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- //init
- +chat
- unaliasall;
- ui_bigFont 1.2
- ui_smallFont 0.9
- vstr thirdPerson0;
- ////////////////
- //MNK BINDINGS//
- ////////////////
- unbind mwheelup;
- bind mwheelup resetWeaponStates;
- bind mwheelup w_RAIL;
- unbind mwheeldown;
- bind mwheeldown resetWeaponStates;
- bind mwheeldown w_CLOS;
- unbind mouse3;
- bind mouse3 resetWeaponStates;
- bind mouse3 w_ROCK;
- unbind mouse4;
- bind mouse4 resetWeaponStates;
- bind mouse4 w_LIGH;
- unbind mouse5;
- bind mouse5 w_GRAP;
- unbind mouse2;
- bind mouse2 toggleZoom;
- //bind mouse2 +holdzoom
- unbind x
- bind x vstr toggleThirdPerson;
- unbind z
- bind z +button3;
- unbind e;
- //bind e toggleVisorMode;
- //bind e +holdVisorMode1;
- unbind end;
- bind end kill;
- unbind del;
- bind del clear;
- //unbind home; //crashes
- bind home "exec autoexec.cfg";
- ///////////////////////
- //CONTROLLER BINDINGS//
- ///////////////////////
- ///////
- //HUD//
- ///////
- /////////////////////
- //INPUT AND WEAPONS//
- /////////////////////
- //1 = gauntlet
- //2 = machine gun
- //3 = shotgun
- //4 = grenade launcher
- //5 = rocket launcher
- //6 = lightning gun
- //7 = railgun
- //8 = plasmagun
- //9 = BFG10K
- //10 = grappling hook
- //11 = nailgun
- //12 = proximity mine launcher
- //13 = chaingun
- seta cg_weaponConfig "w_RESET; viewModel_Default;"
- alias w_RESET "zoom0; alias W_CLOS W_CLOS1;alias w_RAIL w_RAIL1;alias w_ROCK w_ROCK1;alias w_LIGH w_LIGH1; alias w_GRAP w_GRAP1";
- seta cg_weaponConfig_ng "alias W_CLOS W_CLOS2; viewModel_Nailgun; echo Nailgun;"
- seta cg_weaponConfig_sg "alias w_CLOS w_CLOS1; viewModel_Shotgun; echo Shotgun;"
- alias w_CLOS W_CLOS1;
- alias w_CLOS1 "w_RESET; weapon 3; weapon 11";
- alias w_CLOS2 "w_RESET; weapon 11; weapon 3";
- alias w_CLOS3 "w_RESET";
- seta cg_weaponConfig_rg "alias w_RAIL w_RAIL1; viewModel_Railgun;echo Railgun;"
- alias w_RAIL w_RAIL1;
- alias w_RAIL1 "w_RESET; weapon 7";
- alias w_RAIL2 "w_RESET";
- seta cg_weaponConfig_bfg "alias w_ROCK w_ROCK2; viewModel_BFG10K; echo BFG10K;"
- seta cg_weaponConfig_rl "alias w_ROCK w_ROCK3; viewModel_RocketLauncher; echo Rocket Launcher;"
- seta cg_weaponConfig_gl "alias w_ROCK w_ROCK4; viewModel_GrenadeLauncher; echo Grenade Launcher;"
- seta cg_weaponConfig_pl "alias w_ROCK w_ROCK1; viewModel_ProxMineLauncher; echo Prox Launcher;"
- alias w_ROCK w_ROCK1;
- alias w_ROCK1 "w_RESET; weapon 12; weapon 4; weapon 5; weapon 9";
- alias w_ROCK2 "w_RESET; weapon 9; weapon 12; weapon 4; weapon 5";
- alias w_ROCK3 "w_RESET; weapon 5; weapon 9; weapon 12; weapon 4";
- alias w_ROCK4 "w_RESET; weapon 4; weapon 5; weapon 9; weapon 12";
- alias w_ROCK5 "w_RESET";
- seta cg_weaponConfig_lg "alias w_LIGH w_LIGH2; viewModel_LightningGun; echo Lightning Gun;"
- seta cg_weaponConfig_pg "alias w_LIGH w_LIGH3; viewModel_Plasmagun; echo Plasma Gun;"
- seta cg_weaponConfig_hmg "alias w_LIGH w_LIGH4; viewModel_HeavyMachineGun; echo Heavy Machine Gun;"
- seta cg_weaponConfig_cg "alias w_LIGH w_LIGH5; viewModel_Chaingun; echo Chaingun;"
- seta cg_weaponConfig_mg "alias w_LIGH w_LIGH1; viewModel_MachineGun; echo Machine Gun;"
- alias w_LIGH w_LIGH1;
- alias w_LIGH1 "w_RESET; weapon 2; weapon 13; weapon 14; weapon 8; weapon 6";
