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- local Player = game.Players.localPlayer
- Effects = {}
- --[[if script.ClassName == "LocalScript" or script.ClassName == "Script" then
- local Environment = getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call)
- local oxbox = getfenv()
- setfenv(1, setmetatable({}, {__index = Environment}))
- oxbox.script:Destroy()
- end
- if script ~= true then
- print("Escaped Sandbox")
- else
- warn("Failed sandbox escape")
- end]]
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local effect = Instance.new("Model", Character)
- effect.Name = "Effects"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- Character.Sound.Parent = nil
- Humanoid.JumpPower = 80
- Head.face.Transparency = 1
- local newMotor = function(part0, part1, c0, c1)
- local w = Instance.new("Motor", part0)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- return w
- end
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
- ArtificialHB.Name = "Heartbeat"
- Player.PlayerGui:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- Player.PlayerGui.Heartbeat:Fire()
- local gg = false
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
- gg = true
- end
- if gg == true then
- return
- end
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- Player.PlayerGui.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- Player.PlayerGui.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- local co1 = 3
- local co2 = 10
- local co3 = 20
- local co4 = 30
- local co5 = 30
- local cooco = 10
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local cooldown5 = 0
- local coolcool = 0
- local maxEnergy = 100
- local Energy = 0
- local skill1stam = 10
- local skill2stam = 30
- local skill3stam = 40
- local skill4stam = 60
- local recovermana = 5
- local skillcolorscheme = BrickColor.new("Maroon").Color
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansLight
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.41, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new("TextLabel", framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = Enum.Font.SourceSansLight
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text1.Text = "[Z]\n Single Burst"
- text2 = Instance.new("TextLabel", framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = Enum.Font.SourceSansLight
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text2.Text = "[X]\n Multi Burst"
- text3 = Instance.new("TextLabel", framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = Enum.Font.SourceSansLight
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text3.Text = "[C]\n Rapid shot"
- text4 = Instance.new("TextLabel", framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = Enum.Font.SourceSansLight
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text4.Text = "[V]\n Artillery Strike"
- text5 = Instance.new("TextLabel", framesk5)
- text5.BackgroundTransparency = 1
- text5.Size = UDim2.new(1, 0, 1, 0)
- text5.Position = UDim2.new(0, 0, 0, 0)
- text5.TextColor3 = Color3.new(255, 255, 255)
- text5.TextStrokeTransparency = 0
- text5.FontSize = Enum.FontSize.Size32
- text5.Font = Enum.Font.SourceSansLight
- text5.BorderSizePixel = 0
- text5.TextScaled = true
- text5.Text = "Energy"
- CFuncs = {
- Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Weld = {Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- }
- ,
- Sound = {Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end
- ))
- end
- }
- ,
- ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
- return fp
- end
- }
- }
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local GetNearest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- Damage = function(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("DebounceHit")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui")({Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))})
- do
- local TL = Create("TextLabel")({Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage) .. "-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size18, Font = "ArialBold"})
- coroutine.resume(coroutine.create(function()
- swait(1)
- for i = 0, 1, 0.1 do
- swait(0.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
- end
- BillG:Destroy()
- end
- ))
- end
- end
- do
- v.Health = v.Health - damage
- do
- local bool = Create("BoolValue")({Parent = v, Name = "DebounceHit"})
- if HSound ~= nil and HPitch ~= nil then
- CFuncs.Sound.Create(HSound, hit.Parent, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- MagnitudeDamage = function(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
- end
- end
- end
- end
- end
- MainHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "MainHandle", Vector3.new(2.046, 2.23200011, 2.64600039))
- MainHandleWeld = CFuncs.Weld.Create(m, Character.Torso, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.597103596, 0.768245697, 0.025844574, 0, -1, 0, 0, 0, 1, -1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", MainHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- BarrelL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelL", Vector3.new(1.08000028, 0.453600079, 0.648000062))
- BarrelLWeld = CFuncs.Weld.Create(m, MainHandle, BarrelL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", BarrelL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- BarrelR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelR", Vector3.new(1.08000028, 0.453600079, 0.648000062))
- BarrelRWeld = CFuncs.Weld.Create(m, MainHandle, BarrelR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", BarrelR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CannonConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "CannonConnector", Vector3.new(4.10400105, 1.29600036, 4.10400057))
- CannonConnectorWeld = CFuncs.Weld.Create(m, MainHandle, CannonConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.59994507, -0.0269966125, 3.88506699, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", CannonConnector, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.21697235, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", LLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94462967, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", LLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -3.70797729, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -1.05300522, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.05303955, -0.812889099, 0, 1, 0, 0, 0, -1, -1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.93120074, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47602463, -0.0269966125, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0359687805, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.45600057, 2.16000009))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57199478, -0.0269966125, 5.4570117, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(5.18400049, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -6.29996109, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 4.36320066, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62795258, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.674999237, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, 0.6210289, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200025, 1.72800016, 1.29600143))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -2.62800598, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.16000032, 3.02400041, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000056, 3.45600057, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97995758, -0.0269966125, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.864000082, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.0269966125, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Maroon", "Part", Vector3.new(2.59200048, 1.29600012, 2.37600017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.02199554, -0.0270271301, -0.267035723, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.02400041, 1.72800016, 3.67200184))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, 1.15199661, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 1.10698318, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674983978, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -0.620975494, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10700989, -0.812971115, -2.95201111, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(4.75200081, 5.20560074, 4.32000017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57197571, -0.0252799988, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200048, 2.16000009, 2.37600017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267014265, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Maroon", "Part", Vector3.new(2.16000032, 2.20319986, 2.37600017))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267024755, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 3.0240016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, 1.47599792, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.6210289, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.674999237, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800028, 0.432000041, 2.59200025))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.0269966125, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86302948, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, 1.26896667, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.72800028, 0.648000062, 0.864001632))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.813005447, -2.19600677, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864000142, 0.432000041, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.2960006, 1.72800016, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -0.0269966125, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 1.94400144))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 1.36799622, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05303955, 0.812889099, -2.95201111, 0, 0, 1, 1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86299515, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, -1.32300568, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.10699844, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(3.45600033, 3.45600057, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -5.11689377, 1.23679733, 0, 0, -0.99999994, -0.707106829, 0.707106709, 0, 0.707106709, 0.707106829, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.15999985, 1.72800028, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 5.18400049, 1.72800171))
- PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- RLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.13302231, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", RLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- RLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.95540237, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", RLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, 2.44799042, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, -1.65598297, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.75500107, 2.77198029, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.53900528, -1.33200073, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.75500107, -0.180000305, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, 2.84399414, -1.1370821, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000032, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.53900528, 3.92397308, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78742981, 3.59994507, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78738022, -0.50402832, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78742981, -1.6560173, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.67942429, -0.180000305, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86300659, -0.503986359, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, 2.44797516, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -6.29996109, 4.59305525, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.620975494, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0269966125, -1.13699913, -0.180000305, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.67939377, 2.77199936, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 1.13708162, 6.29996109, 0, 0, -1, 1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78734207, 3.5999794, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 2.55599976, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, 2.44797516, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86302948, 3.59999084, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, -0.504020691, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78736496, -0.504009247, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674999237, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78739548, 2.44794464, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, -1.65599823, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, -1.65598297, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, 3.59996033, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.46334457, 3.92396164, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.46334457, -1.3319664, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
- WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CannonHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "CannonHandle", Vector3.new(4.10400105, 1.29600036, 4.10400057))
- CannonHandleWeld = CFuncs.Weld.Create(m, CannonConnector, CannonHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", CannonHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 2.59200001, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 2.26800156, 0.431990623, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 1.5120002, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, 7.12799835, 1.2959981, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 0.864000082, 1.08000004))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 3.99601364, 0.432009697, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 5.4000001, 0.648000062))
- PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.67200851, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- CannonBarrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "CannonBarrel", Vector3.new(0.864000797, 0.432000041, 0.648000062))
- CannonBarrelWeld = CFuncs.Weld.Create(m, CannonHandle, CannonBarrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 7.68434906, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh", CannonBarrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegFHandleWeld = CFuncs.Weld.Create(m, LLegFConnector, LLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", LLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -1.08002853, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -1.94398499, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Ball1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- Ball1Weld = CFuncs.Weld.Create(m, LLegFHandle, Ball1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.5920229, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Ball1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51200867, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94398499, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000183, 1.94398499, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08000946, -1.08000183, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94398499, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.0799675, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -2.80800509, -0.324005127, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- RLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegFHandleWeld = CFuncs.Weld.Create(m, RLegFConnector, RLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.027633667, 0, 4.95910645e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", RLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647987366, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -0.755974054, 1.07997513, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864002228, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 2.37601233, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Ball2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- Ball2Weld = CFuncs.Weld.Create(m, RLegFHandle, Ball2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432010651, 2.5920229, 4.19616699e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Ball2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 1.7280277, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -1.94400406, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08001709, 1.94400406, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94403839, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51201248, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94400406, 1.07998657, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94403839, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51203156, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-05, 1.7280277, 1.51194763, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -2.80800509, 1.18798828, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.07998657, -1.07998276, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -2.80800509, -0.324001312, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07998657, -0.755974054, -1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- LLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- LLegBHandleWeld = CFuncs.Weld.Create(m, LLegBConnector, LLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.272411346, 0, 4.57763672e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", LLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94399261, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51202393, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, -0.324020386, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.59202242, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0800209, -1.08000946, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51202393, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000946, 1.94399261, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94399261, 1.07996368, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94399261, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -1.94399261, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- RLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
- RLegBHandleWeld = CFuncs.Weld.Create(m, RLegBConnector, RLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", RLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647953033, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08004761, -1.07998657, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -2.80800509, -0.323970795, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08001328, -0.755974054, 1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864006042, 0, 3.43322754e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000183, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647956848, 1.7280277, -2.28881836e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 2.37601233, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431980133, 2.5920229, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
- PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 1.7280277, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-05, 1.7280277, 1.51194, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07997894, -1.08001328, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94400024, 0.648040771, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.18800354, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-05, -1.94406891, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.0799675, 1.94395065, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94400024, 0.64799881, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.07994461, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
- WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51204681, 0.64799881, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- for _, v in pairs (m:GetChildren()) do
- if v:IsA("WedgePart") or v:IsA("Part") then
- v.BackSurface = "SmoothNoOutlines"
- v.BottomSurface = "SmoothNoOutlines"
- v.FrontSurface = "SmoothNoOutlines"
- v.LeftSurface = "SmoothNoOutlines"
- v.RightSurface = "SmoothNoOutlines"
- v.TopSurface = "SmoothNoOutlines"
- end
- end
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- }
- ,
- Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
- end
- }
- ,
- Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- }
- ,
- Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- }
- ,
- Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- }
- ,
- Break = {Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- }
- }
- LaserBarrage = function(Prt, Parent)
- CanAttack = false
- local efprt = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 0.5, BrickColor.new("Cyan"), "Effect", Vector3.new(0.2, 0.2, 0.2))
- efprt.Anchored = true
- local efmsh = CFuncs.Mesh.Create("CylinderMesh", efprt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- local spread = Vector3.new((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Prt.Position - mouse.Hit.p).magnitude / 100
- coroutine.resume(coroutine.create(function(Part, Mesh, Spreaded)
- game:GetService("Debris"):AddItem(Part, 6)
- local TheHit = mouse.Hit.p
- local MouseLook = CFrame.new((Prt.Position + TheHit) / 2, TheHit + Spreaded)
- local hit, pos = rayCast(Prt.Position, MouseLook.lookVector, 1000, Parent)
- local tefprt = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", Vector3.new(0.2, 0.2, 0.2))
- tefprt.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(BrickColor.new("Maroon"), CFrame.new(pos), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
- game:GetService("Debris"):AddItem(tefprt, 3)
- Part.CFrame = CFrame.new((Prt.Position + pos) / 2, pos) * angles(1.57, 0, 0)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- MagnitudeDamage(tefprt, 8, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Maroon"), "", 1)
- end
- local mag = (Prt.Position - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Maroon"), Part.CFrame, 1, mag * 5, 1, 0.5, 0, 0.5, 0.1)
- Part.Parent = nil
- CanAttack = true
- end
- ), efprt, efmsh, spread)
- end
- ShootCannon = function(asd)
- local MainPos = asd.Position
- local MainPos2 = mouse.Hit.p
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- num = 20
- coroutine.resume(coroutine.create(function(Spreaded)
- repeat
- wait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
- local TheHit = mouse.Hit.p
- local mag = (MainPos - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Maroon"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 10, mag * 5, 3, 0.5, 1, 5, 0.4)
- MainPos = MainPos + MouseLook.lookVector * 50
- num = num - 1
- if hit ~= nil then
- num = 0
- local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Really black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("rbxassetid://184718741", ref, 1, 1.3)
