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FE Cop

Aug 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Targer = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  166. print("Complete! Running...")
  167.  
  168. wait(0.2)
  169.  
  170. Player = owner
  171. PlayerGui = Player.PlayerGui
  172. Cam = workspace.CurrentCamera
  173. Backpack = Player.Backpack
  174. Character = Player.Character
  175. Humanoid = Character.Humanoid
  176. ----Mouse = Player:GetMouse()
  177. RootPart = Character["HumanoidRootPart"]
  178. Torso = Character["Torso"]
  179. Head = Character["Head"]
  180. RightArm = Character["Right Arm"]
  181. LeftArm = Character["Left Arm"]
  182. RightLeg = Character["Right Leg"]
  183. LeftLeg = Character["Left Leg"]
  184. RootJoint = RootPart["RootJoint"]
  185. Neck = Torso["Neck"]
  186. RightShoulder = Torso["Right Shoulder"]
  187. LeftShoulder = Torso["Left Shoulder"]
  188. RightHip = Torso["Right Hip"]
  189. LeftHip = Torso["Left Hip"]
  190. local sick = Instance.new("Sound",RootPart)
  191.  
  192. IT = Instance.new
  193. CF = CFrame.new
  194. VT = Vector3.new
  195. RAD = math.rad
  196. C3 = Color3.new
  197. UD2 = UDim2.new
  198. BRICKC = BrickColor.new
  199. ANGLES = CFrame.Angles
  200. EULER = CFrame.fromEulerAnglesXYZ
  201. COS = math.cos
  202. ACOS = math.acos
  203. SIN = math.sin
  204. ASIN = math.asin
  205. ABS = math.abs
  206. MRANDOM = math.random
  207. FLOOR = math.floor
  208.  
  209. --//=================================\\
  210. --|| USEFUL VALUES
  211. --\\=================================//
  212.  
  213. Animation_Speed = 3
  214. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  215. local Speed = 20
  216. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  219. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  220. local DAMAGEMULTIPLIER = 1
  221. local ANIM = "Idle"
  222. local ATTACK = false
  223. local EQUIPPED = false
  224. local HOLD = false
  225. local COMBO = 1
  226. local Rooted = false
  227. local SINE = 0
  228. local KEYHOLD = false
  229. local CHANGE = 2 / Animation_Speed
  230. local WALKINGANIM = false
  231. local VALUE1 = false
  232. local VALUE2 = false
  233. local ROBLOXIDLEANIMATION = IT("Animation")
  234. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  235. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  236. --ROBLOXIDLEANIMATION.Parent = Humanoid
  237. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  238. WEAPONGUI.Name = "Weapon GUI"
  239. local Weapon = IT("Model")
  240. Weapon.Name = "Adds"
  241. local Effects = IT("Folder", Weapon)
  242. Effects.Name = "Effects"
  243. local ANIMATOR = Humanoid.Animator
  244. local ANIMATE = Character.Animate
  245. local UNANCHOR = true
  246. local MODE = "GoodCop"
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252. --//=================================\\
  253. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  254. --\\=================================//
  255.  
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "ArtificialHB"
  258.  
  259. script:WaitForChild("ArtificialHB")
  260.  
  261. frame = Frame_Speed
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.ArtificialHB:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.ArtificialHB:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.ArtificialHB:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291. --//=================================\\
  292. --|| SOME FUNCTIONS
  293. --\\=================================//
  294.  
  295. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  296. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  297. end
  298.  
  299. function PositiveAngle(NUMBER)
  300. if NUMBER >= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function NegativeAngle(NUMBER)
  307. if NUMBER <= 0 then
  308. NUMBER = 0
  309. end
  310. return NUMBER
  311. end
  312.  
  313. function Swait(NUMBER)
  314. if NUMBER == 0 or NUMBER == nil then
  315. ArtificialHB.Event:wait()
  316. else
  317. for i = 1, NUMBER do
  318. ArtificialHB.Event:wait()
  319. end
  320. end
  321. end
  322.  
  323. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  324. local NEWMESH = IT(MESH)
  325. if MESH == "SpecialMesh" then
  326. NEWMESH.MeshType = MESHTYPE
  327. if MESHID ~= "nil" and MESHID ~= "" then
  328. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  329. end
  330. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  331. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  332. end
  333. end
  334. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  335. NEWMESH.Scale = SCALE
  336. NEWMESH.Parent = PARENT
  337. return NEWMESH
  338. end
  339.  
  340. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  341. local NEWPART = IT("Part")
  342. NEWPART.formFactor = FORMFACTOR
  343. NEWPART.Reflectance = REFLECTANCE
  344. NEWPART.Transparency = TRANSPARENCY
  345. NEWPART.CanCollide = false
  346. NEWPART.Locked = true
  347. NEWPART.Anchored = true
  348. if ANCHOR == false then
  349. NEWPART.Anchored = false
  350. end
  351. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  352. NEWPART.Name = NAME
  353. NEWPART.Size = SIZE
  354. NEWPART.Position = Torso.Position
  355. NEWPART.Material = MATERIAL
  356. NEWPART:BreakJoints()
  357. NEWPART.Parent = PARENT
  358. return NEWPART
  359. end
  360.  
