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Yet sina

Jul 28th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     script.Parent = Player.Character
  7.  
  8.     --RemoteEvent for communicating
  9.     local Event = Instance.new("RemoteEvent")
  10.     Event.Name = "UserInput_Event"
  11.  
  12.     --Fake event to make stuff like Mouse.KeyDown work
  13.     local function fakeEvent()
  14.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15.         t.connect = t.Connect
  16.         return t
  17.     end
  18.  
  19.     --Creating fake input objects with fake variables
  20.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24.     end}
  25.     --Merged 2 functions into one by checking amount of arguments
  26.     CAS.UnbindAction = CAS.BindAction
  27.  
  28.     --This function will trigger the events that have been :Connect()'ed
  29.     local function te(self,ev,...)
  30.         local t = m[ev]
  31.         if t and t._fakeEvent then
  32.             for _,f in pairs(t.Functions) do
  33.                 f(...)
  34.             end
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         m.Target = io.Target
  43.         m.Hit = io.Hit
  44.         if not io.isMouse then
  45.             local b = io.UserInputState == Enum.UserInputState.Begin
  46.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48.             end
  49.             for _,t in pairs(CAS.Actions) do
  50.                 for _,k in pairs(t.Keys) do
  51.                     if k==io.KeyCode then
  52.                         t.Function(t.Name,io.UserInputState,io)
  53.                     end
  54.                 end
  55.             end
  56.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58.         end
  59.     end)
  60.     Event.Parent = NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.     local Event = script:WaitForChild("UserInput_Event")
  63.  
  64.     local Mouse = Player:GetMouse()
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83.  
  84.     ----Sandboxed game object that allows the usage of client-side methods and services
  85.     --Real game object
  86.     local _rg = game
  87.  
  88.     --Metatable for fake service
  89.     local fsmt = {
  90.         __index = function(self,k)
  91.             local s = rawget(self,"_RealService")
  92.             if s then return s[k] end
  93.         end,
  94.         __newindex = function(self,k,v)
  95.             local s = rawget(self,"_RealService")
  96.             if s then s[k]=v end
  97.         end,
  98.         __call = function(self,...)
  99.             local s = rawget(self,"_RealService")
  100.             if s then return s(...) end
  101.         end
  102.     }
  103.     local function FakeService(t,RealService)
  104.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105.         return setmetatable(t,fsmt)
  106.     end
  107.  
  108.     --Fake game object
  109.     local g = {
  110.         GetService = function(self,s)
  111.             return self[s]
  112.         end,
  113.         Players = FakeService({
  114.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115.         },"Players"),
  116.         UserInputService = FakeService(UIS,"UserInputService"),
  117.         ContextActionService = FakeService(CAS,"ContextActionService"),
  118.     }
  119.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120.     g.service = g.GetService
  121.    
  122.     g.RunService = FakeService({
  123.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  124.         BindToRenderStep = function(self,name,_,fun)
  125.             self._btrs[name] = self.Heartbeat:Connect(fun)
  126.         end,
  127.         UnbindFromRenderStep = function(self,name)
  128.             self._btrs[name]:Disconnect()
  129.         end,
  130.     },"RunService")
  131.  
  132.     setmetatable(g,{
  133.         __index=function(self,s)
  134.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  135.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136.         end,
  137.         __newindex = fsmt.__newindex,
  138.         __call = fsmt.__call
  139.     })
  140.     --Changing owner to fake player object to support owner:GetMouse()
  141.     game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. script.Name = "Banisher Gun V3 / 1"
  145. --//====================================================\\--
  146. --||               CREATED BY SHACKLUSTER
  147. --\\====================================================//--
  148.  
  149. script:ClearAllChildren()
  150. wait(0.2)
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local TIME = 0
  173. local sick = Instance.new("Sound",Torso)
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. local naeeym2 = Instance.new("BillboardGui",Character)
  193. naeeym2.AlwaysOnTop = true
  194. naeeym2.Size = UDim2.new(7,35,3,15)
  195. naeeym2.StudsOffset = Vector3.new(0,2,0)
  196. naeeym2.MaxDistance = 75
  197. naeeym2.Adornee = Character.Head
  198. naeeym2.Name = "Name2"
  199. local tecks2 = Instance.new("TextLabel",naeeym2)
  200. tecks2.BackgroundTransparency = 1
  201. tecks2.TextScaled = true
  202. tecks2.BorderSizePixel = 0
  203. tecks2.Text = "The Yeti Sin"
  204. tecks2.Font = "ArialBold"
  205. tecks2.TextSize = 30
  206. tecks2.TextStrokeTransparency = 0
  207. tecks2.TextColor3 = Color3.fromRGB(1, 0, 0)
  208. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  209. tecks2.Size = UDim2.new(1,0,0.5,0)
  210. tecks2.Parent = naeeym2
  211.  
  212. --//=================================\\
  213. --||          USEFUL VALUES
  214. --\\=================================//
  215.  
  216. Animation_Speed = 3
  217. local FORCERESET = false
  218. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  219. local Speed = 16
  220. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  223. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  224. local DAMAGEMULTIPLIER = 1
  225. local ANIM = "Idle"
  226. local ATTACK = false
  227. local EQUIPPED = false
  228. local HOLD = false
  229. local COMBO = 1
  230. local Rooted = false
  231. local SINE = 0
  232. local KEYHOLD = false
  233. local CHANGE = 2 / Animation_Speed
  234. local WALKINGANIM = false
  235. local VALUE1 = false
  236. local VALUE2 = false
  237. local ROBLOXIDLEANIMATION = IT("Animation")
  238. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  239. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  240. --ROBLOXIDLEANIMATION.Parent = Humanoid
  241. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  242. WEAPONGUI.Name = "BanishV3Gui"
  243. local Weapon = IT("Model")
  244. Weapon.Name = "Adds"
  245. local Effects = IT("Folder", Weapon)
  246. Effects.Name = "Effects"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character:FindFirstChild("Animate")
  249. local UNANCHOR = true
  250. local TOBANISH = {}
  251. script.Parent = PlayerGui
  252.  
