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Balakyrie

Guitar Scrpt

Feb 29th, 2016
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  1. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 12 and put your name where it says "ares200345"
  2.  
  3.  
  4. Plrs = game:GetService("Players")
  5.  
  6.  
  7.  
  8. GuitarColour = "Really black"
  9.  
  10.  
  11.  
  12. me = Plrs.Balakyrie
  13.  
  14. char = me.Character
  15.  
  16. Modelname = "xGuitar"
  17.  
  18. Toolname = "Guitar"
  19.  
  20. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  21.  
  22. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23.  
  24. selected = false
  25.  
  26. Hurt = false
  27.  
  28. Deb = true
  29.  
  30. Able = true
  31.  
  32. Prop = {Damage = 30}
  33.  
  34. volume = 0.75
  35.  
  36.  
  37.  
  38. ToolIcon = ""
  39.  
  40. MouseIc = ""
  41.  
  42. MouseDo = ""
  43.  
  44.  
  45.  
  46. Add = {
  47.  
  48. Sphere = function(P)
  49.  
  50. local m = Instance.new("SpecialMesh",P)
  51.  
  52. m.MeshType = "Sphere"
  53.  
  54. return m
  55.  
  56. end,
  57.  
  58. BF = function(P)
  59.  
  60. local bf = Instance.new("BodyForce",P)
  61.  
  62. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  63.  
  64. return bf
  65.  
  66. end,
  67.  
  68. BP = function(P)
  69.  
  70. local bp = Instance.new("BodyPosition",P)
  71.  
  72. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  73.  
  74. bp.P = 14000
  75.  
  76. return bp
  77.  
  78. end,
  79.  
  80. BG = function(P)
  81.  
  82. local bg = Instance.new("BodyGyro",P)
  83.  
  84. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  85.  
  86. bg.P = 14000
  87.  
  88. return bg
  89.  
  90. end,
  91.  
  92. Mesh = function(P, ID, x, y, z)
  93.  
  94. local m = Instance.new("SpecialMesh")
  95.  
  96. m.MeshId = ID
  97.  
  98. m.Scale = Vector3.new(x, y, z)
  99.  
  100. m.Parent = P
  101.  
  102. return m
  103.  
  104. end,
  105.  
  106. Sound = function(P, ID, vol, pitch)
  107.  
  108. local s = Instance.new("Sound")
  109.  
  110. s.SoundId = ID
  111.  
  112. s.Volume = vol
  113.  
  114. s.Pitch = pitch
  115.  
  116. s.Parent = P
  117.  
  118. return s
  119.  
  120. end
  121.  
  122. }
  123.  
  124.  
  125.  
  126. function find(tab, arg)
  127.  
  128. local ah = nil
  129.  
  130. for i,v in pairs(tab) do
  131.  
  132. if v == arg then
  133.  
  134. ah = v
  135.  
  136. end
  137.  
  138. end
  139.  
  140. return ah
  141.  
  142. end
  143.  
  144.  
  145.  
  146. function getAllParts(from)
  147.  
  148. local t = {}
  149.  
  150. function getParts(where)
  151.  
  152. for i, v in pairs(where:children()) do
  153.  
  154. if v:IsA("BasePart") then
  155.  
  156. if v.Parent ~= char and v.Parent.Parent ~= char then
  157.  
  158. table.insert(t, v)
  159.  
  160. end
  161.  
  162. end
  163.  
  164. getParts(v)
  165.  
  166. end
  167.  
  168. end
  169.  
  170. getParts(workspace)
  171.  
  172. return t
  173.  
  174. end
  175.  
  176.  
  177.  
  178. function RayCast(pos1, pos2, maxDist, forward)
  179.  
  180. local list = getAllParts(workspace)
  181.  
  182. local pos0 = pos1
  183.  
  184. for dist = 1, maxDist, forward do
  185.  
  186. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  187.  
  188. for _, v in pairs(list) do
  189.  
