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- -------------- Leaked by naser2018 O:) ---------
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- LocalPlayer = game:GetService("Players").LocalPlayer
- chatsys = function(msg, color)
- spawn(function()
- if LocalPlayer.Character:findFirstChild("Head") then
- mainPart = LocalPlayer.Character:findFirstChild("Head")
- end
- local bg = Instance.new("BillboardGui", mainPart)
- bg.Adornee = mainPart
- bg.Name = tostring(math.random(10000, 100000))
- bg.Size = UDim2.new(4, 0, 2.5, 0)
- bg.StudsOffset = Vector3.new(-4, 2, 0)
- local bg2 = Instance.new("BillboardGui", mainPart)
- bg2.Adornee = mainPart
- bg2.Name = tostring(math.random(10000, 100000))
- bg2.Size = UDim2.new(4, 0, 2.5, 0)
- bg2.StudsOffset = Vector3.new(-4, 4.5, 0)
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size18"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextColor = BrickColor.new(color)
- text.Text = " "
- Message = msg:sub(1)
- if #Message > 100 then
- return
- end
- for i = 0, #Message do
- wait()
- text.Text = string.gsub(Message:sub(0, i), "getrektxdxd", "getre\127ktxdxd")
- end
- wait()
- coroutine.resume(coroutine.create(function()
- for i = 0, 5, 0.05 do
- if bg ~= nil then
- if bg2 ~= nil then
- wait()
- bg2.StudsOffset = bg2.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- end
- end
- ))
- for i = text.TextTransparency, 1, 0.01 do
- wait(0.03)
- text.TextTransparency = i
- text.TextStrokeTransparency = i
- end
- if bg == nil then
- return
- end
- bg:Destroy()
- if bg2 == nil then
- return
- end
- bg2:Destroy()
- end
- )
- end
- chatsys("Behold, ", "Institutional white")
- wait(2)
- chatsys("Hyperconium, The god of light ", "Institutional white")
- wait(3)
- chatsys("Behind his form...", "Institutional white")
- wait(2)
- chatsys(".", "Institutional white")
- wait(1)
- chatsys(".", "Institutional white")
- wait(1)
- chatsys(".", "Institutional white")
- wait(4)
- chatsys("Hes filled with Evilness", "Bright red")
- wait(2)
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- CV="Maroon"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Torso
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Code"
- text.TextStrokeColor3 = BrickColor.new("White").Color
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = BrickColor.new("White").Color
- v.Shape="Block"
- text.Text = "Hyperconium"
- System = {}
- System.Create = function(a, c)
- local e = Instance.new(a)
- for d, a in pairs(c) do
- local b, a = ypcall(function()
- return e[d]
- end)
- if b then
- e[d] = c[d]
- end
- end
- return e
- end
- function b(d, b)
- local c = getfenv(d)
- local a = setmetatable({}, {
- __index = function(a, a)
- if a:lower() == 'script' then
- return b
- else
- return c[a]
- end
- end
- })
- setfenv(d, a)
- ypcall(function()
- d()
- end)
- end
- wait(0.5)
- local p = game:GetService("Players").LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local stanceToggle = "Floating"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- hum.DisplayDistanceType = "None"
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- ----------------------------------------------------
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://268303759"
- char.Pants.PantsTemplate = "rbxassetid://268303786"
- ----------------------------------------------------
- local hat1 = Instance.new("SpecialMesh")
- local hat2 = Instance.new("Part")
- hat1.Parent = hat2
- hat2.Parent = hat3
- hat2.CanCollide = false
- hat2.Anchored = true
- hat2.Locked = true
- hat2.Parent = char
- hat2.Name = "Handle"
- hat1.Name = "Mesh"
- char.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
- char.Handle.Mesh.Scale = char.Handle.Mesh.Scale * 65
- char.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=21057378"
- char.Handle.Mesh.VertexColor = Vector3.new(1,1,1)
- ----------------------------------------------------
- local p = game.Players.LocalPlayer.Character.Handle
- local me = game.Players.LocalPlayer.Character
- game:GetService('RunService').Stepped:connect(function()
- p.CFrame = me.Head.CFrame * CFrame.new(0,53,30) * CFrame.Angles(0.5,0,0)
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- hum.Health = 90000000000000
- ----------------------------------------------------
- local function recursiveSetAllDensityToOne(instance)
- if instance:IsA("BasePart") then
- -- See if this is a CUSTOM Physics part already
- if instance.CustomPhysicalProperties then
- local oldProp = instance.CustomPhysicalProperties
- local physicalProp = PhysicalProperties.new(0.01, oldProp.Friction,
- oldProp.Elasticity,
- oldProp.FrictionWeight,
- oldProp.ElasticityWeight)
- instance.CustomPhysicalProperties = physicalProp
- else
- local oldProp = PhysicalProperties.new(instance.Material)
- local physicalProp = PhysicalProperties.new(0.01, oldProp.Friction,
- oldProp.Elasticity,
- oldProp.FrictionWeight,
- oldProp.ElasticityWeight)
- instance.CustomPhysicalProperties = physicalProp
- end
- end
- for i,v in pairs(instance:GetChildren()) do
- pcall( function()recursiveSetAllDensityToOne(v) end)
- end
- end
- recursiveSetAllDensityToOne(game)
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Slapping = false;
- Slapped = false;
- ks = false;
- }
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 55.5
- rarm.Size = rarm.Size * 55.5
- lleg.Size = lleg.Size * 55.5
- rleg.Size = rleg.Size * 55.5
- torso.Size = torso.Size * 55.5
- hed.Size = hed.Size * 13.5
- root.Size = root.Size * 55.5
- ----------------------------------------------------
- newWeld(torso, larm, -7.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(75.2,10.5,0)