  253. --//=================================\\
  254. --\\=================================//
  255.  
  256.  
  257. --//=================================\\
  258. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  259. --\\=================================//
  260.  
  261. ArtificialHB = Instance.new("BindableEvent", script)
  262. ArtificialHB.Name = "ArtificialHB"
  263.  
  264. script:WaitForChild("ArtificialHB")
  265.  
  266. frame = Frame_Speed
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.ArtificialHB:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274.     tf = tf + s
  275.     if tf >= frame then
  276.         if allowframeloss then
  277.             script.ArtificialHB:Fire()
  278.             lastframe = tick()
  279.         else
  280.             for i = 1, math.floor(tf / frame) do
  281.                 script.ArtificialHB:Fire()
  282.             end
  283.         lastframe = tick()
  284.         end
  285.         if tossremainder then
  286.             tf = 0
  287.         else
  288.             tf = tf - frame * math.floor(tf / frame)
  289.         end
  290.     end
  291. end)
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296. --//=================================\\
  297. --||          SOME FUNCTIONS
  298. --\\=================================//
  299.  
  300. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  301.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  302. end
  303.  
  304. function PositiveAngle(NUMBER)
  305.     if NUMBER >= 0 then
  306.         NUMBER = 0
  307.     end
  308.     return NUMBER
  309. end
  310.  
  311. function NegativeAngle(NUMBER)
  312.     if NUMBER <= 0 then
  313.         NUMBER = 0
  314.     end
  315.     return NUMBER
  316. end
  317.  
  318. function Swait(NUMBER)
  319.     if NUMBER == 0 or NUMBER == nil then
  320.         ArtificialHB.Event:wait()
  321.     else
  322.         for i = 1, NUMBER do
  323.             ArtificialHB.Event:wait()
  324.         end
  325.     end
  326. end
  327.  
  328. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  329.     local NEWMESH = IT(MESH)
  330.     if MESH == "SpecialMesh" then
  331.         NEWMESH.MeshType = MESHTYPE
  332.         if MESHID ~= "nil" and MESHID ~= "" then
  333.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  334.         end
  335.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  336.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  337.         end
  338.     end
  339.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  340.     NEWMESH.Scale = SCALE
  341.     NEWMESH.Parent = PARENT
  342.     return NEWMESH
  343. end
  344.  
  345. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  346.     local NEWPART = IT("Part")
  347.     NEWPART.formFactor = FORMFACTOR
  348.     NEWPART.Reflectance = REFLECTANCE
  349.     NEWPART.Transparency = TRANSPARENCY
  350.     NEWPART.CanCollide = false
  351.     NEWPART.Locked = true
  352.     NEWPART.Anchored = true
  353.     if ANCHOR == false then
  354.         NEWPART.Anchored = false
  355.     end
  356.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  357.     NEWPART.Name = NAME
  358.     NEWPART.Size = SIZE
  359.     NEWPART.Position = Torso.Position
  360.     NEWPART.Material = MATERIAL
  361.     NEWPART:BreakJoints()
  362.     NEWPART.Parent = PARENT
  363.     return NEWPART
  364. end
  365.  
  366.     local function weldBetween(a, b)
  367.         local weldd = Instance.new("ManualWeld")
  368.         weldd.Part0 = a
  369.         weldd.Part1 = b
  370.         weldd.C0 = CFrame.new()
  371.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  372.         weldd.Parent = a
  373.         return weldd
  374.     end
  375.  
  376.  
  377. function QuaternionFromCFrame(cf)
  378.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379.     local trace = m00 + m11 + m22
  380.     if trace > 0 then
  381.         local s = math.sqrt(1 + trace)
  382.         local recip = 0.5 / s
  383.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384.     else
  385.         local i = 0
  386.         if m11 > m00 then
  387.             i = 1
  388.         end
  389.         if m22 > (i == 0 and m00 or m11) then
  390.             i = 2
  391.         end
  392.         if i == 0 then
  393.             local s = math.sqrt(m00 - m11 - m22 + 1)
  394.             local recip = 0.5 / s
  395.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396.         elseif i == 1 then
  397.             local s = math.sqrt(m11 - m22 - m00 + 1)
  398.             local recip = 0.5 / s
  399.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400.         elseif i == 2 then
  401.             local s = math.sqrt(m22 - m00 - m11 + 1)
  402.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  403.         end
  404.     end
  405. end
  406.  
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408.     local xs, ys, zs = x + x, y + y, z + z
  409.     local wx, wy, wz = w * xs, w * ys, w * zs
  410.     local xx = x * xs
  411.     local xy = x * ys
  412.     local xz = x * zs
  413.     local yy = y * ys
  414.     local yz = y * zs
  415.     local zz = z * zs
  416.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418.  
  419. function QuaternionSlerp(a, b, t)
  420.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  421.     local startInterp, finishInterp;
  422.     if cosTheta >= 0.0001 then
  423.         if (1 - cosTheta) > 0.0001 then
  424.             local theta = ACOS(cosTheta)
  425.             local invSinTheta = 1 / SIN(theta)
  426.             startInterp = SIN((1 - t) * theta) * invSinTheta
  427.             finishInterp = SIN(t * theta) * invSinTheta
  428.         else
  429.             startInterp = 1 - t
  430.             finishInterp = t
  431.         end
  432.     else
  433.         if (1 + cosTheta) > 0.0001 then
  434.             local theta = ACOS(-cosTheta)
  435.             local invSinTheta = 1 / SIN(theta)
  436.             startInterp = SIN((t - 1) * theta) * invSinTheta
  437.             finishInterp = SIN(t * theta) * invSinTheta
  438.         else
  439.             startInterp = t - 1
  440.             finishInterp = t
  441.         end
  442.     end
  443.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  444. end
  445.  
