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- KG = Instance.new("Sound", game.Players.keino1135.Character)
- KG.Volume = 2
- KG.SoundId = "rbxassetid://0"
- KG.Looped = true
- KG:Play()
- local p = game.Players.keino1135
- wait(2)
- local darius = true
- local grab8 = true
- local throw1 = 5
- local throw2 = 5
- local grabon3 = true
- local grabon4 = true
- local jkl = 1
- local throw = 5
- local grab1 = true
- local goo1 = 0
- local punching = true
- local jk = true
- local grabon3 = true
- local grabon2 = true
- local grabon1 = true
- local goo = 0
- local grabon = true
- local on = true
- local poon = true
- local clickon = true
- local beamknockback = 0
- local beamdamage = 100
- local hited1 = false
- local hited = false
- local kamesize = 100
- local kamehameha = true
- local walksound = "rbxassetid://908473722"
- local aj1 = 1
- local can = 5
- local go = true
- local bomb = true
- local point = true
- local walkon = true
- local nohit = 0
- local moving = true
- local combodamage = 1
- local ssj22 = true
- local fly = false
- local ssbkaiox10 = true
- local ssbkaio = true
- local auracan3 = true
- local ssbon = true
- local base = true
- local new=Instance.new
- local rad=math.rad
- local cf=CFrame.new
- local v3=Vector3.new
- local hitmeter = 0
- ssj33 = false
- local ang=function(x,y,z)
- return CFrame.Angles(rad(x),rad(y),rad(z))
- end
- local player=game:service'Players'.LocalPlayer
- local char=player.Character
- local cam=workspace.Camera
- local mouse=player:GetMouse()
- local weld=function(a,b,c0,c1)
- m=Instance.new('Motor',a)
- m.Part0=a
- m.Part1=b
- m.C0=c0
- m.C1=c1
- return m
- end
- beamm=Instance.new('Model',workspace)
- beamm.Name='beam'
- laser=false
- rs=Instance.new('Part',char)
- rs.Transparency=1
- rs.CanCollide=false
- rs.TopSurface,rs.BottomSurface=0,0
- rs.FormFactor=3
- rs.Size=Vector3.new(.5,.5,.5)
- ls=rs:Clone()
- ls.Parent=char
- s1=Instance.new('Sound',char)
- s1.Volume=1
- s1.Pitch=1
- s1.Looped=true
- particles={}
- local wep=new('Part',char)
- wep.FormFactor=3
- wep.Transparency = 1
- wep.CanCollide=false
- wep.Size=v3(0.1,0.1,0.1)
- wep.TopSurface,wep.BottomSurface=0,0
- local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0))
- local beam1=wep:Clone()
- beam1:ClearAllChildren()
- beam1.Material='Neon'
- beam1.BrickColor=BrickColor.new('Bright blue')
- beam1.Size=Vector3.new(1,1,1)
- beam1.Transparency=0
- beam1.Anchored=true
- local ms=Instance.new('BlockMesh',beam1)
- local inner1=beam1:Clone()
- inner1.Transparency=1
- inner1.Material='SmoothPlastic'
- inner1.BrickColor=BrickColor.new('Bright blue')
- local ms2=inner1.Mesh
- local expl1=inner1:Clone()
- expl1.Mesh:Destroy()
- expl1.Material='Neon'
- expl1.BrickColor=BrickColor.new('Bright blue')
- expl1.Size=Vector3.new(5,5,5)
- expl1.Transparency=0
- pl=Instance.new('PointLight',expl1)
- pl.Color=expl1.BrickColor.Color
- pl.Range=pl.Range*2
- pl.Name='light'
- local br=pl.Range
- local exa1=expl1:Clone()
- exa1.Size=Vector3.new(10,10,10)
- pl2=exa1.light
- local part=exa1:Clone()
- part.Size=Vector3.new(1.5,1.5,1.5)
- pl3=part.light
- pms=Instance.new('BlockMesh',part)
- char.Humanoid.Died:connect(function()
- laser=false
- beam1.Parent=nil
- inner1.Parent=nil
- expl1.Parent=nil
- exa1.Parent=nil
- s1:stop()
- end)
- parti=0
- game:service'RunService'.Stepped:connect(function()
- parti=parti+1
- for i,v in pairs(particles) do
- v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
- v.Transparency=v.Transparency+.08
- if v.Transparency >= 1 then
- v:Destroy()
- table.remove(particles,i)
- else
- v.Parent=beamm
- end
- end
- a=cam.CoordinateFrame.p
- b=mouse.Hit.p
- mhitr=Ray.new(a,(b-a).unit*999)
- mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
- if laser then
- beamm.Parent=workspace
- beam1.Parent=beamm
- inner1.Parent=beamm
- expl1.Parent=beamm
- exa1.Parent=beamm
- s1.Volume=s1.Volume-0.0034
- ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
- hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
- if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then
- if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg") then
- hit.Parent:BreakJoints()
- hit.Anchored = false
- wait()
- hit.Position = hit.Position + Vector3.new(0,1,0)
- block = Instance.new("BodyForce",hit)
- block.Force = beam1.CFrame.lookVector
- s1.Volume=s1.Volume+0.0034
- end
- if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm") then
- hit.Anchored = false
- wait()
- hit.Position = hit.Position + Vector3.new(0,1,0)
- block = Instance.new("BodyForce",hit)
- block.Force = beam1.CFrame.lookVector
- s1.Volume=s1.Volume+0.0034
- end
- end
- if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then
- if hited == true then
- hited = false
- hited1 = true
- on = true
- human = hit.Parent:FindFirstChild("Humanoid")
- ts = hit.Parent:FindFirstChild("Torso")
- s1.Volume=s1.Volume+0.0034
- welld = Instance.new("Weld",hit)
- welld.Part0 = beam1
- welld.Part1 = ts
- welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z)
- part6 = Instance.new("Part",hit)
- part6.Size = Vector3.new(1,1,1)
- part6.Transparency = 0
- part6.Position = hit.Position
- part6.BrickColor = BrickColor.new("Toothpaste")
- partmesh = Instance.new("SpecialMesh",part6)
- partmesh.MeshType = "Sphere"
- partmesh.Scale = Vector3.new(1,1,1)
- partweld1 = Instance.new("Weld",hit)
- partweld1.Part0 = hit.Parent:FindFirstChild("Torso")
- partweld1.Part1 = part6
- partweld1.C0 = CFrame.new(0,0,0)
- if human.Health > 100 then
- human.MaxHealth = 100
- human.Health = 100
- end
- for i = 1,100 do
- wait()
- partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7)
- part6.Transparency = part6.Transparency + 0.05
- end
- end
- end
- if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
- e=Instance.new('Explosion',workspace)
- e.Position=pos
- e.BlastRadius=14
- e.BlastPressure=1e4
- end
- if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
- hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
- end
- if parti==math.floor(parti) then
- par=part:Clone()
- table.insert(particles,par)
- par.Parent=beamm
- par.Transparency=1-s1.Volume
- par.light.Range=br*s1.Volume
- par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10)
- end
- mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
- ms.Scale=v3(s1.Volume,s1.Volume,mag)
- ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
- beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
- inner1.CFrame=beam1.CFrame
- pl.Range=br*s1.Volume
- pl2.Range=br*s1.Volume
- expl1.Size=v3(6,6,6)*s1.Volume
- expl1.Transparency=0
- expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
- exa1.Size=v3(5,5,5)*s1.Volume
- exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
- end
- end)
- local p = game.Players.LocalPlayer
- local ssj = true
- local ssb = true
- local auracan = false
- local auracan1 = false
- local ssj2 = false
- local ssj3 = false
- local ssjg = false
- local ssjb = false
- local kaio = true
- local idle = true
- local idle1 = true
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- hed.face:Destroy()
- local hum = char.Humanoid
- hum.Name = "idk"
- hum.JumpPower = 100
- wait()
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local walk = true
