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- -- Objects
- local Shark = Instance.new("ScreenGui")
- local bar1 = Instance.new("Frame")
- local LifeSucks = Instance.new("TextLabel")
- local Chests = Instance.new("TextButton")
- local KALL = Instance.new("TextButton")
- local Stamina = Instance.new("TextButton")
- local PTCL = Instance.new("TextButton")
- local INVI = Instance.new("TextButton")
- local StillMaintainance = Instance.new("TextLabel")
- local BTRA = Instance.new("TextButton")
- local MTRA = Instance.new("TextButton")
- local STRA = Instance.new("TextButton")
- local bar2 = Instance.new("Frame")
- local bar3 = Instance.new("Frame")
- local DTRA = Instance.new("TextButton")
- local DFS = Instance.new("TextButton")
- local DFTP = Instance.new("TextButton")
- -- Properties
- Shark.Name = "Shark"
- Shark.Parent = game.CoreGui
- bar1.Name = "bar1"
- bar1.Parent = Shark
- bar1.Active = true
- bar1.BackgroundColor3 = Color3.new(0.0313726, 0.0313726, 0.0313726)
- bar1.BackgroundTransparency = 0.20000000298023
- bar1.BorderColor3 = Color3.new(0.666667, 0, 1)
- bar1.Position = UDim2.new(0.0154320989, 0, 0.138755977, 0)
- bar1.Selectable = true
- bar1.Size = UDim2.new(0, 208, 0, 378)
- bar1.Draggable = true
- LifeSucks.Name = "LifeSucks"
- LifeSucks.Parent = bar1
- LifeSucks.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- LifeSucks.BackgroundTransparency = 0.55000001192093
- LifeSucks.BorderColor3 = Color3.new(0.0980392, 0.905882, 0.219608)
- LifeSucks.Position = UDim2.new(0.028846154, 0, 0.039682541, 0)
- LifeSucks.Size = UDim2.new(0, 193, 0, 19)
- LifeSucks.Font = Enum.Font.SciFi
- LifeSucks.Text = "- Life Suckx - FunTraTor"
- LifeSucks.TextColor3 = Color3.new(0, 1, 1)
- LifeSucks.TextSize = 14
- Chests.Name = "Chests"
- Chests.Parent = bar1
- Chests.BackgroundColor3 = Color3.new(0.0156863, 0.0588235, 0.0117647)
- Chests.BackgroundTransparency = 0.5
- Chests.BorderColor3 = Color3.new(0.333333, 1, 1)
- Chests.Position = UDim2.new(0.0300366171, 0, 0.161380291, 0)
- Chests.Size = UDim2.new(0, 92, 0, 35)
- Chests.Font = Enum.Font.SciFi
- Chests.Text = "Chests"
- Chests.TextColor3 = Color3.new(0.894118, 0.67451, 1)
- Chests.TextSize = 16
- Chests.MouseButton1Down:connect(function()
- chests = game.Workspace.Chests:GetChildren()
- plr = game.Players.LocalPlayer
- num = 1
- chests.CanCollide = false
- locaa = plr.Character.HumanoidRootPart.Position
- while num <= #chests do
- plr.Character.HumanoidRootPart.CFrame = chests[num].CFrame
- print(num)
- num = num +1
- wait(1)
- end
- plr.Character:MoveTo(locaa)
- end)
- KALL.Name = "KALL"
- KALL.Parent = bar1
- KALL.BackgroundColor3 = Color3.new(0.027451, 0.027451, 0.027451)
- KALL.BackgroundTransparency = 0.30000001192093
- KALL.BorderColor3 = Color3.new(1, 0, 0.498039)
- KALL.Position = UDim2.new(0.512157023, 0, 0.160336658, 0)
- KALL.Size = UDim2.new(0, 92, 0, 35)
- KALL.Font = Enum.Font.SciFi
- KALL.Text = "Kill All"
- KALL.TextColor3 = Color3.new(1, 0, 1)
- KALL.TextSize = 14
- KALL.MouseButton1Down:connect(function()
- while true do
- local char = game.Players.LocalPlayer.Character
- for i,v in pairs(game.Players:GetPlayers()) do
- for i = 1,1000 do
- game.ReplicatedStorage.RemoteEvents.PunchRemote:FireServer(v.Character.HumanoidRootPart, char, game.Players.LocalPlayer.PlayerValues.Melee, true, game.Players.LocalPlayer.PlayerValues.StrengthExperience, game.Players.LocalPlayer.PlayerValues.StrengthExperienceMax, game.Players.LocalPlayer.PlayerValues.StrengthExpMultiplier, v.Character.HumanoidRootPart.CFrame)
- char.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
- end
