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- #include <PS2X_lib.h> //for v1.6
- PS2X ps2x; // create PS2 Controller Class
- //right now, the library does NOT support hot pluggable controllers, meaning
- //you must always either restart your Arduino after you conect the controller,
- //or call config_gamepad(pins) again after connecting the controller.
- //int Left_motor_back=9; //Left motor back (IN1)
- // int Left_motor_go=5; //Left motor go forward (IN2)
- //
- // int Right_motor_go=6; // Right motor go forward (IN3)
- // int Right_motor_back=10; // Right motor back (IN4)
- //
- // int Right_motor_en=8; // Right motor forward (EN2)
- // int Left_motor_en=7; // right motor back (EN1)
- int error = 0;
- byte type = 0;
- byte vibrate = 0;
- void setup(){
- Serial.begin(115200);
- //Initialize motor drive IO as output mode
- // pinMode(Left_motor_go,OUTPUT); //
- // pinMode(Left_motor_back,OUTPUT); //
- // pinMode(Right_motor_go,OUTPUT);//
- // pinMode(Right_motor_back,OUTPUT);//
- //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
- error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
- if(error == 0){
- Serial.println("Found Controller, configured successful");
- Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
- Serial.println("holding L1 or R1 will print out the analog stick values.");
- Serial.println("Go to [url]www.billporter.info[/url] for updates and to report bugs.");
- }
- else if(error == 1)
- Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit [url]www.billporter.info[/url] for troubleshooting tips");
- else if(error == 2)
- Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit [url]www.billporter.info[/url] for troubleshooting tips");
- else if(error == 3)
- Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
- //Serial.print(ps2x.Analog(1), HEX);
- type = ps2x.readType();
- switch(type) {
- case 0:
- Serial.println("Unknown Controller type");
- break;
- case 1:
- Serial.println("DualShock Controller Found");
- break;
- case 2:
- Serial.println("GuitarHero Controller Found");
- break;
- }
- }
- void loop(){
- /* You must Read Gamepad to get new values
- Read GamePad and set vibration values
- ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
- if you don't enable the rumble, use ps2x.read_gamepad(); with no values
- you should call this at least once a second
- */
- if(error == 1) //skip loop if no controller found
- return;
- if(type == 2){ //Guitar Hero Controller
- ps2x.read_gamepad(); //read controller
- if(ps2x.ButtonPressed(GREEN_FRET))
- Serial.println("Green Fret Pressed");
- if(ps2x.ButtonPressed(RED_FRET))
- Serial.println("Red Fret Pressed");
- if(ps2x.ButtonPressed(YELLOW_FRET))
- Serial.println("Yellow Fret Pressed");
- if(ps2x.ButtonPressed(BLUE_FRET))
- Serial.println("Blue Fret Pressed");
- if(ps2x.ButtonPressed(ORANGE_FRET))
- Serial.println("Orange Fret Pressed");
- if(ps2x.ButtonPressed(STAR_POWER))
- Serial.println("Star Power Command");
- if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
- Serial.println("Up Strum");
- if(ps2x.Button(DOWN_STRUM))
- Serial.println("DOWN Strum");
- if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
- Serial.println("Start is being held");
- if(ps2x.Button(PSB_SELECT))
- Serial.println("Select is being held");
- if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
- {
- Serial.print("Wammy Bar Position:");
- Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
- }
- }
- else { //DualShock Controller
- ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
- if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
- Serial.println("Start is being held");
- if(ps2x.Button(PSB_SELECT))
- Serial.println("Select is being held");
- if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
- Serial.print("Up held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
- }
- if(ps2x.Button(PSB_PAD_RIGHT)){
- Serial.print("Right held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
- }
- if(ps2x.Button(PSB_PAD_LEFT)){
- Serial.print("LEFT held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
- }
- if(ps2x.Button(PSB_PAD_DOWN)){
- Serial.print("DOWN held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
- }
- vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
- //how hard you press the blue (X) button
- if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
- {
- if(ps2x.Button(PSB_L3))
- Serial.println("L3 pressed");
- if(ps2x.Button(PSB_R3))
- Serial.println("R3 pressed");
- if(ps2x.Button(PSB_L2))
- Serial.println("L2 pressed");
- if(ps2x.Button(PSB_R2))
- Serial.println("R2 pressed");
- if(ps2x.Button(PSB_GREEN))
- Serial.println("Triangle pressed");
- }
- if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
- Serial.println("Circle just pressed");
- if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
- Serial.println("Square just released");
- if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
- Serial.println("X just changed");
- if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
- {
- Serial.print("Stick Values:");
- Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
- Serial.print(",");
- Serial.print(ps2x.Analog(PSS_LX), DEC);
- Serial.print(",");
- Serial.print(ps2x.Analog(PSS_RY), DEC);
- Serial.print(",");
- Serial.println(ps2x.Analog(PSS_RX), DEC);
- }
- }
- delay(50);
- }
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