IAmBW

handcannon

Mar 21st, 2015
262
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 25.19 KB | None | 0 0
  1. Players = game:GetService("Players")
  2. Me = Players.LocalPlayer
  3. Char = Me.Character
  4. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  5. ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
  6. PlaceId = game.PlaceId
  7.  
  8. Selected = false
  9. Attacking = false
  10. Accuracy = 5
  11. Debounce = true
  12. Hurt = false
  13. Damage = {15,42}
  14.  
  15. ContentProvider = game:GetService("ContentProvider")
  16.  
  17. V3 = Vector3.new
  18. C3 = Color3.new
  19. BN = BrickColor.new
  20. CN = CFrame.new
  21. CA = CFrame.Angles
  22. MR = math.rad
  23. MRA = math.random
  24. MP = math.pi
  25. MH = math.huge
  26. UD = UDim2.new
  27.  
  28. function RC(Pos, Dir, Max, Ignore)
  29.     return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  30. end
  31.  
  32. function RayC(Start, En, MaxDist, Ignore)
  33.     return RC(Start, (En - Start), MaxDist, Ignore)
  34. end
  35.  
  36. function ComputePos(pos1, pos2)
  37.     return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  38. end
  39.  
  40. function DetectSurface(pos, part)
  41.     local surface = nil
  42.     local pospos = part.CFrame
  43.     local pos2 = pospos:pointToObjectSpace(pos)
  44.     local siz = part.Size
  45.     local shaep = part.Shape
  46.     if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  47.         surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
  48.     else
  49.         if pos2.Y > ((siz.Y/2)-0.04) then
  50.             surface = {"Top", CA(0, 0, 0)}
  51.         elseif pos2.Y < -((siz.Y/2)-0.04) then
  52.             surface = {"Bottom", CA(-MP, 0, 0)}
  53.         elseif pos2.X > ((siz.X/2)-0.04) then
  54.             surface = {"Right", CA(0, 0, MR(-90))}
  55.         elseif pos2.X < -((siz.X/2)-0.04) then
  56.             surface = {"Left", CA(0, 0, MR(90))}
  57.         elseif pos2.Z > ((siz.Z/2)-0.04) then
  58.             surface = {"Back", CA(MR(90), 0, 0)}
  59.         elseif pos2.Z < -((siz.Z/2)-0.04) then
  60.             surface = {"Front", CA(MR(-90), 0, 0)}
  61.         end
  62.     end
  63.     return surface
  64. end
  65.  
  66. function Compute(pos1, pos2)
  67.     local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  68.     return CN(pos1, pos3)
  69. end
  70.  
  71. function waitChild(n, p)
  72.     local c = p:findFirstChild(n)
  73.     if c then return c end
  74.     while true do
  75.         c = p.ChildAdded:wait()
  76.         if c.Name == n then return c end
  77.     end
  78. end
  79.  
  80. function Notime(func)
  81.     coroutine.resume(coroutine.create(function()
  82.         func()
  83.     end))
  84. end
  85.  
  86. Torso = waitChild("Torso", Char)
  87. Head = waitChild("Head", Char)
  88. Rarm = waitChild("Right Arm", Char)
  89. Larm = waitChild("Left Arm", Char)
  90. Rleg = waitChild("Right Leg", Char)
  91. Lleg = waitChild("Left Leg", Char)
  92. Neck = waitChild("Neck", Torso)
  93. Hum = waitChild("Humanoid", Char)
  94.  
  95. RSH = waitChild("Right Shoulder", Torso)
  96. LSH = waitChild("Left Shoulder", Torso)
  97. RH = waitChild("Right Hip", Torso)
  98. LH = waitChild("Left Hip", Torso)
  99.  
  100. RSH.Part0 = Torso
  101. LSH.Part0 = Torso
  102. RH.Part0 = Torso
  103. LH.Part0 = Torso
  104.  