  361. local function weldBetween(a, b)
  362. local weldd = Instance.new("ManualWeld")
  363. weldd.Part0 = a
  364. weldd.Part1 = b
  365. weldd.C0 = CFrame.new()
  366. weldd.C1 = b.CFrame:inverse() * a.CFrame
  367. weldd.Parent = a
  368. return weldd
  369. end
  370.  
  371.  
  372. function QuaternionFromCFrame(cf)
  373. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  374. local trace = m00 + m11 + m22
  375. if trace > 0 then
  376. local s = math.sqrt(1 + trace)
  377. local recip = 0.5 / s
  378. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  379. else
  380. local i = 0
  381. if m11 > m00 then
  382. i = 1
  383. end
  384. if m22 > (i == 0 and m00 or m11) then
  385. i = 2
  386. end
  387. if i == 0 then
  388. local s = math.sqrt(m00 - m11 - m22 + 1)
  389. local recip = 0.5 / s
  390. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  391. elseif i == 1 then
  392. local s = math.sqrt(m11 - m22 - m00 + 1)
  393. local recip = 0.5 / s
  394. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  395. elseif i == 2 then
  396. local s = math.sqrt(m22 - m00 - m11 + 1)
  397. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  398. end
  399. end
  400. end
  401.  
  402. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  403. local xs, ys, zs = x + x, y + y, z + z
  404. local wx, wy, wz = w * xs, w * ys, w * zs
  405. local xx = x * xs
  406. local xy = x * ys
  407. local xz = x * zs
  408. local yy = y * ys
  409. local yz = y * zs
  410. local zz = z * zs
  411. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  412. end
  413.  
  414. function QuaternionSlerp(a, b, t)
  415. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  416. local startInterp, finishInterp;
  417. if cosTheta >= 0.0001 then
  418. if (1 - cosTheta) > 0.0001 then
  419. local theta = ACOS(cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((1 - t) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = 1 - t
  425. finishInterp = t
  426. end
  427. else
  428. if (1 + cosTheta) > 0.0001 then
  429. local theta = ACOS(-cosTheta)
  430. local invSinTheta = 1 / SIN(theta)
  431. startInterp = SIN((t - 1) * theta) * invSinTheta
  432. finishInterp = SIN(t * theta) * invSinTheta
  433. else
  434. startInterp = t - 1
  435. finishInterp = t
  436. end
  437. end
  438. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  439. end
  440.  
  441. function Clerp(a, b, t)
  442. local qa = {QuaternionFromCFrame(a)}
  443. local qb = {QuaternionFromCFrame(b)}
  444. local ax, ay, az = a.x, a.y, a.z
  445. local bx, by, bz = b.x, b.y, b.z
  446. local _t = 1 - t
  447. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  448. end
  449.  
  450. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  451. local frame = IT("Frame")
  452. frame.BackgroundTransparency = TRANSPARENCY
  453. frame.BorderSizePixel = BORDERSIZEPIXEL
  454. frame.Position = POSITION
  455. frame.Size = SIZE
  456. frame.BackgroundColor3 = COLOR
  457. frame.BorderColor3 = BORDERCOLOR
  458. frame.Name = NAME
  459. frame.Parent = PARENT
  460. return frame
  461. end
  462.  
  463. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  464. local label = IT("TextLabel")
  465. label.BackgroundTransparency = 1
  466. label.Size = UD2(1, 0, 1, 0)
  467. label.Position = UD2(0, 0, 0, 0)
  468. label.TextColor3 = TEXTCOLOR
  469. label.TextStrokeTransparency = STROKETRANSPARENCY
  470. label.TextTransparency = TRANSPARENCY
  471. label.FontSize = TEXTFONTSIZE
  472. label.Font = TEXTFONT
  473. label.BorderSizePixel = BORDERSIZEPIXEL
  474. label.TextScaled = false
  475. label.Text = TEXT
  476. label.Name = NAME
  477. label.Parent = PARENT
  478. return label
  479. end
  480.  
  481. function NoOutlines(PART)
  482. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  483. end
  484.  
  485. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  486. local NEWWELD = IT(TYPE)
  487. NEWWELD.Part0 = PART0
  488. NEWWELD.Part1 = PART1
  489. NEWWELD.C0 = C0
  490. NEWWELD.C1 = C1
  491. NEWWELD.Parent = PARENT
  492. return NEWWELD
  493. end
  494.  
  495. local S = IT("Sound")
  496. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  497. local NEWSOUND = nil
  498. coroutine.resume(coroutine.create(function()
  499. NEWSOUND = S:Clone()
  500. NEWSOUND.Parent = PARENT
  501. NEWSOUND.Volume = VOLUME
  502. NEWSOUND.Pitch = PITCH
  503. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  504. NEWSOUND:play()
  505. if DOESLOOP == true then
  506. NEWSOUND.Looped = true
  507. else
  508. repeat wait(1) until NEWSOUND.Playing == false
  509. NEWSOUND:remove()
  510. end
  511. end))
  512. return NEWSOUND
  513. end
  514.  