  446. function Clerp(a, b, t)
  447.     local qa = {QuaternionFromCFrame(a)}
  448.     local qb = {QuaternionFromCFrame(b)}
  449.     local ax, ay, az = a.x, a.y, a.z
  450.     local bx, by, bz = b.x, b.y, b.z
  451.     local _t = 1 - t
  452.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  453. end
  454.  
  455. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  456.     local frame = IT("Frame")
  457.     frame.BackgroundTransparency = TRANSPARENCY
  458.     frame.BorderSizePixel = BORDERSIZEPIXEL
  459.     frame.Position = POSITION
  460.     frame.Size = SIZE
  461.     frame.BackgroundColor3 = COLOR
  462.     frame.BorderColor3 = BORDERCOLOR
  463.     frame.Name = NAME
  464.     frame.Parent = PARENT
  465.     return frame
  466. end
  467.  
  468. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  469.     local label = IT("TextLabel")
  470.     label.BackgroundTransparency = 1
  471.     label.Size = UD2(1, 0, 1, 0)
  472.     label.Position = UD2(0, 0, 0, 0)
  473.     label.TextColor3 = TEXTCOLOR
  474.     label.TextStrokeTransparency = STROKETRANSPARENCY
  475.     label.TextTransparency = TRANSPARENCY
  476.     label.FontSize = TEXTFONTSIZE
  477.     label.Font = TEXTFONT
  478.     label.BorderSizePixel = BORDERSIZEPIXEL
  479.     label.TextScaled = false
  480.     label.Text = TEXT
  481.     label.Name = NAME
  482.     label.Parent = PARENT
  483.     return label
  484. end
  485.  
  486. function NoOutlines(PART)
  487.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  488. end
  489.  
  490. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  491.     local NEWWELD = IT(TYPE)
  492.     NEWWELD.Part0 = PART0
  493.     NEWWELD.Part1 = PART1
  494.     NEWWELD.C0 = C0
  495.     NEWWELD.C1 = C1
  496.     NEWWELD.Parent = PARENT
  497.     return NEWWELD
  498. end
  499.  
  500. local S = IT("Sound")
  501. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  502.     local NEWSOUND = nil
  503.     coroutine.resume(coroutine.create(function()
  504.         NEWSOUND = S:Clone()
  505.         NEWSOUND.Parent = PARENT
  506.         NEWSOUND.Volume = VOLUME
  507.         NEWSOUND.Pitch = PITCH
  508.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  509.         NEWSOUND:play()
  510.         if DOESLOOP == true then
  511.             NEWSOUND.Looped = true
  512.         else
  513.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  514.             NEWSOUND:remove()
  515.         end
  516.     end))
  517.     return NEWSOUND
  518. end
  519.  
  520. function CFrameFromTopBack(at, top, back)
  521.     local right = top:Cross(back)
  522.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  523. end
  524.  
  525. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  526. function WACKYEFFECT(Table)
  527.     local TYPE = (Table.EffectType or "Sphere")
  528.     local SIZE = (Table.Size or VT(1,1,1))
  529.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  530.     local TRANSPARENCY = (Table.Transparency or 0)
  531.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  532.     local CFRAME = (Table.CFrame or Torso.CFrame)
  533.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  534.     local ROTATION1 = (Table.RotationX or 0)
  535.     local ROTATION2 = (Table.RotationY or 0)
  536.     local ROTATION3 = (Table.RotationZ or 0)
  537.     local MATERIAL = (Table.Material or "Neon")
  538.     local COLOR = (Table.Color or C3(1,1,1))
  539.     local TIME = (Table.Time or 45)
  540.     local SOUNDID = (Table.SoundID or nil)
  541.     local SOUNDPITCH = (Table.SoundPitch or nil)
  542.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  543.     coroutine.resume(coroutine.create(function()
  544.         local PLAYSSOUND = false
  545.         local SOUND = nil
  546.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  547.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  548.             PLAYSSOUND = true
  549.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  550.         end
  551.         EFFECT.Color = COLOR
  552.         local MSH = nil
  553.         if TYPE == "Sphere" then
  554.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  555.         elseif TYPE == "Block" then
  556.             MSH = IT("BlockMesh",EFFECT)
  557.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  558.         elseif TYPE == "Wave" then
  559.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  560.         elseif TYPE == "Ring" then
  561.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  562.         elseif TYPE == "Slash" then
  563.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  564.         elseif TYPE == "Round Slash" then
  565.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  566.         elseif TYPE == "Swirl" then
  567.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  568.         elseif TYPE == "Skull" then
  569.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  570.         elseif TYPE == "Crystal" then
  571.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  572.         end
  573.         if MSH ~= nil then
  574.             local MOVESPEED = nil
  575.             if MOVEDIRECTION ~= nil then
  576.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  577.             end
  578.             local GROWTH = SIZE - ENDSIZE
  579.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  580.             if TYPE == "Block" then
  581.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  582.             else
  583.                 EFFECT.CFrame = CFRAME
  584.             end
  585.             for LOOP = 1, TIME+1 do
  586.                 Swait()
  587.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  588.                 if TYPE == "Wave" then
  589.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  590.                 end
  591.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  592.                 if TYPE == "Block" then
  593.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  594.                 else
  595.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  596.                 end
  597.                 if MOVEDIRECTION ~= nil then
  598.                     local ORI = EFFECT.Orientation
  599.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  600.                     EFFECT.Orientation = ORI
  601.                 end
  602.             end
  603.             if PLAYSSOUND == false then
  604.                 EFFECT:remove()
  605.             else
  606.                 SOUND.Stopped:Connect(function()
  607.                     EFFECT:remove()
  608.                 end)
  609.             end
  610.         else
  611.             if PLAYSSOUND == false then
  612.                 EFFECT:remove()
  613.             else
  614.                 repeat Swait() until SOUND.Playing == false
  615.                 EFFECT:remove()
  616.             end
  617.         end
  618.     end))
  619. end
  620.  