- wait(0.03)
- end
- wait()
- end
- end)
- Stamina.Name = "Stamina"
- Stamina.Parent = bar1
- Stamina.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- Stamina.BorderColor3 = Color3.new(0.666667, 0.333333, 1)
- Stamina.Position = UDim2.new(0.0285390466, 0, 0.282809973, 0)
- Stamina.Size = UDim2.new(0, 92, 0, 35)
- Stamina.Font = Enum.Font.SciFi
- Stamina.Text = "Stamina"
- Stamina.TextColor3 = Color3.new(1, 0, 0)
- Stamina.TextSize = 14
- Stamina.MouseButton1Down:connect(function()
- while true do
- game.ReplicatedStorage.RemoteEvents.AddStaminaRemote:FireServer(game.Players.LocalPlayer.PlayerValues.Stamina,222) --change the 225 to something lower or itll prolly lag a bit
- wait()
- end
- end)
- PTCL.Name = "PTCL"
- PTCL.Parent = bar1
- PTCL.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- PTCL.BackgroundTransparency = 0.25
- PTCL.BorderColor3 = Color3.new(0, 0.666667, 1)
- PTCL.Position = UDim2.new(0.0308822095, 0, 0.412862867, 0)
- PTCL.Size = UDim2.new(0, 92, 0, 35)
- PTCL.Font = Enum.Font.SciFi
- PTCL.Text = "Particles"
- PTCL.TextColor3 = Color3.new(1, 0.568627, 0.0431373)
- PTCL.TextSize = 14
- PTCL.MouseButton1Down:connect(function()
- game.ReplicatedStorage.RemoteEvents.DefenseStatRemote:FireServer(game.Players.LocalPlayer.PlayerValues.Melee, game.ReplicatedStorage.Assets.PlayerParticles.StrengthParticles, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.Humanoid)
- game.ReplicatedStorage.RemoteEvents.DefenseStatRemote:FireServer(game.Players.LocalPlayer.PlayerValues.DevilFruit, game.ReplicatedStorage.Assets.PlayerParticles.DevilParticles, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.Humanoid)
- game.ReplicatedStorage.RemoteEvents.DefenseStatRemote:FireServer(game.Players.LocalPlayer.PlayerValues.Defense, game.ReplicatedStorage.Assets.PlayerParticles.DefenseParticles, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.Humanoid)
- game.ReplicatedStorage.RemoteEvents.DefenseStatRemote:FireServer(game.Players.LocalPlayer.PlayerValues.Blade, game.ReplicatedStorage.Assets.PlayerParticles.BladeParticles, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.Humanoid)
- game.ReplicatedStorage.RemoteEvents.DefenseStatRemote:FireServer(game.Players.LocalPlayer.PlayerValues.Sniper, game.ReplicatedStorage.Assets.PlayerParticles.SniperParticles, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.Humanoid)
- end)
- INVI.Name = "INVI"
- INVI.Parent = bar1
- INVI.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- INVI.BackgroundTransparency = 0.25
- INVI.BorderColor3 = Color3.new(0, 1, 0)
- INVI.Position = UDim2.new(0.513379753, 0, 0.413704693, 0)
- INVI.Size = UDim2.new(0, 92, 0, 35)
- INVI.Font = Enum.Font.SciFi
- INVI.Text = "Half Invisible"
- INVI.TextColor3 = Color3.new(0.666667, 0, 0)
- INVI.TextSize = 14
- INVI.MouseButton1Down:connect(function()
- while wait() do
- local Player = game.Players.LocalPlayer.Name
- local A_1 = true
- local A_2 = game.Players[Player].Character.LowerTorso
- local A_3 = game.Players[Player].Character.UpperTorso
- local A_4 = game.Players[Player].Character.Head
- local A_5 = game.Players[Player].Character.RightHand
- local A_6 = game.Players[Player].Character.RightUpperArm
- local A_7 = game.Players[Player].Character.RightLowerArm
- local A_8 = game.Players[Player].Character.LeftHand
- local A_9 = game.Players[Player].Character.LeftLowerArm
- local A_10 = game.Players[Player].Character.LeftUpperArm
- local A_11 = game.Players[Player].Character.RightFoot
- local A_12 = game.Players[Player].Character.RightUpperLeg
- local A_13 = game.Players[Player].Character.RightLowerLeg
