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- if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- CAS.UnbindAction = CAS.BindAction
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- local _rg = game
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- game,owner = g,g.Players.LocalPlayer
- end
- wait(2)
- P = owner
- Stuff = false
- local sp = script.Parent
- local s = Instance.new("Sound")
- s.SoundId = "http://www.roblox.com/asset/?id=1173681504"
- s.Volume = 3
- s.Looped = true
- s.Parent = sp
- function ssj()
- s:Play()
- game:GetService("Chat"):Chat(P.Character.Head,"...",Enum.ChatColor.Red)
- wait(1)
- game:GetService("Chat"):Chat(P.Character.Head,"...",Enum.ChatColor.Red)
- delay(0,function()
- for loop = 1,150 do
- delay(0,function()
- local x3 = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x3, 4)
- x3.Size = Vector3.new(0.07,5,0.07)
- x3.Material = "Neon"
- local ay = math.random(1,2)
- if ay == 1 then
- x3.BrickColor = BrickColor.new("Institutional White")
- else
- x3.BrickColor = BrickColor.new("Institutional White")
- end
- x3.CanCollide = false
- x3.Anchored = true
- x3.CFrame = P.Character.Torso.CFrame * CFrame.new(0,1600,0)
- x3.TopSurface = "Smooth"
- x3.BottomSurface = "Smooth"
- local x2 = Instance.new("Part")
- x2.Size = Vector3.new(0,0,0)
- x2.CanCollide = false
- x2.Anchored = true
- x2.CFrame = P.Character.Torso.CFrame * CFrame.Angles(math.random(1, 3),math.random(1, 3),math.random(1, 3))
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- local ay = math.random(1,2)
- if ay == 1 then
- x2.BrickColor = BrickColor.new("Institutional White")
- else
- x2.BrickColor = BrickColor.new("Institutional White")
- end
- x2.Parent = game.Workspace
- game.Debris:AddItem(x2, 4)
- local m2 = Instance.new("SpecialMesh", x2)
- m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local m3 = Instance.new("CylinderMesh", x3)
- m3.Scale = Vector3.new(1,100,1)
- for loop = 1,100 do
- m3.Scale = m3.Scale + Vector3.new(20,50,20)
- x3.Transparency = x3.Transparency + 0.05
- m2.Scale = m2.Scale + Vector3.new(3,3,3)
- x2.Transparency = x2.Transparency + 0.04
- wait()
- end
- end)
- wait()
- end
- end)
- for loop = 1,5 do
- delay(0,function()
- local x = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x, 4)
- x.CanCollide = false
- local ay = math.random(1,2)
- if ay == 1 then
- x.BrickColor = BrickColor.new("Institutional White")
- else
- x.BrickColor = BrickColor.new("Institutional White")
- end x.Anchored = true
- x.CFrame = P.Character.Torso.CFrame
- x.Size = Vector3.new(0,0,0)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshType = "Sphere"
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(2,2,2)
- x.Transparency = x.Transparency + 0.02
- wait()
- end
- end)
- wait()
- end
- if Stuff == false then
- Stuff = true
- for u, c in pairs (P.Character:GetChildren()) do
- if c.className == "Accessory" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- local Hair7 = Instance.new("Part")
- Hair7.Parent = P.Character
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Institutional white")
- Hair7.CFrame = P.Character.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- local Weld1 = Instance.new("Weld")
- Weld1.Parent = P.Character.Head
- Weld1.Part0 = P.Character.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1, 0)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
- Mesh.TextureId = ""
- end
- game:GetService("Chat"):Chat(P.Character.Head,"You can't beat me anymore.",Enum.ChatColor.Red)
- P.Character.Humanoid.MaxHealth = 1e+10
- wait(0.3)
- P.Character.Humanoid.Health = 1e+10
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- game:GetService("Chat"):Chat(P.Character.Head,"Gr...",Enum.ChatColor.Red)
- local p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = P.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Institutional White")
- for i = 1 , 10 do
- wait()
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = P.Character.Torso.CFrame
- end
- p:Remove()
- s:Remove()
- for u, c in pairs (P.Character:GetChildren()) do
- if c.className == "Accessory" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- jun.Character.Humanoid.Health = 1e+13
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 1e+13
- end
- end
- P.Chatted:connect(function(Msg)
- local msg = Msg:lower()
- if string.sub(msg, 1, 7) == "Ultra Instinct" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "ui" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "aaaaaaaaaaaaa" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- P.Character.Humanoid.Died:connect(OnDeath)
- P = owner
- Stuff = false
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