  621. function MakeForm(PART,TYPE)
  622.     if TYPE == "Cyl" then
  623.         local MSH = IT("CylinderMesh",PART)
  624.     elseif TYPE == "Ball" then
  625.         local MSH = IT("SpecialMesh",PART)
  626.         MSH.MeshType = "Sphere"
  627.     elseif TYPE == "Wedge" then
  628.         local MSH = IT("SpecialMesh",PART)
  629.         MSH.MeshType = "Wedge"
  630.     end
  631. end
  632.  
  633. function SpawnTrail(FROM,TO,BIG)
  634.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  635.     MakeForm(TRAIL,"Cyl")
  636.     local DIST = (FROM - TO).Magnitude
  637.     if BIG == true then
  638.         TRAIL.Size = VT(0.5,DIST,0.5)
  639.     else
  640.         TRAIL.Size = VT(0.25,DIST,0.25)
  641.     end
  642.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  643.     coroutine.resume(coroutine.create(function()
  644.         for i = 1, 5 do
  645.             Swait()
  646.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  647.         end
  648.         TRAIL:remove()
  649.     end))
  650. end
  651.  
  652. Debris = game:GetService("Debris")
  653.  
  654. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  655.     local DIRECTION = CF(StartPos,EndPos).lookVector
  656.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  657. end
  658.  
  659. function turnto(position)
  660.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  661. end
  662.  
  663. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  664.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  665.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  666.     wave.CFrame = CFRAME
  667.     coroutine.resume(coroutine.create(function(PART)
  668.         for i = 1, WAIT do
  669.             Swait()
  670.             mesh.Scale = mesh.Scale + GROW
  671.             if DOESROT == true then
  672.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  673.             end
  674.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  675.             if wave.Transparency > 0.99 then
  676.                 wave:remove()
  677.             end
  678.         end
  679.     end))
  680. end
  681.  
  682. --//=================================\\
  683. --||         WEAPON CREATION
  684. --\\=================================//
  685.  
  686. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  687. PRT.Color = C3(0,0,0)
  688. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  689. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  690. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  691. PRT.Color = C3(0,0,0)
  692. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  693. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  694. for i = 1, 16 do
  695.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  696.     FACE.Color = C3(0,0,0)
  697.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  698.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  699. end
  700. local LASTPART = Head
  701. for i = 1, 20 do
  702.     local MATH = (1-(i/25))
  703.     if LASTPART == Head then
  704.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  705.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  706.         LASTPART = Horn
  707.         Horn.Color = C3((i*3-3)/255,0,0)
  708.     else
  709.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  710.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  711.         LASTPART = Horn
  712.         Horn.Color = C3((i*3-3)/255,0,0)
  713.     end
  714. end
  715. local LASTPART = Head
  716. for i = 1, 20 do
  717.     local MATH = (1-(i/25))
  718.     if LASTPART == Head then
  719.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  720.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  721.         LASTPART = Horn
  722.         Horn.Color = C3((i*3-3)/255,0,0)
  723.     else
  724.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  725.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  726.         LASTPART = Horn
  727.         Horn.Color = C3((i*3-3)/255,0,0)
  728.     end
  729. end
  730. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  731. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  733. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  734. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  736.  
  737. local BODY = {}
  738.  
  739. for _, c in pairs(Character:GetDescendants()) do
  740.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  741.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  742.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  743.         end
  744.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  745.     elseif c:IsA("JointInstance") then
  746.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  747.     end
  748. end
  749.  
  750. for e = 1, #BODY do
  751.     if BODY[e] ~= nil then
  752.         local STUFF = BODY[e]
  753.         local PART = STUFF[1]
  754.         local PARENT = STUFF[2]
  755.         local MATERIAL = STUFF[3]
  756.         local COLOR = STUFF[4]
  757.         local TRANSPARENCY = STUFF[5]
  758.         if PART.ClassName == "Part" and PART ~= RootPart then
  759.             PART.Material = MATERIAL
  760.             PART.Color = COLOR
  761.             PART.Transparency = TRANSPARENCY
  762.         end
  763.         PART.AncestryChanged:Connect(function()
  764.             PART.Parent = PARENT
  765.         end)
  766.     end
  767. end
  768.  