- newWeld(torso, rarm, 7.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(-75.2, 10.5, 0)
- newWeld(torso, hed, 0, 30.15, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(16.65, 90, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(-16.65, 90, 0)
- newWeld(root, torso, 0, 0, 0)
- torso.Weld.C1 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- --local SIDz = {"167985102"}, 167161785, 148274436
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://363150145"--..SIDz[math.random(1,#SIDz)]
- z.Looped = true
- z.Volume = 1
- z.Pitch = 1
- wait(1)
- z:Play()
- hum.WalkSpeed = 5
- ----------------------------------------------------
- ----------------------------------------------------
- local o1 = AddInstance("Model",{
- Name = "Genkadda",
- Parent = char,
- })
- local o2 = AddInstance("Part",{
- Name = "Handle",
- Parent = o1,
- Material = Enum.Material.Granite,
- BrickColor = BrickColor.new("Black"),
- CanCollide = false,
- Size = Vector3.new(0.94285717, 9.96428585, 9.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843),
- Transparency = 1,
- Locked = true,
- })
- local o3 = AddInstance("Part",{
- Parent = o1,
- Material = Enum.Material.Granite,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.921428645, 0.900000003, 6.92857265),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667),
- Locked = true,
- Transparency = 1,
- })
- local Weld = AddInstance("Weld",{
- Parent = o3,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o3,
- C1 = CFrame.new(7.12578583, -2.70594311, -56.9015656, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o6 = AddInstance("Part",{
- Name = "8",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.964285767, 0.921428677, 9.65714407),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- Transparency = 1,
- })
- local Weld = AddInstance("Weld",{
- Parent = o6,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o6,
- C1 = CFrame.new(7.12578583, -2.68451595, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o8 = AddInstance("Part",{
- Name = "20",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 0.657142878, 1.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o8,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o8,
- C1 = CFrame.new(7.12578964, 2.69762135, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o10 = AddInstance("Part",{
- Name = "15",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.5285717, 0.657142937, 2.02857161),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o10,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o10,
- C1 = CFrame.new(7.12578773, 2.69762325, -55.3730087, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o11 = AddInstance("SpecialMesh",{
- Parent = o10,
- MeshType = Enum.MeshType.Wedge,
- })
- o12 = AddInstance("Part",{
- Name = "10",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 0.657142878, 2.02857161),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o12,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o12,
- C1 = CFrame.new(-7.12579155, 2.69761753, 58.4300995, 0.999990702, -0.00427576201, 0.000560929009, 0.00055484724, -0.00142344052, -0.999998868, 0.0042765555, 0.999989867, -0.00142105494),
- })
- local o13 = AddInstance("SpecialMesh",{
- Parent = o12,
- MeshType = Enum.MeshType.Wedge,
- })
- local o14 = AddInstance("Part",{
- Name = "9",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 1.11428583, 0.371428579),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o14,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o14,
- C1 = CFrame.new(7.12578201, 2.12619781, -56.2015648, -0.999990702, 0.00427558692, -0.000560841348, 0.00055476022, -0.00142335275, -0.999998868, -0.00427637994, -0.999989867, 0.00142096763),
- })
- local o15 = AddInstance("SpecialMesh",{
- Parent = o14,
- MeshType = Enum.MeshType.Wedge,
- })
- o16 = AddInstance("Part",{
- Name = "6",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 1.11428583, 0.371428579),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o16,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o16,
- C1 = CFrame.new(-7.12579536, 2.12619114, 57.6015701, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237),
- })
- local o17 = AddInstance("SpecialMesh",{
- Parent = o16,
- MeshType = Enum.MeshType.Wedge,
- })
- o18 = AddInstance("Part",{
- Name = "21",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 0.257142901, 0.514285743),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o18,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o18,
- C1 = CFrame.new(-7.12578964, 2.24047565, 57.1586876, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237),
- })
- local o19 = AddInstance("SpecialMesh",{
- Parent = o18,
- MeshType = Enum.MeshType.Wedge,
- })
- o20 = AddInstance("Part",{
- Name = "13",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 0.257142901, 0.514285743),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o20,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o20,
- C1 = CFrame.new(7.1258049, 2.24045849, -56.6443939, -0.999990702, 0.00427594269, -0.000560964399, 0.000554880884, -0.00142379443, -0.999998868, -0.00427673617, -0.999989867, 0.00142140849),
- })
- local o21 = AddInstance("SpecialMesh",{
- Parent = o20,
- MeshType = Enum.MeshType.Wedge,
- })
- o22 = AddInstance("Part",{
- Name = "16",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 1.73571444, 0.200000003),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o22,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o22,
