WagnerJunio07

ShotGun

Dec 15th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| GUNJOURER BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. wait(0.2)
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 35
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  160. local Effects = IT("Folder", Character)
  161. Effects.Name = "Effects"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character.Animate
  164. local UNANCHOR = true
  165. local TRIPWIRE = false
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179.  
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  243. local NEWMESH = IT(MESH)
  244. if MESH == "SpecialMesh" then
  245. NEWMESH.MeshType = MESHTYPE
  246. if MESHID ~= "nil" and MESHID ~= "" then
  247. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  248. end
  249. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  250. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  251. end
  252. end
  253. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  254. NEWMESH.Scale = SCALE
  255. NEWMESH.Parent = PARENT
  256. return NEWMESH
  257. end
  258.  
  259. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  260. local NEWPART = IT("Part")
  261. NEWPART.formFactor = FORMFACTOR
  262. NEWPART.Reflectance = REFLECTANCE
  263. NEWPART.Transparency = TRANSPARENCY
  264. NEWPART.CanCollide = false
  265. NEWPART.Locked = true
  266. NEWPART.Anchored = true
  267. if ANCHOR == false then
  268. NEWPART.Anchored = false
  269. end
  270. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  271. NEWPART.Name = NAME
  272. NEWPART.Size = SIZE
  273. NEWPART.Position = Torso.Position
  274. NEWPART.Material = MATERIAL
  275. NEWPART:BreakJoints()
  276. NEWPART.Parent = PARENT
  277. return NEWPART
  278. end
  279.  
  280. local function weldBetween(a, b)
  281. local weldd = Instance.new("ManualWeld")
  282. weldd.Part0 = a
  283. weldd.Part1 = b
  284. weldd.C0 = CFrame.new()
  285. weldd.C1 = b.CFrame:inverse() * a.CFrame
  286. weldd.Parent = a
  287. return weldd
  288. end
  289.  
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextScaled = false
  394. label.Text = TEXT
  395. label.Name = NAME
  396. label.Parent = PARENT
  397. return label
  398. end
  399.  
  400. function NoOutlines(PART)
  401. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  402. end
  403.  
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413.  
  414. local S = IT("Sound")
  415. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  416. local NEWSOUND = nil
  417. coroutine.resume(coroutine.create(function()
  418. NEWSOUND = S:Clone()
  419. NEWSOUND.Parent = PARENT
  420. NEWSOUND.Volume = VOLUME
  421. NEWSOUND.Pitch = PITCH
  422. NEWSOUND.SoundId = "rbxassetid://"..ID
  423. NEWSOUND:play()
  424. if DOESLOOP == true then
  425. NEWSOUND.Looped = true
  426. else
  427. repeat wait(1) until NEWSOUND.Playing == false
  428. NEWSOUND:remove()
  429. end
  430. end))
  431. return NEWSOUND
  432. end
  433.  
  434. function CFrameFromTopBack(at, top, back)
  435. local right = top:Cross(back)
  436. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  437. end
  438.  
  439. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  440. function WACKYEFFECT(Table)
  441. local TYPE = (Table.EffectType or "Sphere")
  442. local SIZE = (Table.Size or VT(1,1,1))
  443. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  444. local TRANSPARENCY = (Table.Transparency or 0)
  445. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  446. local CFRAME = (Table.CFrame or Torso.CFrame)
  447. local MOVEDIRECTION = (Table.MoveToPos or nil)
  448. local ROTATION1 = (Table.RotationX or 0)
  449. local ROTATION2 = (Table.RotationY or 0)
  450. local ROTATION3 = (Table.RotationZ or 0)
  451. local MATERIAL = (Table.Material or "Neon")
  452. local COLOR = (Table.Color or C3(1,1,1))
  453. local TIME = (Table.Time or 45)
  454. local SOUNDID = (Table.SoundID or nil)
  455. local SOUNDPITCH = (Table.SoundPitch or nil)
  456. local SOUNDVOLUME = (Table.SoundVolume or nil)
  457. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  458. local BOOMERANG = (Table.Boomerang or 0)
  459. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  460. coroutine.resume(coroutine.create(function()
  461. local PLAYSSOUND = false
  462. local SOUND = nil
  463. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  464. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  465. PLAYSSOUND = true
  466. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  467. end
  468. EFFECT.Color = COLOR
  469. local MSH = nil
  470. if TYPE == "Sphere" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  472. elseif TYPE == "Block" or TYPE == "Box" then
  473. MSH = IT("BlockMesh",EFFECT)
  474. MSH.Scale = SIZE
  475. elseif TYPE == "Wave" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  477. elseif TYPE == "Ring" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  479. elseif TYPE == "Slash" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481. elseif TYPE == "Round Slash" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  483. elseif TYPE == "Swirl" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Skull" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  487. elseif TYPE == "Crystal" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  489. end