  515. function CFrameFromTopBack(at, top, back)
  516. local right = top:Cross(back)
  517. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  518. end
  519.  
  520. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  521. function WACKYEFFECT(Table)
  522. local TYPE = (Table.EffectType or "Sphere")
  523. local SIZE = (Table.Size or VT(1,1,1))
  524. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  525. local TRANSPARENCY = (Table.Transparency or 0)
  526. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  527. local CFRAME = (Table.CFrame or Torso.CFrame)
  528. local MOVEDIRECTION = (Table.MoveToPos or nil)
  529. local ROTATION1 = (Table.RotationX or 0)
  530. local ROTATION2 = (Table.RotationY or 0)
  531. local ROTATION3 = (Table.RotationZ or 0)
  532. local MATERIAL = (Table.Material or "Neon")
  533. local COLOR = (Table.Color or C3(1,1,1))
  534. local TIME = (Table.Time or 45)
  535. local SOUNDID = (Table.SoundID or nil)
  536. local SOUNDPITCH = (Table.SoundPitch or nil)
  537. local SOUNDVOLUME = (Table.SoundVolume or nil)
  538. coroutine.resume(coroutine.create(function()
  539. local PLAYSSOUND = false
  540. local SOUND = nil
  541. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  542. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  543. PLAYSSOUND = true
  544. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  545. end
  546. EFFECT.Color = COLOR
  547. local MSH = nil
  548. if TYPE == "Sphere" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  550. elseif TYPE == "Block" or TYPE == "Box" then
  551. MSH = IT("BlockMesh",EFFECT)
  552. MSH.Scale = SIZE
  553. elseif TYPE == "Wave" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  555. elseif TYPE == "Ring" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  557. elseif TYPE == "Slash" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  559. elseif TYPE == "Round Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Swirl" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  563. elseif TYPE == "Skull" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Crystal" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  567. end
  568. if MSH ~= nil then
  569. local MOVESPEED = nil
  570. if MOVEDIRECTION ~= nil then
  571. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  572. end
  573. local GROWTH = SIZE - ENDSIZE
  574. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  575. if TYPE == "Block" then
  576. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577. else
  578. EFFECT.CFrame = CFRAME
  579. end
  580. for LOOP = 1, TIME+1 do
  581. Swait()
  582. MSH.Scale = MSH.Scale - GROWTH/TIME
  583. if TYPE == "Wave" then
  584. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  585. end
  586. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  587. if TYPE == "Block" then
  588. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  589. else
  590. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  591. end
  592. if MOVEDIRECTION ~= nil then
  593. local ORI = EFFECT.Orientation
  594. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  595. EFFECT.Orientation = ORI
  596. end
  597. end
  598. if PLAYSSOUND == false then
  599. EFFECT:remove()
  600. else
  601. repeat Swait() until SOUND.Playing == false
  602. EFFECT:remove()
  603. end
  604. else
  605. if PLAYSSOUND == false then
  606. EFFECT:remove()
  607. else
  608. repeat Swait() until SOUND.Playing == false
  609. EFFECT:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MakeForm(PART,TYPE)
  616. if TYPE == "Cyl" then
  617. local MSH = IT("CylinderMesh",PART)
  618. elseif TYPE == "Ball" then
  619. local MSH = IT("SpecialMesh",PART)
  620. MSH.MeshType = "Sphere"
  621. elseif TYPE == "Wedge" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Wedge"
  624. elseif TYPE == "Head" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.Scale = VT(1.25,1.25,1.25)
  627. end
  628. end
  629.  
  630. Debris = game:GetService("Debris")
  631.  
  632. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  633. local DIRECTION = CF(StartPos,EndPos).lookVector
  634. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  635. end
  636.  
  637. function CharacterFade(COLOR,TIMER)
  638. coroutine.resume(coroutine.create(function()
  639. local FADE = IT("Model",Effects)
  640. FADE.Name = "FadingEffect"
  641. for _, c in pairs(Character:GetChildren()) do
  642. if c.ClassName == "Part" and c ~= RootPart then
  643. local FADER = c:Clone()
  644. FADER.Color = COLOR
  645. FADER.CFrame = c.CFrame
  646. FADER.Parent = FADE
  647. FADER.Anchored = true
  648. FADER.Transparency = 0.25+c.Transparency
  649. FADER:BreakJoints()
  650. FADER.Material = "Neon"
  651. if FADER.Name == "Head" then
  652. FADER:ClearAllChildren()
  653. FADER.Size = VT(1,1,1)
  654. end
  655. FADER.CanCollide = false
  656. end
  657. end
  658. local TRANS = 0.75/TIMER
  659. for i = 1, TIMER do
  660. Swait()
  661. for _, c in pairs(FADE:GetChildren()) do
  662. if c.ClassName == "Part" then
  663. c.Transparency = c.Transparency + TRANS
  664. end
  665. end
  666. end
  667. FADE:remove()
  668. end))
  669. end
  670.  
