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t3h_m00kz

CONFIG - Quake LIVE

Nov 4th, 2021 (edited)
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  1. //init
  2.  
  3. +chat
  4. unaliasall;
  5. ui_bigFont 1.2
  6. ui_smallFont 0.9
  7.  
  8. vstr thirdPerson0;
  9.  
  10. ////////////////
  11. //MNK BINDINGS//
  12. ////////////////
  13. unbind mwheelup;
  14. bind mwheelup resetWeaponStates;
  15. bind mwheelup w_RAIL;
  16.  
  17. unbind mwheeldown;
  18. bind mwheeldown resetWeaponStates;
  19. bind mwheeldown w_CLOS;
  20.  
  21. unbind mouse3;
  22. bind mouse3 resetWeaponStates;
  23. bind mouse3 w_ROCK;
  24.  
  25. unbind mouse4;
  26. bind mouse4 resetWeaponStates;
  27. bind mouse4 w_LIGH;
  28.  
  29. unbind mouse5;
  30. bind mouse5 w_GRAP;
  31.  
  32. unbind mouse2;
  33. bind mouse2 toggleZoom;
  34. //bind mouse2 +holdzoom
  35.  
  36. unbind x
  37. bind x vstr toggleThirdPerson;
  38.  
  39. unbind z
  40. bind z +button3;
  41.  
  42. unbind e;
  43. //bind e toggleVisorMode;
  44. //bind e +holdVisorMode1;
  45.  
  46. unbind end;
  47. bind end kill;
  48.  
  49. unbind del;
  50. bind del clear;
  51.  
  52. //unbind home; //crashes
  53. bind home "exec autoexec.cfg";
  54.  
  55. ///////////////////////
  56. //CONTROLLER BINDINGS//
  57. ///////////////////////
  58.  
  59. ///////
  60. //HUD//
  61. ///////
  62.  
  63. /////////////////////
  64. //INPUT AND WEAPONS//
  65. /////////////////////
  66.  
  67. //1 = gauntlet
  68. //2 = machine gun
  69. //3 = shotgun
  70. //4 = grenade launcher
  71. //5 = rocket launcher
  72. //6 = lightning gun
  73. //7 = railgun
  74. //8 = plasmagun
  75. //9 = BFG10K
  76. //10 = grappling hook
  77. //11 = nailgun
  78. //12 = proximity mine launcher
  79. //13 = chaingun
  80.  
  81. seta cg_weaponConfig "w_RESET; viewModel_Default;"
  82. alias w_RESET "zoom0; alias W_CLOS W_CLOS1;alias w_RAIL w_RAIL1;alias w_ROCK w_ROCK1;alias w_LIGH w_LIGH1; alias w_GRAP w_GRAP1";
  83.  
  84. seta cg_weaponConfig_ng "alias W_CLOS W_CLOS2; viewModel_Nailgun; echo Nailgun;"
  85. seta cg_weaponConfig_sg "alias w_CLOS w_CLOS1; viewModel_Shotgun; echo Shotgun;"
  86. alias w_CLOS W_CLOS1;
  87. alias w_CLOS1 "w_RESET; weapon 3; weapon 11";
  88. alias w_CLOS2 "w_RESET; weapon 11; weapon 3";
  89. alias w_CLOS3 "w_RESET";
  90.  
  91. seta cg_weaponConfig_rg "alias w_RAIL w_RAIL1; viewModel_Railgun;echo Railgun;"
  92. alias w_RAIL w_RAIL1;
  93. alias w_RAIL1 "w_RESET; weapon 7";
  94. alias w_RAIL2 "w_RESET";
  95.  
  96. seta cg_weaponConfig_bfg "alias w_ROCK w_ROCK2; viewModel_BFG10K; echo BFG10K;"
  97. seta cg_weaponConfig_rl "alias w_ROCK w_ROCK3; viewModel_RocketLauncher; echo Rocket Launcher;"
  98. seta cg_weaponConfig_gl "alias w_ROCK w_ROCK4; viewModel_GrenadeLauncher; echo Grenade Launcher;"
  99. seta cg_weaponConfig_pl "alias w_ROCK w_ROCK1; viewModel_ProxMineLauncher; echo Prox Launcher;"
  100. alias w_ROCK w_ROCK1;
  101. alias w_ROCK1 "w_RESET; weapon 12; weapon 4; weapon 5; weapon 9";
  102. alias w_ROCK2 "w_RESET; weapon 9; weapon 12; weapon 4; weapon 5";
  103. alias w_ROCK3 "w_RESET; weapon 5; weapon 9; weapon 12; weapon 4";
  104. alias w_ROCK4 "w_RESET; weapon 4; weapon 5; weapon 9; weapon 12";
  105. alias w_ROCK5 "w_RESET";
  106.  