  490. if MSH ~= nil then
  491. local BOOMR1 = 1+BOOMERANG/50
  492. local BOOMR2 = 1+SIZEBOOMERANG/50
  493. local MOVESPEED = nil
  494. if MOVEDIRECTION ~= nil then
  495. if USEBOOMERANGMATH == true then
  496. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  497. else
  498. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  499. end
  500. end
  501. local GROWTH = nil
  502. if USEBOOMERANGMATH == true then
  503. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  504. else
  505. GROWTH = (SIZE - ENDSIZE)
  506. end
  507. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  508. if TYPE == "Block" then
  509. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510. else
  511. EFFECT.CFrame = CFRAME
  512. end
  513. if USEBOOMERANGMATH == true then
  514. for LOOP = 1, TIME+1 do
  515. Swait()
  516. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  517. if TYPE == "Wave" then
  518. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  519. end
  520. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  525. end
  526. if MOVEDIRECTION ~= nil then
  527. local ORI = EFFECT.Orientation
  528. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  529. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  530. end
  531. end
  532. else
  533. for LOOP = 1, TIME+1 do
  534. Swait()
  535. MSH.Scale = MSH.Scale - GROWTH/TIME
  536. if TYPE == "Wave" then
  537. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  538. end
  539. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  540. if TYPE == "Block" then
  541. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  542. else
  543. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  544. end
  545. if MOVEDIRECTION ~= nil then
  546. local ORI = EFFECT.Orientation
  547. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  548. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  549. end
  550. end
  551. end
  552. EFFECT.Transparency = 1
  553. if PLAYSSOUND == false then
  554. EFFECT:remove()
  555. else
  556. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  557. EFFECT:remove()
  558. end
  559. else
  560. if PLAYSSOUND == false then
  561. EFFECT:remove()
  562. else
  563. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  564. EFFECT:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function MakeForm(PART,TYPE)
  571. if TYPE == "Cyl" then
  572. local MSH = IT("CylinderMesh",PART)
  573. elseif TYPE == "Ball" then
  574. local MSH = IT("SpecialMesh",PART)
  575. MSH.MeshType = "Sphere"
  576. elseif TYPE == "Wedge" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Wedge"
  579. end
  580. end
  581.  
  582. Debris = game:GetService("Debris")
  583.  
  584. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  585. local DIRECTION = CF(StartPos,EndPos).lookVector
  586. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  587. end
  588.  
  589. function OhnoItsAShotgun()
  590. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  591. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  592. return SHOOTgun
  593. end
  594.  
  595. function CamShake(SHAKE,TIMER)
  596. coroutine.resume(coroutine.create(function()
  597. local FADER = SHAKE/TIMER
  598. for i = 1, TIMER do
  599. wait()
  600. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  601. end
  602. Humanoid.CameraOffset = VT(0,0,0)
  603. end))
  604. end
  605.  
  606. --//=================================\\
  607. --|| GUIS AND MISC
  608. --\\=================================//
  609.  
  610. local SKILLTEXTCOLOR = C3(1,1,1)
  611. local SKILLFONT = "SciFi"
  612. local SKILLTEXTSIZE = 4
  613.  
  614. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  615.  
  616. for i = 1, #ATTACKS do
  617. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  618. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  619. SKILLTEXT.TextXAlignment = "Right"
  620. SKILLTEXT.Rotation = i*3
  621. end
  622.  
  623. local BMUSIC = IT("Sound",RootPart)
  624. local VOLUME = 3
  625. local PITCH = 1
  626. local SONGID = 554435540
  627.  
  628. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  629. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  630. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  631. Character.Health:remove()
  632. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  633. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  634. WHOAMI.Rotation = (#ATTACKS*3)+3
  635. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  636.  
  637. Humanoid.MaxHealth = 450
  638. Humanoid.Health = 450
  639.  
  640. Humanoid.Died:Connect(function()
  641. RootPart:remove()
  642. CreateSound(160718677, Head, 4, 1, false)
  643. BMUSIC:remove()
  644. Effects:remove()
  645. WEAPONGUI:remove()
  646. end)
  647. local GRUNTS = {1146556975,1146556706,1278006076}
  648.  
  649. --//=================================\\
  650. --|| DAMAGING
  651. --\\=================================//
  652.  