- C1 = CFrame.new(7.1258049, 1.38688946, -56.830143, -0.999990702, 0.00427594269, -0.000560964399, 0.000554880884, -0.00142379443, -0.999998868, -0.00427673617, -0.999989867, 0.00142140849),
- })
- local o23 = AddInstance("SpecialMesh",{
- Parent = o22,
- Scale = Vector3.new(1, 1, 0.714285672),
- MeshType = Enum.MeshType.Wedge,
- })
- o24 = AddInstance("Part",{
- Name = "14",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.564285755, 1.73571444, 0.200000003),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o24,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o24,
- C1 = CFrame.new(-7.12580872, 1.38689709, 56.9729919, 0.999990702, -0.0042760619, 0.000560866669, 0.000554783503, -0.00142366707, -0.999998868, 0.00427685538, 0.999989867, -0.00142128149),
- })
- local o25 = AddInstance("SpecialMesh",{
- Parent = o24,
- Scale = Vector3.new(1, 1, 0.714285672),
- MeshType = Enum.MeshType.Wedge,
- })
- o26 = AddInstance("Part",{
- Name = "4",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.54285717, 0.657142878, 1.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o26,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o26,
- C1 = CFrame.new(-7.12579346, 2.69762135, 57.9301262, 0.999990702, -0.00427576201, 0.000560929009, 0.00055484724, -0.00142344052, -0.999998868, 0.0042765555, 0.999989867, -0.00142105494),
- })
- local o27 = AddInstance("SpecialMesh",{
- Parent = o26,
- MeshType = Enum.MeshType.Wedge,
- })
- o28 = AddInstance("Part",{
- Name = "11",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.864285767, 0.657142937, 1.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o28,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o28,
- C1 = CFrame.new(7.12579346, 59.387291, -2.07380676, -0.999990702, 0.00427573128, -0.000560924469, 0.00427652476, 0.999989867, -0.00142105541, 0.000554842758, -0.00142344099, -0.999998868),
- })
- local o29 = AddInstance("SpecialMesh",{
- Parent = o28,
- MeshType = Enum.MeshType.Wedge,
- })
- o30 = AddInstance("Part",{
- Name = "17",
- Parent = o1,
- Material = Enum.Material.Granite,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.542999983, 20, 3.02900004),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o30,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o30,
- C1 = CFrame.new(7.1257782, -12.6132841, -56.901535, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- local o32 = AddInstance("Part",{
- Name = "3",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.864285767, 0.657142937, 1.02857149),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Transparency = 1,
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o32,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o32,
- C1 = CFrame.new(-7.12579155, -54.4158592, -2.07380486, 0.999990702, -0.00427573407, 0.000560930872, -0.00427652756, -0.999989867, 0.00142105471, 0.000554849161, -0.00142344029, -0.999998868),
- })
- local o33 = AddInstance("SpecialMesh",{
- Parent = o32,
- MeshType = Enum.MeshType.Wedge,
- })
- o34 = AddInstance("Part",{
- Name = "18",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.400000006, 6.11428595, 5.03142834),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Transparency = 1,
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o34,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o34,
- C1 = CFrame.new(-7.12446594, -25.670372, 56.9022903, 0.999990761, -0.00427558692, 0.000561015506, 0.000554933562, -0.00142352702, -0.999998868, 0.00427638087, 0.999989927, -0.00142114121),
- })
- local o35 = AddInstance("SpecialMesh",{
- Parent = o34,
- MeshType = Enum.MeshType.Wedge,
- })
- o36 = AddInstance("Part",{
- Name = "7",
- Parent = o1,
- Material = Enum.Material.Granite,
- BrickColor = BrickColor.new("Red"),
- CanCollide = false,
- Size = Vector3.new(0.542999983, 4.11428595, 3.03142834),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o36,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o36,
- C1 = CFrame.new(-7.12448502, -24.6703815, 56.9065475, 0.999990761, -0.00427558692, 0.000561015506, 0.000554933562, -0.00142352702, -0.999998868, 0.00427638087, 0.999989927, -0.00142114121),
- })
- local o37 = AddInstance("SpecialMesh",{
- Parent = o36,
- MeshType = Enum.MeshType.Wedge,
- })
- local o38 = AddInstance("Part",{
- Name = "19",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(4.54285717, 5.01428556, 1.02857161),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o38,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o38,
- C1 = CFrame.new(2.95587444, -56.843811, -7.12423134, -0.000554800034, 0.00142350839, 0.999998927, -0.00427680276, -0.999989867, 0.0014211227, 0.999990702, -0.00427600928, 0.000560882385),
- })
- local o39 = AddInstance("SpecialMesh",{
- Parent = o38,
- MeshId = "http://www.roblox.com/asset?id=156292343",
- Scale = Vector3.new(7, 7, 15),
- MeshType = Enum.MeshType.FileMesh,
- })
- local o40 = AddInstance("Part",{
- Name = "12",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(4.54285717, 5.01428556, 1.02857161),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o40,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o40,
- C1 = CFrame.new(-12.5559368, 56.88451, -7.11906242, 0.000555172679, -0.00142338919, -0.999998868, 0.00427656481, 0.999989867, -0.00142100221, 0.999990702, -0.00427577086, 0.000561254215),
- })
- local o41 = AddInstance("SpecialMesh",{
- Parent = o40,
- MeshId = "rbxassetid://430139732",
- Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001),
- MeshType = Enum.MeshType.FileMesh,
- })
- local o42 = AddInstance("Part",{
- Name = "2",
- Parent = o1,
- Material = Enum.Material.Neon,
- BrickColor = BrickColor.new("Really black"),
- CanCollide = false,