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local canattack = true
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- hum.MaxHealth = math.huge
- wait()
- hum.Health = math.huge
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- local block = Instance.new("Part",torso)
- block.Size = Vector3.new(0.1,0.1,0.1)
- block.Position = block.Position + Vector3.new(2,2,2)
- block.Transparency = 1
- local weld = Instance.new("Weld",torso)
- weld.Part0 = torso
- weld.Part1 = block
- weld.C0 = CFrame.new(0,5,0)
- local block2 = Instance.new("Part",torso)
- block2.Size = Vector3.new(3,2,1)
- block2.CanCollide = false
- block2.Position = block.Position + Vector3.new(2,2,2)
- block2.Transparency = 1
- local weld2 = Instance.new("Weld",torso)
- weld2.Part0 = torso
- weld2.Part1 = block2
- weld2.C0 = CFrame.new(0,-1.5,0)
- local part2 = Instance.new("ParticleEmitter",block)
- part2.Lifetime = NumberRange.new(5)
- part2.Speed = NumberRange.new(0)
- part2.Size = NumberSequence.new(11)
- part2.Transparency = NumberSequence.new(1)
- part2.LockedToPart = true
- part2.Rate = 3
- part2.Texture = "http://www.roblox.com/asset/?id=894173257"
- part2.ZOffset = -3
- local model = Instance.new("Model",torso)
- local part3 = Instance.new("ParticleEmitter",block2)
- part3.Lifetime = NumberRange.new(1)
- part3.Speed = NumberRange.new(5)
- part3.Transparency = NumberSequence.new(1)
- part3.Size = NumberSequence.new(0.5)
- part3.LockedToPart = true
- part3.Rate = 40
- part3.Texture = "http://www.roblox.com/asset/?id=549349471"
- part3.ZOffset = 3
- part3.SpreadAngle = Vector2.new(50,50)
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=638410890"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=247266984"
- end)
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- Hair99 = Instance.new("Part")
- Hair99.Parent = p.Character
- Hair99.Name = "Hair"
- Hair99.formFactor = "Symmetric"
- Hair99.Size = Vector3.new(1, 1, 1)
- Hair99.CFrame = p.Character.Head.CFrame
- Hair99:BreakJoints()
- Hair99.CanCollide = false
- Hair99.TopSurface = "Smooth"
- Hair99.BottomSurface = "Smooth"
- Hair99.BrickColor = BrickColor.new("New Yeller")
- Hair99.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Part0 = p.Character.Head
- Weld.Part1 = Hair99
- Weld.Parent = p.Character.Head
- Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hair7 = Instance.new("Part")
- Hair7.Parent = p.Character
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Black")
- Hair7.CFrame = p.Character.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair99
- Mesh.MeshType = "Sphere"
- Mesh.Offset = Vector3.new(0, 0.1, 0.1)
- Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
- Weld1 = Instance.new("Weld")
- Weld1.Parent = p.Character.Head
- Weld1.Part0 = p.Character.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
- Mesh.TextureId = ""
- -----------------------------------------------------
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- GroundWave2 = function()
- local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", spirit1)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- --combat
- local grab = false
- function misssound()
- z = Instance.new("Sound",char)
- z.Volume = 4
- z.Looped = false
- z.SoundId = "rbxassetid://137579113"
- z:Play()
- end
- function strongsound()
- z = Instance.new("Sound",char)
- z.Volume = 4
- z.Looped = false
- z.SoundId = "rbxassetid://896242278"
- z:Play()
- end
- function punches()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
- end
- end
- function fastpunches()
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- wait(0.01)
- misssound()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
- end
- function kick()
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- end
- end
- function strongpunchanim()
- strongsound()
- for i = 1, 15 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4)
- end
- for i = 1, 15 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4)
- end
- end
- function gramanim()
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
- end
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if ssj == true then
- if canattack == true then
- combodamage = 3
- aura.Color = ColorSequence.new(Color3.new(255,255,0))
- idle = false
- base = false
- idle1 = false
- canattack = false
- ssj = false
- wait(0.1)
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg
- end
- z1 = Instance.new("Sound",char)
- z1.Volume = 10
- z1.Looped = false
- z1.SoundId = "rbxassetid://740811119"
- z1:Play()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- ball.BrickColor = BrickColor.new("New Yeller")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- wait()
- zh = Instance.new("Sound",char)
- zh.Volume = 2
- zh.Looped = true
- zh.SoundId = "rbxassetid://891397456"
- zh:Play()
- aura.Transparency = NumberSequence.new(0)
- auracan = true
- Mesh.MeshId = "rbxassetid://430344159"
- Mesh.Scale = Vector3.new(6,6,6)
- Weld1.C0 = CFrame.new(-.25, 1.2, .34)
- Hair7.BrickColor = BrickColor.new("New Yeller")
- wait(2)
- idle = true
- idle1 = true
- canattack = true
- ssj2 = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if ssj2 == true then
- if canattack == true then
- combodamage = 6
- idle = false
- idle1 = false
- canattack = false
- wait(0.1)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- z1 = Instance.new("Sound",char)
- z1.Volume = 10
- z1.Looped = false
- z1.SoundId = "rbxassetid://740811119"
- z1:Play()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
- end
- aura.Transparency = NumberSequence.new(0)
- aura1.Transparency = NumberSequence.new(0)
- auracan1 = true
- auracan = false
- zh:Destroy()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- wait()
- ball.BrickColor = BrickColor.new("New Yeller")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- wait()
- zh = Instance.new("Sound",char)
- zh.Volume = 2
- zh.Looped =true
- zh.SoundId = "rbxassetid://850205092"
- zh:Play()
- Mesh.MeshId = "rbxassetid://560718478"
- Mesh.Scale = Vector3.new(6,6,6)
- Weld1.C0 = CFrame.new(-.25, 1.2, .34)
- Hair7.BrickColor = BrickColor.new("New Yeller")
- wait(2)
- idle = true
- idle1 = true
- canattack = true
- ssj3 = true
- ssj2 = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if ssj3 == true then
- if canattack == true then
- idle = false
- idle1 = false
- canattack = false
- combodamage = 10
- wait(0.1)
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- wait(1)
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- z1 = Instance.new("Sound",char)
- z1.Volume = 10
- z1.Looped = false
- z1.SoundId = "rbxassetid://740811119"
- z1:Play()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- Colors = {"New Yeller", "New Yeller"}
- GroundWave1()
- ball.BrickColor = BrickColor.new("New Yeller")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- Mesh.Scale = Vector3.new(6,6,6)
- Weld1.C0 = CFrame.new(-.25, 1.2, .34)
- Mesh.MeshId = "rbxassetid://560718478"
- wait()
- Hair71 = Instance.new("Part")
- Hair71.Parent = p.Character
- Hair71.Name = "Hair1"
- Hair71.CanCollide = false
- Hair71.Locked = true
- Hair71.TopSurface = "Smooth"
- Hair71.BottomSurface = "Smooth"
- Hair71.formFactor = "Symmetric"
- Hair71.Material = "Neon"
- Hair71.BrickColor = BrickColor.new("New Yeller")
