
  998. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  999. Banish(HIT.Parent)
  1000. end
  1001. end
  1002. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1003. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1004. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1006. for i=0, 0.3, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1014. end
  1015. until KEYHOLD == false
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function AttackTemplate()
  1021. ATTACK = true
  1022. Rooted = false
  1023. for i=0, 1, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1031. end
  1032. ATTACK = false
  1033. Rooted = false
  1034. end
  1035.  
  1036. --//=================================\\
  1037. --|| ASSIGN THINGS TO KEYS
  1038. --\\=================================//
  1039.  
  1040. function MouseDown(Mouse)
  1041. if ATTACK == false then
  1042. end
  1043. end
  1044.  
  1045. function MouseUp(Mouse)
  1046. HOLD = false
  1047. end
  1048.  
  1049. function KeyDown(Key)
  1050. KEYHOLD = true
  1051. if Key == "z" and ATTACK == false then
  1052. Banisher_Bullet()
  1053. end
  1054.  
  1055. if Key == "b" and ATTACK == false then
  1056. end
  1057.  
  1058. if Key == "c" and ATTACK == false then
  1059. end
  1060.  
  1061. if Key == "v" and ATTACK == false then
  1062. end
  1063.  
  1064. if Key == "x" and ATTACK == false then
  1065. end
  1066. end
  1067.  
  1068. function KeyUp(Key)
  1069. KEYHOLD = false
  1070. end
  1071.  
  1072. Mouse.Button1Down:connect(function(NEWKEY)
  1073. MouseDown(NEWKEY)
  1074. end)
  1075. Mouse.Button1Up:connect(function(NEWKEY)
  1076. MouseUp(NEWKEY)
  1077. end)
  1078. Mouse.KeyDown:connect(function(NEWKEY)
  1079. KeyDown(NEWKEY)
  1080. end)
  1081. Mouse.KeyUp:connect(function(NEWKEY)
  1082. KeyUp(NEWKEY)
  1083. end)
  1084.  
  1085. --//=================================\\
  1086. --\\=================================//
  1087.  
  1088.  
  1089. function unanchor()
  1090. if UNANCHOR == true then
  1091. g = Character:GetChildren()
  1092. for i = 1, #g do
  1093. if g[i].ClassName == "Part" then
  1094. g[i].Anchored = false
  1095. end
  1096. end
  1097. end
  1098. end
  1099.  
  1100.  
  1101. --//=================================\\
  1102. --|| WRAP THE WHOLE SCRIPT UP
  1103. --\\=================================//
  1104.  
  1105. Humanoid.Changed:connect(function(Jump)
  1106. if Jump == "Jump" and (Disable_Jump == true) then
  1107. Humanoid.Jump = false
  1108. end
  1109. end)
  1110.  
  1111. local CONNECT = nil
  1112.  
  1113. while true do
  1114. Swait()
  1115. ANIMATE.Parent = nil
  1116. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1117. Humanoid = IT("Humanoid",Character)
  1118. end
  1119. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1120. v:Stop();
  1121. end
  1122. SINE = SINE + CHANGE
  1123. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1124. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1125. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1126. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1127. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1128. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1129. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1130. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1131. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1132. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1133. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1134. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. end
  1138. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1139. ANIM = "Jump"
  1140. if ATTACK == false then
  1141. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1147. end
  1148. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1149. ANIM = "Fall"
  1150. if ATTACK == false then
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1157. end
  1158. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1159. ANIM = "Idle"
  1160. if ATTACK == false then
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1167. end
  1168. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1169. ANIM = "Walk"
  1170. if ATTACK == false then
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1177. end
  1178. end
  1179. unanchor()
  1180. Humanoid.MaxHealth = "inf"
  1181. Humanoid.Health = "inf"
  1182. if Rooted == false then
  1183. Disable_Jump = false
  1184. Humanoid.WalkSpeed = Speed
  1185. elseif Rooted == true then
  1186. Disable_Jump = true
  1187. Humanoid.WalkSpeed = 0
  1188. end
  1189. sick.Parent = Torso
  1190. sick:resume()
  1191. sick.Volume = 5
  1192. sick.Pitch = 1
  1193. sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1194. sick.Name = "BanishV3Music"
  1195. end
  1196.  
  1197. --//=================================\\
  1198. --\\=================================//
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204. --//====================================================\\--
  1205. --|| END OF SCRIPT
  1206. --\\====================================================//--
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