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ArcDesLHK

Synchro Swarm

Apr 28th, 2024
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  1. Synchro Swarm Spyder
  2. Level 4 DARK Insect/Tuner/Effect
  3. 1750/0
  4. If you control no monsters, or you control a "Synchro Swarm" Synchro Monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect Synchro Monsters. You can only use this effect of "Synchro Swarm Spyder" once per turn. A "Synchro Swarm" Synchro Monster that was Summoned using this card as material cannot be destroyed by your opponent's card effects.
  5.  
  6. Synchro Swarm Tarantune
  7. Level 4 DARK Insect/Tuner/Effect
  8. 1850/0
  9. You can Tribute this card; Special Summon 1 "Synchro Swarm" monster from your Deck, except "Synchro Swarm Tarantune". If you control no monsters, or you control a "Synchro Swarm" Synchro Monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect Synchro Monsters. You can only use each effect of "Synchro Swarm Tarantune" once per turn.
  10.  
  11. Synchro Swarm Dwarf
  12. Level 2 WIND Insect/Effect
  13. 600/1150
  14. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Synchro Swarm Dwarf" once per turn this way. A "Synchro Swarm" Synchro Monster that was Summoned using this card as material cannot be destroyed by battle.
  15.  
  16. Synchro Swarm Wolf
  17. Level 2 WIND Insect/Effect
  18. 900/1250
  19. If you control a "Synchro Swarm" monster, you can Special Summon this card (from your hand). You can only Special Summon "Synchro Swarm Wolf" once per turn this way. If this card is Normal or Special Summoned: You can send 1 "Synchro Swarm" Tuner from your Deck to the GY. You can only use this effect of "Synchro Swarm Wolf" once per turn.
  20.  
  21. Synchro Swarm Hobo
  22. Level 2 WIND Insect/Effect
  23. 1100/1050
  24. If you control a "Synchro Swarm" monster, you can Special Summon this card (from your hand). You can only Special Summon "Synchro Swarm Hobo" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Synchro Swarm" card from your Deck to your hand, except "Synchro Swarm Hobo". You can only use this effect of "Synchro Swarm Hobo" once per turn.
  25.  
  26. Synchro Swarm Cellar
  27. Level 2 WIND Insect/Effect
  28. 700/1450
  29. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Synchro Swarm Cellar" once per turn. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon an Insect Synchro Monster using this card you control.
  30.  
  31. Synchro Swarm Weaver
  32. Level 4 WIND Insect/Effect
  33. 1900/1550
  34. When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Synchro Swarm Weaver" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  35.  
  36. Synchro Swarm Funnelweb
  37. Level 4 WIND Insect/Effect
  38. 1400/1650
  39. When your opponent activates a Spell/Trap Card (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Synchro Swarm Funnelweb" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  40.  
  41. Synchro Swarm Spitter
  42. Level 8 WIND Insect/Effect
  43. 2000/2000
  44. You can Special Summon this card (from your hand) by discarding 1 Spell/Trap. You can only Special Summon "Synchro Swarm Spitter" once per turn this way. You can only use each of the following effects of "Synchro Swarm Spitter" once per turn. You can Tribute this card, then target 2 "Synchro Swarm" monsters in your GY with different names, except "Synchro Swarm Spitter"; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Synchro Swarm" Spell/Trap from your Deck or GY to your hand.
  45.  
  46. Synchro Swarm Black Widow
  47. Level 8 DARK Insect/Synchro/Effect
  48. 2950/2950
  49. 1 Tuner + 1+ non-Tuner Insect monsters
  50. If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of "Synchro Swarm" monsters used as material; destroy them, and if you do, this card gains 300 ATK/DEF for each card destroyed. You can only use this effect of "Synchro Swarm Black Widow" once per turn. While you control another "Synchro Swarm" monster, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves.
  51.  
  52. Synchro Swarm Arachne
  53. Level 6 DARK Insect/Synchro/Effect
  54. 2450/2450
  55. 1 Tuner + 1+ non-Tuner Insect monsters
  56. If this card is Synchro Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 Spell/Trap your opponent controls; destroy it. If this card is in your GY: You can Tribute 2 Insect monsters,, including a "Synchro Swarm" monster; Special Summon this card (but banish it when it leaves the field), also it becomes a Tuner. You can only use each effect of "Synchro Swarm Arachne" once per turn.
  57.  
  58. Synchro Swarm Web
  59. Field Spell
  60. When this card is activated: You can add 1 "Synchro Swarm" monster from your Deck to your hand. All Insect Synchro Monsters on the field gain 500 ATK. During your Main Phase: You can add 1 "Synchro Swarm" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Synchro Swarm Web" once per turn. You can only activate 1 "Synchro Swarm Web" per turn.
  61.  
  62. Synchro Swarm Horde
  63. Normal Spell
  64. Special Summon up to 2 "Synchro Swarm" monsters with different names from your hand and/or GY in Defense Position. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Insect Synchro Monsters. You can only activate 1 "Synchro Swarm Horde" per turn.
  65.  
  66. Synchro Swarm Carapace
  67. Continuous Trap
  68. If you control a "Synchro Swarm" Synchro Monster: You can target 1 Spell/Trap your opponent controls; destroy it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Synchro Swarm" monster in your GY; Special Summon it. You can only use each effect of "Synchro Swarm Carapace" once per turn.
  69.  
  70. Synchro Swarm Eggs
  71. Normal Trap
  72. Tribute 1 Insect monster, then target 2 cards on the field; banish them. If you control a "Synchro Swarm" Synchro Monster, you can activate this card from your hand. You can only activate 1 "Synchro Swarm Eggs" per turn.
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