  190. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  191.  
  192. local s = v.Size
  193.  
  194. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  195.  
  196. return pos0, v
  197.  
  198. end
  199.  
  200. end
  201.  
  202. end
  203.  
  204. return pos0, nil
  205.  
  206. end
  207.  
  208.  
  209.  
  210. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  211.  
  212. local p = Instance.new("Part")
  213.  
  214. p.formFactor = "Custom"
  215.  
  216. p.Anchored = Anchor
  217.  
  218. p.CanCollide = Collide
  219.  
  220. p.Transparency = Tran
  221.  
  222. p.Reflectance = Ref
  223.  
  224. p.BrickColor = BrickColor.new(Color)
  225.  
  226. for _, Surf in pairs(Surfaces) do
  227.  
  228. p[Surf] = "Smooth"
  229.  
  230. end
  231.  
  232. p.Size = Vector3.new(X, Y, Z)
  233.  
  234. if Break then
  235.  
  236. p:BreakJoints()
  237.  
  238. else p:MakeJoints() end
  239.  
  240. p.Parent = Parent
  241.  
  242. return p
  243.  
  244. end
  245.  
  246.  
  247.  
  248. function Weld(p0, p1, x, y, z, a, b, c)
  249.  
  250. local w = Instance.new("Weld")
  251.  
  252. w.Parent = p0
  253.  
  254. w.Part0 = p0
  255.  
  256. w.Part1 = p1
  257.  
  258. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  259.  
  260. return w
  261.  
  262. end
  263.  
  264.  
  265.  
  266. function ComputePos(pos1, pos2)
  267.  
  268. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  269.  
  270. return CFrame.new(pos1, pos3)
  271.  
  272. end
  273.  
  274.  
  275.  
  276. function getHumanoid(c)
  277.  
  278. local h = nil
  279.  
  280. for i,v in pairs(c:children()) do
  281.  
  282. if v:IsA("Humanoid") and c ~= char then
  283.  
  284. if v.Health > 0 then
  285.  
  286. h = v
  287.  
  288. end
  289.  
  290. end
  291.  
  292. end
  293.  
  294. return h
  295.  
  296. end
  297.  
  298.  
  299.  
  300. for i,v in pairs(char:children()) do
  301.  
  302. if v.Name == Modelname then
  303.  
  304. v:remove()
  305.  
  306. end
  307.  
  308. end
  309.  
  310.  
  311.  
  312. torso = char.Torso
  313.  
  314. neck = torso.Neck
  315.  
  316. hum = char.Humanoid
  317.  
  318. Rarm = char["Right Arm"]
  319.  
  320. Larm = char["Left Arm"]
  321.  
  322. Rleg = char["Right Leg"]
  323.  
  324. Lleg = char["Left Leg"]
  325.  
  326.  
  327.  
  328. hc = Instance.new("Humanoid")
  329.  
  330. hc.Health = 0
  331.  
  332. hc.MaxHealth = 0
  333.  
  334.  
  335.  
  336. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
  337.  
  338. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  339.  
  340. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  341.  
  342. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  343.  
  344. smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
  345.  
  346. boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
  347.  
  348. GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=1089403", 0.75, 1)
  349.  
  350.  
  351.  
  352. function PlaySound(sound, pitch, vol)
  353.  
  354. local s = sound:clone()
  355.  
  356. if pitch ~= nil then
  357.  
  358. if tonumber(pitch) then
  359.  
  360. s.Pitch = tonumber(pitch)
  361.  
  362. end
  363.  
  364. end
  365.  
  366. if vol ~= nil then
  367.  
  368. if tonumber(vol) then
  369.  
  370. s.Volume = tonumber(vol)
  371.  
  372. end
  373.  
  374. end
  375.  
  376. s.Parent = torso
  377.  
  378. s.PlayOnRemove = true
  379.  
  380. coroutine.resume(coroutine.create(function()
  381.  