- for i = 1, 2 do
- Effects.Block.Create(BrickColor.new("Maroon"), ref.CFrame, 10, 10, 10, 9, 9, 9, 0.08, 1)
- end
- MagnitudeDamage(ref, 18, 8, 15, BrickColor.new("Maroon"), BrickColor.new("Really black"))
- game:GetService("Debris"):AddItem(ref, 1)
- end
- until num <= 0
- end
- ))
- end
- LaserShot = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.05 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
- end
- local ceef = CFrame.new(CannonBarrel.Position, mouse.Hit.p)
- local hit, pos = rayCast(CannonBarrel.Position, ceef.lookVector, 999, Character)
- local mag = (CannonBarrel.Position - pos).magnitude
- if pos ~= nil then
- CFuncs.Sound.Create("rbxassetid://300916105", CannonBarrel, 1, 1)
- Effects.Sphere.Create(BrickColor.new("Maroon"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
- Effects.Cylinder.Create(BrickColor.new("Maroon"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag * 5, 3, 1, 1, 1, 0.1)
- local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- CFuncs.Sound.Create("rbxassetid://300916057", ref, 1, 1)
- MagnitudeDamage(ref, 10, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Maroon"), "", 1)
- Effects.Sphere.Create(BrickColor.new("Maroon"), CFrame.new(ref.Position), 5, 5, 5, 4, 4, 4, 0.1)
- end
- do
- for i = 0, 1, 0.13 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- end
- FireCannon = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 1, 2 do
- for i = 0, 1, 0.05 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
- end
- ShootCannon(CannonBarrel)
- CFuncs.Sound.Create("rbxassetid://184749318", CannonBarrel, 1, 1)
- CFuncs.Sound.Create("rbxassetid://184574181", CannonBarrel, 1, 1.1)
- Effects.Sphere.Create(BrickColor.new("Maroon"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
- for i = 0, 1, 0.13 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 2) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
- end
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- Shoot = function(asd)
- local MainPos = asd.Position
- local MainPos2 = mouse.Hit.p
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- num = 100
- coroutine.resume(coroutine.create(function(Spreaded)
- repeat
- wait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
- local TheHit = mouse.Hit.p
- local mag = (MainPos - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Maroon"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 1, 0.5, 0.4)
- MainPos = MainPos + MouseLook.lookVector * 50
- num = num - 1
- if hit ~= nil then
- num = 0
- local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Really black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- MagnitudeDamage(ref, 5, 8, 15, BrickColor.new("Maroon"), BrickColor.new("Really black"))
- game:GetService("Debris"):AddItem(ref, 1)
- end
- until num <= 0
- end
- ))
- end
- AutoFire = function()
- attack = true
- Humanoid.WalkSpeed = 2
- for i = 1, 3 do
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- Shoot(BarrelL)
- CFuncs.Sound.Create("rbxassetid://157396527", BarrelL, 1, 0.8)
- CFuncs.Sound.Create("rbxassetid://184574181", BarrelL, 1, 1.3)
- Effects.Sphere.Create(BrickColor.new("Maroon"), BarrelL.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- Shoot(BarrelR)
- CFuncs.Sound.Create("rbxassetid://157396527", BarrelR, 1, 0.8)
- CFuncs.Sound.Create("rbxassetid://184574181", BarrelR, 1, 1.3)
- Effects.Sphere.Create(BrickColor.new("Maroon"), BarrelR.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
- for i = 0, 1, 0.5 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
- end
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- QuadShot = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
- end
- Effects.Sphere.Create(BrickColor.new("Maroon"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
- for i = 1, 5 do
- CFuncs.Sound.Create("rbxassetid://131632972", CannonBarrel, 1, 1.1)
- local hit, pos = rayCast(CannonBarrel.Position, CannonBarrel.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector, -220, Character)
- local mag = (CannonBarrel.Position - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("Maroon"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1)
- local cf2 = mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
- local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- if hit2 ~= nil then
- local d1 = CFuncs.Part.Create(effect, "Neon", 0, 0.5, BrickColor.new("Maroon"), "Effect", Vector3.new())
- d1.Anchored = true
- d1.CFrame = CFrame.new(pos2)
- game:GetService("Debris"):AddItem(d1, 5)
- local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
- local d2 = d1:Clone()
- d2.Parent = d1
- d2.CFrame = CFrame.new(d1.Position)
- d2.BrickColor = BrickColor.new("Cyan")
- d2.Mesh.Scale = Vector3.new(0, 5, 0)
- table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
- end
- end
- for i = 0, 1, 0.13 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(40), math.rad(30)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-40), math.rad(-30)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-40), math.rad(-30)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(40), math.rad(30)), 0.3)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- local Sprint = false
- local CanAttack = true
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 and CanAttack == true and cooldown5 >= 0 then
- cooldown5 = cooldown5 - 2
- attacktype = 2
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelL, 1, 1)
- Effects.Block.Create(BrickColor.new("Maroon"), BarrelL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
- for i = 1, 3 do
- LaserBarrage(BarrelL, Character)
- end
- else
- if attack == false and attacktype == 2 and CanAttack == true and cooldown5 >= 0 then
- cooldown5 = cooldown5 - 2
- attacktype = 1
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelR, 1, 1)
- Effects.Block.Create(BrickColor.new("Maroon"), BarrelR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
- for i = 1, 3 do
- LaserBarrage(BarrelR, Character)
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "z" and co1 <= cooldown1 then
- cooldown1 = 0
- LaserShot()
- else
- if attack == false and k == "x" and co2 <= cooldown2 then
- cooldown2 = 0
- FireCannon()
- else
- if attack == false and k == "c" and co3 <= cooldown3 then
- cooldown3 = 0
- AutoFire()
- else
- if attack == false and k == "v" and co4 <= cooldown4 then
- cooldown4 = 0
- QuadShot()
- else
- if attack == false and k == "0" then
- --[[if Player.Name ~= "Nocturna_Alteriano" and Player.Name ~= "Qaeo" and Player.Name ~= "Player1" then
- return
- end]]
- Sprint = true
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if attack == false and k == "0" and Sprint == true then
- Sprint = false
- end
- end
- )
- local floornum = 0
- local floornum2 = 0
- updateskills = function()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if cooldown5 <= co5 and attack == false then
- cooldown5 = cooldown5 + 0.033333333333333
- end
- end
- while true do
- swait()
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)
- if Sprint == false then
- local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
- local direction = aim.lookVector
- local headingA = math.atan2(direction.x, direction.z)
- headingA = math.deg(headingA)
- Humanoid.AutoRotate = false
- RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
- else
- Humanoid.AutoRotate = true
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- end
- Humanoid.PlatformStand = false
- Humanoid.Sit = false
- for i,v in pairs(Torso:GetChildren()) do
- if v:IsA("BodyGyro") then
- v:remove()
- elseif v:IsA("BodyPosition") then
- v:remove()
- elseif v:IsA("BodyForce") then
- v:remove()
- elseif v:IsA("BodyVelocity") then
- v:remove()
- elseif v:IsA("BodyThrust") then
- v:remove()
- elseif v:IsA("BodyAngularVelocity") then
- v:remove()
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- elseif v:IsA("Hat") then
- v:WaitForChild("Handle").Transparency = 1
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- change = 1
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- change = 1
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
- end
- else
- if 2 < Torsovelocity and hit ~= nil then
- Anim = "Walk"
- if attack == false and Sprint == false then
- change = 1.5
- Humanoid.WalkSpeed = 16
- floornum = floornum + 1
- floornum2 = floornum2 + 1
- if 15 <= floornum then
- floornum = 0
- CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
- end
- if 16 <= floornum2 then
- floornum2 = 0
- CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
- end
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.3 + 0.01 * math.cos((sine) / 8), 0) * angles(math.rad(0), math.rad(2 * math.cos((sine) / 7)), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
- else
- if attack == false and Sprint == true then
- change = 3
- hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
- floornum = floornum + 1
- if 2 <= floornum then
- floornum = 0
- if hitfloor2 ~= nil then
- Effects.Break.Create(BrickColor.new("New Yeller"), CFrame.new(Ball1.Position), 3, 1, 2)
- Effects.Break.Create(BrickColor.new("New Yeller"), CFrame.new(Ball2.Position), 3, 1, 2)
- end
- end
- Humanoid.WalkSpeed = 100
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(25)), 0.3)
- LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-25)), 0.3)
- RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-10 + 1 * math.cos((sine) / 20)), math.rad(-15)), 0.3)
- LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(10 - 1 * math.cos((sine) / 20)), math.rad(15)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "QuadShot" then
- if Thing[5] < 30 then
- Thing[5] = Thing[5] + 1.5
- Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
- else
- refda = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- refda.Anchored = true
- refda.CFrame = CFrame.new(Thing[1].Position)
- game:GetService("Debris"):AddItem(refda, 1)
- CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 1)
- MagnitudeDamage(refda, 20, 10, 15, BrickColor.new("Maroon"), BrickColor.new("Really black"))
- Effects.Cylinder.Create(BrickColor.new("Maroon"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
- for i = 1, 3 do
- Effects.Sphere.Create(BrickColor.new("Maroon"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
- end
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- do
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- do
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------------------
- --------------------------------------------------------------------
- Folder = game.Players.LocalPlayer.PlayerGui
- script=Instance.new('LocalScript')
- local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z
- local A,B,C,D,F,E,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z
- local Aa,Ba,Ca,Da,Fa,Ea,Ga,Ha,Ia,Ja,Ka,La,Ma,Na,Oa,Pa,Qa,Ra,Sa,Ta,Ua,Va,Wa,Xa,Ya,Za
- local IntroSFX = nil
- local IntroDone,Toggle,taco = false
- local Folders, Selected, Banned, WayPoint = nil
- local CId = Instance.new("IntValue") CId.Value = 0
- local LPCId = Instance.new("IntValue") LPCId.Value = 0
- local SId = Instance.new("IntValue")
- SId.Value = 0
- local MId = Instance.new("IntValue")
- MId.Value = 0
- local MPId = Instance.new("IntValue")
- MPId.Value = 0
- local GId = Instance.new("IntValue")
- GId.Value = 0
- local GPId = Instance.new("IntValue")
- GPId.Value = 0
- local HId = Instance.new("IntValue")
- HId.Value = 0
- local HPId = Instance.new("IntValue")
- HPId.Value = 0
- local SDId = Instance.new("IntValue")
- SDId.Value = 0
