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Jan 18th, 2019
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  1.  
  2.  
  3.  
  4. wait(0.2)
  5.  
  6.  
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://1110421128"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34. local target = nil
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  54. local NEWMESH = IT(MESH)
  55. if MESH == "SpecialMesh" then
  56. NEWMESH.MeshType = MESHTYPE
  57. if MESHID ~= "nil" and MESHID ~= "" then
  58. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  59. end
  60. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  61. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  62. end
  63. end
  64. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  65. NEWMESH.Scale = SCALE
  66. NEWMESH.Parent = PARENT
  67. return NEWMESH
  68. end
  69.  
  70. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  71. local NEWPART = IT("Part")
  72. NEWPART.formFactor = FORMFACTOR
  73. NEWPART.Reflectance = REFLECTANCE
  74. NEWPART.Transparency = TRANSPARENCY
  75. NEWPART.CanCollide = false
  76. NEWPART.Locked = true
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87.  
  88. --//=================================\\
  89. --|| CUSTOMIZATION
  90. --\\=================================//
  91.  
  92. Class_Name = "Template"
  93. Weapon_Name = "Add-ons"
  94.  
  95. Custom_Colors = {
  96. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  97. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  98.  
  99. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  100. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  101. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  102. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  103. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  104.  
  105. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  106. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  107. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  108. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  109. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  110. }
  111.  
  112.  
  113. Player_Size = 1 --Size of the player.
  114. Animation_Speed = 1
  115. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  116.  
  117. local Speed = 75
  118. local Effects2 = {}
  119.  
  120. --//=================================\\
  121. --|| END OF CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. local function weldBetween(a, b)
  125. local weldd = Instance.new("ManualWeld")
  126. weldd.Part0 = a
  127. weldd.Part1 = b
  128. weldd.C0 = CFrame.new()
  129. weldd.C1 = b.CFrame:inverse() * a.CFrame
  130. weldd.Parent = a
  131. return weldd
  132. end
  133.  
  134. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  135. local acs = Instance.new("Part")
  136. acs.CanCollide = false
  137. acs.Anchored = false
  138. acs.Size = Vector3.new(0,0,0)
  139. acs.CFrame = attachmentpart.CFrame
  140. acs.Parent = Character
  141. acs.BrickColor = color
  142. local meshs = Instance.new("SpecialMesh")
  143. meshs.MeshId = mesh
  144. meshs.TextureId = texture
  145. meshs.Parent = acs
  146. meshs.Scale = scale
  147. meshs.Offset = offset
  148. weldBetween(attachmentpart,acs)
  149. end
  150.  
  151. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  152. if TYPE == "Gem" then
  153. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  154. acs.Anchored = false
  155. acs.CanCollide = false
  156. acs.CFrame = PART.CFrame
  157. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  158. weldBetween(PART,acs)
  159. elseif TYPE == "Skull" then
  160. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  161. acs.Anchored = false
  162. acs.CanCollide = false
  163. acs.CFrame = PART.CFrame
  164. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  165. weldBetween(PART,acs)
  166. elseif TYPE == "Eye" then
  167. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  168. acs.Anchored = false
  169. acs.CanCollide = false
  170. acs.CFrame = PART.CFrame
  171. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  172. weldBetween(PART,acs)
  173. end
  174. end
  175.  
  176. --//=================================\\
  177. --|| USEFUL VALUES
  178. --\\=================================//
  179.  
  180. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  181. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  182. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  183. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  184. local CO1 = 0
  185. local CO2 = 0
  186. local CO3 = 0
  187. local CO4 = 0
  188. local CHANGEDEFENSE = 0
  189. local CHANGEDAMAGE = 0
  190. local CHANGEMOVEMENT = 0
  191. local ANIM = "Idle"
  192. local ATTACK = false
  193. local EQUIPPED = false
  194. local HOLD = false
  195. local COMBO = 1
  196. local LASTPOINT = nil
  197. local BLCF = nil
  198. local SCFR = nil
  199. local STAGGERHITANIM = false
  200. local STAGGERANIM = false
  201. local STUNANIM = false
  202. local CRITCHANCENUMBER = 0
  203. local IDLENUMBER = 0
  204. local DONUMBER = 0
  205. local HANDIDLE = false
  206. local SINE = 0
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local WALK = 0
  210. local DISABLEJUMPING = false
  211. local HASBEENBLOCKED = false
  212. local STUNDELAYNUMBER = 0
  213. local MANADELAYNUMBER = 0
  214. local SECONDARYMANADELAYNUMBER = 0
  215. local ROBLOXIDLEANIMATION = IT("Animation")
  216. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  217. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  218. --ROBLOXIDLEANIMATION.Parent = Humanoid
  219. local WEAPONGUI = IT("ScreenGui", nil)
  220. WEAPONGUI.Name = "Weapon GUI"
  221. local WEAPONTOOL = IT("HopperBin", nil)
  222. WEAPONTOOL.Name = Weapon_Name
  223. local Weapon = IT("Model")
  224. Weapon.Name = Weapon_Name
  225. local Effects = IT("Folder", Weapon)
  226. Effects.Name = "Effects"
  227. local ANIMATOR = Humanoid.Animator
  228. local ANIMATE = Character.Animate
  229. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  230. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  231. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  232. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  233. local UNANCHOR = true
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238. --//=================================\\
  239. --|| STATS
  240. --\\=================================//
  241.  