- Hair71.CFrame = p.Character.Torso.CFrame
- Hair71.Size = Vector3.new(1, 1, 1)
- Hair71.Transparency = 0
- Mesh1 = Instance.new("SpecialMesh")
- Mesh1.Parent = Hair991
- Mesh1.MeshType = "Sphere"
- Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
- Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
- Hair71.BrickColor = BrickColor.new("New Yeller")
- Weld11 = Instance.new("Weld",char.Hair1)
- Weld11.Parent = p.Character.Head
- Weld11.Part0 = p.Character.Head
- Weld11.Part1 = Hair71
- Weld11.C0 = CFrame.new(-.25, -1, 1.5)
- Mesh1 = Instance.new("SpecialMesh",Mesh1)
- Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2)
- Mesh1.Parent = Hair71
- Mesh1.MeshType = "FileMesh"
- Mesh1.MeshId = "rbxassetid://560193297"
- Mesh1.Scale = Vector3.new(7,6,6)
- Mesh1.TextureId = ""
- wait(2)
- ssj33 = true
- idle = true
- idle1 = true
- canattack = true
- ssj3 = false
- end
- end
- end
- end)
- aurapart = Instance.new("Part",char)
- aurapart.Size = Vector3.new(0.1,0.1,0.1)
- aurapart.Transparency = 1
- aurapart.CanCollide = false
- aurapart.Position = Vector3.new(0,2,0)
- auraweld = Instance.new("Weld",char)
- auraweld.Part0 = aurapart
- auraweld.Part1 = torso
- auraweld.C0 = CFrame.new(0,-2,0)
- aura = Instance.new("ParticleEmitter",aurapart)
- aura.Transparency = NumberSequence.new(1)
- aura.Size = NumberSequence.new(8)
- aura.Speed = NumberRange.new(0)
- aura.LockedToPart = true
- aura.Rate = 2
- aura.Lifetime = NumberRange.new(5)
- aura.ZOffset = -2
- aura1 = Instance.new("ParticleEmitter",torso)
- aura1.Transparency = NumberSequence.new(1)
- aura1.Size = NumberSequence.new(5)
- aura1.Speed = NumberRange.new(0)
- aura1.Lifetime = NumberRange.new(5)
- aura1.LockedToPart = true
- aura1.Rate = 1.5
- aura1.ZOffset = 2
- aura1.Lifetime = NumberRange.new(3)
- aurapart3 = Instance.new("Part",char)
- aurapart3.Size = Vector3.new(0.1,0.1,0.1)
- aurapart3.Position = Vector3.new(0,2,0)
- aurapart3.Transparency = 1
- aurapart3.CanCollide = false
- auraweld3 = Instance.new("Weld",char)
- auraweld3.Part0 = aurapart3
- auraweld3.Part1 = torso
- auraweld3.C0 = CFrame.new(0,-7,0)
- aura3 = Instance.new("ParticleEmitter",aurapart3)
- aura3.Transparency = NumberSequence.new(1)
- aura3.Color = ColorSequence.new(Color3.new(255,0,255))
- aura3.Size = NumberSequence.new(14)
- aura3.Speed = NumberRange.new(0)
- aura3.LockedToPart = true
- aura3.Rate = 5
- aura3.Lifetime = NumberRange.new(5)
- aura3.ZOffset = -5
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if ssb == true then
- if canattack == true then
- idle = false
- base = false
- combodamage = 18
- ssbon = true
- ssb = false
- ssj = false
- ssj2 = false
- ssj3 = false
- ssj33 = false
- idle1 = false
- Colors = {"Toothpaste", "Toothpaste"}
- canattack = false
- wait(0.1)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- z1 = Instance.new("Sound",char)
- z1.Volume = 10
- z1.Looped = false
- z1.SoundId = "rbxassetid://740811119"
- z1:Play()
- Mesh.MeshId = "rbxassetid://430344159"
- Mesh.Scale = Vector3.new(6,6,6)
- Weld1.C0 = CFrame.new(-.25, 1.2, .34)
- Hair7.BrickColor = BrickColor.new("Toothpaste")
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
- end
- zh = Instance.new("Sound",char)
- zh.Volume = 2
- zh.Looped = true
- zh.SoundId = "rbxassetid://600060450"
- zh:Play()
- ball.BrickColor = BrickColor.new("Toothpaste")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- GroundWave1()
- wait(0.3)
- ball.BrickColor = BrickColor.new("Toothpaste")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- GroundWave1()
- wait(0.3)
- ball.BrickColor = BrickColor.new("Toothpaste")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- GroundWave1()
- wait(0.3)
- ball.BrickColor = BrickColor.new("Toothpaste")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- GroundWave1()
- wait(0.3)
- GroundWave1()
- part2.Transparency = NumberSequence.new(0)
- part3.Transparency = NumberSequence.new(0)
- wait(0.4)
- idle = true
- idle1 = true
- canattack = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(Key)
- if Key == "r" then
- if canattack == true then
- kamehamehaon = true
- idle = false
- idle1 = false
- canattack = false
- hum.WalkSpeed = 0
- z2 = Instance.new("Sound",char)
- z2.Volume = 3
- z2.Looped = false
- z2.SoundId = "rbxassetid://908489666"
- z2:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
- partaura.Size = NumberSequence.new(0.1)
- partaura.Transparency = NumberSequence.new(0)
- partaura1.Transparency = NumberSequence.new(0)
- kamehameha = true
- wait(5)
- if kamehamehaon == true then
- kamehamehaon = false
- hited = true
- wait(0.1)
- point = true
- kamehamehaon = false
- kamehameha = false
- partaura.Transparency = NumberSequence.new(1)
- partaura1.Transparency = NumberSequence.new(1)
- z2:Stop()
- z4 = Instance.new("Sound",char)
- z4.Volume = 5
- z4.Looped = false
- z4.SoundId = "rbxassetid://908474188"
- z4:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
- laser = true
- s1.Volume=1
- s1:play()
- wait(5.4)
- point = false
- laser = false
- beam1.Size = Vector3.new(1,1,1)
- beam1.Parent=nil
- inner1.Parent=nil
- expl1.Parent=nil
- hited1 = false
- exa1.Parent=nil
- s1:stop()
- idle = true
- canattack = true
- idle1 = true
- hum.WalkSpeed = 16
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(Key)
- if Key == "r" then
- if kamehamehaon == true then
- hited = true
- wait(0.1)
- point = true
- kamehamehaon = false
- kamehameha = false
- partaura.Transparency = NumberSequence.new(1)
- partaura1.Transparency = NumberSequence.new(1)
- z2:Stop()
- z4 = Instance.new("Sound",char)
- z4.Volume = 5
- z4.Looped = false
- z4.SoundId = "rbxassetid://908474188"
- z4:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
- laser = true
- s1.Volume=1
- s1:play()
- wait(5.4)
- point = false
- laser = false
- beam1.Size = Vector3.new(1,1,1)
- beam1.Parent=nil
- inner1.Parent=nil
- expl1.Parent=nil
- hited1 = false
- exa1.Parent=nil
- s1:stop()
- idle = true
- canattack = true
- idle1 = true
- hum.WalkSpeed = 16
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if ssj33 == true then
- aura.Transparency = NumberSequence.new(1)
- char.Hair1:Destroy()
- zh:Destroy()
- Mesh.Scale = Vector3.new(1, 1, 1)
- Hair7.BrickColor = BrickColor.new("Black")
- Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
- Weld1.C0 = CFrame.new(0,1, 0)
- Weld1.C0 = CFrame.new(0,1, 0)
- end
- aura.Transparency = NumberSequence.new(1)
- aura1.Transparency = NumberSequence.new(1)
- base = true
- part2.Transparency = NumberSequence.new(1)
- part3.Transparency = NumberSequence.new(1)
- ball.BrickColor = BrickColor.new("White")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- zh:Destroy()
- walksound = "rbxassetid://908473722"
- ssbkaio = false
- ssbon = false
- wait()
- zh = Instance.new("Sound",char)
- zh.Volume = 10
- zh.Looped = false
- zh.SoundId = "rbxassetid://700499285"
- zh:Play()
- aura3.Transparency = NumberSequence.new(1)
- Colors = {"White", "White"}
- can = 5
- GroundWave1()
- wait(0.5)
- Mesh.Scale = Vector3.new(1, 1, 1)
- Hair7.BrickColor = BrickColor.new("Black")
- Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
- Weld1.C0 = CFrame.new(0,1, 0)
- ssj = true
- combodamage = 2
- ssb = true
- ssj2 = false
- ssj3 = false
- ssj33 = false
- ssbkaio = false