  105. Add = {
  106.     Mesh = function(P, ID, Scale, Tex)
  107.         local m = Instance.new("SpecialMesh")
  108.         m.MeshType = "FileMesh"
  109.         m.MeshId = ID or ""
  110.         m.Scale = Scale or V3(1, 1, 1)
  111.         m.TextureId = Tex or ""
  112.         m.Parent = P
  113.         return m
  114.     end,
  115.     Sphere = function(P, Scale)
  116.         local m = Instance.new("SpecialMesh")
  117.         m.MeshType = "Sphere"
  118.         m.Scale = Scale or V3(1, 1, 1)
  119.         m.Parent = P
  120.         return m
  121.     end
  122. }
  123.  
  124. Sounds = {
  125.     Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
  126.     Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
  127.     Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
  128.     Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
  129.     Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
  130. }
  131.  
  132. for _,v in pairs(Sounds) do
  133.     ContentProvider:Preload(v.Id)
  134. end
  135.  
  136. function PlaySound(Sound, bool)
  137.     local s = Instance.new("Sound")
  138.     s.Looped = false
  139.     s.Volume = Sound.Volume
  140.     s.SoundId = Sound.Id
  141.     if bool then
  142.         s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  143.     else
  144.         s.Pitch = Sound.Pitch
  145.     end
  146.     s.PlayOnRemove = true
  147.     s.Parent = Torso
  148.     Notime(function()
  149.         wait()
  150.         s.Parent = nil
  151.     end)
  152. end
  153.  
  154. function GetParts(pos, dist)
  155.     local parts = {}
  156.     local function o(p)
  157.         for _,v in pairs(p:children()) do
  158.             if v:IsA("BasePart") then
  159.                 if (pos - v.Position).magnitude <= dist then
  160.                     table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  161.                 end
  162.             end
  163.             o(v)
  164.         end
  165.     end
  166.     o(workspace)
  167.     return parts
  168. end
  169.  
  170. function GetHum(P)
  171.     for _,v in pairs(P:children()) do
  172.         if v:IsA("Humanoid") then
  173.             if v.Health > 0 then
  174.                 return v
  175.             end
  176.         end
  177.     end
  178. end
  179.  
  180. function GetGroup(Pos, Distance, Hit)
  181.     local tab = {}
  182.     for _,v in pairs(workspace:children()) do
  183.         local h = GetHum(v)
  184.         local t = v:findFirstChild("Torso")
  185.         if h and t and v ~= Hit.Parent then
  186.             if (t.Position - Pos).magnitude <= Distance then
  187.                 table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  188.             end
  189.         end
  190.     end
  191.     if Hit then
  192.         local h = GetHum(Hit.Parent)
  193.         if h then
  194.             table.insert(tab, {h, Hit.Parent, 0})
  195.         end
  196.     end
  197.     return tab
  198. end
  199.  
  200. function Tag(hum)
  201.     if PlaceId == 48513881 then
  202.         local tag = Instance.new("ObjectValue")
  203.         tag.Name = "creator"
  204.         tag.Value = Me
  205.         tag.Parent = hum
  206.     end
  207. end
  208.  
  209. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  210.     local p = Instance.new("Part")
  211.     p.formFactor = "Custom"
  212.     p.TopSurface = 0
  213.     p.BottomSurface = 0
  214.     p.Transparency = Tran
  215.     p.Reflectance = Ref
  216.     p.Anchored = Anc
  217.     p.CanCollide = Colli
  218.     p.BrickColor = Col
  219.     p.Size = Siz
  220.     p.Locked = true
  221.     p.Parent = Par
  222.     p:BreakJoints()
  223.     return p
  224. end
  225.  
  226. function Weld(P0, P1, C0, C1)
  227.     local w = Instance.new("Weld")
  228.     w.Part0 = P0
  229.     w.Part1 = P1
  230.     if C0 then
  231.         w.C0 = C0
  232.     end
  233.     if C1 then
  234.         w.C1 = C1
  235.     end
  236.     w.Parent = P0
  237.     return w
  238. end
  239.  