  242. if Character:FindFirstChild("Stats") ~= nil then
  243. Character:FindFirstChild("Stats").Parent = nil
  244. end
  245.  
  246. local Stats = IT("Folder", nil)
  247. Stats.Name = "Stats"
  248. local ChangeStat = IT("Folder", Stats)
  249. ChangeStat.Name = "ChangeStat"
  250. local Defense = IT("NumberValue", Stats)
  251. Defense.Name = "Defense"
  252. Defense.Value = 1
  253. local Movement = IT("NumberValue", Stats)
  254. Movement.Name = "Movement"
  255. Movement.Value = 1
  256. local Damage = IT("NumberValue", Stats)
  257. Damage.Name = "Damage"
  258. Damage.Value = 1
  259. local Mana = IT("NumberValue", Stats)
  260. Mana.Name = "Mana"
  261. Mana.Value = 0
  262. local SecondaryMana = IT("NumberValue", Stats)
  263. SecondaryMana.Name = "SecondaryMana"
  264. SecondaryMana.Value = 0
  265. local CanCrit = IT("BoolValue", Stats)
  266. CanCrit.Name = "CanCrit"
  267. CanCrit.Value = false
  268. local CritChance = IT("NumberValue", Stats)
  269. CritChance.Name = "CritChance"
  270. CritChance.Value = 20
  271. local CanPenetrateArmor = IT("BoolValue", Stats)
  272. CanPenetrateArmor.Name = "CanPenetrateArmor"
  273. CanPenetrateArmor.Value = false
  274. local AntiTeamKill = IT("BoolValue", Stats)
  275. AntiTeamKill.Name = "AntiTeamKill"
  276. AntiTeamKill.Value = false
  277. local Rooted = IT("BoolValue", Stats)
  278. Rooted.Name = "Rooted"
  279. Rooted.Value = false
  280. local Block = IT("BoolValue", Stats)
  281. Block.Name = "Block"
  282. Block.Value = false
  283. local RecentEnemy = IT("ObjectValue", Stats)
  284. RecentEnemy.Name = "RecentEnemy"
  285. RecentEnemy.Value = nil
  286. local StaggerHit = IT("BoolValue", Stats)
  287. StaggerHit.Name = "StaggerHit"
  288. StaggerHit.Value = false
  289. local Stagger = IT("BoolValue", Stats)
  290. Stagger.Name = "Stagger"
  291. Stagger.Value = false
  292. local Stun = IT("BoolValue", Stats)
  293. Stun.Name = "Stun"
  294. Stun.Value = false
  295. local StunValue = IT("NumberValue", Stats)
  296. StunValue.Name = "StunValue"
  297. StunValue.Value = 0
  298.  
  299.  
  300. --//=================================\\
  301. --\\=================================//
  302.  
  303.  
  304. abss = Instance.new("BillboardGui")
  305. abss.Size = UDim2.new(10,0,10,0)
  306. abss.Enabled = false
  307. abss.AlwaysOnTop = true
  308. img2 = Instance.new("ImageLabel",abss)
  309. img2.Position = UDim2.new(0.35,0,0.35,0)
  310. img2.Size = UDim2.new(0.3,0,0.3,0)
  311. img2.Image = "rbxassetid://108413215"
  312. img2.BackgroundTransparency = 1
  313. img2.ImageColor3 = Color3.new(1,1,1)
  314.  
  315. local boop = nil
  316.  
  317.  
  318. --//=================================\\
  319. --|| DEBUFFS / BUFFS
  320. --\\=================================//
  321.  
  322. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  323. DEFENSECHANGE1.Name = "ChangeDefense"
  324. DEFENSECHANGE1.Value = 0
  325.  
  326. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  327. MOVEMENTCHANGE1.Name = "ChangeMovement"
  328. MOVEMENTCHANGE1.Value = 0
  329.  
  330. --//=================================\\
  331. --\\=================================//
  332.  
  333.  
  334.  
  335.  
  336.  
  337. --//=================================\\
  338. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  339. --\\=================================//
  340.  
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "ArtificialHB"
  343.  
  344. script:WaitForChild("ArtificialHB")
  345.  
  346. frame = Frame_Speed
  347. tf = 0
  348. allowframeloss = false
  349. tossremainder = false
  350. lastframe = tick()
  351. script.ArtificialHB:Fire()
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.ArtificialHB:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.ArtificialHB:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372.  
  373. --//=================================\\
  374. --\\=================================//
  375.  
  376.  
  377.  
  378.  
  379.  
  380. --//=================================\\
  381. --|| SOME FUNCTIONS
  382. --\\=================================//
  383.  
  384. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  385. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  386. end
  387.  
  388. function PositiveAngle(NUMBER)
  389. if NUMBER >= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function NegativeAngle(NUMBER)
  396. if NUMBER <= 0 then
  397. NUMBER = 0
  398. end
  399. return NUMBER
  400. end
  401.  
