brixium

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Apr 22nd, 2020
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  1. [7:29:29 PM] Tyler McVicker: Hi
  2. [7:30:34 PM] Cephalon Cephalon: Hi. Enough for a first impression? I can send you the uncompressed one as soon as my wifi is back.
  3. [7:30:53 PM] Cephalon Cephalon: although it should be readable
  4. [7:31:07 PM] Tyler McVicker: I'm not sure what that was. Something sreamWorks and something DotA 2
  5. [7:31:17 PM] Tyler McVicker: It really doesn't prove anything to me.
  6. [7:31:32 PM] Tyler McVicker: I couldn't read anything on them either.
  7. [7:32:04 PM] Cephalon Cephalon: That's the TF room
  8. [7:32:24 PM] Cephalon Cephalon: the notebook is irellevant.
  9. [7:33:03 PM] Cephalon Cephalon: i just needed something to display a newssite on
  10. [7:33:19 PM] Tyler McVicker: I've never seen the tf2 room
  11. [7:33:23 PM] Tyler McVicker: Lol
  12. [7:34:11 PM] Cephalon Cephalon: I'm pretty sure I took that picture on the 7th. Zoom in, you can read the headlines. At least I can on my end. Not sure if Protonmail compressed them yet again
  13. [7:35:00 PM] Cephalon Cephalon: that glow sign is a fairly recent addition
  14. [7:36:25 PM] Cephalon Cephalon: well, it's not new, one of the TF guys had it. We just didn't put it up until september or so
  15. [7:37:12 PM] Cephalon Cephalon: in case you're wondering what I'm doing in the TF room:
  16. [7:37:57 PM] Cephalon Cephalon: We did a network test. Thats Matt in the background
  17. [7:38:17 PM] Tyler McVicker: I don't k ow Matt
  18. [7:38:50 PM] Tyler McVicker: So like, is there any other ways you could prove your authenticity?
  19. [7:39:14 PM] Cephalon Cephalon: He's our network guy. Not matt yukubousky, That's the poor soul who does steamworks support.
  20. [7:40:33 PM] Cephalon Cephalon: Sure I guess, what more do you want?
  21. [7:41:44 PM] Cephalon Cephalon: wifi is back, let me upload an uncompressed version
  22. [7:43:18 PM] Tyler McVicker: How long you been at Valve
  23. [7:43:33 PM] Cephalon Cephalon: not long, it's my second year
  24. [7:44:57 PM] Cephalon Cephalon: yeah, March 2014
  25. [7:45:15 PM] Tyler McVicker: VR the whole time?
  26. [7:47:45 PM] Cephalon Cephalon: Kind of, we don't have have as rigid of a hierarchy as most devs. I got hired specifically for VR but I do a bit of everything kind of.
  27. [7:48:07 PM] Cephalon Cephalon: like that figure I wanna talk about but let me upload an uncompressed version of the tf room photo first
  28. [7:49:27 PM] Cephalon Cephalon: sorry
  29. [7:49:38 PM] Tyler McVicker: Okay cool
  30. [7:50:26 PM] Cephalon Cephalon: zoom in, the headlines are legible, at least the lower half
  31. [7:52:02 PM] Cephalon Cephalon: That's from the week we got a network overhall after months of complaining
  32. [7:52:24 PM] Cephalon Cephalon: matt is aa contractor, not a full time employee
  33. [7:52:29 PM] Tyler McVicker: W here did you find out about VNN
  34. [7:52:50 PM] Cephalon Cephalon: he's just our general support guy for networking issues and mac related stuff.
  35. [7:53:17 PM] Cephalon Cephalon: some of our artists rely heavily on osx or at least pretend they do
  36. [7:54:19 PM] Cephalon Cephalon: you did a commentary on that the know video
  37. [7:54:30 PM] Cephalon Cephalon: more than just a couple people here watched that
  38. [7:54:47 PM] Tyler McVicker: Is this a good thing?
  39. [7:56:04 PM] Cephalon Cephalon: well it's always nice to be defended
  40. [7:56:30 PM] Cephalon Cephalon: I've been watching most of your videos since then
  41. [7:57:36 PM] Cephalon Cephalon: We follow discussions on YT, Facepunch among others
  42. [7:58:06 PM] Tyler McVicker: They were wrong right? The Know later attacked me pretty bad a few times following that.
  43. [7:58:12 PM] Cephalon Cephalon: you get the most feedback that way. also the most hurtfull
  44. [7:58:36 PM] Tyler McVicker: They were very adamant about their source being true.
  45. [7:58:52 PM] Cephalon Cephalon: Depends on what your definition of wrong is
  46. [7:59:04 PM] Cephalon Cephalon: they weren't 100% right
  47. [7:59:15 PM] Cephalon Cephalon: but theres some truth in there
  48. [7:59:18 PM] Cephalon Cephalon: for example
  49. [8:00:33 PM] Cephalon Cephalon: they claimed that fear of negativity is the #1 reason why there hasn't been a new Half-Life installment in a while
  50. [8:00:37 PM] Cephalon Cephalon: that's not true
  51. [8:01:47 PM] Cephalon Cephalon: the #1 reason is because it's just not that relevant in the grand scheme of our current gaming "landscape".
  52. [8:04:34 PM] Cephalon Cephalon: I'm pretty sure Dota 2 has made more money last quarter than all our singleplayer games combined in their respective first years.
  53. [8:06:40 PM] Cephalon Cephalon: If we were to focus on a huge singleplayer game with all the meat a game of that kind needs to have a player retention of more than a week, we would have to focus half the studio on that game.
  54. [8:08:47 PM] Cephalon Cephalon: And that would mean cutting resources for VR, which is much more important for the future of steam
  55. [8:09:23 PM] Cephalon Cephalon: money is not the issue here, we're doing pretty well overall, we just don't have the time and people.
  56. [8:09:40 PM] Cephalon Cephalon: valve needs an extension IMO.
  57. [8:10:00 PM] Cephalon Cephalon: if we had a second location, we could dedicate the whole place to a singleplayer game
  58. [8:10:45 PM] Cephalon Cephalon: but then you have to ask yourself: what could that second studio instead of a singleplayer game
  59. [8:10:56 PM] Cephalon Cephalon: they could make an MMO
  60. [8:11:00 PM] Cephalon Cephalon: massive player retention
  61. [8:11:31 PM] Cephalon Cephalon: overall a much better decision business wise.
  62. [8:13:00 PM] Cephalon Cephalon: the only barrier for an MMO is it's infrastructure
  63. [8:13:11 PM] Cephalon Cephalon: which is no problem at all for us
  64. [8:13:54 PM] Cephalon Cephalon: of course all hypothetical, there are no plans to expand sadly
  65. [8:15:20 PM] Cephalon Cephalon: they were working actively on an MMO before I joined
  66. [8:15:54 PM] Cephalon Cephalon: that didn't come to fruition either
  67. [8:17:59 PM] Cephalon Cephalon: I saw the last few weeks of that project. That must have been my first demoralizing experience there
  68. [8:19:10 PM] Cephalon Cephalon: It would have been a perfect fit for VR, too. Such a shame.
  69. [8:19:56 PM] Tyler McVicker: Stars of Blood?
  70. [8:20:10 PM] Cephalon Cephalon: that's out there?
  71. [8:20:13 PM] Tyler McVicker: Yea
  72. [8:20:17 PM] Tyler McVicker: It's well known
  73. [8:20:33 PM] Tyler McVicker: There is a lot of Concept Art and Gabe talked about it in an Interview with /v/ back in 2013
  74. [8:20:50 PM] Cephalon Cephalon: yeah that was before my time
  75. [8:21:30 PM] Tyler McVicker: Hey, could I Skype you real quick? You don't have to give me your name, I just need to make sure you are not one of my stalkers scamming
  76. [8:21:41 PM] Cephalon Cephalon: we wanted to kind of revive
  77. [8:22:52 PM] *** Call to Cephalon Cephalon, no answer.
  78. Send video message ***
  79. [8:22:53 PM | Edited 8:22:58 PM] Cephalon Cephalon: nope, no voice whatsoever. sorry but that's way too risky. We can switch back to mail if prefer
  80. [8:23:01 PM] Tyler McVicker: No this is fine
  81. [8:23:20 PM] Cephalon Cephalon: do you have stalkers that would go though this much trouble?
  82. [8:23:24 PM] Tyler McVicker: Yep
  83. [8:23:34 PM] Cephalon Cephalon: well that's fucking terrifying
  84. [8:23:42 PM] Tyler McVicker: One in particular told a friend of mine she wanted to eat my girlfriend and take her place
  85. [8:23:49 PM] Tyler McVicker: And that is the one I am worried about here
  86. [8:23:56 PM] Tyler McVicker: She has done things like this
  87. [8:24:02 PM] Cephalon Cephalon: ...what
  88. [8:24:05 PM] Tyler McVicker: Yea
  89. [8:24:17 PM] Tyler McVicker: VNN is great, and I love the work I do, but it comes with it's cost
  90. [8:24:29 PM] Cephalon Cephalon: how do you attract those people by doing harmess opinion videos? they're not even offensive in the slightest
  91. [8:24:50 PM] Tyler McVicker: Are there any other ways you could prove you work for Valve that you can think og?
  92. [8:24:51 PM] Tyler McVicker: of?
  93. [8:25:05 PM] Tyler McVicker: Like, maybe tell me something that will happen very soon so I can check what you are telling me?
  94. [8:25:39 PM] Cephalon Cephalon: well the figures, if all goes well
  95. [8:25:50 PM] Tyler McVicker: DOTA 2 figures then?
  96. [8:26:00 PM] Tyler McVicker: That's neat
  97. [8:26:02 PM] Cephalon Cephalon: nah way cooler
  98. [8:26:10 PM] Tyler McVicker: Like, what is it?
  99. [8:27:32 PM] Cephalon Cephalon: they're codenamed the allstars line and wheÄre definitely not keeping that name.
  100. [8:27:49 PM] Cephalon Cephalon: it's actually a bit more complex than just figures
  101. [8:27:59 PM] Tyler McVicker: Valve Amiibo?!
  102. [8:28:14 PM] Cephalon Cephalon: nah, too easy to spoof
  103. [8:28:22 PM] Cephalon Cephalon: we thought about it though
  104. [8:28:29 PM] Tyler McVicker: I like Amiibo
  105. [8:28:52 PM] Tyler McVicker: Is it like some kind of AR thing then?
  106. [8:29:17 PM] Cephalon Cephalon: I'd post a photo of my collection but It's not THAT impressive
  107. [8:29:37 PM] Tyler McVicker: Lol
  108. [8:29:51 PM] Cephalon Cephalon: theyre all unboxed and I'm missing most of the ones after the fist AC wave
  109. [8:30:08 PM] Tyler McVicker: I don't do the AC ones, I stick to Smash and Mario
  110. [8:30:33 PM] Tyler McVicker: I bought most of these before moving out of my parents house though, so I really haven't been keeping up
  111. [8:30:34 PM] Cephalon Cephalon: I kept telling myself the same initially
  112. [8:30:38 PM] Cephalon Cephalon: didn't work
  113. [8:30:44 PM] Tyler McVicker: They are additctive
  114. [8:30:51 PM] Cephalon Cephalon: I know
  115. [8:30:57 PM] Cephalon Cephalon: and they're not even usefull in game
  116. [8:31:04 PM] Cephalon Cephalon: i have no idea why i like them
  117. [8:31:06 PM] Tyler McVicker: No, I can't even use them
  118. [8:31:21 PM] Tyler McVicker: Even if you are spoofing me, you still seem cool
  119. [8:31:23 PM] Tyler McVicker: I appreciate that
  120. [8:31:25 PM] Cephalon Cephalon: no nintendo platform?
  121. [8:31:33 PM] Tyler McVicker: No, you can't use them in the box
  122. [8:31:45 PM] Tyler McVicker: I have every Nintendo console to date.
  123. [8:32:08 PM] Cephalon Cephalon: do you seriously think I put up a TF2 glowsign up my wall to troll you?
  124. [8:32:17 PM] Tyler McVicker: People have done worse
  125. [8:32:33 PM] Cephalon Cephalon: Im almost too afraid to ask: like what?
  126. [8:32:55 PM] Tyler McVicker: Not only do I have Stalkers, but I have steep competition with other channels. ValveTime in particular.
  127. [8:33:16 PM] Cephalon Cephalon: we like valvetime : <
  128. [8:33:24 PM] Cephalon Cephalon: i do at least
  129. [8:33:33 PM] Cephalon Cephalon: beef or just competition?
  130. [8:33:45 PM] Tyler McVicker: There were a few times where VT pretended to be a source of info to trick me into reporting a faulty story just to call me out on it
  131. [8:34:01 PM] Tyler McVicker: When I first got started out, they would allways derate me in comments and reddit and facepunch
  132. [8:34:14 PM] Tyler McVicker: Then, when I got an exclusive on Portal Beta stuff, they did this
  133. [8:34:48 PM] Tyler McVicker: Omnomnick has threatened me a lot
  134. [8:34:56 PM] Tyler McVicker: Then Smash start up with it after Nick calmed down
  135. [8:35:16 PM] Tyler McVicker: I told Glen about all of this, he just told me it was nothing and that I was worrying to much.
  136. [8:36:43 PM] Cephalon Cephalon: what the fuck
  137. [8:36:53 PM] Tyler McVicker: Yea
  138. [8:37:03 PM] Tyler McVicker: This has gone on for over two years now.
  139. [8:37:08 PM] Cephalon Cephalon: they seemed so nice and well researched
  140. [8:37:24 PM] Tyler McVicker: Well there's stuff that is behid the scenes no one knows about
  141. [8:37:33 PM] Tyler McVicker: Like their "archive" and Barnz
  142. [8:37:41 PM] Cephalon Cephalon: the mega archive?
  143. [8:37:42 PM] Tyler McVicker: VT is sketchy
  144. [8:37:52 PM] Cephalon Cephalon: we weren't too happy about that video tbh
  145. [8:38:33 PM] Cephalon Cephalon: we would prefer if there were no full copies of our games in there
  146. [8:38:57 PM] Tyler McVicker: The Portal video
  147. [8:38:59 PM] Tyler McVicker: ?
  148. [8:39:01 PM] Cephalon Cephalon: artwork is fine, the models and game rips are not. I mean, not that I care but valve in general does
  149. [8:39:18 PM] Cephalon Cephalon: no the one where you linked to a dump of all our leaks
  150. [8:39:36 PM] Tyler McVicker: The public archive?
  151. [8:39:38 PM] Cephalon Cephalon: including pirated copies, that wasn't very cool tbh. the artworks are fine
  152. [8:39:49 PM] Cephalon Cephalon: yeah
  153. [8:40:12 PM] Tyler McVicker: That's my buddy Jacks, and it's nothing compared to what is floating around.
  154. [8:40:36 PM] Tyler McVicker: I know a few that have the entire Source dev repo backed up on their PCs
  155. [8:40:52 PM] Cephalon Cephalon: the raw models?
  156. [8:40:54 PM] Tyler McVicker: And they always threaten to leak the whole thing to get eyes on their profiles on FP
  157. [8:40:58 PM] Tyler McVicker: The raw everything
  158. [8:41:07 PM] Tyler McVicker: From HL2 to EP3
  159. [8:41:20 PM] Tyler McVicker: FStop, CS2, the different TF2s, everyting
  160. [8:42:01 PM] Tyler McVicker: So the one video where I linked recent links in an archive was a No no then?
  161. [8:42:21 PM] Cephalon Cephalon: compilable builds or just the model files and script examples?
  162. [8:42:39 PM] Cephalon Cephalon: specifically fstop, that would be bad
  163. [8:42:56 PM] Cephalon Cephalon: because we're trying to bring that back for VR
  164. [8:43:09 PM] Tyler McVicker: I know, but there are some people that are going around talking about what it is
  165. [8:43:19 PM] Cephalon Cephalon: well, specifically an aperture science themed puzzle game. no portals though that's a concious decisign
  166. [8:43:35 PM] Cephalon Cephalon: sorry my typing accuracy is awful today
  167. [8:43:47 PM] Cephalon Cephalon: what did they say it is?
  168. [8:43:53 PM] Tyler McVicker: And with the files that are in Portal 2, and concept art put out during the Potato arg, it's possible to make a good guess
  169. [8:44:04 PM] Tyler McVicker: I've been working on a big video for months about what my guess is
  170. [8:44:19 PM] Cephalon Cephalon: wanna tell me?
  171. [8:44:31 PM] Cephalon Cephalon: I'm not going to stop you if you nailed it
  172. [8:44:45 PM] Cephalon Cephalon: I couldn't care less
  173. [8:45:38 PM] Tyler McVicker: Well, I know about the Chickens, Mousetraps, Buttons and Cubes, Mannequins, the fact that you carry a camera, can take 3 pictures, and that it took place in 80s-ish aperture, or at least that is what you are lead to believe.
  174. [8:46:24 PM] Tyler McVicker: I had a feeling that the Manaquins were more for story than gameplay
  175. [8:46:33 PM] Tyler McVicker: And the chickens acted like Striders from HL2
  176. [8:46:59 PM] Tyler McVicker: I also thought that the Manaquins had taken over, and it was actually in the distant future.
  177. [8:47:42 PM] Tyler McVicker: Like, the Manquins attempted to try and live like humans from the time, but didn't do everything completely 100%, so some of the tests were done improperly, so it caused the Chickens to mutate
  178. [8:47:49 PM] Tyler McVicker: Also, Cave was a robot, or a recording
  179. [8:48:34 PM] Cephalon Cephalon: they were androids to be precise
  180. [8:49:01 PM] Cephalon Cephalon: built to transform aperture into a self sustaining human free organism
  181. [8:49:06 PM] Cephalon Cephalon: like a hivemind if you will
  182. [8:49:21 PM] Tyler McVicker: The different levels were mannequin representations of "Normal Human Life" that you went around taking pictures to solve puzzles, and the pictures actually were video? Like you saw a live feed of the point you took the picture at.
  183. [8:49:39 PM] Tyler McVicker: idk, I have much more, but it's hard to type it all down from memory.
  184. [8:49:48 PM] Tyler McVicker: Did you play F-Stop?
  185. [8:49:56 PM] Cephalon Cephalon: the original? no
  186. [8:49:59 PM] Tyler McVicker: Even though you came in like 5 years after
  187. [8:50:08 PM] Tyler McVicker: Couldn't you though?
  188. [8:50:12 PM] Cephalon Cephalon: I would imagine it's in the archive
  189. [8:50:14 PM] Cephalon Cephalon: ours that is :D
  190. [8:50:14 PM] Tyler McVicker: Like, just pull it off the server
  191. [8:50:20 PM] Tyler McVicker: Lol
  192. [8:50:28 PM] Cephalon Cephalon: you underestimate our security
  193. [8:50:50 PM] Tyler McVicker: True, but people end up with a lot of stuff all the time
  194. [8:51:04 PM] Cephalon Cephalon: Yeah but I can't just log in and grab stuff
  195. [8:51:06 PM] Tyler McVicker: Like the entire dev history of Portal
  196. [8:51:14 PM] Cephalon Cephalon: we keep logs
  197. [8:51:24 PM] Cephalon Cephalon: and have a tiered system
  198. [8:51:36 PM] Cephalon Cephalon: certain employees have deeper access
  199. [8:51:42 PM] Cephalon Cephalon: I can grab artwork no problem
  200. [8:51:49 PM] Tyler McVicker: Well that sucks
  201. [8:52:42 PM] Tyler McVicker: Why is VR viewed as the future of Steam?
  202. [8:52:52 PM] Cephalon Cephalon: can I elaborate on the figures first?
  203. [8:52:58 PM] Tyler McVicker: yea sure
  204. [8:53:08 PM] Cephalon Cephalon: they're really cool and I've spent the last 3 weeks of my life on the tech
  205. [8:53:29 PM] Cephalon Cephalon: do you know how figures are made traditionally?
  206. [8:53:37 PM] Tyler McVicker: I do not
  207. [8:53:48 PM] Cephalon Cephalon: you start with a 3D sculpt
  208. [8:54:03 PM] Cephalon Cephalon: which means remodelling in most cases
  209. [8:54:11 PM] Cephalon Cephalon: especially for older projects
  210. [8:54:34 PM] Cephalon Cephalon: we don't have most of the hi-poly sculpts from HL2
  211. [8:55:00 PM] Cephalon Cephalon: let's say you want to make a strider figure
  212. [8:55:53 PM] Cephalon Cephalon: you look at the low poly ingame model and aproximate how it would look in higher detail
  213. [8:56:16 PM] Tyler McVicker: Is that where that D.O.G. model came from?
  214. [8:56:39 PM] Cephalon Cephalon: I'm not the one who posted it to 4chan
  215. [8:57:00 PM] Cephalon Cephalon: but that model was for an older attempt at a first party figure line
  216. [8:57:11 PM] Tyler McVicker: I know who posted it
  217. [8:57:13 PM] Cephalon Cephalon: in the past we would sell licenses to sideshow collectibles among others
  218. [8:57:13 PM] Tyler McVicker: And it's not Valve
  219. [8:57:19 PM] Tyler McVicker: Ya
  220. [8:58:13 PM] Cephalon Cephalon: yo, once your sculpt is done, you 3d print
  221. [8:58:25 PM] Cephalon Cephalon: that's how most figure prototyping is done these days
  222. [8:58:39 PM] Tyler McVicker: Okay
  223. [8:58:44 PM] Cephalon Cephalon: and then you refine, refine, refine until it looks proportional
  224. [8:58:55 PM] Cephalon Cephalon: that's already a week worth of work for a single artist
  225. [8:59:17 PM] Tyler McVicker: So that's cool, first party figures.
  226. [8:59:23 PM] Tyler McVicker: I would probably buy a few
  227. [8:59:42 PM] Cephalon Cephalon: once you're happy with the sculpt you would make a paint master
  228. [9:00:03 PM] Cephalon Cephalon: paint masters are figures that are hand paintet and used as reference for the painters
  229. [9:00:08 PM] Cephalon Cephalon: imagine a room with 10 people
  230. [9:00:27 PM] Tyler McVicker: Okay
  231. [9:00:33 PM] Cephalon Cephalon: they're painting figures all day, looking at a slightly higher quality reference figure
  232. [9:00:52 PM] Tyler McVicker: That almost sounds like a nightmare
  233. [9:01:03 PM] Cephalon Cephalon: now what if you could make figures directly from game art?
  234. [9:01:16 PM] Cephalon Cephalon: with only minimal touch up by an artist needed
  235. [9:01:45 PM] Cephalon Cephalon: we're calling it rapid figure design
  236. [9:02:04 PM] Cephalon Cephalon: it's essencially a fusion between two technologies
  237. [9:02:13 PM] Cephalon Cephalon: remeshing and vr
  238. [9:02:34 PM] Cephalon Cephalon: you start off with a low poly game model
  239. [9:02:45 PM] Cephalon Cephalon: let's say juggernaut
  240. [9:03:18 PM] Cephalon Cephalon: we have an algorithm that can create high poly sculpts from game art
  241. [9:03:40 PM] Cephalon Cephalon: it's pretty wild computer vision stuff. most of the magic happens in 2D actually
  242. [9:03:49 PM] Cephalon Cephalon: all the detail is generated from texture maps alone
  243. [9:04:28 PM] Cephalon Cephalon: my comparing the different maps, diffuse, normal etc. we can recognize detail in the textures and translate it into 3D displacement
  244. [9:04:43 PM] Cephalon Cephalon: like tesselation but using a combination of maps instead of just normals
  245. [9:05:00 PM] Tyler McVicker: This is blowing my mind
  246. [9:05:08 PM] Tyler McVicker: This is from 2D art?
  247. [9:05:11 PM] Cephalon Cephalon: this allows us to convert a game model into a high poly sculpt, that is then posed by an animator
  248. [9:05:13 PM] Tyler McVicker: Or low poly 3d models/
  249. [9:05:18 PM] Cephalon Cephalon: no you need a low poly model
  250. [9:05:20 PM] Tyler McVicker: Oh okay
  251. [9:05:22 PM] Tyler McVicker: Lol
  252. [9:05:27 PM] Cephalon Cephalon: but all the detail is estimated from the models's textures
  253. [9:05:33 PM] Tyler McVicker: And it works well?
  254. [9:05:47 PM] Cephalon Cephalon: well you've seen the first print
  255. [9:05:58 PM] Tyler McVicker: Yes
  256. [9:06:02 PM] Tyler McVicker: dang
  257. [9:06:14 PM] Cephalon Cephalon: that figure was made in a day
  258. [9:06:35 PM] Cephalon Cephalon: you can load any game art starting with HL2 into the software
  259. [9:06:38 PM] Tyler McVicker: This whole process? Start to finish?
  260. [9:06:45 PM] Cephalon Cephalon: start to finish.
  261. [9:07:04 PM] Tyler McVicker: What kind of 3D printers you have up in Washington?
  262. [9:08:01 PM] Cephalon Cephalon: I could just feed in a strider model, it would generate a sculpt, then an artist would take a look at it and fix geometry if needed, then you just print it and done, a finished unpainted figure
  263. [9:08:31 PM] Cephalon Cephalon: I don't know the name from memory, it's the orange resin one
  264. [9:08:38 PM] Tyler McVicker: Oh yea
  265. [9:08:39 PM] Tyler McVicker: Okay
  266. [9:08:45 PM] Cephalon Cephalon: forma 2
  267. [9:08:50 PM] Tyler McVicker: Well I expect Valve to have the most expensive one of things
  268. [9:09:07 PM] Tyler McVicker: Why was a bit of the picture pixelated?
  269. [9:09:21 PM] Cephalon Cephalon: because it says my name on there
  270. [9:09:26 PM] Cephalon Cephalon: across the arm
  271. [9:09:27 PM] Tyler McVicker: Oh okay
  272. [9:10:00 PM] Tyler McVicker: So how long has this been worked on?
  273. [9:10:38 PM] Cephalon Cephalon: all physical creations are labeled so that someone can be held accountable if something gets out.
  274. [9:10:52 PM] Tyler McVicker: Yea that makes sense
  275. [9:11:35 PM] Cephalon Cephalon: we started experimenting with first party toy production in mid 2014
  276. [9:11:49 PM] Tyler McVicker: Does Valve not like the NECA stuff?
  277. [9:12:23 PM] Cephalon Cephalon: nah, we have a pretty good relationship with them
  278. [9:12:31 PM] Cephalon Cephalon: and will continue working with neca
  279. [9:12:43 PM] Tyler McVicker: I love the Gordon and the TF2 Chess
  280. [9:13:00 PM] Tyler McVicker: I don't have the money for the Portal Guns or anything though
  281. [9:13:30 PM] Cephalon Cephalon: the allstars figures are meant as an inexpensive way for us to release nice figures, that's all
  282. [9:13:58 PM] Tyler McVicker: ETA on those then?
  283. [9:14:12 PM] Cephalon Cephalon: wait, the best part is yet to come
  284. [9:14:17 PM] Tyler McVicker: Oh okay
  285. [9:14:28 PM] Cephalon Cephalon: and please remind me to take a photo of the machine
  286. [9:14:33 PM] Tyler McVicker: I will
  287. [9:14:44 PM] Tyler McVicker: Could you just send the pictures through Skype>
  288. [9:14:45 PM] Tyler McVicker: ?
  289. [9:14:51 PM] Cephalon Cephalon: what's the worst and most time consuming part of figure production?
  290. [9:14:58 PM] Tyler McVicker: Ummm
  291. [9:15:00 PM] Cephalon Cephalon: I can but I'm at home
  292. [9:15:04 PM] Tyler McVicker: I understand
  293. [9:15:10 PM] Tyler McVicker: Packaging?
  294. [9:15:13 PM] Cephalon Cephalon: painting
  295. [9:15:19 PM] Tyler McVicker: Oh yea
  296. [9:15:21 PM] Tyler McVicker: Lol
  297. [9:15:47 PM] Cephalon Cephalon: there are 3d printers that can print in color but they are very low rez and blurry
  298. [9:16:18 PM] Tyler McVicker: Yea
  299. [9:16:30 PM] Cephalon Cephalon: because they print in colored plastic which tends to melt together woth different colors
  300. [9:16:57 PM] Tyler McVicker: I've heard of Colored sandstone printers
  301. [9:18:17 PM] Cephalon Cephalon: basically, we have CNC machine that moves airbrushes around the model in all axes
  302. [9:18:24 PM] Cephalon Cephalon: and paints them the same every time
  303. [9:18:35 PM] Cephalon Cephalon: machines*
  304. [9:18:38 PM] Cephalon Cephalon: 5
  305. [9:18:47 PM] Cephalon Cephalon: and they're not even big
  306. [9:18:55 PM] Cephalon Cephalon: desktop sized
  307. [9:19:36 PM] Cephalon Cephalon: the current ones have 4 brushes
  308. [9:19:55 PM] Cephalon Cephalon: that's enough to paint most figures without changing colors
  309. [9:21:42 PM] Cephalon Cephalon: the big problem with this tech is that it requies someone to manually animate the painting process for each of the airbrush arms
  310. [9:22:14 PM] Cephalon Cephalon: that's what we're working on right now, a way to let the machine recognize the surface of the model
  311. [9:22:45 PM] Cephalon Cephalon: our current approach is to use the 3d model generated in the first step of production
  312. [9:23:04 PM] Tyler McVicker: This seems like it would have more applications then just figures
  313. [9:23:49 PM] Cephalon Cephalon: kind of. the tech is too expensive to be scaled up to car size
  314. [9:23:59 PM] Tyler McVicker: Yet
  315. [9:24:24 PM] Cephalon Cephalon: you would need giant robotic arms with multiple airbrushes on each
  316. [9:24:42 PM] Cephalon Cephalon: the beauty of it all is that it's so inexpensive for figures
  317. [9:26:13 PM] Cephalon Cephalon: once the painting machines have the ability to adapt to any model, we could theoretically build figures to order
  318. [9:27:37 PM] Cephalon Cephalon: the goal is to release a tool that can be used to customize TF2 characters with items you already own in the main game. you can then order an exact figure of your character
  319. [9:28:00 PM] Cephalon Cephalon: harmonix had something similiar fpr rock band 3
  320. [9:28:10 PM] Cephalon Cephalon: you could upload your band and get them printed
  321. [9:28:26 PM] Cephalon Cephalon: but instead of prints, ours will be professional looking figures
  322. [9:28:28 PM] Tyler McVicker: How much would something like this cost?
  323. [9:29:14 PM] Cephalon Cephalon: BOM on the 10 inch juggernaut is somewhere around $20
  324. [9:29:45 PM] Cephalon Cephalon: if we can get it down to 15, we could possibly sell at 25
  325. [9:30:21 PM] Cephalon Cephalon: we haven't done calculations on disctribution yet
  326. [9:31:03 PM] Cephalon Cephalon: but I think $25 at a revenue of 5-7 per figure should be possible
  327. [9:32:03 PM] Cephalon Cephalon: the tech is about a year away from being production ready
  328. [9:33:32 PM] Cephalon Cephalon: the goal is to eliminate human labor completely for figure production. We're not going to market before there are no manual steps involved on our part, from order to arrival.
  329. [9:33:50 PM] Tyler McVicker: Like, even shipping and packaging?
  330. [9:35:08 PM] Cephalon Cephalon: that's our distributor's job. we work with multiple distributors globally to ship the steam controller
  331. [9:35:49 PM] Cephalon Cephalon: once there are no manual steps involved in the creation, we can just ship machines to our distributors and they print for the customers of their region.
  332. [9:37:18 PM] Cephalon Cephalon: Well that sucks
  333. Why is VR viewed as the future of Steam?back to VR. sorry, I'm obsessed with figures
  334. [9:37:37 PM] Tyler McVicker: I understand being obsessed with your work
  335. [9:38:02 PM] Cephalon Cephalon: do you have a vr headset?