  382. wait()
  383.  
  384. s:remove()
  385.  
  386. end))
  387.  
  388. end
  389.  
  390.  
  391.  
  392. Mo = Instance.new("Model")
  393.  
  394. Mo.Name = Modelname
  395.  
  396.  
  397.  
  398. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  399.  
  400. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  401.  
  402. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  403.  
  404. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  405.  
  406.  
  407.  
  408. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  409.  
  410. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  411.  
  412. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  413.  
  414. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  415.  
  416.  
  417.  
  418. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  419.  
  420. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  421.  
  422. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  423.  
  424. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  425.  
  426.  
  427.  
  428. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  429.  
  430. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  431.  
  432. HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
  433.  
  434.  
  435.  
  436. TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
  437.  
  438. THMain = TH.C1
  439.  
  440.  
  441.  
  442. RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
  443.  
  444. NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35))
  445.  
  446.  
  447.  
  448. handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
  449.  
  450. handle.Name = "Handle"
  451.  
  452.  
  453.  
  454. handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
  455.  
  456. local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0)
  457.  
  458. w1.C0 = CFrame.Angles(math.rad(-45), 0, 0)
  459.  
  460. Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65)
  461.  
  462.  
  463.  
  464. handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
  465.  
  466. Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
  467.  
  468. Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65)
  469.  
  470.  
  471.  
  472. for i = 45, 360+45-90, 90 do
  473.  
  474. local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true)
  475.  
  476. local w = Weld(handle, p, 0, 0, 0, 0, 0, 0)
  477.  
  478. w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i))
  479.  
  480. w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4)
  481.  
  482. end
  483.  
  484.  
  485.  
  486. for i = 0, 40, 40 do
  487.  
  488. local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true)
  489.  
  490. Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14)
  491.  
  492. local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2)
  493.  
  494. w.C0 = CFrame.Angles(math.rad(i+130), 0, 0)
  495.  
  496. local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true)
  497.  
  498. Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1)
  499.  
  500. Weld(p, p2, 0, -0.04, 0, 0, 0, 0)
  501.  
  502. end
  503.  
  504.  
  505.  
  506. fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true)
  507.  
  508. Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0)
  509.  
  510.  
  511.  
  512. for i = 0, 2.48, 2.48/10 do
  513.  
  514. local asd = (1*i)
  515.  
  516. local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true)
  517.  
  518. Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3)
  519.  
  520. Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0)
  521.  
  522. end
  523.  
  524.  
  525.  
  526. Strings = {}
  527.  
  528. for i = -0.24, 0.24, 0.48/6 do
  529.  
  530. local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true)
  531.  
  532. Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06)
  533.  
  534. local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0)
  535.  
  536. table.insert(Strings, {p, w})
  537.  
  538. end
  539.  
  540.  
  541.  
  542. for i = -20, 20, 20 do
  543.  
  544. local asd = (20+i)/60
  545.  
  546. local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true)
  547.  
  548. Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1)
  549.  
  550. local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0)
  551.  
  552. w.C0 = CFrame.new(0.11, -1.5-asd, 0)
  553.  
  554. w.C1 = CFrame.Angles(math.rad(i), 0, 0)
  555.  
  556. for x = -0.18, 0.18, 0.18 do
  557.  
  558. local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true)
  559.  
  560. Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5)
  561.  
  562. Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2)
  563.  
  564. end
  565.  
  566. end
  567.  
  568.  
  569.  
  570. stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true)
  571.  
  572. Instance.new("BlockMesh",stringattach)
  573.  
  574. Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0)
  575.  
  576.  
  577.  
  578. vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true)
  579.  
  580. Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35)
  581.  
  582. VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0)
  583.  
  584. VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75))
  585.  
  586.  
  587.  
  588. vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true)
  589.  
  590. Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35)
  591.  
  592. vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0)
  593.  
  594. vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70))
  595.  
  596.  
  597.  
  598. vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true)
  599.  