- if ssbkaiox10 == true then
- rarm1:Destroy()
- larm1:Destroy()
- torso1:Destroy()
- lleg1:Destroy()
- rleg1:Destroy()
- rhed1:Destroy()
- ssbkaiox10 = false
- end
- end
- end)
- ball = Instance.new("Part",char)
- ball.Size = Vector3.new(1,1,1)
- ball.Position = Vector3.new(999,999,999)
- ball.BrickColor = BrickColor.new("White")
- ball.CanCollide = false
- ballmesh = Instance.new("SpecialMesh",ball)
- ballmesh.MeshType = "Sphere"
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ballweld = Instance.new("Weld",ball)
- ballweld.Part0 = torso
- ballweld.Part1 = ball
- partt = Instance.new("Part",char)
- partt.Position = Vector3.new(999,999,999)
- partt.Transparency = 1
- partt.CanCollide = false
- partt.Size = Vector3.new(0.1,0.1,0.1)
- partweld = Instance.new("Weld",partt)
- partweld.Part0 = torso
- partweld.Part1 = partt
- partweld.C0 = CFrame.new(0.3,-.5,-1.5)
- partaura = Instance.new("ParticleEmitter",partt)
- partaura.Size = NumberSequence.new(2)
- partaura.LockedToPart = true
- partaura.Transparency = NumberSequence.new(1)
- partaura.Texture = "rbxassetid://547574922"
- partaura.Speed = NumberRange.new(0)
- partaura.Rate = 2
- partaura.ZOffset = 0
- partaura1 = Instance.new("ParticleEmitter",partt)
- partaura1.Size = NumberSequence.new(5)
- partaura1.LockedToPart = true
- partaura1.Transparency = NumberSequence.new(1)
- partaura1.Texture = "http://www.roblox.com/asset/?id=243660364"
- partaura1.Speed = NumberRange.new(0)
- partaura1.Rate = 3
- partaura1.ZOffset = -1
- partaura1.Color = ColorSequence.new(Color3.new(0,255,255))
- partaura1.RotSpeed = NumberRange.new(-10,10)
- partaura1.SpreadAngle = Vector2.new(360,360)
- partaura1.Rotation = NumberRange.new(0,360)
- aj = 0
- spirit = Instance.new("Part",char)
- spirit.CanCollide = false
- spirit.Size = Vector3.new(1,1,1)
- spirit.Transparency = 1
- spirit.Position = Vector3.new(999,999,999)
- spirit.BrickColor = BrickColor.new("Toothpaste")
- spirit.Material = "Neon"
- spirit1 = Instance.new("Part",char)
- spirit1.CanCollide = false
- spirit1.Size = Vector3.new(1,1,1)
- spirit1.Transparency = 1
- spirit1.Position = Vector3.new(999,999,999)
- spirit1.BrickColor = BrickColor.new("Toothpaste")
- spirit1.Material = "Neon"
- spirit1mesh = Instance.new("SpecialMesh",spirit1)
- spirit1mesh.MeshType = "Sphere"
- spirit1mesh.Scale = Vector3.new(1,1,1)
- partweld7 = Instance.new("Weld",spirit1)
- partweld7.Part0 = torso
- partweld7.Part1 = spirit1
- partweld7.C0 = CFrame.new(0,40,0)
- aj = 1
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- spirit12.Touched:connect(touch122)
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if base == true then
- if canattack == true then
- if clickon == true then
- jk = true
- clickon=false
- end
- idle = false
- idle1 = false
- canattack = false
- wait(0.5)
- hum.WalkSpeed = 0
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(-20)), 0.3)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
- end
- z142 = Instance.new("Sound",char)
- z142.Volume = 10
- z142.Looped = false
- z142.SoundId = "rbxassetid://919429799"
- z142:Play()
- spirit1.Transparency = 0
- go = false
- wait(9)
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
- end
- go = true
- z142.Volume = z142.Volume - 0.5
- for i = 1,10 do
- wait()
- partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
- end
- z142.Volume = z142.Volume - 0.5
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(60,60,60)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- for i = 1,10 do
- wait()
- partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
- end
- z142.Volume = z142.Volume - 0.5
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(60,60,60)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- for i = 1,10 do
- wait()
- partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
- end
- z142.Volume = z142.Volume - 0.5
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(60,60,60)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- for i = 1,10 do
- wait()
- partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
- end
- z142.Volume = z142.Volume - 0.5
- z14 = Instance.new("Sound",char)
- z14.Volume = 10
- z14.Looped = false
- z14.SoundId = "rbxassetid://638861091"
- z14:Play()
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(60,60,60)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- z142.Volume = z142.Volume - 0.5
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- spirit12.Touched:connect(touch122)
- for i = 1,5 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- z142.Volume = z142.Volume - 0.5
- z142.Volume = z142.Volume - 0.5
- spirit12.Touched:connect(touch122)
- for i = 1,5 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- z142.Volume = z142.Volume - 0.5
- spirit12.Touched:connect(touch122)
- for i = 1,5 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- z142.Volume = z142.Volume - 0.5
- spirit12.Touched:connect(touch122)
- for i = 1,5 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- z142.Volume = z142.Volume - 0.5
- spirit12.Touched:connect(touch122)
- for i = 1,5 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- z142.Volume = z142.Volume - 0.5
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(50,50,50)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- z142.Volume = z142.Volume - 0.5
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
- end
- end
- spirit12.Touched:connect(touch122)
- for i = 1,5 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12 = Instance.new("Part",char)
- spirit12.Name = "XD"
- spirit12.CanCollide = false
- spirit12.Size = Vector3.new(200,200,200)
- spirit12.Transparency = 1
- spirit12.Position = spirit1.Position
- spirit12.BrickColor = BrickColor.new("Toothpaste")
- spirit12.Material = "Neon"
- function touch122(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- if hit.Parent:findFirstChild("Humanoid").Health > 100 then
- hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
- hit.Parent:findFirstChild("Humanoid").Health = 100
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30
- end
- end
- spirit12.Touched:connect(touch122)
- Colors = {"Toothpaste", "Toothpaste"}
- GroundWave2()
- spirit12.Touched:connect(touch122)
- for i = 1,50 do
- wait()
- spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
- end
- z142.Volume = z142.Volume - 0.5
- z142:Destroy()
- partweld7.C0 = CFrame.new(0,40,0)
- spirit1.Transparency = 1
- aj = 1
- wait(0.5)
- idle = true
- canattack = true
- idle1 = true
- wait(0.5)
- if jk == true then
- jk = false
- clickon = true
- end
- hum.WalkSpeed = 16
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- if ssj2 == true or ssj3 == true or ssj33 == true then
- if canattack == true then
- idle = false
- idle1 = false
- canattack = false
- combodamage = 12
- z7 = Instance.new("Sound",char)
- z7.Volume = 10
- z7.Looped = false
- z7.SoundId = "rbxassetid://738749992"
- z7:Play()
- wait(1)
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- wait(0.6)
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- Colors = {"Really red", "Really red"}
- GroundWave1()
- aura.Color = ColorSequence.new(Color3.new(0,255,0))
- ball.BrickColor = BrickColor.new("Really red")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- ssbon = false