  336. [9:38:54 PM] Tyler McVicker: No, I can't afford ti
  337. [9:38:54 PM] Tyler McVicker: it
  338. [9:39:55 PM] Cephalon Cephalon: If you had one, you wouldn't be asking why we consider VR the future of our platform.
  339. [9:40:32 PM] Cephalon Cephalon: It's one of few things that you seriously have to try for more than just a quick demo session to fully grasp
  340. [9:41:03 PM] Cephalon Cephalon: the main appeal is that there is no next better thing than VR
  341. [9:41:20 PM] Cephalon Cephalon: it's quite literally the final frontier of entertainment
  342. [9:41:47 PM] Cephalon Cephalon: everything you can imagine can theoretically be simulated in VR
  343. [9:42:37 PM] Tyler McVicker: I haven't even had a demo
  344. [9:43:19 PM] Cephalon Cephalon: you know, there just is no next thing. Once you can create convincing realities, there is no next step.
  345. [9:43:31 PM] Tyler McVicker: The problem I see is the idea of cost, the other barriers to entry, such as the pc, the fact that sometimes people don't want to move around when playing games, and that when using controllers it makes people sick. Also wires.
  346. [9:43:32 PM] Cephalon Cephalon: you've been missing out
  347. [9:43:45 PM] Tyler McVicker: Well College does that to you
  348. [9:44:03 PM] Tyler McVicker: I'm also missing out on food that isnt spegettios
  349. [9:44:05 PM] Cephalon Cephalon: there are enough chances to get a demo though
  350. [9:44:17 PM] Tyler McVicker: Not around where I live.
  351. [9:44:20 PM] Cephalon Cephalon: psvr had a tour not that long ago, probably still do
  352. [9:44:31 PM] Tyler McVicker: I'm in middle of nowhere Ohio.
  353. [9:44:47 PM] Cephalon Cephalon: we demo during guided tours if you ask nicely and make an appointment in advance
  354. [9:45:06 PM] Tyler McVicker: I'm not gonna be in Belleville anytime soon.
  355. [9:45:23 PM] Cephalon Cephalon: but there's surely a gamestop near you
  356. [9:45:37 PM] Tyler McVicker: A tiny one in a mall. They don't do VR demos there.
  357. [9:45:44 PM] Cephalon Cephalon: bummer
  358. [9:46:09 PM] Tyler McVicker: I understand the excitement behind VR, but is Valve working to pull the price down?
  359. [9:46:20 PM] Cephalon Cephalon: have you seen the oculus keynote?
  360. [9:46:40 PM] Tyler McVicker: Which one?
  361. [9:46:48 PM] Cephalon Cephalon: they announced what they're calling spacewarp
  362. [9:46:55 PM] Cephalon Cephalon: it's actually pretty cool tbh
  363. [9:47:08 PM] Cephalon Cephalon: the latest one from earlier this month
  364. [9:47:46 PM] Cephalon Cephalon: the vive and rift do variants of reprojection (although differently) to keep head rotation fluid even during frame drops
  365. [9:48:10 PM] Cephalon Cephalon: their new tech is kind of like that but in 3D
  366. [9:48:33 PM] Cephalon Cephalon: they compare two frames and reconstruct a third one from the change in geometry
  367. [9:49:05 PM] Cephalon Cephalon: it's only a matter of time until we adapt this for steam vr
  368. [9:49:55 PM] Tyler McVicker: Cool
  369. [9:49:57 PM] Cephalon Cephalon: it's kind of insane, you can play at 45 fps doubled with this tech and it does not look of feel different from real 90
  370. [9:50:07 PM] Cephalon Cephalon: no difference in lateny even
  371. [9:50:10 PM] Tyler McVicker: So cheaper hardware.
  372. [9:50:12 PM] Cephalon Cephalon: latency
  373. [9:50:20 PM] Tyler McVicker: On the pc side of things.
  374. [9:50:27 PM] Cephalon Cephalon: yeah, they lowered the minspecs to a 960 i think
  375. [9:50:34 PM] Tyler McVicker: Dabg
  376. [9:50:36 PM] Tyler McVicker: Danh
  377. [9:50:38 PM] Tyler McVicker: Dang
  378. [9:50:50 PM] Cephalon Cephalon: the 1050 is confirmed to be the new entry point once that comes out
  379. [9:50:58 PM] Cephalon Cephalon: that's at $150 card
  380. [9:51:15 PM] Cephalon Cephalon: oculus is selling a VR compatible PC for 500 right now.
  381. [9:51:26 PM] Tyler McVicker: So Valve is justifying the expense of the hardware because of the lowering cost of the PC required?
  382. [9:51:58 PM] Cephalon Cephalon: no, we're justifying it by how profound the experiences you have are in VR
  383. [9:52:13 PM] Cephalon Cephalon: the prive halving is something we didn't even see coming
  384. [9:52:31 PM] Tyler McVicker: That what?
  385. [9:52:35 PM] Tyler McVicker: Of price
  386. [9:52:36 PM] Cephalon Cephalon: price
  387. [9:52:38 PM] Cephalon Cephalon: sry
  388. [9:52:39 PM] Tyler McVicker: Yea
  389. [9:53:16 PM] Tyler McVicker: Is Valve working to get that big game out then?
  390. [9:53:31 PM] Tyler McVicker: Like, what is Valve working on for VR for software?
  391. [9:53:48 PM] Cephalon Cephalon: we're currently seeking new partners (multiple) for the next generation and we're planning to launch some kind of real game around the same timeframe
  392. [9:54:22 PM] Cephalon Cephalon: We're working on a big update to destinations
  393. [9:54:42 PM] Tyler McVicker: That seems to be turning into a social hub
  394. [9:54:53 PM] Tyler McVicker: With the Multiayer stuff that just happened.
  395. [9:54:54 PM] Cephalon Cephalon: which is probably going to coincide with the launch of Touch
  396. [9:55:07 PM] Tyler McVicker: What will be in the update?
  397. [9:55:30 PM] Cephalon Cephalon: we'll most likely roll it out in chunks instead of one big update
  398. [9:55:58 PM] Cephalon Cephalon: the big one is in-vr creation
  399. [9:56:16 PM] Tyler McVicker: Like Tiltbrush?
  400. [9:56:33 PM] Cephalon Cephalon: the end goal for destinations is kind of what second life was to early social gaming
  401. [9:56:38 PM] Cephalon Cephalon: just without the furries
  402. [9:57:10 PM] Cephalon Cephalon: tiltbrush is strictly a painting app
  403. [9:57:14 PM] Tyler McVicker: You cant keep away the flurries.
  404. [9:57:17 PM] Tyler McVicker: Furries
  405. [9:57:37 PM] Cephalon Cephalon: destinations is supposed to become a social network over time
  406. [9:57:40 PM] Cephalon Cephalon: over a loooong time
  407. [9:57:49 PM] Tyler McVicker: Wow, that is not what I expected when it lanched.
  408. [9:58:02 PM] Cephalon Cephalon: where you can build your own places
  409. [9:58:20 PM] Cephalon Cephalon: it's actually inspired by wildstar
  410. [9:58:31 PM] Tyler McVicker: Will the photogrammetric stuff still be a focus?
  411. [9:58:57 PM] Cephalon Cephalon: by the housing of wildstar, of course
  412. [9:59:08 PM] Cephalon Cephalon: only for real places
  413. [9:59:31 PM] Cephalon Cephalon: custom ones have to be traditional models
  414. [9:59:42 PM] Cephalon Cephalon: because with photogrammetry, shadows are baked into the texture
  415. [10:00:01 PM] Cephalon Cephalon: and you can't make modular wall pieces that way
  416. [10:00:08 PM] Cephalon Cephalon: but for real places, absolutely
  417. [10:01:14 PM] Tyler McVicker: So like, what specifically will be in the next few updates then? Will the first signs of this be seen?
  418. [10:02:09 PM] Cephalon Cephalon: the first sign was when we announced multiplayer in, I think july?
  419. [10:02:15 PM] Tyler McVicker: Ummm
  420. [10:02:40 PM] Tyler McVicker: Yea
  421. [10:02:48 PM] Cephalon Cephalon: and that update wasn't that long ago
  422. [10:03:11 PM] Cephalon Cephalon: the next one is probably going to be a reworked avatar system
  423. [10:04:16 PM] Cephalon Cephalon: we're also adding more complex interactions soon ish
  424. [10:04:36 PM] Tyler McVicker: Cool
  425. [10:04:45 PM] Cephalon Cephalon: by that i mean minigames
  426. [10:04:58 PM] Cephalon Cephalon: there's an app called altspace
  427. [10:05:14 PM] Tyler McVicker: Yea
  428. [10:05:15 PM] Cephalon Cephalon: they do something similiar but their apps and minigames are all web based
  429. [10:05:41 PM] Tyler McVicker: Okay
  430. [10:05:46 PM] Tyler McVicker: I've seen videos of it
  431. [10:05:51 PM] Cephalon Cephalon: we're aiming for a proper SDK that just integrates into Unity, which you can get for free
  432. [10:06:30 PM] Cephalon Cephalon: it's more or less an extension of vscript
  433. [10:06:42 PM] Tyler McVicker: Why not Source 2?
  434. [10:06:47 PM] Tyler McVicker: Isn't destinations Source 2?
  435. [10:08:32 PM] Cephalon Cephalon: source 2 is a huge topic. possibly a bigger can of worms than my figure essay from earlier.
  436. [10:09:15 PM] Tyler McVicker: Oh boy
  437. [10:09:32 PM] Cephalon Cephalon: It's highly unlikely that we will use Source 2 for any future projects
  438. [10:09:37 PM] Tyler McVicker: What
  439. [10:09:39 PM] Tyler McVicker: Why?
  440. [10:09:53 PM] Tyler McVicker: We as in the VR team, or we as in Valve?
  441. [10:10:11 PM] Cephalon Cephalon: that's a good question
  442. [10:10:20 PM] Cephalon Cephalon: the vr team is all unity from here on
  443. [10:10:43 PM] Cephalon Cephalon: there will be at least one game running on source 2
  444. [10:11:12 PM] Cephalon Cephalon: just because it's too late to port
  445. [10:11:19 PM] Tyler McVicker: L4D3
  446. [10:11:26 PM] Tyler McVicker: Yea I figured
  447. [10:11:43 PM] Tyler McVicker: Is it really that bad of an engine to work with?
  448. [10:12:39 PM] Cephalon Cephalon: It's rough. Our PBR implementation frankly sucks
  449. [10:12:52 PM] Cephalon Cephalon: that's physically based rendering, the nice looking metal you see in newer games
  450. [10:12:56 PM] Tyler McVicker: I know
  451. [10:12:57 PM] Tyler McVicker: Lol
  452. [10:13:01 PM] Tyler McVicker: It sucks?!
  453. [10:13:23 PM] Cephalon Cephalon: yeah, it can't deal with packed textures
  454. [10:13:40 PM] Cephalon Cephalon: and the entire rendering core is built upon having a seperate texture for each channel
  455. [10:14:04 PM] Cephalon Cephalon: in unity and unreal 4, you would just drop in 3 textures that contain all of the maps on different channels
  456. [10:14:30 PM] Tyler McVicker: So Valve will be working on other engines from here on out, after they get out whatever projects are too late to port?
  457. [10:15:30 PM] Cephalon Cephalon: for example, things like metalness maps, which are monochrome can be bundled into a single texture by using a different color channel for each map
  458. [10:15:37 PM] Cephalon Cephalon: source 2 can't do that
  459. [10:15:59 PM] Cephalon Cephalon: we have to import every single map as its own texture
  460. [10:16:09 PM] Cephalon Cephalon: And it's not just standard PBR
  461. [10:16:31 PM] Cephalon Cephalon: most of the legacy Source 1 crap needs to be in source 2
  462. [10:16:38 PM] Tyler McVicker: Why?
  463. [10:16:57 PM] Cephalon Cephalon: because the whole point of the engine was easy next gen ports and easy design tools
  464. [10:17:15 PM] Tyler McVicker: But this failed esentually?
  465. [10:18:00 PM] Cephalon Cephalon: kind of. it does work but
  466. [10:18:33 PM] Cephalon Cephalon: the trade off is that source 2 is incredibly bloated
  467. [10:19:09 PM] Tyler McVicker: Is this the big reason why the SDK or any games are out?
  468. [10:19:22 PM] Tyler McVicker: Does it just take a long time to dev for?
  469. [10:21:39 PM] Cephalon Cephalon: not really, it's just not as good as other engines
  470. [10:22:00 PM] Tyler McVicker: Would you say Valve is out of the engine game?
  471. [10:22:14 PM] Cephalon Cephalon: and it has absolutely no unique feature that would be impossible to port to Unity and Unreal
  472. [10:22:47 PM] Cephalon Cephalon: there are 2 cool things in Source 2: Volumetric Physics and strand rendering for hair
  473. [10:23:01 PM] Cephalon Cephalon: both can be ported no problem
  474. [10:23:28 PM] Cephalon Cephalon: yeah, I guess. At this point it's just an issue of pride
  475. [10:23:46 PM] Tyler McVicker: That is going to kill certain communities
  476. [10:24:28 PM] Tyler McVicker: So L4D3, and then Valve will let go of S2?
  477. [10:24:28 PM] Cephalon Cephalon: many here are emotionally attached and just cant let it go
  478. [10:24:46 PM] Tyler McVicker: Well, we have DOTA 2 and Destinations
  479. [10:24:52 PM] Tyler McVicker: And I'm guessing Destinations is getting ported
  480. [10:25:00 PM] Cephalon Cephalon: probably, if the L4D team doesn't cancel it in favor of an unreal rework.
  481. [10:25:15 PM] Tyler McVicker: Well how far along would you say it is?
  482. [10:25:16 PM] Cephalon Cephalon: destinations is staying on source 2 for the forseeable future
  483. [10:25:25 PM] Cephalon Cephalon: but our creation software is based on unity
  484. [10:25:43 PM] Cephalon Cephalon: l4d is playable
  485. [10:26:18 PM] Cephalon Cephalon: it's kind of unpredictable though, it's good enough for an early access release, absolutely
  486. [10:26:26 PM] Cephalon Cephalon: but you never know
  487. [10:26:30 PM] Tyler McVicker: Is it radically different to be able to incorporate "Games as a Service" ?
  488. [10:26:53 PM] Cephalon Cephalon: if tomorrow they all agree that it should be moved to unity, then it'll be canceled the same day
  489. [10:27:03 PM] Tyler McVicker: Holy shit
  490. [10:27:11 PM] Cephalon Cephalon: well, the l4d team is in the unreal camp
  491. [10:27:16 PM] Cephalon Cephalon: and they're wrong
  492. [10:27:30 PM] Tyler McVicker: Is L4D being made in Unreal?
  493. [10:27:33 PM] Tyler McVicker: Or Source 2?
  494. [10:27:37 PM] Cephalon Cephalon: source 2 atm
  495. [10:27:54 PM] Tyler McVicker: Is there talks to cancel it?
  496. [10:28:29 PM] Cephalon Cephalon: there's tension between that group. some REALLY want to keep Source 2 so all the work they put in isn't going to waste
  497. [10:28:52 PM] Tyler McVicker: Any vets on the team, or just new guys?
  498. [10:29:34 PM] Cephalon Cephalon: I think one of the art guys came over from turtle rock after l4d2
  499. [10:29:39 PM] Cephalon Cephalon: mostly new faces
  500. [10:30:21 PM] Cephalon Cephalon: it's good though. If they want to keep source 2 they should just release it right now on early access
  501. [10:30:37 PM] Tyler McVicker: I would expect them to want some fanfare around it
  502. [10:30:44 PM] Tyler McVicker: Like, E3 or somthing
  503. [10:31:41 PM] Cephalon Cephalon: e3 requires the ability to abide by deadlines, which is why we almost never visit shows.
  504. [10:32:08 PM] Cephalon Cephalon: if there just happens to be an event going on while a team feels comfortable with an announcement, sure.
  505. [10:32:21 PM] Tyler McVicker: Would L4D not be on Xbox or whatever/
  506. [10:32:43 PM] Cephalon Cephalon: but we don't plan ahead to meet meaningless dates when we have the biggest marketing machinge on millions of PCs already.
  507. [10:32:53 PM] Cephalon Cephalon: machine
  508. [10:33:04 PM] Cephalon Cephalon: not if it's source 2
  509. [10:33:12 PM] Tyler McVicker: Wow
  510. [10:33:14 PM] Tyler McVicker: Okay
  511. [10:33:23 PM] Cephalon Cephalon: except if they're really pulling of some coding magic
  512. [10:33:29 PM] Tyler McVicker: Why is that
  513. [10:33:38 PM] Cephalon Cephalon: well
  514. [10:34:08 PM] Cephalon Cephalon: the dirty secret is that source 2 runs an almost feature complete version of source 1 at all times
  515. [10:34:15 PM] Cephalon Cephalon: at this point in time
  516. [10:34:37 PM] Cephalon Cephalon: this was never intended for release but it doesn't look like they're doing anything about that design flaw
  517. [10:35:05 PM] Cephalon Cephalon: and now we're at a point where years of development went into this thing
  518. [10:35:47 PM] Cephalon Cephalon: and you have to ask yourself, is it worth the trouble of reversing years of stacking shit on top of the Source 1 frame
  519. [10:36:04 PM] Cephalon Cephalon: or if you should start over with a modern approach to level design and shading
  520. [10:36:26 PM] Tyler McVicker: So Source 2 is just Source 2016
  521. [10:36:49 PM] Cephalon Cephalon: and then you'll have to ask yourself, why the hell am I not using Unreal 4 which already does all those things and tbh does them a lot better
  522. [10:37:24 PM] Tyler McVicker: Is the only tradition game in real dev L4D?
  523. [10:37:41 PM] Cephalon Cephalon: source 2 is kind of like cutting a spoon into a fork. it works but why would you, just get a fork.
  524. [10:38:03 PM] Cephalon Cephalon: that depends on your definition of real development
  525. [10:38:29 PM] Tyler McVicker: I mean a group of people, like, more than 5, working on a game on a daily basis
  526. [10:38:54 PM] Cephalon Cephalon: does a game with a more troubled development history than The Last Guardian count? We got plenty of those
  527. [10:39:08 PM] Tyler McVicker: More than just ep3, sob and hl3?
  528. [10:39:23 PM] Cephalon Cephalon: sob is dead, completely
  529. [10:39:29 PM] Cephalon Cephalon: I don't see it ever coming back
  530. [10:39:34 PM] Tyler McVicker: I figured
  531. [10:39:37 PM] Tyler McVicker: It was an MMO though?
  532. [10:40:08 PM] Cephalon Cephalon: it's kind of like a mix between star citizen and destiny.
  533. [10:40:22 PM] Tyler McVicker: Cool
  534. [10:40:29 PM] Tyler McVicker: What other crap is in dev hell?
  535. [10:40:37 PM] Cephalon Cephalon: and ultimately failed because their ideas were bigger than their time schedule
  536. [10:40:56 PM] Cephalon Cephalon: we tried to bring it back as a VR title
  537. [10:41:04 PM] Cephalon Cephalon: and it would have been amazing
  538. [10:41:46 PM] Tyler McVicker: Was it canned before 2014?
  539. [10:41:51 PM] Cephalon Cephalon: open world questing, dynamic transitions between planetary fps combat and space travel.
  540. [10:42:02 PM] Tyler McVicker: Oh boy
  541. [10:42:07 PM] Tyler McVicker: Is that what the QuestCitizens are?
  542. [10:42:44 PM] Cephalon Cephalon: it was never really cancelled, it's one of these things that people stopped working on, then my team picked up their work and dropped it too.
  543. [10:43:13 PM] Cephalon Cephalon: from the dota 2 leak?
  544. [10:43:23 PM] Cephalon Cephalon: that was intentional
  545. [10:43:30 PM] Tyler McVicker: Oh fuck
  546. [10:43:32 PM] Tyler McVicker: Here we go
  547. [10:43:34 PM] Cephalon Cephalon: we haven't had a leak since D0g
  548. [10:43:40 PM] Tyler McVicker: WHat
  549. [10:43:41 PM] Tyler McVicker: WHAT
  550. [10:43:53 PM] Tyler McVicker: You are making me feel like a puppet kind sir
  551. [10:43:55 PM] Cephalon Cephalon: at least i think so, maybe you remember something?
  552. [10:44:13 PM] Tyler McVicker: Okay, so everything left in destinations was intentional?
  553. [10:44:23 PM] Cephalon Cephalon: that I do not know
  554. [10:44:31 PM] Tyler McVicker: Okay, one sec
  555. [10:44:45 PM] Cephalon Cephalon: the hl3.txt leak? come on. do you think were that stupid?
  556. [10:44:55 PM] Tyler McVicker: This stuff
  557. [10:45:18 PM] Tyler McVicker: The HL3 leak I figured was intentional, especially since it was in for like, 2 days
  558. [10:45:58 PM] Cephalon Cephalon: gordon in front of a mac was kind of an in-joke
  559. [10:46:16 PM] Tyler McVicker: How so?
  560. [10:46:31 PM] Cephalon Cephalon: we used that as the in-engine placeholder for the player spawn when playing seated VR
  561. [10:46:52 PM] Cephalon Cephalon: you can only see it if you're watching someone play in the source 2 editor.
  562. [10:47:24 PM] Cephalon Cephalon: hl3.txt and rpg.txt were intentional
  563. [10:47:36 PM] Tyler McVicker: Okay, why though
  564. [10:47:45 PM] Cephalon Cephalon: I'm not sure about mac gordon, that might have been an accident
  565. [10:48:00 PM] Tyler McVicker: More than Mac Gordon was found
  566. [10:48:09 PM] Tyler McVicker: HLVR stuff along with more RPG stuff was also found
  567. [10:48:20 PM] Cephalon Cephalon: yeah, eversything else is intentional
  568. [10:48:28 PM] Tyler McVicker: Okay
  569. [10:48:30 PM] Tyler McVicker: Why
  570. [10:48:38 PM] Cephalon Cephalon: hlvr is the codename for my team's game
  571. [10:48:47 PM] Tyler McVicker: It's not Half-Life VR is it
  572. [10:48:47 PM] Cephalon Cephalon: what once was fstop
  573. [10:48:55 PM] Cephalon Cephalon: no it's a crossover game
  574. [10:48:55 PM] Tyler McVicker: Is it the Portal VR game
  575. [10:49:24 PM] Tyler McVicker: Crossover from HL and Portal uni?
  576. [10:50:25 PM] Cephalon Cephalon: the story jumps between locations in BM East pre-cascade and Aperture after the events of portal 1.
  577. [10:50:43 PM] Cephalon Cephalon: it's told from two different character's views
  578. [10:51:17 PM] Cephalon Cephalon: I won't spoil anything, no worries.
  579. [10:51:28 PM] Cephalon Cephalon: that's just the basic premise
  580. [10:51:36 PM] Tyler McVicker: Please not story-wise no
  581. [10:52:40 PM] Cephalon Cephalon: the gameplay is focused around perspective puzzles
  582. [10:52:59 PM] Tyler McVicker: Which is what F-Stop is?
  583. [10:53:01 PM] Tyler McVicker: Was
  584. [10:53:03 PM] Tyler McVicker: ?
  585. [10:54:26 PM] Cephalon Cephalon: I really don't want to give away too much since this is the most likely game to survive but you can store depth information from different positions in a test chamber and then you jump between them
  586. [10:54:51 PM] Cephalon Cephalon: for example, you can photograph a switch in one end of the room
  587. [10:55:23 PM] Cephalon Cephalon: and an immovable cube in the other
  588. [10:55:32 PM] Cephalon Cephalon: then you layer the two photos
  589. [10:55:42 PM] Cephalon Cephalon: and they become one
  590. [10:55:54 PM] Cephalon Cephalon: then you stick your head through the photo to teleport into that reality
  591. [10:56:08 PM] Tyler McVicker: I was almost right
  592. [10:56:10 PM] Cephalon Cephalon: that's the basic puzzle mechanic
  593. [10:56:12 PM] Tyler McVicker: I was so close to being right
  594. [10:56:33 PM] Tyler McVicker: I never thought of the photo layering bit
  595. [10:56:58 PM] Cephalon Cephalon: this is one of those cases where you can pretend like it's your idea. it you sell it right, it might generate a bit of hype around the concept
  596. [10:57:05 PM] Cephalon Cephalon: if you*
  597. [10:57:09 PM] Tyler McVicker: I can
  598. [10:57:16 PM] Tyler McVicker: I'll send you the script when it's done
  599. [10:57:28 PM] Tyler McVicker: This isn't until next month
  600. [10:57:36 PM] Tyler McVicker: I'm working on a CSCZ video this month
  601. [10:57:39 PM] Tyler McVicker: And it's killing me
  602. [10:58:18 PM] Cephalon Cephalon: if you want to see artwork for certain project, I miiight be able to help you out
  603. [10:58:24 PM] Cephalon Cephalon: as long as they stay confidential
  604. [10:58:34 PM] Tyler McVicker: I can keep it just here
  605. [10:58:35 PM] Cephalon Cephalon: projects*
  606. [10:58:56 PM] Tyler McVicker: If you could help me out with a few pieces of F-Stop art, that would be a huge help with the video
  607. [10:58:57 PM] Tyler McVicker: Just art
  608. [10:58:58 PM] Cephalon Cephalon: I hope so. don't use your inside scoop to impress VT
  609. [10:59:07 PM] Tyler McVicker: I don't talk to them
  610. [10:59:19 PM] Tyler McVicker: They usually message me to threaten, or to get info on projects I'm working in
  611. [10:59:45 PM] Cephalon Cephalon: I have access to some fstop models too
  612. [10:59:47 PM] Cephalon Cephalon: only a few
  613. [10:59:51 PM] Cephalon Cephalon: really old programmer art
  614. [11:00:04 PM] Cephalon Cephalon: we recycled them as placeholders for the current reincarnation
  615. [11:00:12 PM] Tyler McVicker: Cool
  616. [11:00:26 PM] Tyler McVicker: Portal 2 has the hud, the texture sheet for the camera
  617. [11:00:36 PM] Tyler McVicker: and a few textures from levels
  618. [11:03:35 PM] Cephalon Cephalon: may i ask how much peope on the outside know about what happened to Half-Life between Ep2 and today?
  619. [11:03:48 PM] Tyler McVicker: Okay
  620. [11:03:49 PM] Tyler McVicker: Well
  621. [11:03:57 PM] Cephalon Cephalon: really curious about that because we keep hinting and no one really picks up on anything
  622. [11:04:01 PM] Tyler McVicker: There are a lot of people that claim to know
  623. [11:04:30 PM] Cephalon Cephalon: just how much do they know?
  624. [11:04:33 PM] Tyler McVicker: I have been studying this for a big video for Feb/March
  625. [11:04:42 PM] Tyler McVicker: There is one firl
  626. [11:04:43 PM] Tyler McVicker: girl
  627. [11:04:45 PM] Tyler McVicker: Kay
  628. [11:05:02 PM] Tyler McVicker: Who claims to know everything, and she is one of the people that also claims to have the source dev repo
  629. [11:05:31 PM] Tyler McVicker: She is going around telling people that it only recently start up dev again like, a few months ago
  630. [11:05:39 PM] Tyler McVicker: However, the rest of her story is all over the place
  631. [11:05:45 PM] Cephalon Cephalon: wait
  632. [11:05:50 PM] Tyler McVicker: Also she is one of those stalkers I was telling you about
  633. [11:06:07 PM] Cephalon Cephalon: do you want me to summarize?
  634. [11:06:22 PM] Tyler McVicker: Let me guess first
  635. [11:06:26 PM] Cephalon Cephalon: k
  636. [11:06:29 PM] Cephalon Cephalon: wait
  637. [11:07:14 PM] Tyler McVicker: Okay
  638. [11:07:45 PM] Cephalon Cephalon: there were multiple attempts development resets. specifically 2010. 12 and 15
  639. [11:07:58 PM] Cephalon Cephalon: multiple attempted, geez, spellinh
  640. [11:08:08 PM] Cephalon Cephalon: I give up, you win, keyboard
  641. [11:08:15 PM] Tyler McVicker: Okay well, what I thought was
  642. [11:08:45 PM] Tyler McVicker: After Orange Box, Newell, Wolpaw, Falisek, Jeep, Swift and a few others were on this press junket
  643. [11:08:46 PM] Cephalon Cephalon: I'm gonna be real impressed if you can guess the theme ans setting of each iteration
  644. [11:08:53 PM] Cephalon Cephalon: and*
  645. [11:08:57 PM] Tyler McVicker: Oh hell no
  646. [11:09:04 PM] Tyler McVicker: Okay
  647. [11:09:16 PM] Tyler McVicker: Once the junket was over, the science fair started
  648. [11:09:37 PM] Tyler McVicker: And most of Valve's projects were put on hold and this is where F-Stop and Time and 2 Bots 1 Wrech came from
  649. [11:10:02 PM] Tyler McVicker: Ep3 was being dev before this happened, but afterwards was stalled due to everyone wanting to go in and work on Portal 2
  650. [11:10:15 PM] Tyler McVicker: F-Stop stops in like 2009-ish
  651. [11:10:24 PM] Tyler McVicker: And the rest of POrtal 2 takes shape with a big team until 2011
  652. [11:10:54 PM] Tyler McVicker: Ep3 was forgotten in the chaos, and it wasn't until 2010 that dev restarted, however with the bigger scope of HL3 instead of Ep3
  653. [11:11:19 PM] Cephalon Cephalon: so far so good
  654. [11:11:42 PM] Tyler McVicker: Now, Durring the steampipe updates, there was a map that leaked, that involved bringing gas tanks to a helicopter pad in the artic
  655. [11:12:08 PM] Tyler McVicker: This is very unknown in the community, however it points to the idea that the initial HL3 was borrowing many ideas from whatever was being deved for Ep3
  656. [11:12:23 PM] Tyler McVicker: Esentually fleshing out Ep3 into a whole game with a much longer story
  657. [11:12:26 PM] Tyler McVicker: But
  658. [11:12:28 PM] Tyler McVicker: DOTA 2
  659. [11:12:47 PM] Tyler McVicker: I know that Valve got the license way before 12
  660. [11:12:49 PM] Tyler McVicker: but
  661. [11:13:10 PM] Cephalon Cephalon: dota has quite the interesting history too
  662. [11:13:29 PM] Tyler McVicker: It didn't start the public beta around 12
  663. [11:13:44 PM] Tyler McVicker: And I've allways thought that most of the HL people went over to work on the DOTA cash cow
  664. [11:13:55 PM] Tyler McVicker: Then CS:GO became a much better game and that took man power over
  665. [11:14:21 PM] Cephalon Cephalon: funny how you don't mention tf2
  666. [11:14:21 PM] Tyler McVicker: However, CS is dying down, and TF is nowhere near what it was
  667. [11:14:31 PM] Tyler McVicker: TF2 is one of my favorite games of all time
  668. [11:14:34 PM] Cephalon Cephalon: there are like 5 people working on tf2 atm
  669. [11:14:39 PM] Tyler McVicker: I think it's more fun then CS and DOTA
  670. [11:14:44 PM] Tyler McVicker: And I know
  671. [11:14:53 PM] Tyler McVicker: They are not doing the best of jobs right now
  672. [11:15:03 PM] Tyler McVicker: The Halloween update was broken all weekend
  673. [11:15:05 PM] Cephalon Cephalon: can't disagree
  674. [11:15:19 PM] Cephalon Cephalon: I should probably explain that one
  675. [11:15:19 PM] Tyler McVicker: Also none of them will answer an E-Mail from me
  676. [11:16:31 PM] Cephalon Cephalon: in software development, there is what's called a shippable
  677. [11:17:04 PM] Cephalon Cephalon: that's a bug not sever enough to warrant a delay
  678. [11:18:08 PM] Cephalon Cephalon: some people here consider all of valve's OS X support a "shippable"
  679. [11:18:28 PM] Cephalon Cephalon: they're not even that wrong, sadly
  680. [11:19:06 PM] Cephalon Cephalon: os x is a tiny fraction of steam usage
  681. [11:19:24 PM] Cephalon Cephalon: and most of the time, actually always as far as i recall, we don't playtest on osx
  682. [11:19:53 PM] Cephalon Cephalon: all our playtesting is done inhouse except for smaller things
  683. [11:20:15 PM] Cephalon Cephalon: and updates with a certain deadline won't get a dedicated playtest session at all
  684. [11:21:08 PM] Cephalon Cephalon: usually we would all play tf2 for a day and write bug reports
  685. [11:21:31 PM] Cephalon Cephalon: that doesn't happen with osx at all
  686. [11:21:37 PM] Cephalon Cephalon: everyone plays on windows
  687. [11:21:55 PM] Cephalon Cephalon: we have 3 macs in the entire building and they're all imacs
  688. [11:21:56 PM] Tyler McVicker: You don't just have one guy with a Mac in the room?