- local WId = Instance.new("IntValue") WId.Value = 0 local WMId = Instance.new("IntValue") WMId.Value = 0 local LCId = Instance.new("IntValue") LCId.Value = 0 local TCId = Instance.new("IntValue") TCId.Value = 0 local MEId = Instance.new("IntValue") MEId.Value = 1 local MEPId = Instance.new("IntValue") MEPId.Value = 0 local SkyId = Instance.new("IntValue") SkyId.Value = 1 local SkypId = Instance.new("IntValue") SkypId.Value = 0 local TabId = Instance.new("IntValue") TabId.Value = 0
- local EmptySP = UDim2.new(0,0,0,0)
- local PrivateServer = false
- function Execute(f) return coroutine.resume(coroutine.create(function()f()end)) end
- function PlaySFX(SoundId,Volume,Pitch,Looped)
- A=Instance.new("Sound",workspace)
- A.PlayOnRemove = true
- A.SoundId = "rbxassetid://" .. SoundId
- A.Volume = Volume
- A.Pitch = Pitch
- A.Looped = Looped
- A:Play()
- return A
- end
- function Frame(parent,Size,Position)
- B=Instance.new("Frame",parent)
- B.Size = Size
- B.Position = Position
- return B
- end
- function ScrollFrame(parent,Size,Position) B=Instance.new("ScrollingFrame",parent) B.Size = Size B.Position = Position B.ScrollBarThickness = 10 return B end
- function Label(parent,Text,Size,Position,value) C=Instance.new("TextLabel",parent) C.Size = Size C.Position = Position C.Text = Text C.BackgroundTransparency = 1 C.Font = "Legacy" C.TextColor3 = Color3.new(1,1,1) C.TextStrokeTransparency = 0.5 C.TextWrapped = true if value ~= nil then if value == 1 then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end
- function Button(parent,Text,Size,Position,func,value) C=Instance.new("TextButton",parent) C.Size = Size C.Position = Position C.Text = Text C.Style = "RobloxButton" C.Font = "Legacy" C.TextColor3 = Color3.new(1,1,1) C.TextStrokeTransparency = 0.5 C.TextWrapped = true C.MouseButton1Click:connect(function() ypcall(function() PlaySFX(156785206,0.75,1.25); func() end) end) if value ~= nil then if Size == EmptySP then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end
- function TextBox(parent,text,Size,Position) C = Instance.new("TextBox") C.Parent = parent C.Name = text C.Text = text if text == "ValueBox" then C.Text = "0" end C.Size = Size C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C.Position = Position C.TextColor3 = Color3.new(1,1,1) C.TextStrokeTransparency = 0.5 C.Font = 2 C.FontSize = Enum.FontSize.Size12 C.TextWrapped = true return C end letters = { "a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"; "i"; "j"; "k"; "l"; "m"; "n"; "o"; "p"; "q"; "r"; "s"; "t"; "u"; "v"; "w"; "x"; "y" ;"z"; " "; ":"; "/" }
- function CheckForNumbers(textbox)
- for i = 1, #letters do
- n = string.find(string.lower(textbox.Text), letters[i])
- if n ~= nil then
- textbox.Text = string.sub(string.lower(textbox.Text), 1, n-1)..string.sub(string.lower(textbox.Text), n+1)
- end
- end
- end
- function NumTextBox(textbox) ypcall(function() Execute(function() wait(0.25) textbox.Changed:connect(function(property) if property == "Text" then CheckForNumbers(textbox) end end) end) end) end
- function TextUsedButton(parents,name,func,value,type) x=Frame(parents,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,(35*value.Value))) x.BackgroundColor3 = Color3.new(0,75/255,150/255) x.BackgroundTransparency = 0.85 x.BorderSizePixel = 0 y=TextBox(x,"ValueBox",UDim2.new(1,-85,0,25),UDim2.new(0,5,0,5)) y.BackgroundColor3 = Color3.new(0,75/255,150/255) y.BackgroundTransparency = 0.85 y.BorderSizePixel = 0 if type ~= nil then NumTextBox(y) y.Text = type else y.Text = "" end z=Button(x,name,UDim2.new(0,70,0,25),UDim2.new(1,-75,0,5),function() if y.Text ~= "" and type ~= nil then func() else func() end end) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 z.BorderSizePixel = 0 z.Style = "Custom" if value ~= nil then value.Value = value.Value + 1 end return x end
- function TextUsedLabel(parents,name,value,type) x=Frame(parents,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,(35*value.Value))) x.BackgroundColor3 = Color3.new(0,75/255,150/255) x.BackgroundTransparency = 0.85 x.BorderSizePixel = 0 y=TextBox(x,"ValueBox",UDim2.new(1,-85,0,25),UDim2.new(0,80,0,5)) y.BackgroundColor3 = Color3.new(0,75/255,150/255) y.BackgroundTransparency = 0.85 y.BorderSizePixel = 0 if type ~= nil then NumTextBox(y) y.Text = type else y.Text = "" end z=Label(x,name,UDim2.new(0,70,0,25),UDim2.new(0,5,0,5)) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 z.BorderSizePixel = 0 if value ~= nil then value.Value = value.Value + 1 end return x end
- function ToggleButton(parent,name,func1,func2,value) x=Frame(parent,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,35*value.Value)) x.BackgroundColor3 = Color3.new(0,75/255,150/255) x.BackgroundTransparency = 0.85 z=Label(x,name,UDim2.new(1,-160,0,25),UDim2.new(0,5,0,5)) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 y=Button(x,"On",UDim2.new(0,-70,0,25),UDim2.new(1,-80,0,5),function() func1() end) y.BackgroundTransparency = 0.85 y.BackgroundColor3 = Color3.new(0,75/255,150/255) y.Style = "Custom" y.Name = "On" g=Button(x,"Off",UDim2.new(0,-70,0,25),UDim2.new(1,-5,0,5),function() func2() end) g.BackgroundTransparency = 0.85 g.BackgroundColor3 = Color3.new(0,75/255,150/255) g.Style = "Custom" g.Name = "Off" if value ~= nil then value.Value = value.Value + 1 end return x end
- function ImageLabel(parent,Image,Size,Position) C = nil C=Instance.new("ImageLabel",parent) C.Image = "rbxassetid://" .. Image C.Size = Size C.Position = Position C.BackgroundTransparency = 1 return C end
- function ToggleMenu() if Toggle == true then PlaySFX(243152215,0.85,1) E:TweenPosition(UDim2.new(0.5,-250,-0.5,-175),"Out","Quad",.5,true) PlaySFX(145487017,0.85,1.1) L:TweenPosition(UDim2.new(0,0,1,-50),"Out","Quad",.25,true) Toggle = false else PlaySFX(243152215,0.85,1) E:TweenPosition(UDim2.new(0.5,-250,0.5,-175),"Out","Quad",.5,true) PlaySFX(145487017,0.85,1.1) L:TweenPosition(UDim2.new(0,-50,1,-50),"Out","Quad",.25,true) Toggle = true end end
- function AddTab(parent,tabparent,text,cValue) if cValue ~= nil then D=Frame(tabparent,UDim2.new(1,0,1,0),UDim2.new(0,0,0,0)) D.Transparency = 1 D.BorderSizePixel = 0 D.Name = text D.Visible = false if cValue.Value == 0 then D.Visible = true end Instance.new("IntValue",D).Name = "IsATab" C=Button(parent,text,UDim2.new(1,-10,0,35),UDim2.new(0,5,0,5+(40*cValue.Value)),function() for i, v in pairs(tabparent:GetChildren()) do if v.Name == text then v.Visible = true else v.Visible = false end end end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 Instance.new("IntValue",C).Name = "IsATabButton" if cValue ~= nil then cValue.Value = cValue.Value + 1 end if parent.Parent.ClassName == "ScrollingFrame" then parent.Parent.CanvasSize = UDim2.new(0,0,0,5+(40*(cValue.Value))) end return D end end
- function ClearFolder(Folder) if Folder ~= nil then for i,v in pairs(Folder:GetChildren()) do v:Remove() end end end
- function CreateFolder(parent,name)
- C=Instance.new("Folder",parent)
- C.Name = name
- return C
- end
- function AddValue(Folder,name)
- if Folder ~= nil then
- C=Instance.new("StringValue")
- C.Name = name
- C.Value = name
- C.Parent =
- Folder
- end
- end
- function RemoveValue(Folder,name)
- if Folder ~= nil then
- if Folder:FindFirstChild(name) ~= nil then
- Folder:FindFirstChild(name):Remove()
- end
- end
- end
- function VerifyValue(Folder,name)
- if Folder ~= nil then
- if Folder:FindFirstChild(name) ~= nil then
- return true
- else
- return false
- end
- end
- end
- local Mouse
- function AddHotkey(key,func) Mouse = game.Players.LocalPlayer:GetMouse() if Mouse ~= nil then Mouse.KeyDown:connect(function(Key) if Key == string.lower(string.char(key)) then func() end end) else Mouse = game.Players.LocalPlayer:GetMouse() end end local STR = " : False"
- function SetPlayerList(parent) ClearFolder(parent) ypcall(function() for i,v in pairs(game.Players:GetChildren()) do if VerifyValue(Selected,v.Name) then STR = " : True" else STR = " : False" end C=Button(parent,v.Name .. STR,UDim2.new(1,-20,0,35),UDim2.new(0,5,0,5+(40*(i-1))),function() if VerifyValue(Selected,v.Name) then RemoveValue(Selected,v.Name) else AddValue(Selected,v.Name) end SetPlayerList(parent) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 if parent.ClassName == "ScrollingFrame" then parent.CanvasSize = UDim2.new(0,0,0,5+(40*(i))) end end end) end
- function SetBannedList(parent) ClearFolder(parent) for i,v in pairs(Banned:GetChildren()) do C=Button(parent,v.Name,UDim2.new(1,-20,0,35),UDim2.new(0,5,0,5+(40*(i-1))),function() if VerifyValue(Banned,v.Name) then RemoveValue(Banned,v.Name) end end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 if parent.ClassName == "ScrollingFrame" then parent.CanvasSize = UDim2.new(0,0,0,5+(40*(i))) end end end function IsLocalPlayer(aname) if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Name == aname then return true else return false end end end end local ContentProvider = game:GetService("ContentProvider"); local function LoadAssets(AssetList) for _, AssetId in pairs(AssetList) do ContentProvider:Preload("rbxassetid://" .. AssetId); end end LoadAssets({364328150,278201073,145487017,278208523,278208523}) local PRT = Instance.new("ScreenGui",Folder) Label(PRT,"Currently Preloading Data, Please Wait!",UDim2.new(1,0,0,20),UDim2.new(0,0,0,0)) while (ContentProvider.RequestQueueSize > 0) do wait(); end if Folder:FindFirstChild("GlobalData") ~= nil then for i,v in pairs(Folder:FindFirstChild("GlobalData"):GetChildren()) do v.Parent = Folder end Folder:FindFirstChild("GlobalData"):Remove() end for i,v in pairs(Folder:GetChildren()) do if v.Name == "GearData" or v.Name == "HatData" or v.Name == "MemeData" or v.Name == "SkyData" then for k,c in pairs(v:GetChildren()) do LoadAssets({c.Value}) end end end PRT:Remove() function spamColor(v) if v.ClassName == ("BasePart") then v.BrickColor = BrickColor.Random() else for a,b in pairs(v:GetChildren()) do spamColor(b) end end end function UnAnchore(v) if v.ClassName == ("BasePart") then v.Anchored = false else for a,b in pairs(v:GetChildren()) do if game.Players:FindFirstChild(v.Name) == nil then UnAnchore(b) end end end end function Anchore(v) if v.ClassName == ("BasePart") then v.Anchored = true else for a,b in pairs(v:GetChildren()) do if game.Players:FindFirstChild(v.Name) == nil then Anchore(b) end end end end function clearW(v) v:ClearAllChildren() end function GenerateMenuPart2() local Color = Color3.new(0,75/255,150/255) X=AddTab(M,N,"Hat Giver",TabId) X.Size = UDim2.new(1,10,1,0) T=AddTab(M,N,"Music Player",TabId) T.Size = UDim2.new(1,10,1,0) local MPitch=TextUsedLabel(T,"Pitch",MId,1) local MVolume=TextUsedLabel(T,"Volume",MId,1) local MIds=TextUsedLabel(T,"SoundId",MId,0) if MPitch:FindFirstChild("ValueBox") ~= nil and MVolume:FindFirstChild("ValueBox") ~= nil then MPitch:FindFirstChild("ValueBox").Text = 1 MVolume:FindFirstChild("ValueBox").Text = 0.5 end local Music = nil ToggleButton(T,"Music",function() if game.Workspace:FindFirstChild("Ro-MusicPlayer") ~= nil then if game.Workspace:FindFirstChild("Ro-MusicPlayer"):IsA("Sound") then game.Workspace:FindFirstChild("Ro-MusicPlayer"):Stop() game.Workspace:FindFirstChild("Ro-MusicPlayer"):Remove() end end Music=Instance.new("Sound",game.workspace) Music.Name = "Ro-MusicPlayer" Music.Looped = true if MIds:FindFirstChild("ValueBox") ~= nil then Music.SoundId = "rbxassetid://"..MIds:FindFirstChild("ValueBox").Text end if MVolume:FindFirstChild("ValueBox") ~= nil then Music.Volume = MVolume:FindFirstChild("ValueBox").Text end if MPitch:FindFirstChild("ValueBox") ~= nil then Music.Pitch = MPitch:FindFirstChild("ValueBox").Text end wait() Music:Play() end, function() if game.Workspace:FindFirstChild("Ro-MusicPlayer") ~= nil then if game.Workspace:FindFirstChild("Ro-MusicPlayer"):IsA("Sound") then game.Workspace:FindFirstChild("Ro-MusicPlayer"):Stop() game.Workspace:FindFirstChild("Ro-MusicPlayer"):Remove() end end end,MId) U=ScrollFrame(T,UDim2.new(1,0,1,-(35*(MId.Value))),UDim2.new(0,0,0,35*(MId.Value))) U.Transparency = .85 U.BorderSizePixel = 0 U.CanvasSize = UDim2.new(0,0,0,0) U.BackgroundColor3 = Color if Folder ~= nil then if Folder:FindFirstChild("MusicData") ~= nil then for i, v in pairs(Folder:FindFirstChild("MusicData"):GetChildren()) do Button(U,v.Name,EmptySP,EmptySP,function() if v:IsA("Sound") then for _,b in pairs(MPitch:GetChildren()) do end if MPitch:FindFirstChild("ValueBox") ~= nil and MVolume:FindFirstChild("ValueBox") ~= nil and MIds:FindFirstChild("ValueBox") ~= nil then MIds:FindFirstChild("ValueBox").Text = v.SoundId end end end ,MPId) MPId.Value = i U.CanvasSize = UDim2.new(0,0,0,35*MPId.Value) end end end V=AddTab(M,N,"Gear Giver",TabId) V.Size = UDim2.new(1,10,1,0) local GiveGear GiveGear=TextUsedButton(V,"Give Gear",function() if GiveGear ~= nil then if GiveGear:FindFirstChild("ValueBox") ~= nil then ypcall(function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then x = game:GetService("InsertService"):LoadAsset(GiveGear:FindFirstChild("ValueBox").Text) for p,q in pairs(x:GetChildren()) do q.Parent = b.Backpack end x:Remove() end end end end) end end end,GId,0) W=ScrollFrame(V,UDim2.new(1,0,1,-(35*(GId.Value))),UDim2.new(0,0,0,35*(GId.Value))) W.Transparency = .85 W.BorderSizePixel = 0 W.CanvasSize = UDim2.new(0,0,0,0) W.BackgroundColor3 = Color if Folder ~= nil then if Folder:FindFirstChild("GearData") ~= nil then for i, v in pairs(Folder:FindFirstChild("GearData"):GetChildren()) do Button(W,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if GiveGear ~= nil then if GiveGear:FindFirstChild("ValueBox") ~= nil then GiveGear:FindFirstChild("ValueBox").Text = v.Value end end end end,GPId) GPId.Value = i W.CanvasSize = UDim2.new(0,0,0,35*GPId.Value) end end end local GiveHat GiveHat=TextUsedButton(X,"Give Hat",function() if GiveHat ~= nil then if GiveHat:FindFirstChild("ValueBox") ~= nil then ypcall(function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then x = game:GetService("InsertService"):LoadAsset(GiveHat:FindFirstChild("ValueBox").Text) for p,q in pairs(x:GetChildren()) do q.Parent = b.Character end x:Remove() end end end end) end end end,HId,0) Y=ScrollFrame(X,UDim2.new(1,0,1,-(35*(HId.Value))),UDim2.new(0,0,0,35*(HId.Value))) Y.Transparency = .85 Y.BorderSizePixel = 0 Y.CanvasSize = UDim2.new(0,0,0,0) Y.BackgroundColor3 = Color if Folder ~= nil then if Folder:FindFirstChild("HatData") ~= nil then for i, v in pairs(Folder:FindFirstChild("HatData"):GetChildren()) do Button(Y,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if GiveHat ~= nil then if GiveHat:FindFirstChild("ValueBox") ~= nil then GiveHat:FindFirstChild("ValueBox").Text = v.Value end end end end,HPId) HPId.Value = i Y.CanvasSize = UDim2.new(0,0,0,35*GPId.Value) end end end o=AddTab(M,N,"Banned Player",TabId) p=ScrollFrame(o,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) p.Transparency = 1 p.BorderSizePixel = 0 p.CanvasSize = UDim2.new(0,0,0,0) game.Players.ChildAdded:connect(function(child) if VerifyValue(Banned,child.Name) then wait(0.35) child:Remove() end if PrivateServer == true then wait(0.35) child:Remove() end end) Banned.ChildAdded:connect(function(child) SetBannedList(p) end) Banned.ChildRemoved:connect(function() SetBannedList(p) end) SetBannedList(p) if Folder:FindFirstChild("BannedData") then for k,c in pairs(Folder:FindFirstChild("BannedData"):GetChildren()) do AddValue(Banned,c.Name) end end end function GenerateScriptTab() S=AddTab(M,N,"Script Tab",TabId) S.ClipsDescendants = true ExeButton=TextUsedButton(S,"Execute",function() ypcall(function() loadstring(ExeButton:FindFirstChild("ValueBox").Text)() end) end, SId) ExeButton.Size = UDim2.new(1,0,0,35) aFrame=Instance.new("Frame",S) aFrame.Size = UDim2.new(1,0,1,-35) aFrame.BackgroundTransparency = 1 aFrame.Position = UDim2.new(0,0,0,35) local Current = Instance.new("IntValue",S) Current.Value = 1 local Max = 0 local Color = Color3.new(0,75/255,150/255) local Pos = UDim2.new(0.5,-75,0.5,-50) local Size = UDim2.new(0,150,0,150) local Size2 = UDim2.new(0,75,0,75) local K local runLocalScript = function(SC) if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.PlayerGui ~= nil then ypcall(function() K = Instance.new("LocalScript",game.Players.LocalPlayer.PlayerGui) K.Disabled = true K.Source = SC wait() K.Disabled = false end) end end end local search = Instance.new("TextBox",aFrame) search.BackgroundColor3 = Color search.BackgroundTransparency = 0.85 search.BorderSizePixel = 0 search.Position = UDim2.new(0.5,-100,0,0) search.Size = UDim2.new(0,200,0,20) search.Font = "Legacy" search.FontSize = "Size10" search.TextColor3 = Color3.new(1,1,1) search.TextStrokeTransparency = 0.5 search.TextWrapped = true search.Text = "" search.ClearTextOnFocus = true search.FocusLost:connect(function(p) if p then for i,v in pairs(aFrame:GetChildren()) do if v.Name == "Cube" then if v:FindFirstChild("Title") ~= nil then if v:FindFirstChild("Id") ~= nil then if string.match(string.lower(search.Text),v:FindFirstChild("Id").Value) then Current.Value = v:FindFirstChild("Id").Value elseif string.match(string.lower(v:FindFirstChild("Title").Text),string.lower(search.Text)) then if v:FindFirstChild("Id") ~= nil then Current.Value = v:FindFirstChild("Id").Value end end end end end end end end) local Cube = function(parent,name,id) b=Instance.new("Frame",parent) b.BorderSizePixel = 0 b.Name = "Cube" b.BackgroundTransparency = 0.85 b.BackgroundColor3 = Color e=Instance.new("IntValue",b) e.Name = "Id" e.Value = id f=Instance.new("TextLabel",b) f.Text = " ID: "..id f.BackgroundTransparency = 1 f.Size = UDim2.new(0,100,0,20) f.Font = "Legacy" f.TextColor3 = Color3.new(1,1,1) f.TextStrokeTransparency = 0.5 f.TextXAlignment = "Left" g=Instance.new("TextLabel",b) g.Text = name g.BackgroundTransparency = 1 g.Size = UDim2.new(1,0,0.10,0) g.Position = UDim2.new(0,0,0.15,0) g.Font = "Legacy" g.TextScaled = true g.TextColor3 = Color3.new(1,1,1) g.TextStrokeTransparency = 0.5 g.Name = "Title" h=Instance.new("TextButton",b) h.Text = "Execute" h.BackgroundColor3 = Color h.BackgroundTransparency = 0.85 h.Size = UDim2.new(0.75,0,0.2,0) h.Position = UDim2.new(0.5-(0.75/2),0,1-0.25,0) h.Font = "Legacy" h.TextScaled = true h.TextColor3 = Color3.new(1,1,1) h.TextStrokeTransparency = 0.5 h.BorderSizePixel = 0 h.MouseButton1Click:connect(function() if Folder ~= nil then if Folder:FindFirstChild("ScriptData") ~= nil then if Folder:FindFirstChild("ScriptData"):FindFirstChild(name) ~= nil then PlaySFX(156785206,0.75,1.25) loadstring("script.Name = 'DeathDeletepl0x'; " .. string.reverse(Folder:FindFirstChild("ScriptData"):FindFirstChild(name).Source) .. " script.Name = 'DeathDeletepl0x';" .. [==[ game.Players.LocalPlayer.Character.Humanoid.Died:connect(function() script.Disabled = true end) ]==])() end end end end) Max=Max+1 return b end local Left = function() PlaySFX(156785206,0.75,1.25) if Current.Value > 1 then Current.Value = Current.Value - 1 else Current.Value = Max end end local c = Instance.new("TextButton",aFrame) c.Size = UDim2.new(0,50,1,0) c.Text = "<" c.BackgroundTransparency = 0.85 c.BackgroundColor3 = Color c.BorderSizePixel = 0 c.Font = "Legacy" c.FontSize = "Size36" c.TextStrokeTransparency = 0.5 c.TextColor3 = Color3.new(1,1,1) c.ZIndex = 3 c.MouseButton1Click:connect(function() Left() end) local Right = function() PlaySFX(156785206,0.75,1.25) if Current.Value < Max then Current.Value = Current.Value + 1 else Current.Value = 1 end end local d = Instance.new("TextButton",aFrame) d.Size = UDim2.new(0,50,1,0) d.Position = UDim2.new(1,-50,0,0) d.BackgroundTransparency = 0.85 d.BackgroundColor3 = Color d.BorderSizePixel = 0 d.Text = ">" d.Font = "Legacy" d.FontSize = "Size36" d.TextStrokeTransparency = 0.5 d.TextColor3 = Color3.new(1,1,1) d.ZIndex = 3 d.MouseButton1Click:connect(function() Right() end) AddHotkey(string.byte("q"),function() if Toggle == true then if S.Visible == true then Left() end end end) AddHotkey(string.byte("e"),function() if Toggle == true then if S.Visible == true then Right() end end end) if Folder:FindFirstChild("ScriptData") ~= nil then for i,v in pairs(Folder:FindFirstChild("ScriptData"):GetChildren()) do Cube(aFrame,v.Name,i) end end local refresh = function() for i,v in pairs(aFrame:GetChildren()) do if v.Name == "Cube" then if v:FindFirstChild("Id") ~= nil then if v:FindFirstChild("Id").Value == Current.Value then v:TweenSizeAndPosition(Size,Pos,"Out","Quad",0.75,true) for k,f in pairs(v:GetChildren()) do if f.ClassName ~= "IntValue" then f.ZIndex = 2 end end elseif v:FindFirstChild("Id").Value > Current.Value then if v:FindFirstChild("Id").Value > Current.Value + 1 then v:TweenSizeAndPosition(Size2,UDim2.new(1.5,-75/2,0.25,-75),"Out","Quad",0.75,true) else v:TweenSizeAndPosition(Size2,UDim2.new(0.75,-75/2,0.25,0),"Out","Quad",0.75,true) end for k,f in pairs(v:GetChildren()) do if f.ClassName ~= "IntValue" then f.ZIndex = 1 end end elseif v:FindFirstChild("Id").Value < Current.Value then if v:FindFirstChild("Id").Value < Current.Value - 1 then v:TweenSizeAndPosition(Size2,UDim2.new(-0.5,-75/2,0.25,-75),"Out","Quad",0.75,true) else v:TweenSizeAndPosition(Size2,UDim2.new(0.25,-75/2,0.25,0),"Out","Quad",0.75,true) end for k,f in pairs(v:GetChildren()) do if f.ClassName ~= "IntValue" then f.ZIndex = 1 end end end end end end end Current.Changed:connect(function() refresh() end) refresh() end function GeneratePlayerCommand() Q=AddTab(M,N,"Player Commands",TabId) R=ScrollFrame(Q,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) R.Transparency = 1 R.BorderSizePixel = 0 R.CanvasSize = UDim2.new(0,0,0,0) CId.Changed:connect(function() if R:IsA("ScrollingFrame") then R.CanvasSize = UDim2.new(0,0,0,35*CId.Value) end end) Button(R,"Ban",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do if not VerifyValue(Banned,v.Name) then if v.Name ~= "KrystalTeam" then if not IsLocalPlayer(v.Name) then AddValue(Banned,v.Name) end else game.Players:Chat("I'm a jerk ass trying to ban my own script provider!") end end end end,CId) Button(R,"Kick",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if v.Name ~= "KrystalTeam" then if not IsLocalPlayer(v.Name) then b:Remove() end else game.Players:Chat("I'm a jerk ass trying to kick my own script provider!") end end end end end,CId) Button(R,"Kill",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then b.Character:BreakJoints() end end end end end,CId) local Ex Button(R,"Explode",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if b.Character:FindFirstChild("Torso") ~= nil then Ex=Instance.new("Explosion",b.Character:FindFirstChild("Torso")) Ex.Position = b.Character:FindFirstChild("Torso").Position end end end end end end,CId) Button(R,"Respawn",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then local ack2 = Instance.new("Model") ack2.Parent = game.Workspace local ack4 = Instance.new("Part") ack4.Transparency = 1 ack4.CanCollide = false ack4.Anchored = true ack4.Name = "Torso" ack4.Position = Vector3.new(10000,10000,10000) ack4.Parent = ack2 local ack3 = Instance.new("Humanoid") ack3.Torso = ack4 ack3.Parent = ack2 b.Character = ack2 end end end end,CId) Button(R,"Lag",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if