  653. function ApplyDamage(Humanoid,Damage)
  654. Damage = Damage * DAMAGEMULTIPLIER
  655. if Humanoid.Health < 2000 then
  656. if Humanoid.Health - Damage > 0 then
  657. Humanoid.Health = Humanoid.Health - Damage
  658. else
  659. Humanoid.Parent:BreakJoints()
  660. end
  661. else
  662. Humanoid.Parent:BreakJoints()
  663. end
  664. end
  665.  
  666. function PAW_HAHA(LOC,AIMTO,OUCH)
  667. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  668. for i = 1, 4 do
  669. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  670. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  671. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  672. local DISTANCE = (POS - LOC).Magnitude
  673. if HIT then
  674. local HUM = nil
  675. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  676. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  677. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  678. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  679. end
  680. if HUM then
  681. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  682. end
  683. end
  684. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  685. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  686. end
  687. end
  688.  
  689. --//=================================\\
  690. --|| ATTACK FUNCTIONS AND STUFF
  691. --\\=================================//
  692.  
  693. function Conjour()
  694. local SHOOT = OhnoItsAShotgun()
  695. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  696. local ORI = 90
  697. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  698. local GOODRIDDANCE = false
  699. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  700. coroutine.resume(coroutine.create(function()
  701. repeat
  702. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  703. Swait()
  704. until GOODRIDDANCE == true
  705. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  706. SHOOT.CanCollide = true
  707. SHOOT.Anchored = false
  708. SHOOT.Parent = workspace
  709. local bv = Instance.new("BodyVelocity",SHOOT)
  710. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  711. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  712. Debris:AddItem(bv,0.1)
  713. wait(5)
  714. for i = 1, 45 do
  715. Swait()
  716. SHOOT.Transparency = SHOOT.Transparency + 1/45
  717. end
  718. SHOOT:remove()
  719. end))
  720. for i = 1, 15 do
  721. Swait()
  722. SHOOT.Transparency = SHOOT.Transparency - 1/15
  723. ORI = ORI - 3
  724. end
  725. for i = 1, 15 do
  726. Swait()
  727. ORI = ORI - 3
  728. end
  729. wait(MRANDOM(2,8)/10)
  730. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  731. CamShake(4,4)
  732. GOODRIDDANCE = true
  733. end
  734. function Aerial_Bombardament()
  735. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  736. if HITFLOOR then
  737. ATTACK = true
  738. Rooted = true
  739. local bv = Instance.new("BodyVelocity")
  740. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  741. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  742. bv.Parent = RootPart
  743. local GYRO = IT("BodyGyro",RootPart)
  744. GYRO.D = 2
  745. GYRO.P = 20000
  746. GYRO.MaxTorque = VT(0,4000000,0)
  747. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  748. CreateSound(145486992,Torso,10,0.85,false)
  749. for i=0, 0.05, 0.1 / Animation_Speed do
  750. Swait()
  751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  755. if ANIM == "Fall" or ANIM == "Jump" then
  756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  758. else
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. end
  762. end
  763. bv:Remove()
  764. local E = 360/15
  765. for i = 1, 15 do
  766. Swait()
  767. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. end
  775. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  776. for i = 1, 15 do
  777. coroutine.resume(coroutine.create(function()
  778. Conjour()
  779. end))
  780. end
  781. local LANDED = nil
  782. local POS = nil
  783. coroutine.resume(coroutine.create(function()
  784. repeat
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. until LANDED ~= nil
  793. end))
  794. repeat
  795. Swait()
  796. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  797. if HITFLOOR then
  798. LANDED = HITFLOOR
  799. POS = HITPOS
  800. end
  801. until LANDED ~= nil
  802. GYRO:remove()
  803. CamShake(6,3)
  804. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  805. ATTACK = false
  806. Rooted = false
  807. end
  808. end
  809. function Point_Blank()
  810. ATTACK = true
  811. Rooted = true
  812. local HIT = nil
  813. local HUMAN = nil
  814. local ROOT = nil
  815. CreateSound(145486992,Torso,10,0.85,false)
  816. for i=0, 0.5, 0.1 / Animation_Speed do
  817. Swait()
  818. if HIT ~= nil then
  819. break
  820. end
  821. for index, CHILD in pairs(workspace:GetDescendants()) do
  822. if CHILD.ClassName == "Model" and CHILD ~= Character then
  823. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  824. if HUM then
  825. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  826. if TORSO and HUM.Health > 0 then
  827. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  828. ROOT = TORSO