  689. [11:22:15 PM] Cephalon Cephalon: that's literally INSIDE the TF2 room. it's infuriating
  690. [11:22:19 PM] Tyler McVicker: Not even like an employees mac laptop?
  691. [11:22:33 PM] Tyler McVicker: Like the major bug was that Mac would crash on server join
  692. [11:22:41 PM] Cephalon Cephalon: correct
  693. [11:22:54 PM] Tyler McVicker: That went on for hours after the update was pushed
  694. [11:23:18 PM] Cephalon Cephalon: affected a tiny minority of the total playerbase
  695. [11:23:32 PM] Cephalon Cephalon: I'm not defending them but it's a business decising on their part
  696. [11:23:38 PM] Cephalon Cephalon: and sadly the correct one
  697. [11:24:00 PM] Tyler McVicker: Alright
  698. [11:24:03 PM] Tyler McVicker: Well I use Windows
  699. [11:24:53 PM] Cephalon Cephalon: the financial dent from loosing a couple hundred players for a day or 2 is nothing compared to missing an important deadline
  700. [11:25:21 PM] Cephalon Cephalon: a whole week worth of playtesting and fixing would mean missing october
  701. [11:25:48 PM] Cephalon Cephalon: that's all.
  702. [11:26:14 PM] Tyler McVicker: Alright
  703. [11:26:47 PM] Cephalon Cephalon: back to hl
  704. [11:27:09 PM] Tyler McVicker: Yea
  705. [11:27:15 PM] Tyler McVicker: Just tell me then
  706. [11:27:22 PM] Tyler McVicker: BEcause I told you everything I have figured out so far
  707. [11:27:30 PM] Cephalon Cephalon: oh k
  708. [11:29:07 PM] Cephalon Cephalon: after ep2, the HL team tried to buy more time for their own final third episode by licensing episodes out to other studios
  709. [11:29:21 PM] Cephalon Cephalon: you probably already know that part
  710. [11:29:41 PM] Cephalon Cephalon: the planned order of episodes changed too
  711. [11:29:58 PM] Tyler McVicker: I know about return to ravenholm
  712. [11:30:03 PM] Tyler McVicker: and Warren Spectors
  713. [11:30:05 PM] Tyler McVicker: And EA
  714. [11:30:07 PM] Tyler McVicker: Any others?
  715. [11:30:24 PM] Cephalon Cephalon: monolith i think
  716. [11:30:33 PM] Tyler McVicker: Like, Xenoblade people?
  717. [11:30:51 PM] Cephalon Cephalon: the fear people
  718. [11:31:06 PM] Tyler McVicker: Oh okay
  719. [11:31:48 PM] Tyler McVicker: Btw, how do you know all this if you started in 2014?
  720. [11:32:49 PM] Cephalon Cephalon: what's the first thing you would do on your first day at valve?
  721. [11:32:57 PM] Tyler McVicker: Look through everything
  722. [11:32:59 PM] Tyler McVicker: Play anything
  723. [11:33:00 PM] Cephalon Cephalon: this
  724. [11:33:04 PM] Tyler McVicker: Learn everything
  725. [11:33:14 PM] Tyler McVicker: I would do that at any game company
  726. [11:33:33 PM] Tyler McVicker: ok
  727. [11:33:35 PM] Tyler McVicker: I get it
  728. [11:33:51 PM] Cephalon Cephalon: monolith was supposed to do a horror themed episode
  729. [11:34:30 PM] Cephalon Cephalon: the deal never went through sadly.
  730. [11:34:37 PM] Tyler McVicker: So no dev happened on that?
  731. [11:34:51 PM] Cephalon Cephalon: none, there is concept art though
  732. [11:35:17 PM] Tyler McVicker: Have you seen it?
  733. [11:36:52 PM] Cephalon Cephalon: I've seen two, there are apparently more. every piece in our archival system is numbered and there are a few missing between them
  734. [11:37:38 PM] Tyler McVicker: So the numbers were gonna be differnet?
  735. [11:38:41 PM] Cephalon Cephalon: yeah it skipps a couple numbers that are filled up by nothing
  736. [11:38:54 PM] Tyler McVicker: What do you mean?
  737. [11:39:35 PM] Cephalon Cephalon: basically, you can look at a list of all archived pieces from PCs within the local network
  738. [11:40:21 PM] Tyler McVicker: Oh okay
  739. [11:40:54 PM] Cephalon Cephalon: if you want to actually look at them, you have to input the number into a pc in our archival room
  740. [11:41:02 PM] Cephalon Cephalon: and you can view them from there
  741. [11:41:12 PM] Tyler McVicker: So tell me the story on exactually what happened
  742. [11:41:25 PM] Cephalon Cephalon: or access them via ftp, which you're not allowed to if you're not a vet.
  743. [11:41:39 PM] Cephalon Cephalon: k
  744. [11:45:35 PM] Cephalon Cephalon: after negotiations with monolith failed, their artists left and the other outsourced episodes weren't progressing either, the team agreed to cancel all licensed episodes and to take a break from ep3 to work on other projects
  745. [11:47:18 PM] Cephalon Cephalon: as soon as portal 2 shipped everyone moved back into the hl rooms
  746. [11:47:54 PM] Cephalon Cephalon: up until that point it was just supposed to be a straight sequel to ep2
  747. [11:48:27 PM] Cephalon Cephalon: starting almost exactly
  748. [11:48:32 PM] Cephalon Cephalon: where ep2 left off
  749. [11:49:18 PM] Cephalon Cephalon: It would have probably been what you and everyone else expected
  750. [11:49:27 PM] Cephalon Cephalon: hl2 with snow and an ending
  751. [11:50:25 PM] Cephalon Cephalon: they were in that weird in between period where source 1 started to really show it's age but source 2 was barely even on anyones mind
  752. [11:51:30 PM] Cephalon Cephalon: in 2012, they basically threw out the entire concept of episodic content
  753. [11:52:12 PM] Cephalon Cephalon: that was a pretty big deal actually as some were clearly convinced that all content from now on should be episodic to avoid droughts
  754. [11:52:39 PM] Cephalon Cephalon: so they started fresh
  755. [11:53:00 PM] Cephalon Cephalon: and tried to really set a different tone than the previous games
  756. [11:54:01 PM] Cephalon Cephalon: 2012 hl3 was kind of a throwback to mid-development cycle HL2
  757. [11:54:17 PM] Cephalon Cephalon: by that i mean kind of dark
  758. [11:54:27 PM] Cephalon Cephalon: visually and thematically
  759. [10/23/2016 11:55:13 PM] Cephalon Cephalon: I get sad every time I think about that particular reincarnation of HL3, it's by far my favorite
  760. [10/23/2016 11:55:31 PM] Tyler McVicker: That period of HL2 is my favorite
  761. [10/23/2016 11:55:42 PM] Tyler McVicker: Are we talking like Air-Ex and stuff
  762. [10/23/2016 11:55:43 PM] Tyler McVicker: ?
  763. [10/23/2016 11:56:20 PM] Cephalon Cephalon: we're talking cremators
  764. [10/23/2016 11:57:27 PM] Cephalon Cephalon: from what i've heard, the cremators came originally from an entirely different project
  765. [10/23/2016 11:58:05 PM] Cephalon Cephalon: but the team liked the design so much that they appeared briefly during hl2's development and again during hl3 in 2012
  766. [10/23/2016 11:58:43 PM] Cephalon Cephalon: I've probably seen every bit of that particular era there is
  767. [10/23/2016 11:59:01 PM] Cephalon Cephalon: there is actually footage of the intro sequence
  768. [10/23/2016 11:59:44 PM] Cephalon Cephalon: Remind me in a week an I'll try to get it
  769. [12:00:26 AM] Cephalon Cephalon: gordon would wake up inside of an unspecified dimension
  770. [12:00:41 AM] Cephalon Cephalon: apparently not xen
  771. [12:01:30 AM] Cephalon Cephalon: so you would wake up in this field of grass
  772. [12:02:50 AM] Cephalon Cephalon: and there are these beings in the sky that look kind of like living aurora borealis (the lights, not the ship)
  773. [12:03:06 AM] Cephalon Cephalon: like worms of light or something
  774. [12:03:49 AM] Cephalon Cephalon: I don't know what was supposed to happen after that but It was definitely supposed to be the intro sequence
  775. [12:04:00 AM] Cephalon Cephalon: not just for the demo but in general for the game later on
  776. [12:04:37 AM] Cephalon Cephalon: the rest of my knowledge is from a story outline and a couple of artworks
  777. [12:05:38 AM] Cephalon Cephalon: so apparently you would "wake up" from that sequence and find yourself in the midst of a battle.
  778. [12:06:06 AM] Cephalon Cephalon: altough there were supposed to be flashbacks to that place all throughout the game
  779. [12:06:24 AM] Cephalon Cephalon: where you would pass out and find yourself in that dimension
  780. [12:07:45 AM] Cephalon Cephalon: i don't know if that place is supposed to be real of a construct of your mind
  781. [12:08:01 AM] Cephalon Cephalon: the lines become really blurry for that kind of stuff later on
  782. [12:08:19 AM] Cephalon Cephalon: so you're in the mids of a battle
  783. [12:09:42 AM] Cephalon Cephalon: there's a single piece of artwork to this scene. it's a city skyline with a swarm of ships or aircraft in the sky
  784. [12:10:09 AM] Cephalon Cephalon: there's apparently a full on invasion happening
  785. [12:10:40 AM] Cephalon Cephalon: there are a couple more of there intentionally dream like scenes
  786. [12:10:58 AM] Cephalon Cephalon: they were supposed to be a recap what happened in the last few years
  787. [12:11:04 AM] Cephalon Cephalon: 10 apparently
  788. [12:11:15 AM] Cephalon Cephalon: was
  789. [12:11:32 AM] Cephalon Cephalon: 10 years, not 10 flashbacks
  790. [12:11:58 AM] Cephalon Cephalon: and it the jumps were supposed to get intentionally more dramatic
  791. [12:12:42 AM] Cephalon Cephalon: you were supposed to be shocked by how much has happened and changed since ep2
  792. [12:14:18 AM] Cephalon Cephalon: so after watching how all of earth ends up getting enslaved, you finally wake up in a sterile looking room
  793. [12:14:28 AM] Cephalon Cephalon: apparently for real this time
  794. [12:16:48 AM] Cephalon Cephalon: it turns out you're in a lab and I heavily suspect that you're in some kind of aperture facility
  795. [12:18:44 AM] Cephalon Cephalon: because, and this is where it get's different, some of the artwork depicts gordon with a mechanical arm that looks very aperture-like
  796. [12:19:29 AM] Cephalon Cephalon: you somehow lost your arm, you have no idea were you've been for 10 years
  797. [12:19:55 AM] Cephalon Cephalon: and part of the storyline was unraveling what exactly went down during these 10 years
  798. [12:21:51 AM] Cephalon Cephalon: and in the beginning of 2014. they were making good progress
  799. [12:22:22 AM] Cephalon Cephalon: to the point where they showed a closed doors demo to a few select media personalities
  800. [12:22:34 AM] Cephalon Cephalon: that's the only playable version I ever had access to
  801. [12:22:47 AM] Cephalon Cephalon: and it's amazing
  802. [12:23:09 AM] Cephalon Cephalon: the mechanical arm replaced your weapon most of the time
  803. [12:23:17 AM] Cephalon Cephalon: and you could control the elements
  804. [12:23:20 AM] Cephalon Cephalon: for example
  805. [12:23:30 AM] Cephalon Cephalon: this is the #1 reason why source exists
  806. [12:23:35 AM] Cephalon Cephalon: soruce 2 that is
  807. [12:24:11 AM] Cephalon Cephalon: and that's the physics engine
  808. [12:24:32 AM] Cephalon Cephalon: they made their own custom physics engine for this to replace havok
  809. [12:24:44 AM] Cephalon Cephalon: and it's completely volumetric
  810. [12:24:47 AM] Cephalon Cephalon: for example
  811. [12:25:06 AM] Cephalon Cephalon: you can switch between ice and fire
  812. [12:25:24 AM] Cephalon Cephalon: let's say you see an enemy down the hallway
  813. [12:26:04 AM] Cephalon Cephalon: you can switch to a weapon and shoot, altough the game had steath components and you weren't supposed to shoot
  814. [12:26:28 AM] Cephalon Cephalon: you're in this hallway, trying to avoid bein spottet while also clearing the area of enemies
  815. [12:27:26 AM] Cephalon Cephalon: it starts off in a hallway, this particular level and you would combine your abilities to take out the enemies without being suspicious
  816. [12:27:56 AM] Cephalon Cephalon: for example, you can freeze the floor a couple feet in front of you
  817. [12:29:21 AM] Cephalon Cephalon: then you can use the ice to kick over an exploding barrel, it would slide down the hallway, enemies would mistake it as an intruder and open fire
  818. [12:30:28 AM] Cephalon Cephalon: you can also erode support structures on a bridge by freezing, melting, freezing, melting for a while until the bridge colapses
  819. [12:31:34 AM] Cephalon Cephalon: temperature is one of the things where volumetric physics can be pretty insane
  820. [12:32:31 AM] Cephalon Cephalon: it would simulate basic thermodynamics for things like making a baloon fly by heating up the air in front of you
  821. [12:32:54 AM] Tyler McVicker: Why was this canned?!
  822. [12:33:06 AM] Tyler McVicker: Everything you have said is perfect
  823. [12:33:35 AM] Cephalon Cephalon: and, although this didn't make it in before the cancellation, you were supposed to get an air abilityat some point later in the game
  824. [12:34:38 AM] Cephalon Cephalon: and again, thanks to volumetric physics, you would be able to blow things away from you in a physically plausible way
  825. [12:35:49 AM] Cephalon Cephalon: the system would also be able to simulate ropes and springs with plausible behavious
  826. [12:36:25 AM] Cephalon Cephalon: you can have many ropes connected together into some kind of shape and it would behave and tear plausibly
  827. [12:36:37 AM] Cephalon Cephalon: that's all still in source 2
  828. [12:36:49 AM] Cephalon Cephalon: but it's not reliant on source at all
  829. [12:37:39 AM] Cephalon Cephalon: theoretically, we could license that technology as middleware for other engines
  830. [12:38:35 AM] Cephalon Cephalon: when I joined the team, one of my first contributions was rubikon strands
  831. [12:39:17 AM] Cephalon Cephalon: that's a simplified version of the rope system to plausibly simulate hair particles
  832. [12:40:16 AM] Cephalon Cephalon: you can have about 5000 strands of hair on the screen with minimal framerate impact
  833. [12:41:13 AM] Cephalon Cephalon: I have backups on all the work I did on that project and more than just a few test recordings
  834. [12:41:28 AM] Tyler McVicker: Why did it get cancelled?
  835. [12:41:47 AM] Cephalon Cephalon: we're not done yet, I havent talked about the setting yet
  836. [12:41:54 AM] Tyler McVicker: Oh okay
  837. [12:42:15 AM] Cephalon Cephalon: they wanted to make it a super dark vision of the future
  838. [12:43:39 AM] Cephalon Cephalon: so the whole world is enslaved under this (presumably combine) network of beings
  839. [12:43:55 AM] Cephalon Cephalon: you're back in city 17 at some point
  840. [12:44:00 AM] Cephalon Cephalon: although not much is left
  841. [12:45:58 AM] Cephalon Cephalon: There's now a government of humans in place that have been selected by these beings as their "representatives"
  842. [12:46:30 AM] Cephalon Cephalon: their job is to spread propaganda about these being
  843. [12:46:39 AM] Cephalon Cephalon: and to make it seem like a good thing
  844. [12:48:10 AM] Cephalon Cephalon: So in city 17, theres a new resistance group of people who live off the being's radars.
  845. [12:50:08 AM] Cephalon Cephalon: you join them and I guess become their leader
  846. [12:52:01 AM] Cephalon Cephalon: you're scavenging for food with the group and you stumble upon what looks like a factory
  847. [12:52:41 AM] Cephalon Cephalon: well, it turns out, they're making cremators in that factory
  848. [12:53:55 AM] Cephalon Cephalon: every time someone commits a crime or what the representatives view as a crime, the person would be mentally tortured until they are i guess ready to become a cremator
  849. [12:55:55 AM] Cephalon Cephalon: they are torturing them by somehow implating hallucinations that drive them insane. then the bodies are modified to be turned into cremators who would then patrol the streets as police and light everyone on fire who doesn't abide by the rules.
  850. [12:56:36 AM] Cephalon Cephalon: during hl2s development, the cremators were supposed to be used against headcrabs, not humans
  851. [12:57:00 AM] Cephalon Cephalon: the worst part is, that's where it stopps
  852. [12:57:17 AM] Cephalon Cephalon: there is not much beyond that point
  853. [12:57:49 AM] Cephalon Cephalon: games are rarely developed linearly, HL games however are. The story is usually written alongside creating the levels.
  854. [1:00:02 AM] Cephalon Cephalon: so that's where it ends in mid 2015 over creative differences. The writer apparently had a great idea how to finish off the story and connect it back to the end of portal 2
  855. [1:00:15 AM] Cephalon Cephalon: the rest of the team didn't agree at all
  856. [1:00:16 AM] Tyler McVicker: Who was the writer?
  857. [1:00:46 AM] Cephalon Cephalon: laidlaw and at least one co writer
  858. [1:01:18 AM] Tyler McVicker: And it got cancelled due to creative differences?
  859. [1:02:40 AM] Cephalon Cephalon: they kind of decided that it would be better to part ways so that laidlaw can focus on writing without constant whining by the designers.
  860. [1:02:50 AM] Cephalon Cephalon: it sounds more dramatic than it actually is
  861. [1:03:01 AM] Tyler McVicker: That's why he left?
  862. [1:03:34 AM] Cephalon Cephalon: kind of, yeah. Apparently he wasn't too happy with his work in general and thought about leaving earlier
  863. [1:03:51 AM] Tyler McVicker: So it was cancelled because of Laidlaw
  864. [1:03:54 AM] Tyler McVicker: Wow
  865. [1:04:42 AM] Cephalon Cephalon: there's no bad blood though between valve and laidlaw
  866. [1:04:54 AM] Cephalon Cephalon: it was more of a mutual agreement to seperate
  867. [1:05:15 AM] Tyler McVicker: So that leaves us with the 2015 restart
  868. [1:05:36 AM] Cephalon Cephalon: I would say it got canned because of the rest of the team constantly criticising laidlaw, not in reverse
  869. [1:05:45 AM] Tyler McVicker: Why though?
  870. [1:06:11 AM] Cephalon Cephalon: because he had all the good ideas
  871. [1:06:23 AM] Tyler McVicker: This is just upsetting
  872. [1:07:05 AM] Cephalon Cephalon: the designers were just whining all the time how their opinion should be more important because it is a video game and not a book.
  873. [1:07:24 AM] Tyler McVicker: I'm guessing these guys hadn't worked on HL2
  874. [1:07:27 AM] Tyler McVicker: Or HL1
  875. [1:07:46 AM] Cephalon Cephalon: nope, there isn't much left of the original employees
  876. [1:07:57 AM] Cephalon Cephalon: on HL at least
  877. [1:09:36 AM] Cephalon Cephalon: wanna see the key art for the 2012-2015 era?
  878. [1:09:50 AM] Tyler McVicker: Yea sure
  879. [1:09:51 AM] Cephalon Cephalon: it's not much, just keyart to visualize the tone and feel of the game
  880. [1:17:02 AM] Cephalon Cephalon: i really like that one. there's another one called "among rats" but have access to it from at home
  881. [1:17:03 AM] Tyler McVicker: So what was being worked on there, is completely gone now?
  882. [1:18:18 AM] Cephalon Cephalon: it's a 20-ish people team right now to my knowledge. that's not tiny by valve standards but nowhere near peak 2014
  883. [1:19:12 AM] Cephalon Cephalon: it's actually kind of exciting right now
  884. [1:19:28 AM] Cephalon Cephalon: don't get your hopes up though
  885. [1:20:28 AM] Tyler McVicker: But like, is it building off of what they had, or completely restarting
  886. [1:20:35 AM] Cephalon Cephalon: wolpaw has done 2 recording sessions for voice acting this week. at least he booked two
  887. [1:20:52 AM] Cephalon Cephalon: and he's not VO director on my project
  888. [1:20:54 AM] Tyler McVicker: For Half Life?
  889. [1:21:11 AM] Cephalon Cephalon: presumably
  890. [1:21:29 AM] Cephalon Cephalon: definitely not l4d3
  891. [1:21:46 AM] Tyler McVicker: So 20 people
  892. [1:21:53 AM] Tyler McVicker: Is it the same game still?
  893. [1:22:01 AM] Tyler McVicker: With Wolpaw working on it?
  894. [1:24:08 AM] Cephalon Cephalon: I'm not sure if I should tell you this because it's kind of gossipy but apparently there was a falling out between newell and the design lead
  895. [1:24:21 AM] Cephalon Cephalon: lots of shouting
  896. [1:24:25 AM] Cephalon Cephalon: they're fired now
  897. [1:24:39 AM] Cephalon Cephalon: the design lead and his minions
  898. [1:25:01 AM] Tyler McVicker: I heard about this actually
  899. [1:25:10 AM] Tyler McVicker: That there were fireings
  900. [1:25:37 AM] Tyler McVicker: Just creative differences?
  901. [1:25:40 AM] Cephalon Cephalon: they are also not telling other groups what the hell they are currently doing in that room
  902. [1:26:18 AM] Tyler McVicker: So you don't know if it's the same game then?
  903. [1:26:31 AM] Cephalon Cephalon: they have a new designer but no experienced lead at the moment
  904. [1:26:57 AM] Cephalon Cephalon: the most recent thing i know is that wolpaw is not writing anything currently
  905. [1:27:13 AM] Tyler McVicker: But he is doing VO stuff?
  906. [1:27:35 AM] Cephalon Cephalon: and I don't know what that means, did they change the story? How without writers?
  907. [1:27:59 AM] Tyler McVicker: He had voice acting appointments
  908. [1:28:57 AM] Cephalon Cephalon: but I also don't want to get excited because, every time I mention the 2014 era, they sound so nostalgic. Not in a good way though. In a "Yeah, If only we finished that idea" way.
  909. [1:29:09 AM] Cephalon Cephalon: not a quote, that's just how it sounds to me
  910. [1:29:25 AM] Tyler McVicker: If he isn't writing, what is he doing?
  911. [1:29:49 AM] Cephalon Cephalon: he's VO director
  912. [1:29:54 AM] Cephalon Cephalon: but here's the thing
  913. [1:30:09 AM] Cephalon Cephalon: so far he hasn't directed a story that he didn write himself
  914. [1:30:30 AM] Cephalon Cephalon: but supposedly, he's not writing
  915. [1:30:54 AM] Cephalon Cephalon: and last time they got so secretive, things didn't turn out well
  916. [1:31:09 AM] Cephalon Cephalon: so far, internal secrecy has always been a bad sign
  917. [1:31:47 AM] Cephalon Cephalon: he wrote and directed robot repair
  918. [1:31:54 AM] Cephalon Cephalon: but it's been a while since then
  919. [1:32:06 AM] Tyler McVicker: That was over a year ago
  920. [1:32:10 AM] Cephalon Cephalon: no idea what he's doing, he comes to work every day
  921. [1:32:33 AM] Tyler McVicker: Well, he is in the secret room
  922. [1:32:39 AM] Tyler McVicker: Right?
  923. [1:33:26 AM] Cephalon Cephalon: the only secret room I am aware of is our VR R&D unit
  924. [1:33:40 AM] Cephalon Cephalon: the half life room is accessible
  925. [1:33:55 AM] Tyler McVicker: Oh, then how are they being secretive?
  926. [1:34:31 AM] Cephalon Cephalon: there's just not hard drives upon hardd rives of working builds stacked on top of another if that's what you're hoping for.
  927. [1:35:06 AM] Cephalon Cephalon: by half life room, I mean the meeting room for the half life group
  928. [1:35:38 AM] Cephalon Cephalon: the actual development happens in regular office rooms
  929. [1:35:46 AM] Tyler McVicker: Okay, so it's being worked on, by a group larger than 10, that's all I needed to know.
  930. [1:36:03 AM] Tyler McVicker: So like, where does the RPG.txt and HL3.txt come in?
  931. [1:36:39 AM] Cephalon Cephalon: well, they're hints
  932. [1:37:11 AM] Tyler McVicker: Towards what though? It leaked Oct last year and youre telling me that hl3 had stopped dev at that point.
  933. [1:37:34 AM] Tyler McVicker: And also I have no idea on what the RPG is for
  934. [1:37:42 AM] Tyler McVicker: There are some rumors going around.
  935. [1:37:48 AM] Cephalon Cephalon: exactly, if you take a look at older leaks, they line up with development breaks
  936. [1:38:03 AM] Tyler McVicker: How so?
  937. [1:38:10 AM] Tyler McVicker: The leaks happen when dev breaks?
  938. [1:42:41 AM] Tyler McVicker: So the things that leaked are things that were scrapped?
  939. [1:44:42 AM] Cephalon Cephalon: we don't just do it with half life. If the community starts to get upset, we leak small things that hint at what was planned before we hit the roadblock. It gives them a bit more hope and us valuable feedback if they liked what we were doing. There's always the chance that we might pick it back up and continue, if they liked it
  940. [1:45:15 AM] Cephalon Cephalon: kind of, yeah, but scraps that are still in consideration for the next attempt
  941. [1:46:47 AM] Cephalon Cephalon: For example, when the TF2 community gets mad, we leak things to make them aware that we are actually still working on the game and caring, we're just now very efficient
  942. [1:47:06 AM] Tyler McVicker: Okay, my mind needs a little bit to process all this info. I won't be spreading this, and I appreciate you coming to me to discuss all this. I just have one more question for tonight. You say that Valve has seen my stuff, and are aware of my channel, but do they look at it positively? Like, does Valve like Valve News Network?
  943. [1:47:40 AM] Tyler McVicker: And we haven't had a tf2 leak in a long while. Have we been missing it?
  944. [1:47:47 AM] Cephalon Cephalon: just not very efficient*
  945. [1:48:02 AM] Cephalon Cephalon: no, there wasn't anything to leak this time
  946. [1:48:22 AM] Cephalon Cephalon: this time the fuck up happened while releasing the update
  947. [1:48:42 AM] Cephalon Cephalon: we can't leak parts of the update when that's the cause
  948. [1:50:18 AM] Cephalon Cephalon: I can't speak for everyone but they wouldn't watch your videos for feedback if they don't care what you have to say
  949. [1:52:33 AM] Cephalon Cephalon: just maybe don't link to archives of pirated copies of most of our games?
  950. [1:53:44 AM] Tyler McVicker: Yea I understand that, I'm gonna redo the archive and remove some the dlls and stuff of the leaks.
  951. [1:54:05 AM] Cephalon Cephalon: I don't think you have to
  952. [1:54:32 AM] Tyler McVicker: Oh is Valve gonna take it down?
  953. [1:54:39 AM] Cephalon Cephalon: we don't sue, we just shake our heads on disappointment
  954. [1:54:53 AM] Cephalon Cephalon: nooo, nothings going to happen afaik
  955. [1:55:24 AM] Tyler McVicker: Oh, well I didn't realize
  956. [1:55:34 AM] Tyler McVicker: I won't be linking to the archive anymore then.
  957. [1:55:57 AM] Tyler McVicker: Does this mean Valve doesn't like reporting on Leaks at all? Like those that had happened in the video?
  958. [1:56:16 AM] Cephalon Cephalon: it's been up for a while and aside from some not so thrilled comments, no one here wan'ts do do anything about it
  959. [1:56:37 AM] Cephalon Cephalon: leaks are fine
  960. [1:56:59 AM] Cephalon Cephalon: 80% of them are controlled ones anyway
  961. [1:58:14 AM] Tyler McVicker: Okay, I figured. I didnt realize it was upsetting. Anyways, I appreciate the conversation, and I'll try to message you soon so we can continue, I've just got class in the morning
  962. [1:58:19 AM] Tyler McVicker: Thanks
  963. [1:59:15 AM] Cephalon Cephalon: no problem. I will keep you updated
  964. [2:00:12 AM] Cephalon Cephalon: message me via mail please, I won't check and maintain this account unless for conversations
  965. [3:18:12 PM] Cephalon Cephalon: just got out of the nintendo meeting
  966. [3:18:18 PM] Tyler McVicker: Cool
  967. [3:18:33 PM] Cephalon Cephalon: they offered 6 figures for an exclusive
  968. [3:18:47 PM] Cephalon Cephalon: we're thinking about it
  969. [3:19:05 PM] Tyler McVicker: That's pretty interesting
  970. [3:19:21 PM] Tyler McVicker: Probably a Unity made game
  971. [3:19:43 PM] Tyler McVicker: Something Puzzle, attached to Aperture
  972. [3:19:44 PM] Cephalon Cephalon: could be unreal. most here seem to be team unreal and NX supports it
  973. [3:19:55 PM] Tyler McVicker: Nice
  974. [3:20:02 PM] Tyler McVicker: Unreal is cool too
  975. [3:20:04 PM] Cephalon Cephalon: switch, sorry. that's a habit by now
  976. [3:20:10 PM] Tyler McVicker: I still call it NX
  977. [3:20:27 PM] Tyler McVicker: I reported on that thing since it's first announcement, it's NX to me for a while
  978. [3:20:41 PM] Cephalon Cephalon: we got 5 of each
  979. [3:20:47 PM] Cephalon Cephalon: there are 2 versions
  980. [3:20:52 PM] Tyler McVicker: What do you mean each?
  981. [3:21:09 PM] Cephalon Cephalon: one with just the screen part that looks more or less identical to the one in the reveal video
  982. [3:21:36 PM] Cephalon Cephalon: and one with a "box" at the back with built in lan and a controller port
  983. [3:21:57 PM] Tyler McVicker: Oh, so a dev unit
  984. [3:22:09 PM] Cephalon Cephalon: yeah, they're final internals though
  985. [3:22:25 PM] Tyler McVicker: Does the box one have like, 2 coaxel looking things
  986. [3:22:32 PM] Tyler McVicker: Sticking out
  987. [3:22:47 PM] Cephalon Cephalon: uh, they do. how do you know?
  988. [3:23:00 PM] Tyler McVicker: It leaked the day before the reveal
  989. [3:23:07 PM] Cephalon Cephalon: oh
  990. [3:23:20 PM] Tyler McVicker: So that's pretty sweet
  991. [3:23:34 PM] Tyler McVicker: Did they show anything of interest?
  992. [3:24:27 PM] Cephalon Cephalon: we talked for almost 2 hours, they showed pretty much everything there is to show
  993. [3:24:35 PM] Tyler McVicker: Nice
  994. [3:24:48 PM] Tyler McVicker: Was that Mario footage representative of anything?
  995. [3:25:00 PM] Cephalon Cephalon: how do you know they showed us mario?
  996. [3:25:24 PM] Tyler McVicker: Did you see the reveal?