  671. function Chatter(Text,Timer)
  672. local chat = coroutine.wrap(function()
  673. if Character:FindFirstChild("SpeechBoard")~= nil then
  674. Character:FindFirstChild("SpeechBoard"):destroy()
  675. end
  676. local naeeym2 = IT("BillboardGui",Character)
  677. naeeym2.Size = UD2(0,100,0,40)
  678. naeeym2.StudsOffset = Vector3.new(0,2,0)
  679. naeeym2.Adornee = Character.Head
  680. naeeym2.Name = "SpeechBoard"
  681. naeeym2.AlwaysOnTop = true
  682. local tecks2 = IT("TextLabel",naeeym2)
  683. tecks2.BackgroundTransparency = 1
  684. tecks2.BorderSizePixel = 0
  685. tecks2.Text = ""
  686. tecks2.Font = "Legacy"
  687. tecks2.TextSize = 15
  688. tecks2.TextStrokeTransparency = 0
  689. tecks2.TextColor3 = Color3.new(1,1,1)
  690. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  691. tecks2.Size = UDim2.new(1,0,0.5,0)
  692. for i = 1,string.len(Text),1 do
  693. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  694. tecks2.Text = string.sub(Text,1,i)
  695. wait(Timer)
  696. end
  697. wait(1)
  698. naeeym2:Destroy()
  699. end)
  700. chat()
  701. end
  702.  
  703. --//=================================\\
  704. --|| WEAPON CREATION
  705. --\\=================================//
  706.  
  707. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  708. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(FACE,"Head")
  710. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  711. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  712. MakeForm(EYE,"Ball")
  713. local top = Instance.new("Shirt")
  714. top.ShirtTemplate = "rbxassetid://269003887"
  715. top.Parent = Character
  716. top.Name = "Cloth"
  717. local bottom = Instance.new("Pants")
  718. bottom.PantsTemplate = "rbxassetid://268832352"
  719. bottom.Parent = Character
  720. bottom.Name = "Cloth"
  721. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  722. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  723. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local A = IT("Attachment",BATON)
  725. local B = IT("Attachment",BATON)
  726. B.Position = VT(0,0,-0.4)
  727. A.Position = VT(0,0,1)
  728. local Trail = IT("Trail",BATON)
  729. Trail.Attachment0 = A
  730. Trail.Attachment1 = B
  731. Trail.Lifetime = 0.1
  732. Trail.Color = ColorSequence.new(C3(0,0,0))
  733. Trail.Transparency = NumberSequence.new(0, 1)
  734. Trail.Enabled = false
  735. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  736. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  737. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  738. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  739.  
  740. for _, c in pairs(Weapon:GetChildren()) do
  741. if c.ClassName == "Part" then
  742. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  743. end
  744. end
  745.  
  746. Weapon.Parent = Character
  747.  
  748. local SKILLTEXTCOLOR = C3(1,1,1)
  749. local SKILLFONT = "Legacy"
  750. local SKILLTEXTSIZE = 4
  751.  
  752. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  753. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  754. local GOODUI = {}
  755. local BADUI = {}
  756.  
  757. for i = 1, #ATTACKSGOODCOP do
  758. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  759. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  760. SKILLTEXT.TextXAlignment = "Right"
  761. table.insert(GOODUI,SKILLTEXT)
  762. end
  763.  
  764. for i = 1, #ATTACKSBADCOP do
  765. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  766. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  767. SKILLTEXT.TextXAlignment = "Left"
  768. table.insert(BADUI,SKILLTEXT)
  769. end
  770.  
  771. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  772. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  773.  
  774. --//=================================\\
  775. --|| DAMAGING
  776. --\\=================================//
  777.  
  778. function ApplyDamage(Humanoid,Damage)
  779. Damage = Damage * DAMAGEMULTIPLIER
  780. local DEAD = false
  781. if Humanoid.Health < 2000 then
  782. if Humanoid.Health - Damage > 0 then
  783. Humanoid.Health = Humanoid.Health - Damage
  784. else
  785. DEAD = true
  786. Humanoid.Parent:BreakJoints()
  787. end
  788. else
  789. DEAD = true
  790. Humanoid.Parent:BreakJoints()
  791. end
  792. if DEAD == true then
  793. if MODE == "GoodCop" then
  794. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  795. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  796. elseif MODE == "BadCop" then
  797. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  798. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  799. end
  800. end
  801. end
  802.  
  803. --//=================================\\
  804. --|| TRANSFORMATIONS
  805. --\\=================================//
  806.  
  807. function Switch()
  808. ATTACK = true
  809. Rooted = true
  810. if MODE == "GoodCop" then
  811. for i=0, 0.3, 0.1 / Animation_Speed do
  812. Swait()
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. end
  820. for i=0, 1, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. end
  829. CreateSound(363808674, Torso, 6, 1, false)
  830. for i=0, 0.6, 0.1 / Animation_Speed do
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. end
  839. CreateSound(363808674, Torso, 6, 1, false)
  840. for i=0, 0.6, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. end
  849. MODE = "BadCop"
  850. elseif MODE == "BadCop" then
  851. CreateSound(147722227, Torso, 4, 1.3, false)
  852. for i=0, 0.3, 0.1 / Animation_Speed do
  853. Swait()
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. end
  861. MODE = "GoodCop"
  862. end
  863. ATTACK = false
  864. Rooted = false
  865. end
  866.  