- Size = Vector3.new(0.400000006, 20, 5.02900028),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- Transparency = 1,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549),
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = o42,
- Part0 = o2,
- C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- Part1 = o42,
- C1 = CFrame.new(7.1257782, -12.6132774, -56.9015694, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- ----------------------------------------------------
- local cor = AddInstance("Part",{
- Parent = char.Genkadda,
- Name = "Thingy",
- Locked = true,
- BottomSurface = 0,
- CanCollide = false,
- Size = Vector3.new(5.5, 5.5, 5.5),
- Transparency = 1,
- TopSurface = 0,
- })
- local corw = AddInstance("Weld",{
- Parent = cor,
- Part0 = rarm,
- Part1 = cor,
- C0 = CFrame.new(0, -3, 0) * CFrame.Angles(0,0,0),
- C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
- })
- local weld1 = AddInstance("Weld",{
- Parent = char.Genkadda,
- Part0 = cor,
- Part1 = o2,
- C0 = CFrame.new(-7, 57, 0),
- C1 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494),
- })
- ----------------------------------------------------
- function Vanish()
- for i = 1, 10 do wait()
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- end
- end
- ----------------------------------------------------
- function Appear()
- for i = 1, 10 do wait()
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- end
- end
- ----------------------------------------------------
- local player = game:GetService("Players").LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 80
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Floating"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-math.rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- ----------------------------------------------------
- o42.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- wait(.3)
- Debounces.Slashed = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- wait(.3)
- Debounces.Slashed = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- ptz = {0.7, 0.8, 0.9, 1}
- idz = {"161006212", "161006195"}
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,0.65,-6)*CFrame.Angles(math.rad(60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-1,2.2) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = math.huge
- wait(.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2, -2, 3) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 6.8, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- Debounces.Slashing = false
- z:Destroy()
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part", rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(10, 10, 10)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Bright red")
- spm = Instance.new("SpecialMesh", sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(31, 31, 31)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Bright red")
- sp2.Size = Vector3.new(10, 10, 10)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh", sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(10, 10, 10)
- do
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1, 1, 1)
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(10.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-10.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- end
- do
- for i = 1, 100, 20 do
- rs:wait()
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(10.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-10.5, 0.62, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(10), math.rad(-30), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(10.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-10.2, 0.62, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- sp.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- sp2.CFrame = sp.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(10.5, 0.55, 0) * CFrame.Angles(math.rad(110), math.rad(-6), math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-10.5, 0.55, 0) * CFrame.Angles(math.rad(80), math.rad(6), math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-i / 10), math.rad(-i / 10), math.rad(i / 10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Bright red")
- X.Size = Vector3.new(2, 2, 2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(5.5, 5.5, 5)
- X.CFrame = rarm.CFrame * CFrame.new(-3, 0, 0)
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector * 65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- do
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(10, 10, 10)
- X.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored = true
- part3.CanCollide = false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.Size = Vector3.new(10, 10, 10)
- part3.CFrame = X.CFrame
- part3.Transparency = 0
- part3.BrickColor = BrickColor.new("Bright red")
- local mesh3 = Instance.new("SpecialMesh", part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(10, 10, 10)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored = true
- part4.CanCollide = false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.Size = Vector3.new(1, 1, 1)
- part4.CFrame = X.CFrame
- part4.Transparency = 0
- part4.BrickColor = BrickColor.new("Really red")
- local mesh4 = Instance.new("SpecialMesh", part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(5.5, 5.5, 5.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored = true
- part7.CanCollide = false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.Size = Vector3.new(1, 1, 1)
- part7.CFrame = X.CFrame
- part7.Transparency = 0