  402. function Swait(NUMBER)
  403. if NUMBER == 0 or NUMBER == nil then
  404. ArtificialHB.Event:wait()
  405. else
  406. for i = 1, NUMBER do
  407. ArtificialHB.Event:wait()
  408. end
  409. end
  410. end
  411.  
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m11 > m00 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  438. end
  439. end
  440. end
  441.  
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453.  
  454. function QuaternionSlerp(a, b, t)
  455. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  456. local startInterp, finishInterp;
  457. if cosTheta >= 0.0001 then
  458. if (1 - cosTheta) > 0.0001 then
  459. local theta = ACOS(cosTheta)
  460. local invSinTheta = 1 / SIN(theta)
  461. startInterp = SIN((1 - t) * theta) * invSinTheta
  462. finishInterp = SIN(t * theta) * invSinTheta
  463. else
  464. startInterp = 1 - t
  465. finishInterp = t
  466. end
  467. else
  468. if (1 + cosTheta) > 0.0001 then
  469. local theta = ACOS(-cosTheta)
  470. local invSinTheta = 1 / SIN(theta)
  471. startInterp = SIN((t - 1) * theta) * invSinTheta
  472. finishInterp = SIN(t * theta) * invSinTheta
  473. else
  474. startInterp = t - 1
  475. finishInterp = t
  476. end
  477. end
  478. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  479. end
  480.  
  481. function Clerp(a, b, t)
  482. local qa = {QuaternionFromCFrame(a)}
  483. local qb = {QuaternionFromCFrame(b)}
  484. local ax, ay, az = a.x, a.y, a.z
  485. local bx, by, bz = b.x, b.y, b.z
  486. local _t = 1 - t
  487. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  488. end
  489.  
  490. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  491. local frame = IT("Frame")
  492. frame.BackgroundTransparency = TRANSPARENCY
  493. frame.BorderSizePixel = BORDERSIZEPIXEL
  494. frame.Position = POSITION
  495. frame.Size = SIZE
  496. frame.BackgroundColor3 = COLOR
  497. frame.BorderColor3 = BORDERCOLOR
  498. frame.Name = NAME
  499. frame.Parent = PARENT
  500. return frame
  501. end
  502.  
  503. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  504. local label = IT("TextLabel")
  505. label.BackgroundTransparency = 1
  506. label.Size = UD2(1, 0, 1, 0)
  507. label.Position = UD2(0, 0, 0, 0)
  508. label.TextColor3 = C3(255, 255, 255)
  509. label.TextStrokeTransparency = STROKETRANSPARENCY
  510. label.TextTransparency = TRANSPARENCY
  511. label.FontSize = TEXTFONTSIZE
  512. label.Font = TEXTFONT
  513. label.BorderSizePixel = BORDERSIZEPIXEL
  514. label.TextScaled = true
  515. label.Text = TEXT
  516. label.Name = NAME
  517. label.Parent = PARENT
  518. return label
  519. end
  520.  
  521. function NoOutlines(PART)
  522. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  523. end
  524.  
  525.  
  526. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  527. local NEWWELD = IT(TYPE)
  528. NEWWELD.Part0 = PART0
  529. NEWWELD.Part1 = PART1
  530. NEWWELD.C0 = C0
  531. NEWWELD.C1 = C1
  532. NEWWELD.Parent = PARENT
  533. return NEWWELD
  534. end
  535.  
  536. function CreateSound(ID, PARENT, VOLUME, PITCH)
  537. coroutine.resume(coroutine.create(function()
  538. local NEWSOUND = IT("Sound", PARENT)
  539. NEWSOUND.Volume = VOLUME
  540. NEWSOUND.Pitch = PITCH
  541. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  542. Swait()
  543. NEWSOUND:play()
  544. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  545. end))
  546. end
  547.  
  548. function CFrameFromTopBack(at, top, back)
  549. local right = top:Cross(back)
  550. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  551. end
  552.  
  553. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  554. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  555. local CURRENTPOSITION = POSITION1
  556. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  557. coroutine.resume(coroutine.create(function()
  558. for i = 1, MULTIPLIERTIME do
  559. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  560. LIGHTNINGPART.Anchored = true
  561. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  562. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  563. if MULTIPLIERTIME == i then
  564. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  565. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  566. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  567. else
  568. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  569. end
  570. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  571. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  572. coroutine.resume(coroutine.create(function()
  573. while LIGHTNINGPART.Transparency ~= 1 do
  574. --local StartTransparency = tra
  575. for i=0, 1, LASTINGTIME do
  576. Swait()
  577. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  578. end
  579. end
  580. end))
  581. Swait(LIGHTNINGDELAY / Animation_Speed)
  582. end
  583. end))
  584. end
  585.  
  586. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  587. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  588. EFFECTPART.Anchored = true
  589. EFFECTPART.CFrame = CFRAME
  590. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  591. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  592. coroutine.resume(coroutine.create(function(PART, MESH)
  593. for i = 0, 1, delay do
  594. Swait()
  595. PART.CFrame = PART.CFrame * ROTATION
  596. PART.Transparency = i
  597. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  598. end
  599. PART.Parent = nil
  600. end), EFFECTPART, EFFECTMESH)
  601. end
  602.  