  997. [3:25:32 PM] Cephalon Cephalon: of course
  998. [3:25:33 PM] Tyler McVicker: It had like 4 seconds of Mario something
  999. [3:25:49 PM] Cephalon Cephalon: oh, sorry, I thought you asked about the footage they showed us
  1000. [3:25:49 PM] Tyler McVicker: It was like, Samba de Mario Galaxy
  1001. [3:25:55 PM] Cephalon Cephalon: hah, kind of
  1002. [3:26:35 PM] Cephalon Cephalon: they weren't very specific and refused to answer questions about it. they showed us 2 tech demos, one of which was a new mario game
  1003. [3:27:23 PM] Tyler McVicker: Did it look more like Galaxy, 64 or 3D World?
  1004. [3:27:44 PM] Cephalon Cephalon: I'm getting sunshine vibes, there were NPCs
  1005. [3:28:00 PM] Tyler McVicker: Piantas or something new
  1006. [3:28:04 PM] Cephalon Cephalon: hidden UI though, as in the trailer
  1007. [3:28:18 PM] Tyler McVicker: Figured
  1008. [3:28:22 PM] Tyler McVicker: It would give it away
  1009. [3:28:34 PM] Cephalon Cephalon: the stage they showed was a forrest level
  1010. [3:28:41 PM] Tyler McVicker: Oh
  1011. [3:28:46 PM] Cephalon Cephalon: so I'm guessing multiple settings, not just one
  1012. [3:28:55 PM] Tyler McVicker: That could mean 64 style is back babeeee
  1013. [3:29:11 PM] Tyler McVicker: Little background on me
  1014. [3:29:17 PM] Tyler McVicker: Galaxy is my favorite game of all time
  1015. [3:29:27 PM] Tyler McVicker: Portal is close, but Galaxy wins it
  1016. [3:30:24 PM] Cephalon Cephalon: there's an overview mode that switches to a top down view of the stage
  1017. [3:30:30 PM] Cephalon Cephalon: you can place waypoints
  1018. [3:30:36 PM] Cephalon Cephalon: looked open world to me
  1019. [3:30:59 PM] Cephalon Cephalon: i asked about that and they refused to answer
  1020. [3:31:13 PM] Tyler McVicker: Or maybe they are just big levels that have the man goal of the star, but side "quests" as well
  1021. [3:31:38 PM] Cephalon Cephalon: either that or one connected world with multiple settings
  1022. [3:31:56 PM] Tyler McVicker: Well, did they say if vet staff was working on this?
  1023. [3:32:00 PM] Tyler McVicker: Or no answers on that
  1024. [3:32:33 PM] Cephalon Cephalon: they didn't even confirm wether it's an actual game or just a techdemo
  1025. [3:32:58 PM] Tyler McVicker: But that seems to be fleshed out a big more to be a tech demo
  1026. [3:33:04 PM] Cephalon Cephalon: looked way too good for just a demo though. all the assets look new and original
  1027. [3:33:04 PM] Tyler McVicker: And this console is out in 5 months
  1028. [3:33:24 PM] Tyler McVicker: It's too late to not be having full games nearing completion
  1029. [3:33:30 PM] Tyler McVicker: Tech demos are for console 2 years off
  1030. [3:33:46 PM] Cephalon Cephalon: or to convince devs to work on exclusives
  1031. [3:34:06 PM] Tyler McVicker: Irk?
  1032. [3:34:21 PM] Tyler McVicker: This was the leak
  1033. [3:34:32 PM] Cephalon Cephalon: yeah, that's legit
  1034. [3:34:36 PM] Tyler McVicker: Cool
  1035. [3:34:43 PM] Cephalon Cephalon: it's a screenshot of the manual
  1036. [3:34:53 PM] Tyler McVicker: Oh nice
  1037. [3:35:03 PM] Tyler McVicker: It's odd how they are still using the Nunchuk port
  1038. [3:35:21 PM] Tyler McVicker: I understand that the NES Mini uses it, but are they planning on having support for that?
  1039. [3:35:23 PM] Cephalon Cephalon: I'd do the same. why make an entirely new design for dev hardware?
  1040. [3:35:33 PM] Cephalon Cephalon: no, it's to connect controllers
  1041. [3:35:38 PM] Cephalon Cephalon: for dev purposes
  1042. [3:35:42 PM] Tyler McVicker: Dev controllers?
  1043. [3:36:10 PM] Cephalon Cephalon: yes, there's no bluetooth on the devkit
  1044. [3:36:17 PM] Tyler McVicker: Oh okay
  1045. [3:36:19 PM] Cephalon Cephalon: controllers connect via wire
  1046. [3:36:33 PM] Tyler McVicker: Does it just look like the Pro controller with a cable?
  1047. [3:37:39 PM] Cephalon Cephalon: it's just a wii u pro controller with a cable. they said we're getting final controllers as soon as they roll off the production line.
  1048. [3:37:53 PM] Tyler McVicker: Okay
  1049. [3:38:04 PM] Tyler McVicker: Was the other "Tech Demo" Splatoon?
  1050. [3:38:24 PM] Cephalon Cephalon: no, the Adam demo by Unity
  1051. [3:38:37 PM] Tyler McVicker: Oh, okay
  1052. [3:38:41 PM] Tyler McVicker: It ran that well?
  1053. [3:39:01 PM] Cephalon Cephalon: it looked like 30 fps
  1054. [3:39:13 PM] Tyler McVicker: But it's the Adam demo
  1055. [3:39:16 PM] Cephalon Cephalon: I don't know if they made any visual downgrades
  1056. [3:39:21 PM] Tyler McVicker: On a handheld
  1057. [3:39:28 PM] Cephalon Cephalon: but I doubt it, looked as I remember it
  1058. [3:41:09 PM] Cephalon Cephalon: they're using a custom tegra class chip. seems to be on par with xbox one or slightly below
  1059. [3:41:13 PM] Tyler McVicker: So they gave Valve 10 units, and want an exclusive
  1060. [3:41:27 PM] Cephalon Cephalon: which is damn impressive for a portable
  1061. [3:41:43 PM] Tyler McVicker: Did they show off the dock and all that?
  1062. [3:42:11 PM] Cephalon Cephalon: they we're very clear about not wanting to pressure us. we can just keep the kits and decide whether or not we want to do anything with them
  1063. [3:42:29 PM] Tyler McVicker: Wow they really want HL3
  1064. [3:42:45 PM] Cephalon Cephalon: if we do decide to, they would offer between 150k to 400k depending on the franchise
  1065. [3:42:56 PM] Tyler McVicker: Haha, they actually do want HL
  1066. [3:43:05 PM] Cephalon Cephalon: they specifically asked for an exclusive HL spinoff
  1067. [3:43:33 PM] Tyler McVicker: I could see a Portal thing no problem, like, with Co-Op for those controllers and stuff
  1068. [3:43:53 PM] Tyler McVicker: Who all was in the meeting?
  1069. [3:44:01 PM] Tyler McVicker: Like, did Gabe seem at all interested?
  1070. [3:44:31 PM] Cephalon Cephalon: around 20 people. gabe and a few other core members were there
  1071. [3:45:08 PM] Cephalon Cephalon: he was as impressed as anyone else in that room
  1072. [3:45:18 PM] Tyler McVicker: Oh well that's cool
  1073. [3:46:14 PM] Cephalon Cephalon: I tried real hard not to go all fangirl on them
  1074. [3:46:21 PM] Tyler McVicker: Is it really that impressive hardware wise?
  1075. [3:46:22 PM] Cephalon Cephalon: there focus being on "tried"
  1076. [3:46:24 PM] Tyler McVicker: Lol
  1077. [3:46:27 PM] Tyler McVicker: I would have died
  1078. [3:46:40 PM] Tyler McVicker: They didn't have any NOJ people there did they?
  1079. [3:46:54 PM] Cephalon Cephalon: It's no scorpio but for what is essentially half handheld? yeah, very impressed
  1080. [3:47:11 PM] Cephalon Cephalon: nope, just nintendo devs and management
  1081. [3:47:19 PM] Cephalon Cephalon: bill trinen wasn't there either, sadly
  1082. [3:47:43 PM] Tyler McVicker: Reggie?
  1083. [3:47:48 PM] Cephalon Cephalon: nah
  1084. [3:47:56 PM] Cephalon Cephalon: I didn't recognize anyone
  1085. [3:48:04 PM] Tyler McVicker: Those Treehouse people?
  1086. [3:48:09 PM] Cephalon Cephalon: actually one guy, I know from last years treehouse
  1087. [3:48:20 PM] Cephalon Cephalon: the rest I didn't recognize
  1088. [3:48:22 PM] Tyler McVicker: Well, the treehouse people are pretty memorable
  1089. [3:49:08 PM] Cephalon Cephalon: current console games can be ported with minimal sacrifices and they run both docked and on the go
  1090. [3:49:26 PM] Tyler McVicker: Does docking do anything to performance?
  1091. [3:49:29 PM] Cephalon Cephalon: though the console runs at a lower clock speed when on the go
  1092. [3:49:35 PM] Tyler McVicker: Okay
  1093. [3:49:35 PM] Cephalon Cephalon: most likely due to thermals
  1094. [3:49:39 PM] Tyler McVicker: I figured
  1095. [3:49:57 PM] Cephalon Cephalon: it's about a 20% difference
  1096. [3:49:58 PM] Tyler McVicker: What's the res on the go vs docked?
  1097. [3:50:15 PM] Cephalon Cephalon: which can mostly be matched visually by just dropping to 720p for mobile use
  1098. [3:50:28 PM] Cephalon Cephalon: docked up to 1080p and mobile up to 720p
  1099. [3:50:37 PM] Tyler McVicker: I predicted correctly
  1100. [3:50:44 PM] Cephalon Cephalon: that may not be the screen resolution though, they were vague
  1101. [3:51:09 PM] Cephalon Cephalon: the vita renders at 720 and has a 544 screen, i suspect they're doing something similiar
  1102. [3:51:21 PM] Tyler McVicker: Why is that a good thing?
  1103. [3:51:27 PM] Tyler McVicker: To have a lesser res screen?
  1104. [3:51:59 PM] Cephalon Cephalon: less than native?
  1105. [3:52:05 PM] Tyler McVicker: Yes
  1106. [3:52:21 PM] Cephalon Cephalon: because downsampling looks nicer than rendering straight 544
  1107. [3:52:36 PM] Tyler McVicker: And a 544 screen is cheaper?
  1108. [3:53:14 PM] Cephalon Cephalon: I'm not saying the nx has a 544 screen, just that they didn't want to discuss specs at all aside from what they provided
  1109. [3:53:33 PM] Tyler McVicker: Okay
  1110. [3:53:45 PM] Cephalon Cephalon: they said mobile supports up to 720p, they didn't say that it's a 720p screen, that' all
  1111. [3:54:06 PM] Tyler McVicker: What's the general feeling of the office after the meeting? You think it might happen?
  1112. [3:54:40 PM] Cephalon Cephalon: there's now an NX group on our intranet, only 2 members so far though
  1113. [3:54:53 PM] Cephalon Cephalon: that doesn't mean that it's gonna happen as you should know by now
  1114. [3:55:24 PM] Tyler McVicker: Well, it's definitely interesting to think about
  1115. [3:55:46 PM] Cephalon Cephalon: they gave us a quick overview of the concept and their goals
  1116. [3:56:02 PM] Tyler McVicker: Anything more than the reveal went into?
  1117. [3:57:44 PM] Cephalon Cephalon: basically, NX is their only home console but it may not be the only handheld
  1118. [3:57:53 PM] Cephalon Cephalon: that depends entirely on the success of the switch brand
  1119. [3:58:29 PM] Cephalon Cephalon: they're considering a smaller, weaker version for just handheld games
  1120. [3:58:38 PM] Cephalon Cephalon: but these games would still run on the regular switch
  1121. [3:58:44 PM] Cephalon Cephalon: although not the other way around
  1122. [3:59:29 PM] Tyler McVicker: Could one of the games be programmed to run better depending on the configuration it's played on?
  1123. [4:00:40 PM] Cephalon Cephalon: yes, they don't enforce parity between docked and mobile. you don't have to make your docked game work on mobile if you don't want to
  1124. [4:00:51 PM] Cephalon Cephalon: but there has to be some kind of equal functionality on the go
  1125. [4:01:36 PM] Cephalon Cephalon: we don't have docks btw
  1126. [4:01:44 PM] Tyler McVicker: Why?
  1127. [4:01:48 PM] Cephalon Cephalon: the devkits don't have bottom IO
  1128. [4:01:55 PM] Cephalon Cephalon: there's a white plastic bar at the bottom
  1129. [4:02:11 PM] Cephalon Cephalon: because the EDEV has HDMI
  1130. [4:02:15 PM] Cephalon Cephalon: and an extra fan
  1131. [4:02:20 PM] Tyler McVicker: Oh okay
  1132. [4:02:46 PM] Cephalon Cephalon: EDEV is for capturing and prototyping and SDEV is for playtesting
  1133. [4:02:56 PM] Cephalon Cephalon: you can upload builds to EDEV via lan
  1134. [4:03:04 PM] Cephalon Cephalon: SDEV can only read flash cards
  1135. [4:03:08 PM] Cephalon Cephalon: of which we got 50
  1136. [4:03:17 PM] Tyler McVicker: How loarge are they
  1137. [4:03:17 PM] Cephalon Cephalon: a literal box full of cards
  1138. [4:03:39 PM] Cephalon Cephalon: 25 gigs
  1139. [4:03:46 PM] Cephalon Cephalon: there are bigger ones on the way
  1140. [4:03:53 PM] Tyler McVicker: Okay good
  1141. [4:03:54 PM] Cephalon Cephalon: 25 should be the target though
  1142. [4:04:01 PM] Cephalon Cephalon: or 24 i think
  1143. [4:04:46 PM] Tyler McVicker: SDEVs have UI at all?
  1144. [4:05:01 PM] Cephalon Cephalon: not much beyond what's shown in the photo
  1145. [4:05:09 PM] Tyler McVicker: Okay
  1146. [4:05:29 PM] Cephalon Cephalon: there's a setup wizard in the beginning to sign up for a nintendo acc and for language and location settings
  1147. [4:05:43 PM] Tyler McVicker: So they are pushing MyNintendo
  1148. [4:05:53 PM] Cephalon Cephalon: you can pick your location freely, though I'm not sure if that's staying for the retail release
  1149. [4:06:04 PM] Cephalon Cephalon: I have a strong impression that it's region free
  1150. [4:06:12 PM] Tyler McVicker: It's already confirmed to be
  1151. [4:06:18 PM] Tyler McVicker: Or at least semi-confirmed
  1152. [4:06:31 PM] Tyler McVicker: There was an NOE rep that said it would be, but then the interview was taken down
  1153. [4:06:44 PM] Cephalon Cephalon: we had to fill our a survey
  1154. [4:06:54 PM] Tyler McVicker: About what
  1155. [4:06:58 PM] Cephalon Cephalon: they asked for things like "would you be interested in an achievement system?"
  1156. [4:07:05 PM] Tyler McVicker: "Yes"
  1157. [4:07:09 PM] Tyler McVicker: It's 5 months Nitnendo
  1158. [4:07:24 PM] Tyler McVicker: Do you think that March date will stick?
  1159. [4:07:31 PM] Cephalon Cephalon: and if achievements should reward a currency that you can spend in games
  1160. [4:07:36 PM] Cephalon Cephalon: like play coins
  1161. [4:08:03 PM] Cephalon Cephalon: 5 months is more than enough to add achievements
  1162. [4:08:14 PM] Cephalon Cephalon: march is going to stick
  1163. [4:09:05 PM] Tyler McVicker: There was a patent app out talking about that.
  1164. [4:09:53 PM] Cephalon Cephalon: one interesting thing is:
  1165. [4:10:29 PM] Cephalon Cephalon: they didn't talk about this and I forgot to bring it up but the documentation suggests that you can emulate touch input via IR
  1166. [4:10:42 PM] Cephalon Cephalon: you can use touch on the go or pointing at home
  1167. [4:10:53 PM] Cephalon Cephalon: not sure how that's going to work without wii motes
  1168. [4:11:42 PM] Cephalon Cephalon: there are at least code snippets to get the location info of an IR cursor
  1169. [4:11:55 PM] Cephalon Cephalon: and they use the same function as touch interaction
  1170. [4:12:25 PM] Tyler McVicker: That's weird.
  1171. [4:12:33 PM] Tyler McVicker: Maybe the joy cons would do it?
  1172. [4:12:57 PM] Cephalon Cephalon: That's the weirdest part
  1173. [4:13:06 PM] Cephalon Cephalon: we didn't get any
  1174. [4:13:14 PM] Tyler McVicker: What
  1175. [4:13:24 PM] Cephalon Cephalon: they're not ready to be released
  1176. [4:13:30 PM] Tyler McVicker: Okay then
  1177. [4:13:42 PM] Tyler McVicker: So the final design is not done?
  1178. [4:13:42 PM] Cephalon Cephalon: they want to reveal some secret about them publicly before they risk leaks
  1179. [4:13:53 PM] Cephalon Cephalon: no, they're done
  1180. [4:13:59 PM] Tyler McVicker: What do you mean?
  1181. [4:14:02 PM] Cephalon Cephalon: just not ready to be in the hands of devs
  1182. [4:14:13 PM] Cephalon Cephalon: i think the secret is that they double as wiimotes
  1183. [4:14:39 PM] Tyler McVicker: I thought it want backwards compatible
  1184. [4:14:43 PM] Tyler McVicker: Wasn't
  1185. [4:14:49 PM] Cephalon Cephalon: it isn't
  1186. [4:15:09 PM] Cephalon Cephalon: but I suspect you can flip the joycons around
  1187. [4:15:17 PM] Cephalon Cephalon: and there's an IR emitter on the other side
  1188. [4:15:24 PM] Cephalon Cephalon: you just switch hands
  1189. [4:15:39 PM] Cephalon Cephalon: noticed how they never show the botton in the video?
  1190. [4:15:45 PM] Cephalon Cephalon: bottom
  1191. [4:15:46 PM] Tyler McVicker: I did yea
  1192. [4:16:25 PM] Cephalon Cephalon: they're bringing back the web framework
  1193. [4:16:37 PM] Cephalon Cephalon: old wii u projects can be ported with literally a single click
  1194. [4:16:48 PM] Tyler McVicker: Okay cool
  1195. [4:17:14 PM] Tyler McVicker: The button layout is what doesn't make sense though
  1196. [4:17:27 PM] Tyler McVicker: For it to be used as a WiiMote
  1197. [4:18:28 PM] Cephalon Cephalon: why not though? the stick is at the bottom of the left joycon. if you switch hands, you still have buttons under your right thumb and a stick under your left
  1198. [4:18:46 PM] Cephalon Cephalon: I'm almost certain that's their reason for an asymetrical stick layout
  1199. [4:19:15 PM] Cephalon Cephalon: the stick is at the top*
  1200. [4:19:45 PM] Cephalon Cephalon: if you flip the whole thing around, you're still getting the same layout
  1201. [4:20:49 PM] Tyler McVicker: Oh yea.
  1202. [4:20:53 PM] Tyler McVicker: Okay
  1203. [4:21:04 PM] Cephalon Cephalon: it's essentially the same as wiimote + nunchuck
  1204. [4:21:11 PM] Cephalon Cephalon: you're just missing the B button
  1205. [4:21:29 PM] Tyler McVicker: You have the triggers on the back
  1206. [4:21:35 PM] Tyler McVicker: Those could maybe work.
  1207. [4:22:07 PM] Cephalon Cephalon: you would have to press them with your pinky
  1208. [4:22:18 PM] Tyler McVicker: Gmm
  1209. [4:22:20 PM] Tyler McVicker: Hmm
  1210. [4:22:28 PM] Cephalon Cephalon: well, there are dual sholder buttons at the inside
  1211. [4:22:34 PM] Cephalon Cephalon: shoulder
  1212. [4:22:44 PM] Cephalon Cephalon: the part that slides into the screen
  1213. [4:22:57 PM] Cephalon Cephalon: at least that's what it looked like in their photos
  1214. [4:23:04 PM] Tyler McVicker: I thought so
  1215. [4:23:12 PM] Tyler McVicker: I figured it would have too
  1216. [4:23:29 PM] Tyler McVicker: Hey, I'll brb, I have to run out and do something, I'll me back in under an hour.
  1217. [4:23:33 PM] Tyler McVicker: Is that okay?
  1218. [4:24:22 PM] Cephalon Cephalon: I don't think I'm available for more than 20 minutes
  1219. [4:24:38 PM] Cephalon Cephalon: I haven't been at the vr office all day
  1220. [4:24:47 PM] Cephalon Cephalon: and there's a lot of work to do
  1221. [4:25:00 PM] Tyler McVicker: Okay. Well, I have a few questions, answer them when you get time.
  1222. [4:25:22 PM] Cephalon Cephalon: sure, just write them all down as a list and I will work my way through
  1223. [4:29:06 PM] Tyler McVicker: 1. Whats the progress on the VR game right now?
  1224. 2. Was Alyx or Kliener in the 2015 era?
  1225. 3. Why did you come to me to tell me this stuff?
  1226. 4. Will there be a entire hardware revision for the Vive soon?
  1227. 5. Is Valves relationship with HTC still good?
  1228. 6. Is it not known exactly what the Hl team is even working on anymore?
  1229. 7. Could I see the intro footage from the 15 build?
  1230. 8. If you have any art or stuff from FStop, that would really help with the writing of a video.
  1231. 9. Are there any other smaller teams working on random stuff around the office?
  1232. 10. What exactly is the l4d team even working on? Is it a full sequel or a completely different type of game?
  1233. [4:29:11 PM] Tyler McVicker: Okay, ttyl
  1234. [4:43:00 PM | Edited 4:43:53 PM] Cephalon Cephalon: 1. Whats the progress on the VR game right now? 40% done if I had to put a number on it. We're targeting a surprise release during Dev Days 2017 if and only if we're happy with the game's state by then. You may hear first bits of info at GDC. We're probably going to have a VR talk and could use the chance to hint at what we're working on. Possibly footage too. I can't tell you what's going to happen until a few days prior. We're really bad at predictions and change our minds too often to promise anything.
  1235. [4:46:38 PM] Cephalon Cephalon: 2. Was Alyx or Kliener in the 2015 era? Neither were mentioned in any of the footage and artwork I saw.
  1236. [5:08:02 PM] Cephalon Cephalon: 3. Why did you come to me to tell me this stuff? Seeing all these amazing projects end up absolutely nowhere is just crushing every single time. It's relieving in a way to talk about them. My original idea was just to contact you about the "the know" video because you had doubts about their source. I know who their source is (no, it's not me) and I know what said source sent them. They misquoted the person by saying that Valve is scared of the feedback to a game that can't live up to it's hype. In reality their source said that it doesn't make sense to get a game out the door just for the sake of having a 3 in the name when that kind of attitude can only lead to a bad game and a tarnished reputation. We would rather not release anything and hold fans over until they stop caring than to alienate them by releasing something that's less than perfect. There are also more important things to focus on than single player games. Steam and community made content, sadly, have a much bigger positive impact on the company. If we're ever going to release a classic single player non-VR game, it's because we want to and because we like how it turned out, not because fans demand it. The number 1 rule at valve is to work on what YOU want to work on. They hired me as a VR Engineer but I'm free to do whatever I want, like fancy hair rendering.
  1237. [5:12:24 PM] Cephalon Cephalon: 4. Will there be a entire hardware revision for the Vive soon? I don't know, Vive is HTC's product, we simply provide the technology and a standard for all headsets. We worked with them on a new set of controllers that brings feature parity with Oculus Touch for the most part. It would make sense to bundle them with a hardware revision.
  1238. [6:29:55 PM] Cephalon Cephalon: 5. Is Valves relationship with HTC still good? Not really. They screwed up the launch and insist on unnecessary margins of about 10% on top of BOM and staff. We agreed to a partnership under the impression that they would sell at cost. They're close to cost but still making profit on the hardware, which we didn't agree to and are not okay with. We're actively looking for additional partners for Steam VR branded headsets.
  1239.  
  1240. They also love to make announcements on our behave that aren't based on reality whatsoever. At the time they said that we're working on an Half-Life game for VR, we weren't even thinking about a first party VR game, let alone Half-Life.
  1241.  
  1242. Asus, LG and Oculus were among possible candidates for the first round and LG will likely be our pick moving forward.
  1243.  
  1244. Yes, Oculus. We had and to some degree still have a good relationship and wanted the Rift to be sold under SteamVR co-branding but Alan Yates despises them. He's still pissed about Michael Abrash's departure and slings mud at Oculus for every chance he gets. The VR team had an open exchange of research with Oculus before I joined the company. He quickly killed every chance we ever had at a proper partnership when he started accusing them of stealing, even though both sided profited greatly from the exchange.
  1245.  
  1246. Our goal was to establish a unified VR consortium with Oculus and anyone else who would like to join. We wanted to create standards that would allow every PC headset to be used across every PC VR platform, be it SteamVR, Oculus Home or other platforms by members of the consortium.
  1247.  
  1248. Oculus has done some questionable shit but I have to defend them on this one. They were open to the idea of allowing Vive on the Oculus platform but they wanted native support of the Oculus SDK and all it's features. Yates still refuses to allow Oculus access to the Vive source even though HTC and almost everyone on the VR group are on board. We have the full source code of fairly recent Oculus Runtime builds, yet he refuses to do the same. Basically everything is a democratic process at Valve and the groups as a collective get to decide but he's a relic from the early 2012 days of Steam VR and some of the required pieces are under his sole ownership. There's a person here specifically to overthrow people like him in situations like these but we have no leverage against him. We can't sign off on his property.
  1249.  
  1250. We're now in a situation where Oculus Rift + Touch can run the entire SteamVR library at roughly the same price while Vive can only be used with Steam. It's in our best interest to lure people over to Steam but we don't want to restrict what people can do with our licensed hardware. Yates seems to enjoy the fact that Oculus got all the heat for this.
  1251.  
  1252. The Razer folks don't want to be a manufacturer, sadly, they want to establish an open source headset without any form of corporate oversight.
  1253. [6:41:06 PM] Cephalon Cephalon: 6. Is it not known exactly what the Hl team is even working on anymore? We don't have a rigid hierarchy. We're all on the same level of authority except for Gabe but most of the time, a lead emerges naturally during the process of creating a group. If said lead prefers to keep information within the group then they'll most likely respect that. We've done the same multiple times where we weren't happy with the state of Robot Repair and later The Lab and we'd simply refuse to show it to anyone who isn't legitimately interested in joining the group.
  1254. [6:41:11 PM] Cephalon Cephalon: I do have some news though
  1255. [6:42:41 PM] Tyler McVicker: What is the news
  1256. [6:43:36 PM] Cephalon Cephalon: I attended their meeting today and it's definitely not dead but it's not about to be unveiled either. The project is currently looking for additional people to ramp up development.
  1257. [6:44:12 PM] Cephalon Cephalon: They're feeling confident but it's too early to tell wether this is the one
  1258. [6:44:35 PM] Cephalon Cephalon: the story has changed, some of the gameplay elements carry over
  1259. [6:44:48 PM] Cephalon Cephalon: the arm won't be back but there will be more to do than just shoot
  1260. [6:44:55 PM] Tyler McVicker: Source 2 still or Unreal?
  1261. [6:45:23 PM] Cephalon Cephalon: you can explore a fairly open city environment with underground passages and ziplines
  1262. [6:45:55 PM] Cephalon Cephalon: the latter is a direct result of positive reception to a controlled leak
  1263. [6:46:08 PM] Tyler McVicker: Crowbar Ziplines
  1264. [6:46:11 PM] Tyler McVicker: Alright
  1265. [6:48:23 PM] Cephalon Cephalon: we're hiring and hoping that a new influx of people could ramp up development on HL3 and Source 2.
  1266. [6:48:32 PM] Tyler McVicker: The new office?
  1267. [6:48:51 PM] Cephalon Cephalon: nah, we're not expanding any time soon
  1268. [6:49:00 PM] Cephalon Cephalon: just hiring new people
  1269. [6:49:45 PM] Tyler McVicker: I thought Valve was getting a new office
  1270. [6:50:55 PM] Cephalon Cephalon: we're moving, we're not adding a second office solely dedicated to a single player game which is what I want.
  1271. [6:51:13 PM] Cephalon Cephalon: and that's still more than half a year away
  1272. [6:53:03 PM] Tyler McVicker: So I just had something click today.
  1273. [6:53:25 PM] Tyler McVicker: You said that "We would only make a retro game If we wanted too" thing that Gabe said a couple of years ago.
  1274. [6:54:13 PM] Tyler McVicker: I now know that doesn't mean that Valve isn't NOT working on things, but instead they are, and the only reason they are is because employees want too.
  1275. [6:55:46 PM] Cephalon Cephalon: our main reasons are that we can't do VR in the current building as the room requirements would get out of hand fast. For our VR game, we're going to need a whole floor for simultaneous playtesting. Our approach for The Lab was WFH, which is a problem if you can't find a decent amount of people internally with big enough rooms to test at max play area size.
  1276. [6:55:58 PM] Cephalon Cephalon: correct
  1277. [6:57:00 PM] Cephalon Cephalon: it also means that we're not going to finish a classic single player game just because we started and because fands demand it. We're releasing when it's ready, if it's ever ready.
  1278. [6:57:50 PM] Cephalon Cephalon: HL looks like it's on the right track
  1279. [6:58:13 PM] Cephalon Cephalon: but Source 2 is still causing headache
  1280. [6:59:22 PM] Cephalon Cephalon: They told a few devs at the Dev Days about the state of Source 2 and their reaction made them reconsider a rework of the engine
  1281. [7:00:06 PM] Cephalon Cephalon: partially because there is still room for innovation and partially because it would be embarassing to launch HL3 on Unreal or Unity after all the hype around Source 2
  1282. [7:01:31 PM] Cephalon Cephalon: 7. Could I see the intro footage from the 15 build? I'm trying my best to obtain screenshots at the very least. There is supposed to be a recording of the media briefing but I'll have to do more digging
  1283. [7:03:39 PM] Cephalon Cephalon: 8. If you have any art or stuff from FStop, that would really help with the writing of a video.I will do my best. We're still using some models from FStop for our VR project, I can send you pictures of them but you can't show them in the video or acknowledge their existence
  1284. [7:07:25 PM] Tyler McVicker: I understand, I already have most of that video written in my head anyways
  1285. [7:08:08 PM] Cephalon Cephalon: 9. Are there any other smaller teams working on random stuff around the office? We have groups for Left 4 Dead, Half-Life, VR games, VR software (mainly SteamVR itself), Steamworks, Anti-Cheat, hardware, merchandise and a couple more that I can't recall without looking them up.
  1286. [7:08:56 PM] Cephalon Cephalon: the hardware group made our steam controllers
  1287. [7:09:06 PM] Cephalon Cephalon: and they're working on a revision
  1288. [7:09:16 PM] Tyler McVicker: I love the steam controller
  1289. [7:09:23 PM] Tyler McVicker: What do you think about it?
  1290. [7:09:41 PM] Cephalon Cephalon: I know, right? I pressured them to keep the gyro controls after playing splatoon
  1291. [7:10:08 PM] Tyler McVicker: So they want to remove the gyro!?
  1292. [7:10:45 PM] Tyler McVicker: It's perfect for Dolphin
  1293. [7:11:04 PM] Cephalon Cephalon: yeah, there was like a 10% usage rate among family & friends testers
  1294. [7:11:20 PM] Tyler McVicker: How many F&F testers use Emulators though?
  1295. [7:11:20 PM] Cephalon Cephalon: omg I never thought about using the gyro for IR.