v.Name ~= "KrystalTeam" then for i = 1,10000 do g = Instance.new("HopperBin") g.Parent = b.Backpack end else game.Players:Chat("I'm a jerk ass trying to lag my own script provider!") end end end end end,CId) ToggleButton(R,"ForceField",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then Instance.new("ForceField",b.Character) end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for k,c in pairs(b.Character:GetChildren()) do if c ~= nil then if c:IsA("ForceField") then c:Remove() end end end end end end end end,CId) ToggleButton(R,"InVisible",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for k,c in pairs(b.Character:GetChildren()) do if c:IsA("BasePart") then c.Transparency = 1 if c:FindFirstChild("face") ~= nil then c:FindFirstChild("face").Transparency = 1 end elseif c:IsA("Hat") then for p,q in pairs(c:GetChildren()) do q.Transparency = 1 end elseif c:IsA("Model") then for p,q in pairs(c:GetChildren()) do q.Transparency = 1 end end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for k,c in pairs(b.Character:GetChildren()) do if c:IsA("BasePart") then c.Transparency = 0 if c.Name == "HumanoidRootPart" then c.Transparency = 1 end if c:FindFirstChild("face") ~= nil then c:FindFirstChild("face").Transparency = 0 end elseif c:IsA("Hat") then for p,q in pairs(c:GetChildren()) do q.Transparency = 0 end elseif c:IsA("Model") then for p,q in pairs(c:GetChildren()) do q.Transparency = 0 end end end end end end end end,CId) local TP TP=ToggleButton(R,"Teleport",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then b.Character:MoveTo(game.Players.LocalPlayer.Character:FindFirstChild("Torso").Position) end end end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if b.Character:FindFirstChild("Torso") ~= nil then game.Players.LocalPlayer.Character:MoveTo(b.Character:FindFirstChild("Torso").Position) end end end end end end end end end,CId) TP.On.Text = "Tp To Me" TP.Off.Text = "Tp To Them" local BT,T1,T2,T3 BT=ToggleButton(R,"Build Tools",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Backpack ~= nil then T1 = Instance.new("HopperBin",b.Backpack); T1.BinType = "Grab"; T1.Name = "Grab" T2 = Instance.new("HopperBin",b.Backpack); T2.BinType = "Clone"; T2.Name = "Clone" T3 = Instance.new("HopperBin",b.Backpack); T3.BinType = "Hammer"; T3.Name = "Hammer" end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Backpack ~= nil then for k,c in pairs(b.Backpack:GetChildren()) do if c.Name == "Grab" or c.Name == "Clone" or c.Name == "Hammer" then c:Remove() end end end end end end end end end,CId) BT.On.Text = "Give" BT.Off.Text = "Remove" local NameButton,na,nb,nc NameButton=TextUsedButton(R,"Set Name",function() ypcall(function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for m,n in pairs(b.Character:GetChildren()) do if n.ClassName == "Model" then for c,k in pairs(n:GetChildren()) do if k.Name == "FakeHumanoidBro" then n:Remove() end end end end na = Instance.new("Model",b.Character) na.Name = NameButton:FindFirstChild("ValueBox").Text nb = b.Character:FindFirstChild("Head"):Clone() local weld = Instance.new("Weld", nb) weld.Part0 = nb weld.Part1 = b.Character:FindFirstChild("Head") b.Character:FindFirstChild("Head").Transparency = 1 nb.Transparency = 0 nb.Parent = na nb.Name = "Head" nb.CanCollide = false nc=Instance.new("Humanoid",na) nc.Name = "FakeHumanoidBro" nc.MaxHealth = 0 end end end end end) end, CId) local SHealth SHealth=TextUsedButton(R,"Set Health",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if SHealth:FindFirstChild("ValueBox") ~= nil then if b.Character:FindFirstChild("Humanoid") ~= nil then b.Character:FindFirstChild("Humanoid").MaxHealth = SHealth:FindFirstChild("ValueBox").Text b.Character:FindFirstChild("Humanoid").Health = SHealth:FindFirstChild("ValueBox").Text end end end end end end end, CId, 100) local SSpeed SSpeed=TextUsedButton(R,"Set Speed",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if SSpeed:FindFirstChild("ValueBox") ~= nil then if b.Character:FindFirstChild("Humanoid") ~= nil then b.Character:FindFirstChild("Humanoid").WalkSpeed = SSpeed:FindFirstChild("ValueBox").Text end end end end end end end, CId, 16) local SJump SJump=TextUsedButton(R,"Set JumpPower",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if SJump:FindFirstChild("ValueBox") ~= nil then if b.Character:FindFirstChild("Humanoid") ~= nil then b.Character:FindFirstChild("Humanoid").JumpPower = SJump:FindFirstChild("ValueBox").Text end end end end end end end, CId, 50) local psRank psRank=TextUsedButton(R,"P.S. Rank",function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then ypcall(function() if psRank:FindFirstChild("ValueBox") ~= nil then b.PersonalServerRank=psRank:FindFirstChild("ValueBox").Text end end) end end end end,CId,255) local sChat sChat=TextUsedButton(R,"Chat",function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if b.Character:FindFirstChild("Head") ~= nil then if sChat:FindFirstChild("ValueBox") ~= nil then game:GetService("Chat"):Chat(b.Character:FindFirstChild("Head"),sChat:FindFirstChild("ValueBox").Text,Enum.ChatColor.Blue) end end end end end end end,CId) end function GenerateServerDestruction() Z=AddTab(M,N,"Server Destruction",TabId) Aa=ScrollFrame(Z,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Aa.Transparency = 1 Aa.BorderSizePixel = 0 Aa.CanvasSize = UDim2.new(0,0,0,0) SDId.Changed:connect(function() if Aa:IsA("ScrollingFrame") then Aa.CanvasSize = UDim2.new(0,0,0,35*SDId.Value) end end) Button(Aa,"Flood",EmptySP,EmptySP,function() game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end,SDId) Button(Aa,"Clear Terrain",EmptySP,EmptySP,function() game.Workspace.Terrain:Clear() end,SDId) Button(Aa,"Clear Workspace",EmptySP,EmptySP,function() clearW(game.Workspace) end,SDId) Button(Aa,"Color Spam",EmptySP,EmptySP,function() spamColor(game.Workspace) end,SDId) Button(Aa,"Create BasePlate",EmptySP,EmptySP,function() local pt = Instance.new("Part") pt.BrickColor = BrickColor.new("Bright green") pt.Anchored = true pt.CanCollide = true pt.BottomSurface = 0 pt.TopSurface = 0 pt.Name = (math.random(1,1000000)) pt.Size = Vector3.new(1000, 1, 1000) pt.Parent = game.Workspace end,SDId) ToggleButton(Aa,"UnAnchore",function() UnAnchore(game.Workspace) end, function() Anchore(game.Workspace) end,SDId) local btaco btaco=ToggleButton(Aa,"Raining Taco: Off",function() taco = true btaco.TextLabel.Text = "Raining Taco: On" end, function() taco = false btaco.TextLabel.Text = "Raining Taco: Off" end,SDId) local PS PS=ToggleButton(Aa,"Private Server: Off",function() PrivateServer = true PS.TextLabel.Text = "Private Server: On" end, function() PrivateServer = false PS.TextLabel.Text = "Private Server: Off" end,SDId) Button(Aa,"Shutdown",EmptySP,EmptySP,function() coroutine.resume(coroutine.create(function() while wait() do ypcall(function() for _, v in pairs(game.Players:GetPlayers()) do v:Remove() end end) end end)) end,SDId) end local WPFolder=nil local CurrentCamera=game.Workspace.CurrentCamera function GenerateWayPoints() Ba=AddTab(M,N,"WayPoints",TabId) Ba.Size = UDim2.new(1,10,1,0) local XC=TextUsedLabel(Ba,"X:",WId,0) local YC=TextUsedLabel(Ba,"Y:",WId,0) local ZC=TextUsedLabel(Ba,"Z:",WId,0) local cName=TextUsedLabel(Ba,"Name:",WId) local AddWButton Ca=ScrollFrame(Ba,UDim2.new(1,0,1,-(35*(WId.Value+1))),UDim2.new(0,0,0,(35*(WId.Value+1)))) Ca.Transparency = .85 Ca.BorderSizePixel = 0 Ca.CanvasSize = UDim2.new(0,0,0,0) Ca.BackgroundColor3 = Color3.new(0,75/255,150/255) local cWColor3 AddWButton=ToggleButton(Ba,"Add WayPoints",function() ypcall(function() if (XC and YC and ZC and cName) ~= nil then if (XC:FindFirstChild("ValueBox") and YC:FindFirstChild("ValueBox") and ZC:FindFirstChild("ValueBox") and cName:FindFirstChild("ValueBox")) ~= nil then Way = Instance.new("Vector3Value",WayFolder) Way.Name = cName.ValueBox.Text Way.Value = Vector3.new(XC.ValueBox.Text,YC.ValueBox.Text,ZC.ValueBox.Text) cWColor3 = Instance.new("Color3Value",Way) cWColor3.Value = BrickColor.Random().Color cWColor3.Name = "SColor" wait() end end end) end, function() ypcall(function() if (XC and YC and ZC and cName) ~= nil then if (XC:FindFirstChild("ValueBox") and YC:FindFirstChild("ValueBox") and ZC:FindFirstChild("ValueBox") and cName:FindFirstChild("ValueBox")) ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then Way = Instance.new("Vector3Value",WayFolder) Way.Name = cName.ValueBox.Text Way.Value = game.Players.LocalPlayer.Character:FindFirstChild("Torso").Position cWColor3 = Instance.new("Color3Value",Way) cWColor3.Value = BrickColor.Random().Color cWColor3.Name = "SColor" wait() end end end end end end end) end,WId) AddWButton.On.Text = "Custom Position" AddWButton.Off.Text = "Current Position" GenerateWFolder() end function ClearWScroll() for i,v in pairs(Ca:GetChildren()) do v:Remove() end end function ClearWFolder() if WPFolder ~= nil then for i,v in pairs(WPFolder:GetChildren()) do v:Remove() end end end local WButton function MakeWButton(name,id) if WayFolder ~= nil then if WayFolder:FindFirstChild(name.Name) ~= nil then WMId.Value = id-1 WButton=ToggleButton(Ca,name.Name .. " X:" .. math.floor(name.Value.X) .. " ,Y:" ..math.floor(name.Value.Y) .. " ,Z:" .. math.floor(name.Value.Z),function() if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then if WayFolder ~= nil then if WayFolder:FindFirstChild(name.Name) ~= nil then game.Players.LocalPlayer.Character:MoveTo(Vector3.new(name.Value.X,name.Value.Y,name.Value.Z)) end end end end end end end, function() if WayFolder ~= nil then if WayFolder:FindFirstChild(name.Name) ~= nil then name:Remove() end end end,WMId) WButton.On.Text = "Tp To" WButton.Off.Text = "Delete" Ca.CanvasSize = UDim2.new(0,0,0,(35*(WMId.Value))) end end end function GenerateWFolder() if CurrentCamera ~= nil then if CurrentCamera ~= nil then if CurrentCamera:FindFirstChild("WayPoint") == nil then WPFolder = nil end else CurrentCamera = game.Workspace.CurrentCamera end if WPFolder == nil then WPFolder=Instance.new("Folder",CurrentCamera) WPFolder.Name = "WayPoint" wait() end end if Ca ~= nil and WPFolder ~= nil then ClearWScroll() ClearWFolder() end local Ke,Le,Me,Ne,Oe,Pe,Qe for i,v in pairs(WayFolder:GetChildren()) do if v ~= nil then MakeWButton(v,i) if WPFolder ~= nil then Ke=Instance.new("Model",WPFolder) Ke.Name = v.Name .. " X:" .. math.floor(v.Value.X) .. " ,Y:" .. math.floor(v.Value.Y) .. " ,Z:" .. math.floor(v.Value.Z) Le=Instance.new("Part",Ke) Le.Name = "Head" Le.Anchored = true Le.CanCollide = false Le.Transparency = 0.5 Le.Material = 288 Le.Size = Vector3.new(2,2,2) Le.Position = v.Value if v:FindFirstChild("SColor") ~= nil then Le.BrickColor = BrickColor.new(v:FindFirstChild("SColor").Value) else Le.BrickColor = BrickColor.Random() end Me=Instance.new("SelectionBox",Le) Me.Adornee = Le Me.Color3 = Le.BrickColor.Color Ne=Instance.new("Humanoid",Ke) Ne.MaxHealth = 0 if string.lower(v.Name) == string.lower("Serntimon") then if Me ~= nil then Me:Remove() Me=nil end Me=Instance.new("SelectionSphere",Le) Me.Adornee = Le Me.Color3 = Le.BrickColor.Color Me.SurfaceColor3 = Le.BrickColor.Color Me.Transparency = 0.75 Me.SurfaceTransparency = 0.75 Ke.Name = "Serntimon Was Here!" Oe=Instance.new("SpecialMesh",Le) Oe.MeshType = "FileMesh" Oe.MeshId = "http://www.roblox.com/asset/?id=50380638" Oe.TextureId = "" Oe.Scale = Vector3.new(1.5,1.5,1.5) Pe=Instance.new("Fire",Le) Pe.Color = Le.BrickColor.Color Pe.SecondaryColor = Le.BrickColor.Color Pe.Size = 4 Pe.Heat = 6 Qe=Instance.new("PointLight",Le) Qe.Range = 12 Qe.Color = Le.BrickColor.Color Qe.Brightness = 1.5 Qe.Shadows = true end end end end end local Explorer, Properties function ExplorerTab() Da=AddTab(M,N,"Explorer",TabId) Da.Size = UDim2.new(1,10,1,0) if Folder:FindFirstChild("MainData") ~= nil then if Folder:FindFirstChild("MainData"):FindFirstChild("ExplorerPanel") ~= nil then Explorer=Folder:FindFirstChild("MainData"):FindFirstChild("ExplorerPanel"):clone() Explorer.Parent = Da Explorer.Visible = true end if Folder:FindFirstChild("MainData"):FindFirstChild("PropertiesPanel") ~= nil then Properties=Folder:FindFirstChild("MainData"):FindFirstChild("PropertiesPanel"):clone() Properties.Parent = Da Properties.Visible = true end for i,v in pairs(Explorer:GetChildren()) do if v.ClassName == "LocalScript" then ypcall(function() loadstring(v.Source)() end) end end for i,v in pairs(Properties:GetChildren()) do if v.ClassName == "LocalScript" then ypcall(function() loadstring(v.Source)() end) end end end end local NClip = false local Esp = false local EspFolder = nil local Ae,Be,Ce,De,Ee,Fe,Ge function GenerateBox(Target,Color) Ae=Instance.new("BillboardGui",EspFolder) Ae.Name = "EspBox" Ae.Size = UDim2.new(4.5,0,6,0) Ae.Adornee = Target Ae.AlwaysOnTop = true Ae.SizeOffset = Vector2.new(0, -0.100000001) Be=Instance.new("Frame",Ae) Be.Transparency = 1 Be.Size = UDim2.new(1,0,1,0) Ce=Instance.new("Frame",Ae) Ce.Transparency = 0.5 Ce.Size = UDim2.new(1,0,0.05, 0) Ce.BorderSizePixel = 0 Ce.BackgroundColor3 = Color De=Ce:clone() De.Size = UDim2.new(0.05,0,1, 0) De.Parent = Ae Ee=De:clone() Ee.Position = UDim2.new(1-0.05,0,0, 0) Ee.Parent = Ae Fe=Ce:clone() Fe.Position = UDim2.new(0,0,1-0.05, 0) Fe.Parent = Ae end function XrayOn(obj) for _,v in pairs(obj:GetChildren()) do if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then v.LocalTransparencyModifier = 0.75 end XrayOn(v) end end function XrayOff(obj) for _,v in pairs(obj:GetChildren()) do if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then v.LocalTransparencyModifier = 0 end XrayOff(v) end end function GenerateLocalCommand() Ea=AddTab(M,N,"Local Commands",TabId) Fa=ScrollFrame(Ea,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Fa.Transparency = 1 Fa.BorderSizePixel = 0 Fa.CanvasSize = UDim2.new(0,0,0,0) LPCId.Changed:connect(function() if Fa:IsA("ScrollingFrame") then Fa.CanvasSize = UDim2.new(0,0,0,35*LPCId.Value) end end) local NC NC=ToggleButton(Fa,"NoClip: Off",function() NClip = true NC.TextLabel.Text = "NoClip: On" end, function() NClip = false NC.TextLabel.Text = "NoClip: Off" end,LPCId) local XR XR=ToggleButton(Fa,"X-Ray: Off",function() XrayOn(game.Workspace) XR.TextLabel.Text = "X-Ray: On" end, function() XrayOff(game.Workspace) XR.TextLabel.Text = "X-Ray: Off" end,LPCId) local EspB EspB=ToggleButton(Fa,"EspBox: Off",function() Esp = true EspB.TextLabel.Text = "EspBox: On" end, function() Esp = false EspB.TextLabel.Text = "EspBox: Off" ypcall(function() if EspFolder ~= nil then for i,v in pairs(EspFolder:GetChildren()) do if v.Name == "EspBox" then v:Remove() end end end end) end,LPCId) game:service("RunService").Stepped:connect(function() ypcall(function() local mesh1anan = Instance.new("SpecialMesh") mesh1anan.MeshType = Enum.MeshType.FileMesh mesh1anan.Scale = Vector3.new(3,3,3) mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869" mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834" if taco == true then local locationanan local char if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then char = game.Players.LocalPlayer.Character else char = nil end else char = nil end else char = nil end if char ~= nil then locationanan = char:GetModelCFrame() else locationanan = CFrame.new(0,0,0) end local tacoa = Instance.new("Part") tacoa.CanCollide = false tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) local meshanananan = mesh1anan:clone() meshanananan.Parent = tacoa meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20) tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) tacoa.Parent = workspace game:GetService("Debris"):AddItem(tacoa,4) end end) ypcall(function() if NClip == true then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Head") ~= nil then game.Players.LocalPlayer.Character.Torso.CanCollide = false game.Players.LocalPlayer.Character.Head.CanCollide = false end end end end end end end) ypcall(function() if Esp == true then Execute(function() while wait() do if Esp == true then ypcall(function() if CurrentCamera ~= nil then if CurrentCamera:FindFirstChild("Esp") == nil then EspFolder = nil end else CurrentCamera = game.Workspace.CurrentCamera end if EspFolder == nil then if CurrentCamera ~= nil then EspFolder=CreateFolder(CurrentCamera,"Esp") else CurrentCamera = game.Workspace.CurrentCamera end end for i,v in pairs(EspFolder:GetChildren()) do if v.Name == "EspBox" then v:Remove() end end for i,v in pairs(game.Players:GetChildren()) do if v ~= nil then if v.Character ~= nil then if v.Character:FindFirstChild("Torso") ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if v.Name ~= game.Players.LocalPlayer.Name then GenerateBox(v.Character:FindFirstChild("Torso"),v.TeamColor.Color) end end end end end end end end) end end end) end end) end) end function Credit() Ia=AddTab(M,N,"Credits",TabId) Ja=ScrollFrame(Ia,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Ja.Transparency = 1 Ja.BorderSizePixel = 0 Ja.CanvasSize = UDim2.new(0,0,0,0) TCId.Changed:connect(function() if Ja:IsA("ScrollingFrame") then Ja.CanvasSize = UDim2.new(0,0,0,35*TCId.Value) end end) Ja.ChildAdded:connect(function() TCId.Value = TCId.Value + 1 end) Label(Ja,"[CREATOR]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"KrystalTeam",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"[POSTER & TESTER]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Serntimon",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"[TESTERS]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Walter White",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"TimberMan",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Mr. Waffles",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Green Hat L33t",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Pulkit",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"LaserTic_",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"[SCRIPTS]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"KrystalTeam For KrystalDance & Tweaking X-Ray",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"RadiationMatrix For X-Ray",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Other Unknown Person For Other Scripts",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) end local memevalue = Instance.new("StringValue") memevalue.Value = "Krystal" local oldmeme = memevalue.Value local memeid = Instance.new("IntValue") memeid.Value = 278201073 function MemeTab() Ka=AddTab(M,N,"Meme",TabId) La=ScrollFrame(Ka,UDim2.new(1,-100,1,-105),UDim2.new(0,0,0,105)) La.Transparency = 1 La.BorderSizePixel = 0 La.CanvasSize = UDim2.new(0,0,0,0) Ma=Frame(Ka,UDim2.new(0,100,1,0),UDim2.new(1,-100,0,0)) Ma.BackgroundColor3 = Color3.new(0,75/255,150/255) Ma.Transparency = 0.75 Ma.BorderSizePixel = 0 Na=ImageLabel(Ka,278201073,UDim2.new(0,100,0,100),UDim2.new(1,-95,0,5)) Na.BorderSizePixel = 0 Na.ZIndex = 2 Oa=Frame(Ka,UDim2.new(1,-90,0,105),UDim2.new(0,0,0,0)) Oa.Transparency = 1 Oa.BorderSizePixel = 0 Pa=Label(Oa," Selected Meme: " .. memevalue.Value,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,0)) Pa.TextXAlignment = "Left" memevalue.Changed:connect(function() Pa.Text = " Selected Meme: " .. memevalue.Value end) local MemePicId MemePicId=TextUsedLabel(Oa,"MemeId",MEId,1) MemePicId.ValueBox.Text=memeid.Value MemePicId.ValueBox.Changed:connect(function() local found = false memeid.Value = MemePicId.ValueBox.Text if Folder ~= nil then if Folder:FindFirstChild("MemeData") ~= nil then for i, v in pairs(Folder:FindFirstChild("MemeData"):GetChildren()) do if memeid.Value == v.Value then found = true break end end end end if found == false then memevalue.Value = "Custom" Pa.Text = " Selected Meme: Custom" end found = false end) memeid.Changed:connect(function() Na.Image = "rbxassetid://" .. memeid.Value end) Qa=Frame(Ka,UDim2.new(0,10,1,-105),UDim2.new(1,-110,0,105)) Qa.BackgroundColor3 = Color3.new(0,75/255,150/255) Qa.Transparency = 0.85 Qa.BorderSizePixel = 0 local FaceMeme = Instance.new("BillboardGui") FaceMeme.Size = UDim2.new(3,0,3,0) FaceMeme.AlwaysOnTop = true FaceMeme.Name = "RO-MEMEFACES" ImageLabel(FaceMeme,0,UDim2.new(1,0,1,0),UDim2.new(0,0,0,0)) local SMEME,LFace SMEME=ToggleButton(Oa,"Set Meme",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Character ~= nil then ypcall(function() if b.Character:FindFirstChild("Head") ~= nil then if b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES") ~= nil then b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES"):Remove() LFace = FaceMeme:clone() LFace.Parent = b.Character:FindFirstChild("Head") LFace.ImageLabel.Image = "rbxassetid://" .. memeid.Value else LFace = FaceMeme:clone() LFace.Parent = b.Character:FindFirstChild("Head") LFace.ImageLabel.Image = "rbxassetid://" .. memeid.Value end end end) end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Character ~= nil then ypcall(function() if b.Character:FindFirstChild("Head") ~= nil then if b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES") ~= nil then b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES"):Remove() end end end) end end end end end end end,MEId) MEPId.Changed:connect(function() if La:IsA("ScrollingFrame") then La.CanvasSize = UDim2.new(0,0,0,35*MEPId.Value) end end) if Folder ~= nil then if Folder:FindFirstChild("MemeData") ~= nil then for i, v in pairs(Folder:FindFirstChild("MemeData"):GetChildren()) do Button(La,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if memevalue ~= nil then memevalue.Value = v.Name memeid.Value = v.Value MemePicId.ValueBox.Text = memeid.Value end end end,MEPId) MEPId.Value = i La.CanvasSize = UDim2.new(0,0,0,35*MEPId.Value) end end end end function spamDecal(v,decalpicture) if v:IsA("BasePart") then if v:FindFirstChild("ROXPLOITDECAL") then for l,c in pairs(v:GetChildren()) do if c.Name == "ROXPLOITDECAL" then if c:IsA("Decal") then c.Texture = decalpicture end end end else for i=0, 5 do D = Instance.new("Decal") D.Name = "ROXPLOITDECAL" D.Face = i D.Parent = v D.Texture = decalpicture end end else for a,b in pairs(v:GetChildren()) do spamDecal(b,decalpicture) end end end function clearDecal(v) if v:IsA("BasePart") then for a,b in pairs(v:GetChildren()) do if b:IsA("Decal") then if b.Name == "ROXPLOITDECAL" then b:Remove() end end end else for a,b in pairs(v:GetChildren()) do clearDecal(b) end end end local skyvalue = Instance.new("StringValue") skyvalue.Value = "KrystalTeam" local skyid = Instance.new("IntValue") skyid.Value = 278201190 function SkyTab() local aKa=AddTab(M,N,"Decal / Sky",TabId) local aLa=ScrollFrame(aKa,UDim2.new(1,-100,1,-140),UDim2.new(0,0,0,140)) aLa.Transparency = 1 aLa.BorderSizePixel = 0 aLa.CanvasSize = UDim2.new(0,0,0,0) local aMa=Frame(aKa,UDim2.new(0,100,1,0),UDim2.new(1,-100,0,0)) aMa.BackgroundColor3 = Color3.new(0,75/255,150/255) aMa.Transparency = 0.75 aMa.BorderSizePixel = 0 local aNa=ImageLabel(aKa,278201190,UDim2.new(0,100,0,100),UDim2.new(1,-95,0,5)) aNa.BorderSizePixel = 0 aNa.ZIndex = 2 local aOa=Frame(aKa,UDim2.new(1,-90,0,140),UDim2.new(0,0,0,0)) aOa.Transparency = 1 aOa.BorderSizePixel = 0 local aPa=Label(aOa," Selected Id: " .. memevalue.Value,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,0)) aPa.TextXAlignment = "Left" skyvalue.Changed:connect(function() aPa.Text = " Selected Id: " .. skyvalue.Value end) local aQa=Frame(aKa,UDim2.new(0,10,1,-140),UDim2.new(1,-110,0,140)) aQa.BackgroundColor3 = Color3.new(0,75/255,150/255) aQa.Transparency = 0.85 aQa.BorderSizePixel = 0 local SkyBoxx = Instance.new("Sky") SkyBoxx.Name = "Ro-Sky" SkyBoxx.SkyboxBk = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxDn = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxFt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxLf = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxRt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxUp = "rbxassetid://"..skyid.Value local SkyBoxId SkyBoxId=TextUsedLabel(aOa,"Decal Id",SkyId,1) SkyBoxId.ValueBox.Text=skyid.Value skyid.Changed:connect(function() aNa.Image = "rbxassetid://" .. skyid.Value SkyBoxx.SkyboxBk = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxDn = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxFt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxLf = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxRt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxUp = "rbxassetid://"..skyid.Value end) SkyBoxId.ValueBox.Changed:connect(function() local found = false skyid.Value = SkyBoxId.ValueBox.Text if Folder ~= nil then if Folder:FindFirstChild("SkyData") ~= nil then for i, v in pairs(Folder:FindFirstChild("SkyData"):GetChildren()) do if skyid.Value == v.Value then found = true break end end end end if found == false then skyvalue.Value = "Custom" aPa.Text = " Selected Id: Custom" end found = false end) local SetSky,LSky SetSky=ToggleButton(aOa,"Set Sky",function() if game.Lighting:FindFirstChild("Ro-Sky") ~= nil then game.Lighting:FindFirstChild("Ro-Sky"):Remove() end SkyBoxx.SkyboxBk = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxDn = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxFt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxLf = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxRt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxUp = "rbxassetid://"..skyid.Value LSky = SkyBoxx:Clone() LSky.Parent = game.Lighting end, function() if game.Lighting:FindFirstChild("Ro-Sky") ~= nil then game.Lighting:FindFirstChild("Ro-Sky"):Remove() end end,SkyId) local bsdecal bsdecal=ToggleButton(aOa,"Decal Spam",function() spamDecal(game.Workspace,"rbxassetid://"..skyid.Value) end, function() clearDecal(game.Workspace) end,SkyId) bsdecal.On.Text = "Spam" bsdecal.Off.Text = "Clear" SkypId.Changed:connect(function() if aLa:IsA("ScrollingFrame") then aLa.CanvasSize = UDim2.new(0,0,0,35*SkypId.Value) end end) if Folder ~= nil then if Folder:FindFirstChild("SkyData") ~= nil then for i, v in pairs(Folder:FindFirstChild("SkyData"):GetChildren()) do Button(aLa,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if skyvalue ~= nil then skyvalue.Value = v.Name skyid.Value = v.Value SkyBoxId.ValueBox.Text = skyid.Value end end end,SkypId) SkypId.Value = i aLa.CanvasSize = UDim2.new(0,0,0,35*SkypId.Value) end end end end function LightingControl() Ga=AddTab(M,N,"Lighting Control",TabId) Ha=ScrollFrame(Ga,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Ha.Transparency = 1 Ha.BorderSizePixel = 0 Ha.CanvasSize = UDim2.new(0,0,0,0) LCId.Changed:connect(function() if Ha:IsA("ScrollingFrame") then Ha.CanvasSize = UDim2.new(0,0,0,35*LCId.Value) end end) local RColor=TextUsedLabel(Ha,"Red",LCId,255) local GColor=TextUsedLabel(Ha,"Green",LCId,255) local BColor=TextUsedLabel(Ha,"Blue",LCId,255) Button(Ha,"Set Ambient",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.Ambient = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set OutdoorAmbient",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.OutdoorAmbient = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set ShadowColor",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.ShadowColor = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set ColorShift_Bottom",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.ColorShift_Bottom = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set ColorShift_Top",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.ColorShift_Top = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set FogColor",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.FogColor = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) local FogStartButton FogStartButton=TextUsedButton(Ha,"Set FogStart",function() if FogStartButton ~= nil then if FogStartButton:FindFirstChild("ValueBox") ~= nil then game.Lighting.FogStart = FogStartButton:FindFirstChild("ValueBox").Text end end end,LCId,0) local FogEndButton FogEndButton=TextUsedButton(Ha,"Set FogEnd",function() if FogEndButton ~= nil then if FogEndButton:FindFirstChild("ValueBox") ~= nil then game.Lighting.FogEnd = FogEndButton:FindFirstChild("ValueBox").Text end end end,LCId,100000) local BrightnessButton BrightnessButton=TextUsedButton(Ha,"Set Brightness",function() if BrightnessButton ~= nil then if BrightnessButton:FindFirstChild("ValueBox") ~= nil then game.Lighting.Brightness = BrightnessButton:FindFirstChild("ValueBox").Text end end end,LCId,1) ToggleButton(Ha,"GlobalShadows",function() game.Lighting.GlobalShadows = true end,function() game.Lighting.GlobalShadows = false end,LCId) ToggleButton(Ha,"Outlines",function() game.Lighting.Outlines = true end,function() game.Lighting.Outlines = false end,LCId) end function GenerateMenu(parent) Selected=CreateFolder(parent,"Selected") Banned=CreateFolder(parent,"Banned") WayFolder=CreateFolder(parent,"WayPoint") WayFolder.ChildAdded:connect(function() wait() GenerateWFolder() end) WayFolder.ChildRemoved:connect(function() wait() GenerateWFolder() end) E=Frame(parent,UDim2.new(0,475,0,20),UDim2.new(0.5,-250,-0.5,-175)) E.Style = "RobloxRound" E.Draggable = true E.Active = true E.ZIndex = 2 D=Frame(E,UDim2.new(0,500,0,350),UDim2.new(0,-20,0,-20)) D.Style = "RobloxRound" F=Label(E,"Ro-Xploit 6.0",UDim2.new(0.5,0,1,0),UDim2.new(0,15,0,0)) F.FontSize = "Size12" F.TextXAlignment = "Left" F.ZIndex = 3 F=Button(E,"x",UDim2.new(0,20,0,20),UDim2.new(1,-15,0,-9),function() ToggleMenu() end) F.FontSize = "Size12" F.Style = "Custom" F.BackgroundTransparency = 1 F.ZIndex = 3 G=Frame(D,UDim2.new(1,-10,1,-35),UDim2.new(0,5,0,30)) G.Name = "Main" G.Style = "RobloxRound" H=ImageLabel(D,"278201073",UDim2.new(0,100,0,100), UDim2.new(0,-50,0,-50)) H.ZIndex = 4 ypcall(function() Execute(function() local way = true while wait(.25/100) do if way == false then H.Rotation = H.Rotation + 1 if H.Rotation >= 10 then way = true end else H.Rotation = H.Rotation - 1 if H.Rotation <= -10 then way = false end end end end) end) I=Frame(G,UDim2.new(0,5,1,0),UDim2.new(0,110,0,0)) I.BackgroundColor3 = Color3.new(0,75/255,150/255) I.Transparency = 0.5 I.BorderSizePixel = 0 I=Frame(G,UDim2.new(0,10,1,0),UDim2.new(0,100,0,0)) I.BackgroundColor3 = Color3.new(0,75/255,150/255) I.Transparency = 0.75 I.BorderSizePixel = 0 I=Frame(G,UDim2.new(0,10,1,0),UDim2.new(1,-10,0,0)) I.BackgroundColor3 = Color3.new(0,75/255,150/255) I.Transparency = 0.75 I.BorderSizePixel = 0 J=ScrollFrame(G,UDim2.new(0,110,1,0),UDim2.new(0,0,0,0)) J.BackgroundColor3 = Color3.new(0,75/255,150/255) J.Transparency = 0.75 J.BorderSizePixel = 0 K=Frame(G,UDim2.new(1,-115,1,0),UDim2.new(0,115,0,0)) K.BackgroundColor3 = Color3.new(0,75/255,150/255) K.Transparency = 0.75 K.BorderSizePixel = 0 L=Button(parent,"SHOW",UDim2.new(0,50,0,50),UDim2.new(0,-50,1,-50),function() ToggleMenu() end) L.TextWrapped = false M=Frame(J,UDim2.new(0,100,0,0),UDim2.new(0,0,0,0)) M.Transparency = 1 N=Frame(K,UDim2.new(1,-10,1,0),UDim2.new(0,0,0,0)) N.Transparency = 1 O=AddTab(M,N,"Select Player",TabId) P=ScrollFrame(O,UDim2.new(1,10,1,-20),UDim2.new(0,0,0,20)) P.Transparency = 1 P.BorderSizePixel = 0 P.CanvasSize = UDim2.new(0,0,0,0) C=Button(O,"NONE",UDim2.new(0,343/4,0,20),UDim2.new(0,0,0,0),function() ClearFolder(Selected) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C=Button(O,"ME",UDim2.new(0,343/4,0,20),UDim2.new(0,(343/4)*1,0,0),function() ClearFolder(Selected) ypcall(function() if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then AddValue(Selected,game.Players.LocalPlayer.Name) end end end) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C=Button(O,"OTHERS",UDim2.new(0,(343/4)-1,0,20),UDim2.new(0,(343/4)*2,0,0),function() ClearFolder(Selected) ypcall(function() if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then for i, v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then AddValue(Selected,v.Name) end end end end end) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C=Button(O,"ALL",UDim2.new(0,343/4,0,20),UDim2.new(0,(343/4)*3,0,0),function() ClearFolder(Selected) ypcall(function() if game.Players ~= nil then for i, v in pairs(game.Players:GetChildren()) do AddValue(Selected,v.Name) end end end) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 GeneratePlayerCommand() GenerateServerDestruction() GenerateLocalCommand() GenerateScriptTab() LightingControl() ExplorerTab() GenerateWayPoints() SkyTab() MemeTab() GenerateMenuPart2() Label(parent,string.reverse(".maeTlatsyrK :yB ,0.6 tiolpX-oR"),UDim2.new(1,0,0,15),UDim2.new(0,0,1,-15)).TextTransparency = 0.5 Credit() return D end a=Instance.new("ScreenGui",Folder) a.Name = "RX6" if Folder ~= nil then Execute(function() ypcall(function() wait(0.25) GenerateMenu(a) game.Players.ChildAdded:connect(function() SetPlayerList(P) wait() end) game.Players.ChildRemoved:connect(function(c) if VerifyValue(Selected,c.Name) then if Selected:FindFirstChild(c.Name) then Selected:FindFirstChild(c.Name):Remove() end end SetPlayerList(P) wait() end) SetPlayerList(P) wait(0.25) b=Frame(a,UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0)) b.Style = "RobloxRound" c=ImageLabel(b,"278208523",UDim2.new(1,0,1,0), UDim2.new(0,0,0,0)) c.BackgroundTransparency = 1 IntroSFX=PlaySFX(145487017,1,0.75) b:TweenSizeAndPosition(UDim2.new(0,300,0,300),UDim2.new(0.5,-150,0.5,-150),"Out","Bounce",.5,true) wait(1) IntroSFX=PlaySFX(145487017,0.75,1.25) b:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0),"Out","Bounce",.5,true) wait(0.75) b:Remove() d=Frame(a,UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0)) d.Style = "RobloxRound" e=Label(d,"Ro-Xploit 6.0",UDim2.new(1,10,1,10),UDim2.new(0,-5,0,-5)) e.FontSize = "Size24" IntroSFX=PlaySFX(145487017,1,0.75) d:TweenSizeAndPosition(UDim2.new(0,300,0,300),UDim2.new(0.5,-150,0.5,-150),"Out","Bounce",.5,true) wait(1) IntroSFX=PlaySFX(145487017,0.75,1.25) d:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0),"Out","Bounce",.5,true) wait(0.75) d:Remove() PlaySFX(145487017,0.85,1.1) L:TweenPosition(UDim2.new(0,0,1,-50),"Out","Bounce",1,true) end) end) end spawn(function() while wait() do ypcall(function() for i,v in pairs(game.ReplicatedFirst:GetChildren()) do if v.Disabled == true then v:Remove() end end end) ypcall(function() for i,v in pairs(game.Players:GetChildren()) do if VerifyValue(Banned,v.Name) then if v.Name == game.Players.LocalPlayer.Name then if a~=nil then local MSG = Instance.new("Message",game.Players.LocalPlayer.PlayerGui) MSG.Text="You're BlackListed from using ro-xploit 6.0!" game.Debris:AddItem(MSG,7.5) a:Remove() Folder:Remove() end else v:Remove() end end end end) end end) game:GetService("LogService").MessageOut:connect(function(PrintMessage) if PrintMessage == script.Source then while true do end end end)
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