  107. seta cg_weaponConfig_lg "alias w_LIGH w_LIGH2; viewModel_LightningGun; echo Lightning Gun;"
  108. seta cg_weaponConfig_pg "alias w_LIGH w_LIGH3; viewModel_Plasmagun; echo Plasma Gun;"
  109. seta cg_weaponConfig_hmg "alias w_LIGH w_LIGH4; viewModel_HeavyMachineGun; echo Heavy Machine Gun;"
  110. seta cg_weaponConfig_cg "alias w_LIGH w_LIGH5; viewModel_Chaingun; echo Chaingun;"
  111. seta cg_weaponConfig_mg "alias w_LIGH w_LIGH1; viewModel_MachineGun; echo Machine Gun;"
  112. alias w_LIGH w_LIGH1;
  113. alias w_LIGH1 "w_RESET; weapon 2; weapon 13; weapon 14; weapon 8; weapon 6";
  114. alias w_LIGH2 "w_RESET; weapon 6; weapon 2; weapon 13; weapon 14; weapon 8";
  115. alias w_LIGH3 "w_RESET; weapon 8; weapon 6; weapon 2; weapon 13; weapon 14";
  116. alias w_LIGH4 "w_RESET; weapon 14; weapon 8; weapon 6; weapon 2; weapon 13";
  117. alias w_LIGH5 "w_RESET; weapon 13; weapon 14; weapon 8; weapon 6; weapon 2";
  118. alias w_LIGH6 "w_RESET";
  119.  
  120. seta cg_weaponConfig_gh "alias w_GRAP w_GRAP2; viewModel_GrapplingHook; echo Grappling Hook;"
  121. seta cg_weaponConfig_g "W_RESET; viewModel_Gauntlet; echo Gauntlent;"
  122. alias w_GRAP w_GRAP1-
  123. alias w_GRAP1 "w_RESET; weapon 1; weapon 10";
  124. alias w_GRAP2 "w_RESET; weapon 10; weapon 1";
  125.  
  126. /////////////////////
  127. //CUSTOM VIEWMODELS//
  128. /////////////////////
  129.  
  130. alias viewModel0 viewModel_Default0;
  131. alias viewModel1 viewModel_Default1;
  132.  
  133. alias viewModel_Default "alias viewModel0 viewModel_Default0; alias viewModel1 viewModel_Default1";
  134. alias viewModel_Default0 "cg_gunX 0;cg_gunY 0;cg_gunZ 0";
  135. alias viewModel_Default1 "cg_gunX 0;cg_gunY 0;cg_gunZ 0";
  136.  
  137. alias viewModel_Gauntlet "alias viewModel0 viewModel_Gauntlet0; alias viewModel1 viewModel_Gauntlet1";
  138. alias viewModel_Gauntlet0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -1";
  139. alias viewModel_Gauntlet1 "cg_gunX 10;cg_gunY 4;cg_gunZ 0";
  140.  
  141. alias viewModel_MachineGun "alias viewModel0 viewModel_MachineGun0; alias viewModel1 viewModel_MachineGun1";
  142. alias viewModel_MachineGun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -2";
  143. alias viewModel_MachineGun1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1.5";
  144.  
  145. alias viewModel_Shotgun "alias viewModel0 viewModel_Shotgun0; alias viewModel1 viewModel_Shotgun1";
  146. alias viewModel_Shotgun0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -1.5";
  147. alias viewModel_Shotgun1 "cg_gunX 10;cg_gunY 3;cg_gunZ 0";
  148.  
  149. alias viewModel_GrenadeLauncher "alias viewModel0 viewModel_GrenadeLauncher0; alias viewModel1 viewModel_GrenadeLauncher1";
  150. alias viewModel_GrenadeLauncher0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -1";
  151. alias viewModel_GrenadeLauncher1 "cg_gunX 10;cg_gunY 5;cg_gunZ 0";
  152.  
  153. alias viewModel_RocketLauncher "alias viewModel0 viewModel_RocketLauncher0; alias viewModel1 viewModel_RocketLauncher1";
  154. alias viewModel_RocketLauncher0 "cg_gunX 10;cg_gunY 0;cg_gunZ -3";
  155. alias viewModel_RocketLauncher1 "cg_gunX 10;cg_gunY 5;cg_gunZ 0";
  156.  
  157. alias viewModel_LightningGun "alias viewModel0 viewModel_LightningGun0; alias viewModel1 viewModel_LightningGun1";
  158. alias viewModel_LightningGun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -1";
  159. alias viewModel_LightningGun1 "cg_gunX 9.5;cg_gunY 3.5;cg_gunZ -0.5";
  160.  
  161. alias viewModel_Railgun "alias viewModel0 viewModel_Railgun0; alias viewModel1 viewModel_Railgun1";
  162. alias viewModel_Railgun0 "cg_gunX 10;cg_gunY 0.5;cg_gunZ -2";
  163. alias viewModel_Railgun1 "cg_gunX 10;cg_gunY 5.5;cg_gunZ 0";
  164.  
  165. alias viewModel_Plasmagun "alias viewModel0 viewModel_Plasmagun0; alias viewModel1 viewModel_Plasmagun1";
  166. alias viewModel_Plasmagun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -1.5";
  167. alias viewModel_Plasmagun1 "cg_gunX 10;cg_gunY 4;cg_gunZ 0";
  168.  