  867. --//=================================\\
  868. --|| ATTACK GOOD COP
  869. --\\=================================//
  870.  
  871. function Warning()
  872. local TARGET = Mouse.Target
  873. if TARGET ~= nil then
  874. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  875. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  876. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  877. if LEG and HUM.Health > 0 then
  878. Speed = 6
  879. ATTACK = true
  880. Rooted = false
  881. local GYRO = IT("BodyGyro",RootPart)
  882. GYRO.D = 2
  883. GYRO.P = 2000
  884. GYRO.MaxTorque = VT(0,4000000,0)
  885. coroutine.resume(coroutine.create(function()
  886. repeat
  887. Swait()
  888. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  889. until ATTACK == false
  890. GYRO:Remove()
  891. end))
  892. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  893. local PASS = true
  894. for i=0, 0.2, 0.1 / Animation_Speed do
  895. Swait()
  896. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  897. if HIT == nil then
  898. PASS = false
  899. break
  900. else
  901. if HIT.Parent ~= TARGET.Parent then
  902. PASS = false
  903. break
  904. end
  905. end
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. end
  913. CreateSound(147722227, GUN, 6, 1.3, false)
  914. GUNWELD.Part0 = LeftArm
  915. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  916. for i=0, 0.4, 0.1 / Animation_Speed do
  917. Swait()
  918. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  919. if HIT == nil then
  920. PASS = false
  921. break
  922. else
  923. if HIT.Parent ~= TARGET.Parent then
  924. PASS = false
  925. break
  926. end
  927. end
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. if PASS == true then
  936. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  937. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  938. CreateSound(160432334, LEG, 10, 1, false)
  939. local HEAD = HUM.Parent:FindFirstChild("Head")
  940. if HEAD then
  941. CreateSound(535690488, HEAD, 7, 1, false)
  942. end
  943. ApplyDamage(HUM,15)
  944. HUM.WalkSpeed = HUM.WalkSpeed - 3
  945. HUM.PlatformStand = true
  946. coroutine.resume(coroutine.create(function()
  947. wait(0.1)
  948. if HUM.WalkSpeed > 0 then
  949. HUM.PlatformStand = false
  950. end
  951. end))
  952. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  953. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  954. for i=0, 1, 0.1 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. end
  963. end
  964. for i=0, 0.3, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. GUNWELD.Part0 = Torso
  974. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  975. ATTACK = false
  976. Rooted = false
  977. Speed = 20
  978. end
  979. end
  980. end
  981. end
  982. function BatonStun()
  983. ATTACK = true
  984. Rooted = false
  985. Speed = 4
  986. for i=0, 0.2, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. BATONWELD.Part0 = RightArm
  996. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  997. for i=0, 0.2, 0.1 / Animation_Speed do
  998. Swait()
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. end
  1006. Speed = 25
  1007. CreateSound(147722227, BATON, 6, 1.2, false)
  1008. Trail.Enabled = true
  1009. BATON.CanCollide = true
  1010. local SPEAKING = false
  1011. local HITS = {}
  1012. local TOUCH = BATON.Touched:Connect(function(hit)
  1013. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1014. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1015. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1016. if TORSO and HUM.Health > 0 then
  1017. local PASS = true
  1018. for i = 1, #HITS do
  1019. if HITS[i] == hit.Parent then
  1020. PASS = false
  1021. end
  1022. end
  1023. table.insert(HITS,hit.Parent)
  1024. if PASS == true then
  1025. HUM.PlatformStand = true
  1026. ApplyDamage(HUM,20)
  1027. local bv = Instance.new("BodyVelocity",TORSO)
  1028. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1029. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1030. Debris:AddItem(bv,0.05)
  1031. CreateSound(260430079, BATON, 6, 1, false)
  1032. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1033. coroutine.resume(coroutine.create(function()
  1034. wait(1)
  1035. if HUM.WalkSpeed > 0 then
  1036. HUM.PlatformStand = false
  1037. end
  1038. end))
  1039. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1040. SPEAKING = true
  1041. Chatter("Let that be a warning.",0)
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end)
  1047. for i=0, 0.35, 0.1 / Animation_Speed do
  1048. Swait()
  1049. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. end
  1057. TOUCH:Disconnect()
  1058. BATON.CanCollide = false
  1059. Speed = 20
  1060. Trail.Enabled = false
  1061. for i=0, 0.2, 0.1 / Animation_Speed do
  1062. Swait()
  1063. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. end
  1071. BATONWELD.Part0 = Torso
  1072. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1073. ATTACK = false
  1074. Rooted = false
  1075. end
  1076. function Cuffs()
  1077. local TARGET = Mouse.Target
  1078. if TARGET ~= nil then
  1079. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1080. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1081. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1082. if ROOT and HUM.Health > 0 then
  1083. local FOE = Mouse.Target.Parent
  1084. ATTACK = true