  240. for _,v in pairs(Char:children()) do
  241.     if v.Name == "Hand Cannon" then
  242.         v:remove()
  243.     end
  244. end
  245.  
  246. Model = Instance.new("Model")
  247. Model.Name = "Hand Cannon"
  248.  
  249. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  250. FW = Weld(Torso, FTorso)
  251.  
  252. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  253. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  254. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  255. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  256.  
  257. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  258. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  259. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  260. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  261.  
  262. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  263. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  264. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  265. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  266.  
  267. TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55)))
  268.  
  269. Weapon = Instance.new("Model")
  270. Weapon.Name = "Cannon"
  271.  
  272. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  273. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90)))
  274. HW = Weld(HB, nil)
  275.  
  276. Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
  277. Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "")
  278. TW.Part1 = Handle
  279.  
  280. Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5))
  281. Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "")
  282. Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2))
  283.  
  284. Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5))
  285. Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "")
  286. Weld(Main, Main2, CN(), CN(0, 0, 1.7))
  287.  
  288. Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
  289. Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "")
  290. Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0))
  291.  
  292. Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
  293. Add.Sphere(Tip, V3(1.05, 1.05, 1))
  294. Weld(Main, Tip, CN(), CN(0, 0, -1.15))
  295.  
  296. Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3))
  297. Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "")
  298. Weld(Main, Tip4, CN(), CN(0, 0, -0.15))
  299.  
  300. for i = 1.3, 1.45, 0.1 do
  301.     local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3))
  302.     Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
  303.     Weld(Main2, Tip3, CN(), CN(0, 0, 0.6))
  304. end
  305.  
  306. for i = -0.95, 0.66, 1.55 do
  307.     local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3))
  308.     Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "")
  309.     Weld(Main, Tip3, CN(), CN(0, 0, i))
  310. end
  311.  
  312. for i = 1.3, 1.5, 0.1 do
  313.     local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
  314.     Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
  315.     Weld(Main, Tip2, CN(), CN(0, 0, 1.1))
  316. end
  317.  
  318. for i = -0.3, 1, 0.15 do
  319.     local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  320.     Add.Sphere(p, V3(6, 6, 2))
  321.     Weld(Main2, p, CN(0, 0, i))
  322. end
  323.  
  324. function Show_Damage(P, D)
  325.     local mo = Instance.new("Model")
  326.     mo.Name = "- "..D
  327.     local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  328.     p.Name = "Head"
  329.     local m = Instance.new("SpecialMesh")
  330.     m.MeshType = "Brick"
  331.     m.Scale = Vector3.new(4.5, 2.3, 4.5)
  332.     m.Parent = p
  333.     local bp = Instance.new("BodyPosition", p)
  334.     bp.maxForce = V3(MH, MH, MH)
  335.     bp.P = 9001
  336.     bp.position = CN(P) * CN(0, 1.5, 0).p
  337.     local h = Instance.new("Humanoid")
  338.     h.Health = 0
  339.     h.MaxHealth = 0
  340.     h.Name = "asd"
  341.     h.Parent = mo
  342.     local nah = true
  343.     mo.Parent = workspace
  344.     p.CFrame = CN(P)
  345.     Notime(function()
  346.         wait(1.5)
  347.         for i = 0, 1, 0.05 do
  348.             p.Transparency = i
  349.             if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  350.             wait()
  351.         end
  352.         mo:remove()
  353.     end)
  354. end
  355.  
