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- local Players=game:service'Players'
- local Player=Players.LocalPlayer
- local Char=Player.Character
- local parts={};
- local skipvotes=0
- local prefix='!'
- local Width,Height,Gen,Div,Cap=.1,.1,100,70,12
- local animspd=.75
- wait(.05)
- function rainb(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
- elseif section < 2 then
- return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
- else
- return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
- end
- end
- pcall(function()
- Char.SaVisualizer:Destroy()
- Char.HumanoidRootPart.Sound:Destroy()
- end)
- script.Name = 'SaVisualizer'
- local Modl=Instance.new('Model', script)
- local HumanoidRootPart=Char:WaitForChild'HumanoidRootPart'
- local fp=CFrame.new(0,6,0)*CFrame.Angles(-math.rad(5),0,0)
- local S=Instance.new('Sound',HumanoidRootPart)
- S.Looped=true
- S.Volume=1
- S.EmitterSize=40
- local lrs=game:service'RunService'.RenderStepped
- --[[
- local bl=Instance.new('Part')
- bl.Anchored=true
- bl.Size=Vector3.new(Width,Height,.2)
- bl.Material='SmoothPlastic'
- bl.Color=Color3.new(1,1,1)
- bl.Transparency=0
- bl.CanCollide=false
- bl.Anchored=true
- bl.CFrame=fp*CFrame.new(0,Height*3,0)
- local bm=Instance.new('SpecialMesh',bl)
- bl.MeshType='Sphere'
- bl.Parent=nil
- --]]
- local Generated=false
- local first=true
- function AddParts(Number)
- local up=1
- if first then
- up=0
- first=false
- end
- local nparts=#parts
- Generated=false
- for i = 0,math.floor(tonumber(Number)) do
- local p=Instance.new('Part')
- p.Anchored=true
- p.Size=Vector3.new(Width,Height,.2)
- p.Material='SmoothPlastic'
- p.Color=Color3.new(1,1,1)
- p.Transparency=0
- p.CanCollide=false
- p.Anchored=true
- p.CFrame=fp*CFrame.new(0,Height*3,0)
- local bm=Instance.new('SpecialMesh',p)
- bm.MeshId='rbxasset://fonts/rightarm.mesh'
- bm.TextureId='rbxassetid://215418209'
- p.Parent=Modl
- --warn(nparts+i)
- parts[(nparts+up)+i]=p
- game.ItemChanged:wait()
- end
- Generated=true
- end
- function RmvParts(Number)
- if Generated then
- local nparts=#parts
- warn(nparts)
- for i = 0, Number do
- local n=nparts-i
- local per=parts[n]
- parts[n]=nil
- per:Destroy()
- lrs:wait()
- end
- warn(#parts)
- end
- end
- function Sound(Id)
- skipvotes=0
- S:Stop()
- S.SoundId='rbxassetid://'..Id
- S:Play()
- end
- --986965745
- function OnChat(P, Message)
- m=Message:lower()
- if m:sub(0,#prefix+3)== prefix..'snd' and P==Player then
- local id=tonumber(m:sub(6))
- print(id)
- local snd=Sound(id)
- elseif m:sub(0,#prefix+3)== prefix..'add' and P==Player then
- local num=tonumber(m:sub(6))
- warn(num)
- AddParts(num)
- elseif m:sub(0,#prefix+3)== prefix..'rmv' and P==Player then
- local num=tonumber(m:sub(6))
- warn(num)
- RmvParts(num)
- elseif m:sub(0,#prefix+3)== prefix..'spd' and P==Player then
- local num=tonumber(m:sub(6))
- warn(num)
- animspd=num or .8
- elseif m:sub(0,#prefix+4)== prefix..'stop' and P==Player then
- S:Pause()
- elseif m:sub(0,#prefix+6)== prefix..'replay' and P==Player then
- --S:Stop()
- S:Play()
- elseif m:sub(0,#prefix+4)== prefix..'play' and P==Player then
- S:Resume()
- elseif m:sub(0,#prefix+5)== prefix..'vskip' then
- skipvotes=skipvotes+1
- if skipvotes>= math.floor(Players.NumPlayers/3) then
- skipvotes=0
- S:Stop()
- end
- end
- end
- function Connect(P)
- P.Chatted:connect(function(Message)
- OnChat(P, Message)
- end)
- end
- function HandleParts(Plb_l,Clr,Spd)
- for index, Part in next, parts do
- local neg=-(Width*index)+(Width*(#parts/2))
- Part.CFrame=Part.CFrame:lerp(CFrame.Angles(0,0,0)*fp*CFrame.new(neg,Height*5,0),.1)
- if Generated then
- Part.Anchored=true
- if index==0 then
- Part.Mesh.VertexColor=Part.Mesh.VertexColor:lerp(Vector3.new(Clr.r,Clr.g,Clr.b),.6)
- Part.Mesh.Scale=Part.Mesh.Scale:lerp(Vector3.new(Width+.1,.1+Plb_l,.01),Spd/3.5)
- elseif index ~= 0 then
- spawn(function()
- wait(((index/200)*1.1))
- --Part.Mesh.VertexColor=parts[index-1].Mesh.VertexColor
- Part.Mesh.VertexColor=Part.Mesh.VertexColor:lerp(parts[index-1].Mesh.VertexColor,.6)
- end)
- Part.Mesh.Scale=Part.Mesh.Scale:lerp(Vector3.new(Width+.1,parts[index-1].Mesh.Scale.Y,.01),Spd)
- end
- end
- end
- end
- lrs:connect(function()
- local Color = rainb(tick()/20)
- local Var=S.PlaybackLoudness
- --local Spd = .15+((.15*100)/Var)
- --warn(Spd,(.85*100)/Var)
- --if Spd > .75 then
- -- Spd=.7
- --end
- if not S.IsPlaying or S.SoundId=='rbxassetid://0' then
- local mul=200
- Var=(mul-.1)+math.sin(tick()*2)*mul
- --print(Var)
- end
- HandleParts(Var/Div,Color,animspd)
- end)
- Players.PlayerAdded:connect(function(P)
- Connect(P)
- end)
- for Index, P in next, Players:GetPlayers() do
- Connect(P)
- end
- --485859421
- AddParts(Gen)
- Sound(986965745)--265675215//337053183//244769293
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