  169. alias viewModel_BFG10K "alias viewModel0 viewModel_BFG10K0; alias viewModel1 viewModel_BFG10K1";
  170. alias viewModel_BFG10K0 "cg_gunX 10;cg_gunY -2;cg_gunZ -0.5";
  171. alias viewModel_BFG10K1 "cg_gunX 10;cg_gunY 6;cg_gunZ 0";
  172.  
  173. alias viewModel_GrapplingHook "alias viewModel0 viewModel_GrapplingHook0; alias viewModel1 viewModel_GrapplingHook1";
  174. alias viewModel_GrapplingHook0 "cg_gunX 10;cg_gunY -1.5;cg_gunZ 0";
  175. alias viewModel_GrapplingHook1 "cg_gunX 10;cg_gunY 4;cg_gunZ -2";
  176.  
  177. alias viewModel_Nailgun "alias viewModel0 viewModel_Nailgun0; alias viewModel1 viewModel_Nailgun1";
  178. alias viewModel_Nailgun0 "cg_gunX 10;cg_gunY -1;cg_gunZ -1.5";
  179. alias viewModel_Nailgun1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1.5";
  180.  
  181. alias viewModel_ProxMineLauncher "alias viewModel0 viewModel_ProxMineLauncher0; alias viewModel1 viewModel_ProxMineLauncher1";
  182. alias viewModel_ProxMineLauncher0 "cg_gunX 10;cg_gunY -1.5;cg_gunZ -0.5";
  183. alias viewModel_ProxMineLauncher1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1";
  184.  
  185. alias viewModel_Chaingun "alias viewModel0 viewModel_Chaingun0; alias viewModel1 viewModel_Chaingun1";
  186. alias viewModel_Chaingun0 "cg_gunX 10;cg_gunY -1.5;cg_gunZ -1";
  187. alias viewModel_Chaingun1 "cg_gunX 10;cg_gunY 3;cg_gunZ -1";
  188.  
  189. alias viewModel_HeavyMachineGun "alias viewModel0 viewModel_HeavyMachineGun0; alias viewModel1 viewModel_HeavyMachineGun1";
  190. alias viewModel_HeavyMachineGun0 "cg_gunX 10;cg_gunY -0.5;cg_gunZ -1";
  191. alias viewModel_HeavyMachineGun1 "cg_gunX 10;cg_gunY 3.75;cg_gunZ -1.5";
  192.  
  193. ////////
  194. //ZOOM//
  195. ////////
  196.  
  197. //Zoom states (assumes default FOV is 105 and default sens is 1.5)
  198. alias zoom0 "alias toggleZoom toggleZoom1;toggleVisorMode0;cg_drawGun 1;viewModel0;cg_fov 120;sensitivity 2.1;in_joyHorizViewSensitivity 0.75; in_joyVertViewSensitivity 1.5;";
  199. alias zoom1 "alias toggleZoom toggleZoom0;toggleVisorMode0;cg_drawGun 2;viewModel1;cg_fov 080;sensitivity 1.4;in_joyHorizViewSensitivity 0.50; in_joyVertViewSensitivity 1.0;";
  200.  
  201. //Toggle zoom
  202. alias toggleZoom toggleZoom1;
  203. alias toggleZoom1 zoom1;
  204. alias toggleZoom0 zoom0;
  205.  
  206. //Hold zoom
  207. alias +holdZoom zoom1;
  208. alias -holdZoom zoom0;
  209.  
  210. //////////////
  211. //VISOR MODE//
  212. //////////////
  213.  
  214. //Visor mode States
  215. alias visorMode0 "r_fullbright 0";
  216. alias visorMode1 "r_fullbright 1";
  217.  
  218. //Toggle visor mode
  219. alias toggleVisorMode toggleVisorMode0;
  220. alias toggleVisorMode0 "visorMode0;alias toggleVisorMode toggleVisorMode1";
  221. alias toggleVisorMode1 "visorMode1;alias toggleVisorMode toggleVisorMode0";
  222.  
  223. //Hold visor mode
  224. alias +holdVisorMode1 "visorMode1";
  225. alias -holdVisorMode1 "visorMode0";
  226.  
  227. ////////////////
  228. //THIRD PERSON//
  229. ////////////////
  230.  
  231. //Zoom states (assumes default FOV is 105 and default sens is 1.5)
  232. set thirdPerson0 "set toggleThirdPerson "vstr toggleThirdPerson1";cg_thirdPerson 0; cg_thirdPersonRange 120;";
  233. set thirdPerson1 "set toggleThirdPerson "vstr toggleThirdPerson0";cg_thirdPerson 1; cg_thirdPersonRange 120;";
  234.  
  235. //Toggle zoom
  236. set toggleThirdPerson "vstr toggleThirdPerson1"
  237. set toggleThirdPerson1 "vstr thirdPerson1"
  238. set toggleThirdPerson0 "vstr thirdPerson0"
  239.  
  240. //Hold zoom
  241. set holdThirdPerson "vstr thirdPerson1"
  242.  
  243. ///////
  244. //END//
  245. ///////
  246.  
  247. //clear;
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