- zh:Destroy()
- wait()
- aura.Color = ColorSequence.new(Color3.new(255,0,0))
- ssj = false
- ssj2 = false
- ssj3 = false
- aura1.Color = ColorSequence.new(Color3.new(255,0,0))
- Hair7.BrickColor = BrickColor.new("Really red")
- if ssj33 == true then
- Hair71.BrickColor = BrickColor.new("Really red")
- end
- wait(2)
- idle = true
- canattack = true
- idle1 = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- if ssbon == true then
- if canattack == true then
- idle = false
- ssbkaio = true
- idle1 = false
- can = 4
- canattack = false
- combodamage = 25
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- wait(0.6)
- z7 = Instance.new("Sound",char)
- z7.Volume = 10
- z7.Looped = false
- z7.SoundId = "rbxassetid://738749992"
- z7:Play()
- wait(2)
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- Colors = {"Really red", "Really red"}
- GroundWave1()
- ball.BrickColor = BrickColor.new("Really red")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- ssbon = false
- zh:Destroy()
- wait()
- zh = Instance.new("Sound",char)
- zh.Volume = 4
- zh.Looped = true
- zh.SoundId = "rbxassetid://590580496"
- zh:Play()
- aura3.Transparency = NumberSequence.new(0)
- aura3.Size = NumberSequence.new(14)
- wait(2)
- idle = true
- canattack = true
- idle1 = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- if ssbkaio == true then
- if canattack == true then
- idle = false
- combodamage = 40
- ssbkaiox10 = true
- ssbkaio = false
- idle1 = false
- can = 3
- canattack = false
- walksound = "rbxassetid://863810402"
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- Colors = {"Really red", "Really red"}
- GroundWave1()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- zh1 = Instance.new("Sound",char)
- zh1.Volume = 4
- zh1.Looped = false
- zh1.SoundId = "rbxassetid://590580746"
- zh1:Play()
- aura3.Transparency = NumberSequence.new(0)
- aura3.Size = NumberSequence.new(18)
- Hair7.BrickColor = BrickColor.new("Quill grey")
- larm1 = Instance.new("Part",char)
- larm1.Transparency = 0.5
- larm1.BrickColor = BrickColor.new("Bright red")
- larm1.Size = Vector3.new(1.1,2.1,1.1)
- larm1.Position = Vector3.new(999,999,999)
- larmhold = Instance.new("Weld",char)
- larmhold.Part0 = larm
- larmhold.Part1 = larm1
- larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- rarm1 = Instance.new("Part",char)
- rarm1.Transparency = 0.5
- rarm1.BrickColor = BrickColor.new("Bright red")
- rarm1.Size = Vector3.new(1.1,2.1,1.1)
- rarm1.Position = Vector3.new(999,999,999)
- rarmhold = Instance.new("Weld",char)
- rarmhold.Part0 = rarm
- rarmhold.Part1 = rarm1
- rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- torso1 = Instance.new("Part",char)
- torso1.Transparency = 0.5
- torso1.BrickColor = BrickColor.new("Bright red")
- torso1.Size = Vector3.new(2.1,2.1,1.1)
- torso1.Position = Vector3.new(999,999,999)
- torsohold = Instance.new("Weld",char)
- torsohold.Part0 = torso
- torsohold.Part1 = torso1
- torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- lleg1 = Instance.new("Part",char)
- lleg1.Transparency = 0.5
- lleg1.BrickColor = BrickColor.new("Bright red")
- lleg1.Size = Vector3.new(1.1,2.1,1.1)
- lleg1.Position = Vector3.new(999,999,999)
- lleghold = Instance.new("Weld",char)
- lleghold.Part0 = lleg
- lleghold.Part1 = lleg1
- lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- rleg1 = Instance.new("Part",char)
- rleg1.Transparency = 0.5
- rleg1.BrickColor = BrickColor.new("Bright red")
- rleg1.Size = Vector3.new(1.1,2.1,1.1)
- rleg1.Position = Vector3.new(999,999,999)
- rleghold = Instance.new("Weld",char)
- rleghold.Part0 = rleg
- rleghold.Part1 = rleg1
- rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- rhed1 = Instance.new("Part",char)
- rhed1.Transparency = 0.5
- rhed1.BrickColor = BrickColor.new("Bright red")
- rhed1.Size = Vector3.new(2.3,1.3,1.3)
- rhed1.Position = Vector3.new(999,999,999)
- rhedhold = Instance.new("Weld",char)
- rhedhold.Part0 = hed
- rhedhold.Part1 = rhed1
- rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- rhedmesh1 = Instance.new("SpecialMesh",rhed1)
- rhedmesh1.MeshType = "Head"
- rhedmesh1.Scale = Vector3.new(1,1,1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- ball.BrickColor = BrickColor.new("Really red")
- ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
- ball.Transparency = 0
- ssbon = false
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- Colors = {"Really red", "Really red"}
- GroundWave1()
- wait(0.1)
- wait()
- wait(2)
- idle = true
- canattack = true
- idle1 = true
- end
- end
- end
- end)
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- idle = false
- idle1 = false
- canattack = false
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
- fly = true
- flyToggled = not flyToggled
- if not flyToggled then
- fly = false
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- hum.PlatformStand = false
- wait(0.5)
- idle = true
- idle1 = true
- canattack = true
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- wait(0.1)
- if fly == true and moving == false then
- for i = 1, 15 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- end
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- moving = true
- forward = forward + 1.2
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
- else
- moving = false
- end
- if keysDown.s then
- forward = forward - 0.5
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg
- end
- if keysDown.a then
- side = side - 0.5
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
- else
- end
- if keysDown.d then
- side = side + 0.5
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- hum.PlatformStand = true
- end
- updateFly()
- end)
- local hit1 = true
- local hit2 = false
- local hit3 = false
- local hit4 = false
- zw = Instance.new("Sound",char)
- zw.Volume = 1
- zw.Looped = false
- zw.SoundId = "rbxassetid://896243541"
- function leftkick()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
- end
- zw:Play()
- end
- function rightkick()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
- end
- end
- function leftpunch()
- for i = 1, can do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- end
- zw:Play()
- end
- function rightpunch()
- for i = 1, can do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- end
- zw:Play()
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- function kickup()
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.9, 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--rleg
- end
- zw:Play()
- end
- function knockdown()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.4)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.4)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.4)--rleg
- end
- zw1 = Instance.new("Sound",char)
- zw1.Volume = 1
- zw1.Looped = false
- zw1.SoundId = "rbxassetid://896242278"
- zw1:Play()
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.5,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-40)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.4,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-10)), 0.2)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(10)), 0.2)--rleg
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and hit1 == true and canattack == true then