  356. function Kill(hit)
  357.     if Debounce and Hurt then
  358.         local Hu = GetHum(hit.Parent)
  359.         if Hu then
  360.             Debounce = false
  361.             local Dmg = MRA(Damage[1], Damage[2])
  362.             Hu.Health = Hu.Health - Dmg
  363.             Show_Damage(Tip.Position, Dmg)
  364.             PlaySound(Sounds.Hit, true)
  365.             Tag(Hu)
  366.             local chance = MRA(1, 10)
  367.             if chance >=5 then
  368.                 Hu.PlatformStand = true
  369.                 wait(0.15)
  370.                 hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45)
  371.                 hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10))
  372.                 wait(0.3)
  373.                 Hu.PlatformStand = false
  374.             end
  375.         end
  376.     end
  377. end
  378.  
  379. Main.Touched:connect(Kill)
  380.  
  381. Weapon.Parent = Model
  382. Model.Parent = Char
  383.  
  384. if script.Parent.className ~= "HopperBin" then
  385.     h = Instance.new("HopperBin", Me.Backpack)
  386.     h.Name = "Hand Cannon"
  387.     script.Parent = h
  388. end
  389.  
  390. bin = script.Parent
  391.  
  392. function Attach(t)
  393.     RSH.Part0 = t
  394.     LSH.Part0 = t
  395.     RH.Part0 = t
  396.     LH.Part0 = t
  397.     RABW.Part0 = t
  398.     LABW.Part0 = t
  399.     LLBW.Part0 = t
  400.     RLBW.Part0 = t
  401.     if t == Torso then
  402.         FTorso.Transparency = 1
  403.     else
  404.         Torso.Transparency = 1
  405.     end
  406.     t.Transparency = 0
  407. end
  408.  
  409. function SelectAnim()
  410.     RAW.Part1 = Rarm
  411.     for i = 0.25, 1, 0.25 do
  412.         RAW.C0 = CA(MR(-10*i), 0, MR(-5*i))
  413.         wait()
  414.     end
  415.     for i = 0.1, 1, 0.1 do
  416.         RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i))
  417.         wait()
  418.     end
  419.     for i = 0.5, 1, 0.5 do
  420.         RAW.C0 = CA(MR(-100-5*i), 0, MR(-35))
  421.         wait()
  422.     end
  423.     HW.Part1 = Handle
  424.     HW.C0 = CA(MR(50), 0, MR(-37))
  425.     TW.Part1 = nil
  426.     Attach(FTorso)
  427.     LAW.Part1 = Larm
  428.     for i = 0.25, 1, 0.25 do
  429.         RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i))
  430.         LAW.C0 = CA(MR(15*i), 0, MR(5*i))
  431.         FW.C0 = CA(0, MR(-5*i), 0)
  432.         HW.C0 = CA(MR(50-5*i), 0, MR(-37))
  433.         wait()
  434.     end
  435.     for i = 0.06, 1, 0.06 do
  436.         RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i))
  437.         LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0)
  438.         FW.C0 = CA(0, MR(-5-30*i), 0)
  439.         HW.C0 = CA(MR(45), 0, MR(-37+15*i))
  440.         wait()
  441.     end
  442.     Hum.WalkSpeed = 10
  443.     for i = 0.1, 1, 0.1 do
  444.         RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i))
  445.         LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0)
  446.         FW.C0 = CA(0, MR(-35-10*i), 0)
  447.         HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i))
  448.         wait()
  449.     end
  450.     for i = 0.25, 1, 0.25 do
  451.         RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i))
  452.         LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0)
  453.         FW.C0 = CA(0, MR(-45-5*i), 0)
  454.         HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i))
  455.         wait()
  456.     end
  457. end
  458.  