  603. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  604. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  605. EFFECTPART.Anchored = true
  606. EFFECTPART.CFrame = CFRAME
  607. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  608. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  609. coroutine.resume(coroutine.create(function(PART, MESH)
  610. for i = 0, 1, delay do
  611. Swait()
  612. PART.CFrame = PART.CFrame * ROTATION
  613. PART.Transparency = i
  614. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  615. end
  616. PART.Parent = nil
  617. end), EFFECTPART, EFFECTMESH)
  618. end
  619.  
  620. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  621. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  622. EFFECTPART.Anchored = true
  623. EFFECTPART.CFrame = CFRAME
  624. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  625. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  626. coroutine.resume(coroutine.create(function(PART, MESH)
  627. for i = 0, 1, delay do
  628. Swait()
  629. PART.CFrame = PART.CFrame * ROTATION
  630. PART.Transparency = i
  631. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  632. end
  633. PART.Parent = nil
  634. end), EFFECTPART, EFFECTMESH)
  635. end
  636.  
  637. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  638. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  639. EFFECTPART.Anchored = true
  640. EFFECTPART.CFrame = CFRAME
  641. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  642. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  643. coroutine.resume(coroutine.create(function(PART, MESH)
  644. for i = 0, 1, delay do
  645. Swait()
  646. PART.CFrame = PART.CFrame * ROTATION
  647. PART.Transparency = i
  648. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  649. end
  650. PART.Parent = nil
  651. end), EFFECTPART, EFFECTMESH)
  652. end
  653.  
  654. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  655. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  656. EFFECTPART.Anchored = true
  657. EFFECTPART.CFrame = CFRAME
  658. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  659. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  660. coroutine.resume(coroutine.create(function(PART, MESH)
  661. for i = 0, 1, delay do
  662. Swait()
  663. PART.CFrame = PART.CFrame * ROTATION
  664. PART.Transparency = i
  665. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  666. end
  667. PART.Parent = nil
  668. end), EFFECTPART, EFFECTMESH)
  669. end
  670.  
  671. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  672. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  673. EFFECTPART.Anchored = true
  674. EFFECTPART.CFrame = CFRAME
  675. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  676. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  677. coroutine.resume(coroutine.create(function(PART, MESH)
  678. for i = 0, 1, delay do
  679. Swait()
  680. PART.CFrame = PART.CFrame * ROTATION
  681. PART.Transparency = i
  682. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  683. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  684. end
  685. PART.Parent = nil
  686. end), EFFECTPART, EFFECTMESH)
  687. end
  688.  
  689. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  690. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  691. EFFECTPART.Anchored = true
  692. EFFECTPART.CFrame = CFRAME
  693. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  694. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  695. coroutine.resume(coroutine.create(function(PART, MESH)
  696. for i = 0, 1, delay do
  697. Swait()
  698. PART.CFrame = PART.CFrame * ROTATION
  699. PART.Transparency = i
  700. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  701. end
  702. PART.Parent = nil
  703. end), EFFECTPART, EFFECTMESH)
  704. end
  705.  
  706. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  707. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  708. EFFECTPART.Anchored = true
  709. EFFECTPART.CFrame = CFRAME
  710. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  711. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  712. coroutine.resume(coroutine.create(function(PART, MESH)
  713. for i = 0, 1, delay do
  714. Swait()
  715. PART.CFrame = PART.CFrame * ROTATION
  716. PART.Transparency = i
  717. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  718. end
  719. PART.Parent = nil
  720. end), EFFECTPART, EFFECTMESH)
  721. end
  722.  
  723. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  724. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  725. EFFECTPART.Anchored = true
  726. EFFECTPART.CFrame = CFRAME
  727. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  728. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  729. coroutine.resume(coroutine.create(function(PART, MESH)
  730. for i = 0, 1, delay do
  731. Swait()
  732. PART.CFrame = PART.CFrame * ROTATION
  733. PART.Transparency = i
  734. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  735. end
  736. PART.Parent = nil
  737. end), EFFECTPART, EFFECTMESH)
  738. end
  739.  
  740. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  741. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  742. EFFECTPART.Anchored = true
  743. EFFECTPART.CFrame = CFRAME
  744. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  745. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  746. coroutine.resume(coroutine.create(function(PART, MESH)
  747. for i = 0, 1, delay do
  748. Swait()
  749. PART.CFrame = PART.CFrame * ROTATION
  750. PART.Transparency = i
  751. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  752. end
  753. PART.Parent = nil
  754. end), EFFECTPART, EFFECTMESH)
  755. end
  756.  
  757. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  758. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  759. EFFECTPART.Anchored = true
  760. EFFECTPART.CFrame = CFRAME
  761. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  762. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  763. coroutine.resume(coroutine.create(function(PART, MESH)
  764. for i = 0, 1, delay do
  765. Swait()
  766. PART.CFrame = PART.CFrame * ROTATION
  767. PART.Transparency = i
  768. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  769. end
  770. PART.Parent = nil
  771. end), EFFECTPART, EFFECTMESH)
  772. end
  773.  