- canattack = false
- nohit = 0
- hit1 = false
- hit2 = true
- hit3 = false
- hit4 = false
- hand1 = Instance.new("Part",rarm)
- hand1.Size = Vector3.new(1.5,1.5,1.5)
- hand1.CanCollide = false
- hand1.Transparency = 1
- hand1.Position = Vector3.new(999,999,999)
- hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = rarm
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwt = Instance.new("Sound",char)
- zwt.Volume = 1
- zwt.Looped = false
- zwt.SoundId = "rbxassetid://137579113"
- zwt:Play()
- end
- end
- hand1.Touched:connect(touch1)
- rightpunch()
- hand1:Destroy()
- canattack = true
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" and hit2 == true and canattack == true then
- canattack = false
- nohit = 0
- hit1 = false
- hit2 = false
- hit3 = true
- hit4 = false
- hand2 = Instance.new("Part",rarm)
- hand2.Size = Vector3.new(1.5,1.5,1.5)
- hand1.CanCollide = false
- hand2.Transparency = 1
- hand2.Position = Vector3.new(999,999,999)
- hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = larm
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwr = Instance.new("Sound",char)
- zwr.Volume = 1
- zwr.Looped = false
- zwr.SoundId = "rbxassetid://137579113"
- zwr:Play()
- end
- end
- hand2.Touched:connect(touch1)
- leftpunch()
- canattack = true
- hand2:Destroy()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" and hit3 == true and canattack == true then
- canattack = false
- nohit = 0
- hit1 = false
- hit2 = false
- hit3 = false
- hit4 = true
- hand3 = Instance.new("Part",lleg)
- hand3.Size = Vector3.new(1.5,1.5,1.5)
- hand3.CanCollide = false
- hand3.Transparency = 1
- hand3.Position = Vector3.new(999,999,999)
- hand3weld = Instance.new("Weld",hand3)
- hand3weld.Part0 = lleg
- hand3weld.Part1 = hand3
- hand3weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwc = Instance.new("Sound",char)
- zwc.Volume = 1
- zwc.Looped = false
- zwc.SoundId = "rbxassetid://137579113"
- zwc:Play()
- end
- end
- hand3.Touched:connect(touch1)
- rightkick()
- canattack = true
- hand3:Destroy()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" and hit4 == true and canattack == true then
- canattack = false
- nohit = 0
- wait()hit4 = false
- hit3 = false
- hit2 = false
- hit1 = true
- hand4 = Instance.new("Part",rleg)
- hand4.Size = Vector3.new(1.5,1.5,1.5)
- hand4.CanCollide = false
- hand4.Transparency = 1
- hand4.Position = Vector3.new(999,999,999)
- hand4weld = Instance.new("Weld",hand4)
- hand4weld.Part0 = rleg
- hand4weld.Part1 = hand4
- hand4weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwe = Instance.new("Sound",char)
- zwe.Volume = 1
- zwe.Looped = false
- zwe.SoundId = "rbxassetid://137579113"
- zwe:Play()
- end
- end
- hand4.Touched:connect(touch1)
- leftkick()
- canattack = true
- hand4:Destroy()
- end
- end)
- local player = game.Players.LocalPlayer
- repeat wait() until player:GetMouse() and player.Character
- local mouse = player:GetMouse()
- local character = player.Character
- local clickon = false
- p = game.Players.LocalPlayer
- char = p.Character
- mouse = p:GetMouse()
- torso = char.Torso
- mouse.Button1Down:connect(function()
- t = mouse.Target.Parent:FindFirstChild("Torso")
- hu = mouse.Target.Parent:FindFirstChild("Humanoid")
- if mouse.Target == nil then
- clickon = false
- end
- if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- clickon = true
- poon = true
- zwc1s2 = Instance.new("Sound",mouse.Target)
- zwc1s2.Volume = 5
- zwc1s2.Looped = false
- zwc1s2.SoundId = "rbxassetid://915341277"
- zwc1s2:Play()
- else
- clickon = false
- end
- end)
- you = game.Players.LocalPlayer.Character.Torso
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if canattack == true then
- canattack = false
- idle = false
- hum.WalkSpeed = 0
- nohit = 0
- idle1 = false
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.7,-0.7)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(140)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- zwc1 = Instance.new("Sound",torso)
- zwc1.Volume = 1
- zwc1.Looped = false
- zwc1.SoundId = "rbxassetid://744770874"
- zwc1:Play()
- if clickon == true then
- torso.CFrame = t.CFrame - Vector3.new(0,0,2)
- else
- torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 20
- end
- canattack = true
- idle = true
- hum.WalkSpeed = 10
- idle1 = true
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if canattack == true then
- idle = false
- idle1 = false
- canattack = false
- grab = false
- grab5()
- grabhit = Instance.new("Part",char)
- grabhit.Size = Vector3.new(2,2,2)
- grabhit.Position = Vector3.new(999,999,999)
- grabhit.Transparency = 1
- grabweld = Instance.new("Weld",grabhit)
- grabweld.Part0 = torso
- grabweld.Part1 = grabhit
- grabweld.C0 = CFrame.new(0,0,-2)
- ---------------------------------------------------------------
- hand1 = Instance.new("Part",rarm)
- hand1.Size = Vector3.new(1,1,1)
- hand1.CanCollide = false
- hand1.Transparency = 1
- hand1.Position = Vector3.new(999,999,999)
- hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = rarm
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- hand2 = Instance.new("Part",rarm)
- hand2.Size = Vector3.new(1,1,1)
- hand1.CanCollide = false
- hand2.Transparency = 1
- hand2.Position = Vector3.new(999,999,999)
- hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = larm
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1.2,0)
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- end
- end
- hand1.Touched:connect(touch1)
- function touch2(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- end
- end
- hand2.Touched:connect(touch2)
- function touch(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- grabhit.TouchInterest:Destroy()
- grab = true
- hu = hit.Parent:findFirstChild("Humanoid")
- to = hit.Parent:findFirstChild("Torso")
- he = hit.Parent:findFirstChild("Head")
- hu.WalkSpeed = 0
- if hu.Health > 100 then
- hu.MaxHealth = 100
- hu.Health = 100
- end
- towe = Instance.new("Weld",to)
- towe.Part0 = torso
- towe.Part1 = to
- towe.C0 = CFrame.new(0,0,-1.5)
- wait(0.5)
- end
- if grab == true then
- if clickon == true then
- jk = true
- clickon = false
- end
- towe.Part0 = nil
- partv = Instance.new("Part",to)
- partv.Transparency = 1
- partv.CanCollide = false
- partv.Anchored = true
- towe1 = Instance.new("Weld",to)
- towe1.Part0 = to
- towe1.Part1 = partv
- towe1.C0 = CFrame.new(0,0,0)
- partv:Destroy()
- towe.Part0 = torso
- ----------------------------------------------------
- grabon = true
- towe:Destroy()
- kickup()
- wait(0.1)
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2)--leg
- end
- grabon = false
- to.Anchored = true
- grabon1 = true
- zwc12 = Instance.new("Sound",torso)
- zwc12.Volume = 1
- zwc12.Looped = false
- zwc12.SoundId = "rbxassetid://436748675"
- zwc12:Play()
- knockdown()
- hu.Health = hu.Health - 30
- to.Anchored = false
- grabon1 = false
- local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- Colors = {"White"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF4
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
- wave.Size = wm.Scale
- wave.CFrame = HandCF4
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- wait(0.3)
- local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- Colors = {"White"}