  459. function DeselAnim()
  460.     for i = 0.25, 1, 0.25 do
  461.         RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i))
  462.         LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0)
  463.         FW.C0 = CA(0, MR(-50+5*i), 0)
  464.         HW.C0 = CA(MR(30+5*i), 0, MR(-10*i))
  465.         wait()
  466.     end
  467.     for i = 0.15, 1, 0.15 do
  468.         RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i))
  469.         LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0)
  470.         FW.C0 = CA(0, MR(-45+10*i), 0)
  471.         HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i))
  472.         wait()
  473.     end
  474.     for i = 0.12, 1, 0.12 do
  475.         RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i))
  476.         LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0)
  477.         FW.C0 = CA(0, MR(-35+20*i), 0)
  478.         HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i))
  479.         wait()
  480.     end
  481.     LAW.Part1 = nil
  482.     HW.C0 = CA(MR(50), 0, MR(-37))
  483.     for i = 0.25, 1, 0.25 do
  484.         RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i))
  485.         FW.C0 = CA(0, MR(-15+15*i), 0)
  486.         wait()
  487.     end
  488.     Attach(Torso)
  489.     HW.Part1 = nil
  490.     TW.Part1 = Handle
  491.     Hum.WalkSpeed = 16
  492.     for i = 0.15, 1, 0.15 do
  493.         RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i))
  494.         wait()
  495.     end
  496.     for i = 0.33, 1, 0.33 do
  497.         RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i))
  498.         wait()
  499.     end
  500.     RAW.Part1 = nil
  501. end
  502.  
  503. --Norms:
  504. --RAW.C0 = CA(MR(20), MR(50), MR(30))
  505. --LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
  506. --FW.C0 = CA(0, MR(-50), 0)
  507. --HW.C0 = CA(MR(30), 0, 0)
  508. --
  509. --
  510.  
  511. function Explode(Par, Pos, surface)
  512.     Notime(function()
  513.         local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0)
  514.         if surface[1] == "Anything" then
  515.             cf = surface[2]
  516.         end
  517.         local col = Par.BrickColor.Color
  518.         local r, g, b = col.r, col.g, col.b
  519.         local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100)
  520.         local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2))
  521.         local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2))
  522.         local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2))
  523.         p.CFrame = cf
  524.         p2.CFrame = cf
  525.         p3.CFrame = cf
  526.         local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  527.         local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  528.         local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  529.         for i = -0.2, 1, 0.12 do
  530.             p2.Transparency = i+0.1
  531.             p.Transparency = i
  532.             p3.Transparency = i+0.2
  533.             m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i)
  534.             m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i)
  535.             m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i)
  536.             wait()
  537.         end
  538.         p2:remove()
  539.         p3:remove()
  540.         p:remove()
  541.     end)
  542. end
  543.  
  544. function Shoot(Pos)
  545.     coroutine.resume(coroutine.create(function()
  546.     local acc = Accuracy*100
  547.     local Start = Main2.CFrame * CN(0, 0, -0.5).p
  548.     local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100)
  549.     local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3))
  550.     Add.Sphere(Cannonball)
  551.     Cannonball.CFrame = Face
  552.     local Go = 3
  553.     local Drop = 0.55/(Go*3)
  554.     local Dist = 500
  555.     local lastP = Start
  556.     local omg = 0
  557.     for i = Go, Dist, Go do
  558.         Drop = Drop + 1/(Go*3)
  559.         omg = omg + Drop
  560.         local dropping = CA(MR(-Drop), 0, 0)
  561.         if omg > 130 then
  562.             dropping = CN()
  563.         end
  564.         Face = Face * dropping * CN(0, 0, -Go)
  565.         Cannonball.CFrame = Face
  566.         local Magn = (Face.p - lastP).magnitude
  567.         local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
  568.         local M = Instance.new("SpecialMesh",T)
  569.         M.MeshType = "Head"
  570.         M.Scale = V3(5, Magn, 5)
  571.         T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0)