  829. HUMAN = HUM
  830. HIT = CHILD
  831. end
  832. end
  833. end
  834. end
  835. end
  836. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. end
  844. if HIT then
  845. local bv = Instance.new("BodyVelocity")
  846. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  847. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  848. bv.Parent = RootPart
  849. Debris:AddItem(bv,0.1)
  850. coroutine.resume(coroutine.create(function()
  851. local GUNS = {}
  852. for i = 1, 4 do
  853. local SHOOT = OhnoItsAShotgun()
  854. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  855. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  856. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  857. table.insert(GUNS,SHOOT)
  858. end
  859. for i = 1, 25 do
  860. Swait()
  861. for E = 1, #GUNS do
  862. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  863. end
  864. end
  865. wait(0.1)
  866. CamShake(8,15)
  867. for E = 1, #GUNS do
  868. local SHOOT = GUNS[E]
  869. coroutine.resume(coroutine.create(function()
  870. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  871. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  872. SHOOT.CanCollide = true
  873. SHOOT.Anchored = false
  874. SHOOT.Parent = workspace
  875. local bv = Instance.new("BodyVelocity",SHOOT)
  876. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  877. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  878. Debris:AddItem(bv,0.1)
  879. wait(5)
  880. for i = 1, 45 do
  881. Swait()
  882. SHOOT.Transparency = SHOOT.Transparency + 1/45
  883. end
  884. end))
  885. wait()
  886. end
  887. end))
  888. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  889. for i=0, 1, 0.1 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. end
  898. end
  899. ATTACK = false
  900. Rooted = false
  901. end
  902. function Tripwire()
  903. ATTACK = true
  904. Rooted = true
  905. TRIPWIRE = true
  906. coroutine.resume(coroutine.create(function()
  907. repeat
  908. Swait()
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. until ATTACK == false
  916. end))
  917. local SHOOT = OhnoItsAShotgun()
  918. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  919. SHOOT.CFrame = Torso.CFrame*CFRAME
  920. coroutine.resume(coroutine.create(function()
  921. repeat
  922. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  923. Swait()
  924. until HOLD == true
  925. TRIPWIRE = false
  926. local LOC = SHOOT.CFrame*CF(0,3,0).p
  927. for i = 1, 15 do
  928. Swait()
  929. SHOOT.Transparency = SHOOT.Transparency - 1/15
  930. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  931. end
  932. SHOOT.Transparency = 0
  933. for i = 1, 2 do
  934. Swait()
  935. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  936. end
  937. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  938. CamShake(8,9)
  939. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  940. SHOOT.CanCollide = true
  941. SHOOT.Anchored = false
  942. SHOOT.Parent = workspace
  943. local bv = Instance.new("BodyVelocity",SHOOT)
  944. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  945. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  946. Debris:AddItem(bv,0.1)
  947. wait(5)
  948. for i = 1, 45 do
  949. Swait()
  950. SHOOT.Transparency = SHOOT.Transparency + 1/45
  951. end
  952. end))
  953. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  954. for i = 1, 15 do
  955. Swait()
  956. SHOOT.Transparency = SHOOT.Transparency - 1/150
  957. end
  958. ATTACK = false
  959. Rooted = false
  960. end
  961. function Mend()
  962. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  963. ATTACK = true
  964. Rooted = true
  965. for i=0, 0.25, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. end
  974. local LOOP = 0
  975. repeat
  976. LOOP = LOOP + 1
  977. Swait()
  978. Humanoid.Health = Humanoid.Health + 1
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  986. for i=0, 0.15, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. ATTACK = false
  996. Rooted = false
  997. end
  998. end
  999. function Taunt()
  1000. ATTACK = true
  1001. Rooted = true
  1002. local L = CreateSound(1278007556,Head,8,1.1,false)
  1003. L.EmitterSize = 25
  1004. for i = 1, 20 do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. end
  1013. for i = 1, 40 do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. end
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025. function DoubleJump()
  1026. ATTACK = true
  1027. Rooted = false
  1028. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1029. CreateSound(159882477, Head, 4, 1, false)
  1030. CreateSound(1112042117, Torso, 2, 1, false)
  1031. local E = 360/12
  1032. for i=1, 12 do
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1040. end
  1041. ATTACK = false
  1042. Rooted = false
  1043. end
  1044.  
  1045. --//=================================\\
  1046. --|| ASSIGN THINGS TO KEYS
  1047. --\\=================================//
  1048.  
  1049. function MouseDown(Mouse)
  1050. HOLD = true
  1051. if ATTACK == false then
  1052. end
  1053. end
  1054.  