- local A_14 = game.Players[Player].Character.LeftFoot
- local A_15 = game.Players[Player].Character.LeftLowerLeg
- local A_16 = game.Players[Player].Character.LeftUpperLeg
- local Event = game:GetService("ReplicatedStorage").RemoteEvents.InvisibleRemote
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10, A_11, A_12, A_13, A_14, A_15, A_16)
- wait(0.1)
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10, A_11, A_12, A_13, A_14, A_15, A_16)
- end
- end)
- StillMaintainance.Name = "Still Maintainance"
- StillMaintainance.Parent = bar1
- StillMaintainance.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- StillMaintainance.BackgroundTransparency = 0.55000001192093
- StillMaintainance.BorderColor3 = Color3.new(0.666667, 0, 0.498039)
- StillMaintainance.Position = UDim2.new(0.014423077, 0, 0.928571403, 0)
- StillMaintainance.Size = UDim2.new(0, 196, 0, 19)
- StillMaintainance.Font = Enum.Font.SciFi
- StillMaintainance.Text = "Still Maintainance"
- StillMaintainance.TextColor3 = Color3.new(1, 0.333333, 0)
- StillMaintainance.TextSize = 14
- BTRA.Name = "BTRA"
- BTRA.Parent = bar1
- BTRA.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- BTRA.BackgroundTransparency = 0.25
- BTRA.BorderColor3 = Color3.new(0.988235, 1, 0.219608)
- BTRA.Position = UDim2.new(0.027802825, 0, 0.552593589, 0)
- BTRA.Size = UDim2.new(0, 92, 0, 35)
- BTRA.Font = Enum.Font.SciFi
- BTRA.Text = "Blade Train"
- BTRA.TextColor3 = Color3.new(0.298039, 0.815686, 1)
- BTRA.TextSize = 14
- BTRA.MouseButton1Down:connect(function()
- local lol = game.Players.LocalPlayer
- while wait() do
- game.ReplicatedStorage.RemoteEvents.PunchRemote:FireServer(lol.Character.HumanoidRootPart, lol.Character, lol.PlayerValues.Blade, false, lol.PlayerValues.BladeExperience, lol.PlayerValues.BladeExperienceMax, lol.PlayerValues.BladeExpMultiplier, lol:GetMouse())
- end
- end)
- MTRA.Name = "MTRA"
- MTRA.Parent = bar1
- MTRA.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- MTRA.BackgroundTransparency = 0.25
- MTRA.BorderColor3 = Color3.new(1, 0.560784, 1)
- MTRA.Position = UDim2.new(0.513379753, 0, 0.552593589, 0)
- MTRA.Size = UDim2.new(0, 92, 0, 35)
- MTRA.Font = Enum.Font.SciFi
- MTRA.Text = "Melee Train"
- MTRA.TextColor3 = Color3.new(0.666667, 0, 1)
- MTRA.TextSize = 14
- MTRA.MouseButton1Down:connect(function()
- local lol = game.Players.LocalPlayer
- while wait() do
- game.ReplicatedStorage.RemoteEvents.PunchRemote:FireServer(lol.Character.HumanoidRootPart, lol.Character, lol.PlayerValues.Melee, false, lol.PlayerValues.StrengthExperience, lol.PlayerValues.StrengthExperienceMax, lol.PlayerValues.StrengthExpMultiplier, lol:GetMouse())
- end
- end)
- STRA.Name = "STRA"
- STRA.Parent = bar1
- STRA.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- STRA.BackgroundTransparency = 0.25
- STRA.BorderColor3 = Color3.new(0.690196, 0.415686, 1)
- STRA.Position = UDim2.new(0.027802825, 0, 0.687514186, 0)
- STRA.Size = UDim2.new(0, 92, 0, 35)
- STRA.Font = Enum.Font.SciFi
- STRA.Text = "Sniper Train"
- STRA.TextColor3 = Color3.new(0.666667, 1, 0)
- STRA.TextSize = 14
- STRA.MouseButton1Down:connect(function()
- local lol = game.Players.LocalPlayer
- while wait() do
- game.ReplicatedStorage.RemoteEvents.PunchRemote:FireServer(lol.Character.HumanoidRootPart, lol.Character, lol.PlayerValues.Sniper, false, lol.PlayerValues.SniperExperience, lol.PlayerValues.SniperExperienceMax, lol.PlayerValues.SniperExpMultiplier, lol:GetMouse())
- end
- end)
- bar2.Name = "bar2"
- bar2.Parent = bar1
- bar2.Active = true
- bar2.BackgroundColor3 = Color3.new(1, 0, 0)
- bar2.Position = UDim2.new(0.0294990502, 0, 0.104706213, 0)