- part7.BrickColor = BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh", part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- for i,v in pairs(FindNearestTorso(X.CFrame.p, 140)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(100000, 10000000))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- chatsys("Obliteration!", "Really red")
- wait(0.2)
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local toAxisAngle = function(CFr)
- local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
- local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
- local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if A ~= 0 or not 1e-05 then
- local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if B ~= 0 or not 1e-05 then
- local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if C ~= 0 or not 1e-05 then
- local x = (R21 - R12) / sqrt(A)
- local y = (R02 - R20) / sqrt(B)
- local z = (R10 - R01) / sqrt(C)
- return Vec3(x, y, z), Angle
- end
- end
- end
- end
- ApplyTrig = function(Num, Func)
- local Min, Max = Func(0), Func(1)
- local i = Func(Num)
- return (i - Min) / (Max - Min)
- end
- LerpCFrame = function(CFrame1, CFrame2, Num)
- local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
- return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
- end
- Crater = function(Torso, Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore + 1] = v.Character
- end
- end
- local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
- if Hit == nil then
- return
- end
- local Parts = {}
- for i = 1, 360, 10 do
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(50, 100, 100) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
- if math.random(0, 5) == 0 then
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(20, 20, 20) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
- end
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
- end
- v[1].Anchored = false
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- else
- if i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- end
- wait(0.02)
- end
- Parts = nil
- end
- )
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360 / t do
- local c = Instance.new("Part", game.Workspace)
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material = workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x, 0, X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked = true
- game.Debris:AddItem(c, 15)
- end
- end
- Part = function(x, y, z, color, tr, cc, an, parent)
- local p = Instance.new("Part", parent or Weapon)
- p.Size = Vector3.new(x, y, z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface = 0
- p.Locked = true
- p:BreakJoints()
- return p
- end
- Mesh = function(par, num, x, y, z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh", par)
- else
- if num == 2 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = 3
- else
- if num == 3 then
- msh = Instance.new("BlockMesh", par)
- else
- if num == 4 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = "Torso"
- else
- if type(num) == "string" then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshId = num
- end
- end
- end
- end
- end
- msh.Scale = Vector3.new(x, y, z)
- return msh
- end
- explosion = function(col1, col2, cfr, sz, rng, dmg)
- local a = Part(1, 1, 1, col1, 0.5, false, true, workspace)
- local a2 = Part(1, 1, 1, col2, 0.5, false, true, workspace)
- local a3 = Part(1, 1, 1, col2, 0.5, false, true, workspace)
- v1 = sz.x
- local m = Mesh(a, "http://www.roblox.com/asset/?id=1185246", v1, v2, v3)
- local m2 = Mesh(a2, 3, v1 / 3, v2 / 3, v3 / 3)
- local m3 = Mesh(a3, 3, v1 / 3, v2 / 3, v3 / 3)
- a.CFrame = cfr
- a2.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- a3.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then
- a:Destroy()
- a2:Destroy()
- a3:Destroy()
- break
- end
- m.Scale = m.Scale + Vector3.new(5.1, 0.5, 0.5)
- m2.Scale = m2.Scale + Vector3.new(5.5, 0.5, 0.5)
- m3.Scale = m3.Scale + Vector3.new(5.5, 0.5, 0.5)
- a.Transparency = a.Transparency + 5.05
- a2.Transparency = a2.Transparency + 5.05
- a3.Transparency = a3.Transparency + 5.05
- end
- end
- )
- end
- Crater(X, 20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random(30, 60)), 0, math.rad(math.random(-30, 30))), 0)
- z = Instance.new("Sound", X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = 0.5
- z.Volume = 10
- z1 = Instance.new("Sound", X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = 0.5
- z1.Volume = 10
- z2 = Instance.new("Sound", X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = 0.5
- z2.Volume = 10
- z3 = Instance.new("Sound", X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = 0.7
- z3.Volume = 1
- z4 = Instance.new("Sound", X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = 0.7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part = Instance.new("Part", rarm)
- part.Anchored = true
- part.CanCollide = false
- part.Locked = true
- part.Size = Vector3.new(10, 10, 10)
- part.CFrame = X.CFrame * CFrame.new(0, 0, 0)
- part.Transparency = 0
- part.BrickColor = BrickColor.new("Really black")
- local mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(2, 2, 2)
- local part2 = part:clone()
- part2.Parent = rarm
- part2.BrickColor = BrickColor.new("Bright red")
- local part5 = part:clone()
- part5.Parent = rarm
- part5.BrickColor = BrickColor.new("Crimson")
- local part6 = part:clone()
- part6.Parent = rarm
- part6.BrickColor = BrickColor.new("Black")
- local mesh2 = mesh:clone()
- mesh2.Parent = part2
- mesh2.Scale = Vector3.new(30, 30, 30)
- local mesh5 = mesh:clone()
- mesh5.Parent = part5
- mesh5.Scale = Vector3.new(30, 30, 30)
- local mesh6 = mesh:clone()
- mesh6.Parent = part6
