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Raven(God of Destruction)

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Dec 14th, 2016
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  1. RAVEN
  2. Not trying Trying
  3. Hp:80 HP:500
  4. Strength: 60 Strength:80
  5. Magic: 75 Magic:100
  6. Skill:80 Skill:120
  7. Speed: 65 Speed: 70
  8. Defense:80 Defense:100
  9. Resistance:80 Resistance: 100
  10. Luck:80
  11. Hit: 185 265
  12. Avoid: 180 190
  13. Black Orb 15 SP - Gravity Well that is Range 1-Magic Stat. In that Radius Speed is cut in half, and Avoid is halved, and everyone takes Magic/5 Crushing Damage(Ignores Resistance and Defense and Passives) at the End of their turn. Move is cut in ¼ rounded Up, and all airborne units are grounded.
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  16. Destructive Wave (Serious)(Ignores Passives) - Raven Releases her energy as a pulse that is Range 1-5. Units must make a Speed check which is equal to Magic/2. The move there maximum move away from Raven if they manage to avoid the pulse take no Damage. Anyone in the Pulse Takes Magic x 2 Damage Black Matter Damage.
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  19. Anti Matter Beam(Ignores Passives) - Raven Marks an area that 1-10, next turn any unit in that area takes Magic + 100 Damage. If Raven is serious Anti Matter Beam is 3x20 and deals Magic + 200 Damage. (Ignores Passives).
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  22. Black Dust 15 SP - Raven throws small orbs around the field. Next turn they crush anything near them. Anyone touching a Orb when it goes off is killed,(Ignores Passives, items, abilities, and defenses) adjacent Targets take Magic + 20 Damage(Ignores Passives).(Not Serious throws 5 Dust Serious Throws 15)
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  25. Swirling Stars(Passive) - Raven has 2 Stars that surround her at all times. Roll D20 15+ The Stars block any attack made against Raven. All Adjacent Targets Take Magic Damage for Each Star.
  26. Serious Raven has 4 Stars. (Chance is Risen to 5+)
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  29. Planetary Devastation 35 SP - Raven Throws a Black Orb into the sky, and it gathers the earth around it to reveal a giant ball of earth that resembles a very small planet(3 Turns). Raven can then Drop the small Planet in the earth(Takes 2 Turns). Range 1-25 Mt - 200. Everyone must make a Speed Check Magic + 20 if Fail they get closer to the Orb. If fail all 3 Checks the character is instantly crushed by the gravity(Ignores Passives, Resistances, Abilities)
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  32. Black Hole 50SP - Raven makes a small Black that starts sucking everything up around her. She will go inside the Black Hole and no one can damage her until the Black Hole destroys itself in 3 Turns. Black Holes Range, 1-500. At the start of the turn it moves everyone 10 spaces closer to it, anyone Range 1-3 Is automatically Sucked up. Range 4-6 Units Takes Magic Crushing Damage and must make a Speed Check of Magic + 20 if fail they get sucked up.
  33. Range 7-10 Must Make Speed Check of Magic if fail they get sucked up. The Rest of the Ranges has the effects of Black Orb. If sucked up into the Black they instantly Die(Ignores Passives, Abilities and Defenses)
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  36. Subterranean Sun 25 SP - Raven Surrounds herself with a Sun the radius of 5 Squares. Anyone inside besides Raven Takes Magic + 200 Fire Damage,(Ignores Passives). Raven can use this as a reaction. The Sun can take hits of 1000, Damage before going out. If the Sun is destroyed it then uses Supernova.
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  39. Supernova 15SP - Raven makes a Giant explosion Range 1-20, Mt - 35.
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  42. Smack - She slaps the opponent M-5, Serious - Mt - 15
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  45. Crush - Range 2-3 Mt - 45(Resistance) Cannot Miss ignores Passives
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  48. Legendary Resistance
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  51. Absorb Fire
  52. Weak to Wind - Wind deals 2x Damage
  53. Dragon Skin
  54. Quixotic
  55. SP Ring
  56. Move -7
  57. Move - 9 S
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  62. Legendary Action- May do one of these at the end of her turn.
  63. Gamma Shield -Mag x 3
  64. Crush
  65. Black Dust
  66. Anti Matter Beam
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