  1296. [7:11:36 PM] Cephalon Cephalon: good point, I just play all shooters with gyro controls
  1297. [7:11:39 PM] Tyler McVicker: It's a big ol' pain to set up, but amazing once it is
  1298. [7:12:09 PM] Cephalon Cephalon: they're working on open source steam controller support
  1299. [7:12:18 PM] Cephalon Cephalon: so no more closed API needed
  1300. [7:12:36 PM] Cephalon Cephalon: that should enable support for many different applications
  1301. [7:12:36 PM] Tyler McVicker: Good, the Dolphin guys would have that up in like 3 days
  1302. [7:13:25 PM] Tyler McVicker: Is the revision much of a change?
  1303. [7:13:34 PM] Tyler McVicker: Because I know it was talked about a little bit at GDC
  1304. [7:13:38 PM] Cephalon Cephalon: they can also just try to go through greenlight or our dev contacts. I don't think we have a policy against emulators on the store, I may be wrong though
  1305. [7:14:07 PM] Cephalon Cephalon: especially since MS approved an N64 emulator on Xbox One. I think we're on board with that
  1306. [7:15:39 PM] Cephalon Cephalon: they're considering 2 versions, an improved streamlined steam controller with quieter motors
  1307. [7:15:59 PM] Cephalon Cephalon: and one with a touch screen like in our earliest model
  1308. [7:16:10 PM] Tyler McVicker: A full on screen?
  1309. [7:16:39 PM] Cephalon Cephalon: battery life's an issue though. I doubt that one will make it past playtesting
  1310. [7:17:08 PM] Cephalon Cephalon: a full, somewhat low resolution oled with only black and white used to save on battery life as much as possible
  1311. [7:17:22 PM] Tyler McVicker: What would be the purpose of the screen then?
  1312. [7:18:37 PM] Cephalon Cephalon: hotkey buttons in configurable size and shape, note taking or as a second screen for basic stats and maps
  1313. [7:19:01 PM] Tyler McVicker: So we Wii U now. That would probably be more expensive right?
  1314. [7:19:17 PM] Cephalon Cephalon: yeah, that's gonna be 150+
  1315. [7:19:35 PM] Tyler McVicker: At least I can sellsome CS:GO skins for it
  1316. [7:19:41 PM] Cephalon Cephalon: they're targeting 40 for the slim
  1317. [7:19:53 PM] Tyler McVicker: How much smaller is it going to be?
  1318. [7:20:24 PM] Cephalon Cephalon: about the same, just better ergonomics and shoulder buttons that won't make you want to kill yourself
  1319. [7:20:54 PM] Tyler McVicker: The Bumbers are pretty bad, the triggers are fine
  1320. [7:21:00 PM] Tyler McVicker: Very stiff
  1321. [7:21:07 PM] Cephalon Cephalon: hollow and plasticy
  1322. [7:21:19 PM] Tyler McVicker: Yea
  1323. [7:21:22 PM] Tyler McVicker: Very loud
  1324. [7:22:09 PM] Cephalon Cephalon: it's probably going to be bent away from your hand instead of inwards
  1325. [7:22:26 PM] Cephalon Cephalon: customers don't seem to like the convex curve : (
  1326. [7:22:32 PM] Cephalon Cephalon: concave, damn it
  1327. [7:22:35 PM] Tyler McVicker: I like concave lol
  1328. [7:22:42 PM] Cephalon Cephalon: same
  1329. [7:23:09 PM] Cephalon Cephalon: Im gonna force them to make a custom gen 1 steam controller with good shoulder buttons just for me
  1330. [7:23:30 PM] Tyler McVicker: Lol, but it's the same shape though right?
  1331. [7:23:46 PM] Cephalon Cephalon: the same dimensions, at least the current prototype is
  1332. [7:23:57 PM] Tyler McVicker: How far off would that be?
  1333. [7:25:39 PM] Cephalon Cephalon: I would expect an announcement fairly early into the year for the slim
  1334. [7:25:57 PM] Cephalon Cephalon: they're probably going to announce it right after playtesting
  1335. [7:26:06 PM] Tyler McVicker: The screen one will probably never come out
  1336. [7:26:18 PM] Cephalon Cephalon: probably not...
  1337. [7:26:29 PM] Cephalon Cephalon: always liked the idea
  1338. [7:26:39 PM] Tyler McVicker: Well I mean, it's 150 so that will probably be a very small install base
  1339. [7:26:59 PM] Tyler McVicker: It's better then the Elite One controller, but still
  1340. [7:27:08 PM] Tyler McVicker: I would buy one, but that's because I have a reason too.
  1341. [7:27:32 PM] Tyler McVicker: (And also because I could just take a sponsorship from one of these trading sites once to get it)
  1342. [7:27:56 PM] Cephalon Cephalon: skin trading sites?
  1343. [7:28:09 PM] Tyler McVicker: Backpack.tf
  1344. [7:28:11 PM] Tyler McVicker: mostly
  1345. [7:28:16 PM] Tyler McVicker: I don't do gambling stuff
  1346. [7:28:19 PM] Cephalon Cephalon: better be quick until our hands are forced to shut external trading as a whole down
  1347. [7:28:20 PM] Tyler McVicker: I did once, it was a nightmare
  1348. [7:28:42 PM] Tyler McVicker: External trading is what exactly?
  1349. [7:28:48 PM] Tyler McVicker: Like the API for other sites?
  1350. [7:29:01 PM] Cephalon Cephalon: trading using anything else than services owned by valve
  1351. [7:29:08 PM] Tyler McVicker: Okay well
  1352. [7:29:11 PM] Tyler McVicker: OpSkins is dead
  1353. [7:29:12 PM] Tyler McVicker: Lol
  1354. [7:29:16 PM] Tyler McVicker: That site is great
  1355. [7:29:19 PM] Cephalon Cephalon: we're in serious legal trouble about CSGO Lotto and may be forced to kill the API
  1356. [7:29:26 PM] Cephalon Cephalon: over *
  1357. [7:29:32 PM] Tyler McVicker: I know
  1358. [7:29:46 PM] Tyler McVicker: I didn't think it would end up like that
  1359. [7:30:19 PM] Cephalon Cephalon: I'm not a fan of were we're going in terms of microtransactions and random loot
  1360. [7:30:38 PM] Tyler McVicker: Well it's been around for 7-ish years now
  1361. [7:30:46 PM] Tyler McVicker: Paid Sprays
  1362. [7:31:10 PM] Cephalon Cephalon: yeah...
  1363. [7:31:20 PM] Tyler McVicker: Explain this to me, why was this seen as a good idea
  1364. [7:32:13 PM] Cephalon Cephalon: It wasn't by anyone except than the CSGO team, which is the worst group to work with
  1365. [7:32:19 PM] Cephalon Cephalon: except the*
  1366. [7:32:20 PM] Tyler McVicker: Is it really?
  1367. [7:32:30 PM] Cephalon Cephalon: they do not care at all
  1368. [7:32:34 PM] Cephalon Cephalon: some do, I assume
  1369. [7:32:47 PM] Tyler McVicker: Cliffe doesn't care?
  1370. [7:33:07 PM] Cephalon Cephalon: but again, we have a democratic process, if they make decisions like these, it means that more than 50% are in agreement
  1371. [7:35:18 PM] Cephalon Cephalon: Jess is a truly good guy but he's reduced himself to an advisor role, more or less.
  1372. [7:36:03 PM] Cephalon Cephalon: he's mainly working on levels for the L4D group where he is one of 2 level design leads
  1373. [7:36:44 PM] Tyler McVicker: Oh that's interesting
  1374. [7:37:07 PM] Tyler McVicker: I liked the Inferno remake, ad the Beta branch is great. Just, ya know, Paid sprays
  1375. [7:37:09 PM] Cephalon Cephalon: he's also not at the office every single day, he's WFH most of the time
  1376. [7:37:17 PM] Tyler McVicker: WFH?
  1377. [7:37:21 PM] Tyler McVicker: Oh
  1378. [7:37:22 PM] Cephalon Cephalon: working from home
  1379. [7:37:23 PM] Tyler McVicker: Work from home
  1380. [7:37:25 PM] Tyler McVicker: Yea
  1381. [7:37:30 PM] Tyler McVicker: You can do that at Valve often?
  1382. [7:37:49 PM] Cephalon Cephalon: every day if it helps your creative output
  1383. [7:38:04 PM] Cephalon Cephalon: there are artists at the company who I've never seen in person
  1384. [7:38:21 PM] Tyler McVicker: Oh, then why don't people work from other parts of the country?
  1385. [7:38:30 PM] Cephalon Cephalon: they do
  1386. [7:38:35 PM] Tyler McVicker: Oh crap
  1387. [7:38:36 PM] Cephalon Cephalon: we're hiring globally
  1388. [7:38:38 PM] Tyler McVicker: Cool
  1389. [7:39:48 PM] Cephalon Cephalon: mostly for translations but there are opportunities for artists and other positions as long as they are permitted to work for an US based company.
  1390. [7:41:20 PM] Cephalon Cephalon: send your resume to http://www.valvesoftware.com/jobs/ and maybe you'll hear back
  1391. [7:41:23 PM] Tyler McVicker: The problem I experienced with the Paid Sprays is that so many people defended it, and had huge problems that I shit talked them in a video. If it was any other company it would have been down voted to oblivion, but because it was Valve, they defend everything. I don't think the CS team doesn't completely care, we have been getting more Reddit comments, and the whole "ep2" beta branch joke was funny.
  1392. [7:41:56 PM] Tyler McVicker: I always liked the whole set your own goals set-up at Valve, mostly due to the fact I do that everyday already.
  1393. [7:44:18 PM] Tyler McVicker: I know it would never happen, but I've had an idea, and started writing a huge documentary on Valve, the games, and all the cancelled projects that are known. I'm gonna do it but it would be amazing to get it made on some official level.
  1394. [7:44:33 PM] Tyler McVicker: Like get some interviews and some art and stuff
  1395. [7:44:53 PM] Tyler McVicker: Like my Portal video level of writing, but about the whole dang history of the company.
  1396. [7:44:57 PM] Cephalon Cephalon: Yeah, I am surprised at how much good will there is left for us
  1397. [7:45:40 PM] Cephalon Cephalon: http://www.valvesoftware.com/jobs/ click on "have a better idea"
  1398. [7:45:45 PM] Tyler McVicker: I know
  1399. [7:46:02 PM] Cephalon Cephalon: send us a detailed overview of what you want to do
  1400. [7:46:03 PM] Tyler McVicker: Very nervous about that, wanted to wait until I get a big bigger.
  1401. [7:46:27 PM] Tyler McVicker: I wanted to get better at making stuff
  1402. [7:46:39 PM] Tyler McVicker: Like, I'm pushing myself to make one doc video a month.
  1403. [7:47:43 PM] Cephalon Cephalon: that's pretty impressive. You're doing this all alone?
  1404. [7:51:28 PM] Cephalon Cephalon: 10. What exactly is the l4d team even working on? Is it a full sequel or a completely different type of game?It's a different approach to the same concept. One that works for screens and VR.
  1405. [7:52:11 PM] Cephalon Cephalon: it's titled L4D3 at the moment but they haven't decided on a final name yet
  1406. [7:53:22 PM] Cephalon Cephalon: calling it L4D3 might lead to some anger at the changes, calling it L4D - Cool Subtitle Here would sell less copies
  1407. [7:56:25 PM] Cephalon Cephalon: You're going to see a few first leaks soon to gauge how the community feels about some of these changes
  1408. [7:57:25 PM] Cephalon Cephalon: I don't understand why they're not just releasing it on Early Access. That's what that platform is for.
  1409. [7:58:05 PM] Cephalon Cephalon: The game is playable and has an already higher level of polish than most third party releases on steam.
  1410. [7:59:03 PM] Cephalon Cephalon: Maybe, some day I'll wake up and they stealth released the game over night on Early Access.
  1411. [8:05:03 PM] Cephalon Cephalon: We're making progress on an adaption of Oculus' "Spacewarp" tech. I'd say about a month until it's out
  1412. [8:05:39 PM] Cephalon Cephalon: We've just finished our work on asynchonous reprojection, which is now live on the beta branch.
  1413. [8:06:56 PM] Cephalon Cephalon: that's an adaptation of "timewarp"
  1414. [8:07:13 PM] Cephalon Cephalon: i think we need wacky names for our tech too
  1415. [8:09:32 PM] Cephalon Cephalon: There shouldn't be any frame pacing issues on steam vr from now on. I haven't had a chance to thoroughly test it though, we just set it live on the beta branch after I came out of the nintendo meeting.
  1416. [8:11:56 PM] Cephalon Cephalon: I voted "next week" but oh well
  1417. [8:18:53 PM] Cephalon Cephalon: woah
  1418. [8:19:09 PM] Cephalon Cephalon: the nx group has 6 members
  1419. [8:19:55 PM] Tyler McVicker: I do all my work by myself, except for a close friend that I discuss and workshop ideas with.
  1420. [8:20:08 PM] Cephalon Cephalon: I almost want to switch to that group for a month or so
  1421. [8:20:10 PM] Tyler McVicker: Lol
  1422. [8:21:10 PM] Cephalon Cephalon: alright, I'm joining them for the day to see what they're up to
  1423. [8:21:23 PM] Tyler McVicker: THe Switch group? Or the HL Group?
  1424. [8:21:28 PM] Cephalon Cephalon: switch
  1425. [8:21:31 PM] Tyler McVicker: Cool
  1426. [8:21:40 PM] Tyler McVicker: So if enough people want to, then it would happen?
  1427. [8:21:46 PM] Tyler McVicker: Like that's the only factor at play here?
  1428. [8:21:59 PM] Cephalon Cephalon: yep
  1429. [8:22:02 PM] Tyler McVicker: Awesome
  1430. [8:22:15 PM] Cephalon Cephalon: Gabe is out entire management
  1431. [8:22:26 PM] Cephalon Cephalon: our
  1432. [8:22:26 PM] Tyler McVicker: Like, it would probably cause some initial backlash, but it would sell incredibly well
  1433. [8:22:35 PM] Tyler McVicker: I know, is he a nice guy in real life?
  1434. [8:23:49 PM] Cephalon Cephalon: that's my main concern right now. I'm thinking a HL NX announcement would cause riots in the streets
  1435. [8:24:07 PM] Tyler McVicker: It wouldn't have to be HL though
  1436. [8:24:13 PM] Cephalon Cephalon: yeah, gabe is nice. He's kind of a weirdo but in a good way
  1437. [8:24:20 PM] Tyler McVicker: Like, quirky?
  1438. [8:24:24 PM] Cephalon Cephalon: yeah
  1439. [8:24:34 PM] Tyler McVicker: Knife collecting, exersize ball kinda guy?
  1440. [8:24:40 PM] Cephalon Cephalon: like, thousands of knives in his office - quirky
  1441. [8:24:47 PM] Cephalon Cephalon: exactly
  1442. [8:25:02 PM] Tyler McVicker: So Dwight Schruit?
  1443. [8:25:27 PM] Tyler McVicker: schrute
  1444. [8:25:30 PM] Cephalon Cephalon: I haven't seen a single episode of the office
  1445. [8:25:34 PM] Tyler McVicker: YOU WHAT
  1446. [8:25:55 PM] Cephalon Cephalon: I'm not much of a TV person and I'm binging on always sunny at the moment
  1447. [8:26:07 PM] Tyler McVicker: I recommend the office, a lot
  1448. [8:26:21 PM] Tyler McVicker: It's the best
  1449. [8:26:25 PM] Cephalon Cephalon: which one is considered the better version?
  1450. [8:26:28 PM] Tyler McVicker: US
  1451. [8:26:41 PM] Tyler McVicker: UK is okay, it's to hyped up
  1452. [8:26:49 PM] Tyler McVicker: The characters in US are so much better
  1453. [8:27:13 PM] Tyler McVicker: Specifically Jim, Dwight and Pam
  1454. [8:28:14 PM] Tyler McVicker: I might be biased due to growing up with the show, but it's great.
  1455. [8:29:15 PM] Cephalon Cephalon: I'm gonna give it a shot once I'm done with always sunny
  1456. [8:29:23 PM] Tyler McVicker: Season 1 sucks
  1457. [8:29:32 PM] Tyler McVicker: It gets good half though season 2
  1458. [8:30:04 PM] Tyler McVicker: Then it stays great for the rest of the show
  1459. [8:30:44 PM] Cephalon Cephalon: I'm sitting in the back of our improvised NX room, pretending to check twitter
  1460. [8:31:17 PM] Tyler McVicker: Dang, how long are people at work?
  1461. [8:31:40 PM] Cephalon Cephalon: 10-17 usually
  1462. [8:31:53 PM] Tyler McVicker: hours a day!?
  1463. [8:31:54 PM] Cephalon Cephalon: but we can stay until 22 if we want to
  1464. [8:32:42 PM] Tyler McVicker: Oh you're talking about Military Time
  1465. [8:33:14 PM] Cephalon Cephalon: nah 10-17 as in 10 am to 5 pm. I'm used to the 24h system because that's what we use for scheduling
  1466. [8:33:40 PM] Tyler McVicker: People stick around until 10 PM?
  1467. [8:34:24 PM] Cephalon Cephalon: we're on some weird open source scheduling system because it's the only one that works with our databases without the need for custom software
  1468. [8:34:40 PM] Cephalon Cephalon: if they want to, sure
  1469. [8:35:27 PM] Cephalon Cephalon: we have an arcade, a massage room and 2 LAN rooms, why wouldn't you stay a bit logner and chill?
  1470. [8:36:05 PM] Cephalon Cephalon: I can't complain about my schedule or treatment here at all. I don't think there's a better place in the industry.
  1471. [8:37:38 PM] Cephalon Cephalon: no one is ever forced to work in crunch mode, we can stay how ever long we want as long as it helps with our creative output
  1472. [8:37:44 PM] Tyler McVicker: Its salaried work right?
  1473. [8:38:47 PM] Cephalon Cephalon: yes, an hourly system would work against our core concepts
  1474. [8:39:00 PM] Tyler McVicker: Yea that makes sense
  1475. [8:39:46 PM] Cephalon Cephalon: that's also why projects tend to die off. There is no one who forces you to work on something you don't enjoy.
  1476. [8:40:23 PM] Tyler McVicker: Yea I know, but it's also why when things come out it's great
  1477. [8:40:32 PM] Cephalon Cephalon: exactly
  1478. [8:40:46 PM] Cephalon Cephalon: No one told me what to do or where to go on my first day
  1479. [8:41:09 PM] Cephalon Cephalon: They gave me a fancy handbook and told me to join whatever project looks fun an is vaguely VR related
  1480. [8:41:41 PM] Tyler McVicker: I love the handbook
  1481. [8:42:04 PM] Cephalon Cephalon: We're constantly making changes, too.
  1482. [8:42:24 PM] Cephalon Cephalon: pretty much anyone at valve can contribute to the handbook
  1483. [8:43:35 PM] Cephalon Cephalon: I'm away for 20 minutes or so
  1484. [8:43:48 PM] Cephalon Cephalon: I gotta participate in the discussion, this is way too interesting
  1485. [8:47:47 PM] Tyler McVicker: Np
  1486. [10/25/2016 9:07:24 PM] Cephalon Cephalon: What are your thoughts on a Half-Life realtime strategy game during the seven hour war? We're thinking there's a lot of potential for touch and IR controls and we can explore a mostly untold part of the timeline.
  1487. [10/25/2016 9:08:11 PM] Cephalon Cephalon: We're not sure how we would make that work, considering the humans loose but I'm sure we can figure something out
  1488. [10/25/2016 9:08:15 PM] Tyler McVicker: I think that is a great seed of an idea.
  1489. [10/25/2016 9:08:33 PM] Tyler McVicker: Possibly start the right after the Cascade
  1490. [10/25/2016 9:08:53 PM] Tyler McVicker: Maybe have the tutirals be in BM against easy mobs like headcrabs and stuff
  1491. [10/25/2016 9:09:33 PM] Tyler McVicker: Maybe not have the whole game be about the 7 hours way entirely
  1492. [10/25/2016 9:09:42 PM] Tyler McVicker: But different eras
  1493. [10/25/2016 9:09:57 PM] Tyler McVicker: Like the Cascade, the initial invasion (7 hours) and the following rebellion
  1494. [10/25/2016 9:10:10 PM] Tyler McVicker: Maybe have a few funny Freeman appearances
  1495. [10/25/2016 9:10:54 PM] Cephalon Cephalon: that's brilliant
  1496. [10/25/2016 9:11:16 PM] Cephalon Cephalon: a perfect way to close any gaps before and during the events of HL2
  1497. [10/25/2016 9:11:24 PM] Tyler McVicker: Thanks man
  1498. [10/25/2016 9:12:12 PM] Cephalon Cephalon: especially what the resistance is up to before gordon shows up
  1499. [10/25/2016 9:12:40 PM] Cephalon Cephalon: we can re tell the battle of city 17 from their pov
  1500. [10/25/2016 9:12:46 PM] Tyler McVicker: Then use the events of HL2, and maybe use it as a precursor to the future story
  1501. [10/25/2016 9:13:26 PM] Cephalon Cephalon: I need an honest opinion: do you think people would get mad if we unveil this before HL3?
  1502. [10/25/2016 9:13:46 PM] Tyler McVicker: Yes, initially, however, the internet always gets made about everything
  1503. [10/25/2016 9:13:50 PM] Tyler McVicker: They will calm down
  1504. [10/25/2016 9:13:56 PM] Cephalon Cephalon: idk man
  1505. [10/25/2016 9:13:57 PM] Tyler McVicker: If it's a good game it will speak for itself
  1506. [10/25/2016 9:14:02 PM] Tyler McVicker: Think Paper Mario Color Splash
  1507. [10/25/2016 9:14:02 PM] Cephalon Cephalon: i know but
  1508. [10/25/2016 9:14:20 PM] Tyler McVicker: Everybody hated the trailer, but then it got good reviews and now is reguarded as a good game
  1509. [10/25/2016 9:14:31 PM] Tyler McVicker: Honestly, anything Half-Life will make people excited
  1510. [10/25/2016 9:14:52 PM] Tyler McVicker: Yes, it being on a Nintendo console will cause from friction, but the switch is everything people are talking about
  1511. [10/25/2016 9:15:00 PM] Cephalon Cephalon: 76 isn't exactly what we would consider a good game but I get what you're saying
  1512. [10/25/2016 9:15:01 PM] Tyler McVicker: And the fact that Valve is on board will sell some units
  1513. [10/25/2016 9:15:04 PM] Tyler McVicker: Lol
  1514. [10/25/2016 9:15:05 PM] Tyler McVicker: I know
  1515. [10/25/2016 9:15:27 PM] Tyler McVicker: Like, oaky
  1516. [10/25/2016 9:15:29 PM] Tyler McVicker: Okay
  1517. [10/25/2016 9:15:41 PM] Tyler McVicker: How hard would it be to announce it along with "Oh yea, we are working on it"
  1518. [10/25/2016 9:15:54 PM] Tyler McVicker: The only thing people want is a "we are working on it"
  1519. [10/25/2016 9:15:55 PM] Tyler McVicker: That's all
  1520. [10/25/2016 9:16:05 PM] Cephalon Cephalon: idk, I think there will be riots
  1521. [10/25/2016 9:16:07 PM] Tyler McVicker: I don't know how actuve you are on /r/Half-Life
  1522. [10/25/2016 9:16:17 PM] Tyler McVicker: But I'm there everyday
  1523. [10/25/2016 9:16:31 PM] Tyler McVicker: People are crushed because they are getting nothing
  1524. [10/25/2016 9:16:35 PM] Tyler McVicker: This is something
  1525. [10/25/2016 9:16:44 PM] Cephalon Cephalon: active enough to be depressed by proxy
  1526. [10/25/2016 9:17:05 PM] Tyler McVicker: Valve would have to make it clear that this is not Half-Life 3, and that Half-Life 3 is still going to happen eventually
  1527. [10/25/2016 9:17:27 PM] Tyler McVicker: Express what you expressed to me, about how it needs to be made in the perfect situation to be able to meet or exceed expectations.
  1528. [10/25/2016 9:17:46 PM] Cephalon Cephalon: Even if we're starting the reveal off by stating loud and clear that this is not Half-Life 3, we'd still get disliked into oblivion
  1529. [10/25/2016 9:17:50 PM] Tyler McVicker: It may be in dev hell, but eventually it will be finished once you guys hit that stride, which is probably about to happen anyways
  1530. [10/25/2016 9:17:57 PM] Tyler McVicker: Yes
  1531. [10/25/2016 9:17:58 PM] Tyler McVicker: Initally
  1532. [10/25/2016 9:18:09 PM] Tyler McVicker: But the internet is a very volatile place
  1533. [10/25/2016 9:18:21 PM] Cephalon Cephalon: I'm not sure
  1534. [10/25/2016 9:18:34 PM] Tyler McVicker: Most Likely HL3 that doesn't immediately answer the Eli question will be disliked just as much
  1535. [10/25/2016 9:18:41 PM] Cephalon Cephalon: we've had protest in front of the office twice, this year alone. It's not even funny anymore
  1536. [10/25/2016 9:19:03 PM] Tyler McVicker: Well, yea, I know
  1537. [10/25/2016 9:19:14 PM] Tyler McVicker: Those are all over the internet everytime
  1538. [10/25/2016 9:19:45 PM] Tyler McVicker: Look, I know this community better than most, and yes, the general public will probably be iffy, and the hardcore fans will be devided, but if you make a great game, it won't matter after the release.
  1539. [10/25/2016 9:20:19 PM] Tyler McVicker: All you have to do if announce it along with "THis is not replaceing HL3, we are still working to make the perfect HL follow up"
  1540. [10/25/2016 9:20:23 PM] Tyler McVicker: "Also sub to VNN"
  1541. [10/25/2016 9:20:41 PM] Cephalon Cephalon: but do we want to nuke our reputation and good will from the community for 300k and 80% of sales?
  1542. [10/25/2016 9:20:56 PM] Cephalon Cephalon: because that's their offer for something canon in the HL universe
  1543. [10/25/2016 9:21:07 PM] Tyler McVicker: But you wouldn't be doing that if you communicate what the hell is going on
  1544. [10/25/2016 9:21:45 PM] Tyler McVicker: Even in somewhat broad terms, don't get into the specifcs about each version of the project, but instead explain how Valve works, make parallels to TF2 and HL2, and people will understand
  1545. [10/25/2016 9:22:03 PM] Cephalon Cephalon: "look, this game wouldn't exist because of funding by [company x]" has never in the history of gaming been a successfull attempt at damage control
  1546. [10/25/2016 9:22:17 PM] Tyler McVicker: The problem Valve is in, is that people think that Valve is money-grubbing, and that you won't release the game because you don't care anymore.
  1547. [10/25/2016 9:22:27 PM] Tyler McVicker: Most people think Valve doesn't care anymore.
  1548. [10/25/2016 9:22:34 PM] Cephalon Cephalon: just look at how mad people get every time there's an oculus funded exclusive. We're trying to stay out of these things for good reasons
  1549. [10/25/2016 9:22:35 PM] Tyler McVicker: And that all you want to do is VR and Paid Sprays.
  1550. [10/25/2016 9:23:07 PM] Tyler McVicker: Well, Valve really hasn't been in game releaseing for a few years, and the market has changed.
  1551. [10/25/2016 9:23:36 PM] Tyler McVicker: If you try to relase anything, there will be drama, and VAlve has already had it's drama over the last few years.
  1552. [10/25/2016 9:23:46 PM] Cephalon Cephalon: And then we're finally announcing the next installment in the Half-Life franchise - all eyes are on our reveal stream and then - the trailer
  1553.  
  1554. A FUCKING NX GAME
  1555.  
  1556. with no chance of a PC port
  1557. [10/25/2016 9:23:53 PM] Tyler McVicker: MyM, Paid Sprays, getting CS:GO'd, the Manella Major, etc etc
  1558. [10/25/2016 9:24:17 PM] Tyler McVicker: Would a PC port like, a few years down the road be completely off the table?
  1559. [10/25/2016 9:24:39 PM] Cephalon Cephalon: Isn't it a running gag by now that HL3 is gonna be a Wii U exclusive? I've seen that more than once on the subreddit.
  1560. [10/25/2016 9:24:40 PM] Tyler McVicker: Don't hype it up as "THe NExt HL GAME!11!!"
  1561. [10/25/2016 9:24:44 PM] Tyler McVicker: It is
  1562. [10/25/2016 9:24:45 PM] Tyler McVicker: Yes
  1563. [10/25/2016 9:24:48 PM] Cephalon Cephalon: We can't make it come true
  1564. [10/25/2016 9:24:50 PM] Tyler McVicker: Old Meme, but yes
  1565. [10/25/2016 9:25:02 PM] Tyler McVicker: But it's not HL3, and you know that this could be a great game.
  1566. [10/25/2016 9:25:10 PM] Tyler McVicker: Like, revisting BM?
  1567. [10/25/2016 9:25:14 PM] Cephalon Cephalon: I think there's only one way to do this right
  1568. [10/25/2016 9:25:34 PM] Tyler McVicker: Yea, it's annouceing it along with something from HL3, but that's completely up to you guys
  1569. [10/25/2016 9:25:43 PM] Tyler McVicker: Even a teaser
  1570. [10/25/2016 9:25:48 PM] Tyler McVicker: WIth no gameplay
  1571. [10/25/2016 9:25:50 PM] Cephalon Cephalon: Half Life 3 teaser and then "tune in tomorrow to nintendo direct to learn more about an upcoming project
  1572. [10/25/2016 9:25:54 PM] Tyler McVicker: Just a number 3
  1573. [10/25/2016 9:26:01 PM] Tyler McVicker: Just show a number 3
  1574. [10/25/2016 9:26:17 PM] Cephalon Cephalon: but then there's gonna be confusion about whether the strategy game is 3
  1575. [10/25/2016 9:26:28 PM] Tyler McVicker: Not if you communitcate this right
  1576. [10/25/2016 9:26:47 PM] Cephalon Cephalon: dude, we don't even maintain our twitter
  1577. [10/25/2016 9:26:59 PM] Tyler McVicker: Yea, hire me as community manager.
  1578. [10/25/2016 9:27:00 PM] Tyler McVicker: Lol
  1579. [10/25/2016 9:27:12 PM] Tyler McVicker: But seriously, it can be done right
  1580. [10/25/2016 9:27:58 PM] Cephalon Cephalon: you should seriously apply as community manager
  1581. [10/25/2016 9:28:04 PM] Tyler McVicker: I know
  1582. [10/25/2016 9:28:08 PM] Tyler McVicker: I'm padding out a resume
  1583. [10/25/2016 9:28:22 PM] Tyler McVicker: Let me finish my ideas for the rest of the year
  1584. [10/25/2016 9:28:30 PM] Tyler McVicker: I'm still trying to finish college as well.
  1585. [10/25/2016 9:28:38 PM] Cephalon Cephalon: you should do that first
  1586. [10/25/2016 9:29:20 PM] Tyler McVicker: Anyways, maybe you could loop it into the Portal cannon as well, maybe allow players to recruit apperature Co-Op robot types as units as well, once the players reach that point. It wouldn't have to be specifically Half-Life, but both Protal and Half-Life.
  1587. [10/25/2016 9:30:02 PM] Tyler McVicker: Don't focus on famous characters from HL either, distance it from the main line games, make it it's own thing
  1588. [10/25/2016 9:30:10 PM] Cephalon Cephalon: That wouldn't fit our existing canon too well, except if you know something I don't
  1589. [10/25/2016 9:30:37 PM] Tyler McVicker: Well, Portal and HL are one in the same, unless Co-Op doesn't fit?
  1590. [10/25/2016 9:30:39 PM] Tyler McVicker: But it does
  1591. [10/25/2016 9:30:47 PM] Tyler McVicker: I don't understand how it doesn't fit....
  1592. [10/25/2016 9:30:52 PM] Tyler McVicker: Enlighten me good sir
  1593. [10/25/2016 9:30:58 PM] Cephalon Cephalon: not the robots, they're from portal 2, that's after HL3 on the timeline
  1594. [10/25/2016 9:31:21 PM] Tyler McVicker: But Apperature is completely abandoned forever after Portal 1
  1595. [10/25/2016 9:31:31 PM] Tyler McVicker: Like, Portal 1 takes place after the combine invasion anyways?