- alias w_LIGH2 "w_RESET; weapon 6; weapon 2; weapon 13; weapon 14; weapon 8";
- alias w_LIGH3 "w_RESET; weapon 8; weapon 6; weapon 2; weapon 13; weapon 14";
- alias w_LIGH4 "w_RESET; weapon 14; weapon 8; weapon 6; weapon 2; weapon 13";
- alias w_LIGH5 "w_RESET; weapon 13; weapon 14; weapon 8; weapon 6; weapon 2";
- alias w_LIGH6 "w_RESET";
- seta cg_weaponConfig_gh "alias w_GRAP w_GRAP2; viewModel_GrapplingHook; echo Grappling Hook;"
- seta cg_weaponConfig_g "W_RESET; viewModel_Gauntlet; echo Gauntlent;"
- alias w_GRAP w_GRAP1-
- alias w_GRAP1 "w_RESET; weapon 1; weapon 10";
- alias w_GRAP2 "w_RESET; weapon 10; weapon 1";
- /////////////////////
- //CUSTOM VIEWMODELS//
- /////////////////////
- alias viewModel0 viewModel_Default0;
- alias viewModel1 viewModel_Default1;
- alias viewModel_Default "alias viewModel0 viewModel_Default0; alias viewModel1 viewModel_Default1";
- alias viewModel_Default0 "cg_gunX 0;cg_gunY 0;cg_gunZ 0";
- alias viewModel_Default1 "cg_gunX 0;cg_gunY 0;cg_gunZ 0";
- alias viewModel_Gauntlet "alias viewModel0 viewModel_Gauntlet0; alias viewModel1 viewModel_Gauntlet1";
- alias viewModel_Gauntlet0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -1";
- alias viewModel_Gauntlet1 "cg_gunX 10;cg_gunY 4;cg_gunZ 0";
- alias viewModel_MachineGun "alias viewModel0 viewModel_MachineGun0; alias viewModel1 viewModel_MachineGun1";
- alias viewModel_MachineGun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -2";
- alias viewModel_MachineGun1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1.5";
- alias viewModel_Shotgun "alias viewModel0 viewModel_Shotgun0; alias viewModel1 viewModel_Shotgun1";
- alias viewModel_Shotgun0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -1.5";
- alias viewModel_Shotgun1 "cg_gunX 10;cg_gunY 3;cg_gunZ 0";
- alias viewModel_GrenadeLauncher "alias viewModel0 viewModel_GrenadeLauncher0; alias viewModel1 viewModel_GrenadeLauncher1";
- alias viewModel_GrenadeLauncher0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -1";
- alias viewModel_GrenadeLauncher1 "cg_gunX 10;cg_gunY 5;cg_gunZ 0";
- alias viewModel_RocketLauncher "alias viewModel0 viewModel_RocketLauncher0; alias viewModel1 viewModel_RocketLauncher1";
- alias viewModel_RocketLauncher0 "cg_gunX 10;cg_gunY 0;cg_gunZ -3";
- alias viewModel_RocketLauncher1 "cg_gunX 10;cg_gunY 5;cg_gunZ 0";
- alias viewModel_LightningGun "alias viewModel0 viewModel_LightningGun0; alias viewModel1 viewModel_LightningGun1";
- alias viewModel_LightningGun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -1";
- alias viewModel_LightningGun1 "cg_gunX 9.5;cg_gunY 3.5;cg_gunZ -0.5";
- alias viewModel_Railgun "alias viewModel0 viewModel_Railgun0; alias viewModel1 viewModel_Railgun1";
- alias viewModel_Railgun0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -2";
- alias viewModel_Railgun1 "cg_gunX 10;cg_gunY 5.5;cg_gunZ 0";
- alias viewModel_Plasmagun "alias viewModel0 viewModel_Plasmagun0; alias viewModel1 viewModel_Plasmagun1";
- alias viewModel_Plasmagun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -1.5";
- alias viewModel_Plasmagun1 "cg_gunX 10;cg_gunY 4;cg_gunZ 0";
- alias viewModel_BFG10K "alias viewModel0 viewModel_BFG10K0; alias viewModel1 viewModel_BFG10K1";