- mesh6.Scale = Vector3.new(30, 30, 30)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(50, 10, 50)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(10, 10, 10)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3, 1, 3)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(10, 10, 10)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3, 1, 3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1, 120 do
- rs:wait()
- X.Transparency = X.Transparency + 0.0083333333333333
- part.Transparency = part.Transparency + 0.0083333333333333
- part2.Transparency = part2.Transparency + 0.0083333333333333
- part3.Transparency = part3.Transparency + 0.0083333333333333
- part4.Transparency = part4.Transparency + 0.0083333333333333
- part5.Transparency = part5.Transparency + 0.0083333333333333
- part6.Transparency = part6.Transparency + 0.0083333333333333
- part7.Transparency = part7.Transparency + 0.0083333333333333
- blast.Transparency = blast.Transparency + 0.0083333333333333
- blast2.Transparency = blast2.Transparency + 0.0083333333333333
- blast3.Transparency = blast3.Transparency + 0.0083333333333333
- X.Size = X.Size + Vector3.new(2.8, 2.8, 2.8)
- mesh.Scale = mesh.Scale + Vector3.new(1, 0.2, 1)
- mesh2.Scale = mesh2.Scale + Vector3.new(5.1, 0.2, 1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(5, 3, 3)
- mesh4.Scale = mesh4.Scale + Vector3.new(5.7, 4.7, 1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(5.6, 0.2, 1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(5, 0.2, 2)
- mesh7.Scale = mesh7.Scale + Vector3.new(9, 4, 4)
- bm.Scale = bm.Scale + Vector3.new(10, 9, 0.2)
- bm2.Scale = bm2.Scale + Vector3.new(9, 9, 0.2)
- bm3.Scale = bm3.Scale + Vector3.new(9, 9, 0.2)
- X.CFrame = cf
- part.CFrame = X.CFrame * CFrame.Angles(0, math.rad(i * 2), 0)
- part2.CFrame = X.CFrame * CFrame.Angles(0, math.rad(-i * 2), 0)
- part3.CFrame = X.CFrame
- part4.CFrame = X.CFrame
- part7.CFrame = X.CFrame
- part5.CFrame = X.CFrame * CFrame.Angles(0, math.rad(i * 2.6), 0)
- part6.CFrame = X.CFrame * CFrame.Angles(0, math.rad(-i * 2.4), 0)
- blast.CFrame = X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame = X.CFrame * CFrame.Angles(math.rad(-i * 4), math.rad(i * 4), math.rad(0))
- blast3.CFrame = X.CFrame * CFrame.Angles(math.rad(180 + i * 4), math.rad(90 - i * 4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end
- end
- )
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(70), math.rad(-6), math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- end
- end
- end
- end
- )
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z.Volume = .6
- z.Pitch = pt[math.random(1,#pt)]
- z.Looped = false
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z2.Volume = .6
- z2.Pitch = pt[math.random(1,#pt)]
- z2.Looped = false
- z2:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z3.Volume = 0.6
- z3.Pitch = pt[math.random(1,#pt)]
- z3.Looped = false
- z3:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z4.Volume = .6
- z4.Pitch = pt[math.random(1,#pt)]
- z4.Looped = false
- z4:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z5.Volume = .6
- z5.Pitch = pt[math.random(1,#pt)]
- z5.Looped = false
- z5:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z6.Volume = .6
- z6.Pitch = pt[math.random(1,#pt)]
- z6.Looped = false
- z6:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z7.Volume = .6
- z7.Pitch = pt[math.random(1,#pt)]
- z7.Looped = false
- z7:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z8.Volume = .6
- z8.Pitch = pt[math.random(1,#pt)]
- z8.Looped = false
- z8:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z9.Volume = 0.6
- z9.Pitch = pt[math.random(1,#pt)]
- z9.Looped = false
- z9:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z10.Volume = .6
- z10.Pitch = pt[math.random(1,#pt)]
- z10.Looped = false
- z10:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z11.Volume = .6
- z11.Pitch = pt[math.random(1,#pt)]
- z11.Looped = false
- z11:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z12.Volume = .6
- z12.Pitch = pt[math.random(1,#pt)]
- z12.Looped = false
- z12:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z13.Volume = 0.6
- z13.Pitch = pt[math.random(1,#pt)]
- z13.Looped = false
- z13:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z14.Volume = .6
- z14.Pitch = pt[math.random(1,#pt)]
- z14.Looped = false
- z14:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z15.Volume = .6
- z15.Pitch = pt[math.random(1,#pt)]
- z15.Looped = false
- z15:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z16.Volume = .6
- z16.Pitch = pt[math.random(1,#pt)]
- z16.Looped = false
- z16:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z17.Volume = .6
- z17.Pitch = pt[math.random(1,#pt)]
- z17.Looped = false
- z17:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z18.Volume = .6
- z18.Pitch = pt[math.random(1,#pt)]
- z18.Looped = false
- z18:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z19.Volume = 0.6
- z19.Pitch = pt[math.random(1,#pt)]
- z19.Looped = false
- z19:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z20.Volume = .6
- z20.Pitch = pt[math.random(1,#pt)]
- z20.Looped = false
- z20:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------176349813
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- hum.WalkSpeed = 0.01
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(5)), 0.1)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1)
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://435742675"
- v.Parent = char
- v.Looped = false
- v.Pitch = 1
- v.Volume = 4
- wait(.01)