  572.         Notime(function()
  573.             wait(0.1)
  574.             for i = 0.1, 1, 0.1 do
  575.                 T.Transparency = i+0.1
  576.                 M.Scale = V3(5-5*i, Magn+0.5, 5-5*i)
  577.                 wait()
  578.             end
  579.             T:remove()
  580.         end)
  581.         local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char)
  582.         lastP = Face.p
  583.         if Hit then
  584.             PlaySound(Sounds.Boom, true)
  585.             local s = DetectSurface(Hitpos, Hit)
  586.             Explode(Hit, Hitpos, s)
  587.             Cannonball.CFrame = CN(Hitpos)
  588.             local hu = GetHum(Hit.Parent)
  589.             if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then
  590.                 coroutine.resume(coroutine.create(function()
  591.                     wait(10)
  592.                     for i = 0, 1, 0.04 do
  593.                         Cannonball.Transparency = i
  594.                         wait()
  595.                     end
  596.                     Cannonball:remove()
  597.                 end))
  598.             else
  599.                 Cannonball:remove()
  600.             end
  601.             local Noobs = GetGroup(Hitpos, 5, Hit)
  602.             for _,v in pairs(Noobs) do
  603.                 local dm = 60/((v[3]+3)/3)
  604.                 dm = MRA(dm*0.9, dm*1.04)
  605.                 v[1].Health = v[1].Health - dm
  606.                 local t = v[2]:findFirstChild("Head")
  607.                 if t then
  608.                     Show_Damage(t.Position, dm)
  609.                 end
  610.                 pcall(function()
  611.                 Tag(v[1])
  612.                 end)
  613.             end
  614.             local Parts = GetParts(Hitpos, 7)
  615.             for _,v in pairs(Parts) do
  616.                 if v[3] == false then
  617.                     Notime(function()
  618.                         if v[1].Name == "Brick wall" then
  619.                             v[1]:BreakJoints()
  620.                             v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
  621.                             wait(0.1)
  622.                             v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
  623.                         else
  624.                             v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3)))
  625.                         end
  626.                     end)
  627.                 end
  628.             end
  629.             break
  630.         end
  631.         wait()
  632.     end
  633.     end))
  634. end
  635.  
  636. function ShootAnim(pos)
  637.     RLW.Part1 = Rleg
  638.     LLW.Part1 = Lleg
  639.     local cf = ComputePos(Torso.Position, pos)
  640.     local bp = Instance.new("BodyPosition",Torso)
  641.     bp.maxForce = V3(MH, 0, MH)
  642.     bp.P = 10000
  643.     PlaySound(Sounds.Shoot, true)
  644.     local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
  645.     local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
  646.     local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
  647.     local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
  648.     local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0))
  649.     local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0))
  650.     for i = 0, 1, 0.5 do
  651.         RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i))
  652.         LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0)
  653.         RLW.C0 = CA(MR(30*i), 0, MR(-15*i))
  654.         LLW.C0 = CA(MR(10*i), 0, MR(-35*i))
  655.         FW.C0 = CA(MR(5*i), MR(-50-15*i), 0)
  656.         HW.C0 = CA(MR(30), MR(35*i), MR(-25*i))
  657.         Neck.C0 = necko * CA(MR(10*i), 0, 0)
  658.         bp.position = cf * CN(0, 0, 3*i).p
  659.         m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i)
  660.         m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i)
  661.         w1.C1 = CN(0, -1-0.2*i, 0)
  662.         w2.C1 = CN(0, -1-0.5*i, 0)
  663.         effect.Transparency = 0.2*i
  664.         effect2.Transparency = 0.2*i
  665.         wait()
  666.     end
  667.     for i = 0.2, 1, 0.2 do
  668.         RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i))
  669.         LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0)
  670.         RLW.C0 = CA(MR(30+5*i), 0, MR(-15))
  671.         LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i))
  672.         FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0)
  673.         HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i))