  774. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  775. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  776. EFFECTPART.Anchored = true
  777. EFFECTPART.CFrame = CFRAME
  778. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  779. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  780. coroutine.resume(coroutine.create(function(PART, MESH)
  781. for i = 0, 1, delay do
  782. Swait()
  783. PART.CFrame = PART.CFrame * ROTATION
  784. PART.Transparency = i
  785. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  786. end
  787. PART.Parent = nil
  788. end), EFFECTPART, EFFECTMESH)
  789. end
  790.  
  791. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  792. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  793. EFFECTPART.Anchored = true
  794. EFFECTPART.CFrame = CFRAME
  795. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  796. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  797. coroutine.resume(coroutine.create(function(PART, MESH)
  798. for i = 0, 1, delay do
  799. Swait()
  800. PART.CFrame = PART.CFrame * ROTATION
  801. PART.Transparency = i
  802. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  803. end
  804. PART.Parent = nil
  805. end), EFFECTPART, EFFECTMESH)
  806. end
  807.  
  808. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  809. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  810. EFFECTPART.Anchored = true
  811. EFFECTPART.CFrame = CFRAME
  812. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  813. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  814. local XVALUE = MRANDOM()
  815. local YVALUE = MRANDOM()
  816. local ZVALUE = MRANDOM()
  817. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  818. for i = 0, 1, delay do
  819. Swait()
  820. PART.CFrame = PART.CFrame * ROTATION
  821. PART.Transparency = i
  822. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  823. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  824. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  825. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  826. end
  827. PART.Parent = nil
  828. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  829. end
  830.  
  831. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  832. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  833. if MAGNITUDECFRAME > (1 / 100) then
  834. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  835. EFFECTPART.Anchored = true
  836. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  837. local THEMESHTYPE = "BlockMesh"
  838. if MESHTYPE == "Cylinder" then
  839. THEMESHTYPE = "CylinderMesh"
  840. end
  841. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  842. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  843. coroutine.resume(coroutine.create(function(PART, MESH)
  844. for i = 0, 1, delay do
  845. Swait()
  846. PART.CFrame = PART.CFrame * ROTATION
  847. PART.Transparency = i
  848. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  849. end
  850. PART.Parent = nil
  851. end), EFFECTPART, EFFECTMESH)
  852. end
  853. end
  854.  
  855. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  856. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  857. EFFECTPART.Anchored = true
  858. EFFECTPART.CFrame = CFRAME
  859. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  860. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  861. local THELASTPOINT = CFRAME
  862. coroutine.resume(coroutine.create(function(PART)
  863. for i = 1, DURATION do
  864. Swait()
  865. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  866. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  867. THELASTPOINT = PART.CFrame
  868. end
  869. PART.Parent = nil
  870. end), EFFECTPART)
  871. end
  872.  
  873. --local list={}
  874. function Triangle(Color, Material, a, b, c, delay)
  875. local edge1 = (c - a):Dot((b - a).unit)
  876. local edge2 = (a - b):Dot((c - b).unit)
  877. local edge3 = (b - c):Dot((a - c).unit)
  878. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  879. a, b, c=a, b, c
  880. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  881. a, b, c=b, c, a
  882. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  883. a, b, c=c, a, b
  884. else
  885. assert(false, "unreachable")
  886. end
  887. local len1 = (c - a):Dot((b - a).unit)
  888. local len2 = (b - a).magnitude - len1
  889. local width = (a + (b - a).unit * len1 - c).magnitude
  890. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  891. if len1 > 1 / 100 then
  892. local sz = VT(0.2, width, len1)
  893. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  894. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  895. w1.Anchored = true
  896. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  897. coroutine.resume(coroutine.create(function()
  898. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  899. Swait()
  900. w1.Transparency = i
  901. end
  902. w1.Parent = nil
  903. end))
  904. game:GetService("Debris"):AddItem(w1, 10)
  905. --table.insert(list, w1)
  906. end
  907. if len2 > 1 / 100 then
  908. local sz = VT(0.2, width, len2)
  909. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  910. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  911. w2.Anchored = true
  912. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  913. coroutine.resume(coroutine.create(function()
  914. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  915. Swait()
  916. w2.Transparency = i
  917. end
  918. w2.Parent = nil
  919. end))
  920. game:GetService("Debris"):AddItem(w2, 10)
  921. --table.insert(list, w2)
  922. end
  923. --return unpack(list)
  924. end
  925.  
  926. --[[Usage:
  927. local Pos = Part
  928. local Offset = Part.CFrame * CF(0, 0, 0)
  929. local Color = "Institutional white"
  930. local Material = "Neon"
  931. local TheDelay = 0.01
  932. local Height = 4
  933. BLCF = Offset
  934. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  935. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  936. if a then game:GetService("Debris"):AddItem(a, 1) end
  937. if b then game:GetService("Debris"):AddItem(b, 1) end
  938. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  939. if a then game:GetService("Debris"):AddItem(a, 1) end
  940. if b then game:GetService("Debris"):AddItem(b, 1) end
  941. SCFR = BLCF
  942. elseif not SCFR then
  943. SCFR = BLCF
  944. end
  945. --
  946. BLCF = nil
  947. SCFR = nil
  948. --]]
  949.  
  950. --//=================================\\
  951. --\\=================================//
  952.  
  953.  