  600. Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55)
  601.  
  602. Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0)
  603.  
  604.  
  605.  
  606. stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true)
  607.  
  608. Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1)
  609.  
  610. Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0)
  611.  
  612.  
  613.  
  614. for i = -0.2, 0.21, 0.4/5 do
  615.  
  616. local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true)
  617.  
  618. Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2)
  619.  
  620. Weld(stringat2, p, -0.01, 0, i, 0, 0, 0)
  621.  
  622. end
  623.  
  624.  
  625.  
  626. stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
  627.  
  628. local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8))
  629.  
  630. wdz.C0 = CFrame.new(0.1, 1.7, 0)
  631.  
  632.  
  633.  
  634. for i = 0, 180, 180 do
  635.  
  636. local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
  637.  
  638. Instance.new("SpecialMesh",p).MeshType = "Wedge"
  639.  
  640. local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi)
  641.  
  642. w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0)
  643.  
  644. for x = -0.4, 0.2, 0.3 do
  645.  
  646. local asd = -0.15 + (i/600)
  647.  
  648. local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true)
  649.  
  650. local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2)
  651.  
  652. w2.C0 = CFrame.new(asd, x, 0.15)
  653.  
  654. Instance.new("CylinderMesh",p2)
  655.  
  656. local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true)
  657.  
  658. Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8)
  659.  
  660. Weld(p2, p3, 0, 0, 0, 0, 0, 0)
  661.  
  662. end
  663.  
  664. end
  665.  
  666.  
  667.  
  668. for i = -0.6, 0.61, 1.2 do
  669.  
  670. local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true)
  671.  
  672. Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40))
  673.  
  674. local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true)
  675.  
  676. Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0)
  677.  
  678.  
  679.  
  680. end
  681.  
  682. Mo.Parent = char
  683.  
  684. TH.Part1 = handle
  685.  
  686.  
  687.  
  688. if script.Parent.className ~= "HopperBin" then
  689.  
  690. h = Instance.new("HopperBin",me.Backpack)
  691.  
  692. h.Name = Toolname
  693.  
  694. h.TextureId = ToolIcon
  695.  
  696. script.Parent = h
  697.  
  698. end
  699.  
  700.  
  701.  
  702. bin = script.Parent
  703.  
  704.  
  705.  
  706. function detach(bool)
  707.  
  708. LLW.C0 = CFrame.new(0, 0, 0)
  709.  
  710. RLW.C0 = CFrame.new(0, 0, 0)
  711.  
  712. LAW.C0 = CFrame.new(0,0,0)
  713.  
  714. RAW.C0 = CFrame.new(0, 0, 0)
  715.  
  716. if bool then
  717.  
  718. LLW.Part1 = nil
  719.  
  720. RLW.Part1 = nil
  721.  
  722. RAW.Part1 = nil
  723.  
  724. LAW.Part1 = nil
  725.  
  726. end
  727.  
  728. end
  729.  
  730.  
  731.  
  732. function attach()
  733.  
  734. RAW.Part1 = Rarm
  735.  
  736. LAW.Part1 = Larm
  737.  
  738. RLW.Part1 = Rleg
  739.  
  740. LLW.Part1 = Lleg
  741.  
  742. end
  743.  
  744.  
  745.  
  746. function normal()
  747.  
  748. neck.C0 = NeckStand
  749.  
  750. RAW.C0 = RAWStand
  751.  
  752. LAW.C0 = LAWStand
  753.  
  754. RLW.C0 = RLWStand
  755.  
  756. LLW.C0 = LLWStand
  757.  
  758. RAW.C1 = CFrame.new(0, 0.5, 0)
  759.  
  760. LAW.C1 = CFrame.new(0, 0.5, 0)
  761.  
  762. RLW.C1 = CFrame.new(0, 0.8, 0)
  763.  
  764. LLW.C1 = CFrame.new(0, 0.8, 0)
  765.  
  766. HW.C0 = HWStand
  767.  