- bar2.Size = UDim2.new(0, 193, 0, 1)
- bar3.Name = "bar3"
- bar3.Parent = bar1
- bar3.Active = true
- bar3.BackgroundColor3 = Color3.new(1, 0, 0)
- bar3.Position = UDim2.new(0.024038462, 0, 0.0185185187, 0)
- bar3.Size = UDim2.new(0, 196, 0, 1)
- DTRA.Name = "DTRA"
- DTRA.Parent = bar1
- DTRA.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- DTRA.BackgroundTransparency = 0.25
- DTRA.BorderColor3 = Color3.new(1, 0.105882, 0.0431373)
- DTRA.Position = UDim2.new(0.513379753, 0, 0.687514246, 0)
- DTRA.Size = UDim2.new(0, 92, 0, 35)
- DTRA.Font = Enum.Font.SciFi
- DTRA.Text = "Defense Train"
- DTRA.TextColor3 = Color3.new(0, 1, 1)
- DTRA.TextSize = 14
- DTRA.MouseButton1Down:connect(function()
- local lol = game.Players.LocalPlayer
- while wait() do
- game.ReplicatedStorage.RemoteEvents.PunchRemote:FireServer(lol.Character.HumanoidRootPart, lol.Character, lol.PlayerValues.Defense, false, lol.PlayerValues.DefenseExperience, lol.PlayerValues.DefenseExperienceMax, lol.PlayerValues.DefenseExpMultiplier, lol:GetMouse())
- end
- end)
- DFS.Name = "DFS"
- DFS.Parent = bar1
- DFS.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- DFS.BackgroundTransparency = 0.25
- DFS.BorderColor3 = Color3.new(0.666667, 1, 0)
- DFS.Position = UDim2.new(0.264423072, 0, 0.806878328, 0)
- DFS.Size = UDim2.new(0, 92, 0, 35)
- DFS.Font = Enum.Font.SciFi
- DFS.Text = "DF Scanner"
- DFS.TextColor3 = Color3.new(1, 0.937255, 0.45098)
- DFS.TextSize = 14
- DFS.MouseButton1Down:connect(function()
- function QuickMessage(TextMessage)
- local Message = Instance.new("Message")
- Message.Parent = game.Workspace
- Message.Text = TextMessage
- wait(1)
- Message:Destroy()
- end
- function Message(TextMessage)
- local Message = Instance.new("Message")
- Message.Parent = game.Workspace
- Message.Text = TextMessage
- wait(3)
- Message:Destroy()
- end
- QuickMessage("Finding Devil Fruits...\n")
- local Database = {}
- local GetWorkspace = game.Workspace:GetDescendants()
- for i=1, #GetWorkspace do
- if GetWorkspace[i].ClassName == "Tool" and GetWorkspace[i].Parent == game.Workspace then
- table.insert(Database, GetWorkspace[i].Name.." | "..GetWorkspace[i].ClassName.." | "..GetWorkspace[i]:GetFullName())
- QuickMessage("(Devil Fruit) Tool Name: "..GetWorkspace[i].Name.."\n")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetWorkspace[i].Handle.CFrame
- break
- end
- end
- QuickMessage("Scan Complete!\n")
- QuickMessage("Total Items Found: "..#Database)
- for i=1, #Database do
- QuickMessage(i..": "..Database[i])
- end
- game.Workspace.ChildAdded:connect(function(Item)
- if Item.ClassName == "Tool" then
- Message("Possible Devil Fruit Detected:\n\n"..Item.Name.." | "..Item:GetFullName())
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Item.Handle.CFrame
- end
- end)
- QuickMessage("Devil Fruit Detector Activated!")
- end)
- DFTP.Name = "DFTP"
- DFTP.Parent = bar1
- DFTP.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- DFTP.BackgroundTransparency = 0.25
- DFTP.BorderColor3 = Color3.new(0.666667, 1, 0)
- DFTP.Position = UDim2.new(0.524038494, 0, 0.283068776, 0)
- DFTP.Size = UDim2.new(0, 92, 0, 35)
- DFTP.Font = Enum.Font.SciFi
- DFTP.Text = "DF Teleport"
- DFTP.TextColor3 = Color3.new(0.0470588, 1, 0.635294)
- DFTP.TextSize = 14
- DFTP.MouseButton1Down:connect(function()
- fruits = game.Workspace.FruitSpawnLocation:GetChildren()
- nums = 1
- plr = game.Players.LocalPlayer
- while nums <= #fruits do
- plr.Character.HumanoidRootPart.CFrame = fruits[nums].CFrame
- print(nums)
- nums = nums +1
- wait(0.5)
- end
- end)
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