  954. --//=================================\\
  955. --|| WEAPON CREATION
  956. --\\=================================//
  957.  
  958. if Player_Size ~= 1 then
  959. for _, v in pairs (Weapon:GetChildren()) do
  960. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  961. local p1 = v.Part1
  962. v.Part1 = nil
  963. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  964. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  965. v.Part1 = p1
  966. elseif v.ClassName == "Part" then
  967. for _, b in pairs (v:GetChildren()) do
  968. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  969. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  970. end
  971. end
  972. end
  973. end
  974. end
  975.  
  976. for _, c in pairs(Weapon:GetChildren()) do
  977. if c.ClassName == "Part" then
  978. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  979. end
  980. end
  981.  
  982. Weapon.Parent = Character
  983.  
  984. Humanoid.Died:connect(function()
  985. ATTACK = true
  986. end)
  987.  
  988. print(Class_Name.." loaded.")
  989.  
  990. --//=================================\\
  991. --\\=================================//
  992.  
  993.  
  994.  
  995.  
  996.  
  997. --//=================================\\
  998. --|| DAMAGE FUNCTIONS
  999. --\\=================================//
  1000.  
  1001. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1002. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1003. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1004. local BODYGYRO = IT("BodyGyro", STATPART)
  1005. local BODYPOSITION = IT("BodyPosition", STATPART)
  1006. BODYPOSITION.P = 2000
  1007. BODYPOSITION.D = 100
  1008. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1009. if LABELTYPE == "Normal" then
  1010. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1011. elseif LABELTYPE == "Debuff" then
  1012. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1013. elseif LABELTYPE == "Interruption" then
  1014. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1015. end
  1016. game:GetService("Debris"):AddItem(STATPART ,5)
  1017. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1018. BILLBOARDGUI.Adornee = STATPART
  1019. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1020. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1021. BILLBOARDGUI.AlwaysOnTop = false
  1022. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1023. TEXTLABEL.BackgroundTransparency = 1
  1024. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1025. TEXTLABEL.Text = TEXT
  1026. TEXTLABEL.Font = "SciFi"
  1027. TEXTLABEL.FontSize="Size42"
  1028. TEXTLABEL.TextColor3 = COLOR
  1029. TEXTLABEL.TextStrokeTransparency = 1
  1030. TEXTLABEL.TextScaled = true
  1031. TEXTLABEL.TextWrapped = true
  1032. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1033. wait(0.2)
  1034. for i=1, 5 do
  1035. wait()
  1036. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1037. end
  1038. wait(1.2)
  1039. for i=1, 5 do
  1040. wait()
  1041. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1042. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1043. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1044. end
  1045. THEPART.Parent = nil
  1046. end),STATPART, BODYPOSITION, TEXTLABEL)
  1047. end
  1048.  
  1049.  
  1050. --//=================================\\
  1051. --|| DAMAGING
  1052. --\\=================================//
  1053.  
  1054.  
  1055.  
  1056. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1057. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1058. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1059. local dmg = math.random(min,max)
  1060. if humanoid.Health > 0 then
  1061. if beserk == true then
  1062. humanoid.Health = 0
  1063. else
  1064. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1065. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1066. if math.random(1,100) < critrate+1 then
  1067. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1068. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1069. else
  1070. humanoid.Health = humanoid.Health - dmg
  1071. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  1072. end
  1073. local defence = Instance.new("BoolValue",hit.Parent)
  1074. defence.Name = ("HitBy"..Player.Name)
  1075. game:GetService("Debris"):AddItem(defence, 0.5)
  1076. end
  1077. end
  1078. end
  1079. end
  1080.  
  1081. function killnearest(position,range,maxstrength)
  1082. for i,v in ipairs(workspace:GetChildren()) do
  1083. local body = v:GetChildren()
  1084. for part = 1, #body do
  1085. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1086. if(body[part].Position - position).Magnitude < range then
  1087. if v.ClassName == "Model" then
  1088. v:BreakJoints()
  1089. end
  1090. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1091. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1092. end
  1093. end
  1094. end
  1095. if v.ClassName == "Part" then
  1096. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1097. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1098. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1099. end
  1100. end
  1101. end
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --|| ATTACK FUNCTIONS AND STUFF
  1106. --\\=================================//
  1107.  
  1108. function choosetarget()
  1109. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1110. target = Mouse.Target.Parent
  1111. if boop ~= nil then
  1112. boop:remove()
  1113. end
  1114. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1115. if targettorso ~= nil then
  1116. boop = IT("Part",Effects)
  1117. boop.Size = VT(0,0,0)
  1118. boop.CanCollide = false
  1119. boop.Transparency = 1
  1120. boop.CFrame = targettorso.CFrame * CF(0,-0.75,0.8)
  1121. weldBetween(targettorso,boop)
  1122. local gui = abss:Clone()
  1123. gui.Parent = boop
  1124. gui.AlwaysOnTop = false
  1125. gui.Enabled = true
  1126. else
  1127. target = nil
  1128. end
  1129. end
  1130. end
  1131.  