  768. end
  769.  
  770.  
  771.  
  772. function selectanim()
  773.  
  774. RAW.Part1 = Rarm
  775.  
  776. for i = 0.09, 1, 0.09 do
  777.  
  778. TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
  779.  
  780. TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
  781.  
  782. RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
  783.  
  784. neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
  785.  
  786. wait()
  787.  
  788. end
  789.  
  790. LAW.Part1 = Larm
  791.  
  792. for i = 0.1, 1, 0.1 do
  793.  
  794. TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
  795.  
  796. TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
  797.  
  798. RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
  799.  
  800. LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
  801.  
  802. neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
  803.  
  804. wait()
  805.  
  806. end
  807.  
  808. if RAWStand == nil then
  809.  
  810. RAWStand = RAW.C0
  811.  
  812. LAWStand = LAW.C0
  813.  
  814. RLWStand = RLW.C0
  815.  
  816. LLWStand = LLW.C0
  817.  
  818. HWStand = HW.C0
  819.  
  820. end
  821.  
  822. normal()
  823.  
  824. end
  825.  
  826.  
  827.  
  828. function deselanim()
  829.  
  830. for i = 0.9, 0, -0.1 do
  831.  
  832. TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
  833.  
  834. TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
  835.  
  836. RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
  837.  
  838. LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
  839.  
  840. neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
  841.  
  842. wait()
  843.  
  844. end
  845.  
  846. LAW.Part1 = nil
  847.  
  848. for i = 0.91, 0, -0.09 do
  849.  
  850. TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
  851.  
  852. TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
  853.  
  854. RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
  855.  
  856. neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
  857.  
  858. wait()
  859.  
  860. end
  861.  
  862. neck.C0 = necko
  863.  
  864. detach(true)
  865.  
  866. end
  867.  
  868.  
  869.  
  870. keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"}
  871.  
  872.  
  873.  
  874. function PlayString(pitch, vol)
  875.  
  876. LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18))
  877.  
  878. neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13))
  879.  
  880. for i = 0, 1, 0.5 do
  881.  
  882. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0)
  883.  
  884. wait()
  885.  
  886. end
  887.  
  888. PlaySound(GSound, pitch, vol)
  889.  
  890. for i = 0, 1, 0.33 do
  891.  
  892. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0)
  893.  
  894. wait()
  895.  
  896. end
  897.  
  898. local lol = math.floor(pitch*2.5)
  899.  
  900. if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end
  901.  
  902. coroutine.resume(coroutine.create(function()
  903.  
  904. local vollol = vol*40
  905.  
  906. for i = 1, math.random(vollol/1.8, vollol) do
  907.  
  908. Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000)
  909.  
  910. wait()
  911.  
  912. end
  913.  
  914. Strings[lol][2].C0 = CFrame.new()
  915.  
  916. end))
  917.  
  918. for i = 0, 1, 0.25 do
  919.  
  920. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0)
  921.  
  922. wait()
  923.  
  924. end
  925.  
  926. RAW.C0 = RAWStand
  927.  
  928. end
  929.  
  930.  
  931.  
  932. function select(mouse)
  933.  
  934. selectanim()
  935.  
  936. selected = true
  937.  
  938. mouse.KeyDown:connect(function(key)
  939.  
  940. key = key:lower()
  941.  
  942. for i, v in pairs(keys) do
  943.  
  944. if key == v then
  945.  
  946. local pitch = 0.3 + (i/7.5)
  947.  
  948. PlayString(pitch, volume)
  949.  
  950. end
  951.  
  952. end
  953.  
  954. end)
  955.  
  956. end
  957.  
  958.  
  959.  
  960. function deselect(mouse)
  961.  
  962. selected = false
  963.  
  964. deselanim()
  965.  
  966. end
  967.  
  968.  
  969.  
  970. bin.Selected:connect(select)
  971.  
  972. bin.Deselected:connect(deselect)
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