  1596. [10/25/2016 9:31:37 PM] Tyler McVicker: Maybe turrent types?
  1597. [10/25/2016 9:31:44 PM] Tyler McVicker: Like dig up the walking turrent from Portal 1
  1598. [10/25/2016 9:31:51 PM] Cephalon Cephalon: We can always make up new shit
  1599. [10/25/2016 9:31:52 PM] Tyler McVicker: Or some other cut concepts from Portal 1
  1600. [10/25/2016 9:32:13 PM] Tyler McVicker: I know, but it would be better to keep the astetic closer to Portal 1 when relating it back to HL, it fits better.
  1601. [10/25/2016 9:32:32 PM] Tyler McVicker: I know that Portal 1 looks a lot more amature than 2, but it sets the tone so much better.
  1602. [10/25/2016 9:32:42 PM] Tyler McVicker: I like, you can cut the tension of Portal 1 with a knife.
  1603. [10/25/2016 9:32:54 PM] Tyler McVicker: POrtal 2 is more like "Oh lololol, look at this computer Potatoe
  1604. [10/25/2016 9:33:01 PM] Cephalon Cephalon: how would you incorporate the portal canon into a seven hour war scenario and the battle of city 17
  1605. [10/25/2016 9:33:29 PM] Tyler McVicker: Well the Borialis is set to have had a similar catastrophy at around the same time as the cascade.
  1606. [10/25/2016 9:33:38 PM] Tyler McVicker: And the Borialis is Aperature owned
  1607. [10/25/2016 9:33:55 PM] Tyler McVicker: Many fans have speculated that both BM and Aperature is being watched over by G-Man anyways.
  1608. [10/25/2016 9:33:57 PM] Cephalon Cephalon: Gabe's gonna get stabbed if we show the borealis in a spinoff on nx
  1609. [10/25/2016 9:34:04 PM] Tyler McVicker: Lol
  1610. [10/25/2016 9:34:08 PM] Tyler McVicker: Yea
  1611. [10/25/2016 9:34:12 PM] Tyler McVicker: But you know what I mean
  1612. [10/25/2016 9:34:43 PM] Tyler McVicker: If you can incorporate Portal cannon as well, then it would deffen the blow to the community, because we are all used to seeing portal product come out, with RR and the lab
  1613. [10/25/2016 9:35:08 PM] Tyler McVicker: Obviously this is in the earliest of stages, but still, it's a good idea.
  1614. [10/25/2016 9:35:13 PM] Tyler McVicker: And it could REALLY help NIntendo
  1615. [10/25/2016 9:35:21 PM] Tyler McVicker: Which is a win win for the gaming community in the long run
  1616. [10/25/2016 9:35:26 PM] Tyler McVicker: Like, as a whole
  1617. [10/25/2016 9:36:35 PM] Cephalon Cephalon: it has to be half life focused and canon if we want 300k and 80% of sales
  1618. [10/25/2016 9:36:52 PM] Tyler McVicker: Yes I know
  1619. [10/25/2016 9:36:58 PM] Tyler McVicker: What are people saying?
  1620. [10/25/2016 9:37:00 PM] Tyler McVicker: In the room
  1621. [10/25/2016 9:37:08 PM] Cephalon Cephalon: 300k is a buttload for a game of this kind. we can go all out with voice acting and performance capture
  1622. [10/25/2016 9:37:20 PM] Tyler McVicker: Exactly
  1623. [10/25/2016 9:37:39 PM] Tyler McVicker: It would sell uits like crazy and really build the relationship with Nitnendo, which is great
  1624. [10/25/2016 9:38:34 PM] Cephalon Cephalon: that's a higher budget than star craft 2 had
  1625. [10/25/2016 9:39:11 PM] Cephalon Cephalon: sc2 is rumored to be around 200k for the main game
  1626. [10/25/2016 9:39:26 PM] Tyler McVicker: I remember it being that kind of numbers
  1627. [10/25/2016 9:40:09 PM] Tyler McVicker: Okayt
  1628. [10/25/2016 9:40:20 PM] Tyler McVicker: So let's go over the concerns again, from the beginning
  1629. [10/25/2016 9:40:25 PM] Cephalon Cephalon: plus we do all our performance capture in-house, we'd just have to pay for actors
  1630. [10/25/2016 9:40:40 PM] Cephalon Cephalon: alright
  1631. [10/25/2016 9:40:41 PM] Tyler McVicker: Yea
  1632. [10/25/2016 9:41:01 PM] Cephalon Cephalon: my main concern is the reaction to any kind of console exclusive valve game
  1633. [10/25/2016 9:41:09 PM] Cephalon Cephalon: it being half life only makes it so much worse
  1634. [10/25/2016 9:41:15 PM] Tyler McVicker: Yea
  1635. [10/25/2016 9:41:23 PM] Tyler McVicker: You need to put the teaser along with it
  1636. [10/25/2016 9:41:52 PM] Cephalon Cephalon: But then we'd have to wait for HL3 to be presentable and confident in their product
  1637. [10/25/2016 9:42:03 PM] Cephalon Cephalon: which is not gonna happen in 2017
  1638. [10/25/2016 9:42:05 PM] Tyler McVicker: If you want to be the good guy who never lies, yes.
  1639. [10/25/2016 9:42:27 PM] Cephalon Cephalon: we can't announce hl3 on their behalf
  1640. [10/25/2016 9:42:30 PM] Tyler McVicker: But I've done my research and I know that Valve has lied in the past to the pubic
  1641. [10/25/2016 9:42:37 PM] Tyler McVicker: No
  1642. [10/25/2016 9:42:37 PM] Tyler McVicker: But
  1643. [10/25/2016 9:42:50 PM] Tyler McVicker: You just have to tell the halrdcore fans that you still care, and it's still coming
  1644. [10/25/2016 9:42:51 PM] Tyler McVicker: That
  1645. [10/25/2016 9:42:52 PM] Tyler McVicker: is
  1646. [10/25/2016 9:42:53 PM] Tyler McVicker: All
  1647. [10/25/2016 9:43:11 PM] Tyler McVicker: People just want to know it's being made, most have lost hope that it even is on your minds anymore
  1648. [10/25/2016 9:43:49 PM] Tyler McVicker: You have to make a video with Chet, Gabe, Erik and possibly Doug, just talking
  1649. [10/25/2016 9:43:53 PM] Tyler McVicker: Like call it
  1650. [10/25/2016 9:44:01 PM] Tyler McVicker: "The Half-Life F.A.Q."
  1651. [10/25/2016 9:44:11 PM] Tyler McVicker: And just have them answer some questions for real
  1652. [10/25/2016 9:44:12 PM] Cephalon Cephalon: chet doesn't have anything to do with half life though
  1653. [10/25/2016 9:44:24 PM] Tyler McVicker: That doesn't matter, it's a face people recognize
  1654. [10/25/2016 9:44:25 PM] Cephalon Cephalon: he's lead and advisor on all things vr
  1655. [10/25/2016 9:44:35 PM] Tyler McVicker: It's a guy people know works at Valve
  1656. [10/25/2016 9:44:42 PM] Tyler McVicker: I talk about Chet in videos all the tim
  1657. [10/25/2016 9:44:52 PM] Cephalon Cephalon: hmm i guess youre right
  1658. [10/25/2016 9:44:59 PM] Tyler McVicker: You don't need these specific people, you just need faces
  1659. [10/25/2016 9:45:11 PM] Tyler McVicker: Jeep, Gabe, Chet, Erik, Doug, etc etc
  1660. [10/25/2016 9:45:40 PM] Tyler McVicker: If you juist make a video of them answering the question in a direct way, the community would respect the hell out of it.
  1661. [10/25/2016 9:45:44 PM] Cephalon Cephalon: what if we get Kelly Bailey back to do the soundtrack?
  1662. [10/25/2016 9:45:49 PM] Tyler McVicker: OH hell yes
  1663. [10/25/2016 9:45:53 PM] Tyler McVicker: Like, yes
  1664. [10/25/2016 9:45:59 PM] Tyler McVicker: Have him make a song for the video
  1665. [10/25/2016 9:46:29 PM] Tyler McVicker: Look, I know just how much people love Half-Life probably more than Valve.
  1666. [10/25/2016 9:46:40 PM] Tyler McVicker: I know the legths some peole have gone to find "new" content
  1667. [10/25/2016 9:46:45 PM] Cephalon Cephalon: funfact: we wanted to employ kojima but sony outbid us by - like a lot
  1668. [10/25/2016 9:46:56 PM] Tyler McVicker: I have seen some shit, and I have stories
  1669. [10/25/2016 9:47:24 PM] Cephalon Cephalon: not when he visited, way back when all the shit at konami went down
  1670. [10/25/2016 9:47:31 PM] Tyler McVicker: I figured
  1671. [10/25/2016 9:48:18 PM] Tyler McVicker: Anyways, just make that video, answer some questions in a direct non meme way, and just explain it how you explained it to me.
  1672. [10/25/2016 9:48:30 PM] Tyler McVicker: 95% of people will understand from that point forward.
  1673. [10/25/2016 9:48:49 PM] Tyler McVicker: You would get the same amount of hate for announcing a third L4D game before HL btw
  1674. [10/25/2016 9:48:56 PM] Cephalon Cephalon: do you know about the guy who walked into our office, impersonated an employee at the reception and made it to the lower office hallway before secuirty got him?
  1675. [10/25/2016 9:49:06 PM] Tyler McVicker: No I didn't
  1676. [10/25/2016 9:49:07 PM] Tyler McVicker: Lol
  1677. [10/25/2016 9:49:29 PM] Cephalon Cephalon: That's when we got photo IDs
  1678. [10/25/2016 9:49:38 PM] Tyler McVicker: How long ago was it
  1679. [10/25/2016 9:49:57 PM] Cephalon Cephalon: must have been late 2014
  1680. [10/25/2016 9:50:07 PM] Tyler McVicker: That guy was brave
  1681. [10/25/2016 9:50:17 PM] Tyler McVicker: So what's going on now?
  1682. [10/25/2016 9:50:24 PM] Tyler McVicker: What's the mood of the room
  1683. [10/25/2016 9:51:15 PM] Cephalon Cephalon: we're brainstorming. I'm throwing your ideas into the mix
  1684. [10/25/2016 9:51:23 PM] Tyler McVicker: Lol, that's awesome
  1685. [10/25/2016 9:51:28 PM] Cephalon Cephalon: although everone is on board with unity, which makes me happy
  1686. [10/25/2016 9:51:54 PM] Tyler McVicker: That's fine
  1687. [10/25/2016 9:52:12 PM] Tyler McVicker: DId you talk about how you will have to talk about it?
  1688. [10/25/2016 9:52:16 PM] Tyler McVicker: Because you WILL have too
  1689. [10/25/2016 9:52:33 PM] Cephalon Cephalon: I don't want to kill this project
  1690. [10/25/2016 9:52:42 PM] Cephalon Cephalon: so no, haven't brought it up yet
  1691. [10/25/2016 9:52:45 PM] Tyler McVicker: Lol okay
  1692. [10/25/2016 9:52:54 PM] Tyler McVicker: I guess that is something to think about closer to announce
  1693. [10/25/2016 9:53:09 PM] Cephalon Cephalon: yeah
  1694. [10/25/2016 9:53:49 PM] Cephalon Cephalon: one of the HL3 artists wants to help us out
  1695. [10/25/2016 9:53:58 PM] Tyler McVicker: In what way?
  1696. [10/25/2016 9:53:59 PM] Cephalon Cephalon: that's 8 people now, including me
  1697. [10/25/2016 9:54:08 PM] Cephalon Cephalon: by doing most of the art
  1698. [10/25/2016 9:54:57 PM] Tyler McVicker: Awesome
  1699. [10/25/2016 9:55:01 PM] Tyler McVicker: Do it man
  1700. [10/25/2016 9:55:33 PM] Cephalon Cephalon: we're going home in about an hour
  1701. [10/25/2016 9:55:56 PM] Cephalon Cephalon: there's some intense chalk drawing happening right now
  1702. [10/25/2016 9:56:22 PM] Cephalon Cephalon: we're collecting gameplay ideas
  1703. [10/25/2016 9:57:04 PM] Cephalon Cephalon: IR & touch for unit movement is a given
  1704. [10/25/2016 9:57:12 PM] Cephalon Cephalon: but we need more than that
  1705. [10/25/2016 9:57:23 PM] Cephalon Cephalon: how many units at once? should there be hero units?
  1706. [10/25/2016 9:57:29 PM] Cephalon Cephalon: should gordon be a hero unity?
  1707. [10/25/2016 9:58:08 PM] Tyler McVicker: No, Gorden should not be a playable characheter.
  1708. [10/25/2016 9:58:17 PM] Tyler McVicker: It would be poking the bear to much on that one
  1709. [10/25/2016 9:58:25 PM] Cephalon Cephalon: should he appear in cutscenes?
  1710. [10/25/2016 9:58:29 PM] Tyler McVicker: The idea of "Hero" characters is probably a no no
  1711. [10/25/2016 9:58:44 PM] Tyler McVicker: Maybe as a camio
  1712. [10/25/2016 9:58:54 PM] Tyler McVicker: Like, make the community excited when he shows up
  1713. [10/25/2016 9:58:57 PM] Cephalon Cephalon: Let's not think about the backlash for a moment. We're not going to change anything based on perception. We just have to sell it right once it's done
  1714. [10/25/2016 9:59:01 PM] Tyler McVicker: Also remember, you can't make him talk
  1715. [10/25/2016 9:59:09 PM] Tyler McVicker: So him in a cutscene will be limited
  1716. [10/25/2016 9:59:22 PM] Cephalon Cephalon: we can't make him talk?
  1717. [10/25/2016 9:59:46 PM] Cephalon Cephalon: Iiiiii don't think the HL3 team got the memo on that one...
  1718. [10/25/2016 9:59:51 PM] Tyler McVicker: No! You can't give Goden a voice
  1719. [10/25/2016 10:00:26 PM] Tyler McVicker: The idea of the character is a blank slate the player fits his/her personality into, giving him a voice, even in a spinoff, would completely kill the character for most
  1720. [10/25/2016 10:00:42 PM] Cephalon Cephalon: are cinematic cutscenes okay? there were going to be some in the 2014 game
  1721. [10/25/2016 10:01:38 PM] Cephalon Cephalon: but the player had no impact on the story in hl 1 and 2, why would it matter?
  1722. [10/25/2016 10:02:17 PM] Tyler McVicker: They may not have had inpact, but allowing the playable character be a blank slate, allows the palyers to be more immpersed into the story
  1723. [10/25/2016 10:02:29 PM] Tyler McVicker: There should never be cinimatci cutscens in a half life game
  1724. [10/25/2016 10:02:41 PM] Tyler McVicker: Its fine for this spinoff, but nto for a main line game
  1725. [10/25/2016 10:03:08 PM] Tyler McVicker: The idea of never taking control away from the palyer was huge in both games, and should stay thoughout, no matter how far you deviate from the HL2 blueprint
  1726. [10/25/2016 10:03:57 PM] Cephalon Cephalon: how do we show gordon from the outside then? most of the interesting bits of 2014 were about the character deteriorating and sacrificing his own humanity, that wouldn't have worked as well without ever actually showing him
  1727. [10/25/2016 10:04:28 PM] Tyler McVicker: Okay, well you showed the same thing in Portal 1, just through Portals
  1728. [10/25/2016 10:04:34 PM] Tyler McVicker: You can do that without taking control away
  1729. [10/25/2016 10:04:51 PM] Tyler McVicker: Mirrors, refections in water, have gorden take a shower, and he can look into a bathroom mirror
  1730. [10/25/2016 10:05:00 PM] Tyler McVicker: There are many ways this could happen
  1731. [10/25/2016 10:05:19 PM] Tyler McVicker: Hell, even make a portal appear in game, letting the player see what you have become over the years.
  1732. [10/25/2016 10:05:20 PM] Cephalon Cephalon: the flashbacks were all supposed to be cinematics, while all real world interaction happens around you like in previous games
  1733. [10/25/2016 10:05:29 PM] Tyler McVicker: Oooooooo
  1734. [10/25/2016 10:05:30 PM] Tyler McVicker: Okay
  1735. [10/25/2016 10:05:30 PM] Tyler McVicker: Well
  1736. [10/25/2016 10:05:42 PM] Tyler McVicker: That would not be received well by the hardcore crowd
  1737. [10/25/2016 10:05:53 PM] Cephalon Cephalon: but they're dream sequences
  1738. [10/25/2016 10:05:55 PM] Tyler McVicker: Half-Life has never taken control away from the player over the last 20 years.
  1739. [10/25/2016 10:06:04 PM] Tyler McVicker: That's fine, but Fallout 4 had playable dreams
  1740. [10/25/2016 10:06:13 PM] Cephalon Cephalon: dreams aren't always first person in reality either
  1741. [10/25/2016 10:06:19 PM] Tyler McVicker: That's also fine
  1742. [10/25/2016 10:06:26 PM] Tyler McVicker: Make the dreams as weird as you want
  1743. [10/25/2016 10:06:28 PM] Tyler McVicker: Their dreams
  1744. [10/25/2016 10:06:51 PM] Tyler McVicker: But it would be so much more entertaining to explore those dreams first hand, instead of being shown them in a video
  1745. [10/25/2016 10:06:59 PM] Tyler McVicker: Yes, it's more work, but it is more pay off
  1746. [10/25/2016 10:07:12 PM] Tyler McVicker: Have a dream with grown Alyx is walking about BM
  1747. [10/25/2016 10:07:32 PM] Tyler McVicker: Dreams are dreams.
  1748. [10/25/2016 10:07:44 PM] Tyler McVicker: But you should like, let the player dream it out themselves
  1749. [10/25/2016 10:07:49 PM] Cephalon Cephalon: it's more work to direct, actually, they did them using positionally tracked, virtual cameras. basically vive controllers bound to a virtual camera
  1750. [10/25/2016 10:07:52 PM] Tyler McVicker: As if it was their own dream
  1751. [10/25/2016 10:08:04 PM] Tyler McVicker: Okay
  1752. [10/25/2016 10:08:04 PM] Tyler McVicker: Well
  1753. [10/25/2016 10:08:07 PM] Tyler McVicker: Why
  1754. [10/25/2016 10:08:17 PM] Tyler McVicker: Like, did Laidlaw like this idea?
  1755. [10/25/2016 10:08:32 PM] Cephalon Cephalon: you can't get natural looking camera movement from keyframe animation
  1756. [10/25/2016 10:08:36 PM] Tyler McVicker: I know
  1757. [10/25/2016 10:08:43 PM] Tyler McVicker: but why do cutscenes at all
  1758. [10/25/2016 10:09:00 PM] Cephalon Cephalon: because these visions were pretty damn weird
  1759. [10/25/2016 10:09:04 PM] Tyler McVicker: Okay
  1760. [10/25/2016 10:09:17 PM] Tyler McVicker: But why couldn't the player play through them?
  1761. [10/25/2016 10:09:59 PM] Cephalon Cephalon: You could, they just started out as a cinematic that then leads into gameplay. they were all puzzle focused
  1762. [10/25/2016 10:10:25 PM] Tyler McVicker: I'm just saying that Half-Life could honestly be anything as long as it sticks to a few conventions
  1763. [10/25/2016 10:10:44 PM] Tyler McVicker: Crowbar, First Person, and Never taking control away, ever.
  1764. [10/25/2016 10:10:55 PM] Cephalon Cephalon: the most important thing is: can we do cutscenes for half life tactics?
  1765. [10/25/2016 10:10:59 PM] Tyler McVicker: Like, HL2 did it, they still let you look around when you couldn't move
  1766. [10/25/2016 10:11:00 PM] Tyler McVicker: And yes'
  1767. [10/25/2016 10:11:08 PM] Tyler McVicker: Cutscenes would work fine in a spinoff
  1768. [10/25/2016 10:11:14 PM] Tyler McVicker: There is no prior tradition there
  1769. [10/25/2016 10:11:32 PM] Tyler McVicker: Just don't Gordon talk
  1770. [10/25/2016 10:11:39 PM] Tyler McVicker: You could bring in any character
  1771. [10/25/2016 10:11:54 PM] Cephalon Cephalon: that's what hl3 was like though, the action happens around you during the real world scenes while the visions are part cinematic, part puzzle gameplay
  1772. [10/25/2016 10:11:59 PM] Tyler McVicker: Hell, even show Alyx grow up, or Eli losing the leg, just don't give Gorden a voice
  1773. [10/25/2016 10:12:12 PM] Tyler McVicker: That's fine
  1774. [10/25/2016 10:12:21 PM] Tyler McVicker: Just no prerender stuff
  1775. [10/25/2016 10:12:25 PM] Tyler McVicker: All inengine
  1776. [10/25/2016 10:12:32 PM] Tyler McVicker: never take control away
  1777. [10/25/2016 10:12:38 PM] Cephalon Cephalon: our reasoning is: gordon isn't the protagonist of hl tactics. why wouldn't he talk?
  1778. [10/25/2016 10:12:49 PM] Cephalon Cephalon: everyone lese talks on in valve games except the protagonist
  1779. [10/25/2016 10:12:51 PM] Tyler McVicker: Because it will kill the character for futre games
  1780. [10/25/2016 10:12:56 PM] Cephalon Cephalon: that's true
  1781. [10/25/2016 10:13:02 PM] Tyler McVicker: Let him appear
  1782. [10/25/2016 10:13:08 PM] Tyler McVicker: Let it be brief
  1783. [10/25/2016 10:13:14 PM] Cephalon Cephalon: WHAT IF
  1784. [10/25/2016 10:13:14 PM] Tyler McVicker: The audience will freak the fuck out
  1785. [10/25/2016 10:13:24 PM] Cephalon Cephalon: we don't show him in the hl3 trailer
  1786. [10/25/2016 10:13:30 PM] Cephalon Cephalon: but we do at the end of tactics
  1787. [10/25/2016 10:13:40 PM] Tyler McVicker: You don't need to do a trailer for HL3, just talking
  1788. [10/25/2016 10:13:49 PM] Tyler McVicker: If you are not comfortable with showing any gameplay
  1789. [10/25/2016 10:14:14 PM] Tyler McVicker: You could show him, but like, it would be best to only show him a little in the game to begin with
  1790. [10/25/2016 10:14:19 PM] Cephalon Cephalon: I am, the HL3 group won't
  1791. [10/25/2016 10:14:36 PM] Tyler McVicker: So showing him in the trailer will deflate the excitement of him showing up
  1792. [10/25/2016 10:14:41 PM] Cephalon Cephalon: yeah, I'm thinking the final scene is him picking up a crowbar
  1793. [10/25/2016 10:14:49 PM] Cephalon Cephalon: slow camera pan reveal
  1794. [10/25/2016 10:15:06 PM] Tyler McVicker: Man I wish I could really be in this discussion
  1795. [10/25/2016 10:15:08 PM] Tyler McVicker: Okay
  1796. [10/25/2016 10:15:10 PM] Tyler McVicker: Like
  1797. [10/25/2016 10:15:39 PM] Tyler McVicker: Okay, I have to ask a question before we continue talking
  1798. [10/25/2016 10:15:44 PM] Tyler McVicker: Is that oaky?
  1799. [10/25/2016 10:15:51 PM] Cephalon Cephalon: sure
  1800. [10/25/2016 10:16:02 PM] Tyler McVicker: This in my mind is way to good to be true.
  1801. [10/25/2016 10:16:10 PM] Tyler McVicker: Are you not trolling me?
  1802. [10/25/2016 10:16:29 PM] Tyler McVicker: Could you like, just sneak a pic of the room you are in, and just send it over?
  1803. [10/25/2016 10:16:46 PM] Tyler McVicker: Just really prove that you are really at Valve, and all this is actually happening.
  1804. [10/25/2016 10:16:50 PM] Cephalon Cephalon: where would I get an nx devkit?
  1805. [10/25/2016 10:17:29 PM] Tyler McVicker: I know, just, this is probably gonna to lead into a huge step in my carrer, so I am just skeptical bhecause not a lot has ever gone well for me.
  1806. [10/25/2016 10:17:59 PM] Cephalon Cephalon: you think I'm a dev at a different company with access to an NX devkit that says "property of valve" on the side?
  1807. [10/25/2016 10:18:06 PM] Cephalon Cephalon: and I just happen to have too much time on my hands?
  1808. [10/25/2016 10:18:22 PM] Tyler McVicker: Like, I'm totally going to apply as community manager, and from what you are telling me, there may be some mistakes being made that may turn the community off.
  1809. [10/25/2016 10:18:31 PM] Tyler McVicker: I don't know, like I said, stalkers
  1810. [10/25/2016 10:18:37 PM] Tyler McVicker: I've been goofed a few times before.
  1811. [10/25/2016 10:18:46 PM] Tyler McVicker: Yea
  1812. [10/25/2016 10:19:19 PM] Cephalon Cephalon: I can't take pictures without looking suspicious. It's also just an empty room with a couple chairs, a table ant a chalkboard
  1813. [10/25/2016 10:19:21 PM] Cephalon Cephalon: as i said:
  1814. [10/25/2016 10:19:37 PM] Cephalon Cephalon: tell me what to photograph and I'll make it happen as soon as i get the chance
  1815. [10/25/2016 10:20:01 PM] Cephalon Cephalon: and
  1816. [10/25/2016 10:20:20 PM] Cephalon Cephalon: also, where would I get the artwork from?
  1817. [10/25/2016 10:20:25 PM] Tyler McVicker: How about the copy Gunman Chronics you have in the office?
  1818. [10/25/2016 10:20:38 PM] Tyler McVicker: That is obcure enough
  1819. [10/25/2016 10:20:38 PM] Tyler McVicker: Lol
  1820. [10/25/2016 10:20:53 PM] Tyler McVicker: I'm sorry if this is annoying
  1821. [10/25/2016 10:20:54 PM] Tyler McVicker: Lol
  1822. [10/25/2016 10:21:00 PM] Cephalon Cephalon: I guess, if that's proof
  1823. [10/25/2016 10:21:09 PM] Tyler McVicker: Yea it would be lol
  1824. [10/25/2016 10:21:32 PM] Tyler McVicker: If you took just that, which has never been photographed as the subject on the shelve
  1825. [10/25/2016 10:21:33 PM] Tyler McVicker: Lol
  1826. [10/25/2016 10:22:20 PM] Cephalon Cephalon: how would that be proof though considering anyone can just buy a copy?
  1827. [10/25/2016 10:22:37 PM] Tyler McVicker: No like, a picture on the Valve shelve
  1828. [10/25/2016 10:22:44 PM] Tyler McVicker: But it's the subject of the picture
  1829. [10/25/2016 10:23:17 PM] Cephalon Cephalon: in gabe's office? I can't go in there with a phone ,looking all suspicious
  1830. [10/25/2016 10:23:27 PM] Tyler McVicker: Oh that's in Gabe office?
  1831. [10/25/2016 10:23:49 PM] Cephalon Cephalon: can we delay this topic by 30 minutes? We can talk on my way home
  1832. [10/25/2016 10:23:59 PM] Tyler McVicker: Okay, just snap a picture of something lol
  1833. [10/25/2016 10:24:43 PM] Cephalon Cephalon: I'll figure something out but I'll need more than a day if you want something big like the lobby or the golden crowbar
  1834. [10/25/2016 10:24:50 PM] Tyler McVicker: Okay
  1835. [10/25/2016 10:25:33 PM] Cephalon Cephalon: back to hl tactics for now please. if you want to participate: I can summarize what everyone's saying
  1836. [10/25/2016 10:25:37 PM] Cephalon Cephalon: and you tell me what to say
  1837. [10/25/2016 10:25:39 PM] Tyler McVicker: Okay cool
  1838. [10/25/2016 10:26:13 PM] Cephalon Cephalon: we're debating wether we want WC style heroes
  1839. [10/25/2016 10:26:27 PM] Tyler McVicker: Who all would be the heros
  1840. [10/25/2016 10:26:32 PM] Tyler McVicker: Don't use Gorden btw
  1841. [10/25/2016 10:26:34 PM] Tyler McVicker: Just dont
  1842. [10/25/2016 10:26:47 PM] Tyler McVicker: You would have to use new characters as well though
  1843. [10/25/2016 10:27:09 PM] Tyler McVicker: It would be easier if you used a few Portal related people, but it would be difficult to work into the story
  1844. [10/25/2016 10:27:24 PM] Cephalon Cephalon: yeah, the consensus is: characters from HL2 and original ones
  1845. [10/25/2016 10:27:34 PM] Tyler McVicker: Like, the expantions
  1846. [10/25/2016 10:27:35 PM] Tyler McVicker: ?
  1847. [10/25/2016 10:27:39 PM] Tyler McVicker: BEcause that would be a great idea
  1848. [10/25/2016 10:27:49 PM] Tyler McVicker: Like, finally bring Adrien back from the dead
  1849. [10/25/2016 10:27:54 PM] Tyler McVicker: Barney
  1850. [10/25/2016 10:28:01 PM] Tyler McVicker: Gina & Collete
  1851. [10/25/2016 10:28:01 PM] Cephalon Cephalon: grigori
  1852. [10/25/2016 10:28:05 PM] Tyler McVicker: Grigori
  1853. [10/25/2016 10:28:06 PM] Tyler McVicker: Ehh
  1854. [10/25/2016 10:28:12 PM] Cephalon Cephalon: if we haven't already killed him off in 3
  1855. [10/25/2016 10:28:22 PM] Tyler McVicker: He is a crazy dude from HL2
  1856. [10/25/2016 10:28:28 PM] Tyler McVicker: He doesn't need to return
  1857. [10/25/2016 10:28:38 PM] Tyler McVicker: Like, that is a total one note character
  1858. [10/25/2016 10:28:43 PM] Cephalon Cephalon: he's a fan favorite though?
  1859. [10/25/2016 10:28:54 PM] Tyler McVicker: Like, you can use all the playable characters from other games
  1860. [10/25/2016 10:29:11 PM] Tyler McVicker: And he is more of a "we want him to be alive", but they don't want to see him again
  1861. [10/25/2016 10:29:13 PM] Tyler McVicker: Idk
  1862. [10/25/2016 10:29:19 PM] Tyler McVicker: He is kinda the joke of the cannon
  1863. [10/25/2016 10:29:38 PM] Tyler McVicker: Kliner could be like, a Marge type character
  1864. [10/25/2016 10:29:43 PM] Tyler McVicker: But science instead of Magic
  1865. [10/25/2016 10:30:02 PM] Cephalon Cephalon: there are some great ideas coming up about grigori
  1866. [10/25/2016 10:30:03 PM] Tyler McVicker: If you are talking Pre-Seven hours war though, Eli would be great, but same as Kliener, science
  1867. [10/25/2016 10:30:23 PM] Tyler McVicker: Grigori is alright, but there are much better characters
  1868. [10/25/2016 10:30:25 PM] Cephalon Cephalon: he would be entirely shotgun focused
  1869. [10/25/2016 10:30:33 PM] Tyler McVicker: So could any other character
  1870. [10/25/2016 10:30:33 PM] Cephalon Cephalon: but the weapon
  1871. [10/25/2016 10:30:47 PM] Cephalon Cephalon: who has history with shotguns as much as that guy?