  1085. Rooted = true
  1086. CharacterFade(C3(1,1,1),70)
  1087. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1088. ROOT.Anchored = true
  1089. CreateSound(289556450, RootPart, 5, 1.4, false)
  1090. Chatter("You have the right to remain silent.",0)
  1091. for i=0, 2, 0.1 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. end
  1100. local RIGHTCUFF = nil
  1101. local LEFTCUFF = nil
  1102. local ChainLink = nil
  1103. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1104. for _, c in pairs(FOE:GetChildren()) do
  1105. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1106. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1107. LEFTCUFF.CFrame = c.CFrame
  1108. weldBetween(c,LEFTCUFF)
  1109. end
  1110. end
  1111. for _, c in pairs(FOE:GetChildren()) do
  1112. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1113. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1114. RIGHTCUFF.CFrame = c.CFrame
  1115. weldBetween(c,RIGHTCUFF)
  1116. end
  1117. end
  1118. if RIGHTCUFF and LEFTCUFF then
  1119. local A = IT("Attachment",RIGHTCUFF)
  1120. local B = IT("Attachment",LEFTCUFF)
  1121. ChainLink = IT("Beam",FOE)
  1122. ChainLink.Texture = "rbxassetid://73042633"
  1123. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1124. ChainLink.TextureSpeed = 0
  1125. ChainLink.Width0 = 1
  1126. ChainLink.Width1 = 1
  1127. ChainLink.Segments = 25
  1128. ChainLink.TextureLength = 3
  1129. ChainLink.Attachment0 = B
  1130. ChainLink.Attachment1 = A
  1131. ChainLink.FaceCamera = true
  1132. ChainLink.Transparency = NumberSequence.new(0)
  1133. end
  1134. coroutine.resume(coroutine.create(function()
  1135. wait(4)
  1136. if RIGHTCUFF and LEFTCUFF then
  1137. RIGHTCUFF:remove()
  1138. LEFTCUFF:remove()
  1139. ChainLink:remove()
  1140. local bv = Instance.new("BodyVelocity",ROOT)
  1141. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1142. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1143. Debris:AddItem(bv,0.05)
  1144. ApplyDamage(HUM,70)
  1145. HUM.PlatformStand = false
  1146. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1147. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1148. end
  1149. end))
  1150. for i=0, 1.5, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. HUM.PlatformStand = true
  1160. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1161. ROOT.Anchored = false
  1162. Chatter("Anything you say can and WILL be used against you.",0)
  1163. for i=0, 3, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175. end
  1176. end
  1177. end
  1178.  
  1179. --//=================================\\
  1180. --|| ATTACK BAD COP
  1181. --\\=================================//
  1182.  
  1183. function Silence()
  1184. Speed = 6
  1185. ATTACK = true
  1186. Rooted = false
  1187. local GYRO = IT("BodyGyro",RootPart)
  1188. GYRO.D = 2
  1189. GYRO.P = 20000
  1190. GYRO.MaxTorque = VT(0,4000000,0)
  1191. coroutine.resume(coroutine.create(function()
  1192. repeat
  1193. Swait()
  1194. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1195. until ATTACK == false
  1196. GYRO:Remove()
  1197. end))
  1198. for i=0, 0.2, 0.1 / Animation_Speed do
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. local AMMO = 6
  1208. local FIRING = true
  1209. local SHOOTING = false
  1210. local TIMER = 70
  1211. CreateSound(147722227, GUN, 6, 1.3, false)
  1212. GUNWELD.Part0 = LeftArm
  1213. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1214. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1215. if SHOOTING == false and AMMO > 0 then
  1216. SHOOTING = true
  1217. AMMO = AMMO - 1
  1218. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1219. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1220. local DISTANCE = (POS - GUNPOS).Magnitude
  1221. if HIT then
  1222. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1223. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1224. CreateSound(160432334, HIT, 10, 1, false)
  1225. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1226. end
  1227. end
  1228. end
  1229. TIMER = 55
  1230. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1231. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1232. for i=0, 0.3, 0.1 / Animation_Speed do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. if AMMO <= 0 then
  1242. FIRING = false
  1243. end
  1244. SHOOTING = false
  1245. end
  1246. end)
  1247. repeat
  1248. Swait()
  1249. if SHOOTING == false then
  1250. TIMER = TIMER - 1
  1251. if TIMER <= 0 then
  1252. FIRING = false
  1253. end
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. end
  1261. until FIRING == false and SHOOTING == false
  1262. MOUSE:Disconnect()
  1263. for i=0, 0.3, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. end
  1272. GUNWELD.Part0 = Torso
  1273. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1274. Speed = 20
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278. function BatonBreaker()
  1279. ATTACK = true
  1280. Rooted = false
  1281. Speed = 4
  1282. Chatter("I'll break you!",0)
  1283. for i=0, 0.2, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. BATONWELD.Part0 = RightArm
  1293. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1294. for i=0, 0.5, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. Speed = 30
  1304. CreateSound(147722227, BATON, 6, 1, false)
  1305. Trail.Enabled = true
  1306. BATON.CanCollide = true