  1055. function MouseUp(Mouse)
  1056. HOLD = false
  1057. end
  1058.  
  1059. local READYTODOUBLE = false
  1060. local DOUBLED = false
  1061.  
  1062. function KeyDown(Key)
  1063. KEYHOLD = true
  1064. if Key == "c" and ATTACK == false then
  1065. Conjour()
  1066. end
  1067.  
  1068. if Key == "v" and ATTACK == false then
  1069. Aerial_Bombardament()
  1070. end
  1071.  
  1072. if Key == "b" and ATTACK == false then
  1073. Point_Blank()
  1074. end
  1075.  
  1076. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1077. Tripwire()
  1078. end
  1079.  
  1080. if Key == "m" and ATTACK == false then
  1081. Mend()
  1082. end
  1083.  
  1084. if Key == "t" and ATTACK == false then
  1085. Taunt()
  1086. end
  1087.  
  1088. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1089. READYTODOUBLE = false
  1090. DOUBLED = true
  1091. DoubleJump()
  1092. end
  1093. end
  1094.  
  1095. function KeyUp(Key)
  1096. KEYHOLD = false
  1097. end
  1098.  
  1099. Mouse.Button1Down:connect(function(NEWKEY)
  1100. MouseDown(NEWKEY)
  1101. end)
  1102. Mouse.Button1Up:connect(function(NEWKEY)
  1103. MouseUp(NEWKEY)
  1104. end)
  1105. Mouse.KeyDown:connect(function(NEWKEY)
  1106. KeyDown(NEWKEY)
  1107. end)
  1108. Mouse.KeyUp:connect(function(NEWKEY)
  1109. KeyUp(NEWKEY)
  1110. end)
  1111.  
  1112. --//=================================\\
  1113. --\\=================================//
  1114.  
  1115. function unanchor()
  1116. for _, c in pairs(Character:GetChildren()) do
  1117. if c:IsA("BasePart") and c ~= RootPart then
  1118. c.Anchored = false
  1119. end
  1120. end
  1121. if UNANCHOR == true then
  1122. RootPart.Anchored = false
  1123. else
  1124. RootPart.Anchored = true
  1125. end
  1126. end
  1127.  
  1128. --//=================================\\
  1129. --|| WRAP THE WHOLE SCRIPT UP
  1130. --\\=================================//
  1131.  
  1132. Humanoid.Changed:connect(function(Jump)
  1133. if Jump == "Jump" and (Disable_Jump == true) then
  1134. Humanoid.Jump = false
  1135. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1136. wait(0.1)
  1137. READYTODOUBLE = true
  1138. end
  1139. end)
  1140.  
  1141. while true do
  1142. Swait()
  1143. script.Parent = WEAPONGUI
  1144. ANIMATE.Parent = nil
  1145. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1146. v:Stop();
  1147. end
  1148. SINE = SINE + CHANGE
  1149. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1150. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1151. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1152. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1153. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1154. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1155. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1156. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1157. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1158. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1159. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1160. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1161. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1162. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1163. end
  1164. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1165. ANIM = "Jump"
  1166. if ATTACK == false then
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1175. ANIM = "Fall"
  1176. if ATTACK == false then
  1177. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. end
  1184. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1185. ANIM = "Idle"
  1186. DOUBLED = false
  1187. READYTODOUBLE = false
  1188. if ATTACK == false then
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. end
  1196. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1197. ANIM = "Walk"
  1198. DOUBLED = false
  1199. READYTODOUBLE = false
  1200. if ATTACK == false then
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. end
  1208. end
  1209. unanchor()
  1210. if Rooted == false then
  1211. Disable_Jump = false
  1212. Humanoid.WalkSpeed = Speed
  1213. elseif Rooted == true then
  1214. Disable_Jump = true
  1215. Humanoid.WalkSpeed = 0
  1216. end
  1217. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1218. BMUSIC.Looped = true
  1219. BMUSIC.Pitch = PITCH
  1220. BMUSIC.Volume = VOLUME
  1221. BMUSIC.Playing = true
  1222. if BMUSIC.Parent ~= RootPart then
  1223. BMUSIC = IT("Sound",RootPart)
  1224. end
  1225. Humanoid.Name = "NONHUM"
  1226. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1227. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1228. end
  1229.  
  1230. --//=================================\\
  1231. --\\=================================//
  1232.  
  1233.  
  1234.  
  1235.  
  1236.  
  1237. --//====================================================\\--
  1238. --|| END OF SCRIPT
  1239. --\\====================================================//--
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