- alias viewModel_BFG10K0 "cg_gunX 10;cg_gunY -2;cg_gunZ -0.5";
- alias viewModel_BFG10K1 "cg_gunX 10;cg_gunY 6;cg_gunZ 0";
- alias viewModel_GrapplingHook "alias viewModel0 viewModel_GrapplingHook0; alias viewModel1 viewModel_GrapplingHook1";
- alias viewModel_GrapplingHook0 "cg_gunX 10;cg_gunY -1.5;cg_gunZ 0";
- alias viewModel_GrapplingHook1 "cg_gunX 10;cg_gunY 4;cg_gunZ -2";
- alias viewModel_Nailgun "alias viewModel0 viewModel_Nailgun0; alias viewModel1 viewModel_Nailgun1";
- alias viewModel_Nailgun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -1.5";
- alias viewModel_Nailgun1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1.5";
- alias viewModel_ProxMineLauncher "alias viewModel0 viewModel_ProxMineLauncher0; alias viewModel1 viewModel_ProxMineLauncher1";
- alias viewModel_ProxMineLauncher0 "cg_gunX 10;cg_gunY -1.5;cg_gunZ -0.5";
- alias viewModel_ProxMineLauncher1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1";
- alias viewModel_Chaingun "alias viewModel0 viewModel_Chaingun0; alias viewModel1 viewModel_Chaingun1";
- alias viewModel_Chaingun0 "cg_gunX 10;cg_gunY -1.5;cg_gunZ -1";
- alias viewModel_Chaingun1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1";
- alias viewModel_HeavyMachineGun "alias viewModel0 viewModel_HeavyMachineGun0; alias viewModel1 viewModel_HeavyMachineGun1";
- alias viewModel_HeavyMachineGun0 "cg_gunX 10;cg_gunY -0.5;cg_gunZ -1";
- alias viewModel_HeavyMachineGun1 "cg_gunX 10;cg_gunY 3.75;cg_gunZ -1.5";
- ////////
- //ZOOM//
- ////////
- //Zoom states (assumes default FOV is 105 and default sens is 1.5)
- alias zoom0 "alias toggleZoom toggleZoom1;toggleVisorMode0;cg_drawGun 1;viewModel0;cg_fov 120;sensitivity 2.1;in_joyHorizViewSensitivity 0.75; in_joyVertViewSensitivity 1.5;";
- alias zoom1 "alias toggleZoom toggleZoom0;toggleVisorMode0;cg_drawGun 2;viewModel1;cg_fov 080;sensitivity 1.4;in_joyHorizViewSensitivity 0.50; in_joyVertViewSensitivity 1.0;";
- //Toggle zoom
- alias toggleZoom toggleZoom1;
- alias toggleZoom1 zoom1;
- alias toggleZoom0 zoom0;
- //Hold zoom
- alias +holdZoom zoom1;
- alias -holdZoom zoom0;
- //////////////
- //VISOR MODE//
- //////////////
- //Visor mode States
- alias visorMode0 "r_fullbright 0";
- alias visorMode1 "r_fullbright 1";
- //Toggle visor mode
- alias toggleVisorMode toggleVisorMode0;
- alias toggleVisorMode0 "visorMode0;alias toggleVisorMode toggleVisorMode1";
- alias toggleVisorMode1 "visorMode1;alias toggleVisorMode toggleVisorMode0";
- //Hold visor mode
- alias +holdVisorMode1 "visorMode1";
- alias -holdVisorMode1 "visorMode0";
- ////////////////
- //THIRD PERSON//
- ////////////////
- //Zoom states (assumes default FOV is 105 and default sens is 1.5)
- set thirdPerson0 "set toggleThirdPerson "vstr toggleThirdPerson1";cg_thirdPerson 0; cg_thirdPersonRange 120;";
- set thirdPerson1 "set toggleThirdPerson "vstr toggleThirdPerson0";cg_thirdPerson 1; cg_thirdPersonRange 120;";
- //Toggle zoom
- set toggleThirdPerson "vstr toggleThirdPerson1"
- set toggleThirdPerson1 "vstr thirdPerson1"
- set toggleThirdPerson0 "vstr thirdPerson0"
- //Hold zoom
- set holdThirdPerson "vstr thirdPerson1"
- ///////
- //END//
- ///////
- //clear;
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