  1132. function assgrab()
  1133. if target ~= nil then
  1134. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1135. if targettorso ~= nil then
  1136. ATTACK = true
  1137. targettorso.Anchored = true
  1138. Rooted = true
  1139. CreateSound("889222890", Head, 10, 1)
  1140. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1141. Swait(100)
  1142. if target ~= nil and targettorso ~= nil then
  1143. for i = 1, 3 do
  1144. CreateSound("948494432", targettorso, 10, 1)
  1145. Swait(5)
  1146. end
  1147. if target ~= nil and targettorso ~= nil then
  1148. Swait(15)
  1149. RootPart.CFrame = targettorso.CFrame * CF(0,0,1.5)
  1150. Swait(20)
  1151. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1152. ATTACK = false
  1153. Rooted = false
  1154. targettorso.Anchored = false
  1155. local bomb = IT("Part",target)
  1156. bomb.Size = VT(0,0,0)
  1157. bomb.CFrame = boop.CFrame
  1158. bomb.CanCollide = false
  1159. local mesh = IT("SpecialMesh",bomb)
  1160. mesh.MeshType = "FileMesh"
  1161. mesh.MeshId = "rbxasset://fonts/timebomb.mesh"
  1162. mesh.TextureId = "rbxasset://textures/bombtex.png"
  1163. weldBetween(targettorso,bomb)
  1164. CreateSound("138931042", targettorso, 10, 4)
  1165. Swait(150)
  1166. target:BreakJoints()
  1167. local boom = Instance.new("Explosion",workspace)
  1168. boom.Position = targettorso.Position
  1169. CreateSound("691216625", targettorso, 50, 1)
  1170. target = nil
  1171. else
  1172. Rooted = false
  1173. ATTACK = false
  1174. end
  1175. else
  1176. Rooted = false
  1177. ATTACK = false
  1178. end
  1179. end
  1180. end
  1181. end
  1182.  
  1183. function slash()
  1184. ATTACK = true
  1185. Rooted = true
  1186. for i=0, 0.5, 0.1 / Animation_Speed do
  1187. --Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1194. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1195. end
  1196. local bomb = IT("Part",Effects)
  1197. bomb.Size = VT(0,0,0)
  1198. bomb.CFrame = RightArm.CFrame * CF(1.6,-1.2,0) * ANGLES(RAD(-90),RAD(0),RAD(-90))
  1199. bomb.CanCollide = false
  1200. bomb.Color = C3(123/255, 0, 123/255)
  1201. local mesh = IT("SpecialMesh",bomb)
  1202. mesh.MeshType = "FileMesh"
  1203. mesh.Scale = VT(2,2,2)
  1204. mesh.MeshId = "http://www.roblox.com/asset?id=156092238"
  1205. weldBetween(RightArm,bomb)
  1206. Swait(10)
  1207. CreateSound("615910787", Torso, 5, MRANDOM(7, 12) / 10)
  1208. Swait(5)
  1209. for i = 1, 15 do
  1210. killnearest(bomb.Position,6,150)
  1211. RootPart.CFrame = RootPart.CFrame * CF(0,0,-3)
  1212. end
  1213. killnearest(bomb.Position,6,150)
  1214. for i=0, 1, 0.1 / Animation_Speed do
  1215. --Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1222. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1223. end
  1224. Swait(25)
  1225. bomb:remove()
  1226. ATTACK = false
  1227. Rooted = false
  1228. end
  1229.  
  1230. function hurr()
  1231. if target ~= nil then
  1232. local targettorso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso")
  1233. if targettorso ~= nil then
  1234. Rooted = true
  1235. ATTACK = true
  1236. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1237. for i = 1, 15 do
  1238. Swait(3)
  1239. RootPart.CFrame = targettorso.CFrame * CF(0,0,1)
  1240. Swait(3)
  1241. RootPart.CFrame = targettorso.CFrame * CF(0,0,3)
  1242. end
  1243. CreateSound("173137001", Head, 5, 1)
  1244. target:BreakJoints()
  1245. target = nil
  1246. Rooted = false
  1247. ATTACK = false
  1248. end
  1249. end
  1250. end
  1251.  
  1252. function beam(from,size)
  1253. local sphere = Instance.new("Part",Effects)
  1254. sphere.Size = VT(size*2,size*2,size*2)
  1255. sphere.Material = "Neon"
  1256. sphere.Shape = "Ball"
  1257. sphere.Name = "Waft"
  1258. sphere.Anchored = true
  1259. sphere.Color = C3(80/255, 109/255, 84/255)
  1260. sphere.CFrame = RootPart.CFrame * CF(0,0.5,-from)
  1261. sphere.CanCollide = false
  1262. local hit = sphere.Touched:connect(function(hit)
  1263. dealdamage(hit,0,0,0,true,0,0)
  1264. end)
  1265. --table.insert(Effects2,{Lazor,"Disappear",0.01,0.03,0,0.03,1})
  1266. table.insert(Effects2,{sphere,"Disappear",0.01,0.03,0,0.03,1})
  1267. end
  1268.  
  1269. function turnto(position)
  1270. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1271. end
  1272.  
