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4vJorckV5

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Apr 26th, 2016
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  1. bin = script.Parent
  2. me = script.Parent.Parent.Parent
  3.  
  4. enabled = true
  5.  
  6. function onButton1Down(mouse)
  7. if not enabled then
  8. return
  9. end
  10.  
  11. local player = game.Players.LocalPlayer
  12. if player == nil then return end
  13.  
  14.  
  15.  
  16. enabled = false
  17. LeftShoulder = me.Character.Torso["Left Shoulder"]
  18. RightShoulder = me.Character.Torso["Right Shoulder"]
  19. Neck = me.Character.Torso["Neck"]
  20. value1 = LeftShoulder.C0
  21. value2 = RightShoulder.C0
  22. value3 = Neck.C0
  23. Run = game:GetService("RunService")
  24.  
  25. RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  26.  
  27. RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-0.5, 0, 1.5)
  28. LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, -1.5)
  29. Neck.C0 = Neck.C0 *CFrame.Angles(-0.75, 0, 0)
  30.  
  31. wait(0.75)
  32. Neck.C0 = value3
  33. RightShoulder.C0 = value2
  34. LeftShoulder.C0 = value1
  35. wait()
  36. RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-0.5, 0, -1.5)
  37. LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, 1.5)
  38.  
  39.  
  40. game:GetService("Chat"):Chat(me.Character.Head, "Shadow God's Bellow!")
  41.  
  42. SavedTorsoCFrame = me.Character.Torso.CFrame
  43.  
  44. for i = 1, 50 do
  45. wait(0.01)
  46. ShockWave1 = Instance.new("Part")
  47. ShockWave1.Parent = Workspace
  48. ShockWave1.Size = Vector3.new(math.random(10, 10), math.random(10, 10), math.random(10, 10))
  49. ShockWave1.formFactor = "Symmetric"
  50. ShockWave1.Anchored = true
  51. ShockWave1.Shape = "Ball"
  52. ShockWave1.CanCollide = false
  53. ShockWave1.Transparency = 0.4
  54. ShockWave1.TopSurface = "Smooth"
  55. ShockWave1.BottomSurface = "Smooth"
  56. zomg = math.random(1, 2)
  57. if zomg == 1 then
  58. ShockWave1.BrickColor = BrickColor.new("Really black")
  59. end
  60. if zomg == 2 then
  61. ShockWave1.BrickColor = BrickColor.new("Really black")
  62. end
  63. ShockWave1.Name = "ShockWavePart"
  64. ShockWave1.Size = Vector3.new(6*(i/2), 6*(i/2), 6*(i/2))
  65. game.Debris:AddItem(ShockWave1, 2)
  66.  
  67. ShockWave1.CFrame = SavedTorsoCFrame * CFrame.new(0, 1.5, -(i*3.5)) * CFrame.Angles(1.5, 0, 0)
  68.  
  69. for u, c in pairs(workspace:GetChildren()) do
  70. if c.Name ~= me.Character.Name then
  71. h = c:findFirstChild("Humanoid")
  72. t = c:findFirstChild("Torso")
  73. if h ~= nil and t ~= nil then
  74. if (ShockWave1.Position-t.Position).magnitude <= 10 then
  75. t.CFrame = t.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  76. h:TakeDamage(7)
  77. h.PlatformStand = true
  78. end
  79. end
  80. end
  81. end
  82. end
  83.  
  84. LeftShoulder.C0 = value1
  85. RightShoulder.C0 = value2
  86.  
  87. wait(0.25)
  88.  
  89.  
  90. wait(8)
  91.  
  92. enabled = true
  93. end
  94.  
  95.  
  96.  
  97. enabled = true
  98. function onS(mouse)
  99. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  100. end
  101. bin.Selected:connect(onS)
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