  769. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  771. MakeForm(LeftHole,"Cyl")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  773. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  774. MakeForm(Eye,"Ball")
  775. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  776. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  777. MakeForm(Eye,"Ball")
  778. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  779. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  780. MakeForm(Eye,"Ball")
  781. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  782. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  783. MakeForm(Eye,"Ball")
  784. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  785. local A = IT("Attachment",Torso)
  786. A.Position = VT(1,1.3,0)
  787. A.Orientation = VT(-0.098, -89.999, 0.227)
  788. local B = IT("Attachment",Torso)
  789. B.Position = VT(-1.3,-0.6,0)
  790. B.Orientation = VT(-88.911, -68.808, 158.782)
  791. local ChainLink = IT("Beam",Torso)
  792. ChainLink.Texture = "rbxassetid://73042633"
  793. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  794. ChainLink.TextureSpeed = 1
  795. ChainLink.FaceCamera = true
  796. ChainLink.Width0 = 1
  797. ChainLink.Width1 = 1
  798. ChainLink.TextureLength = 3
  799. ChainLink.Attachment0 = A
  800. ChainLink.Attachment1 = B
  801. ChainLink.CurveSize0 = 1.6
  802. ChainLink.CurveSize1 = 1.6
  803. ChainLink.FaceCamera = true
  804. ChainLink.Transparency = NumberSequence.new(0)
  805. local ChainLink = IT("Beam",Torso)
  806. ChainLink.Texture = "rbxassetid://73042633"
  807. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  808. ChainLink.TextureSpeed = 1
  809. ChainLink.FaceCamera = true
  810. ChainLink.Width0 = 1
  811. ChainLink.Width1 = 1
  812. ChainLink.TextureLength = 3
  813. ChainLink.Attachment0 = B
  814. ChainLink.Attachment1 = A
  815. ChainLink.CurveSize0 = 1.6
  816. ChainLink.CurveSize1 = 1.6
  817. ChainLink.FaceCamera = true
  818. ChainLink.Transparency = NumberSequence.new(0)
  819. local A = IT("Attachment",Torso)
  820. A.Position = VT(1.3,-0.85,0)
  821. A.Orientation = VT(-0.098, -89.999, 0.227)
  822. local B = IT("Attachment",Torso)
  823. B.Position = VT(-1,2,0)
  824. B.Orientation = VT(-88.911, -68.808, 158.782)
  825. local ChainLink = IT("Beam",Torso)
  826. ChainLink.Texture = "rbxassetid://73042633"
  827. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  828. ChainLink.TextureSpeed = 1
  829. ChainLink.FaceCamera = true
  830. ChainLink.Width0 = 1
  831. ChainLink.Width1 = 1
  832. ChainLink.TextureLength = 3
  833. ChainLink.Attachment0 = A
  834. ChainLink.Attachment1 = B
  835. ChainLink.CurveSize0 = 1.3
  836. ChainLink.CurveSize1 = 1.3
  837. ChainLink.FaceCamera = true
  838. ChainLink.Transparency = NumberSequence.new(0)
  839. local ChainLink = IT("Beam",Torso)
  840. ChainLink.Texture = "rbxassetid://73042633"
  841. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  842. ChainLink.TextureSpeed = 1
  843. ChainLink.FaceCamera = true
  844. ChainLink.Width0 = 1
  845. ChainLink.Width1 = 1
  846. ChainLink.TextureLength = 3
  847. ChainLink.Attachment0 = B
  848. ChainLink.Attachment1 = A
  849. ChainLink.CurveSize0 = 1.3
  850. ChainLink.CurveSize1 = 1.3
  851. ChainLink.FaceCamera = true
  852. ChainLink.Transparency = NumberSequence.new(0)
  853.  
  854. local A = IT("Attachment",RightBarrel)
  855. A.Position = VT(0,-2.5,0)
  856. local B = IT("Attachment",RightBarrel)
  857. B.Position = VT(0,2.5,0)
  858. local Trail = IT("Trail",RightBarrel)
  859. Trail.Attachment0 = A
  860. Trail.Attachment1 = B
  861. Trail.Lifetime = 0.2
  862. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  863. Trail.Transparency = NumberSequence.new(0, 1)
  864. Trail.Enabled = false
  865.  
  866. local Particle = IT("ParticleEmitter",nil)
  867. Particle.Enabled = false
  868. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  869. Particle.LightEmission = 0.5
  870. Particle.Rate = 150
  871. Particle.ZOffset = 0.2
  872. Particle.Rotation = NumberRange.new(-180, 180)
  873. Particle.RotSpeed = NumberRange.new(-180, 180)
  874. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  875. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  876.  
  877. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  878. function ParticleEmitter(Table)
  879.     local PRTCL = Particle:Clone()
  880.     local Speed = Table.Speed or 5
  881.     local Drag = Table.Drag or 0
  882.     local Size1 = Table.Size1 or 1
  883.     local Size2 = Table.Size2 or 5
  884.     local Lifetime1 = Table.Lifetime1 or 1
  885.     local Lifetime2 = Table.Lifetime2 or 1.5
  886.     local Parent = Table.Parent or Torso
  887.     local Emit = Table.Emit or 100
  888.     local Offset = Table.Offset or 360
  889.     local Acel = Table.Acel or VT(0,0,0)
  890.     local Enabled = Table.Enabled or false
  891.     PRTCL.Parent = Parent
  892.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  893.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  894.     PRTCL.Speed = NumberRange.new(Speed)
  895.     PRTCL.VelocitySpread = Offset
  896.     PRTCL.Drag = Drag
  897.     PRTCL.Acceleration = Acel
  898.     if Enabled == false then
  899.         PRTCL:Emit(Emit)
  900.         Debris:AddItem(PRTCL,Lifetime2)
  901.     else
  902.         PRTCL.Enabled = true
  903.     end
  904.     return PRTCL
  905. end
  906.  
  907. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  908. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  909. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  910. MakeForm(Part,"Wedge")
  911. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  912. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  913. MakeForm(Part,"Wedge")
  914. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  915. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  916. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  918. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  920. MakeForm(Part,"Cyl")
  921. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  922. for i = 1, 8 do
  923.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  924.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  925. end
  926. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  927. MakeForm(Part,"Cyl")
  928. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  930. MakeForm(Part,"Ball")
  931. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  932. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  933. MakeForm(Part,"Wedge")
  934. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  935. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  936. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  937. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  938. MakeForm(Part,"Cyl")
  939. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  940. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  941. MakeForm(Part,"Cyl")
  942. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  944. MakeForm(Part,"Cyl")
  945. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  947. MakeForm(Part,"Wedge")
  948. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  949. local LASTPART = Handle
  950. for i = 1, 10 do
  951.     if LASTPART == Handle then
  952.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  953.         LASTPART = Part
  954.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  955.     else
  956.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  957.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  958.         LASTPART = Part
  959.     end
  960. end
  961.  
  962. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  963. MakeForm(Barrel,"Cyl")
  964. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  965. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  966. MakeForm(Part,"Cyl")
  967. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  968. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  969. MakeForm(Part,"Wedge")
  970. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  972. MakeForm(Hole,"Cyl")
  973. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  974. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  975. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  976. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  977. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  978. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  979. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  980. coroutine.resume(coroutine.create(function()
  981.     while wait() do
  982.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  983.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  984.     end
  985. end))
  986.  