  1872. [10/25/2016 10:31:10 PM] Tyler McVicker: If the only charactieraztion you can come up with is "He uses a shotgun" then it may be a problem
  1873. [10/25/2016 10:31:18 PM] Cephalon Cephalon: one of his lines would be "aim for the head"
  1874. [10/25/2016 10:31:20 PM] Tyler McVicker: Like, you could make barney disguse himself
  1875. [10/25/2016 10:31:42 PM] Tyler McVicker: Or you could have Kliner build stuff that could benefit the overall match
  1876. [10/25/2016 10:32:26 PM] Tyler McVicker: Keep in mind that Grigori only had to start fighting AFTER the way
  1877. [10/25/2016 10:32:27 PM] Tyler McVicker: war
  1878. [10/25/2016 10:32:34 PM] Cephalon Cephalon: match? we're making a single player game
  1879. [10/25/2016 10:32:35 PM] Tyler McVicker: before that, he was just a preist in a town
  1880. [10/25/2016 10:32:38 PM] Tyler McVicker: I know
  1881. [10/25/2016 10:32:41 PM] Tyler McVicker: You know what I mean
  1882. [10/25/2016 10:32:46 PM] Tyler McVicker: THese could be the abilities of the heros
  1883. [10/25/2016 10:32:53 PM] Cephalon Cephalon: oh sure
  1884. [10/25/2016 10:33:17 PM] Cephalon Cephalon: we're not just covering the war
  1885. [10/25/2016 10:33:33 PM] Cephalon Cephalon: we're probably going to do a ravelholm chapter
  1886. [10/25/2016 10:33:54 PM] Tyler McVicker: Maybe Mossman could be not a fighter, but a leader.
  1887. [10/25/2016 10:34:16 PM] Tyler McVicker: Like, she could highten the attack of a group of troops by being around them because she is just charasimatic
  1888. [10/25/2016 10:34:24 PM] Tyler McVicker: Like, she double crossed the combine and the rebels
  1889. [10/25/2016 10:34:26 PM] Tyler McVicker: She was slick
  1890. [10/25/2016 10:34:41 PM] Cephalon Cephalon: that's one way to put it
  1891. [10/25/2016 10:35:01 PM] Cephalon Cephalon: we're gonna need a builder class
  1892. [10/25/2016 10:35:05 PM] Cephalon Cephalon: black mesa scientists
  1893. [10/25/2016 10:35:08 PM] Tyler McVicker: Eli or Kliner
  1894. [10/25/2016 10:35:15 PM] Tyler McVicker: They are scienctset
  1895. [10/25/2016 10:35:19 PM] Tyler McVicker: Eli could build
  1896. [10/25/2016 10:35:19 PM] Cephalon Cephalon: can we do that, even after the war?
  1897. [10/25/2016 10:35:27 PM] Tyler McVicker: Kliner could research
  1898. [10/25/2016 10:35:31 PM] Cephalon Cephalon: most of them shouldn't have survive the raid on BM
  1899. [10/25/2016 10:35:35 PM] Tyler McVicker: Eli built Black Mesa East
  1900. [10/25/2016 10:35:46 PM] Tyler McVicker: Along with Alyx and the rebels
  1901. [10/25/2016 10:36:06 PM] Cephalon Cephalon: alyx is definitely one of the hero chars
  1902. [10/25/2016 10:36:11 PM] Tyler McVicker: Yea that's fine
  1903. [10/25/2016 10:36:25 PM] Tyler McVicker: She would use the AlyxGun right?
  1904. [10/25/2016 10:36:32 PM] Tyler McVicker: The duel Pistol/SMG
  1905. [10/25/2016 10:36:48 PM] Cephalon Cephalon: if you can't think of a better gimmick, yeah
  1906. [10/25/2016 10:36:55 PM] Tyler McVicker: She can snipe
  1907. [10/25/2016 10:36:58 PM] Tyler McVicker: She can fix stuff
  1908. [10/25/2016 10:37:01 PM] Tyler McVicker: She can hack things
  1909. [10/25/2016 10:37:10 PM] Tyler McVicker: She is a good companion and can work with others well
  1910. [10/25/2016 10:37:21 PM] Tyler McVicker: She could buff other classes when around them
  1911. [10/25/2016 10:37:27 PM] Tyler McVicker: Due to her ability to work well with others.
  1912. [10/25/2016 10:37:52 PM] Cephalon Cephalon: mhm
  1913. [10/25/2016 10:38:05 PM] Tyler McVicker: Vorts would have to unlock over time as a playable class
  1914. [10/25/2016 10:38:09 PM] Tyler McVicker: If you start the game at BM
  1915. [10/25/2016 10:38:14 PM] Cephalon Cephalon: what about barney? i like the disguise idea
  1916. [10/25/2016 10:38:16 PM] Tyler McVicker: They would start as a hostile class
  1917. [10/25/2016 10:38:25 PM] Cephalon Cephalon: he could be equivalent to the spy in tf2
  1918. [10/25/2016 10:38:44 PM] Tyler McVicker: Barney could disguise as a combine officer, and get behind enemy lines and gather intel, but not kill enimies because it would give away his position
  1919. [10/25/2016 10:39:15 PM] Tyler McVicker: So like, if you have builders, you would have to research tech to build, and Barney could still whatever the enimeise had
  1920. [10/25/2016 10:39:30 PM] Cephalon Cephalon: research
  1921. [10/25/2016 10:39:31 PM] Cephalon Cephalon: like civ?
  1922. [10/25/2016 10:39:36 PM] Tyler McVicker: Kinda yea
  1923. [10/25/2016 10:39:45 PM] Tyler McVicker: Also, you would want to use rebels as their own unit
  1924. [10/25/2016 10:39:48 PM] Cephalon Cephalon: how would that work over the course of a story driven campaign
  1925. [10/25/2016 10:39:57 PM] Tyler McVicker: Well it's an RTS
  1926. [10/25/2016 10:40:05 PM] Tyler McVicker: So it would have to be somewhat open ended
  1927. [10/25/2016 10:40:09 PM] Tyler McVicker: At least a little
  1928. [10/25/2016 10:40:18 PM] Cephalon Cephalon: doesn't xcom do this?
  1929. [10/25/2016 10:40:18 PM] Tyler McVicker: Like, you can't let the player build everyhtnig from the start
  1930. [10/25/2016 10:40:23 PM] Cephalon Cephalon: I should play that for reference
  1931. [10/25/2016 10:40:56 PM] Tyler McVicker: Okay, are we thinking XCom type RTS or StarCraft/Warcraft RTS
  1932. [10/25/2016 10:41:13 PM] Cephalon Cephalon: warcraft
  1933. [10/25/2016 10:41:24 PM] Cephalon Cephalon: i just meant that xcom has progression
  1934. [10/25/2016 10:41:49 PM] Tyler McVicker: Okay, there are a lot of ideas I have here
  1935. [10/25/2016 10:41:51 PM] Tyler McVicker: Alright
  1936. [10/25/2016 10:42:01 PM] Cephalon Cephalon: haven't played the new ones but I think there are skill trees
  1937. [10/25/2016 10:42:17 PM] Tyler McVicker: There are
  1938. [10/25/2016 10:42:19 PM] Tyler McVicker: Okay
  1939. [10/25/2016 10:43:08 PM] Cephalon Cephalon: let me hear your ideas
  1940. [10/25/2016 10:43:19 PM] Tyler McVicker: Start the game before the Cascade
  1941. [10/25/2016 10:43:29 PM] Tyler McVicker: You are in the perspective of employees, not Gorden
  1942. [10/25/2016 10:43:40 PM] Cephalon Cephalon: wait
  1943. [10/25/2016 10:43:42 PM] Cephalon Cephalon: what if
  1944. [10/25/2016 10:44:00 PM] Cephalon Cephalon: you get to customize a scientist who then is the main hero
  1945. [10/25/2016 10:44:22 PM] Tyler McVicker: That's a good idea
  1946. [10/25/2016 10:44:24 PM] Tyler McVicker: Yes
  1947. [10/25/2016 10:44:40 PM] Tyler McVicker: You start he game before cascade
  1948. [10/25/2016 10:44:58 PM] Tyler McVicker: You introduce all the characers we would expect, with the exection of freeman
  1949. [10/25/2016 10:45:16 PM] Tyler McVicker: Freeman will be seen in the backround, shopwoingup late, getting the suit on, and the testchaber
  1950. [10/25/2016 10:45:46 PM] Tyler McVicker: Maybe don't even show the chamber, just have your character be taught the basic controls while doing normal work tasks for your character
  1951. [10/25/2016 10:45:51 PM] Cephalon Cephalon: I gotta be honest, I prefer the dramatic reveal at the very end
  1952. [10/25/2016 10:46:07 PM] Cephalon Cephalon: I don't think he should appear at all except in that final cutscene after the credits
  1953. [10/25/2016 10:46:17 PM] Cephalon Cephalon: that would shock people
  1954. [10/25/2016 10:46:17 PM] Tyler McVicker: Maybe in the end of the game
  1955. [10/25/2016 10:46:19 PM] Tyler McVicker: Sure
  1956. [10/25/2016 10:46:24 PM] Tyler McVicker: But not the trailer
  1957. [10/25/2016 10:46:38 PM] Tyler McVicker: Like, not show him at all until the end of the game would be a great idea
  1958. [10/25/2016 10:46:46 PM] Cephalon Cephalon: of course not, we're not going to spoil the final scene
  1959. [10/25/2016 10:46:51 PM] Tyler McVicker: Okay cool
  1960. [10/25/2016 10:46:53 PM] Cephalon Cephalon: yeah, exactly
  1961. [10/25/2016 10:47:02 PM] Tyler McVicker: Like, infer that he is around, have the cascade occur
  1962. [10/25/2016 10:47:17 PM] Tyler McVicker: Like have a scientist say that freeman finallywent down to the test chamber
  1963. [10/25/2016 10:47:44 PM] Tyler McVicker: But other than that, just like, have him be sporatically referenced in points where it would line up with the games
  1964. [10/25/2016 10:48:00 PM] Cephalon Cephalon: yeah, that's good
  1965. [10/25/2016 10:48:03 PM] Tyler McVicker: And yea, If you don't want him to be seen until the very end of the game, then yea that's a great idea
  1966. [10/25/2016 10:48:25 PM] Tyler McVicker: Just don't have him pick up crowbar, he has one, he carries one like, all the time
  1967. [10/25/2016 10:48:40 PM] Cephalon Cephalon: we're pretty much in agreement that we shouldn't show gordon at all until the final scene, not even in an official HL3 traier if that happens before tactics
  1968. [10/25/2016 10:48:42 PM] Tyler McVicker: There are only like, 4 points in the games where he doesn't have one
  1969. [10/25/2016 10:48:56 PM] Tyler McVicker: yea that's fine
  1970. [10/25/2016 10:49:52 PM] Cephalon Cephalon: you don't know if he has a crowbar, the final scene would be a teaser for HL3 and would likely be somewhere around that place of the timeline
  1971. [10/25/2016 10:50:09 PM] Tyler McVicker: Has that point been written?
  1972. [10/25/2016 10:50:22 PM] Tyler McVicker: Are you gonna use Liadlaws stuff? Or new stuff?
  1973. [10/25/2016 10:50:35 PM] Tyler McVicker: Like, are Chet and Erik gonna write stuff?
  1974. [10/25/2016 10:50:50 PM] Cephalon Cephalon: we'll see if one of the remaining writers wants to jump on this
  1975. [10/25/2016 10:51:05 PM] Tyler McVicker: Get Chet or Erik
  1976. [10/25/2016 10:51:07 PM] Cephalon Cephalon: There are other talented people here too
  1977. [10/25/2016 10:51:15 PM] Tyler McVicker: I don't know your whole staff
  1978. [10/25/2016 10:51:17 PM] Tyler McVicker: Lol
  1979. [10/25/2016 10:51:40 PM] Cephalon Cephalon: not in my group, in general
  1980. [10/25/2016 10:51:46 PM] Tyler McVicker: I knwo
  1981. [10/25/2016 10:53:45 PM] Cephalon Cephalon: any final things you want to add before we close today's meeting?
  1982. [10/25/2016 10:54:13 PM] Cephalon Cephalon: we can talk about more on my way home, this is the last chance to get anything out the the rest of the crew today
  1983. [10/25/2016 10:54:25 PM] Tyler McVicker: Open the game in BM, right after the cascade, remember that there is a time before the invasion, so there has to be a middle period
  1984. [10/25/2016 10:54:28 PM] Cephalon Cephalon: out to*
  1985. [10/25/2016 10:54:42 PM] Tyler McVicker: No rebels, just people and the military trying to get rid of the headcrabs and stuff
  1986. [10/25/2016 10:54:50 PM] Tyler McVicker: Then the invasion happens, and therebels start to form
  1987. [10/25/2016 10:54:51 PM] Cephalon Cephalon: how do we open a strategy game without enemies?
  1988. [10/25/2016 10:54:57 PM] Tyler McVicker: You can use the military from Op4
  1989. [10/25/2016 10:55:07 PM] Tyler McVicker: The enimies are the Xen and RaceX cretures
  1990. [10/25/2016 10:55:10 PM] Cephalon Cephalon: or should the first part in BM be just cutscenes?
  1991. [10/25/2016 10:55:14 PM] Tyler McVicker: Until the invasion
  1992. [10/25/2016 10:55:16 PM] Tyler McVicker: No
  1993. [10/25/2016 10:55:23 PM] Tyler McVicker: It should be against the BM eniumies
  1994. [10/25/2016 10:55:29 PM] Tyler McVicker: Which is mostly Xen
  1995. [10/25/2016 10:55:34 PM] Cephalon Cephalon: oh yeah, that would be great as a tutorial
  1996. [10/25/2016 10:55:38 PM] Tyler McVicker: And it should be used as a tutorial
  1997. [10/25/2016 10:55:45 PM] Tyler McVicker: Then the military bombs BM
  1998. [10/25/2016 10:55:59 PM] Tyler McVicker: and you have the middle period before the war, which would be the military against XEN and RaceX
  1999. [10/25/2016 10:56:12 PM] Tyler McVicker: You could also come up with new aline types, or possibly resued cut ones
  2000. [10/25/2016 10:56:17 PM] Tyler McVicker: Like Mr. Happy or soething
  2001. [10/25/2016 10:56:37 PM] Cephalon Cephalon: ...maybe not that one
  2002. [10/25/2016 10:56:44 PM] Tyler McVicker: Lol, you know what I mean
  2003. [10/25/2016 10:56:50 PM] Tyler McVicker: Skukabats and stuff
  2004. [10/25/2016 10:57:16 PM] Tyler McVicker: Then the war would only be a short period in the game, because it was so short, and maybe it's impossible to win
  2005. [10/25/2016 10:57:41 PM] Tyler McVicker: Then the rest of the game involves building up the rebels and eventually ending the game around the end of ep1 or 2
  2006. [10/25/2016 10:57:48 PM] Tyler McVicker: Then the teaser
  2007. [10/25/2016 10:57:48 PM] Cephalon Cephalon: it has to be, we can't break canon
  2008. [10/25/2016 10:58:08 PM] Cephalon Cephalon: I'm thinking we go a bit deeper than ep2
  2009. [10/25/2016 10:58:19 PM] Tyler McVicker: Building up the Rebels would be great, and possibly using some of the military that you traied before the way can become rebels
  2010. [10/25/2016 10:58:33 PM] Tyler McVicker: war
  2011. [10/25/2016 10:59:05 PM] Cephalon Cephalon: Yeah, we're definitely leading up to a huge finale in city 17 with striders and shit
  2012. [10/25/2016 10:59:09 PM] Tyler McVicker: Good
  2013. [10/25/2016 10:59:24 PM] Tyler McVicker: Have Breen appear, reuse the vo from HL2
  2014. [10/25/2016 10:59:29 PM] Tyler McVicker: Maybe some alt takes
  2015. [10/25/2016 10:59:33 PM] Cephalon Cephalon: nah that's lazy
  2016. [10/25/2016 10:59:39 PM] Tyler McVicker: But the guy died I thought
  2017. [10/25/2016 10:59:45 PM] Cephalon Cephalon: we gotta recast
  2018. [10/25/2016 10:59:48 PM] Tyler McVicker: No way
  2019. [10/25/2016 10:59:53 PM] Cephalon Cephalon: we can't use 10 year old voice clips
  2020. [10/25/2016 11:00:17 PM] Tyler McVicker: Uuuuuhhhhhh
  2021. [10/25/2016 11:00:21 PM] Tyler McVicker: It's gotta be spot on
  2022. [10/25/2016 11:00:27 PM] Tyler McVicker: That is a very specific voice
  2023. [10/25/2016 11:00:36 PM] Cephalon Cephalon: also, we need to kill him off, he's definitely not in 3 in it's current form
  2024. [10/25/2016 11:00:45 PM] Cephalon Cephalon: he should be the boss
  2025. [10/25/2016 11:00:54 PM] Tyler McVicker: Well Breen became a grub
  2026. [10/25/2016 11:00:59 PM] Tyler McVicker: After HL2
  2027. [10/25/2016 11:01:21 PM] Tyler McVicker: The final boss?
  2028. [10/25/2016 11:01:25 PM] Tyler McVicker: Breens a Pawn
  2029. [10/25/2016 11:01:53 PM] Tyler McVicker: Breen has no power, he is just the figure head for the vombine
  2030. [10/25/2016 11:01:57 PM] Cephalon Cephalon: sure but there's potential for tragedy here
  2031. [10/25/2016 11:02:08 PM] Tyler McVicker: But it's cannon that he lives as a grub after HL2
  2032. [10/25/2016 11:02:10 PM] Cephalon Cephalon: he's just serving out of weakness, right?
  2033. [10/25/2016 11:02:43 PM] Cephalon Cephalon: you'll have to explain what a grub is. I thought I got my lore straight but apparently not
  2034. [10/25/2016 11:02:45 PM] Tyler McVicker: No, he is serving because he was already in power, and he ran the neogotiations of the surrender
  2035. [10/25/2016 11:02:48 PM] Tyler McVicker: He ran BM
  2036. [10/25/2016 11:03:02 PM] Tyler McVicker: I wouldn't say weakness, just the situation called for it
  2037. [10/25/2016 11:03:09 PM] Tyler McVicker: It was the postion he was in anyways
  2038. [10/25/2016 11:04:03 PM] Cephalon Cephalon: we have all the original scripts. they're not any more detailed than the games but getting the lore right will be the least of our concerns
  2039. [10/25/2016 11:04:36 PM] Tyler McVicker: The lore is the least?
  2040. [10/25/2016 11:04:49 PM] Tyler McVicker: Isn't this a narrative driven RTS?
  2041. [10/25/2016 11:04:56 PM] Tyler McVicker: The Lore of Half-Life is better then most
  2042. [10/25/2016 11:05:07 PM] Cephalon Cephalon: we're just throwing ideas around, we can think about how it's going to fit in with existing canon later
  2043. [10/25/2016 11:05:13 PM] Tyler McVicker: And being able to expand upon it wherever possiblte should be done
  2044. [10/25/2016 11:05:14 PM] Tyler McVicker: I mean
  2045. [10/25/2016 11:05:14 PM] Tyler McVicker: Yea
  2046. [10/25/2016 11:05:18 PM] Tyler McVicker: HL is build Gamepaly first
  2047. [10/25/2016 11:05:36 PM] Tyler McVicker: But you don't want to go and do something completely out of left field in terms of established story
  2048. [10/25/2016 11:05:37 PM] Cephalon Cephalon: yeah, we're thinking story heavy with cutscenes and dialogue in-game. basically like SC2
  2049. [10/25/2016 11:05:50 PM] Tyler McVicker: That's fine for an RTS yea
  2050. [10/25/2016 11:05:58 PM] Tyler McVicker: You do need to get the lore exactly right though
  2051. [10/25/2016 11:06:15 PM] Tyler McVicker: Have you played Lambda Wars?
  2052. [10/25/2016 11:06:21 PM] Cephalon Cephalon: of course. we got plenty of people at the company to yell at us if we get something wron
  2053. [10/25/2016 11:06:36 PM] Cephalon Cephalon: no
  2054. [10/25/2016 11:06:53 PM] Tyler McVicker: I would look at this then
  2055. [10/25/2016 11:07:15 PM] Cephalon Cephalon: well
  2056. [10/25/2016 11:07:21 PM] Cephalon Cephalon: that's unfortunate
  2057. [10/25/2016 11:07:35 PM] Tyler McVicker: No it's not, it's a good game
  2058. [10/25/2016 11:07:39 PM] Tyler McVicker: Look into it
  2059. [10/25/2016 11:07:46 PM] Tyler McVicker: Make something better
  2060. [10/25/2016 11:07:54 PM] Cephalon Cephalon: it's unfortunate that our idea isn't original anymore
  2061. [10/25/2016 11:08:17 PM] Tyler McVicker: It's on Steam Greenlight
  2062. [10/25/2016 11:08:24 PM] Tyler McVicker: It got through
  2063. [10/25/2016 11:08:36 PM] Tyler McVicker: Like, maybe use some of the devs on that?
  2064. [10/25/2016 11:08:43 PM] Tyler McVicker: Talk to them? They would really appreciate that.
  2065. [10/25/2016 11:09:01 PM] Tyler McVicker: Plus, with a budget like that, you could really make something great
  2066. [10/25/2016 11:09:11 PM] Tyler McVicker: Like, spanning the whole cannon
  2067. [10/25/2016 11:09:18 PM] Tyler McVicker: From Pre-HL1 to Post-Ep2
  2068. [10/25/2016 11:09:30 PM] Tyler McVicker: This only covers Post-Hl2
  2069. [10/25/2016 11:09:45 PM] Cephalon Cephalon: it's also not canon
  2070. [10/25/2016 11:09:50 PM] Tyler McVicker: No it's not
  2071. [10/25/2016 11:10:42 PM] Cephalon Cephalon: alright, I really gotta leave. I'll message you in a few minutes
  2072. [10/25/2016 11:10:46 PM] Tyler McVicker: Okay
  2073. [10/25/2016 11:17:27 PM] Cephalon Cephalon: k, so how can I prove my authenticity without acting suspicious around the office if NX devkits, concept art and unreleased figure prototypes aren't enough.I hope I don't sound agressive as it's definitely not meant this way.
  2074. [10/25/2016 11:17:56 PM] Cephalon Cephalon: you can do a reverse image search on all of the pictures, they've never appeared on the internet
  2075. [10/25/2016 11:19:43 PM] Tyler McVicker: I know
  2076. [10/25/2016 11:19:54 PM] Tyler McVicker: I'm sure you understand where I'm coming from
  2077. [10/25/2016 11:20:07 PM] Tyler McVicker: Like, 6 months ago this would have been a dream that I woke up from
  2078. [10/25/2016 11:20:21 PM] Tyler McVicker: I was just involded in a Valve brainstorm, and kept up with everyting
  2079. [10/25/2016 11:20:26 PM] Tyler McVicker: Like, that's a big deal to me
  2080. [10/25/2016 11:20:48 PM] Cephalon Cephalon: sure but I'm having a hard time believing that you have stalkers that are dedicated enough to somehow obtain an NX devkit or i gues print their own figures at home?
  2081. [10/25/2016 11:20:57 PM] Tyler McVicker: They would photoshop shit
  2082. [10/25/2016 11:21:47 PM] Cephalon Cephalon: then check the photos, they're all unedited except for brightness & contrast.
  2083. [10/25/2016 11:21:54 PM] Tyler McVicker: I know
  2084. [10/25/2016 11:21:59 PM] Tyler McVicker: Don't worry man
  2085. [10/25/2016 11:22:58 PM] Cephalon Cephalon: is there anything else I can do without looking like a weirdo around the office?
  2086. [10/25/2016 11:23:18 PM] Cephalon Cephalon: I can't walk around take pictures of stuff while others are around. no one does that.
  2087. [10/25/2016 11:23:50 PM] Tyler McVicker: Just take a picture of something popular, like the mag wall, or the trophies, or the PCs, and I can reverse image search them to see if it's a new picture.
  2088. [10/25/2016 11:24:27 PM] Cephalon Cephalon: you can reverse searche the figures, artwork or nx devkit
  2089. [10/25/2016 11:24:32 PM] Tyler McVicker: I know
  2090. [10/25/2016 11:24:34 PM] Tyler McVicker: You are legit
  2091. [10/25/2016 11:24:36 PM] Tyler McVicker: Lol
  2092. [10/25/2016 11:24:38 PM] Tyler McVicker: Sorry
  2093. [10/25/2016 11:25:02 PM] Cephalon Cephalon: sorry, I'm not angry or anything, it's hard to sound calm via text
  2094. [10/25/2016 11:25:09 PM] Cephalon Cephalon: it's just that,
  2095. [10/25/2016 11:25:10 PM] Tyler McVicker: I completely understand
  2096. [10/25/2016 11:25:34 PM] Cephalon Cephalon: for your scenario to be true, I'd have to own an NX devkit, have a glowsign of the TF2 logo
  2097. [10/25/2016 11:25:38 PM] Tyler McVicker: Maybe I have become trustworthy enough for a voice chat? :$
  2098. [10/25/2016 11:25:41 PM] Tyler McVicker: I understand
  2099. [10/25/2016 11:25:46 PM] Tyler McVicker: I'm being crazy
  2100. [10/25/2016 11:25:51 PM] Cephalon Cephalon: be an amazing artist to fake artwork
  2101. [10/25/2016 11:25:57 PM] Tyler McVicker: Fuck yea
  2102. [10/25/2016 11:26:00 PM] Tyler McVicker: That art was awesome
  2103. [10/25/2016 11:26:16 PM] Cephalon Cephalon: and somehow have the ability to print flawless figures without buildlines out of glossy, polished plastic?
  2104. [10/25/2016 11:27:25 PM] Tyler McVicker: Okay, you legit
  2105. [10/25/2016 11:27:26 PM] Cephalon Cephalon: there are a number of reasons why I won't do voice chats, sorry. I can't give you anything that would be serious evidence against me, if valve finds out
  2106. [10/25/2016 11:27:37 PM] Tyler McVicker: Okay
  2107. [10/25/2016 11:27:41 PM] Tyler McVicker: Are you Gabe?
  2108. [10/25/2016 11:27:52 PM] Tyler McVicker: Do you have a voice I would be able to pick out very quickly?
  2109. [10/25/2016 11:27:55 PM] Tyler McVicker: Lol
  2110. [10/25/2016 11:28:10 PM] Cephalon Cephalon: for example, what if I'm a woman? not saying I am, just, If I am, that's 3/4 of the company already gone as possible suspects
  2111. [10/25/2016 11:28:12 PM] Tyler McVicker: I understand, I'm just messing
  2112. [10/25/2016 11:28:18 PM] Tyler McVicker: I was thinking the same thing
  2113. [10/25/2016 11:28:28 PM] Tyler McVicker: I don't know!
  2114. [10/25/2016 11:28:30 PM] Tyler McVicker: Lol
  2115. [10/25/2016 11:28:36 PM] Tyler McVicker: If you are a woman, hello!
  2116. [10/25/2016 11:28:47 PM] Tyler McVicker: But I keep writing pronouns about you as if you are male
  2117. [10/25/2016 11:28:52 PM] Tyler McVicker: So I am sorry if that is wrong
  2118. [10/25/2016 11:29:20 PM] Cephalon Cephalon: ah, I wouldn't care either way
  2119. [10/25/2016 11:29:24 PM] Tyler McVicker: Okay
  2120. [10/25/2016 11:29:31 PM] Tyler McVicker: Nice to know you are legit
  2121. [10/25/2016 11:29:34 PM] Tyler McVicker: Thakns
  2122. [10/25/2016 11:29:38 PM] Tyler McVicker: Little bit about me
  2123. [10/25/2016 11:30:12 PM] Tyler McVicker: I am 19, and I live in Ohio
  2124. [10/25/2016 11:30:15 PM] Tyler McVicker: Nice to meet you
  2125. [10/25/2016 11:30:20 PM] Cephalon Cephalon: also, my voice would indicate wether I am over or under the age of 40, that's, again, half the company gone as suspects
  2126. [10/25/2016 11:30:35 PM] Tyler McVicker: I'm gonna guess you under 40
  2127. [10/25/2016 11:30:38 PM] Tyler McVicker: Just a guess
  2128. [10/25/2016 11:30:49 PM] Cephalon Cephalon: Well I won't answer that one, sorry
  2129. [10/25/2016 11:30:52 PM] Tyler McVicker: You like Amiibo, so that puts you under 40
  2130. [10/25/2016 11:31:09 PM] Cephalon Cephalon: you've clearly never talked to anyone at valve lol
  2131. [10/25/2016 11:31:19 PM] Cephalon Cephalon: most of us are nintendo fans - grew up with nintendo
  2132. [10/25/2016 11:31:29 PM] Tyler McVicker: I have talked to Jeep a few times, and Chet once
  2133. [10/25/2016 11:31:30 PM] Tyler McVicker: On steam
  2134. [10/25/2016 11:31:33 PM] Tyler McVicker: Over chat
  2135. [10/25/2016 11:31:36 PM] Tyler McVicker: So yea
  2136. [10/25/2016 11:31:39 PM] Tyler McVicker: Not a lo t
  2137. [10/25/2016 11:31:55 PM] Cephalon Cephalon: chet's not a nintendo fan?
  2138. [10/25/2016 11:32:01 PM] Tyler McVicker: I don't know
  2139. [10/25/2016 11:32:04 PM] Tyler McVicker: Is he not
  2140. [10/25/2016 11:32:10 PM] Tyler McVicker: I don't know Chet very well at all
  2141. [10/25/2016 11:32:12 PM] Cephalon Cephalon: brb, switching to oculus
  2142. [10/25/2016 11:32:20 PM] Cephalon Cephalon: ;D
  2143. [10/25/2016 11:32:43 PM] Cephalon Cephalon: I don't know, never talked to him about nintendo
  2144. [10/25/2016 11:32:49 PM] Cephalon Cephalon: but I guess I have a reason now
  2145. [10/25/2016 11:33:15 PM] Tyler McVicker: Lo. yea
  2146. [10/25/2016 11:34:11 PM] Cephalon Cephalon: so, tell me everything you would like to see in an HL strategy game
  2147. [10/25/2016 11:34:16 PM] Cephalon Cephalon: from a fan's perspective
  2148. [10/25/2016 11:34:30 PM] Cephalon Cephalon: also in an half life themed vr mini adventure...
  2149. [10/25/2016 11:34:41 PM] Tyler McVicker: Okay
  2150. [10/25/2016 11:34:43 PM] Cephalon Cephalon: that's apparently happening
  2151. [10/25/2016 11:35:19 PM] Cephalon Cephalon: the HL3 team is working a small VR experience. not the whole group
  2152. [10/25/2016 11:35:21 PM] Tyler McVicker: The VR adventure would have complexly differnet wants
  2153. [10/25/2016 11:35:28 PM] Tyler McVicker: SO lets start with the RTS
  2154. [10/25/2016 11:35:31 PM] Cephalon Cephalon: of course, let's go over them seperately
  2155. [10/25/2016 11:35:32 PM] Tyler McVicker: Ummm
  2156. [10/25/2016 11:35:36 PM] Cephalon Cephalon: hl adventure first please
  2157. [10/25/2016 11:35:39 PM] Cephalon Cephalon: that's shorter
  2158. [10/25/2016 11:35:41 PM] Tyler McVicker: Okay
  2159. [10/25/2016 11:36:04 PM] Tyler McVicker: Have it take place in between games, instead of trying to continue the story, like Lost Coast
  2160. [10/25/2016 11:36:17 PM] Tyler McVicker: Possibly reuse old concepts, such as those found in the HL2 leak
  2161. [10/25/2016 11:36:29 PM] Cephalon Cephalon: they're targeting a 30 minute experience somewhere in the half life canon. possibly a memorable moment
  2162. [10/25/2016 11:36:30 PM] Tyler McVicker: Maybe use it to flesh out 1 or 2 side characters more
  2163. [10/25/2016 11:36:52 PM] Tyler McVicker: Like Mossman, or Cubage
  2164. [10/25/2016 11:37:10 PM] Tyler McVicker: Obviously bake the locomotion into the story
  2165. [10/25/2016 11:37:25 PM] Tyler McVicker: Allow gravity gun to be used in VR
  2166. [10/25/2016 11:37:42 PM] Cephalon Cephalon: we don't have to explain the locomotion to be honest.