  1307. local SPEAKING = false
  1308. local HITS = {}
  1309. local TOUCH = BATON.Touched:Connect(function(hit)
  1310. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1311. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1312. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1313. if TORSO and HUM.Health > 0 then
  1314. local PASS = true
  1315. for i = 1, #HITS do
  1316. if HITS[i] == hit.Parent then
  1317. PASS = false
  1318. end
  1319. end
  1320. table.insert(HITS,hit.Parent)
  1321. if PASS == true then
  1322. CreateSound(260430079, BATON, 6, 0.8, false)
  1323. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1324. TORSO.Anchored = true
  1325. local POS = TORSO.CFrame
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 1, 15 do
  1328. Swait()
  1329. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1330. end
  1331. local HEAD = HUM.Parent:FindFirstChild("Head")
  1332. HUM.Parent:BreakJoints()
  1333. if HEAD then
  1334. CreateSound(363808674, HEAD, 10, 0.8, false)
  1335. local bv = Instance.new("BodyVelocity",TORSO)
  1336. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1337. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1338. Debris:AddItem(bv,0.05)
  1339. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1340. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1341. end
  1342. TORSO.Anchored = false
  1343. end))
  1344. end
  1345. end
  1346. end
  1347. end)
  1348. for i=0, 0.45, 0.1 / Animation_Speed do
  1349. Swait()
  1350. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1351. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. end
  1359. TOUCH:Disconnect()
  1360. BATON.CanCollide = false
  1361. Speed = 20
  1362. Trail.Enabled = false
  1363. for i=0, 0.2, 0.1 / Animation_Speed do
  1364. Swait()
  1365. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. BATONWELD.Part0 = Torso
  1374. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1375. ATTACK = false
  1376. Rooted = false
  1377. end
  1378. function TheRightToRemainSilent()
  1379. local TARGET = Mouse.Target
  1380. if TARGET ~= nil then
  1381. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1382. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1383. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1384. if ROOT and HUM.Health > 0 then
  1385. local FOE = Mouse.Target.Parent
  1386. ATTACK = true
  1387. Rooted = true
  1388. CharacterFade(C3(1,1,1),70)
  1389. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1390. ROOT.Anchored = true
  1391. CreateSound(289556450, RootPart, 5, 1.4, false)
  1392. Chatter("You are to remain silent and DEAD!",0)
  1393. for i=0, 0.4, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. end
  1402. HUM.PlatformStand = true
  1403. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1404. CreateSound(260430117, ROOT, 6, 1.3, false)
  1405. coroutine.resume(coroutine.create(function()
  1406. Swait()
  1407. ROOT.Anchored = true
  1408. end))
  1409. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1410. for i=0, 0.2, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. end
  1419. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1420. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1421. for i=0, 0.2, 0.1 / Animation_Speed do
  1422. Swait()
  1423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. end
  1430. local AMMO = 6
  1431. local FIRING = true
  1432. local SHOOTING = false
  1433. local TIMER = 70
  1434. CreateSound(147722227, GUN, 6, 1.3, false)
  1435. GUNWELD.Part0 = LeftArm
  1436. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1437. for i=0, 0.2, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. end
  1446. for i = 1, 6 do
  1447. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1448. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1449. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1450. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1451. HUM.Health = HUM.Health/1.5
  1452. for i=0, 0.2, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. for i=0, 0.2, 0.1 / Animation_Speed do
  1462. Swait()
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. end
  1470. end
  1471. FOE:BreakJoints()
  1472. ROOT.Anchored = false
  1473. for i=0, 0.3, 0.1 / Animation_Speed do
  1474. Swait()
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. end
  1482. GUNWELD.Part0 = Torso
  1483. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1484. ATTACK = false
  1485. Rooted = false
  1486. end
  1487. end
  1488. end
  1489. end
  1490.  
  1491. --//=================================\\
  1492. --|| ASSIGN THINGS TO KEYS
  1493. --\\=================================//
  1494.  
  1495. function MouseDown(Mouse)
  1496. if ATTACK == false then
  1497. if MODE == "GoodCop" then
  1498. Warning()
  1499. elseif MODE == "BadCop" then
  1500. Silence()
  1501. end
  1502. end
  1503. end
  1504.  
  1505. function MouseUp(Mouse)
  1506. HOLD = false
  1507. end
  1508.  
  1509. function KeyDown(Key)
  1510. KEYHOLD = true
  1511. if Key == "q" and ATTACK == false then
  1512. if MODE == "GoodCop" then
  1513. BatonStun()
  1514. elseif MODE == "BadCop" then
  1515. BatonBreaker()
  1516. end
  1517. end
  1518.  
  1519. if Key == "e" and ATTACK == false then
  1520. if MODE == "GoodCop" then
  1521. Cuffs()
  1522. elseif MODE == "BadCop" then
  1523. TheRightToRemainSilent()
  1524. end
  1525. end
  1526.  