  987. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  988. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  989. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  990. MakeForm(Part,"Wedge")
  991. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  992. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  993. MakeForm(Part,"Wedge")
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  995. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  996. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  997. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  998. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  999. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1000. MakeForm(Part,"Cyl")
  1001. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. for i = 1, 8 do
  1003.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1004.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1005. end
  1006. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1007. MakeForm(Part,"Cyl")
  1008. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1010. MakeForm(Part,"Ball")
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1013. MakeForm(Part,"Wedge")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1015. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1018. MakeForm(Part,"Cyl")
  1019. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1020. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1021. MakeForm(Part,"Cyl")
  1022. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1024. MakeForm(Part,"Cyl")
  1025. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1026. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1027. MakeForm(Part,"Wedge")
  1028. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1029. local LASTPART = Handle
  1030. for i = 1, 10 do
  1031.     if LASTPART == Handle then
  1032.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1033.         LASTPART = Part
  1034.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1035.     else
  1036.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1037.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1038.         LASTPART = Part
  1039.     end
  1040. end
  1041.  
  1042. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1043. MakeForm(Barrel,"Cyl")
  1044. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1045. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1046. MakeForm(Part,"Cyl")
  1047. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1048. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1049. MakeForm(Part,"Wedge")
  1050. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1052. MakeForm(Hole,"Cyl")
  1053. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1054. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1055. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1056. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1057. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1058. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1059. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1060. coroutine.resume(coroutine.create(function()
  1061.     while wait() do
  1062.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1063.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1064.     end
  1065. end))
  1066.  
  1067. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1068. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1069.  
  1070. for _, c in pairs(Weapon:GetDescendants()) do
  1071.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1072.         c.Material = "Glass"
  1073.         c.Color = C3(0,0,0)
  1074.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1075.         c.Color = C3(1,0,0)
  1076.         c.Material = "Neon"
  1077.     end
  1078. end
  1079.  
  1080. Weapon.Parent = Character
  1081. for _, c in pairs(Weapon:GetChildren()) do
  1082.     if c.ClassName == "Part" then
  1083.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1084.     end
  1085. end
  1086.  
  1087. local SKILLTEXTCOLOR = C3(1,0,0)
  1088. local SKILLFONT = "Antique"
  1089. local SKILLTEXTSIZE = 7
  1090.  
  1091. Humanoid.Died:connect(function()
  1092.     ATTACK = true
  1093. end)
  1094.  
  1095. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1096. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1097. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1098. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1099. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1100. ]]
  1101. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1102. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Morning_Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1103. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1104. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1105. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1106. ]]
  1107. function printbye(Name)
  1108.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1109.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1110. end
  1111.  
  1112. workspace.ChildAdded:connect(function(instance)
  1113.     for BANISH = 1, #TOBANISH do
  1114.         if TOBANISH[BANISH] ~= nil then
  1115.             if instance.Name == TOBANISH[BANISH] then
  1116.                 coroutine.resume(coroutine.create(function()
  1117.                     printbye(instance.Name)
  1118.                     instance:ClearAllChildren()
  1119.                     Debris:AddItem(instance,0.0005)
  1120.                 end))
  1121.             end
  1122.         end
  1123.     end
  1124. end)
  1125.  
  1126. --//=================================\\
  1127. --||            DAMAGING
  1128. --\\=================================//
  1129.  
  1130. local Decal = IT("Decal")
  1131. function MagicRing()
  1132.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1133.     O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1134.     local decal = Decal:Clone()
  1135.     decal.Parent = O1
  1136.     decal.Face = "Top"
  1137.     decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  1138.     local decal2 = Decal:Clone()
  1139.     decal2.Parent = O1
  1140.     decal2.Face = "Bottom"
  1141.     decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  1142.     return O1
  1143. end
  1144. function Dolor_Pluvia()
  1145.     local POWER = LEVEL
  1146.     local CENTER = MagicRing()
  1147.     CENTER.CFrame = CF(Mouse.Hit.p)
  1148.     CreateSound("424777055", CENTER, 10, 1)
  1149.     local RAIN = {}
  1150.     for i = 1, 45 do
  1151.         Swait()
  1152.         CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1153.         CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1154.     end
  1155.     for i = 1, 35 do
  1156.         Swait()
  1157.         coroutine.resume(coroutine.create(function()
  1158.             local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  1159.             DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  1160.             table.insert(RAIN, DROP)
  1161.             particles(DROP)
  1162.             MakeForm(DROP, "Ball")
  1163.             local IMPACT = false
  1164.             for i = 1, 80 do
  1165.                 Swait()
  1166.                 DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  1167.                 local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  1168.                 if HIT ~= nil then
  1169.                     IMPACT = true
  1170.                     break
  1171.                 end
  1172.             end
  1173.             table.remove(RAIN, 1)
  1174.             if IMPACT == true then
  1175.                 DROP.OVERLORDAURA.Enabled = false
  1176.                 MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  1177.                 killnearest(DROP.Position, POWER * 5, 500)
  1178.                 Debris:AddItem(DROP, 5)
  1179.             else
  1180.                 DROP:remove()
  1181.             end
  1182.         end))
  1183.     end
  1184.     repeat
  1185.         Swait()
  1186.     until #RAIN == 0
  1187.     for i = 1, 45 do
  1188.         Swait()
  1189.         CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1190.         CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1191.     end
  1192.     CENTER:remove()
  1193. end
  1194.  