  674.         Neck.C0 = necko * CA(MR(10+5*i), 0, 0)
  675.         bp.position = cf * CN(0, 0, 3+1*i).p
  676.         m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i)
  677.         m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i)
  678.         w1.C1 = CN(0, -1.2-0.6*i, 0)
  679.         w2.C1 = CN(0, -1.5-1.8*i, 0)
  680.         effect.Transparency = 0.2+0.9*i
  681.         effect2.Transparency = 0.2+0.9*i
  682.         wait()
  683.     end
  684.     effect:remove()
  685.     effect2:remove()
  686.     for i = 0.2, 1, 0.2 do
  687.         bp.position = cf * CN(0, 0, 4+0.8*i).p
  688.         wait()
  689.     end
  690.     for i = 0.08, 1, 0.06 do
  691.         RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i))
  692.         LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0)
  693.         RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i))
  694.         LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i))
  695.         FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0)
  696.         HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i))
  697.         Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i))
  698.         bp.position = cf * CN(0, 0, 4.8+0.8*i).p
  699.         wait()
  700.     end
  701.     bp:remove()
  702.     for i = 0.33, 1, 0.33 do
  703.         RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i))
  704.         LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0)
  705.         FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0)
  706.         HW.C0 = CA(MR(30), 0, MR(-40-10*i))
  707.         wait()
  708.     end
  709.     for i = 0.12, 1, 0.12 do
  710.         RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i))
  711.         LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0)
  712.         FW.C0 = CA(0, MR(-25+5*i), 0)
  713.         HW.C0 = CA(MR(30), 0, MR(-50-5*i))
  714.         wait()
  715.     end
  716.     local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1))
  717.     local m = Add.Sphere(b)
  718.     local w = Weld(Larm, b, CN(), CN(0, 1.4, 0))
  719.     for i = 0.16, 1, 0.16 do
  720.         LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0)
  721.         RAW.C0 = CA(MR(25), MR(45+3*i), MR(40))
  722.         m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i)
  723.         Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i))
  724.         wait()
  725.     end
  726.     for i = 0.1, 1, 0.1 do
  727.         LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0)
  728.         RAW.C0 = CA(MR(25), MR(48+6*i), MR(40))
  729.         Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i))
  730.         wait()
  731.     end
  732.     for i = 0.16, 1, 0.16 do
  733.         LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0)
  734.         RAW.C0 = CA(MR(25), MR(54), MR(40))
  735.         Neck.C0 = necko * CA(MR(5*i), 0, MR(-30))
  736.         w.C0 = CN(1.5*i, 0.55*i, 1.1*i)
  737.         wait()
  738.     end
  739.     PlaySound(Sounds.Reload, true)
  740.     b:remove()
  741.     w:remove()
  742.     for i = 0.2, 1, 0.2 do
  743.         LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0)
  744.         RAW.C0 = CA(MR(25-10*i), MR(54), MR(40))
  745.         Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i))
  746.         HW.C0 = CA(MR(30), 0, MR(-55+10*i))
  747.         FW.C0 = CA(0, MR(-20-5*i), 0)
  748.         wait()
  749.     end
  750.     for i = 0.11, 1, 0.11 do
  751.         LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0)
  752.         RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i))
  753.         Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i))
  754.         HW.C0 = CA(MR(30), 0, MR(-45+45*i))
  755.         FW.C0 = CA(0, MR(-25-20*i), 0)
  756.         RLW.C0 = CA(0, 0, MR(10-8*i))
  757.         LLW.C0 = CA(0, 0, MR(-10+8*i))
  758.         wait()
  759.     end
  760.     Neck.C0 = necko
  761.     for i = 0.25, 1, 0.25 do
  762.         LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0)
  763.         RAW.C0 = CA(MR(20), MR(50), MR(30))
  764.         HW.C0 = CA(MR(30), 0, 0)
  765.         FW.C0 = CA(0, MR(-45-5*i), 0)
  766.         RLW.C0 = CA(0, 0, MR(2-2*i))
  767.         LLW.C0 = CA(0, 0, MR(-2+2*i))
  768.         wait()
  769.     end
  770.     RLW.Part1 = nil
  771.     LLW.Part1 = nil
  772.     RAW.C0 = CA(MR(20), MR(50), MR(30))
  773.     LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
  774.     FW.C0 = CA(0, MR(-50), 0)
  775.     HW.C0 = CA(MR(30), 0, 0)
  776.     Neck.C0 = necko
  777. end
  778.  