- zwd = Instance.new("Sound",char)
- zwd.Volume = 5
- zwd.Looped = false
- zwd.SoundId = "rbxassetid://863810402"
- zwd:Play()
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF4
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
- wave.Size = wm.Scale
- wave.CFrame = HandCF4
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- wait(0.6)
- zwd:Destroy()
- wait(0.4)
- hed.Anchored = false
- canattack = true
- idle = true
- hand1:Destroy()
- hand2:Destroy()
- goo = 0
- idle1 = true
- grab = false
- wait(1)
- if jk == true then
- jk = false
- clickon = true
- end
- end
- end
- grabhit.Touched:connect(touch)
- wait(0.1)
- grabhit:Destroy()
- if grab == false then
- hand1:Destroy()
- hand2:Destroy()
- canattack = true
- idle = true
- idle1 = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(Key)
- if Key == "g" then
- if canattack == true then
- kamehamehaon = true
- beam1.Size = Vector3.new(6,6,1)
- partaura.Size = NumberSequence.new(0.8)
- idle = false
- idle1 = false
- canattack = false
- hum.WalkSpeed = 0
- z2 = Instance.new("Sound",char)
- z2.Volume = 3
- z2.Looped = false
- z2.SoundId = "rbxassetid://908489666"
- z2:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
- partaura.Transparency = NumberSequence.new(0)
- partaura1.Transparency = NumberSequence.new(0)
- kamehameha = true
- wait(6)
- zwc1 = Instance.new("Sound",char)
- zwc1.Volume = 1
- zwc1.Looped = false
- zwc1.SoundId = "rbxassetid://744770874"
- zwc1:Play()
- torso.CFrame = t.CFrame - Vector3.new(0,0,-10)
- hum.HipHeight = 10
- wait(0.5)
- if kamehamehaon == true then
- kamehamehaon = false
- hited = true
- wait(0.1)
- point = true
- kamehamehaon = false
- kamehameha = false
- partaura.Transparency = NumberSequence.new(1)
- partaura1.Transparency = NumberSequence.new(1)
- z2:Stop()
- z4 = Instance.new("Sound",char)
- z4.Volume = 5
- z4.Looped = false
- z4.SoundId = "rbxassetid://908474188"
- z4:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
- laser = true
- s1.Volume=1
- s1:play()
- wait(5.4)
- point = false
- laser = false
- beam1.Size = Vector3.new(1,1,1)
- beam1.Parent=nil
- inner1.Parent=nil
- expl1.Parent=nil
- hited1 = false
- exa1.Parent=nil
- s1:stop()
- idle = true
- canattack = true
- idle1 = true
- hum.WalkSpeed = 16
- hum.HipHeight = 0
- end
- end
- end
- end)
- function spin()
- for i = 1, 50 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- torso.CFrame = torso.CFrame * CFrame.Angles(0,.8,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.1)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.1)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
- end
- end
- function grab5()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-40)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(40)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.2)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(10)), 0.2)--leg
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if canattack == true then
- idle = false
- idle1 = false
- canattack = false
- grab5()
- grabhit = Instance.new("Part",char)
- grabhit.Size = Vector3.new(2,2,2)
- grabhit.Position = Vector3.new(999,999,999)
- grabhit.Transparency = 1
- grabweld = Instance.new("Weld",grabhit)
- grabweld.Part0 = torso
- grabweld.Part1 = grabhit
- grabweld.C0 = CFrame.new(0,0,-2)
- ---------------------------------------------------------------
- hand1 = Instance.new("Part",rarm)
- hand1.Size = Vector3.new(1,1,1)
- hand1.CanCollide = false
- hand1.Transparency = 1
- hand1.Position = Vector3.new(999,999,999)
- hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = rarm
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- hand2 = Instance.new("Part",rarm)
- hand2.Size = Vector3.new(1,1,1)
- hand1.CanCollide = false
- hand2.Transparency = 1
- hand2.Position = Vector3.new(999,999,999)
- hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = larm
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1.2,0)
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hu1 = hit.Parent:findFirstChild("Humanoid")
- grab1 = true
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- end
- hand1.Touched:connect(touch1)
- function touch2(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hu1 = hit.Parent:findFirstChild("Humanoid")
- grab1 = true
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- end
- hand2.Touched:connect(touch2)
- function touch(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- grab1 = true
- if clickon == true then
- jk = true
- clickon = false
- end
- grabhit.TouchInterest:Destroy()
- hu1 = hit.Parent:findFirstChild("Humanoid")
- to1 = hit.Parent:findFirstChild("Torso")
- he1 = hit.Parent:findFirstChild("Head")
- hu1.WalkSpeed = 0
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- if grab1 == true then
- throw = 5
- to1.CFrame = to1.CFrame + Vector3.new(0,60,0)
- kickup()
- hum.HipHeight = 10
- wait()
- grabon1 = true
- hed.Anchored = true
- wait(0.3)
- hed.Anchored = false
- spin()
- ds = Instance.new("Sound",torso)
- ds.Volume = 4
- ds.Looped = false
- ds.SoundId = "rbxassetid://860448713"
- ds:Play()
- grabon1 = false
- grabon2 = true
- wait(0.5)
- grabon2 = false
- hand1:Destroy()
- hand2:Destroy()
- hum.HipHeight = 0
- wait(0.5)
- canattack = true
- idle = true
- grabhit:Destroy()
- idle1 = true
- grab1 = false
- if jk == true then
- jk = false
- clickon = true
- end
- end
- end
- end
- grabhit.Touched:connect(touch)
- wait(0.2)
- if grab1 == false then
- hand1:Destroy()
- hand2:Destroy()
- grabhit:Destroy()
- canattack = true
- idle = true
- idle1 = true
- end
- end
- end)
- function pushaway()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- function dragoncharge()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.2,-1)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(60)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- function dragonfist()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-30)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.4)--leg
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "u" then
- if canattack == true then
- if ssj33 == true then
- idle = false
- idle1 = false
- canattack = false
- grab5()
- grabhit = Instance.new("Part",char)
- grabhit.Size = Vector3.new(2,2,2)
- grabhit.Position = Vector3.new(999,999,999)
- grabhit.Transparency = 1
- grabweld = Instance.new("Weld",grabhit)
- grabweld.Part0 = torso
- grabweld.Part1 = grabhit
- grabweld.C0 = CFrame.new(0,0,-2)
- ---------------------------------------------------------------
- hand1 = Instance.new("Part",rarm)
- hand1.Size = Vector3.new(0.1,0.1,0.1)
- hand1.CanCollide = false
- hand1.Transparency = 1
- hand1.Position = Vector3.new(999,999,999)
- hand2mesh = Instance.new("SpecialMesh",hand1)
- hand2mesh.MeshType = "FileMesh"
- hand2mesh.Scale = Vector3.new(1,1,1)
- hand2aura = Instance.new("ParticleEmitter",hand1)
- hand2aura.Size = NumberSequence.new(1)
- hand2aura.Texture = "rbxassetid://715401010"
- hand2aura.Speed = NumberRange.new(0)
- hand2aura.LockedToPart = true
- hand2aura.Transparency = NumberSequence.new(1)
- hand2aura.RotSpeed = NumberRange.new(999)
- hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = rarm
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1.8,0)
- ----------------------------------------------------------------