  2167. [10/25/2016 11:37:57 PM] Tyler McVicker: Okay, wouldit be teleporting
  2168. [10/25/2016 11:37:58 PM] Tyler McVicker: would
  2169. [10/25/2016 11:38:01 PM] Tyler McVicker: it
  2170. [10/25/2016 11:38:02 PM] Cephalon Cephalon: teleportation is pretty much standard vr movement at this point
  2171. [10/25/2016 11:38:09 PM] Tyler McVicker: Okay
  2172. [10/25/2016 11:38:27 PM] Cephalon Cephalon: I don't see a reason to explain it much like I don't see a reason to explain analogue sticks in the game's context
  2173. [10/25/2016 11:39:00 PM] Tyler McVicker: Like, maybe allow the game to explain certain brushed over parts in the story
  2174. [10/25/2016 11:39:05 PM] Cephalon Cephalon: it would be teleportation + limited walking with roomscale
  2175. [10/25/2016 11:39:10 PM] Tyler McVicker: Yea
  2176. [10/25/2016 11:39:12 PM] Cephalon Cephalon: or just teleportation for standing-only
  2177. [10/25/2016 11:39:27 PM] Tyler McVicker: Who do I have to take out to dinner to get a Vive btw.
  2178. [10/25/2016 11:39:43 PM] Tyler McVicker: Because I'm super excited about this, but my student loans beg to differ.
  2179. [10/25/2016 11:39:45 PM] Tyler McVicker: Lol
  2180. [10/25/2016 11:40:24 PM] Cephalon Cephalon: odd question coming from somewone so involved in the Vive but: why would you get a vive over a rift?
  2181. [10/25/2016 11:40:41 PM] Tyler McVicker: Team Valve?
  2182. [10/25/2016 11:40:44 PM] Cephalon Cephalon: they cost basically the same and you can play vive games on the rift
  2183. [10/25/2016 11:40:55 PM] Tyler McVicker: Room Scale?
  2184. [10/25/2016 11:41:01 PM] Tyler McVicker: Maybe....
  2185. [10/25/2016 11:41:02 PM] Cephalon Cephalon: you can do that too
  2186. [10/25/2016 11:41:06 PM] Tyler McVicker: Oh
  2187. [10/25/2016 11:41:15 PM] Tyler McVicker: I guess just beause team Valve
  2188. [10/25/2016 11:41:24 PM] Tyler McVicker: And I'm VNN, so peoplewould expect to see a Vive
  2189. [10/25/2016 11:41:41 PM] Tyler McVicker: Like, it's packavked like any other piece of Steam hardware
  2190. [10/25/2016 11:42:20 PM] Cephalon Cephalon: yeah, I mean, I'm kind of responsible for the partnered headsets but if I'm being honest, the Rift is the way to go until next generation
  2191. [10/25/2016 11:42:30 PM] Cephalon Cephalon: at least it's my favorite out of the 3
  2192. [10/25/2016 11:42:38 PM] Cephalon Cephalon: we're going to fix that next time around
  2193. [10/25/2016 11:42:50 PM] Tyler McVicker: Oh
  2194. [10/25/2016 11:42:51 PM] Tyler McVicker: Okay
  2195. [10/25/2016 11:43:04 PM] Tyler McVicker: That is weird to hear
  2196. [10/25/2016 11:43:23 PM] Cephalon Cephalon: There are more than just me who feel that way
  2197. [10/25/2016 11:43:29 PM] Tyler McVicker: Wow
  2198. [10/25/2016 11:43:32 PM] Tyler McVicker: Okay
  2199. [10/25/2016 11:43:39 PM] Tyler McVicker: I'll look into the rift then
  2200. [10/25/2016 11:43:47 PM] Cephalon Cephalon: tbh we would much rather work with oculus and especially abrash instead of htc and yates
  2201. [10/25/2016 11:44:02 PM] Tyler McVicker: Dang
  2202. [10/25/2016 11:44:03 PM] Tyler McVicker: Okay
  2203. [10/25/2016 11:44:05 PM] Tyler McVicker: Well
  2204. [10/25/2016 11:44:13 PM] Tyler McVicker: How do you do room scale with the rift
  2205. [10/25/2016 11:44:39 PM] Cephalon Cephalon: that's not to say the vive is bad. I'm doing my best on the software side and yates and chet are doing their best on the hardware side, but there's no point in pretending like we got the upper hand right now
  2206. [10/25/2016 11:44:50 PM] Cephalon Cephalon: depends on how big your room is
  2207. [10/25/2016 11:45:19 PM] Cephalon Cephalon: 1.5m 1.5m (in the superior metric system) shouldn't require a third cam
  2208. [10/25/2016 11:45:39 PM] Tyler McVicker: This just makes me want to wait for SteamVR gen 2
  2209. [10/25/2016 11:45:43 PM] Cephalon Cephalon: there's one bundled with the touch controllers
  2210. [10/25/2016 11:45:53 PM] Tyler McVicker: Then trying to spend/somehow get a HMD
  2211. [10/25/2016 11:46:26 PM] Cephalon Cephalon: steamvr is just our platform. you can get a rift or some other compatible headset and play the entire library
  2212. [10/25/2016 11:46:46 PM] Cephalon Cephalon: there's no difference in the way we support the rift than in the way we support vive
  2213. [10/25/2016 11:47:15 PM] Tyler McVicker: So like, the next "Vive" won't be out anytime soon then?
  2214. [10/25/2016 11:47:20 PM] Cephalon Cephalon: I'm just thinking, if you can barely even afford one, you might as well pick the one that supports both platforms
  2215. [10/25/2016 11:47:29 PM] Tyler McVicker: Yea I understand
  2216. [10/25/2016 11:48:00 PM] Cephalon Cephalon: I don't have control or knowledge at what HTC are doing in their labs but I don't see a major revision coming any time soon
  2217. [10/25/2016 11:48:17 PM] Tyler McVicker: I was under the impression that Valve deved the HMDs
  2218. [10/25/2016 11:48:28 PM] Tyler McVicker: Most of the gaming community was under that impression
  2219. [10/25/2016 11:48:43 PM] Cephalon Cephalon: except when we're ready to release our new controllers, we may partner with HTC again to relaunch the vive with these instead of the vive wands
  2220. [10/25/2016 11:48:59 PM] Cephalon Cephalon: that's a common misconception
  2221. [10/25/2016 11:49:04 PM] Cephalon Cephalon: we came up with lighthouse
  2222. [10/25/2016 11:49:13 PM] Cephalon Cephalon: and we license that technology to other companies
  2223. [10/25/2016 11:49:20 PM] Cephalon Cephalon: HTC happened to be the one we picked
  2224. [10/25/2016 11:49:23 PM] Tyler McVicker: Wow, that's mindblowing
  2225. [10/25/2016 11:49:43 PM] Tyler McVicker: Like, Chet always talks about the Cellphones they bought from Ebay
  2226. [10/25/2016 11:49:44 PM] Tyler McVicker: Idk
  2227. [10/25/2016 11:49:52 PM] Tyler McVicker: Always thought you guys did the HMD As well
  2228. [10/25/2016 11:49:56 PM] Tyler McVicker: That's good to know now
  2229. [10/25/2016 11:50:02 PM] Cephalon Cephalon: we didn't design the vive, we created lighthouse and made suggestions about the kind of panel and fpgas needed to make it work
  2230. [10/25/2016 11:50:09 PM] Cephalon Cephalon: no no that's true
  2231. [10/25/2016 11:50:26 PM] Cephalon Cephalon: we're constantly iterating on prototype headsets internally
  2232. [10/25/2016 11:50:41 PM] Cephalon Cephalon: but we don't sell them or do we plan to
  2233. [10/25/2016 11:51:01 PM] Tyler McVicker: Okay
  2234. [10/25/2016 11:51:10 PM] Tyler McVicker: This is something that I am glad I know
  2235. [10/25/2016 11:51:45 PM] Cephalon Cephalon: vive is very much HTC's project, sorry to burst any bubbles but we never pretended like it's ours
  2236. [10/25/2016 11:52:07 PM] Tyler McVicker: No problem, always thought it was yours lol
  2237. [10/25/2016 11:52:12 PM] Tyler McVicker: Okay, so a rifht
  2238. [10/25/2016 11:52:14 PM] Tyler McVicker: rift
  2239. [10/25/2016 11:52:30 PM] Tyler McVicker: 830
  2240. [10/25/2016 11:52:35 PM] Tyler McVicker: I'll work towards that
  2241. [10/25/2016 11:52:41 PM] Cephalon Cephalon: i don't know, you have to make the decision for yourself
  2242. [10/25/2016 11:52:50 PM] Tyler McVicker: Well I mean you are right
  2243. [10/25/2016 11:52:57 PM] Tyler McVicker: It plays both sides of the games
  2244. [10/25/2016 11:53:04 PM] Cephalon Cephalon: I personally think the rift is slightly better hardware wise and has a lot better content on their platform
  2245. [10/25/2016 11:53:17 PM] Tyler McVicker: And it also does room scale
  2246. [10/25/2016 11:53:17 PM] Cephalon Cephalon: we seriously dropped the ball on content : /
  2247. [10/25/2016 11:53:45 PM] Tyler McVicker: So like, if I set this thing up in my parents basement, which has a lot of space, it should work great?
  2248. [10/25/2016 11:53:46 PM] Cephalon Cephalon: facebook is pumping money like crazy into indies and AAA studios. funding exclusives left and right
  2249. [10/25/2016 11:53:56 PM] Cephalon Cephalon: our anti exclusive stance is really hurting us right now
  2250. [10/25/2016 11:54:23 PM] Cephalon Cephalon: yes. if you get the rift + touch, you have 2 cameras
  2251. [10/25/2016 11:54:38 PM] Cephalon Cephalon: the second camera will come with an extension cord but you can use your own, up to 3m
  2252. [10/25/2016 11:54:56 PM] Tyler McVicker: Okay awesome
  2253. [10/25/2016 11:55:08 PM] Cephalon Cephalon: you just them in opposing corners
  2254. [10/25/2016 11:55:27 PM] Tyler McVicker: I could probably get this with the Dec check after I pay off next submitter
  2255. [10/25/2016 11:55:42 PM] Tyler McVicker: Like, from what you are telling me, I need this in order to do my job properly right?
  2256. [10/25/2016 11:56:15 PM] Cephalon Cephalon: if you do encounter tracking issues, you can buy a third one ant arrange them in a triangle. that's my setup at home and I'm having a better experience than on the vive
  2257. [10/25/2016 11:56:18 PM] Tyler McVicker: A short HL experience, Half-Stop or whatever you are going to call your project, and any other first party stuff that happens
  2258. [10/25/2016 11:56:35 PM] Cephalon Cephalon: less things to worry about. now drilling or covering of mirrors required
  2259. [10/25/2016 11:57:02 PM] Cephalon Cephalon: yeah, we're commited to VR, even if our first attempt failed
  2260. [10/25/2016 11:57:07 PM] Cephalon Cephalon: were in it for the long run
  2261. [10/25/2016 11:57:27 PM] Cephalon Cephalon: it way HTCs idea to launch so early
  2262. [10/25/2016 11:57:40 PM] Cephalon Cephalon: they shipped rebranded devkits
  2263. [10/25/2016 11:57:45 PM] Cephalon Cephalon: we had an actual final design
  2264. [10/25/2016 11:57:49 PM] Cephalon Cephalon: which they never used
  2265. [10/25/2016 11:57:57 PM] Tyler McVicker: Lol, get rid of them
  2266. [10/25/2016 11:58:05 PM] Cephalon Cephalon: contracts
  2267. [10/25/2016 11:58:08 PM] Tyler McVicker: I know
  2268. [10/25/2016 11:58:17 PM] Cephalon Cephalon: we're dumping them as soon as we can
  2269. [10/25/2016 11:58:20 PM] Tyler McVicker: Good
  2270. [10/25/2016 11:58:26 PM] Cephalon Cephalon: but we're bound for at least a year
  2271. [10/25/2016 11:58:28 PM] Tyler McVicker: How long is the contract run for?
  2272. [10/25/2016 11:58:34 PM] Tyler McVicker: So April?
  2273. [10/25/2016 11:58:46 PM] Cephalon Cephalon: at least one more year
  2274. [10/25/2016 11:58:55 PM] Tyler McVicker: So 2018?
  2275. [10/25/2016 11:59:01 PM] Cephalon Cephalon: yeah
  2276. [10/25/2016 11:59:12 PM] Cephalon Cephalon: if we can't find a loophole
  2277. [12:00:04 AM] Tyler McVicker: True
  2278. [12:00:11 AM] Tyler McVicker: Alright
  2279. [12:00:11 AM] Cephalon Cephalon: we thought about suing but the backlash would be devastating
  2280. [12:00:23 AM] Tyler McVicker: That would be crazy
  2281. [12:00:44 AM] Cephalon Cephalon: especially for VR, with all these oldschool media sites that can't wait to see VR fail
  2282. [12:00:50 AM] Tyler McVicker: Lol
  2283. [12:00:52 AM] Tyler McVicker: True
  2284. [12:01:08 AM] Tyler McVicker: I guess I'm just a skeptic who hasn't had the chance to experience it yet
  2285. [12:01:14 AM] Tyler McVicker: So I'll see once I get too
  2286. [12:01:28 AM] Tyler McVicker: Hey, with a Valve game coming up, yea, I'll probably like it
  2287. [12:01:31 AM] Cephalon Cephalon: You will understand it once you get to play on one
  2288. [12:01:38 AM] Tyler McVicker: Yea I know
  2289. [12:01:46 AM] Tyler McVicker: There are a few games I really wanted to play anyways
  2290. [12:01:57 AM] Tyler McVicker: Have you tried Accounting?
  2291. [12:02:11 AM] Cephalon Cephalon: you should probably watch the oculus keynote
  2292. [12:02:23 AM] Cephalon Cephalon: they had their developer conference a few weeks ago
  2293. [12:02:28 AM] Tyler McVicker: Okay
  2294. [12:02:32 AM] Tyler McVicker: I will this weekend
  2295. [12:02:43 AM] Tyler McVicker: I have like 5 videos to try and get done by the end of the month
  2296. [12:02:52 AM] Cephalon Cephalon: it's pretty long, 2h but you can skip the second half. all the content and tech is in the first half
  2297. [12:03:03 AM] Tyler McVicker: Cool
  2298. [12:03:37 AM] Cephalon Cephalon: so, how big would your play area be?
  2299. [12:03:48 AM] Cephalon Cephalon: haven't played accounting yet
  2300. [12:04:02 AM] Tyler McVicker: Probably 8ft x 8ft
  2301. [12:04:26 AM] Cephalon Cephalon: that's 2.5m in a better system
  2302. [12:04:32 AM] Tyler McVicker: ol
  2303. [12:04:34 AM] Tyler McVicker: Okay
  2304. [12:04:35 AM] Tyler McVicker: Yes
  2305. [12:04:38 AM] Tyler McVicker: 2.5 m
  2306. [12:05:04 AM] Cephalon Cephalon: i think the maximum supported right now is 1.5 x 2 on steam and no restrictions on oculus
  2307. [12:05:16 AM] Cephalon Cephalon: although you can force bigger rooms in steam too
  2308. [12:05:31 AM] Tyler McVicker: So Oculus does it better anyways]
  2309. [12:05:35 AM] Cephalon Cephalon: you'll have to do that if you want to use any kind of headset for steam at that size
  2310. [12:05:41 AM] Cephalon Cephalon: nom that's a software limitation
  2311. [12:05:58 AM] Cephalon Cephalon: if you want to play steamvr games on rift, you'll have to circumvent the size limit
  2312. [12:06:05 AM] Tyler McVicker: Oh okay
  2313. [12:06:06 AM] Cephalon Cephalon: it's just a checkbox though
  2314. [12:06:22 AM] Cephalon Cephalon: or you just configure a smaller play area
  2315. [12:06:31 AM] Cephalon Cephalon: it doesn't have to be the size of your room,
  2316. [12:06:55 AM] Cephalon Cephalon: most games aren't build for that big of a play area anyway
  2317. [12:06:59 AM] Tyler McVicker: Okay, well, I'm gonna start saving now, I'll send some E-Mails though, see what I can do.
  2318. [12:07:06 AM] Cephalon Cephalon: wait
  2319. [12:07:13 AM] Tyler McVicker: Yes
  2320. [12:08:00 AM] Cephalon Cephalon: callum.underwood@oculus.com
  2321. [12:08:03 AM] Cephalon Cephalon: do not mention me
  2322. [12:08:12 AM] Tyler McVicker: Who this be
  2323. [12:08:18 AM] Cephalon Cephalon: pretend like you found his mail on twitter or don't say anything
  2324. [12:08:25 AM] Cephalon Cephalon: dev relations guy
  2325. [12:08:30 AM] Tyler McVicker: What do I say? Lol
  2326. [12:08:46 AM] Cephalon Cephalon: ask him about a Rift + Touch for VNN, explain what you're doing
  2327. [12:09:15 AM] Cephalon Cephalon: just don't mention that you got his address from someone
  2328. [12:09:33 AM] Tyler McVicker: I'll send you the email when I'm done typing it
  2329. [12:09:39 AM] Cephalon Cephalon: k
  2330. [12:09:51 AM] Cephalon Cephalon: they will send you an order form
  2331. [12:10:01 AM] Tyler McVicker: What is that
  2332. [12:10:04 AM] Cephalon Cephalon: you fill it out with the quantity you need
  2333. [12:10:16 AM] Tyler McVicker: I need 1
  2334. [12:10:26 AM] Tyler McVicker: Do I need more than 1?
  2335. [12:10:47 AM] Cephalon Cephalon: nope, just enter "1x Rift, 1x Touch"
  2336. [12:11:41 AM] Cephalon Cephalon: they will make you sign an NDA
  2337. [12:11:48 AM] Cephalon Cephalon: and you need an oculus account first
  2338. [12:11:50 AM] Tyler McVicker: Why?
  2339. [12:12:00 AM] Cephalon Cephalon: because touch is not out yet
  2340. [12:12:03 AM] Tyler McVicker: Oh okay
  2341. [12:12:11 AM] Tyler McVicker: It's out in like a little over a month
  2342. [12:12:16 AM] Tyler McVicker: Would I really get sent it early?
  2343. [12:12:51 AM] Cephalon Cephalon: They're still sending out engineering samples to devs
  2344. [12:12:58 AM] Cephalon Cephalon: as recently as last week
  2345. [12:13:55 AM] Cephalon Cephalon: tell them that you want to pursue vr reviews
  2346. [12:14:48 AM] Cephalon Cephalon: alternatively, if you would rather have a vive: message matt yukubousky and do the same thing
  2347. [12:15:09 AM] Tyler McVicker: Or I could do both (smirk)
  2348. [12:15:30 AM] Cephalon Cephalon: I'd do oculus first and then valve if they refuse
  2349. [12:15:52 AM] Cephalon Cephalon: well, technically...
  2350. [12:16:03 AM] Cephalon Cephalon: I could volunteer for vr dev support
  2351. [12:16:11 AM] Cephalon Cephalon: and then greenlight your request
  2352. [12:16:21 AM] Tyler McVicker: That's too sketchy
  2353. [12:16:23 AM] Cephalon Cephalon: that's pretty shady though and doesn't look good
  2354. [12:16:29 AM] Tyler McVicker: Ima try this
  2355. [12:16:37 AM] Tyler McVicker: If it doesn't work I'll just save the money overtime
  2356. [12:17:02 AM] Cephalon Cephalon: don't get the third camera until you've tried 2
  2357. [12:17:07 AM] Cephalon Cephalon: you'll most likely be fine
  2358. [12:17:15 AM] Tyler McVicker: Dear Mr. Underwood,
  2359.  
  2360. My name is Tyler McVicker, and I am the sole member of the YouTube channel Valve News Network, among others. The aim of the channel is to keep the public up to date on all of the goings on at Valve weather that be announced or speculated by their many "leaks". Obviously, one of the many focuses that gaming in general is moving towards is VR, Valve especially. Unfortunately my problem is my inability to report on the current and future VR software projects they release due to my current financial situation, being a college student with loans and such. After doing my research, I have concluded that the Rift is currently superior to the Vive, especially with the upcoming touch. I am contacting you to see if I could get a Rift to be used in the reporting I do, along with pursuing VR reviews of upcoming games and software. I appreciate any assistance in this matter, and I also appreciate the time.
  2361.  
  2362. Valve News Network : Valve News Network
  2363.  
  2364.  
  2365. Valve News Network
  2366. Welcome to Valve News Network! This channel aims to give you all the information you need to keep up to date wit...
  2367.  
  2368.  
  2369. Thank You
  2370. -Tyler McVicker
  2371. [12:18:10 AM] Tyler McVicker: That whole thing is a link
  2372. [12:18:15 AM] Tyler McVicker: It copied weird
  2373. [12:19:41 AM] Cephalon Cephalon: weatherI'd replace that with "wether"
  2374. [12:19:57 AM] Cephalon Cephalon: seems good though
  2375. [12:20:01 AM] Tyler McVicker: you mean whether?
  2376. [12:20:21 AM] Cephalon Cephalon: dammit :D
  2377. [12:20:31 AM] Tyler McVicker: Lol
  2378. [12:20:36 AM] Tyler McVicker: It's good?
  2379. [12:20:45 AM] Tyler McVicker: What should the subject line be?
  2380. [12:20:52 AM] Tyler McVicker: "Rift Request"
  2381. [12:20:58 AM] Tyler McVicker: "Rift Inquiry"
  2382. [12:21:03 AM] Cephalon Cephalon: it's good, just a bit too formal imo
  2383. [12:21:03 AM] Tyler McVicker: "Rift Questions"
  2384. [12:21:12 AM] Tyler McVicker: Oh I always start formal though
  2385. [12:21:21 AM] Tyler McVicker: Like, I send E-Mails to dev and stuff almost daily
  2386. [12:21:25 AM] Cephalon Cephalon: i've never been called my last name by anyone at oculus ever, lol
  2387. [12:21:41 AM] Tyler McVicker: Lol
  2388. [12:21:43 AM] Tyler McVicker: Well
  2389. [12:22:08 AM] Tyler McVicker: What should the subject line be?
  2390. [12:22:15 AM] Cephalon Cephalon: I mean, it won't lower your chances, it's just a bit ammusing considering how casual the tone is with oculus
  2391. [12:22:27 AM] Tyler McVicker: I wouldn't know that though ;-)
  2392. [12:22:34 AM] Cephalon Cephalon: true
  2393. [12:22:44 AM] Tyler McVicker: Subject Line!
  2394. [12:22:51 AM] Cephalon Cephalon: rift request sounds alright to me
  2395. [12:23:01 AM] Tyler McVicker: Okay sending
  2396. [12:23:13 AM] Tyler McVicker: Sent
  2397. [12:23:14 AM] Cephalon Cephalon: good luck
  2398. [12:23:17 AM] Tyler McVicker: Thanks
  2399. [12:23:24 AM] Cephalon Cephalon: don't forget to create an oculus account
  2400. [12:23:28 AM] Tyler McVicker: Right now?
  2401. [12:23:34 AM] Cephalon Cephalon: before he gets the mail :D
  2402. [12:24:55 AM] Tyler McVicker: DOne
  2403. [12:25:00 AM] Cephalon Cephalon: and once you're done: create an organization
  2404. [12:25:18 AM] Tyler McVicker: Just called Valve News Network?
  2405. [12:25:38 AM] Cephalon Cephalon: name it the exact legal name ov VNN or, if you're an individual: Your own full name
  2406. [12:25:42 AM] Cephalon Cephalon: of
  2407. [12:25:53 AM] Tyler McVicker: So Tyler McVicker?
  2408. [12:25:55 AM] Tyler McVicker: McVicker
  2409. [12:26:09 AM] Cephalon Cephalon: yeahm full name as on your ID
  2410. [12:26:25 AM] Tyler McVicker: Okay, that is set now
  2411. [12:27:48 AM] Cephalon Cephalon: Company Name
  2412. Project Title
  2413. Contact Name
  2414. Contact Email
  2415. Address
  2416. Phone Number
  2417. Amount
  2418. [12:27:55 AM] Cephalon Cephalon: that's what the form looks like
  2419. [12:28:02 AM] Cephalon Cephalon: you leave company name empty
  2420. [12:28:10 AM] Cephalon Cephalon: prject title Valve News Network
  2421. [12:28:23 AM] Cephalon Cephalon: contact name your full name, the rest is self explanatory
  2422. [12:28:25 AM] Tyler McVicker: So I create a new app?
  2423. [12:28:44 AM] Cephalon Cephalon: "Amount" should say 1x Rift , 1x Touch
  2424. [12:29:00 AM] Cephalon Cephalon: yeah,I'd create an app and call if Valve News Network
  2425. [12:29:12 AM] Tyler McVicker: I haven't received an E-Mail back
  2426. [12:29:17 AM] Tyler McVicker: I still do that?
  2427. [12:29:44 AM] Cephalon Cephalon: it hasn't even been 30 minutes lol
  2428. [12:29:58 AM] Tyler McVicker: I know, but I set an app even though I'm not making an app?
  2429. [12:30:23 AM] Cephalon Cephalon: no that's fine, everyone can do that. you're in their version of steamworks right now. this is supposed
  2430. [12:30:44 AM] Tyler McVicker: So the name of the app is Valve News Network?
  2431. [12:31:20 AM] Cephalon Cephalon: this is supposed to be used for games but our app is just called VR Research @ Valve or something
  2432. [12:31:44 AM] Tyler McVicker: Dude, I think they may have changed it
  2433. [12:31:59 AM] Tyler McVicker: Because I ain't seeing anything you said I would see
  2434. [12:32:12 AM] Cephalon Cephalon: wait, can you screenshot the page?
  2435. [12:32:37 AM] Cephalon Cephalon: dashboard.oculus.com
  2436. [12:32:49 AM] Cephalon Cephalon: there should be a way for you to add an organization and an app
  2437. [12:33:01 AM] Cephalon Cephalon: the organization must be named after your legal entity
  2438. [12:33:07 AM] Cephalon Cephalon: Your name in this case
  2439. [12:33:15 AM] Tyler McVicker: It is
  2440. [12:33:19 AM] Cephalon Cephalon: but you did everything right
  2441. [12:33:28 AM] Cephalon Cephalon: that's all the steps there are
  2442. [12:33:42 AM] Tyler McVicker: There is nothing that tells me to fill out ammoune
  2443. [12:33:42 AM] Cephalon Cephalon: now you'll have to wait for a response by callum
  2444. [12:33:46 AM] Tyler McVicker: Amount
  2445. [12:34:04 AM] Cephalon Cephalon: no that's a form that callum's gonna send you if you're accepted
  2446. [12:34:08 AM] Tyler McVicker: Oh okay
  2447. [12:34:31 AM] Cephalon Cephalon: you will need a printer and scanner to sign the nda
  2448. [12:34:39 AM] Tyler McVicker: I have those things
  2449. [12:34:49 AM] Cephalon Cephalon: great, then you'll just have to wait
  2450. [12:34:53 AM] Tyler McVicker: Okay
  2451. [12:35:08 AM] Tyler McVicker: Well, hopefully that goes well
  2452. [12:35:38 AM] Cephalon Cephalon: if you want to play around with their software, you can download it at oculus.com/en-us/setup/
  2453. [12:36:27 AM] Tyler McVicker: Okay cool
  2454. [12:36:28 AM] Cephalon Cephalon: it will ask you to pair a rift but you can skip all the steps if you just want to take a look at the store for example
  2455. [12:36:40 AM] Tyler McVicker: I'll look into that
  2456. [12:36:54 AM] Cephalon Cephalon: that box in the background is real btw, that's how it's packaged
  2457. [12:37:03 AM] Cephalon Cephalon: though htc did an amazing job too
  2458. [12:37:31 AM] Tyler McVicker: The 2nd Camera comes with the Touch?
  2459. [12:37:36 AM] Cephalon Cephalon: correct
  2460. [12:37:39 AM] Tyler McVicker: Okay
  2461. [12:37:51 AM] Tyler McVicker: Are the new earphones worth getting?
  2462. [12:38:13 AM] Cephalon Cephalon: you can take of the head and there's a standard tripod mount inside
  2463. [12:38:35 AM] Tyler McVicker: Oh cool
  2464. [12:39:14 AM] Cephalon Cephalon: just get some kind of mini tripod for the second camera if there's nothing to put it on behind you
  2465. [12:39:29 AM] Tyler McVicker: I have a fe tripods
  2466. [12:39:32 AM] Tyler McVicker: few
  2467. [12:40:10 AM] Cephalon Cephalon: the camera is 16:9 as far as i know, so don't rotate it 90 degrees or you end up with a narrower cone
  2468. [12:40:26 AM] Tyler McVicker: Okay
  2469. [12:40:58 AM] Cephalon Cephalon: and to connect it to steam, you just launch steam after you're done with the initial setup inside of the oculus app
  2470. [12:41:17 AM] Tyler McVicker: Well, let's just hope they accept my request
  2471. [12:41:19 AM] Cephalon Cephalon: steam should auto detect it and there shouldn't be any steps required
  2472. [12:43:10 AM] Cephalon Cephalon: they're usually pretty quick to answer
  2473. [12:43:16 AM] Tyler McVicker: Even this late?
  2474. [12:43:32 AM] Cephalon Cephalon: nah, check back during daytime lol
  2475. [12:43:39 AM] Tyler McVicker: I figured
  2476. [12:44:08 AM] Cephalon Cephalon: it usually takes him an hour to reply to my mails
  2477. [12:44:18 AM] Tyler McVicker: Is this the guys personal E-Mail
  2478. [12:45:17 AM] Cephalon Cephalon: I don't think it is. It's not impossible to find, he tweeted it out a while ago
  2479. [12:46:09 AM] Cephalon Cephalon: there is also a general developer support mail. I thing it's riftES@oculus.com
  2480. [12:46:27 AM] Cephalon Cephalon: think
  2481. [12:47:17 AM] Cephalon Cephalon: but those mails end up on callums pc anyway
  2482. [12:47:35 AM] Cephalon Cephalon: and you got more of a shot by contacting him directly imo
  2483. [12:48:42 AM] Tyler McVicker: Awesome
  2484. [12:48:54 AM] Cephalon Cephalon: sorry, I didn't answer the headphone question
  2485. [12:49:24 AM] Cephalon Cephalon: they sound great, every attendee of Oculus Connect got a free pair
  2486. [12:49:41 AM] Cephalon Cephalon: but the standard ones are great too
  2487. [12:49:52 AM] Cephalon Cephalon: it really just depends on your preference
  2488. [12:49:59 AM] Cephalon Cephalon: do you want in-ears or on-ears
  2489. [12:50:53 AM] Cephalon Cephalon: in-ears are more immersive and they allow for slightly better accuracy with positional audio because the driver is closer to your eardrum
  2490. [12:51:09 AM] Cephalon Cephalon: but on-ears are better for social as you can actually hear yourself speak
  2491. [12:53:19 AM] Cephalon Cephalon: just stick with the built in ones and see how you like them first, that's 60 bucks i'd rather spend on Edge of Nowhere or a couple of indies
  2492. [12:53:29 AM] Cephalon Cephalon: or, preferably, on steam
  2493. [12:54:30 AM] Cephalon Cephalon: what are your pc specs?
  2494. [1:00:08 AM] Cephalon Cephalon: because you need all the USB 3.0 ports in the world to run this thing
  2495. [1:00:37 AM] Cephalon Cephalon: pcie cards work too if you don't have any slots left
  2496. [1:02:25 AM] Cephalon Cephalon: oh and pet the robot dog in The Lab.
  2497. [1:05:41 AM] Cephalon Cephalon: alright, logging off for today. let me know if you get one via email.
  2498. [1:06:28 AM] Cephalon Cephalon: also, I can't promise that I'll check my mails every single day but I'll read them regularly.
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