  1273. function FARTLAZOR()
  1274. Rooted = true
  1275. ATTACK = true
  1276. for i=0, 2, 0.1 / Animation_Speed do
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. end
  1284. for i = 1, 25 do
  1285. Swait()
  1286. turnto(Mouse.Hit.p)
  1287. end
  1288. CreateSound("131314452", Effects, 10, 1)
  1289. beam(50,50)
  1290. Swait(50)
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295. --//=================================\\
  1296. --|| ASSIGN THINGS TO KEYS
  1297. --\\=================================//
  1298.  
  1299. Humanoid.Changed:connect(function(Jump)
  1300. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1301. Humanoid.Jump = false
  1302. end
  1303. end)
  1304.  
  1305. function MouseDown(Mouse)
  1306. if ATTACK == false then
  1307. choosetarget()
  1308. end
  1309. end
  1310.  
  1311. function MouseUp(Mouse)
  1312. HOLD = false
  1313. end
  1314.  
  1315. function KeyDown(Key)
  1316. if Key == "e" and ATTACK == false then
  1317. assgrab()
  1318. end
  1319. if Key == "g" and ATTACK == false then
  1320. slash()
  1321. end
  1322. if Key == "x" and ATTACK == false then
  1323. FARTLAZOR()
  1324. end
  1325. if Key == "f" and ATTACK == false then
  1326. hurr()
  1327. end
  1328. end
  1329.  
  1330. function KeyUp(Key)
  1331. end
  1332.  
  1333. Mouse.Button1Down:connect(function(NEWKEY)
  1334. MouseDown(NEWKEY)
  1335. end)
  1336. Mouse.Button1Up:connect(function(NEWKEY)
  1337. MouseUp(NEWKEY)
  1338. end)
  1339. Mouse.KeyDown:connect(function(NEWKEY)
  1340. KeyDown(NEWKEY)
  1341. end)
  1342. Mouse.KeyUp:connect(function(NEWKEY)
  1343. KeyUp(NEWKEY)
  1344. end)
  1345.  
  1346. --//=================================\\
  1347. --\\=================================//
  1348.  
  1349.  
  1350. function unanchor()
  1351. if UNANCHOR == true then
  1352. g = Character:GetChildren()
  1353. for i = 1, #g do
  1354. if g[i].ClassName == "Part" then
  1355. g[i].Anchored = false
  1356. end
  1357. end
  1358. end
  1359. end
  1360.  
  1361.  
  1362. --//=================================\\
  1363. --|| WRAP THE WHOLE SCRIPT UP
  1364. --\\=================================//
  1365.  
  1366. Humanoid.Changed:connect(function(Jump)
  1367. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1368. Humanoid.Jump = false
  1369. end
  1370. end)
  1371. Rooted = true
  1372. ANIMATE.Parent = nil
  1373. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1374. IDLEANIMATION:Play()
  1375. Swait()
  1376. Rooted = false
  1377.  
  1378. local loop = 0
  1379.  
  1380. while true do
  1381. Swait()
  1382. SINE = SINE + CHANGE
  1383. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1384. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1385. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1386. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1387. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1388. if ATTACK == false then
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. end
  1396. if #Effects2>0 then
  1397. for e=1,#Effects2 do
  1398. if Effects2[e]~=nil then
  1399. local Thing=Effects2[e]
  1400. if Thing~=nil then
  1401. local Part=Thing[1]
  1402. local Mode=Thing[2]
  1403. local Delay=Thing[3]
  1404. local IncX=Thing[4]
  1405. local IncY=Thing[5]
  1406. local IncZ=Thing[6]
  1407. local Part2=Thing[8]
  1408. if Thing[1].Transparency<=1 then
  1409. if Thing[2]=="Block1" then
  1410. Thing[1].CFrame=Part2.CFrame
  1411. Mesh=Thing[1].Mesh
  1412. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1413. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1414. elseif Thing[2]=="Cylinder" then
  1415. Mesh=Thing[1].Mesh
  1416. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1417. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1418. elseif Thing[2]=="Blood" then
  1419. Mesh=Thing[7]
  1420. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1421. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1422. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1423. elseif Thing[2]=="Elec" then
  1424. Mesh=Thing[1].Mesh
  1425. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1426. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1427. elseif Thing[2]=="Disappear" then
  1428. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1429. end
  1430. else
  1431. Part.Parent=nil
  1432. table.remove(Effects2,e)
  1433. end
  1434. end
  1435. end
  1436. end
  1437. end
  1438. unanchor()
  1439. Humanoid.MaxHealth = "inf"
  1440. Humanoid.Health = "inf"
  1441. if Rooted == false then
  1442. Disable_Jump = false
  1443. Humanoid.WalkSpeed = Speed
  1444. elseif Rooted == true then
  1445. Disable_Jump = true
  1446. Humanoid.WalkSpeed = 0
  1447. end
  1448. if target ~= nil then
  1449. loop = loop + 1
  1450. if loop == 35 then
  1451. if target:FindFirstChild("HumanoidRootPart") then
  1452. CreateSound("161164363", target.HumanoidRootPart, 10, 1.1)
  1453. end
  1454. loop = 0
  1455. end
  1456. end
  1457. end
  1458.  
  1459. --//=================================\\
  1460. --\\=================================//
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466. --//====================================================\\--
  1467. --|| END OF SCRIPT
  1468. --\\====================================================//--
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