- v:Play()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- local Shockwave = function()
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Really black")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.35
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- local rngm1 = Instance.new("SpecialMesh", rng)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(100, 100, 10)
- rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng1.Transparency = i/20
- wait()
- end
- wait()
- rng1:Destroy()
- end)()
- Delay(0, function()
- if Daytime == false then
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- else
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1.4)
- Debounces.NoIdl = false
- hum.WalkSpeed = 5
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- pt = {0.7, 0.8, 0.9}
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=412831137"
- u.Parent = char
- u.Looped = false
- u.Pitch = 2
- u.Volume = 1
- u2 = Instance.new("Sound")
- u2.SoundId = "http://www.roblox.com/asset/?id=0"
- u2.Parent = char
- u2.Looped = false
- u2.Pitch = 1
- u2.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- wait(6)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://565800952"
- z.Pitch = 2
- z.Volume = 50
- wait()
- z:Play()
- wait(6)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://348663022"
- z.Pitch = 1
- z.Volume = 50
- wait()
- z:Play()
- wait(4)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169445092"
- z.Volume = 11
- wait(0.1)
- z:Play()
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169445092"
- z.Volume = 11
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(70)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1, 8 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.7)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- local function prt(par,si,tr,col,anc,bc)
- local p=Instance.new('Part',par)
- p.CanCollide=col
- p.Size=si
- p.Transparency=tr
- p.Anchored=anc
- return p
- end
- local function msh(par,id,si)
- local p=Instance.new('SpecialMesh',par)
- p.MeshId=id
- p.Scale=si
- return p
- end
- local rad=math.rad
- mouse.KeyDown:connect(function(key) -- black hole
- if key == 'p' then
- if Debounces.CanAttack == true then
- hum.WalkSpeed = 0.01
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- root.Anchored=true
- wait(0.1)
- for i=0,1,.1 do wait()
- rarm.Weld.C0=rarm.Weld.C0:lerp(rarm.Weld.C0*CFrame.Angles(rad(90),0,0),.1)
- end
- spawn(function()
- for i=0,1,.1 do wait()
- for _,v in pairs(m:GetChildren()) do
- if v:IsA'Part' or v:IsA'WedgePart' or v:IsA'UnionOperation' then
- if v.Name~='Thinghy' and v.Name~='Thinghy2' then
- v.Transparency=v.Transparency+.1
- end
- end
- end
- end
- end)
- for i=0,1,.1 do wait()
- hed.Weld.C0=hed.Weld.C0:lerp(hed.Weld.C0*CFrame.Angles(rad(-10),rad(-20),rad(0)),.1)
- rarm.Weld.C0=rarm.Weld.C0:lerp(rarm.Weld.C0*CFrame.Angles(rad(-90),rad(0),rad(-45)),.1)
- larm.Weld.C0=larm.Weld.C0:lerp(larm.Weld.C0*CFrame.Angles(rad(45),rad(0),rad(45)),.1)
- end
- local ef=prt(char,Vector3.new(1,1,1),.5,false,false)
- local em=msh(ef,'rbxassetid://9982590',Vector3.new(.2,.2,.2))
- ef.BrickColor=BrickColor.new('Really black')
- local efw=genWeld(ef,torso)
- efw.C0=CFrame.new(0,0,2)
- local spinalpha=true
- spawn(function()
- while spinalpha do wait()
- efw.C0=efw.C0*CFrame.Angles(0,0,rad(20))
- em.Scale=em.Scale+Vector3.new(.05,.05,.05)
- end
- return
- end)
- wait(.5)
- spinalpha=false
- wait()
- spinalpha=true
- efw.Part1=larm
- efw.C0=CFrame.new(-1,3,0)
- for i=0,1,.1 do wait()
- hed.Weld.C0=hed.Weld.C0:lerp(hed.Weld.C0*CFrame.Angles(rad(10),rad(20),rad(0)),.1)
- rarm.Weld.C0=rarm.Weld.C0:lerp(rarm.Weld.C0*CFrame.Angles(rad(-90),rad(0),rad(90)),.1)
- larm.Weld.C0=larm.Weld.C0:lerp(larm.Weld.C0*CFrame.Angles(rad(0),rad(0),rad(0)),.1)
- end
- for i=0,1,.1 do wait()
- larm.Weld.C0=larm.Weld.C0:lerp(larm.Weld.C0*CFrame.Angles(rad(-90),rad(0),rad(-90)),.1)
- end
- efw:Destroy()
- local prop=Instance.new('BodyPosition',ef)
- prop.Position=(torso.CFrame*CFrame.new(-20,20,-2)).p
- local ef2=ef:Clone()
- ef2.Parent=char
- ef2.Transparency=.9
- spawn(function()
- while spinalpha do wait()
- ef.CFrame=ef.CFrame*CFrame.Angles(rad(0),rad(20),rad(0))
- ef2.CFrame=ef2.CFrame*CFrame.Angles(rad(0),rad(40),rad(0))
- end
- return
- end)
- wait(.5)
- for i=0,1,.1 do wait()
- em.Scale=em.Scale+Vector3.new(.5,.5,.5)
- ef2.Mesh.Scale=ef2.Mesh.Scale+Vector3.new(1,1,1)
- larm.Weld.C0=larm.Weld.C0:lerp(larm.Weld.C0*CFrame.Angles(rad(-0),rad(0),rad(90)),.1)
- end
- wait(.1)
- prop.Position=(torso.CFrame*CFrame.new(-150,150,-15)).p
- ef2.BodyPosition.Position=prop.Position
- for i=0,1,.1 do wait()
- em.Scale=em.Scale+Vector3.new(3,3,3)
- ef2.Mesh.Scale=ef2.Mesh.Scale+Vector3.new(3,3,3)
- end
- wait(.5) print'PULL!'
- for _,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild'Humanoid' and v:FindFirstChild'Torso' and v~=char then
- local wat=Instance.new('BodyPosition',v.Torso)
- wat.Position=ef.CFrame.p
- wat.Name='waaat'
- wat.P=wat.P*10
- end
- end
- local hitbox=true
- spawn(function()
- while hitbox do wait()
- for _,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild'Humanoid' and v:FindFirstChild'Torso' and v~=char then
- if (ef.Position-v.Torso.Position).magnitude<=(em.Scale.x/2)+20 then
- for _,v2 in pairs(v:GetChildren()) do if v2:IsA'Hat' or v2:IsA'BasePart' then v2:Destroy() end end
- end
- end
- end
- end
- return
- end)
- wait(1)
- for i=0,1,.2 do wait()
- em.Scale=em.Scale-Vector3.new(3,3,3)
- ef2.Mesh.Scale=ef2.Mesh.Scale-Vector3.new(3,3,3)
- end
- for i=0,1,.1 do wait()
- em.Scale=em.Scale+Vector3.new(4,4,4)
- ef2.Mesh.Scale=ef2.Mesh.Scale+Vector3.new(4,4,4)