  1195. function Banish(Foe)
  1196.     if Foe then
  1197.         coroutine.resume(coroutine.create(function()
  1198.             --if game.Players:FindFirstChild(Foe.Name) then
  1199.                 table.insert(TOBANISH,Foe.Name)
  1200.                 printbye(Foe.Name)
  1201.             --end
  1202.             Foe.Archivable = true
  1203.             local CLONE = Foe:Clone()
  1204.             Foe:Destroy()
  1205.             CLONE.Parent = Effects
  1206.             CLONE:BreakJoints()
  1207.             local MATERIALS = {"Glass","Neon"}
  1208.             for _, c in pairs(CLONE:GetDescendants()) do
  1209.                 if c:IsA("BasePart") then
  1210.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1211.                         CreateSound(340722848, c, 10, 1, false)
  1212.                     end
  1213.                     c.Anchored = true
  1214.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1215.                     c.Color = C3(1,0,0)
  1216.                     if c.ClassName == "MeshPart" then
  1217.                         c.TextureID = ""
  1218.                     end
  1219.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1220.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1221.                     end
  1222.                     if c:FindFirstChildOfClass("Decal") then
  1223.                         c:FindFirstChildOfClass("Decal"):remove()
  1224.                     end
  1225.                     c.Name = "Banished"
  1226.                     c.CanCollide = false
  1227.                 else
  1228.                     c:remove()
  1229.                 end
  1230.             end
  1231.             local A = false
  1232.             for i = 1, 35 do
  1233.                 if A == false then
  1234.                     A = true
  1235.                 elseif A == true then
  1236.                     A = false
  1237.                 end
  1238.                 for _, c in pairs(CLONE:GetDescendants()) do
  1239.                     if c:IsA("BasePart") then
  1240.                         c.Anchored = true
  1241.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1242.                         if A == false then
  1243.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1244.                         elseif A == true then
  1245.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1246.                         end
  1247.                     end
  1248.                 end
  1249.                 Swait()
  1250.             end
  1251.             CLONE:remove()
  1252.         end))
  1253.     end
  1254. end
  1255.  
  1256. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1257.     local CHILDREN = workspace:GetDescendants()
  1258.     for index, CHILD in pairs(CHILDREN) do
  1259.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1260.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1261.             if HUM then
  1262.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1263.                 if TORSO then
  1264.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1265.                         if ISBANISH == true then
  1266.                             Banish(CHILD)
  1267.                         else
  1268.                             if ISBANISH == "Gravity" then
  1269.                                 HUM.PlatformStand = true
  1270.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1271.                                     local grav = Instance.new("BodyPosition",TORSO)
  1272.                                     grav.D = 15
  1273.                                     grav.P = 20000
  1274.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1275.                                     grav.position = TORSO.Position
  1276.                                     grav.Name = "V3BanishForce"..Player.Name
  1277.                                 else
  1278.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1279.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1280.                                 end
  1281.                             else
  1282.                                 HUM.PlatformStand = false
  1283.                             end
  1284.                         end
  1285.                     elseif ISBANISH == "Gravity" then
  1286.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1287.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1288.                             HUM.PlatformStand = false
  1289.                         end
  1290.                     end
  1291.                 end
  1292.             end
  1293.         end
  1294.     end
  1295. end
  1296.  
  1297. --//=================================\\
  1298. --||    ATTACK FUNCTIONS AND STUFF
  1299. --\\=================================//
  1300.  
  1301. function Hop()
  1302.     ATTACK = true
  1303.     Rooted = false
  1304.     local O1 = MagicRing()
  1305.     local O2 = MagicRing()
  1306.     local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1307.     O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1308.     O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1309.     local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1310.     ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1311.     CreateSound("814168787", O1, 10, 0.7)
  1312.     CreateSound("814168787", O2, 10, 0.7)
  1313.     for i = 1, 75 do
  1314.         Swait()
  1315.         O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1316.         O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1317.         O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1318.         O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1319.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325.     end
  1326.     Rooted = true
  1327.     UNANCHOR = false
  1328.     RootPart.Anchored = true
  1329.     VALUE1 = true
  1330.     for i = 1, 15 do
  1331.         Swait()
  1332.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1333.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1334.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1335.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339.     end
  1340.     RootPart.CFrame = ROOT.CFrame
  1341.     ROOT:remove()
  1342.     for i = 1, 15 do
  1343.         Swait()
  1344.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1345.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1346.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1347.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351.     end
  1352.     VALUE1 = false
  1353.     coroutine.resume(coroutine.create(function()
  1354.         for i = 1, 75 do
  1355.             Swait()
  1356.             O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1357.             O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1358.             O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1359.             O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1360.         end
  1361.         O1:remove()
  1362.         O2:remove()
  1363.     end))
  1364.     UNANCHOR = true
  1365.     RootPart.Anchored = false
  1366.     ATTACK = false
  1367.     Rooted = false
  1368. end
  1369.  
  1370. function Morning_Star()
  1371.     ATTACK = true
  1372.     Rooted = true
  1373.     for i=0, 1, 0.1 / Animation_Speed do
  1374.         Swait()
  1375.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.     end
  1382.     coroutine.resume(coroutine.create(function()
  1383.         local POS = Mouse.Hit.p
  1384.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1385.         MakeForm(RAY,"Cyl")
  1386.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1387.         MakeForm(SPHERE,"Ball")
  1388.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1389.         MakeForm(SHIELD,"Ball")
  1390.         SHIELD.CFrame = CF(POS)
  1391.         RAY.CFrame = CF(POS)
  1392.         SPHERE.CFrame = CF(POS)
  1393.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1394.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1395.         for i = 1, 200 do
  1396.             Swait()
  1397.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1398.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1399.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1400.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1401.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1402.         end
  1403.         for i = 1, 45 do
  1404.             Swait()
  1405.             RAY.Transparency = RAY.Transparency + 1/45
  1406.             SPHERE.Transparency = RAY.Transparency
  1407.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1408.         end
  1409.         RAY:remove()
  1410.         SHIELD:remove()
  1411.         SPHERE:remove()
  1412.     end))
  1413.     for i=0, 1, 0.1 / Animation_Speed do
  1414.         Swait()
  1415.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421.     end
  1422.     ATTACK = false
  1423.     Rooted = false
  1424. end
  1425.  
