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- local players = game:GetService("Players")
- local physicsservice = game:GetService("PhysicsService")
- players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function(character)
- for i, object in ipairs(character:GetDescendants()) do
- if object:IsA("BasePart") then
- physicsservice:SetPartCollisionGroup(object, "Player")
- end
- end
- end)
- end)
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