- hand2 = Instance.new("Part",rarm)
- hand2.Size = Vector3.new(1,1,1)
- hand1.CanCollide = false
- hand2.Transparency = 1
- hand2.Position = Vector3.new(999,999,999)
- hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = larm
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1.2,0)
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hu1 = hit.Parent:findFirstChild("Humanoid")
- grab2 = true
- if clickon == true then
- jk = true
- clickon = false
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- end
- hand1.Touched:connect(touch1)
- function touch2(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hu1 = hit.Parent:findFirstChild("Humanoid")
- grab2 = true
- if clickon == true then
- jk = true
- clickon = false
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- end
- hand2.Touched:connect(touch2)
- function touch(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- grab8 = true
- if clickon == true then
- jk = true
- clickon = false
- end
- grabhit.TouchInterest:Destroy()
- hu12 = hit.Parent:findFirstChild("Humanoid")
- to12 = hit.Parent:findFirstChild("Torso")
- he12 = hit.Parent:findFirstChild("Head")
- hu1.WalkSpeed = 0
- if hu12.Health > 100 then
- hu12.MaxHealth = 100
- hu12.Health = 100
- end
- end
- if grab2 == true then
- z4f = Instance.new("Sound",torso)
- z4f.Volume = 5
- z4f.Looped = false
- z4f.SoundId = "rbxassetid://815202315"
- z4f:Play()
- pushaway()
- grabon3 = true
- wait(1)
- grabon3 = false
- he12.Anchored = true
- dragoncharge()
- hand2aura.Transparency = NumberSequence.new(0)
- wait(1.5)
- dragonfist()
- z4f:Destroy()
- z4x = Instance.new("Sound",torso)
- z4x.Volume = 5
- z4x.Looped = false
- z4x.SoundId = "rbxassetid://908474188"
- z4x:Play()
- hand1.Transparency = 0
- hand2mesh.MeshId = "rbxassetid://58430372"
- hand1.BrickColor = BrickColor.new("New Yeller")
- hand2mesh.Scale = Vector3.new(5,5,5)
- hand1weld.C0 = CFrame.new(0,-3,-1) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
- grabon4 = true
- wait(0.5)
- hu12.Health = 0
- grabon4 = false
- wait(0.5)
- he12.Anchored = false
- z4x:Destroy()
- throw1 = 5
- throw2 = 5
- ------------------------------------------------------------
- hand1:Destroy()
- hand2:Destroy()
- canattack = true
- idle = true
- grabhit:Destroy()
- idle1 = true
- if jk == true then
- jk = false
- clickon = true
- end
- grab8 = false
- end
- end
- grabhit.Touched:connect(touch)
- wait(0.2)
- if grab8 == false then
- hand1:Destroy()
- hand2:Destroy()
- grabhit:Destroy()
- canattack = true
- idle = true
- idle1 = true
- end
- end
- end
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if grabon3 == true then
- throw1 = throw1 + 1
- to12.CFrame = torso.CFrame + hed.CFrame.lookVector * throw1
- end
- if grabon4 == true then
- throw2 = throw2 + 0.2
- torso.CFrame = hed.CFrame - Vector3.new(0,2,0) + hed.CFrame.lookVector * throw2
- end
- if grabon1 == true then
- to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * 5
- end
- if grabon2 == true then
- throw = throw + 6
- to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * throw
- end
- if grabon == true then
- goo = goo + 0.5
- to.CFrame = torso.CFrame + torso.CFrame.lookVector * 2 + Vector3.new(0,goo,0)
- end
- if hum.Jump == true then
- if canattack == true then
- if clickon == true then
- jk = true
- clickon=false
- end
- zwc12 = Instance.new("Sound",torso)
- zwc12.Volume = 1
- zwc12.Looped = false
- zwc12.SoundId = "rbxassetid://436748675"
- zwc12:Play()
- canattack = false
- idle = false
- idle1 = false
- nohit = 0
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.7, -.8) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.2)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)), 0.2)--leg
- end
- wait(0.5)
- canattack = true
- idle = true
- idle1 = true
- if jk == true then
- jk = false
- clickon = true
- end
- end
- end
- if kamehameha == true then
- aj1 = aj1 + 0.005
- partaura.Size = NumberSequence.new(aj1)
- beam1.Size=beam1.Size + Vector3.new(0.01,0.01,0)
- beamdamage = beamdamage + 0.001
- else
- aj1 = 0.1
- end
- if hited1 == true then
- wait(0.3)
- welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z-beamknockback)
- human.Health = human.Health - beamdamage
- human.PlatformStand = true
- human.Sit = true
- if hited1 == false and on == true then
- on = false
- wait(0.5)
- human.PlatformStand = false
- human.Sit = false
- beamknockback = 0
- beamdamage = 0.001
- human.Jump = true
- end
- end
- if clickon == true then
- if point == false then
- you.CFrame = CFrame.new(you.CFrame.p,t.CFrame.p)
- if hu.Health < 1 then
- clickon = false
- end
- end
- end
- ballmesh.Scale = ballmesh.Scale + Vector3.new(5,5,5)
- ball.Transparency = ball.Transparency + 0.05
- if go == false then
- aj = aj + 0.13
- spirit1mesh.Scale = Vector3.new(aj,aj,aj)
- end
- if auracan1 == true then
- auracan1 = false
- aura1.Texture = "rbxassetid://281983000"
- wait(0.1)
- aura1.Texture = "rbxassetid://281982895"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983092"
- wait(0.1)
- aura1.Texture = "rbxassetid://281996097"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983189"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983242"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983280"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983337"
- wait(0.1)
- auracan1 = true
- end
- if auracan == true then
- auracan = false
- aura.Texture = "rbxassetid://901509906"
- wait(0.07)
- aura.Texture = "rbxassetid://901510046"
- wait(0.07)
- aura.Texture = "rbxassetid://901510125"
- wait(0.07)
- auracan = true
- end
- if auracan3 == true then
- auracan3 = false
- aura3.Texture = "rbxassetid://901509906"
- wait(0.07)
- aura3.Texture = "rbxassetid://901510046"
- wait(0.07)
- aura3.Texture = "rbxassetid://901510125"
- wait(0.07)
- auracan3 = true
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- if walk == true then
- if canattack == true then
- walk = false
- walkon = true
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
- z41 = Instance.new("Sound",char)
- z41.Volume = 10
- z41.Looped = false
- z41.SoundId = walksound
- z41:Play()
- wait(.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
- wait(.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- z41 = Instance.new("Sound",char)
- z41.Volume = 10
- z41.Looped = false
- z41.SoundId = walksound
- z41:Play()
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- walk = true
- end
- end
- end
- if hum.MoveDirection.x == 0 then
- if idle1 == true then
- walkon = false
- idle1 = false
- idle = false
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
- wait(0.1)
- if canattack == true then
- idle = true
- idle1 = true
- end
- end
- end
- nohit = nohit + 0.2
- if nohit > 10 and canattack == true and walkon == false then
- idle = true
- idle1 = true
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
- end
- if darius == true then
- darius = false
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=894173257"
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=894173392"
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=890403068"
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=890403512"
- darius = true
- end
- end)
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