  1527. if Key == "t" and ATTACK == false then
  1528. if MODE == "GoodCop" then
  1529. Chatter("You should obey the law.",0.01)
  1530. elseif MODE == "BadCop" then
  1531. Chatter("I don't think so, Criminal!",0.01)
  1532. end
  1533. end
  1534.  
  1535. if Key == "f" and ATTACK == false then
  1536. Switch()
  1537. end
  1538.  
  1539. if Key == "0" and ATTACK == false then
  1540. if sick.Parent ~= RootPart then
  1541. sick = IT("Sound",RootPart)
  1542. end
  1543. end
  1544. end
  1545.  
  1546. function KeyUp(Key)
  1547. KEYHOLD = false
  1548. end
  1549.  
  1550. Mouse.Button1Down:connect(function(NEWKEY)
  1551. MouseDown(NEWKEY)
  1552. end)
  1553. Mouse.Button1Up:connect(function(NEWKEY)
  1554. MouseUp(NEWKEY)
  1555. end)
  1556. Mouse.KeyDown:connect(function(NEWKEY)
  1557. KeyDown(NEWKEY)
  1558. end)
  1559. Mouse.KeyUp:connect(function(NEWKEY)
  1560. KeyUp(NEWKEY)
  1561. end)
  1562.  
  1563. --//=================================\\
  1564. --\\=================================//
  1565.  
  1566. function unanchor()
  1567. for _, c in pairs(Character:GetChildren()) do
  1568. if c:IsA("BasePart") and c ~= RootPart then
  1569. c.Anchored = false
  1570. end
  1571. end
  1572. for _, c in pairs(Weapon:GetChildren()) do
  1573. if c:IsA("BasePart") and c ~= RootPart then
  1574. c.Anchored = false
  1575. end
  1576. end
  1577. if UNANCHOR == true then
  1578. RootPart.Anchored = false
  1579. else
  1580. RootPart.Anchored = true
  1581. end
  1582. end
  1583.  
  1584. --//=================================\\
  1585. --|| WRAP THE WHOLE SCRIPT UP
  1586. --\\=================================//
  1587.  
  1588. Humanoid.Changed:connect(function(Jump)
  1589. if Jump == "Jump" and (Disable_Jump == true) then
  1590. Humanoid.Jump = false
  1591. end
  1592. end)
  1593.  
  1594. while true do
  1595. Swait()
  1596. script.Parent = WEAPONGUI
  1597. ANIMATE.Parent = nil
  1598. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1599. v:Stop();
  1600. end
  1601. SINE = SINE + CHANGE
  1602. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1603. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1604. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1605. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1606. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1607. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1608. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1609. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1610. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1611. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1612. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1614. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1615. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1616. end
  1617. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1618. ANIM = "Jump"
  1619. if ATTACK == false then
  1620. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1626. end
  1627. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1628. ANIM = "Fall"
  1629. if ATTACK == false then
  1630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1636. end
  1637. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1638. ANIM = "Idle"
  1639. if ATTACK == false then
  1640. if MODE == "GoodCop" then
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1647. elseif MODE == "BadCop" then
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. end
  1655. end
  1656. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1657. ANIM = "Walk"
  1658. if ATTACK == false then
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. if MODE == "GoodCop" then
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. elseif MODE == "BadCop" then
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. end
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1670. end
  1671. end
  1672. unanchor()
  1673. Humanoid.MaxHealth = 3e3
  1674. Humanoid.Health = 3e3
  1675. if Rooted == false then
  1676. Disable_Jump = false
  1677. Humanoid.WalkSpeed = Speed
  1678. elseif Rooted == true then
  1679. Disable_Jump = true
  1680. Humanoid.WalkSpeed = 0
  1681. end
  1682. for _, c in pairs(Character:GetChildren()) do
  1683. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1684. c:remove()
  1685. end
  1686. end
  1687. sick.SoundId = "rbxassetid://259554386"
  1688. sick.Looped = true
  1689. sick.Pitch = 1
  1690. sick.Volume = 4
  1691. sick.Playing = true
  1692. if MODE == "GoodCop" then
  1693. for E = 1, #GOODUI do
  1694. GOODUI[E].TextStrokeTransparency = 0
  1695. GOODUI[E].TextTransparency = 0
  1696. end
  1697. for E = 1, #BADUI do
  1698. BADUI[E].TextStrokeTransparency = 1
  1699. BADUI[E].TextTransparency = 0.5
  1700. end
  1701. elseif MODE == "BadCop" then
  1702. for E = 1, #GOODUI do
  1703. GOODUI[E].TextStrokeTransparency = 1
  1704. GOODUI[E].TextTransparency = 0.5
  1705. end
  1706. for E = 1, #BADUI do
  1707. BADUI[E].TextStrokeTransparency = 0
  1708. BADUI[E].TextTransparency = 0
  1709. end
  1710. end
  1711. end
  1712.  
  1713. --//=================================\\
  1714. --\\=================================//
  1715.  
  1716.  
  1717.  
  1718.  
  1719.  
  1720. --//====================================================\\--
  1721. --|| END OF SCRIPT
  1722. --\\====================================================//--
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