- end
- wait(3)
- for i=0,1,.2 do wait()
- em.Scale=em.Scale-Vector3.new(3,3,3)
- ef2.Mesh.Scale=ef2.Mesh.Scale-Vector3.new(3,3,3)
- end
- wait(.1)
- for i=0,1,.1 do wait()
- em.Scale=em.Scale-Vector3.new(4,4,4)
- ef2.Mesh.Scale=ef2.Mesh.Scale-Vector3.new(4,4,4)
- end
- ef:Destroy()
- ef2:Destroy()
- hitbox=false
- spinalpha=false
- for _,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild'Humanoid' and v:FindFirstChild'Torso' and v~=char then
- if v:FindFirstChild'waaat' then v.waaat:Destroy() end
- end
- end
- spawn(function()
- for i=0,1,.1 do wait()
- for _,v in pairs(m:GetChildren()) do
- if v:IsA'Part' or v:IsA'WedgePart' or v:IsA'UnionOperation' then
- if v.Name~='Thinghy' and v.Name~='Thinghy2' then
- v.Transparency=v.Transparency-.1
- end
- end
- end
- end
- end)
- root.Anchored=false
- Debounces.NoIdl = false
- hum.WalkSpeed = 16
- Debounces.on = false
- wait()
- Debounces.CanAttack = true
- end
- end
- end)
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "p" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://228343425"
- z.Pitch = 1
- z.Volume = 50
- z.Looped = false
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://228343343"
- z2.Pitch = 1
- z2.Volume = 50
- z2.Looped = false
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://228343433"
- z3.Pitch = 1
- z3.Looped = false
- z3.Volume = 50
- z4 = Instance.new("Sound",char)
- z4.SoundId = "rbxassetid://228343408"
- z4.Pitch = 1
- z4.Looped = false
- z4.Volume = 50
- wait()
- z:Play()
- z2:Play()
- wait(3)
- z3:Play()
- wait(2)
- z4:Play()
- wait(4)
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- Melee = false
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- if Melee == false then
- Melee = true
- Vanish()
- stanceToggle = "Normal"
- hum.WalkSpeed = 50
- elseif Melee == true then
- Melee = false
- Appear()
- stanceToggle = "Floating"
- hum.WalkSpeed = 5
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- if Debounces.CanAttack == true then
- if stanceToggle ~= "Floating" then
- char.Humanoid.WalkSpeed = 80
- elseif Debounces.CanAttack == false then
- elseif stanceToggle == "Floating" then
- wait()
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 16
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- -------------------------------
- --[[if stanceToggle == "Sitting" then
- if wait(math.random(1,2)) == 1 then
- stanceToggle = "Sitting2"
- wait(8)
- stanceToggle = "Sitting"
- end
- end]]--
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Normal" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -15, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- end
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -15, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Melee" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -15, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Melee" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- end
- elseif animpose == "Running" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2, -6, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2, -6, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2, -6, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2, -6, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- end
- end
- end
- end)
- Spawn(function()
- while wait(0) do
- hum.MaxHealth = 1.79769e+308
- hum.Health = 1.79769e+308
- end
- end)
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- vt = Vector3.new
- bc = BrickColor.new
- wit = bc("Institutional white").Color
- local prtr = Instance.new("Part",Character)
- prtr.Size = vt(55.55,65.55,55.55)
- prtr.CanCollide = false
- prtr.Transparency = 0.5
- prtr.Material = "Neon"
- prtr.BrickColor = bc("Institutional white")
- local prtrl = Instance.new("Part",Character)
- prtrl.Size = vt(55.55,65.55,55.55)
- prtrl.CanCollide = false
- prtrl.Transparency = 0.5
- prtrl.Material = "Neon"
- prtrl.BrickColor = bc("Institutional white")
- local eff = Instance.new("ParticleEmitter",prtr)
- eff.LightEmission = 30
- eff.Texture = "rbxassetid://284205403"
- eff.Color = ColorSequence.new(wit)
- eff.Size = NumberSequence.new(35,55)
- eff.Acceleration = vt(0,25,0)
- eff.Speed = NumberRange.new(5)
- eff.LockedToPart = false
- eff.Transparency = NumberSequence.new(0.95)
- eff.Lifetime = NumberRange.new(1)
- eff.Rate = 100000
- eff.VelocitySpread = 35
- local wld = Instance.new("Weld",Character)
- wld.Part0 = rarm
- wld.Part1 = prtr
- local wldl = Instance.new("Weld",Character)
- wldl.Part0 = rleg
- wldl.Part1 = prtrl
- local prtr2 = Instance.new("Part",Character)
- prtr2.Size = vt(55.55,55.65,55.55)
- prtr2.CanCollide = false
- prtr2.Transparency = 0.5
- prtr2.Material = "Neon"
- prtr2.BrickColor = bc("Institutional white")
- local prtrl2 = Instance.new("Part",Character)
- prtrl2.Size = vt(55.55,65.55,55.55)
- prtrl2.CanCollide = false
- prtrl2.Transparency = 0.5
- prtrl2.Material = "Neon"
- prtrl2.BrickColor = bc("Institutional white")
- local eff2 = Instance.new("ParticleEmitter",prtr2)
- eff2.LightEmission = 30
- eff2.Texture = "rbxassetid://284205403"
- eff2.Color = ColorSequence.new(wit)
- eff2.Size = NumberSequence.new(35,55)
- eff2.Acceleration = vt(0,25,0)
- eff2.Speed = NumberRange.new(5)
- eff2.LockedToPart = false
- eff2.Transparency = NumberSequence.new(0.95)
- eff2.Lifetime = NumberRange.new(1)
- eff2.Rate = 100000
- eff2.VelocitySpread = 35
- local wld2 = Instance.new("Weld",Character)
- wld2.Part0 = larm
- wld2.Part1 = prtr2
- local wldl2 = Instance.new("Weld",Character)
- wldl2.Part0 = lleg
- wldl2.Part1 = prtrl2
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