  1426. function Banisher_Bullet()
  1427.     ATTACK = true
  1428.     Rooted = false
  1429.     for i=0, 0.05, 0.1 / Animation_Speed do
  1430.         Swait()
  1431.         turnto(Mouse.Hit.p)
  1432.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1433.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1434.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1435.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1436.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1438.     end
  1439.     repeat
  1440.         for i=0, 0.05, 0.1 / Animation_Speed do
  1441.             Swait()
  1442.             turnto(Mouse.Hit.p)
  1443.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1444.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1445.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1446.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1447.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1449.         end
  1450.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1451.         SpawnTrail(Hole.Position,POS)
  1452.         if HIT ~= nil then
  1453.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1454.                 Banish(HIT.Parent)
  1455.             end
  1456.         end
  1457.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1458.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1459.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1460.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1461.         for i=0, 0.05, 0.1 / Animation_Speed do
  1462.             Swait()
  1463.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1464.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1469.         end
  1470.     until KEYHOLD == false
  1471.     ATTACK = false
  1472.     Rooted = false
  1473. end
  1474.  
  1475. function AttackTemplate()
  1476.     ATTACK = true
  1477.     Rooted = false
  1478.     for i=0, 1, 0.1 / Animation_Speed do
  1479.         Swait()
  1480.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1482.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1483.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1484.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486.     end
  1487.     ATTACK = false
  1488.     Rooted = false
  1489. end
  1490.  
  1491. --//=================================\\
  1492. --||      ASSIGN THINGS TO KEYS
  1493. --\\=================================//
  1494.  
  1495. function MouseDown(Mouse)
  1496.     if ATTACK == false then
  1497.     end
  1498. end
  1499.  
  1500. function MouseUp(Mouse)
  1501. HOLD = false
  1502. end
  1503.  
  1504. function KeyDown(Key)
  1505.     KEYHOLD = true
  1506.     if Key == "z" and ATTACK == false then
  1507.         Banisher_Bullet()
  1508.     end
  1509.  
  1510.     if Key == "b" and ATTACK == false then
  1511.                  Morning_Star()
  1512.     end
  1513.  
  1514.     if Key == "c" and ATTACK == false then
  1515.                  Hop()
  1516.     end
  1517.  
  1518.     if Key == "v" and ATTACK == false then
  1519.     end
  1520.  
  1521.     if Key == "x" and ATTACK == false then
  1522.     end
  1523. end
  1524.  
  1525. function KeyUp(Key)
  1526.     KEYHOLD = false
  1527. end
  1528.  
  1529.     Mouse.Button1Down:connect(function(NEWKEY)
  1530.         MouseDown(NEWKEY)
  1531.     end)
  1532.     Mouse.Button1Up:connect(function(NEWKEY)
  1533.         MouseUp(NEWKEY)
  1534.     end)
  1535.     Mouse.KeyDown:connect(function(NEWKEY)
  1536.         KeyDown(NEWKEY)
  1537.     end)
  1538.     Mouse.KeyUp:connect(function(NEWKEY)
  1539.         KeyUp(NEWKEY)
  1540.     end)
  1541.  
  1542. --//=================================\\
  1543. --\\=================================//
  1544.  
  1545.  
  1546. function unanchor()
  1547.     if UNANCHOR == true then
  1548.         g = Character:GetChildren()
  1549.         for i = 1, #g do
  1550.             if g[i].ClassName == "Part" then
  1551.                 g[i].Anchored = false
  1552.             end
  1553.         end
  1554.     end
  1555. end
  1556.  
  1557.  
  1558. --//=================================\\
  1559. --||    WRAP THE WHOLE SCRIPT UP
  1560. --\\=================================//
  1561.  
  1562. Humanoid.Changed:connect(function(Jump)
  1563.     if Jump == "Jump" and (Disable_Jump == true) then
  1564.         Humanoid.Jump = false
  1565.     end
  1566. end)
  1567.  
  1568. local CONNECT = nil
  1569.  
  1570. while true do
  1571.     Swait()
  1572.     ANIMATE.Parent = nil
  1573.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1574.         Humanoid = IT("Humanoid",Character)
  1575.     end
  1576.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1577.         v:Stop();
  1578.     end
  1579.     SINE = SINE + CHANGE
  1580.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1581.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1582.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1583.         HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 5 / Animation_Speed)
  1584.     HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 5 / Animation_Speed)
  1585.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 5 / Animation_Speed)
  1586.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1587.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1588.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1589.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1590.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1591.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1592.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1593.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1594.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1595.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1596.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1597.     end
  1598.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1599.         ANIM = "Jump"
  1600.         if ATTACK == false then
  1601.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1602.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1603.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1604.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1605.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1606.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1607.             end
  1608.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1609.         ANIM = "Fall"
  1610.         if ATTACK == false then
  1611.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1612.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1614.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1615.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1616.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1617.             end
  1618.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1619.         ANIM = "Idle"
  1620.         if ATTACK == false then
  1621.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1622.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1623.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1626.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627.             end
  1628.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1629.         ANIM = "Walk"
  1630.         if ATTACK == false then
  1631.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1632.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1633.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637.         end
  1638.     end
  1639.     unanchor()
  1640.     Humanoid.MaxHealth = "inf"
  1641.     Humanoid.Health = "inf"
  1642.     if Rooted == false then
  1643.         Disable_Jump = false
  1644.         Humanoid.WalkSpeed = Speed
  1645.     elseif Rooted == true then
  1646.         Disable_Jump = true
  1647.         Humanoid.WalkSpeed = 0
  1648.     end
  1649.     sick.Parent = Torso
  1650.     sick:resume()
  1651.     sick.Volume = 5
  1652.     sick.Pitch = 1
  1653.     sick.SoundId = "rbxassetid://924339757"
  1654.     sick.Name = "BanishV3Music"
  1655. end
  1656.  
  1657. --//=================================\\
  1658. --\\=================================//
  1659.  
  1660.  
  1661.  
  1662.  
  1663.  
  1664. --//====================================================\\--
  1665. --||                     END OF SCRIPT
  1666. --\\====================================================//--
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