  779. function Melee()
  780.     PlaySound(Sounds.Slash, true)
  781.     for i = 0.25, 1, 0.25 do
  782.         RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i))
  783.         LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0)
  784.         HW.C0 = CA(MR(30), MR(5*i), 0)
  785.         FW.C0 = CA(0, MR(-50-5*i), 0)
  786.         wait()
  787.     end
  788.     for i = 0.12, 1, 0.12 do
  789.         RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i))
  790.         LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0)
  791.         HW.C0 = CA(MR(30), MR(5+25*i), 0)
  792.         FW.C0 = CA(0, MR(-55-25*i), 0)
  793.         wait()
  794.     end
  795.     for i = 0.33, 1, 0.33 do
  796.         RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0)
  797.         LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0)
  798.         HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0)
  799.         FW.C0 = CA(0, MR(-80+10*i), MR(-5*i))
  800.         wait()
  801.     end
  802.     Hurt = true
  803.     Debounce = true
  804.     for i = 0.07, 1, 0.07 do
  805.         RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0)
  806.         LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0)
  807.         HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i))
  808.         FW.C0 = CA(0, MR(-70+110*i), 0)
  809.         wait()
  810.     end
  811.     for i = 0.16, 1, 0.16 do
  812.         RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0)
  813.         LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0)
  814.         HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i))
  815.         FW.C0 = CA(0, MR(40+10*i), 0)
  816.         wait()
  817.     end
  818.     Hurt = false
  819.     for i = 0.2, 1, 0.2 do
  820.         RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0)
  821.         LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0)
  822.         HW.C0 = CA(MR(40), MR(49-2*i), MR(-5))
  823.         FW.C0 = CA(0, MR(50+3*i), 0)
  824.         wait()
  825.     end
  826.     wait(0.2)
  827.     for i = 0.2, 1, 0.2 do
  828.         RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0)
  829.         LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0)
  830.         HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i))
  831.         FW.C0 = CA(0, MR(53-10*i), 0)
  832.         wait()
  833.     end
  834.     for i = 0.08, 1, 0.08 do
  835.         RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0)
  836.         LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0)
  837.         HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0)
  838.         FW.C0 = CA(0, MR(43-82*i), 0)
  839.         wait()
  840.     end
  841.     for i = 0.2, 1, 0.2 do
  842.         RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0)
  843.         LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0)
  844.         HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0)
  845.         FW.C0 = CA(0, MR(-41-9*i), 0)
  846.         wait()
  847.     end
  848.     RLW.Part1 = nil
  849.     LLW.Part1 = nil
  850.     RAW.C0 = CA(MR(20), MR(50), MR(30))
  851.     LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
  852.     FW.C0 = CA(0, MR(-50), 0)
  853.     HW.C0 = CA(MR(30), 0, 0)
  854.     Neck.C0 = necko
  855. end
  856.  
  857. function onSelected(mouse)
  858.     SelectAnim()
  859.     Selected = true
  860.     mouse.Button1Down:connect(function()
  861.         if Attacking == false then
  862.             Attacking = true
  863.             mouse.Button1Up:wait()
  864.             Shoot(mouse.Hit.p)
  865.             ShootAnim(mouse.Hit.p)
  866.             Attacking = false
  867.         end
  868.     end)
  869.     mouse.KeyDown:connect(function(key)
  870.         key = key:lower()
  871.         if key == "q" then
  872.             if Attacking == false then
  873.                 Attacking = true
  874.                 Melee()
  875.                 Attacking = false
  876.             end
  877.         end
  878.     end)
  879. end
  880.  
  881. function onDeselected(mouse)
  882.     Selected = false
  883.     DeselAnim()
  884. end
  885.  
  886. bin.Selected:connect(onSelected)
  887. bin.Deselected:connect(onDeselected)
Add Comment
Please, Sign In to add comment